Under construction; Needs Wiki Magic Love.
See also Rayman Party Games
- Adaptational Heroism: Well, Adaptational not-antagonism, at least. The Rabbids in this universe don't torture and kidnap for fun like they do in Rayman Raving Rabbids, and they don't disrupt human lives nearly as much as they do in Rabbids Go Home. That's not to say they don't torture people and animals accidentally by being stupid, or that they have never stolen things (including underwear and swimsuits that were still being worn and a motorized chair-lift and the old lady in it) for giggles, though.
- Cute, but Cacophonic: "BWAAAAAAAAAAH!"
- Gasshole: Not always, but they do burp and fart depending on what they eat and drink, generally letting out a cloud of green gas and a brief bagpipe note alongside the ordinary sound effect.
- Iron Butt-Monkey: Nothing seems to kill Rabbids. Whether they're set on fire, crushed by heavy objects or anything that should kill any normal animal or human, they just keep going.
- Mythology Gag: Tons.
- Many early episodes had four main Rabbids wandering around the city or country looking for things to do. This is because, as a minigame series, the Rabbids' most common activities would involve up to four players doing random things for entertainment.
- If there's one thing that Rabbids are actually competent at, it's dancing. After all, they can dance.
- Their obsession with the moon is carried over from Rabbids Go Home.
- The flying Yellow Submarine they find in Season 4 is pretty clearly one of the ones from Rayman Raving Rabbids 2.
- Their obsession with plungers carries over from the games, where plungers were their Weapon of Choice.
- Retcon: In Seasons 2-3 onward, the Rabbids' eyes don't turn Red when they scream.
- Speaking Simlish: "Bwah. Bwa bwah buh bwah buh bwah buh buh? Bwah ba bwah! BWAAAAH!"
- The Other Darrin: In this series, they're voiced by Damien Laquet rather than Yoann Perrier, who voiced them in the game.
- Toilet Humor: They're known for it.
- Trademark Favorite Food: Seems to be pretzels in Season 4, but they'll eat most things that are edible, and some things that aren't. They also enjoy Pepper Juice, which in many instances appears to be some kind of soda.
- Weapon of Choice: Well, they're not picky, but plungers and toilet brushes tend to be used for a lot of things. The latter, in particular, often gets used as a backscratcher or scrubbing brush...or toothbrush.
An otherwise-ordinary Rabbid with Mismatched Eyes.
- Artifact Title: Not really that much smarter (if at all) than the other Rabbids; he's only referred to as such because he's apparently the second-generation clone of the original Professor Barranco.
- It's All About Me: Barranco can't stand when other Rabbids are getting more attention than him.
- Jerkass: Actively malicious and jealous toward other rabbids.
- Mismatched Eyes: His left eye is the classic "BWAAAA!" red, while his right is the usual blue.
- Mythology Gag: He was the main antagonist in Raving Rabbids 2.
A Rabbid who is a Mad Scientist. His various inventions kick off several of the plots.
A Rabbid from a time long past when the Rabbids weren't as stupid. Lapinibernatus is shorter than modern Rabbids and has a beard and hair.
- Fish out of Temporal Water: The fact that the Rabbids are no longer the dominant species on the planet and are now incredibly dumb drives him nuts. Many of his plots involve him working on a time machine to return to where he came from.
- Only Sane Rabbid: Basically his entire role. Rabbids aren't necessarily lacking in intelligence as a whole, but Lapinibernatus is the only one of them who can display both intelligence and common sense consistently.
- Springtime for Hitler: Causes this to John indirectly when John's trying to demonstrate to a higher-up the one thing that all his lab's Rabbid intelligence tests have consistently proved, this being that Rabbids are very stupid. Lapinibernatus solves every test set before him in a conventional way (i.e. he correctly identifies where every piece of the puzzle should go and what the goal of the puzzle even is, and proceeds to act accordingly), impressing the higher-up with his critical thinking skills and driving John to frustration as yet another theory of Rabbid psychology (i.e. that they will do the absolute dumbest thing in any given situation) seemingly goes down the drain.
