Warning for unmarked spoilers.
open/close all folders
A small quadruped animal that looks like... well, a cat with an elongated body, making it look like a slug. The white slugcat you play is the game's "normal" difficulty begins the game as part of a tribe, but gets caught up in the rains of the environment and gets sucked away from his/her/it's family. Two other are playable in single player if a different level of challenge is desired: the yellow, slower, but easier to handle Monk, and the red, stronger, but much more challenging Hunter.
- Badass Adorable: All 3. Monk in particular with their kind expression and down-to-earthedness, but even the scowling Hunter does little to mitigate their own cuteness.
- Badass Normal: Most threats in the game can kill you in one hit. But with a bit of skill and composure, you can also kill most threats in the game.
- Extreme Omnivore: Hunter can eat any dead thing's corpse, even lizards, and they'll generally want to given how much less nutritious batflies and vegetation are to them.
- Friend to All Living Things: All 3 have the capacity to tame lizards and befriend other creatures, but Monk is especially well suited for it - not only are predators less common for Monk, they also tame creatures more easily than the other two.
- Genius Bruiser: Well, genius for a small animal, anyways. Contextual clues (like how it can understand language so easily) show that slugcats have at least human levels of intelligence, and the little bastards can be surprisingly tough to take down if they're well armed.
- Good Scars, Evil Scars: Hunter is scarred from their time surviving in the wilds.
- Hard Mode Perks: Hunter is a better fighter than the other two slugcats (at least until its cycle counter reaches 0), starts with more karma than them (ironically enough, they're described as "karmically imbalanced" despite this), and has some lore tidbits only accessible by playing its story.
- Pyrrhic Victory: Slugcat eventually does reunite with its family... in the afterlife. It's not all bad since the world is a serious Crapsack World, and Slugcat is now free from the cycle of violence that defined it's life.
- Silent Protagonist: Slugcats have no vocalizations, period. Even when struck, Slugcat will refuse to make a sound. That being said, cutscenes and animation show a surprisingly varied amount of Facial Dialogue, showing that it's definitely smart enough to emote.
- Reincarnation: Slugcat, and, apparently, nearly every organism on the planet, is effectively immortal- every time it dies, it simply reincarnates at it's last resting point. The end game is finding a way to escape this cycle of reincarnation and move on to the next life.
- Heavy Sleeper: Due to the frequency of rains and the short length of drought, it can be assumed that slugcats spend most of their life hibernating.
- Your Days Are Numbered: Potentially averted, albeit at great pains, but Hunter has a strict time limit that ticks down every time they hibernate. Once it reaches zero, it begins to suffer seizures and reduced capabilities, and if it is killed from that point on that save file permanently ends, though it's entirely possible to struggle through the game even once your time's technically up.
Looks to the Moon
An iterator stationed on the far west side of Shoreline. While she begins the game deactivated, the player can restore her somehow- if they know how.
- Be Careful What You Wish For: Before the events of the game started, Five Pebbles increased his ground water consumption, leaving Moon without any water, which could eventually lead to her death. We don't know exactly what happened, but nowadays her chamber is flooded and she gets drowned every time it rains.
- Cool Big Sis: Calls herself "Big Sis Moon" in communication logs, is generally sympathetic to everyone around her, even Five Pebbles, and will act as this to you if you're civil. Especially if you bring her more neurons.
- Cute Machines: A charming little green creature who acts as the avatar for a supercomputer.
- Friend to All Living Things: Or at least the ones that don't want to eat her neurons. She's very friendly and will read information stored on pearls to you provided you haven't stolen any of what little remains of her memory.
- Laser-Guided Amnesia: Justified since iterator memories are stored inside "neurons", small floating probes, and Moon lost most of hers, so she remembers perfectly the memories stored in the few neurons she has left, but forgot the rest. Taking any of them for yourself makes this worse, and will eventually kill her.
An iterator stationed inside the Five Pebbles facility that most of the game takes place on. More hostile than Looks to the Moon, but not enough to try and attack you right away.
- A God Am I: That's how he describes himself compared to you.
- Did We Just Have Tea with Cthulhu?: Upon meeting him, one of his first actions is giving you a mark that allows you to communicate with A.I.s and higher-level beings, as well as transcend the mortal plane. Why thank you.
- Jerkass: He's a rather cynical guy, to say the least. He's also partially responsible for the state of the world, but Looks to the Moon is rather sympathetic towards him, saying that his inability to leave the world behind is tormenting him and driving him to insanity.
- Well-Intentioned Extremist: While his purpose is to solve the problem of helping lower species ascend, and he helps you progress toward the end of the game when you reach him, his methods are responsible for the current state of the world, the crazy rain downpours, the state of decay in which Moon finds herself, and the tentacled abominations that you meet at certain points in the game (who are some of the game's toughest enemies).
- Offing the Annoyance: If, after speaking with him, you linger in his chamber despite his insistence that you leave, he'll get cross with you and kill you through unknown means.
- Your Days Are Numbered: He even draws comparisons between his and Hunter's affliction, though unlike the Slugcat's his is explicitly described as a kind of rot.