Follow TV Tropes


Characters / Pokémon Gym Leaders: Kanto

Go To


The Gym Leaders in Kanto, beating them grants the eight Badges necessary to enter the Indigo League.

    open/close all folders 

    Brock (Takeshi) 

Brock / Takeshi (タケシ takeshi)
Voiced by: Tom Bauer (Pokémon Masters - EN), Kosuke Toriumi (Pokémon Masters - JP)

Pewter City Gym Leader—The Rock-Solid Pokémon Trainer!

"I believe in rock hard defense and determination! That's why my Pokémon are all the Rock-type! Do you still want to challenge me? Fine then! Show me your best!"

For the anime version of Brock, see Pokémon Anime - Original Series.

  • Adaptational Badass: In Fire Red and Leaf Green, Brock's Signature Move is Rock Tomb, much more aggressive than his defensive strategy in the original games.
  • Adaptational Wimp: Downplayed. Every remake after Red and Blue gives you new ways to beat him if you prefer something other than bulldozing through him with Bulbasaur or Squirtle. Yellow did most of the heavy lifting, hiding the Fighting-type Mankey west of Viridian City, rearranging the Nidoran family moveset to let them learn Double Kick early on, and allowing Butterfree to learn Confusion upon evolving. Fire Red and Leaf Green deliberately provided Charmander with Metal Claw to give him something super-effective against Rock types. As of Let's Go, Pikachu!, now even Pikachu has a super-effective move against him, getting Double Kick at an early level.
  • Adaptational Modesty: He went shirtless in the original games, but all later games starting with Yellow have him wearing a shirt. When he gets serious though, the shirt comes off.
  • Big Brother Mentor: Serves as this to the protagonist of Masters, being one of their first companions (along with Misty and Rosa) and one of the most recurring ones to appear in story segments, giving advice and support in equal amounts.
  • Big Creepy-Crawlies: In Stadium 2, Brock uses a Forretress on his first Gym Leader Castle team (a nod to his anime self's ownership of the same Pokémon), and also includes a Pinsir on the same team. His second team uses Heracross and Shuckle, instead.
  • The Coats Are Off: In Masters, he shreds his shirts when using a Sync Move (though it always returns directly afterwards.)
  • Damage-Sponge Boss: His signature mon is Onix, which had the second highest defense in the original games, but extremely low HP and attack power, tempered by mediocre speed. All its other stats are about on par with a Pidgey. This is seemingly designed so that new players would have a hard time doing Scratch Damage with Normal, Poison, Flying, and Bug-types found prior to reaching his Gymnote .
  • Dishing Out Dirt: Of the Rock variety, as his Geodude and Onix are both part-Ground.
  • Does Not Like Shoes: The version of him that went shirtless doesn't appear to be wearing shoes either. It's likely that he was supposed to invoke the image of a martial artist. His Sygna Suit variant in Masters is wearing foot protectors, but no shoes.
  • Early-Bird Boss: In Red and Blue, only Pikachu, Butterfree, Beedrill (the latter two requiring Level Grinding), and Com Mons are found before Brock, none of which can deal super-effective damage to his Pokémon; an optional area adds the Nidoran line, but they're of no help here either. Tough luck if your starter is Charmander. It was made better in every game after, however: Yellow added Mankey and gave the Nidoran lines Double Kick at a low level (in the original games, it was the very last move they'd learn by leveling up) as well as moving them onto the direct path, while FireRed and LeafGreen kept that detail and gave Charmander Metal Claw.
  • Early Installment Character Design Difference: He was originally shirtless, but ever since Yellow, he's become fully-clothed.
  • Eyes Always Shut: A very noticeable trait of his and is probably one of the most famous examples of the trope of all-time.
  • Fossil Revival: Works Kanto's fossil Pokémon Omastar, Kabutops, and Aerodactyl into his teams in several games. In HGSS, he adds Rampardos to his rematch team.
  • Improbable Power Discrepancy: One Gym Leader with Pokémon at level 12 and 14.
  • Leotard of Power: His Sygna suit in Pokémon Masters incorporates a black wrestling singlet with orange trim which emphasizes his muscles.
  • Meaningful Name:
    • In English, Brock.
    • Take is a homonym for "Peak" or "Mountain".
    • In the French version: "Pierre" literally means "stone".
    • In the German versions it's Rocko.
  • Mythology Gag:
    • In the Stadium games, he uses Vulpix, Golbat, and Forretress, in reference to his anime counterpart's Johto team.
    • In Masters he gets nervous around pretty girls, in direct contrast to his anime counterpart famously flirting with every girl he meets. In addition his Sync Move animation (in both normal and Sygna Suit variants) has him suddenly shirtless, making the same crossed arms pose he had in his original Game Boy sprites.
  • Personality Powers: Invoked in his pre-battle quote; he uses Rock-types to reflect his preference for determination and defense.
  • Prehistoric Monster: Brock's nearly always had a slight connection to Fossil Pokemon. Pokemon Stadium introduced Omanyte and Kabuto to his team, which by Gold and Silver became Omastar and Kabutops, which was supported by Fire Red and Leaf Green indicating Brock was known to occasionally assist with fossil excavations at Mt. Moon. Heart Gold and Soul Silver further added Relicanth and Rampardos to his roster, and he finally received Aerodactyl in Black 2 and White 2.
  • Scissors Cuts Rock: In theory, Brock's Rock/Ground-typed Pokémon counters Charmander if you start with it. In Generation I however, Brock's Pokémon have low Special Defense, meaning Fire-type moves are quite powerful, while he have no actual Rock-type moves to take advantage of Fire-type's weakness to his type specialty. As a result, a level 12 or so and up Charmander actually does quite well. In Generation III and up, Charmander learns the Steel-type Metal Claw, with Steel beating Rock in the Pokemon Tactical Rock–Paper–Scissors.
  • Signature Mon:
    • Brock specializes in the Rock-type, and Onix is typically his highest-leveled and finishing option. Unusually, because the second generation retconned Onix into the basic form of the Steel/Ground Steelix, in order to preserve his designated type, Brock's signature is typically unevolved even in high-level competitive matches. In the Pokemon World Tournament Onix has an item typically meant to boost its comparatively mediocre stats, either a Salac Berry for speed purposes or an Eviolite for its defenses. (Compare and contrast with his fellow Rock-type leader Roxanne, whose signature Nosepass received its own new Steel-type evolution one generation after her debut, but kept it's original Rock typing as well).
    • In Stadium 2, Brock uses Onix's evolved form Steelix instead. His Golem also ends up taking Onix's place as his strongest Pokemon in LGPE rematches.
    • His Sygna Suit variant in Masters pairs him with Tyranitar.
  • Signature Move: His TM in Gen I was Bide, which pauses two turns to absorb and then unleash damage in keeping with his defensive inclinations, but in Gen III, he inherits the more crippling Rock Tomb from Roxanne. For difficulty purposes in both, though, only Onix uses them. Gen IV gave him Rock Slide, which half his team uses.
  • Silicon-Based Life: Both his Geodude and his Onix are basically living rocks.
  • Vague Age: Not as bad as fellow Gym Leader Misty (detailed below), but he's still had some of this courtesy of the anime. He's apparently not much older than Ash's other companions in the anime, but in the early games, his age was very vague and not really brought up. In remakes, it tends to go all over the place — FRLG made him look a bit younger, but in LGPE, his massive height advantage on the player character and consistently stern demeanor seems to mark him as unmistakably an adult.
  • Wake-Up Call Boss: In-Universe, Brock is well-known for giving wake-up calls to most trainers, who are unprepared to take on his Rock-type Pokémon with their Normal, Flying, Bug, and occasionally Poison or Electric-types. As for the player, it depends on what starter you picked. Players with a Charmander or Pikachu are in for a much tougher fight since Brock's Pokémon resist and are immune to Fire and Electric-types, respectively. However, if your starter isn’t Pikachu or Charmander, then he becomes a...
  • Warm-Up Boss: Did you choose Bulbasaur or Squirtle as your starter? Congrats, you've won, as they both do huge amounts of damage to his team with their doubly-effective Grass and Water attacks!
  • Walking Shirtless Scene: His absolute earliest design was shirtless, which shows in his original sprite and the earliest mugshot art. However, outside of those two sources, every other depiction of him is with a shirt on.
  • Weaksauce Weakness:
    • Being friends with Professor Oak has its advantages. Having access to Bulbasaur or Squirtle allows you to plow through him like wet plaster.
    • Until HeartGold and SoulSilver, all his Pokémon had a double weakness to Grass. The only Pokémon he gained that doesn't is Rampardos, which only shows up in the rematch and is a Glass Cannon, so it will still faint to a moderately powered Grass-type attack. His appearance in Black 2 and White 2 switches it with an Aerodactyl, whose Flying type balances out that weakness.