A Rabbid who shrunk in the wash. Tends to be babied by his fellow Rabbids, and his small size makes him much more vulnerable to the usual Rabbid slapstick.
A Rabbid who wears a blonde wig and acts female. Like many Rabbids whose characters are defined by their costumes, it's unknown whether this is a single Rabbid or different ones who take on the role. However, the female Rabbid has been known to do other cosplay on top of her wig.
Another female Rabbid with a shorter black wig has also appeared in the series.
- Ambiguous Gender Identity:
- Are there female Rabbids? Are there male Rabbids?!
- Otto Torx refers to the wig Rabbid as "her" in "Rabbids VS The Infernal Kittten", but whether it actually is a girl or he just thinks it's one is anyone's guess.
- Divergent Character Evolution: Even in scenarios where all other Rabbids are generic Rabbids, she'll often still be in her wig.
- Suddenly Sexuality: Both gains it and is the cause of it in other Rabbids, female Rabbids tend to be attracted to male Rabbids (and in one case a suave "male" hand puppet), and male Rabbids in turn will often attempt to impress female Rabbids.
The two Rabbid investigators: A male Rabbid who wears sunglasses and a baseball cap or police cap and speaks in a lower, "tough" voice, and a female Rabbid who speaks in a typical female Rabbid falsetto. They Fight Crime!! ...badly.
A group of (usually three) low-voiced Rabbids with various features drawn on in black marker who tend to act like stereotypical tough criminals. These Rabbids are often seen in Rabbid Jail (during episodes where Rabbid Jail exists).
- Badass in a Nice Suit: One of the common marker patterns, in the form of a tuxedo with a black bow-tie on the Rabbids' chest.
- Big Ol' Eyebrows: One of the common marker patterns.
- Good Scars, Evil Scars: A marking resembling a stitched-shut wound ending at the eye has appeared a few times.
- Perma-Stubble: One of the common marker patterns.
- Tattoo as Character Type: Any markings not meant to resemble clothing, hair, or injuries? They're meant to invoke this. Being that they're Rabbids, it's not always successful (although the other Rabbids are still intimidated).
- Mafia Rabbids have been seen with a lopisded skull-and-crossbones on their chests. It is always upside-down, which shows that whichever Rabbid is wearing it probably drew it himself.
- Often, one will be seen with a 'cut here' (scissors and dotted line) mark around his throat.
- A rather lopsided barcode on the ear is another common one. It probably doesn't have any meaning aside from the Rabbids thinking that it looked cool.
- An anchor on the bicep, meant to invoke the common sailor tattoo, has been seen once or twice.
- Various assorted symbols with no real stereotype, like stars, suns, and broken hearts, are seen as well.
- Strangely, no hearts with MOM are shown, despite this being such a stereotypical tough-guy tattoo. Possibly it's because the Rabbids don't seem to have mothers, or because the Rabbids can't actually read, or just because English text would be a problem for a cartoon that begins its life dubbed in French.
- Character Development: He receives a surprising amount of this in Season 4, where he's moved on from his obsession with the Rabbids to partake in a normal, romantic relationship with Zoey. The rest of the season involves Zak helping three Rabbids return to their flying submarine after they fell off, possibly to redeem himself for the times he attempted to hunt them down. Zak eventually begins to form a strong bond with the three Rabbids he's helping, going as far as risking his own life to protect them and even standing up for them.
- Expy: In seasons 2 and 3, he shared a lot of similarities with Dib Membrane from Invader Zim.
- Big Bad: He acts as one in Season 4.
- Butt-Monkey: He receives a lot of punishment from his encounters with the Rabbids.
- Leitmotif: A synthesized drum beat sound that plays whenever he or his robots appear.
- Running Gag: His mommy keeps calling him.
- Sanity Slippage: He goes through one at the end of Rabbid Clowns.
- Surrounded by Idiots: Whenever the Rabbids invade his lair.
- Thinking Out Loud: He often monologues very loudly with no one else but his robots being around to hear.