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Characters from Prequel.

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Katia Fucking Managan
The protagonist of the comic, a down-on-her-luck Khajiit who may or may not be destined for greatness.

  • Kleptomaniac Hero: She comments on numerous occasions that she actively fights what she assumes to be innate Khajiit instinct to steal things, and compensates by collecting random junk that she finds lying around in the open. Sure enough, the moment she's left alone in a room full of riches and told to take as much as she feels appropriate, she goes nuts.
  • Loser Protagonist: Definitely fits the trope.
  • Meaningful Rename: Her original name is either irrelevant or a closely guarded secret, depending on which fan theory proves accurate.
  • Mind over Matter: With the help of the dark elf ghost, she now knows telekinetic mysticism.


An Argonian acrobat and writer, and Katia's first (arguably only) friend in Cyrodiil. The simple delivery job she gives to Katia marks the start of the latter's adventure.

  • Ascended Extra: In Oblivion she was just a minor character involved in a single quest, who is otherwise a completely mundane NPC. Here she's a major character in Katia's adventure.
  • Adaptational Sexuality: In the game her sexual preferences aren't mentioned at all, and her relationship with Casta Scribonia is suggested to just be friendship. Here, it's heavily implied that she's infatuated with the latter.
  • Barefoot Cartoon Animal: Not as an adult, but back when she was "Porcupine Dodger", she only wore wraps that didn't even cover the feet below the ankles.
  • Chronic Pet Killer: After Katia accidentally kills her fish, she says not to worry since she only gets pets to watch them die anyway.
  • Deliberately Monochrome: Her Day In The Limelight stories are told in this manner. Justified because she's colorblind.
  • Drowning My Sorrows: She had a breakup shortly before the start of the comic and did not take it well. Quill-Weave: Take Control of the Situation shows her downing ale like there's no tomorrow as a direct result.
  • Gayngst: She's heavily implied to be a semi-closeted homosexual struggling with her feelings for a colleague. This makes things very awkward during her and Katia's "sleepover."
    Katia: So this whole thing right now, with us bedding down together while wearing almost nothing, this is probably really awkward and uncomfortable for you?
    Quill-Weave: Yeah, kind of.
  • Le Parkour: She's offhandedly mentioned to be surprisingly skilled in this.
  • Lizard Folk: As an Argonian, of course.
  • Mythology Gag: Several.
    • Her hatred of pets is a reference to the quest she's associated with in Oblivion, where she accidentally lures a mountain lion into her neighbor's basement in an attempt to get rid of said neighbor's disgusting pet rats.
    • Her Gayngst over a romantic encounter with a colleague in Chorrol references her in-game schedule, in which she goes to the city once a month to visit fellow writer Casta Scribonia.
    • Her parkour skills reference her in-game status as a skill trainer for acrobatics.
    • The side-story Quill-Weave: Research is based on some filler dialogue in the game where she mentions writing a book about the Doomstones and questions whether they actually have any magic.
  • Noodle Incident: She's the one who gave Katia the pineapple for her "trick". And near-instantly regretted it, although we still don't know exactly what happened.
  • Non-Mammal Mammaries: Though it turns out she doesn't have any nipples. Hey, she's a reptile, what did you expect?
  • Only Friend: She's the closest thing to a friend Katia's had since arriving in Cyrodiil.
  • Quest Giver: The main one.
  • Ridiculously Cute Critter: The young Porcupine Dodger is certainly this in spades when she's excited about something.
  • Spin-Off: Has had three short comics starring her that can be read here, here and here.
  • Straight Gay: She's eventually revealed to be gay, though it's implied that she's only recently becoming open about it. Dodger: Break the Law is set back when she was still in the closet, and while it doesn't come up in the story itself, it is illustrated with by imaginary criminals - the two males are drawn crudely, but the female is drawn in a sexy pose with great attention to detail.
  • Unfortunate Names: She chooses to translate her name as "Quill-Weave", but its literal meaning in Jel is "Porcupine Dodger" due to a Noodle Incident on her nameday.

Gharug gro-Upp
An Orsimer brigand who Katia had drunken sex with on her first night in Cyrodiil. Has since become an unstoppable force of pure luck.

  • Affably Evil: When robbing Katia. He sincerely commends her for not putting up any resistance, lets her keep her book and Quill-Weave's letter, offers to write her a receipt for the stolen goods, and wishes her luck in earning more money (though granted, that last part is probably so he can rob her again in the future). In general, he's friendly and chatty to everyone he comes across.
  • Ascended Extra: As many supporting characters in Prequel, Gharug is one of those: while he doesn't appear in the game itself, if he did, he would have been a generic, nameless highwayman, just like Asotil would have been a nameless Legion Soldier and Dmitri a nameless Necromancer.
  • Berserk Button: Don't. Talk about. The Kvatch Mage's Guild. Poor Dmitri...
    • If Gharug was indeed the Highwayman whom Sigrid conned out of a priceless diamond, it would certainly explain his lethal reaction.
  • Bigger Is Better in Bed: An area from his crotch to his knee is pixellated when he's naked.
  • Bunny-Ears Lawyer: Much like Asotil, Gharug is odd but extremely effective at his profession. By treating Brigandry as a business (complete with secure investments, item appraisals, bookkeeping, and low-risk ventures) he's managing to do very well for himself during the comic's story. The four-leaf clovers help.
  • Born Lucky: Well, maybe not born lucky, but still. After stealing Katia's four-leaf-clover he proceeds to gather several more off-screen. By his fourth appearance he's bursting out of conveniently-empty underground ruins filled with riches, covered head-to-toe in four-leaf clovers, and wearing a giant golden horseshoe around his neck.
  • Catchphrase: He's got to get his catch on, if you know what he's saying. (He's saying he has a catch phrase.)
  • Cloudcuckoolander: And surprisingly his logic is often flawless.
  • Crazy-Prepared: Often, the characters that Gharug has held up have had exactly the right object on hand that would foil him. And he's always had the right countermeasure prepared and stored on himself.
  • The Highwayman: He'll have you know he considers himself a professional Highwayman.
  • Naked First Impression
  • Punny Name
  • Victoria's Secret Compartment: You don't want to know where he keeps items.

A Soldier of the Imperial Legion / "Asotil"
A jovial, valiant, and slightly insane Imperial Legionary that patrols the road from Anvil to Kvatch. He only ever introduces himself as "A Soldier of the Imperial Legion," leading Katia and the audience to nickname him "Asotil."

  • All Crimes Are Equal: Pretty much his response to any crime is "kill." And apparently all non-crimes are equal as too, as his response to any non-crime (such as peeing or vomiting in someone's plant) is that it's "perfectly legal under Imperial Law and therefore fine to do".
  • Berserk Button: Criminal Scum.
  • Black and White Insanity: His view of the world comes dangerously close to this (see All Crimes Are Equal), but apparently he's willing to respond to at least some crimes (such as drug abuse) with mere imprisonment rather than execution (then again, that was when he was the criminal, so he might just be a hypocrite...). The truly scary thing is that he seems to feel that anything that isn't a crime is "fine to do" in practice. In theory he seems to have some understanding of what is socially acceptable, but apparently doesn't really care.
  • Bunny-Ears Lawyer: While he is a skilled warrior, he has little concern for social norms as long as they aren't technically against the law.
  • Capital Letters Are Magic: Criminal Scum, True Justice, and other concepts related to his duties as A Soldier of the Imperial Legion are Serious Business and must be capitalized At All Times.
  • Deliberately Monochrome: Like Quill-Weave, his side-stories are done in this manner. Unlike Quill-Weave, however, it's not done to reflect colorblindness but rather his Black-and-White worldview.
  • Guest-Star Party Member: From the road from Anvil to Kvatch.
  • Hair of Gold, Heart of Gold: If Kazerad's comment on this fanart is anything to go by, Asotil has a head full of blond hair and (Ax-Crazy Cloudcuckoolander tendencies notwithstanding) a benevolent, brave and courageous heart to match.
  • I Do Not Speak Nonverbal: Is evidently completely unaware (or simply heedless) of how much the countess hates when he drops dead bodies on the dining room floor.
  • Large Ham
  • Lawful Stupid: As a parody of the guardsmen of Oblivion, this is a given.
  • Only Known by Their Nickname: A Soldier of the Imperial Legion.


A Nord woman in charge of the mysterious Kvatch Mages Guild. Turns out to be running a massive charm magic-fueled scam on the whole town, with Katia as her latest victim.

  • Ambiguously Evil: Stephane argues that Sigrid isn't evil, simply ambitious and opportunistic. Then it turns out he's just as brainwashed as everyone else, and it seems like she really is a narcissistic psychopath. Then, when Katia beats her at her own game and removes all of her charm enchantments, it turns out that Sigrid's overpowering charm was driving her insane, and she really isn't that bad.
  • Ascended Extra: She's one of the survivors of Kvatch in Oblivion.
  • The Beautiful Elite
  • Bitch in Sheep's Clothing: To the people of Kvatch, Sigrid is lovely, charitable, and a charming friend to all. Her Motive Rant, however, firmly solidifies her as a ruthless and opportunistic (and potentially murderous) Misanthrope Supreme. The latest update shows that this may have been the result of her artificially boosting her charm to unnatural levels, effectively turning her into a sociopath.
  • Compelling Voice: She is noted to be incredibly charismatic and her Mercantile is 100 in Oblivion. According to Stephane, on top of being extraordinarily charming, she's used alchemy and enchantments to boost her Personality stat to ridiculous levels. Additionally, her perfume is specifically stated to be Telvanni Bug Musk, a particularly potent mind-affecting pheromone substance against which magic resistance spells or potions are useless. As if that weren't enough, she even bathes in it. As Katia learns firsthand, the effect is so powerful that Sigrid herself has been under its effects, boosting her ego to psychopathic levels.
  • Crazy-Prepared: She tells a captured Katia that she's wearing "eighty thousand septims worth of spells and enchantments." It's further confirmed when the Maker® sees she has no less than three charm enchantments on her clothes, along with rudimentary wards and a scroll-cast charm spell. Not to mention having a cage and luck-enchanted bowling ball set up in the Mage's Guild Basement and rigged to trap intruders. Some things still manage to blindside her, however. See Didn't See That Coming and Oh, Crap!.
  • Didn't See That Coming: The expression on her face when Katia succeeds in summoning a skeleton inside her cage is basically a visual representation of this trope. She recovers quickly, though.
  • Did You Just Scam Cthulhu?: Managed to get Vaermina to paint her mural thanks to her overwhelming charisma.
  • Evil Is Petty: While interrogating a captive and at-her-mercy Katia, Sigrid never misses an opportunity to belittle her, claiming she's the one who's being unreasonable, that everything bad that's happened to her in Kvatch is her own fault, that she has no friends, and that no-one would miss her if she were to 'disappear'.
  • Fake Ultimate Hero: Stephane believes that she is a hero capable of defying fate and performing great feats due to her incredible powers of persuasion. In the game she's just one of the few survivors of the destruction of Kvatch and her role in the Oblivion Crisis does not go beyond selling potions to the REAL Champion of Cyrodiil (at a steep markup) before they enter the Oblivion gate. It's heavily implied that Stephane only thinks this because of Sigrid's Compelling Voice.
  • The Ghost: For a while.
  • Heel Realization: Experiences one after Katia removes her charm enchantments and bug musk. Turns out she was being influenced by it just as much as everyone else.
    "You know, Katia, without all the charm magic… I come across as somewhat douchey, don’t I?"
  • Kick the Dog: Her robbing Katia is this. Made worse by the fact that her actions inflict a Despair Event Horizon on Katia and (briefly) drive her into another depressive, self-loathing slump.
  • Manipulative Bitch: Albeit one who substantially boosts her manipulative abilities with enchantments and mind-controlling insect pheromone perfumes.
  • Meaningful Name: Sigrid means 'victory,' 'wisdom,' and 'beautiful.'
  • Motive Rant: Gives one to a captive Katia that is a mix of Then Let Me Be Evil, Opportunistic Bastard, Above Good and Evil, The Evils of Free Will, and Hobbes Was Right. She even takes the opportunity to belittle Katia at the same time. It turns out most of this was the result of her charm-induced insanity.
  • Misanthrope Supreme: She believes all people are selfish and terrible and that morality is ultimately just a question of who's best at getting what they want. It's at least partly due to her overwhelming charm affecting her mind.
    People are terrible. Do I really have to spell it out? As much as you all love to talk about right and wrong, every person seems to have their own idea of what that is, and – surprise surprise – it’s always whatever feeds their desires. (...) The "evil" these people decry is whatever happens to be inconveniencing them at that moment, and the "good" they praise is whatever licks their shiny boots. They’re animals, Katia. Selfish, short-sighted animals...
    • Even with the mental fog of the charm magic removed, she says that there is no good and evil, just weak banding together to fight their imagined "good" while the strong stamp them down for a their imagined "greater good". She's also "slightly terrified" that Katia hadn't immediately stolen her remaining charm gear and potions and used them against her. So it's safe to say that she's naturally somewhat of a misanthrope, it's just that the charm magic amplified it.
  • Not So Different: She does a short attempt at convincing Katia of this.
  • Oh, Crap!: Sigrid's normally-unflappable demeanour starts to crack when she sees Katia devouring fistfuls of imp gall, enough to counteract or even exceed the effect of her own Telvanni Bug Musk. Cue rapidly spraying herself with more Bug Musk. She then immediately gets a bigger one when Katia shouts back the exact same command at her, and finds herself compelled to follow it.
    Don't say anything!
  • Opportunistic Bastard: She is fully aware she is one, and believes everyone is this.
    I'm not better than them. I'm better AT it than them.
  • Pet the Dog: According to Stephane, she once conned a highwayman (possibly Gharug gro-Upp) out of a priceless diamond, only to donate it to the Kvatch Orphanage later that night.
  • The Ojou
  • Saved by Canon: She will at least survive the invasion of Kvatch.
  • Screw Destiny: According to Stephane, she is able to ignore the fate planned out for her. Of course, Stephane may not be entirely unbiased in his assertion.
  • Summoning Ritual: Once had Vaermina, Daedric Prince of Nightmares summoned, partially at the request of Guard Captain Gaius and partially to get a mural painted.
  • This Cannot Be!: A very downplayed example, but she flat-out refuses to believe that Katia threw off the effects of her Telvanni Bug Musk so quickly without any sort of magical intervention or outside help.
  • Villain with Good Publicity: Sigrid has worked hard to create, and maintain, her reputation in Kvatch as an upstanding citizen famed for her kindness and acts of generosity. Sometimes with the help of mind-controlling pheromones.
  • With Great Power Comes Great Insanity: As Katia learns firsthand, artificially boosting your charisma to Compelling Voice levels causes you to start charming yourself. Sigrid's psychotic narcissism is a result of her doing so for years, and once Katia removes her enchantments and washes off her bug musk, she experiences something of a Heel Realization.
  • World's Most Beautiful Woman: According to Asotil.

Captain Gaius Atrum
Kvatch's paranoid Captain of the Guard. He's obsessed with cultists and the threats they may pose due to recurring nightmares he's had all his life.

  • Asskicking Equals Authority
  • Badass Beard
  • Badass Boast: "I've been in the guard longer than you've been alive, breton. I’ve seen frenzied trolls burst forth from the ground, men get ripped to shreds by land-roving dreugh, zombies tear down entire villages with nothing but their teeth, and that's all in the last two years. I can hit an imp with a bow at three hundred yards, kill a grizzly bear in hand-to-hand combat, and cut a man in half with one swing of a sword. 'Trembling with fear' isn't in my vocabulary. I handle the fear, so you prissy magefolk never have to see it."
  • Broken Ace
  • Conspiracy Theorist: His recurring nightmares have caused him to see cultists everywhere.
  • Doomed by Canon: He does not appear in Oblivion, and given that Savlian Matius is said to be the highest-ranking guard still alive during the quest to repel the daedra from Kvatch, it's almost certain that he'll meet his end soon.
  • Good Is Not Nice
  • Properly Paranoid: There is a cultist from the Mythic Dawn right outside the Kvatch gates. If you've played Oblivion, you know he's planning for a siege of Kvatch that will burn down the town and kill most of the population. This likely includes Gaius himself, seeing as how he's not a character who exists in the game.
  • Ridiculously Cute Critter: Sworddog.
  • Reasonable Authority Figure: What he was implied to be, before his recurring nightmares have reduced him to a paranoid coward that is mocked by his subordinates.
  • Why Did It Have To Be Cultists: His recurring nightmares have given him a severe phobia about cultists, causing him to think they are everywhere and making it difficult to trust anyone. His dreams have gotten to the point where he's resorted to contacting Vaermina, Daedric Prince of Nightmares, in order to discern their meaning.

A Breton mage and priest of Akatosh associated the Kvatch Mage's Guild. He is a (somewhat) begrudging accomplice in Sigrid's schemes.

  • For Science!: It's implied later on the reason he's working with Sigrid is to understand what exactly she is. Note too that he's the only person yet shown to be not under her control. Or at least, that's how it seems...
  • In the Hood
  • Jerkass
  • Morality Pet: Claims to serve this role for Sigrid, though he is not always successful in his attempts. And that's without going into the very likely possibility that she merely made him think he's this.
  • Right for the Wrong Reasons: It turns out that his belief that Sigrid isn't really an evil sociopath is correct, but it's entirely by accident because he was just as brainwashed as everyone else. Furthermore, his attempt to have Katia teach Sigrid humility also worked, but not in the way he expected or intended.
  • Smug Snake
  • Unreliable Narrator: When it comes to Sigrid, he is this.
  • Wrong Genre Savvy: He evidently sees Sigrid as someone destined for great things and capable of rivaling omnipotent beings. In actuality she's an unimportant NPC in Oblivion. Her Compelling Voice likely helped him reach that conclusion.

A Perfectly Normal Human Female / "Nah"
A perfectly normal human who hangs out in the Kvatch graveyard under a tree, refusing to step out of the shade. She definitely isn't a vampire. That would be ridiculous!

  • Berserk Button: Do not mention healing potions around her, unless you want to hear a rant about how they're too easy compared to glorious surgery!
  • Everybody Knew Already: Katia: Deliver apology reveals that, despite her constant insistence to the contrary, the city guard is fully aware of her being a vampire and just sort of rolls with it.
  • Implausible Deniability: She isn't a vampire, that's ludicrous. She just happens to have fang-shaped incisors, a fascination with blood, a fetish for putting her mouth on people's necks, and likes to play a game where she stays away from direct sunlight all day. Perfectly normal human behavior.
    • Captain Atrum reveals he's fully aware of her vampirism, and Katia is grateful somebody finally acknowledges it.
  • The Medic: An old-school medic. She dislikes the modern day and it's healing potions, preferring to heal wounds with gauze and moxie. It's absolutely because she likes the old ways, and certainly not because it involves lots of blood.
  • Most Definitely Not a Villain: Nearly every word that comes out of her mouth is an attempt to deflect any suspicions that she might be a vampire.
  • Only Known by Their Nickname: She responds to an attempt to name her with "Nah." The fandom latched onto it.

An acrobatic Khajiit that Katia bumps into one night in Kvatch. She has very little patience for Katia's poor social skills, yet gets roped into her antics regardless.

  • Barefoot Cartoon Animal/Does Not Like Shoes: Unlike Katia, who's barefoot half the time simply because she can't buy footwear, Rajirra is barefoot by choice. She justifies this by noting it's summer in the south of Cyrodiil. Unfortunately for her, she didn't anticipate the coating of magic-induced snow covering the ground...
  • Because You Were Nice to Me: Gives this reason for why she likes Sigrid. Even though Sigrid has her do the same jobs every other employer has her do, Sigrid was the only one who bothered to ask what skills Rajirra had, instead of correctly assuming she had those skills because she is a Khajit.
  • Blade on a Stick: Her preferred weapon.
  • Brutal Honesty: Is completely up front about how much she dislikes Katia, and pokes a lot of holes in Katia's plan to start a new life.
  • Dirty Coward: She runs off the instant she and Katia are confronted by the Imp Murderboss, and locks the door, preventing Katia from escaping with her.
  • Identical Stranger: Katia admits to the audience that Rajirra looks pretty much like her in every way, although it's not certain if this is actually true or if it is Katia's Internalized Categorism acting up.
  • Jerkass: Towards Katia. It is at least somewhat understandable, given Katia's total lack of social skills around her. However, her abandoning Katia to face the Greater Impmaster Murderboss - including locking the door behind her and lying about why she's running away - cements her as this.
  • Not So Above It All: "Oh come on! She called you a 'racial stereotype' for stealing that off the ground and then pickpocketed it from you?"
  • Screw This, I'm Outta Here!: She runs away from the Imp Murderboss, and locks Katia in the room with him.
  • Straight Man: She's much more curt and pragmatic than Katia, and would rather not bother with her at all if she could avoid it. This is not helped by Katia's Ambiguous Disorder and lack of experience in Khajiiti customs (despite being a Khajiit) leading to several accidental racist remarks.

A young Argonian female whom Katia met when she first entered Kvatch. She is later seen clearing the mess Katia left in the Chapel of Kvatch.

  • Ascended Extra: Not that she has much importance in the webcomic either, but in the game she's just a refugee in the camp near Kvatch, with few dialogue lines, no role in any quest whatsoever and no services to offer to the player.
  • Hidden Badass: She is a level 20 Pilgrim. To put that into perspective, the typical player will be at best level two when they reach Kvatch should they start the Main Quest right away. In other words, Weedum-Ja could have effortlessly and single-handedly driven the Daedra out of Kvatch, possibly even saving the whole city in the process. Probably a case of Gameplay and Story Segregation, though.

An irritable Khajiit bartender who owns and operates the sleazier of Kvatch's two taverns. Seriously dislikes Katia, for numerous reasons.

  • Butt-Monkey: Throughout the comic, he is insulted by (accidental) racist remarks from a member of his own species, has an arrogant human mage barge in dragging said Khajiit that he's previously banned for life, is flipped off by said mage, is apparently browbeaten into serving them drinks, has one of his bowls bent into a horrible milk taco, and watches one of his tables get stolen by some random Dunmer ancestral spirit. No wonder he's always upset.
  • Deadpan Snarker: After Katia asks him what "you guys" (meaning Cyrodiilic Khajiit) do around Kvatch, he snarks that he wakes up at four in the morning, licks himself clean, and plays with some string until "his humans" move the string to the bar so he'll go there instead. When Katia confusedly asks whether he's joking or not, S'Thengir is not amused that anyone (especially another Khajiit) would actually believe he was being serious.
  • Death Glare: His default expression when anywhere near Katia.
  • Disproportionate Retribution: After Katia accidentally makes some insensitive remarks about Khajiiti culture (as she has spent her whole life in Hammerfell raised far away from most other Khajiit), he bans her from his bar for life.
  • Hypocritical Humor: Despite his dislike of being thought of as some common housecat, Katia: Infiltrate shows that he sleeps in a giant cat bed behind his bar when Katia peers through the keyhole of his tavern at night.
  • I Need a Freaking Drink: When Stephane drags Katia into his bar, he is browbeaten into not only allowing her to stay, but also into serving them drinks while they talk. He spends most of Katia and Stephane's conversation glaring at them angrily before pouring himself a drink and proceeding to get as drunk as he can.
  • Jerkass: Despite Katia clearly stating that she's nervous and has not actually been around other Khajiit most of her life, he still comes off nasty and mean to her.

Count Ormellius Goldwine
The count of Kvatch, who has been struggling with his duties as of late. He's featured only in [S]Katia: Excelsior! and [S]Katia: Infiltrate.

  • Authority Equals Asskicking: Able to detect an invisible Katia entirely by sound, and has skewered many would-be assassins.
  • Character Filibuster: Once Katia convinces him not to stab her, he begins discussing the many problems he's had ruling Kvatch. Katia fails to interrupt him, at least until she jumps through a window.
  • Doomed by Canon: He will meet his end in the daedra attack on Kvatch during Oblivion's main quest, with the Hero of Kvatch retrieving his signet ring for the acting captain of the city guard.
  • Royal Rapier: Draws one on Katia when she passes by.


The Ancestor Ghost / "Aggy"
The senile former guardian spirit to a long line of dunmer adventurers. After his last descendant died stupidly, Aggy spent some time haunting his body, then just wandering around, before deciding to search for an interesting warrior to do guardian stuff for.

  • Crazy Memory: He admits that his memory is somewhat "fuzzy," which turns out to be something of an understatement. Two days after meeting Katia he's already forgotten the details of their encounter and seems to think she was an argonian. By the time he starts training her, he frequently forgets what he's doing and where he is mid-sentence.
  • Cloudcuckoolander: He's very out there, mainly due to his rapidly-encroaching "ghost insanity."
    • It's implied in "Pass Down" that Aggy was actually insane even when he was alive.
  • The Cuckoolander Was Right: Despite being half-deranged after centuries as an incorporeal spirit, he's extremely wise and has a significant amount of experience with magic, and is able to teach Katia surprisingly well even while constantly forgetting who she is and why he's talking to her.
  • Determinator: If not one himself, he inspires this in Katia during 'Extrapolate'. In his own words, it is "pushing a broken idea so many times that reality is forced to accept it!"
  • Fantastic Racism: Considers anyone not a dark elf to be inferior.
  • Horrible Judge of Character: Thinks Katia is a great adventurer.
  • Insane Troll Logic: RUNS on this. It's his entire modus operandi for "thinking like a witch hunter."
  • Metaphorgotten: Half of his explanations of mysticism are actually analogies that don't quite make sense. It doesn't help that he frequently forgets what he's talking about mid-sentence.
    Aggy: I’ll level with you here: I have completely lost track of this analogy.
  • Off with His Head!: Possibly how he died. While explaining mysticism to Katia, he mentions something about a bridge and riding a horse and getting you head knocked off by the bridge, presumably as part of a metaphor, but then he says "That's not a mistake I'm making a second time" And then he forgets how the bridge fits into the metaphor.
  • Spirit Advisor
  • What Happened to the Mouse?: He just kinda vanishes when the tomb he was in fell apart, and reappears later with not much explanation of what happened.

Dmitri Argoth
An affable necromancer who had a drunken threesome with Katia and a skeleton. The audience briefly assumes his perspective during Katia's journey to Kvatch, and guide his attempts to reach out and befriend her.

  • Affably Evil: If he can even be called 'evil'. See Nice Guy.
  • Crazy Cat Guy: Has several cats (and brought back his first one with necromancy, unwilling to let death take it), and seems a bit enamored of Katia after a mere one-night stand.
  • Even Evil Has Standards: Dislikes it when his friends are racist or speciesist.
  • Mauve Shirt: Gets enough characterization to establish his personality and be likeable to the audience. Then he runs afoul of Gharug Gro-Upp.
  • Nice Guy: For "a servant to an unholy lich seeking world domination", he's an awfully kindhearted person. After his night with Katia, he leaves her a kind letter, a Potion of Cure Disease he mixed on the spot, and — to make up for not saying a proper goodbye — a box of Nord chocolates. When he sees Quill-Weave's distress at the state of her room, he also enchants the skeleton to clean up.
    • Later, he feels bad enough about taking advantage of Katia that he composes "a letter of heartfelt apology" (and even signs it with his full name when he would usually make do with a "D"), considers offering her an apprenticeship, considers sending her a gift basket full of magic potions, and is even willing to send one of his old magic items as a goodwill offering — despite never having pawned any of them off because they carried "a bit too much sentimental value". Of course, this all may be a manifestation of a possible infatuation with Katia, but there's no indication that it's a significant departure from his usual personality. He also has several cats that he cares for very attentively.
  • Slashed Throat: On the recieving end of one after accidentally ticking off Gro-Upp.
  • We Hardly Knew Ye: Gets killed off at the end of his first appearance, with all of his efforts to contact Katia seemingly wasted.


The Nightmare King
A terrifying, monstrous appartition of a monarch that has appeared to Katia in recurring night-terrors since the age of four. Bears a striking resemblance to Emperor Uriel Septim VII.

  • The Dreaded: In the eyes of Katia. It's almost certain that this terrifying thing is responsible for her severe phobia of nobility.
  • Humanoid Abomination: Most of the time, it's just a creepy-looking king. The moment Katia reacts to it with anything but terror, though...
  • Mythology Gag: Its resemblance to the reigning Emperor and the heavy emphasis on the Amulet of Kings around its neck are a clear reference to the forthcoming Oblivion Crisis, though its exact meaning and significance are ambiguous.


A privately-owned daedric corporation that provides safe alternatives to demonic summoning.

  • Celestial Bureaucracy: Better skeleton summoning through user-focused business practices!
  • Read the Fine Print: Inverted: CairnCorp® is rather insistent on Katia going through the 350-page-long contract, which is inconvenient when it needs to be signed as quickly as possible- Katia has to be channeled through three layers of corporate management just to avoid reading the fine print.
  • Trade Snark: All over the place.


The whirling tempest of contradictory advice that somehow found its way into Katia's head.

  • Broken Base: Invoked Trope. A trademark of the Audience is its inability to come to a consensus. This invariably leads to fragments of Katia's subconscious swearing to the Nine Divines that the 'majority' of commands opposed an action that Katia has taken.
  • Chaotic Stupid
  • The Kid with the Remote Control: Although not to the degree some elements of the Audience would like. Katia remains the ultimate arbiter of her actions, with the Audience merely providing suggestions in the back of her mind.


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