Follow TV Tropes


Characters / Portal Breach

Go To

    open/close all folders 

Numerical Names

Ariana Lee

Aya Valentine

  • Action Girl -When pushed.
  • Don't Look at Me!- Aya is self conscious about one of the very few obvious flaws, a scar over her left eye. Though many people comment how they don't think it looks bad, she is convinced it is.
  • Fiery Red Head- Aya might not be outspoken or wild all the time but her temper sometimes matches the color of her hair. She is passionate about many things (no not in the sexual way either) and usually a good humor sense.
  • Friend to All Children -Since she can't have child, she adores them more than normal females, because they are just that more precious. See also Mama Bear.
  • I Am What I Am- She's the unholy scourge of the world. Is she bothered anymore? Not so much. The dead are dead and vampires have un-lives to live.



Evil Emperor Zurg

  • 0% Approval Rating- What, you'd like an Evil Emperor who is out to enslave the population? In the show, it's canon that he has a negative approval rating with galactic constituents.
  • Above Good and Evil- Some acts as Grace are—although admitted to be either good or evil—sometimes judged as necessary. The initiation of a purge is one such action that transcends morality and ethics. Zurg has only authorized and overseen one purge in his lifetime. A purge is the cleansing of a region or area (usually with outstanding force) from hostiles (may or may not be friendly targets).
  • Afraid of Needles- Baaaaah, needles make Zurg cry inside.
  • Affably Evil- Knits, bakes, worries about pointless and motherly things. Did I mention Zurg likes to offer his minions a complete and healthy balanced meal in the form of a sandwich with no crusts and cut into perfect, diagonal pieces?
  • Aliens Speaking English- Learned how to speak Galactic Basic by listening and understanding, through many months, of radio waves floating about in space from Galactic Basic-speaking planets.
  • Authority Equals Ass Kicking- Don't let that skirt fool you. Zurg can curbstomp just about anyone where he's from.
  • Bad Butt- C'mon, you know Disney placed their brand on Zurg back during his conception.
  • Beneath the Mask- Despite being a proponent of evil, Zurg does have soft spots and he's not all that bad once settled in. Because of this, he often times clashes with the above trope, Becoming the Mask, and bickers internally with himself of how evil is 'evil' and how far is 'far'.
  • Becoming the Mask- Loves being an Evil Emperor so much he's accepted it as his life role. Or so one thinks.
  • Berserk Button- Don't call him a robot. OR infer that he is a guy in a mask. OR endager Jo and his minions, especially Lawrence. Actually, just don't anger him at all.
  • Big Bad- Is the main antagonist in the show, Buzz Lightyear of Star Command. He's not only the man, he IS the man. Well respected on PB for having a reputation as this too.
  • Bizarre Sexual Dimorphism- Actually, this is averted. Males and females look oddly the same save for very minor differences—mainly in skeletal structure and horn bearings. Otherwise, both genders would not be told apart by outsiders. Women also have small mammary glands due to evolutionary waste (meaning, they're useless and disappearing).
  • Black Bug Room- I dare mind readers and telepaths to go in there. I even double dog dare you. Shit just got real.
  • Bread and Circuses- Sure, Zurg may be an evil overlord of vast evil but he isn't a total idiot. He keeps his government stable by supplying things for his freak show staff such as: Cake Day, public transportation, vacation slips, and even lets them roam around without security collars. Isn't he such a swell evil overlord?
  • Card-Carrying Villain- First and foremost, he refers to himself as Evil Emperor Zurg.
  • Cessation of Existence- Zurg believes that when you die and eat the dirt, you become nothing. There is no afterlife—no Heaven, and no Hell. This is a real can of worms with white knights and religious bigots.
  • The Chessmaster- Can be at times, but only during key plots.
  • Colour-Coded Patrician- Purple. And lots of it.
  • The Corrupter: Oh, what money and power can't do to a person with a weakness. Zurg has manipulated many a thing in his reign as Evil Emperor ranging from people, organizations, and even planets.
  • Driven to Villainy- Evil is not born, but made. And Zurg is a perfect example of this philosophy. It is possible insanity has not only turned him from a just, merciful person into a doer of evil, but also into a legitimate villain whose sole purpose is to commit crime and nothing more.
  • The Emperor- Duh. C'mon, it's in his name. Evil Emperor Zurg.
  • Evil Minions / Mecha-Mooks- Goes hand-in-hand with being an Evil Overlord in space.
  • Evil Overlord- Double duh.
  • Evil Overlord List- Has Zurg's sticky fingers all over it.
  • Even Evil Has Standards- Zurg has standards. Period. Just don't prick him to see what they are.
  • False Friend / Bitch in Sheep's Clothing: Has had one—read, one—encounter with a potentially fatal back stab. Zurg has never since then truly opened himself up after that, deeming that if a friend could be a threat then everyone can be a threat.
  • Fisher King- Planet Z, in a sense, reflects Zurg's moral alignment, mood, and mental state. In short, don't vacation there and expect a family-friendly time.
  • Friendly Enemy- Practically this with Buzz Lightyear, but much rarer than the relationship Buzz Lightyear and Warp Darkmatter share.
  • Galactic Conqueror- Triple duh.
  • Gossipy Hen- Zurg's got a big mouth, literally. He'll not think twice to spread something and cause some trouble if it suits his needs.
  • The Greatest Story Never Told- There are some things that are best never said, aren't there?
  • Hands-Off Parenting: Parents? What parents?
  • The Heretic: Being of xul origins, Zurg was regarded as an enemy to the rightful races. Ironically, even rightful xuls regarded him as an enemy, making Zurg a heretic to his entire specie. He was also callously given the title Heretic Grace during the incredibly unethical, but necessary, purge following his father's footsteps in the complete and utter annihilation of x'ng forces.
  • Hidden Agenda Villain- Only Zurg knows why he does what he does, and it will stay that way.
  • Higher-Tech Species: X'rghthu have reached an alarming level of technology and gravitonic mastery, but they are far from god-like status. Their character flaws have kept them in deep space isolation until their silent death.
  • Immortal Procreation Clause- Because of such a long lifespan, X'rghthu nativity is remarkably low.
  • Interspecies Romance- No one is genetically capable to bear children with him, so don't even go there. However, Zurg can still engage in romance with—maybe not—anyone who could actually get his interests (good luck). However, due to the trope above, getting involved with someone of lesser longevity will only lead to heartbreak and lonely centuries. Guess the consequences outweigh the benefits.
  • Jade-Coloured Glasses- Is a cynic and proud.
  • Large and in Charge- Zurg is the biggest organic entity on Planet Z (besides Coco, his pet moonshark); it's only common sense his less-than-four-feet staff would bow before his towering supremacy.
  • Large Ham- THE HAMMIEST!
  • Last of His Kind- Darwin would have a field day.
  • The Lifestream- Even though Zurg doesn't believe in any religion or spirituality, X'rghthu believed that everything in the universe was connected and to them to die was to simply return to whence all creation was made. This includes people, animals, and even astrological entities such as stars and planets.
  • Lonely at the Top / Dying Alone- Although Zurg has convinced himself that evil and supreme authority are the things he'll only ever need, he still has quite a ways to go before dying of natural causes. And because of such lengthy lifespans, he has had considerable time to ponder things an average person, more or less a human, would ever weigh and take into consideration. Money is power, and power is everything; but what good is everything if there is no one around to gloat, abuse, or share it with?
  • Magnificent Bastard- Although he doesn't win regularly, he's manipulative, a large ham, cunning, and basically really good at doing what he does. In short, he'll make for a great dance partner but don't expect him to pay for dinner.
  • Money to Throw Away- Zurg is the richest being in his galaxy. Never mind that nerd, Norbert Q. Klerm and his sniveling whining.
  • Necessarily Evil- Goes right with being a pelagian villain.
  • Overly Long Name- For the sake of people's shortening attention spans, Zurg simply refers to himself as the Evil Emperor Zurg and even that is too long for some people. In extremely rare cases he will allowed to be called by his real moniker, X'iita, but only if you are very close. His real name is, with all bells and whistles attached, X'rghtaal-aat 'so X'iitamee-x'lkoquluuk 'salo xul'Tam. Yeah, thought so.
  • Outgrown Such Silly Superstitions- Religion? What the hell is that?
  • Parental Neglect- Again, what parents?
  • Parental Substitute- His long-deceased idols and guardians, the Grand Overseers-nul and -sul.
  • Pelagian Villain- Zurg can be at times, but he reserves this *gasp* grey-thinking revelation during more sincere moments.
  • Regent for Life- Graces are Graces until death. This can be achieved through natural methods, accidents, or assassination. They cannot be simply voted out; this is where assassination comes into . Note that Graces are not God Emperors.
  • Royals Who Actually Do Something- Being a Grace is not all about leisure and boredom. It often times requires the Grace to engage in multiple folds of government and daily life.They make legislature, enforce that legislature, uphold just about everything, and are even required, in cases of purges and mandatory involvement, to be at the forefront of such operations. While not warriors, Graces are the first, and foremost, of all global or galactic confrontations. Think the human equivalent of "Holy Roman Emperor", but with more checks and balances.
  • Screw the Rules, I Make Them!!- Pretty much on Planet Z, but not all in one sitting. Maybe on Mondays.
  • Sins of Our Fathers- His father authorized the incredibly unethical, but necessary, purge of colony world, Atum (Ah-toom), that glassed both peaceful X'rghthu heretics and Galactic Alliance settlers. Because of this, some human survivors and descendants were butt hurt. One went as far as enacting his own "purge".
  • Space Whale
  • The Sociopath- Thankfully kept under check, especially on PB. However, this side will come out if the situation requires it.
  • The Unpronounceable- X'rghthu, basically. Most species with mobile jaws and one set of vocal chords will most likely not be able to pronounce even ten percent of the language. The percent becomes worse if you have ears.
  • Tin Tyrant- Battle armour is a must when crushing freedom and liberties under the heel of tyrannical oppression.
  • Unequal Pairing- Anyone paired with Zurg will automatically be lower than him. No questions asked.
  • Villainous Breakdown- Uh, Zurg is pretty scary when truly angered. Like a badger. With laser eyes. Yeah.
  • What Is Evil?- Either out of trickster or genuine concerns, Zurg can tear up the morality card and cause certain white knights to spasm all over the Sanctuary.
  • World of No Grandparents- Or anyone, for that matter. Graces do not come into contact family members other than parents to ensure dedication to the demanding duties and responsibilities. Some Graces do not even know their family members.

Invader Zim



Jo Pistonne

  • Be Yourself- Jo says it like it is and doesn't care what other people think about her.
  • Brilliant, but Lazy- Jo is a hard worker, but when she finally gets home it's over. She crashes on the couch and doesn't move a millimeter.
  • Conveniently an Orphan- Because every child from Tradeworld seems to be one. Might or might not cross over with You Killed My Father (and mother, in this case), since Jo does not actively seek revenge but it is unsure what she might do when presented with the opportunity.
  • Curious as a Monkey / Constantly Curious — Jo would often take machines apart as a child and try to put them back together to see how they worked. Come to think of it, she's still curious like that. If a new subject intrigues her, she will ask questions about it—and a lot of them.
  • False Friend: Jo was a solitary and closed person when she first came to Portal Breach for a reason. She once let someone get too close (read: Manipulative Bastard) and nearly paid the price for it.
  • Girl Next Door- The plainest girl you'll ever meet.
  • Good Scars, Evil Scars- Jo has a scar on her right shoulder. No one's probably ever seen it because her shirts conveniently hide it. And she isn't about to mention its existence anytime soon.
  • Good Parents / Deceased Parents Are the Best- Jo has few memories of her parents, but those she has are fond. They were caring and loving, and despite them dying (read: murdered) when she was six, Jo stuck to the few morals they taught her and became who she is today.
  • I Can't Believe a Guy Like You Would Notice Me- Happened once, and she nearly paid for it. See False Friend.
  • Interspecies Romance- With everyne's favorite Evil Emperor.
  • Jade-Colored Glasses- When Jo was younger, she was more of an idealist. She believed that the world could be changed if the right person was in charge. Sadly, as she grew older, she realized how unattainable that was and became more cynical and realistic because of it. But she still tends to be slightly idealistic (read: Knight In Sour Armor).
  • Loners Are Freaks- But Jo got along plenty fine all this time without a lot of friends.
  • Machine Empathy- Jo's got it. Give her some time and she'll know what's wrong with a stuttering engine or an emotional robot. Not to be confused with Technopath.
  • Not a Morning Person- There is a reason Proxy has the morning shifts at the shop.
  • Normal People- No, really. Jo is the most ordinary person you will ever meet. She has no extraordinary powers or dark, hidden secrets. She just does her thing and hopes to make some cash out of it.
  • Pastimes Prove Personality- One of Jo's hobbies is carving, and it's actually not surprising given her occupation. She's good with her hands and finds carving to be a good stress-reliever. Carving wood is a hobby, smelting iron is her job. And she loves doing both.
  • Plucky Girl- Jo is an optimistic and brave individual. Not that saving the world is something she does, but she'll stand up for someone if she thinks they're being wronged. And she's usually a very happy and cheerful person who's rarely in a bad mood.
  • Reluctant Warrior- During the Gamma-O plot.
  • She Cleans Up Nicely- Lose the grease and the huge jumpsuits, and Jo is actually kind of pretty despite the big burrito-loving hips.
  • Starving Artist- Talented mechanic, but belonging to the lowest social scale on Tradeworld.
  • Survival Mantra- "It's no use to think about what might or might not have happened. All you can do is keep moving forwards."
  • Trademark Favorite Food- Burritos. Double-meat, double-cheese. Mmmm~!
  • Weak, but Skilled- Jo may be a squishy human with no powers or super-strength, but she more than makes up for it with being an ace at mechanics.
  • Wrench Wench- Exactly What It Says on the Tin. Kind of overlaps with The Blacksmith and Mr Fix It.
  • You Wouldn't Like Me When I'm Angry- Try to not press Jo's wrong buttons. She's usually very nice and social, but say the wrong thing around her and you might get more than you bargained for.

Judge Fear






Sir Grodus




Washu Hakubi

Wind Waker Link


How well does it match the trope?

Example of:


Media sources: