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Characters / Pokémon: Generation I - Magikarp to Mew

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The character sheet for the first generation's Pokémon got so big that it had to be split. For the rest, go here, here, and here.

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    Magikarp (Koiking) and Gyarados 

129: Magikarp / Koiking (コイキング koikingu)
130: Gyarados (ギャラドス gyaradosu)
Mega Gyarados
Mega Gyrados debuts in X and Y

Magikarp is infamous for being completely useless, so many don't bother to use it. Many others do bother, though, because it evolves into Gyarados, one of the best Pokémon in existence. Patience really does pay off. With an awesome Attack stat, Intimidate, powerful physical STAB, respectable speed, good Special Defense, and a solid movepool, Gyarados is perfectly capable of wrecking anything in its way. Electric-type attacks are your best bet to take down this leviathan. Gyarados is capable of Mega Evolving in X and Y, where it swaps its Flying typing for a Dark typing. Truly terrifying.

Things aren't so bad for Magikarp, though, as it has its own mobile game Magikarp Jump, which allows you to raise Magikarp to be the best jumpers possible.

  • Always a Bigger Fish: Even the ruthless, violent, and terrifying Gyarados flees from Wishiwashi's school form.
  • Always Chaotic Evil: Natures aside, Gyarados is pretty much pissed as soon as it evolves. When it's pissed, it destroys everything around it. It only stops being pissed when it's already destroyed everything around it. Go figure. X and Y really hammered it home by making it gain a Dark typing upon Mega Evolution and having said Mega Evolution used by the game's Big Bad.
  • The Artifact:
    • In a similar case to Charizard, despite being based on a Chinese dragon and being in the Dragon egg group, Gyarados is not Dragon-Type, since the Dragon-Type was restricted to the Dratini line. Despite the type having become more widely distributed since then, Gyarados wasn't retconned to be part-Dragon, nor did it gain the type for its Mega Evolution. However, unlike Lugia which is referred to ambiguously, Gyarados is freely referred to and treated as a dragon in official material just like Charizard.
    • Hyper Beam was practically Gyarados's Signature Move (but not Secret Art) in the first three generations, and for good reason — it was the last move it learned by level-up and the strongest move that its Attack stat could feed. This led to anime Gyarados using Hyper Beam more often than any other move (and more often than any other Pokémon used Hyper Beamnote ) and Boss Battle Gyarados in the games almost always running Hyper Beam... but when Generation IV brought with it the physical-special split, Gyarados's ace-in-the-hole suddenly ran off of its Special Attack and its effective power was worse than halved. As a result, Gyarados's anime usage of Hyper Beam slowed to a trickle and Boss Battle trainers started replacing it with the physical equivalent, Giga Impact... but even though Pokémon like Snorlax and Aerodactyl received Giga Impact by level-up to replace their Hyper Beam, Gyarados hasn't, and Hyper Beam remains the last move it learns by level up.
  • "Awesome McCool" Name:
    • Gyarados is a combination of the Japanese terms for massacre/slaughter & hardship/adversity, showcasing its violent nature & difficult life as a Magikarp.
    • Its English beta name was supposed to be "Skulkraken", which is a reference to its deadliness and the fact that it's a Sea Monster.
    • Even Magikarp's name has a certain "awesomeness" to it, although the effect is supposed to be one of false advertising as opposed to actual awesomeness.
  • Ax-Crazy: Infamous for flying into destructive rages at the drop of a hat that frequently result in the destruction of entire cities. Mega Gyarados takes this Up to Eleven — its only instinct is to kill and destroy everyone and everything.
  • Balance Buff:
    • The physical/special split allows Gyarados take advantage of its Water-type moves again as in Generation II and III, Water-type moves uses its inferior special attack.
    • Gyarados can learn Crunch in Omega Ruby and Alpha Sapphire, thus giving Mega Gyarados a reliable Dark-type attack.
    • Even Magikarp has gotten a handful of upgrades, if kept very sparse and subtle to maintain its Magikarp Power. By Gen VII, it has gotten so far as being able to have a full moveset of palpable attacks, with Splash being made Not Completely Useless. Then Gen VIII threw the fish a comically large bone and added a single move to its arsenal... Hydro Pump. Now that came out of nowhere. Granted, even Hydro Pump isn't likely to do actual damage coming off a base Special Attack stat of 15, but it's leagues ahead of anything Magikarp had up to that point.
  • The Berserker: Mega Gyarados is driven solely by its instinct to destroy everything in the surrounding area. Fittingly, the very first move in Gyarados's level-up learnset is Thrash, although you'll need the Move Reminder to get it most of the time.
  • Beware the Silly Ones: Magikarp may look harmless and cute, but don't ever say the same for its evolution.
  • Boss Battle:
    • Gyarados is a staple on boss teams—it's been used by Blue, Clair, Lance, Wallace, Wake, Cyrus, and Lysandre (the last of whom also uses its Mega Evolution).
    • A Gyarados is the boss of the Miracle Sea dungeon in the Postgame of Pokémon Mystery Dungeon: Explorers.
  • Butt-Monkey: Most Pokémon get very flattering dex entries, such as Pidgeot flying at Mach 2 and Magcargo's given body temperature being hotter than the surface of the sun. Meanwhile, here are some excerpts of Magikarp's dex entries:
    Yellow: "Famous for being very unreliable."
    (Heart)Gold: "An underpowered, pathetic Pokémon."
    Ruby/Omega Ruby: "Magikarp is a pathetic excuse for a Pokémon..."
    FireRed/X: "It is the most weak [sic] and pathetic Pokémon in the world."
    Diamond: "No one knows why it has managed to survive."
    Moon: "They exist in such multitudes, you'll soon grow tired of seeing them."
  • Combat Pragmatist: Gyarados learns a variety of Dark-type moves, most of which are related to intimidation, dirty tactics and brutality and run off its higher physical Attack. It loses its Flying type upon Mega Evolving and gains Dark to replace it, giving it STAB on those moves. Its Pokédex entries state that it grows even more savage from the transformation.
  • Com Mons: Fish in a body of water, and you'll find a Magikarp (excepting Gen V, where it's Basculin). Became egregious when in DPPt, any body of water that yielded Magikarp could also yield Gyarados if using a better rod. Including ponds smaller than it.
  • Commonplace Rare:
    • Inverted. In Kanto, Johto, Hoenn, and Sinnoh, Magikarp is probably the most common Pokémon ever. But in Unova, it's so far findable only in a B2W2 exclusive location (besides the Magikarp salesman).
    • Magikarp is made the subject of the mobile game Pokémon: Magikarp Jump, a lighthearted virtual pet game where you train generation after generation of Magikarp to jump good... But even here, they can't catch a break, as your poor fish can get "Forcefully Retired" in ways such as them unexpectedly being made into Pidgeotto food.
  • Dark Is Evil: Mega Gyarados is part Dark-type, matching its nasty behavior. It is also Lysandre's signature Pokémon.
  • Dark Is Not Evil: In contrast to the species' purported nature and usage by Kalos' Big Bad, Mega Gyarados is also one of Misty's ace Pokémon for her brief return in the Sun & Moon anime.
  • Disc-One Nuke: Gyarados can be evolved early in-game, and wreck anything that isn't Electric-type or have Electric moves. Especially true in Generation I, as he can be gained before Misty, and is actually the best option to combat her Starmienote .
  • Discard and Draw: Mega Gyarados has considerably different strengths and vulnerabilities compared to normal Gyarados. In addition to trading in its Ground immunity for a Psychic one, Mega Gyarados becomes weak against the Bug and Fighting-type attacks that it used to resist and gains weaknesses to Fairy and Grass. In return, it loses its Rock weakness, becomes resistant to Ice, Ghost, and Dark-type attacks, and, most notably, reduces its crippling double weakness to Electric to a standard weakness.
  • Dragons Are Demonic: While not Dragon-type, Gyarados is a titanic monstrosity infamous for its temper and violence, and Mega Gyarados ups the ante by invoking Dark Is Evil, on top of being in the Dragon egg group.
  • The Dreaded: Gyarados's vicious temper makes it highly feared throughout the series. This is reflected by its default ability Intimidate, which lowers the opponent's Attack when it enters battle.
  • Explosive Breeder: Probably the reason why Magikarp isn't extinct despite being so ill-equipped. They are among the most common encounters when fishing in most regions and they have the shortest hatching time of any Pokémon.
  • Expert in Underwater Basket Weaving: Magikarp is infamous for starting out with only one skill, Splash, which has no effect whatsoever. It takes considerable patience to train it to the point where it can learn a useful move like Tackle.
  • Fiendish Fish: Gyarados is a ferocious, serpentine fish so powerful that it can level cities, and is renowned for its extremely bad temper. Gold/Silver/Crystal features a Red Gyarados (most are blue) rampaging in the aptly-named Lake of Rage. In the game a red Gyarardos evolves from a golden Magikarp. Mega Gyarados is Water/Dark-type, making it a literal demonic fish.
  • Flying Seafood Special:
    • Magikarp usually flops about on the ground, but it floats about like most fish Pokémon in Pokémon-Amie/Refresh/Camp.
    • Zig-Zagged. Gyarados is part Flying-type and floats in midair, but the only Flying-type move it can learn is Bounce.
    • In Pokémon HeartGold and SoulSilver, if you walk with a Gyarados on the cliff route before the Safari Zone, it will "fly through the air with grace!" as do all Flying-types.
    • Being part Flying-type, it can participate in Sky Battles in Pokémon X and Y and fly as part of its Spectacular Talent in a contest in Omega Ruby and Alpha Sapphire.
  • Foil: They gained one in the shape of the Feebas line. Both of them have base forms that are well known for a certain flaw, namely Magikarp's weakness and Feebas' ugliness. They then evolve into Pokémon that are the exact opposite of their previous forms, as Gyarados is extremely powerful while Milotic is considered one of the most beautiful Pokémon in the world. They also have the same base stat total, and their stat spreads mirror each other. Magikarp and Feebas are also known for their hardiness in the wild, but while Feebas are extremely rare, Magikarp are extremely common.
  • Fragile Speedster: In spite of its pathetic bulk, Magikarp's Speed excels past a ton of Pokémon, and both of its abilities exploit that for further boosts. Given Gyarados' Speed is only 1 point higher, it's about the one element it risks downgrading by evolving.
  • Goomba Stomp: In Gen V, Magikarp can learn Bounce via Move Tutor. Bounce is a Flying-type move, and it can be kept when Magikarp evolves. Nothing says "Same Type Attack Bonus" better than a five-hundred-pound dragon dropping down from above.
  • Hair-Trigger Temper: Gyarados is easily enraged.
  • An Ice Person: Gyarados can learn Ice Fang and Ice Beam, which are useful against Dragon-types or any Electric/Flying-types.
  • Infinity -1 Sword: In Generation I, Gyarados was this to Dragonite's Infinity +1 Sword among non-Legendary Pokémon. It has one of the highest overall stats around, the ability to learn powerful TM moves such as Fire Blast, Blizzard, and Thunderbolt while having high offensive stats to take advantage of these moves, and a ubiquitous pre-evolution that only needed to reach level 20 to evolve (while obtainable Dratini and Dragonair started forty levels away from evolving into Dragonite). Its only major problems stemmed from its crippling Electric weakness and the vast number of Pokémon with access to Electric moves. In essence, Gyarados could do most of what the pseudo-legendary Dragonite could, being capable of carrying a player's team through the Pokémon League while being easier to raise and obtain early on. This is downplayed in the later generations, as Gyarados' Special stat became its Special Defense while gaining merely 60 Special Attack.
  • Informed Ability: The Moon entry for Mega Gyarados states that it can streak above the water surface at supersonic speed by jetting water from the orifices on its side. Not only is its speed not altered upon Mega Evolving, none of Mega Gyarados' animations suggest that it can do that either.
  • Informed Flaw: Despite its overwhelmingly negative Pokédex entries often proclaiming that it is "weak" or "virtually useless in battle", Magikarp isn't the weakest Pokémon in terms of base stat totals or movepools, nor does it even place in the bottom five. In particular, its base Speed stat is a relatively decent 80 (before factoring in Swift Swim), which means it outspeeds a considerable number of Pokémon despite its FireRed/X entry proclaiming that it, "is virtually worthless in terms of both power and speed." Even its Defense stat, while unremarkable, is durable for a "weak" pre-evolution, and due to exclusive use of the Eviolite, can actually be boosted higher than Gyarados'.
  • Joke Character: Magikarp, of course, was intended to be as weak as possible before getting some Magikarp Power.
  • Kaiju: Gyarados is a sea monster known to tear entire cities apart when enraged.
  • Kill Streak: Gyarados can have Moxie as its Hidden Ability, which boosts its already high Attack when it takes a Pokémon out.
  • Legendary Carp: Double Subverted: Magikarp is by no means legendary, but when it evolves into Gyarados...
  • Lethal Joke Character:
    • Magikarp in the card game. More specifically, Giovanni's Magikarp, which has a chance at rivaling the original Base Set Gyarados in terms of power.
    • Magikarp at least leans lightly towards this in the games from Generation II onwards, where it can learn the attack Flail. Let your Magikarp take the expected beating and it may now at least lay some proper damage. Some games also allow it to be tutored Bounce like its evolved counterpart, while Gen VII's Normalium Z makes Splash Not Completely Useless. It helps that Magikarp's most reasonable stats are Speed and Defence, meaning you're regularly given the opportunity to at least try a good manoeuvre with it. Gen VIII pushes it even further into this territory by giving Magikarp access to a TM move; Hydro Pump.
  • Magic Knight: In the Generation I games, Gyarados has a pretty decent Special stat and the movepool to abuse it.
  • Magikarp Power: Trope Namer, and played as straight as possiblenote . However, Magikarp evolves into Gyarados 12 levels earlier than the earliest-evolving starter in Red/Blue. It has a stat total of 540, higher than any of that generation's starters — not to mention any starter in general.
  • Making a Splash: Both are Water types.
  • Mighty Glacier: Leaning toward Lightning Bruiser. Gyarados has a high Attack stat, great defensive stats, and just short of great speed. It also naturally learns Dragon Dance, boosting its Attack even higher while also making it much faster. Mega Gyarados emphasizes this, keeping the same speed and gaining buffs to attack and its defenses.
  • Mix-and-Match Critters: Mega Gyarados downplays the serpentine elements of its appearance in exchange for more obviously piscene elements such as its bulkier build and large spiny dorsal fins, essentially making it something akin to a fish-dragon and tying it more to its pre-evolution.
  • Names to Run Away from Really Fast:
    • One way of interpreting Gyarados's name is a portmanteau between Gyakusatsu and Dosu; Gyakusatsu means massacre, and Dosu is a Japanese onomatopoeia of the sound of piercing flesh.
    • Gyarados's beta name in English was Skulkraken.
  • Nerf: From Generation II onwards, Gyarados' Special stat (a respectable 100) becomes its Special Defense while its Special Attack was set to a meager 60, rendering it unable to take advantage of special moves like it used to. It doesn't help that a majority of Water-type moves are classified as special.
  • Ninja Pirate Zombie Robot: While Mega Gyarados is not Dragon-type, Gyarados' lore and appearances still make it clear that it's a dragon, making its Mega a 21-foot darkness-aligned sea dragon.
  • Not Completely Useless: Magikarp's signature Splash attack infamously has no effect whatsoever in battle; however, as of Gen VII, it can be powered up with a Z-Ring, and Z-Splash now has the effect of boosting its attack by 3 stages (2.5x).
  • No-Sell: In its base form, Gyarados can't be hit with Ground-type moves. Once it Mega Evolves, it trades this in for immunity to Psychic-type moves and its Ability becomes Mold Breaker, letting it ignore opposing Abilities that could interfere with its attacks.
  • Off-Model: Due to palette limitations, Gyarados' Game Boy-era sprites depict it with a blue tongue instead of the red one it has everywhere else.
  • Omnicidal Maniac: Gyarados, once its Hair-Trigger Temper is, well, triggered, will destroy everything in sight. Cities have been destroyed by raging Gyarados.
  • Our Dragons Are Different: Although not a Dragon-type per se, Gyarados is a sea serpent resembling an Eastern dragon, learns several Dragon-type moves by level-up, and is in the Dragon egg group; like with Charizard, its design is officially cited as being inspired by dragons, but its pre-evolution Magikarp is basically a Com Mon while the Dragon type was (and largely continues to be) an Infinity +1 Element. Gyarados is interesting in that while its appearance is pretty obviously Eastern with some slight Western motifsnote  and it's more piscine than reptilian like some dragons in Japanese mythology, its behavior is exclusively Western, being largely unintelligent, extremely violent, and generally lacking anything so much as resembling benevolence, instead being a perpetually-berserk beast.
  • Pig in a Poke:
    • Early on in Red and Blue, the player has the opportunity to buy a Magikarp for 500 Pokédollars. After purchasing it, the man reminds the player that there's no refunds. Now the player is saddled with a useless fish. It's also subverted due to being the earliest the player can obtain a Magikarp (you don't get an Old Rod until you've reached Vermilion City) and with a bit of hard training, it will evolve into a powerful Gyarados.
    • In the post-game of Black and White, you come across another Magikarp seller who also sells a Magikarp for just 500 Pokédollars. This situation is also a subversion since Magikarp aren't native to Unova and it's the only one the player can obtain in those games. Also due to being the post-game, 500 Pokédollars is virtually nothing and leveling up into a Gyarados takes no time at all.
  • Playing with Fire: Gyarados can learn Flamethrower and Fire Blast via TM, though it doesn't have much use for them, as they work off its lower Special Attack stat.
  • Poor, Predictable Rock: Gyarados' most useful Flying-type move is Bounce, which is at least marginally better than Mega Gyarados' Bite, Dark Pulse, and Payback. Gyarados' Special Attack is too low for them to make use of Dark Pulse, and their relatively OK Speed tends to nullify Payback's boost. Thankfully, Omega Ruby and Alpha Sapphire alleviated the problem a little by giving it Crunch.
  • The Power of Trust: As stated by its Pokédex entry from Let's Go, even as a creature of mass destruction whose only instinct is to raze anything that moves and should thus be nigh-uncontrollable, Mega Gyarados will still follow its Trainer's commands if it truly trusts them.
  • Prongs of Poseidon: The three-prong crest on Gyarados's forehead.
  • Rated M for Manly: Gyarados. A large, ferocious Sea Monster with powerful Attack, known for its short temper and ultra-violent behavior, with a Names to Run Away from Really Fast that is infamous and feared for ravaging entire cities, presumably with Hyper Beam, aka laser breath? Yes! Averted with Magikarp.
  • Red and Black and Evil All Over: Mega Gyarados gains the Dark type, and gets red and black scales along its sides and belly to match.
  • Red Eyes, Take Warning: Gyarados, and you'd better take that warning seriously.
  • Retcon: Along with others, its Mega Evolution's Pokédex entry was toned down in Let's Go Pikachu and Eevee compared to its entries in the earlier Generation 7 games. Instead of being completely governed by an urge to destroy, the entry clarifies that it still hears and listens to the voice of a trainer if it really trusts them.
  • Sea Monster: Gyarados's appearance is a mix of a Chinese dragon and a carp. Add in its Hair-Trigger Temper, and it averages out to one of these.
  • Sea Serpents: Gyarados is a ferocious, destructive and entirely fishlike sea serpent that can level cities.
  • Secret Art: Splash; Magikarp was the only Pokémon able to learn it in Gen I.
  • Similar Squad: The Rival's answer to the Squirtle line in the Gen I games and their remakes. Like the other members of its trionote , it has the highest base stat total for its type of its generation.
  • Signature Move: Splash is strongly associated with Magikarp and Hyper Beam with Gyarados.
  • Sixth Ranger: Gyarados isn't Dragon-type in any of its forms, but can often be grouped with Dragon-types and is found on many Dragon trainers' teams; most notably, Lance and Clair use it on all of their teams except for the Pokémon World Tournament, where type specialists strictly adhere to their types. The Dragon-type Team GO Rocket Grunt in Pokémon GO also uses it on some teams, making it the only "off-type" Pokémon on the grunts' teams.
  • Super Mode: Gained a Mega Evolution in X and Y.
  • Superpowered Evil Side: Gyarados isn't particularly nice as it is, but when it Mega Evolves, its destructive tendencies get amplified and it gains a Dark-type to go along with this.
  • Throw the Dog a Bone: Magikarp is finally allowed to float like the other fish-like Pokémon in Pokémon-Amie and Refresh.
  • Took a Level in Badass: As of of generation 8 Magikarp is now capable of learning a single TM move. The move in question? HYDRO PUMP.
  • Unstoppable Rage: When it gets enraged, it'll destroy entire cities and villages for a month, leaving nothing alive.
  • Useless Useful Spell:
    • Begining in Pokémon Sun and Moon, Gyarados is able to learn Hurricane. But it's near useless due to Gyarados's terrible Special Attack stat, and becomes even more useless when it Mega Evolves, due to losing STAB.
    • An unusual case of a Useless Useful Typing: the one single physical Flying move Gyarados learns is the inaccurate, unreliable, easy to counter Bounce. Mega Gyarados fixes this by providing STAB to its Dark-type moves, such as Crunch, instead. The Water type used to also be useless on Gyarados back when all Water-type moves were Special. Thankfully, in more recent games it can learn physical Water-type moves like Aqua Tail and Waterfall.
  • With Great Power Comes Great Insanity: According to the Alolan Pokédex, when Gyarados Mega Evolves, its brain is affected, leaving nothing but its destructive instinct to burn everything to cinders.

    Lapras (Laplace) 

131: Lapras / Laplace (ラプラス rapurasu)
Gigantamax Lapras

A gentle plesiosaur that ferries people and other Pokémon on its back, it is sadly endangered due to overhunting. In fact, only one was available in the original games, given to you by a grateful worker in Silph Co.; later games have seen it become a little more common. One is available every Friday in Gold, Silver, and Crystal and their remakes. In the Alola region, there are enough of them that Lapras are often employed as a Ride Pokémon. You can even fish from them.

A special Lapras caught in a Raid Battle in Galar, has the ability to Gigantamax, giving it access to the Ice-type move G-Max Resonance, which halves the damage received by the user's team for five turns.

  • Action Initiative: Naturally learns Ice Shard.
  • Badass Adorable: A Gentle Giant with an absolutely adorable design... and it can learn a great load of moves to cover its weaknesses, plus three of the four One-Hit Kill moves (the one it can't learn is Guillotine). Ever since Snorlax received a baby form, it also has the highest base stat total among non-Legendary Pokémon who only have a single stage of evolution. For a comparison, it's the same total that Swampert, Crobat and Rhyperior all have.
  • Barrier Warrior: Gigantamax Lapras's G-Max Resonance will set up Aurora Veil on hit, halving all damage its team takes for five turns. Unlike regular Aurora Veil, G-Max Resonance does not require hail to be active.
  • Boring, but Practical: It's one of the few Generation I Pokémon that is still standalone with no evolutionary relatives and it hasn't gotten many new tricks aside from new TM moves and Abilities that everyone benefits from (It did get a Super Mode in Gen VIII). However, it has huge HP and all-around good stats save for Speed, good type coverage with Electric, Psychic, and Dragon moves on top of STAB Water and Ice, and a good variety of status moves. Lapras may not be the best Water-type out there, but it's a solid choice if you need one. Although as far as Ice types are concerned, Lapras is overall the better of the three Kanto Water/Ice dual types stat-wise (Cloyster and Dewgong), so it does have that going for it. It's also very available in runs of Kanto games, as it's given as a gift as part of the story by a guy in Silph Co.
  • Boss Battle:
    • Lapras is Elite Four Lorelei's Signature Mon.
    • Gym Leader Melony also has Lapras as her Signature Mon, although in her case she also Gigantamaxes it.
  • Brown Note: Lapras is known for its singing, and can learn Perish Song.
  • Elemental Absorption: With Water Absorb, getting hit by Water attacks just heals it.
  • Endangered Species: It's been over-hunted to near extinction. However, more of them appear in the wild in later generations, implying that the population is slowly recovering. Indeed, by the time of the Alola games, the population has recovered immensely… to the point where the Pokédex states that the excessive preservation of Lapras means there are now too many of them.
  • Gentle Giant: How the Pokédex describes it, nature aside. It is docile enough that it is willing to let anyone ride around on its back.
    • Gigantamax Lapras takes this Up to Eleven, as now it can house about 5,000 people on its shell all while using its newfound strength to clear any hazards that may come about during transportation.
  • Gone Horribly Right: In Gen I, it was a rare and endangered Pokémon that was prime game for poachers. Preservation efforts over the years have benefited the population greatly... so much so that there's an overabundance by Gen VII, with fish populations lowering in areas with too many Lapras.
  • Healing Factor: Its Hidden Ability of Hydration lets it heal Standard Status Effects on it while it's raining, allowing it to use Rest freely until the rain stops. Its Water Absorb Ability can also count as this.
  • Horrible Judge of Character: Their friendly nature mean that hunters were able to over-hunt the species to near extinction. While more of them are appearing in the wild, this lapse in judgement cost them dearly.
  • An Ice Person: Ice-type. Surprisingly, it has a warm personality.
  • Icy Blue Eyes: Gigantamax Lapras has blue eyes and happens to be an Ice-type.
  • Intellectual Animal: The Pokédex states that it has intelligence and can understand human speech.
  • Magic Knight: Its Attack and Special Attack are equal at 85, so it can hit off of either stat just as easily as the other.
  • Making a Splash: It's part Water-type.
  • Mighty Glacier: Its offenses and defenses are fair and it has excellent HP, along with the abilities Shell Armor or Water Absorb to make it immune to critical hits or let it recover HP when hit with a Water attack. Its Speed is subpar, though. Gigantamax Lapras invokes this even harder, with G-Max Resonance setting the Aurora Veil condition, halving special and physical damage for five turns.
  • Power-Up Mount:
    • Lapras is the only Pokémon in Pokémon X and Y that is actually visible when using Surf, instead of the generic model every other Pokémon uses. Its descriptions always point out its ability to ferry people on its back, and is used for this purpose at some point in every adaptation. Its species category is even listed as "The Transport Pokémon".
    • In Pokémon Sun and Moon, Lapras is a Ride Pokémon that allows players to travel on water, like the HM move Surf. Its main advantage over Sharpedo is it allows the player to fish while riding it.
  • Scissors Cuts Rock: Can be bred Aurorus's Secret Art Freeze Dry, an ice move that's super-effective on Water-types (normally less effective). Considering that the only Pokémon that can resist its STAB combination are other Water-types (as well as Dry Skin Jynx and Shedinja), this is pretty useful.
  • Secret Art: Gigantamax Lapras has G-Max Resonance, a powerful Ice type move that reduces incoming damage for five turns.
  • Signature Move: Lapras is strongly associated with the move Surf. In the Generation II games, the generic surfing sprite depicted Lapras, even.
  • Status Buff: Can learn two opposing ones through breeding. Curse can make it even more of a Mighty Glacier, boosting its Attack and Defense at the cost of what Speed it has. Dragon Dance, on the other hand, gives it a shot at being a Lightning Bruiser via boosting its Attack and Speed.
  • Stock Ness Monster: Its general shape (a long-necked sea-going reptile with fins) brings Nessie or other lake monsters to mind. Lapras's original English dub name was even going to be "Ness".
  • Stupid Good: Apparently, its gentle nature makes it a very easy target for hunters.
  • Super Mode: Gains the ability to Gigantamax in Pokémon Sword and Shield, which makes its shell big enough to carry 5000 people and also evokes a musical notes theme with crystalized ice floating around it.
  • Turtle Power: It has a shell on its back that makes it resemble a sea turtle, but it isn't usually referred to as one.
  • Unique Enemy: Only one appears every Friday at the bottom of Union Cave in Pokémon Gold and Silver and their remakes.
  • Uniqueness Decay: What was once a Pokémon only obtained as a gift from a Silph employee has become easier to find in the wild. Even in-universe, the work of conservationists has lead to the once-endangered species suffering from over-population by the time Pokémon Sun and Moon/Pokémon Ultra Sun and Ultra Moon occurs.

    Ditto (Metamon) 

132: Ditto / Metamon (メタモン metamon)

Ditto is a pink-purple blob creature with not much of a shape or form to speak of... what can it do? What can't it do.

Ditto has the ability to transform into any other Pokémon and use all of their moves just as effectively as the real thing. It's also amazing at bypassing all the complications of breeding. With a Ditto's help, nearly anything can be bred to produce another of that Pokémon. The only things it can't breed with are Legendaries, (almost all) Mythicals, baby Pokémon, Ultra Beasts... other Dittos for some reason (since Gen III)... and Nidorina and Nidoqueen, for strange reasons.

  • Achilles' Heel: Ditto can't transform into something hiding behind a Substitute or an Illusion. Since Transform is all Ditto has, it's effectively helpless against both of the above.
  • Anything That Moves: It breeds with male, female, and even certain genderless Pokémon to make eggs. The only Pokémon they cannot breed with are ones in the Undiscovered Egg Group and, weirdly, other Ditto.
  • Balance Buff: In Generation V, it gained its Hidden Ability, Impostor, which transforms Ditto instantly. Prior to this, players were reliant on using the move Transform to manually transform Ditto, but given its abysmal Speed, it was likely to be knocked out by the opponent before it could do so. Imposter triggers even in Max Raid Battles, but the result is not Dynamaxed; you can Dynamax a Ditto transformed in this fashion, though, so not all hope is lost.
  • Baleful Polymorph: Can morph into anything and any Pokémon, which also means that if the player tricks it into transforming into something useless (i.e. a low-level Magikarp), it'll be stuck in a useless form unless it can switch out.
  • Black Bead Eyes: If you ever see another Pokémon with such small eyes like these, it's almost always a dead giveaway that it's really a Ditto... Unless it's a Pokémon that also has the same kind of eyes, like Quagsire, in which case the disguise is perfect.
  • Blob Monster: In its natural state, it resembles a small wad of pink chewing gum.
  • Boss Battle: A Ditto is one of the three penultimate bosses in Pokémon Ranger: Guardian Signs. It transforms into Raikou, Entei and Suicune throughout the fight.
  • Breakout Character: You would be very hard-pressed to find someone who hates Ditto. As a result, it's been consistently available in every game bar Pokémon Ruby and Sapphire (it was even made available in Emerald). Its popularity is a result of a combination of cuteness, its fascinating power to transform, and its usefulness in breeding. Pokémon Co. adding more merchandise through 2016-17 for Ditto also helped catapult its popularity even more so.
  • Competitive Balance: Ditto retains its relatively low HP stat when Transformed, only gets 5 Power Points for each move copied, and reverts back to normal when switched out.
  • Depending on the Writer: The extent of Ditto's ability to transform itself varies between media. In the games, it only transforms into other Pokémon in battle. In the anime and various manga, it can transform into any object, including inanimate objects such as books, cannons, or even as a makeshift mask. Ditto's ability to perfectly mimic what it wants to transform into also varies, as it’s sometimes depicted as getting various details wrong, such as the face or the size of the object/Pokémon they're copying. The most consistent limit on its ability is that it needs a subject to be physically present in order to copy it; it can't do it from memory alone and even pictures of the subject don't work. It has also never been shown to perfectly transform into a human until Ultra Sun and Ultra Moon, and even then, they can't speak human language... Hopefully, that is.
  • Ditto Fighter: Trope Namer. Upon Transforming, you copy the opponent's stats (outside of HP), Ability, get to use their moves, and any Status Buffs they have.
  • Dump Stat: As Impostor allows Ditto to Transform immediately after it enters the battle, all of its stats sans HP are (generally) never a factor. They only become relevant when the transformation fails. IVs, however, are not copied, so if the Pokémon Ditto Transformed into has Hidden Power, the move's type (and base power, prior to Pokémon X and Y) will depend on Ditto's IVs (which, by the way, is not told by the Hidden Power checking NPCs because Ditto cannot learn Hidden Power on its own).
  • Emoticon: The creators have stated that Ditto's smiling face is based off the ":)" emoticon.
  • Hive Mind: Presumably what happens when a Ditto copies dividual pokemon like Exeggcute or Falinks.
  • How Do I Shot Web?: Just because Ditto can copy anything doesn't necessarily make it an Instant Expert. Any move copied only has 5 PP, and Ditto can't use certain species-exclusive abilities, like Zygarde's Power Construct, Aegislash's Stance Change, and Minior's Shields Down, nor does its transformation fool the restrictions on certain species-exclusive moves, like Darkrai's Dark Void and Hoopa Unbound's Hyperspace Fury.
  • Inconsistent Coloring: It's been depicted as either pink or light purple.
  • Kill and Replace: Fortunately they can't do this, as Ditto's disguises break down easily and they can't mimic human language. Ultra Sun and Ultra Moon implies that some Ditto may actually be capable of impersonating humans effectively, but it's left ambiguous as to how effective their impersonation is.
  • Loophole Abuse:
    • When transforming, Ditto ignores all kind of restrictions set to obtain the Pokémon it's transforming into. This allows Ditto to transform into Giratina's Origin Forme without a Griseous Orb (or outside the Distortion World), the various Arceus formes without a Plate or a Z-Crystal, the various Silvally formes without a Memory, Mega Evolved Pokémon without a Mega Stone (or even when one of Ditto's teammates has already Mega Evolved), and a large etcetera. Ditto only has two restrictions to this ability: if it copies a Mega Evolved Pokémon while holding a Z-Crystal, it will still be unable to use Z-Moves, and it can't make use of Abilities that change their user's form mid-battle (like Darmanitan's Zen Mode, Aegislash's Stance Change, and Minior's Shields Down), meaning that if it transforms into such a Pokémon, it locks itself into whatever mode is currently in until it switches out and reverts to its own base form. The loophole on Max Raid Battles is closed tight, however; you can copy the base Pokemon the Max Raid is derived from, but all those fancy perks are completely denied to you.
    • Certain Pokémon have a gender ratio of seven males to one female, such as starter Pokémon, Fossil Pokémon, and Eeveelutions. Given that a bred Pokémon inherits its species from its mother, making females rare is intended to make it difficult for the player to breed more of them. Players can easily bypass this restriction by breeding any males of such Pokémon with Ditto and thus obtain more of them.
  • Luck-Based Mission: Because Transform/Impostor copies the opponent's stats exactly, Ditto now has the same Speed as them and has to win a speed tie, which is random. It can get around this with a Choice Scarf, but that locks it into one move, meaning that it'll be forced to use Struggle after its fifth turn on the field (or less if it finds itself dealing with Spite, Grudge, or Pressure... and then there's Torment...)
  • Master of All: Interestingly, it has the highest possible potential in Pokéathlon — five stars on all stats.
  • Master of None: Its stats are all the same, and quite low. Fortunately, Ditto's entire point is that it doesn't need stats (except HP, which it retains after transforming).
  • Morphic Resonance: Some Ditto, as seen in the anime and in Snap, tend to retain their signature eyes and smile when transforming. It has kind of become a visual shorthand that it's indeed a Ditto that has transformed into something else, as seen in some Ditto-related merchandise.
  • No Biological Sex: Genderless, but it can breed with almost any non-Legendary or Mythical Pokémon.
  • No-Sell: Its standard ability, Limber, makes it immune to being paralyzed.
  • Non-Elemental: In its base form. It takes on the elemental attributes of whatever it transforms into.
  • Object Shifting: It can turn into inanimate objects as well as Pokémon. According to the Pokédex, it turns into a rock while sleeping to avoid being attacked.
  • Really Gets Around: Since breeding was introduced, Ditto has basically been demoted from battler to breeding mon, leading to this trope. Ironically, it seems to not get along with other Ditto, implying this is the reason Ditto can breed with practically every other Pokemon... but not with its own species.
  • Ret-Canon: In the anime, a Ditto owned by Breakout Character Duplica notably retained its face and expression when transformed; while it was presented there as a problem to be overcome, various Ditto-faced Pokemon began appearing in many other Pokémon adaptations, including Pokémon Snap and the trading card game. There even now exists a whole line of merchandise (most notably the plush toys) of Ditto-faced Pokémon.
  • Riddle for the Ages:
    • Ditto has a lot of interesting connections with Mew, as the only two Pokémon who naturally learn Transform; the two also share the same height, weight, color (including their shiny forms), and Pokéathlon potential. While a source for much speculation by fans from the earliest days of the franchise, it's never been pointed out in any game.
    • If Ditto cannot breed with other members of its species, and breeding a Pokémon of another species with a Ditto results in the offspring being of the other species, then how do Ditto reproduce? It is known certain Pokémon like Latios and Latias, Solgaleo and Lunala, Nihilego, etc. can reproduce, just not within the environment of a daycare, but whether Ditto is another has not yet been revealed.
  • Ridiculously Cute Critter: Ditto's simplistic design is quite cute and endearing. In 2016, an entire line of plushies was released featuring Pokémon with Ditto faces.
  • Secret Art: Impostor, an ability that allows Ditto to instantly transform into a random opponent when it switches in. It also is the only Pokémon apart from Mew who can learn Transform.
  • Signature Move: Transform, as it is the only move it learns, and the whole concept behind it.
  • Situational Sword: Because its main shtick is being a Ditto Fighter, its usefulness in battle is based entirely on what it copies.
  • Unstable Genetic Code: Reorganizes its genetic code to transform.
  • Voluntary Shapeshifter: Transform, though it's Ditto's only move. By using Transform, it can morph into anything and any Pokémon, only retaining its eyes in the anime.
  • Weaksauce Weakness: Ditto struggles to retain its form if it is made to laugh. Too bad Tickle doesn't do anything special in regards to that.
  • Weapon of Choice: Quick Powder and Metal Powder can increase the Speed or Defenses, respectively, of any Ditto that holds them. Too bad they don't work when Ditto is Transformed.

    Eevee and Eeveelutions 

133: Eevee / Eievui (イーブイ iibui)
134: Vaporeon / Showers (シャワーズ shawaazu)
135: Jolteon / Thunders (サンダース sandaasu)
136: Flareon / Booster (ブースター buusutaa)
196: Espeon / Eifie (エーフィ eefi)
197: Umbreon / Blacky (ブラッキー burakkii)
470: Leafeon / Leafia (リーフィア riifia)
471: Glaceon / Glacia (グレイシア gureishia)
700: Sylveon / Nymphia (ニンフィア ninfia)
Gigantamax Eevee
Espeon and Umbreon debut in Gold and Silver, Leafeon and Glaceon debut in Diamond and Pearl, and Sylveon debuts in X and Y

Eevee voiced by: Aoi Yūki

Eevee is an adorable mammalian Pokémon that is unique in the Pokémon world as it has the potential to evolve into many branching evolutionary paths. Originally it had three, but has steadily increased in number and now there are currently eight known members. They are collectively called Eeveelutions by fans, and later in the games and other official material. Eevee and all of its evolutions are designed with a very cute, basic sort of appeal and remain fan-favorites.

Shared Tropes

  • Action Initiative: Eevee and all of the Eeveelutions can learn Quick Attack. Eevee also learns Baby-Doll Eyes while Glaceon also gets Ice Shard.
  • Badass Adorable: The Eeveelutions are small, cute dog- or cat-like creatures... with a base stat total of 525 (which is the same as Lucario's, and very slightly lower than most fully evolved starter Pokémon).
  • Breaking Old Trends: Up until Sword and Shield, every even-numbered generation introduced more Eeveelutions. Sylveon is also the only one to be introduced without another alongside it, and due to the nonexistence of the Fairy-type before X and Y the only one belonging to a type not classified as special prior to the split in the fourth generation.
  • Breakout Character: Eevee is one of the most popular Pokémon, and it and its evolutions get marketed almost as much as Pikachu, Lucario, and the starters. In Yellow and several spinoffs, including Pokémon Conquest, Pokémon Colosseum, and Pokémon XD: Gale of Darkness, and the Pokémon Mystery Dungeon series and Pokémon Quest, an Eevee or Eeveelution is even used alongside or in place of other, usual starter Pokémon. Another spinoff, Pokémon GO, turned Eevee into one of the more-common Pokémon to find in the real world, though it is still far from being a Com Mon.note  Several important characters in the anime, such as Ash's companions and rivals, have or had an Eevee on their team at some point before evolving them into one of their forms. It eventually got to the point where Eevee co-stars alongside franchise mascot Pikachu in the Nintendo Switch title Pokémon Let's Go, Pikachu! and Let's Go, Eevee!.
  • Cartoon Creature: It isn't clear what kind of animal they're supposed to be based on, but they take inspiration from dogs, foxes, cats, rabbits, and, in Vaporeon's case, fish. Flareon in particular acts a lot like a dog in Pokémon-Amie/Refresh. According to Motofumi Fujiwara, the artist who designed Eevee, its design is based on an unidentified forest creature he met in childhood and was deliberately made to not resemble any particular animal, reflecting Eevee's evolutionary potential.
  • Combat Medic: They can be bred to know Wish and be tutored to know Heal Bell.
  • Elemental Powers: Eevee itself is a Normal-type. It changes to one other type, based on its elemental affinity. Vaporeon is Water. Jolteon is Electric. Flareon is Fire. Espeon is Psychic-type, but also has an association with the Sun and Light. Umbreon is Dark and more closely associated with the moon and darkness compared to most Dark-types, although it still learns some of the underhanded moves typically used by them. Leafeon is Grass. Glaceon is Ice. Sylveon is Fairy.
  • Early Installment Weirdness: Eevee's Gen 1 Eeveelutions all incorporate its mane in some way, and they all have the same dark eyes. This pattern was dropped for all the other Eeveelutions, which lack manes and have distinct eyes.
  • Family Eye Resemblance: All Eeveelutions have distinctive almond-shaped eyes with white highlights.
  • Later Installment Weirdness: The later Eeveelutions that debuted since Gen IV have incorporated distinctively color-pointed paws, which earlier Eeveelutions lacked.
  • Make a Wish: They can all learn Wish through breeding, but Vaporeon and Umbreon do the best job of passing Wishes to their teammates due to having the highest HP stats.
  • Min-Maxing: All Eeveelutions have the same base stat values: two very good stats, one okay stat, and three bad ones. The different distributions of these stat values means that all Eeveelutions play very differently from each other despite having the same base stat total.
  • Signature Move: Oddly, Shadow Ball tends to be associated with them a lot in the anime specifically, likely because of its notability as one of the few coverage moves the entire family can learn. The entire family is notably associated with Baton Pass and Wish.
  • Starter Mon: In a couple of games, such as Pokémon Colosseum, Pokémon XD, Pokémon Conquest, and most notably Let's Go, Eevee!, Eevee is the starter Pokémon rather than the typical starters (which are a trio of Grass, Fire and Water Pokémon). This works well since Eevee is able to evolve into a number of types. They also appear as the rival's starter mon in Pokémon Yellow and Let's Go, Pikachu!.
  • The Team: There tend to be groups of trainers, sometimes even a Sibling Team, that use each of the evolutions in both the games and spinoffs. They began as a Power Trio in Generation I with Vaporeon, Jolteon, and Flareon. Then became a Three Plus Two Five-Man Band with Espeon and Umbreon. Followed the Rule of Seven in Gen IV after Leafeon and Glaceon appeared. And now they sit at 8 with Sylveon.
    • In Colosseum, the protagonist starts with an Umbreon and Espeon team.
  • Third-Option Adaptation: In spinoffs which don't use the official starters, Eevee or one of its evolutions have been used as a starter Pokémon instead.Explanation  This even carries over to the main series; Blue starts with an Eevee in Yellow rather than Charmander, Bulbasaur, or Squirtle.

