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Team Rocket

https://static.tvtropes.org/pmwiki/pub/images/1000002044.png
"Steal Pokémon for profit. Exploit Pokémon for profit. All Pokémon exist for the glory of Team Rocket."
Team Rocket motto

The first villainous team in the series, and the villainous team of Red and Blue and Gold and Silver, and their respective remakes. A cruel team of criminals that capture and steal rare or strong Pokémon to sell them, but also perform experiments on them, all to Take Over the World. They are led by Giovanni, who's also the Gym Leader of Viridian City, but stopped running his Gym in favor of leading Team Rocket. Their hideout is located underneath the Celadon City Game Corner.

    General 
  • Ascended Extra: In Gold and Silver, the Rocket Executives looked alike and weren't even named, not unlike the Grunts. It wasn't uncommon to believe that there were only two of them, one male and one female (there was one female, but in fact several males; you fight more than one male Executive during the Goldenrod Radio Tower takeover). The remakes made them into their own characters with individual looks and personalities.
  • Alphabetical Theme Naming: The lower-ranked execs (dressed in the grunts' black uniform) begin with a P, while the higher-ranked execs (in customized white attire) have their initial be an A. Even with their Japanese names, the higher-ranked ones still start with A, while the lower-ranked ones start with a later letter (L).
  • Boss in Mook Clothing: Most Rocket Grunts are not particularly difficult, but in the original RBY, there's one huge exception: in Mt. Moon, you'll find a Grunt with a Level 16 Raticate. Not only is Raticate likely to be faster than anything on your team, it knows Hyper Fang, which hits extremely hard at this point in the game, especially coming from a Normal-type. This Grunt is easily one of the toughest battles in the game relative to when he appears and to make things worse, this battle is unavoidable.
  • The Bus Came Back: They return in Pokémon Ultra Sun and Ultra Moon under the name "Team Rainbow Rocket" after being inactive for around a decade, both in-universe and out (the last game to feature them was HeartGold/SoulSilver).
  • Card-Carrying Villain: Out of all the villainous teams, they are by far the most Obviously Evil. They don't even try to hide their actions behind good intentions; instead they proudly state to potential newcomers and foes alike that their only goal is to use and exploit Pokémon to gain wealth and power, including when the Grunt at Nugget Bridge tries to recruit the protagonist, with his lines getting referenced by Veteran Don in Sun, Moon, Ultra Sun, and Ultra Moon during a reenactment of Nugget Bridge in Malie Garden.
  • Cats Are Mean: Despite not having them during their Kanto and Johto exploits, Pokémon Ultra Sun and Ultra Moon gives them Persian like Giovanni, as well as Meowth for Pokémon Let's Go, Pikachu! and Let's Go, Eevee!.
  • Dark Is Evil: Dress in black uniforms in the games, which are featured in the anime for the nameless Rocket grunts (the main Team Rocket trio dresses in white). In the Unova saga, when the trio were turned into more serious villains, they were given black uniforms as well.
  • Dub Name Change: All executives were given a new name in the English localization, even though Proton's Japanese name was the only one with an obvious reason as to why it was changed (that being that there was already a character named Lance in the English versions).
  • Early-Installment Weirdness: Compared to later antagonists, Team Rocket are the only ones who are openly, unabashedly evil, with later teams believing they were doing the right thing, or at least putting up a similar facade. On the other side of the coin, their motives are far more mundane compared to later teams until Team Skull — they're a fantasy Yakuza in their operations. At no point in the original game canon is controlling an Olympus Mon their goal, however in many anime and manga they are involved in either creating or trying to tame Mewtwo. This finally makes its way back into the games in Gen VII when Giovanni has Mewtwo as his Signature Mon.
  • The Guards Must Be Crazy: They are notoriously bad at guarding places or items. In the Rocket HQ under the Rocket Corner, a notable Rocket Grunt loudly exclaims that he dropped the Lift Key after he gets defeated, and doesn't bother to pick it up. In Saffron City, the Grunt guarding the Silph Co. entrance is found to be asleep on duty, allowing the player to sneak past him and liberate the company from Giovanni.
  • The Hedonist: "We're not always evil. We just do whatever we want!"
  • Kick the Dog: They explicitly killed a Pokémon in the original games, with the Pokémon Tower portion of those games' plot having the player calm its restless spirit.
  • Legion of Doom: After being reinstated as Team Rainbow Rocket, Giovanni recruits alternate universe versions of other evil team heads into his new organization.
  • The Mafia: They are made to invoke this as a Cultural Translation in the localized dubs.
  • Mundanger: Compared to later villainous teams, which often sought to catch and harness the power of Legendary Pokémon, Team Rocket is relatively down-to-earth as a fantasy yakuza/mafia-type group (though adaptations tend to give them a connection to Mewtwo). This is subverted in Ultra Sun and Ultra Moon where they become a multiverse-hopping Legion of Doom as Team Rainbow Rocket.
  • Poison Is Evil: They're villains and commonly use Poison-type Pokémon in their groups, including Ekans and Koffing. Pokémon Let's Go, Pikachu! and Let's Go, Eevee! gives them the part Poison-types Gastly and Haunter as well.
  • Poisonous Person: A vast majority of the Pokémon they use are Poison-type with the most notable examples being the Zubat, Koffing, and Grimer lines. The female grunts occasionally add the Ekans and Oddish lines in their ranks as well.
  • Poor, Predictable Rock: An overwhelming majority of Rocket's staff uses Poison-type Pokémon, with a few different types thrown in occasionally.
  • Rainbow Motif: Their appearance as Team Rainbow Rocket in Pokémon Ultra Sun and Ultra Moon gives them a rainbow-colored background when they challenge the player, and a logo adorning their headquarters is colored likewise. Coincidence or not, it matches the Rainbow Badge from their old base of operations, Celadon City.
  • Recurring Boss: Three of the Rocket Executives in the remakes of Gold and Silver are encountered at various spots, but all three are found and battled for a second time when Team Rocket takes over Goldenrod Radio Tower.
  • Slasher Smile: The male Rainbow Rocket Grunts in Ultra Sun and Ultra Moon bare their teeth in their pre-battle shots.
  • Take Over the World: A Silph employee says that Team Rocket's ultimate end goal is to rule the world by using Pokémon.
  • Theme Naming: All four Executives are named after real-life launch vehicles or missiles, both in the Japanese and North American versions.
  • Unique Enemy: A Juggler helps them take over Silph Co. Presumably intended to catch the player off guard, he has a Kadabra and Mr. Mime.
  • Yakuza: In the original Japanese. They seem to operate openly in Celadon City (so openly a child can walk into the office where they organize their shipments for the casino's Pokémon prizes), while they are clearly invading the neighboring Saffron.

Introduced in Red, Blue, and Yellow

    Giovanni (Sakaki) 

Giovanni / Sakaki (サカキ sakaki)

Voiced by: Akio Ōtsuka (Pokémon Generations, Japanese), Richard Epcar (Pokémon Generations, English), Kouji Ishii (Pokémon Masters, Japanese), Andrew Russell (Pokémon Masters, English)

Viridian City Gym Leader — The Self-Proclaimed Strongest Trainer!note 

https://static.tvtropes.org/pmwiki/pub/images/lgpe_giovanni.png

The enigmatic boss of Team Rocket. Giovanni's organization causes trouble around Kanto, which culminated in their takeover of the Saffron City Silph Co. building in an attempt to steal their greatest invention, the Master Ball. He's later discovered to be pulling a double duty as the Leader of the Viridian Gym, which he specializes in Ground-type Pokémon. Following his defeat to Red, Giovanni disbands Team Rocket, and then goes into hiding by the time of the Johto games. He plays a role in HeartGold and SoulSilver, which is where he's revealed to be the father of Silver.


  • Adaptational Wimp: In Pokémon Red and Blue, his gym battle finisher is a full-grown Rhydon, but in Pokémon FireRed and LeafGreen, it's an unevolved Rhyhorn.
  • Affably Evil: Sure enough, he's a ruthless, selfish and power-hungry crime lord but it doesn't prevent him from being a benevolent boss to his grunts, having loved ones such as his son, being graceful upon defeat, respecting his opponents if they prove their strength (to the point of apologizing for condescending them), being an insightful and open-minded person and so on.
  • Arrogant Kung-Fu Guy: In Generation V. Ironically, he's actually softened compared to previous generations, as he's already given up trying to resurrect Team Rocket after either Ethan or Lyra kicked his butt in the generation before.
  • Badass Fingersnap: In Ultra Sun and Ultra Moon, he snaps his fingers as he orders his Pokémon to attack.
  • Badass in a Nice Suit: He's always sharply dressed and is the most powerful trainer in Team Rocket.
  • Badass Longcoat: In HeartGold and SoulSilver, doubles as a Black Cloak.
  • The Bad Guy Wins: In Masters, after letting Mewtwo go wild with the accumulated Sync Stone energy, Giovanni manages to make it obey his commands by reaching a mutual agreement and Mega Evolves it into Mega Mewtwo Y. He then proceeds to defeat the player and a cavalry of Kanto Sync Pairs (including Red) before escaping to continue his plans on Pasio.
  • Big Bad: He's the one behind all of Team Rocket's shenanigans in the first generation, and the one who gathers together every other Big Bad in the series to form Team Rainbow Rocket in the seventh.
  • Bookends: In Pokémon Red and Blue, Giovanni's Gym is the first gym the player encounters and the last they complete.
  • Breakout Villain: Despite only appearing in the first game three times for brief boss encounters, his role as the original Big Bad of the series has led to Giovanni becoming one of the most prominent human characters in the franchise, even serving as the True Final Boss in Ultra Sun and Ultra Moon.
  • Cats Are Mean: Frequently associated with the mean and aggressive Kantonian Persian and Mewtwo, while being a ruthless crime boss with goals of world domination.
  • Card-Carrying Villain: Doesn't even bother to try and hide the fact that he's Obviously Evil and wants to take over the world. Especially in the Rainbow Rocket episode.
  • Character Catchphrase: He likes to threaten his enemies by telling them they will face "a world of pain". He does this in his second battle in Red and Blue, his first two battles in their remakes, his battle in the World Tournament in Black 2 and White 2, and the battle with him in Ultra Sun and Ultra Moon.
  • Climax Boss:
    • The second battle, in Silph Co., counts as much as his Gym battle. It is the last mandatory thing the player does before the Plot Tunnel closes,note  and all that is left in order to reach the Pokémon League is 1) beat Sabrina, 2) reach Cinnabar Island (accessible by one of the simplest routes in the game), 3) retrieve the Secret Key from the (short) Pokémon Mansion and fight Blaine, and then 4) just Fly to Viridian City and take on Giovanni immediately. Compared to how much time is spent between each of the first six Gyms, the last two can be beaten in very quick succession. More importantly, after liberating Silph, Giovanni is the only Rocket left (until the sequels and remake).
    • There is also, of course, his Gym battle, in the player takes on Giovanni both as The Remnant of Team Rocket and as the strongest Gym Leader in the region. Defeating him here is the last box to check before the player gains the full right to challenge the Pokémon League.
  • Corrupt Corporate Executive: Giovanni sometimes refers to his criminal activities or Pokémon training in general as "business"; whether he uses the term as a pretense of dignity or really does see his criminal operations primarily for economic profit can depend on the scene or adaptation. His animated adaptations in Pokémon: The Series and Pokémon Origins are criminal businessmen motivated by Greed.
  • Depending on the Artist: The aesthetic and demeanor in Giovanni's game sprites and character art floats between intimidating, mysterious, and classy, with different pieces of art leaning to a greater or lesser extent depending on the exact depiction. When depicted in shadow, he leans toward mysterious and intimidating, but when brightly lit he leans more toward classy.
  • Diabolical Mastermind: Pretty much his sole defining feature, until you battle him at the Viridian Gym.
  • Dimensional Traveler: In Ultra Sun and Ultra Moon, he gains the ability to travel across dimensions and brings along various team leaders from alternate dimensions. Giovanni himself is still suggested to hail from the game's native universe, but leaves it after his defeat. Pokémon Masters shows what happened afterwards.
  • Disappeared Dad: To Silver.
  • The Don: Later games give him a fedora and corsage (and matching Honchkrow) to complete the imagery, which makes him "Don Giovanni."
  • Dragon Tamer: At the Pokémon World Tournament in Black and White 2, he can use the Dragon/Ground Garchomp in Type Expert and World Leaders.
  • Evil Cannot Comprehend Good: Masters has him subvert this in a lobby conversation, stating he can understand where the protagonist is coming from. In fact, he states he's actually fine with them having different views, since 'that's how things get done in a business'. It's not surprising, however, given that he has his good aspects.
  • Even Evil Has Loved Ones:
    • While he's not the best father by a long shot, outright abandoning his son to go become stronger, he still does seem to care about his son, even trying to explain himself to him before leaving and hopefully saying "One day, you'll understand" at the end of the conversation. This eventually puts him in contrast with Ghetsis in the latter's Pokémon Masters event. When Giovanni sees Silver bring out Ho-Oh, he immediately backs down, both because he knows it's a sunk cost at this point since Kyurem and Zekrom have escaped but also because he's found something to be proud of that day. In contrast, Ghetsis refuses to even consider the idea of reconnecting with his son, continuing to heartlessly belittle him before escaping with Kyurem, despite N and Nate going back to protect him and Kyurem from Giovanni.
    • In terms of his Pokémon, he is indicated to be particularly close to his Persian, Nidoking, and Mewtwo. The Let's Go games see him keep a portrait of Persian in his office and official art from the trading card game features him being physically affectionate with it. In Masters, Giovanni suggests he has a personal attachment to his Nidoking, given that he has been taking care of him since his days in Kanto, and cannot provide a direct answer when asked if he would give Nidoking up for the sake of a scheme. Lastly, Ultra Sun and Ultra Moon, Giovanni's Mewtwo is shown to capable of Mega Evolution, implying a bond between the two that is ultimately made explicit in Masters, such that it allows Giovanni to talk it down while it is on a rampage.
  • Fallen Hero: Implied to be this. He was a Gym Leader before forming Team Rocket, seems to have genuinely enjoyed being one as he appears to feel nostalgic for his past when he gives his TM and claims it to be a gift for any trainer who wishes to take on the challenge of the Pokémon League that he made when he was a Gym Leader, implying that he wasn't evil back then. So, one can wonder what made him give up his respectable job to run a criminal organization that actively abuses and steals Pokémon around the world.
  • A Father to His Men:
    • In the Celebi event, Giovanni stresses the importance of being able to lead and handle the power of a bundled group of people, blaming himself for not making the best use of his grunts' potential and causing Team Rocket's downfall.
    • He also values teamwork and steps down from his position when he feels he failed his subordinates.
    • When the Nugget Bridge challenge is recreated in Malie Garden in Gen VII, Veteran Don (who is implied to have been the same Grunt at the original bridge) wonders how Mr. Giovanni is doing, implying a strong sense of respect towards him.
    • Further, a number of the Rainbow Rocket grunts sing his praises, and express a desire to support him and not let him down.
  • Fedora of Asskicking: He wears a fedora in Pokémon HeartGold and SoulSilver and Pokémon Black 2 and White 2, fitting the leader of a mafia-esque villainous team. In Masters, he dons a purple fedora for his Sygna Suit version.
  • Five-Second Foreshadowing: In Pokémon Red and Blue, Viridian Gym uses the same spiraling teleport tiles as the Team Rocket Hideout. Guess who the Gym Leader is.
  • Foreshadowing:
    • In Pokémon Red and Blue, the Rocket Boss uses Rhyhorn and members of both Nidoran lines in battle, all three of which are Ground-types when fully evolved and are also seen on the Viridian Gym Leader's team.
    • The Team Rocket Hideout BGM features a Dark Reprise of one of the movements from the BGM for Viridian Forest. Giovanni, the leader of Team Rocket, is also the Viridian Gym Leader.
  • Fragile Speedster: His Dugtrio is far less tanky than his other Mons, but has the highest speed of anyone on his team.
  • Go-Karting with Bowser: He is an opponent in the Pokémon World Tournament in Pokémon Black 2 and White 2 despite his criminal past. As of the October 2023 update of Pokémon Masters, he is able to be invited to the Trainer Lodge.
  • Graceful Loser: Giovanni tends to take even costly defeats fairly well:
    • In the Kanto games, he accepts his first and last defeats gracefully and abandons his ambitions for the time being to improve himself as a trainer after his final defeat. During the Celebi event, he even tells his son that one must accept defeat before they can move on.
    • When he makes his grand reappearance in Ultra Sun/Moon, he bows out gracefully on defeat, but still begins plotting for future conquests before he disappears into an Ultra Wormhole.
    • In the final chapter of the Villain Arc of Pokémon Masters, once Hoopa Unbound is Brought Down to Normal again, he doesn't waste any time simply giving up, since his whole plan failed the moment Hoopa lost its Unbound form and returned all the Legendary Pokémon from Team Rocket to their dimensions. However, it also turns out that Giovanni has another unrevealed scheme in hand and takes his leave through Mewtwo warping him away.
  • Greater-Scope Villain:
    • In the Johto games, every crime that Archer, Ariana, and the rest of Team Rocket commit is done in his name and to facilitate his return—but he remains unseen in the main story, and in the remakes, he is only available to battle long after the main conflict has ended (as an optional event battle, at that). Also, your rival in those games is his son, and his nasty personality is a direct result of the poor way Giovanni brought him up.
    • Masters sets him up as the overarching villain of the Villain Arcs, either playing a behind-the-scenes role or taking an active role.
  • I Control My Minions Through...: Loyalty. Team Rocket is so loyal to Giovanni that in Pokémon Gold and Silver The Remnant all but conquers a city to seize its radio tower and use it to beg his return.
  • Karma Houdini: In Pokémon Ultra Sun and Ultra Moon, he's forced to pull back from his attempt to invade the player's world, but is ultimately not stopped and merely leaves to pick another world to invade.
  • Know When to Fold 'Em: After losing control of Hoopa-Unbound during the final chapter of the Villain Arc of Pokémon Masters, he concedes defeat to the player, Paulo, and Tina. While he states that he might be able to defeat them if they were to continue battling, there wouldn't be any point since he would still have to contend with the other organizations and their allies on Pasio.
  • Late-Arrival Spoiler: His identity as the Viridian City Gym Leader. It was originally a twist as nobody in-game actually knew who the final Gym Leader was and the Gym trainers use various types. Even the official strategy guide kept his identity hidden. Nowadays, it's basically public knowledge.
  • Mama Bear: Somewhat counter to what might be expected for a scary man like him, when the player confronts Giovanni in the role of Rocket Boss, he favors tough maternal monsters like Kangaskhan and Nidoqueen.
  • Manipulative Bastard: His method of work that he exploits in Pokémon Masters in its Villain Arc, manipulating every other organization and their leaders to further his own schemes. The same goes to manipulating even trainers like Paulo.
  • Man of Wealth and Taste: The most well-dressed gym leader (and evil organization head) in the series, quite cultured, and nothing short of polite-yet-threatening to anyone who stands in his way. But still a diabolical mastermind with dreams of world domination.
  • Meaningful Name: His name is pronounced GEO-vanni. The name indicates both his occupations: a Mafia Boss and a Gym Leader of Ground-type Pokémon. His stance as The Don also ties in — don means "tooth" in ancient Greek and is used in the names for a lot of dinosaurs. Giovanni happens to own several dinosaur-like Pokémon, such as Rhydon and Nidokingnote . The term don also manages to incorporate the Japanese character 土 do (meaning "ground"), tying in yet again with Giovanni's type specialty, and many Ground-type Pokémon have don somewhere in their names.
  • Mighty Glacier: His Rhyhorn and Rhydon. And Rhyperior.
  • Mons as Characterization:
    • A ruthless businessman whose Signature Mon in Ultra Sun and Ultra Moon is the similarly ruthless Mewtwo. Giovanni himself even acknowledges their similarity in Masters and it becomes the key to forging a bond with Mewtwo and, subsequently, allowing it to Mega Evolve.
    • While Ultra Sun and Ultra Moon and other games up his threat scale, in Kanto and Johto-based games as a mob boss he is the most grounded of villain team leaders, and fittingly uses Ground-Type pokemon.
  • Multiversal Conqueror: As of Ultra Sun and Ultra Moon he has evidently escalated from attempting world conquest to multiverse conquest thanks to his ability to travel dimensions.
  • My Greatest Failure: To the point that he abandoned his own son to train in order to beat Red. Losing to Ethan/Lyra pushes him over the Despair Event Horizon, and he leaves in a stuttering wreck, abandoning his attempted revival as the boss of Team Rocket. He gets better by Gen V, however.
  • Mythology Gag: In Pokémon Ultra Sun and Ultra Moon, he has Mewtwo at his beck and call. Of course, his anime counterpart also controlled Mewtwo for a small while, being responsible for its creation (as was his Pokémon Adventures counterpart).
  • Noble Demon: He treats opponents as worthy opponents and appears to care for his underlings, retreating at the end of FireRed/LeafGreen because he feels he has "betrayed their trust". This extends to his Ultra Sun and Ultra Moon version, where instead of raging at being defeated he compliments the protagonist on their skill, says he enjoyed the battle and leaves without a fuss or even a further threat. Despite being described as "pure evil" by Ghetsis, Giovanni clearly has a code of behavior he adheres to.
    • In Pokémon Masters, he claims to not take any pleasure in hurting people for no reason, especially trainers who show so much promise, such as the Player Character and is waiting for them to grow strong enough to face him before enacting any evil scheme. This may have been the reason he wasn't as harsh on Paulo when Giovanni first beat him, because he saw some potential in him to further Giovanni's own schemes. This is later proven right when Paulo falls straight into Giovanni's scheme to take Hoopa Unbound away from him.
  • Olympus Mons: In Ultra Sun and Ultra Moon, he owns a Mewtwo that can Mega Evolve.
  • One-Hit Kill: His Rhydon in the original Red and Blue knows both Horn Drill and Fissure. Also, his Rhyhorn in those games knows Horn Drill, while his Dugtrio in Yellow knows Fissure. When he is defeated, he also gives out TM27, which contains Fissure.
  • Optional Boss: Became the first event Trainer when the remakes added an optional battle in HG/SS with him with an event Celebi to access him.
  • Parental Neglect: Implied to be a practitioner of this. He never acknowledges his son's existence in the original games or the remakes, abandoned the kid after being defeated by Red and prioritized his pride over raising him. His son is rightfully ticked off at him about it.
  • Pet the Dog:
    • Although he didn't do the kid any favors abandoning him, it's clear that he does care about Silver and wasn't happy about it, attempting to explain his actions before leaving. Also, after seeing Silver bring out Ho-Oh during Ghetsis' event in Pokémon Masters, he immediately retreats, for pragmatic reasons as well as implying he's proud of his son for winning over Ho-Oh.
    • He is apparently not a Bad Boss, and in fact steps down from active leadership because he feels he has betrayed his followers' trust having lost to an eleven-year-old.
    • His Mewtwo can Mega Evolve, which at bare minimum would imply some form of bond between the two to exist. This becomes explicit in Masters, where Giovanni's strong bond with Mewtwo is established through their "shared penchant for evil".
    • He made a TM containing a very powerful Ground-type move just to give it as a gift to young trainers for their Pokémon League challenge when he ran his Gym.
  • Pragmatic Villainy: He wants to take N's Zekrom and Ghetsis' Kyurem for himself in Masters before Ghetsis gets his hands on Zekrom, which would technically stop Ghetsis from becoming a threat. However, Giovanni states he is only doing this because he knows that Ghetsis would come after him once he has both Legendary Pokémon in hand to enroll his minions.
  • Rank Scales with Asskicking: He's the head of a criminal group and the final Gym leader. Of course, this trope is in effect. Played with in the event battle with him in HG/SS. His team is on-par with the Elite Four in level, but weaker than the Kanto leaders and the Elite Four in their rematches. So, having gone down in rank, he is no longer as proficient an asskicker.
  • Recurring Boss: Fought three times in the original games, as well as the remakes. The third time, he's a Climax Boss, as he's the eight Gym Leader of Kanto and thus the last major story opposition before the Elite Four.
  • Right-Hand Cat: Downplayed in comparison to his anime counterpart, but Persian has still become one of his signature Pokémon and is even depicted alongside him in his Let's Go artwork, giving this impression. For what it's worth, there is also the fact Mewtwo is on his team in a couple of appearances, though the right-hand implied there would be in a rather different sense.
  • Rule of Three: In Pokémon Red and Blue, Giovanni is battled three times.
  • Signature Mon: Constantly played with.
    • The Rhyhorn line appears on almost all of his teams in the main series, as well as in merchandise and Masters.
    • He often uses at least one member of the Nidoran line. Nidoqueen is his final Pokémon in all his Silph Co. battles and his strongest in his battle at Tohjo Falls. Nidoking, meanwhile, once tied as his strongest team member during his gym battle in Yellow, was his strongest fully-evolved Pokémon in his gym battle in Fire Red and Leaf Green, and is the subject of Giovanni's Sygna Suit in Masters, where he admits that he may have an attachment to him.
    • In homage to Giovanni's anime counterpart, both Yellow and Let's Go saw Persian replace Kangaskhan as the sole Pokémon to deviate from his type specialty. It even appears with him during the gym encounters of both games, though it is only an opponent in one of them, and is the only fixed member of his team in Pokémon GO. Persian returns in Masters as well as part of Giovanni's Classic variant.
    • Mewtwo supplants all of his previous partners as the final Pokémon of his alternate universe counterpart, even appearing as part of his default Sync Pair in Masters, and that's before Giovanni is able to form his own twisted version of a bond with it.
  • Signature Move: His TM move as a Gym Leader is Fissure, which his Rhydon knew in Red and Blue, and which his Dugtrio featured in Yellow. The remakes replaced Fissure with Earthquake.
  • Starter Villain Stays: Zigzagged. While Giovanni does not play another role as an antagonist after his initial role until FireRed and LeafGreen and a minor antagonist in HeartGold and SoulSilver, he regularly appeared throughout the series, even in Black and White 2 despite his rather notable criminal record, he then is the main antagonist of Ultra Sun and Moon's post-game as he leads Rainbow Rocket, and is a significant antagonist in Pokémon Go and Pokémon Masters as well. This makes him the most reoccurring villain in the series, even reappearing more than the likes of Red and Blue!
  • Super Mob Boss: By the later games, he's gone from being crime lord to multiversal threat capable of commanding other series villains and possessing Mewtwo as his Signature Mon.
  • Super Mode: In Ultra Sun and Ultra Moon, he can Mega Evolve his Mewtwo into Mega Mewtwo; the form he uses depends on the version (X in Ultra Sun and Y in Ultra Moon).
  • Token Evil Teammate:
    • While Koga may have a slightly sadistic streak, no other Gym Leaders are involved in a Mafia-style group that tries to seize fossils, lay siege to Silph Co., or run an illegal smuggling operation. Or, for that matter, kill Pokémon.
    • Even when recruited in Pokémon Masters, he plainly admits that he's still scheming evil plans while your role is to keep an eye on him to make sure he doesn't do anything shady under your watch.
  • True Final Boss: Being the Big Bad and final opponent of Episode RR in Ultra Sun and Ultra Moon, he serves as this for the game as a whole.
  • Villainous Friendship: Has this with his Mewtwo and Nidoking, who he's bonded with and values despite his overall view and attitude towards Pokémon as tools:
    • He can Mega Evolve his Mewtwo in Ultra Sun and Ultra Moon, which would be possible only if there was a strong bond between the two. And during the Kanto chapter of the Villain Arc in Pokémon Masters, he claims that that they have formed a strong bond because of their mutual goals and that both of them share a "proclivity for malice" and manages to bring Mewtwo back to its senses when it loses its mind (because of all the power he drew out of it) just by talking to it.
    • In the case of his Nidoking, he outright states he's been raising that Nidoking since his time in Kanto, and muses they have a strong bond as a result, even hesitating when asked by the player if he would sacrifice Nidoking for the sake of a scheme. Lance even remarks that Nidoking is another Pokemon that accepts Giovanni's evil. Lastly the Sygna Suit Giovanni uses is meant to strengthen their bond.
  • Villain with Good Publicity: Inverted — People know he's the leader of Team Rocket but don't seem to know that he's also a Gym leader, presumably because he's been absent from his Gym for a very long time.
  • We Can Rule Together: In Pokémon Masters, he proposes that Paulo join forces with Team Rocket now that he has proved himself strong enough to command Hoopa Unbound to wreck havoc on Pasio. Paulo turns down the offer, because his aim was to take down all evil (and former evil) organizations and decides to bring him down. However, Giovanni uses the power of his own sync stone to easily bring Hoopa Unbound to his side and disarms Paulo completely, mocking him that he could've at least pretended to work with Team Rocket for a better chance at striking Giovanni when he'd least expect it.
  • Weaksauce Weakness: As a Gym Leader specializing in the Ground-type, many of his Gym Pokémon suffer a devastating weaknesses to the same Grass and Water-types that vex Brock's team near the start of the game. He doesn't suffer it quite as badly though, since he has Poison/Ground-types in Nidoking and Nidoqueen that take neutral damage from Grass-type attacks.
  • Worthy Opponent: Generally treats the Player Character this way:
    • In the Generation I games, after you defeat him for the third time, he seems satisfied with the battle, promises to better himself so he can meet you again, gives the eighth badge to let you challenge the Pokémon League and a TM. The Let's Go games have him outright apologize to you for condescending to you as a child when you beat him the first time, and unlike other games where he drops the Silph Scope on retreating, he gives it to you as a gift.
    • In Ultra Sun and Ultra Moon he seems outright pleased at having lost to such a powerful trainer.