    Misty (Kasumi) 

Misty / Kasumi (カスミ kasumi)

Cerulean City Gym Leader—The Tomboyish Mermaid!

"Hi, you're a new face! What's your policy on Pokémon? What is your approach? My policy is an all-out offensive with water-type Pokémon! Misty, the world-famous beauty, is your host! Are you ready, sweetie?"

For the anime version of Misty, see Pokémon Anime - Original Series.-

  • Adaptational Dye Job: Her anime outfit gets this in Let's Go, Pikachu!, Let's Go, Eevee!, and Pokémon Masters, with her crop top going from yellow to white with added princess seams and her jean shorts having what appear to be water-themed marking patterns imprinted upon them.
  • Adaptational Modesty: Only just, but she wears her iconic anime outfit in Yellow and Puzzle League, and a similar outfit in Let's Go, Pikachu!, Let's Go, Eevee!, and Pokémon Masters, as opposed to the skimpier swimsuits from most games.
  • Artificial Stupidity: In the first generation games, Misty insists on using stat-boosting X-Attack, X-Defense, and Harden on her Starmie that get in the way of her "all-out offensive" by strengthening its least effective move (Tackle) and shoring up its Physical defenses, when its only real weaknesses were against Special types. The only physical weakness you could conceivably exploit in the first generation would be Beedril's Twineedle, which it would only have if you ground one's level up to 20.
  • Bare Your Midriff: Wears a two-piece bathing suit in Red and Blue and FireRed and LeafGreen. Wears a crop top in both Yellow and the Let's Go games.
  • Beauty, Brains, and Brawn: The Brawn to Erika's Beauty and Sabrina's Brains, being more physically brutal in a Pokémon battle than the other two and making life hell for unprepared Trainers, especially with her Starmie.
  • Call-Forward: Misty is first discovered in Gold, Silver, and Crystal on a date up at the Cerulean Cape, which the player interrupts (scaring off the apparently rather shy boy she was with). In FireRed and LeafGreen, one of her Fame Checker records declares that she's had high hopes for a date at that very spot.
  • Date Peepers: When you meet her in Gold, Silver, and Crystal, you catch her on a date. She doesn't take this well, to put it simply.
  • Difficulty Spike: Misty's brutal Starmie-Bubble Beam combo is a whole level above any other attack you've seen in the first gen games up until then. Given your lack of super-effective choices — either a Pikachu or Beedrill that you dragged through Mount Moon or one of four grass-type families availablenote  — it can be hard to overcome her without grinding. As a bonus, depending on what generation you're fighting her in, it's your first boss with a stat-degrading technique (Bubble Beam), a Confusion-inducing technique (Water Pulse), or a Burn-inducing technique (Scald).
  • Everything's Better with Spinning: In Let's Go, Pikachu! and Let's Go, Eevee!, she pirouettes right before your showdown with her.
  • Expository Hairstyle Change: Between Generation I and Generation II, she stopped wearing her hair in a side ponytail and cut it shorter.
  • Fangirl: According to the Fame Checker in FireRed and LeafGreen, she "worship[s] Lorelei of the Elite Four.''
  • Fiery Redhead: Downplayed; she gets steamed when you botch her date in the Johto-based games. When you first meet her in the Kanto-based games she's actually quite perky.
  • Hartman Hips: Didn't have this at first, but her redesigns have each made her hips more and more prominent.
  • Hot-Blooded: Her battle sprite animations in HGSS feature her jumping and pumping a fist in anticipation, which is a huge contrast from her gentle, breezy pose in the original GSC.
  • Improbable Power Discrepancy: Her training place is Seafoam Islands, which have Pokémon that are higher-leveled than hers in the Kanto games. Justified, as Gym Leaders tend to be Willfully Weak depending on their challengers.
  • Legacy Character: Misty's Starmie in Pokémon Masters is not the Starmie she uses in her Gym battles in the main games. As she explains during her Sync Pair Story, the Masters Starmie is actually that Starmie's child.
  • Lightning Bruiser: Trains two of them, but Starmie especially. It's very fast and hits hard with Bubble Beam/Water Pulse. It also has Recover in the remake, so if the player doesn't hit it hard enough or doesn't have a priority move, Starmie will just heal off the damage immediately in the next turn.
  • Making a Splash: Water-type specialist.
  • Meaningful Name:
    • In English, Italian, German and Spanish,Misty. It should be noted that Kasumi pretty much means the same in Japanese.
    • In French, her name is "Ondine", from Undine, water nymph in Germanic mythology.
  • Ms. Fanservice: A redhead with long legs who walks around in swimsuits, and mostly bikinis at that. Not until Generation V did we meet a female Gym Leader who showed more skin. In Pokémon Let's Go Pikachu and Let's Go Eevee, she also has a Boobs-and-Butt Pose.
  • Mythology Gag:
    • In the anime, Misty had prominent relationships with certain Pokemon, especially her Psyduck and Togepi. Psyduck or Golduck is on at least one team of hers in each game after the first generation (excusing FRLG, which are remakes of the first gen games), and in Pokémon Stadium 2 she has a Togetic in her Round 1 battle. Let's Go outright replaces her Staryu with Psyduck.
    • The Stadium games also contain members of other Pokemon she was close to, such as Horsea (one of which she cared for in the early anime a fashion not dissimilar to Togepi, who came later), Politoed (one of her team members during the Johto era), and potentially Wigglytuff (as she once tried to catch the Jigglypuff that stalked the protagonists of the anime).