Species specific

  • Accessory-Wearing Cartoon Animal: Subverted with Sylveon, since its accessories are actually part of its body; the trailing ribbons are feelers.
  • All Your Powers Combined: Eevee's unique Z-Move "Extreme Evoboost" has it be empowered by all the Eeveelutions and buffs all of its stats to maximum (with the exception of Evasion and Accuracy). Granted, Eevee's base stats still stink, making the boosts not too useful... but that's where Baton Pass comes in.
  • And Call Him "George"!: Gigantamax Eevee becomes even friendlier as a result of Gigantamaxing, and wants to play with anything it sees- only to end up crushing them because of its immense size.
  • Anti-Magic: Espeon's Hidden Ability, Magic Bounce, reflects all non-damaging moves aimed at it back to the user.
  • Armored But Frail: Leafeon and Glaceon have excellent physical defense, but their base 65 HP does them no favors.
  • The Artifact: In the Spaceworld 1997 build of Pocket Monsters 2, Umbreon was a Poison-type. In the final version (as Gold and Silver), Umbreon's type had changed to Dark, yet its Pokédex entries still mention its "poisonous sweat".
  • Berserk Button: Touching Espeon's forehead gem or the yellow bands on Umbreon's ears in Pokémon-Amie/Refresh will result in a Death Glare.
  • Boss Battle: Sylveon is Valerie's, the sixth gym leader of Kalos, signature Mon.
  • Carbuncle Creature: Espeon sports a red jewel on its forehead.
  • Combat Pragmatist: Umbreon likes to throw its poisonous sweat in enemy eyes, as well as going for the throat.
  • Cuddle Bug: Sylveon love to snuggle their trainers' arms with their ribbon feelers.
  • Cute Giant: Gigantamax Eevee. The huge amount of fluff around its neck puts even Flareon to shame.
  • Dark Is Not Evil: Nowhere is it stated that Umbreon is malicious, cunning, or evil in general like most Dark-types. It even evolves with max happiness.
  • David vs. Goliath: Sylveon's Ultra Sun Pokédex entry states that it's known to pick fights with dragon Pokémon much bigger than itself. Being a Fairy-type, it'll probably win.
  • Determinator: Flareon's Hidden Ability is Guts, which boosts its Attack when afflicted with a status ailment.
  • Elemental Absorption: Jolteon and Vaporeon get healed from Electric and Water moves, respectively, thanks to Volt Absorb and Water Absorb. Flareon uses Flash Fire to power up its own Fire-type moves.
  • The Fair Folk: Some Dex entries and comments in other places showcase that Sylveon can have a manipulative and sadistic side, much like with classic depictions of fey.
  • Feed It with Fire: Flareon's ability Flash Fire makes it immune to Fire attacks and powers up its own.
  • Foil:
    • Gen II's Espeon and Umbreon. Both are friendship-based Eeveelutions with Synchronize as their main abilities who revolve around day and night and specialize in Special Attack and Special Defense respectively. Espeon is a Fragile Speedster and Glass Cannon combo built around making use of its offensive potential, while Umbreon is a Stone Wall with middling offensive stats who is rather skilled at causing debuffs. This is perhaps why they make an excellent starting combination in Colosseum.
    • Gen IV introduced Leafeon and Glaceon. Both of these Eeveelutions come to be when leveling Eevee up near a certain rock: a moss-covered rock for Leafeon and an ice-covered rock for Glaceon. Leafeon is more physical-based and works well in Sunny Day while Glaceon is special-based and works better in Hail.
  • Gentle Giant: Gigantamax Eevee. When Gigantamaxing, Eevee gets friendlier, so it wants to play with anyone it can find. Sadly, because of its immense size, it ends up crushing anyone it tries to play with.
  • Healing Factor:
    • If Vaporeon has the Hydration ability and heavy rain is in effect, it will be cured of Standard Status Effects at the end of each turn. It also learns the move Aqua Ring, which gives it a small amount of HP each turn.
    • If Glaceon has its Hidden Ability, Ice Body, it will regain some HP at the end of each turn during Hail.
  • Hime Cut: Glaceon has a crest on its head with two flaps that resemble bangs and sideburns. It makes Glaceon resemble a yuki-onna.
  • Hoist by Their Own Petard:
    • Espeon and Umbreon's Synchronize cause an opponent who burned, paralyzed, or poisoned them to suffer with them. Espeon's Hidden Ability Magic Bounce reflects status moves back at the attacker.
    • Jolteon and Flareon's Hidden Abilities Quick Feet and Guts boost their godly Speed and Attack, respectively, when they are afflicted with a status condition.
  • Inconsistent Coloring:
    • Flareon's collar, head-fur, and tail are either cream or bright yellow.
    • The insides of Espeon's ears have been shown as either dark blue or purple.
  • Invisibility: Vaporeon is able to camouflage in water.
  • Icy Blue Eyes: Glaceon. This trait fits as it's an ice-type.
  • Impaled with Extreme Prejudice: Glaceon like to cover themselves in very sharp icicles, then rush their enemies.
  • Informed Ability: Umbreon are supposedly able to spew toxins from their pores, and they even boast about it Mystery Dungeon, but the only Poison move they're able to learn is Toxic, and only via TM. This is actually a remnant from a certain point in development. Umbreon was originally intended to be a Poison-type, but they didn't change the Pokédex entries when its type was switched to Dark. note 
  • Kill It with Fire: Flareon in the wild like to roast their prey before snacking down on them.
  • Late Character Syndrome: Thanks to Ice Rocks being location-specific, and the general late-to-endgame availability of Ice-types and ice-themed areas, poor Glaceon often ends up coming in at too late a point for most players to consider using it on their team. So far, the rawest deal it has yet is in Pokémon Sun and Moon, where the Ice Rock isn't found until deep into those games' equivalent to Victory Road. This was fixed in Pokémon Sword and Shield, which instead changed Glaceon's evolution condition to using an Ice Stone.
  • Lunacy: Umbreon and Sylveon are both strongly associated with the moon, the former evolving through high happiness at night and being capable of learning Moonlight, while the latter, like many Fairy-types, shows its lunar association through Moonblast. As mentioned below, both of them resemble the mythical Moon Rabbit.
  • Magically Inept Fighter: Leafeon bucks the usual stat trends of Grass-Types by having high physical attack and defense. Its special stats are quite mediocre, leaving it prime picking for special attackers.
  • Magikarp Power: Zigzagged. Naturally, Eevee are encouraged to be evolved and are more average and underpowered compared to their evolutions. They do, however, learn a small normal-type movepool of their own in case you want to keep them as they are, which expands in later installments. Also, since a large part of all the Eeveelutions' attacks are Normal-type anyway, they profit more often from same-type attack bonus.
    • In Sun/Moon, Eevee (and only Eevee) has access to an exclusive Z-move, Extreme Evoboost, that raises all of its stats by two levels.
    • Eevee itself leaves much to be desired... until it learns Last Resort, a 140 Base Power move. Which it gets STAB from, being a Normal-type, and does double damage if said Eevee has Adaptability. To put this in perspective, Adaptability-powered Last Resort has 30 more base damage than Explosion. Sure, its base stats hold it back a bit, and Last Resort requires using the rest of Eevee's moveset first, but few Pokémon ever get a move with that much punch.
  • Master of None: Unlike most Normal-typed Pokémon, Eevee is normally unable to learn most elemental attacks outside a few exceptions. This is mostly to prevent its evolutions from learning attacks outside of their types. The biggest exception is the Partner Eevee you get in Pokémon: Let's Go Eevee, who has access to a number of elemental moves exclusive to it. However, this Eevee cannot evolve into its many forms.
  • The Medic: Umbreon, Espeon, and Leafeon are capable of self-healing, and their moves are effectively identical, with different namesnote . The entire family is also capable of learning Wish to pass healing to a teammate.
  • Mix-and-Match Critters: Vaporeon is a mermaid fox cat-fish... thing.
  • Moon Rabbit: Umbreon is based on the legend about it. Sylveon has hints of this too, being rather rabbit-like and associated with the moon.
  • Mundane Utility:
    • Sylveon seems tailor-made to deal with Horde Battles in Gen VI. It learns Skill Swap at a much earlier level than anything else that gets it naturally, letting it scan each individual member of the horde to find out what abilities they have, and thus if there's something worth catching in this group. If not, it has Swift and Dazzling Gleam, which, with its high Special Attack, will wipe out all enemies instantly, letting you move on to the next battle.
    • Sylveon's normal Ability is Cute Charm. While its usefulness in battle is very situational due to requiring the opponent to be the opposite gender to take effect, it has the useful property of causing Pokémon of the opposite gender of the owner to appear in wild encounters (if the user is in front of the party) more frequently. It is also the only Pokémon with this ability that is predominately male, making Sylveon very useful if you need to find Pokémon with low female/male ratios like the starters in the Friend Safari.
  • Nocturnal Mooks: Umbreon can show up at night as a rare encounter when wild Eevee do an SOS Call, making it and Espeon (during the day) the first Eeveelutions that can be found in the wild.
  • Nonstandard Character Design:
    • In Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, there's a special female Eevee, if picked as a starter, with a larger light patch on the tips of her tail that resembles a heart shape, similarly to female Pikachu (and Cosplay Pikachu). This trait is unique and isn't carried over to other female Eevee.
      • However, it became the standard design for all female Eevee in Sword and Shield.
    • Jolteon appears to be tailless. However, it actually does have a tail — it's just very small. It is most prominent in some of its 2D back sprites.
  • Not Completely Useless: Sylveon's Hidden Ability Pixilate, which turns Normal-type moves into Fairy-type and boosts them. It doesn't seem all that great due to its lack of Normal moves to abuse. That is, except Hyper Voice, which turns into a 117 Power Special Fairy move that goes through substitutes and barriers — much stronger than Moonblast. And if Hyper Voice isn't available, there's also Swift, which, with STAB and Pixilate's bonus boost, becomes essentially a sure-hit Moonblast that hits all targets in Doubles and Triples.
  • Odd Name Out: In Japanese and Korean, Umbreon stands out from the rest of the family, as unlike the Elemental Theme Naming, it's simply Blacky, which only refers to its appearance (and possibly lucky, though it's not clear). This is fixed for all other languages.
  • One Steve Limit: Jolteon's Japanese name is almost the same as Zapdos'note , the only difference being the letter "S".
  • Planimal: Leafeon has leaves growing on its body and its ears and tail are made of leaves as well.
  • Poisonous Person: Umbreon is not a Poison-type, but the Pokédex states that it has the ability to spray poison sweat from its pores. It can learn Toxic, but then again, so can pretty much every other Pokémon in existence capable of using TMs, and Synchronize requires it to be poisoned before it can poison something else. This was eventually explained by the release of a very early version of Gold, in which Umbreon was originally a Poison-type that evolved with a Poison Stone; when subsequent development changed Umbreon to a Dark-type that evolved by friendship at night instead, these mentions became the only remnant of the earlier design.
  • Pokémon Speak: Eevee is notable for being the second Pokémon to be given a voiced Pokémon Speak cry in the actual games, after Pikachu.
  • Polar Opposite Twins:
  • Poor, Predictable Rock: An underlying problem for all of these Pokémon, who are all hindered by having utterly pathetic movepools. Outside of Shadow Ball, Iron Tail, and two of their Egg Moves (Stored Power and Synchronoise), they don't get many strong options outside of their STAB moves. While some can use Hidden Power to make up for this, those with low Special Attack (namely, Umbreon and Leafeon) are left out of luck.
  • The Power of Friendship: With a high enough happiness level, Eevee can evolve into either Espeon, Umbreon, or in Pokémon Sword and Shield, Sylveon. Espeon and Umbreon require it to be daytime or nighttime, respectively, while Sylveon requires Eevee to know a Fairy-type move. However, the latter overrides the former two, meaning Eevee cannot evolve into Umbreon or Espeon while knowing a Fairy-type move beforehand.
  • Power of the Sun: Espeon and Leafeon both have a strong association with the sun, the former due to evolving from max happiness during the day and knowing the move Morning Sun, while the latter have both its normal and Hidden Abilities be associated with Sunny Day. Both of their Pokédex entries state that they need sunlight, the former for its powers and the latter for its nutrients.
  • Power Up Let Down:
    • While Espeon received Magic Bounce, one of the best abilities in the game, as its Hidden Ability in Gen V, Umbreon was left with... Inner Focus, which is highly situational at best, and worse than Synchronize at worst. At least Umbreon is slow and sturdy, and thus has lots of chances to flinch during battle (which Inner Focus prevents), making Inner Focus not an outright Useless Useful Spell for it.
    • Poor Flareon... it received Guts in Gen V and finally received the coveted Flare Blitz in Gen VI, but because it is a Fire-type, it cannot be Burned to activate Guts, making it rely on Poison or the inconsistent Paralysis and Sleep. Poison damage combined with the recoil from Flare Blitz with its already poor HP stat means that even though Guts-boosted Flareon can hit like a truck, it can't do so for very long before knocking itself out.
    • Jolteon gets Quick Feet as its Hidden Ability. Jolteon is already immune to paralysis as an Electric-type to begin with, and is also already between the top 10 fully evolved non-legendary fastest Pokémon. Meanwhile, Volt Absorb outright blocks and heals Jolteon against any Electric move.
    • Gigantamax Eevee in Sword and Shield is a whole new form with a unique G-Max Move that infatuates opponents. However, even setting aside infatuation not working on opponents of the same gender and ones with no gender (while Max Strike's Speed drop works on everything), Eevee's base stats are poor all around and this particular one can't evolve, meaning it falls off compared to a Dynamaxed Eeveelution and is really only for collectors.
  • Real Men Wear Pink: Male Sylveon are very capable fighters despite their pastel colors and ribbon-like feelers. Most of the Eeveelutions appear to look feminine despite the 7 to 1 gender ratio favoring males.
  • Red Eyes, Take Warning: Umbreon has red sclerae and black pupils, which gives it a menacing look to it. It is also the only Eeveelution with visible pupils because it would be legitimately creepy if it had the same kind of eyes that its relatives have.
  • Retcon: As part of Generation 8 altering location based evolutions, Glaceon and Leafeon were changed to evolve using the Ice and Leaf Stones respectively. Likewise, Sylveon became able to evolve via high friendship while having a Fairy type move, due to affection and friendship being merged.
  • Ridiculously Cute Critter: Eevee itself has always been popular due to its adorable looks. People have also wondered what kind of mammal it's supposed to be based on for years. This trait isn't lost on its evolutions, either.
  • The Rival: Meta-wise, Eevee in particular is this to Pikachu. In Pokemon Yellow, Eevee is the Rival's starter, and it or its evolutions oftentimes takes the role of starter in spinoff games where Pikachu isn't (Like Colosseum, XD: Gale of Darkness and Conquest, for example), to the point where it is considered an 'honorary' starter just like Pikachu, their Z-Moves were revealed together, as well as their Gigantamax Forms, and, of course, Pokémon Let's Go, Pikachu! and Let's Go, Eevee! exist, which further cements the rivalry. Eevee and Pikachu are also the only two Pokemon whose cries are actual Pokémon Speak.
  • Secret Art:
    • Morning Sun for Espeon and Moonlight for Umbreon (both moves are restorative), during their debut Generation.
    • Apart from Pikachu, they are the only Pokémon to have been given away at events knowing Celebrate.
    • In Sun and Moon, Eevee gains the unique Z-Move "Extreme Evoboost". Unlike most Z-moves, it sharply raises all of its stats instead of dealing any damage. (This is made even funnier in that the move required to use it, Last Resort, is a damage-dealing move.)
    • The Partner Eevee in Let's Go, Eevee! has no less than nine of these, which can't be learned by any other Eevee (Nor their evolutions as Partner Eevee cannot evolve). First is its Limit Break, Veevee Volley, the power (and flashiness of the move's animation) go up as the player's friendship with Eevee grows. The remaining eight are damaging moves that each share a type with one of Eevee's evolved forms. Next is Bouncy Bubble, based on Vaporeon, a Water-type move that heals Eevee for 50% of the damage dealt. Then there's Buzzy Buzz, based on Jolteon, an Electric-type move that always paralyzes the target. After that is Sizzly Slide, based on Flareon, a Fire-type move that always burns the target. Fifth is Glitzy Glow, based on Espeon, a Psychic-type move that also sets up Light Screen. Sixth is Baddy Bad, based on Umbreon, a Dark-type move that also sets up Reflect. Seventh is Sappy Seed, based on Leafeon, a Grass-type move that also inflicts the target with Leech Seed. Eighth is Freezy Frost, based on Glaceon, an Ice-type move that eliminates all active Pokémon's stat changes, and last is Sparkly Swirl, based on Sylveon, a Fairy-type move that heals the status conditions of all Pokemon in the party, including itself and any active teammates.
    • Gigantamax Eevee in Pokémon Sword and Shield has its G-Max Cuddle, which infatuates its targets; gender dynamics still apply. G-Max Cuddle replaces Gigantamax Eevee's Normal-type moves. The Gigantamax form used to be exclusive to an Old Save Bonus from Let's Go, Eevee!, but a Wild Area Event that ran from May 18, 2020 to May 25, 2020 made Gigantamax Eevee able to be fought and captured in Max Raid Battles (fittingly enough, directly following on from the previous event, which instead revolved around Gigantamax Pikachu).
    • The removal of Mega Evolutions in the aforementioned game means that Sylveon is the only Pokémon with Pixilate.
  • Series Mascot: Like Charizard, Eevee is one of the most marketed Pokémon just behind Pikachu, though unlike 'Zard it's treated as a bona fide secondary mascot because of its similarities to Pikachu and being a direct counterpart to it, as especially seen in Pokémon Let's Go, Pikachu! and Let's Go, Eevee!.
  • Silk Hiding Steel: Sylveon loves to cling onto its loved ones with its feelers, which it also uses to becalm other Pokémon. Along with its serene, airy appearance and pastel color scheme, you really wouldn't expect this thing to be a vicious predator or an absolute tank when it comes to its special stats.
  • Squishy Wizard: Vaporeon, Jolteon, Espeon, and Sylveon all have excellent Special Attack, but poor physical defense.
  • Super Mode: Some Eevee are capable of Gigantamaxing. In this form, Gigantamax Eevee can use G-Max Cuddle, which not only damages the opponent but can infatuate them if they're the opposite gender.
  • Tertiary Sexual Characteristics: In Sword and Shield, all female Eevee now have the heart-shaped tail markings previously exclusive to the Partner Eevee from Let's Go, Eevee!. This doesn't carry to its Eeveelutions however.
  • Theme Naming:
    • All the evolution names end in -eon. In fact, Eevee's original English name was even going to be Eon.
    • Meanwhile, each generational set of Eeveelutions' Japanese names have the same ending — "-er(s)" in Generation I, "-ie/y" in Generation II, and "-ia" in Generations IV and VI.
  • Tron Lines: Umbreon's yellow marking glow. It's especially evident in the Stadium series.
  • Uncatty Resemblance: According to Ultra Moon's Pokémon entry for Eevee, because of how its form is influenced by its surroundings, "Even its face starts to look like that of its Trainer."
  • Uniqueness Decay:
    • In the earliest games, Eevee was a coveted Pokémon, as you could only receive one per play through of a given game. In Gen II, it was still rare, but you can now breed them. Gen IV allowed you to find wild Eevee under specific circumstances, and in Gen VI, even this restriction was removed and you can encounter them like any wild Pokémon.
    • In Gen I, it was the only Pokémon with a branching evolutionary family. Later generations took away this distinction, but it still has the most branches by far.
    • Umbreon in particular suffered from this. In its debut generation, it had the coveted Dark-type, and was an excellent tank, but as time has gone on, its poor offenses and the introduction of more Dark-types has led to Umbreon becoming eclipsed by other Dark-types.
  • Unstable Genetic Code: Which led to it having many evolutions.
  • Useless Useful Spell:
    • Through breeding, Umbreon can use Synchronoise. Synchronoise only inflicts damage on Pokémon of the same type. Synchronoise is also a Psychic-type move, which Dark-types are immune to. It's not impossible to do that, though.
    • Due to all eight of them sharing the same pre-evolution, some of Eevee's egg moves do not translate well between the Eeveelutions. For instance, Curse would work very well with Umbreon, but is completely useless for Espeon and Jolteon.
    • Sylveon's normal ability (Cute Charm, which infatuates an opposite-sex opponent that used a contact attack) is very situational due to requiring the opponent to be the opposite gender and hit Sylveon with a contact move. Even then, it only activates 30% of the time and Sylveon's bulk on the physical side (almost all contact moves are Physical attacks) is pretty average, so it can't try to fish for the effect without the risk of getting KO'd — and if it does get KO'd, any infatuation it has inflicted automatically ends (which also means that the attack which KOs Sylveon can't trigger Cute Charmnote ).
    • During Gen II, Espeon was the only Pokémon capable of learning Morning Sun. Aside from Espeon being a bit too squishy to be able to effectively use the move, Morning Sun originally depended on both time and weather to calculate how much health it restored. The problem is that, outside of harsh sunlight (which Espeon can't really abuse), it worked best when used in the morningnote , restoring a paltry 1/4 total HP under other circumstances. Not only did its counterparts have longer windows of time during which they were useful (Synthesis had eight hours and Moonlight had ten, compared to Morning Sun's seven), Morning Sun's active hours mostly took place at times when most people were still asleep. Later generations distributed the move to Mons more capable of using it than Espeon and also made it purely dependent on the current weather.
  • Weather of War: Both Glaceon and Leafeon's abilities are heavily associated with weather, Hail and Sun respectively.
  • When All You Have Is a Hammer...: Eeveelutions generally have barren movepools, but they have just enough to be effective. Flareon in particular was hit hard by this, lacking any real good Fire-Type moves to make use of its sky-high Attack. It finally received the long-coveted Flare Blitz in Gen 6, and it was what it needed to become effective.
  • Youkai:
    • Espeon is based on a nekomata.
    • Glaceon has some hints of the Yuki-onna, with the Sword description suggesting they create snowfalls that captivate people until they freeze to death.

    Porygon, Porygon2, and Porygon-Z 

137: Porygon (ポリゴン porigon)
233: Porygon2 (ポリゴン2 porigon tsuu)
474: Porygon-Z (ポリゴンZ porigon zetto)
Porygon2 debuts in Gold and Silver, while Porygon-Z debuts in Diamond and Pearl

Porygon is an artificial Pokémon created by Silph Co. As such, it can be upgraded to its Porygon2 model, which was created for space exploration but became able to learn. Porygon2 itself can further be "upgraded" to Porygon-Z, a model created for interdimensional travel, though a glitch in its program allowed it to gain emotions. Unfortunately, neither upgrade succeeded in their intended purposes.

This line is especially notable for two reasons. The first for being banned from the anime due to the Porygon-centric episode Dennō Senshi Porygon, in which flashing lights from an explosion (caused by Pikachu, not Porygon) caused viewers (most of which were children) to have seizures. As a result, the episode is banned worldwide (including its home country of Japan) and Porygon and its line are rarely mentioned in the anime series (except in the Pokérap at the end of season one's episodes). The second is for being one of the only two families whose evolution method allows for having a third-stage Pokémon at Level 1. Since both evolutions require trading while holding an item, you can hatch a Porygon and immediately evolve it twice.

  • The Artifact: Porygon's Pokédex entries make a point of it being an artificial Pokémon, and Pokémon Diamond and Pearl calls it "The world's first artificially created Pokémon." Baltoy, Claydol, Golett, Golurk, and Magearna were all chronologically created much earlier.
  • Artificial Human: An artificial Pokémon created by Silph Co. This means you will never see Porygon in the wild, you always have to purchase them from a vendor or receive them as a gift. The one exception is that wild Porygon can appear in White Forest and several Mirage Spots, which are special unique locations.
  • Attack Its Weak Point: Invoked with the ability Download, which raises Attack if their opponent's Defense is lower than Special Defense or raises Special Attack for the inverse. The boost is given when they enter battle and stays even if the opponent switches out.
  • Bragging Rights Reward: While the Porygon family are not weak Pokémon, they aren't really worth the tens of thousands of dollars and/or hours you need to spend at the Game Corner to be able to buy one. It's at its worst in Red and FireRed, since you need to exhaust a full Coin Case to buy one and its evolutions weren't around yet to make it more worthwhile.
  • The Cameo: Thanks to a certain incident in Porygon's anime debut, the only appearance of the Porygon lines there are small bits in the intro of the later Pokémon movies.
  • Copy Protection: In-universe example, it is stated in the Emerald Dex to be why it can't be duplicated. Not that it manages to stop anything using Transform from copying it, not to mention that the only way to breed one is with a Ditto and not with its own species.
  • Death-or-Glory Attack: Porygon-Z has access to the strongest Hyper Beam in the series thanks to having the highest Special Attack among Normal-types, plus STAB and Adaptability bringing the move up to 300 base power. This will obliterate pretty much anything short of a Ghost-type or a Min-Maxed Blissey, Regice, Bastiodon, or Stakataka, and even the non-Ghosts won't survive if Porygon-Z uses Nasty Plot first. However, since it's still Hyper Beam, whatever comes in next has a free turn to set up in Porygon-Z's face or outright smack it down. If Hyper Beam is powered up with Normalium Z, then Porygon-Z will be able to fire off a 400 base power special move without needing to recharge, but like any Z-move, It Only Works Once.
  • Epic Fail:
    • The geniuses behind Porygon2 programmed it to be capable of exploring space, but didn't program flight into it.
    • The Ultra Sun Pokédex blames Porygon-Z's unusual behavior on the incompetence of the engineer that updated its programming. Considering how badly they glitched it up, they had to be outstandingly terrible at their job.
  • Fire, Ice, Lightning: All three are among the few Pokémon that learn Tri Attack, a move that visually involves this. They also have STAB and high Special Attack to make good use of it.
  • Floating Limbs: Porygon-Z's head is usually seen levitating.
  • Game Mod: In-universe. Porygon2 is stated to be an upgrade by the developer, but Porygon-Z is clearly an unauthorized hack that increases power but causes huge graphical glitches.
  • Glass Cannon: Porygon-Z has a pretty high Special Attack, but isn't going to be taking many hits — its defenses are actually lower than Porygon2's.
  • Gone Horribly Wrong:
    • Porygon2 was designed to be able to achieve space exploration, but Silph Co. failed to update its flight capabilities, which left it just as able to levitate as Porygon. Its emotive capabilities, however, are believed to be working a little too well.
    • Similarly, Porygon-Z can supposedly thrive in alien dimensions, but then again, this trope is pretty much Porygon-Z in a nutshell. "Seems there might have been an error..."
  • Grew Beyond Their Programming: The Pokédex entries for Porygon2 and Porygon-Z, in particular, imply that they are at least able to do this. For example, Porygon2's entries note that it sometimes displays unprogrammed behaviors, and is able to learn new ones on its own.
  • Heal Thyself: The Porygon line can learn Recover to heal itself.
  • Late Character Syndrome: Despite being in the middle of the Ula'ula Pokédex in the Alola games and needing multiplayer functions to evolve, the player can't get a Porygon until after becoming the Champion, leaving no room for it in the main campaign outside of trading one in early. It gets worse in Ultra Sun and Ultra Moon, where you have to wait until defeating Team Rainbow Rocket to get it, so it misses out on the post-game as well!
  • Luck-Based Mission: Because they have an almost non-existent physical movepool and their Attack stat is below average, Download will only be useful if they get the Special Attack boost. You literally have no control over this outside of knowing the stats of pretty much every Pokémon ever so you know what to send them against for the boost, and even then, your opponent might have min-maxed in such a way that you don't get the Special Attack boost.
  • Master of None: Porygon has all-around decent stats, but all of them are low.
  • Mighty Glacier: Porygon2 has nice Defense and Special Defense with good Special Attack, and it can take advantage of Eviolite for being a Pokémon that can still evolve. However, Porygon2 is quite slow (and even this can be taken advantage of with its hidden Ability Analytic).
  • Multi Form Balance: Each Porygon has different roles due to their stats.
  • Mundane Made Awesome: Feeding most Pokémon? Tedious, yet cute and pleasing. Feeding Porygon-Z? Erratic and hilarious.
  • Mythology Gag: Sun's Porygon Pokédex entry mentions that Porygon was first created around 20 years ago. Sun and Moon were released on the year of the 20th anniversary of the Pokémon franchise.
  • No Biological Sex: Given the fact that they are manmade, the Porygon line is genderless.
  • Non-Elemental: They are Normal-type, unless it uses one of its Conversion moves.
  • Ominous Visual Glitch: Porygon-Z has a tendency to spaz out doing just about anything, really.
  • Pint-Sized Powerhouse: Porygon-Z is just an inch shy of three feet tall, but has the highest Special Attack stat of all Normal-types.
  • Retcon: It was the first manmade Pokémon created on purpose until Generation V added Golett and Golurk (two man-made robot-like golems possessed by ghosts and created to protect ancient villages from outside danger), and Generation VII added Magearna, a robotic lifeform powered by a Soul Heart. It is, however, still the first manmade Pokémon undeniably created purely through scientific methods, compared to how Golett and Golurk have to be possessed by ghosts, while Magearna's Soul Heart created from Pokémon Life Energy may or may not be purely scientific.
  • Ridiculously Human Robot: Despite being a manmade computer program, the Porygon line possess the same abilities as natural Pokémon.
  • The Scapegoat: The infamous Porygon episode prevented it from having a major role in the anime ever since. And it wasn't even its fault.
  • Secret Art: Conversion and Conversion 2, which change their types to the first move in their move list or to resist the last move that hit them respectively, are unique to the Porygon line. Sharpen, which raises Attack by one stage, was also exclusive to them before Generation V.
  • Socialization Bonus: Needs to be traded in order to evolve not once, but twice, each time while holding an item.
  • Useless Useful Spell: Conversion and Conversion 2 allows it to change its own type, allowing it to get STAB or gain resistance against anything, but usually takes too much effort to set up to be useful. Averted with Pokémon Sun and Moon, where a Conversion powered by a Normalium-Z boosts all its stats, in addition to providing the usual effect of changing the user's type to the move at the top of the move list.
  • Virtual Ghost: Porygon can revert itself to program data to enter cyberspace.
  • Wave-Motion Gun: Due to being given evolutions within different generations, all of them can learn Hyper Beam, and Porygon-Z is one of the few Pokémon who might actually bother to use the move in a playing-to-win context due to being able to reliably One-Hit Kill nearly anything it might face with the move (see Death-or-Glory Attack above).

    Omanyte and Omastar (Omnite and Omstar) 

138: Omanyte / Omnite (オムナイト omunaito)
139: Omastar / Omstar (オムスター omusutaa)

A previously extinct Pokémon and its evolution, based on ammonites. Although they died out because their shells grew too large, they have seen a revival in the modern day thanks to fossil restoring technology. Since the fossil that allows Omanyte's restoration is exclusive from the one which allows the restoration of Kabuto, and they have many overall similarities, they are often considered foils to each other. The Omanyte line is a hard-hitting special attacker with very high physical defense.

  • Breakout Character: Unintentionally, but it gained a boost in popularity in 2014 due to Twitch Plays Pokémon. Certain localizations have played with referencing it, making for very subtle Ascended Meme status.
  • Dishing Out Dirt: Both are part Rock-type.
  • Fossil Revival: Revived from a Helix Fossil.
  • Informed Ability: Downplayed. Almost every single Pokédex entry emphasizes Omastar's use of tentacles and fangs to attack its prey. It does learn Bite and Constrict, but its actual physical offense is very lacking, so those are some of its worst moves.
  • Informed Flaw: Downplayed. Many of its Pokédex entries mention that it became extinct because of its overly large shell hindering movement. While it is not very fast in normal conditions, one of its possible abilities is Swift Swim, and that's without even getting into Shell Smash and Weak Armor, which allow it to remove its own shell to improve its speed.
  • Late Character Syndrome:
    • In Pokémon Red and Blue, the player can't revive the Helix Fossil into an Omanyte until surfing to Cinnabar Island (home of the penultimate Gym), and if they can do that, odds are they already have a strong Water-type with them. It's even worse in FireRed/LeafGreen, where the revived Omanyte comes out not at Level 30 (a few levels below those of the Pokémon and Trainers at that point), but Level 5.
    • Although the player can collect Helix Fossils in HeartGold as early as the Ruins of Alph, they won't be able to revive them until they can visit Kanto; a task that forces players to beat the Elite Four first, with poor Omanyte having little room on a player's team by then.
  • Making a Splash: They're Water-types that are based on ammonites.
  • Mighty Glacier: Packs one of the highest Special Attack stats of both of its types, but it's pretty slow. Good Defense helps it somewhat.
  • Multi-Armed and Dangerous: Omastar has six tentacles in addition to its four limbs. Ultra Sun even claims it to be a distant ancestor of Octillery.
  • Poor, Predictable Rock: Due to its typing, it has the expected Water, Rock, and Ice-type attacks, but it doesn't learn much else for Special Attacks besides Earth Power. Furthermore, while it learns many Rock-type attacks, most of them run off its shoddy physical Attack; there are only two Special Rock attacks in the entire game, and Ancient Power is not impressive even with a STAB boost. As a result, Omastar has a very limited set of moves it can actually make use of.
  • Prehistoric Monster: Originally lived a long time ago as a deadly predator.
  • Seldom-Seen Species: How many times have you seen an ammonite take center stage in fiction?
  • Shed Armor, Gain Speed: Their Hidden Ability, Weak Armor, lowers their Defense and raises their Speed each time they're hit by physical attacks. They're also one of the few Pokémon with Shell Smash.
  • Status Buffs:
    • One of their abilities is Swift Swim, which doubles their speed during Rain and turns them into Lightning Bruisers.
    • One of the few Pokémon with Shell Smash, which doubles their offenses and speed and the cost of lowering their defenses.
  • Trap Master: The Omanyte line was capable of setting every entry hazard prior to Generation VI (as it didn't get Sticky Web), getting Spikes and Toxic Spikes through breeding and Stealth Rock through TM or tutoring.

    Kabuto and Kabutops 

140: Kabuto (カブト kabuto)
141: Kabutops (カブトプス kabutopusu)

Another previously extinct Pokémon and its evolution, they have seen a revival in the modern day thanks to fossil restoring technology. However, much like the horseshoe crabs they're based on, some can rarely be found, virtually unchanged in hundred of millions of years. While Kabuto may be helpless if it's flipped over, Kabutops is definitely not. Kabutops is a ruthless predator that slices its prey apart with its huge scythes, and evolved an amphibious lifestyle. Since the fossil that allows Kabuto's restoration is exclusive from the one which allows the restoration of Omanyte, and they have many overall similarities, they are often considered foils to each other. The Kabuto line is a physically-oriented Glass Cannon.

  • Armored But Frail; Despite its Defense stat being only second to that of its Attack, its physical durability is negated by its low HP, rendering it a Glass Cannon.
  • Blade Below the Shoulder: Kabutops is a four-foot tall bipedal trilobite with scythes for hands.
  • Dishing Out Dirt: Rock-type.
  • Extra Eyes: Kabuto has two pairs of eyes: Black Bead Eyes on its shell, and larger red ones on the underside.
  • Evolutionary Stasis: Though very rare sights, living Kabuto still exist in the present day, but they haven't changed at all in 300 million years. It seems they can't even evolve into Kabutops in the wild, as the latter's Ultra Sun Pokédex says that it went extinct because its body didn't adapt to land in time.
  • Fossil Revival: Revived from a Dome Fossil.
  • Fragile Speedster: In rain, thanks to its ability Swift Swim.
  • Giant Enemy Crab: A Giant Enemy Horseshoe Crab/Trilobite in this case.
  • Glass Cannon: Fairly high attack, above average defense, and decent speed (especially for Rock-types), but has several weaknesses and low health.
  • Glowing Eyes of Doom: Kabuto has glowing red eyes peering beneath its shell.
  • Informed Species: Kabuto could pass for a cartoony trilobite with a lot less legs. Kabutops... not really.
  • Late Character Syndrome: Just as with Omanyte, the Generation I games (and the Gen II remakes) give the Dome Fossil to the player very early on, but they can only revive it at a point much farther in, to the point where they'll likely already have a good Rock and/or Water-type with them. The level they start out at doesn't help much, either.
  • Life Drain: Naturally learns Absorb and Mega Drain, and it can also learn (by breeding or tutoring) Giga Drain.
  • Magically Inept Fighter: Kabuto's high base Attack is contrasted with its low Special Attack.
  • Making a Splash: Water-types that are based on horseshoe crabs.
  • Prehistoric Monster: Originally lived a long time ago as a deadly predator.
  • Seldom-Seen Species: One of Kabutops's likely inspirations was the eurypterids, or sea scorpions, a lesser-known extinct relative of horseshoe crabs. If you're not studying macroevolution or paleontology, you'll probably not be familiar with these.
  • Shed Armor, Gain Speed: Their Hidden Ability Weak Armor lowers their Defense and raises their Speed each time they're hit by a physical attack.
  • Sinister Scythe: Kabutops's arms end in ferocious sickle-like claws. Neither trilobites nor horseshoe crabs have those kinds of appendages, but sea scorpions sure did (albeit not quite as massive).
  • Species Lost and Found: Though extinct in much of the world, living Kabuto still exist in a few areas.
  • Status Buff: Learns Hone Claws, Harden, Iron Defense, Rock Polish and Swords Dance. They also have Swift Swim, which doubles their speed on rain.
  • Weak Against Magic: Kabuto has high Defense but its Special Defense is only decent at best, giving it a weakness to special-based attacks.
  • Xenomorph Xerox: Though mostly based on trilobites, they have some features that suggest Xenomorph inspiration as well, namely Kabuto's "facehugger"-like shape and Kabutops's large head.

    Aerodactyl (Ptera) 

142: Aerodactyl / Ptera (プテラ putera)
Mega Aerodactyl
Mega Aerodactyl debuts in X and Y

Yet another previously extinct Pokémon, Aerodactyl is a Flying Pterosaur/Dragon/Wyvern with a Rock typing, rather than a Water-Rock invertebrate. Unlike nearly every other Rock type of this generation (and most later ones), it's extremely fast, once one of the fastest (equal to Jolteon and Mewtwo). Upon Mega Evolving from X and Y onwards, it gains loads of rock spikes all over its body and the ability to deal more damage with contact moves.

  • Badass Beard: Mega Aerodactyl has a stony protrusion under its chin that resembles a rather long goatee.
  • Blow You Away: Part Flying-type, yet to this day remains one of the few Flying-type Pokémon to not get a powerful, no-strings-attached STAB move. Its most consistent move to this day (and, in fact, since its debut generation) is Wing Attack.
  • Dinosaurs Are Dragons: It's actually based on a pterosaur, but it's used to the same effect. It can learn various Dragon-type and Fire-type attacks, and it is used by the Dragon specialist Lance. Not actually a Dragon-type, though, although just like Charizard and Gyarados it's referred to as a dragon on occasion (such as with a man in Pewter City's Museum).
  • Disc-One Nuke: In Pokémon X and Y, Old Amber can be obtained from smashable rocks in Glittering Cave where you get the Sail/Jaw Fossil, and can be immediately revived in Ambrette Town's lab. While Aerodactyl doesn't have a good match-up against Grant, it does have a good match-up against Korrina and Ramos, can be taught Bulldoze (which you can buy in Lumiose City) for Clemont, and has stats on par with the fully evolved starters at a point in the game when you don't have anything nearly as powerful. Oh, and you get its Mega Stone for free if you talk to one of the scientists in the lab.
  • Dishing Out Dirt: Aerodactyl is part Rock-type, yet strangely it didn't learn any Rock-, or Ground-type moves in Gen I. It was immediately rectified in GSC, which gave it Ancient Power, Rock Throw and Earthquake.
  • Fire, Ice, Lightning: Naturally learns all the elemental Fang attacks, as of Gen IV.
  • Flight: It's part Flying-type and based on pterosaurs.
  • Fossil Revival: It's often revived from an Old Amber.
  • Glass Cannon: It has the highest Speed stat out of every Rock-type Pokémon, and it's also a fairly powerful attacker, but its defenses are below average, and it has a large pool of weaknesses.
  • Kryptonite Is Everywhere: Aerodactyl's typing leaves it with a total of 5 weaknesses, specifically Water, Steel, Ice, Rock, and Electric.
  • Our Dragons Are Different: It rounds out Charizard and Gyarados as part of the trio of Gen I "dragon" Pokémon that nonetheless lack the typing. Unlike those two, however, Aerodactyl has a tangible real-world animal (pterosaurs) that it closely resembles as well.
  • Our Wyverns Are Different: The original wyvern-like (albeit not Dragon-type) Pokémon, mixing draconic and pterosaurian traits.
  • Plot Hole: It's one of the few Pokémon able to Mega Evolve, despite being extinct when Mega Evolution was originally discovered. According to the official Pokémon website, its Mega form is theorized In-Universe to be its original appearance before it became fossilized (though that raises even more questions).
  • Prehistoric Monster: A deadly creature that lived a long time ago.
  • Ptero Soarer: A ferocious rock pterodactyl.
  • Recessive Super Genes: Pokémon Ultra Sun and Ultra Moon suggests Mega Aerodactyl is an early version of the species was covered in sharp rocks, which still exist in revived specimens as dormant genes reawakened via Mega Evolution.
  • Stock Dinosaurs: Technically not a dinosaur, but it still counts.
  • Super Mode: Gains a Mega Evolution in X and Y. Mega Aerodactyl is stronger, faster, and has Tough Claws as its Ability, boosting the power of contact moves by 33%.
  • Useless Useful Spell:
    • It gets Rock Head (which prevents recoil damage) as an Ability, but the only moves it learns that get recoil damage are Take Down (by level up) and Double-Edge (exclusively via Generation III move tutor). This is in spite of the presence of Brave Bird and Head Smash, two moves of its types that have recoil.
    • Its other main Ability, Pressure, isn't much better, as making good use of it requires that both Aerodactyl and its opponent be out for an extended length of time, which isn't likely to happen with Aerodactyl being the Fragile Speedster that it is. There's one Aerodactyl build that can persist a while...but it still runs into this, as it requires regular use of flinching, which (Random Number God willing) prevents opponents from using any move (and thus not subject to Pressure).
    • Its Mega Evolution Ability Tough Claws is often considered this by a few, because while it does give a great buff to the damage of its coverage moves like the Elemental fangs, Aqua tail or Pursuit it hardly benefits its STAB options of Flying and Rock as the best moves for the former are either too weaknote  or require a turn before you can attacknote  and none of the Rock type moves it learns are contact moves. So while it's not a bad ability it's held back pretty significantly. Made even worse in Pokémon Sword and Shield where the move Dual Wingbeat exists and is the perfect move for itnote , but isn't available until the Crown Tundra Expansion as it no longer gets its Mega Evolution.
  • Wind from Beneath My Wings: It's a Flying-type pterodactyl Pokémon with Whirlwind as a move, which blows opposing Pokémon away from a battle. In the Pokémon Mystery Dungeon series, it can use Whirlwind to send Pokémon flying across the room.

    Munchlax and Snorlax (Gonbe and Kabigon) 

446: Munchlax / Gonbe (ゴンベ gonbe)
143: Snorlax / Kabigon (カビゴン kabigon)
Gigantamax Snorlax
Munchlax debuts in Diamond and Pearl

Snorlax is a large, gluttonous, and lazy Pokémon, and because of that combination, it tends to be responsible for the Broken Bridges in the games by falling asleep in the middle of roads. Of course, this may have been a good thing, since solving said Broken Bridges gave the chance to catch one for yourself. Despite its lazy persona, it's actually quite powerful in battle. It got a pre-evolution in Generation IV in the not quite as large but still gluttonous and lazy Munchlax, who was notably harder to catch since it could only be encountered via Honey Slathering.

A special Snorlax caught in a Raid Battle in Galar has the ability to Gigantamax, during which the small seeds and rocks stuck in its fur grow with Snorlax, causing a small ecosystem to appear on its stomach. During Gigantamax, Snorlax gets access to the Normal-type G-Max Replenish, which restores eaten berries for the active Pokémon and its allies.

  • Achilles' Heel: Although Munchlax and Snorlax have high HP and high Special Defense, their physical Defense stats are lackluster, meaning that a powerful physical Fighting-type move is often enough to do them in, even with that high HP. Worth noting among physical fighting type moves is Low Kick because its base power depends on the opponent's weight. Snorlax weighs well over the amount that makes Low Kick its maximum base power: 120.
  • Acrofatic: When Snorlax uses Pulverizing Pancake, its signature Z-move, it runs at top speed towards the opponent before jumping up and crushing them beneath its weight.
  • Acquired Poison Immunity: One of Snorlax's abilities is Immunity, owing to their tendency to try to eat anything that's edible, even if off the ground or rotten. Apparently, this trait originated from a story about a Game Freak employee who was so hungry that he ate moldy food he found in the company fridge.
  • Action Bomb: From Generation V onward, Munchlax could be bred to know Self-Destruct, which does a large amount of damage at the cost of making the user faint. Even before Generation V, there were ways to acquire a Snorlax knowing Self-Destruct, including by TM in Generation I and Move Tutor in Generation III. Munchlax knowing Self-Destruct was also obtainable by Pokéwalker in Generation IV.
  • Armor-Piercing Attack: Both of them learn the move Chip Away by level up, which is an attack that ignores changes to defense (both increases and decreases) as well as evasion.
  • Astonishingly Appropriate Appearance: The sleepy Snorlax, especially when it lies down on its back, strongly resembles a bed. Its expansive belly serves as the mattress, and its head has the unmistakable silhouette of a pillow.
  • Badass Adorable: Munchlax has the highest stat total out of all baby Pokémon — the same level of power as some middle-stage evolutions. Snorlax is also considered to be kind of cute as well.
  • Bears Are Bad News: Snorlax has similarities to hibernating bears, because like a bear, it is very strong and will attack you if you wake it up. They are also harder to catch than most Pokémon. Munchlax is also likened to a bear due to it being obtained in Generation IV using honey, and is very powerful for a first-stage evolution, having the highest HP and Attack stats of all baby Pokémon.
  • Berserk Button: Wake up a sleeping Snorlax and it will attack you.
  • Big Eater:
    • What the two of them are best known for. Snorlax must eat 880 lbs of food a day to be satisfied, but Munchlax eats (proportionately) even more than Snorlax because it needs to eat its whole weight in food a day, 231 lbs, while Snorlax eats around 87% of its weight. Munchlax is even called "The Big Eater Pokémon". In general, the line is thought to be based on the concept of a food coma; Munchlax being the overeating stage and Snorlax being the subsequent coma stage.
    • Aptly, their Hidden Ability is Gluttony, which lets them eat stat-boosting or health restoring berries at half health instead of the normal quarter remaining health. Combine this with the move they also have access to, Recycle, which lets the user regain a consumed held item. With this combination, they can continuously restore their health with berries.
  • Brilliant, but Lazy: Snorlax, of course, spends much of its time only eating and sleeping. Its entry in Ultra Sun, however, states that when it makes an effort, it displays awesome power. Indeed it does, and anyone would know that if they've ever used one on their team.
  • Broken Bridge: Whenever you find a Snorlax, it's usually asleep and blocking a vital passageway, requiring you to take a detour to find an item that can wake it up.
  • Brown Note: Waking Snorlax up yourself is nearly impossible, unless you have a Pokéflute and know how to play it. Why only this instrument can do the job isn't explained at all.
  • Cartoon Creature: Both are vaguely bear-like for the reasons mentioned under Bears Are Bad News above, with maybe a little cat thrown in for Snorlax and rabbit for Munchlax (judging by the shape of their ears), but the specific animal or creature that the line is based on was never confirmed. Although judging by the trainer clinging to Snorlax's belly when ridden in Let's Go being a clear Shout-Out to My Neighbor Totoro, Snorlax and Munchlax might be based on Totoro and the little Torotos respectively. Munchlax even shares its ear shape and coloration with little Totoro.
  • Confusion Fu: As with many Generation I Normal-type Pokémon, Snorlax has a massive movepool, consisting of Normal, Dark, Steel, Ground, Rock, Ghost, Fire, Ice, Electric, Water, Fighting, Poison, Grass, Ghost, and Psychic attacks. Sadly, it can't use many of those moves effectively due to its poor Special Attack.
  • Damage-Sponge Boss: Snorlax has the eighth-highest HP stat in the franchise at 160, while Munchlax is tied with Melmetal for having the seventeenth-highest at 135.
  • Dishing Out Dirt: The line can learn Earthquake and Bulldoze through TMs, Stomping Tantrum through move tutor, and Snorlax has access to High Horsepower through level-up.
  • Early-Bird Cameo: Munchlax appeared in Pokémon XD: Gale of Darkness, Pokémon Mystery Dungeon, and Pokémon Dash before Diamond and Pearl were released.
  • Elemental Punch: The line can learn Fire, Ice, and Thunder Punch.
  • Extreme Omnivore: Both Munchlax and Snorlax can eat spoiled and rotten food without any adverse effects. Pokédex entries for Munchlax outright state it will eat anything that merely just seems like it may be edible to it, which most likely also applies for Snorlax.
  • Eyes Always Shut: Snorlax's eyes are usually closed to reflect its nature as a Heavy Sleeper, only opening them (briefly) when performing Pulverising Pancake. Snorlax also opens its eyes when hit or knocked out in the 3D home console games.
  • Finger Gun: G-Max Replenish works via Gigantamax Snorlax firing an energy blast from its finger.
  • Foil: To Stufful and Bewear—both lines vaguely resemble bears and/or bear-related paraphernalia (i.e: teddy bears, mascot costumes), are Mighty Glaciers that hit hard from the physical side, and their stat distributions being remarkably similar when Fluffy is taken into account (with Snorlax tanking hits from special moves, and Bewear physical). Likewise, they're both infamous in their own native regions; Munchlax and Snorlax for being total gluttons and being absolutely lazy to the point of blocking paths, and Stufful and Bewear for their somewhat feisty nature or being absolutely dangerous to handle due to their lack of awareness and control of their own strength, respectively.
  • Gentle Giant: Being that it's on average 6'11'' tall, weighing over 1000 lbs, and described as docile, Snorlax has shades of this as long as you don't interrupt its nap.
  • Glowing Eyes of Doom: Snorlax has glowing eyes when it wakes up to perform Pulverizing Pancake.
  • Growling Gut: Snorlax's Pokédex entry in Gold says that the sound of its cry may really be "the rumblings of its hungry belly."
  • Hammerspace Hair: Hammerspace Fur, rather. Munchlax hoards food in its fur. Unfortunately though, it tends to forget that it's hidden the food, which causes a "stinky disturbance" in the words of its Ultra Sun entry.
  • Heavy Sleeper: Whenever Snorlax isn't eating, it's sleeping. The only way to force it to wake up is with a Poké Flute.
  • Implacable Man: Nothing can stand in the way of a Snorlax's appetite; the only way for it to stop is when it's time to sleep.
  • Item Caddy: Munchlax can have the ability Pickup.
  • Jabba Table Manners: Apparently Snorlax eats so messily, that it gets berries, seeds and pebbles stuck to its fur, which grow to huge sizes with Gigantamax energy.
  • Jiggle Physics: Snorlax's model in the 3D games such as Stadium and Generation VI onward when it's attacking or being hit, as well as its walk and run animations.
  • Keet: Munchlax, in stark contrast to when it evolves. Ironically for such a temperament, Munchlax is completely incapable of outrunning anything.
  • Kevlard: Both of them are fat, obviously, and have very high HP and Special Defense. They also can have the "Thick Fat" ability, which halves the damage of Fire- and Ice-type attacks.
  • Let's Get Dangerous!: While performing its Z-Move, Snorlax opens its eyes and literally sprints towards the unlucky chap it's targeting.
  • Luck-Based Mission: Munchlax was near-impossible to obtain in Diamond, Pearl, and Platinum. It could only be encountered by using Honey on special trees and then waiting 6 hours. The Pokémon encountered is determined at the moment you slather the Honey, meaning that you cannot perform Save Scumming for it. If that didn't sound bad yet, Munchlax is found on just four specific trees that are determined at random by the player's Trainer ID and Secret ID. Even if you know which trees can spawn a Munchlax in your game, its encounter rate is still only 1%.
  • Mage Killer: With its high HP, and impressive attack and special Defense, Snorlax makes a perfect answer to Physically-weak Special attackers.
  • Metal Slime: In games where they can be encountered in the wild, they are very hard to find due to the circumstances of how they appear (Honey Trees for Diamond, Pearl and Platinum, SOS Battles for Sun and Moon).
  • Mighty Glacier: Has very good HP, Special Defense, and Attack, but is one of the slowest Pokémon out there—especially as Munchlax, which is in a tie with Shuckle and Pyukumuku for the lowest Speed stat, period.
  • Missing Secret: In Gold and Silver, Snorlax has the move Charm listed as a possible Egg Move, but it's impossible to learn legitimately since no eligible breeding partners have it. This was fixed in the Generation III games, where it can learn it from breeding with the Bulbasaur family.
  • Non-Elemental: Normal-types with the expansive moveset usual for the type.
  • Obsessed with Food: Both, obviously, to the point of One-Track-Minded Hunger. Snorlax's Pokédex data in Ultra Moon states that "It has no interest in anything other than eating." As for Munchlax, it has a tendency to store food in its Hammerspace Fur, but it's so obsessed with trying to fulfill its quota of consuming its weight in food a day that it forgets that it put food right there in its fur.
  • One-Hit Kill: They can be bred to learn Fissure, which can knock out targets that aren't immune to Ground if it connects.
  • Permanently Missable Content: Upon the release of Pokémon Sun and Moon, players were able to receive a Munchlax along with its own exclusive Z-Crystal, the Snorlium Z. As Z-Crystals cannot be traded from game to game, there's no way to get one without the event, and restarting the game means that you can't get another one, since the event is over. Luckily Pokémon Ultra Sun and Ultra Moon includes an NPC who will give you the Snorlium Z, along with two other event-exclusive crystals, if you approach him with a Snorlax in your party.
  • The Power of Friendship: Munchlax will evolve into Snorlax if it has a high enough friendship rating when it levels up.
  • Psychic Powers: They can be taught Psychic and bred Zen Headbutt.
  • Random Effect Spell: Munchlax naturally learns Metronome, which will call upon a random attack when used. Snorlax could learn it as well by TM and move tutor in gens 1 and 3 respectively.
  • Really Fond of Sleeping: Snorlax is so fond to the point that under most circumstances, it's only willing to wake up to eat.
  • Secret Art:
    • When holding its Z-Crystal, Snorlium Z, Snorlax can use Pulverizing Pancake.
    • Only Gigantamax Snorlax can use the move G-Max Replenish, which on top of doing damage restores any Berries it or its allies have consumed during battle.
  • Status Buff: They naturally learn the stat boosting moves Defense Curl, Stockpile, and Belly Drum, and can be bred to have Curse.
  • Stout Strength: Despite its tubby appearance, and not doing much besides eating and sleeping, its very strong physically. Gigantamax Snorlax, in particular, is known as one of the strongest Gigantamax Pokémon despite only being able to move its arms and legs.
  • Super Mode: Gains the ability to Gigantamax in Pokémon Sword and Shield, giving it access to the Normal-type G-Max Replenish, increasing its size to that of a mountain, with the Gigantamax energy affecting seeds and pebbles stuck to Snorlax, giving it the appearance of a hill... only to return Snorlax's model back to its original sleeping pose.
  • Too Desperate to Be Picky: Munchlax's Pokédex entries mention that because it's so desperate to consume its entire weight in food every day, it is completely indifferent to flavor. It and Snorlax's tendency to eat rotten and moldy food, from desperation, is more than likely what even resulted in them being completely immune to the ill effects of doing such.
  • Trampoline Tummy: Snorlax, according to the Pokédex, allows little kids to use his belly for that purpose.
  • Tummy Cushion: The Pokédex likewise states that if you were to climb onto Snorlax's stomach while it's sleeping for this purpose, it doesn't mind.
  • Turtle Island: Okay, Gigantamax Snorlax isn't exactly a turtle, but it's big enough to double as a small landmass with an entire ecosystem growing on its belly.
  • Unique Enemy:
    • There are two in Red and Blue, one in Gold and Silver, and one in X and Y; all four blocking routes. That's all the Snorlax you'll find in the wild so far.
    • Sun and Moon finally averts this thanks to the use of SOS battles. A wild Munchlax may occasionally call a Snorlax into battle. Additionally, in Sword and Shield, both Munchlax and Snorlax can be found in the Wild Area's overworld during normal weather.
  • You Will Not Evade Me: Snorlax naturally learns Block, which prevents the target from switching out or fleeing. It can also be bred to know Pursuit, which deals extra damage to targets that attempt to switch out.

    Legendary Birds: Articuno, Zapdos, and Moltres (Freezer, Thunder, and Fire) 

144: Articuno / Freezer (フリーザー furiizaa)
145: Zapdos / Thunder (サンダー sandaa)
146: Moltres / Fire (ファイヤー faiyaa)
Galarian Articuno
Galarian Zapdos
Galarian Moltres
Galarian forms debut in Sword and Shield

A trio of birds who are the very first Legendary Pokémon to appear in the series, they represent ice, lightning, and fire, respectively. Due to the fact that they're rarely encountered by people, little concrete information about their biology or habits are known. They appear to influence the world's weather, though: Articuno's icy wings can create blizzards, Zapdos's electric wings can cause thunderstorms, and Moltres's fiery wings can cause spring to arrive early.

In the Galar region, the three legendary birds have variants that appear every several decades in the Crown Tundra, that are far more aggressive in nature, and have different primary typings and Abilities. Galarian Articuno is known for being a cold and callous partial Psychic-type, the part Fighting Galarian Zapdos can't fly as well but is far more aggressive in its desire to fight worthy opponents, and the part Dark Galarian Moltres is haughty and works according to its own whims.