    Jessie and James (Musashi and Kojirō) 

Jessie and James / Musashi (ムサシ musashi) and Kojirō (コジロウ kojirou)

https://static.tvtropes.org/pmwiki/pub/images/jessie_and_james_lets_go.png
A recurring duo of Team Rocket members made distinct by their unique designs and white uniforms, plus a Meowth to make them the iconic Terrible Trio. They appear in various locations in the Kanto region in Yellow and the Let's Go games, only to be defeated by the player.

Originally debuted in the anime. See the character page for their original incarnations here.


  • Adaptational Badass: In Pokémon Yellow, Meowth will fight the player as a Pokémon unlike his anime counterpart who prefers to stay out of the fight due to being laughably weak. He also knows Pay Day, a move that the anime Meowth is infamous for not knowing (with an entire episode dedicated to that fact). Averted in the Let's Go games where Meowth is The Unfought.
  • Adaptational Nonsapience: Meowth doesn't talk like his anime counterpart and is treated more like a pet than an equal member of the Terrible Trio. What's jarring is that Pokémon in the past can form words and phrases in text boxes.
  • Adaptational Wimp: Meowth goes from a fighter in Yellow to a bystander who'll flee with Jessie and James once their Pokémon are knocked out. This is however closer to the anime Meowth who is not a fighter.
  • Bait the Dog: Jessie uses Blatant Lies to get the young Cubone to voluntarily follow the Terrible Trio to the HQ.
  • Bash Brothers: Their two only battle Pokémon are both male and are always sent out together and have moderately good teamwork.
  • Bodyguarding a Badass: In some encounters with them, they are tasked with guarding the room where Giovanni is located in.
  • Canon Immigrant: Were initially introduced in the anime most likely to avoid using a faceless horde of Mooks as The Heavy, as actual admins weren't a thing in Gen I.
  • Divergent Character Evolution: In the original Gold and Silver, the top Admins seemed to be loosely based on Jessie and James, sharing a couple of their signature Pokémon, bearing a physical resemblance to them, and being depicted as the new leaders of Team Rocket after Giovanni's defeat. The remakes of Gold and Silver gave the Admins distinct names and new appearances that made it clear they certainly were not Jessie and James, and they've since appeared alongside each other in other media. James lampshades this in Let's Go, when he comments on how both he and Archer use Weezing, and he's surprised that an Admin shares his Pokémon preference.
  • Dual Boss: Averted in Pokémon Yellow where double battles weren't established in the gameplay yet. Played straight in Pokémon Let's Go, Pikachu! and Let's Go, Eevee! where they even use moves like Acid and Poison Gas, which are capable of hitting both of your Pokémon simultaneously.
  • Elite Mooks: Their different outfits and implied authority over the grunts suggests them to be this, at the very least.
  • Gasshole: The Koffing line, which specializes in gas-based poison.
  • Goldfish Poop Gang: Their overall threat level.
  • Guys Smash, Girls Shoot:
    • Inverted. In battle Jessie's Arbok (who is ironically male) uses physical moves, while James' Weezing specializes in special attacks.
    • Played Straight in the first battle where Ekans mainly uses Acid and seldom remembers to use Wrap, while Koffing spams Tackle and less often uses Poison Gas.
  • Irony: Their anime incarnations, especially early on, relished in ganging up on others in Pokémon battles. In Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, they are some of the few opponents the player(s) can't gang up on.
  • Mook Lieutenant: Just about the most generous estimation of their ranking in the organization, as they simply can't be deemed as big enough threats to qualify as Co-Dragons. Interestingly, they do have a high enough ranking in the organization to be seemingly entrusted with overseeing the grunts during the Mt. Moon operation instead of doing the heavy lifting alongside them, and also to force Mr. Fuji to make new and stronger Pokémon for Team Rocket.
  • No Name Given: Neither Jessie nor James are named in Pokémon Yellow, being referred to only as "Rocket" in battle. Averted in Let's Go, which uses their names constantly.
  • Non-Elemental: Meowth, who is actually used as a third Pokémon in battle by them in Pokémon Yellow.
  • Poison Is Evil: Both of them use Poison-type Pokémon and happen to be villainous.
  • Recurring Boss: Even though this incarnation of them isn't obsessed with the player's partner Pikachu/Eevee, they are fought four times in various locations.
  • Reptiles Are Abhorrent: Jessie uses the Ekans line.
  • Something about a Rose: James still carries his trademark rose.
  • The Unfought: Meowth is this in the Let's Go games, as neither Jessie nor James field him in battle. Averted for Yellow though as he is part of their team composition.
  • Warm-Up Boss: Fought shortly before the first two battles against Giovanni.

Introduced in Gold, Silver, Crystal, and HeartGold & SoulSilver

    Archer (Apollo) 

Archer / Apollo (アポロ aporo)

https://static.tvtropes.org/pmwiki/pub/images/rsz_archer_hgss_9.png

Voiced by: Christian La Monte (Pokémon Masters - EN), Koji Takahashi (Pokémon Masters - JP)
A Team Rocket Executive who serves as Giovanni's right-hand man. After Giovanni disappeared following his Kanto plans going up in smoke, Archer took over the remnants of Team Rocket to build back up in the Johto region. Their plans culminated in taking over the Goldenrod City Radio Tower in the hopes that calling out to their leader will bring Giovanni back to them should he realize that Team Rocket's still around.
  • Adaptational Early Appearance:
    • The Rocket Warehouse dungeon in Pokémon FireRed and LeafGreen is a big Call-Forward to Pokémon Gold and Silver, and the last two Team Rocket members are prequel versions of the Rocket Admins in charge of the Mahogany Hideout (Ariana) and Goldenrod Radio Tower takeover (Archer), respectively.
    • Archer appears as an Admin of Team Rocket in Let's Go Pikachu! and Let's Go Eevee!, marking his first named appearance in Generation I era, when the Admins including Archer were introduced in Gen II. This is even earlier than the first example, as here Archer appears as part of the main story, rather than as The Cameo in the post-game.
  • Ascended Extra: In regards to the Kanto games. In FRLG, he only appears in the postgame, but Let's Go Pikachu! and Let's Go Eevee! have him appear in the main story as Giovanni's right-hand man.
  • Big Bad: He's the leader of Team Rocket in the Johto games.
  • The Cameo: The male Admin in FireRed and LeafGreen seems to be him, due to team similarities and his desire to bring back Team Rocket.
  • Climax Boss: He's faced at the top of the Radio Tower to finally end Team Rocket's scheme.
  • Contrasting Sequel Antagonist: With his boss Giovanni in the prequels. Unlike Giovanni who is a formidable trainer capable of battling the player by himself and is the mastermind of everything that happened three years ago, Archer is weak on his own and he only desire his leader's comeback. Despite Archer's status as the Dragon Ascendant and the Big Bad of his game, Archer is a lesser threat than Giovanni in terms of the scale of their end goals.
  • Divergent Character Evolution:
    • His design is based off the male Executive from Gold and Silver; he originally shared this generic design with the Executives that became Proton and Petrel in the remake, but the latter two got new designs as seen above.
    • It should be noted that Archer and Ariana — in their original GSC forms — were pointedly reminiscent of James and Jessie, respectively, especially with regard to their team selection, as Archer had a Koffing and Ariana used an Arbok. Even when HGSS refashioned them into their own characters, the deliberate choice of white uniforms and blue and red hair color seemed to invoke their "heritage", in a kind of divergence nod.
  • The Dragon: Takes the role of the traditional right-hand man for Giovanni in Pokémon Let's Go, Pikachu! and Let's Go, Eevee! .
  • Dragon Ascendant: With Giovanni in hiding during the events of Gold and Silver, Archer has taken up interim leadership of Team Rocket. However, his ambitions are still fully motivated by his Undying Loyalty to Giovanni and he wishes to see him come back and lead them.
  • Flat Character: Even compared to the generally thin standards of Pokémon characters, Archer is given very little characterization outside of his Undying Loyalty to Giovanni.
  • Graceful Loser: Defeated by the player, Archer curses his lack of strength to reunite Team Rocket and restore it to its former glory, but he immediately disbands Team Rocket and never gives the player any trouble thereafter.
  • Hell Hound: His Houndour and Houndoom.
  • Light Is Not Good: Like Ariana, his outfit is white, but he's quite villainous.
  • Recurring Boss: Averted; he's fought only once in HeartGold and SoulSilver, while the other Admins are each faced twice. Played straight in Let's Go Pikachu! and Let's Go Eevee! where he is fought two times through the course of the main story and has an optional third battle in the post game.
  • Signature Mon:
    • Houndoom, which is used in the Johto games and for his cameo appearance at the Rocket Warehouse. Houndoom joins him again in Masters, where it is revealed that, as a Houndour, he was gifted to Archer by Giovanni.
    • Since Houndoom isn't in Let's Go Pikachu! and Let's Go Eevee!, he initially uses Golbat as his last Pokémon before switching to Weezing for his subsequent matches.
  • Take Up My Sword: In a sense; the male Rocket Admin which he was based off of in Stadium 2 has a Persian in reference to Giovanni's Persian.
  • Undying Loyalty: Towards Giovanni. Despite being the head of a major crime syndicate by the events of the second generation, the crux of Archer's plan is to reinstate Giovanni as the head of Team Rocket, and his Boss Banter has him stressing Giovanni's importance (and begging his forgiveness upon defeat).
  • We Will Meet Again: When you beat him in the post game in Let's Go, he declares he will go to another region and rebuild Team Rocket there.

    Ariana (Athena) 

Ariana / Athena (アテナ atena)

https://static.tvtropes.org/pmwiki/pub/images/rsz_ariana_hgss.png

Voiced by: Amber Lee Connors (Pokémon Masters - EN), Michiko Kaiden (Pokémon Masters - JP)
The second highest Team Rocket Executive after Archer.
  • Ambiguously Related: With the confirmation that Silver is indeed Giovanni's son, the identity of his Missing Mom has become a Riddle for the Ages. Assuming a Strong Family Resemblance, this would narrow the pool of candidates to striking redheads who have a relationship with Giovanni—a description Ariana fits to a T, even before noting that the shape of her hair is also similar to Silver's. However, Ariana's relationship with Giovanni has never been discussed, nor does she speak of him like a lover, leaving the case unsolved.
  • Adaptational Early Appearance: The Rocket Warehouse dungeon in Pokémon FireRed and LeafGreen is a big Call-Forward to Pokémon Gold and Silver, and the last two Team Rocket members are prequel versions of the Rocket Admins in charge of the Mahogany Hideout (Ariana) and Goldenrod Radio Tower takeover (Archer), respectively.
  • Armor-Piercing Response: In Pokémon Masters, she fight Agatha's Arbok with her own but loses without even landing a hit, complaining about getting beaten. Agatha then points out that she's a spoiled woman who doesn't have a desire to surpass her boss Giovanni, and then Agatha guesses correctly that Ariana was then thinking Agatha wouldn't hold a candle to Giovanni.
  • The Baroness: Mocks the player as "baby," threatens them before battle, and is cold and sinister.
  • The Cameo: The female Rocket Admin of the Sevii Island Branch in FireRed and LeafGreen appears to be her, due to team similarities and the branch's research on radio waves to evolve Pokémon.
  • Dark Action Girl: She is essentially the strongest female trainer in Team Rocket.
  • Divergent Character Evolution: It should be noted that Archer and Ariana — in their original GSC forms — were pointedly reminiscent of James and Jessie, respectively, especially with regard to their team selection, as Archer had a Koffing and Ariana used an Arbok. Even when HGSS refashioned them into their own characters, the deliberate choice of white uniforms and blue and red hair color seemed to invoke their "heritage", in a kind of divergence nod.
  • The Dragon: To Archer in the reborn Team Rocket, as the second most powerful Admin.
  • Dragon Ascendant: Played with. She claims to be the official interim boss in Giovanni's absence, but Archer is the one overseeing their takeover of the Radio Tower, which his their true goal.
  • Dual Boss: You and Lance team up to fend off her and a lowly Grunt at the Team Rocket HQ.
  • Elite Mook: She is just an unnamed female Rocket Admin in Gold, Silver, and presumably FireRed and LeafGreen.
  • Evil Redhead: It's a bit on the chestnut side, though.
  • Hypocrite: She gangs up on you with a grunt, but when Lance appears to even the odds, she berates you for bringing an accomplice and asks where your sense of honor is.
  • Impossible Hourglass Figure: Not originally, but her redesign really ramped up her figure.
  • Light Is Not Good: In contrast to the black uniforms of the grunts, and Petrel and Proton, Ariana wears a white outfit.
  • My Master, Right or Wrong: The female Rocket admin of the Sevii Islands branch admits to intense faith in Giovanni.
    I don't know or care if what I'm doing is right or wrong... I just put my faith in Giovanni and do as I am told.
  • No Name Given: In the original Gold/Silver.
  • Recurring Boss: You have to confront her twice in the Johto games (once before going for her hideout's generator and again at the top of the Goldenrod Radio Tower before confronting her co-leader for the last time).
  • Red Eyes, Take Warning: In Gen IV she has red eyes, doubling for Curtains Match the Window.
  • Self-Deprecation: Her disastrous defeat against Agatha's Arbok reveals that she sees Giovanni as a person who rules over everyone and shouldn't be challenged, but it's that train of thought that forces her to remain as weak as she is because she lacks a desire to become stronger as to not surpass her own boss and push him off the pedestal she put him on.
  • Signature Mon: Arbok. The lead Pokémon on all of her teams and her default partner in Masters.
  • The Smurfette Principle: Sole female in the Rocket administration.
  • Spoiled Brat: An adult version. Agatha essentially calls her spoiled by Giovanni due to Ariana's lack of desire to surpass him and become stronger as a trainer.
  • Worthy Opponent: Upon defeating her at the Goldenrod Radio Tower, Ariana chastises you for not being able to understand Team Rocket's goals, all the while lamenting that you weren't on their side, as she's come to respect your strength.

    Proton (Lance) 

Proton / Lance (ランス ransu)

https://static.tvtropes.org/pmwiki/pub/images/rsz_proton_hgss.png

Voiced by: Clifford Chapin (Pokémon Masters - EN), Sho Okumura (Pokémon Masters - JP)
A Team Rocket Executive that was in charge of running the Slowpoketail scheme in Slowpoke Well.
  • Bad Boss: Implied, seeing as his Golbat never evolves into a Crobat (something that can only be done through The Power of Friendship).
  • Card-Carrying Villain: As mentioned below, he declares himself the scariest, cruelest man in Team Rocket.
  • Chick Magnet: According to his profile in "Pokemon Masters", his good looks make him popular with the female Rocket Grunts.
  • Composite Character: He replaces the generic Grunt at Slowpoke Well and a generic Admin at the Radio Tower in Gen II. The former had only a Koffing, the latter only a Golbat, so Proton gets both lines.
  • The Dreaded: Needs to be this if he considers himself the "scariest, cruelest guy in Team Rocket". This is shown when grunts admit their fear of him as well as their admiration of him.
  • Dub Name Change: From Lance to Proton, for reasons of One-Steve Limit.
  • Minion Shipping: One of the female Team Rocket grunts is seen checking him out through a window.
  • Mr. Fanservice: His official art in the remakes has him posing like a model for some reason, and it seems to be trying to emphasize his butt. As noted in Minion Shipping, at least one of the female grunts certainly considers him to be this In-Universe.
  • Psycho for Hire: He's apparently known as the "scariest and cruelest guy in Team Rocket". Oh yeah, and he tells you this while he's chopping off Slowpoke Tails.
  • Signature Mon: Golbat and Weezing. Granted, they are his only Pokémon on his team.

    Petrel (Lambda) 

Petrel / Lambda (ラムダ ramuda)

https://static.tvtropes.org/pmwiki/pub/images/rsz_petrel_hgss.png

Voiced by: Wataru Takagi (Pokémon Generations - Japanese), Todd Haberkorn (Pokémon Masters - EN), Taichi Takeda (Pokémon Masters - JP)
A Team Rocket Executive who has a knack for disguises. He masquerades as the Radio Tower Director when the organization put their plan into action to take control of the tower.
  • Affably Evil: He's a Master of Disguise whose disguises never work, he compliments your battle prowess, and gives you the key you need to advance while telling you what a nice guy he is.
    Petrel: I am a nice guy. I will give you the Basement Key to get to the underground warehouse. Take it with gratitude!
  • Beard of Evil: A fashionable purple goatee.
  • Composite Character: Like Proton, Petrel replaces two generic Rocket Admins from Gen II, so he picks up their teams. He uses Zubat, Koffing, and Raticate in the Rocket Hideout, and a team of Koffings with a Weezing in the Radio Tower. In the Adventures manga he retains a Golbat and Raticate, and has an army of Koffing to Zerg Rush opponents.
  • The Computer Is a Cheating Bastard: Averted with his Weezing, surprisingly. His Weezing in both Gen II and Gen IV is Level 32, but Koffing doesn't evolve until Level 35. However, this is legally possible; in Crystal Level 16 Weezings can be found in the Burned Tower (if at a 1% appearance rate), and in HGSS the Johto Safari Zone has Level 15-17 Weezings. So, strictly speaking, Petrel isn't cheating, contrary to most instance of under-leveled Pokémon.
  • Didn't Think This Through: The idea of a door that only opens after saying a specific password was quite smart, even moreso in the remakes as it would only open with his voice. However, he should have considered the fact the Murkrow that was next to him not only knew the password but could also mimic his voice. This allows the player and Lance to disrupt the evolution-inducing signal.
  • Evil Genius: Subverted. His ideas may sound good on paper, but they don't really cut it in practice. Otherwise, the guy seriously lacks in cunning. His counterpart in the Adventures manga, on the other hand, does show tactical proves and even a good grasp of basic psychological warfare.
  • Master of Disguise: Well, apparently. His disguises seem genuine but his acting needs work.
  • The Password Is Always "Swordfish": A password like "Hail Giovanni" seems like a really poor password to use when you are enough of a fanatic for the person it is referring to. In Masters, Petrel is able to stop his Honchkrow from uttering the password like it did in the past, only to yell the creed out when engaging Silver, opening the door the password was keeping shut.
  • Signature Mon: The Koffing line. His Radio Tower team is five Koffings and a Weezing. The manga adaptations make his Raticate more prominent, though.
  • Taking You with Me: His Koffing are fond of Self-Destruct to attempt this trope, and his Weezing has the more powerful Explosion.

    The Foreigner Rocket/Ex-Rocket Grunt 

Rather minor character in Gold & Silver, who was the last Team Rocket Grunt that the player battled.



Alternative Title(s): Pokemon Villain Team Rocket

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