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The good guys in the Ratchet & Clank series.

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The Main Duo (and Qwark)



Debut: Ratchet & Clank (2002)
English voice by: Michael Kelley (2002 game), James Arnold Taylor (Going Commando onwards)
Japanese voice by: Makoto Tsumura
"Another day, another death course."

"Is it dangerous? ...Good."

The titular hero of the series, and a cat-like alien of the Lombax species.

Introduced as a lowly mechanic on the backwater planet Veldin in the Solana Galaxy, desiring adventure and a chance to explore the stars, Ratchet eventually crosses paths with a tiny robot on a mission to save said galaxy. The two team up due to their similar goals, and the robot (nicknamed "Clank" by the Lombax) promptly helps him with initially getting off Veldin. Over the course of their escapades, Ratchet and Clank's relationship slowly develops from a situational alliance to a powerful friendship, with Ratchet learning from said relationship altruism and other heroic virtues.

As eventually revealed in Tools of Destruction, Ratchet is one of the last known Lombaxes in the universe, having originally been born on the planet Fastoon in the Polaris Galaxy, but was sent to the Solana Galaxy's Veldin as an infant to protect him from Emperor Tachyon, the one responsible for their disappearance. Eventually, Ratchet defeats Tachyon and avenges his race, but the experiences he goes through during and after the journey to do so mellow out his impulsive traits even more, and this maturity further strengthens his connection to his friends, such as Clank and his new girlfriend Talwyn.

Agile, resourceful and always packing a huge arsenal, Ratchet is always a hero the universe can rely on— though Clank definitely deserves half the credit, too.

Tropes applying to him in both the original continuity and re-imagining:

  • 24-Hour Armor: In most games starting with the second, Ratchet will wear armor. Most of them he will purchase himself, but the armor in Deadlocked, on the other hand, is the one that he doesn't want to wear.
    Ratchet: outta this thing, you blarg-headed frap monkey! I can barely breathe, and my tail feels like it's shoved right up my...
  • Acrofatic: Some of his unlockable skins give him a decent amount of pudge like his Sumo skin. Of course it's completely cosmetic and doesn't affect his agility at all.
  • Anti-Hero: He can be a bit of mild jerk at times and a snarker. Although he pulls through as the series goes on.
  • Badass Adorable: A cute little fuzzball of mass-destruction who saves galaxies and the universe several times with no backup other than Clank, and occasionally Captain Qwark.
  • Badass Biker: When racing the Desert Riders in the second game.
  • Battle Couple: With Talwyn Apogee, not that it is obvious.
  • Barefoot Cartoon Animal: He is barefoot in the first game only to wear shoes in the later games as well as the remake of the original game and the film version. Although he still remains barefoot during Size Matters and Secret Agent Clank.
  • Bash Brothers: With Clank. And with Merc and Green in Deadlocked.
  • Berserk Button: Never mess with Veldin. Chairman Drek, and then Dr. Nefarious, learned this the hard way.
    • Also: Insulting Clank is ill advised; do something to actually put him in jeopardy and you'll have an angry lombax stalking across the galaxy with the sole purpose of shooting you, blowing you up, turning you into a monkey, and then blowing you up again.
      Biker: Get lost before I flatten your robot into a hubcap.
      Ratchet: Touch him, and it's plasma city!
    • Ratchet also does not like it whenever somebody calls Clank a "sidekick", as Nefarious and two other heroes would find out after ticking him off.
  • BFG: Almost all of his most potent weapons tend to be oversized, which isn't helped by his already small stature.
  • Big Ol' Eyebrows: The Japanese releases of give Ratchet very thick, bushy eyebrows that many American fans refer to as "woolly bear caterpillars" - his eyebrows are fairly thick in the American version as well, but the Japanese release specifically stated he was given thicker eyebrows "so fan artists would have a place to start drawing from."
  • Bungling Inventor: Apparently thought making a bathroom toy out of antimatter was a good idea.
  • Butt-Monkey: The poor lombax does a lot of heroic work, but not everything goes his way before, after, or in-between the games. Though this seems to slowly disappear by Deadlocked and the Future series.
  • The Captain: Ratchet briefly takes over as captain of the Starship Phoenix following Sasha being elected as mayor of Metropolis.
  • Captain Crash/Drives Like Crazy: Ratchet seems to be able to pilot anything — hoverbikes, flying cars, spaceships, even Walking Tanks — but never count on him to Watch the Paint Job.
  • Cat Folk: Being a Lombax, he is this.
  • Cats Are Mean: In the first game, where he was quite jerkish, especially toward Clank. Averted in later games, where he mellowed out.
  • Character Development: Yes, every lead character goes through it to an extent, but compare Ratchet's personality from the original game to the one from Tools of Destruction. It's a startling difference, and there's even more character growth between ToD and A Crack in Time.
    • Partly averted for Size Matters, especially during the first third of the game— Ratchet behaves more inconsiderately towards Clank and Qwark, though he mellows out as the game goes on.
  • Characterization Marches On: He started the first game as a revenge-obsessed hothead who treated Clank rather rudely. All subsequent games have him mellow out and act much more like an ideal hero, albeit still somewhat impulsive, world-weary and sarcastic. The re-imagining essentially reverses his personality from the first game, taking him even further in this direction than the later games pre-re-imagining had.
  • Conveniently an Orphan: Though not touched upon in the earlier games, the Future series reveals that not only is Ratchet among the Last of His Kind in his dimension, but that Emperor Tachyon killed his father, and Ratchet's mother was killed during The Purge.
  • Cool Loser: You think having awesome piloting skills, a huge arsenal of weapons, and saving several galaxies before breakfast makes you popular? Not Ratchet. Even after all his heroics, he's still seen as a sidekick to his buddy Clank or the glory-hog Captain Qwark, tough this has slowly disappeared, as he's stated to have his own fan club between Deadlocked and Tools of Destruction, and the games afterwards more or less play his and Clank's roles as celebrity heroes straight (though Qwark still gets the limelight). Subverted in the re-imagining of the first game, where he's quickly recognized as a hero by everyone.
  • Deadpan Snarker: Especially in Qwark's presence.
  • Disney Death: In A Crack in Time, Alister Azimuth blasts him in the chest, and Ratchet falls to his death. Luckily for him, in a game with time travel, "dead" and "gone" aren't the same thing.
  • Does Not Like Shoes: He spends the entirety of the first game barefoot, unless you decide to equip some of the special boots you acquire over the course of the adventure. He wears shoes in basically every other game though, even the re-imagining of the first game.
  • Dude, Where's My Respect?: Zig-zagged. Going Commando opens with a TV interview about his heroics in the previous game, while in the next game Up Your Arsenal, he's known for being Clank's chauffeur in the Secret Agent Clank holo-vids (and was fired mid-season and replaced with Skrunch). It's not until Deadlocked where he finally gets the respect he deserves, and even then, Dallas and Juanita slander him at every moment.
  • Expressive Ears: They droop when he's low on health or upset.
  • Grin of Audacity: Particularly in the earlier games where he often has a beaming smile by default that gets borderline manic when he gets his hands on certain weapons. Later games tend to downplay this to a more serious yet confident grin.
  • The Hero: He's the main character of the series, and is undoubtedly a hero the more it goes on.
  • Heroic BSoD:
    • Has one in the comics when he thinks Talwyn died in the explosion of Zogg's flagship. Clank notes that Ratchet couldn't even speak for some time afterwards.
    • His movie/re-imagining counterpart gets a bad one after planet Novalis is destroyed by Chairman Drek. While the planet was evacuated in time, billions still lost their homes, and it also turns out that Captain Qwark defected to the Blarg.
  • Hero with Bad Publicity:
    • For most of Deadlocked, since he's constantly being slandered by Dallas and Juanita. One example is them claiming that he crashed a tanker into Aquatos that lead to the deaths of baby seals. Even Al was fooled.
    • In the movie/re-imagining, news outlets also blame him for letting Novalis get destroyed. Granted, it was Chairman Drek's fault, but Ratchet is a convenient scapegoat.
  • Heterosexual Life-Partners: With Clank. The Future trilogy is set over the time period of two years, and Ratchet spends that entire time trying to find him.
  • He Who Fights Monsters: In the first game, Ratchet lets his obsession with Qwark control him. He would've ended up a villain had he not saw what became of Gorda City.
  • Hyperspace Arsenal: The narrator of "Annihilation Nation" lampshades this in the third game.
    Annihilation Nation Commentator: Where is he keeping all of these guns?! I mean, come on!
  • Hypercompetent Sidekick: To Qwark, especially once he joins the Q-Force or the Galactic Rangers.
  • Iconic Sequel Outfit: The current page image. After frequently changing outfits and armors over the course of every game up until A Crack in Time, the "Pilot Suit" composed of an orange-brown top, blue-green jeans, boots and nav unit from Tools of Destruction has since become Ratchet's default outfit from All 4 One and Full Frontal Assault onwards (though his outfit in the former game was an all-orange variant instead), even if Into the Nexus has him don an entirely different outfit for that game. Beyond its appearances in offshoots and supplementary material, Ratchet's "Pilot Suit" was fully solidified as this trope in the 2016 adaptations of the first game, along with the main continuity sequel Rift Apart.
  • Improbable Weapon User:
  • Jerkass: Ratchet isn't exactly nice in the first game, especially throughout the second act, but eventually mellows out after realizing his obsession with killing Qwark lead to him failing to save a city from the Blarg.
    • Jerkass Has a Point: Despite his harsh treatment of Clank during the second act of the first game, he was correct about being suspicious of Captain Qwark, and Clank ignoring Ratchet's warnings almost got the two of them killed.
    • Jerk with a Heart of Gold: He mellows out into this by the end of the first game, with the sequels progressing this even further. In the second game going forward, Ratchet is still generally more interested in excitement, action, gunplay and "money and babes" than he is in heroics, but he can still be counted on doing the right thing when the chips are down after his Character Development. The re-imagining does away with any lingering "jerk" part and makes Ratchet into a pure Nice Guy without any of the rough edges that remained after the first game.
  • Jumping Off the Slippery Slope: Surprisingly, Ratchet himself nearly jumps off this in the same game, being perfectly willing to leave an abandoned commando for dead on a war-torn planet, as well as become apathetic to Drek destroying other worlds, just because he's become obsessed with getting revenge with Captain Qwark for stabbing him in the back. Fortunately, Clank strongarms him into helping the commando by only agreeing to start his ship if he goes to help him, and Ratchet is still pissed off about the matter. Ratchet eventually puts things in perspective later in the game.
  • Kid Hero: In the first game, Ratchet is an early teenager around 14 - 15 years old, and he still manages to defeat Drek and save the galaxy. He's also a DreadZone contestant at around age 17 - 18, though age does not seem to matter for Vox, as the Omega Twins were 16-year-old girls.
    • His current age isn't 100% confirmed by Insomniac Games, but he's stated to be 18 in Jak X, developed by Naughty Dog.
  • Killer Rabbit: He certainly doesn't look the part of a galaxy saving badass, but there you have it.
  • Last of His Kind: The Lombaxes aren't extinct, just in exile in another dimension. Ratchet is the last known male Lombax alive in his dimension (though it's possible that the last female lombax hopped to the dimension that the rest went too).
  • Lightning Bruiser: He's quite nimble, can wield immensely destructive weapons with ease, and is tough to take down, especially while wearing body armor.
  • Limit Break:
    • In Up Your Arsenal, Ratchet can break certain crates to enter "Inferno Mode", which makes him invincible and able to deal One Hit Kills for a short amount of time.
    • When playing in co-op mode in Deadlocked, he also has access to a Quad Damage ability for 30 seconds and a shield that doubles his health for a minute, with both becoming available as choices when a meter is filled.
  • Machine Empathy: Naturally, as a member of a species that is amazing with tech, Ratchet treats machines and technology as if it were alive. Probably one reason he bonded with Clank so quickly.
  • Mr. Fixit: Tinkering and engineering come naturally to Lombaxes, and Ratchet is no exception.
  • The Musketeer: Whether it's gun play or melee, Ratchet is just as skilled wielding the latest arsenal from Gadgetron as he is swinging his trusted Omni-Wrench.
  • Nice Guy: Grows into one over the course of the series, albeit retaining some of his sarcastic smart-aleck behaviour and taste for excitement. The re-imagining more firmly pushes Ratchet into this category, making him more of a wide-eyed innocent in contrast to his previous depictions.
  • Nice Hat: His leather flight cap to the point that some mistake it as part of his fur markings.
  • Nice Mean And Inbetween: The in-between to Clank's nice and Qwark's mean.
  • Nice Shoes: His Grind Boots. Overcoming obstacles, working out puzzles, and blasting away enemies with a huge array of weapons was made all the easier with them.
  • One-Man Army: Has frequently been described as a One Lombax Army in series.
  • Only Known by Their Nickname: Tools of Destruction confirms that "Ratchet" is not his real name, and not even he knows what it is. Then again, he doesn't particularly care.
  • Pay Evil unto Evil: While Ratchet's actions against Qwark in the first game that culminates in him mopping the floor with him in battle and sending his ship along with his career going down in flames are fueled purely by a desire for petty revenge, given just what a scumbag Qwark is in it, its a fate well earned by him.
  • Pint-Sized Powerhouse: Dwarfed even by other Lombaxes, but that doesn't stop him from decimating armies with a wrench and guns bigger than he is.
  • Power Trio: With Merc and Green in Deadlocked, and with Clank and Qwark in other games.
  • Red Oni, Blue Oni: The red to Clank's blue.
  • Revenge Before Reason: Throughout the first game, he becomes obsessed with getting revenge against Captain Qwark for tricking him and Clank and trying to kill him, almost completely dismissing the threat Chairman Drek poses to the galaxy.
  • Shows Damage: Consistently since the first game, if his health gets too low he'll have a pained and exhaused facial expression and his tail and ears will be drooping during all of his animations.
  • Signature Move: All three of the moves involving his Omni-Wrench.
    • The Multi-Strike has Ratchet swing the wrench left, then right, before whirling around clockwise and swinging it to the right again.
    • The Hyper-Strike has Ratchet do a double-handed wrench slam from the air, dealing twice as much damage as simply swinging it.
    • The Comet-Strike has Ratchet throw his wrench, which then returns like a boomerang.
  • Strong Family Resemblance: Alister notes that he looks remarkably like his father. In fact, it's this resemblance which convinces him that Ratchet is not an assassin with a Lombax holo-guise sent to kill him.
  • Teens Are Short: Ratchet's around 15 - 16 in the second game, and is quite short in comparison to Angela Cross. He's probably just short for his kind, however, as he hasn't gotten much taller over the years.
  • Throwing Your Omni-Wrench Always Works: The Comet-Strike in a nutshell.
  • Tiny Guy, Huge Girl: So far, all of his female companions (Angela, Sasha, Talwyn) have been taller than him to varying degrees.
  • Took a Level in Cheerfulness: Ratchet is noticeably a lot more happier in later games.
  • Took a Level in Kindness: Went from being a revenge-obsessed Jerkass in the first game, to being a heroic and snarky Nice Guy who's made a lot of friends over the course of the series.
  • Unscrupulous Hero: He's a nice guy overall, but he is also a one Lombax army carrying a massive arsenal of destruction and death and kills thousands of aliens and robots regularly to save the galaxy.
  • Walking Armory: Ratchet will always end up carrying a massive collection of highly destructive weaponry, ranging from simple blasters to the various versions of the RYNO.
  • Walking Shirtless Scene: Played straight in the first game where his torso is the only part of his body you can't cover (he can still equip boots and helmets), averted in the following games barring bonus outfits.
  • What the Hell, Hero?: Near the end of Up Your Arsenal, he tracks down the seemingly dead Captain Qwark to his hideout and calls him out on faking his death. When Qwark reveals he went into hiding out of selfish cowardice and fear for his own life and believed it wasnt his responsiblity to decide what was right or wrong for the galaxy anymore, Ratchet is so disgusted that he cuts down Qwark with a sharp insult and walks off on him.
    Ratchet: You're pathetic, Qwark. I can't believe I used to look up to you.
  • Would Hit a Girl: He has no problem fighting female enemies. Courtney Gears, in particular, gets her head blown off by Ratchet.
  • Would Hurt a Child: Subverted, as the so-called child in Size Matters turns out to be fake.
  • Wrench Whack: The Omni-Wrench. He currently uses the Millennium-12.
  • Vitriolic Best Buds: With Clank in the first game, although they become much closer subsequently.
  • "You Used to Be Better" Speech: Gives one of these to Ace Hardlight.
    Ratchet: Stay down, Ace. Don't embarrass yourself.
    Ace: Embarrass? (cough) Embarrass!? I'm Ace Hardlight!
    Ratchet: You were a hero once, Ace.

Tropes specific to his re-imagining counterpart:

  • Adaptational Nice Guy: He's a self-interested Jerkass in the first game, but Going Commando and onward made him much nicer and more conventionally heroic. Come the 2016 film, his desire to help other people is there from the very start. He also wears the pilot suit he wouldn't wear until Tools of Destruction.
  • It's All My Fault: Ratchet blames himself for failing to stop Novalis being blown up by the Deplanetizer. As Clank puts it, "blaming yourself and accepting responsibility are two different things."




Debut: Ratchet & Clank (2002)
English voice by: David Kaye
Japanese voice by: Toru Okawa
"Oh, dear. Why must we always choose between certain death and probable death?"

"Interesting. You are quite handy with your wrench."

The other titular hero of the series, and Ratchet's robotic companion.

Clank (though only having a serial number at the time) was originally created by a defecting computer in a factory on Quartu, a planet in the Solana Galaxy which the Blarg alien race used for weapon and war robot manufacturing. After learning of the Blarg's vile plans for the solar system, Clank escaped to warn galactic authorities, but ended up crashing on the planet Veldin. Finding and forming an alliance with local resident Ratchet (and getting his name in the process), the two set off on their adventure and foiled the Blarg leader's scheme, and became best friends ever since.

Over the course of Tools of Destruction and A Crack in Time, Clank eventually learns of his connection to the Zoni, energy beings with the power to travel through time and space. It is revealed that his own Zoni soul was created by Orvus, the Zoni leader and caretaker of the Great Clock, a giant structure used to maintain the universe on a temporal level. Even after learning more about his heritage and his potential role in succeeding Orvus, Clank realizes his friendship with Ratchet and aims to stay alongside the Lombax as long as he needs to.

Usually riding around on Ratchet's back but still contributing to their adventures in his own way, Clank is logical, polite and always desires to do the right thing, and makes sure that Ratchet (along with their assortment of other allies) stays on track.

  • Asleep for Days: Spends two years in a coma while under the "care" of Dr. Nefarious.
  • Awesome Backpack: Clank rides on Ratchet's back most of the time, has built-in Helipack and Thruster-pack abilities for platforming plus the Hydropack to boost their underwater mobility, has been upgraded to allow straight-up flight with the Levitator, the Robo-wings, and the Jetpack, can occasionally fight just as well as Ratchet, and can use his time manipulation powers in A Crack in Time to help out Ratchet in combat.
  • Bond One-Liner: As Agent Clank, though also has a few himself sometimes.
    Clank: One Hypersonic Brainwave Scrambler... scrambled.
  • Chick Magnet: A consistent trait of Clank's throughout the series is that he's much more of a ladies' man than Ratchet, if unintentionally. Examples of women who get the hots for Clank throughout the series include Edwina the mechanic and the Help Desk Girl in the first game, the unnamed female Infobot in Going Commando, Venus the Dreadzone tech droid in Deadlocked, and more.
  • The Chosen One: While Clank initially appeared to be a rogue robot from Drek's factory it is eventually revealed he's he successor to the Great Clock.
  • Character Development: While somewhat the same, Clank has shown more daring and loyalty as the series progress.
  • Cute Machines: Why he was considered to be defective...Drek's army wanted large and destructive machines, not small and adorable ones.
  • Disappointed by the Motive: He spends most of the first game believing that Chairman Drek is a Well-Intentioned Extremist out to help the Blarg find a new homeworld after their old one became too polluted for them. When he learns that Drek is actually a Corrupt Corporate Executive who deliberately polluted the Blarg homeworld in order to force the Blarg to pay him a fortune for the new one and is planning to do the same thing all over again to make even more money, he reacts with dumb-founded disgust.
  • Ditzy Genius: Downplayed. Though undoubtedly smart and often the straight man, he has moments of this, for example, in Up Your Arsenal, he at first thinks that a Disguised in Drag Qwark was in fact Qwark's sister.
  • Ensemble Dark Horse: In-universe, he's a famous movie star as Secret Agent Clank. Ratchet played his chauffeur Jeeves (until he was fired, that is).
  • Good Cannot Comprehend Evil:
    • He demonstrates time and time again that he genuinely can't understand why some of the games' villains do what they do, especially when they have no sympathetic motivation for their actions. In the first game, he's seriously confused as to why Captain Qwark would betray him and Ratchet and the idea of him doing all of it for publicity is news to him as a probable cause.
    • It's likely because of this attitude that ultimately sends Ratchet towards Took a Level in Kindness and Qwark towards his redemption, as Clank's inability to see any benefit from selfish actions convinces (or pesters in Ratchet's case) both to put aside their self-centered motivations for the greater good of the galaxies they're saving.
  • Helicopter Blender: Downplayed; in All 4 One, the weapon he uses to perform the Comet-Strike is a detached Helipack propeller.
  • Helicopter Pack: When he's on Ratchet's back, he most frequently is using his Helipack to slow Ratchet's falls. When not on Ratchet's back, he can use these to aid himself in platforming, such as in A Crack in Time, where he can essentially jump three times while in the air using the propeller in his head.
  • Nice Mean And Inbetween: The nice to Qwark's mean and Ratchet's in-between.
  • Non-Action Guy: While he is quite helpful, he is almost always used by Ratchet as his backpack, only rarely venturing off alone when the circumstances make it impossible for Ratchet to follow and his gameplay tends to be more puzzle-focused. The non-canon Secret Agent Clank eventually subverted this, showing how versatile Clank could be on his own, provided he has the right equipment and later (canon) games have him playable on his own.
  • The Not-Love Interest: While Ratchet's gone through his fair share of actual Love Interests, and Clank is a Chick Magnet, their relationship to each other is portrayed as far more important and enduring than any other in their lives. We've yet to see a villain capture both Clank and the Girl of the Week and ask Ratchet to make a Sadistic Choice, but if he couldn't figure out how to Take a Third Option, it's quite possible he'd choose Clank.
  • Not So Stoic: In the first game, he becomes almost tearful when reunited with his "MOM" and completely loses it when learning of Drek's true intentions. There's also the time in the comic where he keeps Qwark safe by duct taping him to a chair.
  • Only Known by Their Nickname: His "real" name is actually a very long serial number, which Ratchet cuts him off from finishing before giving him "Clank" as a nickname that permanently stuck. We later learn that his real name is XJ-0461 in A Crack in Time.
  • Only Sane Man: Often has to be the voice of reason in times of crisis, particularly in All 4 One, where he has to manage Qwark's goofballishness, Nefarious's scheming, and Ratchet's sarcasm.
  • Platforming Pocket Pal: Clank hangs out on Ratchet's back whenever Ratchet's doing the heavy lifting. Unusually for this trope, Clank actually contributes a fair amount to Ratchet's abilities, granting him high jumps and long jumps, gliding, and faster underwater mobility, among other things.
  • Red Oni, Blue Oni: The blue to Ratchet's red.
  • Robot Buddy: One of Ratchet's closest friends.
  • Signature Laugh: A Scooby-Doo-like "Eehehehehehe".
  • Spock Speak: Since he is an intellectual robot, he tends to talk this way.
  • The Heart: Always believes in the best of people, and in doing what's right.
  • Tiny Guy, Huge Girl: Like with Ratchet, all of his love interests have been taller than him.
  • Took a Level in Badass: In A Crack in Time, even going as far as to take out a boss without becoming Giant Clank.
  • Tuxedo and Martini: As Secret Agent Clank, complete with an array of disguised weaponry.
  • Vocal Dissonance: His voice sounds deeper than what you'd expect from someone his size. Averted in the Japanese version, where he does indeed have a high-pitched voice.
  • Wide-Eyed Idealist: The first game in particular.
  • "You Used to Be Better" Speech: Gave one of this to Captain Qwark who chose to hide from Dr. Nefarious rather than stop him from conquering the galaxy.
    The people of this galaxy need you, Qwark. They believe in you. You can give them hope. You have a chance to redeem yourself and become the hero you always wanted to be.

    Captain Qwark 

Captain Copernicus Leslie Qwark

Debut: Ratchet & Clank (2002)
English voice by: Jim Ward
Japanese voice by: Kenji Nomura
"Did someone say something about a savior?"

"To be a true hero of heroes, you need more than loads of charisma and a brilliant tactical mind! I couldn't have done it without… these massive guns!"

A famous superhero originating from the Solana Galaxy. Despite being treated as such and having genuine heroic moments at times, Qwark is in actuality a full-throttle coward with not much in the way of brain power who's mostly in it for the fame. Over the course of the series, he has had many encounters with Ratchet and Clank, as both an adversary and an ally, but thanks to his encounters with the two he's settled more on the latter side of things, and frequently helps them on their adventures. Or makes things worse, depending on circumstance.

  • Adaptational Heroism: In the reboot of the first game, Qwark is much less villainous than the original. While he's working with Drek, he quickly comes to regret it after seeing him blow up a planet, did so simply out of jealousy towards Ratchet, and didn't realize the full scope of Drek's actions, including working with Dr. Nefarious. He eventually makes up with them and even tries to pull a Heroic Sacrifice.
  • Adaptational Intelligence: Downplayed. While he is still by no means a genius, Qwark is noticeably a lot less dimwitted and airheaded in the remake than he was in the original games.
  • Adaptational Badass: And finally, he's also less of a coward and actually fights them himself near the end.
  • Ambiguous Disorder: His narcissism, selfishness, lack of empathy for others (in the first two games, at-least) and willingness to do evil things whenever it benefits him (also exclusively in the first two games) suggest signs of antisocial personality disorder.
  • Bad Liar: He is known for being very dishonest, but quite often he is terrible at it.
  • Bestiality Is Depraved: In Up Your Arsenal, Qwark implies he tried "mating" with Skrunch the monkey's sister.
  • Beware the Silly Ones: Qwark is buffoonish, air-headed and cowardly. However, he's also capable of being good at manipulating others, as well as not being above committing murder and endangering millions of lives through Engineered Heroics, all as seen in the first two games.
  • Big Bad: Of Going Commando.
  • Big Bad Friend: With Ratchet and Clank in Going Commando, while posing as Mr. Fizzwidget.
  • Big Good: Initially set up as one for the first game, until being knocked off his pedestal midway through. Since then, he's somewhat had this as his reputation despite not technically qualifying.
  • Bitch in Sheep's Clothing: In the first game. On the surface he puts on this facade of being a friendly, charismatic, and noble superhero who fights for justice, but is later revealed to be a callous, selfish, narcissistic, borderline-sociopathic, lying backstabber who only became a superhero purely for fame and attention and also fabricates most of the heroics he claims to have done and shamelessly takes credit for other people's heroism all to make himself look better. He also isn't above selling himself out to villains, endangering millions of lives (for example the protopet incident in the second game) and selling out innocent lives all in the name of making big PR comebacks. Granted he does soon redeem himself in the third game, but even then he's still not above taking credit for other people's heroics or lying about heroics he had done and overall is still just as much an attention-seeking narcissist he was in the first, but less amoral.
  • Broken Pedestal:
    • Ratchet and Clank start out the series looking up to Captain Qwark, until they discover he's in league with Chairman Drek's plans. It only gets worse by the time of Up Your Arsenal, when they discover that Qwark had faked his own death and flat-out bailed on the rest of the galaxy to save himself rather than help beat Dr. Nefarious. Boy, does Ratchet get pissed:
      Ratchet: You're pathetic, Qwark! I can't believe I once looked up to you!
    • Also for Stuart Zurgo, the fanboy in Going Commando who goes on to become the Big Bad of Full Frontal Assault out of hatred for Qwark.
  • Brought to You by the Letter "S": He's got a big Q on his chest.
  • Batman Can Breathe in Space: In the Gemlik Base in the first game, he is inexplicably able to breathe and talk in the open vacuum of space when confronting Ratchet, who needed an O2 mask just to transverse the level.
    • Although in Up Your Arsenal, according to the Qwark vid-comics Arriba Amoeba and Shadow of the Robot, he had to hold his breath for six days in outer space when he clung to Dr. Nefarious' ship in pursuit.
  • Break the Haughty: Being a self absorbed egotist, Qwark definetely deserved to be taken down a few pegs, and he practically gets a conga line of these in the original trilogy. His selfish and greedy attitude bites him in the ass hard when his attempt to kill Ratchet and Clank for Drek's endorsement deal backfires horribly when Ratchet spends the entire second act gunning for him and effortlessly shoots down his starfighter, crash landing him on Oltanis and costing him Drek's deal, leaving him destitute with his reputation in shambles, reducing him to selling bogus Gadgetron merch via Holovid under an alias. And that scam ends up getting him sued for 6 billion bolts and lands him in prison, forcing him on the lam once he escapes. And then the failure of his Protopet scheme afterward gets him reduced to being a test dummy for Megacorp, the painful results of which is implied to have drove him insane, leaving him an almost animal like madman stranded on Florana. While he does get his reputation back in order in the third game, his attempt at faking his death out of cowardice earns him a brief but harsh dressing down by a disgusted Ratchet, which shakes Qwark enough that he finally gets his priorities straight, culminating in him finally putting others needs before his own and saving Ratchet from being killed by the second Biobliterator in the nick of time.
  • Casanova Wannabe: Because of his ego, he also thinks he's god's gift to women. Unfortunately for him, very few, if any, female characters have expressed any interest in Qwark.
  • Character Development: In the first two games, he's driven purely by his ego and, when push comes to shove, would rather leave a fight if he had any chance of dying. While partially offset by his growing incompetence, he's gradually become much more brave and legitimately heroic, starting with Up Your Arsenal, where he assists the protagonists in the final battle after saying he'd rather not die in a fight. He's also become much friendlier, even when he still puts himself above other people. Heck, by the time Full Frontal Assault comes around, he's spent so much time helping Ratchet and Clank save the galaxy that he finds himself bored when not given "something to shoot" for a while.
  • Characterization Marches On: In the first and second games, Qwark was noticeably a darker character who was portrayed as a competent, if mildly airheaded, villain that was noticeably sadistic, sociopathic and overall Faux Affably Evil, unlike in later installments where he became more of a heroic character that was also even more of a ditzy coward.
  • Charles Atlas Superpower: One of the vid-comics from Up Your Arsenal show Qwark stowing away on Nefarious' spaceship by clinging onto it for dear life, and survives the six day space travel by holding his breath the whole trip.
    • One should note that the first game did depict Qwark seemingly being able to breathe in space in the Gemlik Base.
    • Not to mention he escaped prison before the events of Going Commando by flushing himself down a toilet that was more than several times too small for him to possibly fit through.
    • This is not the case in the film version, as Qwark has been seen in a spacesuit.
  • Captain Space, Defender of Earth!: A parody of the trope, not unlike Zapp Branigan (albeit not as cruel post-Character Development). Despite his atompunk-inspired costume, grandiose prose and "mighty pecks", he's very cowardly and incompetent and even actively sells out innocents to look like a hero in the first two games. From Up Your Arsenal onwards he has much better intentions, but is still liable to steal the credit for the titular duo's deeds.
  • Costumes Change Your Size: His Mr. Fizzwidget costume is inexplicably able to perfectly hide his muscular frame and height.
  • Crouching Moron, Hidden Badass: Despite his characteristic cowardice and idiocy, Qwark has proven to be a hero and indispensable (if annoying) ally to Ratchet and Clank. He helped them destroy Doctor Nefarious' Biobliterator, worked as a mole against Emperor Tachyon to get vital information, aided in defending the Fongoids from invasion and helped them escape a warship after they (and he) are captured, went undercover to steal plans from Doctor Nefarious to help Ratchet find Clank, and is one of the playable heroes in All 4 One and Full Frontal Assault.
  • Demoted to Extra:
    • After playing significant roles in the first three games, he only gets a voice over cameo in the ending of Ratchet: Deadlocked and gets a character epilogue pic with Skrunch the monkey. Per word of Mike Stout, this was an intentional move on the dev team's part, since they feared players would get burned out on Qwark if he had a big role yet again, so he was put on the backburner for that one game.
    • Qwark is absent in Quest for Booty, but a statue of him can be found underwater at Holifar Island.
  • Didn't Think This Through: To say Qwark's comeback plan in the first game was poorly thought out is like saying getting shot with the R.Y.N.O. is mildly hazardous to your health. Even if he had succeeded in killing Ratchet, he'd have to contend with the fact that he knowingly took sides with a genocidal warmonger who rendered billions homeless by destroying planets for the new blarg homeworld and possibly even killed countless people when everyone was expecting Qwark to defeat Drek, meaning that he'd be just as reviled as Drek himself once it'd inevitably come to light that he was in league with him. On top of that, it becomes clear that Qwark is completely in over his head, what with his dimwitted personality and being too washed up to even try fighting Ratchet on foot and being forced to cowtow to Drek in order to get sponsorship for his comeback, and the failure of his first attempt at killing Ratchet blows up in his face when it causes Drek to ream him out for not following his orders to the letter and causes a vengeful Ratchet to gun for him and eventually hand him his ass during the games second act, resulting in his comeback and reputation going down in flames.
  • Dirty Coward: He'd be far more prone to running away than standing and fighting.
  • Disguised in Drag: Practically Qwark's go-to plan when a mission calls for infiltration. Nefarious isn't fooled either time. He also uses this to get to his hideout on the Thran Asteroid.
  • The Ditz: Intelligence isn't his strong suit (at least after Going Commando).
  • Dragon Ascendant: In the first game, he is Drek's second-in-command. In Going Commando, he is the hidden main antagonist.
  • Dumb Blonde: Qwark's blond beard is clearly visible at the beginning half of Up Your Arsenal.
  • Embarrassing Middle Name: "Leslie". Doesn't seem to be commented on, though.
  • Engineered Heroics: A key factor of his plan in Going Commando; disgraced due to his actions in the first game, he puts in motion a plan to provide cute pets to the galaxy that are really vicious monsters, with him saving the day after the pets go on the rampage. It doesn't work out the way he hoped.
  • Establishing Character Moment: In his first speaking appearance in the first game, he's established as a showboating glory hound who spends the entirety of the Roboshack ad hogging the limelight from Big Al himself. This is just a small taste of what's to come from him later.
  • Evil All Along: In the first game, he starts off seeming like the noble hero Ratchet and Clank need to help them stop Chairman Drek—until they finish the training course on Umbris, where Qwark proceeds to pull the rug out on both of them by revealing that he's been in league with Drek the whole time and was just baiting them into a trap so he could discreetly kill them off.
  • The Faceless: The top half of his head is never revealed; the color of his hair (blond) wasn't known until Up Your Arsenal, and the only reason we even know he's blonde is because he grew a beard in the earlier part of the game.
  • Fake Ultimate Hero: In the first game. He becomes much more heroic beginning with Up Your Arsenal.
  • Fallen-on-Hard-Times Job: After Qwark's fall from grace in the first game, he's reduced to selling bogus Gadgetron merchandise through ramshackle wooden vendors and TV ads just to make ends meet. While he does find modest success this way, it ends up biting him in the ass when authorities get word of the harmful defects of his Gadgetron Personal Hygeniator, getting him fined 6,000,000,000 bolts in damages and nearly landing him in prison, sending him on the lam during the second game.
  • Flanderization: His Idiot Hero tendencies also became much more prominent afterwards.
  • Foreshadowing: The original game's first act all but spells out to you from the get-go that Qwark was actually in league with Chairman Drek the whole time.
    • Qwark's situation of falling out of the public limelight is immediately established from the very first mention of him when Clank explains to Ratchet his desire to seek him out for help in stopping Drek, with Ratchet looking a poster of him in his garage and mentioning he's on the radio every once in a while, which later leads into his motivation of why he would even side with Drek in the first place—for a highly paid PR comeback deal.
    • When Ratchet & Clank first leave Veldin, Drek is seen observing them and asking one of his subordinates to deal with them. All we can see of said subordinate is just his silhouette—the game drops a Red Herring by making you think it's the Lieutenant robot due to his similar large frame, but once you've played the entire game, you'll immediately recognize Qwark's head and antenna.
    • When Drek is meeting the Mayor of Novalis, he laughs off the idea of Captain Qwark coming to stop him. Now, why again would he be so cocky about Qwark when he previously showed concern over a mere mechanic and a defective robot being a potential threat? Also worth noting is that The Plumber mentions working class folk have to wait for people like Captain Qwark to rescue them. Guess who we don't see springing into action this whole time while gladly taking part in trivial PR stunts like the Big Al's Roboshack ad and a Hoverboard event instead.
    • The monster Qwark fights in the Big Al's Roboshack ad is a Blargian Snagglebeast. And in the Roboshack ad, which is the first time we actually get to see Qwark in action, he's immediately established as something of a smarmy showboater, insensitively mugging the spotlight from Big Al the whole time. Also, the fact that a celebrity superhero like Qwark is shilling out his image to something as mundane as a repair shop in the first place just reeks of him being the marketing whore he pretends not to be, which is something Ratchet snidely remarks on.
    • Qwark's fitness trainer Helga tells Ratchet that Qwark is already aware of who they are and entices them with a gift Swingshot. At first it makes you think he does want to help them, but think about it—we just saw Drek ordering a guy to take care of a nobody and his robot from a backwater planet, and how would someone as famous and busy as Qwark even know—much less care—about these two guys who have just started off on an adventure, and why didn't he just directly help them then and there? He wanted them to find him so he could discreetly lure them into a trap without risking his public image.
    • Both of the two people who directly work with Qwark—Helga and the Bouncer—have a rather low opinion of him. Helga openly dismisses him as a fool, and the Bouncer describes him as a patronizing cheapskate. At first it just seems like them griping and their abrasive personalities aren't helping their case, but it subtly hints that Qwark may not be the noble paragon he's portrayed to be.
    • When Ratchet and Clank finally get to meet Qwark, something about the way he talks to them just feels... off. His overdramatic body language and insincere tone of voice give away that he's just playing along with them. That he uses a mic to narrate over the Infobot he gives them (and suddenly hides it when it's noticeable) is a microgag that subtly shows that he has a big ego and is willing to use deceitful methods to get an advantage.
    • As an added bonus, when Qwark welcomes Ratchet and Clank to his base on Umbris, he's riding the same kind of helicopter the Blarg troopers use. That's to say nothing of Umbris itself—what famous superhero in his right mind would station his HQ in what amounts to a desolate warzone?
    • Likewise, Going Commando is loaded with hints peppered throughout the story that Qwark was impersonating Mr. Fizzwidget the whole time.
  • Graceful Loser: Played with in the first game. At the very end of the Gemlik Base boss fight, Qwark, in a pathetic and ineffectual attempt to sway Ratchet into sparing him, drops his usually cocky attitude and tries to make him call off the fight and let bygones be bygones, to the extent that he congratulates Ratchet for defeating him as his ship goes down in flames. And when they meet one more time on Oltanis, Qwark oddly isn't hostile to Ratchet's presence and even sells him a Gadgetron PDA, though its implied this is a passive aggressive act done to scam bolts off of Ratchet with a questionable gadget to subtly spite him.
  • Green-Eyed Monster: The re-imagining of the first game has him rather spitefully jealous of Ratchet. It's what leads him to working with Chairman Drek. Though, once Qwark sees just how bad Drek really is, Qwark immediately regrets it.
  • Guest-Star Party Member: Qwark does help Ratchet out at times with combat, mainly in A Crack In Time. However, the only time he's a guest in a boss battle, he does nothing but run around the field screaming.
  • Hate Sink: In the first and second game. Beneath his affable facade and humorous qualities, Qwark was a despicable creep who possessed nearly all of the defining traits of a sociopath. He was extraordinarily selfish, cruel, utterly lacking in empathy, amoral, cowardly, immature, pathologically dishonest and completely without any moments of genuine kindness or compassion note . Even whatever good deeds he may (or may not) have done in the past are undone by him willingly siding with a planet killer for a big PR comeback. That, and the fact he was willing to drag Ratchet and Clank into his Protopet scheme just to manipulate them into helping him pull it off and then frame them for it out of spite while he got all the credit for ending a galaxy wide crisis he knowingly caused showed just how petty and vindictive of a person he was. However, Qwark slowly began mellowing out of this as time went by starting with the third game, culminating in him becoming a genuine hero again from the end of Up Your Arsenal and on, albiet not a particularly good one. While he is still a long way from being a paragon of virtue, his worst days are far behind him.
  • The Heavy: The entire plot of Going Commando is set into motion by his actions and he drives a lot of the plot directly by secretely playing everybody, good and bad, to his own advantage under the guise of Fizzwidget.
  • Heel–Face Revolving Door: He's gone from face to heel and back again multiple times throughout the series. By the Future arc, he's pretty much stopped going through the revolving door, having settled on "face."
  • Held Back in School: He was apparently still attending High School at the age of 26.
  • Heroism Addict: In Going Commando, he has no qualms against using Engineered Heroics to make himself look like a hero and in order to regain his good publicity.
  • Hero with an F in Good: After his Heel–Face Turn, Qwark means well and wants to be a hero. However, his dizziness, cowardliness and incompetence really gets in the way of him being a proper hero.
  • Hijacked by Ganon: In Going Commando, where its revealed he was impersonating Mr. Fizzwidget the whole time and had set the whole games plot into motion to get revenge on Ratchet & Clank while making a comeback by exploiting the protopet disaster he caused while framing them for causing it.
  • How the Mighty Have Fallen: In the first game, after Qwark gets his butt handed to him by Ratchet at Gemlik Base, Drek calls off the endorsement deal that Qwark hoped to use to make his big comeback. Thus, Qwark is left a penniless nobody who is stranded on the now-crumbling Oltanis and is reduced to selling off the cuff Gadgetron merchandise at a ramshackle wooden vendor under an alias. He presumably found a way off world afterward and is left selling bogus Gadgetron merch on holovid ads, which ends up getting him in serious trouble with the law and ends up sending him on the lam. Considering what a scumbag he is in the first game, its a deliciously ironic fate.
  • Human Alien: While he's the most human-looking character in the series, a closer look at his hands reveal that he has three fingers instead of five, which makes him into this.
  • I've Come Too Far: Some Boss Banter with him in the 2016 remake has Qwark say that killing Ratchet is the only way to regain his status as a hero. Ratchet finally knocks some sense into him, though.
  • It's All About Me: If it wasn't made clear enough already, Qwark in the early games only cared about himself and everything he did was for his own selfish benefit, though he starts shedding it by the end of the third game thanks to Ratchet and Clank's influence.
  • Jerkass: He is a massive one in the first two games. Though since the third game, he has lost this status and bettered himself
  • Jerk with a Heart of Gold: Starting from the third game, while Qwark is still egotistical, dishonest and selfish in a lot of aspects, Qwark has shown many signs of kindness and a desire to do good despite those flaws, and he is mostly a Nice Guy towards his allies.
  • Just Following Orders: In the first game, during Ratchet's spaceship battle with Qwark at Gemlik Base, Qwark tries to excuse the fact that he tried to kill Ratchet and Clank by saying that he was just following orders from Chairman Drek. His excuse falls flat, however, since Qwark didn't have to willingly sell himself out to Drek for a big comeback.
  • Karma Houdini:
    • In Going Commando. Considering Captain Qwark kidnapped and impersonated a corporate CEO and engineered a crisis that endangered the lives of billions, getting a job as a Megacorp test subject afterward (albiet with some painful aspects to it) is basically a slap on the wrist in the grand scheme of things, not to mention he still managed to get away with six billion bolts worth of grand larceny and didn't have to face prison time again over all he did either.
    • In Up Your Arsenal, Qwark gets away with blatant dereliction of duty by faking his death so he wouldn't have to continue fighting at the risk of his own life, which is a deadly serious war crime, though he at least made a sincere effort to atone for this by saving Ratchet from Nefarious in the nick of time.
    • Defied in the 2016 remake; even after he redeems himself, he still has to serve prison time and community service for siding with Chairman Drek.
  • Lantern Jaw of Justice: Much more prominent (and butt-like) in the PS2 trilogy, but Qwark still sports one of the most prominent chins in the franchise.
  • Large Ham: Not as prominent as Dr. Nefarious, but Qwark definitely loves to get dramatic, especially when lying through his teeth.
  • Laser-Guided Karma: His actions towards Ratchet and Clank in the first game culminate in him getting his ass soundly handled to him on a silver platter, costs him his lucrative sponsorship deal with Drek and thus leaving him penniless, and leaves his reputation in shambles for siding with a warmongering planet killer in the first place, reducing him to committing petty larceny by the games end and the start of the sequel.
  • Laughably Evil: Downplayed in the first two games. While he has some moments of being humorous, they are outweighed by his more despicable actions.
  • Lemony Narrator: Qwark is the narrator of the reboot, often interjecting his own thoughts and opinions throughout the game.
  • Let's Get Dangerous!: Especially whenever he's playable, Qwark often shows that when he really puts his mind to it, he can be surprisingly competent in battle, and can actually live up to the hype that his ego puts out.
  • Light Is Not Good: In the first two games. He resembles a typical, noble hero that anyone can count on. However, he is infact the exact opposite of that.
  • Miles Gloriosus: He constantly talks a big game, but he's more or less a spineless coward who constantly leaves it up to Ratchet and Clank to do the dirty work, and then takes credit for what they did.
  • Narcissist: Besides his buffoonery, this is Qwark's defining trait. Qwark, in a nutshell, is an incorrigible glory whore whose view of other people can be boiled down to a very simple dichotomy: either they shower him with praise and adulation and feed his gargantuan ego, or they get to be martyrs and sacrificial lambs to feed his own magnificence. While he may or may not have done some legitimate good deeds for the galaxy in the past, it is difficult to tell whether he was actually giving an accurate retelling of the stories (he had to earn the ire of Nefarious somehow), or whether he took great creative liberties with it or even outright fabricated large parts of it to make himself look better as the Qwark vid-comics imply), Qwark is, at the end of the day (at least in the original games), a grandstanding charlatan who has no line that he won't cross in the name of his own ego and public image, and his sadistic and cruel persona and scorched-earth approach to the Bogon galaxy to get the last laugh on Ratchet & Clank for destroying his reputation (after knowingly siding with a planet killer for money and fame) are also very telling of what a veangeful and petty scumbag he was. And even after he became a legitimate hero, he's still a vain gloryhound.
  • Near-Villain Victory: For all of his buffoonery, his revenge scheme in Going Commando was nothing short of impressive in scope of execution, and he very nearly defeated Ratchet, Clank and Angela. The only reason his scheme fell apart was because he put the batteries in backwards in the Helix-O-Morph, mutating the original Protopet (instead of pacifying it and the rest of the Protopets as planned) and causing it to eat him, buying Angela time to free the real Mr. Fizzwidget and thus pull the rug out on his entire sham.
  • Nice Mean And Inbetween: The mean to Clank's nice and Ratchet's in-between.
  • Noodle Incident:
    Qwark [to Skrunch the monkey]: It was mating season! How was I supposed to know she was your sister?
  • Nominal Hero: He is an in-universe example of this in the first game, where he's only interested in being a hero for the fame and fortune, not because he actually has good intentions. Starting from Up your arsenal, however, he loses this status by developing a desire to do good and be an actual hero, even if he is still cowardly and dimwitted.
  • Not-So-Harmless Villain: In the first two games (when he was a bad guy), he seems like a rather bufoonish and incompetent villain on the surface, however don't let that fool you, since he is capable of being a really cunning bastard to face. In the first game, he manipulates Ratchet and Clank by luring them into a monster pit to try and kill them off. And in the second game, he endangers an entire galaxy by teaming up with megacorp to create the deadly, reproducing protopets and sending them to dozens of planets putting thousands of lives at risk. Some books should never be judged by their covers.
  • Our Presidents Are Different: Becomes Galactic President in the comic and is still in office during All 4 One. The game Full Frontal Assault takes place not long after he loses his re-election bid.
  • Paper-Thin Disguise: He sells the Gadgetron PDA to Ratchet in the first game under the guise of "Steve". His disguise? Absolutely nothing. He just denies being Captain Qwark when Ratchet calls him on it and insists that he's "Steve". He at least adds a purple mustache in the second game, but he also adds the last name of "McQuark".
    • Whenever Qwark dresses in drag, the only ones he successfully fooled were Clank and the Supernova Taxi Driver.
  • Playing Both Sides: In the Protopet scheme, he plays everybody for a sap to his own advantage as part of his grand comeback plan, from all of Megacorp, the Thugs-4-Less organization, and even Ratchet & Clank themselves. In the end, he didnt give two craps who lived or died as long as he got to be the hero again.
  • Pragmatic Villainy: After defeating Qwark on Gemlik Base in the first game, Ratchet confronts him again in Gorda City on planet Oltanis, where he offers to sell Ratchet the Gadgetron PDA. While this sounds like a rather nice thing of Qwark to do, despite everything that previously happened, keep in mind he is only doing this to get money off of Ratchet, considering his pitiful disposition by that point due to losing Drek's endorsement deal. Considering the PDA actually increases the price of weapons and ammo ten times, its entirely possible Qwark sold a bogus (or, barring that, flawed) gadget to Ratchet as a passive-aggressive way of getting back at him, which isnt at all out of character for him. Though the PDA actually comes in great use for Ratchet, meaning that Qwark's attempt at spiting him with it heavily backfires.
  • Promoted to Playable: In All 4 One and Full Frontal Assault. Hes technically playable in Up Your Arsenal, but only in the Qwark Vid-Comic minigames.
  • Retcon: In the PS2-era games, he had green eyes. The Future trilogy and beyond give him blue eyes.
  • The Mole: In Tools of Destruction, to Tachyon.
  • The Sociopath: He is an eerily accurate example of this in the first two games (see Hate Sink for more information). Though starting from the third game and onward, he Subverts this by showing he is capable of genuine empathy and kindness.
  • Slime Ball: Big time in the first and second games. Qwark was the type of person who was not above doing many awful things to make himself look better, such as lying about heroic deeds he had never done, taking credit for other people's heroics, only doing good things if it benefits him, selling out others and having them killed, conning others out of their money by selling bogus products, teaming up with villains when it benefits him, committing Engineered Heroics so he can jump in and look like a hero, and overall, manipulating others to get what he wants. Qwark was about as slimy as a slime ball can get. Even after he does become a hero in the third game, he's still not above being slimy, though thankfully he no longer uses malicious means to get what he wants.
  • Sycophantic Servant: Again, in Tools of Destruction, to Tachyon. Also, to Drek to a certain extent in the first game.
  • Terrible Artist: A Running Gag in the series is Qwark's crayon drawings, which look like the kind of thing a four year old would make. Several of his plans have been drawn in this style, including ones in Up Your Arsenal, Tools of Destruction, and A Crack in Time.
  • Took a Level in Badass: Slowly but surely throughout the series: in the very beginning, he was a cowardly sociopath who cared little for others and had a big ego. As time went on, while he didn't necessarily become smarter, he does become more heroic to the point of becoming a playable character in the spin-offs.
  • Took a Level in Dumbass: In the first two games, he was depicted as a cowardly Smug Snake, but not necessarily as particularly stupid well, at least until the very end of the second game. Since his Heel–Face Turn, his stupidity has increasingly become one of his defining characteristics.
  • Took a Level in Kindness: Qwark has noticeably become much more heroic and noble starting from the third game, with all of his nasty and villainous traits from the first two games disappearing.
  • Top-Heavy Guy: He was the trope image at one point.
  • Treacherous Advisor: Ratchet and Clank spend maybe a third of the first game seeking Qwark out, so that he can save the universe from Drek. When they finally find him, it doesn't go as planned.
  • Tritagonist: Though not usually one of the main playable characters like Ratchet and Clank, Qwark's gradual redemption and wacky antics get almost as much focus as whatever plot Ratchet and Clank are involved in at the time.
  • Unscrupulous Hero: Even after his Heel–Face Turn, he can still be self-centered and a bit of a glory hog.
  • Villain Forgot to Level Grind: Captain Qwark gets hit with this pretty hard in the climax of the first games second act. While he was cunning and resourceful enough to nearly off the duo on Umbris, its later made clear that Qwark is too washed up to even consider taking on Ratchet, who has been angrily gunning for Qwark and building up an impressive arsenal on the way, in a one on one fight at this point, so Drek loans him a large and heavily armed starfighter with an entire squadron of Blarg Saucers backing it up...which Ratchet proceeds to chase down and utterly eviscerate with a run of the mill starfighter.
  • Villain with Good Publicity: In the first game he was working with Drek for the money, leading to a major Broken Pedestal moment. Played with in the second game where his scheme is to get back his good publicity.
  • Vitriolic Best Buds: Following his Heel–Face Turn, he's become Ratchet and Clank's greatest ally (whether or not they want to admit it), but hints of their past enmity do pop up from time to time, albeit in a more jovial manner. Tools of Destruction, he gives Ratchet the codename "Dead Meat" when describing what's almost explicitly a suicide mission into Zordoom Prison, and wishes that he "die a glorious hero's death". There's also this earlier exchange from the same game:
    Ratchet: Did you call us here for a reason, or are you just trying to get us killed?
    Qwark: (defensively) Can't it be both?
  • Vocal Evolution: His voice is similar to a caricature of 50s Sci Fi Pulp heroes, to go with his design in the first few entries, but he becomes a bit more dry and hammier as the games go on.
  • Wholesome Crossdresser: Qwark has gone Disguised in Drag just a few too many times to not apply this trope to him. It'd definitely be creepier if not for the fact that he started crossdressing in the series after he began to settle into the role of a real hero, albeit a dimwitted one. Heck, even Ratchet finds it a bit charming:
    Ratchet: All right, I have to ask, what's with the nurse's outfit?
    Qwark: Ingenious, isn't it? It's part of an elaborate deception plan. It mostly involves a lotta hip-swinging and "puppy dog eyes".
    Ratchet: Well, white's certainly your color.
    Qwark: Oh, thanks. I always fancied myself a winter!
  • Would Hurt a Child: He tries to have Ratchet (who is in his mid-teens) killed twice in the first game and in the beginning of Up Your Arsenal.

Ratchet & Clank: Going Commando

    Angela Cross 

Angela Cross

Debut: Ratchet & Clank: Going Commando
English voice by: Kath Soucie
Japanese voice by: Yuki Masuda

A Lombax who aids Ratchet in the second game.

  • Hot Scientist: Tall, buxom, and formerly one of Mega-Corp's top geneticists.
  • Implied Love Interest: She and Ratchet do show signs of chemistry and a possible attraction in Going Commando, that coupled with her being the only known female Lombax in Ratchet's dimension suggest Angela was intended to be a female foil to Ratchet, but nothing has come of it.
  • Last of Her Kind: In the same manner as Ratchet, she's the last known female Lombax alive in the universe, but as of A Crack in Time she may have returned to the Lombax dimension with Max Apogee.
  • Not Helping Your Case: Angela is trying to undo Megacorp's dangerous plans for an unstable project, but while trying to undo it, she regularly acts like a standoffish jerk (or a violent borderline Card-Carrying Villain in her Thief persona), attracting a lot of attention and mistrust from the duo even after she reveals her true intent.
  • Put on a Bus: After a cameo (in her thief disguise) in the ending of Up Your Arsenal, she vanished from the series, unusual considering her retroactive significance as the only other lombax in their dimension. Her absence is handwaved in Tools of Destruction and A Crack In Time, where it's mentioned in passing that she vanished along with Max Apogee in order to stay safe from Emperor Tachyon.
  • Secondary Sexual Characteristics: A news report in A Crack In Time questioned if Angela is really a Lombax despite having no tail and all but Ratchet disappearing. It is hinted that females lack tails.
  • Sequel Non-Entity: After the events of Going Commando, she completely vanished from the series save for a "blink and you'll miss her" cameo in Up Your Arsenal and offhand mentions in the Future trilogy. This is due to two factors: Insomniac simply weren't very fond of using her because she was a very hard character to write for and they were simply dissatisfied with how she came off in her debut game, and her mere presence would have caused a major Plot Hole for the sequel trilogy, as its entire plot is kicked off by Ratchet being the last lombax in his dimension.
  • Statuesque Stunner: Six feet and 3 inches of lovely Lombax.
  • Tiny Guy, Huge Girl: At 6'3", she's over a foot taller than Ratchet, at 5'1". Whether this means Ratchet is just short for his kind, still had some growing to do, or if female Lombaxes are naturally bigger than males is unknown.
  • Well-Intentioned Extremist: Prior to her Heel–Face Turn.


Ratchet & Clank: Up Your Arsenal

    Sasha Phyronix 

Captain Sasha Phyronix

Debut: Ratchet & Clank: Up Your Arsenal
English voice by: Leslie Carrara-Rudolph
Japanese voice by: Tomoko Kawakami

The former captain of the Starship Phoenix, now Mayor of Metropolis, and Ratchet's Temporary Love Interest for Up Your Arsenal. Later appeared in the comic book series.

  • Adaptational Badass: She actually fights in the comics.
  • The Bus Came Back: Returns in the comic series after a five-year-absence, working with Ratchet, Clank, Talwyn and several others to foil Zogg's schemes.
  • The Captain: Of the Starship Phoenix before becoming Mayor of Metropolis, leaving Ratchet in charge until DreadZone captured him.
  • Character Outlives Actor: In the Japanese version, since Kawakami died in 2011.
  • Faux Action Girl: Promotional material compared her to "a female Han Solo", but her actual in-game accomplishments are pretty much non-existent. When the Phoenix is taken over, she's hiding with the rest of the Q-Force waiting for Ratchet's rescue. She may have been the one to pilot a ship that takes out some ground based-enemies (all of once in the entire game), but as captain of the Phoenix, she may just as well have sent a random pilot to do that.
  • Girl of the Week: Like Angela before her, doesn't make any significant appearances outside her first.
  • Only Sane Woman: The rest of the Q-Force (sans Ratchet and Clank) consists of Qwark, Skidd MacMarx, Big Al, Helga, and Skrunch. She's easily the most normal of the bunch.
  • What Happened to the Mouse?: Regarding the original Starship Phoenix. We can assume Sasha was forced to repair Metropolis after Tachyon attacked it during her term as mayor, but it is not known what Gleeman Vox did to her ship. The fact that the Phoenix shown in Full Frontal Assault was a different one makes the implications much worse.

Ratchet: Deadlocked

    Merc and Green 

Merc and Green

Debut: Ratchet: Deadlocked
English voice by: Phil Morris (Merc), Travis Davis (Green)
Japanese voice by: Hiroshi Shirokuma (Merc), Eiji Hanawa (Green)
Don't bother trying to tell the difference between the two based on this picture.

Merc: Don't worry, boss. You won't end up like that last guy.
Green: I hope not, I still have nightmares about it.
Merc: Aww, suck it up, Green!

Merc and Green are the two robot sidekicks provided for Ratchet in Deadlocked.

  • Distressed Dude: Green spends nearly all of Maraxus captured at one point. While Merc himself does get captured, he is quickly rescued.
  • Earn Your Happy Ending: Became cooking show hosts after Deadlocked.
  • Expy: They are this franchise's versions of Donald and Goofy, as they make up a trio, one starts off as a Lovable Coward, and they and Ratchet can perform a Limit Break that can eliminate the entire field similar to Trinity Limit. Towards the end of the game, Ratchet even has to save Merc and Green, one at a time, before a final clash that ends the events of the planet; Sora does the same with Donald and Goofy at the end of Kingdom Hearts.
  • Hidden Depths: Merc, the gung-ho, trigger happy and rowdy member of the two will, on occasion, try recommending classical authors to his comrades.
    Merc: Hey boss... do you read Chaucer?
  • It Has Been an Honor: Late in the game, Green mentions that, if he doesn't make it out alive, it has been an honour working with you.
  • The Lost Lenore: Green's lover, QA-900, was turned into a bench, and he still cries whenever he visits a park.
  • Limit Break: Ravager, which comes in two forms. The initial form, the Alpha Ravager, comes in the form of a bouncing grenade that sprays lasers everywhere. The Beta Ravager is completely different, shooting a flaming disc that bounces off enemies similarly to the Chopper from Going Commando, but with far more damage.
  • Lovable Coward: Green fears for his life and panics a lot like the Galactic Rangers, but he's also very friendly and will always fight by your side.
  • Meaningful Name: Green is the less experienced of the two, and tends to act less calm under fire, bringing to mind the military slang term for rookie soldiers, "greenhorn". In the French version of the game, his name became "Bleu" ("Blue"), as "un bleu" or "une bleusaille" is a (somewhat derogatory) term for a rookie.
  • Non-Human Sidekick: They take the place of Clank as Ratchet's robot sidekicks for this game.
  • Noodle Incident: The previous combatant to work with Merc and Green came to a gruesome end. So much that Green, a robot, still has nightmares about it.
  • Power Trio: They and Ratchet are this throughout the game.
  • Put on a Bus: They vanished from the series after their sole appearance in Deadlocked. Justified in-universe, as they retired from combat to become cooking show hosts.
  • Shell-Shocked Veteran: Green's backstory mentions taking part in a war and witnessing many of his robot comrades, including a few friends, die on the battlefield. He's still traumatized by what happened, especially since some of these robots were only a few days old. And that is without getting into his doomed love life with QA-900 or what happened to the previous combatant.
  • Star-Crossed Lovers: In one mission in Torval, if you go to a certain area, Green will tell you a bit about his past, including a female robot he fell in love with. However, they were not allowed to date, so they often snuck out. Sadly, they were caught once, and QA-900 was turned into a park bench.
  • Trigger Happy: Merc.
  • Your Mom: One of Merc's lines:
    Merc: Hey, Green, that zombie looks like yo' mama!


Ratchet & Clank Future: Tools of Destruction



Debut: Ratchet & Clank Future: Tools of Destruction
English voice by: Rajia Baroudi
Japanese voice by: Yukie Maeda

"Oh, a Lombax... I thought I'd never see one again! Thanks for repairing me."

A Spaceship Girl who was built by the Lombaxes, but left behind damaged on Fastoon during Tachyon's attack. She was later found and repaired by Ratchet, and has served as his ship since.

  • Characterization Marches On: Her Sapient Ship traits are increasingly downplayed in later games. In Tools of Destruction, she speaks semi-formally with a calm and polite tone, while still expressing emotions such as gratitude (for Ratchet), caution (for her crew) and resentment (for the Cragmites and Drophyds) in her speech, and even has a moment of playfulness when asked what the situation is on Meridian City, describing the weather instead of the damage done by the Cragmite invasion. A Crack in Time has her be less talkative and almost completely dictating in outright Robo Speak ("Negative: thrusters offline."), but still having the same polite voice, and she only has one moment of definite emotional expression during a post-game sidequest when she is tempted to shoot down the two nerds they just helped. From All 4 One onwards, however, she conveys no personal expression whatsoever and becomes The Voiceless.
    • It's worth noting that, opposed to how excited he was to repair "her" at first, Ratchet himself also treats her less like a sentient AI, and mostly refers to her as "the ship" in later games.
  • Disney Death: Aphelion was wrecked at the beginning of A Crack in Time, despite Ratchet's attempts to save her. Fortunately, she gets repaired with the help of the Zoni Ratchet collected.
  • Sapient Ship: She's artificially intelligent.
  • Thememobile: Downplayed. The Art Of Ratchet & Clank describes her silhouette as being based off that of a Lombax, Ratchet specifically.
  • Unexplained Recovery: At the beginning of All 4 One, the Light-Eating Z'Grute is seen impaling her and draining her energy, with the characters also reacting to such. However, Full Frontal Assault has her fully repaired and functional, as does Into the Nexus as well.

    Talwyn Apogee 

Talwyn Apogee

Debut: Ratchet & Clank Future: Tools of Destruction
English voice by: Tara Strong (Future trilogy), Ali Hillis (Into the Nexus)
Japanese voice by: Nami Kurokawa

A young Markazian woman living on a space station in the Polaris galaxy, and daughter of the famous explorer Max Apogee. Helps Ratchet in Tools of Destruction and Quest for Booty, and later forms a relationship with him.

  • Action Girl: At times, but see below.
  • Chastity Couple: Though there's a bit of Ship Tease between her and Ratchet, the games and comics are ambiguous enough about their relationship that Insomniac needed to clarify things during a PAX Panel in 2012. Into the Nexus upped the amount of Ship Tease, but still keeps things low-key to the point that you might believe them to simply be very close Platonic Life-Partners instead.
  • *Click* Hello: She introduces herself to Ratchet by leveling a blaster at his face.
  • Disappeared Dad: Max Apogee vanished while on a journey, and is believed to be dead. She refuses to accept the possibilities.
  • Distressed Damsel: Ratchet has to rescue her a few times.
  • Guest-Star Party Member: Several times throughout Tools of Destruction and Quest For Booty.
  • What Happened to the Mouse?: At the end of "Quest for Booty", she leaves with Ratchet when he heads to look for Clank. In "A Crack in Time", Ratchet begins the game with Qwark as his companion, and Talwyn is nowhere to be seen.
    • Though she is mentioned twice. Once by Ratchet in the opening cutscene and then by a DJ on the radio who says she requested a song and a shout out to Ratchet.
    • Talwyn reappears in the comic series, where she and Sasha help Ratchet in his efforts against the Big Bad.
    • And vanishes again in All 4 One, where she only gets one brief mention.
    • Only to reappear again in Into the Nexus.

    Cronk and Zephyr 

Chief Admiral Cronk and Lieutenant Commander Zephyr

Debut: Ratchet & Clank Future: Tools of Destruction
English voice by: Daniel Hagen (Cronk), Paul Eiding (Zephyr)
Japanese voice by: Shoto Kashii (Cronk), Yutaka Aoyama (Zephyr)

Talwyn's two robotic guardians, and veterans of the Great War in Polaris.

  • Anthropomorphic Personification: As a bit of a playful jab at the Console Wars. A fair bit of their battle commentary is them dissing each other's tech specs. It's worth noting that "Zephyr" was one of the Xbox 360's code names.
  • Bash Brothers: They even have complementary fighting styles : Cronk has a powerful gun with a slow rate of fire, whereas Zephyr uses a faster firing rifle that deals less damage per shot.
  • Cyber Cyclops: Both Cronk and Zephyr have a single elongated "eye" that spreads from one side of their heads to the other.
  • Funny Background Event: Look at Cronk when he's fighting alongside you in Tools Of Destruction : occasionally, the recoil of his rifle will knock one of his arms off, and he will pick it up to put it back on his shoulder.
  • Guest-Star Party Member: Several times throughout Tools of Destruction.
  • Grumpy Old Man: Part of what makes them so funny is that they behave like two old geezers. "Get off my lawn!"
  • Killed Off for Real: They die at the beginning of Into the Nexus when the spaceship they were held captive in explodes. Their two spirits briefly show up at the end of the game, having a chat in the Intergalactic Museum of History. After this, they decide to head to Igliak's robot graveyard to meet some femdroids.
  • Mission Control: In All 4 One, they serve as this while stuck in orbit around Magnus.
  • Old Soldier: They are both veterans of the Great War of Polaris.
  • Ridiculously Human Robots: As most robots in the Ratchet & Clank universe, they behave more like real people and are treated as such. Zephyr even claims that his mother was a lombax and following their deaths in Into the Nexus, their spirits make an appearance at the end of the game.
  • Robot Buddy: To Talwyn and Ratchet.
  • Tin-Can Robot: Most robots seen in the games fit this trope, but Cronk and Zephyr take the cake due to being very old models.



Debut: Ratchet & Clank Future: Tools of Destruction (mentioned), Ratchet & Clank Future: A Crack In Time (named and shown in a photo)

Ratchet's father.

  • Generation Xerox: As per Azimuth's word, Kaden evidently had a lot of similarities with Ratchet beyond just appearance. Namely that both were skilled with hoverbooting, both were courageous in the face of danger, both were "wiseguys" prone to cracking jokes in the heat of the moment, et cetera. If anything, Azimuth himself might believe this trope was played straighter than it actually was, as throughout the game he continues to dwell almost obsessively on the similarities between Ratchet and Kaden, to the point that he occasionally seems to assume they're the same Lombax... or gets irritated by the fact that they're not.
    Azimuth: Ask yourself this: how relevant is the past when it can be changed? Your father would have said, "Not very."
    Ratchet: That's him.
  • Posthumous Character: Is dead and gone long before the events of first game occur.
  • Strong Family Resemblance: As per this comparison from A Crack in Time, he looks almost exactly like an older version of Ratchet, any other differences being negligible. It's thanks to this that Azimuth instantly recognizes Ratchet as Kaden's son.

Ratchet & Clank Future: A Crack In Time

    Alister Azimuth 

General Alister Azimuth

Debut: Ratchet & Clank Future: A Crack In Time
English voice by: Joey D'Auria
Japanese voice by: Junpei Morita

The only Lombax other than Ratchet remaining in the current universe.

  • Alliterative Name: Alister Azimuth.
  • Anti-Villain: He's genuinely kind and mentoring towards Ratchet, and he honestly wants to save the rest of the Lombaxes from their imprisonment. However, he will let nothing stand in the way of this goal, not even if it means potentially causing all of space-time itself to be destroyed by misusing the Great Clock.
  • Big Bad Ensemble: With Dr. Nefarious for A Crack in Time. His desire to use the Great Clock to go back in time and undo his mistake endangers the universe and he serves as the Final Boss of the game.
  • Big Bad Friend: Though you wouldn't know it until the Final Boss battle. For most of the game, he's on friendly terms with Ratchet, but his uncompromising drive to undo his mistakes is what pushes him into villain territory.
  • Cat Folk: He's a Lombax.
  • Cool Old Guy: Until his Face–Heel Turn.
  • Didn't Think This Through: His Fatal Flaw. He lives by the personal creed "reward before consequence", which illustrates his tendency to jump in head first with his wild assumptions and stubbornly commit to them with zeal and chutzpa, regardless of the risk. His Establishing Character Moment has his first reaction to seeing Ratchet is to throw a bomb in his face, assuming he was wearing a hologuise and was perfectly willing to kill him without checking first. He later admits that he was responsible for the Lombax's interdimensional banishment, having given Tachyon Lombax technology, which started his genocidal campaign against them and eventually the rest of the Polaris Galaxy, thinking he had good intentions. When Ratchet decides not to use the Great Clock to undo his mistake, Alister strikes him down with the intention of using the Clock anyway despite being told that the Great Clock can't be used as a time machine without destroying the universe.
  • Establishing Character Moment: His first reaction upon seeing Ratchet is to throw a grenade at him, and then tell him to leave him alone thinking he's an imposter, giving the player a good idea on his mental health and paranoid nature. It doesn't seem very relevant as he calms down, until the end of the game, where he kills Ratchet for refusing to help him use the Great Clock to alter time.
  • Et Tu, Brute?: All throughout his boss battle, Azimuth expresses sadness and outrage that Ratchet would fight one of his own kind just so some Cragmite could kill his family and drive their race to dimensional exile, but he clearly has no room to talk after trying to kill Ratchet first.
  • Evil Old Folks: Azimuth is one of the Necessarily Evil type.
  • Face–Heel Turn: At the end of the game after Nefarious is defeated, Azimuth kills Ratchet. After Clank retcons the death, Azimuth becomes the Final Boss.
  • Failure Knight: One of the reasons Azimuth is so quick to mentor Ratchet is because he feels personally responsible for his father Kaden's death. When he kills Ratchet, he rationalizes it away by claiming he can bring him back alongside Kaden and the other Lombaxes with the Great Clock.
  • Final Boss: Of A Crack in Time. He's fought not long after Dr. Nefarious in the Orvus Chamber.
  • Guest-Star Party Member: Happens a few times throughout the game, most noticeably, Axiom City.
  • Foil: Serves as a dark foil to two different characters in the Great Clock, the object of his obession.
    • To Sigmund, both are hermits who become guides to one of the protagonists. Sigmund sought out Clank and is a nervous and goofy but sincerely kind Non-Action Guy. Azimuth is a confident and serious veteran warrior who Ratchet had to seek out himself who is honorable but also violent and paranoid.
    • To Orvus, both are father figures to their respective protagonists. Orvus is mischievous and jolly, never directly appears to Clank, emphasizes how the Great Clock is not meant to change time, and sets a path for Clank but gently emphasizes how Clank should pick his own path. Azimuth is no-nonsense and brooding, stays with Ratchet for most of the game, fanatically believes the Great Clock can fix his past mistakes, and tries to convince Ratchet his way is the only way. It's also worth noting that while Orvus has always been concerned with the universe's overall safety, Azimuth only focuses on the Lombaxes, with him refusing to help the Vullards during the Krell Canyon invasion until they agree to help him and Ratchet in their search for the Great Clock.
  • Hero Antagonist: His first encounter with Ratchet has him trying to kill him, mistaking him for a holo-guised spy. And he later kills Ratchet (albeit temporarily, thanks to Clank) for real when Ratchet opposes using the clock to reverse what happened to the Lombaxes.
  • Heroic Sacrifice: Of the Redemption Equals Death kind.
  • Hypocrite: He states that he wants to save and protect the Lombaxes. This won't stop him from killing one of his own kind if they're stopping him from achieving his goal to save them; when Ratchet calls him on this, he says that he'll just save Ratchet's past self.
  • Horrible Judge of Character: Azimuth gave Tachyon access to Lombax technology, convinced that he'll make good use of it. This is in spite of the fact that Tachyon was Obviously Evil, and even Kaiden warned Azimuth that he was not to be trusted. Sure enough, Tachyon starts a genocide, and Azimuth is blamed for his part in causing it.
  • Knight of Cerebus: For a series where even cold-blooded sociopaths like Drek, Vox or Tachyon are not immune to being sources of humor, it might come as a surprise that Azimuth is hardly even Played for Laughs once, even as a lenient and encouraging ally to Ratchet. While he doesn't make every scene he appears in outright darker like most examples, his role in the series' lore and his Face–Heel Turn at the end of the game makes it so his character is treated very seriously from start to finish.
  • Made of Iron: During his boss fight, even without his ability to deflect projectiles, he can take an amazing amount of punishment. he's one of the few final bosses who can tank the full force of a fully upgraded RYNO and keep fighting.
  • Meaningful Name: "Alister" is a Gaelic form of Greek name "Alexander", which means "defender" or "protector". Quite fitting for a military man.
    • And for a bit of Fridge Brilliance and a Genius Bonus, an "Azimuth" is generally defined as a horizontal angle measured clockwise from any fixed reference plane or easily established base direction line. (See the Fridge Logic page for more details.)
  • My God, What Have I Done?: When it becomes clear his tampering with the Great Clock has doomed existence, Azimuth is horrified.
  • My Greatest Failure: Azimuth was the one who gave Emperor Tachyon access to advanced Lombax technology, thinking that Tachyon's improvements could help the Lombaxes protect the galaxy. Instead, Tachyon used the tech to launch a devastating attack against the Lombaxes.
  • Redemption Equals Death: Once he realizes Ratchet and Clank were right about the Great Clock all along, Azimuth rushes to fix the Orvus Chamber’s lever. He succeeds, but due to the ensuing violent blast of temporal energy it costs him his life.
  • Shadow Archetype: A lot of his negative character traits, such as his obsessive goal-oriented mindset, stubbornness, and unwillingness to move on, are very similar to ones Ratchet mostly grew out of.
  • Spin to Deflect Stuff: He can block and deflect projectiles by twirling his Praetorian Omniwrench like a shield.
  • Then Let Me Be Evil: Azimuth turns to a villainous act such as killing Ratchet and risking the entire universe if it means saving the lombaxes from Tachyon.
  • Walking Spoiler: It's difficult to talk about him without going into the fact that his grief drives him to kill Ratchet, because he's stopping Azimuth from using the Clock to prevent the genocide of the Lombaxes (and break Time in the process).
  • Weapon of Choice: A large, double-headed wrench that can shoot energy blasts and deflect projectiles.
  • Well-Intentioned Extremist: Is willing to risk destroying the universe to bring back the Lombaxes.
  • Wrench Whack: Has a double-ended wrench as his primary weapon.
  • Woobie, Destroyer of Worlds: In the past he was the reason that Tachyon was able to destroy the Lombaxes, something he deeply regrets. He then nearly destroys the universe trying to undo the previous.
  • Wrong Time-Travel Savvy: Like many other characters, he is under the false impression that the Great Clock is a time-machine, rather than essentially the universe's pace-maker.He almost destroys creation trying to turn back time. During his boss fight he assures the clock was made to handle it even as it falls apart.



Debut: Ratchet & Clank Future: A Crack In Time
English voice by: Nolan North
Japanese voice by: Koji Ochiai

A former cleaner bot on Viceron, now the Junior Caretaker of the Great Clock, and Orvus' best friend. He served as Clank's only companion throughout the first half of A Crack in Time, until Clank's capture by Lawrence upon reaching the Orvus Chamber. By the end of the game, Sigmund is promoted to Senior Caretaker when Clank decided to return to Ratchet.

  • Crouching Moron, Hidden Badass: He's generally a Non-Action Guy, but Sigmund aided Clank in escaping from Dr. Nefarious in the prelude. He also attempts to stop the Final Boss Azimuth from reaching the Orvus Chamber using his coo-coo compartment, but is tossed aside, but his actions gave Ratchet and Clank enough time to catch up.
  • Guest-Star Party Member: While not doing much fighting himself, Sigmund does serve as this at certain points.
  • The Lancer: To Orvus, then to Clank.
  • Really 700 Years Old: Sig is at least a thousand years old.
  • You Shall Not Pass!: He attempts this on Azimuth to protect the Orvus Chamber before and after Clank turns time back six minutes to save Ratchet. He's tossed aside quickly, but his action buys Ratchet enough time to reach the Chamber.



Debut: Ratchet & Clank Future: A Crack In Time
English voice by: Charles Martinet
Japanese voice by: Ikuo Nishikawa
"Remember, the universe has a wonderful sense of humour. The trick is... learning how to take a joke. Heeheeheeheeheehee!"

Clank's father, the smartest of the Zoni and the creator of the Great Clock.

Ratchet & Clank: Rift Apart



Debut: Ratchet & Clank: Rift Apart
English voice by: Jennifer Hale
Japanese voice by: Unknown

"I'm Rivet. Let's go for a ride."

A mysterious female Lombax that Clank meets at the end of the initial trailer for Rift Apart, and an additional playable character.

  • Animal Gender-Bender: It is hinted in A Crack In Time that only male Lombaxes have tails, but Rivet, a female Lombax, has one. Whether this is a Retcon or an effect of Rivet being a lombax from an alternate dimension is not yet known.
  • Artificial Limbs: Her right arm is entirely robotic.
  • Distaff Counterpart: Seems to be shaping up as one to Ratchet—she's a lombax, has a mechanic getup and uses a OmniWrench-like hammer as a weapon. The previews all but openly state that she's the same person as Ratchet, just female and having never met Clank or defeated Nefarious.
  • Drop the Hammer: Uses a hammer as opposed to a wrench.
  • Meaningful Name: Much like Ratchet, her name is based around construction; a rivet is a type of permanent mechanical fastener.


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