  • Adaptational Badass: While the trio are no slouches in the games, there's no indication that they're anything more than rare stronger-than-average Pokémon. Pokémon 2000 depicts them (or at least one group of them, given that continuity's willful ignorance of Single Specimen Species) as borderline Physical Gods.
  • Adaptation Expansion: Pokémon: The Movie 2000 gives them a connection to Lugia that is never mentioned in the main games (but is occasionally referenced in spin-offs, such as the Mystery Dungeon games).
  • Ambiguous Situation: At present there is no official lore as to why the Galarian forms developed/diverged from the original forms, in stark contrast to the lore available for pretty much every other regional variant. Further, each of them has a dex entry that suggests that they possibly may not even be regional forms at all, but are simply called Moltres, Zapdos, and Articuno because they resemble those Pokémon.
  • Artifact Title: Their names become this when applied to their Galarian forms, as they lose their Ice, Electric, and Fire-typing in favor of new ones. Downplayed in that the characterization of some of their moves and abilities are described like ice, thunder, and fire, allowing them to keep their original names.
  • Attention Whore: Galarian Moltres has a large ego, hence why getting in front of it causes it to attack you.
  • "Awesome McCool" Name: Their French names Artikodin, Électhor, and Sulfura reference the gods Odin, Thor, and Ra respectively. These are carried over to the unofficial Esperanto translation,note  save for Moltres now being called Bruloki as a reference to Loki for more coherent theming across the trio.
  • Beak Attack: Zapdos can learn Peck and Drill Peck.
  • Bare-Fisted Monk: Galarian Zapdos is part Fighting-type, with its own exclusive Fighting-type move; Thunderous Kick.
  • Blood Knight: Galarian Zapdos can't resist challenging Pokémon that it senses may be stronger than it.
  • Blow You Away: All three birds. While only Zapdos started out having a decent Flying-type move - Drill Peck -, in Gen IV all birds got Aerial Ace, Tailwind and Roost, with Moltres getting Air Slash in the same Gen, Moltres and Articuno getting Hurricane in Gen V, and all of them getting Brave Bird in Gen VIII. All of them were also updated to share Air Slash and Hurricane in Gen VIII.
  • Boss Battle: All three of them are fought as bosses during the main story of Pokémon Mystery Dungeon: Rescue Team. They can be rematched during the postgame. They also appear as postgame bosses in Pokemon Ranger Guardian Signs and Pokémon Super Mystery Dungeon.
  • Casting a Shadow: Galarian Moltres is part Dark type, and rather than the usual Combat Pragmatist focus this type gets, it's described as being purely malevolent, consuming the spirits of its victims and only leaving empty husks behind. It also learns a Dark-type exclusive move; Fiery Wrath.
  • Char Clone: Galarian Articuno's facial feathers/skin form a mask-like structure not too dissimilar to one of these. Furthermore, it being a Psychic-type is a reference to Char Aznable himself being a Newtype, who have Psychic Powers.
  • Combat Pragmatist: Despite emphasis being placed on its malevolence and calm behavior, Galarian Moltres learns Sucker Punch, Assurance, Payback and Foul Play.
  • Combo: Articuno can learn both Mind Reader, an attack that guarantees that the next attack will hit, and Sheer Cold, a highly inaccurate attack that One-Hit KOs any opponent of equal or lower level to the user. Since Gen III, Articuno and Smeargle have been the only Pokémon capable of this combo.note 
  • The Corruption: Shadow Chill (Articuno), Shadow Bolt (Zapdos), and Shadow Fire (Moltres). Just too much for Greevil to pass up.
  • Darker and Edgier: The best way to sum up the Galarian trio, who are crueler and more malevolent (or at least more self-serving) than their normal counterparts. For bonus points, Galarian Moltres is now a part-Dark type.
  • Dark Is Evil: Galarian Articuno and Galarian Moltres have purple/red and black color schemes and are categorized as the Cruel and Malevolent Pokémon respectively. While Galarian Zapdos doesn't have a similar category (it's the Strong Legs Pokémon), it has a darker palette than its mainline form and Blood Knight tendencies.
  • Depending on the Artist: The exact way Moltres' flames are depicted varies. In some styles (like the one pictured) it's red and yellow like other fire type Pokémon. In other styles, the flames are an alternating mix of red and white.
  • Disc-One Nuke: If one is dedicated, Zapdos can be obtained in Gen I and its remakes with as little as three badges (since Cut and Surf are required to reach the Power Plant). To reach Articuno, four badges are needed (since Strength is necessary to progress through the Seafoam Islands). Either way, be ready to sweep the rest of the pre-Elite Four game away with at least one level 50 Legendary Pokémon.
  • Divine Birds: They have immense power over climate and the weather, and are given the same semi-divine nature as other Legendaries. Articuno, the bird of ice, leaves snow falling in its wake and appears before travelers lost in the mountains; Zapdos, the bird of thunder, summons storms and lighting and inhabits thunderclouds; and Moltres, the bird of fire, ends winter and begins spring with its arrival.
  • Doppelgänger Spin: When found roaming the Crown Tundra, Galarian Articuno will force players to play a shell game using two illusionary duplicates of itself. Choosing the wrong one leaves it to fly away to some other area.
  • Dub Name Change: They are one of the few Legendary Pokémon to have their name changed in different languages.
  • Dummied Out: They were given Hidden Abilities from Black and White onward, but they were unavailable to players until February of 2016. This doesn't stop the AI from using them in the Battle facilities. Notable in this regard is Zapdos' Hidden Ability of Lightning Rod; not only was Zapdos unobtainable with this Ability in Gen V, but from Gen VI onwards, it was changed to Static.
  • Early Installment Character Design Difference: Moltres' sprite in Red portrays it with feathers on its wings instead of flames, and overall it looks very off. It's not alone; old Gen 1 Pokemon sprites are known to be inaccurate or ugly.
  • Early Installment Weirdness:
    • Unlike later "minor" Legendaries, the three had uneven base stat totals in Gen I, with Articuno's being 485, Zapdos's 490, and Moltres's 495. All three were boosted to an even 580 following Gen II's division of the Special stat (which became the gold standard base stat total for their successors until the Tapus).
    • Pokémon Snap features eggs of all three of the birds, before Gen II would properly establish Pokémon eggs and the notion that most Legendary Pokémon — including the birds — don't lay eggs.
  • Elemental Rock–Paper–Scissors: The Kantonian versions of the trio have this with their main types before shifting to their secondary typing in the last segment; starting with Moltres it goes Fire->Ice->Flying before switching to Electric->Flying between Zapdos and Moltres. The Galarian variants are more straightforward, following their main types of Dark->Psychic->Fighting entirely.
  • Exactly What It Says on the Tin: Their rather boring Japanese names: Freezer, Thunder, and Fire. Guess which bird has each name.
  • Extremity Extremist: Galarian Zapdos attacks using kicks.
  • Eye Beams: Galarian Articuno shoots beams of psychic energy from its eyes.
  • Faux Flame: Galarian Moltres has dark energy in place of its flames.
  • Fire, Ice, Lightning: They even provide the page image.
  • Flight: As their birdlike appearances and Flying-type designation indicate, they are all capable of flight. They spend the whole second movie flying around and can learn Fly in the games.
  • Flying Firepower: All three Kantonian Birds are Flying-type Pokémon with high Special Attack stats. Subverted with Galarian Zapdos, as it has a higher physical attack stat instead of special attack like Galarian Articuno and Galarian Moltres.
  • Fragile Speedster: Zapdos' lowest stats are its Defense and Special Defense at 85 and 90 respectively, while having the highest Speed stat of the birds. It's only a Fragile Speedster when compared to the stats of its brethren, though.
  • Gameplay and Story Integration: The Galarian variants of the Legendary Birds have lost the ability to use Roost; this makes sense, as all three of the birds are migratory birds, and lack any specific nesting area.
  • "Get Back Here!" Boss:
    • In Platinum and X/Y, the three are roaming Pokémon. In the latter, however, only one appears based on the chosen starter, and it must be hunted down several times before it settles in the Sea Spirit's Den and can be battled properly.
    • In The Crown Tundra, their Galarian variants are found at Dyna Tree Hill engaging in a fight before scattering across Galar when alerted to the player's presence by the ringing of their Rotom Phone. Galarian Zapdos runs laps in the Wild Area, Galarian Moltres soars around the Isle of Armor, and Galarian Articuno remains in the Crown Tundra to roam. Subverted in the end with Galarian Moltres, as while Galarian Zapdos tries to outrun them and Galarian Articuno tries to elude them with illusionary clones, Galarian Moltres will charge the player on sight.
  • Giant Flyer: All three of them are huge elemental birds.
  • Giant Space Flea from Nowhere: In Pokémon Red and Blue, you're likely to stumble upon at least one of them with no clue as to why a bird is standing in the overworld. The only foreshadowing given to them are from two (optional) Trainers who allude to them, and a set of binoculars on Route 15 that lets you see Articunonote . Moltres stands out the most, as it simply perches in Victory Road and can't be missed as a player travels through it.
  • Glass Cannon: Moltres. High offensive stats, lower defenses and speed. This is only compared to the other birds, though, as Moltres' defenses and speed aren't that bad at all at 90 each.
  • Heal Thyself: All three birds can learn Roost to restore their HP, at the cost of their Flying-type being ignored for a turn. Galarian Articuno can’t learn Roost, but it can learn Recover. Galarian Zapdos and Moltres subvert this, as they no longer learn Roost.
  • Hellfire: Leave your Water, Rock, Dragon, and even Pokémon with Flash Fire at home; Shadow Fire burns them all down the same. It has less to do with Shadow Fire being an exception and more with it not actually being a Fire-type attack.
    • Galarian Moltres is part Dark-type instead of Fire, but it still has a flaming body. Fiery Wrath evokes this trope, being a Dark-type move that channels its malevolence into a flaming aura.
  • An Ice Person: Articuno is part Ice-type. Its Pokédex entries mention that it can freeze the moisture in the air to make it snow or use to attack opponents.
  • Infinity -1 Sword: They're strong, but not quite as powerful as Dragonite or Mewtwo.
  • Jerkass Gods: The Galarian versions are all significantly more dangerous and are often outright malevolent. Galarian Articuno is an arrogant, selfish showoff who is prone to delivering brutal psychic assaults on anything that disturbs it, Galarian Zapdos is a violent Blood Knight who is constantly spoiling for a fight, and Galarian Moltres is a sadistic bully who enjoys crushing enemy Pokémon with overwhelming power.
  • Late Character Syndrome: As the first Legendary Pokémon encountered, they start as they mean to go on by being unavailable until rather late into the adventure. In Pokémon Red and Blue, Zapdos actually averts this with some Sequence Breaking, allowing the player to get a Level 50 Pokémon when they're around the mid Level 30s, but Moltres plays it dead straight by being absent until Victory Road.
  • Lightning Bruiser: All three of them have quite high all-around stats. Special mention goes to Zapdos (a literal Lightning Bruiser); it's the fastest of all three, while still having pretty good defensive stats and a high Special Attack. It also has only two weaknesses with its type combination, without the crippling double-weakness against rock that the other two suffer from. Galarian Zapdos takes this even further, as it's a fast, powerful physical bruiser with solid defenses all around.
  • Mighty Glacier: Articuno when compared to the other two, with a beefy 125 Special Defense and fairly high 100 defense. Being an Ice-type makes it literally this. Galarian Moltres is this compared to the other Galarian birds, with the highest stat it has being Special Defense.
  • Nerf: In Generation I, Articuno is a Mighty Glacier that can take some powerful special hits before going down while being able to retaliate back with a powerful Ice-type attack. The special split in Generation II affects its damage output, as Articuno's 125 Special stat becomes its Special Defense while it gains a 95 Special Attack stat.
  • No Biological Sex: They are all genderless and can't breed.
  • Noble Bird of Prey: All of them are deadly birds and great in combat.
  • Non-Indicative Name: The Galarian versions trade their Ice, Electric, and Fire types for Psychic, Fighting, and Dark respectively, though they still keep the characteristics of their older types. In relation to this, they also get signature moves that have names and appearances that reference the typings that they lost while actually being attacks that match their new typings.
  • Numerical Theme Naming: Articuno, Zapdos, and Moltres.note 
  • Olympus Mons: They are the very first examples in the series, with Articuno and Zapdos being available in Gen I and their remakes as soon as the player can use Surf.
  • One-Hit KO: Articuno can learn Sheer Cold. It also learns Mind Reader, allowing it to use Sheer Cold with no chance of it missing (provided the opponent isn't a higher level than it).
  • The Paralyzer: In lieu of using ice, Galarian Articuno instead channels its psychic powers into eye beams to freeze targets with its Freezing Glare attack.
  • The Phoenix: Moltres, in a different myth. This is best exemplified in Pokémon Sun and Moon, where a new move it learns at level 99 is a move called Burn Up. This move has 130 base power and — unusually for a move of that strength — is 100% accurate, but Moltres loses its fire typing upon using it. Said move also can't be used by a non-Fire-type, so It Only Works Once.
  • Playing with Fire: Moltres is a Fire-type. Through Move Tutors, Zapdos can also learn the powerful Heat Wave, and its Galarian counterpart can learn Blaze Kick with the right TM.
  • Poor, Predictable Rock: Articuno's movepool outside of STAB attacks is very shallow compared to its counterparts. While Zapdos can learn Heat Wave and Moltres can learn Solar Beam to get around opponents with a type advantage, the best Articuno gets is Freeze-Dry to hit Water-types super effectively.
  • Power Trio: The birds are the first "minor" Legendary trio in the series.
  • Psychic Powers: Galarian Articuno is part Psychic type, with its own exclusive Psychic-type move; Freezing Glare.
  • Pun: In the original [Japanese] version, Shadow Pokémon are called Dark Pokémon (the Dark-type is called Evil), the birds are called Freezer, Thunder, and Fire, and the attacks are Dark Freeze, Dark Thunder, and Dark Fire. Dark THUNDER used DARK THUNDER.
  • Red and Black and Evil All Over: Downplayed in that Galarian Zapdos is merely incredibly belligerent instead of evil, but its coloration is mostly reddish-yellow and black, and it happens to be a highly aggressive Pokémon. Galarian Moltres plays it straighter, being a red and black Dark type with magenta flames, and it's also classified as the Malevolent Pokémon.
  • Red Baron: A Trainer in FireRed/LeafGreen refers to the three as the "winged mirages", though this name is rarely, if ever, used elsewhere (and fans often stick with "Legendary birds" instead).
  • Red Is Violent: Galarian Zapdos has a reddish coloration, and is much more belligerent in comparison to its Kantonian counterpart.
  • Retcon: Although the trio's Hidden Abilities weren't available until February 2016, Zapdos' one was changed from Lightning Rod to Static in the transition from Gen V to Gen VI.
  • Scissors Cuts Rock:
    • Starting with Gen VI, Articuno can learn Freeze-Dry to hit Water-types (which normally resist Ice-type attacks) super effectively.
    • Even though rain weakens its Fire-type attacks, Moltres can abuse its Awesome, but Impractical Hurricane attack in it thanks to rain removing the accuracy check for the move.
  • Secret Art:
    • Moltres can learn Sky Attack naturally, but only in Generation I.
    • In XD, each of them has a Signature Shadow Move; Shadow Chill, Shadow Bolt, and Shadow Fire for Articuno, Zapdos, and Moltres respectively.
    • Their Galarian counterparts each have a signature move: Galarian Articuno gets Freezing Glare (a special-based Psychic-type move that has a chance of freezing its opponent), Galarian Zapdos gets Thunderous Kick (a physical Fighting-type move that lowers the Defense of the opponent it hits), and Galarian Moltres gets Fiery Wrath (a special-based Dark-type move that can cause an opponent to flinch).
  • Secret Test of Character: It's implied that Galarian Articuno and Galarian Zapdos are testing the player's observation skills and endurance, respectively, rather than truly fleeing. Galarian Zapdos will stop running and face them, waiting for them to approach if they keep up with it long enough, while Galarian Articuno will teleport right on top of the player to fight after they manage to find its real self amongst illusionary doubles.
  • Single Specimen Species: Historically, you can only catch one of each of the birds in a given playthrough of a game, which gave the impression that there is only one of each. However, the fact that they've made multiple appearances over the years suggest that this may not actually be the case. This is brought to a head in Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, where it is entirely possible to encounter flocks of these birds in one area. Then in Pokémon Sword and Shield, the idea there are more of them is further developed with regional forms of the birds being revealed.
  • Shock and Awe: Zapdos is an Electric-type, with all the powers and moves that typing entails.
  • Shown Their Work: Between it being relatively poor at but still capable of flight, running with its head and tail parallel to the ground, and even having a patch of bare skin behind its eye; Galarian Zapdos shows much inspiration from the behavior and appearance of the greater roadrunner of the American Southwest.
  • Small Role, Big Impact: Moltres is only a Bonus Boss in the Kanto games, but a Trainer in the Cinnabar Gym reveals that Moltres saved Blaine's life when it guided him out of a dangerous freezing mountain range he was lost in, subsequently inspiring him to train Fire-types.
  • Stone Wall: Articuno, due to an odd handling of the Special stat split in Gen II, got Special Defense as its highest stat.
  • Super Speed: Galarian Zapdos is described as being capable of moving so fast that it resembles a bolt of lightning while leaping down cliffs and mountainsides. Fittingly, it's the fastest of the Galarian birds.
  • Theme Naming: Each of the three contains a Spanish number in its name: Articuno (one), Zapdos (two), Moltres (three).
  • Token Good Teammate: Downplayed. Galarian Articuno and Galarian Moltres are described as being cruel and malevolent, but Galarian Zapdos is merely a belligerent Blood Knight.
  • Thunderbird: Zapdos, a powerful Electric-type that lives inside thunderclouds and can create powerful storms by beating its wings, in addition to the usual selection of electric attacks.
  • Turns Red: While their normal forms are united by the Pressure ability and have Hidden Abilities relating to their elemental typings, their Galarian forms are united by abilities that increase one of their offensive stats in response to a stat being lowered (Competitive, Defiant, and Berserk, respectively).
  • Weather Manipulation: All three birds affect the weather: Articuno's wing flaps freeze moisture in the air to create snow, Zapdos creates thunderstorms, and Moltres brings an early spring to cold areas. Fittingly, they each learn Hail, Rain Dance, and Sunny Day at level 57.
  • Underground Monkey: All three have Galarian forms, making them the first legendaries to have this honor.
  • You Are Number 6: Articuno, Zapdos, Moltres (Spanish equivalents for the numbers one, two, and three).

    Dratini, Dragonair, and Dragonite (Miniryu, Hakuryu, and Kairyu) 

147: Dratini / Miniryu (ミニリュウ miniryuu)
148: Dragonair / Hakuryu (ハクリュー hakuryuu)
149: Dragonite / Kairyu (カイリュー kairyuu)

A group of serpentine dragons, and the original Dragon-types. Dragonite was meant to be one of the Infinity Minus One Swords of the original pair of games due to its rarity, type, and having the highest Attack at the time. Later games made them more readily available and Power Creep made Dragonite's Attack stat less overwhelming (but still very good). Later generations would give it some new toys to play with such as the Multiscale ability, which greatly helps its defenses, or the move Extreme Speed, which helps its speed. They also set the trend for the "pseudo-legendaries": lines of 3-stage Pokémon with the same Base Stat Total and EXP curve that eventually become very powerful.

  • Acrofatic: Dragonite is quite chubby, but isn't the slowest dragon around and learns Extreme Speed.
  • Action Initiative: They can learn Aqua Jet and Extreme Speed via breeding.
  • "Awesome McCool" Name: Dragonite, a combination of dragon and knight.
  • Balance Buff: Dragonite in the early games was actually rather lackluster beyond its stats. In Gen I, the only attacking move it had of either Dragon or Flying was Dragon Rage, which is a Fixed Damage Attack. Gen II introduced the moves Dragonbreath and its (former) Secret Art Outrage, giving the line better STAB offenses. However, Dragon-type moves were classified as Special, and while Dragonite's Special Attack was nothing to sneeze at, its Physical Attack was significantly better. Gen IV not only boosting Outrage's attack power to 120, but also categorizing Physical and Special between each individual move finally allowed Dragonite to take advantage of its better Physical Attack. Lastly, it was also granted the recovery move Roost and hidden ability Multiscale in Gen V, allowing Dragonite to become a terrific Mighty Glacier.
  • Badass Adorable: All three of them, especially Dragonite. Don't let its cuddly appearance fool you; it's one of the toughest Dragon-types around, especially with Multiscale, and the Final Boss's most powerful monster in Gen II.
  • Beware the Nice Ones: Do not make them angry; their strongest move is called Outrage for a reason. In fact, this was the line's Secret Art in Generation II. Dragonite's Moon Pokédex entry in particular states if angered, it will destroy anything in its path until it calms down.
  • Big Damn Heroes: When not angered, Dragonite's a kindhearted altruistic Pokémon with human-like intelligence. It circles the world's oceans looking for humans to save from drowning, and lead ships in distress to safety.
  • Blow You Away: There was an episode in the anime that had Dragonite use Whirlwind, a move Dragonite can't normally learn in the video games. Whirlwind sends an enemy flying away when used.
  • Boss Battle: Lance's signature Mon every time he appears, including his role as the final member of the Elite Four in Red, Blue, Yellow, and their remakes (where he's not the Final Boss).
  • Boss in Mook Clothing: Pokémon Black and White has a location where there is a very small chance of fishing up one. Wild Dragonite Appeared!
  • Confusion Fu: In addition to Dragon-type moves, the line can naturally learn a mix of Ice, Fire, Electric, and Water-type moves to cover their weakness to Ice (and later Rock). With TM and HM moves, these weak spots have even more counters.
  • Cute Giant: Despite being the youngest in its evolutionary line, Dratini is nearly 6 feet long.
  • Damage-Sponge Boss: Dragonite's Hidden Ability Multiscale halves the damage it receives from an attack while its health is full. It's already enough that it's a Mighty Glacier, but throw Roost into the mix and it has the potential to become a pain to knock out.
  • Darker and Edgier: Official media from Generation V onward frequently depicts Dragonite's "tougher" side, giving it angrier facial expressions and showing off its strength, such as with Iris' Dragonite in the anime. That said, its cuddly depictions aren't entirely gone (especially in the main series games, and especially in Pokémon-Amie/Refresh).
  • Dinosaurs Are Dragons: Skeletons of Dragonite can be seen in museums in some games, implying they've been around even back in the time of the dinosaurs.
  • Final Boss: Dragonite in the Johto games, being Lance's strongest Mon. Doubles as a Wolf Pack Boss, since he owns three.
  • Flight: Dragonite gains wings and the Flying-type upon evolution. Dragonair too, in their Fire Red Pokédex entry and in Pokémon adaptations.
  • Gentle Giant: Dragonite is both one of the strongest Pokémon and one of the nicest, although annoying it is still a bad idea.
  • Heal Thyself: Can learn Roost via TM or Move Tutor, which goes very well with Multiscale.
  • Immune to Flinching: Dragonite has Inner Focus as its ability, which prevents this.
  • Infinity -1 Sword: Started the pseudo-legendary trend: base stat total of 600, three evolutions, difficult to encounter and catch, tough to level up and evolve, and extremely powerful once fully evolved, to the point Dragonite has higher stats than the Legendary birds even in Gen I, being second just to Mewtwo itself, and on par with Mew.
  • Infinity +1 Element: They were the only Dragon-types back in Gen I, where Dragon was intentionally made to be an Infinity +1 Element.
  • Infinity +1 Sword: In Red and Blue. Dragonite has the highest Attack stat in the game and Mewtwo is the only thing with a higher Base Stat Total.
  • Informed Ability:
    • Dragonair is said to be able to change the weather at will, yet it needs to be taught the weather-changing moves via TM.
    • A more extreme example is with Dragonite. It is said to circle the globe in 16 hours, but its speed is nothing to write home about.
  • Jack-of-All-Stats: In early generations, as its lowest stat was Speed at 80, which is still higher than some early Pokémon's highest stats (for example, Beedrill's highest stat is Attack at 80). These days it's more of a Mighty Glacier due to Power Creep.
  • Living Relic: Fossils of Dragonite can be seen in some museums, implying that it's an ancient species that persists even to the modern day.
  • Making a Splash: Despite not being Water-types, these Pokémon are usually encountered in bodies of water via fishing, they naturally learn several Water moves via level up, and they're in the Water 1 Egg Group.
  • Metal Slime: In the Generation I games, Dratini and (very rarely) Dragonair can only be encountered in the Safari Zone by fishing. Even in the Generation II games, they had a chance of running away from wild battles.
  • Mercury's Wings: Dragonair has these wings on its head. Sometimes they're used for flight, sometime it flies without them.
  • Mighty Glacier: Faster than the normal standards of this trope, with 80 base speed, which was great in early generations but has gradually become average due to Power Creep. However, Dragonite has always had a great Attack and decent defenses; the additions of Roost and Multiscale in later generations cemented Dragonite's role as a powerful Pokémon able to shrug off most hits that aren't super effective.
  • Our Dragons Are Different: Dragon-type. The first two stages are Eastern in both appearance and lore, while Dragonite is Western in appearance but retains the Eastern water motif.
  • Power Gives You Wings: Dragonite gains wings after evolving.
  • Rated M for Manly: Dragonite alternates between being depicted as this and as a big cuddly lug, with Iris' Dragonite being a notable example of the former.
  • Ridiculously Cute Critter: These guys are some of the cutest Dragon-types around and, along with the similarly adorable Goomy line, they are the only pseudo-legendaries without threatening appearances.
  • The Rival: Kingdra's Isle of Armor Sword Pokédex entry mentions that it and Dragonite will fight on sight upon meeting in the wild.
  • Sea Serpents: Dratini and Dragonair, due to being snake-like and often found in or near water, though they're much friendlier than most examples.
  • Secret Art: In Gen II only; while Charmander and Larvitar could learn the move via breeding, the Dratini line were the only Pokémon that could naturally learn Outrage.
  • Status Buff: Learns Dragon Dance, which increases its already high Attack and patches up its average Speed. Famously, Lance's Dragonite in Red and Blue knows Barrier, a move that increases its Defense by 2 stages and a move that Dragonite is never able to learn. It wasn't until February of 2016 that players were able to actually get their hands on a Dragonite that knew Barrier. Whose OT is Lance.

    Mew Duo: Mewtwo and Mew 

150: Mewtwo (ミュウツー myuutsuu)
151: Mew (ミュウ myuu)
Mega Mewtwo X
Mega Mewtwo Y
Mega Mewtwo X and Mega Mewtwo Y debut in X and Y

The original Purposely Overpowered Pokémon, Mewtwo is a genetically modified clone of Mew created to be the ultimate fighting machine. It lacks compassion and lives only to fight, though some alternate continuities like the Anime portray it as a Woobie, Destroyer of Worlds troubled by its nature as an unnatural creature. It is the only Pokémon with a canonical birthday (February 6th according to the Cinnabar Lab journals).

Mewtwo has two Mega Evolutions introduced in Pokémon X and Y, called "Mega Mewtwo X" and "Mega Mewtwo Y". They are accessible only in battle and require using a special held item known as Mewtwonite X/Mewtwonite Y. Mega Mewtwo X becomes part Fighting-type, gets a large increase to its physical Attack and a minor boost to its defenses, and gains the ability Steadfast to increase its Speed whenever it flinches. Mega Mewtwo Y gets a boost to its Special stats and Speed, has less Defense, and gets the Insomnia ability to make it immune to the Sleep status.

Mew is the first Mythical Pokémon. It set a trend which would later be followed by Celebi, Jirachi, and others as a rare, powerful, and cute-looking Pokémon that was unable to be obtained outside of promotional events — a Mythical Pokémon. Though its stats might be lacking compared to Legendary Pokémon, it's notable in that it is compatible with every single TM and Move Tutor. As its name might suggest, it's related to Mewtwo; indeed, Mewtwo was cloned from its DNA, and Mew gave birth to it (just like real-life cloning procedures). Mewtwo may not be Mew's only relative, however — it's said to have the genetic composition of all other Pokémon, thus sparking theories among scientists that Mew is the ancestor of all Pokémon.

  • Adaptation Expansion: Mewtwo's backstory and characterization are much more detailed in the anime and (various) manga continuities.
  • Always Accurate Attack: Mewtwo learns Aura Sphere, which never misses. It can also learn Swift and Aerial Ace.
  • Animalistic Abomination: Mew is a cute, catlike creature that is said to have been the progenitor of all Pokémon, as such having the ability to learn every possible move that a Pokémon can learn, even some exclusive ones like Transform.
  • Anti-Frustration Features: Although Mew was only ever legitimately catchable in Emerald, Mew has a catch rate of 45 (on par with plot-critical Legendary Pokémon from Pokémon Black and White onwards), making it relatively easy to capture.
  • The Artifact:
  • Artificial Human: Mewtwo is thus far the only Pokémon created as a clone of another. It even has some human material mixed into its genes in a few continuities, and sometimes behaves like one.
  • Ascended Extra:
    • While it received prominent roles in adaptations, Mewtwo only became a part of a main game's story in Pokémon Ultra Sun and Ultra Moon (21 years after its debut!), where Giovanni of Team Rainbow Rocket has it under his control. Granted, it only appears as a part of Giovanni's team and doesn't really have a story role, but this still promotes it to the role of the storyline True Final Boss.
    • Detective Pikachu gives Mewtwo not only a prominent role in the story, but also a voice (whereas all other Pokémon besides the title character use Pokémon Speak). Said story even makes use of the seemingly-forgotten Berserk Gene introduced in Pokémon Gold and Silver.
  • Ax-Crazy: Sometimes Mewtwo is described as having been driven berserk by all that genetic experimentation. The Berserk Gene, an item that raises its holder's Attack by two stages at the cost of causing it permanent confusion (i.e. like a self-induced Swagger attack), can be found where Cerulean Cave collapsed in Gold and Silver, possibly referencing Mewtwo's behavior.
  • Backstory Horror: The first players ever heard of Mewtwo was through the journals found within the decrepit and ruined Pokémon Mansion, with the last journal (written in the completely untouched basement) revealing its power and viciousness burnt it down. It gets worse with Mewtwo's Pokédex entries, which tell how it was created through years of nightmarish gene splicing experiments that irreparably corrupted its heart and mind into that of a dedicated Blood Knight. And Mewtwo's creator? One Dr. Fuji, who is implied to be Mr. Fuji, who cares for orphaned and abused Pokémon.
  • Badass Adorable:
    • Mega Mewtwo Y, as a hybrid of sorts between "badass" standard Mewtwo and "adorable" Mew.
    • Isn't Mew just the most adorable thing ever?!?
      That Dude in the Suede: BEHOLD! The ancestor of all Pokémon! The most diverse of all creatures on this planet! Able to change form at whim and second in overall stance only to those considered gods among 'Mon! Behold Mewtwo's folly! The being that singlehandedly destroyed one of the greatest threats to humanity ever unleashed. (clip of Mew mewing) Aww!
  • Bald of Awesome: Mewtwo is bald, and a very powerful Pokémon. Subverted in that it does have hair; it's just so fine you need a microscope to see it.
  • Bare-Fisted Monk: Mega Mewtwo X is part Fighting-type.
  • The Berserker: Indirectly. In Generation II, you could find an item named the Berserk Gene, which almost doubles the attack of whatever Pokémon holds it in exchange for subjecting it to confusion. Both the locationnote  and the very nature of this item imply it to be Mewtwo's leftover DNA.
  • Bishōnen Line: Mega Mewtwo Y is essentially a Super Mode for Mewtwo, but it looks significantly more fragile and dainty than the base form. Averted with Mega Mewtwo X, which gains the Fighting type and is quite burly.
  • Blood Knight: Mewtwo really likes fighting and shows no mercy towards its opponents.
  • Body Horror: When compared to Mew, Mewtwo's entire physiology is this. It has an extra neck that resembles a fleshy tube, its genes are seemingly able to make any Pokémon go berserk, and where Mew has three fully-formed toes, Mewtwo only has two, with the third barely formed at all (its Mega Evolutions make it more natural, however). The Pokémon Mansion journals claim it was born of "horrific gene-splicing experiments".
  • Boring, but Practical: Mewtwo has a whopping four abilitiesnote , yet none of them are particularly noteworthy, nor can they be used for any intricate strategies (as each of those abilities rely on what the opponent does, as opposed to what Mewtwo is doing). However, none of them are particularly useless; for example, Mega Mewtwo Y's high speed and Insomnia make it a fantastic answer for beating Darkrai's dreaded Dark Void (and its improved Special Defense and Recover help to keep it from being smacked down by Dark Pulse). Aside from abilities, many of its attacks fall under this category, such as Ice Beam, Flamethrower, and Energy Ball.
  • Bonus Boss: In all games it can be found in, Mewtwo can only be fought after the plot has been completed and has no storyline purpose whatsoever. In Pokémon Red and Blue, finding and battling Mewtwo was the only thing left to do after becoming the Champion. It also reprises this role in FireRed/LeafGreen (with the added caveat of completing the Sevii Islands sidequest), HeartGold/SoulSilver (after gathering all sixteen badges), and Pokémon X and Y. The only exception is Ultra Sun and Ultra Moon, where it can be found as soon as Necrozma is defeated at Megalo Tower.
  • Bragging Rights Reward: Mewtwo in the original Gen I games was this for anyone who only played single-player (or with friends who banned it), as there is literally nothing left to do in-game after catching Mewtwo, unless you decided to use it in the Pokémon Stadium games or trade it over to the Generation II games (or in the case of the Virtual Console release, transfer it to the Generation VII games).
  • Breakout Character: Like Pikachu, Charizard, and Jigglypuff, Mewtwo is commonly regarded as one of the "staple" characters of the franchise due to its popularity and significance. Along with Necrozma, it's also the closest thing there is to a truly antagonistic Pokémon, with all others simply being dangerous wild animals or under the control of antagonist human trainers. Mewtwo has always stood apart as both fully sentient and independently malicious, which lends itself to starring in several adaptations.
  • Brilliant, but Lazy: As powerful as Mewtwo is, it never exercises, preferring to stay motionless for long periods of time. However, it does this to conserve energy, allowing it to unleash its full power in battle.
  • Cartoon Creature: Mewtwo is a "cat" in the same way that Bulbasaur is a "toad". While Mew is more obviously modeled after a kitten, Mewtwo is a mish-mash of cat, kangaroo, alien and human, and is likely meant not to be treated the same as any Earth species. This holds even more true for Mega Mewtwo Y, whose tail has turned into a head tendril and looks even less like an extant animal.
  • Casting a Shadow: Like many Psychic-types, Mewtwo can learn Shadow Ball.
  • Cats Are Mean: Sort of — while Mewtwo looks like a hostile genetically mutated cat (and one that will surely tear you apart if you piss it off), it's not "mean" so much as it is just incapable of feeling compassion towards its enemies. This is taken further in the Anime, in which it was only trying to protect its fellow clones that it felt were being treated poorly. Mew in the other hand, is shown to have a rather playful and child-like personality compared to Mewtwo's more aggressive nature.
  • Confusion Fu:
    • With stats that favor no one skillset and the ability to learn every TM, HM, and most Move Tutor attacks, good luck predicting its moves. The fact that it can use Metronome and Transform solidifies its reputation for being capable of using every move.
    • Mewtwo cannot learn as much as Mew, but it can still learn a plethora of attacks; discounting Hidden Power, it can learn an attacking move for every type except Dragon and Fairy, and learns a ton of useful status moves too.
  • Critical Hit Class: Mewtwo is one of the few Pokémon that can learn Psycho Cut, which has a high critical hit ratio.
  • Cute Bruiser: Mew looks like a cross between a cat and a jerboa. Above average stats in everything, can learn very nearly everythingnote , and Metronome can draw most of the moves in existence.
  • Cute Kitten: Mew is this, or rather what appears to be a mix between a kitten, a jerboa, and a fetus.
  • Cutting Off the Branches: Given Mewtwo's continued reappearances in later games such as HeartGold/SoulSilver and X/Y, and the fact that it is unquestionably one of a kind, then the player probably never canonically captures it. That, or its appearances past Red/Blue/Yellow/FireRed/LeafGreen are meant to be non-canon.
  • Dark and Troubled Past: In the games, Mewtwo's violent behavior was caused by the manner of its creation, which various Pokédex entries describe as "horrific gene splicing and DNA experiments" that ultimately failed to give it a compassionate heart. It's made even more troubled in the anime, where it being treated as little more than a slave/pet/experiment caused it to finally snap and declare war against non-clone life.
  • Darth Vader Clone: Whenever a Mewtwo appears in media and Team Rocket is involved, it tends to have shades of this. Mewtwo naturally has some traits that superficially resemble Vader such as its imposing stature, its telekinesis, its status as The Dreaded, its heavy sci-fi influences, and (in these depictions) its deep, menacing voice. These depictions introduce more Vader-like elements such as the Restraining Bolt Powered Armor it wears in Pokémon: The First Movie and its remake (even being colored black and more closely resembling Vader in the latter), and Mewtwo either being The Starscream or the subservient Dragon to Giovanni Depending on the Writer, similar to the relationship between Darth Vader and Emperor Palpatine.
  • Death Glare: Mewtwo's glare is said to strike fear into its enemy. Its Hidden Ability of Unnerve is likely a reflection of this.
  • Depending on the Writer:
    • In the games, Mewtwo is a simple Blood Knight, while in the movies it started out as an Anti-Villain before its Heel–Face Turn into an Anti-Hero who looks after its clone Pokémon.
    • Likewise, the Mewtwo from Genesect and the Legend Awakened is more of a straightforward hero, and also has a female voice. This one is a distinct character from the old one, and its mere existence also diverges from the games, where the backstory heavily implies (if not outright spells out) that only one exists and ever will exist.
    • Mewtwo turning into Mega Mewtwo Y in Genesect and the Legend Awakened is done without a Mega Stone, and is treated like a forme change.
    • The Origins depiction of Mewtwo, being more faithful to the games' version, is much more feral than any of it's other animated counterparts and it seemingly lacks the high intelligence those Mewtwo are known for.
  • Dishing Out Dirt: Rock Slide, Stone Edge, Rock Tomb, Earthquake, and Mud-Slap are all Rock or Ground-type attacks that Mewtwo is capable of learning though TMs or Move Tutors.
  • Disc-One Nuke: Know the glitch? You can get two Mews before beating Misty. Have fun wiping the floor with everyone in your way.
  • Divergent Character Evolution:
    • In Gen I, Mewtwo and Mew were the ultimate Pokémon, and were almost inseparable and often packed together. From Gen II onwards, though, Mewtwo is treated like the major "mascot" Legendaries are, while Mew hangs out with the often-cuter Mythical Pokémon, and the similarities between the two grew muted as Mewtwo later gained a Secret Art in Psystrike and two Mega Evolutions, while Mew gained an exclusive Z-Move, Genesis Supernova.
    • Mewtwo's Mega Evolutions also feature this. Mega Mewtwo X amps up Mewtwo's differences from Mew, becoming more humanoid, gaining a secondary Fighting-type, and having a high Attack while keeping its Special Attack the same. Mega Mewtwo Y, however, draws from Mew much more closely, shrinking in size, having very small limbs and a big head, and earning an astronomical boost to its Special Attack.
  • The Dreaded: Be it in the anime, the subsequent movies, or the games, there is one very apparent constant with Mewtwo: it is by and large the most violent and dangerous Pokémon of them all, and it will be more than delighted to show you why if you come within twenty feet of it. Let it be remembered that, in all three animated tellings of its backstory, there has always been a nightmarish image of Mewtwo wreathed in flames in the remains of the Pokémon Mansion/whatever lab is used to create it, and possibly atop the corpses of those who'd been working there.
  • Early-Bird Cameo: Mega Mewtwo Y appears in Genesect and the Legend Awakened (albeit known as "Awakened Mewtwo"), before the release of Pokémon X and Y. Mega Mewtwo Y also functioned as such for the entire Mega Evolution mechanic, being the first one revealed (though it was initially presented as "merely" a new Forme).
  • Early Installment Character Design Difference: Mewtwo's original Gen I design portrayed it as a fairly stocky creature with a giant head and grey-white coloring. Mewtwo's FireRed and LeafGreen art shrunk its head slightly, colored it a deeper purple, and made it more humanoid, and starting with Pokémon Diamond and Pearl, the sprites followed suit.
  • Elemental Punch: Mewtwo can learn the Fire, Ice, and Thunder Punches through Move Tutors.
  • Eldritch Abomination: Implied via the Berserk Gene: Mewtwo's leftover DNA is enough to drive any Pokémon Ax-Crazy.
  • Energy Ball: Can learn a Grass-type move of the exact same name, as well as Aura Sphere and Shadow Ball.
  • Evil Counterpart: Where Mew is a small and cute creature with a playful personality and immense power, Mewtwo is a vicious, cruel, and savage Blood Knight with more humanoid proportions and power even greater than Mew's.
  • Fetus Terrible: Kind of — Mewtwo is primarily based off a fetus, and while not evil, it's certainly powerful and dangerous to its enemies.
  • Final Boss: Mewtwo is the Final Boss of Pokémon Stadium: after completing every cup in the game, as well as the Gym Leader Castle, the final battle against Mewtwo is unlocked. It reprises the role as part of Silver's team in Pokémon Stadium 2, and is also the Final Boss in some other spin-off games, such as the original Pokémon Rumble.
  • Flight: Both can fly via telekinesis in the movies.
  • Fluffy the Terrible: It's called Mew, for crying out loud! Subverted, as it certainly looks as cute as its namesake, but is still extremely powerful.
  • For Science!: In the games, it's not said why the researcher who lived in the Pokémon Mansion wanted to create Mewtwo beyond (as implied in Pokémon Origins and a few Pokédex entries) making a new Pokémon species that was the strongest of all. In the anime's continuity, the original Mewtwo was given an ulterior raison d'etre (being Giovanni's ultimate weapon), while the second is given no reason at all for why it was made.
  • Foreshadowing: Their existence is hinted at in the Pokémon Mansion.
  • Fragile Speedster: Mega Mewtwo Y has very low Defense (for an Olympus Mon — it's only slightly below average for fully-evolved Pokémon), but it's even faster than both of its other forms.
  • Freudian Excuse: Mewtwo's FireRed Pokédex bio claims its vicious nature was a result of the horrific DNA experiments done to create it.
    A Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result.
  • Genetic Engineering Is the New Nuke: Its immense power is due to a scientist altering its genes to create the most powerful Pokémon of all.
  • Genius Bruiser: Mega Mewtwo X, a Psychic/Fighting-type.
  • Giant Space Flea from Nowhere: Mewtwo in X & Y's postgame. There's very little context to speak of for why it's lurking in a cave in the Pokémon Village (other than Gen I nostalgia).
  • Glass Cannon: Upon Mega Evolving to Mega Mewtwo Y, it has its Defense stat decreasednote . Despite this disadvantage, Mega Mewtwo Y can still hit really hard with an astonishingly high base 194 Special Attack stat — the highest unmodified offensive stat of any Pokémon in the series. It also has base 150 physical Attack, letting it hit as hard as the likes of (non-Primal) Groudon and Zekrom.
    • Mewtwo in general is a glass cannon in comparison to its peers, with high offenses and speed, but relatively low defenses. Both Mega Forms ratchet up the cannon and modify the glass (Mega Mewtwo X slightly tones it down with minor Defense and Special Defense boosts, while Mega Mewtwo Y redistributes it with a larger Special Defense boost offset by an even larger Defense drop).
  • Gone Horribly Right: From the scientist who led the project that resulted in Mewtwo's creation:
    Dr. Fuji: We dreamed of creating the world's strongest Pokémon... and we succeeded.
  • Green Thumb: Both can learn Energy Ball and Grass Knot through TMs.
  • The Ghost: Outside of glitches or hacking, the Cinnabar Mansion journals are the only place where you'll hear of Mew in Gen I. It was also meant to stay that way, but Shigeki Morimoto took out the developer tools and realized just enough space was left for one more species of Pokémon... Indeed, after all this time, it has yet to make a non-event appearance in the main games. The closest it got was the Faraway Island event in the third generation; even then, the item needed to access the island was only distributed in Japan and Taiwan.
  • The Greys: All three of Mewtwo's forms have similarities to stereotypical Grey aliens, but especially Mega Mewtwo Y.
  • Guys Smash, Girls Shoot: In a sense. Mega Mewtwo X specializes in physical attacks, is big, burly, and part Fighting-type, and has only been depicted as masculine. Mega Mewtwo Y specializes in special attacks, is a small Fragile Speedster with childlike proportions, and has been depicted as both masculine and feminine.
  • Heal Thyself:
    • Thanks to its versatility, Mew has three ways of recovering HP — Recover (which it learns naturally), Roost, and Soft-Boiled (though this can only be learned in Gen I and Gen III).
    • Mewtwo naturally learns Recover, and it often has it in its moveset when fought in the wild, making it difficult to capture.
  • Humanoid Abomination: All that genetic engineering caused Mewtwo to be larger and more humanoid than both it and most other Pokémon. Mega Mewtwo X is even more human-like in stature.
  • An Ice Person: Mewtwo can learn Ice Beam, Blizzard, and Ice Punch through multiple methods.
  • Immortal Immaturity: Mew is one of the oldest, most powerful Pokémon in existence, but it has a childish, playful nature.
  • Infinity +1 Sword: As one of the strongest Pokémon in the game, Mewtwo can maul everything in-game. Too bad it couldn't be obtained until after defeating the Elite Four before Ultra Sun and Ultra Moon, and don't even think of using it in the Battle Frontier or its successors (barring Ultra Sun and Ultra Moon's Battle Tree, and even then only in non-Super modes).
  • Informed Attribute: Mew is said to be able to use any technique. While it can certainly learn any TM, HM or Move Tutor move, there are many more moves it can't learn no matter what, such as Bite, Crabhammer, and most Secret Arts like Blast Burn, Draco Meteor, Judgment etc. It can use these via Metronome, but then again, so can anyone else who can use it.
  • Informed Flaw: Despite being said to be savage and lacking in compassion in the Pokédex entries, it's possible (and even optimal) to get a Mewtwo with a "Gentle", "Timid", or "Jolly" nature.
  • The Insomniac: Mega Mewtwo Y's ability prevents it from falling asleep. If Mewtwo was sleeping before it Mega Evolved, it will wake up immediately upon doing so.
  • Jack-of-All-Trades: Mew can learn almost everything, and while its base stat total falls short of several Legendaries, they're all base 100, which is good enough for everything. Versatility, thy name is Mew.
  • Jigsaw Puzzle Plot: The exact details about Mew's backstory in the games are quite vague, with hints being scattered here and there throughout the generations.
  • Kamehame Hadoken: Both of them are some of the several Pokémon to learn Aura Sphere, and they can learn Focus Blast by TM.
  • Killer Rabbit: Mew looks sweet and playful, and it is, but it's also highly dangerous.
  • Lack of Empathy: Mewtwo is said to have the most savage heart among Pokémon, having no compassion and only thinking of defeating its foes. Subverted in the anime, where the original Mewtwo cares for its fellow clones, and the second Mewtwo is far nicer than literally any other portrayal of the character.
  • Late Character Syndrome: You can't get much later than post-Final Boss, and this is where Mewtwo often becomes available for capture. Have fun with your new super-powerful Psychic destroyer — just don't think there'll be much left for it to do at that point. Its even moreso in the remakes, where Cerulean Cave cannot be accessed until completing the rather lengthy postgame. By then, there'll really be nothing left to do. The few exceptions are in HeartGold and SoulSilver (where it can be found before fighting Red, and can put up a good fight against him even at the level it's obtained at), and Ultra Sun/Ultra Moon (where it can be found before the final Trial).
  • Leitmotif: Unlike most of its peers, Mewtwo doesn't have one per se, but is strongly associated with the Kanto wild Pokémon music, down to getting remixes of it.
  • Light 'em Up: Both can learn Signal Beam via move tutor. This is particularly useful for bringing down other Psychic-types, as both of them resists their STAB attacks.
  • Lightning Bruiser:
    • Mewtwo's weak point are its defenses. They are on par with those of the starters labeled as Mighty Glaciers.
    • Mega Mewtwo X is this even more so; its defenses are slightly higher, and its speed stays the same and can be boosted through its ability Steadfast (which raises Speed whenever it flinches). Not only does it keep its great Sp. Atk stat, but its Attack stat increases to an astonishing 190.
  • Magic Knight: Regular Mewtwo has a quite decent physical attack (comparable to Snorlax) to go with its insane Special Attack, but its Mega forms take the cake: Mega Mewtwo X keeps its Special Attack, but its Attack gets a huge boost, becoming the highest in the game, while Mega Mewtwo Y gets a large boost to its Special Attack (also becoming the highest in the game), and its Attack becomes comparable to that of Groudon or Rayquaza.
  • Master of All:
    • Mewtwo was effectively this in Generation 1. While not as balanced as Mew's stats, Mewtwo boasts one of the highest all-around stat totals in the game, with it's lowest stat being Defense, which was still very good at 90. Its speed was exceptionally high, and its Special Stats were unmatched. It could also learn every viable attacking move in the game and could use both effectively. Subsequent nerfs through the Generations and Power Creep made it more of a Glass Cannon.
    • Mew's stats are equal, but high (though Power Creep has slowly conspired against this). It is also unique in that it can learn every TM, HM, and almost every Move Tutor move.
  • Minor Major Character: Mewtwo is (one of) the strongest Pokémon in the world, has a dark and horrific backstory at odds with the tone of much of the rest of the series, and is even implied to have been responsible for Mr. Fuji turning from an amoral scientist into a kind old man. Despite all of this, no game has ever given Mewtwo a prominent role akin to a mascot Legendary, and it only ever appears as a contextless Bonus Boss.
  • Modified Clone: The Mew DNA sample used to create Mewtwo didn't yield a complete genome so its creators made some modifications. In the manga they used human DNA.
  • Nerves of Steel: Mega Mewtwo X's Ability is Steadfast, which raises its Speed if it flinches.
  • No Biological Sex: Neither Mewtwo nor Mew have a defined sex. The anime has two different specimens of Mewtwo that take masculine and feminine gender roles. Though unlike most legendaries, Mew is implied to be able to reproduce, if one having "given birth" to Mewtwo is any indication. As Mew is both unable to breed and treated as genderless in gameplay, however, the particulars of how this works are unclear, although the ones in PokéPark Wii and the Pokémon Mystery Dungeon games are referred to with masculine pronouns.
  • No Item Use for You: Mewtwo has Unnerve for its Hidden Ability, which prevents the opponent from eating berries.
  • Not So Stoic: In Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, if the player visits the ruins of the Pokémon Mansion on February 6th while walking with Mewtwo, it will so happy you remembered its birthday that it will be crackling with positive energy.
  • Olympus Mons:
    • Despite Mewtwo being relatively young among other Legendary and Mythical Pokémon and thus having no real "legend" to accompany it, it's still considered a Legendary Pokémon owing to its rarity and immense power (being a successor to an actual Mythical Pokémon also helps). Notably, it's probably the most generally well-known Legendary in the franchise.
    • Mew is the (supposed) ancestor of all Pokémon, even the ones that appeared after it. (Just don't ask how it can be the ancestor of a computer program, a mutated space virus, the creator of the universe, or a bunch of eldritch creatures from another universe.)
  • One-Man Army: Mewtwo. Best illustrated in the Pokémon GO trailer — Mewtwo is discovered by a crowd who's given a Timed Mission to catch it. They throw everything they can at it and it proceeds to kick everyone's butts with little to no effort. Bear in mind, some of the Pokémon it's shown going up against include Charizard, Dragonair, Pidgeot, Gengar, and Gyarados, and it still whoops them without even breaking a sweat. It's finally taken down by a Pikachu.
  • Perpetual Frowner: Mewtwo never smiles, not even in Pokémon Amie/Pokémon Refresh/Pokémon Camp.
  • Person of Mass Destruction: Mewtwo was designed to be the world's most powerful Pokémon.
  • Pint-Sized Powerhouse:
  • Playing with Fire: Both can learn Flamethrower, Fire Blast, and Fire Punch through various methods.
  • Plot Hole: Mewtwo somehow has two Mega Evolutions despite not existing when they were discovered In-Universe. Of course, it's not improbable that both forms of Mewtwonite are also artificial; not to mention how Team Magma's/Aqua's shenanigans in Omega Ruby and Alpha Sapphire cause an explosion of Infinity Energy from the Cave of Origin that create another batch of Mega Stones, and said games take place within the same year as the Kanto games...
  • Pokémon Speak: Ironically for a Pokémon who speaks normally in the show that popularized the trope, every encounter with Mewtwo in the wild starts with its cry displayed in text as "Mew!".
  • Power Creep: Mewtwo is one of the prime examples of this in the Pokémon franchise, as although the changes affecting Mewtwo affected all Psychic-type Pokémon, Mewtwo is one of the most radically affected by the change. In Generation I, the Psychic-type was immune to Ghost due to a programming oversight, meaning Bug was its only weakness. No types resisted Psychic, and although Bug hit for Mewtwo's lower physical Defense, the only Bug-type moves back then were a status move and three very low BP moves only learnable by a few Pokémon. Mewtwo's effective Sp. Def of 154 in tandem with its fairly good HP made it nigh untouchable by special-oriented non-legendaries, and any Physical-based Pokémon either had a weakness to Psychic, a low Special stat, or both. Come Generation II, and the Dark-typenote  and Steel-type note  are introduced, Psychic is now weak to Ghost, two more Bug-type attack moves are introduced (one of which is Megahorn) and the special split leaves Mewtwo's Special Defense at 90 to match its Defense, so special attackers have a fairer chance at damaging it. Along with this, some physical attackers (such as Snorlax) were given higher Special Defense stats than their Special from Gen I. That being said, both forms of Mega Mewtwo are still two of the strongest Pokémon and previously shared the crown for highest BST of any Pokémon with Mega Rayquaza until Sword and Shield introduced Eternatus and its Eternamax form.
  • Power Floats: As of the mainline 3D games, Mewtwo often floats up and hovers in place when in the midst of using its moves. In Pokemon Go, it specifically does this for its more powerful charge attacks.
  • Power Glows: Both of their sprites in Pokémon Crystal have them glowing with psychic power.
  • Psychic Powers: Both of them. In the games, as a Psychic-type, Mewtwo uses psychic powers to attack. In the movies, Mewtwo displays extremely potent psychic abilities of all kinds. Its telekinesis can whip up a huge storm, repel all forms of attack, and carry dozens of Pokémon (some of which are quite heavy) at a time. It overpowers an Alakazam, which are known for their immense psychic power, in a psychic battle in the first movie. It speaks to others telepathically, and can suppress people's minds to make them do its bidding and speak through them. It's also able to erase events from people's memories.
  • Punny Name: Well, not exactly punny, but the fact that Mewtwo sounds quite similar to "mutant" managed to stop English-savvy Japanese fans from looking for a certain "Mew One" until GameFreak started the rumors. That included Nintendo itself.
  • Purposely Overpowered: The games limit their use in the various Battle facilities, most cups in 3D fighters, most official tournaments, and random Wi-Fi battles.
  • Rated M for Manly:
    • Mewtwo is said to be more popular with boys, and more likely to have male characterizations in adaptations, when compared to Mew which skews feminine. The most iconic depiction of Mewtwo, which appears in Pokémon: The First Movie and some spinoff games such as the Super Smash Bros. series, is a very menacing and nigh-omnipotent force of nature with a deep voice and an arrogant, haughty attitude.
    • Mega Mewtwo X takes this trope even further than the base form, with its bigger muscles and secondary Fighting type.
  • Related in the Adaptation: Inverted — while Mewtwo and Mew have always been related, the games imply (via the Pokémon Mansion journals) that Mewtwo is more akin to Mew's genetically enhanced child, with the latter having "given birth" to the former. Most adaptations (such as the anime), however, make it more akin to the popular idea of how clones are made; being made in a tube using Mew's DNA as opposed to live birth.
  • Ridiculously Cute Critter: Mew looks and acts like a kitten (Off-Model original sprite notwithstanding), and it also set a trend for event-exclusive Mythicals who rival its cuteness and share the same stat distribution for new generations.
  • Rubber Man: Mega Mewtwo X has stretchy arms.
  • Say My Name: In every game where you encounter Mewtwo, its cry is displayed on-screen as "Mew!".
  • Secret Art:
    • Mewtwo has Psystrike, introduced in Generation V. It's a more powerful version of Psyshock, being a Special attack that deals Physical damage instead.
    • Mew has the unique Z-move Genesis Supernova. It generates a massive ball of psychic energy to bomb the opponent, which also automatically creates Psychic Terrain.
  • Secret Character:
    • In the Super Smash Bros.., Mewtwo is in Super Smash Bros. Melee and Super Smash Bros. Ultimate.
    • So secret that even Nintendo didn't know about it at first, Mew was created just two weeks before the first copies of Red and Green shipped, and was squeezed into the 300 bytes of space freed up by removing debugging leftovers. It was largely by word of mouth that knowledge of its existence spread after players encountered it via glitches before it was officially acknowledged to exist. Afterward, the only legitimate way to obtain it was through special distributions, or meeting specific requirements in My Pokémon Ranch for the Wii.
  • Shadow Archetype: Mewtwo towards all other Pokémon. As a whole, other Pokémon enjoy battling each other but are happy to make companions with humans, while Mewtwo is a Blood Knight who sees mankind as another opponent to fight.
  • Shock and Awe: Mewtwo can learn a good deal of Electric-type moves, including Thunderbolt, Thunder, and Thunder Punch, through various methods, but one Wi-Fi exclusive Mewtwo released during Gen V knew Electro Ball, which ordinarily is off-limits to it.
  • Single Specimen Species: The scientist who lived in Cinnabar's Pokémon Mansion probably won't be making any more of these Mewtwos, especially if they were the kindly Mr. Fuji. Averted in the anime, where a new, feminine Mewtwo appears as The Hero of Genesect and the Legend Awakened.
  • Sliding Scale of Gameplay and Story Integration: Although the nature of the one that a player may capture can go against its description, Mewtwo's power as a playable character is exactly on par with the story of its creation. Even to this day, multiple generations later with Power Creep and various nerfs to the Psychic-type along the way, Mewtwo is still one of the most powerful Pokémon in the whole series.
  • Squishy Wizard:
    • Mewtwo's Defense and Special Defense are the only stats lower than Mew's, though it's still above average for most Pokémon. That said, don't expect it to take many hits before going down. It at least averted this on the special side in Gen I, when its high Special covered both offense and defense.
    • Mega Mewtwo Y is physically frail due to losing points in Defense, but has a higher Special Defense stat and has the highest Special Attack in the series.
  • The Stoic: While other Pokémon have energetic to at least visibly pleased reactions to positive treatment in Pokémon-Amie/Refresh/Camp, Mewtwo just gives an approving nod; it's impossible to tell if it's smiling, though, but it probably isn't. It also makes no different facial expression when petting it in its sweet spot.
  • Super Mode: Both versions of Mega Mewtwo. How Super, exactly? Their Base Stat Total exceeds that of Arceus. The only Pokémon that matches it is Mega Rayquaza; even Ultra Necrozma falls short.
  • Super Speed: Mega Mewtwo X is stated to have this in Pokémon Let's Go, able to sprint a hundred meters in two seconds.
  • Temporary Online Content:
    • As a Mythical Pokémon only made available by real life events, Mew is this (and suffice to say all events held for it prior to the current generation are well and truly over). You can, however, find and catch Mew in Pokémon Red and Blue via glitches... but if you want to send it to Pokémon Sun and Moon via the Virtual Console release, you'll need to do some truly insane game-breaking.
    • In Sun and Moon, Mew has its own Z-Crystal, the Mewnium Z. How do you get it? It was available as a Pokémon Bank promotion. However, you only get one per account (which is tied to your 3DS). Like all Z-Crystals, it can't be traded to another game. If you restart the game it got downloaded to, it'll be gone forever. This is averted in Ultra Sun and Ultra Moon, where you can get the crystal by showing a Mew to a certain NPC, thus it's no longer tied to a out-of-game promotion.
  • Time Abyss: Though Mew's discovery in-universe was relatively recent, it's implied that Mew is very, very old. In addition to the possibility of it being the ancestor of all Pokémon, Mew learns Ancient Power (a move commonly known among prehistoric Pokémon and Olympus Mons known to be ancient like Kyogre and Zekrom).
  • Ultimate Life Form: Mewtwo was created by the Pokémon Mansion's tenant to be the strongest Pokémon.
  • Unbuilt Trope: Mewtwo to Olympus Mons, since it was created before Lugia and Ho-Oh standardized the concept of Legendary Pokémon literally having ancient legends attributed to them. Although it is a clone of a true Pokémon of legend, Mewtwo's Legendary status is more a figurative indication of its status as the Ultimate Life Form, and it has a sci-fi origin story compared to the fantasy motifs of other Legendaries.
  • Uniqueness Decay: Mewtwo's original claim to fame was being the strongest Pokémon in the world, seemingly achieving the "Legendary Pokémon" moniker through its sheer monstrous power. While Mewtwo is certainly no slouch twenty years later, in a franchise that routinely introduces at least two Legendary Pokémon that are as strong as it — if not stronger — every few years, it isn't quite the unbeatable powerhouse it was back then. As noted under Sliding Scale of Gameplay and Story Integration, Game Freak does seem intent to at least make sure that it's top-tier in power whenever it shows up no matter how much Power Creep comes along.
  • Useless Useful Spell: Due to Mew being able to learn every TM move, Mew can learn Attract and Captivate, which will both always fail due to Mew being genderless.
  • Voluntary Shapeshifter: Mew can learn Transform, and it's the only Pokémon besides Ditto (and Smeargle) that can learn it.
  • Where I Was Born and Razed: A near universal constant with any adaptation of Mewtwo's backstory seems to consist of it furiously destroying the Pokémon Mansion or wherever else it was born shortly after its creation, and in at least two cases, killing a good majority of the workers there.
  • With Great Power Comes Great Insanity:
    • While the genetic experiments performed on Mewtwo made it very powerful, they also made it very angry and very vicious.
    • In the first movie, his madness was more psychologically-based than genetic.
  • Wolverine Publicity: Before Pokémon X and Y were released, Mega Mewtwo Y was the first Mega Evolution revealed (though the mechanic as a whole wasn't revealed until a while later) and even got a lead role in a movie. In X and Y itself, however, Mewtwo is never seen or heard from until after defeating the Elite Four, and even then, you can only get Mewtwonite Y in Y.
  • World's Strongest Man: Mewtwo was created to be the strongest Pokémon. In Gen I and II, its offences were unparalleled. Its Super Mode literally gives it more stats than Arceus (and therefore all other Pokémon; only matched by Mega Rayquaza) and the highest base Special Attack (Y) and Attack (X) stats of all Pokémon.
  • You Are Number 6: Mewtwo. Named for being Mew's clone, but Mewtwo is before Mew in the Pokédex, ironically enough.
  • You Have Researched Breathing: In Gen 1, although Mewtwo starts off knowing Swift at Lv. 1, it is unable to learn Swift from a TM.
  • You Won't Like Me When I'm Angry: Mewtwo doesn't like you. No, really, that's one of the most repeated facts about it; with the most savage and violent heart of all Pokémon, Mewtwo doesn't like anyone. It channels its boundless wrathful tendencies at anything unlucky enough to be within range, and that tends to go over quite badly. Just ask the smoldering remains of where it was made.


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