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The character sheet for the second generation's Pokémon got so big that it had to be split. For the rest, go here and here


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    Yanma and Yanmega (Yanyanma and Megayanma) 

193: Yanma / Yanyanma (ヤンヤンマ yan'yanma)
469: Yanmega / Megayanma (メガヤンマ megayanma)

https://static.tvtropes.org/pmwiki/pub/images/yanma193.png
Yanma
https://static.tvtropes.org/pmwiki/pub/images/yanmega469.png
Yanmega
Yanmega debuts in Diamond and Pearl

Yanma is a Dragonfly Pokémon that can evolve into Yanmega if it knows Ancient Power. They can both send shockwaves out when flapping their wings, although Yanmega's are by far more destructive than Yanma's, capable of causing internal damage to its opponents. Yanmega can also carry adult humans while flying.


  • Achilles' Heel: While Yanmega has decent Defense, its Special Defense is actually quite terrible. Both Yanma and Yanmega take quadruple damage from Rock-type attacks.
  • Big Creepy-Crawlies: Yanmega used to be the biggest Bug-type at six feet long before Scolipede was introduced. It is listed as having the strength to carry humans while flying. It can't learn Fly, though.
  • Black Bead Eyes: Subverted; Yanma appears to have these at first glance, but see Conjoined Eyes below for the truth.
  • Blow You Away: Flying-type.
  • Conjoined Eyes: Yanma appear to have large green conjoined eyes that take up most of their head. Real dragonflies have similarly large compound eyes.
  • Dreadful Dragonfly: While Yanma is fairly cute (if not already quite big), Yanmega is monstrous. Not only does it have a very intimidating appearance, it stands at a whopping 6'03 (the biggest Bug-type Pokémon until Scolipede stole the title). Even worse, the Pokédex states that it has powerful jaws that can bite foes and prey in half (and it is quite fond of it) and that it can create shockwaves with its wings. To top all of that, it is very fast.
  • Fragile Speedster: As a Yanma, it has decent speed and the Speed Boost ability which raises its speed every turn, but its defensive stats are terrible.
  • Informed Ability:
    • Despite its HeartGold Pokédex entry saying that Yanmega can carry an adult long distances, Yanmega cannot learn Fly.
    • Some Dex entries talk about Yanmega having powerful jaws. However, Strong Jaw isn't one of its abilities, and teaching it Bug Bite is actually a waste of its potential because its base Attack stat is a paltry 76.
  • Lightning Bruiser: Yanmega retains its speed and its Speed Boost ability, as well as having much better defenses, and a beastly Special Attack stat.
  • Make Me Wanna Shout: Perhaps its most effective STAB attack is Bug Buzz, which creates a sonic wave (although via its wings rather than its voice) to attack foes. Like other sound-based attacks, it bypasses Substitutes. While not as effective, it can also learn Sonic Boom and Round as well.
  • Prehistoric Monster: Yanmega has shades of this, being a giant, primordial-looking dragonfly who can only evolve if its pre-evolution has learned Ancient Power.
  • Seldom-Seen Species: Yanmega is based loosely on a species you don't see too often — the prehistoric dragonfly Meganeura.
  • Scissors Cuts Rock: Their Tinted Lens ability doubles the power of resisted moves. This means a resisted move deals as much damage as if it were neutral, and a double-resisted move deals as much damage as if the target only had a single resistance.
  • Technicolor Eyes: Yanmega appears to have red compound eyes.

    Wooper and Quagsire (Upah and Nuoh) 

194: Wooper / Upah (ウパー upaa)
195: Quagsire / Nuoh (ヌオー nuoo)

https://static.tvtropes.org/pmwiki/pub/images/wooper194.png
Wooper
https://static.tvtropes.org/pmwiki/pub/images/quagsire195.png
Quagsire

Wooper and Quagsire are Mudfish Pokémon based on an animal called Axolotl, with the latter having more in common with giant salamanders as well. Being the first Water/Ground types introduced in the series, it could throw some first-time players off due to being a Water type that's immune to Electric attacks. While its appearances in media are occasional at most, people still think Wooper is adorable with its big smile.


  • Achievements in Ignorance: Its Unaware ability, which allows Quagsire to ignore enemy stat boosts just by being too stupid to notice.
  • Achilles' Heel: Wooper and Quagsire take quadruple damage from Grass-type attacks.
  • Armless Biped: Wooper has two feet, but no arms. Despite this, they can learn punching moves through TMs or Move Tutors (maybe they use their tail?).
  • Ascended Extra: While the line isn't popular enough to merit being labeled stand outs from their generation, Wooper often appears in Johto related media or with baby Pokémon because it's so darn cute.
  • Black Bead Eyes: Quagsire, which helps make its usual expression look more vacant to fit with its dim wit.
  • Combos: Unaware + Swagger. Quagsire doesn't have to worry about the opponent's increased Attack if they manage to hit him, but the opponent does have to worry about it should they hit themselves in confusion.
  • Crutch Character: In Johto games, they can be encountered early on, evolve early, and naturally learn Earthquake, and can make good use of field moves such as Surf and Strength. But in comparison to other Water-types found in later areas, their stats are a little lackluster.
  • Delayed Reaction: Wooper and Quagsire are dim-witted and don't feel much pain, not unlike Slowpoke. Quagsire even has a knack for bonking its head on boat hulls, and hardly noticing it afterwards.
  • Dishing Out Dirt: Ground-type.
  • Elemental Absorption: With Water Absorb, Water-type moves will heal it.
  • Healing Factor: Wooper can learn Recover through breeding, which regenerates some of its health.
  • Making a Splash: Water-type.
  • Nocturnal Mooks: The Wooper line is most active at night.
  • Off-Model: Their sprites in Platinum have rather shoddy and unusually high-contrast shading, making them look rather flat.
  • Perpetual Smiler: Both Wooper and Quagsire are usually seen smiling.
  • Power Nullifier: One of its abilities is Damp, which completely negates self-destruction moves. Self-Destruct, Explosion, and Mind Blown just flat-out fail, and the Aftermath ability won't cause damage (though in the latter case, the opponent still faints).
  • Recurring Element: Another two-stage Water-type line characterized by being slow to react and a little dimwitted, but very cheerful regardless, after the Slowpoke line.
  • Ridiculously Cute Critter: With its large head and huge smile, Wooper is adorable. It's cute enough that it tends to show up a bit in advertising alongside other cute Johto Pokémon like Baby Pokémon, Teddiursa, and Phanpy. Quagsire is cute too, if a bit of a dopey kind of cute.
  • Slippery Soap: Their skin works like this. Wooper's skin is also slightly poisonous.
  • Stone Wall: Quagsire has high HP and its decent defense; however, Quagsire is very slow. In addition, Quagsire has Unaware as its hidden ability, which ignores the target's stat changes.

    Murkrow and Honchkrow (Yamikarasu and Dongkarasu) 

198: Murkrow / Yamikarasu (ヤミカラス yamikarasu)
430: Honchkrow / Dongkarasu (ドンカラス donkarasu)

https://static.tvtropes.org/pmwiki/pub/images/murkrow198.png
Murkrow
https://static.tvtropes.org/pmwiki/pub/images/honchkrow430.png
Honchkrow
Honchkrow debuts in Diamond and Pearl

Nocturnal crows with feathers that are stylized as hats, they have a bit of a bad reputation of bringers of bad luck. As a Dark/Flying-type, it can somewhat counter the Dark-type's weaknesses to Bug and Fighting, but they really are not suited for defensive roles. With the aid of a Dusk Stone, Murkrow can evolve into the awesome Honchkrow and gain a very high attack stat and an awesome hat. It became a version-exclusive with the Misdreavus line starting in Gen III.


  • Action Initiative: Murkrow has Prankster as its Hidden Ability, which gives all non-attacking moves higher priority. It loses it for Moxie upon evolving, however.
  • Bad Boss: Honchkrow will hunt any Murkrow goon of its that fails to give it food.
  • Blow You Away: Flying-types.
  • Boss Battle: The line is Cyrus' strongest Mon during Diamond and Pearl. Doubles as Recurring Boss and Climax Boss.
  • Brown Note: They can learn Perish Song via breeding.
  • Classy Cravat: The fluffy white feathers on Honchkrow's chest are evocative of both this and a Wizard Beard.
  • Combat Pragmatist: Dark-type Pokémon that learn quite a fair bit of underhanded moves.
  • Com Mons: Less so in the main series, but in Pokémon GO they have become ubiquitous immediately after being released, likely to parallel the commonness of crows in real life.
  • Creepy Crows: The Murkrow line are based on crows, with all of the same unlucky connotations.
  • Damn You, Muscle Memory!: Can interestingly cause it thanks to Roost, thanks to the move removing the user's Flying-type during the rest of the turn. A Dark/Flying-type Pokémon has no weaknesses in common with a pure Dark-type Pokémon until the introduction of the Fairy type in Generation VI.
  • Does This Remind You of Anything?: Honchkrow orders Murkrow around in a way intentionally reminiscent of The Don ordering members of The Mafia.
  • The Don: Honchkrow's motif appears to be part mob boss and part evil wizard. Its Japanese name only reinforces this.
  • Exactly What It Says on the Tin: Murkrow's Japanese name, Yamikarasu, literally means "dark crow."
  • Face Death with Dignity: In Battle Revolution, Honchkrow tips its "hat" when it gets knocked out.
  • Feathered Fiend: These are not pleasant birds to be around. There is one in Johto's Team Rocket HQ that averts this, as it helps you solve the voice-activated password puzzle of its own will.
  • Flunky Boss: Wild Honchkrow would rather send their Murkrow cronies to fight than actually getting themselves involved — they only show up to deal the last hit.
  • Fragile Speedster: Murkrow has decent speed with good mixed offensive stats, but it's pitiful at taking hits.
  • Glass Cannon: Both of Honchkrow's offensive stats are fantastic, but it's slower than Murkrow. While Honchkrow has a high HP, it doesn't mask the fact that both of its defenses are low.
  • Graceful Loser: Honchkrow's fainting animation in Pokémon Battle Revolution shows it tipping his 'hat' at the opponent before being withdrawn.
  • Gradual Grinder: Murkrow, due to gaining Prankster as a hidden ability.
  • Increasingly Lethal Enemy: Honchkrow has Moxie as a Hidden Ability, increasing its Attack every time it defeats an enemy.
  • Informed Ability: Its infamous thieving nature is not shown within its natural move set (though it can learn the TM move Thief), nor does it have any ability that involves stealing or item collecting.
  • Jerkass: Known for being quite the thief and a harbinger of misfortune. They also like to rile up potential adversaries into chasing them and then get them hopelessly lost in forests or mountains.
  • The Mafia: Honchkrow especially evokes images of this. Seriously, it's either a Mafia don or a pimp.
  • Nice Hat: One that's made up of feathers. Murkrow's looks like a witch's hat while Honchkrow's looks like a fedora.
  • Nocturnal Mooks: Mostly appear at night.
  • Pimp Duds: Shiny Honchkrow are pink instead of dark blue, which, when combined with the "hat" and the tuft of white feathers on the chest, makes it resemble a pimp.
  • Powerup Letdown: Evolving Murkrow into Honchkrow gives a good boost to its Attack and Special Attack, but downgrades its previously impressive speed. Its Defence is also only slightly better, and cannot be boosted by Eviolite like with Murkrow.
  • Retcon: Subverted — contrary to popular belief, Murkrow's witch motif was never replaced by its Mafia motif upon Honchkrow's introduction, as Honchkrow still retains some elements of it (tail resembling a broomstick, patch of feathers resembling a long white beard, official art pose making it look like it's casting a magic spell etc.). It seems the two motifs were instead blended together, though the Mafia motif became a lot more prominent after a while.
  • The Rival: Murkrow and Meowth often war over hoarded items and shiny objects.
  • Shown Their Work: In Pokémon Gold and Silver, there's a door in Team Rocket's Johto HQ that can only be opened by saying a specific phrase. The player learns the phrase from a Murkrow that does nothing but say that phrase all the time. In the remakes, the door also requires a specific tone, so the player needs to take the Murkrow to the door and replicate the required tone perfectly. Crows can mimic human speech very well, but their vocabulary is limited.
  • Spell My Name with an "S": Honchkrow's Japanese name was commonly mistakenly spelled by fans as Donkarasu.
  • Sword of Damocles: The Ultra Sun Pokédex entry for Honchkrow implies that its Bad Boss tendencies are the only thing that keeps its flock in order.
  • Thieving Magpie: Murkrow enjoy stealing shiny objects, which frequently results in them competing with Meowth and Gabite for said objects. Its Moon and Ultra Moon Pokédex entries imply it's stealing them to take them to its boss or a trainer it feels close to.
  • Wicked Witch: Murkrow, who have feathers that resemble a witch's hat and tails that look like brooms. It upgrades to a mob boss upon evolving into Honchkrow, though elements of a wizard are also there, however subtle.
  • Wizard Beard: Honchkrow has a white patch of feathers on its front that resembles both a wizard's beard and a Classy Cravat.
  • Xtreme Kool Letterz: Lots of K's in their names where there should be C's.
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    Misdreavus and Mismagius (Muma and Mumargi) 

