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The player character of the game. She found herself washed up upon the shores of the frozen lands after her ship crashed before stumbling upon the Satyr God. After slaying it, she found herself taken to a shrine by a wolf. With no way off the island, she has little choice but to continue slaying the Gods at the prompting of the markings on the shrine.
- Action Survivor: Didn't choose to stumble upon these lands and commence with her God Slaying. She wound up there by accident, and only continues to slay Gods because of the prompting from the wolf.
- Expy: Of Wander. Her design is basically him if he were female.
- Heroes Prefer Swords: Is much more capable with a sword compared to the character she's an expy of.
- Mini Mook: Upon six of the gods being killed, mini-spiritual versions of herself will show up at the shrine, who will run and scream in horror upon spotting her.
- No Name Given: She has no official name as of the alpha builds; she's known simply as the heroine.
- Wizard Needs Food Badly: Needs to keep track of their hunger, temperature, and tiredness less they start to suffer from the ill effects of it.
A wolf that resides in the lands and drags the heroine back to the shrine after every God defeated. While it doesn't try to kill the heroine, it's actions makes it clear it's not too fond of them, either.
- Can't Kill You, Still Need You: While the wolf does attack the heroine when she tries to pet him, it doesn't kill her, either. Considering it grows with every God killed, it very likely needs her to continue its growth.
- Make My Monster Grow: With every God defeated, it grows in size from drinking the ever-increasing pool of liquid in the shrine.
The first God the player stumbles across. A giant, thin Satyr made of stone. The player accidentally awakes it by slamming the gong on its back while searching for a way off the island.
- Brown Note: The sound of gongs temporarily stuns him.
- Lean and Mean: The thinnest of the Gods and has no qualms with trying to stomp the player flat.
- Torso with a View: Has a giant hole where its stomach should be.
- Warm-Up Boss: There are two ways to get on top of him. The intended way is to climb the nearby structures and slam the gong on top of it, which stuns him and lets you sail on top of him. That said, simply grabbing onto his leg and climbing your way up works just as well.
A giant worm in the middle of a pond that is likely to be the second God the player stumbles across. It attacks by firing energy bolts at the player and releasing dark clouds that chase the player.
A giant boar that the player encounters inside of an arena. Will charge at the player while stomping around, which causes rocks to fall from the ceiling.
A giant flying snake that floats over a pond. Attacks the player by shooting a barrage of explosions from its mouth.
- Captured Super-Entity: Murals leading up to its fight show it being chained up by the previous beings that lived in the land. Apparently, this came back to bite them eventually. The rings used to keep it in place serve as an obstacle for reaching its weak points.
- Expy: It's overall design calls to mind Phalanx. If Phalanx had a spine an actively attacked Wander throughout the battle.
- Five-Second Foreshadowing: You can see it poking over the glaciers around its boss arena before encountering it proper.
- There Is Another: Murals before its fight show it entwined with another Dreki. Whether or not this other Dreki is alive is unknown.
A large yeti that's used in most of the promotional material. It is encountered on the outskirts of the frozen islands.
- Cutting the Knot: Unlike most of the other Gods, the yeti is dangerous simply because it actually reacts to the player crawling all over them. Either it'll attempt to swat the player like a fly or grab them and have them for lunch.
- Eye Scream: The only way to escape being eaten by it is to shoot an arrow into its eye just before it drops you into its mouth.
- Foreshadowing: You can sometimes see it on the horizon outside of its boss arena.
- Help, I'm Stuck!: The way you get on it is by getting its foot stuck in a snowdrift.
- One-Hit Kill: Several. Being swatted while on its arms or being eaten after being caught by it.
- To Serve Man: Will attempt to eat the player if it catches em while on their back.
- Wake-Up Call Boss: Is easily the most dangerous of the Gods to face, especially if you stumble upon them before any of the other Gods. The amount of instant death it has combined with a Guide Dangit attack that you likely won't figure out how to escape before dying a few times makes it rather sharp step up compared to the other Gods in the game so far.
A large, for lack of a better term
, bird that stalks a long-abandoned city. Attacks the player by firing a barrage of explosive blasts from its mouth.
- Expy: It's battle is quite similar to Avion, with the addition of a projectile barrage it can fire at the player and not being above a pool of water.
- Feed It a Bomb: Or a flaming arrow. Shooting an arrow alite with one of the white flames in the arena into its mouth stuns it.
- Foreshadowing: Can sometimes be spotted flying overhead outside of its arena.
- Mix-and-Match Critters: Has the head and wings of a bird, but the posture of a quadruped and a cat-like tail.
Undead soldiers that sometimes pop out of the ground to attack the heroine.
- Our Zombies Are Different: The undead soldiers resemble the draugr from Norse mythology. They're also intelligent enough to know how to use weaponry.
Wraiths that can sometimes be spotted wandering around the lands who will attack the heroine upon spotting them.
Giant (although dwarfed by the Gods) humanoid beings that can be encountered wandering upon mountains and other such areas. Both skilled in swords and magic, they will attack the heroine if she stumbles too close to their stomping ground.
- Attack Its Weak Point: Like the gods, it has a golden gong-like device on its back. Being much smaller comparatively, it only has one.
- Bonus Boss: Not required in order to progress the game, but drops great loot if you manage to kill one.
- Deity of Human Origin: If the murals are anything to go by, they're the end result of what the precursors intended to do upon enslaving the Gods; becoming a God or Demi-God in their own right.
- Lightning Bruiser: Being comparatively smaller than the Gods proper, they are far more nimble on their feet.
- Mechanically Unusual Fighter: Unlike the Gods which function like Colossi, Champions function more akin to Dark Souls bosses, requiring the heroine to get in a few good swords blows before they're staggered and allowing her to Attack Its Weak Point proper.