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Characters / Pokémon Mystery Dungeon: Explorers

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This is a character sheet for Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky.

Note: Due to a Plot Twist approximately halfway through the game that isn't possible to completely hide with spoiler tags, there are Self Fulfilling Spoilers here. As such, all spoilers are unmarked. You have been warned.

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    The Protagonists 

The Hero

A human who wakes up on the shore to find they have been mysteriously transformed into a Pokemon, with no memory of how or why... or much of anything beyond their own name. As if that wasn't strange enough, they quickly learn that they also possess a strange power that gives them brief visions of various events... It's revealed at the end of the game that the one responsible for the hero's transformation and memory loss was Darkrai.
  • Amnesiac Hero: Just like in the last game, the player character is amnesiac.
  • Audience Surrogate: Naturally.
  • Back from the Dead: Dialga returns them from non-existence after the future they were born in vanishes thanks to changing the past.
  • Baleful Polymorph: The reason for the player's transformation into a Pokémon is only revealed late in the postgame, when Darkrai reveals how he attacked (and nearly killed) them during the Time Travel.
  • Cursed with Awesome: They can't control their Dimensional Scream at first, and, of course, their transformation into a Pokémon could count here, too.
  • Despair Event Horizon: Comes very close to crossing it during Darkrai's nightmare and giving into the promise of a world of darkness.
  • Disappears into Light: When they vanish from existence after changing the past.
  • Fish out of Temporal Water: Their complete lack of familiarity with the customs of the present is a combination of this and their lost memories.
  • Future Badass: In the present, they're just an apprentice explorer. In the future, they, along with Grovyle and Celebi, fought to figure out how to prevent the collapse of Temporal Tower and save the world.
  • Hello, [Insert Name Here]
  • Heroic Mime: Similar to Red and Blue Rescue Team, the player is privy to their own Inner Monologue, but aside from responses to dialogue trees, has no scripted dialogue of their own; whenever the player says something, it's a nearby NPC who responds and parrots it to the audience. While there are a few dialogue points that are seemingly meant to be out loud, they are still in parenthesis, meaning it was technically in their head.
    • The player does, however, get to speak some actual dialogue during the game's ending, when they say good-bye to the partner right before disappearing from time. They also announce the species of the visiting Pokémon during the Sentry Mini-Game.
    • After completing the game, if the player is present on the active team but not the designated leader, talking to them in a dungeon yields only Visible Silence instead of the randomly-chosen responses associated with other Mons.
  • Laser-Guided Amnesia: They lost all their memories when their journey to the past was violently disrupted.
  • My Significance Sense Is Tingling: The "Dimensional Scream".
  • Standardized Leader
  • Terminator Twosome: They and Grovyle were both sent back in time to prevent the Bad Future from developing. Dusknoir was sent back to prevent this.

The Partner

A young Pokemon who dreams of becoming a great explorer... but is too intimidated to join the local guild. After meeting the hero, they decide to try signing up as a team, reasoning that their new friend will help them learn how to be brave. They treasure a small rock with a strange design on it, which they named a 'Relic Fragment'; someday, they hope to discover just where it came from...
  • Break the Cutie: From the Plot Twist onward. Your hero is a liar and works for the bad guy, you're stuck in a Crapsack World and about to be executed, you have no one to count on other than your best friend and a criminal, and you have no idea of how to get home. And when you do get home, you only have a couple of days to save the world, several of your comrades have made Heroic Sacrifices to get you this far, you have to fight a Physical God, and, oh yeah, your best friend Disappears into Light right in front of you. Is it any wonder they break down crying at the end?
    • Everything Darkrai does to them after the main plot resolves.
  • Character Development: Starts out as very timid and easily intimidated Classical Anti-Hero, but gradually grows over the course of their many adventures with the hero.
  • Chekhov's Gun: The Relic Fragment that they show the player character at the start of the game turns out to be the key to travelling to the Hidden Land much later on.
  • The Chosen One: Their Relic Fragment turns out to be proof that they're worthy to enter the Hidden Land.
  • Cowardly Lion: Can be literal in Sky if the player chooses Shinx as their species.
  • Cowardly Sidekick: Though they develop into the above rather quickly once they decide to team up with the player character.
  • Genki Girl/Keet: They're adorable and enthusiastic whatever gender they are.
  • Hero-Worshipper: They greatly admire Dusknoir and highly respect him. When they learn from Grovyle that Dusknoir is evil and wants them gone, they refuse to believe him at first even after Dusknoir nearly had them executed.
  • Heterosexual Life-Partners/Platonic Life-Partners: With the hero, depending on the genders involved.
  • Jumped at the Call: Or at least tried to. It's not until the hero comes along that they actually succeed in joining the Guild and becoming an (apprentice) explorer.
  • Parrot Exposition: Primary provider thereof, as they echo whatever the hero 'says'.

A Pokémon who is trying to steal the Time Gears. He's a good guy and came from the future to try to prevent the planet's paralysis.
  • Anti-Villain: At least he apologizes to Uxie and Mesprit when he takes the Time Gears. Subverted in that he was a good guy to begin with.
  • Dishing Out Dirt: Knows the move Dig.
  • Enemy Mine: With Dusknoir in the special episode "In the Future of Darkness".
  • Hero with Bad Publicity: Though he's believed to be a villain, he's actually trying to stop a Bad Future.
  • Heroic Sacrifice: His goal is to prevent the Bad Future, even if he'll suffer a Ret Gone.
  • Kirk Summation: Uses one on Dusknoir after falling for his trap in Sky.
  • Messiah Creep: He starts off as a villain willing to kill the Lake Guardians and the player Team even when it won't make a difference, then is gradually revealed as more heroic. In his episode, he's regarded as an idealist and manages to talk his opposite number into reforming.
  • Oblivious to Love: It's implied he simply does not get that Celebi loves him. Celebi's Connection Orb mission in Super Mystery Dungeon involves her feigning being defeated so that Grovyle can pull a Rescue Romance. She instead gets Grovyle to say she is strong enough to get past the dungeon alone.
  • Skilled, but Naïve: He ends up getting pushed around by some Snorunt partway through the special episode in Explorers of Sky because he didn't pick up on their bad attitude soon enough. Dusknoir sees this and notes that Grovyle is unusually innocent at heart, and that this innocence is what prevents the Bad Future from corrupting him.
  • Terminator Twosome: He and the hero form a two-on-one variant, with Dusknoir opposing them.
  • Wide-Eyed Idealist: He's convinced that no one in the future is truly evil - they are either misguided or desperate due to the Crapsack World they live in. This comes to bite him a few times, where he was attacked when off-guard. He's ultimately proven right, at least where Dusknoir and his Sableye are considered, but it is a very close call.

    Members of the Wigglytuff Guild 

Guildmaster Wigglytuff
Guildmaster of the Wigglytuff Guild. Relentlessly cheerful and upbeat, he hardly seems to fit his fearsome reputation... yet almost everyone deeply respects him.
  • All-Loving Hero: He thinks everyone is his friend.
  • Beware the Nice Ones: Extremely nice, trusting to the extreme, willing to lend a hand to literally anyone... and can probably beat any of those people into the ground if they betray his trust.
    • Beware the Silly Ones: He's introduced as comic relief, with the wariness at provoking his temper seen as bizarre overkill until the "Perfect Apple Incident" and the latter beat-down of Team Skull.
  • Berserk Button: Mess with his Perfect Apples and it won't end well for you.
  • Break the Cutie: Happens to him many times, but the worst is finding out that his trusted mentor Armaldo is a wanted outlaw.
  • Bunny-Ears Lawyer: He may be silly, but he is very skilled at battling and also can be pretty smart when the situation calls for it.
  • Catchphrase: "YOOM-TAH!" *flashflash*
  • Child Prodigy: Lampshaded by Armaldo and the game itself. Armaldo says he seems to be some kind of "exploration prodigy", while the special episode is titled Igglybuff the Prodigy. Seeing what he is now...
  • Cloud Cuckoolander: He's very easygoing and considers everyone his friend, including the Obviously Evil Team Skull and people he's never met before
  • The Cloud Cuckoolander Was Right: More often than not.
  • Crouching Moron, Hidden Badass: The only one to figure out Ditto's deception in "Here Comes Team Charm!"
    • Not to mention defeating Team Skull with ease.
    • He's also the highest-leveled boss in the main game aside from the Big Bad.
  • A Day in the Limelight: "Igglybuff The Prodigy" in Explorers of Sky has you play as him. He is also a major character in "Here Comes Team Charm!", and has a rather memorable scene in "Bidoof's Wish" as well.
  • Ditzy Genius/Genius Ditz: It's hard to tell whether his childish behavior is completely genuine or if it's at least partially to mess with people. In either case, he's can be startlingly perceptive about certain things relating to his area of expertise, able to see the solutions to traps and puzzles near instantly.
  • Easily Impressed: Despite his vast experience, he still becomes enamored by the simplest of things.
  • Eccentric Mentor: He falls asleep during his own meetings, dances with his food, and sings and kids around constantly... but the player character and partner are proof that he sure does turn his apprentices into top-quality explorers.
  • Nice Guy: He's sweet to everyone, and a good leader.
  • Hair-Trigger Temper: Double subverted, with his temper being established before meeting him, only to find... The Pollyanna. But then The Perfect Apple Incident...
  • Leitmotif: "Guildmaster Wigglytuff"
  • Obfuscating Stupidity: He does not seem to be the part, but he sure is one of the smartest Pokemon in the Mystery Dungeon series, with deductive abilities that catch almost everyone off-guard. For example, the moment he looks at The Partner's rock, he figures out it has something to do with Brine Cave and Lapras.
  • Odd Couple: With Chatot, his much more normal right-hand bird.
  • One of the Kids: His usual personality.
  • Paper-Thin Disguise: As the "Grand Master of All Things Bad".
  • The Pollyanna: As shown in his side-story in Explorers of Sky.
  • The Power of Friendship: Which apparently manifests as an actual power, especially in his side-story.
  • Stepford Smiler: Invoked and Discussed by Chatot after the Perfect Apple incident.
    Chatot: As you know, it's difficult to tell what our Guildmaster is thinking from his demeanor...but there's no doubt he must be seething with anger inside.
  • Trademark Favorite Food: Perfect Apples.

Wigglytuff's right hand bird and head of intelligence, Chatot handles most of the day-to-day details of running the guild. Unfortunately, he has a tendency to grossly overestimate his own talents, and isn't as well-respected as he thinks he is...
  • Bad Liar: As shown in "Bidoof's Wish".
    Chatot: I...I will say one thing! I didn't rush out here because I was worried about you or anything! I...I just thought you might be deserting the Guild!
  • Brutal Honesty: Especially evident during "Bidoof's Wish", where he tells Bidoof right to his face that he's horrified of how badly the rookie might mess up his first expedition.
  • Butt-Monkey: Let's see, he constantly bores the Guildmaster, he isn't nearly as respected as he thinks he is, and he's assaulted by Kabutops when trying to save Wigglytuff's life.
  • Crouching Moron, Hidden Badass: He saves the protagonist and their partner's lives from an ambush by Kabutops and Omastar, and even manages to hold his own in battle when you have him as a partner and when he fights against you during The Grandmaster Of All Things Bad fight.
  • Heterosexual Life-Partners: With Wigglytuff.
  • History Repeats: Chatot is knocked unconscious during the fight with Kabutops by shielding someone. First it was Wigglytuff, then in the story itself it's the protagonists.
  • Horrible Judge of Character: When the player and partner try to join the Guild as an exploration team, Chatot's first reaction is to kick them out for being salespeople. And his opinion on Team Skull is that they are perfectly good upstanding citizens.
  • Jerk with a Heart of Gold: Best shown when he starts to chew out the player and partner over the infamous Perfect Apple incident again, but almost immediately stops and apologizes. And then there's his actions in Brine Cave... And also what he does to help Bidoof in Star Cave, by rounding up every member of the Guild to help out including the Guildmaster himself.
  • Know-Nothing Know-It-All: He describes himself as an "encyclopedia" of knowledge, and he is actually pretty knowledgeable about various legends and Pokemon (which is more or less your Required Secondary Powers for being the guild's personal Exposition Fairy), but he is also really lacking in patience and basic common sense. Especially with never noticing how obviously evil Team Skull was, and believing their word over the protagonists. Oddly enough, he's very perceptive and when he notices something's wrong with Bidoof, has the Guildmaster look into it so they can save him from an untimely ambush.
  • Number Two: To Wigglytuff.
  • Parrot Exposition: Secondary provider thereof; if the partner isn't recapping, chances are good Chatot's doing it instead.
  • Pointy-Haired Boss: He's not as competent as he thinks he is, which causes problems for the player's team, especially early on.
  • Polly Wants a Microphone: Justified as, in the Mystery Dungeon series, Pokémon Speak is understood as full sentences instead of just a group of sounds.
  • Poor Communication Kills: His tendency to jump to conclusions, such as when he first tried to turn the hero and partner away because he assumed they were door-to-door salesmons.
  • Small Name, Big Ego: He thinks of himself as the highly respected Smart Guy of the guild, while people actually just sort of put up with his bossiness because of Wigglytuff.
  • Tsundere: Type 1. He starts off as an abrasive, if well-meaning, right-hand man to Wigglytuff, then he loses the player's respect after chewing the protagonists out during the infamous Perfect Apple Incident, then redeems himself by taking the attack for the protagonists.

A cheerful beaver Pokemon who's eager to please others. Before the newcomers arrived, he was the Guild's most recent recruit, and was having trouble adjusting. Things get better for him after your arrival, and he quickly befriends the team. While he can be a bit slow at times, he tries his hardest and dislikes the thought of giving up.
  • A Day in the Limelight: "Bidoof's Wish" in Explorers of Sky.
  • Bad Liar: He's not thinking about Star Cave, or anything, at all, no sirree!
  • Big Brother Mentor: He tries his best to be one for the player and partner, though his own lack of experience means he doesn't do too well at it.
  • Butt-Monkey: Before your team comes along, he's pretty clumsy and was always getting yelled at by Loudred and Chatot. He unknowingly even ruins the "surprise" of the Grandmaster of all things bad, much to Wigglytuff's annoyance.
  • Catchphrase/Verbal Tic: "Yup yup!" and "Oof!"
  • A Day in the Limelight: He's the focus character of the special episode "Bidoof's Wish".
  • Gosh Dang It to Heck!: "Gosh!", "Golly!", etc.
  • The Load: Averted when he joins your team for the guild's expedition. You'd be forgiven for thinking that said long-awaited quest would be nothing but an over glorified Escort Mission (especially if you'd read Sunflora's diary about how much of a novice he is when they explored), but in truth he can carry your whole team by knocking out everything in front of him with a surprisingly powerful Headbutt. Played straight in the first special episode when Snover's hail slowly does more damage than he can heal, however.
  • The Mark: During his special episode, for Team Rogue.
  • Naïve Newcomer/New Meat: He's the newest recruit until the player and their partner show up, and he's still not very used to everything.
  • Nightmare Retardant: In an in-universe example, he accidentally ruins the whole "Grandmaster Of All Things Bad" setup. The Grandmaster tries to salvage it, without much success.
  • The Unfought: He doesn't participate in the Grand Master of All Things Bad battle, unlike the rest of the guild.

A playful and skilled apprentice who's always so excited she can't help screaming with anticipation! Gets along well with everyone... well, except for Loudred, anyway...

She's voiced by Rachael Lillis in the dub.

  • Action Girl: She's a competent fighter and explorer in her own right.
  • Catchphrase/Verbal Tic: "Eek!" and especially "Oh my gosh!" Her special episode is named after the latter, and for a very good reason. note 
  • Badass in Distress: During her special episode; Justified as she's stated to be very skilled, but goes on a solo mission with major type disadvantages against opponents who are fully aware of the type mismatch and skilled at luring others into ambushes.
  • Big "OMG!": Her catchphrase.
  • A Day in the Limelight: "Today's Oh My Gosh" in Explorers of Sky.
  • The Determinator: Despite being on the wrong end of Elemental Rock–Paper–Scissors during her Day in the Limelight, Sunflora absolutely refuses to give up on her mission to capture "The Invincible Haunter".
  • Eyes Always Shut: Of the upturned, optimistic variety.
  • Genki Girl: She's always energetic and excited about something.
  • Incendiary Exponent: During the boss fight at the end of "Today's "Oh My Gosh", oddly enough.
  • Valley Girl: Is totally this, oh my gosh.
  • Why Did It Have to Be Snakes?: She hates fire and has to battle Haunter in the boiling core of the hot springs.
  • Tsundere: Type B, towards Loudred.

A loud and short-tempered apprentice who tends to shout all the time, and serves as the guild's morning alarm clock. Because of this, he comes off as a bit... harsh. Also a bit of a braggart, he's convinced that he's the strongest of all the apprentices.
  • Belligerent Sexual Tension: Explicitly acted out in Sunflora's Special Episode, right down to the "I'm not here because I care or anything" blatant lie when he comes to back her up.
  • Big Damn Heroes: Arrives just in time to help Sunflora out during her mission to catch the Invincible Haunter. Twice, even.
  • The Big Guy: He sees himself as this.
  • Incendiary Exponent: Same as Sunflora during the boss fight.
  • Jerk with a Heart of Gold: He does mean well, deep down, even though he's kind of a jerk.
  • Small Name, Big Ego: Loudred has a tendency of bragging about how strong he supposedly is.
  • Suddenly SHOUTING!: He falls into this when he's not constantly shouting. Sometimes, he'll start speaking normally, but then emphasize random words in his sentences.
  • Tsundere: Type A, towards Sunflora.

The Wigglytuff Guild's lookout and Loudred's partner. Not nearly as brash or self-assured as his father or his partner.

Another apprentice, Corphish is one of the more sensible members of the guild.
  • Recurring Character: The same Corphish (or possibly all talking Corphish say "Hey, hey!") has appeared in almost every game in the franchise since that features talking Pokemon. Such as, Poke Park Wii 2 and Pokemon Rumble Blast.
  • Catchphrase/Verbal Tic: "Hey, hey!"
  • The Generic Guy: Perhaps the least quirky member of the whole guild. Doesn't help that most of his accomplishments get Overshadowed by Awesome.

This apprentice runs the Guild's Assembly, managing any recruits brought in by other apprentices and helping with team-building. Appears to have a crush on Wigglytuff.
  • Cannot Spit It Out: If she does have a crush on Wigglytuff, he doesn't seem to be aware of it.
  • The Medic: Acts as the guild's healer both on and off the field.
  • Onee-sama: Has a bit of this with the player's team, being a responsible and more experienced female recruit.
  • Team Chef: One of her jobs involves preparing the dinner for the Guild's members.
  • Team Mom: She comes across this way due to taking care of several things around the guild.
  • Silk Hiding Steel: Despite her apparently sweet nature, Chimecho is still capable of fighting if need be.

Diglett's father and a fellow apprentice. He also handles the updates for the Guild's Job Boards. Likes to spend his free time overlooking the vast sea.
  • Large Ham: He tends to be rather melodramatic.
  • Leeroy Jenkins: In Bidoof's Wish, his AI isn't programmed to take into account Bidoof's IQ skills or Treasure Bag. Due to this, he can accidentally one-hit-KO Bidoof with Earthquake. This also happens in the Grand Master of All Things Bad battle, with the exact same allies as the special episode, minus Bidoof. Apparently, he hasn't learned.
  • Mythology Gag: His deep, abiding love of the ocean may be a reference to a Diglett/Dugtrio father-son pair who played a minor role in Red/Blue Rescue Team and spent most of their time overlooking the sea. Assuming, of course, that there isn't something more to it...
  • Royal "We": His Verbal Tic. Justified, as there are three of him.
  • Small Name, Big Ego: His sense of self-worth is possibly even more inflated than Loudred's.

An odd apprentice who keeps to himself and constantly laughs. This tends to unnerve the others, who aren't quite sure what to make of him.

    Other Exploration Teams 

Team Skull

A trio of poison Pokemon who do nothing for their Type's bad reputation. The brutish Skuntank leads the team, while Koffing and Zubat are his sneering lackeys.

Team Charm

A famous trio of all-female explorers that appears primarily during the epilogue arc. Lopunny is the leader, traveling with her best friends Medicham and Gardevoir. Their exploits are well-known, and they have plenty of adoring fans.
  • A Day in the Limelight: "Here Comes Team Charm!" in Explorers of Sky.
  • Amazon Brigade: A formidable, all-female group of fighters and explorers.
  • Beauty, Brains and Brawn: Lopunny, Gardevoir, and Medicham respectively.
  • Even The Girls Want Them: Among the guild members gushing over Team Charm, the female Sunflora and Chimecho were just as gushy as their fellow male guildmates (with the exception of Croagunk, who seems rather oblivious).
    • The hero and/or partner would qualify if either/both of them are female.
  • Expy: Essentially, the Pokemon versions of Charlie's Angels.
  • Fan Boys: Implied to make up the vast majority of their fan club. And the vast majority of your own guild.
  • Fight Woosh/Battle Theme Music: They actually get their own during their Special Episode.
  • Girly Bruiser: Lopunny
  • Guest Star Party Members: In one mission, you team up with/compete against them while exploring Aegis Cave.
  • Lady of War: Gardevoir, the calmest and most graceful of the group.
  • Leitmotif: "Team Charm's Theme"
  • The Pollyanna: Lopunny maintains a constant optimistic bliss regardless of the conflicts she and the team face.
  • Town Girls: Lopunny is Femme, Medicham is Butch and Gardevoir is Neither.

Team AWD

An Arbok, Weavile and Drapion who are always searching for greater challenges and treasures. Lady Weavile is the team's no-nonsense leader.
  • Ascended Extra: In the main game, their only purpose is to advertise the Zero Isle dungeons. They become plot relevant in Sky's Team Charm episode.
  • Dark Is Not Evil: Double subverted in Sky, where you're told that they're a team of ruffians that will hurt others in their attempts to get treasure... and then find out that the incident you were told of was a lie by the guardian of the area to get you two to fight each other and take enough damage that neither of you would find the cave's treasure.
  • Even Evil Has Standards: Not even they will mess with a Time Gear.
  • Exactly What It Says on the Tin: Their team name is simply their species' initials.
  • Sssssnake Talk: Arbok, but only in Sky.
  • Treasure Hunter: Their main priority.

Team Ebony

A Shuppet and Murkrow. While both want to go searching for treasures, they can't seem to agree on what type they should target — Murkrow wants to go after the shiniest treasures, while her partner Shuppet prefers rarity to sparkliness.

Team Flame

As the name implies, a Fire-focused team; two of the three members, Ponyta and Camerupt, are Fire-types. The leader, Bellsprout, is a Grass-type, which means he's on the wrong side of Elemental Rock–Paper–Scissors. Despite this, he tries to be a good commander, and his teammates care deeply about him.
  • Kill It with Fire: Two of the three of them can, though they have to be careful not to burn their leader.
  • Nervous Wreck: Bellsprout comes across this way, due to constantly being surrounded by one of his weaknesses.
  • Odd Friendship: Between a pony with a mane and tail of flame, a camel made of magma, and... a small flower.

Team Glee

A cheerful team made up of Togepi, Ledyba and Politoed; they like bringing happiness to others.
  • Cheerful Child: All of them have the personality of one, though Politoed is actually fully evolved.
  • For Happiness: Their main goal is make other people happy.
  • Keet: They're all pretty energetic.

Team Poochy

The three Poochyena Brothers make up this team of bounty hunters. They exclusively hunt criminals, preferably the ones with the best rewards and least difficulty.

Team Razor Wind

Zangoose, Sandslash and Scyther make up this team, which derives its name from their speed and razor-sharp claws. Notably appeared in the first anime special, and had a very brief cameo in the second.
  • The Worf Effect: Their Cameo in the first Time/Darkness anime adaptation was simply to demonstrate Wigglytuff's strength by having him whup their tails offscreen, as well as Gabite's by having him do the same.
  • Worthy Opponent: Zangoose dreams of battling Team Charm. He also considers Sunflora to be one.

Team Rogue

A team that only appears in Sky; considering that they're completely unashamed thieves and bullies... Bagon and Gligar are a pair to watch out for. And then there's their leader...

Team Seedgey

A Seedot and Pidgey duo; their team name is derived from both their names.

Team Slacker

A Slowpoke and Slakoth who aren't very interested in exploring, so they tend to hang around the Guild and Treasure Town instead. Very easygoing.
  • Dismotivation: As could be expected from their species.
  • Lampshade Hanging: They themselves constantly point out that they're not really sure why they made a rescue team since they're so lazy.
  • The Slacker: Obviously.

Team Tasty

A happy-go-lucky Swellow and neurotic Wurmple, the latter of whom is utterly convinced that his partner will eat him if he ever gets hungry enough.
  • Big Eater: Swellow sure does talk about food a lot...
  • Cannot Spit It Out: Non-romantic version; Wurmple's too afraid to just tell Swellow why he's so jumpy and nervous all the time... And when he finally manages it, Swellow is promptly horrified at having scared him so much.
  • Carnivore Confusion: They're a large bird (Swellow) teaming up with a small insect (Wurmple); the implications of Swellow getting hungry aren't lost on Wurmple.
  • Eat the Dog: Wumple's greatest fear.
  • Odd Friendship: A bug and a bird who nonetheless work together.
  • Poor Communication Kills: If Wurmple had just mentioned it to Swellow instead of dwelling on it, Swellow could have cleared up that he'd never eat his friend if he got hungry.

    Treasure Town Villagers 

The Kecleon Brothers

A pair of Kecleon who run the local Item Shop. The green one handles regular items while the purple one specializes in TMs and Orbs. Always changing their inventory.
  • Badass Bystander: Should you provoke them in a Dungeon Shop, you'll find that they're level 49, with max stats and permanently at double speed. Playing this trope more straight, it is possible under very rare circumstances for them to begin fighting the wild Pokemon alongside you, without actually joining your team, should a wild Pokemon use Explosion or some other attack that damages their goods.
  • Easily Angered Shopkeeper: They're friendly enough in Treasure Town, but when found running their Dungeon Shops...
  • Leitmotif: "Kecleon's Shop"
  • Only One Name: They don't have unique names to set them apart.
  • Palette Swap: The purple Kecleon.


A matronly Kangaskhan who takes care of the locals' Storage. Always has kind words for everyone, and calls others terms of endearment like 'dear' or 'sweetie'.
  • Team Mom: She acts kind and motherly towards the player's team.


Runs "Xatu Appraisal"; he uses his strange abilities to see into sealed chests before opening them (which he immediately does afterwards, as that's the service he offers). Speaks in an overly grandiose fashion.—-
  • Catchphrase: "Kwee- Kwee KWAH!...Kwah- HAH!! "
  • Magical Native American: Possibly, though it might just be the aesthetics of his species' design.
  • Psychic Powers: Can psychically tell what items the chests contain.
  • The Stoic: Though he does seem to like Team Charm, much like most of the other male villagers.


The energetic owner of "Electivire Link Shop", where he teaches customers how to link moves together. He can also help Pokemon remember any moves they've forgotten.
  • Gentle Giant: He looks intimidating, but he's really a nice guy.


Basically a babysitter-for-hire, Chansey will look after any eggs that others bring her, taking care of them until they hatch.
  • Fangirl: Of Team Charm.
  • Team Mom: Maybe not as much as Kangaskhan, but her job is to take care of eggs...


Teller of the "Duskull Bank", where Pokemon store any money they don't want to risk losing if an adventure goes horribly wrong.
  • Dark Is Not Evil: He's got a dark sense of humor, but he'd never short anyone who trusts him with his money.


The new head of the local Dojo, which was forced to close down for lack of customers some time ago. As such, he's almost painfully eager for any new customers to show up and start using the faculties. These courses aren't as harrowing or punishing as normal mystery dungeons (primarily in that there's no penalty for defeat), so they're great for training.
  • Lovable Coward: He has an obsessive fear of the hardest maze in his own dojo. To the point that he sealed it off.

Azurill and Marill

Two cute youngsters. Despite their youth, they're both very responsible and polite, running errands for their mother and staying out of trouble... or, at least, not actively looking for trouble.
  • Adorably Precocious Children: After their mother fell ill, they took over most of the jobs in their household.
  • Break the Cutie: Azurill suffers two of these, first by Drowzee luring it into a trap, then by falling to one of Darkrai's nightmares.
  • Cheerful Children: Their always in a good mood, as long as they're together.

Teddiursa and Ursaring

Usually found hanging out together, these two villagers are always ready to weigh in with their thoughts on the latest news. Teddiursa eventually chooses to evolve, making telling them apart a bit difficult.


This happy villager likes to go bouncing down the streets, always with a lilt in his voice and a (literal) spring in his step.
  • Keet: He seems to be pretty energetic.


Acts as the town barker; whenever a new business reopens, Vigoroth can be found running around town announcing this and pointing customers its way.
  • Keet: Vigoroth himself says that he just can't sit still. It's more a trademark of his species, though.
  • Mr. Exposition: Explains Treasure Town's services to the player as they become available.


Opens a Cafe in Sky which provides extra services and is all about "hopes and dreams~" Can be a bit... loopy at times, but he's good at mixing drinks, and gives others a place to run their own new businesses. How they stay in business is anyone's guess...

Wynaut and Wobbuffet

These two help Spinda by running the Recycling Station, which doubles as the Lottery and the heart of 'Project P'.
  • Cannot Spit It Out: While normally Wobbuffet responds to Wynaut's questions about whether or not a given ticket is a winner, sometimes she goes very quiet. This can signify that it's a big win... or that she's just reluctant to admit it didn't win anyway.
  • Cloud Cuckoolanders Minder: Wynaut to Wobbuffet.
  • Tertiary Sexual Characteristics: As a female, Wobbuffet wears lipstick.
  • Verbal Tic: Wynaut tends to phrase things in a way that he can ask "why not" or "is it not?" Wobbuffet, meanwhile, hardly says anything other than "That's right!" or announcing what color you just picked.

    Villains (SPOILERS


A thief who kidnaps Azurill to help him get the rumored treasure of Mt. Bristle.
  • The Atoner: After Azurill is trapped in nightmares, he goes to free him to make up for his past crimes against him.
  • But Now I Must Go: He takes off for parts unknown soon after the player and partner beat Darkrai.
  • Chekhov's Gunman: He becomes much more important during the post-game story, helping you when Azurill gets trapped in a nightmare.
  • Heel–Face Turn: Gives up his career as a criminal after he's beaten. He also helps the player out late in the game.
  • Knight of Cerebus: He's the first serious step that the story gets.
  • Walking Spoiler: Due to a complete 180-degree change in personality.

A very wise explorer who rose to stardom overnight. Despite this, he's very humble and willing to help even the smallest Pokemon. He's from the future, where he's Primal Dialga's right-hand Ghost-type.
  • The Ace: At first: his knowledge from his studies of the past allows him to be an extremely effective explorer.
  • An Ice Pokemon: Knows the move Ice Punch.
  • Anti-Villain: Dusknoir's speech after being defeated at the Hidden Highlands heavily implies that all his motivation for evil stems from fear of death; as his existence is tied to the Bad Future, he will go to any lengths to keep history on its negative course. Sky version's final Special Episode confirms this to be the case in a heart-to-heart with Grovyle, and also has him overcome it and become Not Afraid to Die.
  • Becoming the Mask: In the extended story; his team-up with Grovyle, while initially just a ruse, eventually causes him to join his cause for real.
  • Big Damn Hero: Twice, he comes to rescue the player and partner. Once on Amps Plains, once for Grovyle.
  • Dark Is Not Evil: ZigZagged. He is introduced as heroic, but is then revealed to be villainous. In the fifth Special Episode, he seemingly pulls a Heel–Face Turn, only for it to have been fake all along, but then he pulls a real Heel–Face Turn right then and there, which sticks.
  • The Dragon: To Primal Dialga.
  • Evil Laugh: Hoo hoo ha!
  • Grand Theft Me: His last resort plan in Sky's extended story is to take over Grovyle's body.
  • Heel–Face Revolving Door: Appears to be good at first, but then reveals he's Primal Dialga's right hand man. Then in the special episode in Explorers of the Sky, he comes to a truce with Grovyle only to reveal later that he faked betraying Primal Dialga. Shortly afterward, he finally settles on a side, and makes a genuine Heel–Face Turn.
  • Leitmotif: "The Power of Darkness" as well as his own boss theme, "Battle Against Dusknoir".
  • My Master, Right or Wrong: Part of his motivation is his loyalty to Primal Dialga.
  • The Mole: He at first seems like an ally, but was actually working to preserve the world of darkness and capture the player.
  • Pet the Dog: Coming to the party's rescue in Amp Plains becomes this in hindsight, as as far as he knew at the time, the player and partner's well-being were inconsequential to his mission. Then again, he may have done it just to keep up appearances.
  • Psychotic Smirk: Subtle but when he is told the Player's name, he can be seen smirking in his portrait. The Player character spotted this but dismissed it as an imagination.
    Dusknoir: I see! You're named [ player ]!
    Partner: ? Does that name sound familiar, Dusknoir sir?
    Dusknoir: ... -looks to the side- No. -portrait shows a smirk in his eye- That name is unfamiliar to me.
  • Terminator Twosome: He's the Terminator to the hero and Grovyle's Kyle Reese.
  • Time Police: Revealed fairly early compared to his other reveals to be sent from the future to protect it from someone else changing it in the past. The trouble is that the future he's trying to protect isn't one that those in the present would want.
  • Villain with Good Publicity: Despite being The Dragon to Primal Dialga, he fools everyone into thinking he's good.


A pack of six pokemon who assist Dusknoir in the capture of Grovyle.


A being composed of 108 fused spirits.
  • Large Ham: At times, especially given the emphasis it puts on random words.
  • 108: An antagonistic group of 108 ghosts crammed together.
  • Orifice Invasion: Toward Grovyle and later Celebi.
  • Royal "We": Justified since it's made of 108 spirits.
  • Screw This, I'm Outta Here!: Decides to run when a very angry Dialga shows up after Dusknoir's betrayal.


The local god of time. Doesn't appear in person much, but he's benevolent enough. His descent into madness as Primal Dialga drives most of the pre-credits plot.
  • Big Bad: Of the main story at least, as he sent Dusknoir back to stop Grovyle from changing the timeline and is the cause of the planet's paralysis.
  • Clifftop Caterwauling: When giving orders to Dusknoir.
  • Disc-One Final Boss: There's still a lot of plot left after he's defeated.
  • The Dragon: Literally one to Darkrai.
  • Final Boss: Of the game's main story, and of Special Episode 5.
  • Fisher King: Dialga's mental state is tied to Temporal Tower's physical state, or possibly the other way around. This also applies to the entire state of the timeline.
  • God Is Good: When he's not Primal Dialga, he's quite benevolent and generous.
  • Intelligible Unintelligible: As Primal Dialga he only communicates through bestial roaring, though Dusknoir and his other minions can understand his orders.
  • Leitmotif: "Planet's Paralysis" during cutscenes, and "Dialga's Fight to the Finish!" when finally fought— the latter appears in various forms throughout the game when time and the Time Gears are involved.
  • Mad God: And when the god of time goes crazy, bad things happen.
  • No Indoor Voice: Constantly speaks in ALLCAPS. Then again, he is nearly twenty feet tall.
    • Unlike his counterpart Palkia, who's a Large Ham bar none, Dialga is relatively reserved in his speech, suggesting that his all caps dialogue is merely because he's just that loud.
  • Painting the Medium: When he uses his powers to negate another Pokémon's, it's illustrated as shattering the touch screen.
  • Physical God: He is the god of time, and is effectively immortal and beyond powerful.
  • Red Eyes, Take Warning: Twisted a bit; in his normal state, Dialga just happens to have red eyes, but Primal Dialga's angry red peepers get highlighted in two of the cutscenes.
  • Sanity Slippage: Goes mad due to Temporal Tower getting wrecked. Fixed when Temporal Tower is restored.
  • Superpowered Evil Side: Primal Dialga is this, having none of his reluctance to wreck the timestream in the process of using his powers.
  • Time Master: Well, he is the god of time; he can disrupt time how he pleases, send people back to before time stopped, and violently cancel the time travel of others.


Appears in the post-credits plot. He is the game's Man Behind the Man, and a Walking Spoiler for that reason.
  • Bad Powers, Bad People: In stark contrast to the anime version, this Darkrai is using his nightmare powers to spread darkness over the world.
  • Big Bad: Of the epilogue, when he finally takes action and attempts to take down the player and partner in an another attempt at creating his "ideal" future.
  • Bond Villain Stupidity: Averted for the most part; he proved himself to be quite the careful player by using psychological traps into either convincing the main characters to commit suicide, or deceiving them to join his side, and when he realizes before the final battle that his speeches are fooling nobody it's quite clear his only thought is to obliterate them immediately. The only exception, however, was after he lost said battle; his getaway was a time portal, but instead of making a mad dash towards his escape he stops near the end to rub into Cresselia's face that he's gotten away from her yet again, thus giving Palkia enough time to stop him.
  • Casting a Shadow: Fitting, as he's the master over nightmares.
  • The Chessmaster: He's so well prepared for the final battle, it takes the intervention of a Physical God to stop him! Not to mention that he was the mastermind of the main plot.
  • Crazy-Prepared: His original post game plot was to convince the heroes they should destroy themselves. When that didn't work, he convinces Palkia that he should destroy them. When that failed, he already had a backup plan to lure them to their deaths at his hands. When they show up, he tries to convince the player to join him by trapping them in a nightmare where their partner betrayed them and joined Darkai. When that failed, he summoned his army of Mooks to help him kill the group. Then when he lost, he had an escape route ready and would've escaped had Palkia not intervened. Yeah, he had a total of five backup plans!
  • Dark Is Evil: A Dark-type, and the main villain of the post-game plot.
    • Dark Is Not Evil: After his memory is erased, he can be recruited and turns out to be an extremely loyal ally.
  • Dystopia Justifies the Means: He is trying to plunge the world into darkness and rule over it.
  • Evil Cannot Comprehend Good: One of the main reasons his plans failed. He failed to factor in that The Hero could still be...well, heroic after losing their memory and didn't finish the job then and there. Another example is at the end of the game, when he tries to pull a We Can Rule Together on the hero and their partner. He makes the partner in the illusion join him out of depression, something the real partner would never do. This creates A Glitch in the Matrix that allows the hero to escape.
  • For the Evulz: It's never explained why he wanted to rule the Pokémon world besides destroying both time and space in order for that to happen.
  • Heel–Face Brainwashing: After he loses his memory, you can find him wandering aimlessly through certain dungeons, and can eventually recruit him.
  • Genius Bruiser: Very crafty with his plans and is said to never work outside of the shadows, but he's no slouch in battle.
  • Irony: His Laser-Guided Amnesia due to being attacked during time travel is quite similar to what he did to the hero.
  • The Man Behind the Man: Responsible for distorting time and space.
  • Manipulative Bastard: To the point where he manipulates the gods of time and space for the entirety of the game.
  • Master of Illusion: He used an illusion of Cresselia to trick the heroes and Palkia.
  • Nice Job Fixing It, Villain!: The heroes had no idea that he was distorting space. They only find out when he tries to kill them, allowing them to stop his plans. Justified as he knew that when his nightmare would start spreading, the heroes would begin to find out why. And with the player's Dimensional Scream, figuring out who was behind it could become really easy.
  • Obviously Evil: As soon as you see him for the first time, you know this is not the Woobie Darkrai from the anime.
  • Omnicidal Maniac: It's not directly stated, but given the impact of his plan, it's fairly obvious.
  • Take Over the World: His plan was to plunge the world into neverending darkness and nightmares where he could rule. Though if he actually is the ruler of the Bad Future seen ingame is unknown.
  • True Final Boss: Defeating him wraps up the plot entirely, though there are still Bonus Bosses after him.
  • Vile Villain, Saccharine Show: A downplayed version, as there are several other dark moments in Explorers, but he's easily the most evil villain in the game, if not the entire franchise.
  • Walking Spoiler: The fact that he doesn't reveal himself until the post-credits plot makes his role a huge spoiler.
  • We Can Rule Together: His plan B after attempting to drive you to suicide is to trick you into joining him.
  • Xanatos Gambit: He has 5 backup plans in the postgame alone. Pre-credits he's responsible for the damage to Temporal Tower as well as the player's amnesia. It takes the intervention of a Physical God to stop his final backup plan.



  • Absent-Minded Professor: Slight variation; while he's not actually a teacher of any sort, he is the town elder and is quite knowledgeable... and quite forgetful.
  • Chekhov's Gunman: Turns out to be the oldest Pokémon in Treasure Town, whose knowledge later provides vital clues for saving the world.

Part of a resistance movement that shows up halfway through the pre-credits plot.
  • Action Girl: She joins as a competent team member when the protagonists are dragged into the future, as well as in the special episode "In the Future of Darkness". She also evades capture entirely on her own after sending the protagonists back into the past, despite being apparently cornered by Dusknoir, the Sableye, and Primal Dialga.
  • Genki Girl: Despite the awful circumstances of the future, she refuses to be anything less than enthusiastic.
  • Pink Girl, Blue Boy: Invoked: the plot-relevant Celebi is female and Shiny note , meaning she's pink rather than green.
  • Single Specimen Species: Averted. She's not the only Celebi that appears in the series, and in Super Mystery Dungeon you can recruit both her and a regular-colored Celebi, even though it lacks any gender differences (other than this Celebi being shiny). A regular Celebi can even be recruited in the Explorers games.
  • Suspiciously Specific Denial: "It's-It's not like I'm attracted to [Grovyle] or anything..."
  • Time Master: She can travel short distances through time, though nowhere near on Dialga's level.
  • Tsundere: Type B, towards Grovyle. Arguably.


A hermited explorer who taught Wigglytuff all he knows about exploring. Appears in Sky version's bonus content.
  • Anti-Villain: In spite of being a criminal, he truly adored Igglybuff and was earnest in teaching him how to explore.
  • Big Brother Mentor: Becomes this to Igglybuff over time.
  • Broken Pedestal: Subverted in that his teaching of Igglybuff was in earnest.
  • Does This Remind You of Anything?: Igglybuff's parents' first reactions to Armaldo secretly hanging out with their child. One really does get the impression that they see him as a creeper/pedophile.
  • Making a Splash: Knows the move Water Gun.
  • Misunderstood Loner with a Heart of Gold: He lives in a dark forest and pretends to be a monster to scare off explorers, but he's actually a very nice guy. But subverted by that fact that he is a wanted 'mon and criminal.
  • Mentor Occupational Hazard: He doesn't die, but his previous crime caught up with him and he gets arrested, which may not have happened if he didn't take Igglybuff under his wing.
  • Noodle Incident: We're never told what crime(s) he committed.
  • Remembered I Could Fly: When Igglybuff burns his map, he flails about with the burning paper before remembering that his Water Gun could extinguish it.
  • Retired Badass: He's retired from exploring at the time of "Igglybuff the Prodigy", but he's still tough as ever.
  • What Happened to the Mouse?: Wigglytuff implies that he eventually met with Armaldo after the latter was caught, but does not tell any details to Chatot.


Appears in the post-credits plot.
  • Big Damn Heroes: Arrives Just in Time to prevent the heroes' deaths at the hands of an impostor.
  • Light Is Good: A pink Psychic-Type with moon-based powers who helps the heroes.
  • Psychic Powers: She's a Psychic-Type.
  • Lethal Joke Character: She becomes this if you're lucky enough to get the Lunar Veil from Spacial Rift's treasure chest; the Lunar Veil makes it so any stat buffs she gains are also gained by the rest of the party. She comes packing Double Team when you're traveling through Dark Crater. Even one or two can save your life against Darkrai and his goons.
  • The Load: When you're actually trekking through Dark Crater. Her stats and movepool aren't particularly noteworthy, consisting of mainly Psychic and Ice moves with the latter not being exactly useful in a Lethal Lava Land. Additionally, Darkrai has a ridiculous advantage against her in his boss battle; oftentimes he'll just spam Ominous Wind a few times and knock her out almost instantly, meaning even with the above mentioned Veil you'll likely need a few Reviver seeds until she gets lucky with Double Team(or a Stun Seed for Darkrai). At least she won't wander into lava and constantly burn herself thanks to her IQ skills.


The god of space, who appears in the post-credits plot.
  • Bare-Fisted Monk: When attacking in cutscenes, he's prone to punching at the ground.
  • Big Damn Heroes: Just as it appears that Darkrai is about to get away by escaping through a dimensional hole, Palkia shows up and attacks Darkrai as he begins to time travel. This causes Darkrai to lose his memories the same way that he caused the player character to lose their memories at the beginning of the game.
  • Dungeon Bypass: Being the god of space allows him to go wherever he pleases; his last IQ skill allows him to move through walls, tearing them down.
  • The Gods Must Be Lazy: Averted. When Palkia can't stop the distortion with his own powers, he personally seeks out the apparent cause (the player and the partner) to try and destroy it. And after it's revealed that it's Darkrai, he shows up just in time to tear him a new one before he can escape.
  • Hero Antagonist: He only fights you because he thinks you are the one who distorted space when it was actually Darkrai.
  • Interface Spoiler: To anyone familiar with Sinnoh lore, it's fairly obvious that Palkia will show up at some point. That being said, it's likely that no-one expected him to show up as quickly as he did.
  • Inspector Javert: He sincerely believes that the player and partner are the ones behind the distortion of space, and only attacks and pursues them because of that.
  • Large Ham: "I WILL NOT ALLOW THIS!"
  • Leitmotif: "Palkia's Onslaught!"
  • No Indoor Voice: See Large Ham. Though, like Dialga, it's justified by how big he is compared to everyone else. Although at times it seems he likes to take it a bit farther than Dialga.
  • Physical God: He's the god of space, as in spacetime.
  • Teleporters and Transporters: Strangely, he's presented as flying through the air in a ball of light than just straight-up teleporting.


Example of: