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Characters / Pokémon: Generation VI - Dedenne to Volcanion

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The character sheet for the Gen VI families got so long it had to be broken into two pages. For the rest, go here.


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    Dedenne 

702: Dedenne (デデンネ dedenne)

https://static.tvtropes.org/pmwiki/pub/images/dedenne702.png
Dedenne

Every region seems to have their own variety of adorable electric rodent, and this is Kalos' version. It's an Electric/Fairy type hamster, field mouse, or gerbil-type rodent with an electrical cord-like tail. Despite its small size, it uses its antennae-like whiskers to communicate over long distances.


  • Bilingual Bonus: Its name is a combination of "denki" (Japanese for "electricity") or "denden" (the Japanese onomatopoeia for electric transmission) and "antenne" (French for "antenna").
  • Hyperactive Metabolism: Can have the Cheek Pouch ability, which restores some HP whenever it uses a Berry in battle.
  • Item Caddy: Can have the Pickup ability.
  • Kid-Appeal Character: Shares similarities with Pikachu and Raichu.
  • Life Drain: Apart from the Helioptile line, these guys are the only Pokémon capable of using Parabolic Charge.
  • Meaningful Name: It's capable of communicating with far-off allies and it has antennae-shaped whiskers with a name that sounds similar to "denden" (the sound of electrical transmission).
  • Mythology Gag: Pikachu's original design was somewhat chubbier and more mouse-like, but it was retconned in Gen III to a sleeker design.
  • Our Fairies Are Different: Fairy-type.
  • Power Cord Tail: Dedenne can use its tail to absorb electricity from power plants and electrical outlets.
  • Recurring Element: The regional cute Electric-type rodent. Interestingly, it bears more of a resemblance to Raichu than Pikachu.
  • Ridiculously Cute Critter: A given, but this one seems shorter and chubbier than the others. It also makes a very cute sound.
  • Secret Art: Like the other Pikachu Expies, it gets Nuzzle. It's also the only Pokémon outside of the Heliolisk family to get Parabolic Charge.
  • Shock and Awe: Electric-type.
  • Useless Useful Spell: Play Rough is Dedenne's only Fairy-type attack (it can't even learn Dazzling Gleam through its TM), and it can't even use it effectively due to its lackluster Attack.
  • Wonder Twin Powers: Its Hidden Ability is Plus, and, like Plusle and Minun, it can use Entrainment to give the Ability to its Allies in a Double or Triple match.
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    Carbink (Melecie) 

703: Carbink / Melecie (メレシー mereshii)

https://static.tvtropes.org/pmwiki/pub/images/carbink703.png
Carbink

There are many things that Fairy-types can take inspiration from, ranging from cute creatures to pixies to mystical beings to The Fair Folk. But Carbink is more different than that. It takes on the appearance of a sprite nestled in gem-encrusted rock, hence its Rock/Fairy typing. Its defenses are its highest stats and it can hold off Dragon and Flying-type attacks alike, but it doesn't take hits from Steel-types very well.

Under very rare circumstances, a Carbink can suddenly mutate into Diancie, one of the Mythical Pokémon of this generation. What triggers this transformation is unknown.


  • Day-Old Legend: Non-equipment example. Carbink are said to be millions of years old, but you can still hatch them from Eggs. The freshly-hatched ones are apparently no different than the ancient ones.
  • Dishing Out Dirt: Rock-Type.
  • Everything's Better with Spinning: A happy Carbink in Pokémon Amie will flap its ear...thingies and twirl around.
  • From Bad to Worse: A wild Carbink's attempt to summon help sometimes results in it accidentally getting a Sableye's attention. This results in the Sableye attacking the Carbink.
  • Gem-Encrusted: Has some blue gems stuck in its body, and can even learn Power Gem. Unfortunately, this also makes Carbink Sableye's favorite prey, since Sableye eats gems.
  • Last Chance Hit Point: Its Hidden Ability is Sturdy, which gives this effect if they were at full HP when hit with an attack that could one-shot it.
  • No Biological Sex: This thing is genderless.
  • Our Fairies Are Different: Fairy-Type, and very different indeed. It's based on a carbuncle, a kind of mythical creature associated with gemstones (not the "pus-filled abscess" type of carbuncle, but they do look similar).
  • Riddle for the Ages: What exactly triggers a mutation of a Carbink into a Diancie? It's completely unexplained, and if there was a method, it certainly doesn't exist in the games themselves.
  • Ridiculously Cute Critter: The little carbuncle peeking out of the rock is rather adorable.
  • Stone Wall: Has extremely high defensive stats of 150 (it's in a 5-way tie for 11th highest Defense in the game, and in a 5-way tie for 7th highest Special Defense; notably, its defenses are identical to those of Registeel), but all of its other stats are terrible, at 50 across the board (similar to Shuckle, but a bit less specialized). It can, however, resist the STABs of Reshiram, a mon that otherwise has unresisted STABs note .
  • Time Abyss: Apparently it was born millions of years ago, and only woke up when it was unearthed.
  • Trap Master: Naturally learns Stealth Rock.

    Goomy, Sliggoo, and Goodra (Numera, Numeil, and Numelgon) 

704: Goomy / Numera (ヌメラ numera)
705: Sliggoo / Numeil (ヌメイル numeiru)
706: Goodra / Numelgon (ヌメルゴン numerugon)

https://static.tvtropes.org/pmwiki/pub/images/goomy704.png
Goomy
https://static.tvtropes.org/pmwiki/pub/images/sliggoo705.png
Sliggoo
https://static.tvtropes.org/pmwiki/pub/images/goodra706.png
Goodra

When most people think of dragons, they imagine huge bat-winged lizards with huge claws, jagged teeth, and clad in steel-hard scales. Yet, Goomy isn't like that at all. Instead, it is a tiny, squishy slug. Hard to believe, but if you give this creature enough time and care, it proves that great things can come from small packages.


  • Acid Attack: Sliggoo is stated in its Pokédex entries to produce a highly corrosive mucus capable of dissolving anything. It uses this defensively, covering itself in a coating of caustic slime to drive off attackers, and offensively, spraying its acidic secretions at prey to liquefy them and turn them into a slurry that it can eat despite having no teeth. This is not reflected in any of its moves or abilities, though.
  • Battle in the Rain: Sliggoo needs to level up when there is rain in the overworld to evolve, which likely would involve a battle. Also, one of its abilities is Hydration, which automatically cures status ailments, which would likely be inflicted during battle, in the rain. In Alola, Goomy and Sliggoo can only be encountered in the wild if it's raining.
  • Beware the Nice Ones: Akin to its Generation I equivalent Dragonite, Goodra may radiate a friendly and cuddly persona along with an adorable appearance, but remember that it's still a pseudo-legendary and is by no means unable to wallop an opponent.
  • Big, Friendly Dog: Has the personality of a big, lovable dog and can accidentally cover its trainer in slime just like a particularly slobbery pooch as well.
  • Big Fun: Goodra is stated to be the friendliest dragon, and it will lovingly embrace its trainer, leaving them covered in slime.
  • Bizarre Alien Biology: Sliggoo's brain and other organs are contained in the shell on its back.
  • Black Bead Eyes: The black spots in Goomy's face are its eyes. The rest of the line has green eyes.
  • Blob Monster: All of them. Unlike many RPG examples, where slime monsters tend to be physically resilient and weak to magic damage, this line is the opposite, though being a dragon, it is weak to the Fairy-type.
  • Blush Sticker: Goomy has a pair of green ones. They're also an uncomfortable spot to touch.
  • Confusion Fu: Goodra's attack and special attack are almost even (100 and 110, respectively) and it learns a wide array of elemental moves, including Power Whip, Aqua Tail, Earthquake, Ice Beam/Blizzard, Flamethrower/Fire Blast, Thunderbolt/Thunder, and Sludge Bome/Sludge Wavenote .
  • Covered in Gunge: What happens to a trainer when Goodra hugs them. The line's Hidden Ability, Gooey, does this to an opponent that makes physical contact with them, slowing the opponent down.
  • Cuddle Bug: Goodra likes to give its trainer hugs, though it results in the trainer being covered in slime afterwards.
  • Gentle Giant: Goodra's X Pokédex entry makes note of its friendly attitude, perhaps a little too so.
  • Handicapped Badass: The Dex entry for Sliggoo notes that its eyes have devolved enough to leave it blind. Instead, it uses its antennae, which have developed into a highly sensitive and complex radar system. This also means it's an uncomfortable spot to pet in Pokémon-Amie. This changes once it evolves again.
  • Hates Being Alone: Goodra's Sun Pokédex entry says that it gets very lonely when left by itself, to the point that it cries.
  • Horn Attack: Goodra has retractable horns hidden in its antennae. It doesn't actually learn any horn-based attacks, though.
  • Infinity -1 Sword: The Kalos region pseudo-legendary.
  • Informed Ability: Goomy's Y Pokédex entry says that all punches and kicks slide off it harmlessly, but in gameplay, they do just as much damage as they'd do normally, and it's actually worse at withstanding physical attacks than special attacks. Goodra's Y Pokédex entry says that its punch is as strong as that of one hundred pro boxers, but its Attack stat, while certainly threatening, is actually lower than its Special Attack.
  • Informed Flaw: Goomy's X Pokédex entry claims it is the weakest Dragon-type Pokémon. If we go by base stat total, that "honor" goes to Noibat.
  • Magic Knight: Has above-average offenses, with base 100 Attack and 110 Special Attack.
  • Magikarp Power: Goomy is easy to squish. Even its X Pokédex entry pokes fun of it, stating that it is the "weakest of all the Dragon-type Pokémon" (despite Noibat being weaker). Once it becomes a Goodra, though, it eats up special attacks like a sponge. Funnily enough, Goodra's stats are only Goomy's stats doubled.
  • Making a Splash: Learns a lot of Water-type attacks and can have Hydration as an ability. They are blobs, after all. Sliggoo also evolves if it reaches level 50 while in a rainy areanote .
  • Mighty Glacier: Goodra has good mixed offenses and average speed, and although its HP and Defense are only okay, it has an enormous Special Defense stat (it is, in fact, the first pseudo-legend to have its highest stat in a defensive area) and access to the Hydration + Rest method of healing.
  • Mix-and-Match Critters: Blob Monster meets Our Dragons Are Different.
  • Our Dragons Are Different: With little to no reptilian traits visually, Goomy and Sliggoo are possibly some of the most extreme examples in the series, at first glance. They take inspirations from dragon slugs and the Lou Carcolh, a serpent/mollusk monster from France.
  • Poisonous Person: Since they are made of slime, it's understandable that Goodra can learn Sludge Bomb and Sludge Wave. However, it isn't Poison-typed, unlike Dragalge.
  • Recurring Element: The sixth in a line of three-stage dragon-like pseudo-legendaries following Dragonitenote . And like its Gen I progenitor, it is also a Pseudo-Legendary family whose members look more cuddly and gentle than unnervingly intimidating.
  • Ridiculously Cute Critter: The whole line was extremely popular for its cuteness when it was first introduced. It's associated with many cutesy or beautiful in-game trainers.
  • Sticky Situation: The line's Hidden Ability, Gooey, which reduces the Speed of any Pokémon that makes contact with them.
  • Tail Slap: Goodra's Moon Pokédex entry says that anyone who provokes it gets hit with its tail, and it can also learn Aqua Tail and Dragon Tail.
  • The Swarm: For some bizarre reason, they can be taught Infestation.
  • Whip It Good: Goodra naturally learns Power Whip.

    Klefki (Cleffy) 

707: Klefki / Cleffy (クレッフィ kureffi)

https://static.tvtropes.org/pmwiki/pub/images/klefki707.png
Klefki

Whenever somebody loses their keys and blames it on a fairy, it's probably the work of this animated key-ring. Klefki is a Steel/Fairy Pokémon that collects keys and refuses to drop them. Ironically, people also use them to safe-keep important keys.


  • #1 Dime: Its favorite place to be pet in Pokémon-Amie and Refresh is not actually anywhere on its body, but rather the old-looking brass key that it keeps on its ring. It actually even dislikes being pet on the key that protrudes from its head.
  • Action Initiative: Prankster allows it to get extra priority on non-attacking moves.
  • Animate Inanimate Object: It's a living key-ring. There have been living magnets, candles, and swords, but not a living key-ring.
  • Extra-ore-dinary: Steel-Type.
  • The Fair Folk: A key-stealing fairy is par for the course for mischievous fae. It happens to have the Prankster ability too, and a Hidden Ability based around stealing.
  • Hoist by His Own Petard: Klefki is a notable Foul Play user, since it has lots of Defense and both of its weaknesses (Fire and Ground) had their Physical side spotlighted with Gen VI. More often than not, bringing out a super-effective 'Mon to try and take it out quickly only merits getting its own face smashed in.
  • Lethal Joke Character: Its stats aren't the best and, frankly, keychains don't appear all that threatening, but its type pairing resists half the types in the franchisenote  and Klefki can learn a large number of moves that are given priority by Prankster (such as Spikes and Thunder Wave).
  • Master of None: Klefki's stats are pretty evenly distributed, with Defense as the highest, but everything that isn't Defense is rather unimpressive.
  • Meaningful Name: Klefki sounds identical to "Clef-Key", and Clef means key in French.
  • Our Fairies Are Different: Fairy-Type. This one is a keychain of all things.
  • Oxymoronic Being: It's a Fairy that's made out of what usually kills fairies.
  • Secret Art: Has two: Fairy Lock, which prevents all Pokémon from escaping on the next turn; and Crafty Shield, which protects Klefki and its allies from status effects for the duration of the turn.
  • Support Party Member: Thanks to Prankster, its wide array of status moves, and its typing, Klefki can easily find time to support its team.
  • Video Game Stealing: Like the Fennekin line, they have Magician, allowing them to steal items whenever they land a blow.
  • Weak, but Skilled: Klefki's stats aren't anything special. Its array of supportive moves backed by Prankster is another matter entirely.

    Phantump and Trevenant (Bokurei and Ohrot) 

708: Phantump / Bokurei (ボクレー bokuree)
709: Trevenant / Ohrot (オーロット oorotto)

https://static.tvtropes.org/pmwiki/pub/images/phantump708.png
Phantump
https://static.tvtropes.org/pmwiki/pub/images/trevenant709.png
Trevenant

A pair of ghostly forest-dwelling Pokémon. Phantump is the spirit of a child who became lost in the forest, and looks rather sorrowful to back that up. Trevenant first made its appearance in a trailer for Pokémon X and Y before the 16th Pokémon movie, and it resembles an angry one-eyed tree with spindly legs.


  • Adult Fear: Phantump are said to be the souls of children who die after they get lost in the forest.
  • And I Must Scream: The penalty for harming a Trevenant's forest. Doing that ensures you're a permanent resident.
  • Arboreal Abode: Trevenant is happy to be one for several woodland critters.
  • Astonishingly Appropriate Appearance: The Shiny forms reference the classic idea of "ghosts are white" by basing the colors off of a birch tree, known for its grayish-white bark.
  • Berserk Button: Harming its forest. Do that, and it will make sure that you will never get out.
  • Beware the Nice Ones: Trevenant lets smaller Pokémon live in the forest and is genuinely a decent mon. Harm the forest, and expect to be trapped there for a long time.
  • Cyclops: Much like the Duskull family, Trevenant is outfitted with a giant, glaring, pink eye.
  • Dark Is Not Evil: Despite being a haunted tree and making people get lost in the forest, Trevenant allows smaller Pokémon to live inside it and otherwise seems like a genuinely nice, accommodating Pokémon unless you piss it off.
  • Early-Bird Cameo: Trevenant first appeared in a trailer after Genesect and the Legend Awakened, in which it was shown in a horde attack. It was never officially revealed, and people didn't know anything about it until leaks before the game's release.
  • Evil Albino: Shiny Phantump and Trevenant invoke this, being based on autumnal birch trees.
  • Expressive Mask: Despite most of their covering being made out of solid bark, Phantump's mouth and Trevenant's eye socket are somehow able to change shape.
  • Face of a Thug: Trevenant is a lot nicer than its scary appearance might imply. But it earns its mean appearance when one puts the forest in danger.
  • Foil: To Gourgeist; a fellow Ghost/Grass type with a Secret Art that gives an opponent another type. While Trevenant is a mostly benevolent protector of the forest that just happens to look scary, Gourgeist is a malevolent Mon that enjoys its prey's suffering and happens to look cute.
  • Friend to All Living Things: Trevenant allows other Pokémon to reside in it and is even kind to them.
  • Gaia's Vengeance: It traps those who try to harm the forest it lives in.
  • Gradual Grinder: Can learn Leech Seed, Curse, and Will-o-Wisp to cause gradual damage to the opponent. It's also one of the more viable users of Ghost-type Curse thanks to Life Drain from Leech Seed and the ability Harvest, which gives it a chance of replenishing a used Sitrus Berry.
  • Green Thumb: Grass-type. Trevenant also has the ability to control the trees in the forest, and can make berries grow with the ability Harvest.
  • Heal Thyself: Trevenant is notable for having a number of (stackable) ways to regain lost HP. Horn Leech, Leech Seed, and Ingrain are all learned by level, and a Trevenant with the Harvest hidden ability has a chance of regaining already-eaten Berries at the end of a turn (like the Sitrus Berry that heals 25% of the 'Mon's HP). Played right, Trevenant can heal more damage than the enemies dish out.
  • Life Drain: The aforementioned Horn Leech and Leech Seed.
  • The Lost Woods: It is able to control the trees in the forest and make one get lost inside it. Forest's Curse is a visual send-off of this trope.
  • Meaningful Name: A revenant is an animated corpse believed to have returned from the grave to terrorize the living (like a zombie, only not as hungry for brains) or a wandering spirit that's stuck between the mortal world and the afterlife. Trevenant would be an arboreal (tree-like) version of that.
  • Mighty Glacier: Has very good attack and okay defenses, along with a myriad of ways to regain health. Its speed, on the other hand, is exactly what you'd expect from a walking tree.
  • Our Ghosts Are Different: Phantump is a spirit in a tree stump, and Trevenant is using its ghostly matter to hold together various parts of a tree.
  • Red Eyes, Take Warning: Subverted. Both of them are rather nice, but threaten a Trevenant's forest, and you will pay. Completely averted by Shiny Phantump, whose eyes are blue, and Shiny Trevenant's eye is purple.
  • Ridiculously Cute Critter: Phantump, with its big eyes, downturned mouth, and small, stubby limbs, though some will be put off by the fact that Phantump is the ghost of a dead child.
  • Secret Art: Forest's Curse, which adds the Grass type to the foe by surrounding it with trees.
  • Shout-Out: Shiny Trevenant has white bark with red leaves, making it resemble a weirwood tree.
  • Socialization Bonus: Needs to be traded to evolve. Interestingly, however, wild Trevenant can be encountered on Route 20.
  • Soul Power: Ghost-type.
  • Treants: Trevenant resemble humanoid trees and inhabit the Winding Woods of Kalos. Highly protective of their forest, they can control regular trees and show great kindness to the Pokémon that inhabit their land and nest in their bodies, but will ruthlessly attack anyone who exploits their woods. Physically, they're a bit unusual, being about human-sized, walking on six roots instead of legs and being technically the ghosts of humans who died lost in the forest.
  • Was Once a Man: In the same sense as Yamask, Phantump was once a human child. By extension, this also applies to Trevenant.
  • When She Smiles: Not exactly a smile, per se, but Phantump looks much happier when playing with it in Pokémon-Amie.
  • When Trees Attack: By default whenever you find yourself facing one. In the in-game lore, anyone who despoils their forests will face the direct and highly aggressive displeasure of the Trevenants and the trees they can animate and control.

    Pumpkaboo and Gourgeist (Bakeccha and Pumpjin) 

710: Pumpkaboo / Bakeccha (バケッチャ bakeccha)
711: Gourgeist / Pumpjin (パンプジン panpujin)

https://static.tvtropes.org/pmwiki/pub/images/pumpkaboo710.png
Pumpkaboo
https://static.tvtropes.org/pmwiki/pub/images/gourgeist711.png
Gourgeist

A ghost inhabiting a pumpkin. It evolves into a much larger pumpkin with a ghost inside. It comes in four different sizes, each of which have varied base stats. The two evolutions' personalities are different, but there's one thing they have in common: they love to go trick-or-treating. Just beware: you may not be the same afterwards...


  • Item Caddy: Appropriately enough, it can have the Pickup or Frisk ability. It can learn Thief and Trick, too, letting it ruthlessly abuse the latter.
  • Master of None: Pumpkaboo and Gourgeist come in many different shapes and sizes, and their ability to learn many different moves makes them extremely versatile and able to do everything good, but their unimpressive stats besides Defense (and Attack for the bigger sizes), means that they will have trouble doing anything great.
  • Mighty Glacier: The larger the Pumpkaboo and Gourgeist are, the more HP and Attack power they have. However, they are also slower as well.
  • Missing Secret: Its Hidden Ability is Insomnia, but it is only available on Regular Size and Super Size Pumpkaboo and Gourgeist and cannot be obtained in the Small Size and Large Size forms.
  • Playing with Fire: Notable due to being a Grass-type, but Gourgeist can learn a few Fire attacks, and even make some use out of Flame Charge. Makes sense, considering it's based on a jack-o'-lantern.
  • Prehensile Hair: Gourgeist's hands are made out of its hair.
  • Psychopomp: Pumpkaboo leads spirits back to the Spirit World.
  • Pumpkin Person: Both them are ghosts that inhabit pumpkins. However, their pumpkins are their lower bodies rather than their heads.
  • Ridiculously Cute Critter: Pumpkaboo. It takes its opponent trick-or-treating as its signature move, which is pretty cute in itself, and it also helps that its face vaguely resembles that of a black cat. Gourgeist hasn't lost everything.
  • Secret Art: Trick Or Treat, which adds the Ghost-type to the foe by taking it "trick-or-treating". Since Ghost is weak to itself, this is very helpful against threats that Gourgeist has trouble damaging (if they aren't Normal-type, at least).
  • Socialization Bonus: Needs to be traded to evolve.
  • Soul Power: Ghost-type. It can also give it to other mons via its Signature Move and hit them super-effectively with its own attacks (or turn an existing resistance into a neutral attack).
  • Sticky Fingers: Can have the ability Pickup, which means they'll find useful items like Revives or Poké Balls which can be taken by the player.
  • Took a Level in Jerkass: Pumpkaboo acts as a helpful psychopomp that leads wandering spirits to their resting place, but after evolving into Gourgeist, it becomes much less benevolent.
  • Useless Useful Spell: Pretty much its entire Special movepool, given that its Special Attack is mediocre.
  • Your Size May Vary: Invoked. The line comes in four different sizes: the bigger they are, the more HP and Attack they have in exchange for lower Speed. Super Size Pumpkaboo and Gourgeist also have lower-pitched cries.
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    Bergmite and Avalugg (Kachikohru and Crebase) 

712: Bergmite / Kachikohru (カチコール kachikooru)
713: Avalugg / Crebase (クレベース kurebeesu)

https://static.tvtropes.org/pmwiki/pub/images/bergmite712.png
Bergmite
https://static.tvtropes.org/pmwiki/pub/images/avalugg713.png
Avalugg

If the Mighty Glacier trope was visualized as an actual glacier, these Pokémon would be the result. It's the proverbial tip of the iceberg that evolves into the base of the iceberg turtle/aircraft carrier with legs. As would be expected, they're extremely slow but have the physical stats to back that up.


  • Boss Battle: Avalugg is Wulfric's strongest Mon, the final gym leader of Kalos.
  • Counter Attack: Can learn Mirror Coat through breeding, which can punish those who try to exploit its awful Special Defense... assuming it survives such an attack.
  • Everything's Better with Spinning: Apart from being able to learn Rapid Spin, Bergmite spins in a circle whenever it's happy in Pokémon-Amie.
  • Foil: Stats-wise, Avalugg is this to Gen V's Cryogonal. Whereas Cryogonal is fast with fantastic special stats (but no hope of taking a physical attack), Avalugg is slow with plenty of HP and fantastic physical stats (yet cursed with a pitifully low special defense stat).
  • Gentle Giant: Avalugg happily lets Bergmite huddle on its back.
  • Heal Thyself: Naturally learns Recover, though it's also an egg move.
  • Healing Factor: Can have Ice Body as an Ability.
  • An Ice Person: Ice-type.
  • Last Chance Hit Point: Has Sturdy as its Hidden Ability.
  • Making a Splash: Can learn Surf — very fitting for an iceberg/aircraft carrier.
  • Mighty Glacier: Played straight in both the literal and figurative sense... on the physical side. Its Special Defense is terrible, but it's still got high HP. It's also extremely slow — it manages to be barely outsped by Musharna. It naturally learns Curse to exaggerate these stats.
  • Turtle Power: Avalugg resembles a shell-less tortoise and has the defenses and speed of one.
  • Useless Useful Spell: Own Tempo. Avalugg doesn't naturally learn any moves that would inflict confusion on itself either by normal level-up means or through Technical Machine. And if it ever does get confused, with its Defense, it's not like it would take much damage anyway.

    Noibat and Noivern (Onbat and Onvern) 

714: Noibat / Onbat (オンバット onbatto)
715: Noivern / Onvern (オンバーン onbaan)

https://static.tvtropes.org/pmwiki/pub/images/noibat714.png
Noibat
https://static.tvtropes.org/pmwiki/pub/images/noivern715.png
Noivern

A Flying/Dragon wyvern fruit bat Pokémon. Its ears appear to look like stereo speakers and it uses them to launch ultrasonic waves powerful enough to shatter boulders.


  • Armor-Piercing Attack: Infiltrator bypasses defensive barriers and substitutes, and Noivern can possess that ability. Even a non-Infiltrator Noivern can wreck those barriers and substitutes by using Boomburst or other sound-based attacks because, as of Gen VI, sound attacks also bypass them.
  • Bat Out of Hell: Not only is Noivern bigger than most adults, it's also a dragon and frighteningly strong.
  • Blow You Away: Part Flying-type. Of note is the fact that it is the first dual-type Flying Pokémon that has Flying as a primary type rather than a secondary type (or, in the case of Tornadus, its only type).
  • Boss Battle: Elite Four Drasna's strongest Mon.
  • Early-Bird Cameo: Alexa has a Noivern in the anime. True to its nature, it was a tad unruly unless she fed it a Spelon Berry.
  • Foil: To the Zubat and Woobat lines, as bat-based Flying-types. Zubat and Noibat have near identical stat distributions, just switching their Attack and Special Attack stats. Noivern likewise has an identical stat total to Crobat with swapped Attack and Special Attack, though its Speed is slightly lower than Crobat in exchange for higher Special Attack than Crobat has Attack. In regards to the Woobat line, they both take the role of random encounters that hide on the rooftops of caves and dive at you when you tread underneath their shadows. Woobat appears in the Coastal areas of Kalos, while Noibat appears in the Mountain areas of the region.
  • Hair-Trigger Temper: As it has a violent disposition, getting close to a Noivern is a very bad idea, unless you happen to have fruit on hand.
  • Heal Thyself: Both can learn Roost, while Noivern can also learn Moonlight.
  • Item Caddy: One of the few Pokémon who can have the ability Frisk while being able to learn Thief, and has quite a good bit of Speed too.
  • Life Drain: Just like Zubat, Noibat can learn Leech Life early on (this is replaced with Absorb in Sun and Moon due to Leech Life received a Balance Buff).
  • Magikarp Power: Noibat's stats are almost identical to Zubat's (it is a special attacker instead of a physical one), making it the weakest Dragon-type in existence (despite what Goomy's X Dex entry may state). Noivern, meanwhile, is a very slightly slower, very slightly heavier-hitting special attacking Crobat. Not Golbat, Crobat.
  • Make Me Wanna Shout: Its Signature Move, Boomburst, can shatter boulders.note  It can also learn Hyper Voice via Move Tutor in Omega Ruby and Alpha Sapphire, and unlike the Boomburst example, you can shatter rocks with it.note 
  • Meaningful Name: A portmanteau of "Noise" and "Wyvern".
  • Mix-and-Match Critters: Looks like a cross between a dragon and a bat.
  • Ninja Pirate Zombie Robot: A dragon-wyvern fruit bat with weaponized stereo speakers for ears.
  • Our Dragons Are Different: This one is bat-like and fires sound waves from its ears. Just like with the Flygon-line, Noibat and Noivern cannot be bred with other dragons. Though whereas Flygon's family is in the Bug egg group, Noivern's is exclusively in the Flying egg group.
  • Our Wyverns Are Different: Noivern is a batlike Flying/Dragon-type based off of wyverns both in appearance and name.
  • Signature Move: The Pokémon most associated with Boomburst, a Normal-type attack that hits everything around the user.
  • Trademark Favorite Food: Fruit. Enough so that it can be kept calm by feeding it some.

    Xerneas and Yveltal 

716: Xerneas (ゼルネアス zeruneasu)
717: Yveltal (イベルタル iberutaru)

https://static.tvtropes.org/pmwiki/pub/images/xerneas716.png
Xerneas
https://static.tvtropes.org/pmwiki/pub/images/yveltal717.png
Yveltal

The Legendary duo of Pokémon X and Pokémon Y. The life-granting Xerneas resembles a large blue deer with elaborate antlers and acts as the mascot of Pokémon X, while the destructive Yveltal resembles a horned vulture with huge claws on its wings and tail and acts as the mascot of Pokémon Y. Three thousand years ago, one of the two was used to power AZ's ultimate weapon, which had the power to bring back life by taking many more. Xerneas and Yveltal may enter a dormant state once their energy has been spent, with Xerneas taking on the form of a tree while Yveltal resembles a cocoon. Alongside the starters, Xerneas and Yveltal were the first Generation VI Pokémon revealed to the public.


  • Action Initiative: Yveltal learns Sucker Punch, a powerful priority attack that only works if the target used a damaging attack on the same turn. Boosted by Dark Aura, STAB, and a fantastic attack statnote , Yveltal's Sucker Punch is the single strongest priority attack in the game.
  • Adapted Out: Outside of Pokémon: Diancie and the Cocoon of Destruction, their role in the main animé is severely downplayed from what it was in the games, with Team Flare's plot eschewing AZ and the Ultimate Weapon in favor of a new plan focusing on Zygarde instead, while the cast never even encounter the duo outside of the movies (atypical from how past version mascots were portrayed in previous seasons).
  • Adaptational Villainy: In X & Y, it was implied that they resented being used in Lysandre's evil plan. In Ultra Sun and Moon, after being used to destroy his world, they willingly serve him to help him destroy yours.
  • Advertised Extra: Both are the literal box Legendaries of their respective games and are a Sword of Plot Advancement, and yet they are only mentioned a few times throughout the story (and even then, the first mention of them wasn't even until the player's seventh Gym), and if you didn't know about it prior, you only learn their actual names once your in battle with them.
  • Amazing Technicolor Battlefield: Despite being encountered in a basement (the basement of an evil stronghold, but a basement nonetheless), the battle against them takes place against an appropriate, otherworldly backdrop, with a bright arena surrounded by a tree branch fence for Xerneas, and a dark, almost cosmic background for Yveltal.
  • Animal Gender-Bender: Similar to female Sawsbuck, Xerneas has a feminine design and is depicted with a female voice in the anime, but for most Real Life cervids, only the males have antlers. Can be somewhat justified, as there is one species that serves as an exception, which is Reindeer.
  • Animalistic Abomination: Xerneas and Yveltal give a strong otherworldly vibe despite their familiar shapes, a deer and a bird respectively.
  • Astonishingly Appropriate Appearance:
    • Xerneas' branching multicolored horns not only have many Xs in them, it has X-shaped pupils and it resembles an X from the front when it splays its legs.
    • Yveltal's tail is approximately the same size and shape as its wings, thus it looks like a stylized "Y" when its wings are unfurled; similarly to Xerneas' horns.
  • The Atoner: Xerneas/Yveltal helps you stop Lysandre because it regrets being used as a Weapon of Mass Destruction, and wants to redeem itself.
  • Badass in Distress: Depending on the version, Team Flare is in possession of one of them during the main story. Subverted in that they were resting as a tree or cocoon and proceed to end up breaking themselves free with no effort when they wake up.
  • Blow You Away: Yveltal is a Flying-type. Its exact inspiration is difficult to pin down, as it has traits from several bird species.
  • Casting a Shadow: Yveltal's Dark type manifests in this way rather than in the typical Combat Pragmatist way of Dark-types. Even the Flying-typed Oblivion Wing gives off this vibe.
  • Chromatic Arrangement: Their main colors are the primary colors, with Xerneas being blue and Yveltal being red.
  • Combat Pragmatist: Yveltal learns Dark moves based off dirty fighting via level-up, namely Taunt, Foul Play, and Sucker Punch.
  • Confusion Fu: Xerneas naturally learns or can be taught Fairy-, Bug-, Grass-, Dragon-, Fighting-, Steel-, Electric-, Psychic-, Normal-, Ice-, Dark-, and Rock-type attacks. Both Xerneas and Yveltal have identical stats, which includes equal attack and special attack, allowing them to actually put their many different moves to use.
  • Dark Is Evil: Yveltal, of course, at least before Team Flare pushes it to its limits. It's known as the Destruction Pokémon and drains the life force out of organisms every time it awakens. However, it's more of a deadly, life-draining force of nature rather than a sinister villain with malicious plans, as many of the human villains are. In keeping with this, it's the Big Bad of Pokémon: Diancie and the Cocoon of Destruction, but it acts as a deadly force of nature rather than a malevolent schemer.
  • Dark Is Not Evil: Yveltal, during the story of Y. Despite being a Dark-type whose theme is death and destruction, Yveltal breaks free and is willing to help the player character. It's also noted that Yveltal is not an avatar of mindless destruction; it embodies destruction which paves the way for future creation. However, seeing as it drains the life force out of organisms by default, it's entirely possible that it is not outright benevolent, but simply resents being used for more destruction than is necessary, leading to it assisting you against Lysandre.
  • Death from Above: Yveltal uses Oblivion Wing by flying into the air and shooting a laser beam at a target down below.
  • Even Evil Has Standards: While Yveltal is a very dangerous Pokémon whose very purpose is to bring death and destruction, its use by Team Flare to wipe out almost all life on the planet is enough to compel it to join the hero's party.
  • Exotic Eye Designs: Xerneas' pupils are, fittingly, shaped like the letter X.
  • Feather Fingers: Yveltal appears to be sporting these in a similar vein to Lugia, though much more claw-like.
  • Foil: Yveltal's theme is death/destruction as opposed to Xerneas' life/creation. Xerneas is also associated with the land (the horizontal x-axis), while Yveltal is associated with the sky (the vertical y-axis).
  • Giant Flyer: Yveltal is almost 6 meters/19 feet in size! Yeah. That's bigger than LUGIA. However, Yveltal's size could have been measured from wingtip to wingtip or from head to tail. The height stat in Pokémon is a little dubious at times.
  • God of Evil: Yveltal is Pokémon's equivalent of this, being the embodiment of death and destruction.
  • The Grim Reaper: Yveltal is essentially this, being the Pokémon world's embodiment of death.
  • Hoist by His Own Petard: In addition to the potential of suffering the effects of Zygarde's Aura Break (see below), Xerneas and Yveltal's signature Abilities, Fairy Aura and Dark Aura, can lead to this more directly, as they respectively power up the Fairy- or Dark-type moves of all Pokémon on the field... including the opponent's. Granted, with 131 base Attack and Special Attack, both Xerneas and Yveltal are among the hardest-hitting Pokémon of their types (and can close the gap with Mega Evolved Pokémon by holding a power-boosting item), so the trope is downplayed for them, as they can hit their opponent harder with their STAB attacks than their opponent can hit them with the Aura-boosted attack type. Yveltal in particular doesn't have to worry much about Dark Aura being used against it, since Dark-types resist Dark-type attacks; Xerneas has a bit more potential to have Fairy Aura backfire on it, since Fairy-type moves have neutral effectiveness on Fairy-type Pokémon. However, Xerneas and Yveltal do have to worry for their Fairy/Dark-weak partners in Double and Triple Battles, since their Abilities allow opposing Fairy/Dark-type attacks to hit harder regardless of who's using them on whom.
  • Horn Attack: Xerneas naturally learns moves like Megahorn and Horn Leech. Whenever it uses a Physical attack, it's animated so that it hits the target with its antlers.
  • Immortality: Both of their Pokémon entries indicate they have some form of it. In Xerneas' case, it can grant eternal life. In Yveltal's, it steals life and has Resurrective Immortality.
  • Ki Manipulation: As of Pokémon Ultra Sun and Ultra Moon, Yveltal holds the distinction of being the only Pokémon to learn Focus Blast via level up, as opposed to needing a TM to learn it.
  • Life/Death Juxtaposition: Xerneas and Yveltal represent life and death respectively, which is reflected in how Xerneas is capable of granting everlasting life, while Yveltal absorbs the life force of every living creature in its immediate vicinity upon dying before reverting to its cocoon form.
  • Life Drain:
    • Xerneas learns Horn Leech, a damaging physical Grass-type attack that heals the user for half the damage it dealt.
    • Yveltal's Secret Art, Oblivion Wing, heals the user for 75% of the damage it deals. Yveltal also apparently does this on a massive scale to revive itself.
  • Light Is Good: Xerneas, as the Pokémon of Life, is portrayed as a benevolent force of nature. It is also the Big Good in Pokémon: Diancie and the Cocoon of Destruction.
  • Lightning Bruiser:
    • Like all the mascot Legendaries, Xerneas' and Yveltal's "bad" stats are only bad in comparison to other Olympus Mons. Interestingly, both of them have exactly the same stats: High HP, Attack, and Special Attack and lower, but still good, Defense, Special Defense, and Speed. However, Xerneas' Geomancy and Yveltal's Sucker Punch make them terrifying Lightning Bruisers.
  • Magic Knight: Their Attack and Special Attack stats are each 131 (which, for comparison, rivals Scizor's and Ho-oh's Attack stat), and they can learn a decent amount of moves that abuse both.
  • The Marvelous Deer: Xerneas, who's based on a deer and is very otherworldly and graceful.
  • Mascot Mook: Xerneas for X and Yveltal for Y.
  • Names to Run Away from Really Fast: Yveltal itself is based on an archaic spelling of "evil", and its Secret Art is called Oblivion Wing (or Death Wing in Japanese, which isn't much better). Oddly enough, though, the move is Flying-type, not Dark/Evil-type.
  • Never Say "Die": The name of Yveltal's Secret Art is called "Death Wing" in Japan. It was changed to "Oblivion Wing" in international releases, though that's actually even scarier.
  • No, I Am Behind You: Yveltal learns the Ghost-type Phantom Force, which is visually this. It's shown using it in one of the trailers.
  • Obviously Evil: While Yveltal makes a Heel–Face Turn and joins the player's party, it's not hard to believe that it's the Destruction Pokémon. It is Dark-type, has Dark Aura as its ability, has a red-and-black color scheme, its Secret Art is called "Oblivion Wing", and one piece of official art shows it destroying castles.
  • Occult Blue Eyes: Yveltal and Xerneas; they're both Legendary Pokémon associated with life and death.
  • Olympus Mons: They're one-of-a-kind beings with control over life and death
  • Our Fairies Are Different: Xerneas is the first Fairy-Type Legendary Pokémon. It isn't small or cute like most other Fairy-types, but it does have the "otherworldly, numinous, and majestic" characteristics of older depictions of fairies.
  • Pals with Jesus: Xerneas and Yveltal are described by Lysandre as opening up their heart to a human when you capture them. Can be invoked with max affection in Pokémon-Amie.
  • The Phoenix: Yveltal is an interesting variant; while it lacks an obvious association with fire and instead embodies death and destruction, it is said that when it is dying, it will sap away life energy from every living thing and revert to a cocoon state in order to be reborn later.
  • Power Glows: Xerneas will take a glowing appearance in battle, while out of it it stays in a more subdued palette, Yveltal's body will glow a bright crimson when preparing to fight or using certain moves.
  • Purposely Overpowered: Banned from the Battle Facility and official tournaments.
  • Recurring Element: Legendary version mascots tied into the plot and into the scheme of the evil team. They're also the second duo of cover Legendaries after Reshiram and Zekrom to represent some version of light and darkness, complete with light-up "powered-up" modes.
  • Red and Black and Evil All Over: Yveltal's design embodies this, being the Destruction Pokémon.
  • Red Oni, Blue Oni: Yveltal is the destructive and Dark-type Red Oni, while Xerneas is the serene, eternal life-granting, and Fairy-type Blue Oni.
  • Resurrective Immortality: Yveltal can die, but revives itself into a cocoon and drains the life out of everything in the vicinity. Including the thing that likely killed it.
  • Scavengers Are Scum: Yveltal appears to draw at least some inspiration from vultures and is depicted as a God of Evil.
  • Secret Art:
    • Xerneas gets the move Geomancy, a Fairy-type Status Buff that increases Special Attack, Special Defense, and Speed by 2 stages when usednote . However, it takes two turns to activate. It also has the exclusive ability Fairy Aura, which increases the damage of all Fairy-type moves by 30% while it's on the field (regardless of which Pokémon is using them).
    • Yveltal gets the moves Oblivion Wing and Focus Blast, along with the ability Dark Aura. Oblivion Wing is a Flying-type attack with above-average power that heals the user for 75% of the damage it deals to the target. Focus Blast is a Fighting-type TM with widespread distribution, but Yveltal is the only Pokémon that learns it via level-up. It also has the exclusive ability Dark Aura, which increases the damage of all Dark-type moves by 30% while it's on the field (regardless of which Pokémon is using them).
  • Silk Hiding Steel: Think Xerneas looks pretty and elegant? It naturally learns Close Combat and Outrage. Geomancy makes its special attacks terrifyingly fast, powerful, and extremely hard to stop, too.
  • Status Buff: Geomancy gives a buff equivalent to a double Quiver Dance at the end of the turn after which you use it. Combine with a Power Herb, and hold on for deer life.
  • Taken for Granite: Yveltal's Oblivion Wing has this effect on Pokémon and vegetation in the anime movie, as the attack sucks the life force out of anything unfortunate enough to be in the shot. Xerneas' powers over life are shown to cancel the effect and revive the victims of the attack.
  • Sword of Plot Advancement: As with Zekrom and Reshiram, you are forced to capture them. Defeating them won't even give any experience.
  • Wave Motion Gun: Oblivion Wing has the look.
  • Weak, but Skilled: Relatively, compared to the previous major Legendary Pokémon. On paper, Yveltal and Xernas lack the raw power most Legendaries before them had, only offensively outperforming Lugia and Ho-oh in terms of sheer statsnote . Their abilities, combined with movepools almost perfectly designed to abuse them, however, make them as, or even more threatening to face in battle.
  • "X" Makes Anything Cool: A recurring motif for Xerneas — not only is there an "X" in the name, its design incorporates numerous saltires as well (while Yveltal's design essentially does the same with the letter "Y" for an alternate take on the trope).

    Zygarde 

718: Zygarde (ジガルデ jigarude)

https://static.tvtropes.org/pmwiki/pub/images/zygarde718.png
Zygarde 50% Forme
https://static.tvtropes.org/pmwiki/pub/images/tenzygarde718a.png
Zygarde 10% Forme
https://static.tvtropes.org/pmwiki/pub/images/fullzygarde718b.png
Zygarde Complete Forme
Zygarde 10% Forme and Zygarde Complete Forme debut in Sun and Moon

Zygarde is the third Legendary Pokémon found in the Kalos region, resembling a green and black serpent with hexagon patterns, said to bring order between Xerneas and Yveltal. Zygarde, much like Rayquaza, Giratina, and Kyurem, has multiple formes. Each forme is made up of a combination of Zygarde Cells and its "brain", Zygarde Cores. While it usually remains in its serpent-like 50% Forme, in emergencies, it can send out a single Core as its 10% Forme, which resembles a dog, and in grave situations, it can combine with other Cells and Cores to attain its Complete Forme, which is the most humanoid, but is also gigantic and otherworldly.

In a break with series traditions, Zygarde's formes did not debut in a third version or sequel set in the Kalos region, but rather as part of Pokémon Sun and Moon. This, combined with the semi-replacement of Aura Break (a Power Nullifier against Yveltal and Xerneas' Abilities) with Power Construct, seems to suggest that Zygarde has been interpreted as more than just a mediator between Yveltal and Xerneas.


  • Achilles' Heel: It has a rather glaring double weakness to Ice, which will deal 4x damage to it. Even with its Complete Forme's massive bulk, Ice attacks are still going to hit it incredibly hard (though they’re not likely to One-Hit Kill it).
  • Action Initiative: Zygarde is among the few Pokémon that learn the powerful Extreme Speed, a powerful Normal-type priority attack that goes before other priority attacks.
  • Adaptation Expansion: In lieu of another Kalos game, Zygarde and its different formes got much more focus and explanation in the XY&Z season of the anime.
  • Advertised Extra: Trailers and other promotional materials make it look like Zygarde has a prominent role in the seventh generation games. In the actual games, while the quest to collect all the Zygarde Cells can encompass the entire game and post-game, it really doesn't have any impact at all. And the only thing special about the five "rare" Zygarde Cores is that each one stores a powerful move in the Zygarde Cube for it to learn willy-nilly; otherwise, they're treated just like the more mundane Cells.
  • Animalistic Abomination: In its 10% Forme, Zygarde resembles a doberman, and in its normal 50% Forme, it assumes its regular wormlike shape.
  • Anti-Air: Its Secret Art Thousand Arrows is a Ground-type move that ignores immunity to Ground moves and it knocks victims down to the ground, leaving them vulnerable to other Ground moves.
  • Area of Effect: Zygarde's Secret Art, Land's Wrath, hits every adjacent Pokémon on the opposite side of the field, making it safer to use in Double or Triple Battles than Earthquake, although it's slightly weaker.
  • The Artifact:
    • Pokémon X and Y place emphasis on Zygarde being the mediator between Xerneas and Yveltal, and the balance between life and death. Its Aura Break Ability even reflects this, as it specifically counters the two's own aura Abilities. But in Pokémon Sun and Moon, this relationship is all but ignored (save for Complete Forme Zygarde's Pokédex entry) since the two not only have no role in the plot, but aren't in the game at all.
    • Despite Zygarde being relegated to a post-game encounter in Pokémon Ultra Sun and Ultra Moon, it still appears in the middle of the Alola Pokédex. In Pokémon Sun and Moon, its strange position made more sense since a player could gather Zygarde Cells as soon as Akala Island, and Zygarde itself could be obtained shortly before Po Town.
  • Astonishingly Appropriate Appearance: Zygarde's letter motif is presented by it resembling a stylized 'Z' in its constant striking position in 50% Forme.
  • Badass Adorable: Zygarde Core is almost cuddly, yet can coalesce parts of itself to become an enormous and powerful Eldritch Abomination.
  • Balance Between Good and Evil: Zygarde, between Life and Destruction. This is also reflected in its ability, which turns Xerneas' and Yveltal's auras against them. Ironically, being a Dragon/Ground-type makes it weak against Xerneas's Fairy-type moves and have a hard time against Yvetal's Flying-type.
  • Belly Mouth: Complete Zygarde has a mouth-like orifice on its chest, which is referred to as such by its Ultra Sun Dex entry.
  • Bishōnen Line: Zygarde, who goes from some Animalistic Abomination forms to a Humanoid Abomination Complete form.
  • Bizarre Alien Biology: The way Zygarde's formes work is incredibly unusual and complex, even by Pokémon's standards:
    • Zygarde Cells are just that: a tiny fraction of the whole creature. They are non-sentient. Since they can't use any moves, scientists question whether they actually count as Pokémon.
    • Zygarde Cores are similar to Zygarde Cells, except they do possess a brain and are self-aware. They can communicate with other Cores and Cells via telepathy. When the ecosystem changes, Cores decide to take action and combine with Cells and other Cores.
    • The other formes (10%, 50%, and Complete) come about depending on how many Cores and Cells make up the whole. The more of them are assembled, the larger and stronger the forme.
  • Bonus Boss:
  • Bragging Rights Reward: To get a Zygarde with the Power Construct ability, and by extension Complete Forme, you have to scour every inch of Alola for all 100 Zygarde Cells and Cores. Given that some of them can only be found in the post-game, you are very much earning it. That said, one can use Pokémon Bank to transfer a Zygarde from Pokémon X and Y over and use that for an extra 50 Cells to get the forme early.
  • Breaking Old Trends: Unlike its predecessors and successor, Zygarde is the only third Legendary trio member that didn't receive a game it was a mascot of. It got an appearance in Sun/Moon, but no Gen VI game centered around it was made (and to add insult to injury, it was relegated to post-game in Ultra Sun/Ultra Moon). At least the anime picked up the slack with XY&Z, but even then, it's a separate continuity.
  • Brought to You by the Letter "S": Core Enforcer fires a laser in Z-pattern, leaving a giant glowing Z on the ground.
  • Chromatic Arrangement: Zygarde's Complete Forme has colors from its base design with influences from Xerneas and Yveltal, with blue and red on its shoulder extensions.
  • Clip Its Wings: Thousand Arrows is a Ground-type move that can hit ungrounded Pokémonnote  which would otherwise No-Sell moves of that type and ground them, also interrupting the phases of Fly, Bounce, and Sky Drop where the user is in the sky.
  • Collection Sidequest: In Sun and Moon, Zygarde is split into ninety-five Cells and five Cores, all spread out throughout the Alola region.
  • Crippling Overspecialization: Zygarde's ability inverts the buffs that Xerneas' and Yveltal's abilities give, but that's it. Thankfully, gathering all of its cells averts this by allowing it to use the much better Power Construct, which changes its form at half health.
  • Damage-Sponge Boss: Complete Zygarde has balanced stats across the board, with the only real differences between it and a 50 percent Zygarde being a slight increase in Special Attack and a slight decrease in Speed... and packing double the amount of HP, meaning that nothing short of Ice-Type attacks and very powerful Fairy and Dragon-Type attacks are going to put much of a dent in it.
  • Demoted to Extra: It was never a huge part of Pokémon Sun and Moon to begin with, but players could undergo the Collection Sidequest to get themselves a Legendary Pokémon before the climax. In Pokémon Ultra Sun and Ultra Moon, however, the quest is gone, and Zygarde is encountered as a post-game Bonus Boss.
  • Detachment Combat: It has the ability to split itself down to its cores and cells to cover a wide area. It can even split its larger forms into its smaller forms, and recombine itself as necessary. Closely observing its Thousand Arrows and Thousand Waves attacks shows that it fires its cells before recombining them for the former, and coalesces them into a massive wave for the latter.
  • Dishing Out Dirt: Zygarde is a Ground-type.
  • Dug Too Deep: Zygarde resides at the bottom of Terminus Cave, which the map describes as an Abandoned Mine due to a monster living within it.
  • Dummied Out:
    • Thousand Arrows and Thousand Waves, despite being usable for the first time in Sun and Moon, exist in the code of the Generation VI games.
    • Though Zygarde has a Shiny skin like all Pokémon, every game it's obtainable in to date has shiny-locked it, preventing it from being caught in those colors. However, an event in 2018 allowed players to download a Shiny Zygarde.
  • Eldritch Abomination: Zygarde looks... otherworldly, to say the least. Being made out of multiple creatures also helps to support its otherworldliness. This, in combination with the existence of multiple Zygarde Cores which act independently, means that Zygarde functions very differently compared to all other Pokémon. Zygarde's Cells are described as confusing to scientists, as it's unknown whether or not they should even be classified as Pokémon at all, since they are non-sentient and can't use any Pokémon moves.
  • Foil: Serves as a thematic foil to Xerneas and Yveltal, as well as rounding out their red, blue, and green color scheme. Also serves as a visual foil to Lunala and Solgaleo with a black and green color scheme in contrast to their predominately white designs.
  • Fragile Speedster: 10% Zygarde has a good speed stat of 115, but both of its defensive stats (especially the physical one) are lower than its higher Formes and its HP base stat is half the amount of 50% Zygarde's.
  • Fusion Dance: Zygarde is comprised of several Cores (each with their own will and thoughts) and Cells that, in emergencies, can split off into its 10% Forme or combine even further into its Complete Forme. When assembling Zygarde, the player can opt to add or subtract Cells from a given Zygarde to change it between 10% and 50%. Compiling all the Cells together to give it Power Construct also permanently prevents the player from disassembling their Zygarde to create several of them.
  • Gaia's Vengeance: In times of environmental disaster, Zygarde will reveal its Secret Art, Land's Wrath, and unleash it on all responsible. In worst-case scenarios, it will absorb all of its scattered cores and cells and assume Complete Forme.
  • Gentle Giant: It's implied that Zygarde is a pretty nice creature, unless you damage the environment and earn its full wrath.
    Sun: This is Zygarde's form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy.
  • The Gods Must Be Lazy: For a powerful protector of the ecosystem, Zygarde seems to love not doing its job:
    • In X and Y, despite Team Flare obtaining Xerneas/Yveltal and sacrificing many Pokémon to power the Ultimate Weapon (something that would wipe out all life excluding Team Flare itself), Zygarde doesn't do anything to stop them, or even appear until the post-game (where the entrance to its lair is suddenly free from the contextless NPC blocking it earlier).
    • Despite seemingly moving to Alola in response to an imminent threat in Sun and Moon, no mention is made of Zygarde helping out once the Ultra Beasts arrive in Alola and start wreaking havoc. Given its modus operandi of defending the ecosystem (something that extradimensional Pokémon would definitely impact), its absence is all the more conspicuous.
    • In Ultra Sun and Ultra Moon, Necrozma shows up to drain away the universe's light; something just as devastating to the ecosystem as the appearance of Ultra Beasts. And despite Zygarde being in the game, it still does nothing to help; in fact, thanks to the omission of the Collection Sidequest and Zygarde being restricted to the post-game, it's even less effective than before!
  • Godzilla Threshold: Zygarde never resorts to using its Complete Forme unless it has no other choice and the familiar form we all know and love has no chance of handling the problem. This even shows in gameplay — where, rather than being a forme it can change into outside of battle, its alternate ability, Power Construct, lets it morph into its Complete Forme when it reaches critical health.
  • Gotta Catch Them All: If the alternate name of its Complete Forme isn't already enough to clue you in, there are 100 pieces of Zygarde to find in Alola; 5 Cores, and 95 Cells.
  • Heroic Second Wind: Power Construct only activates when a Zygarde with the ability reaches 50% HP, but once it activates, it can easily turn the tide of battle.
  • Hoist by His Own Petard: To make up for the type disadvantages it has against them, Aura Break reverses the effects of Fairy Aura and Dark Aura on Xerneas and Yveltal, respectively. However, since Fairy Aura and Dark Aura affect all Pokémon on the field, including Xerneas/Yveltal's opponents, inverting them can backfire on Zygarde itself, lowering the power of Zygarde's Crunch and (in Double/Triple Battles) the Fairy/Dark moves of Zygarde's allies.
  • Humanoid Abomination: In Complete Forme, Zygarde resembles a kaiju-esque Humongous Mecha with its mouth on its chest that weighs more than half a tonne.
  • Humongous Mecha: Subverted for Complete Forme Zygarde. It's a fully organic being (and therefore skews closer to Kaiju than this trope), but has some characteristics of stereotypical mecha such as its overall design, its streamers resembling Vertical Mecha Fins, its "combining" gimmick, and the "face" on its chest similar to mecha such as Gurren Lagann and others.
  • Informed Ability: Despite supposedly being the balance between Xerneas and Yveltal, Zygarde's typing puts it at a disadvantage against the two (Yveltal's Flying-type makes it immune to Zygarde's Ground-type moves, while the Fairy-type Xerneas can eat Dragon attacks and hit back hard). It can learn some moves to help even the odds, however (including Thousand Arrows).
  • Informed Flaw: 10% Forme Zygarde's Sun Pokédex entry notes that the Zygarde Core cannot maintain its body indefinitely and will fall apart after a period of time. You can create a 10% Zygarde and never have to worry about it collapsing into cells at all.
  • Jack-of-All-Stats: 50% Forme Zygarde has good, but not spectacular, stats all around, leaning towards physical defense.
  • Kaiju: 50% Forme and Complete Forme Zygarde are gigantic beasts, with Complete Zygarde in particular resembling an organic take on a Humongous Mecha.
  • Late Character Syndrome:
    • While the player is able to collect Zygarde Cells almost as soon as arriving on Akala Island, Zygarde cannot be assembled until Route 16, which is quite a ways into the game. Even then, the best a player can get by then is a Level 30 50% Forme with Aura Break, since some Cells (and therefore a Zygarde with Power Construct — and by extension its Complete Forme) are locked off until the post-game, at which point there's not much it can do with its new power. This is, of course, assuming one doesn't transfer a Gen VI Zygarde over for extra Cells.
    • In Pokémon Ultra Sun and Ultra Moon, Zygarde becomes a Bonus Boss, and as such can't be accessed until becoming the Champion (and dealing with Blacephalon/Stakataka). Though it comes at Level 60, it loses out on much of the game beyond Episode RR — and strangely enough, it still appears in the middle of the Pokédex.
  • Limit Break: Zygarde's Complete Forme can't be achieved outside of battle. Instead, it has to reach critical health levels before it transforms, regaining all of it and doubling it.
  • Me's a Crowd: A player in Sun and Moon can split apart and create multiple Zygarde. Once a Zygarde with Power Construct is built (which requires 100 cells and cores), however, it can't be separated.
  • Multiform Balance: A Power Construct Zygarde can freely switch between the frail but speedy 10% Forme and the sturdier (and slightly slower) 50% Forme, and both are capable of turning into Complete Forme when Zygarde Turns Red.
  • Non-Indicative Name: Given its appearance in Sun and Moon, which have Totem Pokémon and Ultra Beasts that use auras to boost their stats, you'd be forgiven for thinking Aura Break would negate or invert these. Nope, they still only affect the auras of Xerneas and Yveltal (who, unlike Zygarde, can't be found in Alola, making the Ability useless).
  • Non-Malicious Monster: Zygarde looks alien and somewhat creepy, but it's always monitoring the ecosystem and keeping everything in balance. If something threatens said ecosystem, however...
  • Obvious Rule Patch: The games won't stop your Zygarde Cube from holding more Zygarde Cells via separating outsider Zygarde, but you can't get the Zygarde Cores through this method.
  • Olympus Mons: Zygarde is a protector of the environment of Kalos. Showing up in Sun and Moon implies it's watching over the entire world.
    Dexio: Zygarde is said to maintain the order of the Kalos region... then why is it in Alola...? Is it a sign that something is about to happen?
  • One-Winged Angel: Starting with Sun & Moon, Zygarde can morph into its Complete Forme when its health reaches critical levels, thanks to its Ability.
  • Our Dragons Are Different: Zygarde is a bug-like snake and outright alien-looking. Its other forms resemble a blob, a Doberman, and a Humanoid Abomination with a Belly Mouth; none of its forms are conventionally dragonlike at all, outside of its vaguely scale-like hexagon motif. Admittedly, when it shows off how the ends of its wings can open up to reveal what appear to be mouths, it looks a bit more like a multi-headed humanoid dragon.
  • The Pirates Who Don't Do Anything: Zygarde is the protector of the ecosystem, and acts as a mediator between Xerneas and Yveltal while dealing swift punishment on those that threaten the environment. That said, we never see it acting as a mediator, and in the game canon, there are at least three instances of ecosystem-destroying calamities occurring while Zygarde's around, and in all three, we never see it do anything to curb them.
  • Power Glows: Zygarde's scales glow in odd patterns while in battle.
  • Power Nullifier: Its Secret Art Core Enforcer erases the Abilities of any opponents that have already used a move on the same turn that it's used. Complete Forme synergizes with it very well due to losing speed in exchange for special attack.
  • Purposely Overpowered: Zygarde is banned from the Battle Facility and official tournaments, regardless of its current Forme and Ability.
  • Rain of Arrows: Its Secret Art Thousand Arrows invokes this. Appropriately enough, it's a Ground-type move that can even hit Flying-types.
  • Recurring Element:
    • Defied in a series first. Zygarde is the first built-in third member of a mascot duo to not receive its own game in the same generation. Blastoise rounded out the Red, Green, and Blue versions in Japan, and Suicune (not even a member of Ho-oh and Lugia's cohort) was made into a mascot for a Crystal version.
    • Like Rayquaza, Giratina, and Kyurem, Zygarde is the third Dragon Legendary in a trio that is found post-game. Zygarde also continues the tradition set by Rayquaza and Giratina, the one who acts to correct any damage caused by the other Legendaries of its generation, and like Giratina and Kyurem, its 'true' form is not shown in the games that its counterparts mascot for.
    • A third Legendary related to the title Legendaries who, when "complete", incorporates elements of the other two in its design. Are we talking about Kyurem or Zygarde? The only real difference here is that Zygarde doesn't physically incorporate Xerneas and Yveltal, and it has one complete design that reflects both of them at once with one blue and one red wing.
  • Retcon: With its inclusion in Sun and Moon, Zygarde has been presented less as a mediator between Xerneas and Yveltal and as more of an independent force.
  • Scissors Cuts Rock: Its Secret Art Thousand Arrows is a Ground-type move that hits Flying-types. All other Ground-type attacks normally cannot hit Flying-types.
  • Secret Art: Zygarde has the distinction of having the most signature moves of any Pokémon.
    • Initially, Zygarde's exclusive traits were Land's Wrath and the ability Aura Break. Land's Wrath is a Ground-type attack that is slightly weaker than the widespread Earthquake, but will not harm allies if used during a Double or Triple Battle. Its Aura Break ability reverses the effects of Xerneas' Fairy Aura and Yveltal's Dark Aura abilities, causing them to reduce the damage of Fairy- and Dark-type attacks instead of buffing them.
    • Sun and Moon added a couple:
      • Zygarde's other ability introduced in Sun and Moon was Power Construct, which causes it to enter its 100% form when it is at half health or less.
      • Thousand Waves, a herd-hitting Ground attack which deals damage and prevents foes from fleeing.
      • Thousand Arrows, a unique herd-hitting Ground attack which has the distinction of not only being able to hit Flying-types or floating Pokemon (who normally No-Sell Ground moves), but actually shoot them down and ground them to remove their immunities.
      • Core Enforcer, a powerful Dragon-type move which deals damage and, if the opponent moved first, disables their Ability.
  • Single Specimen Species: Zygarde zig-zags this — while it can become one complete being, it is made up of several Cores (each with their own thoughts) and Cells. The player can even create multiple Zygarde — each with their own unique stats, nickname, etc. — provided they have enough Cells (and they haven't assembled an inseparable Zygarde with Power Construct). However, Sun and Moon implies that there is only one Zygarde collective, and the one split throughout Alola is explicitly the same one from Kalos.
  • Sinister Geometry: Subverted with Zygarde. It really does make the wyrm look creepy, but in reality, it's just a nature-loving Eldritch Abomination. That, again, will kill you if you harm the environment.
  • Sliding Scale of Gameplay and Story Integration: Zygarde is said to only enter its Complete Forme in a Godzilla Threshold situation, where there's no other options and it believes itself outmatched. Gameplay-wise, this is how Power Construct works in Sun and Moon, which lets 10% Zygarde or 50% Zygarde assume Complete Forme if its HP reaches a critical level.
  • Spider-Sense: Strangely enough, Zygarde may have some form of precognition, if it emigrating all the way to Alola from Kalos just in time for the invasion of the region's ecosystem by alien creatures from another universe is anything to go by. Dexio even believes Zygarde is in Alola because something big is going to go down.
  • Status-Buff Dispel: Zygarde's Aura Break, which causes Fairy Aura and Dark Aura to weaken their respective moves instead of boosting them.
  • Stone Wall: Zygarde's Complete Forme, for Legendary standards, having a massive HP stat as well as good (but not spectacular) defenses, but comparatively low Attack, Special Attack, and Speed.
  • Super Mode: In dire situations, Zygarde can reabsorb all of its scattered cores and cells to assume Complete Forme. While its stats are largely the same as the 50% Forme, where it truly shines is its base HP stat of 216, making it nigh-impossible to take down.
  • The Swarm: Thousand Waves shows Zygarde dissembling into Cells and swarming the enemy before reassembling themselves into the whole.
  • Took a Level in Badass: Zygarde is weaker than its Legendary brethren and has an Ability that is useless when they're not around (and outright detrimental if they're on Zygarde's side in a Double Battle), but that all changes once it becomes Complete, becoming much stronger than them.
  • Wave Motion Gun: Zygarde's Complete Forme also has a signature move, called Core Enforcer. Should Zygarde be outsped before launching this attack, it nullifies any enemy abilities currently in effect.
  • Useless Useful Spell:
    • Aura Break might actually be useful if it affected more than two Pokémon, both of which Zygarde will likely never face outside of multiplayer battles. If Xerneas or Yveltal happen to be on the same team as Zygarde, Aura Break will do more harm than good. A broken Dark Aura doesn't hinder Yveltal's Flying-type advantages against Zygarde and it also ends up causing its Crunch to be weaker than usual.
    • Land's Wrath is a weaker Earthquake, but has the advantage of not damaging allies in Double Battles. However, Thousand Waves/Arrows not only do exactly the same thing, but also have beneficial effects that Land's Wrath simply lacks.
    • Core Enforcer looks very impressive, and would be quite a dangerous move... if it weren't a special move on a Pokémon that generally favors physical Attack, even after receiving a Special Attack boost in its Complete Forme. Also, its added effect of nullifying a target's Ability only works if the target moves faster than Zygarde, making said effect fairly impractical for 50% Forme Zygarde (who is still faster than average) and outright useless for the 10% Forme. And as a final insult, it ends up making a weaker Z-Move than a move of its Base Power could normally become.
  • Weak, but Skilled: In a sense. Other than HP, Complete Forme Zygarde has high, balanced stats that are nonetheless fairly low by Legendary standards. However, its insane amount of HP lets it perform a variety of roles, one of which is boosting its offensive stats and Speed to ridiculous proportions with Dragon Dance and/or Coil while having the bulk to perform it multiple times safely. Add in the fact it can use an unavoidable Ground-type Attack with Thousand Arrows, and you've got yourself a ridiculous powerhouse.
  • The Worm That Walks: Zygarde is actually composed of many smaller creatures known as Zygarde Cells, as well as other small creatures called Zygarde Cores, which serve as the "brains".
  • Your Size May Vary: In Pokémon X and Y, Zygarde is shown to be noticeably larger than the player in the overworld. It has another overworld model in Pokémon Ultra Sun and Ultra Moon, and it seems to be a fraction of its original size.
  • You Will Not Evade Me: One of its Secret Arts, Thousand Waves, prevents Pokémon hit by it from switching out.

    Diancie 

719: Diancie (ディアンシー dianshii)

https://static.tvtropes.org/pmwiki/pub/images/diancie719.png
Diancie
https://static.tvtropes.org/pmwiki/pub/images/megadiancie719m.png
Mega Diancie
Mega Diancie debuts in Omega Ruby and Alpha Sapphire

A Mythical Pokémon hailing from Kalos, Diancie is unique in that rather than being its own species, it is the result of a mutated Carbink. It is capable of creating diamonds by taking carbon from the air and compressing it with its hands, which it can weaponize with its unique Diamond Storm attack. It also has a Mega Evolution that gets the ability Magic Bounce and better offenses and speed at the cost of its defenses. It is the only Pokémon in Generation VI capable of Mega Evolving.


  • Anti-Magic: Mega Diancie has Magic Bounce as its Ability, reflecting most non-damaging moves back to the user.
  • Badass Adorable: About as adorable as you can get from a rock fairy, and has some very impressive defense and attack power. It's taken a step further with its Mega form, which becomes a full-on diamond fairy and hits much harder.
  • BFS: In the animated trailer for Omega Ruby and Alpha Sapphire, Mega Diancie is shown forming a diamond sword roughly as large as itself.
  • Crippling Overspecialization: Inverted. Unlike Carbink, Diancie is capable of learning Diamond Storm. While it is much more powerful than the Power Gem it replaces, it's a physical move, meaning that Diancie has lost its only special Rock-Type move. Diancie fortunately has equal attack and special attack, but all of its fairy moves are special, meaning that it's impossible for it to specialize in one category of attacks or the other while still getting to use both of its best STABs until Gen VII, where it is now capable of learning Power Gem. It still has no physical Fairy moves, though.
  • Cute Monster Girl: It's genderless, but still very feminine in design and referred to as a princess. Its Mega Evolution even has what resembles a huge dress.
  • Dishing Out Dirt: A Rock-type with a diamond motif.
  • Elemental Baggage: It can literally spin diamonds out of thin air.
  • Elemental Hair: Made of diamonds.
  • Everything's Better with Princesses: It's referred to as a princess in its In-Series Nickname and actually is one in Pokémon: Diancie and the Cocoon of Destruction.
  • Gem-Encrusted: It has diamonds embedded in its body, as well as a gold nugget on its forehead.
  • Gemstone Assault: Can create diamonds effortlessly and fire them at opponents. This is reflected in its Diamond Storm attack.
  • In-Series Nickname: According to the official website, it's known as "The Royal Pink Princess" when it's in Mega form.
  • King Mook: It's a much stronger, transformed Carbink with a slightly different movepool. The only difference stat-wise is that Diancie has higher offenses. Diancie is highly unusual in that it's both the only Mythical Pokémon known to evolve or transform from a common Pokémon, and it's one of the few cases where two different Pokémon are known to be directly related via a transformation or evolution that is unavailable for players to trigger in any way.
  • Kicking Ass in All Her Finery: Like Mega Gardevoir, Mega Diancie looks like it's wearing a huge dress. It's actually faster than the former and over twice as fast as normal Diancie.
  • Kryptonite Factor: Diancie doesn't take Steel-type attacks any better than its predecessor.
  • Lightning Bruiser: Mega Diancie is not as bulky as its normal counterpart, but it still has good defenses to go with its offenses (which are higher than Rayquaza's!) and its Speed is nearly double that of its normal state.
  • Magic Knight: Mega Diancie's Attack and Special Attack come in to a whopping 160 each, and it has quite the movepool to take advantage of both stats.
  • Mega Twintails: They're made of gems. And larger than its head.
  • Mighty Glacier: A regular Diancie has very strong defense and decent offenses, but it's very slow.
  • No Biological Sex: Like Meloetta, it has an extremely feminine appearance, but it's genderless.
  • Olympus Mons: Naturally. It's very rare and has the power to make diamonds out of thin air.
  • Our Fairies Are Different: This one is made of rocks and diamonds.
  • Permanently Missable Content: Diancie can only be obtained by downloading it from a limited-time only event, outside of trading or hacking. Diancite is also this by extension.
  • Pink Means Feminine: It's covered with pink gems and has a very feminine design.
  • Pimped-Out Dress: Mega Diancie sports one, which is made out of giant gems.
  • Pretty Princess Powerhouse: Diancie is a cute mythical referred to as a princess, with the base 600 stats to back it up, possessing excellent defenses and solid attacking stats. Diancie's full potential is unleashed when it Mega evolves, getting a surge in attacking power and speed while simultaneously becoming even more elegant and glamourous.
  • Princesses Prefer Pink: It resembles and is called a princess, and has pink gemstones all over its body. Taken Up to Eleven with Shiny Diancie, whose "outfit" is a rich magenta.
  • Purposely Overpowered: Diancie cannot be used in the Battle facilities or most official tournaments.
  • Reality Warper: Diancie is one of the few Pokémon that naturally learns Trick Room, a field effect that makes slow Pokémon go before fast Pokémon for five turns.
  • Recurring Element: One of the cutely designed Mythical Pokémon only available via special distributions.
  • Required Party Member: The Japan-exclusive "Diamond Storm" online competition that ran shortly after Diancie's release required having it in your party to participate.
  • Riddle for the Ages: What exactly triggers a mutation of a Carbink into a Diancie? It's completely unexplained, and if there was a method, it certainly doesn't exist in the games themselves.
  • Secret Art: Diamond Storm, a physical Rock-type attack with a 50% chance of sharply increasing the user's defense for every successful hit that targets both foes.
  • Secret Character: Like all Mythicals, it cannot be legally obtained during normal gameplay, only from special distributions. In addition, its use is restricted in Battle facilities and official tournaments.
  • Shout-Out Theme Naming: One Diancie event released for Pokémon Omega Ruby and Alpha Sapphire had "Hope" as its Original Trainer, in an apparent reference to the real-life Hope Diamond.
  • Single Specimen Species: One of the few Legendary and Mythical Pokémon to avert this; Diancie is the result of a Carbink undergoing a mutation. The cause of said mutation is never explained, and it's entirely probable that it's so rare among Carbink that only one or two would exist at the same time.
  • Spontaneous Weapon Creation: In the ''Omega Ruby and Alpha Sapphire'' animated trailer, Mega Diancie is shown creating a sword out of diamonds.
  • Superior Successor: To Carbink, both in- and out-of-universe. Something that can create diamonds out of nothing is understandably highly-valued, and its stats and moveset almost match Carbink's point-for-point other than increased power and losing one move for a stronger one.
  • Super Mode: By holding Diancite, it can Mega Evolve into Mega Diancie. Notably, it's the first (and so far only) Pokémon introduced in Generation VI to have a Mega Evolution, and the only Mythical Pokémon to have one.
  • Tsundere: Like Braixen and Meowstic, it will fold its arms and look away if you upset it, but is mostly very nice.
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    Hoopa 

720: Hoopa (フーパ fuupa)

https://static.tvtropes.org/pmwiki/pub/images/confinedhoopa720c.png
Hoopa Confined
https://static.tvtropes.org/pmwiki/pub/images/unboundhoopa720u.png
Hoopa Unbound
Hoopa Unbound debuts in Omega Ruby and Alpha Sapphire

One of the Mythical Pokémon of Kalos, Hoopa is a reality-warping trickster of the Ghost/Psychic-type. Known for being a very impulsive and kleptomaniacal thief, it readily steals anything that catches its fancy, aided by its power to create hyperspace portals at will — this is reflected in its ability, Magician, that steals the held item of any Pokémon it hits. It starts out in Confined form; once it is Unbound, its type changes to Dark/Psychic and it becomes much more powerful and imposing.


  • Always Accurate Attack: Hyperspace Hole and Hyperspace Fury bypass the checks for accuracy and evasion, so they never miss unless the target is using a move like Fly that removes the user from the field for a turn.
  • Armor-Piercing Attack: Hyperspace Hole and Hyperspace Fury also cannot be blocked by Protect, Detect, Spiky Shield, Mat Block, or King's Shield.
  • Bag of Holding: Its loop is a portal that allows it to store things it likes. Apparently, the space it keeps things in is large enough to fit an entire island.
  • Beware the Silly Ones: Hoopa Confined may be a silly-looking little critter, but that won't stop it from kicking your ass and stealing everything you own while it's at it.
  • Bizarre Alien Biology: As Hoopa Unbound, the black spots on its torso's sides are actually holes in which it stores its arms when it doesn't need them.
  • Cheshire Cat Grin: Befitting its trickster nature, this is Hoopa's default expression in its normal forme.
  • Combat Pragmatist: Hoopa Unbound trades its Ghost typing for a Dark typing. In both forms, it steals stuff in battle, as shown by its Magician ability, and Hoopa Unbound's Hyperspace Fury (which hits from all sides and bypasses Protect, Detect, Spiky Shield, Mat Block, and King's Shield) isn't exactly what you would call "fair fighting".
  • Chrome Champion: Its shiny forms are a solid palette of gold.
  • Dangerous Forbidden Technique: Hyperspace Fury is incredibly powerful and ignores all shielding moves, but every use lowers Hoopa's Defense by one stage. Given that Defense is Hoopa's lowest stat...
  • Dark Is Evil: Hoopa Unbound looks and sounds the part, and it's an infamous thief that steals anything not nailed down (and it'll even take the stuff that is). In addition, its classification changes from the "Mischief" Pokémon to "Djinn", suggesting that Hoopa Unbound doesn't play around.
  • Do Not Taunt Cthulhu: An unnamed criminal organization once attempted to capture Hoopa in an effort to control its powers (key word being "attempted"). Hoopa responded by stealing everything worthwhile that they owned, terrifying them to the point of boarding themselves up in their own headquarters, and then warping said HQ into the middle of a barren desert.
  • Eldritch Abomination: Hoopa looks downright demonic in its Unbound form. This is further cemented with its Secret Art Hyperspace Fury, which cannot be used by any other Pokémon at all, not even itself in its Confined form, since it involves flinging its arms at the opponent through its ring portals.
  • Evil Laugh: Hoopa Unbound's cry is a rather deep-voiced laugh. Especially noticeable when it laughs at the opponent during its Hyperspace Fury move.
  • Eyes Do Not Belong There: The loop on Hoopa Unbound's torso and the fur around it make it resemble a giant eyeball.
  • Floating Limbs: Hoopa's arms are detached from its body. It's not that obvious when Hoopa is in its Confined Forme, but it is in its Unbound Forme.
  • Fog Feet: Hoopa Confined has a little ghost tail.
  • Genie in a Bottle: Implied by its design and its rings, but made much more explicit by the Prison Bottle item which allows Hoopa to become its Unbound Forme.
  • The Giant: Hoopa Unbound is 21'04" or 6.5 meters tall (meaning it's as tall as Gyarados is long), making it the tallest humanoid Pokémon in the entire franchise, the third-tallest Pokémon that's not based on a snake or serpent, and it weighs nearly half a ton!
  • Glass Cannon: It has a high Special Attack on par with Kyogre's, but isn't very fast and cannot take a hit on the physical side. Its Unbound Form receives a huge boost to its Attack stat, turning it into a Magic Knight, but it's only slightly faster and its poor Defense stat isn't altered.
  • Great Gazoo: The powers of hyperspace, reality-warping, and the title of a Mythical Pokémon in the hands of a trouble-maker.
  • Let's You and Him Fight: It's implied that Hoopa is the reason you encounter the Legendary Pokémon at Mirage Spots in Omega Ruby and Alpha Sapphire, as the portals they come out of look like Hoopa's rings.
  • Impossible Thief: Hoopa doesn't always just steal treasure from castles, sometimes it steals the castles themselves. There are a few implications that a castle in Kalos that vanished into thin air 3,000 years ago was Hoopa's doing.
  • Make My Monster Grow: Hoopa Confined is about the size of a pillow while its Unbound forme is taller than Primal Groudon!
  • Magic Knight: Hoopa Unbound has a combination of such huge attacking stats that they are only below the likes of Deoxys's Attack Forme and Mega Rayquaza.
  • Multi-Armed and Dangerous: Its Unbound Forme has three pairs of arms and is implied to be malicious.
  • No Biological Sex: Genderless, but referred to as male in Pokémon Super Mystery Dungeon.
  • No-Holds-Barred Beatdown: Hyperspace Fury has Hoopa's portals move around the target to allow its arms to strike at all angles.
  • Number of the Beast: Six arms, six ribs and six prongs extending from its Unbound form's abdominal ring.
  • Olympus Mons: It's a Mythical Pokémon with reality-warping powers.
  • Our Genies Are Different: Its title is "the Archdjinni of Rings", a Shout-Out to the djinn of the ring (an obscure reference in genie stories) and the lamp (a common reference in genie stories) from the original story of Aladdin.
  • Permanently Missable Content: Yet another Mythical only obtainable via limited-time-only events. Likewise, the Prison Bottle in OR/AS is this since one needs a Hoopa in order to get it (it can be found normally in Sun and Moon, however).
  • Phantom Thief: Quite literally. It uses its powers to steal things that would otherwise be impossible to take, like entire castles.
  • Power at a Price: Hyperspace Fury is more powerful than Hyperspace Hole and ignores Substitutes, but every use will lower Hoopa Unbound's already bad Defense.
  • Power Limiter: The Prison Bottle, which acts in a similar way to the Kami Trio's Reveal Glass, allows Hoopa to change formes whenever and wherever. However, it can only remain Unbound for three days before automatically reverting. It automatically reverts when deposited into the PC.
  • Psychic Powers: A Psychic-type, and it's explicitly a Reality Warper with teleportation powers.
  • Punny Name: Not Hoopa itself, but rather, its OT. When obtained as a U.S. McDonald's promo, Hoopa's OT is named "Mac".
  • Reality Warper: A characteristic of Hoopa's is that it thinks with portals, using them to send loot from one place to another instantly, even if they're miles apart. It can even do this with itself, as shown by its use of Hyperspace Hole and Hyperspace Fury.
  • Recurring Element: As with Shaymin and Keldeo before it, Hoopa is a Mythical Pokémon who only had one form in Pokémon X and Y, and Hoopa Unbound didn't exist until the next two games of Gen VI, Omega Ruby/Alpha Sapphire, were released. Also like Shaymin, its alternate form can't be retained in the PC, and it reverts after a period of time.
  • Restraining Bolt: The transformation to Hoopa Unbound occurs when Hoopa's true strength is unsealed. This is controlled by the player and seems to only last three days at a time before it needs to be done again.
  • Ring of Power: It's covered in them. It might be inspired by the lesser-known "Djinni of the Ring" from the classic version of Aladdin.
  • Rule of Three: Hoopa Confined has three rings adorning its body that it uses as portals. Both Hoopa formes are based on genies, which are known for granting whoever frees them three wishes. Using the Prison Bottle will allow it to remain Unbound for three days before it reverts.
  • Sadist: When Hoopa Unbound uses Hyperspace Fury, it will appear behind the opponent and laugh at it as it is being pummeled.
  • Screwy Squirrel: Most of its pranks and thefts are implied to be because it simply felt like it, and is known as the Mischief Pokémon.
  • Sealed Evil in a Can: Hoopa's Unbound form is the evil, and the Prison Bottle is the can. The Unbound form is its true form; its regular form is what it turned into after having its power sealed away in the Prison Bottle.
  • Secret Art:
    • The move Hyperspace Hole, a special Psychic-type attack that never misses and even hits past Protect and Detect.
    • Hoopa Unbound has the move Hyperspace Fury, a physical Dark-type move with the same effects as Hyperspace Hole with the added ability to ignore Substitutes while dropping Hoopa's Defense with each use. Hyperspace Fury is also unique in that it can only be used by Hoopa Unbound, as the move will fail if used by anything else.
  • Secret Character: It's a Mythical Pokémon not initially revealed until a few years following the release of Pokémon X and Y, and as such can't be obtained by in-game means.
  • Slasher Smile: When it becomes Unbound. It's pretty unnerving thanks to its teeth going from normal to pointy with two orc-like tusks.
  • Sleep-Mode Size: Hoopa Confined is an adorable, albeit evil-looking, little ghost. When its true power is unlocked and it transforms into its Unbound forme, it grows to become several stories tall.
  • Soul Power: A Ghost-type in its standard forme.
  • Space Master: It generates golden rings to teleport things as it pleases. It's also implied to be the one responsible for transporting the Legendary Pokémon of other regions to Hoenn in Omega Ruby and Alpha Sapphire and moving the Mirage Islands around.
  • Squishy Wizard: Hoopa Confined has very high Special Attack and Special Defense stats, but its physical Defense is very poor. Hoopa Unbound is also this, with a very high Attack stat added to the mix.
  • Summon Bigger Fish: In adaptations, it goes out of its way to summon some of the most powerful monsters around through its rings (from who knows where), including, quite pointedly, Primal Groudon, Primal Kyogre, and a Shiny Mega Rayquaza.
  • Superpowered Evil Side: Hoopa Unbound swaps its Ghost-type for a Dark-type and looks overall more sinister.
  • Takes One to Kill One: The Psychic/Ghost Hoopa Confined happens to have the only type combination with a double weakness to one of its own types (that being Ghost).
  • Third Eye: The loop on its head resembles one, fitting of its type.
  • The Trickster: Deemed the "Mischief Pokémon", it's infamous for being a huge kleptomaniac. At least when Confined; Hoopa Unbound has a different classification, suggesting it's far more serious.
  • Treasure Room: Its secret space is rumored to be filled with piles of stolen treasure like gold. It's implied the Parfum Palace was one of its hits.
  • Video Game Stealing: Has Magician as its Ability, which causes it steal the opponent's item if Hoopa isn't holding one when attacking. It's also the only Pokémon with Magician as a normal ability.
  • Weaponized Teleportation: Its Secret Art, Hyperspace Hole, uses a portal to teleport next to the opponent and hit them. Hyperspace Fury goes even further by teleporting Unbound's 6 arms to give a No-Holds-Barred Beatdown to the target.
  • Wild Card: Since Hoopa is a Screwy Squirrel, annoying whoever it wants to for its own amusement, in Pokémon Super Mystery Dungeon, Hoopa plays this trope straight as a partner Pokémon. It follows the player around and attacks or summons Legendary Pokémon into the field... except there's no guarantee the Legendary Pokémon will attack the enemy or you.

    Volcanion 

721: Volcanion (ボルケニオン borukenion)

https://static.tvtropes.org/pmwiki/pub/images/volcanion721.png
Volcanion

Another Mythical Pokémon hailing from Kalos, and the final Pokémon in its Pokédex. A strange lion-turtle-like creature with a furnace or water-heater aesthetic, Volcanion is notable for being the only Pokémon that's a Fire/Water-type. With its unique type combination, it has helped the Water-type become paired with every other type, including itself and the new Fairy-type, thanks to a retcon. This unique combination also gives it the ability to generate steam, which it can use as an attack powerful enough to destroy mountains.


  • Action Bomb: Volcanion is rumored to have caused the sudden detonation of a mountain range in southern Kalos, and is also capable of learning Explosion.
  • Backpack Cannon: It has two of them, in fact, and they're used to fire off its steam attacks. When not in use, Volcanion clasps them together into a ring.
  • Cartoon Creature: Volcanion appears to be based on the Ryukyuan shisa (シーサー ), or komainu (狛犬), mythical creatures inspired by lions, tigers, and dogs. Statues of them in pairs are used as guardians that invite good spirits and repel evil ones. Its mechanical appearance and cannon-like "arms" may also draw inspiration from tanks. Its ability to fly using its cannon-like "arms" may also draw inspiration from a steam engine.
  • Elemental Absorption: It absorbs Water-type attacks with its Ability, Water Absorb. Not only does this make it immune to Water-type attacks, but it even heals from them.note 
  • Giant Space Flea from Nowhere: Much like Heatran, Volcanion doesn't have much of a real legend to it, and it seems to just be a weirdo hanging around mountains, with its only notable aspects being that it's a Fire/Water-type and its incredible power.
  • Having a Blast: Volcanion's steam attacks can be devastating enough to completely gouge a mountain off a given landscape.
  • Humans Are the Real Monsters: It holds this viewpoint in the anime continuity and its movie. It's not known if this holds true for the games, though one of its 'Dex entries notes that it lives in mountains far away from humans, suggesting it at least wants nothing to do with them.
  • Magic Knight: Its Attack is good and its Special Attack exceptional, being the third-highest of all Water-types.
  • Making a Splash: Because of Volcanion's inclusion, the Water-type has become the second type after Flying to be paired at least once with every other type.
  • Meaningful Name:
    • Volcanion may be a combination of volcano and lion, very fitting for a creature like Volcanion. It may also include canyon, referring to its ability to break large landmasses. Additionally, "Canion" may also be a corruption of cannon, as in the two backpack cannons Volcanion has.
    • The OT for its first Western giveaway is "Helen", seemingly a reference to the real-life volcano Mount St. Helens.
  • Mechanical Lifeform: While it isn't a Steel type, it has various features that makes Volcanion appear inorganic, such as pipes.
  • Mighty Glacier: Has high Attack, Special Attack, and Defense, but it's not that fast.
  • Mysterious Mist: Volcanion has a tendency to shroud itself in steam in order to conceal itself. It can also learn Mist and Haze.
  • Off-Model: In an usual case, it's Volcanion's color palette. In its in-game model (shown at the top of this entry), it's a bright orange-red, similar to Groudon in tone. Everywhere else, including its official art and the anime, it's a much darker shade of maroon.
  • Olympus Mons: It's a Mythical Pokémon, even if it doesn't have a particularly intriguing lore behind it.
  • Oxymoronic Being: Fire and water are not known for getting along, especially in Pokémon, and yet here we are with a Fire/Water-type. Much of its lore revolves around this contradictory typing.
  • Permanently Missable Content: You won't find this outside of Nintendo events that have passed, and suffice to say, Gen VI isn't getting another one.
  • Perpetual Frowner: Volcanion is commonly depicted with a scowl on its face.
  • Person of Mass Destruction: If you obtained Volcanion in X and Y, an NPC in the Lumiose Press building would read to you from several memos, mostly describing Volcanion's powers, but one in particular marking its historical status. Volcanion is implied by rumor to have obliterated an entire mountain range in a single explosion, creating the plain of Southern Kalos, where it is said to be revered as a "nation builder". Technically, Kalos has little in the way of a proper south, but the settlements appropriately placed on the "southern plain" include Vaniville Town, Aquacorde Town, Santalune City, and Camphrier Town.
  • Playing with Fire: It's part Fire-type. It's notably one of the few Fire-types not weak to Water, and is in fact healed by it.
  • Primary-Color Champion: Volcanion's color palette is red, blue, and yellow.
  • Recurring Element: Volcanion is often compared to Heatran, with both being primary Fire-type with an odd secondary type and an Elemental Absorption ability, having roughly similar stats note , incorporating mechanical elements into their design, being associated with a subset of their debut region note , and having few legends based on them in comparison to other Legendaries. However, Volcanion is genderless, unlike Heatran note , and because Volcanion is a Mythical Pokémon, it's barred from in-game and official competitions, where Heatran has been quite popular since debuting, due to its versatility and typing.
  • Scissors Cuts Rock: It only has three weaknesses, and two of them (Ground and Rock) can be easily dealt with thanks to its Water typing. It can even learn Ground moves like Earthquake and Earth Power to deal with Electric-types.
  • Secret Art: The Water-type Steam Eruption. It functions as a hybrid of Hydro Pump and Scald, having the same power as Hydro Pump, good accuracy at 95%, and Scald's 30% chance to inflict Burn on its target.
  • Secret Character: Like all Mythical Pokémon, you're not getting it unless you download it from a real-life event (or hack the game).
  • Shown Their Work: Volcanoes actually spew a large amount of water vapor, explaining why it's part Water-type. Said vapor is also dangerously hot, hence Steam Eruption's chance to inflict burns.
  • Wrong Context Magic: Of a sort. Volcanion's Oxymoronic Being status is subject to in-game speculation from an NPC. She theorizes that Volcanion must have an organ that is able to instantly vaporize water into steam. Apparently this is unheard of in Pokémon biology, never mind that Scald (a Water-type attack that can burn) is a move that can be learned by many Pokémon (including Volcanion itself).
  • Yin-Yang Bomb: It uses Fire and Water attacks; two types you'd never expect a Pokémon to embody at the same time.

Alternative Title(s): Pokemon Gen VI Families Dedenne To Volcanion

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