    • If you take a Togepi following you to her gym in HeartGold and SoulSilver and talk to it, it begins crying softly. In the anime, Misty's baby Togepi was infamous for being colicky.
  • Playing with Fire: In Let's Go, Pikachu! and Let's Go, Eevee!, her Signature Move is Scald, a Water-type move which can burn your Pokémon.
  • She's Got Legs: A handy side-effect of her Walking Swimsuit Scene. Even in her Short Tank outfits, her legs are bare.
  • Shorttank: In Pokémon Yellow, she even has her iconic Trope Codifying outfit. She wears a redesigned version of it in the Let's Go games.
  • Ship Tease: With Red. While it doesn't appear as much in-game, where she only refers to the player character as "Sweetie", it's played up in promotional and expanded material as well as the anime and a few manga.
  • Signature Mon:
    • Misty specializes in the Water-type and prominently uses the Staryu line — Starmie features in every one of her non-Stadium teams as either the lead or final Pokémon.
    • She has a prominent association with Psyduck, and either it or Golduck has a place on many versions of her team.
    • In Let's Go, Pikachu! and Let's Go, Eevee!, Gyarados beats out Starmie as her highest-leveled Pokémon on her rematch team.
    • And due to the influence of the anime, if she has any non-water types on her team, it'll be the Togepi line.
  • Signature Move: Gives the TM for Bubble Beam in Gen I. Gen III and Gen IV give her Water Pulse instead, which most of her team uses in those games, and in Gen VII, Scald fills that role.
  • Spirited Competitor:
    • In the Johto games, she finds the player character to be a nuisance, only to reconsider at the sight of the eight Johto badges. After a battle with her, she reveals she wants to go traveling to fight other strong trainers.
    • Black 2 & White 2 even featured her in the "Gathered! Gym Leader!" DLC tournament with Volkner, Norman, and Jasmine, fellow Gym Leaders renowned for their toughness.
    • In Let's Go, she's been champing at the bit for a rematch in the post-game after she heard how tough you were.
  • Thinks Like a Romance Novel: Has high hopes for finding a boyfriend or at least getting a date at the Cerulean Cape.
  • Tomboy: According to her title, this becomes more obvious in later installments.
  • Tomboyish Ponytail: Though she loses it in Generation II.
  • Tomboy with a Girly Streak: Despite being known as the "Tomboyish Mermaid", she Thinks Like a Romance Novel.
  • Tsundere: Though she does react poorly to you at first in the sequels, she eventually warms up, and will even call you out of the blue (once you get her number) to thank you for kicking an intruder out of her Gym. The Tsundere side of her wasn't present in the first generation games, but was probably added to match up with her anime incarnation's personality.
  • Vague Age: Misty's age has always been a bit questionable, thanks to the Puni Plush style and Ken Sugimori's Art Evolution.
    • In the first generation games, her art (the proportions of her sprite, etc.) made her appear to be a similar age to (eleven-year-old) Red, which was a large part of the reason she was chosen as a fixture of the anime over, say, Erika or Sabrina. In the remakes thereof, however, changes in pose and style made her look more like she could be in her mid-teens. Pokémon Origins agrees with this, and uses smaller eyes and broader shoulders to emphasize that she's older than Red.
    • In the sequel games, however, which are officially three years after the games set in Kanto, Misty's design got a major revamp, which threw things off. In GSC, her more graceful pose and style make her seem much older than any fourteen-year-old-minimum girl would be; in HGSS, she has energetic and active poses that more closely resemble the energetic poses her younger self would use, but the Art Evolution renders her sprite and art taller than any she'd had before, which again, made her look much older than a fourteen-year-old minimum teenager. (Her HGSS sprites were reused whole cloth in Pokémon Black 2 and White 2, which takes place at least a decade after HGSS).
  • Walking Swimsuit Scene: To the hilt. The only times she isn't in a swimsuit are in Yellow version, where she wears the Short Tank outfit she codified, and in the Let's Go games, where she's wearing an updated redesign of that same outfit. (And even then, the LGPE concept art clarifies that the snippets of red you can see under her shoulders are a recolored version of her original bikini, which makes the LGPE outfit a composite of both first gen designs).
  • Walking the Earth: Discussed. Misty wants to go traveling, but spends most of her time in the gym.
  • Wake-Up Call Boss: Again, depending on your progress. Misty can be brutal to a new player, especially if the player picked Charmander as their starter. At the point in Generation I or III when you face her as the second gym, you've probably got a few second-stage Pokémon or so, you're level 16-18, not everyone's evolved yet, most of your mons are probably around 300-400 base stats or so, you're getting there... meanwhile, that Starmie of hers is a final-evolution with a base stat count in the five hundreds, good bulk in general, more special/special attack than you can hope to match point for point, and one of the highest speed stats in all of Gen 1, which you literally cannot match at this point outside of tremendous amounts of grinding. Entire teams have been ripped apart by her Starmie's Bubble Beam (RBY) or Water Pulse (FRLG) because of all this. However, a player with a strong Grass- or Electric-type Pokémon won't have as hard of a time.
  • Who Wears Short Shorts?: Wears a small pair of denim shorts in both Yellow and the Let's Go games.

    Lt. Surge (Matis) 

Lt. Surge / Matis (マチス machisu)

Vermilion City Gym Leader—The Lightning Lieutenant

"Hey, kid! What do you think you're doing here? You won't live long in combat! That's for sure! I tell you kid, electric Pokémon saved me during the war! They zapped my enemies into paralysis! The same as I'll do to you!"

  • Ace Pilot: Apparently was one. He used his Electric Pokémon to power his planes.
  • Adaptational Badass: In the Gen I games, he is not too difficult in Red and Blue, but in Yellow, he can give players a hard time. His Raichu is at a noticeably higher level and in addition to Thunderbolt, it packs Mega Punch and Mega Kick, which are pretty strong moves themselves. Even that Diglett you caught will have difficulty if you're not properly prepared.
  • Adaptational Villainy: Lt. Surge is subjected to this in major adaptations. In the games, Surge is boisterous and cocky, but he's not a jerk about it. His anime incarnation ramped up his arrogance and made him condescending to Ash and Pikachu, referring to them as babies who couldn't hope to defeat him and Raichu. note  And in Pokémon Adventures, Surge is a high-ranking member of Team Rocket before Giovanni disbands it, still keeping some ties to the organization afterwards.
  • Adaptational Personality Change: As Pokémon Yellow is an adaptation of the anime, his original Drill Sergeant Nasty attitude was replaced with his Boisterous Bruiser personality from the show. FRLG reconciled the two by adding a line to his classic dialog about the player's "puny power".
  • The Artifact: His title as "The Lightning American". Since the fourth generation or so, Game Freak has gone out of their way to avoid referencing real-world places, but changing a persistent title like that was presumably too much of a change. A man in the Pokémon World Tournament's lobby mentions he might be from Unova, but that still doesn't change the title. His title would finally be changed in Let's Go to the Lightning Lieutenant.
  • Characterization Marches On:
    • Surge in GSC and HGSS appears to have mellowed out somewhat, as his aggressive RBY stance and attitude were replaced with a "Yankee" characterizationnote , complete with Cool Shades and yankee squatting.
    • HGSS further characterized his new personality by adding a case of Real Men Wear Pink (see below).
  • Cool Shades: He has sunglasses in Generation II and HGSS, though unlike Blaine, he is seen with them off in HGSS (he simply holds them in his hand before and after battles with him), and of course in Generations I and III he never wore sunglasses at all.
  • Crippling Overspecialization: In Red and Blue, his team is almost incapable of hurting a Ground-type Pokémon, with his Raichu in particular being completely helpless against them. His Yellow incarnation fixes this.
  • Cuteness Proximity: In Masters, he notes that he is a total fan of the Pikachu line and loves them.
  • Drill Sergeant Nasty: In the first generation and the third generation remakes, he's a very gruff and mean army lieutenant.
  • Eagleland: Take a look at his title. Type 1, by the way, proud and stalwart, and implied to be A Father to His Men in the war.
  • Elemental Hair Colors: Spiky and blonde for an Electric trainer.
  • A Father to His Men: As one of the Gym Trainers tells the player, Lt. Surge saved his life back during the war. He has since pledged Undying Loyalty to him.
  • Fragile Speedster: Comes with specializing in Electric-types. His Pokémon are fast and hit hard, but they can't take it in return.
  • Gadgeteer Genius: Designed the infamous gate puzzle in his Gym.
  • The Giant: In the anime, assuming his Raichu is drawn to scale, he's over eight feet tall.
  • Glass Cannon: His Raichu can hit fairly hard, especially in the Yellow version, but his Pokémon can't take too many hits.
  • Gratuitous English: This is how he speaks in the Japanese versions of the games, as well as in the anime. He does it in the French versions too, but only in the remakes, for some odd reason.
  • Great Offscreen War: Many, many fan theories have been sparked from the mysterious war that Lt. Surge, his Pokémon, and the other Trainers in his Gym have fought in. Not helped by the fact that outside of his gym, there are no mentions or hints of a recent war in the entire franchise.
  • Hidden Depths: According to Masters, Surge is a damn good cook, able to make Gloria's stomach growl with just the scent of his food and make her reminisce about eating curry with Zacian.
  • Hurricane of Puns: The man enjoys talking about how "shocking" and "electrifying" things are.
  • Irony: The anime has him with a Raichu and disses Ash’s Pikachu for being unevolved and weak. HGSS reveals that his favorite Pokémon is Pikachu for being cute.
  • Large Ham: He's very prone to shouting and boasting of his prowess.
  • Meaningful Name:
    • Surge, as in "electric surge".
    • His Japanese name refers to the Clematis flower, which is called "Tessen" in Japanese. "Tessen" is a homonym for "steel wire", as in the type used in electrical work. Incidentally, we would later have another Electric-type Gym Leader using more or less the exact same naming joke...
  • Military Rank Names: Has only gone by his military title in English releases.
  • Mirror Boss: Invoked in adaptations that have Red/Ash using Pikachu against his Raichu. This also carried over to Yellow Version, where Raichu was his only Pokémon, seemingly encouraging the player to use their starter Pikachu against him. Of course, you could still use whatever you want.
  • Patriotic Fervor: Again, his title is The Lightning American!
  • Phenotype Stereotype: He's a blond blue-eyed American man. This is made even more noticeable as most of the leaders have dark hair colors.
  • Real Men Wear Pink: In HGSS. For such a manly guy, he seems to like cute Pokémon, and his favorite Pokémon are the Pikachu line. You can show him a Pikachu to get his phone number, and he practically gushes over the sight of it like a fangirl. He also adds a Pachirisu to his team for the rematch, which is at a higher level than any Pokémon on his team save his signature Raichu.
  • Retired Badass: He's still quite young, however, looking to be in his late twenties.
  • Rodents of Unusual Size: His signature Raichu.
  • Shell-Shocked Veteran: Why he makes you solve a puzzle to unlock a gate to get to him: he's cautious and paranoid and sets traps to protect himself.
  • Shock and Awe: Electric-type specialist.
  • Signature Mon: Surge specializes in the Electric-type.
    • His primary Pokémon is his Raichu, which is both a Fragile Speedster and a Glass Cannon (its defenses and stamina are only mediocre, but see its STAB Thunderbolt). In Yellow, it prominently uses Mega Punch and Mega Kick to handle Ground-types. The Stadium, and PWT in Black 2 and White 2 gave him a Surfing Raichu.
    • Downplayed in GSC and HGSS, where Raichu returns as his Gym team's frontman, but he also fields Electabuzz as his last and strongest. HGSS ultimately re-balances the dynamic back in the other direction during his rematch by re-positioning Electivire as his third most-leveled Pokémon after Raichu and Pachirisu. (Electabuzz also reappears in two of his Stadium series teams, while as Electivire it appears in both of his Pokémon World Tournament teams in B2W2).
    • In Masters he's paired with Voltorb, which can be evolved into Electrode.
  • Signature Move: Thunderbolt in Gen I — coming from a Raichu, it hurt a lot. Gen III and Gen IV give him Shock Wave, which is more manageable, but he teaches it to his entire team instead. In his rematch in Gen IV, he goes back to Thunderbolt, and it's his main attack in Pokémon Masters as well.
  • Sleeves Are for Wimps: His outfit leaves his bulging biceps bare.
  • Taking You with Me: In Pokémon Masters, his Voltorb can learn the passive skill "Last Word", which causes it to use Explosion when it faints.
  • Trap Master: The first Gym Leader in Kanto to make you solve a puzzle to get to him, letting you stumble around fighting the other Trainers in his Gym while he waits for you in the back.
  • Weaksauce Weakness: Catch a Geodude in Mt. Moon or a Diglett (or, if you're lucky, a Dugtrio) in Diglett's Cave right next to Vermillion City, train it a little, and wreck his gym.


Erika (エリカ erika)

Celadon City Gym Leader—The Nature-Loving Princess!

"Hello. Lovely weather isn't it? It's so pleasant. ...Oh dear... I must have dozed off. Welcome. My name is Erika. I am the Leader of Celadon Gym. I teach the art of flower arranging. My Pokémon are of the Grass-type. Oh, I'm sorry, I had no idea that you wished to challenge me. Very well, but I shall not lose."

  • Artificial Stupidity: Due to the fact that first generation AI always selects Pokémon moves of a superior type to the target, Erika's Victreebel and Vileplume can run into a hard wall against other Grass and Poison Pokémon, since the AI demands they use the non-damaging Poison Powder for the advantage against the Grass type despite the secondary Poison type providing immunity to the very same. You could feasibly have a level 5 Bulbasaur solo the gym battle because her Pokémon will do nothing but spam an ineffective move (though you'd have to watch out for Tangela, whose moves are Normal type).
  • Beauty, Brains, and Brawn: The beauty to Sabrina's brains and Misty's brawn. In a Pokémon battle, she's a Lady of War who uses Grass-types in combat.
  • Dub Name Change: Notably the only Gym Leader in the franchise to AVOID this, until Iris in Pokémon Black and White.
  • Early Installment Character Design Difference: Erika's original sprite depicts her with her yukata worn right-over-left. This is unusual because that's usually how women are dressed for burial, but it's not an accident as even her concept art depicts her this way. Yellow fixes this and depicts her yukata folded more standardly.
  • Gossipy Hens: In HGSS, catching her chatting with Jasmine in Celadon on her days off will indicate she appears to not simply spread but generate surprisingly harsh gossip about other female gym leadersThe Dirt . In Masters, she giggles while telling Koga and Clair they have a bold sense of fashion style.
  • Granola Girl: Very in-tune with nature and peaceful for it.
  • Green Thumb: Grass-type specialist.
  • Heavy Sleeper: Apparently has some mild form of narcolepsy. She almost dozes off before her battle with the player. It could be a side effect of frequently carrying Pokémon with Sleep Powder. In Masters, she says she only falls asleep in the middle of the day when it's sunny.
  • Hungry Jungle: Many of her Pokémon are creepy or vicious tropical plants. In a more literal example than expected, her signature moves are Mega Drain and Giga Drain.
  • Keigo: Speaks like this in the Japanese version.
  • Kimono Fanservice: In addition to the general beauty of the outfit, Erika's kimonos in FRLG and HGSS are both the very wide-sleeved furisode, which is the most formal kimono type worn by unmarried girls, which notably replaced the not quite as wide-sleeved houmongi she appeared to be wearing in Yellow and GSC, which serves the same role for married women. In Let's Go, she appears to be wearing an iromuji, which doesn't specify marital status.
  • Kimono Is Traditional: In the Japanese Fantasy Counterpart Culture called Kanto, Erika is one of the most pointedly Japanese of them all, and her outfits only highlight it.
  • Lady of War: A traditional and graceful Gym Leader who has a preference for feminine Grass-type Pokémon.
  • Life Drain: Her TM moves Mega Drain and Giga Drain damage your Pokémon and heal hers.
  • Meaningful Name: Not readily apparent, but even in English her name, Erika, is the genus of a type of plant. The same pun applies in Japanese, and in addition, the ka in the common name Erika is often written with the characters for either "flower" or "fragrance".
  • Mighty Glacier: All of her Pokémon are slow, but have high offense and defense.
  • Nightmare Fuel Station Attendant: Downplayed in the original games. Erika is a dignified, old-school Japanese lady who merely implies her own Pokemon to be attractive or beautiful, but consider:
  • No Sense of Direction: Pokémon Masters has her getting lost in the middle of a town while trying to find a shop, despite the fact that her Vileplume knows the way and was walking straight ahead of her. She admits that she'd never find it on her own.
  • Noble Bigot: As far as Pokémon are concerned. She generally prefers to use beautiful Pokémon. What's her definition of "beautiful Pokémon"? Any Pokémon at least partially of the Grass type.
  • The Ojou: Explicitly called such in the Japanese version, and this trope is a part of her official title.
  • Raven Hair, Ivory Skin: Has pale skin but dark black hair.
  • Signature Mon: Erika's history with this trope is... complex. Historically, Grass-type specialist Erika favored a balanced arrangement of Tangela, the Weepinbell line, and the Gloom line, but later games have indicated a special attachment to the Gloom line, and Vileplume in particular)note .
    • Erika's original team arrangements featured a Tangela several levels below her equally-leveled Weepinbell-line and Gloom-line choices. RGB placed Tangela between Victreebel and Vileplume, while Yellow placed it out in front of Weepinbell and Gloom.
    • GSC complicated her team by preserving those tiers but added Jumpluff at one level below Tangela and exchanged Vileplume for Gloom's new evolution Bellossom.
    • In HGSS, she kept the new team but corrected the arrangement to position Jumpluff as the lead instead of Tangela, and her rematch deliberately inverted the classic tiers by keeping Victreebel and Bellossom at the same level but positioning Tangela's new evolution Tangrowth at an even higher level than either.
    • Then the Pokémon World Tournament happened. While she kept Vileplume, Victreebel, and Tangrowth for the Kanto Leaders tournament, Victreebel was notably missing from the Type Expert and World Leaders tournament, and in the DLC "Challenge the Champion Lance" tournament, only Vileplume remained from the classic arrangement (though it was accompanied by Generation V's new Sun Stone Grass-types Whimsicott and Lilligant for a riff on the classic arrangement).
    • Let's Go took her Yellow lineup and rebalanced it entirely, putting Tangela and Weepinbell on the same level while featuring Vileplume as her last and strongest. In both the gym match and the rematch, Vileplume notably remains one level higher than the rest of her team.
  • Signature Move: Mega Drain in Gen I, Giga Drain from Gen II on.
  • Sleepy Head: When you speak to her to challenge her, she exclaims she dozed off, and a rumor says peepers on the Gym often spy her snoozing in the middle of the day. She appears to be a mild Cloudcuckoolander-type, given that her post-battle dialog indicates she thinks her collected Pokémon are all beautiful. In Let's Go Pikachu and Eevee and Pokémon Masters, she's even able to doze off while standing.
  • Stealth Pun: In the first generation games, Erika's team is symmetrical, with a Tangela accompanied by Weepinbell-line and Gloom-line choices, which is only appropriate for a master of flower arranging. (For bonus points, the RGBY and GSC versions of Celadon Gym have a near-symmetric arrangement of girls, too.)
  • Yamato Nadeshiko: The kimono, the class, the fighting plants, etc.

    Koga (Kyō) 

Koga / Kyō (キョウ kyou)

Fuchsia City Gym Leader (Red, Blue, Yellow, FireRed, and LeafGreen)—The Poisonous Ninja Master!

For information on Koga, check the Pokémon Elite Four page, for Koga has received a promotion.

    Janine (Anzu) 

Janine / Anzu (アンズ anzu)
Voiced by: Janice Kawaye (Pokémon Masters - EN), Riho Sugiyama (Pokémon Masters - JP)

Fuchsia City Gym Leader (Gold, Silver, Crystal, HeartGold, and SoulSilver)—The Poisonous Ninja Master

"Fufufufu... I'm sorry to disappoint you... I'm only joking! I'm the real deal! Janine of Fuchsia Gym, that's me!"

  • Adapted Out: So far, she is the only Gym Leader who has not appeared in the anime. Even Roxie, Marlon, and B2W2's version of Cheren have already appeared.
  • Badass Adorable: She's cute and while she's not as strong as her other colleagues, she's still capable of holding herself up.
  • Barely Changed Dub Name:
    • Her French name is Jeannine.
    • Her German name is Janina.
  • Break the Haughty: She shows this when you defeat her in Pokemon Stadium 2.
  • The Computer Is a Cheating Bastard: In Gen V, she has a Crobat that knows Hypnosis and Brave Bird. Both moves are gained by breeding, although they cannot be gained simultaneously considering that there's no other pokemon that resides in the same egg group as Crobat that can learn both of these moves.
  • Daddy's Girl: She idolizes her father and wants to aspire to his example, achieving this in Generation II.
  • Dangerously Short Skirt: Her outfit in Gold, Silver, and Crystal had one, though it wasn't particularly obvious unless you looked very closely.
  • Doppelgänger Spin: Her entire Gym is pretty much one.
  • Early-Bird Cameo: The source of one of Koga's Fame Checker entries in FireRed/LeafGreen, although she was given a different English name and her sprite was generic.
  • Feminine Women Can Cook: Not much of her personality is known since she's a bit character, but it's implied that she's the one who makes the lunch for her father.
  • Friendly Rivalry: Implied with Falkner. While the only screen time they have together is revolved around arguing about whose father is considered the better trainer, a few lines suggest that they hang out together sometimes.
  • Gone Horribly Right: In Masters, she tells the player she is amused that many people are fooled trying to find her in her gym, as every Gym Trainer there is disguised as her. Unfortunately for her, this has led to the unintended side effect of people not believing the real deal is talking to them and write her off as someone else disguising as her.
  • Hypocritical Humor: Similar to what Falkner thinks of her, she thinks Falkner is a "daddy's boy who needs to grow up and become his own person". Apparently your character points out this hypocrisy, which prompts her to tell you to mind your own business.
  • Inconsistent Dub: Apparently not realizing who she was, the translators of FireRed/LeafGreen named her Charine.
  • The Kids Are American: An acute example. Her father Koga affects Japanese accent, but she does not. On the surface it seems like it's just because Koga is an archetypical Ninja, but then so is she... Breaks down even more when you realize Kanto and the regions of Gens I-IV are all based on Japan, and no one else, young or old, has the accent.
  • Like Father Like Daughter: She's the daughter of Koga, and it shows.
  • Meaningful Name: Ja-nine. Remove the "e" and switch the bolded letters' positions and it spells "ninja".
  • My Dad Can Beat Up Your Dad: Her arguments with Falkner center around this.
  • Ninja: A classic example, just like Koga, representing the kunoichi (female ninja).
  • Not So Different: Her and Falkner. Both are newbie gym leaders that inherited their gyms from their fathers (who they hold deep admiration for) and have a goal of surpassing them. Not like either one of them would admit these similarities though.
  • Poisonous Person: Poison-type specialist.
  • Shell Game: In her Gym, all of her trainers impersonate her, even the one guy.
  • Signature Mon: A Poison-type specialist like her father, and her favorite is Venomoth. In Masters, she uses Ariados, another mainstay of her teams.
  • Signature Move: Toxic, inherited from her father. As a status move, she doesn't teach it to her entire team (except in Stadium 2), but she's not shy about using it either. As of Gen IV, she teaches Poison Jab to half of her team.
  • Theme Naming: Her Japanese name, Anzu, comes from one reading of the character "杏", (meaning "Apricot"). This links her with her father, whose Japanese name is an alternate reading of the same character.
  • You Gotta Have Blue Hair: Instead of having jet-black hair like her father, she has purple hair instead.

    Sabrina (Natsume) 

Sabrina / Natsume (ナツメ natsume)

Saffron City Gym Leader—The Master of Psychic Pokémon!

"I had a vision of your arrival! I have had psychic powers since I was a little child. I first learned to bend spoons with my mind. I dislike fighting, but if you wish, I will show you my powers!"

  • Adaptational Skimpiness: The anime has her wear a miniskirt (albeit with thigh-high boots), while the Generation II remakes have her wearing a midriff-revealing top. Compare that with her original sprite, where the closest to either was a short-sleeved top.
  • Adaptational Villainy: Like Lt. Surge, Sabrina is prone to this in adaptations. Despite her ominous looks and demeanor, she's not an evil character at all in the games. Pokémon Adventures has her as a high-ranking member of Team Rocket at the start. The anime had her as stoic and dangerous, terrorizing people For the Evulz, though her true personality behind the Split Personality is similar to her game persona. Possibly as a nod to this, Black 2 and White 2 has her reprise a villainous role in Pokéstar Studios films.
  • Adaptational Personality Change: One of the most commonly reinterpreted Gym Leaders in Kanto. While a pacifistic but talented trainer in the games, she's a Team Rocket officer in Pokemon Adventures, a Creepy Child in the anime, and a sweet and gentle shrine maiden-like in The Electric Tale of Pikachu.
  • Asskicking Equals Authority: The Fighting Dojo used to be the Saffron City Gym. Then Sabrina came with her Psychic-types and utterly thrashed them. Now Sabrina's gym is the Saffron Gym.
  • Bare Your Midriff: Her re-design from HeartGold and SoulSilver onwards has her showing barely enough to show her navel.
  • Beauty, Brains, and Brawn: The brains to Erika's beauty and Misty's brawn. She commands her Pokémon using telepathy, and Psychic-types are generally associated with brains.
  • Big Creepy-Crawlies: Has a Venomoth in Red and Blue and their remakes despite the abundance of Psychic-types in Kanto. However, while Venomoth is not a Psychic-type itself, it does learn several Psychic-type moves.
  • Creepy Good: Despite having all the glaring signs of an antagonist — being a psychic, having red eyes, being an Eerie Pale-Skinned Brunette, having a whip in her original design — she's a pacifist, and shows no signs of being malicious or even mean. Note that she does suffer from Adaptational Villainy in Pokémon Adventures as well as the anime, though she gets better in both. She actually laments this a bit in Black 2 and White 2, as she seems pretty aware of just why she was cast as the villainess of the movies she appears in.
  • Curb-Stomp Battle: Delivered one to the Fighting Dojo, making her the new Gym Leader.
  • Depending on the Writer: In different incarnations, she's a dreaded Gym Leader but actually a nice girl who cannot control her powers, a movie star, a heroic and motherly figure, someone who terrorizes the entire Saffron City because she can, or an Obviously Evil Team Rocket member who enjoys doing evil things for Giovanni.
  • Early Installment Character Design Difference: Her whip was removed past Generation 1. All trainers except Tamers had their whips scrapped once Pokémon became more anthropomorphic.
  • Glass Cannon: The majority of her Pokémon tend to lean toward hard hitters that can't take hits themselves.
  • Impossible Hourglass Figure: Some of her artwork has shown her to have pretty well defined hips. But her Bellelba costume in Black and White 2 shows off her curves. Her waist is very thin, while her hips are very wide in comparison.
  • Martial Pacifist: Doesn't enjoy fighting, but is one of the strongest Gym Leaders in all of Kanto.
  • Mean Character, Nice Actor: In Black 2 and White 2, she acts as the villainess of a fantasy movie.
  • Meaningful Name:
    • Sabrina, as in "brain", as in the source of psychic powers and the like (and a possible reference to the fictional character, Sabrina, the Teenaged Witch).
    • The me in Natsume is a homonym for "eye".
    • In French, "Morgane" refers to Morgan le Fay, from the Arthurian legends.
  • Olympus Mons: In one (presumably non-canon) Japan- and Korea-only downloadable World Tournament, she uses Mewtwo.
  • Power Floats: Her Black 2 and White 2 World Tournament sprite shows her briefly levitating. In Let's Go! she levitates when issuing commands to her Pokémon, as well as levitating her Poké Ball when she throws it.
  • Psychic Powers: Not only do her Pokémon have these, but she possesses them as well. She also claims that everyone has psychic powers, but that tragically few people even realize it, let alone develop it.
  • Rapunzel Hair: Her original design has it reach to her hips.
  • Reluctant Warrior: She constantly goes on about how she doesn't like to fight, but she will if she must. It makes you curious why she's a Gym Leader, then.
  • Seers: She quietly boasts that she foresaw the player's arrival whenever you battle her as a way of intimidating her opponent. In Gold and Silver, she claims to have foreseen your arrival three years ago as a Call-Back to Red and Blue, and then reuses the line in Black 2 and White 2 during the World Leaders Tournament, though the date in question (a year before Black and White) is far more arbitrary.
    • Comes full circle in Let's Go! after you defeat her in a rematch. She says she won't meet another opponent like Chase/Elaine for another three years. Many fans assumed a Johto follow-up was on the way as a result.
    • Subverted for Laughs in HGSS, where she'll claim to have had a feeling you'd come before the player character points out that they'd arranged to meet there beforehand.
  • Signature Mon:
    • The Psychic-type, and Alakazam in particular, which is fitting, as it is the strongest non-legendary Psychic-type Pokémon in Gen I and it represents the stereotypical trappings of said type well. She also uses all the members of its evolutionary line and nothing else in Yellow.
    • Mr. Mime and Espeon also recur on many of her teams.
  • Shout-Out: She shares her name with another teenage girl with magic powers popular in the late 90s.
  • Signature Move: Her signature TM in Gen I was Psywave, Gen III gave her Calm Mind, and Gen IV had Skill Swap. Being the Psychic-type leader, however, she tends to teach her entire team Psychic and Psybeam too, which are far more dangerous than her TM moves.
  • The Stoic: Is very stern and does not show much emotion. It's implied this may be because she's holding back her tremendous powers (though the anime version was because the side of her that actually showed emotion manifested itself into a doll she carried with her all the time. When Sabrina learned to laugh after Haunter gave her a cartoon bomb, the doll [her emotional side] disappeared).
  • Whip It Good: Her design includes a whip in Red and Blue.

    Blaine (Katsura) 

Blaine / Katsura (カツラ katsura)
Voiced by: Kirk Thornton (Pokémon Masters - EN) Uoken (Pokémon Masters - JP)

Cinnabar Island Gym Leader—The Hotheaded Quiz Master!

"Hah! I'm Blaine! I am the Leader of Cinnabar Gym! My fiery Pokémon will incinerate all challengers! Hah! You better have Burn Heal!"

  • Artificial Brilliance: In Gen IV, his Pokémon all use Overheat, which sharply lowers their Special Attack with each use. They also are all holding White Herbs to restore their status the first time this happens.
  • The Atoner: Implied. Blaine's gym is locked and requires the Secret Key item to go through... and he very specifically hides it in the inmost room in the basement of Pokemon Mansion, where Mewtwo was created. While Pokémon Adventures factored in his scientist apparel to suggest that he personally created Mewtwo, Let's Go Pikachu and Eevee follow the trail laid out by Pokémon: The First Movie and Pokémon Origins where Mewtwo is a creation of Dr. Fuji's, but also make it very explicit that Blaine was drawing attention to the history of his friend's research by turning that same inmost room into the lab where Mewtwo was created and giving him new dialogue to reflect it.
  • Badass Arm-Fold: His sprites in Gen I and II depict him with this pose.
  • Badass Bookworm: He's a quiz master, and is sometimes depicted as a scientist in spin-off media.
  • Badass Mustache: Has a thin mustache and is the second most powerful Gym Leader in the region.
  • Bald of Awesome: His head's shininess even lights up the whole screen when he briefly takes his hat off.
  • Characterization Marches On: When he first arrived, Blaine's scientist apparel didn't really matter; in fact, as per You Don't Look Like You below, he may not have been intended to be a scientist originally. Fire Red and Leaf Green implied a science background by making him friends with Dr. Fuji, which the Let's Go games have reinforced.
  • Cool Old Guy: He may be old, but he's still a hot-blooded quiz master and a Gym Leader.
  • Cool Shades: According to one of his Fame Checker trivia entries, he's said to take them off only while thinking up new quiz questions.
  • Deus ex Machina: One of his gym trainers explains that Blaine was lost in the mountains once and was rescued by the appearance of a Moltres, whose light allowed him to find his way down. The experience inspired him to become a trainer.
  • Dishing Out Dirt: In the anime, he inexplicably has a Rhydon.
  • Eccentric Mentor: Old age has not extinguished his fire for life at all. He's one of the older Gym Leaders seen, up there with Pryce, and is still capable of trouncing your team.
    • His Game Show in the Let's Go games is increasingly ridiculous as you approach the end, where he'll accept "What's That?" as a correct answer (the question is True or False) and gives you a question with six potential answers that is impossible to get wrong.
  • Fragile Speedster: His Ponyta and Rapidash move fast, but don't take hits well.
  • Game Show Host: In Let's Go Blaine's gauntlet of quizzes has been remodeled into a straight up Game Show. He does this to entertain the families of the scientists on Cinnabar Island which (unlike the tourist trap in the anime) has really nothing to do. He's not the best Emcee, but he's a very Large Ham to make up for it.
  • Hot-Blooded: Surprisingly so for an old guy, as mentioned in his title. The TCG even had a Trainer Card called "Fervor" dedicated to his hot-bloodedness. Both of these explicitly use the phrase "hot-blooded" in Japanese.
    • In Let's Go he's so eager to get started that he comes running to the front of the gym to ask you your first question before the attendant has to remind him it's too early, and once you actually get to fight him, his eyeglasses reflect fire.
  • Kill It with Fire: Blaine hands out Fire Blast in all Kanto games and remakes thereof, which was the strongest Fire type move until Generation IV, when he took on the newer, stronger Overheat. He insists that these moves be used on Fire Pokemon for maximum incendiary potential.
    Blaine: Fire Blast is an attack to be shown the utmost respect. Don't waste it on Water-type Pokémon.
  • Lightning Bruiser: His two canine Pokémon, but mostly this applies to Arcanine. It's fairly sturdy, hits hard with both of its high attack stats, and is very speedy to top it off.
  • Meaningful Name:
    • Blaine sounds like "blaze", or arguably Blaine as in "flame".
    • The "Ka" in "Katsura" is a homonym for the compound word for fire. In the anime, he wears a wig as part of his disguise, and guess what the Japanese word for "wig" is? Amusingly, Katsura is also the Japanese name of a tree, which means Blaine could qualify for a Pokemon Professor.
    • In German, his name is Pyro, meaning "fire" in Greek.
    • In French, his name is Auguste, from "ustion', a type of burn.
  • Nice Hat: He wears one in HeartGold and SoulSilver, covering his Bald of Awesome.
  • Opaque Lenses: Though since they're sunglasses, it makes some sense that they'd be hard to see through.
  • Personality Powers: Read Hot-Blooded above.
  • Playing with Fire: Fire-type master.
  • Pop Quiz: In the first generation games and their remakes, his gym is full of segmented rooms that force you to answer questions right or face a trainer.
  • Signature Mon: Like Erika, he's a bit varied on this once you get past his Fire-type association.
    • Mostly his signature Pokémon is Arcanine, using it in such a capacity in the original games and their remakes.
    • However, in the Gen II games, he loses Arcanine and his ace switches to Rapidash, his other fully evolved Pokémon he had alongside Arcanine in Gen I.
    • The anime featured Magmar as his signature Pokémon with no appearance of Arcanine and Rapidash; the games add Magmar to his Gen II teams, and in rematches in HGSS, he evolves it into Magmortar and it supplants Rapidash as his highest-leveled Pokémon. Stadium and the Gen V World Tournament let him have all three, but he doesn't keep all of them for every battle, and his Let's Go teams also let him have all three, with Arcanine as his highest-leveled and Magmar being his first Pokémon sent out.
  • Signature Move: Fire Blast in Gen I, Gen III, and Gen VII, Overheat in Gen IV.
  • You Don't Look Like You: In the original games, the manual's character art depicted him with a completely different design from his in-game look, making him a balding military man. This was a remnant of his early design — his more traditional look as a scientist-type with sunglasses, a moustache and a bald head was repurposed from Dummied Out character called Silph Chief. This was rectified in Yellow, which gave him matching official art, with later games following suit. Some of the adaptations played with this — the anime used the Stache and Shades look as a disguise for the balding man underneath (with a redhead wig to complete the look), while Pokémon Adventures used his standard design, but had him adopt the early look as a disguise at a point.

    Giovanni (Sakaki) 

Giovanni / Sakaki (サカキ sakaki)

Boss of Team Rocket and the Viridian City Gym Leader — The Self-Proclaimed Strongest Trainernote  (Red, Blue, Yellow, FireRed, and LeafGreen)

For information on Giovanni, check the Pokémon Villain: Team Rocket character page.

    Blue Oak (Green Ōkido) 

Blue Oak / Green Ōkido (オーキド・グリーン ookido guriin)

Viridian City Gym Leader (no subtitle) (Gold, Silver, Crystal, HeartGold, and SoulSilver)

For information on Blue, check the Pokémon Protagonists and Rivals character page.


How well does it match the trope?

Example of:


Media sources: