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Characters / Pursuit Force

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    Pursuit Force 

The Cop/ The Commander

The Chief

Sarah Hunter




    Capelli Family 
The oldest crime family in Capital State.

Don Dino Capelli

The gang leader of the Capelli.

  • Beauty Is Never Tarnished: Even after getting thrown all over his limo after you defeat him, the Don still comes out uninjured and his white suit is still clean.
  • The Don

Stefano "Deadeye" De Tomaso

The right-hand man of the Don.

  • Big "NO!": Deadeye as he falls off the boat when defeated.
  • The Dragon: To the Don.
  • Cold Sniper: "Deadeye" got his name from his marksmanship. He attempted to assassinate the Mayor and in his boss fight, a sniper reticle appears and will shoot you and deal huge damage if his aim remains in sight for a second.
  • Eye Scream: It is revealed in the Character files of the PDA on the Pursuit Force website that Stefano "Deadeye" De Tomaso lost his eye by having it ripped out during an interrogation by a rival Mafia organisation.
  • Professional Killer: Stefano "Deadeye" De Tomaso, the Don's right-hand man, is a professional hitman. You encounter him when you foil his assassination attempt on the governor.

Gang members and hardware


Rogue mercenaries.

The General

The commander of the Warlords.

  • Arm Cannon: His arm was replaced by a minigun in Extreme Justice.
  • Cool Ship: His gunboat. It was armed with fuel barrels turned into mines, two rapid-firing tri-barreled mortars, and a Hellfire missle turret.
  • Everyone Calls Him "Barkeep"
  • Eye Patch Of Power
  • Killed Off for Real: After you defeat him, The General gets sniped by the Viper Squad lieutenant (who is actually Ashley) after he attempted to drop the nuke over the city.
  • Revenge: He does not take the death of Lieutenant Davies lightly that the case "Velocity" involves him rigging a bomb in a bus to force the Cop in at the risk of detonation.
    The General: "Consider this a quid pro quo for the death of my Lieutenant!"
  • You Have Failed Me: He was shot by the Viper Squad lieutenant for failing to stop the Pursuit Force but also ratted them out by telling Pursuit Force that Viper was responsible for the entire plot.

Lieutenant Davies

The second-in-command of the Warlords.

Yuri "The Fury" Andreov

The second-in-command of the Warlords.

  • Cool Tank: In the case "Hell Hath No Fury!", you fight him while riding on a massive tank.
  • The Dragon: To the General in Extreme Justice.
  • Hero Killer: At the end of "Half-Life Hijack" in Extreme Justice, he kills Sarah Hunter by blowing up her copter with his sniper rifle.

Gang members and hardware

  • Homage: The fifth mission in Pursuit Force is a big homage to the movie Speed. The Warlords have rigged a bus with a bomb. Should the bus's speed decrease below 100mph, the bomb starts ticking and will eventually blow up. The difference between this and the movie is that the bad guy lets you try to save the commuters. But with traffic getting in your way while you try to line up the bus with the ranger's jeep without slowing down and only having little distance to spare, it's not that easy, especially if you're trying for an A grade.
  • Reds with Rockets: The bulk of the Warlords in Extreme Justice is made up of Russian mercenaries who were in the Spetsnaz. They have an arsenal of Cold War era weapons. Ironically, they're blue most of the time.
  • Semper Fi: In Pursuit Force, the Warlords are made up of renegade US Marines.
  • Walking Shirtless Scene: One of the Mooks doesn't wear any top, not even a vest. They take the same damage as every other Mook.
  • Western Terrorists: Ironically and disturbingly made up of rogue US Marines in the first game. Ironic, considering what's going on in real life. Disturbing, considering the fact that they are highly trained marines and are very well-equipped.
    • The second game had The General resort to using Russian mercenaries.

Rampaging escaped prisoners.

Hard Balls

The leader of the Convicts.

  • Epic Flail: He swings his ball-and-chain like a flail.
  • Killed Off for Real: His reign of terror finally ends in Extreme Justice after you defeat him.
  • Run for the Border: In the final case against the Convicts in Pursuit Force, he and his croneys attempted to escape into the border where the police can't arrest them. He failed.
  • Scary Black Man

Billy Wide

Gang members and hardware

  • Always Chaotic Evil: They are anarchistic and bloodthirsty who commits crime
  • Axe-Crazy: A good majority of them. Also more specifically, Billy Wilde.
  • Continuity Nod: In Extreme Justice, their Mooks are made up of former gang members from the first game; the former Killer 66 member (the guy with the spiky red hair and always wearing a ninja mask) says something about avenging Monster Toshima, the ex-Warlord is an Axe-Crazy Blood Knight, and the former Vixen is a Fat Bastard.
  • Expy: Of da Orkz, most noticeable with their Mad Max-styled vehicles and their Always Chaotic Evil personality.
  • Fat Bastard: One of the gang member is a fat, shirtless guy. In Extreme Justice, a fat woman takes his place.
  • Molotov Cocktail: They make heavy use of these. Throwing these is also Billy Wilde's only form of attack in Pursuit Force.
  • Nail 'Em: The Nailgun, which is a very weak weapon. It does not do much damage and fires slowly. Its only advantage is its rather large clip size. However, a car filled with Nailgun-armed Mooks can be very dangerous. In Extreme Justice, it Took a Level in Badass and became something akin to a sub-machinegun.
  • Oh, Crap!: "It's a modified earthmover. The Convicts must've bought it from The Syndicate. Is that Hard Balls driving it? GET OUT OF THERE NOW!!"
  • Revenge: The reason they're working with the Villain Team-Up in Extreme Justice is to just get back at Pursuit Force for throwing them back in jail.
  • Sawn-Off Shotgun: One of two of their weapons used in Pursuit Force.
  • Stealth Pun: In Extreme Justice, Billy Wilde used two vehicles in his rampages. They're both firetrucks which were armed with flamethrowers.

Hi-tech female thieves.


The leader of the Vixens.

The Fox

The second-in-command of the Vixens.

Gang members and hardware

  • Amazon Brigade: A gang of all women.
  • Animal Motifs: A vixen is a female fox. Foxes are known to be sly and cunning, just like this gang. Also, since the gang is made entirely of girls...
  • Batman Gambit: The third mission (mid-boss level) has you driving a truck said to carry valuable items that has caught the interest of The Fox. The truck is empty, it's just a dud. After holding off the Vixen hijackers long enough, The Fox appears and tries to steal it. You then promptly jump out of the truck, jack the nearest Vixen car, and proceed to chase her down and shoot her off her chopper.
  • Biker Babe: One of their Mooks wears a tight bikesuit and a helmet, plus the one that ride their bikes.
  • Death from Above: Both The Fox and Whiplash use helicopters in their respective boss fights; Fox's is a Little Bird armed with a minigun and Whiplash's is a Pavelow that fires rockets from its fuel tanks.
  • Does Not Like Men: They absolutely hate men.
    Vixen mook: "You men are only good for one thing: target practice!"

    Killer 66 
Deadly vehicle smugglers.

Monster Toshima

The leader of Killer 66.

Sudeko Arakawa

The lieutenant of the Killer 66.

Gang members and hardware

  • A.K.A.-47: The Punisher is a Desert Eagle and the SMG is an Uzi.
  • Anime Hair: Two of their Mooks have spiky hair that are dyed red and yellow.
  • Drugs Are Bad: They are drug dealers that sell them to the black market. One case where you fight Sudeko involves stopping them from getting access to a prototype drug, and another case involves stopping their drug trade.
    Chief: "These monsters sell drugs to kids. Make 'em pay!"
  • Gratuitous Japanese: The Mooks are quite fond of bidding you sayonara (goodbye).
  • Katanas Are Just Better: Subverted. One of the Mooks carry two katanas in his back and Sudeko carries them and use it in the intro. Of course, they never use them and just fight with guns.
  • Rice Burner: Their entire fleet of cars plus their superbikes.
  • Yakuza



The leader of the Raiders.

  • Big "NO!": Lockjaw as he was getting sucked into his hovercraft's main propulsion blade.
  • Gory Discretion Shot: Upon defeating him, Lockjaw is thrown off his harpoon gun and hangs on for dear life as he was being sucked by his hovercraft's main propulsion blade. He eventually loses his grip, gets sucked into the propellor, and the next scene shows the main propulsion blade blowing up.
  • Impaled with Extreme Prejudice: Subverted. During his boss battle, Lockjaw attacks you by shooting a harpoon at you. However, it only knocks you off your feet. You do end up trying to pull yourself up from falling into one of his hovercraft's propulsion blades.
  • Press X to Not Die: Other than taking cover completely from his attacks, whenever Lockjaw is about to fire his harpoon gun, you will be prompted to press the button that flashes onscreen. If successful, you catch the harpoon and throw it back at him. You need to do this in order to break open his shield and be able to shoot at him.

The Striker Twins

Twin lieutenants of Lockjaw.

  • And This Is for...: In his boss fight,
    Travis Striker: "This is for my sister, pig!"
  • Brother–Sister Team
  • No Name Given: We will never know Travis Striker's twin sister's name, since you killed her (technically, she got herself ran over by that DUKW). Nice knowin' ya, sis.

Gang members and hardware

  • Cool Ship: Lockjaw's pirate ship, the Swamp King, which is even equipped with boosters.
  • Deep South
  • Dreadlock Rasta: Some of their Mooks have dreadlocks, one complete with a Rastafarian accent.
  • Early-Bird Cameo: The Swamp King briefly appears twice in the second mission as a Mook Maker releasing squads of jetskis. You later encounter it later on as a boss fight against Lockjaw. Also in the same mission, the Striker Twins will be taunting you. You face off against them in the last mission of Act I.
  • Pirate: Complete with an insignia that resembles the standard skull and swords symbol of pirates of old.

    The Syndicate 
British bank robbers.

Ed "The Shark" Pincher

The leader of the Syndicate

  • Cool Train: The Money Train, which is not only to store his payload of gold bars and money, but also equipped with many weapons when you fight him.
  • Evil Old Folks: He is 62 years old, the oldest of all of the bosses in two games, and he is the big boss in robbery and heists.

The Syndicate Lieutenant

The lieutenant of the Syndicate.

  • Car Fu: Fighting her involves ramming her car with your own. Justified since she has Dr. Pertwee in her custody and stopping her vehicle was the only option.
  • Heel–Face Mole: Somewhat subverted a bit. Lucy was never on their side; She was spying on them for the MI 5. She does stick with Pursuit Force throughout the game after the commander blew her cover.
  • The Mole: The Syndicate lieutenant is actually a MI 5 agent tasked with spying on the gang

Gang members and hardware

    Viper Squad 


The leader of the Viper Squad.

  • Big Bad: The true antagonist of Extreme Justice.
  • Jerkass: Decker is pretty much this, constantly taunting at Pursuit Force that Viper Squad is better.

Viper Squad Lieutenant/Ashley

The lieutenant of the Viper Squad.

  • Cold Sniper: She is equipped with a sniper rifle. She first used it to kill the General and then attempted to assassinate the President of the United States.
  • Disney Villain Death: After a brawl on the copter, the Commander and Ashley fought on what was left of the copter's gun and after kicking her, she loses grip and falls to her death.

Gang members and hardware

  • Dirty Cop: They are a brutal police division that enforces unlawful tactics to maintain peace. Once the masquerade is gone, they begin destroying Capital City.
  • Evil Sounds Deep: The Viper Mooks speak with a deep, inhuman voice.
  • Malevolent Masked Men: Before The Reveal, you fought a gang that wore masks. It is soon revealed that they were Viper Squad members incognito to stur up as much chaos as possible.
  • The Man Behind the Man: Turns out that they've been working with (or using) The Warlords to stage a terrorist threat in which, with the (intended) disposal of Pursuit Force, they will come to save the day and win the hearts of many, making it easier to control the population of Capital State and turn it into a Police State. Seeing how they calmly disposed of Big Bad The General when he went rogue certainly qualifies them as this.
  • Stealing the Credit: Their first appearance involves claiming both credit and jurisdiction over the arrest of Billy Wilde in the first case of Extreme Justice.


The Mayor

The Mayor of Capital City.


The daughter of the Mayor.

Johnny Leone

Once a Capelli made-man until he broke the Mafia code of silence and need to escape.

  • Heel–Face Turn: He sides with the cops in exchange for protection from his former gang. You have to escort him to safety in the very first case of the game.
  • He Knows Too Much: The Capilli mooks tries to kill him for ratting them out. Your job is to make sure he gets to the airport.

The Forger

Dr. Pertwee

A nuclear physicist who was kidnapped by the Convicts. He helps the Pursuit Force.


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