Note: Dysfunction Junction applies to pretty much every single character listed here. Of course, it's a Justified Trope, due to the effects of Psitanium, the fact that several characters reside at an insane asylum, the social status of psychics... The world of Psychonauts also possesses an Amazing Technicolor Population in about half the cast.
"They may come for me, Dogen. But when they do, they'll be looking for Raz, the boy. What they'll find... what they won't expect... is Raz, the Psychonaut."
His greatest wish is to become a Psychonaut, and he thinks Whispering Rock Psychic Summer Camp can help him do that, but standing in his way is an evil plan to take over the world, and the fact that his dad is going to be picking him up in 24 hours because he never got parental permission to be there.
- All There in the Manual: His last name, "Aquato," is never officially mentioned in game (it only appears on a poster). It later appears in the trailer for Rhombus of Ruin.
- Archnemesis Dad: One of the game's final bosses is Raz's personal perception of his father: a twisted, sadistic individual who wants his son to drown. As it turns out, his actual father isn't anything like this.
- Ascended Fanboy: He'd memorized all of the True Psychic Tales comics before getting a chance to become a Psychonaut himself. He even cites an incident from a specific issue if you go to talk to Coach Oleander about the bear running around the camp.
- Awesome Backpack: Whenever he gets a new ability, Raz does his Pstandard Psychic Pstance, and the merit badge flies around before landing on his backpack. It's also able to hold quite a few weird things in it, like a dowsing rod and several large black velvet paintings that are larger than the backpack itself.
- Awesome Mc Coolname: How much cooler do names get than "Razputin 'Raz' Aquato"?
- Ambiguously Brown: He has tanned skin, a Russian first name and a vaguely Italian last name.
- Badass Longcoat: Judging from the previews, Psychonauts 2 has Raz wearing a new jacket, which is slightly longer and darker than his original one.
- Belligerent Sexual Tension: Somewhat at the beginning with Lili, but it's resolved when he happily becomes Lili's boyfriend, sharing a few kisses with her by the end.
- Big Brother Instinct: How he treats some of the younger kids, like Maloof, Dogen and Lil' Oly.
- The Cameo:
- He can have a likeness of his head chiseled into a mountain in Brütal Legend, shows up as a dancer in Double Fine Happy Action Theatre, and his goggles/helmet and turtleneck are wearable in Iron Brigade.
- Raz is playable in the "Good Friends" DLC for Runner 2.
- He also shows up in the Queensland level of Alice: Madness Returns. Given the nature of the game, he's somewhat...worse for wear.
- Child Prodigy: Raz was able to learn every psychic ability in the camp's curriculum, pass every obstacle course provided to him, fight armies of censors and monsters in the mental world, cure the mental-illness of four insane individuals, rescue psychonauts with years of experience ahead of him, find and rebrain every one of his fellow campers, dismantle a world-domination plot and become history's youngest psychonaut all over the course of a single day. At age ten.
- Even before receiving any training, Raz has psychic defenses fully-trained Psychonauts cannot penetrate, can Double Jump, and perform acrobatics like nobody's business. The latter due to his father's Training from Hell.
- Circus Brat: His circus training explains his talent as a trapeze artist.
- Circus of Fear: Appropriately enough, areas of his own mind.
- Daddy Issues: While there's thankfully nothing regarding his mother involved, Raz clearly has very serious issues with his father. Said complex is actually one of the game's final bosses, as Raz ultimately learns that the things he believed about his father were untrue and he shouldn't continue to hate him.
- Damsel out of Distress: In Rhombus of Ruin, Raz spends the entirety of the mission tied up in a chair, but his unusually high resistance to psilurium lets him save the day by Body Surfing to get them out of the mess they're stuck in.
- Deadpan Snarker: In the latter half of the game, he gets quite a few in.
- Drama-Preserving Handicap: His abnormally powerful mental defenses actually work against him in the endgame: they force him to go up against the Meat Circus alone, before his father finally makes his way into his head just in time for the final boss.
- Everything's Better with Plushies: Raz is!
- Fantasy-Forbidding Father: Raz's father hates psychics, and spent as much time as he could pushing his son away from the idea. Him ripping up the Whispering Rock Pamphlet was the final straw, leading Raz to run away. This is ultimately subverted, however, as most of the things Raz assumes about his father turn out to not be true.
- The Gift: Raz is an extremely gifted and talented psychic. Despite having little to no training, he was able to block Coach Oleander's attempts to read his mind and is also a quick learner, able to master in days what other psychic take months (or even years) to learn. Turns out it's a family trait.
- Goggles Do Nothing: Lampshaded by the G-Men in the Milkman Conspiracy. Later answered to the Den Mother, that level's final boss, as being to prevent his eyes being plucked out...
- Gypsy Curse: The cause of his (and his entire family's) Super Drowning Skills.
- Hates Their Parent: Raz hates his father for hating psychics and trying to dissuade him from becoming one. As a result, Raz runs away from the circus in hopes of becoming a Psychonaut like the ones he's always admired.
- The Hero: Of course.
- Heroes Want Redheads: Seeing as he is red headed himself, it goes both ways with Lili. However it's inverted, in as much as Lili desires him first.
- Iconic Outfit: His turtleneck, helmet, and of course, his goggles.
- Instant Expert: Despite being a naive, dorky amateur, Raz is able to quickly master any psychic power he learns due to a natural talent for it. This is part of why he's accepted into the camp. Not only is he able to master all those powers, he's skilled enough with them to cure five people, including himself, with a bit of help from his father, of their psychoses. All in one day!
- Ironic Name: Despite being an Aquato, he's hydrophobic.
- Kaiju: Upon entering the mind of a giant mutated lungfish, he finds himself in miniature city populated by fish people. It's not exactly clear if Raz is really big, or the city is just really small, but he can't seem to resist pretending to be one of these.
- Kid Hero: He's ten years old by the time of the game.
- Kill It with Water: The Aquato family was supposedly cursed by another psychic family the Galochios to "die in water." It routinely manifests in the form of a hand made of water ready to drag Raz into the depths and drown him. Or it could just be in his head.
- The Knights Who Say "Squee!": Ran away from home to become a Psychonaut, and gets to interact with and even save the lives of his heroes. Using Clairvoyance on the senior agents reveals Ford sees him as a Psychonaut already, Sasha sees him as a younger version of himself (and even tells him that outright), and Milla is very fond of him as well. It's implied Lili is very much the same way about them.
- Meaningful Name: Mr. Aquato has a Super Drowning Skills curse and (an altered spelling of) the first name of an infamous hypnotist monk who supposedly died by drowning (eventually).
- The "Raz" part of his name comes from Razmig "Raz" Mavlian, a concept artist who works at Double Fine.
- Middle Child Syndrome: He's right in the middle of five kids. While they are never shown or mentioned in-game the first game, it's not a stretch at all to assume that this influenced his current personality. They will apparently be playing a role of some kind in the sequel. The whole family has been given character models and appeared in the first official trailer.
- Missing Mom: Subverted; his mother is canonically still around, she's just never seen or mentioned, not even once.
- Naïve Newcomer: While he has read every book possible about being a Psychonaut, his view on how becoming one actually works is still pretty oversimplified.
- Nice Guy: He's not perfect, but he's definitely a lot more agreeable and empathetic than a good percent of the other characters. It's particularly noticeable in the final stretch of the game, in which he and Lili are the only campers who stick around to help after he rebrains all of them.
- Nice Hat: Aviator helmet and omnipresent goggles.
- Not So Different: With Lili. Both have a certain thrill for adventure, both are gifted psychics at a very young age, both got along well with Dogen and always trying to look out for him. Plus they're some of the more saner and serious of the campers and know how to make a good joke or two.
- Oblivious to Love: It takes him a while to catch on to Lili's affection, especially considering how smart he is. Justified, though, since he is only ten years old and having a very busy three days to boot.
- Official Couple: With Lili.
- Opposites Attract: With Lili, her being somewhat more tame and jaded between the two of them at times. She a little more of a recluse when compared to how Raz is more gregarious.
- Only Sane Man: At certain points. Sometimes, quite literally.
- Please Don't Leave Me: In the final stretch of Rhombus of Ruin, he panics when it seems like the rest of the Psychonauts are leaving him behind as the Underwater Base explodes. Luckily, they had already carried his body aboard their jet and he simply hadn't realized it due to spending most of the mission hopping from mind to mind with clairvoyance.Raz: Hey. Hey, you guys! What about me?! Don't just leave me here! You guys?!
- Please Keep Your Hat On: Maybe its because we get so little time to get used to it, but when he finally takes his hat off during the very end of the game, he just doesn't look as cool.
- Puppy Love: He's intrigued when Lili's blurts that she wants to make out with him. By the end of the game, they've officially hooked up and have already shared a few kisses.
- Pretty Boy: Is somewhat this, especially with his topaz eyes, Lili's eyes, which is part of the reason she falls for him.
- Psychic Block Defense:
- How he is first introduced as a badass when the local camp coach (a psychic and trained Psychonaut himself) fails to probe his mind in the opening cutscene. Keep in mind, Coach Oleander is a Psychonaut with years of training. Raz received little to no psychic training whatsoever. Others such as Sasha and his father have commented on it being uncommon for someone his age.Coach Oleander: Armored like a tank!
- It also protects him from the effects of Psitanium to a degree.
- How he is first introduced as a badass when the local camp coach (a psychic and trained Psychonaut himself) fails to probe his mind in the opening cutscene. Keep in mind, Coach Oleander is a Psychonaut with years of training. Raz received little to no psychic training whatsoever. Others such as Sasha and his father have commented on it being uncommon for someone his age.
- Pyromaniac: He's unusually giddy when it comes time to learn Pyrokinesis.
- Red Baron: He's nicknamed "Goggalor" during the Lungfishopolis stage.
- Rummage Sale Reject: Wears a bright green turtleneck, a flight helmet and jacket, and a large pair of tinted goggles.
- Super Drowning Skills: To the point where even figurative depictions of water (such as cardboard waves) can damage him. Justified, since his family was cursed by a rival circus family, the Galochios, to always drown when submerged in water. Either Raz has created a psychic placebo, or there really is an external curse.
- Unreliable Narrator: Almost everything he says about his father, due to a misunderstanding.
- Warrior Therapist: Helps alleviate the mental trauma of the minds of those he enters in the series using encouragement, kindness, sympathy, and perseverance. Not to mention his powerful psychic abilities to beat the crap out of the personal demons.
- "Well Done, Son!" Guy: While he never gives any indication of it outright; he seems to simply dislike his father more than anything, the fact that the image of his father that we see in his mind constantly belittles and taunts him for being a disappointment could very well be an indication that he secretly wants his approval.
- Why Did It Have to Be Snakes?: He's deathly afraid of water, and for very good reason.
"You are so immature! (thinking) And cute! When are you just gonna shut up and kiss me?"
She falls in love with Raz at first sight, and he rekindles her excitement for the Psychonauts, which had faded into apathy because the world "didn't need them anymore." It is then revealed that she is both an avid fan of True Psychic Tales, more than ready to throw down in a fight, and quite forward in pursuit of a relationship.
- Action Girl: Her first reaction to getting captured is to try to set her captor on fire. Her first reaction to realizing she's trapped in an old fighter jet is to blow it up with bombs.
- Belligerent Sexual Tension: At the beginning with Raz, but it eventually dies down.
- Child Prodigy: She's a veteran of the camp, is a gifted psychic, and has passed every test and earned every merit badge by the time she meets Raz, plus she has a whole other ability that Raz doesn't (herbaphony, the ability to talk to plants).
- Closet Geek: Rattles off an incident from a specific issue of the in-universe 'True Psychic Tales' comic that mirrors what's happening at the camp now, then immediately covers her mouth, as if she's embarrassed.
- Daddy's Girl: Considering how worried she is about her father, she definitely is this.
- Damsel in Distress: Despite being badass, she still needs to be rescued and it's a major plot point in the game. It annoys her terribly.
- Deuteragonist: A female one, as well as the Love Interest.
- Faux Action Girl: In the first game, where she spends most of her involvement in the plot as a Damsel in Distress. However, by the second game, she takes a more active role in her own escape.
- Girl in the Tower: Is held by Loboto at the top of Thorney Towers after she's snatched off the lakeshore by the Hulking Lungfish, setting Raz's destination for the second half of the game.
- Goth: She matches this trope in style and general attitude, being aloof and brooding and wearing dark clothing and makeup.
- Just Ignore It: How she deals with Elton's romantic advances. Unfortunately due to Elton's complete and utter lack of social graces this means that he thinks she's giving him the all clear to be her boyfriend. Her Campster page shows that her avoiding the other campers means that they also think Elton is her boyfriend because he's their only source of information and humorously leads to a stretch of comments revealing that he's "cheating" on her with Milka that, much like the rest of her Campster page, Lili entirely ignores.
- Little Miss BadassLili: I'm gonna kill you so much.
- Little Miss Snarker: Ten-ish years old, serious, and critically snarky.
- Love at First Sight: Watch her face and knees in the opening cutscene when Raz starts talk, when taking off his googles. A good chunk of her interactions with Raz involve her trying, and failing, to repress this fact.
- Love Interest: Of Raz.
- Mixed Ancestry: Due to her skin and surname, she appears to be of Italian descent.
- Not So Different: With Razputin. Both have a certain thrill for adventure, both are gifted psychics at a very young age, both got along well with Dogen, trying to look out for him. Plus they're some of the more saner and serious of the campers and know how to make a good joke or two, and Lili had certain perceived issues with her Dad.
- Official Couple: With Raz.
- Only Sane Woman: Her feelings for Raz and jaded personality aside, she is the only one who takes the conspiracy happening seriously, all of the other campers too caught up in their own personal minutia (when their brains aren't gone) to help.
- Opposites Attract: With Razputin, her being somewhat more tame and jaded between the two of them at times. She a little more of a recluse when compared to how Raz is more gregarious.
- Power Perversion Potential: An unwitting victim of this. At one point, Lili calls Raz stupid, only for her to realize that he can read minds when she also thinks that he's cute and asks when he will "shut up and kiss [her]."
- Pyromaniac: Even Raz comments how better she is at Pyrokinesis than him.
- Seen It All: You'd think a summer camp for psychics would get a little more excitement out of her. But no, she's been there enough times to be totally over it. Until Raz comes to camp and Oleander's evil plan begins, of course.
- Talking to Plants: She is very fond of plants and has the rare ability to commune with them. Come Rhombus of Ruin, her Psilerium induced hallucination has her speaking to plants. Or rather bombs she thinks are plants.
- Tsundere: She spent most of her time playfully making snide remarks at Raz before admitting that she likes him.
- When She Smiles: When you take a close look, she does have an amazing smile for a goth.
- Zettai Ryouiki: Right between grades C and B, at least according to this picture◊. She's got the Tsundere attitude and legendary twintails requisite for grade S, though.
Psychic Children from all over the world training at Whispering Rock Psychic Summer Camp - or so they should be. More pressing to the kids themselves are not the Evil Plan to Take Over the World, or even dreams of becoming Psychonauts, but rather, gossip and love drama.
Most of the information to be found on them comes from the Campster, fake Friendster accounts detailing, among other things, their ages and hometowns. The Campster was confirmed to be canon when Tim Schafer spoke about it during a conference on character design, and largely deals with what was going on with the campers prior to the start of the game.
- All There in the Manual: Most of the campers' information, including age, hometown, Psi-Cadet rank, and favorite media can be found in their Campster pages.
- Amazing Technicolor Population: Most notably Bobby and Benny, who are blue and purple respectively, but everyone's skin color is a little off.
- Children Are Cruel: Bobby likes to torment fish AND children, and Kitty and Franke are flat-out mean.
- Children Are Innocent: Averted. Bobby and Maloof both run protection rackets, many of the campers list PG-13, R, or NC-17 rated movies as their favorites on Campster, and most of them are obsessed with dating and kissing.
- Creepy Child: Milka, who frequently uses her powers to snoop, is a standout example, but since they all have psychic powers and a tendency to act older than their age, they all qualify.
- Dysfunction Junction: Two suicidally depressed cheerleaders, a bully with daddy issues, a kid who grew up in a brothel, a girl with precognition that foresaw her parent's affair... and that's not even counting the kid that makes heads explode.
- Most Writers Are Adults: Generally, the kids seem to be written as acting anywhere from actual age to late teenagers. Largely, this depends on Rule of Funny.
- Psychic Children: Duh.
- Toy Ship: The kids range in age from 7-13, meaning any ship between them counts as a Toy Ship.
- Troubling Unchildlike Behavior: Most of the kids will have moments of acting much older than their age, though it's normally Played for Laughs.
- While Rome Burns: The campers that decide to help out with saving the world are in the minority.
"One time, I made someone's head explode. [...] Actually, it happened four times. Now they make me wear this special hat, so I don't have any more accidents."
A psychic with uncontrollable psychic powers with a mild obsession with hats due to the form of his Power Limiter, Dogen functions somewhat like a Captain Ersatz of Ralph Wiggum of The Simpsons. It's implied that he has family history with the Psychonauts, as a "Compton Boole" is one of the heads carved into the logs around the campfire.
He is the first camper to get his brain stolen as part of the ploy to Take Over the World.
- Ambiguous Disorder: Even by the standards of the rest of the cast, Dogen's not all there. He has massive self-confidence issues brought on by Power Incontinence (many of these moments having led to heads exploding, which definitely would not have helped his mental state) and tends to have panic attacks. When Dogen's brain is stolen, Raz tries to warn everyone around him, only for anyone he tells this to to respond with some variant of "he's just like that".
- And Call Him "George"!: Dogen has a love of cute, small animals, like kittens and puppies, but when he gets stressed, things explode.
- Butt-Monkey: His simpleminded nature makes him a prime target for bullying and his unstable psychic powers make him more Blessed with Suck than any of the others. He's also the first camper to be targeted for having his brain stolen.
- Chekhov's Gun: Early on, he is seen arguing with some squirrels claiming "I couldn't possibly...kill everyone." before blowing them up. When re-brained, he tells Razputin that he killed the squirrels for saying "The little man is going to kill everyone." Turns out they were referring to Coach Oleander, not Dogen.
- Crouching Moron, Hidden Badass: Even Milla, one of the counselors, refers to him as an incredibly powerful psychic.
- The Ditz: A nice kid, but slow on the uptake and prone to misinterpretation.
- Innocently Insensitive: To Clem on Campster. Doubles as Hypocritical Humor.Dogen: But no matter what I do, Clem says I won or I'm a winner, even when I know I haven't won. So I think he might be a little... not too smart maybe.
- Power Incontinence: Made manageable by a tinfoil hat Power Limiter. Without it, he's been known to cause accidental head explosions.
- Speaks Fluent Animal: He can communicate with squirrels. It's not made clear if this is via verbal communication or telepathy.
- Your Head A-Splode: Oh yeah. "Blastiokinesis" is even listed as his psychic specialty.
"Hey new kid. Welcome to camp. You're dead meat."
A veteran of Whispering Rock, Bobby is the camp bully with Benny as his Dragon, and, armed with his age, size, and penchant for violence, he organizes protection rackets, beats up other kids, and is generally a Jerkass to everyone at camp.
He immediately tries to enforce the social hierarchy on newcomer Raz, and when Raz bites back, Bobby marks him as a high-priority target, and spends the majority of the game trying to get in his way.
Similarities between his skin color, Mismatched Eyes, speaking habits (which are more visible on his Campster), and penchant for torturing fish suggest some kind of relation to Dr. Loboto, but nothing has been confirmed.
- Added Alliterative Appeal: Seen on Campster.Bobby: Tough titty said the kitty when the milk ran dry.
- Amazing Technicolor Population: Bright blue!
- Bad Boss: Regularly threatens to beat Benny up.Bobby: I pay by the pound. And speaking of pounds, maybe you better shut up unless you want some right now.
- The Bully: Along with Benny.
- Does Not Like Shoes
- Expy: He's visually inspired by Scut Farkus from A Christmas Story.
- Freudian Excuse: He's implied to have major daddy issues, as most of his Campster movie picks deal with themes of abusive or missing fathers, not to mention that he tears up when Ford credits Raz's father with imbuing Raz with the qualities that make him a good Psychonaut.
- Funny Afro: It's about half as tall is he is and screaming bright orange.
- Jerkass: Runs protection rackets for dream fluffs, regularly threatens to beat up even his own dragon, tortures fish on the docks? Yeah, he's a jerkass, alright.
- Hidden Heart of Gold: True, he's a total ass, but he's very nice to his crush Chloe, opting to help her with her radio rather than help prevent the Evil Plan or bully Raz some more. He also states on Camper that everyone's fair game...except her.
- Jerkass Woobie: Between whatever is going on with his daddy issues and the fact that he reacts when Raz mentions how psychic powers cause kids to be ostracized back home, it's likely that Bobby's the one who gets bullied and abused when he's not at camp.
- Kids Are Cruel: The player gets to see him not only harassing the other kids but torturing fish on the camp docks.
- Look Behind You: Used to bully Raz during the obstacle course.Bobby: I'm not stupid. You're stupid. The coach is stupid. The whole camp is stupid. That thing flying at you is stupid.
Raz: What's flying at me? [he turns to look; Bobby punts him off the platform]
Bobby: Ahahahahaha! Bobby Zilch's foot, that's what!
- Metal Head: Big time. Most of his favorite bands also have songs dealing with daddy issues.
- Mismatched Eyes: One red, one green, like boatlights. Similar to Dr. Loboto's, though it's unknown if there's any significance to this.
- Morality Chain: Has one in the form of his crush, Chloe. On Campster, she's capable of getting him to rescind threats and play nice.
- Nightmare Fetishist: He has several photos of roadkill on his Campster, and he loves violent, gory horror movies.
- Noodle Incident: Whatever happened to him in the GPC was so traumatic that he has a Freak Out when shown a button that came from it. When asked about it, he only states that it "reminds me of a bad place. That's all."Bobby: No! Don't put me back in there! Please! I'll be good!
- Rhymes on a Dime: Seen on Campster.Bobby: Understand, rubber band? I'm the boss, applesauce.
- Trauma Button: Literally. Whatever Sasha did to him in his lab, it certainly was not pleasant, briefly having a panic attack when he sees the button Sasha gave Raz.Bobby: GAH, NO! DON'T PUT ME BACK IN THERE, PLEASE! I'LL BE GOOD!
- Sleeves Are for Wimps: Given how the tears are shaped, likely invoked by Bobby himself via ripping them off.
- Those Two Guys: With Benny.
- Victory Pose: A little dance of his that later Raz adapts as his own. (This dance also has a cameo in another Double Fine game, Brütal Legend.)
- Ungrateful Bastard: He's rather ungrateful to Raz for returning his brain to his body.
"Hey, slow down, new kid. If you pass me or Bobby you'll make us look bad, and Bobby will pound you deaf."
However, due to his love of musicals and the fact that Parma, Ohio, his hometown, is famously safe, it's largely implied Benny only wants to be evil for the glamor of it all, and doesn't understand what real brutality is like.
- Ambiguously Gay: On his Campster page, he lists his interests as being with "Bullying, Musicals, and Bobby".
- Camp Straight: If he isn't Ambiguously Gay, he's this, as his favorite book largely seems to detail many, many sexual encounters between Burt Ward (of Batman (1966) fame) and women. Lots of women.
- He also says his "ears are burning" when pyrokinesis is used on him, taking it to mean that Kitty must be talking about him, implying a small crush on her.
- The Chew Toy: Bobby shoves him and threatens to beat him up on the regular, and Maloof and Mikhail go after him first, and it's ALWAYS funny.
- Cowardly Sidekick/Dirty Coward: When Bobby isn't around, Benny's courage quickly shrivels up. This is best seen when Bobby outpaces him during Basic Braining and leaves him behind, Or when a newly confident Maloof sics Mikhail on him.
- The Dragon: As mentioned, to Bobby Zilch.
- Jerkass: You've got to be able to maintain a certain level of jerkassery to keep up with Bobby and enjoy it.
- Non-Indicative Name: Well, nickname. His nickname is "The Nose", while his massive ears go uncommented on.
- The Quisling: He tries to defect to Coach Oleander's side after he has his brain restored, asking Raz if Oleander is looking for a lickspittle.
- Those Two Guys: With Bobby.
- Villain Song: Writes one for Bobby. It's...pretty bad.
"I would like to speak to whatever cosmic entity has been sending me these voices to my head since I was a kid. And visit that entity if possible."
Chloe is an alien girl, trapped in a camp for suspected extra-terrestrials - or so she believes. Her proof is that she has been hearing faint voices supposedly coming from space ever since she was a child, but the jury is out on whether it's really aliens, or if she's just psychic.
She spends the game largely dismissive of Raz, who she views as a distraction and annoyance to her quest to build a working rocket, but her Campster reveals that she's quite nice and supportive. She spends a lot of time considering who she can take with her to space, and who's to be left behind.
- Alien Among Us: If her story is to be believed.
- All Girls Want Bad Boys: She doesn't seem to mind Bobby's crush on her and, though she views Raz as an annoyance, she lets Bobby help her call for help using the Coach's radio after being re-brained.
- Her love of hardcore rappers is also an example of this.
- The Ark: Chloe mentions that "rad dudes" like Quentin should be on it, when it happens.
- Cloudcuckoolander: Her very first reaction when Raz briefs her on the situation the camp's facing is to try to page for help...from outer space.
- Extends to some of her other fantasies regarding aliens, including her Noah's ark ship, or wondering if Crystal and Clem's energy can be somehow harnessed as fuel.Chloe: Zool!
Lili: Is that good or bad, Chloe?
Chloe: Not sure. I just wanted to — ZOOL!!!
- Extends to some of her other fantasies regarding aliens, including her Noah's ark ship, or wondering if Crystal and Clem's energy can be somehow harnessed as fuel.
- Fantastic Anthropologist: If she is an alien, her interest in elimiDATE definitely qualifies.
- Gondor Calls for Aid: Subverted: she tells Raz after being re-brained that she will use the Coach's radio to call for help but she specifies that she's wired it up so it broadcasts into space and talking to her afterwards reveals she's trying to pick up a ride off the planet since Earth is a "goner".
- Hidden Depths: Chloe's Campster reveals that she's really into hardcore rap.
- Morality Chain: Is one to Bobby, forcing him to curb his bullying on Campster.
- Parental Substitute: If her story is to be believed, her human parents are this.
- Tertiary Sexual Characteristics: Chloe wears a bow under that helmet.
- The Xenophile: If she's actually a human.
"Well, I guess if peoples' love was something you could trust, we wouldn't be here now, would we?"
One half of the cheerleading duo, Clem is SUPER-POSITIVE, SUPER-ENERGETIC, and SUPER-DEPRESSED. His annoyingly cheerful façade masks a crippling, suicidal depression - poorly. His father, at least, is verbally abusive, and his positivity/self-help schtick is him trying to fake it 'til he makes it.
Clem is the more eloquent and intelligent of the two, and takes on more of a caretaker role to Crystal when she's feeling down. He also tends to be more passive-aggressive, playing the Straw Nihilist to Crystal's Wide-Eyed Idealist.
- Abusive Parents: His dad. His mom seems to live with them, meaning she's a complacent bystander at best. It's mostly played for laughs.Clem: My dad says I'm a total idiot when it comes to canoeing. And most other things. He said he'd rather ride a seal into a pool of sharks than ride in a canoe into a lake with me.
- The Anti-Nihilist: Tries to do this, but...see Straw Nihilist below.
- Broken Bird: Cynical and suicidal though he might be, he clearly cares deeply about Crystal and tries his best to cheer her up and comfort her.
- Cheerful Child: Subverted. He's clearly trying to be one, but his depression and cynicism get in his way.
- Children Are Cruel: Invoked.Clem: They are ants, Crystal. Cruel, cruel little ants.
- The Dividual: Clem is never seen without Crystal in-game, and his first thought after being re-brained is to go running to her. Their differences become more apparent on Campster.
- Driven to Suicide: His father is abusive, his mother is either complacent or worse, and he lives in Gary, Indiana, which is known for being a ghost town in the making as the steel industry disappeared and with it, most of the city's income. In addition to that it's implied that he's bitter about being a weak psychic.
- The message boards scattered around the camp mention that they've been bullied and taunted for years due to their attempts to bring cheer. Clem is the more vindictive of the two, claiming that everyone "will be sorry" in his message.
- The Insomniac: Has noticeable dark circles around his eyes. Likely a symptom of his depression.
- Interrupted Suicide: His joint suicide with Crystal by jumping off the roof of the Main Lodge was interrupted by the brainwashed Linda. Their earlier attempt, with poison, is interrupted by Raz.
- Meaningful Name: "Clem" is usually short for the name "Clement," meaning "merciful" - which is exactly how he describes death.
- Noodle Incident: Whatever happened involving sharp objects that made it so they weren't allowed to handle sharp objects anymore. Implied to be another suicide attempt.
- Only Known by Their Nickname: "Clem" is the shortened form of several names, but none of the longer forms are ever given.
- Stepford Smiler: Of the depressed variety.
- Suicide Pact: Has one with Crystal. It never seems to take, though.
- Straw Nihilist: His favorite book is No Exit by Jean-Paul Sartre, a famous existentialist work. His rants on life and love tend to end on dour notes.Clem: Some of our hearts are big, and some are small, and some of them are dark, and still, and stopped beating long ago, and yet somehow we manage to slog through this shadow puppet theater day in and day out, waiting for the merciful velvet curtain of death.
"My brain hurts all the time too! So bad that sometimes I just want to die! We should form a club!!!"
The other half of the cheerleading duo, Crystal is a sweet girl that tries to see the best in everybody, and wants nothing more than to spread cheer and joy throughout the camp. Unfortunately, this naïveté often leads to getting hurt, which doubles back into her crippling depression.
Her hometown - Peoria, Illinois - is known for being haunted, and, indeed, Crystal seems to have some tie to the occult, as their suicide has a ritualistic flavor that can't be explained by Clem's influence. She is the Wide-Eyed Idealist to his Straw Nihilist, and believes that committing suicide will make her more powerful.
- Came Back Strong: Believes suicide will lead to this.
- Cheerful Child: Subverted. Even though she is cheerful, it doesn't take much to bring her crashing down.
- Creepy Child: Her ties to the occult, and the ritualistic nature of "The Project" likely being due to her influence, mark her as one of these more than Clem.
- The Dividual: She's never seen without Clem, and they're often treated as a single, annoying, cheerleader unit. Their differences become more pronounced on Campster, however.
- Driven to Suicide: Her home life, unlike Clem's, is never mentioned, though she does say her "brain hurts" so badly she wants to die - which may indicate an outside or genetic factor. Could be the Psitanium.
- The message boards scattered around the camp mention that they've been bullied and taunted for years due to their attempts to bring cheer. Bobby, especially, likes to single out Crystal as a target on Campster since she's extremely gullible.
- She also suffers from extreme insecurity/self loathing, as she has a Freak Out when she makes a bad rhyme and starts calling herself "stupid." Again, it's unclear whether this was instilled in her due to abuse, or if an external factor like genetic predisposition or Psitanium poisoning is at play.
- Embarrassing Last Name: Crystal Flowers Snagrash.
- Interrupted Suicide: Her joint suicide with Clem by jumping off the roof of the Main Lodge was interrupted by the brainwashed Linda. Their earlier attempt, with poison, is interrupted by Raz.
- Noodle Incident: Whatever happened involving sharp objects that made it so they weren't allowed to handle sharp objects anymore. Implied to be another suicide attempt.
- Precision F-Strike: The only instance of the f-word in the entirety of the game's canon belongs to Crystal on Campster.Crystal: God fucking damnit!
- Stepford Smiler: Of the depressed variety.
- Suicide Pact: Has one with Clem. It never seems to take, though.
- Wide-Eyed Idealist: Unlike Clem, who's trying to fake it 'til he makes it, Crystal genuinely wants to bring cheer and joy to the rest of the camp.
- Also applies to their suicide. Since Clem's existentialism is at odds with the idea that suicide will make them stronger, it's likely that this is Crystal's ideology, and he's just going along with it.
"Oh, Nils. What happened between us? I don't understand. I saw the future and we were together. My predictions are never wrong!"
Gifted (or cursed) with precognition by her bloodline, Elka is a stuck-up, love-obsessed girl with a fixation on Nils. Her preoccupation with him - and the lengths she'll go to for his attention - are so extreme that even he calls her "crazy." Her current ploy is Operation: Jealousy, using her relationship with J.T.
A leaked production document reveals that her power can only predict bad things, and, with it, she predicted that one of her parents would have an affair over the summer. This power has always historically gotten Elka's family into trouble, and now, she is no exception.
- Abhorrent Admirer: to both Nils and J.T., due to all her crazy.
- Alpha Bitch: She has the trappings of one, but in a summer camp setting she doesn't have as much power as a school version.
- Blessed with Suck: She can see the future...but only bad things, including the fact that one of her parents is going to have an affair over the summer.
- Clingy Jealous Girl: Flat-out tells Chops that he can't see J.T. now that she's dating him.
- Cursed with Awesome: On the other hand, her parents revel in bad news, so up until the affair prediction, they saw Elka's powers as nothing but a good thing.
- Deathbringer the Adorable: Elka Doom is an eleven-year-old girl.
- Doomy Dooms of Doom: Again, Elka Doom. It also plays into the fact that her precognition is aimed at disasters.
- Freudian Slip: Accidentally lets slip Nils' name when talking about the "great future" she sees together with J.T.
- Hair Decorations: a big pink bow that almost looks like rabbit ears.
- Love Triangle: Elka likes Nils, and J.T. likes Elka (or, at least, won't say no to dating her). Elka deliberately invokes this to get Nils jealous.
- Manipulative Bastard: Dating J.T., getting rid of Chops, all to make Nils jealous.
- Meaningful Name: The Dooms can predict disasters.
- Names to Run Away from Really Fast: Elka Doom has disaster-predicting powers to match.
- Operation: Jealousy: She's dating J.T. in a ploy to make Nils jealous.
- Psycho Ex-Girlfriend: Nils calls her "crazy". No one wants to get in the middle of her tirade on Nils' Campster page.
- Seer: The entire Doom bloodline can predict the future.
"Milka, you have shown me that you're never to old to change. You saved a wretch like me. I once was lost but now I'm found. Was blind, but now I'm kissing."
Raised in a brothel, though Elton himself doesn't realize it, his father was apparently a "sailor in the navy" and that's why he never comes home to visit. Elton himself is hydrophobic, but can talk to fish. He has a crush on Lili, but that crush is quickly replaced by a relationship with Milka once she successfully scares Bobby and Benny away from harassing fish on the docks.
Nervous and awkward, Elton doesn't have a strong grasp of social cues, and misinterprets Lili's radio silence as complicit agreement to their nonexistent relationship. Prior to Maloof's arrival, Elton was the most bullied kid at camp.
- Berserk Button: Saying Lili is pretty seems to cause Elton to freak, which Maloof tries to blackmail him for.
- Dastardly Whiplash: If Clairvoyance is used on him, he sees Raz as this, presumably because Raz is "stealing" Lili from him.
- No Social Skills: Thinks he and Lili are in a relationship even though she's ignoring him, borders on stalker-ish territory regarding knowledge of Lili's personal life, and accidentally sends her a page on plant sex when trying to bond with her over plants.
- Official Couple: With Milka by the end of the game.
- Ugly Guy, Hot Wife: Him and Milka, while not married, otherwise fit the trope.
- Son of a Whore: Heavily implied by his Friendster profile, though he doesn't seem aware of it.
- Speaks Fluent Animal: Elton's special psychic power is that he can talk to fish.
Kitty's best friend and one-girl fan club. While she, herself, admires and tries to play into Kitty's Alpha Bitch tendencies, she's not exactly the brightest, and so she tends to come off as the "nicer" of the two.
- Ambiguously Gay: Her Campster profile heavily implies that she is a lesbian; her favorite movie is gay, her favorite show is gay, her favorite book was written by a lesbian, and her favorite band came under fire when it turned out they WEREN'T gay. Her hometown is Milwaukee, Wisconsin, which was also named the #1 city for lesbians in 2001 by Girlfriends magazine. To top it all off, she lists her sole interest as her best friend Kitty, and the two of them both list their relationship status as being in an open marriage. Within the game itself, though, she just comes across as Kitty's ditzy follower.
- Beta Bitch: She's essentially defined entirely by being Kitty's orbiter.
- The Bully: She's mostly following Kitty's lead, but she is still a bully.
- Dumb Is Good: Well, she's certainly nicer than Kitty is.
- Evil Redhead: More like a bratty redhead, but still.
- Girl Posse: A one-woman example.
- Lipstick Lesbian: Maybe. Franke loves pedicures, friendship bracelets, and Kitty Bubai.
- Official Couple: Maybe. Kitty and Franke are both listed as being in an "open marriage" on Campster, and the rest of Franke's profile heavily implies her to be a lesbian. In the game itself, though, they don't appear to be anything more than friends.
- Satellite Character: Pretty much defined entirely through her relationship with Kitty.
- The Vamp: While her attitude doesn't fit, she's certainly using her feminine wiles to get Vernon to do her homework for her.
- Those Two Girls: Kitty and Franke are only nice to each other, and always appear together.
- While Rome Burns: Kitty and Franke are giving themselves manicures while Coach Oleander is attempting to conquer the world with an army of brain-operated death tanks.
"Hey, look! My dad's poor, and I was raised in the circus. Can I join the Psychonauts?"
The head Alpha Bitch at camp, Kitty Bubai is rich, pretty, and mean. Her father was in the Navy, but got kicked out - so she's finally able to settle down. She doesn't like Raz and makes it known immediately, insulting him first chance she gets.
She's currently using her powers of "confusion" to get Quentin to like her, though she seems to take little notice of him beyond that.
- Alpha Bitch: The camp's token bitchy queen bee, though her Girl Posse only consists of Franke.
- Ambiguously Bi: Like Franke, her Campster profile lists her favorite media as being things with lesbian themes, such as Xena: Warrior Princess, but she also shows overt interest in Quentin. Her profile also states that she's interested in "making friends" with both men and women, while her interest in "confusion"-based psychic powers may be a sort of Stealth Pun on the subject. Like Franke, though, there's no suggestion of her orientation anywhere within the game itself.
- The Bully: On the girls' side.
- Excessive Evil Eyeshadow: Kitty has noticeable green eyeshadow under her eyes, and her Campster's "About Me" section is one big list of all the makeup she uses.
- Exotic Eye Designs: Kitty has spiral eyes, though it's unclear if these are natural or contact lenses. Either way, she's the one doing the Mind Control, not the victim.
- Frivolous Lawsuit: Kitty threatens this on Raz's family.
- Hair Decorations: Several clips in X-formations and a small green bow, likely in pursuit of a Harajuku/deco kei aesthetic.
- Manipulative Bastard: Her favorite book is How to Win Friends and Influence People, and she's manipulating Quentin for sure.
- Meaningful Name: Quentin Hedgemouse is being toyed with by Kitty Bubai.
- Mind Control: Possibly the true form of her "confusion" specialty; it's currently being used on Quentin to turn him lovesick for her.
- Official Couple: Maybe. Both she and Franke's Campster profiles list them as being in an "open marriage", implicitly with each other. Within the game itself, though, there's no suggestion that they're anything other than friends.
- Rich Bitch/Spoiled Brat
- The Tease: Tries to be this to Quentin, but he doesn't seem to be especially interested.Quentin: But how about that J.T. though, eh? I heard he can hog tie a calf in 10 seconds.
Kitty: Hmmm. I could get into that.
Quentin: Whoa... Uh...
- Those Two Girls: Kitty and Franke are only nice to each other, and always appear together.
- Uncanny Valley Makeup: Kitty wears green eyeshadow and lipstick, and has noticeable patches of blush. It's likely this is in pursuit of a look similar to her favorite band, and Harajuku/deco kei fashion as a whole.
- The Vamp: Is using her powers to get Quentin to like her, for an unknown reason.
- While Rome Burns: Kitty and Franke are giving themselves manicures while Coach Oleander is attempting to conquer the world with an army of brain-operated death tanks.
"Stand back, greenhorn, or yer gonna git a nasty hotfoot."
J.T. is a Cowboy, through and through. All those good ol' fashioned Southern values of hospitality and chivalry, packaged under a bandana and a 10-gallon hat. He loves ropin', ridin', and playin' the harmonica. JT is an expert at marksmanship, though for some reason, has never gotten the official badge.
He and Chops are Heterosexual Life-Partners, though J.T.'s relationship with Elka is threatening to ruin that. However, due to his Extreme Doormat tendencies, it takes Elka pushing him to the edge before he retaliates by breaking up with her.
- American Accents: Definitely Texas, though he's from Oklahoma.
- Cowboy: He's got the hat, the accent, and even the acoustic guitar.
- Do Not Call Me "Paul": Doesn't like to be called "James". Elka does it anyway.
- Extreme Doormat: Likely an extension of his Southern Gentleman upbringing, it allows Elka to walk all over him.
- First-Name Basis: With Elka.
- The Gunslinger: Marksmanship is his specialty, and he's seen practicing it on some hay bales later on in the game.
- Heterosexual Life-Partners: With Chops.
- Meaningful Name: The cowboy is named Hoofburger.
- Offscreen Breakup: His breakup with Elka is only witnessed via bulletin board post in-game.
- Only Known by Their Nickname: Though Elka is attempting to get him to answer to his real one.
- Please Dump Me: J.T. shows signs of this on Campster.J.T.: Well, gosh, Elka. Phoebe here is usually pretty smart about these things. Are you sure you don't need more time? I certainly like spending time with y'all, but I'd understand if you needed some time alone in the saddle.
- Southern Gentleman: Raised to be one.
- The Western: All his favorite movies are westerns.
"I have a sentimental weakness for you, Raz. But you talk when you should listen."
A crybaby and weakling, Maloof is the most bullied kid at camp. He's the favored target of Bobby and Benny, but Kitty and Franke get in on it, too. This all changes, however, when Mikhail steps up to defend him, whereupon it's revealed that Maloof is kind of a jerk.
- Bitch in Sheep's Clothing: He's a crybaby and a weakling, but even before Mikhail is on his side, he's seen on Campster blackmailing other campers.Maloof: Elton is usually nice, but once I told him I thought Lili was pretty and he got really mad at me. Elton, I will forgive you if you let me have 3 dream fluffs. And for 2 more dream fluffs, I won't tell Lili what you said.
- Butt-Monkey: Rather thoroughly subverted later on.
- Disproportionate Retribution: Is totally fine with letting Mikhail "half-kill" Benny for all the bullying Benny did to him.
- From Nobody to Nightmare: Starts off as the most bullied kid at camp, ends with the strongest fighter at camp on his payroll. While he seems to be playing the part of a crusader for justice, his Pay Evil unto Evil and Disproportionate Retribution tendencies tend to overshadow the good he's doing.
- It's Personal: Has something against jocks for some reason.Maloof: Someday, all jocks will pay.
- Kick the Son of a Bitch: He basically threatens to have Mikhail kill Benny, but Benny kind of deserves it.
- Pay Evil unto Evil: His modus operandi.Maloof: A lot of things are going to change around here, Razputin. A power shift. Some big figures are going down. Some new stars rising. For the meek, justice. For the abusers of power, wedgies and Indian burns.
- Spoiled Brat: A large part of why no one's stood up for him before Mikhail is that he's so well-known for being a crybaby that even "nice" campers like J.T. and Phoebe think he cries too much, and needs to learn how to stand up for himself.
- The Don: He sees Raz as this with clairvoyance, but he also begins styling himself after a benevolent version of one once he has Mikhail's strength under his control.
- The Mafia: It's implied Maloof's family is this, though he may just be modeling what he's seen in The Godfather and The Sopranos. He's seen having Mikhail wire a bomb to Coach Oleander's car, claiming "this is how we take care of things in my family."
"Chloe likes me because I come down to this place from a cold, mostly empty world where the beings talk funny. It's called Canada! HAHAHA! See? We can make fun of ourselves. We're not all sensitive about it."
J.T.'s main hombre and Canadian as all get-out, Chops likes hockey and playing acoustic guitar. He's generally down-to-earth and relaxed, and is one of the nicer kids at camp, one of the few that offers to actually help Raz during the crisis, offering to patrol the camp.
- But Not Too Black: He's orange-skinned, but clearly meant to be of African descent.
- Big Brother Instinct: Possibly. His favorite media on Campster seem to imply the existence of a physically disabled little brother (see Youngblood and Battle at the Blue Line.)
- Boxing Battler: He lists his psychic specialty as "Psychic Boxing."
- Canada, Eh?: Loves hockey and uses the "eh."
- Friend Versus Lover: The friend going up against J.T. and Elka's relationship.
- Funny Afro: Not as extreme as Bobby's, but still...
- Heterosexual Life-Partners: With J.T.
- Only Known by Their Nickname: His real name is Melvin, but everyone calls him Chops.
"Instead of beating up bears, I get to beat up anyone who picks on Maloof. Unbelievable, no? And he's not even charging me."
Hailing from Kazan, Russia, Mikhail likes four things: bears, wrestling, wrestling bears, and bears wrestling. He has a strong sense of justice, but is kind of oblivious to the world outside his bear-wrestling sphere, and tends to miss obvious details.
Later on, after intervening between Bobby and Maloof, Mikhail becomes Maloof's bodyguard/enforcer. The whole time, though, he's looking for a "giant, hairless bear" stalking around camp, and would appreciate if you could point him in its direction.
- Amazon Chaser: Mikhail, as implied by his movies, which almost invariably feature strong female characters.
- Big Brother Instinct: Looks out for Raz and Maloof.
- The Big Guy: He's both physically taller than just about every other camper and psychically stronger than most of them. He even implies that he's used his signature "Deadly Nelson" to kill before. It's maybe Kayfabe... Maybe.
- Blood Knight: Every single comment he leaves on Campster is about how he'd take down the camper in question in a fight. Every single one.
- Boisterous Bruiser
- Bully Hunter: "Bullying now forbidden. All bullies acknowledge, please."
- Captain Oblivious: Is not aware of Maloof's reputation as a Spoiled Brat or Bitch in Sheep's Clothing. He just thinks he's getting to hunt bullies for free.
- Combat Pragmatist: His Campster posts are filled with pragmatic, "playing dirty" moves, such as using Quentin's scarf against him, or picking Crystal up by the ponytail and throwing her out of the ring.
- The Dragon: Becomes this to Maloof. Mikhail himself isn't aware of Maloof's Bitch in Sheep's Clothing tendencies, however.
- Funny Foreigner: Has a thick Russian accent and is generally more interested in wandering the fringes of the woods looking for bears to fight than interacting with the other kids.
- Genre Savvy: When it comes to pro wrestling, at least. His bear wrestling schtick at least seems to be partially a "character" he plays. He also takes into consideration advancement in the career.Mikhail: Then again, as he is crowd favorite, maybe I pretend to hurt my ankle and throw match so as not to damage long range career goals.
- Heel: Misha most often seems to see himself playing the heel in his Campster posts, noting that he might throw a match against fan-favorite J.T.
- Insistent Terminology: The proper way to shorten his name is "Misha", NOT "Micky".
- Meaningful Name: Taken directly from a Russian playwright famous for The Master and Margarita.
- Mind over Matter: His specialty. He displays it against Bobby and Benny at different points in the game and is seen teaching Maloof to use it on fish.
- Mother Russia Makes You Strong: In his case, a strong psychic, as he's not at all Husky.
- Professional Wrestling: Mikhail is a huge fan.
- Signature Move: The "Deadly Nelson", which is deadly. He also has the "Half-Deadly Nelson", which is less deadly. By half.
- He also lists a move called the "Telekiliminator" on Campster.
- So Bad, It's Good: All his favorite movies are made on this trope.
"Sometimes I'm watching you, Franke. And you don't know it. But I know. I know everything."
Milka is extremely skilled at Invisibility, and uses it both to snoop and to avoid people she would prefer not to deal with, like Raz. Though she may come off as a Shrinking Violet, she's actually extremely forward on Campster, both towards the people she likes and the people she doesn't.
She has a vision that tells her that she and Elton belong together, and, shortly afterwards, strikes up a romance with him, which involves a lot of kissing. A LOT of kissing.
- Abusive Parents: Her mom says "mean things" to her unless she's invisible. Milka herself doesn't seem to mind much, but she prefers it when her mom isn't mean.
- Angst? What Angst?: Her mom is pretty mean to her, but she doesn't seem to care much.
- Beware the Quiet Ones: She says nothing to Raz in-game, but threatens to bury the camp bullies in the lake.
- Clingy Jealous Girl: After she and Elton hook up, she leaves a note on the bulletin board threatening Lili, Elton's former crush, to stay away from him.
- Creepy Child: Her quote is a good example.
- Disappeared Dad: Implied by her favorite movie, Hollow Man. Her face also reminds her mom of her dad in a bad way.
- Disproportionate Retribution: Tells Kitty, Franke, and Lili that if they continue to bully Elton, she'll drown them in the lake.
- Dysfunction Junction: Milka looks like her dad, so her mom asks her to be invisible. It's the only way for them to hang out without her mom saying "mean things" about her. Milka herself doesn't seem to mind much, however.
- Invisibility: Her specialty.
- Invisible Jerkass: Uses her invisibility to snoop. She's not actively mean, but she will let you know that she knows what you're up to.
- Mysterious Animal Senses: Her cat can still see her while she's invisible.
- Personality Powers: She's a Shrinking Violet and a snoop and her specialty is Invisibility.
- Ugly Guy, Hot Wife: Her and Elton, while not married, otherwise fit the trope.
"Um, excuse me, but my parents let me watch R-rated movies, so I think I know a little bit more about this than you do, okay?"
A self-admitted uncharismatic guy, Nils loves ladies and lamborghinis and gets neither. Hailing from Long Beach, California, Nils is well-off and entirely undesirable.
He's caught Elka's eye, and according to her, they're destined to wind up together. They actually start the game having already broken up, but he ends up with her in the end, as long as she promises not to talk.
- All Men Are Perverts: Nils definitely is. He seems to feel camaraderie with other guys in camp, even if it's not reciprocated.
- Anything That Moves: See Casanova Wannabe.
- Casanova Wannabe: Hits on every girl that moves, can't get a date with any of them.Nils: But you are the girl model of whatever it is you are, right?
Nils: At this point, that's totally close enough.
- Children Are Innocent: Averted. His favorite movies are different installments of Girls Gone Wild, which is essentially softcore porn.
- Cool Car: Tim Schafer confirmed Nils likes cars.
- Handsome Lech: Compared to the rest of the kids, Nils is relatively attractive. He's also a huge pervert.
- Kid-anova: He would if he could, but no one seems willing to date him except Elka, and she's crazy.
- Lonely Rich Kid: Living in Long Beach probably means he's probably pretty affluent, but he has no friends at camp because of the way he acts about girls.
- Seemingly Wholesome Fifties Boy: A rare male example.
- Unfortunate Names: Lutefisk is lye treated whitefish that is known for smelling foul.
- The Peeping Tom: Tries to spy on the girls' cabin through clairvoyance. This is also his Establishing Character Moment since it's the first thing you see him actually doing once you're in control of Raz.
"Look, you know when I have a good solo going, sometimes things get hot. I can't help it."
The drummer for The Firestarters/Levitators, Phoebe has a fire problem that she totally swears is under control now and a deep love of psychology.
The rest of the camp is very aware of the not-a-problem-anymore and give her a wide berth, even in spite of her definitely being one of the cooler kids at camp.
- All Drummers Are Animals: Played with. On one hand, Phoebe is one of the nicest and chillest girls at camp, but on the other, she's got a fiery temper.
- Chekhov's Gun: Milla was the one who told her not to burn kids anymore. Kids and fire are a particularly bad combination for Milla, after all.
- A Good Name for a Rock Band: Phoebe prefers "The Firestarters," while Quentin prefers "The Levitators."
- Hair-Trigger Temper: Quentin ribbing her about the name "The Firestarters" is enough to make Phoebe mad enough to set some bugs on fire.
- Hipster: Hails from Portland, Oregon. Ironically, Quentin fits the trope better.
- Hypocritical Humor: Phoebe wants to name the band "The Firestarters", and occasionally talks about using her, only semi-controlled, pyrokinetic talents to create pyrotechnic displays. But if someone else talks about fire, she gets offended and claims they're being insensitive to her issues.
- Kill It with Fire: When Phoebe loses her temper, things burn.
- Personality Powers: She's a pyrokinetic with fire-powers.
- Playing with Fire: Pyrokinesis is Phoebe's specialty.
- Psychological Projection: Tends to do this when trying to psychoanalyze other campers.Phoebe: Chloe, we all feel like aliens from time to time. [...] It doesn't mean we should run away, or "blast off" or "burn things." Even if they are just small things that nobody wants, it's important not to burn them, even if you really really want to see what happens to it when it burns. Do you see what I am getting at?
- Pyromaniac: But it's under control. At least, until she gets mad. Or has a good solo going.
- Noodle Incident: That time she melted Quentin's records with an "unplanned pyrotechnics display."
- The Shrink: The well-meaning but ineffectual variety. Phoebe tries to play psychologist with almost everyone on Campster, but she frequently lapses into Psychological Projection or Wrong Genre Savvy.
- Those Two Guys: With Quentin.
The DJ for The Levitators/Firestarters, Quentin is one chill dude. He's the only camper Phoebe can't set on fire, since she's got a "mental block" when it comes to him, and it gives him leeway to tease her that other kids don't have.
He's really good at levitation and is one of the nicest kids at camp, not to mention being well-off and not too bad to look at, making him quite popular with the ladies. May or may not be under Kitty's "confusion" to like her.
- Cheerful Child: He's super relaxed, easy to get along with, and finds good in everyone. What's not to like?
- Chekhov's Gun: Quentin asks Phoebe if she ever had a nightmare with a bathtub in it. In Raz's nightmare, there is indeed a bathtub, which represents taking the children across the lake to get de-brained in Oleander's Evil Plan.
- Chick Magnet: Comes with being a relatively chill dude with more conventional good looks.
- Expy: Slightly, of Art Director Scott C. It's where Quentin gets his "soft hip-hop" lingo from.
- Genius Ditz: He's kind of airheaded, but he's got the highest possible Psi-Cadet rank.
- A Good Name for a Rock Band: Quentin prefers "The Levitators", while Phoebe prefers "The Firestarters."
- Hollywood Tone-Deaf: Quentin can't sing.Phoebe: That's not even a song, dude. That's like a weird slowjam.
- Jive Turkey: Speaks in "soft hip-hop."Quentin: We don't really have any songs yet, but when we do it's going to be killer. Kill-er. You will freak out on its dopeness.
- Kid-anova: Milka and Kitty are both interested in him, and he's one of the rare few that Lili is willing to hang out with. Other guys at camp comment on how popular he is with girls.
- Meaningful Name: Quentin Hedgemouse is being toyed with by Kitty Bubai.
- Think Happy Thoughts: Levitation runs on this, and Quentin's specialty is levitation.
- Those Two Guys: With Phoebe.
- Totally Radical: Going with his Jive Turkey tendencies. The only reason why this wouldn't apply is that, apparently, Scott C., the art director, actually talks like that.
"But sometimes, I'm just saying... sometimes maybe the harmonica jam sessions at the campfire go a liiiiittle long, is all I'm saying. Sometimes somebody's got a really good story they want to tell, but they can't because it's all harmonica, harmonica, harmonica, and I think honestly, just a tip — people would like to hear maybe more stories, less harmonica."
The most annoying kid at camp, Vernon claims to descend from storytellers all the way from caveman times. This is probably an exaggeration, but even if it isn't, he has a love of storytelling anyways, even if everyone else wishes he didn't.
He owns a dog named Lady, and he'll go on about her forever if you let him - literally. Franke is currently taking advantage of his gullible and simple nature to get him to do chores and homework for her.
- Animal Motifs: Refers to himself as "the mongoose"... during a game of hide-and-seek.
- The Bore: He's not just a storyteller, he's a thorough storyteller and remembers every tooth grinding detail about his stories to the point where he can go on for quite literally forever because he refuses to cut the fat. His near monotone droning voice doesn't help. It gets to the point where at one point Raz mistakes him for one of the lobotomized campers.
- Captain Oblivious: Doesn't realize Franke is more likely than not gay and therefore their "secret" relationship is just her taking advantage of him, or that the "aliens" that tricked him into taking off all his clothes and climbing the flagpole were Bobby and Benny playing a prank.
- Creepy Monotone: Befitting a natural storyteller.
- Character Filibuster: Played for laughs. He will literally keep talking forever about walking his dog if you let him.
- No Social Skills: Finds Elka in hide-and-seek, gets punched, keeps playing anyways. He also doesn't believe her when she predicted he'd annoy everyone else at camp, and, well...
- The Scrappy: He's this in-universe to the other characters, to the point Elka actually predicted he would "annoy everyone at camp" on the bus ride over.
- Overly Long Gag: His stories.
The CounselorsThe counselors who teach at Whispering Rock Psychic Summer Camp are all Psychonauts, either current or retired.
Did Washington have a 'chute when he crossed the Delaware? Just jump, sissy!
The camp's chief counselor, coach and Basic Braining instructor. A short, Mr Potato Head like man in military uniform possessing a baton and pickelhaube, he operates like a modern day Patton, with strong elements of The Napoleon thrown in.
- Big Bad: He turns out to be behind the theft of everyone's brains.
- Blood-Splattered Innocents: He's trauamtized by having to watch his father slaughter bunnies in front of him.
- The Butcher: His father, both literally and figuratively. Also the source of the Blood-Splattered Innocents and Oleander's Freudian Excuse/Start of Darkness.
- Drill Sergeant Nasty: Takes a strict and rigorous attitude with his students tinged with army-speak.
- Dueling Scar: He comes complete with dueling scar and pickelhaube despite sounding suspiciously American.
- Easily Forgiven: Aside from having to give a public apology to the kids, Oleander gets off pretty easily and is evidently still a Psychonaut after all's said and done. Softly acknowledged and Played for Laughs in the game's final scene, throughout which he's... quick to go on the defense.
- Freudian Excuse: He lived on a bunny farm, where he cared for and looked after the bunnies in their hutches. However, his father (though, Oleander may be an Unreliable Narrator in this matter) thought bunnies were only good for meat, and didn't let young Oleander keep the bunnies, butchering them in front of him.
- Foreshadowing: He's named for one of the most poisonous garden plants on the planet, nerium oleander. Make of that what you will.
- HeelFace Turn: Thanks to Raz beating up the mindmelded version of their Daddy issues, Oleander became sane and stopped his plan.
- Karma Houdini: After all's said and done, it seems that Oleander got off with a slap on the wrist and is still a Psychonaut. Of course given that he was likely suffering from a severe case of insanity-inducing Psitanium poisoning coupled with the fact that Rhombus of Ruin shows he really is the good-natured man Raz thought he was at the start of the game, it's not as frustrating as it could be.
- Leitmotif: Coach Oleander's Mental Battlefield. The fact that a muffled version plays during the Blueprint Tank battle reveals he's The Man Behind the Man.
- The Man Behind the Man: He's the one behind Loboto's plot.
- Miles Gloriosus: A memory vault hidden behind a cobweb in a small cave in his mind, only accessible after The Reveal shows that he was, contrary to the claims of an earlier memory vault, rejected from all three branches of the US Military and even its cooking service — just because of his height.
- The Napoleon: As much as his traumatic childhood can be blamed for warping his psyche, inadequacy complexes over his height have done their bit too.
- Remilitarized Zone: Basic Braining, a section of his mind.
- Not Me This Time: After reforming he's quick to say this when another case of kidnapping occurs during the ending.
- I was here this whole time! You all saw me!
- Take Over the World: Using an army of psychic death tanks, at that.
- Unreliable Narrator: One definite example in the fantasy/false memory you find in Basic Braining, and one possible example in how his mind portrays his father.
- Walking Spoiler: Kinda hard to talk about him without the spoilers.
A former leader of the Psychonauts and all-around Cool Old Guy who has retired from active duty and now works as camp's resident caretaker. Due to his mind being destroyed in a psychic duel and the Psitanium deposit only keeping his mind together at close distances, he developed multiple personas; among which are that of the local docksman, the camp janitor, the camp ranger and the camp salesman/cook.
- Beware the Nice Ones: Cruller may come off as a bit of a goofball in his various disguises, but try to use Pyrokinesis on him in the Main Lodge and he'll threaten Raz with bodily harm.
- Big Damn Heroes: When he comes in to help Sasha and Milla combat Coach Oleander at the top of Thorney Towers, and manages to make Oleander sneeze his own brains out with a witty battle line to go along with it.
- Desk Jockey: Used to be one of the best Psychonauts ever, but because of his advanced age and Split Personality, he's now limited to the role of a dispatcher.
- Eccentric Mentor: He comes quite close to being this, but leans a bit too much to the wacky side to fit. Also, all the other Psychonauts, save for Sasha and Milla, believe him a loon.
- The Mentor: To Raz, naturally.
- Mission Control: Serves this role to Raz.
- Phlebotinum Dependence: Downplayed. Ford's mind was shattered in a psychic duel, and without the Psitanium deposit keeping him all-there and reasonably sane, his split personalities start emerging.
- Split Personality: He developed multiple personalities when going out of the Psitanium's range, which manifested in staff members of the camp.
- Teleportation: He's the only Psychic to display this power in the game, using it to pull Raz back to his hideout to regroup when asked to and to send him back to the general vicinity of where he was pulled from.
- Trademark Favorite Food: Bacon: he comes out of Raz's ear whenever he brings bacon out.
A Brazilian party girl known as the Mental Minx, this sexy spy is known for both her levitation skills and being able to throw wild parties. She's also a kind soul who loves working with kids. She's partners with Sasha Nein.
- Battle Couple: She and Sasha seem to have shades of this, with vault memories in her mind showing various missions of the two together as though she remembers them fondly. Especially this one.
- Disco Dan: Her mental landscape overfloweth with psychedelia and lava lamps.
- Friend to All Children: She has always been caring for children. Prior to her status as a Psychonaut, she worked at an orphanage. But one day, she returned from the grocery store to find the place ablaze. Due to psychic abilities, she heard the voices of the children as they perished among the flames, and the nightmares haunt her to this very day.
- Hartman Hips: 90% of her torso is hips.
- Mama Bear: If she's taking care of a group of kids, do not hurt them, or else.
- The McCoy: She is the bubbly, emotional, and energetic counterpart to Sasha's melancholic, logical, and controlled Spock.
- Ms. Fanservice: How she sees herself in her memory reel, at least. She even winks while posing in the trailer for the sequel!◊ YMMV if the art style of the game subverts this or plays this straight, though.
- Personality Powers: Bubbly, optimistic, high-energy, and a master of levitation.
- Ship Tease: With Sasha in her second memory reel. From the way he speaks about her, he does seem to have a lot of respect for her, at least. Scott Campbell (the official artist) and Tim Schafer, as well as whoever runs the Double Fine official Tumblr all seem to ship the two together.
- Spy Catsuit: In one reel, as a memory of a former mission. She's levitating into a sewer, Mission: Impossible-style, to retrieve the President's stolen brain, which is being protected by angry alligators.
- Stepford Smiler: Averted. Her past is genuinely terrible, but according to Word of God, her mind is an example of what a healthy mind should look like, indicating that she's risen above it..
Son of a cobbler, this German superspy seems woefully mismatched with his partner, the obnoxiously colorful Milla Vodello. He displays almost no emotion, though he seems to have a weird sense of humor buried deep down. He takes an interest in Raz's psychic abilities and offers him special training.
- Anguished Declaration of Love: Maybe. Near the start of Rhombus of Ruin right before the jet crashes into the ocean he tries to tell something to Milla. It's especially serious because he's the first person to refer to her by her full first name in the entire series.
- Sasha: Camilla, I need to tell you something.
- The Comically Serious: His stoicism makes some of the punishment that happens to him like being knocked senseless by The Mega Censor, or being de-brained even funnier than usual.
- Deliberately Monochrome: His mental world, the Shooting Gallery.
- Die, Chair! Die!: Hates Tiffany lamps and encourages their destruction; the fact that one was near his mother's bedside when she died probably contributes to this.
- Dirty Mind-Reading: When he was a boy, Sasha tried to find out what his deceased mother was like by reading his father's mind. Child-traumatizing ensued, no question about that.
- The Dreaded: Raz wasn't the first camper to be used as a lab rat for his experiments, though it seems he is the only one who came out of it virtually unscathed, it being a bit of a Trauma Button for some of them.Bobby: GAH, NO! DON'T PUT ME BACK IN THERE, PLEASE! I'LL BE GOOD!
- Explain, Explain... Oh, Crap!: He's in the middle of answering one of Raz's questions, what would happen if Raz were to shut down all of his Censor outlets, when the structure behind him begins to rattle violently. It slowly dawns on him that Raz's question is not rhetorical.Sasha: Well, there would be a buildup of Censor energy within that would...uh...eventually...Run, Razputin. Very fast.
- Expressive Mask: His sunglasses.
- Gender-Blender Name: While technically a unisex name, Sasha is much more commonly considered feminine.
- Germanic Depressives: Nearly always poker-faced and unexpressive, down to him being the only character in the game who doesn't laugh if Raz uses the Crow Feather item.
- Germanic Efficiency: His mind is so rigidly controlled that it resembles a plain cube that unfolds into various structures.
- Herr Doktor: In addition to being a superspy, he's also a scientist, although it's unclear under what discipline. (Unless "psychic" counts as a discipline.)
- Irony: His Germanic Efficiency is emphasized in the complete control and compartmentalization of his mind to the point where it looks completely empty at first glance... and yet his lab is a complete mess.Sasha: Is that the cleaning-lady? I'll get those files out of your way just as soon as I'm done with these... tests.
- Mad Scientist: A relatively benign example, especially when compared to Dr. Loboto. Doesn't hesitate to experiment on the kids using the Brain Tumbler, and he's usually seen fiddling with equipment in the lab, but true to his role as a camp counselor, he's hesitant to continue testing when it looks like Raz might be in danger.
- Missing Mom: She died of illness when he was just a baby.
- No Sense of Humor: He's the only person in the camp who doesn't laugh when tickled with the crow feather. Instead he just comments that the feather is unhygienic.
- Not So Above It All: During Rhombus of Ruin he acts significantly goofier under the effects of the Rhombus' Psilerium deposit, mistaking the mutant fishmen for aliens and struggling with one over a mock Golden Disk after being freed from the Psilerium's effects even as the Rhombus facility is crumbling around him.
- Personality Powers: He's an expert in use of PSI Blasts - by virtue of being excellent at the emotional control and conscious direction directly involved in their use.
- Smoking Is Cool: Cigarettes. He's even seen levitating one.
- Sunglasses at Night: He can be seen wearing them, no matter what time of day it is.
- The Stoic: Hard to rattle and generally deadpan in expression and speech.
- The Spock: He's rather logical about many things.
- When He Smiles: At least, according to Milla's second Memory Vault.
Psychonauts are an elite group of international secret agents born with psychic abilities.
The Grand Head of the Psychonauts who's also Lili's Father.
- Amazingly Embarrassing Parents: Lili used to view her father as this, as he would use the camp's jet to come and visit her until she told him to stop.
- Meet the In-Laws: During the ending of Psychonauts in the Rhombus of Ruin, much to Truman's surprise, Lili introduced Raz to him as her boyfriend. To say he's shocked would be an understatement.
Thorney Towers Residents
When you're a dentist, you have to learn to have a sense of humor, you know. It helps to calm the patient down.
A Depraved Dentist, Evil Genius and Mad Scientist, Dr Caligosto Loboto is the administrator of Thorney Towers. While details on his past are scarce, he had apparently been hauled into another asylum for his depraved dentistry and escaped to the abandoned Thorney Towers, which he took over and used under the directive of Coach Oleander in a plot to build an army of psychic death tanks.
- Abusive Parents: His parents were prejudiced against psychics, to the point of giving their son a lobotomy upon finding out that he was born with psychic powers.
- Affably Evil: Keeps a cheerful attitude and tone even as he's telling people the horrible things he's going to do to them.
- Artificial Limbs: His right arm has been replaced with a three-pronged claw. That doubles as a pepper grinder. Also, his eyes look like a pair of penlights.
- Belated Backstory: In the first game he was Oleander's right-hand man but next to nothing was known about him. In the interquel between one and two, he returns and gets a surprisingly tragic backstory where it's revealed he was lobotomized by his parents for being born psychic.
- Body Horror: If the giant mental version of him from Rhombus of Ruin is any indication, then not only is his pepper grinder arm held on to his body with leather straps, but his shower cap is concealing his exposed brain.
- Brain Theft: His plan is to steal the brains of Psychic Children to create Psychic Death-Tanks and conquer the world.
- Bunny-Ears Lawyer: For all his eccentric behavior he's still someone who can de-brain people with a little dentistry knowledge and pepper. And his services are in demand enough for him to be moonlighting.
- Cloudcuckoolander: Albeit a dangerous one, bringing us such lines as "You have the insanity of a manatee!" Rhombus of Ruin reveals this is likely the result of the botched lobotomy his parents tried to remove his psychic abilities with.
- Disney Villain Death: Even less than that. You don't fight him at all. Instead, Raz uses telekinesis to drop Sam/Mr Pokeylope's brain into the tank, which blasts Loboto off the top of Thorney Towers, presumably to his doom. However, the interquel reveals he survived.
- Depraved Dentist: Amoral but cheerful at best and actively sadistic at worst.
- The Dragon: His orderly, Crispin Whytehead. He's this himself to Coach Oleander.
- Evil Genius: He may or may not have had a role in developing the Brain Tanks and Linda's mutations, and managed to "proof" Crispin against use of psychic powers.
- Glasgow Grin: Maybe. He has what looks like a facial scar that makes him look like he's got a perpetual grin. Given the heavily stylized art of the series however, it might just be a quirk of his character design. His HD model from Rhombus of Ruin makes it much more visible and it noticeably doesn't open with the rest of his mouth when he talks, suggesting that it is a scar.
- The Heavy: Serves as this for Psychonauts in the Rhombus of Ruin. He's the one who kidnapped Truman Zanotto, but he says he was hired by someone else who also wants' Raz' brain and keeps their identity secret.
- Hypocritical Humor: He tells Raz in confidence that he thinks Oleander's insane... Despite the fact that he also has the "insanity of a manatee."
- Mad Scientist: Hides out in a lab at the top of Thorney Towers, poking at brains.
- Open Heart Dentistry: Provides the page quote.Dogen: What do you think's wrong with my brain, doctor?
Dr. Loboto: How should I know? I'm a dentist! But here's what I do know: if the tooth is bad, we pull it!
- The Man Behind the Man: Coach Oleander is the one behind him in the first game. In Psychonauts in the Rhombus of Ruin, he is reveals to have someone else behind him to kidnap Truman Zanotto and attempt to steal Raz' brain.
- Psycho for Hire: He's definitely psychotic, and he describes himself as a freelance agent in Psychonauts in the Rhombus of Ruin, where he reveals he's "moonlighting" by working for someone else behind Oleander's back.
- Redemption Rejection: After going into his mind, finding out about his horrifying backstory and returning his moral compass to him, Loboto has a moment of clarity, realizing the bad things he's done. Raz tells him that it's not too late for him, and Loboto seems to agree, ordering his hostages freed and his minions to go home. Then he activates the self-destruct feature on his base, and flees, leaving the heroes behind to die.
- Tragic Villain: Psychonauts in the Rhombus of Ruin reveals that his insanity was caused by a botched lobotomy his parents had performed on him simply because he was born psychic.
- Unusual Euphemism: Aside from his famous "Insanity of a Manatee" quote, he's rather fond of using dentistry related terms even when they're not appropriate. In Rhombus of Ruin, he refers to Oleander as having "halitosis" while his hand gesture makes it clear he means "insanity"
- Villain: Exit, Stage Left: In the interquel, he sets off his base's self-destruct and manages to escape from the heroes.
The Dragon to Dr. Loboto and the orderly of Thorney Towers. Was once an inmate under Fred's orderly station, but turned the tables by driving Fred mad by beating him at a game of Waterloo-O. He is half blind.
- The Corrupter: He's the one who drove Fred insane by beating him again and again at a board game until he snapped. Given he seems pretty smug about it in Fred's Memory Vaults and seized the opportunity to take over Fred's Orderly position, it's very likely he enjoyed the process.
- Deadpan Snarker: He pretty much spends his time mocking Fred and snarking's pretty much his only defense. He crumples fairly quickly once Fred is able to assert authority once again.
- The Dragon: To Dr. Loboto.
- Dirty Coward: Once Fred is able to confront him, Crispin quickly cowers before him, even referring to him as Head Orderly Bonaparte.
- Gonk: The man looks like a mildly exaggerated version of Steve Buscemi.
- No-Sell: Doctor Loboto has specifically shielded him from mental intrusion, meaning that Raz cannot enter his mind.
- Smarter Than You Look: Napoleon refers to him as an "invalid", and he's shown drooling in the corner of his padded cell in Fred's memories. Given his articulate nature in the real world and his trouncing of Fred it's very likely he was faking stupidity.
- Uncertain Doom: Crispin disappears entirely from the game once Raz tricks him into letting him on the elevator, exiting pursued by an angry Fred Bonaparte. It's not certain if Fred simply chased him off or if he made good on his promise to strangle the clown.
- The Unfought: Raz simply needs to get a proper disguise to fool him (not difficult considering his terrible eyesight) into letting him into the upper levels of the asylum.
- Ungrateful Bastard: Fred saw him alone and unhappy looking in his cell and offered to play a game with him. In return, Crispin beat Fred at the game over and over again until Fred went insane.
Hi Mom, look at me! I'm tangled in a web of deception!
A Cloudcuckoolander Conspiracy Theorist who once had a job as a department store guard, but was fired, resulting in him going crazy, burning down the store and being taken into an asylum. Later, he's approached to become the Asylum's guard and hypnotically instilled with a split personality called "The Milkman" to potentially destroy the Asylum and eliminate all evidence.
- Cloudcuckoolander: Even for a conspiracy theorist, he's weird.
- Delayed Explosion: Once you complete his mental world, he lights a Molotov and winds up to throw it at the Asylum to start his job of eliminating the evidence. He'll continue to hold that lit Cocktail there until the player saves Lili without it exploding in his hand somehow.
- Dissonant Serenity: "I am the Milkman. My milk is delicious."
- Going Postal: His backstory - see above.
- Mad Libs Dialogue: When left alone, Boyd talks aloud about his various conspiracies, which are bits of dialogue strung together at random.
- Manchurian Agent: His "Milkman" persona is psychically implanted. After he completes his task, figments of the Milkman, the Den Mother, a G-Man and a Rainbow Squirt float out of his head and he drops his creepy monotone.
- Milkman Conspiracy: The Trope Namer.
- Molotov Cocktail: The Milkman's "milk."
- Pyromaniac: The "Milkman" part of his personality.
- Room Full of Crazy: What his room in his house in his mental world looks like, especially when Raz uses Clairvoyance on him.
- Stepford Suburbia: His mindscape is a literally twisted series of suburban streets where eyes peek from windows of empty houses and lawn decorations hide surveillance cameras.
- Split Personality: His guard and "Milkman" personae.
Oh, you must be my new leading man!
An aspiring musical starlet who was sent by her cruel mother to the Hagatha Home School For Girls, under an Evil Matriarch and numerous bullies who made her life miserable, making her all the more glad to leave the school and rise to her career. She snapped when she received news of her mother commiting suicide by jumping off an apartment roof due to her own fame and success having eclipsed hers, developing a severe case of mood swings and landing her in Thorney Towers.
- Boarding School of Horrors: Hagatha Home School for Girls.
- Cloudcuckoolander: Even after her mind's cleared up by Raz, she's absentminded and off in her own world enough to mistake a gas valve for a water one and turn it on so she can water the garden.
- Driven to Suicide: Her mother. See above.
- Evil Matriarch: The unnamed headmistress of Hagatha Home. A scary old lady who was very strict and carried a whip constantly.
- Follow in My Footsteps: She followed in the footsteps of her mother and even managed to outshine her.
- Mood-Swinger: The theme of her mind along with her acting. It is not Played for Laughs, as she quickly changes from amicable loon to screaming madwoman, and she's got a lot of self-hatred at the core of her mind.
- Parent with New Paramour: One play has Gloria suspect her stepfather was responsible for sending her to Hagatha's.
- Straw Critic: Jasper Rolls, who represents her self-hatred and insecurity.
- Tell Me About My Father: Implied by the "Knight of Joy" plays in her mind to have never known her father and to wonder if her life might never have gone off its rails if he'd been in it.
- "Well Done, Daughter" Lady: When her mood swings if she catches Raz handling her trophy...Gloria: Would you like me to tell you how I won that award? ...Or are you trying to take it from me, because you don't think I deserve it? I never asked to be famous — I just wanted you to love me!
- White-Dwarf Starlet: Her once-glamorous career crashed after her mother's suicide. Raz finds her performing to the plants in the Thorney Towers' garden.
Okay, everybody who's still in my army, raise your hands. Unless you're dead.
A descendant of Napoléon Bonaparte, who, after repeatedly losing games of Waterloo-O to Crispin in his former job as an orderly, went insane and was possessed by the angry genetic memory of his ancestor, who forced him to become a great tactician (ironically in a mental game of Waterloo-O).
- The Dog Bites Back: After Raz helps him gain a backbone, he proceeds to assert authority over Crispin and chase him down after Raz makes his way up to the upper levels of the Asylum.
- Famous Ancestor: A given, of course. However, he has none of Napoleon's traits, particularly his strategic acumen.
- General Failure: He's quite bad at strategy games, bad enough that a mental patient was able to repeatedly hand him his ass and drive him bonkers. Even the game pieces acknowledge him as a terrible leader after they're inspired to fight for him.
- Genetic Memory: The Genetic Memory of Napoléon Bonaparte is what's possessing him. Maybe. It could also merely be a fragment of his mind that he modeled after Napoleon.
- Glory Seeker: What his ancestor wishes him to be. By the end, he's at least a lot more confident.
- Grew a Spine: His storyline is all about making him develop confidence and assertiveness, which he ultimately does to the point that he actively wants to win against Napoleon.
- The Napoleon: Inverted, actually, with Fred himself — he's really tall and has an inferiority complex. Of course, his Napoleon personality fits this better.
- Napoleon Delusion/Split Personality: Justified by two factors. Firstly, the Psitanium. Secondly, his Genetic Memory possessing him.
- Nice Guy: Aside from his spinelessness, he's actually quite nice for an orderly. In fact, he was originally trying to help Crispin come out of his shell by playing a board game with him, only for it to spiral out of control.
- Screw This, I'm Outta Here!: After being cured (and giving Crispin some payback), he leads the rest of the asylum's remaining patients out. "Relax, the asylum's closed. We can all go home."
- Sesquipedalian Smith: Inverted, befitting of a down-to-earth Nice Guy who's content considering himself to be pretty unassuming despite his impressive-sounding lineage.
- Twitchy Eye: Even after he's cured. It's likely just a tic.Gloria: Leave? Here?
Fred: Yeah, this place is for crazy people! And I don't know about you, but I ain't crazy no more! (eyetwitch)
In the end, Razputin, aren't we all just dogs playing poker?
Aspiring artist and high school wrestling team captain left heartbroken after his love, Lana Panzoni, a cheerleader, rejected him in favor of the head of the cheerleading squad, Dean LaGrante. As a result, he didn't have it in him to complete the state semi-finals. At some point, he was inducted into Thorney Towers for his obsession with painting and bulls. He tries to paint masterpieces, but always ruins them at the last moment by going into a rage and painting a matador and bull over them.
- All Guys Want Cheerleaders: Him and Lana.
- A Load of Bull: El Odio, a creature plaguing his mind. It actually represents his anger and hatred.
- Animal Motifs: Generally steady and to-himself without being antisocial, with a bit of an expressively dramatic flair and explosive temper when provoked, he's pretty well-represented by the bull that keeps showing up in his paintings. Turns out the bull actually does represent him.
- Antiquated Linguistics: Has an evocative, semi-formal way of speaking.
- Bilingual Bonus: El Odio's name is Spanish for "the hatred." It represents Edgar's anger issues.
- Cool Old Guy: It's suggested that the Memory Reels depicting him as a high schooler take place in the fifties, which would put him somewhere around his late sixties.
- It is worth mentioning, though, that it's never directly stated when the game takes place (sometime after the 80s if a bit of optional dialogue with Dogen is any indication, at any rate), so it's debatable how old he actually is.
- Gentle Giant: He seems to be one of the most pleasantly laid-back people Raz meets aside from Milla. Unless he's pissed off, of course.
- Mad Artist: He's a black velvet painter with a Hair-Trigger Temper and an obsession with bull-fighting that eventually led to his incarceration at the asylum. He's definitely one of the more benign examples of the trope, as he is fairly affable with Raz, and is simply haunted by his past.
- Masked Luchador: Himself and the four other members of his wrestling team in his high school days, Tiger, Dragon, Eagle and Cobra. The latter four end up as bosses in his mind. Teglee's wrestling persona himself ends up as El Odio.
- Meaningful Name: Everyone in his mind. See the above Bilingual Bonus, while Dingo In-Flagrante and Lampita Pasionado are more obvious. His own name is a Homage - anyone heard of Edgar Leeteg?
- One-Track-Minded Artist: Edgar Teglee suffers from an Ambiguous Disorder that gives him a Hair-Trigger Temper and an odd obsession in painting bulls and bullfighters and nothing else. He is assigned by his "psychiatrist" Dr. Loboto to paint his portrait as a part of his treatment, but every time he tries, his psychosis gets in the way, leaving him literally chained to the floor of the abandoned asylum. When Raz uses Sasha's mind-portal to enter his mind (portrayed as a Mexican villa painted on black velvet), he discovers on the surface that it involves his wife Lampita ended up getting seduced by Dingo and ultimately left Edgar to be with him. Edgar was devastated by this and was driven mad with heartbreak, painting nothing but bullfights to symbolize his anguish. Or at least, that's the romanticized version, as what really happened was that his high school girlfriend was stolen away by a male cheerleader, breaking his fighting spirit and causing his friends on the wrestling team to abandon him, leaving him no where else to turn but the art lab.
- Romantic False Lead/Prince Charmless: Dean LaGrante/Dingo Inflagrante. If only Lana/Lampita could've seen him for what he really was: self-obsessed.
- Super OCD: Though not in a traditional way. Edgar is undergoing art therapy at Thorney Towers to treat his rage issues. The problem comes from as he paints on the canvas, Edgar gets mostly done and then reflexively covers the painting with a giant bull fighting a matador. This promptly makes him enraged, and he destroys the canvas before starting on a new one. He's been told he can't leave until he can produce a painting without allowing the bull and matador to appear.
- Super Strength: Edgar, after finishing his painting, decides it's time for him to leave. He proceeds to easily rip the chain bolted to the floor, the floor itself, and the gas line running underneath the floor out.
- Unstoppable Rage: He's been unable to control it for the longest time. Which is why he always ends up painting a bull and a matador fighting each other.
- You Wouldn't Like Me When I'm Angry: Inside his mind, he transforms into El Odio whenever overcome with rage.
A hunchbacked (young?) girl, Dr. Loboto's assistant — not willingly, as she despises what he's doing and yet has to help him, as not only is she terrified of him, he's holding her pet turtle Mr. Pokeylope hostage and will kill him if she doesn't cooperate.
- Bunny-Ears Lawyer: Despite her childlike behavior, she's apparently an expert at neurology, which is likely why Loboto has "hired" her.
- Cloud Cuckoolander: She seems like this at first - given that she apparently gets most of her answers and solutions to her problems from her pet turtle, who, as it turns out, is fully sentient and more than capable of giving solid advice.
- The Igor: She's the reluctant assistant to Dr. Loboto, hence her name.
- Reluctant Mad Scientist: She hates helping Loboto hurt people, but has to or he'll eat Mr. Pokeylope.
- Punch-Clock Villain: Is being actively coerced by Loboto into doing his dirty work. Depending on whether Sasha's suggestion after she returns his and Milla's brains goes anywhere, she might just have a more respectable job and nicer boss ahead of her after the game ends.
Who is the Milkman?
Mysterious characters who are products of Boyd's paranoid mind mixed with its natural defense systems, seeking to find and remove the Milkman. Use handheld props in an attempt to disguise themselves as members of different professions, including housewives and grieving widows.
- Allegorical Character: They are a manifestation of Boyd's natural mental defenses. Considering Boyd was committed to the asylum before Boyd became Oleander's Manchurian Agent, they were incompetent at this task even before the conspiracy started.
- Blatant Lies: Most of what they say are unconvincing attempts to stay in character.
- Captain Obvious: They offhandedly talk about what their 'job' is about, what said job entails and random quips that someone would likely say if they were in their position.
- Bunny-Ears Lawyer: There's no question that they are incompetent at hiding their identities, but when they actually act, be it questioning, catching, or launching a counter-offensive against the Squirts. they are frighteningly thorough, to a degree.
- The Comically Serious: They never break their Creepy Monotone for any reason, no matter how absurd they look and act.
- Conspicuous Trenchcoat
- Creepy Monotone: Mostly Played for Laughs to make their ridiculous attempts at disguises even more so.
- Good All Along: They're actually allies of the Censors, working to expunge Coach Oleander's influence on Boyd's mind.
- Lizard Folk: Kinda. They are green-skinned humanoids. Not that's it's very unusual in the game's world. Their small, glowing red eyes and noseless faces are, however.
- The Men in Black
- Paper-Thin Disguise: Exaggerated, as they're clearly spies in traditional trenchcoats and the only aspect of their disguise is a single prop, which they use hilariously wrong the whole time. The "road crew" makes shoveling motions with their stop signs, the "hedge trimmers" practice sword swallowing with their clippers, and the "grieving widows" do golf swings with their flowers. Appropriately, they are themselves fooled by Paper Thin Disguises. If Raz grabs one of their props, they see him as one of them.Raz: I am on the Road Crew. This is my stop sign.
Road Crew G-Man: Hello, fellow Road Crew worker. Welcome to the Road Crew.
- Perp Sweating: If they capture Raz, they'll subject him to this, asking dozens of questions of varying relevance to the Milkman.G-Man Interrogator: How did you throw that trashcan? What did the Rainbow Squirt tell you? What is the purpose of the goggles?
- Red Eyes, Take Warning: They actually have infrared vision, so sneaking past them using invisibility won't work.
- Spy Bot: What they seem to really be (though its tough to tell for sure, considering where they live). The tops of their heads are detachable. In fact, The first one Raz talks to sprouts a gun from his mouth when he suspects him of being the Milkman, and they all have built in extinguishers if you manage to set them on fire.
- Too Dumb to Live: The "Assassin" G-Men wander around aimlessly in an empty parking lot while a sniper picks them off one-by-one.
- What the Hell, Hero?: If you attack a Rainbow Squirt, "Why did you punch that little girl?" will be added to their line of questioning.
- Allegorical Character: The Rainbow Squirts act as metaphorical agents of Oleander's plot and the brainwashing he inflicted upon Boyd, designed to keep the Milkman asleep until the right time.
- Ancient Conspiracy: Well, not that ancient. Still, they do seem to be about as old as the game-time state of Boyd's mind.
- Girl Scouts Are Evil: They are the defense for the manifestation of the Manchurian Agent brainwashing Boyd has been subjected to, making them essentially the villains of his mind. In particular, they guard the Milkman, until Oleanders order to destroy all the evidence is activated
- Evil Matriarch: The Den Mother.
- Milkman Conspiracy: The Trope Namer.
- Red Eyes, Take Warning: The Den Mother, in the level's final boss fight.
- Suicide Attack: Their "cookies" are used to this purpose when the G-Men attempt to interrogate one of their dying members.
I am the Milkman. My milk is delicious.
A version of Boyd dressed in an almost dazzlingly white outfit, which is a representation of a Manchurian Agent program placed in his subconscious by Oleander. He lies dormant until given the order to make his "final delivery", and is the source of Boyd's current paranoias.
- Allegorical Character: He is the Manchurian Agent within Boyd's mind, having been implanted there by Oleander to destroy all evidence of his and Loboto's Evil Plan.
- Creepy Monotone: He never raises his voice above this, which only serves to make him more unsettling.
- Flat Character: Justified. He only exists because Oleander left him in Boyd's head to destroy the Asylum and cover his tracks.
- Mad Bomber: Due to his "milk" being Molotov Cocktails.
- Madness Mantra: "I am the Milkman. My milk is delicious."
- Manchurian Agent: The actual agent in this case.
- Person of Mass Destruction: Watch him almost completely destroy the remaining forces of Boyd's Censors and G-Men by lobbing cocktails everywhere, effectively overriding his mind.
- Villain in a White Suit: Takes the form of Boyd wearing a dazzling milk-white suit.
- Walking Spoiler: His entire existence spoils the twist of the Milkman Conspiracy.
A large, incredibly fat critic who watches the (rather bad) plays in Gloria's Theatre from his balcony seat, heckling every performance while munching on popcorn. He's Gloria's inner critic, amplified by her bipolar mood swings. He believes that the theatre should be shut down so the Phantom of the Theatre will stop attacking and killing people.
- Allegorical Character: He is the manifestation of Gloria's inner critic. It is mentioned that he only made his presence known around the time Gloria's mother committed suicide, lobbing insults at her inner muse and sabotaging the play as The Phantom. Since the play is the events of Gloria's life, his meddling prevents the story to reach its conclusion as is the source of Gloria's psychosis. He's still around after he's defeated, but is no longer bloated to the point where he drowns everyone else out with his criticisms. In fact he now fits rather easily in his box of popcorn.
- ...But He Sounds Handsome: When you reveal that he's the Phantom.Jasper: WHAT? How dare you accuse me of being the rugged and romantic scoundrel that has thrilled and terrified audiences for years?
- Fat Bastard: He barely even fits into his balcony seat, and is plenty mean to everybody he talks to.
- Faux Affably Evil: He acts like he's a necessary evil to get the Theatre where the Phantom keeps killing people shut down and that his criticism is needed, but his sadistic glee at which he tears into the play and the fact that he's the Phantom in the first place make it quite clear that he's only doing what he does for his own amusement.
- Large Ham: Being a critic, he has a flair for drama and is prone to Chewing the Scenery.
- Obviously Evil: Played with a little bit. Jasper certainly acts plenty hostile and suspicious, but he never seems to leave his seat (even sleeping there), and the Phantom is so drastically different in body structure that it's kind of hard to make him a suspect until the reveal, where these points are what make him confess.
- Straw Critic: Played with. He may delight in being cruel to a hyperbolic, outlandish degree, but the play he's witnessing would put even a charitable, constructive critic in a bad mood.
- Theatre Phantom: He is the secret identity of The Phantom, an obstructive figure that sabotages the play whenever Bonita is on stage. Weirdly enough, their body types are remarkably different, the Phantom being Lean and Mean while Jasper is a Fat Bastard, something Raz touches upon to get him to confess.
- Weakened by the Light: Both as the Phantom and as the Critic, Jasper's main weakness is the spotlight. Using a spotlight scares him away in the catwalks, and his boss fight involves Raz lighting spotlights with pyrokinesus to stun him long enough to hit him.
- Allegorical Character: They all play real people in Gloria's life, including Gloria herself, in a stage-play that is essentially Gloria's memories of her childhood, making the actors unconscious representations of those people.
- Bat Scare: In tragedy mode, the birds appear as horrifying bats (which are called harpies).
- Beware of Vicious Dog: Some of the actors appear as fire-breathing feral hounds in tragedy mode.
- Mood-Swinger: Their costumes and personalities change (from extreme upbeatness to irritable jerkassery) along with the stage lighting.
- Plant Person: The flower costumes.
- Punch-Clock Villain: The Tragedy variations only attack when you mount the stage during the performance, and fight for Jasper when he bribes them with the promise of writing a good review of their show.
- Allegorical Character: He is essentially the voice in Fred's head scolding him for being a loser that grew into a split personality. Either that or Psychics being real in the setting means that Genetic Memory really is a thing.
- The Computer Is a Cheating Bastard: When Fred starts to win for once wiht Raz's help, he proceeds to close off his gate and jam the gears to the bridge. When he is called out for cheating he says that "all is fair in love and war."
- Hypocritical Humor: Despite this, he calls out the player for cheating if they attempt to move his pieces.
- Famous Ancestor: To Fred Bonaparte.
- Genetic Memory: The general idea, though it is equally likely that he is just a manifestation of Fred's slipping mental state exacerbated by the psitanium. Or it could be real, it's not really made 100% clear.
A monstrous bull that terrorizes the streets of Black Velvetopia and repeatedly destroys Edgar's card tower.
- A Load of Bull: He is a giant bull that barrels through the streets of Black Velvetopia. It is later revealed that Edgar was a bull-themed wrestler in high school, foreshadowing who El Odio is.
- Allegorical Character: He is Edgar Teglee's Hair-Trigger Temper made manifest, repeatedly destroying Edgar's tower of cards and by extension, his way to the truth while also causing chaos for the rest of the city's citizens.
- Arc Villain: Of Black Velvetopia. El Odio is an ever-present obstacle throughout the level, forcing Raz to take the back-alleys to navigate and is the reason why Edgar lost his queens in the first place.
- Bullfight Boss: No duh. During the boss fight with him, you have him run into the walls. His horns become stuck, giving Raz enough time to spear his butt.
- Tomato in the Mirror: He and Edgar are one and the same!
They are both residents of Black Velvetopia, Lampita being the woman that Edgar pines for and Dingo a self-obsessed playboy matador whom Razputin encounters in Black Velvetopia.
- Allegorical Character: They are both the manifestation of Edgar's high-school girlfriend and the male cheerleader that she left him for, both of them being the source of the psychosis that had him sent to the asylum in the first place. In the real world, Dingo appears as the matador that Edgar continually obsesses over.
- Brilliant, but Lazy: Dingo is supposedly one of the greatest matadors in the world and could very well distract El Odio long enough for one of the dogs to paint his ad, but he won't do any bullfighting until the ad is put up. Even then, he wouldn't do anything about El Odio until Raz renders him weak and helpless.
- The Bully: Collectively, they torment Edgar in the form of El Odio both physically and mentally. Fittingly, by the end of the fight Edgar wonders to himself why he was so hung up on the two since they're so petty and pathetic.
- Dirty Coward: Dingo won't fight El Odio until Raz weakens him. Lampita on the other hand, rather pathetically tries to convince Edgar she always loved him more than Dingo to try and weasel out of him forgetting them.
- Evil All Along: With the reveal that Edgar was El Odio, both Lampita and Dingo are revealed to be the personal demons behind Edgar's psychosis, their death freeing him from his temper and obsession.
- Gag Boobs: Lampita has the biggest set in the entire game. They're so big that any movement on her part at all makes them bounce like crazy. Perhaps justified in that she's a romanticized memory of Edgar's girlfriend from when he was a high school boy, given the irreverent tone of the game.
- Nice Job Fixing It, Villain!: If Dingo hadn't given Raz the Confusion merit badge, he never would have gotten the last Queen card that would have revealed the truth to Edgar and Raz would never have been able to use it on Dingo to make him vulnerable to the spears.
- Not the Fall That Kills You: Edgar drops them both from the arena to the streets below before closing the pit behind him mentally... then opening it again to allow himself the catharsis of hearing them hit the ground.
- The Reveal: While Lampita acts like a Damsel in Distress and Dingo as a sexy Spanish hero, when Raz points out the truth about who they are, they both drop the act, abruptly switch to Californian accents, and start cheering.
The Masked Luchadores are wrestler bosses found in Black Velvetopia. Each must be defeated to obtain one of the missing Queens to allow Edgar Teglee to build his house of cards high enough to reach Lampita.
- Allegorical Character: All four of them are mental manifestations of Edgar's former wrestling team, having become antagonistic obstacles after Edgar lost them the championship.
- Animal Theme Naming: As their names suggest, each of them are themed after a specific animal.
- Evil Smells Bad: Dragon smells of brimstone as part of his act. Raz is less impressed and more put off by it.
- Flaw Exploitation: Cobra's immunity is born from intense focus, meaning he is weak against the Confusion power Dingo provides for Raz. It also helps that he practically bleeds ammo for it if you hit him.
- Signature Move: Each of the wreslters have their own special moves that set them apart
- Tiger uses Tiger Charge, Tiger getting on all fours and then pounces.
- Dragon has Dragon Roar, Dragon standing still and releases a wave of fire that sticks Raz to the ground.
- Eagle has Eagle Dive, where Eagle jumps up into the air and drops down onto Raz.
- Cobra has Confusion Hood, where Cobra lifts his head up, inducing Confusion.
- Allegorical Character:
- The dogs could represent Edgar's artistic muse. They are all street painters who's paintings allow what little freedom there can be moving about the city (not unlike art-therapy), and their inability to move freely through Edgar's mind leaves Edgar unable to paint anything other than the loud and obstructive source of his psychosis (El Odio and Dingo). When Edgar's psychosis is finally cured, they are the first thing Edgar paints after finishing Loboto's portrait.
- It is also possible that that each represent Edgar's voice of reason, each of them aware of a different nugget of the truth behind Edgar's psychosis being not as dramatic as first thought ( that Edgar was never married or famous and that everything is just an inflated lie based off of Egdar's high school years) but unable to actually communicate with Edgar or each other due to El Odio (who is a representation of Edgar's rage) rampaging throughout the streets.
- Alternatively, they could represent the Four Humors. Edgar's rage, i.e. El Odio, is preventing the humors from mixing, creating his imbalanced personality.
- The even-tempered St. Bernard is Phlegmatic.
- The snooty, talkative collie is Sanguine.
- The surly dalmatian is Choleric.
- The nervous bulldog is Melancholic.
- Anomalous Art: All of the paintings they sell magically become real when hung, offering what little mobility there can be when El Odio is rampaging.
- Canines Gambling in a Card Game: After Raz clears Black Velvetopia, Edgar can be found painting a portrait of the dogs playing a game of poker. If you enter his mind at this time, Raz will find Edgar playing poker with the dogs where the card-tower once was.Edgar: Ah, but the poor beasts have no thumbs, so I ask you... how are they holding their cards?Razputin: S-s-sticky paws?Edgar: It should be impossible, and yet somehow they go on... playing the game. In the end, Razputin, aren't we all just dogs playing poker?
- The Cynic: The saint bernard, collie and dalmatian each give an annoyed remark at Raz's expense when they think he can't hear them. The dalmatian in-particular seems to not think very highly at the quality of his paintings, remarking that Raz could use it as a tax-deduction.
Here, little bunnies....
Oleander's mental projection of his father, The Butcher, who cruelly took the bunnies young Oleander loved and slaughtered them for food. This...uh...let's just say it didn't do wonders for young Oleander's psychology. He is the boss of the Meat Circus, and thus the final boss of the game.
- Abusive Parents: Seriously, who slaughters rabbits right in front of their kid?! Though it's possible Oleander's vision of his father was worse than reality, he certainly traumatized his son.
- Allegorical Character: He is not Oleander's real father, but rather a personal demon taking the form of a monstrous caricature of his son's memories of him and the source of Oleander's megalomania. It is after his death that Oleander turns over a new leaf.
- Attack of the 50-Foot Whatever: He's huge in the final battle. Probably has something to due with Oleander's terror of him. And then the Two-Headed Dad Monster enters the scene...
- Baleful Polymorph: Merges with Raz's vision of Augustus to create the monstrosity known as the Two-Headed Dad Monster. Unlike most cases of this however, they actually seem to enjoy it.
- The Butcher: It's right there in his name. The real one probably doesn't fit the mold, but the mental one that Raz fights takes Oleander's perception of his father's profession and twists him into a Slasher Movie villain.
- Colossus Climb: Minor variant during the first battle with him, where you have to climb his shoulders and smack him in the face when his cleaver gets stuck in the ground.
- Dual Wielding: Twin cleavers. And they're huge.
- Family-Unfriendly Death: After his defeat by Raz he stumbles into an enormous Sarlacc-like Meat Grinder and is subjected to a Gory Discretion Shot. Of course, this also results in him becoming the Two-Headed Dad Monster after Mental Augustus gets shot into the grinder by the real deal.
- Final Boss: As the Two-Headed Dad Monster.
- Flat Character: All we really know about him is that his killing of rabbits really fucked up Oleander's head. We don't even know if what we see is accurate because it's all painted by Oleander's perception of him.
- Greater-Scope Villain: Responsible for the psychological trauma that drove Coach Oleander mad. Of course, the real deal likely never intended to traumatize his son as he probably didn't realize how traumatic butchering the rabbits his son cared for would be.
- Harmful to Minors: Mr. Oleander, at the very least, was not gentle or circumspect about his work around his son. It all ended very, very badly.
- Ironic Echo: His Boss Banter is mostly lines young Oleander said during the first stage of the Meat Circus...except they're a hell of a lot more menacing this time around.
- Walking Spoiler: We don't even know he exists until the very end of the game.
An enormous, mutated lungfish who lives in Lake Oblongata, she was a peaceful creature until she was kidnapped, mutated, and turned into an enormous beast by Coach Oleander. She collects children for Dr. Loboto's experiments until being liberated by Raz.
- A Day in the Limelight: Around the time of the game's release, several animated "Sharts" were released as bumps for MTV2 and G4. Linda is featured most prominently in most of them.
- Attack of the 50-Foot Whatever: Her Mental World, Lungfishopolis, turns Raz into one.
- Lungfish: GOGGALOOOOR!
- Brainwashed and Crazy: She's actually a very nice sea creature when she's not being controlled.
- Cowardly Boss: Once she's hit three times, she proceeds to move the air bubble to a new area.
- Female Monster Surprise: There's no indication at all that she's female until she gives Raz her name. And yes, we are reasonably sure she's a "she," given the secret 100% Completion ending video.
- Ironic Name: "Linda" is Portuguese/Spanish for "beautiful".
- Larynx Dissonance: Her voice is very deep and male.
- Fighting from the Inside: The freedom fighters inside her mind seem to personify this.
Raz's father, and The Ghost for most of the game. He hates psychics, and Raz ran away to escape him. However, Raz is going to have to go home sooner or later, and he'll have to confront his father in the process.
- Abusive Parents: Every time Razputin talks about him, it's not exactly pleasant. He constantly pushed him away from his psychic abilities and, instead, forced him to practice acrobatics. Apparently, it became so strenuous that Raz started wondering if he was only doing it so that he could kill him in a way that would look like an accident. As it turns out, though, Raz misinterpreted his intentions. He's a caring and friendly man, but he's obviously not paying enough attention to his parenting.
- All There in the Manual: His name. In the game, he's an Unnamed Parent.
- Allegorical Character: When Raz and Oleander's minds are merged, Raz encounters a version of his father that represents what Raz sees him as: an abusive, psychic-hating Monster Clown.
- Anti-Climactic Parent: Raz describes him pretty much as an Archnemesis Dad who wants to kill him. When he actually makes an appearance, he is just a concerned parent with his son's best interests in mind.
- Big Damn Heroes: Just as it looks as though Raz's version of Augustus is going to win, the real Augustus finally makes it in.
- Fantastic Racism: He hates psychics. Or at least Raz thinks he does.
- Fantasy-Forbidding Father: Not out of malice however. His tearing up of the Whispering Rock pamphlet and distaste for Raz's dream of being a Psychonaut are a result of him simply being too worried about his son's safety due to the Aquato family's "many enemies".
- Good All Along: While his mental image in Raz's mind is evil, he's really a nice guy, if a bit oblivious to his parenting style.
- Gypsy Curse: See Raz's entry.
- Hypocritical Humor: The version of him that exists in Raz's mind seems to dislike the... Um, changes, and tries to kill him, but after he becomes the Two-Headed Dad Monster, he says he likes Raz and Oleanders' mind like that.
- Monster Clown: The version of him that exists in Raz's mind.
- Papa Wolf: Mess with his son, and you're liable to get a Psi-Blast in the face.
- Red Herring: Of sorts. When Raz discusses his father, you get the sneaking suspicion that you'll have to have to face him down, being made out to be an Abusive Dad... Double-subverted. Augustus himself is nowhere close to the "psychic hating" slave driver that Raz makes him out to be, but Meat Circus!Augustus, being everything Raz built up his Dad in his mind to be, definitely is.
- A minor one, but during the Meat Circus a ghostly apparition appears several times during the encounter with Meat Circus!Augustus moaning Raz's name. It turns out that it wasn't part of Raz's mental world but was Augustus trying to project himself in.
- Secret Legacy: He was psychic all along, and wanted to help his son learn to control his powers.
- Unseen No More: For most of the game, Raz's dad is only alluded to. It is only at the end that he makes an appearance.
- You Are What You Hate: Despite hating psychics, Raz believes he too is a psychic. Subverted. While he is indeed a psychic, he doesn't hate psychics; quite the opposite actually. But their family, quote, "has many enemies", so he has to keep a low profile.
- Poor Communication Kills: If he had communicated better with his son about his intentions, Raz wouldn't have thought he wanted him dead.
- Allegorical Character: Censors are the mental world's most basic line of defense. They find anything that doesn't belong in a person's mind and they "censor" them out. Being integral to mental health, their absence or failure means madness in the mind that they occupy.
- Catchphrase: No!
- Fisher Kingdom: While their default designs are that of Obstructive Bureaucrats, their designs will sometimes change depending on which world you are in. "Waterloo World" has them in Napoleon outfits, in "Gloria's Theater" they wear peacock headdresses, "Milla's Dance Party" has them dressed in a purple suit and top hat, and, in the beta, "Brain Tumbler Experiment" had them in green stripes and glowing eyes.
- Hero Antagonist: They're described as a sort of mental antibody. Like biological antibodies, they're supposed to attack anything foreign, because it's clearly not supposed to be there. Unfortunately, they lack the ability to distinguish potentially friendly foreigners, which includes you.
- This is best displayed during The Milkman Conspiracy, where it is revealed that they are working alongside the G-Men to find and destroy the Rainbow Squirts, who are also a foreign and much less friendly presence in Boyd's mind.
- Giant Mook/Smash Mook: Bulky, muscle-bound Censors with "NO" tattooed on their knuckles.
- Make Me Wanna Shout: Larger, clipboard-carrying Censors shout at you as a ranged attack.
- Mini Mook: A pint-sized version of the regular Censors that often attacks in groups.
- Mooks: They are the most common enemy in the game.
- Nice Job Breaking It, Hero!: As noted, they tend to attack psychic "invaders". Given that a skilled Psychonaut seems to be one of the most effective paths to mental health...
- Obstructive Bureaucrat: Their default design evokes this.
- Action Bomb: Their only mode of attack is to charge straight at Raz and explode.
- Allegorical Character: They are a powerful type of entity that embodies a person's recurring fears.
- Eldritch Abomination: They're the mental personification of fear, they look quite unlike any other enemy in their native levels, and their battles start when they unexpectedly pull Razputin down into a Fire and Brimstone Hell.
- Feed It a Bomb: You defeat them by throwing Personal Demons into their mouths while they're stunned.
- Fire and Brimstone Hell: Where you fight them.
- Giant Space Flea from Nowhere: You fight two Nightmares in The Milkman Conspiracy with no warning or buildup, standing completely at odds with the theme of the level. If it wasn't for a passing mention of Nightmares during one of Raz and Lili's early conversations and an Easter Egg in Milla's Dance Party, you'd never know what the hell they're supposed to be.
- Literally Shattered Lives: When you Feed It a Bomb, the Nightmare's body chars solid from the inside-out, allowing you to destroy it with a single punch.
- Mini-Boss: The only two fought are in The Milkman Conspiracy in this way.
- Mook Maker: When incapacitated, they vomit up Personal Demons, which you need to throw back into their maws to finish them off.