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Characters / Pursuit Force

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    Pursuit Force 

The Cop/ The Commander

The Chief

    Capelli Family 
The oldest crime family in Capital State.

Don Capelli

The gang leader of the Capelli.

  • Beauty Is Never Tarnished: Even after getting thrown all over his limo after you defeat him, the Don still comes out uninjured and his white suit is still clean.
  • The Don: Don Capelli.

Stefano "Deadeye" De Tomaso

The right-hand man of the Don.

  • Big "NO!": Deadeye as he falls off the boat when defeated.
  • The Dragon: To the Don.
  • Cold Sniper: "Deadeye" got his name from his marksmanship. He attempted to assassinate the Mayor and in his boss fight, a sniper reticle appears and will shoot you and deal huge damage if his aim remains in sight for a second.
  • Eye Scream: It is revealed in the Character files of the PDA on the Pursuit Force website that Stefano "Deadeye" De Tomaso lost his eye by having it ripped out during an interrogation by a rival Mafia organisation.
  • Professional Killer: Stefano "Deadeye" De Tomaso, the Don's right-hand man, is a professional hitman. You encounter him when you foil his assassination attempt on the governor.

Gang members and hardware

  • Cool Car: Their fleet of cars consist entirely of Rolls Royce and Ferrari expies painted in black and gold liveries.
  • Difficult, but Awesome: The Revolver may have very limited ammo and fires slowly, but it does pack a punch. Perfect for boss fights.
  • Heel–Face Turn: Johnny Leone, a former Capelli made-man who sides with the cops in exchange for protection from his former gang. You have to escort him to safety in the very first mission of the game.
  • The Mafia: They're portrayed more like 1930s gangsters.
  • Names to Run Away from Really Fast: It ain't Deadeye if he doesn't get spot-on headshots with that sniper rifle.

Gang members and hardware



The General

The commander of the Warlords.

Lieutenant Davies

The second-in-command of the Warlords.

Yuri "The Fury" Andreov

The second-in-command of the Warlords.

Gang members and hardware

  • Homage: The fifth mission in Pursuit Force is a big homage to the movie Speed. The Warlords have rigged a bus with a bomb. Should the bus's speed decrease below 100mph, the bomb starts ticking and will eventually blow up. The difference between this and the movie is that the bad guy lets you try to save the commuters. But with traffic getting in your way while you try to line up the bus with the ranger's jeep without slowing down and only having little distance to spare, it's not that easy, especially if you're trying for an A grade.
  • Reds with Rockets: The bulk of the Warlords in Extreme Justice is made up of Russian mercenaries who were in the Spetsnaz. They have an arsenal of Cold War era weapons. Ironically, they're blue most of the time.
  • Semper Fi: In Pursuit Force, the Warlords are made up of renegade US Marines.
  • Walking Shirtless Scene: One of the Mooks doesn't wear any top, not even a vest. They take the same damage as every other Mook.
  • Western Terrorists: Ironically and disturbingly made up of rogue US Marines in the first game. Ironic, considering what's going on in real life. Disturbing, considering the fact that they are highly trained marines and are very well-equipped.
    • The second game had The General resort to using Russian mercenaries.


Hard Balls

The leader of the Convicts.

  • Killed Off for Real: His reign of terror finally ends in Extreme Justice after you defeat him.
  • Run for the Border: In the final case against the Convicts, he and his croneys attempted to escape into the border where the police can't arrest them. He failed.
  • Scary Black Man

Billy Wide

Gang members and hardware

  • Always Chaotic Evil: They are anarchistic and bloodthirsty who commits crime
  • Axe-Crazy: A good majority of them. Also more specifically, Billy Wilde.
  • Continuity Nod: In Extreme Justice, their Mooks are made up of former gang members from the first game; the former Killer 66 member (the guy with the spiky red hair and always wearing a ninja mask) says something about avenging Monster Toshima, the ex-Warlord is an Axe-Crazy Blood Knight, and the former Vixen is a Fat Bastard.
  • Expy: Of da Orkz, most noticeable with their Mad Max-styled vehicles and their Always Chaotic Evil personality.
  • Molotov Cocktail: They make heavy use of these. Throwing these is also Billy Wilde's only form of attack in Pursuit Force.
  • Nail 'Em: The Nailgun, which is a very weak weapon. It does not do much damage and fires slowly. Its only advantage is its rather large clip size. However, a car filled with Nailgun-armed Mooks can be very dangerous. In Extreme Justice, it Took a Level in Badass and became something akin to a sub-machinegun.
  • Oh, Crap!: "It's a modified earthmover. The Convicts must've bought it from The Syndicate. Is that Hard Balls driving it? GET OUT OF THERE NOW!!"
  • Revenge: The reason they're working with the Villain Team-Up in Extreme Justice is to just get back at Pursuit Force for throwing them back in jail.
  • Sawn-Off Shotgun: One of two of their weapons used in Pursuit Force.
  • Stealth Pun: In Extreme Justice, Billy Wilde used two vehicles in his rampages. They're both firetrucks which were armed with flamethrowers.

  • Amazon Brigade: They absolutely hate men.
    Vixen mook: "You men are only good for one thing: target practice!"
  • Animal Motifs: A vixen is a female fox. Foxes are known to be sly and cunning, just like this gang. Also, since the gang is made entirely of girls...
  • Batman Gambit: The third mission (mid-boss level) has you driving a truck said to carry valuable items that has caught the interest of The Fox. The truck is empty, it's just a dud. After holding off the Vixen hijackers long enough, The Fox appears and tries to steal it. You then promptly jump out of the truck, jack the nearest Vixen car, and proceed to chase her down and shoot her off her chopper.
  • Death from Above: Both The Fox and Whiplash use helicopters in their respective boss fights; Fox's is a Little Bird armed with a minigun and Whiplash's is a Pavelow that fires rockets from its fuel tanks.
  • The Dragon: The Fox.

    Killer 66 

  • And This Is for...: In his boss fight,
    Travis Striker: "This is for my sister, pig!"
  • Big "NO!": Lockjaw as he was getting sucked into his hovercraft's main propulsion blade.
  • Brother-Sister Team: The Striker Twins, Lockjaw's dragons.
  • Cool Ship: Lockjaw's pirate ship, the Swamp King, which is even equipped with boosters.
    • Technically, however, it's not a ship but a hovercraft.
  • Deep South
  • Early-Bird Cameo: The Swamp King briefly appears twice in the second mission as a Mook Maker releasing squads of jetskis. You later encounter it later on as a boss fight against Lockjaw. Also in the same mission, the Striker Twins will be taunting you. You face off against them in the last mission of Act I.
  • Gory Discretion Shot: Upon defeating him, Lockjaw is thrown off his harpoon gun and hangs on for dear life as he was being sucked by his hovercraft's main propulsion blade. He eventually loses his grip, gets sucked into the propellor, and the next scene shows the main propulsion blade blowing up.
  • Impaled with Extreme Prejudice: Subverted. During his boss battle, Lockjaw attacks you by shooting a harpoon at you. However, it only knocks you off your feet. You do end up trying to pull yourself up from falling into one of his hovercraft's propulsion blades.
  • No Name Given: We will never know Travis Striker's twin sister's name, since you killed her (technically, she got herself ran over by that DUKW). Nice knowin' ya, sis.
    • Originally, two battle scenarios were designed, but only one is used for the game.
  • Pirate: Complete with an insignia that resembles the standard skull and swords symbol of pirates of old.
  • Press X to Not Die: Other than taking cover completely from his attacks, whenever Lockjaw is about to fire his harpoon gun, you will be prompted to press the button that flashes onscreen. If successful, you catch the harpoon and throw it back at him. You need to do this in order to break open his shield and be able to shoot at him.

    The Syndicate 
  • Evil Brit
  • Heel–Face Mole: Somewhat subverted a bit. Lucy was never on their side; She was spying on them for the MI 5. She does stick with Pursuit Force throughout the game after the commander blew her cover.
  • Reverse Mole: The Syndicate lieutenant is actually a MI 5 agent tasked with spying on the gang
  • The Syndicate: This is the gang's name. They're in the bank robbing business.

    Viper Squad 
  • Bigger Bad: Turns out that they've been working with (or using) The Warlords to stage a terrorist threat in which, with the (intended) disposal of Pursuit Force, they will come to save the day and win the hearts of many, making it easier to control the population of Capital State and turn it into a Police State. Seeing how they calmly disposed of Big Bad The General when he went rogue certainly qualifies them as this.
  • Jerkass: Decker is pretty much this, constantly taunting at Pursuit Force that Viper Squad is better.

Example of: