Pokémon Family Species: Gen I (Bulbasaur to Parasect / Venonat to Cloyster / Gastly to Miltank / Magikarp to Mew) | Gen II (Chikorita to Granbull / Qwilfish to Celebi) | Gen III (Treecko to Sharpedo / Wailmer to Deoxys) | Gen IV | Gen V (Victini to Zoroark / Minccino to Genesect) | Gen VI (Chespin to Hawlucha / Dedenne to Volcanion) | Gen VII (Rowlet to Comfey / Oranguru to Melmetal / Ultra Beasts) | Gen VIII (Grookey to Hatterene / Impidimp to Calyrex) | Glitches
Pokémon Human Characters: Protagonists And Rivals (Kanto / Johto / Hoenn / Sinnoh / Unova / Kalos / Alola / Galar) | Professors | Gym Leaders (Kanto / Johto / Hoenn / Sinnoh / Unova / Kalos / Galar) | Trial Captains and Kahunas | Elite Four | Champions
Pokémon Villain Teams: Team Rocket / Team Aqua/Magma / Team Galactic / Team Plasma / Team Flare / Team Skull / Team Yell
Frontier Brains And Other Facility Heads | Trainer Classes | Other NPCs (Aether Foundation / Ultra Recon Squad / Macro Cosmos)
The character sheet for the fifth generation's Pokémon got so big that it had to be split. This page has the tropes for Pokémon numbered 572 to 649 in the National Pokédex. For the rest, go here.
572: Minccino / Chillarmy (チラーミィ chiraamii)
573: Cinccino / Chillaccino (チラチーノ chirachiino)
Adorable chinchilla Pokémon that have soft gray fur. They are neat freaks that like things to be spotless, so they often clean things with their tails. Cinccino also possess long white fur that resembles a feather boa and has fur coated in a special oil that repels dust and static electricity.
- Badass Adorable: One of the cutest Pokémon of the fifth Generation, and so pretty in its own fur! And with the right set-up and a bit of luck, it can take down some nasty Pokémon... by slapping them with its tail.
- Bullet Seed: One of the few non-grass Pokémon who can learn the move... and one of only three that gets it who can have the Skill Link ability (the others are Mega Heracross and Toucannon). Also synergizes nicely with Technician.
- Confusion Fu: Aside from having stats and abilities that let it specialize in multi hit attacks, its movepool grants it access to 4 different types of such moves including Tail Slap (Normal), Rock Blast (Rock), Bullet Seed (Grass) and Triple Axel (Ice) giving it very good type coverage.
- Disc-One Nuke: In Black And White 2, you can catch these critters as early as Route 5, just before taking on the 4th Gym. You're also Railroaded into finding a Hidden Ability Minccino at Route 5's Hidden Grotto right when you enter the route, so you can freely choose between abilities. Shiny Stones and the Move Relearner aren't much further down the road either.
- Glass Cannon: At 95 Attack, Cinccino can put out some surprising pain, and 115 Speed means it can outpace a lot of Pokémon. Its HP and Defenses, however, aren't nearly as impressive.
- Killer Rabbit: Don't mistake them for Com Mons, these adorable chinchillas' moves will hurt. Both evolutions come with a STAB Spam Attack that takes heavy advantage of regular ability Technician and hidden ability Skill Link, and Cinccino also gets access to a Grass- and Rock-type Spam Attack as well as a very impressive base Speed. An enemy weak to any of its moves is going to say goodbye to either most or all of its HP.
- Making a Splash: They can learn Aqua Tail.
- Neat Freak: Minccino's obsession with cleaning dirty stuff. It even evolves with a Shiny Stone!
- Non-Elemental: Normal-type.
- No Pronunciation Guide: Many were unsure of how to pronounce Minccino when it was first revealed. It's pronounced Mihn-CHEE-noh, by the way.
- Pintsized Powerhouse: Cinccino's one of the smallest fully-evolved Pokémon, but still just as strong.
- Pretty in Mink: Cinccino. Subverted and justified in that it's its own fur.
- Ridiculously Cute Critter: Both of them. Which justifies their Cute Charm ability.
- Secret Art: Tail Slap, basically a stronger version of the multi-hit Fury Attack or Fury Swipes.
- Series Mascot: For the 5th Generation games. Game Freak certainly tried to push Minccino (alongside Emolga) as the Pikachu equivalent for the 5th generation (similar to Marill in the 2nd). Both forms were fairly prominent in most Black & White related material as well as the opening cutscene for both the base games and their sequels.
- Spam Attack: Cinccino's modus operandi. It can get Rock Blast and Bullet Seed to go along with Tail Slap if you have a couple of Heart Scales to spend, giving it access to the three best multi-hit moves in the game. And with the Island of Armor expansion in Sword and Shield it can also learn Triple Axel. Its abilities also compliment them nicely: regular ability Technician applies a 1.5x multiplier to every hit (since their Power is low enough to proc it), and hidden ability Skill Link lets the spam moves always hit the maximum five times.
- Tail Slap: Its signature move.
- Useless Useful Spell: One of their abilities, Cute Charm, has a 30% chance of inflicting Attract on a Pokémon that hits it with direct attack. Even discounting that it only works on Pokémon of the opposite gender, Attract also requires the user to be alive and stay on the field, which is problematic because taking hits is not their strong suit.
574: Gothita / Gothimu (ゴチム gochimu)
575: Gothorita / Gothimiru (ゴチミル gochimiru)
576: Gothitelle / Gothiruselle (ゴチルゼル gochiruzeru)
A family of deep woods dwelling Psychic Pokémon with a gothic lolita motif. Its formative years will see it periodically stake out roads, while its middle stage infiltrates human settlements in search of puppets to play with, but the final form is a recluse appearing only to potentially worthy companions...or opponents. They appear to possess a number of different, unsettling psychic abilities and seem to to be inspired by both the Abra family and the Ralts family. They are exclusive to the Black version.
- Adult Fear: Just like Drowzee and Hypno, wild Gothorita steal people and Pokémon during the night with hypnotic powers. Its Hidden Ability is Shadow Tag, which prevents foes from fleeing. Unlike Drowzee, it doesn't have the excuse of needing some nice tasty dreams to eat. But it can anyway... and while there are numerous tales of Gothorita leading travelers astray, it specializes in sleeping children.
- Boring, but Practical: Gothitelle is nothing spectacular offensively, doesn't have a diverse offensive movepool, and its stats aren't the highest in the world, but its powerful abilities and wide array of support moves make it a very capable fighter.
- Boss Battle: Gothitelle is Elite Four Caitlin's strongest Mon, though it tends to be replaced by Metagross many times (Black and White and Black and White 2 Normal Mode's rematches and all her battles in Black and White 2 Hard Mode).
- Depending on the Writer: Gothitelle's legs are subject to differing character design depending on which medium it appears in. In the 3D games, its model reveals that it has proportionally long legs underneath its dress. The anime depicts its legs as short and stubby and a disproportionately long body.
- Elegant Gothic Lolita: It's based on this trend.
- Evil Counterpart: To Ralts lines especially Gardevoir, all thanks to its Yandere vibe where they're capable of stealing people by sensing emotions made by humans and Pokémon alike as their own way of making friends but its actually an act which is a total opposite to Ralts lines where they sense emotions and they'll protect its Trainer and their fellow Pokémon thus making friends with them.
- I Just Want to Have Friends: According to the the Black and White 2 Pokédex entry, this is why Gothorita kidnap people and Pokémon.
- Foil: The Black version counterpart to the Solosis line.
- Girlish Pigtails: Gothorita has them.
- Goth Girls Know Magic: They're Psychic-types dressed in gothic lolita.
- Hearing Voices: Gothita seem to hold conversations with themselves when no one is around, or whisper to unseen creatures when someone is.
- Hu Mons: The Gothita line appears to wear Gothic Lolita fashion, as their bodies resemble black dresses and are adorned with bows.
- MayflyDecember Friendship: Implied in Gothitelle's Black 2 Pokédex entry; Gothitelles are said to cry when they learn from the stars how long their trainers are going to live, suggesting that they naturally outlive their human trainers.
- Mighty Glacier: Has good defensive stats and decent Special Attack, and a wide array of supporting moves, but below-average Speed.
- Noblewoman's Laugh: Gothitelle does a similar pose when it's happy in Pokémon-Amie/Refresh.
- Power Floats: Gothorita and Gothitelle walk on their legs like normal, but instead of running, they use their psychic powers to fly.
- Psychic Powers: Psychic-types with astral powers.
- "Psycho" Strings: Gothitelle's cry is a pair of ethereal stings which sounds suspiciously similar to the infamous musical cue from the shower murder scene from Hitchcock's 1960 classic Psycho. Pleasant dreams.
- Purple Is Powerful: All three have lavender faces, and Gothitelle's hands are, too. The shiny versions replace the black with dark purple, and their eyes become purple.
- Reality Warper: Gothitelle can distort space to view starry skies thousands of light-years away. It also naturally learns Psyshock, Future Sight and Magic Room, while Trick Room can be taught to it via TM.
- Retcon: For some strange reason, the line could learn Dark Pulse, but not through move tutor or TM. It could only learn the move through breeding. Fixed in Omega Ruby and Alpha Sapphire, where the TM became compatible with the line.
- Seers: Gothitelle can see the future through the movement of the stars. When it learns its trainer's lifespan, it cries.
- Shadow Pin: Its Hidden Ability is Shadow Tag, which prevents non-Ghost-types from switching out of battle normally.
- Stalker Without a Crush: Intently observing other Pokémon and people is a Gothita's natural instinct.
- Star Power: They can tell the future by using stars, and Gothitelle in particular can project the images of starry skies of planets lightyears away to observers.
- Status Buff: From X and Y onward one of their possible abilities is Competitive, which grants them a two-stage boost to Special Attack whenever any of their stats are reduced.
- Telekinesis: Gothorita learns Telekinesis by level up, and it instinctively hones its psychic powers by levitating rocks and using them to duplicate the positions and orbits of the stars it can observe.
- Tertiary Sexual Characteristics: Subverted. Both males and females have dresses, makeup, and hair ribbons.
- The Hermit: While Gothita is unsubtly curious about other species and Gothorita is an active mischief maker, wild Gothitelle dislike crowds and conflict, so they rarely make their presence known.
- When She Smiles: Most of the time, Gothorita and Gothitelle have half-lidded eyes in a stoic/unhappy expression, but they will briefly "break character" when pleased in Pokémon-Amie/Refresh.
- Yandere: Between their Pokédex entries and their available moves, they give off this vibe. They're always watching you, able to control you, and know absolutely everything about you, up to and including your inevitable death. If you oppose it, you can not evade their attacks, run away, heal, use items, nor use the attacks you'd like. It will eat your dreams, if it even lets you sleep. It will lull you into a false sense of security with its charms and praise, and if you dare attack it will turn your attempts back on you. If you are allied to it, it will protect you and make you stronger though you may find yourself harmed by them anyway. note
- You Will Not Evade Me: Their Hidden Ability is Shadow Tag, which prevents opponents from switching out unless they use U-turn, Volt Switch, Baton Pass, are holding the Shed Shell item, or are a Ghost-type (X and Y onward).
577: Solosis / Uniran (ユニラン yuniran)
578: Duosion / Doublan (ダブラン daburan)
579: Reuniclus / Lanculus (ランクルス rankurusu)
Psychic Pokémon that resemble giant amoebae, homunculi, and/or developing embryos. Their inner bodies are suspended in a green fluid and encapsulated in a thin membrane, which protects them from the elements and allows them to thrive in nearly any sort of environment. It possess a high special attack and HP stat, but terrible speed, which makes them excellent Trick Room users. It is exclusive to the White version.
- Badass Adorable: Duosion and Reuniclus are incredibly soft and adorable yet their special attack are very high.
- Black Bead Eyes: The whole family has these eyes.
- Blob Monster: Their inner bodies are encased in slime.
- Confusion Fu: Disregarding Hidden Power, the types in their movepool include Psychic, Electric, Rock, Bug, Grass, Steel, Ghost, Fighting, Fire, and Ice. Several of those may only consist of one or two moves that run off the line's subpar Attack stat and/or be obtained exclusively from B2W2's Move Tutors, but it's still quite the pool.
- Elite Tweak: Their horrible speed makes them a Special Attack force to be reckoned with when Trick Room is involved, and they are indeed among the best Trick Room abusers in the game, as most Trick Room setters are too frail, too fast, or can't hit hard.
- Foil: The White version counterpart of Gothita's line. While both are Mighty Glaciers, Gothitelle leans towards a more defensive role while Reuniclus leans towards a more offensive one.
- Gameplay and Story Segregation: The White Pokédex entry mentions that Reuniclus's arms can grip with "rock-crushing power." Its apparent newfound physical strength granted by its new arms is exemplified by it learning Dizzy Punch upon evolution. However, its physical attack is actually poor, especially in comparison to its very high special attack stat.
- Glass Cannon: Although it becomes bulky as it evolves, Solosis is actually rather frail with its only good stat being its Special Attack a bad combination with its very poor speed unless you have Trick Room, which, because it only learns Trick Room by TM, which is one obtained in the postgame in Black and White, you probably don't have access to it. This makes Solosis a bit hard to train in-game since it evolves into Duosion surprisingly late at level 32.
- Heal Thyself: They can use Recover to heal themselves at will, and can be taught Drain Punch via Move Tutor.
- Healing Factor: They get Regenerator as their Hidden Ability, restoring them for 1/3 of their total HP whenever they switch out.
- Meaningful Name: Reunite + Nucleus.
- Mega-Microbes: Well, cells/developing embryos.
- Mighty Glacier: Reuniclus has great Special Attack and HP, but horrible speed. It's still very powerful thanks to its combination of bulk and offensive muscle, however, and its excellent selection of Abilities doesn't hurt either. Teaching it Trick Room will give it 5 turns where it can move ahead of normally faster opponents and buffer its one shortcoming. Alternatively, it can use Calm Mind to make itself even more of a Mighty Glacier by boosting both of its special stats, allowing it to hit even harder and tank hits even better.
- Our Homunculi Are Different: They look like a developing embryo.
- Our Monsters Are Weird: They're something between an embryo and a giant single-cell organism.
- Pint-Sized Powerhouse: Barely more than three feet tall, Reuniclus hits harder than Arceus in regards to its Special Attack, and can either use Calm Mind to make itself hit even harder (as well as take hits even better), or use Trick Room to make its low speed work for it. (Or it can do both, but that veers into Awesome, but Impractical.)
- Psychic Powers: Psychic-type.
- Ridiculously Cute Critter: You wouldn't expect a developing embryo to pull it off, but they do.
- Split-Personality Merge: During its time as Duosion, it has two brains that can disagree with each other. When they become Reuniclus, however, they merge together into one personality again.
- Synchronization/Psychic Link: Although it can't be achieved in the games, nor does the line have the ability Synchronize, two Reuniclus can join hands and form mental networks that amplify their psychokinetic prowess.
- Telepathy: Solosis's Pokedex entries mention that it communicates with others using telepathy.
- Useless Useful Spell: Overcoat was this during Generation V, in which its sole purpose was to prevent damage from Hail and Sandstorm. However, weather protection was already a part of Magic Guard's many boons as an indirect source of damage. Generation VI updated Overcoat to include an immunity to powder- and spore-based moves, something that Magic Guard does not protect against and making it slightly less redundant.
580: Ducklett / Koaruhie (コアルヒー koaruhii)
581: Swanna (スワンナ suwanna)
Making their homes near lakes, rivers and seas, these waterfowl are a common sight along the many bridges of the Unova region, where trainers gather for the feathers they occasionally drop even if they are not interested in catching one. While Ducklett is a bit gawky, it becomes much more graceful when it evolves into Swanna, but like other Water/Flying dual types, electricity will ruin its day.
- Blow You Away: Notably, it's a prominent user of the move Hurricane, since the attack gains perfect accuracy in the rain, which Swanna can take additional advantage of with its STAB Water attacks and its Hydration ability. The only Pokémon that can boast similar credentials is Pelipper, which Swanna has a significant speed advantage over.
- It can also blow away wind (and entry hazards) with Defog, a highly coveted move due to its Gen 6 buff. You can only find one Defog user in X and Y without transferring from an earlier game or Friend Safaris: Ducklett.
- Boss Battle: Swanna is Skyla's strongest Mon.
- Feathered Fiend: Much like real swans, Swanna is portrayed as being fairly aggressive.
- Flight: Flying-type.
- Glass Cannon: High offenses and speed, but horrible defenses.
- Hair-Trigger Temper: Swannas are noted to be rather aggressive, just like real swans are.
- Heal Thyself: Learns Roost via level-up.
- Healing Factor: Learns Aqua Ring via level-up. In addition, its Hidden Ability is Hydration, which heals Standard Status Effects placed on it while in the rain.
- Making a Splash: They're Water-type water fowl.
- Mundane Utility: Swanna can learn Surf, Fly, and Dive, making it a viable choice for an HM slave.
- Organic Bra: They have tufts of feathers on their chests that invoke the image of a ballerina's costume.
- Shown Their Work: Swans are commonly portrayed as peaceful birds in media. Swanna, however, is highly aggressive, like a real swan.
- Swans A-Swimming: Unlike most depictions, Swanna is depicted as being rather aggressive, which is how swans act in real life.
582: Vanillite / Vanipeti (バニプッチ banipucchi)
583: Vanillish / Vanirich (バニリッチ baniricchi)
584: Vanilluxe / Baivanilla (バイバニラ baibanira)
A family of pure Ice-types that hang around Cold Storage and bear a striking resemblance to ice cream dessertsnote . Don't let their appearance deceive you. For one thing, their heads are solid ice◊ underneath a layer of snow and they aren't milk-based. For another, they do have high stats, although their typing and movepool holds them back.
- Action Bomb: Like Trubbish and Garbodor, the entire line can learn Explosion (though, unlike Trubbish and Garbodor, they learn Explosion through TMs).
- Action Initiative: Can be bred to know Ice Shard.
- Anthropomorphic Food: Subverted, they may look like ice cream, but they're just very stylized icicles. In-universe, it's inverted Castelia City's Casteliacones are ice cream based off Vanillite.
- Beware the Silly Ones: According to Sun & Moon, Vanillish has a fondness for freezing its enemies solid, then smashing them apart with a vicious head-butt.
- Crouching Moron, Hidden Badass: Don't let the fact that they're ice cream cones fool you. Vanilluxe is tied with Lapras for the highest base stat total of non-Legendary Ice-types. It also has a higher physical Attack stat than some tough-looking Pokémon such as Steelix, Scrafty, and Ferrothorn, even though its highest stat is Special Attack.
- Extra-ore-dinary: Though not a Steel-type, it learns a lot of Steel attacks such as Flash Cannon, Mirror Shot, and Autotomize. They are also in the Mineral Egg Group.
- Eyes Always Shut: One of Vanilluxe's heads will always have its eyes closed, while the other one's will always be open.
- Fragile Speedster: With its Hidden Ability of Weak Armor, which allows it to gain Speed whenever it's physically struck, at the cost of losing Defense as well.
- Healing Factor: In Hail, they gain back HP thanks to Ice Body.
- An Ice Person: Ice-type Pokémon that look like ice cream desserts.
- Making a Splash: Can learn Water Pulse through breeding. You'll need a Snorunt or Glalie for it.
- Mighty Glacier: All of its stats are pretty good, especially Special Attack, although its Speed is about average.
- Multiple Head Case: Vanilluxe has two heads, and its Ultra Moon Dex entry mentions that Vanilluxe can be formed from two Vanillish getting half-melted during the day sticking to one another and getting frozen together at night. In-game, however, it's subject to Gameplay and Story Segregation.
- Mundane Utility: Vanilluxe's Ultra Sun Dex entry mentions that its ability to create snow and blizzards everywhere makes it popular with skiers and snowboarders.
- Older Than They Look: A species-wide example. Though they look like ice cream, they've been around since one of the Ice Ages.
- One-Hit KO: Naturally learns Sheer Cold, a Ice-type move that can instantly faint any target with a lower level than the user.
- Scissors Cuts Rock: Gained the new Freeze Dry attack in Gen VI, giving them a more effective means of dealing with Water-types than they had in Gen V.
- Status Buff: Can be bred to have Autotomize, which doubles their speed. It also learns Acid Armor naturally to boost its Defense further, and it can be bred or tutored to know Iron Defense.
- Weak to Fire: Being living icicles, they're naturally weak to Fire-type moves and general heat, and Vanillish's Ultra Sun Dex entry mentions that Alolan Vanillish tend to be smaller on average compared to those living in other regions due to it being much hotter.
- Weather Manipulation: In Generation VII, Vanilluxe gained the Snow Warning ability, making it the first Snow Warning user to not have a x4 weakness.
585: Deerling / Shikijika (シキジカ shikijika)
586: Sawsbuck / Mebukijika (メブキジカ mebukijika)
Unlike the regions of games past, Unova experiences seasons, each one lasting a month in-game. This Pokémon changes its appearance depending on which season it is currently. As a Deerling, its scent changes and its coat changes color. As a Sawsbuck, its antlers grow and shed leaves much like a deciduous tree. Its signature move is Horn Leech, which works like Giga Drain except it works off its physical attack.
- Animal Gender-Bender: Male and female Sawsbuck share the same model, despite (With some exceptions) only male deer having antlers in real life.
- The Artifact: Seasons did not become a mainstay of the Pokémon franchise after Gen V, leaving them a remnant of the feature. The sole game that the Deerling line has been available in since (Omega Ruby and Alpha Sapphire) limited them to only the Spring form. Averted in Pokémon GO, as they automatically change with the real life seasons.
- Bambification: Deerling looks so much like the Disney character Bambi, it's unbelievable. Sawsbuck, on the other hand, looks more or less like a deer would in real life.
- Fragile Speedster: Even moreso in the sun if it has the Chlorophyll ability.
- Fun with Acronyms: Sawsbuck. (Summer/Autumn/Winter/Spring)
- Glass Cannon: Sawsbuck has great Attack, but mediocre defenses
- Green Thumb: Grass-type, but Deerling isn't as good due to its lack of usable Grass-type moves until it evolves into Sawsbuck.
- The Marvelous Deer: Sawsbuck is rather impressive-looking whatever the season.
- Non-Elemental: One of the few with a second type that isn't Flying.
- Palette Swap: Deerling's seasonal forms are color coded.
- Spring Form has a Pink color in reference to the Cherry Blossoms that symbolize Spring in Japan.
- Summer Form is Green due to the plants having the most sunlight to thrive.
- Autumn Form's orange coloration refers to the color of the falling leaves.
- Winter Form is a dirt brown as all the leaves fall off and leave only the bark and dirt.
- Planimal: Their antlers change with the seasons like a tree's branches.
- Power-Up Letdown: Gets Serene Grace as its Hidden Ability, which doubles the likelihood of any attack's secondary effect. Unfortunately, Sawsbuck only has five moves that apply the bonus: The first being a widely distributed but lackluster move (Rock Smash), the 2nd being a relatively inaccurate move that executes in two turns (Bounce), the remaining three (Shadow Ball, Energy Ball, Snore) being moves utilizing its awful Special Attack, not to mention the last one cannot be learned in Pokémon X and Y and is weaker than Tackle.
- Pokémon Ultra Sun and Ultra Moon have somewhat rectified this as it now gains access to Headbuttnote via breeding.
- Pretty in Mink: Winter Forme Sawsbuck looks like it's wearing a fur coat with white trim.
- Seasonal Baggage: Changes looks depending on the season. They don't actually change until you load the game with them in your party.
- Secret Art: Horn Leech, until Generation VI.
- Stealth Pun: A fawn with a flower, influenced by the season? Hey, it's Flora, Fauna, and Merryweather.
587: Emolga / Emonga (エモンガ emonga)
It seems like every region has its own kind of electrical rodent. Emolga is Unova's. Unlike its relatives, it is able to glide using a thin membrane called a patagium. This membrane is electrically charged. It isn't encountered that often, so consider yourself lucky if you do find one (or unlucky if you are using a Water-, Flying-, or Grass-type to battle it).
- Blow You Away: It doesn't learn many flying moves apart from Acrobatics, but it does get Air Slash as an Egg move.
- Dub Name Change: This isn't especially notable among Pokémon as a whole, but Emolga is the only "Pikachu clone" to have its name changed from the Japanese version, presumably to circumvent the Scunthorpe Problem ("mong" is a British pejorative for those with Down's Syndrome).
- Elemental Absorption: Its Hidden Ability, Motor Drive, not only gives it an Electric immunity, but also boosts Emolga's Speed when hit by such attacks.
- Flight: Part Flying-type.
- Fragile Speedster: Pretty fast and has decent attacking stats, but is very brittle.
- Heal Thyself: It can learn Roost via TM.
- Our Fairies Are Different: Averted. Unlike the other Pikaclones, it is not in the Fairy Egg Group, making it the only Pikaclone (excluding Pichu, which cannot breed) with this distinction.
- Recurring Element: The resident Pikaclone. However, it happens to be the first to be a dual type. In this case, Electric and Flying.
- Scunthorpe Problem: Emolga's name was changed from its Japanese name Emonga, presumably because "mong" is a derogatory term in the UK for someone afflicted with Down's Syndrome.
- Secret Art: Only Pokémon to learn Volt Switch naturally.
- Switch-Out Move: In addition to Volt Switch, Emolga can be taught U-Turn by TM and Baton Pass by breeding.
- Shock and Awe: Part Electric-type.
588: Karrablast / Kaburumo (カブルモ kaburumo)
589: Escavalier / Chevargo (シュバルゴ shubarugo)
Karrablast is a strange beetle Pokémon that is only capable of evolving with another Pokémon. It seeks out this Pokémon and presumably uses its horn like a can-opener. It then steals the unlucky Pokémon's "can" and uses it as armor. Similar to Scizor, it becomes a dual Bug/Steel type; its attack and defenses are cranked up, but its speed suffers because of the armor.
- Armored But Frail: Escavalier has great defenses, but its base HP stat is okay at best.
- Big Creepy-Crawlies: Bug-type.
- Cool Helmet: Escavalier has a knight's helmet.
- Cute Little Fangs: Although they're not as cute on Escavalier.
- Dual Wielding: Escavalier has two jousting lances for arms.
- Extra-ore-dinary: Escavalier is part Steel-type. Where the Steel-typing came from is a mystery, as Shelmet isn't a Steel-type.
- Foil: Escavalier to Accelgor. Accelgor is an extremely fast special attacker while Escavalier is a very slow physical attacker.
- Jousting Lance: Escavalier has them for arms. This allows it to use Twinneedle, which was previously Beedrill's signature attack.
- Kill Streak: Escavalier can learn Fell Stinger, which raises its Attack by two stages if it lands the finishing blow on an opponent.
- Knight in Shining Armor: Ironic, given that armor was stolen...
- Lightning Can Do Anything: It and Shelmet evolve in the wild upon getting struck with lightning at the same time.
- Magically Inept Fighter: Escavalier has great physical Attack, but a poor base 60 Special Attack.
- Mighty Glacier: Great attack and defenses, but 20 speed makes Escavalier one of the slowest Pokémon ever. As a result, it's one of the fastest Pokémon ever in Trick Room.
- Not Completely Useless: Escavalier's Hidden Ability is Overcoat. Its ability to block Sandstorm damage is redundant because of its Steel-typing, but it's immune to Hail and Powder moves.
- The Rival: In Galar they're known to duel with Sirfetch'd.
- Socialization Bonus: Needs to be traded for a specific Pokémon in order to evolve.
- Weak to Fire: As Bug-types, both Karrablast and Escavalier don't take well to fire, but Escavalier is especially vulnerable since Fire deals quadruple damage and is the only type that is Super-Effective against it.
590: Foongus / Tamagetake (タマゲタケ tamagetake)
591: Amoonguss / Morobareru (モロバレル morobareru)
When you're traveling through the grassy fields or brush under the woods in the Unova region and spot what seems to be a Pokéball, beware! It might actually be this Pokémon. However, instead of exploding like Voltorb and Electrode might, this Pokémon might spray spores that may cause paralysis, poison, or sleep.
- Boring, but Practical: Compared to the other options for Grass-types in the Unova Dex, they're not the first choice offhand. However, their movepool is much greater than the others, who mostly have one or two options available. Not to mention their dizzying array of self-healing moves and Spore, which lets them reliably put opponents to sleep.
- Chest Monster:
- Fungus Humongous: Subverted: they're not that big, if Dex measurements are to be believed. Foongus is eight inches tall, while Amoongus is two feet tall.
- Gonk: Amoonguss is there with Trubbish, Garbodor, and Stunfisk.
- Green Thumb: Part Grass-type.
- Healing Factor: Has Regenerator as its Hidden Ability.
- Mighty Glacier: Huge health, decent defenses, tons of self-healing moves, can hit back with Foul Play or Giga Drain, and among the slowest Pokémon in the series.
- Paper-Thin Disguise: Amoonguss's Pokédex entry says it tries to use its appearance to lure in prey. Most Pokémon aren't fooled, though. Especially since Amoonguss's colors are a little off.note
- Poisonous Pokémon: Part Poison-type.
- Punny Name: There's a Foongus Amoonguss!Explanation
- Recurring Element: Of both the Paras and Voltorb lines. The former by being a mushroom-based Pokémon that learns Spore, and the latter through their resemblance to Poké Balls.
- Ridiculously Cute Critter: Foongus can be cute in some people's eyes. Like Trubbish, it's based on something that, in real life, wouldn't be considered cute at all (in this case, a mushroom).
- Secret Art: Being one of the few families based on mushrooms, they can learn Spore.
- Support Party Member: Amoongus is an exceptionally good support Pokémon in Doubles; while it is not the most varied Pokémon in existence, the combination of Spore to sleep opponents, Rage Powder to redirect enemy attacks, and enough of an offensive punch to be notable makes it extremely reliable. Just so long as none of the enemy Pokémon are wearing Safety Goggles.
- Vocal Dissonance: Amoonguss's cry might make sense to be ridiculously high-pitched since it's only about two feet tall, but it still doesn't fit its facial expression at all.
592: Frillish / Pururill (プルリル pururiru)
593: Jellicent / Burungel (ブルンゲル burungeru)
Floating in Unova's seas are these intriguing Pokémon. They spend their lives floating in the water waiting for prey to amble into their vicinity. Jellicent is said to be the reason why a lot of ships and their crews have gone missing (the fact that it also feeds on "life energy" and has underwater castles made of the ships it attacked just add to how scary it is and how true the claims are). They may also take a more active approach and drag their prey downward into their underwater caves several miles below the surface. Unusually, male and female individuals are shaped and colored very differently from each other. The reason for this is unclear. It is a very good choice for a Water-type Pokémon.
- Badass Mustache: Male Jellicent sport one, which makes it look like Julius Pringles.
- Boss Battle: In Black and White 2, Jellicent is the strongest Mon of Marlon.
- Cute Is Evil: Anyone familiar with the ocean, or even nature in general, would be cautious during their first Frillish encounter, but even those well acquainted with the Pokemon world tend to be surprised to learn how devious the things really are. They are more "mercilessly predatory" than "evil" however.
- Electric Jellyfish: Subverted; like Tentacool and Tentacruel, they aren't Electric-type, but they can learn Shock Wave, an Electric-type move.
- Elemental Absorption: Can have Water Absorb as an Ability, which allows them to recover HP when hit with a Water-type move.
- Flying Seafood Special: In Sword and Shield, wild Jellicent can be encountered floating through tall grass.
- Foil: To Alomomola, which is found on the same routes as Frillish in their native region, is based on a predator of the animal Frillish is based on and is as benevolent as Frillish is malevolent.
- Gag Lips: Female Jellicent have a heart-shaped marking that resembles large lips, but it seems to be nothing but ornamental, as it doesn't change at all in Amie.
- Giant Squid: They are jellyfish, but their tentacles and reputation for sinking ships bring to mind the classical idea of this type of Sea Monster.
- Heal Thyself: Frillish and Jellicent are two of the three Ghost-types that can learn Recover, the only other one being Sableye.
- It Only Works Once: One of its abilities, "Cursed Body", does this to an opponent if the opponent uses an attack on Frillish/Jellicent, there is a chance that said attack gets disabled for a few turns.
- Kraken and Leviathan: As giant tentacled monsters infamous for attacking and destroying ships, they definitely qualify as the "Kraken" variety.
- Making a Splash: They're jellyfish, and are fittingly part Water-type, with bodies comprised mostly of seawater.
- Mighty Glacier: Has good bulk, a move to help it recover damage, Cursed Body to potentially seal the enemy's super-effective move out of repetition territory, and has a high enough Special Attack that prevents it from being helpless.
- Our Ghosts Are Different: Jellyfish ghosts that look innocent, but are really the cause of many a sunken and missing sea vessel.
- Perpetual Frowner: Male Frillish frown as their default expression, but smile when happy in Pokémon-Amie.
- Pink Girl, Blue Boy: Quite literally. Females are pink while males are blue.
- Regal Ruff: Frillish has a natural frill around its neck that resembles a ruff, regardless of what gender the Frillish is. However, when Frillish evolves into the royal-looking Jellicent, it only has a ruff if it is female. Male Jellicents' ruffs are replaced by giant mustaches.
- Requisite Royal Regalia: All Frillish and Jellicent appear to wear crowns, and their tentacles resemble robes. Frillish and female Jellicent will also have a ruff around their neck.
- Royals Who Actually Do Something: Both genders of Frillish and Jellicent have a crown on their heads and are based on royalty. And they aren't half bad in battle.
- Secret Art: Before Generation VII gave it to Gengar and Alolan Marowak, Frillish and Jellicent were the only Pokémon to get Cursed Body as a non-Hidden Ability.
- Soul Power: Part Ghost-type, and known for feeding off life energy, with a Jellicent's crown increasing in size as it absorbs more life energy.
- Standard Status Effects: Jellicent loves throwing around burns, thanks to having access to both Scald and Will-O-Wisp.
- Technicolor Eyes: Inverted depending on gender (male have blue sclerae and red pupils; females have red sclerae and blue pupils).
- Tertiary Sexual Characteristics: Males have angular features, are blue, and sport what appears to be a mustache as a Jellicent. Females have lipstick, frills, and are pink. Additionally, female Frillish have their eyelashes pointed downwards and are curled, while males are pointed upward and have no curls. Female Jellicent have more eyelashes than the males.
- Useless Useful Spell: Their hidden ability, Damp, prevents moves that already don't affect it and even eliminates a popular doubles strategy.
- Was Once a Man: In Male Frillish's Shield Dex entry:"Legend has it that the residents of a sunken ancient city changed into these Pokémon."
- Your Soul is Mine!: Their favorite food is life energy, which they are said to get from the crew of ships who cross their territory.
594: Alomomola / Mamanbou (ママンボウ mamanbou)
Alomomola are sunfish Pokémon with a very caring personality. If it spots a drowning person or Pokémon, they readily embrace it using their top and bottom fins and bring it to shore. Boasting the fifth highest HP rating of all Pokémon, Alomomola is a Pokémon of great bulk. Despite looking very similar, it is unrelated to Luvdisc.
- Action Initiative: Naturally learns Aqua Jet.
- Cardiovascular Love: It's vaguely heart-shaped, to the point where some people thought it was an evolution to Luvdisc.
- Common Place Rare: For a while, it will be the only rare encounter on sea routes.
- It's behavior and design heavily contrast Frillish, which appear on the same routes. Mola mola do eat jellyfish afterall...
- Alomomola is based partially on the same animal as Sharpedo, but where Sharpedo represents the predatory traits of a sunfish, Alomomola represents their friendly, inquisitive, playful behaviors.
- Fun with Palindromes: Its name is one of the few palindromic Pokémon names, along with Girafarig.
- Healing Factor: Has Hydration and Regenerator as its abilities. The former heals any Standard Status Effects it has been afflicted with while in the rain, and the latter restores HP when it's switched out. It also learns Aqua Ring naturally.
- Healing Shiv: It learns Heal Pulse, which heals a target other than the user.
- Making a Splash: Water-type. It also gets the move Soak, which turns the target into a Water-type as well.
- The Medic:
- It gets the Healer Ability, which gives it a chance at the end of each turn to heal Standard Status Effects on its allies in Double or Triple Battles. In addition, it gets several moves that add to this, including Heal Pulse, Wish, and Healing Wish.
- It and Audino are the only two Pokémon that can heal themselves (with Regenerator) and an ally (with Wish) at the same time.
- Recurring Element: Another Heart Symbol themed pink fish Pokemon based on the concept of love. At a quick glance it looks to be what an evolved Luvdisc might be like, but a longer glance makes one realize they are based on two different animals and sure enough they're unrelated. Luvdisc serves entirely different niches in game and in story. Luvdisc is encountered in the shallows while Alomomola is a deep sea creature. Alomomola is a fairly slow Stone Wall to Luvdisc's Fragile Speedster. Luvdisk seek out and celebrate loving couples at sea, while Alomomola is an instinctive lifeguard seeking out those who need help. Luvdisc is associated with romantic love and thus learns "romantic" moves like attract while Alomomola is associated with unconditional charitable love and learns supportive moves like heal pulse.
- Stone Wall: Alomomola's HP is incredibly high; this, combined with its average Defense, means that knocking it out with physical attacks can be quite challenging. On the other hand, Alomomola's offensive stats aren't that great and its Special Defense is pretty low.
- Team Mom: There's a reason why it's called Alomomola. They're known to have a caring personality, and naturally learn a number of support and healing moves.
595: Joltik / Bachuru (バチュル bachuru)
596: Galvantula / Dentula (デンチュラ denchura)
Joltik is a bug and electric type that is endemic to a cave known as the Chargestone Cave, where the magnetized rocks float and give off electricity, although some have been known to go into cities and feed from electric sockets. It is a tiny Pokémon and it makes use of it by clinging to larger Pokémon and feeding off their static electricity. It evolves into the unsettling Galvantula, a fast Pokémon that uses electrically-charged webbing to ensnare unlucky prey.
- All Webbed Up: They learn Spider Web, Electroweb, and Sticky Web. The first prevents the enemy from fleeing, the second does damage while simultaneously lowering the enemy's speed, and the third is an entry hazard that lowers grounded Pokémon's speed.
- Big Creepy-Crawlies: Averted with Joltik, which is actually the size of a real tarantula and the smallest Pokémon so far, although it is massive when compared to a real-life tick, the animal it's based on (10cm compared to 3-5mm). Played straight with the dog-sized Galvantula.
- Cute Little Fangs: Joltik, as if it wasn't cute enough.
- Cuteness Proximity: The only possible explanation for why Unnerve works for Joltik is that enemies are too distracted by the fuzzy yellow plushie spider to think about eating.
- Extra Eyes: Both of them have multiple eyes, similar to real life spiders. It also justifies their Compoundeyes ability.
- Four Legged Spiders: If their legs were doubled, they'd be slightly more scientifically accurate.
- Giant Spider: In terms of proportion, Galvantula is huge compared to a regular tarantula.
- Glass Cannon: Galvantula has high Speed and respectable Special Attack, STAB with several already strong Bug and Electric attacks along with Grass attacks from TMs and move tutors to give it good coverage, and its ability Compound Eyes raises the 70% accuracy of Thunder to 91%. But its Bug typing makes it fodder for anything packing a Fire or Rock attack, and its defenses and HP are horrible, so it'll quickly be KO'd even if its opponent lacks those types.
- Ridiculously Cute Critter: Joltik is the result of what happens when you design a spider that looks like a hamster. Galvantula, despite being somewhat more accurate, still looks like a candy-colored plush toy. May be justified actually for Galvantula, as it's at least partly based on jumping spiders, many of which are notably cute and "plush" as spiders go.
- Secret Art: Used to be the only line to naturally learn Electroweb before it became tutorable in Black 2 and White 2.
- Shock and Awe: Part Electric-type. Notable as such for its Compound Eyes ability that raises accuracy, giving the normally Awesome, but Impractical Thunder a much better chance to strike.
- Shown Their Work: The line learning Bug Buzz may seem odd at first, as the move is mostly associated with Bug types that have wings. However, the flavor text for Bug Buzz itself only describes it as a vibration, and a number of real jumping spiders can produce vibrations for communication by drumming on surfaces (there are also some spiders that can produce audible buzzing sounds). Likewise, the Compoundeyes ability is likely a reference to how jumping spiders have the best vision of all spiders (though they don't have compound eyes).
- Spiders Are Scary: These Pokémon are based on spiders and have the Unnerve ability, which makes their opponent too nervous to eat.
- The Symbiote: Joltik will latch onto the hindquarters of Yamper to feed on its static electricity.
- Turns Red: Has Swarm as its Hidden Ability, which boosts the power of Bug-type attacks when at low health.
- What Measure Is a Non-Cute?: Joltik is extremely teeny and sweet-looking for a spider Pokémon. Even the much larger Galvantula, despite being based on the very bane of arachnophobes, looks eerily huggable in a way.
- Why Did It Have to Be Snakes?: This is how their Unnerve ability (makes opponent too nervous to eat berries) presumably works. Joltik, though, just seems too cute to be unnerving...
597: Ferroseed / Tesseed (テッシード tesshiido)
598: Ferrothorn / Nutrey (ナットレイ nattorei)
Another Pokémon that is native to Chargestone Cave. These Pokémon eke out a living by leeching minerals from the surrounding rock walls. It is covered in thick metal armor that is reinforced with iron spikes. It is very defense-oriented, sporting only two weaknesses, one of which (Fighting) is risky due to its spikes. The other, fire, burns it to a crisp, though.
- Action Bomb: Naturally learns Self-Destruct and Explosion.
- Bilingual Bonus: Their names are derived from the Latin word "ferrum," which means "iron".note
- Ceiling Cling: Ferrothorn can hang onto the ceiling with its spiked feet. It's even depicted doing this in its Gen V sprites.
- Epic Flail: Ferrothorn sports three, and puts them to good use with moves like Gyro Ball and Power Whip. May be a reference to Conkers, seeing that they may be based off horse-chestnuts.
- Extra-ore-dinary: Part Steel-type.
- Green Thumb: Part Grass-type.
- Kryptonite Is Everywhere: Notably subverted, as their secondary Steel typing leaves them with only two weaknesses, though one of them is a 4x weakness.
- Meaningful Name: Their English names reference the fact that they're both plants (seed/thorn) and made of metal ("Ferro" meaning "iron"). They're also able to breed with both the "plant" and "mineral" groups.
- Mighty Glacier: Ferrothorn has a great typing that cancels a lot of weaknesses, wonderful defenses, and a great ability that makes physical attackers think twice before striking it. However, it's one of the slowest Pokémon in the game. Its attack is passable at 94, and it can use attacks with high Power like Power Whip and Gyro Ball (which hits very hard on most opponents, since Ferrothorn is so slow with Base 20 speed).
- No Mouth: Which doesn't stop them from eating Poké Puffs.
- Non-Standard Character Design: Ferroseed's model in X and Y is implanted in the ground during battle, and they have very little idle animation. It's a little weird watching one being traded while the platform it's standing on lies in its midsection. When they are engaged in Pokémon-Amie, they remain fully unearthed.
- Oxymoronic Being: The Grass/Steel-type in itself plants are organic and metal armor isn't.
- Power-Up Letdown: Ferrothorn gets Anticipation as its Hidden Ability in Gen VI, which is not as useful as Iron Barbs for helping the line build up residual damage and discourage physical attackers. Unfortunately, Ferroseed does not have Anticipation, so it's impossible to know if the Ferroseed you caught in the Friend Safari will have a less useful Ability until it's too late.
- Secret Art: Prior to Generation VII, Iron Barbs. Like Rough Skin, it causes attackers who make contact to lose 1/8th of their health. Give them a Rocky Helmet to boot and watch the fun begin. note
- Spectacular Spinning: Ferroseed spins in its Gen V animation. Both of them also learn Gyro Ball naturally, which does a lot of damage due to their very slow speed. Ferroseed cannot learn Rapid Spin since that move is about shaking things off, but presumably wouldn't work here because of the thorns.
- The Stoic: Surprisingly, they are not this in Pokémon-Amie. Unlike some other tough-looking Pokémon, they will make happy and sad faces at you, even without mouths.
- Spike Balls of Doom: Ferrothorn pretty much fits all the descriptions on the page it hangs from ceilings, is alive, spins via Gyro Ball, and its tentacles act as chains.
- Spikes of Doom: Its ability is even called Iron Barbs.
- The Spiny: Best known for its Iron Barbs ability, which reduces the HP of a Pokémon that uses a contact move on it. This does mean they're difficult to pet in Pokémon-Amie, though.
- Status Buff: Curse, which raises Attack and Defense while making it even slower, and Iron Defense, which only raises Defense.
- This Is Gonna Suck: Its Hidden Ability is Anticipation, which makes it "shudder" when it's sent out against an opponent that knows a Fire- or Fighting-type move or a One-Hit KO move.
- Trap Master: Can be bred to know Spikes and Stealth Rock.
- Whip It Good: Ferrothorn, who learns Power Whip using its vines.
599: Klink / Giaru (ギアル giaru)
600: Klang / Gigiaru (ギギアル gigiaru)
601: Klinklang / Gigigiaru (ギギギアル gigigiaru)
Another odd Pokémon found in Chargestone Cave and the P2 Laboratory, this gear-inspired Pokémon has actually only been documented for about 100 years or so. Where they came from is a mystery. Its spinning generates its lifeforce, and as it evolves, it gains more interlocking gears and more power. It has good stats, and even one of the best setup moves in the game, but a very poor movepool with which to take advantage of those.
- Awesome, but Impractical: It looks cool, has great stats with high Attack, good defenses, and decent speed, and has an awesome buff move with Shift Gear, boosting its Speed two stages and Attack one stage. What holds it back is that it has an embarrassingly small pool of physical moves not counting the terrible Rock Smash, all its physical attacks are Steel and Normal moves, and the Electric-type Wild Charge. As a result, it has terrible type coverage and is easily walled by anything that resists Steel and Electric, of which there are many such Pokémon.
- Blessed with Suck: They get the Plus and Minus abilities. These are not only useless unless they are paired up with another Pokémon with the opposite version in a double battle, but the boost they get from it is to their special attack, when they are focused much more heavily on the physical attack stat-wise. They're far better off with their hidden ability, Clear Body.
- Boss Fight: Colress in Black 2 and White 2 uses this family line, with Klinklang being his strongest Pokémon.
- Bread, Eggs, Breaded Eggs: Klink + Klang = Klinklang.
- Clockwork Creature: It's made up of gears that become progressively more complex as it evolves.
- Extra-ore-dinary: Notably, the only pure Steel evolutionary line for a few years; no other pure Steel-type Pokémon had evolutionary families. This eventually ended when Meltan, Galarian Meowth, and Cufant were introduced in later generations, all of which have evolved forms.
- Ground by Gears: One of the Klink family's signature moves is Gear Grind, a Steel-type move that hits twice.
- Lightning Bruiser: Unusually, Klinklang is decently fast, especially compared to other fellow Steel-type Pokémon. It also has nice Attack and Defense stats.
- Mechanical Lifeforms: By virtue of being creatures made from gears that as far as anyone knows were not artificially made.
- Multiple Head Case: As Klink, it has two identical gears, and the larger gears in Klang and Klinklang also have a face.
- No Biological Sex: They have as much gender as you'd expect a floating amalgamation of gears to have.
- Not Completely Useless: Gen VI introduced a new move called Magnetic Flux, which raises the Defense and Special Defense of all allies with Plus or Minus as their ability. The Klink line learns the move naturally, giving them a way to buff their defenses with it. Tellingly, they're the only line aside from the Mareep family to learn Magnetic Flux while having the Plus/Minus abilities themselves.
- Recurring Element: Of the Magnemite and Beldum families: a family of one-eyed Steel-types that have magnetic properties and its evolution pattern consists of adding on to the previous evolution.
- Retcon: A minor case, but in Black and White, the Wild Charge TM is incompatible with the Klink line. In the sequels, the line can now utilize the Wild Charge TM, presumably to make up for Klinklang's pitifully small list of options for physical attacks.
- Secret Art: Gear Grind, a Steel-type move that deals damage twice. Shift Gear used to be one of their signature moves as well, but it lost such status after Magearna (and then Toxtricity) gained access to the move by level up.
- Shock and Awe: Learns some Electric moves despite being pure Steel.
- Spectacular Spinning: Being made entirely out of gears, everything in its body is constantly spinning.
- Status Buff: Shift Gear raises its Attack and sharply raises its Speed by rotating its gears.
- When All You Have Is a Hammer...: It lacks the physical movepool to make proper use of its high Attack and its Shift Gear status buff. However, Gear Grind is still a good move on its own, so once you've gotten a couple Shift Gears up, it can plow through anything that doesn't resist Gear Grind, and what does, it can get Return or Wild Charge for. Gear Grind also has the benefit of ignoring Sturdy and Focus Sash, since it's a multi-hit move.
- Wingding Eyes: One of its eyes is X-shaped.
- Xtreme Kool Letterz: That's a lot of K's.
602: Tynamo / Shibishirasu (シビシラス shibishirasu)
603: Eelektrik / Shibibeel (シビビール shibibiiru)
604: Eelektross / Shibirudon (シビルドン shibirudon)
If you are lucky enough, you might encounter this rare creature that's unique to the Chargestone Cave system. Tynamo resembles a fish fry no longer than a finger. One by itself doesn't have a lot of power. But if you are patient enough with its training, it'll evolve into a much larger and more intimidating eel Pokémon that can do far more damage. The best part is that its ability eliminates its typing's only weakness. A Thunderstone evolves it further, and it gains arms with rasping suckers on them a terrifying sight to behold.
- Big Eater: Eelektrik is stated to have a big appetite.
- Bioluminescence Is Cool: The yellow parts on their bodies can glow.
- Confusion Fu: After the Pokémon BW2 Move Tutors, Eelektross now can access offensive moves from 14 out of the existing 18 types.
- Department of Redundancy Department: Can be tutored Magnet Rise... which has the exact same effect as their only ability, Levitate. The only advantage it has is that it's not nullified by Mold Breaker.
- Flying Seafood Special: It's found in a cave. Not the water inside a cave, but the cave itself, and they happen to have Levitate as their sole Ability.
- Lamprey Mouth: The whole family has these, but Eelektross have them on their arms as well.
- Life Drain: Despite being based on a bloodsucking lamprey, Eelektross couldn't learn any of these moves in Black and White. In Pokémon Black 2 and White 2, it can now learn Giga Drain and Drain Punch.
- Magic Knight: Eelektross has great offensive stats on both the physical and special side, and a wide movepool to abuse both.
- Magikarp Power: Tynamo has weak stats and learns no more moves than the 4 it starts with. Eelektrik is an all-around usable Pokémon, but Eelektross is a good Pokémon with no weaknesses, a good offensive type, and good attacking stats.
- Mighty Glacier: Eelektross has good offensive stats, no weaknesses (usually), and decent defensive stats, but the same can't be said for its speed of 50.
- Mix-and-Match Critters: They combine elements from lampreys and electric eels.
- Names to Run Away from Really Fast: Eelektross' French name is Ohmassacre.
- Shown Their Work: The line being partially based on electric eels may be the reason that they are pure Electric-types rather than Water-types; a little known fact about electric eels is that they're actually obligate air-breathers, as in they need to breathe air.
- Power Floats: Its ability Levitate makes it have no weaknesses, unless an attack is coming from a Mold Breaker, or if its 'airborne' status is removed (such as by Gravity or Smack Down). Despite this, in Generation V it clearly lands on the ground when it is sent out, like Gengar, but as of Generation VI its in-battle model clearly shows it floating.
- Power Glows: Eelektrik and Eelektross's sprites show the yellow spots along their bodies light up.
- Psycho Electric Eel: Though based on lampreys, they also have elements of electric eels.
- Shock and Awe: Electric-type.
- Xtreme Kool Letterz: Some of the C's are replaced with K's.
605: Elgyem / Ligray (リグレー riguree)
606: Beheeyem / Ohbem (オーベム oobemu)
These big-headed Pokémon were discovered in the desert five decades before the events of Black and White, but they've since moved elsewhere. They seem to have a knack for winding up in areas filled with Pokémon who have type advantages over them, and as such aren't terribly common, most being cramped up near the top of a tower by Route Seven.
- Aliens Steal Cattle: Implied in Sword and Shield— Beeheyem's Pokédex entry in the former mentions that whenever it visits a farm, a Dubwool goes missing.
- Crippling Overspecialization: Beheeyem's learnset is heavily skewed towards Double and Triple Battle support, and its mixture of ponderous Speed and generally bad defensive statsnote mean that it's not going to be able to reliably support in singles.
- Extra-ore-dinary: Oddly enough, starting in Pokémon X and Y, the line can learn Steel Wing via TM51.note
- Forehead of Doom: Elgyem.
- The Fourth Wall Will Not Protect You: Beheeyem's Pokédex entry in Ultra Sun states that you, too, may have already had your memories rewritten.
- Fun with Acronyms: Elgyem is actually LGM (Little Green Man) spelled phonetically, and Beheeyem is the same for BEM (Bug-Eyed Monster).
- The Greys: Subverted. Even though they look like the kind of aliens that would be gray, Elgyem is green and Beeheyem is a sandy-peach color.
- Hand Blast: In X and Y, the majority of Beeheyem's attacks are projected from its right hand, where its hypnotic communication lights are located.
- Humanoid Aliens: They're vaguely human-shaped aliens. They're also in the Human-Like egg group.
- Laser-Guided Amnesia: They apparently have the ability to rewrite and erase memories, according to their Pokédex entries.
- Lightning Bruiser: If Trick Room is in effect.
- Little Green Men: Played straight with Elgyem, who stands at only 1'7" and is green.
- Mighty Glacier: Very high Special Attack, with great Special Defense and decent Defense, but it's slow.
- My Brain Is Big: They're Psychic-types whose heads are bigger than their bodies.
- Nice Hat: Beheeyem's head is slightly shaped like a hat.
- Not So Harmless: When it is serving its intended purpose as a Double or Triple support, it can do some really, really nasty things that can make life hell for any team going up against it.
- Paper-Thin Disguise: Beheeyem looks like it's trying to pass off as a person.
- Power Floats: They're often depicted as floating in the air, presumably using their psychic powers to do so.
- Psychic Powers: Both have the ability to wipe memories and cause headaches using psychic powers (at least according to the Pokédex).
- Ridiculously Cute Critter: Elgyem
- Roswell That Ends Well: They could be the aliens said to have crash-landed at Roswell, New Mexico in the late 1940s.
607: Litwick / Hitomoshi (ヒトモシ hitomoshi)
608: Lampent / Lampler (ランプラー ranpuraa)
609: Chandelure / Chandela (シャンデラ shandera)
A feared species of Ghost/Fire Pokémon that resemble light sources. Their method of hunting changes as they evolve, but their preferred prey remains consistent. In battle, they have both hard hitting special attacks and a few gradual grinding tactics. They aren't particularly hard to run from, though, which might explain their Hidden Ability, at least until Gen VI when it was replaced.
- Armor-Piercing Attack: Gen VI gave it Infiltrator as a Hidden Ability (now actually obtainable unlike in Gen V).
- Armored But Frail: Chandelure has decent base 90 Defenses, but a poor base 60 HP stat.
- Bitch in Sheep's Clothing: Litwick pretends to be a helpful guide with its light, but it's actually leeching the life force of anything that follows it.
- Boss Battle: Elite Four Shauntal's ace.
- Breakout Character: Unexpectedly, Chandelure became this. It proved to be one of the most popular Unova Pokémon both in Japan and worldwide in popularity polls, and even became the only Pokémon of its generation to be playable in Pokkén Tournament.
- Casting a Shadow: They're part Ghost-type.
- Dark Is Evil: Ironic for a light-giving source, but the color of Lampent and Chandelure is black outside the face and flame, and their flames consume living souls.
- Deader Than Dead: Averted; Souls burnt to fuel Chandelure are left as aimless ghosts that wander the world.
- Dem Bones: Chandelure's face evokes a simple skeleton motif.
- Fate Worse than Death: All three of their Pokédex entries have nightmarish facts and implications about them: Litwick pretends to be a guide in the darkness with its light, then steals the life force of those who follow it. Lampent lurks around hospitals looking for people on the verge of dying just so they can use their spirits as fuel. Chandelure steals people's spirits and burns themnote , leaving their victims a lifeless, soulless husk.
- Feed It with Fire: They can have the Flash Fire ability, which nullifies any Fire attack used against it to increases the power of its own Fire-type attacks.
- Gameplay and Story Integration: An Trainer NPC located in Celestial Tower in Black/White 2 has a single Litwick as her Pokémon. After the player battles her, she retreats to the Pokémon Center, complaining of fatigue, a clear reference to Litwick's dex entries that say that its flame steals the life force from Pokémon and people.
- Glass Cannon: Chandelure has a Special Attack stat that can be compared to most Olympus Mons, but it has average speed, and while its defenses are respectable, they're held back by a low HP stat.
- Hitodama Light: The Litwick family of Pokémon possess a flame powered by draining the life energy of the creatures around them. Their purplish flames increase as they lead living creatures to the ghost world.
- Infernal Retaliation: The Flash Fire ability. If Chandelure is hit by a Fire-type move, this ability activates, immunizing it to further Fire-type attacks and boosting its own Fire moves by fifty percent.
- Informed Ability: Litwick's flame is said to steal life energy from living things, and Chandelure's flames consume souls. You can freely touch their flames in Pokémon Amie, and nothing out of the ordinary will happen.
- Killer Rabbit: Litwick might look cute, but it feeds on people's life force after acting as a helpful guide.
- Light Is Not Good: Not when that light is fueled by people's souls.
- Magic Fire: The purple flames of Litwick and its evolutions don't burn the body (Unless they happen to be using a Fire-type attack), but do burn spirits and life force, which also serve as the fuel for their flames.
- Magikarp Power: Litwick evolves into Lampent at level 41, which means you have to bear dealing with its flimsy defenses and even worse speed for 8-15 levels before it can evolve and be given a Dusk Stone (unless you leave it at a daycare where it can level up). Afterwards, the effort will pay off in the form of a monstrous special attack stat. Less problematic in Pokémon X and Y, where it's found at level 37 or 38.
- Mundane Utility: With one of their standard abilities being Flame Body, you can use the super-powerful Chandelure or its relatives as an aid in hatching Pokémon eggs.
- Our Ghosts Are Different: These ghosts are haunted light sources.
- Peek-a-Bangs: Litwick's candlewax makes it look as if it has hair that hides its eyes.
- Playing with Fire: They're part Fire-type.
- Recurring Element: Of the Gastly family. Both families are a trio of primarily purple ghost dual-types that inhabit towers in the generation where they are first introduced. They also have a tendency to stalk victims and drain their life force for sustenance.
- Ridiculously Cute Critter: Litwick was drawn to be cute, despite that being a manipulative, soul-stealing candle ghost.
- Squishy Wizard: Chandelure has world-class Special Attack (the second-highest barring Legendaries and Mega Evolutions), and its defenses are actually decent, but its HP is too low for it to matter and it moves at the speed you'd probably expect a ghostly chandelier to move at.
- Supernatural Is Purple: Except when they're shiny, in which case they're red/orange.
- Technicolor Fire: All three of them have purple fire, which adds to their supernatural nature. This is averted by Shiny Chandelure, which has more realistic orange flames.
- Wreathed in Flames: One of its abilities, Flame Body, may burn an opponent using a physical contact move on it.
- You Will Not Evade Me: Their Hidden Ability in Gen V was Shadow Tag (which was never released), which prevents switching out.
- Your Soul is Mine!: Litwick's ghostly flames are fueled by the souls of people and Pokémon who were tricked into following it, Lampent consumes the souls of people who are on their deathbeds in the hospital, and Chandelure steals souls and burns them so they have no chance of returning inside the victim's body or crossing over to the afterlife.
610: Axew / Kibago (キバゴ kibago)
611: Fraxure / Onondo (オノンド onondo)
612: Haxorus / Ononokus (オノノクス ononokusu)
A family of extremely powerful Dragon-types, they are generally gentle creatures but are slow to make friends and territorial disputes between them can be exceedingly violent. You can tell when you are in one's territory by the gashes in the surroundings made by their tusks, which they excessively sharpen while heading towards evolution. However, if you do befriend one, you've managed to make a very powerful and dependable ally indeed.
- An Axe to Grind: Haxorus has two axe-blades for teeth. See Theme Naming below as well.
- Beware the Nice Ones: The Haxorus in PokéPark 2 is one of Darkrai's evil minions. Subverted in that this particular Haxorus isn't that nice; kindness is probably more a general trait of his species than of the character himself. It's also the Champion's strongest Pokémon in Pokémon Black 2 and White 2.
- Blood Is the New Black: Fraxure has red markings on its tusks and its body that resemble blood splatter. Which is appropriate given its reputation of being highly aggressive and territorial.
- Boss Battle: Haxorus serves as the strongest Mon of both Iris and Drayden in every Unova game.
- Confusion Fu: Superpower, Earthquake, X-Scissor, Poison Jab, Iron Tail, Night Slash, Shadow Claw, Rock Slide, Aqua Tail, and of course, Dragon-type STAB. Haxorus can pick up a move for just about anything it might face.
- Dinosaurs Are Dragons: According to Word of God, the line is based on plant-eating dinosaurs, making them Dragon-type dinosaurs similar to the Tyrunt line.
- Disc-One Nuke: In X and Y, you can catch an Axew while en route to Coastal Kalos in other words, before your second Gym badge. It doesn't need to be babied quite as much either, since it will immediately know Dragon Rage, which deals 40 damage regardless of type resistances (but not immunities). The introduction of Fairy-types means that it's not quite as unstoppable as it was in Gen V, but Haxorus can still flatten pretty much anything it can even learn Poison Jab and Iron Tail to clobber any Fairies trying to stop it.
- Final Boss: Of Black and White 2, as it's Champion Iris' most powerful Mon.
- Gameplay and Story Segregation: Haxorus is described as kind, but in the Wild Area they're among the more aggressive wild Pokémon. However, it is Subverted when taken to account that Haxorus are relentless when defending their territory, so it might assume that the players are invading their territory and attack.
- Gentle Giant: Haxorus's Black entry seems to suggest this.Pokédex: They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel.
- Magically Inept Fighter: Haxorus can learn only a few special attacks, and its unimpressive Special Attack stat (its lowest stat, at base 60) means it cant make good use of them anyway.
- Mundane Utility: Haxorus having access to Mold Breaker and Earthquake makes it useful for Stat Grinding on weaker Pokémon since it can one shot almost any horde in X and Y. Special mention goes to Geodude hordes, which are the best source of Defense but usually require two attacks since they often have Sturdy, which Haxorus ignores thanks to Mold Breaker. It also learns Cut, Strength, Rock Smash, and Surf, making it useful for traveling through routes and caves.
- Our Dragons Are Different: These dragons resemble dinosaurs with axe tusks and are generally friendly creatures but can get territorial.
- Rated M for Manly: Haxorus is an armored dino-dragon with a battle axe for a head.
- Ridiculously Cute Critter: Axew was promoted in the anime as small cute monster tied to the female protagonist to hang out with Ash's Pikachu, like Togepi, Torchic, and Piplup.
- Shoulder-Sized Dragon: Axew again.
- Status Buff: Gets both Dragon Dance and Sword Dance by leveling up.
- Theme Naming: All of them have the word "ax" in their names. Iris and Drayden have an underleveled Haxorus in Black and White while Drayden has one in the sequels if you're playing on Easy Mode. You could only get a Haxorus like that through hacks.
- Weak to Magic: Haxorus' Attack is pretty enormous at 147 which is only a few points below Zekrom, with decent speed to tear almost everything apart, and it can learn Dragon Dance to increase that attack and speed even further. While its HP and Defense are actually quite decent, its Special Defense is quite low.
613: Cubchoo / Kumasyun (クマシュン kumashun)
614: Beartic / Tunbear (ツンベアー tsunbeaa)
The second Pokémon to be based on bears, Cubchoo doesn't seem well suited either for the cold areas where it's found or for the Ice-type attacks it naturally learns, if its perpetually running nose is anything to go by. Beartic doesn't seem to have that problem. Unlike North America's bears, these guys hide in caves during the warm months and come out during winter.
- Action Initiative: Pokémon Black 2 and White 2 added Aqua Jet to Beartic's natural movepool, though, like Superpower, the Move Relearner is needed to get at it.
- Badass Beard: Beartic has a beard made of ice.
- Balance Buff: Beartic got a nice boost to its attack in Gen VII and an ability to double its speed in a hailstorm.
- Bears Are Bad News: Powerful polar bears, especially Beartic (Cubchoo is too cute to be considered "bad news"). Beartic is also Brycen's strongest Pokémon.
- Boss Battle: Beartic during Black and White is Brycen's strongest Mon.
- Expy: Of the Teddiursa line, except they are Ice-types rather than Normal-types.
- Frozen Body Fluids: Beartic's ice beard is essentially this trope, being made from its previous evolution Cubchoo's Snot Bubble turned ice fixture.
- An Ice Pokémon: They are Ice-Type Pokémon and are based on polar bears.
- Mighty Glacier: Literally. Beartic becomes a Lightning Bruiser if it has Slush Rush when there's a hailstorm, or if it has its Hidden ability Swift Swim while it's raining.
- Power Incontinence: Cubchoo seems to suffer this, and is evidently uncomfortable with the cold its own ice abilities produce.
- Recurring Element: Another family of bears that start out cute and turn scary, serving as the Ice-type counterpart to Teddiursa.
- Ridiculously Cute Critter: Cubchoo's large ears, stubby limbs, and rounded tail make it resemble a teddy bear.
- Shown Their Work: They are able to learn several water moves, including Dive. Makes sense, knowing that the scientific name of polar bears is Ursus maritimus and they are fantastic swimmers.
- Signature Move: Is strongly associated with Icicle Crash.
- Snot Bubble: Cubchoo have a frozen one dripping from their noses.
- Walk on Water: Beartic is said to freeze its breath to make roads to walk over oceans.
615: Cryogonal / Freegeo (フリージオ furiijio)
These bizarre, scowling snowflake of a Pokémon have a hard time sustaining themselves at ground level and are thus a rare sight in the wild. Sometimes, one can be seen hunting in the mountains, but they are usually restricted to the skies.
- Action Bomb: Can learn Explosion by TM. Yes, this game has an exploding snowflake.
- Action Initiative: Can learn Ice Shard.
- Animate Inanimate Object: This one is a snowflake.
- Badass Mustache: Made out of ice, no less. Also doubles as a chain that it uses to capture prey, possibly explaining some of its more unusual move options.
- Balance Buff: Got a boost to both its HP and physical Defense in Gen VII, taking the edge off its squishiness.
- Confusion Fu: For a giant, floating snowflake, it has a very absurd movepool, such as Slash, Night Slash, Poison Jab, Acrobatics, Explosion, Solarbeam, and Bind. Also noteworthy is its ability to be the only Pokémon besides Mew that can use Attract without a gender.
- Fragile Speedster: Has pretty good Speed, but its physical Defense is pretty poor.
- Heal Thyself: It can learn Recover.
- An Ice Person: It's a giant living snowflake.
- Light 'em Up: Can learn a few light-based moves like Aurora Beam, Flash Cannon, and Solar Beam.
- No Biological Sex: Yet it can still be taught Attract.
- Our Monsters Are Weird: It's a giant, floating snowflake.
- Perpetual Frowner: Cryogonal is always seen with a seemingly permanent frozen frown.
- The Power of the Sun: Despite being an Ice-type and its Pokédex entries stating that sunlight sublimates it, it's able to learn Solar Beam.
- Required Party Member: You need to have a Cryogonal in your party in Sword and Shield's Crown Tundra DLC in order to access the ruin containing Regice.
- Scissors Cuts Rock: Can learn Freeze-Dry, which does super-effective damage on Water-types which are normally resistant to Ice-type moves.
- Sizable Snowflakes: A 3'07" one to be precise.
- Squishy Wizard: It's fast, has absurd Special Defense and a decent Special Attack stat to utilize. However, it isn't very good at handling physical attacks.
- Useless Useful Spell: Attract. While it would be hilarious or amazing to see this silly snowflake infatuate other genderless Pokémon (namely Legendaries), Attract does not work if the user is genderless itself.
616: Shelmet / Chobomaki (チョボマキ chobomaki)
617: Accelgor / Agilder (アギルダー agirudaa)
Bug Pokémon based on gastropods. Shelmet usually hides near wetlands, where it's protected by a shell that resembles a knight's helmet. Unfortunately, in order to evolve, it needs to be traded with a certain Pokémon that steals that precious shell away from it. To compensate, it wraps its now naked body in membranes to prevent itself from drying out. No longer held back by its shell, Accelgor can now move much faster than before.
- Action Initiative: Accelgor can learn Water Shuriken, a priority move that hits 2 to 5 times in a row.
- Badass Armfold: Accelgor.
- Big Creepy-Crawlies: Large snails/slugs.
- Cool Helmet: Shelmet lives in one.
- Critical Hit: Shelmet can avoid these with its Shell Armor ability. For obvious reasons, Accelgor doesn't retain this trait.
- Foil: Accelgor to Escavalier. While Escavalier is a bulky physical attacker with low speed, Accelgor is a fragile special attacker with high speed. This is also reflected in their design aesthetics, an armored jousting knight and a shadowy unarmored ninja.
- Fragile Speedster: Accelgor has very high Speed, but low defenses. It can become even more of one with its Hidden Ability of Unburden, which doubles its speed when it uses up its held item. Add in usage of Agility, and it actually becomes physically impossible to outspeed.
- Heal Thyself: Naturally learns Recover.
- Healing Factor: Through the Hydration ability, which lets it heal Standard Status Effects when it's raining.
- Life Drain: Learns Leech Life, Mega Drain, and Giga Drain naturally.
- Lightning Can Do Anything: It and Karrablast evolve in the wild upon getting struck with lightning at the same time.
- Ninja: Accelgor's mask resembles ones used by ninja in pop culture, and it has a shuriken-like marking on its forehead, has great Speed, and can learn Water Shuriken from Omega Ruby and Alpha Sapphire onwards. note .
- Oxymoronic Being: Accelgor is a snail and one of the fastest Pokémon in the franchise.
- Poisonous Person: Known to lob poison at foes, and it learns Acid and Toxic via-level up.
- Scarf of Asskicking: Accelgor sports one made of strips of the membrane that covers its body.
- Shed Armor, Gain Speed: When traded for a Karrablast, Shelmet loses its shell-helmet and goes from a Stone Wall to a Fragile Speedster.
- Squishy Wizard: Accelgor has great Special Attack, but poor Defense.
- Socialization Bonus: Need to be traded (for a specific Pokémon) in order to evolve.
- Stone Wall: Shelmet.
- Taking You with Me: A variant, at least, in that Accelgor's final naturally learned move is Final Gambit. Unlike some other similar moves in Pokémon, it's best to use this one early, since it only deals damage equal to the HP Accelgor has left when it uses the move, so it's not going to do much if you wait until the last minute.
- Took a Level in Badass: Shelmet is a snail, whose shell is stolen by a Karrablast to evolve. What does it do? Become a Ninja.
618: Stunfisk / Maggyo (マッギョ maggyo)
Travelers passing through Icirrus City had best watch their step, as these Pokémon are likely hiding in the trails they walk through, waiting for an excuse to strike. Known to find humor in the injuries of others and for their tendency to shield their weaknesses with camouflage, these fish annually retreat to deep water when the grounds freeze over during winter.
In the Galar region, Stunfisk primarily live in caves, especially the national mines. Their new lifestyle of hiding in mud vastly richer in minerals has given them the Steel type, losing their electric powers in exchange for a tougher body shaped like a Bear Trap. Needless to say, stepping on them is still a bad idea.
- Barrier Change Boss: Galarian Stunfisk's Mimicry ability changes Stunfisk's typing depending on what kind of Terrain is at play. Though on its own Stunfisk can only can set up Electric Terrain normally or Grassy Terrain if it uses Max Overgrowth.
- Bear Trap: Galarian Stunfisk resemble one and are part-Steel type to reinforce it. They even have a Secret Art called Snap Trap which latches onto the enemy and prevents escape while dealing damage for a few turns.
- Chest Monster: Galarian Stunfisk has markings on its body resembling footprints, and a mouth colored like a Poké Ball. However, they don't actually act as a proper Chest Monster in the game and their lips just indicate where they are hiding.
- Crouching Moron, Hidden Badass: Yes, it looks silly. If it's trained right, it can catch unsuspecting trainers off-guard thanks to high defense and HP stats.
- Dishing Out Dirt: All Stunfisk are Ground type.
- Extra-ore-dinary: Galarian Stunfisk exchanged their Electric-type for a Steel-type due to living in iron-rich mud.
- Gasshole: Its "prrrrrfffftttt" battle cry combined with its trollish nature.
- Gonk: Look up "derpfish" on Google Images and there's a good chance you'll see this guy's mug. Its appearance is actually toned down compared to its inspiration.
- It Amused Me: A lot of their behavior can be explained by simply enjoying causing people misfortune.
- Making a Splash: Not a Water-type, despite being a fish, but can learn several Water moves and is classified in the Water 1 Egg Group.
- One-Hit KO: Naturally learns Fissure, a Ground-type move that can instantly faint any target with a lower level than the user.
- Oxymoronic Being: It's an Electric-type paired with Ground, the Electric-type's arch-nemesis.
- Psycho Electric Eel: While technically a flatfish, it loves to mess with people by shocking them.
- Shock and Awe: Regular Stunfisk are part Electric-type, which its Sword Dex entry says is the result of a symbiotic relationship with the bacteria it shares mud flats with.
- Standard Status Effects: Its Static Ability can inflict paralysis onto opponents that physically strike it, which is helpful considering how slow it is. It can also naturally learn Discharge and Bounce, attacks that both have a high chance of inflicting paralysis. This also befits its reputation as a Troll. It can also be bred with Yawn.
- Stone Wall: Has high HP and Defense stats, but very low speed.
- Toilet Humor: Like Stunky and Skuntank, its cry sounds a lot like flatulence or a whoopie cushion.
- Underground Monkey: The Stunfisk in Galar exchanged their Electric-typing for a Steel-typing. This is contrast to most of Alola's regional variants, where instead of the original typing was common and the regional variant's typing is much rarer, the typing of Galar's Stunfisk was changed from a unique type combination to a more common one.
- Useless Useful Spell:
- Unovan Stunfisk' Limber ability became useless in Generation VI outside of Camouflage games, since Electric-types can no longer be paralyzed.
- Galarian Stunfisk has really hard time utilizing its Mimicry ability on its own, as only Terrain move it learns is Electric Terrain. Even when taking Dynamaxing into account, Stunfisk only learns one Grass-type move (Snap Trap) and learns no Psychic-type or Fairy-type moves to set up any further Terrains.
619: Mienfoo / Kojofu (コジョフー kojofuu)
620: Mienshao / Kojondo (コジョンド kojondo)
Elusive mustelid martial artists whose fur seems to resemble a monk's clothing. They can't take much punishment, but they can sure dish it out, and work well supporting those they fight side by side with.
- Action Initiative: Naturally learns Fake Out.
- Bare-Fisted Monk: With plenty of martial arts techniques.
- Boss Battle: Mienshao as Marshal's ace, though only in his very first battle of Black and White, as it's latter replaced by Conkeldurr in all subsequent battles.
- Cloth Fu: Mienshao uses the long fur on its arms as whips.
- Death-or-Glory Attack: One of the few Pokémon with access to Jump Kick and High Jump Kick, which will either dish out a harsh attack, or crash and have half of that damage done to the user instead. Taking this even further, their Hidden Ability is Reckless, which allows them to hit even harder with these moves (a strategy only Hitmonlee can imitate).
- Glass Cannon: It's very fast and can do quite a lot of damage with High Jump Kick (especially if it has the ability Reckless), but its defenses are low.
- Healing Factor: Can have Regenerator as an ability, which allows it to recover up to a third of its health when switched out. Combined with U-Turn (attacks and switches out the user, which it naturally learns), it is a very useful ability. Drain Punch can take this even further, as it causes damage to the opponent and restores Mienshao's own HP by half that amount. These factors help make up for its frailty.
- Immune to Flinching: Can have Inner Focus, which prevents flinching.
- Ki Manipulation: Notably learns the move Aura Sphere. It's the only Fighting-type to learn it via level-up besides Lucario, though their noticeably weaker Special Attack makes them less proficient with it than their Fourth Gen brethren, but it's still high enough to be usable.
- Life Drain: One of two Pokémon lines that can learn Drain Punch naturally (the other is Seismitoad).
- Loophole Abuse: Using Reckless alongside Jump Kick or Hi Jump Kick, as, while Reckless boosts the damage of both moves, it actually does not increase the damage taken when the move fails.
- Magic Knight: Mienshao actually has a usable base 95 Special Attack and Calm Mind to boost it further. Unfortunately, it doesn't really have much in the way of Special attacks other than Aura Sphere and Grass Knot, so it's probably better off using its much better base 125 Attack.
- Noblewoman's Laugh: Mienshao has a fairly subdued one in Poké-Amie.
- Not Completely Useless: Inner Focus becomes very helpful in Double Battles when combined with Fake Outnote , which runs rampant in the Doubles metagame. This combination allows it to reliably prevent the target from setting up without having to worry about faster Fake Out users.
- Switch-Out Move: Naturally learns U-Turn, plus they get the Regenerator ability, allowing them to regain health when they switch out, thus giving the move even more utility.
- Whip It Good: Mienshao is based partly on the concept of whip fighting, and even uses the long fur on its arms as whips. It can't learn Power Whip, though, possibly because it's a Grass-type move, or because that would make it obscenely powerful.
- Wicked Weasel: Subverted. They're weasels (or weasel-like animals) in design only. However, they're not Dark-types (like Sneasel from Generation II); they're Fighting.
- Wolverine Claws: At least Mienfoo has them, as seen in Pokémon-Amie. Sadly, they're never seen in combat.
621: Druddigon / Crimgan (クリムガン kurimugan)
A red-faced creature whose rock-hard hide is reminiscent of a gargoyle's. It is not as fierce as its appearance would suggest, and it is often left immobile by the dark and the cold. Despite this, it is still usually dangerous to touch one, and it can make up for its lack of speed with a glare that halts foes in their tracks.
- Action Initiative: Can be bred to have Sucker Punch, which is handy for getting around its lousy speed.
- Boring, but Practical: In Black and White, Druddigon becomes available at roughly the same late-game point as Axew. While Axew will eventually become the (in-game) Lightning Bruiser Haxorus, it can only be found in the optional Mistralton Cave, and since it isn't fully evolved, it'll be The Load for a while. Druddigon, on the other hand, is a fairly competent Mighty Glacier with a surprisingly diverse movepool, does not need to evolve, and is found in the plot-required Dragonspiral Tower.
- Combat Pragmatist: Learns a lot of Dark attacks by level-up, as well as some of the more underhanded/overkill Fighting attacks, such as Superpower and Revenge.
- Confusion Fu: It learns moves from 13 out of the 18 types. On top of its colorful physical moveset, it learns enough powerful special attacks to surprise would-be-counters, and also has a rich support moveset with options like Stealth Rock, Taunt, Glare, Rain Dance, Sunny Day, Dragon Tail and Roar.
- Death Glare: Can learn Glare via breeding and Scary Face through level-up.
- Mighty Glacier: In stark contrast to most dragons. It has high Attack and good defenses, but pitiful Speed.
- Mix-and-Match Critters: It's a dragon with elements of a gargoyle, can learn Glare (otherwise exclusive to snakes), and can have the ability Rough Skin (otherwise exclusive to sharks).
- Our Dragons Are Different: An ugly, unintelligent, bestial brute with very medieval characteristics and an appearance that's somewhere in between a classic Western dragon and a gargoyle.
- Spikes of Doom: Which can come into play with its Rough Skin ability.
- Standard Status Effects: Can be bred to have Glare, and is the only Pokémon that can learn it that doesn't appear to be based on a snake.
- Status Buff: Interestingly it can't learn Dragon Dance or Swords Dance like nearly all other Dragons, but it naturally learns Hone Claws which raises Attack and accuracy by one level, which is especially helpful to patch up the accuracy problems of many of its moves such as Iron Tail and Rock Slide.
- Switch-Out Move: Naturally learns Dragon Tail, which hits the opponent before forcing it to switch out, albeit at the cost of attacking last. Of course, there's a bonus when you remember that it can be tutored to have Stealth Rock.
- Tail Slap: Learns several of these moves, including Dragon Tail, Iron Tail, Poison Tail, and Aqua Tail.
- Weak, but Skilled: This is Druddigon's claim to fame among Dragon types. Although not "weak" in the grand scheme of things, it lacks the raw statistical power of the pseudo-legends, Haxorus, and many other dragons. To compensate, Druddigon has a wildly varied level-up movepool full of Fighting and Dark attacks and, potentially, the Sheer Force ability.
- Wings Do Nothing: According to the Pokédex, it uses them to take in sunlight for warmth, but they will do you no favors in gameplay.
622: Golett / Gobit (ゴビット gobitto)
623: Golurk / Goloog (ゴルーグ goruugu)
Humanoid Ground/Ghost Pokémon that are made out of clay and brought to life by an unknown method. They're best known for their strong attacks, especially their punching moves. They are also capable of performing some other feats, such as flying. The seal on their chest keeps their power controllable and shrinks upon evolution.
- Always Accurate Attack: Their Hidden Ability of No Guard makes everything into this both for them and against them, which can be fairly nasty with moves like Dynamic Punch. They also naturally learn Shadow Punch, which does this anyways.
- Bare-Fisted Monk: Their Iron Fist ability boosts the power of punching attacks like Shadow Punch and Hammer Arm.
- Blessed with Suck: One of their abilities is Klutz, which prevents them from using or benefiting from held items.
- Confusion Fu: Golurk has a pretty strong movepool, which only got better with Black 2 and White 2's move tutors. It can learn all three of the elemental punches and Drain Punch!
- Dishing Out Dirt: Part Ground-type, as they're made of clay.
- Flight: Golurk is one of the very few Pokémon that can learn Fly despite not being of the Flying-type or having the Levitate ability.
- Gentle Giant: Despite being a massive clay statue, it's still probably the least malicious Ghost-type and actually protects people. In Sword and Shield, Golett and Golurk are among the Ghost-types that don't aggressively chase you in the wild upon being spotted.
- Golem: Not to be confused with the Gen I Pokémon named Golem. It's more based on the mythical creature in Jewish folklore (specifically, the Golem of Prague) made of clay or mud and brought to life usually by a scroll with a written command on it.
- Humongous Mecha: It towers over most Pokémon, though it comes up a bit short when compared to actual mecha. Apart from that, it's basically the Pokémon equivalent of a Super Robot.note
- Instant Awesome: Just Add Mecha!: For a series that's mostly composed of creatures based on animals, you wouldn't expect one to be based on a mecha.
- Living Statue: It's a clay statue possessed by a ghost.
- Magitek: An empowered clay figure that looks and acts like a robot.
- Mighty Glacier: Very good Attack with a wide movepool, low speed, and average bulk.
- Ninja Pirate Zombie Robot: Especially the zombie robot part. It's a Humongous Mecha Golem possessed by a ghost... and it can fly and transform into a cannon too!
- No Biological Sex: No gender.
- Older Than They Think: An in-universe example. Porygon was lauded in some of its Pokédex entries as the first artificial Pokémon; turns out Golurk and Golett had it beat by a few thousand or so years.
- Our Ghosts Are Different: They're clay golems/robots powered by an unknown energy source. Golurk at least is also one of the less malicious Ghost-types, as it protects others from harm.
- Power Limiter: The seal wrapped around Golett's body acts as one of these. It's reduced to a single strap on Golurk's chest, and if it's somehow removed, its internal energy goes haywire.
- Soul Power: Both are Ghost-types powered by a ghost-like force within the body.
624: Pawniard / Komatana (コマタナ komatana)
625: Bisharp / Kirikizan (キリキザン kirikizan)
These strangely humanoid beasts have sharp, metallic blades jutting out of their bodies (hence their Steel typing), which they would just love to use on opponents and prey (hence their Dark typing). They typically live in hunting packs led by Bisharp, who do little work but get the last say in just about everything. Despite having English names associated with chess (the pawn and the bishop), this Pokémon is actually based on Japanese bandits, the ashigaru (foot soldiers employed by the samurai class in feudal Japan), and kaijin (the vaguely human villains in Japanese monster movies), which explains their Dark typing. The Steel typing is a reference to the katana and other bladed Japanese weaponry.
- Action Initiative: Can be bred to have Sucker Punch, which will attack before the opponent if the target uses a damaging move.
- Asskicking Equals Authority: According to the Pokédex, "It battles to become the boss, but it will be driven out of the group if it loses."
- Audible Sharpness: Their cries sound like this. More prominent from X and Y onward.
- Balance Buff: While Bisharp was good in Gen V, it became excellent in Gen VI, as it benefitted greatly from the buff to Knock Off, Defog becoming used to clear entry hazards and setting off its Defiant ability, and above all else, the nerf to Steel's resistances and the addition of Fairy-types made both of its typings even better offensively and defensively.
- Berserk Button: If they have the Defiant ability, their Attack increases by 2 stages whenever an opponent inflicts stat drop.
- Blade Below the Shoulder: Pawniard's hands are knives, while Bisharp's wrists have retractable blades.
- Boss Battle: As Elite Four Grimsley's signature Mon.
- Chess Motifs: What the localization gave them with their naming scheme. Pawniards are gregarious and gang up on the enemy (similar to pawns in chess), while Bisharp (the bishop) deals the finishing blow.
- Combat Pragmatist: Dark-types, and their battle strategy involves ganging up on an opponent.
- Counter-Attack: One of the few Pokémon with the Metal Burst move.
- Critical Hit Class: They learn Night Slash naturally, and can be bred with Psycho Cut.
- Evil Counterpart: To Ralts and Gallade, in particular. They have similar designs, notable blades/horns on the body, and a humanoid shape. Ralts is timid and sensitive to emotions while Pawniard is a vicious swarm hunter. While Gallade is honorable and protects the weak, Bisharp delivers killing blows to those weakened by Pawniard. The Pawniard line's Steel-type counters Ralts' Fairy-type (prior to this, its Dark-type would also have been an ideal counter to their Psychic type), but when it evolves into Gallade, his protective nature manifests into a Fighting-type that is very effective against Bisharp.
- Extra-ore-dinary: Steel-types.
- Finishing Move: Bisharp reserves the right to dish one out after the Pawniard in its command have sufficiently weakened the prey.
- Humanoid Abomination: At first glance, Bisharp looks like a cartoonish soldier. Then you notice that it has hooves rather than feet, and that those blades on its torso are a part of its body.
- Immune to Flinching: One of their abilities is Inner Focus, which prevents flinching.
- Late Character Syndrome: Often times. Pawniard are found in Pokémon Black and White between the seventh and eighth Gyms in the low 30s. It won't evolve into Bisharp until level 52 for point of reference, that's two levels lower than the Final Boss's strongest Pokémon. Pokémon Ultra Sun and Ultra Moon are a lot kinder; though rare, you can find fully-evolved Bisharp on Route 17, and it can be taught Iron Head via Move Tutor long before it naturally learns it. And in X and Y and Sword and Shield it's competely averted, as they can be found in mid-game locations and both games have higher level curves.
- Light 'em Up: Can learn Psycho Cut through breeding and TM (Generation VIII).
- Mana Drain: Their Hidden Ability is Pressure, which increases the opponent's Power Point usage.
- Mighty Glacier: Great Attack, good Defense, two immunities, and lots of resistances thanks to being Steel-types. Not the fastest things in the world.
- Mooks: A group of Pawniard hunt for a leader Bisharp. Incorporated nicely by Ultra Sun and Ultra Moon, where wild Pawniard only appear when summoned by Bisharp as backup.
- One-Hit KO: Naturally learns Guillotine, a Normal-type move that can instantly faint any target with a lower level than the user.
- Spikes of Villainy: They're covered in jutting metal blades, and are ruthless Dark-type hunters.
- Status Buff: Their Defiant Ability causes their Attack to increase by 2 stages if any of their stats are lowered by an opponent.
- Use Your Head: Naturally learn Iron Head. The large blade growing out of their head must make it hurt.
- Weak to Magic: Their lacking HP and Special Defense do no favors against special attacks.
- You Will Not Evade Me: They can be bred to have Pursuit to deal a heavy hit if the opponent is trying to switch out, or can use Mean Look to simply prevent said opponent from switching out at all.
626: Bouffalant / Buffron (バッフロン baffuron)
A Bison Pokémon with an unusually large afro and huge horns. It can't exactly move as fast as its cousin Tauros, but it can sure take hits and deal out severe damage. Its afro cushions the damage from slamming its head into anything (like, say, a speeding train it's trying to run off the tracks). It also loves its veggies, so sending a Grass Pokémon after it isn't a good idea.
- Afro Asskicker: Boufallant has a huge afro and its charges have enough destructive force to run a train off its tracks. The Boufallant with the biggest afros tend to have higher positions in the herd.
- Bowdlerize: The "Head Charge" attack was originally called "Afro Break" in Japanese. The word "afro" was consistently censored in Gen V due to fears of being racist, especially regarding Bouffalant itself. By the time Gen VI rolled around, TPCi realized how silly this was and began using the word in other contexts, but for Bouffalant, the damage had already been done.
- Brutish Bulls: Its Pokédex entries describe it as prone to charging and headbutting anything it sees. It can apparently charge with enough force to derail a train.
- Cast from Hit Points: Bouffalant's movesets such as its Secret Art, Head Charge, and its TM move, Wild Charge, can cause recoil damage upon damaging an opponent and both of them can be boosted by its Reckless ability.
- The Coconut Effect: It's as slow as it looks. Meanwhile, real bison are much more agile than what a typical player would assume, being able to run up to 40mph and jump 6 feet high.
- Death-or-Glory Attack: Head Charge. Its Reckless Ability can boost it even further.
- Fantastic Racism: An episode of the anime features a herd of Bouffalant that attack anything that doesn't sport an afro.
- Funny Afro: Its afro is nearly half the size of its body.
- Horn Attack: Learns a few horn based moves, like Fury Attack, Megahorn, and Horn Attack itself.
- Magically Inept Fighter: Its high base 110 Attack is contrasted by its poor base 40 Special Attack, and the few Special-based moves it can learn are only via TM/TR, breeding, or tutoring.
- Mighty Glacier: Great Attack, with defensive stats that are all equal and quite high. Its drawbacks are low Special Attack (which it has no need for), and, unfortunately, Speed.
- Recurring Element: The Eagle Land Gen V answer to Tauros.
- Secret Art: Head Charge (known as Afro Break in the Japanese version). It's basically Double-Edge, but inflicts slightly less recoil due to the afro absorbing some shock.
627: Rufflet / Washibon (ワシボン washibon)
628: Braviary / Warrgle (ウォーグル wooguru)
An eagle Pokémon that's caught fairly late in the game (for those playing Pokémon White) and takes a very long time to evolve, but once he does, he's a powerful Pokémon. This majestic Pokémon is strong enough to carry a car while soaring through the air. He can also do the same for Pokémon in the form of the attack Sky Drop.
- American Eagle: Braviary is an eagle Pokémon with feathers in the color of the American flag and a feathered crest reminiscent of a Cheyenne feathered headdress. Its personality is based on the over-the-top warrior ideal common in American military culture; it's referred to as "the hero of the sky", fights for its friends without any thought of its own safety, and the more scars it has, the more respect it gets from its peers.
- Asskicking Equals Authority: The more scars a Braviary has, the more he's respected among his clan.
- Badass Adorable: Rufflet. He's small, cuddly, fluffy... and his attack power is pretty damn good for an unevolved Pokémon.
- Berserk Button: His Hidden Ability causes him to become enraged whenever he's hit by a stat lowering move, doubling his attack.
- Blood Knight: Rufflet challenge just about anything they see to a fight, no matter how tough it is.
- Braids, Beads and Buckskins: Their head feathers are styled after the archetypical Native American headdress.
- Disc-One Nuke: In White 2, you can catch a level 25 Braviary with his Hidden Ability on Route 4, if you're playing on Monday.
- He's red, white, and blue, his plumage resembles Native American headdresses, and he's an eagle, to match the U.S.A. style world of the video games. Rufflet's Japanese name sounds like Washington (as in George Washington, America's first president, or Washington, D.C., the nation's capital, or even Washington state [home of such cities as Seattle, Olympia, and Walla Walla]).
- Braviary's Shield Dex entry describes it as hotheaded and belligerent, making it a Type 2 example of the trope.
- Hoist by His Own Petard: Can have the Defiant ability like the Pawniard line as a Hidden Ability, increasing their Attack stat for every stat debuff inflicted by an opponent.
- Late Character Syndrome: Braviary is a strong Pokémon, but you're not getting one without a lot of coddling. This is very prominent in Gen VII, where it appears as early as Route 3 in Sun and Ultra Sun, but won't evolve until around the time you take on the Pokémon League, and by that point you can just as easily have a fully-evolved Metagross, Salamence, or Kommo-o.
- Magically Inept Fighter: Braviary has a great base 123 Attack, but a poor base 53 Special Attack.
- Magikarp Power: In Pokémon Sun and Ultra Sun, Rufflet can be found in Melemele Island, as early as level 11. That's 43 levels before it can evolve, and its initially respectable stats quickly become lackluster given its inability to evolve at the time almost all other Pokémon can, becoming slow, frail and unable to deal good damage. After enough pampering and reaching level 54, it evolves and can finally hold its own again as Braviary, but by that point you are about to challenge the Elite Four, meaning there is not much left to do for it.
- Mighty Glacier: Average speed, good HP and Attack. While they're not that slow, they can easily be outsped.
- Noble Bird of Prey: Based on bald eagles, and Braviary is known as the "soldier of the sky" due to its fearless nature and willingness to fight for its friends.
- One-Gender Race: They're always male.
- Proud Warrior Race Guy: They like to fight a lot. Rufflet will pick fights with anything that catches its fancy, and Braviary never, ever runs from a fight, not even in the face of death.
- Rated M for Manly: Braviary. It's an always-male bald eagle (already an inherently manly animal) that never backs down from a fight and can carry a car while flying. Basically, it's an image of American masculinity if there ever was one.
- Red Oni, Blue Oni: Braviary's Shield dex entry paints it as the Red to Corviknight's Blue: Because this Pokémon is hotheaded and belligerent, it's Corviknight that's taken the role of transportation in Galar.
- Ridiculously Cute Critter: Rufflet is small, furry, and has adorable wide and innocent eyes. He's often ignored compared to other cute Pokémon, though.
629: Vullaby / Valchai (バルチャイ baruchai)
630: Mandibuzz / Vulgina (バルジーナ barujiina)
Vulture Pokémon that have a habit of dressing in the bones of presumably their meals. These Pokémon are only found in Black (and we mean "only found", as no player in White has it nor is there any way of seeing it unless you trade with someone who's playing with Black). They are fairly bulky, and their makeshift bone armor helps with that.
- Bad with the Bone: Naturally learns Bone Rush.
- Casting a Shadow: Can learn Dark Pulse via level up.
- Combat Pragmatist: Using your enemies' bones as clothing and even diapers sure sounds like something a dishonorable Dark-type would do.
- Disc-One Nuke: In Black 2, you can catch a Level 25 Mandibuzz on Route 4 with its Hidden Ability on Thursdays.
- Distaff Counterpart: Of Rufflet and Braviary.
- Evil Counterpart: Given her typing and behavior, she can be considered one to the Rufflet line.
- Feathered Fiend: A Dark-type vulture that wears bones for armor is not very pleasant.
- Flight: Flying-types based off of vultures.
- Harping on About Harpies: Being gross, Always Chaotic Evil and exclusively female vultures, the motif is definitely there. They aren't as anthropomorphic as harpies are, but they do wear clothes (well, sort of) despite not needing to.
- Heal Thyself: Can be taught Roost through breeding, move tutor, or TM.
- Late Character Syndrome: It takes an extremely long time to get a Vullaby to evolve; it can be found on Route 3 in Moon and Ultra Moon, but won't be ready to evolve until you reach the site of the Pokémon League.
- Loves the Sound of Screaming: For them, the sound of a Cubone weeping over its dead mother is basically a dinner bell.
- Magikarp Power: Vullaby has slightly higher stats then its version counterpart Rufflet, but they only evolve at level 54.
- Missing Secret:
- Yes, you can trade them over to Pokémon White, but if you don't have anyone to trade with, their Pokédex spots will never be filled, because they're unobtainable AND no trainers in White use them. They remain the only example of an entire line of Pokémon missing entirely from one of their generation's primary games. The whole situation may stem from Vullaby and Mandibuzz being added to Black and White relatively late into development.
- White 2 players don't have it any better. Vullaby is, along with the first and final form of the unchosen starter, the only Pokémon you need to trade to see everything in the New Unova Pokédex (Black 2 players will at least see Braviary in Alder's team).
- One-Gender Race: Both are always female. Apparently they dress in bones to attract males, but none have ever been found.
- The Rival: According to the Alolan Pokédex, Mandibuzz prey on Cubone, and Marowak consider them their natural predators and are out for vengeance on them.
- Scavengers Are Scum: A classic portrayal of a known scavenger (in this case, vultures) being depicted as Always Chaotic Evil. For one thing, Vullaby's diaper appears to be a hollowed out human skull.
- Skeletons in the Coat Closet: Used as bows, skirts, and even diapers. According to the Alolan Pokédex, Mandibuzz apparently does this to attract males, though no male Mandibuzz have ever been found. According to their Shield Dex entry, Mandibuzz appear to have fashion trends as different bones will fall in and out of popularity.
- Stone Wall: Mandibuzz has great bulk all around, but isn't going to be hitting her opponents back hard. She can use Foul Play to get around this if the opponent has high Attack, at least.
- Tertiary Sexual Characteristics: Mandibuzz in particular has a whole array of these, all made of bones. Apparently they dress this way to attract males, but no male Mandibuzz have been documented.
- Trademark Favorite Food: They like to eat Cubone.
- Vile Vulture: A menacing vulture that wears the bones of its prey.
631: Heatmor / Kuitaran (クイタラン kuitaran)
632: Durant / Aiant (アイアント aianto)
An anteater and an ant in a predator-prey relationship. Heatmor is a fire type that appears to be a cross between an anteater and a machine of some sort, if the claws that resemble a radiator and a tail that resembles a muffler is of any indication. Said muffler tail is also how it gets oxygen for its Fire-type attacks. Durant is a colonial Pokémon that has steel armor and steel jaws which it can use to carry off and process food. They are so efficient that their numbers would expand greatly if they weren't kept in check somehow.
Luckily, Heatmor's Fire typing so happens to be the Bug/Steel Durant's only weakness, but it's a massive weakness. As such, Heatmor has little problems cooking Durant from the inside with its tongue. Heatmor can be found outside of where Durant gather and presumably stop them from spreading across the region. Durant is far from defenseless against the anteater, though; they attack Heatmor in mass numbers. In the Galar region, they also have to deal with Sandaconda trying to steal their eggs.
- Achilles' Heel: Heatmor's tail hole is what it uses to fuel its flames, so blocking the hole will make it unable to use Fire-type moves and it'll become ill.
- A.I. Breaker: A Durant with the Truant abilitynote and Entrainmentnote can cripple AI opponents in the Battle facilities. Since the AI will refuse to switch out to remove Truant, you can use Protect to avoid every other attack while setting up Status Buffs to allow your next Mon in line to solo their team.
- Animal Jingoism: Anteater vs. ants.
- Ant Assault: Durant is a Bug/Steel-type ant Pokémon which has the highest Speed of all Steel-types that aren't Mega Evolutions, with similarly high Attack and Defense stats, plus is has 0.3 m in height and large mandibles.
- Armored But Frail: Durant has high Defense but a poor base 58 HP.
- Big Creepy-Crawlies: Durant is massive compared to a regular ant (30cmnote vs 1cmnote ), though on the smaller end for a Bug-type Pokémon. All the same, you wouldn't want either of them near your picnic lunch.
- Blessed with Suck: What's Durant's bonus Hidden Ability? Slaking's ability: Truant.
- Boring, but Practical: Entrainment Truant Durant + Setup isn't the most showy or interesting strategy and is a bit dull, but is effective at setting up a sweep in a Battle Facility.
- Combat Pragmatist: Apart from Bite and Crunch, Durant can learn Beat Up via level up as of Gen VIII, which has it and the rest of the team beat up an opponent at once.
- Extra-ore-dinary: Durant is part Steel-type.
- Family-Unfriendly Death: Durant's fate at the hands of Heatmor, as the Dex puts it: Using their very hot, flame-covered tongues, [Heatmor] burn through Durant's steel bodies and consume their insides.
- Feed It with Fire: Flash Fire Heatmor gets a boost to its own Fire attacks when struck with Fire in addition to taking no damage from it.
- Gameplay and Story Integration: In Pokémon X and Y, you can run into horde battles with four Durant and one Heatmor. As is the case with Zangoose and Seviper, the four team up on the Heatmor and ignore you.
- Gameplay and Story Segregation: According to Durant's dex entries, their steel armor is supposed to help protect against Heatmor. In gameplay, however, its resultant Steel typing makes it even more vulnerable to Heatmor's fire than it would be without.
- Glass Cannon: Heatmor has 105 Special Attack and 97 Physical Attack, but everywhere else? Not that good.
- Lightning Bruiser: Durant has the highest Speed of all Steel-types that aren't Mega Evolutions (and is actually pretty good when compared to everything else) and has above average Attack and Defense. With the Hustle ability, its Attack becomes even better at the cost of lowering the accuracy of all of its physical attacks by 20%.
- Magic Knight: While primarily a special attacker as Heatmor has a good base 105 Special Attack, it also has a decent base 95 Attack.
- Magically Inept Fighter: Durant sports very good Attack, Defense, and Speed stats, but its Special Attack and Special Defenses stats are terrible. Its special frailty is further emphasized by its low HP stat.
- Master of None: Heatmor suffers from this. Both its attacking stats are merely above average as opposed to having one good attacking stat, while its speed is too low for it to get in a hit, and its defensive stats are too low for it to take one, despite all its abilities seemingly being keyed towards defense. It's even more obvious compared to Durant, which has an identical base stat total, but due to heavy Min-Maxing ends up being a Lightning Bruiser instead.
- Not Completely Useless: With the Entrainment move, a Durant with Truant can make its target have the same ability. This is not very useful against human players since the effect is negated by switching out, but it's very effective against AI-controlled trainers, since they almost never switch out Pokémon.
- Obvious Rule Patch: Durant was running wild at one point in the Trading Card Game. To remedy this, a Heatmor card was released a few sets later with an attack that, for one Energy of any type, inflicts 10 damage plus 50 if the target is specifically a Durant.
- One-Hit Kill: Learns Guillotine by level up, a Normal-type move that can instantly faint any target with a lower level than the user.
- Playing with Fire: Heatmor is a Fire-type.
- Pint-Sized Powerhouse: Durant packs a serious punch despite being only 1 foot (0.3 meters) tall.
- Recurring Element: A predator and prey duo like Zangoose and Seviper.
- The Rival: Heatmor is Durant's primary predator, but the Shield Dex reveals they also have to protect their eggs against Sandaconda.
- Secret Art: In Generation VII, Heatmor gains Fire Lash as a signature move, though starting in Gen VIII Salazzle and the Sizzlipede line can also learn it. Fire Lash deals damage and has a 100% chance to lower the target's Defense, thus giving them some advantage against Durant.
- Smoke Out: Heatmor can have the same ability as Torkoal, White Smoke, which prevents its stats from being lowered by other Pokémon.
- Strong Ants: Durant. Again, only 1 foot tall, yet nearly as strong as Aggron and Lucario.
- Turns Red: Durant's Swarm ability powers up its Bug-type attacks when its health is at 1/3 total or less.
- Weak to Fire: Fire deals quadruple damage against the Bug/Steel Durant and is the only type that is super-effective against it. Naturally, its predator Heatmor is Fire-typed.
- Weak to Magic: Durant's good 112 base Defense is betrayed by its base 48 Special Defense, which combined with its double weakness to Fire means that special-based Fire-type moves make very short work of it.
- Zerg Rush: Durant's standard attack strategy. In Pokémon X and Y, you may actually encounter a Horde Battle with four Durant and one Heatmor. The four Durant will gang up on the Heatmor and attack it.
633: Deino / Monozu (モノズ monozu)
634: Zweilous / Dihead (ジヘッド jiheddo)
635: Hydreigon / Sazandora (サザンドラ sazandora)
The non-Legendary Infinity -1 Sword for Gen V, this line of multi-headed dragons is possibly best known for being the signature Pokémon of Ghetsis Harmonia, notorious leader of Team Plasma. While Deino is a simple one-headed baby dragon with a Beatle haircut, Zweilous' two heads hate each other and constantly compete for food. Hydreigon only has one brain despite having three heads (two serving as hands), but it is by far the most savage member of the line and among the most vicious Pokémon of all, attacking anything that moves and devouring anything in sight. Thankfully, Hydreigon caught and raised by the player turn out to be far more agreeable, like with any Pokémon. Unlike past pseudo-legendaries, Hydreigon focuses on Special Attacking power rather than physical. It also evolves at a much higher level, making it unlikely that you'll have a fully evolved Hydreigon before you beat the Unova Elite Four, though they can be found lurking above Kalos' Victory Road if you're lucky.
- Always Chaotic Evil: Subverted. While the Pokédex entries for Hydreigon make it sound like one of the nastiest Pokémon around, it's more of an Informed Attribute, as it's not shown to be any worse than a lot of other species on the instances where it is given personality and characterization. Ironically, it also behaves in a manner that's much friendlier than that of numerous other Pokémon in Pokémon-Amie/Refresh, though it's not afraid to show off its ugly side if you decide to tick it off on purpose.
- Artistic License Biology: Hydreigon has elbows, and while its secondary heads lack many of its main head's functions, it has been established that it uses them to eat and presumably digest. Joints such as elbows would make it harder for esophagi to properly function in its arms.
- Ax-Crazy: Outdoes even Gyarados in this regard. Gyarados just has an incredibly destructive case of Hair-Trigger Temper, while Hydreigon is in that frame of mind at all times and will level and devour anything and everything in sight.
- Big Eater: Every member of this line; Zweilous in particular has a very large appetite and will eat just about anything.
- Bilingual Bonus: Their names contain the German words for one (einnote ), two (zwei), and three (drei).
- Black Eyes of Crazy: Hydreigon.
- Blinding Bangs: Subverted with Deino and Zweilous. They're not blind because their hair is in the way of their eyes; they're blind because they have no eyes. Averted with Hydreigon, whose hairs bloom out deliberately away from its main head to let it see, as it has grown eyes.
- Boss Battle: In Black and White 2, as it's still the strongest in Ghetsis' team, though it's easier to deal with now, as it uses physical moves off of its lower (albeit still pretty good) Attack stat.
- Boss in Mook Clothing: In Pokémon X and Y, there are several Pokémon that can swoop down on you in Victory Road. Normally they're Fearow and Skarmory... but rarely, it'll be a Hydreigon.
- Bragging Rights Reward: Slightly. Zweilous evolves so late that you won't likely get a Hydreigon until the post-game if you try training one in the main story.
- Bullying a Dragon: Ghetsis's Hydreigon knows Frustration, a move that does damage depending on how much a Pokémon dislikes their Trainer and how poorly they've endured while in their company. That Hydreigon does a severe amount of damage with Frustration, which indicates it is repulsed by its own Trainer for being so cruel and abusive. And Ghetsis more than lives up to that reviled reputation.
- Casting a Shadow: Played Straight at first as it can learn Dark Pulse, however due to it being called Evil Pulse in Japanese this is Subverted.
- Combat Pragmatist: Well, biting the enemy (hopefully not eating it) isn't a very fair combat maneuver...
- Confusion Fu: Can learn a damaging move of every type except Grass and Fairy, and can get a Hidden Power for the former.
- Dark Is Evil: Ghetsis uses a Hydreigon as his trump card. Also in PokéPark 2, where it's one of Darkrai's minions.
- Dark Is Not Evil: Carlita's Hydreigon, in contrast to Ghetsis' more (in)famous specimen. In Black 2 and White 2, the champion, Iris, also has one, as does Lance from the Kanto/Johto games. Pokémon Conquest has it as a signature Pokémon of Oda Nobunaga, who is the game's antagonist but turns out to be an Anti-Hero. In Pokémon Mystery Dungeon: Gates to Infinity, Hydreigon is Good All Along, saves the player's party, and is arguably one of the most heroic characters in the game! Come Gen 6 and Pokémon-Amie, and Hydreigon proves to be one of if not the most affectionate Pokémon in the game.
- Dinosaurs Are Dragons: Deino especially.
- Dragons Are Demonic: Hydreigon is a three-headed Dark/Dragon type that is described as being willing to attack and devour anything in its path, has a rather evil-looking appearance, and also happens to be the strongest Pokémon of Ghetsis, the Unova duology's main villain.
- The Dreaded: Hydreigon, as one of the most ferocious and intimidating Mons in the series. It's a three headed dragon based on the legendary Yamata no Orochi of Japanese myth, it has an incredibly versatile movepool and the stats to use it, and it's famous for being a psychotic and destructive Omnicidal Maniac.
- Extreme Omnivore: They are able to eat virtually anything, and have no problem doing so.
- Eyeless Face: Deino and Zweilous. Averted with Hydreigon, who at last gains eyes on its main head.
- Final Boss: Of Black and White, being Ghetsis' most powerful Mon. Champion Iris also uses a Hydreigon in the sequels, with nearly if not exactly the same moveset as Ghetsis's Hydreigon from the prequels.
- Gameplay and Story Segregation: Hydreigon is constantly referred to as a vicious and terrifying Pokémon. Playing with it in Poké-Amie or feeding it high quality cuisine in camp shows it to be downright happy-go-lucky.
- Glass Cannon: Deino and Zweilous can actually deal a lot of damage with physical attacks thanks to their ability, Hustle. That is, assuming those attacks hit... and with them being slow and having low defenses, it's not easy for them to even get the opportunity to try to hit the target.
- Go Mad from the Revelation: Allegedly, this is why Hydreigon is so vicious. It spends most of its life blind, so once it sees the world for the first time, it's terrified. Its only response? To view literally everything in sight as a potential threat... a potential threat that must be eliminated...
- Jack-of-All-Stats: By Pseudo-Legendary standards. None of its base stats dip below 90, and its main attacking stat (Special Attack) is only 125. All the other Pseudo-Legendaries have their main attacking stat at or above 130 and have one or two Dump Stats that dip much lower than their other stats.
- Late Character Syndrome: Hoo, boy. Deino won't appear in Pokémon Black and White until Victory Road, and it won't evolve into Zweilous just its second stage until level 50. You want Hydreigon? Grind it up until level 64. Realistically speaking, you're not using Hydreigon in any game's main story with how late it comes and the absurd amount of attention it needs to get there. Even as a rare wild encounter in Pokémon X and Y, it only shows up when you're nearing the Elite Four's doorstep. Pokémon Sun and Moon finally averts this... if you know how to work Island Scan. But then you have to deal with Deino's low stats and mildly hindering ability for most of the game.
- Light 'em Up:
- Hydreigon can learn Flash Cannon, which helps it somewhat with fighting Fairy-types.
- It can also learn Signal Beam, which allows it to break through other Dark-types.
- Lightning Bruiser: It's only a Jack-of-All-Stats in comparison to the other Pseudo-Legendaries. The fact remains it has all-around great stats.
- Logical Weakness: Deino and Zweilous having the Hustle ability (which raises Attack but reduces accuracy) is a consequence for their lack of eyes.
- Magic Knight: Not as much as fellow pseudo-legendary Salamence, but Hydreigon's Attack stat is still high enough that it can use it effectively.
- Magikarp Power: Not only is Deino required to reach level 50 before it can evolve into a Zweilous, Zweilous doesn't evolve into Hydreigon until level 64. Even worse, Deino and Zweilous have Master of None stats, a shallow movepool, and a rather unfortunate ability in Hustle, which boosts their Attack at the cost of a hefty accuracy penalty, making them whiff their attacks all the time.
- Meaningful Name:
- Deino in Greek mythology was one of the Graeae, the three goddesses who had one eye and one tooth between them. 'Deino' means 'dread', and it can't see, so evidently one of the other siblings has the eye and Deino's evolved form is pretty dreadful.
- Zweilous' original Japanese name, Jihead, is also a clever one. Not only is it a portmanteau of "ji" (one of the Japanese words for "two") and the English word, "head," it's also a reference to the Arabic word, "jihad," which is used to refer to either a person's internal conflict, such as a crisis of faith, or if you're more familiar with fundamentalist Islam and The War on Terror a war against an enemy people based on either ethnicity or religion. The "jihad" pun is a more apt name, given that it's a creature that squabbles with itself and lays waste to others.
- As mentioned below, their names all contain the German word for the number of heads they have (D-EIN-o, ZWEI-lous, and Hy-DREI-gon).
- Morality Pet: Infamously averted in the case of Ghetsis' Hydreigon, who despite being his strongest Pokémon knows Frustration and can use it at max power. On the other hand, given how friendly Hydreigon is in Pokémon-Amie/Refresh compared to how the species is normally described, their trainers might serve as one to it.
- Multiple Head Case: Starts at one, then two, and finally three. Oddly for this line, Zweilous is the only member that plays this straight, as its Pokédex entry even mentions its heads arguing. Despite multi-headedness being its entire design gimmick, Hydreigon averts this trope; the heads on its arms don't have brains, so the center head presumably controls them. In Pokémon-Amie/Refresh, Hydreigon's main head is the only one that reacts and emotes, while its secondary heads are inactive and don't even close their eyes; it only uses them to help it devour Poké Puffs at an alarmingly high speed. Appearances such as Pokémon Mystery Dungeon: Gates to Infinity have it speak as a singular entity.
- Ninja Pirate Zombie Robot: Hydreigon is a darkness-aligned hydra-dragon that was originally designed as a Cyborg with physical elements from military tanks.
- No Pronunciation Guide: As mentioned above and below, their names have German words. "zwei", for example, should be pronounced "tsvai", so phonetically at least their names are DIE-no, TSVAI-lus, and Hi-DREI-gon.
- Numerical Theme Naming: Ein, zwei, and drei are German for one, two, and three. Not the first time that English Pokémon names have used foreign words for one, two, and three.
- Obviously Evil: Red Eyes, Take Warning? Check. Mighty Roar? Check. Dark-type? Check. The Big Bad's strongest Pokémon? Check!
- Omnicidal Maniac: Hydreigon's Pokédex entries state outright that it lives to destroy anything and everything it sees. Zweilous is a slightly more moderate version after it consumes all the food in its territory, it moves on to a new area to claim and repeats the process there.
- Orochi: Said to be based on one, although it looks more like a Hydra. The fewer heads and tails compared to Orochi normally were likely to make the design less confusing.
- Our Dragons Are Different: In this case, they're three-headed creatures of darkness. While multi-headed dragons are nothing new in mythology (and were long overdue for Pokémon representation), Hydreigon is one of the few depictions to be depicted as a single-minded creature rather than being a true Multiple Head Case, in a similar vein to Auditio Fortitudo.
- Our Hydras Are Different: Between its name and three heads, Hydreigon is highly reminiscent of the mythical Hydra.
- Power Floats: Hydreigon has the Levitate ability (presumably because it hovers).
- Punny Name: Hydreigon sounds a lot like "Hydra" and "Dragon".
- Rated M for Manly: Hydreigon is a very large and dangerous three-headed dark dragon based on a mythological monster and known for its extremely vicious temperament.
- Recurring Element: The draconian pseudo-legendary. It's the third (and last) pseudo-legendary in a row to be a blue, vicious Lightning Bruiser Dragon-type with flight capabilities, after Salamence and Garchomp.
- Red and Black and Evil All Over: Hydreigon, though only in some depictions. Its official artwork and the main series games depict the insides of its frills and the stripes on its belly as pink, but elsewhere, they're frequently made to be a deep red, presumably for the sake of making it look more sinister.
- Shown Their Work:
- Hydreigon's arms have brainless heads of their own? That's basically just the logical extension of how octopus tentacles work in real life, where they have nerve clusters that function similarly to brains and are assigned functions to take some pressure off the main brain, but don't grant the tentacles enough autonomy to function as separate individuals.
- A blind creature going crazy after being allowed to see is a documented real-life occurrence, just as Zweilous evolves into the Ax-Crazy Hydreigon.
- Some multi-headed animals in Real Life, such as Janus cats, have heads that are all controlled by one brain (like Hydreigon). Others, such as multi-headed reptiles and Conjoined Twins of various species, have heads that each have their own personality (like Zweilous).
- Single-Minded Twins: Averted for Zweilous, whose two heads never get along.
- Split-Personality Merge: Zweilous's heads are noted to not get along at all. It's never confirmed if Hydreigon's brain is a merger of both of theirs, like Reuniclus, if it grew a new brain and the others lost their brains and became its arms, or if one mind finally overcame the other.
- Theme Naming: In all languages, "one", "two", and "three" are used in a different language in each of the evolutionary line's names.
- Unskilled, but Strong: Deino and Zweilous are the only Pokémon to have Hustle as their only ability rather than merely a possible ability. This means that they get a 50% boost to the power of all their physical moves, but said moves' accuracy is cut to 80% of what it should be.
- Unstoppable Rage: Hydreigon. According to the Black 2 and White 2 Pokédex, it sees every living thing as a target and will destroy and devour everything in its path. Fittingly, it can learn Outrage.
- Vertebrate with Extra Limbs: If you count the the two extra heads as legs/arms, Hydreigon has ten limbs four legs (or two legs and two arms) and six wings.
636: Larvesta / Merlarva (メラルバ meraruba)
637: Volcarona / Ulgamoth (ウルガモス urugamosu)
Moth Pokémon believed to have a connection with the sun. Larvesta is said to have been born from the sun, while Volcarona is able to harness the sun's power, even being able to act as a replacement. Like the Deino line, Larvesta takes a long time to evolve into Volcarona, but when it does, it becomes a powerful special attacker to be reckoned with. As a matter of fact, and rightfully so, Volcarona is also the signature Pokémon of Alder, Champion of Unova in Black and White.
- Acrofatic: Volcarona is kinda pudgy, yet it is quite agile, with a Speed stat of 100.
- Big Creepy-Crawlies: Volcarona is 5'3" feet; its size in comparison still doesn't stop it from being able to replace the Sun.
- Big Eater: Larvesta in Sword and Shield eats a lot of curry in comparison to its size, whereas Volcarona inverts this by eating roughly a spoonful of curry. Notably, many real moths have no mouthparts and don't eat at all after reaching their adult stage, their only function being to reproduce before they starve to death.
- Blow You Away: Volcarona's penultimate level-up move is Hurricane, and it's one of the two non-Flying-types that can learn the move.
- Boss Fight: Serves as Alder's strongest Pokémon in the Unova games. In the sequels, it's also the strongest Pokémon on Benga's team, who is Alder's grandson.
- Boss in Mook Clothing: In Black and White's postgame, the player can fight a wild Volcarona at Level 70 in the Relic Castle, and in Ultra Sun and Moon it can rarely appear in SOS Battles against Larvesta in the Lush Jungle's cave section.
- Bragging Rights Reward:
- In Black and White, you can only obtain the Volcarona in Relic Castle after beating the game.
- Zig-Zagged in the sequels. You can catch a Volcarona much earlier in the game you just need to beat Clay to open the Relic Passage leading to its chamber but its level-up movepool is so awful * and teachable moves are so scarce that training it up to usable levels is too much of a headache in the story. You can get around this by using the free Red Shards you get in Driftveil to teach it Signal Beam from the local Move Tutor, which is a decently powerful STAB attack for it to utilize until you can buy the TM for Fire Blast later in the game.
- Dance Battler: Its signature Fiery Dance, and it's also a user of Quiver Dance, which serves it well.
- Difficult, but Awesome: Using the Lv 35 Volcarona in Black 2 and White 2. While it has incredible stats for a Pokémon at that part of the game, it has an awful level-up movepool with moves like Gust and Leech Life, although it can learn Signal Beam from a Move Tutor. It is also unfortunately weak to the remaining Gym Leaders* . Stick with it however, and you'll eventually be able to teach it moves like Fire Blast and Flamethrower, and it gets its powerful Quiver Dance. It also holds up well against half of the Elite Four with its Bug type beating Caitlin's Psychic types and Grimsley's Dark types.
- Discard and Draw: Oddly, while Larvesta's stat distribution is geared towards being a fairly slow physical attacker, Volcarona's stat distribution is geared towards being a fast special attacker, even losing 25 base Attack points after evolving. The moves they can learn by level up also show this, with almost all of Larvesta's level up moves, and most of Volcarona's low level moves, being physical, while nearly all of Volcarona's late level moves are special.
- Heal Thyself: Can learn Roost and be bred to know Morning Sun.
- Infinity -1 Sword: It's not a Legendary Pokémon, but it has very high stats and can be found in a special chamber beneath Relic Castle, complete with an overworld sprite like most Legendary Pokémon.
- Lightning Bruiser: Can become one on the special side with Quiver Dance, which will boost its Sp Atk, Sp Def, and Speed all at once, making it a juggernaut to deal with if you only have Special attackers and/or you can't outspeed it.
- Magikarp Power: Larvesta has so-so stats except for attack, and it evolves at the really high level of 59. Once it evolves into Volcarona, its all worth it. And in Generation V, it only learns its Secret Art Fiery Dance at level 100. Gen VI made it available earlier via a move relearner. In addition, the only way to get one prior to the postgame in Black and White is to go to an optional area that can't be reached until about two-thirds of the way through and hatch it from an egg.
- Mix-and-Match Critters: Volcarona is a mixture of a moth, seraph, and tiger lily.
- Moth Menace: Unless one wants to end up burnt to ashes, one ought to be careful when encountering a Volcarona: this humongous moth scatters burning flames when flapping its wings. Volcarona's Ultra Sun Dex entry mentions that ancient people (At least in Alola) feared and referred to it as "the rage of the sun".
- Mundane Utility: Volcarona can learn Fly (one of the few non-Flying-types to learn the move) and has the Flame Body ability, making this solar-semi-deity insect a perfect egg hatcher.
- Olympus Mons: According to the Pokédex. It is capable of causing enormous, widespread fires with one flap of its wings, and while its ability to serve as a substitute for the sun is technically just a legend, there is nothing that exists that would suggest that it's at all incapable of actually doing such a thing. Furthermore, the fact that it can be encountered in a special chamber that seems to have been devoted to its worship at one point is yet another reminder that Volcarona, while not a Legendary, is still monstrously powerful and capable of things that could certainly make it appear to be a god.
- Our Angels Are Different: Volcarona has some elements of a seraph, a powerful six-winged angel of fire who must keep its face covered or else it will incinerate all who make eye contact with it. Due to its status as an Olympus Mon, despite not being Legendary, this isn't likely a coincidence.
- Oxymoronic Being: It's a moth, most being nocturnal insects, with a sun motif. It's also a bug that has fire powers, and Bug-types don't like fire.
- Person of Mass Destruction: One flap of its wings is stated to be enough to set huge areas of land on fire.
- Playing with Fire: Part Fire-type.
- The Power of the Sun:
- Volcarona's called the "Sun Pokémon", and the Pokédex says it has the power to replace the sun when the skies are darkened by volcanic ash. This probably explains why it has a chamber with an image of its likeness on the wall dedicated to it, despite not even being a Legendary Pokémon.
- It can also learn Solar Beam via TM/TR, and Morning Sun via breeding.
- Secret Art: Fiery Dance, which has a 50% chance to boost the user's Special Attack each time it's used.
- Shock and Awe: For some bizarre reason, they get Magnet Rise as an Egg Move. It is possible that, due to Volcarona's sun motif, it refers to the Sun's powerful magnetic field.
- Squishy Wizard: Massive Special Attack and high Special Defense and Speed - that can all be boosted with Quiver Dance -, but average HP and low Defense. Bug/Fire is also a notoriously terrible defensive typing, cutting its health in half when it switches in while Stealth Rock is in play.
- Status Buff: Quiver Dance, which boosts its Special Attack, Special Defense, and Speed all at once.
- True Final Boss: Of Black and White, as you finally battle it on Alder's team.
- Turns Red: Swarm, their Hidden Ability, boosts the power of Bug-type moves when it's low on health.
- Unique Enemy: You get a Larvesta egg in Black and White (it being this game's Togepi analogue), and can catch one (and only one) Volcarona in a certain area. Black 2 and White 2 drive this even further by removing the Larvesta egg option, with the Volcarona in Relic Castle being the only one you can get in the game.
- Visual Pun: "A moth to a flame" has never been quite this literal - and this moth takes the flame to you.
- Wreathed in Flames: Despite not actually being enveloped in fire, they do get Flame Body which may burn physical contact attackers. In addition, the flavor text on Fiery Dance is that Volcarona cloaks itself in flames before flapping its wings to burn its enemy.
638: Cobalion / Cobalon (コバルオン kobaruon)
639: Terrakion (テラキオン terakion)
640: Virizion (ビリジオン birijion)
647: Keldeo (ケルディオ kerudio)
A group of legendary quartet (a legendary trio and a Mythical Pokémon) that are based on hoofed animals and inspired by the French novel The Three Musketeers by Alexandre Dumas. When gathered at the Moor of Icirrus or Pledge Groove, Cobalion, Terrakion and Virizion will teach Keldeo its own signature move, Secret Sword. In Pokémon Black 2 and White 2, as Keldeo needs to examine the rock in order to learn Secret Sword, gaining a new form, the Resolute Form.
According to legend, the trio distrust humans because of the war that endangered the Pokémon living in Unova. The reason is because of war between two human factions, which resulted in a forest fire in the Moor of Icirrus. The lives of many wild Pokémon that lived there were endangered because of it. Ensnared by the smoke, they could not escape and their demise seemed certain, until three figures appeared. Terrakion shaped the earth and created passage by which to escape, Virizion used its speed to shield the Pokémon from sparks and embers, while their leader, Cobalion, ushered Pokémon to safety. Despite their efforts, the forest eventually burned to the ground. However, amongst the ashes, the three came across a lone Pokémon known as Keldeo who was separated from its parents. The trio adopted Keldeo into their group and taught it the knowledge and moves necessary in order to survive. Over time, Keldeo began to surpass its teachers before leaving the forest, though it is unknown why it left. The trio proceeded to fight back the armies, overwhelming them with their combined might. Legends of them continue to be told today, and it has been said that if human conflict ever again threatened to safety of Pokémon, that they would return to quell the fighting and preserve a climate of peace.
- Absurdly Sharp Blade: In Pokémon Shield, Keldeo's horn in its Resolute Form is said to have transformed into a sword capable of cutting through anything.
- The Apprentice: After losing its family in a forest fire, Keldeo was taken in by the musketeer trio and trained by them.
- Armor-Piercing Attack: A partial example in their Secret Art, Sacred Sword. Sacred Sword ignores any defense and evasion boosts that the opponent has, although it cannot penetrate Reflect.
- The Baby of the Bunch: The youngest member of the Swords of Justice, raised by its fellow members after losing its parents in a fire.
- Badass Adorable: Keldeo is "cute" Mythical that also fits right in with the "badass" Musketeer trio.
- Badass Crew: A trionote of rare Pokémon that use their horns like swords, owing to their inspiration.
- Balance, Speed, Strength Trio: The three are based on the Three Musketeers. Cobalion, the resolute leader, is based on Athos; Terrakion, the bruiser of the group, is based on Porthos; Virizion, the effeminate one, is based on Aramis. After Keldeo is part of them, there now a Power Stable.
- Big Brother Instinct: Terrakion, if its Sword Pokédex entry is anything to go by.It will mercilessly crush anyone or anything that bullies small Pokémon.
- Colourful Theme Naming: Cobalt blue, terracotta and viridian, respectively. Cobalion and Virizion have their namesakes as main colors, while Terrakion has it as accents. Their apprentice Keldeo wears feathers of their colors after they teach it its own exclusive Secret Art.
- Conveniently an Orphan: Keldeo's parents died in a forest fire.
- Cosmetic Award: Keldeo's Resolute Forme boils down to this nothing changes about it stat-wise, and all it shows is that Keldeo knows Secret Sword.
- Cute Bruiser: Keldeo is small and cute, but it has the second-highest Special Attack of all Water-types.
- Cutting Off the Branches: The player can catch them in Black/White, but they appear in the sequels with no comment, implying that they canonically never did so.
- Dark and Troubled Past: Keldeo's parents and home were lost when a fire broke out in the Moor of Icirrus, and it's all but spoken that said parents had died in the fire. This may or may not have also rendered Keldeo the last of its kind.
- Death Glare: Cobalion's glare is said to make even the most unruly Pokémon obey it. Perhaps it's not so surprising it's generally considered the quarlet's master.
- Disc-One Nuke: A Wi-Fi event that ended February 12th, 2013 allowed you to obtain a level 50 Keldeo in Black 2/White 2 before you even finish Bianca's tutorials, although it will have issues obeying you since it considered a traded mon. However, its stats are far better than anything you will have for at least half of the game, will be nearly impossible for anything early game to kill it, and one-shots any Pokémon when it does decide to attack.
- Dishing Out Dirt: Terrakion is part Rock-type.
- Elemental Powers: Each one has a different secondary type.
- Extra-ore-dinary: Cobalion is part Steel-type.
- Expy: Cobalion represents Athos, the oldest and the leader of the group. Terrakion represents Porthos, the strongest, heaviest, and largest member of the group. Virizion represents Aramis, the most feminine, vain, and romantic member of the group. Keldeo is deliberately inspired by d'Artagnan from the The Three Musketeers, as the young apprentice and later additional member of three legendary swordsmen.
- Feather Motif: Keldeo's Resolute Forme has three feathers in the colors of its masters on its mane.
- Gameplay and Story Integration:
- The game story states that Keldeo surpasses his teachers after they taught him to survive. His stats actually are mixed with this statement, as while he doesn't have the best attack (Terrakion does), defense (Cobalion does) or special defense (Virizion does), Keldeo has the best special attack of them all.
- When used as a following Pokémon Keldeo will follow the trainer into and over water, referencing its ability to walk on water.
- Green Thumb: Virizion is part Grass-type.
- Happily Adopted: According to Keldeo's backstory, it was separated from its parents during a forest fire at the Moor of Icirrus, and they are heavily implied to have died. It was later found by the other Musketeers, who took it in and trained it.
- Heroic Sacrifice: Cobalion sacrifices itself in the final battle of Rumble Blast.
- Heroic Willpower: Keldeo's Sword Dex entry describes its Resolute Form as Keldeo invoking this to grow in power and form.
- Honor Before Reason: If a Pokémon hits any of them with an already less-effective Dark-type move, their Justified ability raises their attack power.
- Horn Attack: Their Natural Weapon through which Sacred Sword and Secret Sword (for Keldeo) are channeled.
- Humans Are the Real Monsters: Their thoughts on people until the main character befriends them (or doesn't, given their appearance in the sequels). This aspect of their personality is conspicuously absent in Kyurem vs. The Sword of Justice.
- An Ice Person: Downplayed, actually! Unlike nearly every other Water-type, Keldeo has almost no Ice attacks, only able to use the lackluster and really widely distributed Icy Wind. Ice Beam, Blizzard, and the other Ice-type standbys that Water normally has access to aren't options.
- Informed Ability: Supposedly, Keldeo's swifter when resolute, but it's Resolute Forme has no impact on its Speed stat whatsoever. In fact, his transformation affects nothing to his overall stats, instead giving him a unique attack.
- Kryptonite Is Everywhere: While Terrakion has good defense stats and HP, it has 7 weaknesses: Water, Grass, Fighting, Ground, Steel, Psychic, and Fairy.
- Laser Blade: How Sacred Sword is portrayed in the anime; a third horn made of energy.
- Lightning Bruiser: All four members of the quarlet, with different focuses (Their Speed stat is the same). Cobalion and Virizion are somewhat more defensive (focusing on Defense and Special Defense, respectively), while Terrakion and Keldeo is much more offensive. Keldeo's Resolute Forme also makes it swifter (so the Pokédex says, anyway).
- Making a Splash: Keldeo is based on the kelpie, a mythological horse from Celtic folklore said to haunt the rivers and lochs of Scotland and Ireland by walking on water and loves to lure children in, drown them, then eat them alive barring their liver and heart.
- Master Swordsman: All three of them can be considered this due to their inspiration and Legendary status. Virizion in particular is described to be very skilled, possibly more so than Cobalion and Terrakion.
- The Musketeer: Appropriately enough, all three of them can be used this way, though Terrakion less so due to its higher Attack stat, low Special Attack, and barely existent special movepool. Keldeo has a possible to use it this way, just like the trio before it. In fact, thanks to it excelling in Special Attack and having access to Secret Sword a pseudo-physical move it's even more useful as such than the other three.
- Natural Weapon: Presumably, since they aren't exactly lugging physical swords around. The attack description of Sacred Sword states that they use their horns to perform the attack. Like the rest of the Musketeers, Keldeo uses its horn to attack. It only has the one, however, though it gets an impressive makeover in Resolute Forme.
- No Biological Sex: Even though they're all based on male characters. Despite this, Virizion telepathically speaks with a female voice in the anime, and is referred to as female in Pokémon Mystery Dungeon: Gates to Infinity despite a lack of gender mechanics. Keldeo, however, its Japanese voice actress refers to it as a male, and it has a very masculine voice in the English dub.
- Nonstandard Character Design: Unusually for Fighting-type Pokémon, all three members are quadrupeds. In this case, the Fighting-type is tied more to honor and nobility than martial arts. Keldeo is designed to look like a horse/unicorn while the other Musketeers are designed to look like bovines. Justified as he was adopted by them.
- No Pronunciation Guide: Despite their Colourful Theme Naming, in Pokédex 3D and the English dub of Pokémon: Kyurem vs. The Sword of Justice, Cobalion and Virizion are pronounced as Co-BALE-ion and Vir-EYE-zion, respectively.
- Not Quite Flight: In Kyurem vs. The Sword of Justice, it can do so by firing water out of the bottom of its hooves.
- Olympus Mons: The trio are the resident "B-List Legendary trio" of Unova, though they share the spot with Tornadus, Thundurus, and Landorus. Keldeo is the sixth ranger to the trio, becoming a quarlet.
- Off-Model: The mouth of Keldeo's Normal Form is looong. Its Resolute Form doesn't have this oddity.
- Our Kelpies Are Different: Keldeo is a unicorn that uses its horn as a sword and can blast water out of its hooves. In Pokémon Sword and Shield, it can be found in the Crown Tundra, which is based on Scotland.
- Permanently Missable Content: Initially the case with Keldeo - being a Mythical Pokémon, it was only available through events, making it obtainable only during a specific period of time, outside of which it was completely unavailable. No longer the case after the release of the Crown Tundra in Sword and Shield, which features a Keldeo that can be caught without the need of an event, as a Post-Final Boss for the Swords of Justice story.
- Perpetual Frowner: Terrakion is always shown frowning in its artwork and sprites/models. Averted in Pokémon: Kyurem vs. The Sword of Justice, where it is seen to smile on a couple occasions.
- Perpetual Smiler: Virizion is always has a grin on its face in artwork and sprites/models.
- Purposely Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wi-Fi due to being a Mythical Pokémon. Despite this, Keldeo has the exact same base stat total as the musketeer trio (which aren't restricted), to the point of having the exact same distribution as Terrakion aside from their ATK and SP.ATK being switched, so it's difficult to call it "overpowered".
- Really 700 Years Old: All three lived before humans and Pokémon lived together, and none of them look any bit old in the present. You wouldn't think it just from looking at it, but Keldeo's pretty old, considering the three Musketeers raised it long ago before they went into hiding.
- Recurring Element: One of the main Legendary trios that are Infinity -1 Swords and legal in official tournaments, though they are later joined by a fourth. Like Deoxys and Shaymin, Keldeo is a Mythical Pokémon who only had one forme in the first two games of its debut generation, but was given a brand new forme in the succeeding games. Unlike Shaymin's Sky Forme, however, the Resolute Forme is purely cosmetic.
- Required Party Member: In Sword and Shields Crown Tundra DLC, you need to have Cobalion, Virizion, and Terrakion in your party while cooking curry in front of a pot in Ballimere Lake in order for Keldeo to appear while in its Resolute Forme to catch.
- Secret Art:
- Keldeo is the only Pokémon to learn Secret Sword, a special Fighting-type move that targets the opponent's Defense, allowing it to bypass Pokémon with high Special Defense. However, prior to Pokémon Sword and Shield, it couldn't naturally learn it it had to be taught to itnote . Additionally, as long as Keldeo knows it, it will remain in its Resolute Form from Black 2 and White 2 onwards.
- In the fifth generation games, the Swords of Justice were the only Pokémon to be able to learn Sacred Sword, a physical Fighting-type move that ignores the target's Defense and Evasion boosts. X and Y started distributing this move to other Pokémon, though the amount of Pokémon that can learn it is still very scarce (and, with the exception of Kartana, they can all use some sort of melee weapon).
- Secret Character: So secret that Keldeo existence was only officially recognized in February 2012.
- Shown Their Work: The types of the main trio are linked to the true last names of the musketeers. Fère, Pierrefonds and Herblay referencing iron, stone and herbs.
- Single Specimen Species: Zig-Zagged. Keldeo had parents, meaning it can apparently breed, but it is unknown if there are any others like it.
- Signature Move: Sacred Sword, an attack that ignores the target's Defense and Evasion boosts. It was also exclusive to them in their debut generation.
- Sixth Ranger: Keldeo.
- The Stoic: Terrakion. While the other two show a wide range of emotions in Pokémon-Amie, it never changes its expression at all.
- True Companions: With each other.
- Uniqueness Decay: Not so much Keldeo itself, but how it attains Secret Sword. Originally, it could only learn it via the rest of the Musketeer trio (Black/White), or from visiting Pledge Grove, where the trio's spirits appear to Keldeo (Black 2/White 2). In generation 6 and 7, bog-standard Move Tutors somehow know Secret Sword and can teach Keldeo it, with neither hide nor hair of the rest of the Musketeers to be seen. In generation 8 the move simply became one of it's naturally learned moves, though the Move Reminder is required to get it.
- Useless Useful Spell: When compared to its fellow members, Keldeo's Justified is much less useful. It has to activate twice before its Attack surpasses its Special Attack in most cases, and Secret Sword works on its Special Attack to hit enemies' physical Defense anyway.
- Walk on Water: Justified, as Keldeo is based on a mythological horse creature that can do that. The Pokédex says this is achieved by blasting water out of its hooves.
641: Tornadus / Tornelos (トルネロス torunerosu)
642: Thundurus / Voltolos (ボルトロス borutorus)
645: Landorus / Landlos (ランドロス randorosu)
Tornadus and Thundurus are twin terrors that race across the land, uprooting, drenching, and setting fire to anything which is unfortunate enough to be in their path. For collectors, this means Pokémon that are rarely encountered may be displaced by their winds. You know that one of them is in the area by the path of destruction. To farmers and everyone else, they are simply a nuisance. Thankfully, the twins have a retainer, Landorus, who is far more benevolent. If you know how to contact him, he will calm them down.
While they currently all look similar to each other apart from color, an item known as the Reveal Glass can let them transform into vastly different forms: Tornadus becomes bird-like, Thundurus becomes dragon-like, and Landorus becomes tiger-like. They used to be in these forms in the distant past, and it is unknown which form is their true identity.
- Action Bomb: Unlike Tornadus and Thundurus, Landorus is able to learn Explosion.
- Action Initiative: Tornadus and Thundurus have the ability Prankster, which gives all Status moves +1 priority.
- Badass Armfold: Their Incarnate Formes' default pose, across all media.
- Badass Mustache: All three of them, whether in Incarnate or Therian form.
- Bash Brothers: Tornadus and Thundurus love using their power together to be jerks to humans.
- Blow You Away: They all have this, but Tornadus holds the honor of being the first pure Flying-type ever, and is the only one of the three to learn Flying-type moves by leveling up.
- Bonus Boss: Landorus in Pokémon Black and White can only be battled during the postgame, as the Abundant Shrine is located in the eastern half of Unova (which is blocked off until then). Even then, the player needs Tornadus AND Thundurus before it will appear.
- Disc-One Nuke: If you bought the Dream Radar side game, you could catch all three of the Kami Trio in Therian forme and send them to Black 2 and White 2 before even leaving the first town. Dream Radar-acquired Kamis would also have their hidden abilities once you obtain the Reveal Glass to change then into Incarnate formes Defiant* for Tornadus and Thundurus, and Sheer Force* for Landorus.
- Dishing Out Dirt: Landorus is part Ground-type.
- Divergent Character Evolution: Their Therian formes in Black 2 and White 2 are different in both appearance and stats, and appear to be based off of either three Aztec deities or the Four Gods.
- Fascinating Eyebrow: Landorus expresses this in both formes' Sugimori drawings.
- Flying on a Cloud: In their Incarnate Formes, all of them have clouds for a lower body.
- Fog Feet: All three of them in their Incarnate Formes.
- Genie in a Bottle: Though they aren't actually based on genies, they have a striking resemblance to the common image of one.
- "Get Back Here!" Boss: Tornadus/Thundurus (depending on the version) are Roaming Pokémon in Black/White. They're not half as aggravating as the rest, since they leave an obvious calling card, and the player is given the always-successful Master Ball almost immediately before they appear.
- Green Thumb: Landorus is well-regarded by farmers for making the land fertile. Both the Black and White Pokédex entries confirm this ability. The only Grass-type move it can learn is Grass Knot via TM, though.
- God Is Good: Landorus is nice to farmers and makes their lands fertile, to which the farmers return the favor. Tornadus and Thundurus, however...
- Healing Factor: Tornadus in Therian Forme has Regenerator as his ability, allowing him to recover some damage by switching out.
- Jerkass Gods: Tornadus and Thundurus fly around wrecking everything for no real reason. Thankfully, Landorus is far nicer.
- Lightning Bruiser:
- They all have good stats all-around; their bad stats are only such when compared to other Olympus Mons.
- Landorus has above average bulk, good offensive stats, and nice Speed. While his Therian form is slower than Incarnate form, his Attack is increased to 145 and gaining the Intimidate ability, which lowers the opponent's Attack.
- Tornadus' Therian form. While his Attack and Special Attack stats are lowered, it's still solid. In exchange, he becomes slightly faster and his Defense and Sp.Defense are increased, as well as having Regenerator.
- Magic Knight: All three have good Attack and Special Attack stats, with Tornadus and Thundurus leaning more towards the Special side and Landorus leaning toward the Physical side.
- Monstrous Humanoid: In their Incarnate Formes, the three are among the most humanlike Pokémon in the series, with only their horns, skin color, Fog Feet and tails acting as non-human attributes.
- Olympus Mons: Though Tornadus and Thundurus aren't revered as gods (at least, not nice ones), Landorus is. The animé even calls them the Forces of Nature, with the ability to control the weather.
- One-Gender Race: Unlike most Legendary Pokémon, all three members are always male.
- Oni: The trio's Incarnate Formes resemble oni with their humanoid appearance and horns. In fact, Tornadus was even supposed to be colored red like a traditional oni.
- Our Dragons Are Different: Thundurus's Therian Forme resembles an Eastern-styled dragon, making it the first obviously "non-Dragon dragon" Pokémon since Gen II. Unlike Pokémon like Charizard and Gyarados, however, it can't learn Dragon-type moves.
- Panthera Awesome: Landorus's Therian Forme is a large feline, presumably a tiger.
- Permanently Missable Content: In order to access Landorus in Pokémon Black and White, Tornadus and Thundurus need to be in the player's party. However, one of those two has to be the player's own, so hopefully you didn't trade, migrate, or release your in-game Legendary before catching Landorus, or else it will never show up. Later games thankfully lack this requirement.
- Raiju: While Thundorus is primarily based on Raijin, the thunder god that raijus were sometimes associated with, its beastlike Therian forme is more heavily based on the raiju itself.
- Required Party Member: In all games it appears in, Landorus can only be battled when Tornadus and Thundurus are in the party.
- Shock and Awe: Thundurus is part Electric-type.
- Spikes of Doom: Thundurus's tail spikes shoot bolts!
- Trickster God: Tornadus and Thundurus fly all around the Unova region, causing stormy weather and ruining crops. Their ability, Prankster, also reflects this.
- Trickster Twins: Tornadus and Thundurus have Prankster as their ability in their Incarnate Formes. They also have identical base stats.
- Underground Monkey: In a first for any group of Pokémon, the differences in their Incarnate Formes aren't as notable and are mostly recolors, other than their tails, hairstyles, mustaches, and number of horns. This is justified for Tornadus and Thundurus, as Fuujin and Raijin are often portrayed as looking near-identical aside from color.
- Uniqueness Decay: Tornadus had the distinction of being the only pure Flying type, until Pokémon Sword and Shield introduced Rookiedee and Corvisquire.
643: Reshiram (レシラム reshiramu)
644: Zekrom (ゼクロム zekuromu)
646: Kyurem (キュレム kyuremu)
Unova's main Legendary trio, a group of monochromatic dragons. Once a single dragon, they split into three separate beings after the two brothers that owned them had a conflict of truth vs. ideals, resulting in a heated battle that nearly destroyed the ancient Unova region. Each of them represents a different aspect of the yin-yang mythos and philosophical concept, and controls a different element. Reshiram (the white birdlike one) represents yang and truth and spews fire out of its tail, while Zekrom (the black metallic one) represents yin and ideals and infuses its body with electricity.
Kyurem (the gray one) is said to be the husk of the original dragon. It represents wuji, or void, and may be the strangest of the trio; in its regular forme, it's a frail-looking dragon with power over ice, and is fixated on repairing its body with truth or ideals. However, in Pokémon Black 2 and White 2 onwards, it can absorb Reshiram or Zekrom to bring itself one step closer to completion and become stronger. Reshiram and Zekrom were the first Generation V Pokémon revealed to audiences outside Japan.
- Abled in the Adaptation: In the games, Kyurem is a husk who looks to complete itself by absorbing Reshiram or Zekrom. In Pokémon: Kyurem vs. The Sword of Justice, Kyurem is able to change between its forms at will, under the justification of it being born at the same time as Reshiram and Zekrom and thus being able to harness their powers.
- Ambiguously Evil: A legend in Lacunosa Town implies that Kyurem would arrive, snatch up humans, and then devour them. While nothing confirms this as absolute fact, that the townsfolk built a wall to keep it out and hide indoors when night falls suggests a degree of truth is present.
- And I Must Scream: It's implied that Reshiram and Zekrom are still conscious while they're fused with Kyurem. In Black 2 and White 2, N says he can still hear them while they're fused with Kyurem, and in Pokémon Generations, White Kyurem manages to resist Ghetsis for a brief moment when N calls out to Reshiram.
- Artificial Limbs: All three formes of Kyurem have ice covering what is assumed to be missing bits of its body.
- The Assimilator: Representing Wuji, the absence of Yang and Yin, Kyurem aims to forcibly assimilate what it is missing into itself. Unlike most examples, Kyurem isn't trying to do so for malevolent (or misguidedly benevolent) reasons. It just wants to be whole again.
- Awesome, but Impractical: Black and White Kyurem's Secret Arts, Freeze Shock and Ice Burn, are (discounting the Z-Move Subzero Slammer) the strongest Ice-type attacks at 140 base power, complete with a 30% chance of inflicting paralysis/burn on the opponent. They also take a turn to charge up, have five uses, and can miss with 90% accuracy. Freeze Shock has it especially rough, as it was the physically-oriented Black Kyurem's only physical Ice-type attack until Generation VIII.
- Badass Beard: White Kyurem has a goatee, and Black Kyurem's pointy chin resembles one too.
- Badass in Distress: Team Plasma have been keeping Kyurem locked up for a while by the time you encounter them at Opelucid.
- Bishōnen: Due to its male voice in the anime and intentionally feminine design, Reshiram can be considered the (albeit genderless) dragon version of this trope, as if this TCG card◊ didn't make it blatant enough.
- Blue-and-Orange Morality: Reshiram's ultimate goal is to help a hero create a world of truth, and Zekrom's to help create a world of ideals. They will therefore perform whatever their hero tells them to do to achieve their respective ends, which is how they are willfully obedient to antagonistic figures such as N.
- Boss Battle: Each of them. Reshiram or Zekrom in the climax of Black and White (depending on the version) and White Kyurem or Black Kyurem in the climax of Black and White 2 (again, depending on the version).
- Breakout Character:
- Zekrom easily became the most popular of the trio (especially outside of Japan), and therefore got a ton of appearances in spinoffs and adaptations in Generation V - even more than its counterpart, Reshiram. This got to the point that Generation VI introduced a Super Mode of Charizard that appeared to be inspired by Zekrom.
- In Japan, Reshiram has consistently polled as one of the most popular Legendary Pokémon, to the point that it's marketed as N's Signature Mon despite the existence of alternatives like Zekrom and Zoroark.
- Broken Angel: Kyurem is what's left of the original dragon that split to become Reshiram and Zekrom, leaving it a broken husk.
- Combination Attack: Fusion Flare and Fusion Bolt get powered up and longer animations when the other one was used before it.
- Cutting Off the Branches: In Pokémon Black and White, you're able to catch Kyurem in the Giant Chasm after Team Plasma's defeat. Except you didn't, since the premise of Pokémon Black 2 and White 2 relies on Ghetsis getting there first.
- Dark Is Evil: Zekrom in Pokémon Black, where it serves the Anti-Villain N. Black Kyurem fits this trope in Black 2 when it's under Ghetsis' control.
- Dark Is Not Evil: Zekrom, by default. It's a monstrous black dragon with a white angelic counterpart, but awaits a hero who wishes to create a world of ideals and doesn't willingly serve a truly evil Trainer such as Ghetsis.
- Darth Vader Clone: Zekrom superficially resembles Darth Vader and other black-armored sci-fi and mecha characters, although it is usually heroic or True Neutral unlike the Trope Namer. It fights using blue lightning (similar to Force Lightning) and is depicted as The Dragon to a major antagonist in several continuities, although its role is interchangeable with Reshiram.
- Depending on the Writer: Kyurem can turn into Black/White Kyurem in the anime without using Reshiram and Zekrom at all.
- Dracolich: Technically, Kyurem is a zombie dragon.
- Draconic Abomination: Reshiram and Zekrom are far easier to relate to and understand in human terms than the average abomination, but they are still horrifically powerful demigods capable of destroying entire continents. Kyurem, meanwhile, is a quasi-undead being that most likely isn't even truly sentient and is literally a physical incarnation of nothingness, representing the void left behind when the original being split into three, and it's consumed by an all-important desire to become whole again. Additionally, the original being is strongly hinted to have been an alien.
- Dinosaurs Are Dragons: Inverted, Reshiram somewhat resembles feathered dinosaurs.
- The Dragon:
- Quite literally, too. In Pokémon Black and White, Reshiram or Zekrom (depending on the version) is captured by N, the leader of Team Plasma. This continues into Pokémon Black 2 and White 2, but N's made the switch from Anti-Villain to full-fledged hero.
- In the 14th movie, instead of serving N, the opposite dragon serves Damon.
- Kyurem to Ghetsis in Pokémon Black 2 and White 2, albeit through mind control.
- Dragons Up the Yin Yang: Quite literally, in that Reshiram and Zekrom stand for yang and yin, respectively. Their overall behavior and mythology is similar to depictions of dragons in East Asian folklore, and Reshiram and White Kyurem even look like stylized Eastern dragons.
- Dragons Are Demonic: The part Dragon-type Kyurem is feared by the inhabitants of Lacunosa Town for eating people in the past.
- Dragons Are Divine: Both Reshiram and Zekrom are Dragon-types revered as deities representing truth and ideals.
- Everything's Better with Dinosaurs: Zekrom and Kyurem have characteristics of theropod dinosaurs such as Tyrannosaurus rex. Though not immediately obvious, Reshiram's body structure is similar to a giant pterodactyl, right down to the "wing-fingers", while its feathers and bipedal stance give it the look of a raptor.
- Evil Is Deathly Cold: Ghetsis commands Kyurem in Black 2 and White 2. To a lesser extent, Kyurem in the 15th movie too, though it isn't evil, just a violent Blood Knight.
- Feathered Dragons: Reshiram is a birdlike dragon with feathered wings.
- Feathered Fiend: Reshiram, but only if you're playing against it. It's a birdlike dragon that serves the antagonists in White.
- Fire, Ice, Lightning: Each of them have a secondary type corresponding to this dynamic. Reshiram and Zekrom represent Fire (heat) and Electricity, both of which are the main types of energy known to man. Kyurem represents the lack of energy, explaining its Ice typing. Being an energy-less empty husk also explains its looks: Compared to other Legendary Pokémon, it looks really weak, skinny, wrinkled, and old.
- Five-Second Foreshadowing: When exploring the Giant Chasm in Pokémon Black and White, the player might have heard from the locals of Lacunosa Town about a story regarding a man-eating monster that lives nearby. Then you reach a pond, and a loud cry pierces the area as a flash-freeze occurs moments before you confront Kyurem itself.
- Foil: Reshiram and Zekrom to each other; Zekrom's black technological looks and neon blue lightning to Reshiram's white birdlike looks with natural flames. Kyurem turns out to be a foil to both, representing a void.
- Fusion Dance: Kyurem's alternate formes Black Kyurem (Kyurem & Zekrom) and White Kyurem (Kyurem & Reshiram). Of note is that, being formes of Kyurem, the entire fusion process is of the one-sided "Power Booster" variety Kyurem reduces Reshiram or Zekrom back to the Light/Dark Stone and absorbs them into its own body. Ghetsis calls this process "Absofusion". In the anime, Kyurem also retains the same consciousness, voice, and personality when in its alternate formes and simply switches between them at will.
- Genius Bruiser: In the anime, all three dragons are depicted with telepathic speech and human-like sentience despite their bestial appearance, a contrast to the similar Legendary trios in other generations which are depicted as more animalistic.
- Giant Flyer: Both Reshiram and Zekrom are flying dragons roughly the size of an elephant. Zekrom is probably more justified in this as it appears to be levitating rather than actually flying.
- Glacier Waif: Reshiram, which, for some reason, is slower than the more heavily-built Palkia, Slaking, and Regigigas.
- Grey-and-Grey Morality:
- Like most Pokémon, neither Reshiram nor Zekrom seem to have any especially "virtuous" or "evil" intentions, despite their contrasting appearances. The various forms of canon show both dragons filling both heroic and villainous roles, although as antagonists they tend to perform a HeelFace Turn along with their trainer (N in the games or Damon in the anime), which is induced by a Heel Realization. Kyurem seems to be the least benevolent of the trio; in the games, it is said to have hunted the humans living in Lacunosa Town, while in the anime, it's a Blood Knight who refuses to back down until a fight is officially over.
- According to their backstory, Reshiram stands for truth while Zekrom stands for ideals.
- The 15th movie applies this to Kyurem as well. It looks terrifying, but it has a strong sense of honor and finds cowardice and arrogance to be deplorable. At the end, it helps Keldeo and the Swords Of Justice stop a building from collapsing on the heroes because Keldeo tells Kyurem it would rather save its friends even if it means losing the battle against it.
- Hybrid Monster: Kyurem's alternate forms are the result of fusing with Reshiram or Zekrom.
- An Ice Pokémon: Kyurem is part Ice-type.
- Blue Flare is Reshiram's Secret Art, even though its tail glows red; meanwhile, other Pokémon that use actual bluish flames in their designs like Mega Charizard X and Alolan Marowak cannot learn the move and in fact use red fire in all their Fire-type move animations.
- Zekrom and Reshiram represent yin and yang respectively. yin is attributed to the female gender while yang is attributed to the male gender. Yet in most cases, Zekrom is depicted as male while Reshiram is depicted as female due to their designs.
- It Only Works Once: In Gen VII, Black Kyurem finally got a reliable physical Ice-type attack in the Z-Move Subzero Slammer, which is both physical and at its strongest when running off of Freeze Shock. Once it's used up, though, Kyurem's stuck with Freeze Shock.
- Jack-of-All-Stats: Kyurem's base form has balanced stats leaning towards offense and HP.
- Large Ham: All three of them, in the anime. They speak telepathically with extremely deep, melodramatic voices.
- Larynx Dissonance: Although Reshiram was given a "ladylike" design according to Word of God, it (like Zekrom and Kyurem) speaks with a very manly voice in the 14th movie. Justified, as it's a genderless entity.
- Light Is Not Good: Reshiram in Pokémon White, where it serves under N while he's still an Anti-Villain. White Kyurem in White 2, where it serves Ghetsis.
- Lightning Bruiser: Though fairly slow compared to other Olympus Mons, like the past three generations of box Legendaries. Kyurem's alternate formes are this even compared to other Olympus Mons; they hit even harder than Reshiram and Zekrom while retaining Kyurem's slightly higher speed.
- Literal Split Personality: Reshiram and Zekrom, according to the mythology. Kyurem is actually what is left of the Pokémon that Reshiram and Zekrom split from.
- Magic Knight: All of them have good mixed attacking stats, with their secondary attacking stat at Base 120. Kyurem's attacking stats are both 130, though.
- Mighty Glacier: Reshiram and Zekrom have speed as their lowest Stat; Reshiram is specially oriented, and Zekrom is physically oriented. Kyurem is only slightly faster.
- Mix-and-Match Critters: All three use European dragons as a basis. While Zekrom has the most "traditional" build out of the three, Reshiram has a wyvern body typenote with birdlike and canine-like features, and Kyurem uses features of the Tyrannosaurus rex to add to its abstract design.
- Monochromatic Eyes: Kyurem's eyes are yellow and, in contrast to Reshiram and Zekrom, completely lacking pupils and irises. Absorbing either Zekrom or Reshiram grants it more complete eyes.
- Ninja Pirate Zombie Robot: They're giant Legendary dragons that represent ideological concepts, command a specific element each, take on angelic/technological/undead appearances with generators for tails, can fuse with each other, and are heavily implied to be of extraterrestrial origin.
- No Biological Sex: All three of them are genderless. For the record, Word of God says Reshiram is supposed to be feminine in design while Zekrom is masculine to contrast each other, and all three were given masculine voices in the anime movies.
- Non-Human Undead: If Reshiram and Zekrom split away from their original body, it would logically be dead. Yet the frozen, withered, and lifeless husk somehow came to take on a new life as Kyurem (complete with blank eyes that only become more alive when either Reshiram or Zekrom are absorbed).
- Obviously Evil: Subverted for Zekrom, since it's only technically "antagonistic" in Black, where it serves as The Dragon to Anti-Villain N. Same goes for the Reshiram version of the 14th movie, where it is depicted as an Anti-Villain that performs a HeelFace Turn along with its trainer, Damon.
- Olympus Mons: Unlike the previous Legendary trios, they represent ideologies, although they also represent certain elements.
- Orange/Blue Contrast: With Reshiram and White Kyurem being the orange contrasting Zekrom and Black Kyurem's blue. Do take note, however, that this is a Downplayed Trope; the colors only show up as their powers manifest once they start battling.
- Our Dragons Are Different: Reshiram and Zekrom both behave similar to Eastern dragons, as intelligent deities that work alongside humans and stand for metaphysical concepts (Eastern ones, at that). Reshiram looks the part too due to its mammalian and birdlike features, while Zekrom more closely resembles a Western dragon due to its more reptilian/saurian build. Both of them also have energy generators for tails. Meanwhile, Kyurem is more erratic both in terms of appearance and behavior.
- Our Zombies Are Different: Kyurem is believed to be the husk of the original dragon that Reshiram and Zekrom split from. When it changes forme by fusing with one of them, it becomes less "dead".
- Oxymoronic Being: Kyurem is a dragon made out of ice, one of the Dragon-type's traditional weaknesses. It goes even further as White Kyurem; have you ever heard of a dragon covered in ice... that also has power over fire?
- Pale Females, Dark Males: Subverted. While they are sexless, Word of God has noted that their designs were meant to invoke femininity for Reshiram and masculinity for Zekrom. Reshiram is white while Zekrom is black.
- Physical God: All three, though Kyurem has certainly fallen in power somewhat. It can rise again, somehow...
- Playing with Fire: Reshiram is part Fire-type. Though it never becomes a true Fire-type, White Kyurem also has Reshiram's tail turbine, and can use Fusion Flare.
- Poor, Predictable Rock: Unlike other mascot Legendaries, they have very shallow movepools outside of their STAB attacks. Even when taking said attacks into account, they don't have very much choice when it comes to moves affiliated with their strongest offensive stat. Black Kyurem is hit the worst, with the only physical Ice move it can learn being Freeze Shock, which, due to its two turn charge and low PP, can be quite situational.
- Power Copying: Kyurem can power up to use Reshiram and Zekrom's moves and abilities. Of course, the powerups in question consist of Reshiram and Zekrom themselves!
- Power Incontinence: Kyurem's broken self is unable to fully handle its ice powers, which is why ice forms on its outside.
- Power of the Void: Kyurem, the living remnants of the Original Dragon, represents wuji, or a lack of yin or yang. Fittingly for a creature based on such emptiness, it's part-Ice, as coldness can also be a sign of little energy. Kyurem itself is also desperate to fill its void, which can be partially achieved through Absofusion.
- Power-Up Letdown: Black Kyurem gains a massive 170 Attack stat (the fifth-highest of all Pokémon as of Gen VII) and a powerful physical Ice-type move to go with it... unfortunately, it has a difficult time using that Attack, since not only does it lack an effective physical movepool outside of STAB, but Freeze Shock, in addition to being Awesome, but Impractical, is the only physical Ice-type move it can possibly learn.*
- Psychic Powers: Reshiram knows Extrasensory upon encounter. Although Zekrom knows the Psychic-type Zen Headbutt, the move does not imply Psychic Powers as much as Reshiram's equivalent move does. They can both have the move named Psychic, however, and so can Kyurem.
- Purposely Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wifi.
- Raptor Attack: Reshiram appears to have maniraptoran dinosaurs among its inspirations. Downplayed in that it has feathers (though some of it might be fur) and long, powerful wings. White Kyurem looks the part even more by having many of the same features on a more saurian build.
- Rated M for Manly:
- Zekrom is a very manly Pokémon, from its very deep Guttural Growler voice in the movie to its being Oda Nobunaga's main Pokémon partner in the Nobunaga's Ambition crossover, Pokémon Conquest. note Ironic, when you consider that the yin concept Zekrom embodies is actually attributed to the female gender.
- Kyurem qualifies in its alternate formes; Black Kyurem takes Zekrom's manly traits Up to Eleven, while White Kyurem looks like a more rugged and ferocious-looking version of Reshiram.
- Recurring Element: Like Kyogre and Groudon, Reshiram and Zekrom are opposite-colored ancient beasts that had a titanic feud long long ago that nearly destroyed their respective region, and glow red and blue when powered up. Reshiram also has a similar stat distribution to Kyogre, while Zekrom's stats are similar to Groudon. Kyurem (in its normal forme), like Rayquaza, is found in the first set of paired games way off in some sidequest, with no apparent connection to the main duo (and even has a similar, albeit much weaker, stat distribution). In Black 2 and White 2, Kyurem's alternate formes and antagonistic role make it more similar to Giratina as well.
- Red and Black and Evil All Over: Zekrom is a black dragon Pokémon with red eyes. Subverted in that Kyurem is the "evil" one in the trio, and the closest that Zekrom came was being owned by an Anti-Villain in the Black versions of the game and the 14th movie, and apparent villain Oda Nobunaga in Pokémon Conquest.
- Red Oni, Blue Oni: If sprite animations are anything to go by, Kyurem embodies this in its two formes Black Kyurem slams its fists on the ground and shakes it while charging up, while White Kyurem just calmly tilts back and forth. Ironically, the former glows blue while the latter glows red.
- Red Right Hand: One of Kyurem's arms and wings is frozen (or made out of ice) in each of its alternate formes.
- Required Party Member: In Pokémon Omega Ruby and Alpha Sapphire and Pokémon Ultra Sun and Ultra Moon, both Reshiram and Zekrom need to be in the party in order to find and battle Kyurem.
- Riddle for the Ages: Just what was the original dragon Pokémon that the three used to be? What did it look like, and how powerful was it? If Black/White Kyurem (with their base stat total of 700) are two-thirds as strong as it, then it's possible it was almost as strong as Arceus, if not stronger.
- Romanticism Versus Enlightenment: The main contrasting themes of Zekrom and Reshiram. Zekrom represents ideals while Reshiram represents truth.
- Sealed Badass in a Can: Zekrom and Reshiram were turned into the Dark and Light Stones following the war that devastated Unova, and over the course of Pokémon Black and White, N and the player bring them back to their original forms.
- Secret Art: The three have a ton of these:
- Reshiram learns Fusion Flare, and Zekrom learns Fusion Bolt; Kyurem can learn either one in place of Scary Face after absorbing the respective dragon. The two moves are special and physical (respectively), and one move doubles in power when used immediately after the other.
- At Level 100, Reshiram and Zekrom respectively learn Blue Flare and Bolt Strike. Both moves have 130 power and 85% accuracy, but the former is special and can cause a burn, while the latter is physical and can deal paralysis.
- Kyurem is the only Pokémon that knows Glaciate; a relatively weak Ice-type move that hits both enemies in a Double Battle and lowers their Speed by one stage. note Black Kyurem replaces Glaciate with Freeze Shock; a hard-hitting physical move that takes two turns to use and can paralyze the target. Likewise, White Kyurem replaces it with Ice Burn, which acts the same but causes a burn instead.
- Sensitive Guy and Manly Man: In terms of appearance, Reshiram is the Sensitive Guy and Zekrom is the Manly Man.
- Shock and Awe: Zekrom is part Electric-type. Black Kyurem gains some attributes (such as an electricity-generating tail) despite not actually being an Electric-type.
- Signature Move: Reshiram has Fusion Flare and Zekrom has Fusion Bolt. These moves are said to be even more powerful if they're used in tandem.
- Single Specimen Species: Outside of the myths describing it, the three's original state as one dragon Pokémon is never seen, heard, or described anywhere else. Naturally, as the result of said Pokémon splitting into three beings, the trio counts as one too.
- Stealth Pun: Kyurem is the Boundary Pokémon, which is written Kyoukai in Hiragana. Kyoukai is also the Hiragana for counselling or admonishment, and Kyurem is a Stealth Mentor in Kyurem and the Swords of Justice.
- Sword of Plot Advancement:
- In Pokémon Black and White, you are forced to capture them; defeating them won't even give you experience. There is, however, a way to do Sequence Breaking. If you have a full party and your 24 boxes are full as well, the game will allow you to proceed without catching them, saving the chance for later. Good luck catching over 720 Pokémon before your first Elite Four run, though.
- Surprisingly inverted with Kyurem in Pokémon Black 2 and White 2, however: you can't capture it when you first face it in the story (the given reason being that Ghetsis's staff prevents Poké Balls from working on it, but the fact that it's in its Black/White state and catching it would give you two Pokémon is likely the Doylist reason). Only when confronted in the Playable Epilogue in its original form can it be caught.
- T-Rexpy: Base Kyurem closely resembles a Tyrannosaurus due to its build, posture and forelimbs, although it's more of an Draconic Abomination with features of classical European dragons as well as Tyrannosaurus.
- Technicolor Fire: Reshiram's Secret Art is Blue Flare, for which it spews bright blue flames. While its tail normally glows red, this is justified as the blueness of the attack is due to its higher temperature. Shiny Reshiram's fire is purple.
- Top-Heavy Guy: Black Kyurem, due to its gigantic muscular arms and short legs.
- To Serve Man: An old legend in Lacunosa Town describes Kyurem dragging people away and eating them, but it's unknown if it's true or not. At the very least, whatever it was doing back then was enough to scare the townsfolk into surrounding Lacunosa Town with a rock wall and enacting a curfew.
- Undying Loyalty: The original dragon was so loyal to the two trainers it followed that it left its body and split into two different dragons to still be able to follow them after their relationship went sour and they parted ways.
- Useless Useful Spell: Fusion Flare and Fusion Bolt double in power when used in succession of one another. However, this effect is only practical in Double Battles; since Reshiram and Zekrom are Dragon-types, they resist Fire and Electric moves. It's most obvious in the final battle with N in Pokémon Black and White not only are you powering up his own dragon's Fusion move, but you're better off spamming Dragon Breath to deal super-effective damage.
- Wings Do Nothing: Reshiram flaps its arms while flying, but Zekrom does not. Kyurem's wings, meanwhile, are completely frozen over and can't move... but if they unfreeze, they can absorb Reshiram/Zekrom into Kyurem's body. This doesn't stop Kyurem from being able to learn and use Fly, though.
- Wolverine Publicity: Zekrom in Generation V. For some reason, it was featured prominently in the first two episodes of the Best Wishes anime, was revealed long before Reshiram for the 14th movie, and is the most prominent Pokémon in both the Pokémon RéBURST manga and Pokémon Conquest. This is weird, since Reshiram proved to be much more popular than Zekrom in Japan in the 15th anniversary poll. note
- Yellow Lightning, Blue Lightning: Zekrom's lightning, particularly Fusion Bolt, is often colored blue. This carries over to Black Kyurem, who surges with blue electrical energy. A shiny Zekrom or Black Kyurem has green colored electricity instead. Notably, Bolt Strike was colored yellow in Gen V, but was changed to blue in Gen VI to better fit its proprietor.
- Yin-Yang Clash: It's their main motif.
- Yin-Yang Bomb: Played with. Being Pokémon, the player can have both Zekrom and Reshiram in their party, and use them in Double Battles, but you can't fuse both of them back into Kyurem again.
648: Meloetta (メロエッタ meroetta)
The third Mythical Pokémon of Gen V, Meloetta is a dual Normal-type that can either be part Psychic or part Fighting. Its story is that long ago, it sang and danced to bring joy to the hearts of people and Pokémon alike. When sorrow descended onto the world, it lost its melody along with its red shoes. When taken to a certain Move Tutor that varies on region, they'll teach the lost song to Meloetta and it will be able to access its other forme.
- Ascended Extra: Although it never got a movie like its fellow Mythicals did, it instead got a long arc dedicated to it in the anime, travelling with Ash.*
- Awesome, but Impractical: Pirouette Forme has great Attack, great Speed, passable physical bulk, and has STAB coverage that can hit just about anything for at least neutral damage, except Ghosts (and it can use Shadow Claw to deal with them). Unfortunately, Meloetta cannot start a battle in Pirouette Forme; it needs to have a moveslot handy for the move Relic Song and then use the attack in battle to make use of that Forme.
- Beehive Hairdo: In Pirouette Forme, it wraps its Rapunzel Hair up into one.
- Brown Note: Aside from Relic Song, it can learn other sound-based moves like Round, Hyper Voice and Perish Song.
- Dance Battler: Mainly in Pirouette Forme.
- Emotion Control: According to the Pokédex, it sings using a special vocalization method that can control the feelings of those that listen to it.
- Magic Idol Singer: Its transformation into Pirouette Forme (especially in the animé) is reminiscent of a magical girl's transformation.
- Magic Music: Its Secret Art Relic Song needs to hit to activate its transformation between either Formes and has a chance of lulling opponents to sleep.
- Make Me Wanna Shout: It can learn shouting attacks like Uproar and Hyper Voice.
- Mechanically Unusual Class: For its ability to radically alter its base stats mid-battle. The only other Pokémon that can do that without Mega-Evolving are Zen Mode Darmanitan, Power Construct Zygarde, and Miniornote , Aegislashnote , and Wishiwashinote , and even then they need specific abilities to change; Meloetta can switch from Physical Glass Cannon to Special Mighty Glacier whenever it finds a turn to use Relic Song.
- Mighty Glacier: Aria Forme on the Special side, as it boasts hefty Special Attack and Defense, with rather good HP to back up the latter. It isn't necessarily slow, though; it's just not as fast as Pirouette Forme, and is considerably easier to outspeed.
- Multiform Balance: Aria Forme has higher Special Attack and Special Defense while Pirouette Forme is faster and more physical attack-focused.
- The Muse: Its Aria Forme has said to have inspired musicians into writing songs. It might be based on the muses of Classical Mythology.
- Musical Assassin: Mainly in Aria Forme.
- No Biological Sex: It doesn't have a gender, though it has a feminine appearance (and voice, in the anime).
- Non-Elemental: Part Normal-type in both forms.
- Olympus Mons: It's the first one to change types with an in-battle move, whereas others needed an item before doing so.
- The One Who Wears Shoes: Or at least wore shoes it's said to have had a pair of red ones (unusually for Pokémon, and despite its pointed legs), then lost them.
- Permanently Missable Content: As a Mythical Pokémon, Meloetta will always be lost forever once events giving it away for specific games dry up.
- Psychic Powers: In Aria Forme, it's a Normal/Psychic-type.
- Purposely Overpowered: The Battle facilities, official tournaments, and random Wi-Fi often prohibit Meloetta (as they do for every Mythical/major Legendary Pokémon).
- Rapunzel Hair: It has hair styled after a music sheet, and it's longer than its own body. In Pirouette Forme, it keeps it in a beehive hairdo.
- Recurring Element: Of Shaymin, as a Mew-clone-esque Pokémon that gets a forme change in the follow-up version. It may have also started one itself, as a feminine-looking humanoid Mythical Pokémon, being followed by Diancie in Generation VI and Magearna in Generation VII.
- Riddle for the Ages: Meloetta's red shoes are off-handedly mentioned by a musician in Gen V, then never elaborated on afterwards. Who knows what if anything they did for Meloetta.
- Secret Art: It's the only Pokémon to learn Relic Song, but only by Move Tutor. It deals a decent amount of damage, has a chance to put the target to Sleep, and causes Meloetta to change between its Aria and Pirouette formes.
- Secret Character: Though it was present in Gen V's data for years beforehand, it wasn't until March 1, 2012 that Meloetta was officially revealed (though it was accidentally leaked via a poster for Pokémon: Kyurem vs. The Sword of Justice a few days prior).
- Skintone Sclerae: Its stark white face bleeds into its eyes (though its Sugimori art hides it by making the edges of the eyes longer).
- Standard Status Effects: Its Secret Art, Relic Song, has a small chance to induce Sleep.
- You Gotta Have Blue Hair: Aria Forme has what looks like green hair.
649: Genesect (ゲノセクト genosekuto)
The last Pokémon in the Unova Pokédex, Genesect was Team Plasma's attempt at creating the strongest Pokémon ever. 300 million years ago, during the Paleozoic Era, it was feared as the ultimate hunter. After being resurrected from a fossil, Team Plasma gave it a number of cybernetic enhancements, including armor that made it a Steel-type and Download as an Ability. Most prominently, a cannon capable of using a powerful laser (dubbed "Techno Blast") was attached to its back, and various Drives that change the laser's type were created for it.
At some point, N had research halted and the P2 Laboratory closed, claiming that Pokémon are perfect beings and science damages their natural beauty. However, one lone scientist named Dudley remained, and continued development by himself out of the belief that Genesect is necessary for Team Plasma's goals.
- Action Bomb: Genesect can learn both Self-Destruct and Explosion.
- Action Initiative:
- It can learn Quick Attack, though a Move Reminder is necessary to do so.
- An event Genesect based off of the Red Genesect from Genesect and the Legend Awakened came with the attack Extreme Speed, a priority move that normally lets the user go before others when used.
- Adaptive Ability: Its Ability, Download, automatically raises one of Genesect's offensive stats depending on which one of the enemy's defenses is weaker. Unlike other Pokémon with the ability (read: the Porygon line), Genesect actually has the stats and moves to make use of both boosts.
- The Artifact: Genesect has a Pokédex entry and obtainable Drives in Omega Ruby/Alpha Sapphire, despite those games taking place several years before Pokémon Black and White, and therefore before N (as Team Plasma's king) cancelled the project. By all accounts, it shouldn't even exist yet at that point!
- Artificial Human: Though using an organic creature as a base, much of Genesect's power can be attributed to Team Plasma's cybernetic enhancements. Its entire body (at least from the outside) also appears to be completely manufactured with steel armor.
- Artistic License Physics: Suffice to say, Techno Blast doesn't act anything like real lasers, which can't be altered into flamethrowers and the like. This is especially true for the Douse Drive; your guess on how a laser can gain the properties of water of all things is as good as anyone else's.
- Awesome, but Impractical: Techno Blast. Sure, having a powerful attack that can change types sounds amazing... until you realise that, in addition to only having five types out of eighteen to choose from, it can't get STAB on it, it can't inflict statuses, it has only five uses, and changing Techno Blast's type requires Genesect to hold a Drive that does nothing else but that. In Gen V, it was outright inferior to Ice Beam, Thunderbolt, and Flamethrower (all of which Genesect can learn, just to add insult to injury) due to having 85 base power instead of the current 120.
- Backpack Cannon: It has a large cannon on its back, which was created by Team Plasma as one of its enhancements.
- Balance Buff: The power of Techno Blast was raised by almost a third (from 85 to 120) in Gen VI. Genesect still needs to hold an otherwise useless item to change the type of the move, but at least it's more destructive and useable than it was in its debut.
- BFG: It has a large cannon mounted on its back. In addition to firing all sorts of lasers and projectiles, Genesect can also fold up into it to fly around at high speeds.
- Big Creepy-Crawlies: It's a Bug-type, and indeed the very first Bug-type Mythical Pokémon in the series (discounting Arceus with an Insect Plate or Buginium Z).
- Bioweapon Beast: An ancient predator re-created and cybernetically enhanced by Team Plasma with a Backpack Cannon.
- Casting a Shadow: Can learn Shadow Claw, which is useful against Ghost Types, as they resist Genesect's Bug STAB.
- Color-Coded for Your Convenience: You can tell what type Techno Blast currently is by the Drive inserted into the back of its cannon; Normal is orange, Fire is red, Water is blue, Ice is white, and Electric is yellow. The color of the laser is also affected (though the Normal-type version is green* ).
- Combat Pragmatist: Can get Dark Pulse, giving them another way to break through Ghost-types.
- Computer Equals Tapedrive: Although they look more like large and blocky floppy disks than anything, the Techno Blast-altering Drives appear to use tape in their construction if their Japanese name (Cassettes) is anything to go by.
- Confusion Fu: Has a great movepool with a lot of powerful attacks such as Flamethrower, Ice Beam, and Thunderbolt. In addition, thanks to having equal offensive stats, it can use both physical and special moves to great effect.
- Cyborg: It's a prehistoric life form that has been enhanced with cybernetics.
- Cybernetics Eat Your Soul: Subverted. Back when N was still a villain and firmly believed Science Is Bad, he tried to halt the Genesect project from being completed because he thought this would happen. Genesect ultimately ended up like any other Pokémon (though the Pokédex in Black notes that it was feared in the past as a strong and ruthless hunter, so it may not have had much to lose anyway).
- Deity of Human Origin: While Genesect was born naturally in the Paleozoic period, it only became a powerful Mythical Pokémon thanks to Team Plasma resurrecting it and giving it cybernetic upgrades (granted it is stated to already be an incredibly powerful and feared apex predator prior to its upgrades).
- Depending on the Writer: Although Genesect's cannon is an artificial device Team Plasma attached to it, some Pokédex entries say they "upgraded" it, as if Genesect always had a cannon.
- Disc-One Nuke: A Wi-Fi event for it coincided with the release of Black 2/White 2, allowing players to obtain one at Level 15 at the very start of the game. Even at that relatively low level, it massively outstrips every opponent in the early parts of the game — although you do need at least one badge to get it to obey you.
- The Dreaded: According to the Pokédex, its power as a hunter made it feared by its contemporaries in prehistory.
- Eating Machine: It can eat food, even with a mouth that never opens.
- Elemental Powers: It can change the type of its Techno Blast move by inserting one of four Drives into its cannon slot.
- Exotic Eye Designs: Genesect's eyes have two circles inside them, giving them an almost alien look compared to other Bug-types' eyes.
- Extra-ore-dinary: It seemingly has a Steel type as a result of Team Plasma's modifications, as all fossil Pokémon but Genesect (before generation VIII's fossil Pokémon were introduced) are Rock-types.
- Foil: To Mewtwo (particularly its anime and manga incarnations), due to their similar backstories (being artificial Pokémon created by an evil team to be the strongest of them all) and how Genesect's typing would be an effective counter to the Psychic-type Pokémon. The sixteenth movie is built around this, though it ironically dilutes the connection by using a different Mewtwo with no relation to Team Rocket.
- Fossil Revival: It was revived from the fossil of an apex predator and given cybernetic enhancements.
- Freeze Ray: It can learn Ice Beam via TM, and Techno Blast becomes an Ice-type move with the Chill Drive (though ironically it can't inflict the Frozen status).
- Glowing Mechanical Eyes: Genesect's eyes glow red during its attack animations. Unusually, said eyes appear to be organic behind the red glass, but who knows if they're its real eyes or just cybernetics.
- Hammerspace: The orange-ish Drive Genesect uses for its Normal-type Techno Blast disappears when it is given a different Drive. It's not sent to your inventory, and it comes back from nowhere the moment it holds something other than a Drive.
- An Ice Person: Holding the Chill Drive imbues the cannon on its back with cold properties, making Techno Blast deal Ice-type damage.
- Last Disc Magic: Its Drives become this in Pokémon Black 2 and White 2; in order to get them, the player needs to take Genesect to the P2 Laboratory... which requires beating the game first. Considering the event that distributed it allowed players to have it early on, odds are it forgot Techno Blast for a more useful move before then.
- Last of His Kind: Since only one was resurrected and modified by Team Plasma, this renders Genesect the only living member of its species (provided that one doesn't see said modifications as rendering it a brand new species unto itself).
- Late Character Syndrome: Surprisingly averted; the one event that distributed Genesect for Pokémon Black 2 and White 2 coincided with the games' release, and since it came in at Level 15, a player could easily have it with them for the entire adventure (though it did need Badges in order to obey them).
- Lightning Bruiser: It has great offenses with above-average defenses and speed.
- Lightning Gun: Genesect's cannon can use the Shock Drive to fire an Electric-type Techno Blast. It can also learn Thunderbolt through a TM.
- Living Relic: It was revived from a fossil and turned into a cyborg.
- Magic Floppy Disk: In the semi-futuristic world of Pokémon, what format does Genesect's cannon use to turn Techno Blast into different types? Big, chunky cassettes. However, it makes slightly more sense when one learns that the cassette tape format isn't considered obsolete in Japan (as of this writing; it certainly wasn't during Gen V and Genesect's real-world inception).
- Magic Knight: Both its Attack and Special Attack are equal to each other and decently high, letting it hit hard with Physical or Special attacks.
- Making a Splash: Holding the Douse Drive imbues the cannon on its back with water properties, making Techno Blast deal Water-type damage.
- Mechanical Insects: It is not only a metallic bug, but also a prehistoric insect that was revived and given robotic enhancements by Team Plasma to make the most powerful Pokémon ever. Giving it different "drives" allows it to change the type of its signature move Techno Blast, and it can fold its limbs to transform into a flying saucer.
- Minor Major Character: You'd think that a Mythical Pokémon created by Team Plasma would have an important role in the story of Black and White or the sequels. Unfortunately, thanks to being a Mythical Pokémon, nobody ever brings it up in normal gameplay, and it doesn't even have a sidequest where it's battled (ala Victini in Liberty Garden).
- Mundane Utility:
- Ninja Pirate Zombie Robot: It's a prehistoric cybernetic insect predator with a Backpack Cannon that shoots Frickin' Laser Beams that can also turn into a hoverboard!
- No Biological Sex: It might have had a gender before its revival and mechanization, though it's genderless now.
- Non-Elemental: Not holding any of the Drives makes Techno Blast deal Normal-type damage.
- Non-Standard Character Design: Even given the usual Mechanical Lifeforms vibe of Steel-type Pokémon, Genesect looks a lot more robotic and mechanical than Pokémon. Even its status as a cybernetic bug isn't immediately obvious at first glance, given its cannon, unusual eyes, and human-like (and unmoving) grin.
- Olympus Mons: Notably, it's the first (and so far, only) Mythical Pokémon to naturally be a Bug-type.
- Perpetual Expression: Its (presumably artificial) face never changes beyond its Slasher Smile.
- Person of Mass Destruction: It was made by Team Plasma to be the strongest Pokémon ever, and it's not hard to imagine they'd have put it to use had N not intervened.
- Phlebotinum Rebel: Seeing how it's a Mythical Pokémon that isn't used by Team Plasma (or Dudley, for that matter), one can only assume Genesect flew the coop some time after it was finished. It becomes even more of a rebel should the player choose to use it against Team Plasma.
- Playing with Fire:
- Holding the Burn Drive imbues the cannon on its back with fiery properties, making Techno Blast deal Fire-type damage.
- A special event Genesect comes with the move Blaze Kick, a flaming kick that deals Physical damage and has a higher chance to inflict a Critical Hit.
- Prehistoric Monster: Back in ancient times, it was "feared as the strongest of hunters". It was revived with cybernetic enhancements to put it on par with the modern Olympus Mons in power level.
- Purple Is Powerful: It's a super predator made even stronger with technology and is mostly purple.
- Purposely Overpowered: Restricted usage in the Battle facilities, official tournaments, and random Wi-Fi, just like all other Mythical Pokémon.
- Recurring Element: A Mewtwo-esque final Legendary/Mythical, like the original Mewtwo and Deoxys. It seems to also take cues from Mewtwo's origin in the manga and animé canons (namely being made by an evil team to be the strongest Pokémon of all).
- Red Eyes, Take Warning: This creature was an apex predator for a reason, though who knows if its red eyes are a result of Plasma's cybernetics or not.
- Red Ones Go Faster: In Genesect and the Legend Awakened, the Big Bad shiny Genesect (which is red-colored) moves extremely fast and knows Extreme Speed. Said Genesect was made available as a downloadable event for people who saw the movie in Japan, and it not only has a Hasty Nature* , but it has a perfect Speed IV, knows Shift Gear to boost its Speed further, and holds a Choice Scarf.
- Required Party Member: In order to obtain the Drives in Gen V and Gen VI, a certain NPC needs to be shown Genesect. It's no longer the case in Gen VII, as Colress gives them out after becoming the Champion whether the player has Genesect or not.
- Riddle for the Ages: We may never find out what Genesect's original appearance, power and possibly even name pre-roboticization was.
- Secret Art: Techno Blast, which is a high-power Normal-type move, but changes types depending on what Drive is held.
- Secret Character: Only available via special distributions, just like every other Mythical Pokémon. Its existence wasn't officially acknowledged until July 14, 2012, two years after Gen V's beginning.
- Shock and Awe: Holding the Shock Drive imbues the cannon on its back with electrical properties, making Techno Blast deal Electric-type damage.
- Single Specimen Species: The prehistoric version probably wasn't, but there very likely isn't going to be any more of the enhanced kind. Averted in the animé, where at least five of the enhanced kind exist, one being shiny.
- Slasher Smile: Sports this as part of its Perpetual Expression.
- Sliding Scale of Gameplay and Story Integration: The first Genesect distributed (which happened during Pokémon Black 2 and White 2's initial release) have "Plasma" as their Original Trainer; a nod to the Pokémon's origins as Team Plasma's creation.
- Slow Laser: Techno Blast's animation depicts the attack as the typical slower-than-light energy bolt. In Super Smash Bros., it uses Techno Blast as both this and an instantaneous Wave-Motion Gun.
- Status Buff: Download raises its Attack or Special Attack depending on the enemy's defenses. An event Genesect also came with Shift Gear, which boosts its Attack by one stage and Speed by two stages on each use.
- The Stoic: In Pokémon-Amie and Pokémon Refresh, Genesect shows little to no emotion (aside from a slightly altered cry in certain situations, and thanks to its Perpetual Expression) and almost never moves out of its hunched, zombie-like pose (when it does, it takes on an Ass Kicking Pose as a sign of disapproval).
- Super Soldier: Team Plasma enhanced it with cybernetics in a bid to create the world's strongest Pokémon. It's telling how successful they were when other Bug-types can only match its base stat total. When Mega Evolved.
- Temporary Online Content: To date, Genesect has only ever been available via internet-based events that inevitably end. Since getting the Drives prior to Gen VII required having it, the Drives are also this in all games before then.
- That Man Is Dead: It's unclear if "Genesect" is the Pokémon's birth name, or if it was given by Team Plasma to the specimen they mechanized. Regardless, no canon has ever depicted Genesect as being upset about being altered into something fundamentally different, so it probably embraces its new form.
- Transforming Mecha: It has the ability to fold itself into a disc-like form to fly around. It unfolds out of it when released from a Poké Ball, and it's depicted in this form in an unused animation◊ from Pokémon Sun and Moon.
- Travel Transformation: Genesect has a high-speed flight configuration where it turns into a flying saucer-like object for travel.
- Turned Against Their Masters: What happens if you use it against Team Plasma in the Unova games (though strictly speaking, Team Plasma aren't Genesect's masters owing to N cancelling the project and Dudley finishing it independently).
- Uniqueness Decay: The number of Drive sets have increased in number since Gen V, obviously so players are able to collect them. There are explanations either given or implied, however — with more being made from the original designs, bought off a shady market, and even held by Colress (despite him not being part of the original project).
- Useless Useful Spell: Techno Blast initially had 85 base power, 5 PP and could be one of five types, but four of those types required a held item that gave no benefit other than changing Techno Blast's type, Genesect couldn't get STAB from any version of it, and other moves had more power, PP and had the chance for additional effects. In the end, only the Water-type version was effective due to Genesect's limited options for countering Fire-types. Gen VI buffed it by giving it 120 base power, but since it still requires a held item and denies STAB/additional effects to Genesect, it still doesn't see much use.
- Weak to Fire: Due to its Bug/Steel typing, Fire is the only type that is super effective against it, and it deals quadruple damage to it.
- Weaponized Animal: Genesect is a weaponized ancient apex predator, and is the only Pokémon to use a manmade weapon (most others have natural weapons or are totally manmade themselves).
- We Can Rebuild Him: Team Plasma revived it from a fossil, then subsequently cybernetically altered it to use as a weapon.