200: Misdreavus / Muma (ムウマ muuma)
429: Mismagius / Mumargi (ムウマージ muumaaji)

https://static.tvtropes.org/pmwiki/pub/images/misdreavus200.png
Misdreavus
https://static.tvtropes.org/pmwiki/pub/images/mismagius429.png
Mismagius
Mismagius debuts in Diamond and Pearl

Misdreavus is the only Ghost-type introduced in Gen II and appeared in the very last area of that game, Mt. Silver. So by the time you encounter one, you already should have a dedicated team of monsters that see your battles through. It gained an evolution in Diamond and Pearl. In the Gen I remakes and beyond, it and Murkrow were apparently made into version exclusives of one another.


  • Boss Battle: Mismagius is Fantina's signature, where she is either the fifth (Diamond and Pearl) or third (Platinum) Gym Leader of Sinnoh.
  • Brown Note: Misdreavus can learn Perish Song, which makes every Pokemon on the field that can be affected by sound-based moves, including the user, faint in three turns if not removed from battle.
  • Cute Witch: Misdreavus is rather little and enjoys playing practical jokes on people.
  • Emotion Eater: One reason Misdreavus spends so much time spooking people (aside from the fun of it) is that it absorbs its victims' fear through its 'necklace' and turns it into energy.
  • The Gadfly: A number of its Pokédex entries notes that Misdreavus loves to screw with people for the sake of seeing their reactions.
  • Gemstone Assault: With their necklace-like gems on their necks, they can use Power Gem.
  • Late Character Syndrome: Misdreavus is unfortunately relegated into the very final dungeon in the game in its debut, leaving players little to no room to make good use of it. HeartGold and SoulSilver added Misdreavus into the remake-exclusive Cliff Cave west of Cianwood and the neighboring Johto Safari Zone as a rare encounter, but the Dusk Stone needed to evolve it is off-limits until you have obtained the National Dex.
  • Mythology Gag: Misdreavus was incorrectly depicted as being purple and pink in its debut games. This coloration was later used for Mismagius.
  • Nocturnal Mooks: Mostly appear at night.
  • Not Drawn to Scale: Misdreavus' sprites in the Gen II games are drawn to look at least the same size as Gengar. Doesn't help that they can only be encountered in the final dungeon of the game, so it adds up to the impression. Averted in later games, Stadium 2 included, which reveal their actual size.
  • Off-Model: Misdreavus is colored pink and dark blue/purple in the Gen II games instead of pink and dark teal (official art). It was corrected in Stadium 2 and later games.
  • Our Banshees Are Louder: Misdreavus is the Screech Pokémon.
  • Our Ghosts Are Different: The first one without a secondary type, in fact.
  • Playing with Fire
    • Misdreavus obtained from Gen V's Dream World can know Inferno.
    • As of Omega Ruby and Alpha Sapphire, Mismagius is one of two Pokémon that can learn Mystical Fire (the other one being Delphox).
  • Pintsized Powerhouse: Mismagius is a powerful fighter, but it's only as tall as Roserade, Honchkrow, and Magikarp. Look at its Gen VI model, and you'd be surprised how small it is.
  • Psychic Powers: Misdreavus can learn Psybeam naturally.
  • Robe and Wizard Hat: Mismagius' head resembles a wizard's hat, and has a lower-body that resembles robes.
  • Secret Art: Misdreavus was the only Pokémon that could learn Pain Split naturally until the Gen V games.
  • Soul Power: Ghost-types.
  • Spell My Name with an "S": Mismagius' Japanese name was commonly mistakenly spelled by fans as Mumage.
  • Squishy Wizard: Though it is very fast and has good special bulk, its HP and Defense are pathetic.
  • Supernatural Floating Hair: Misdreavus is a ghost resembling a head with streaming hair.
  • Weak, but Skilled: Before Mismagius was introduced. Misdreavus, despite its low stats, learns the deadly combination of Mean Look and Perish Song, which could easily bring down even the most defensive of Pokémon if it could survive the turns necessary to set it up.
  • Wicked Witch: Mismagius definitely looks like one, its name could be literally translated to mean "wicked witch", and its Pokédex entries repeatedly state that Mismagius often curses people (and sometimes grant happiness) with a call that resembles chants.
  • Yellow Eyes of Sneakiness: Appropriate for their Gadfly nature.
  • Youkai: Misdreavus shares many characteristics with the nukekubi.

    Unown (Unknown) 

201: Unown / Unknown (アンノーン annoon)

https://static.tvtropes.org/pmwiki/pub/images/unowntropes201.png
6 of 28 Unown
! and ? forms debut in Fire Red and Leaf Green

Unown are terribly weak, with horrendous stats and only one single weak move available; Hidden Power. However, in large numbers, they become incredibly powerful Eldritch Reality Warpers. Although there are 28 variations, you only need to catch one to fill your Pokédex. In certain games, there is some collector guy who wants you to "Catch Them All", with the reward varying by game. Unown are normally found within their own pocket dimension, but are often found sticking to the walls of ruins.

An event in HeartGold and SoulSilver implies that they're connected to Arceus. The radio signal they emit is seemingly similar to the Azure Flute's melody, and during the Sinjoh Ruins event, they're shown to swarm around Arceus as it begins to create a new Dialga, Palkia, or Giratina.


  • Adaptational Badass: The myriad of Pokémon continuities depict Unown as powerful Reality Warpers on par with Legendary Pokémon; a far cry from the Joke Character it is in the games.
  • The Artifact: In older generations, a move's type determined whether it is Physical or Special, including Hidden Power; to accommodate this, Unown's Attack and Special Attack are equal. Generation IV changed the system and made Hidden Power always Special regardless of type, reducing Unown's Attack to a Dump Stat.
  • Conservation of Ninjutsu: Inverted. It's established that they grow exponentially stronger as their numbers increase.
  • Eldritch Abomination: Reality-warping Hive Mind from Another Dimension... yeah. The fact that Arceus uses them to create a new Dialga, Palkia, or Giratina just adds to this.
  • Eye on a Stalk: Some of the Unown exaggerate this by consisting of an eyestalk and nothing else.
  • Faceless Eye: All of them have one eye. How they manage to eat Poképuffs despite lacking visible mouths is not known.
  • Hive Mind: They communicate with each other telepathically and generally are found in groups.
  • Informed Ability: Their Pokédex entry in Platinum says bringing two or more together will unlock a strange power. No matter how many the player owns or has in the party, nothing special will happen.
  • Joke Character: Their stats are horrible and they can only learn one move. A move that virtually every Pokémon in the game can learn, no less.
  • Master of None: All of its stats are terrible.
  • No Biological Sex: Genderless. Interestingly, they're unable to breed even with universal breeder Ditto. Where they come from and how they propagate is a complete mystery.
  • Our Monsters Are Weird: No, you're not dreaming or hallucinating; there is a Pokémon based on the Roman alphabet and some punctuation marks.
  • Reality Warper:
    • In Pokémon 3, a large group of them are shown being able to warp Professor Hale to another dimension, terraform Greenfield, and create an Entei.
    • In a special event at Sinjoh Ruins in HeartGold and SoulSilver, they appear to help Arceus rewrite the universe and give the player one of Dialgia, Palkia, or Giratina.
  • Signature Move: Hidden Power is associated with Unown, mainly due to it being its only move.
  • Wingdinglish: The Pokémon alphabet.

    Wynaut and Wobbuffet (Sohnano and Sonans) 

360: Wynaut / Sohnano (ソーナノ soonano)
202: Wobbuffet / Sonans (ソーナンス soonansu)

https://static.tvtropes.org/pmwiki/pub/images/wynaut360.png
Wynaut
https://static.tvtropes.org/pmwiki/pub/images/wobbuffet_art.png
Wobbuffet
Wynaut debuts in Ruby and Sapphire

Counter, Mirror Coat, Encore, Shadow Tag, Destiny Bond, Leftovers, what more do you need?

Wobbuffet and its baby form Wynaut are a pair of Lethal Joke Characters. This is since a pair of Wobbuffet can lock themselves into a neverending duel. (Until Diamond and Pearl.) Despite this tremendous show of force, it should be remembered that they did not always have this power. Wynaut squeeze each other to build up endurance, and Wobbuffet are highly protective of their tail, suspiciously protective...


  • Achilles' Heel: Despite normally being unbelievably hard to take down, Wobbuffet has two of these. Due to the types and mechanics of Counter and Mirror Coat, Wobbuffet is defenseless against Ghost-types who can use physical attacks, like Dusknoir, Banette, Golurk, and Trevenant, and Dark-types who can use special attacks, like Hydreigon, Zoroark, Houndoom, and Honchkrow. This also means that it can't touch the Dark/Ghost Spiritomb and Sableye at all. Unless it knows Destiny Bond, it has no chance of knocking them out and will just keep taking hits until it loses. Plus, Ghost and Dark-type moves are super-effective against Wobbuffet, which allows these Pokémon to knock it out twice as fast. Also, unless it knows Taunt, it's extremely vulnerable to Standard Status Effects, with a particular issue with Toxic.
  • Astonishingly Appropriate Appearance: Wobbuffet's basically a bobo-doll.
  • Boss in Mook Clothing: X and Y make entering a route with Wobbuffet mandatory for the first time, and the game does not tell the player where Wobbuffet is located or how to defeat it without losing your Pokémon. Nuzlockers beware.
  • Breakout Character: Downplayed — Wobbuffet doesn't appear as much in the games, but it's fairly prominent in the anime as one of Jessie from Team Rocket's Pokémon. Of all the Pokémon on the show, only Ash's Pikachu & Team Rocket's Meowth have made more appearances.
  • Cartoon Creature: It has been suggested that they're meant to be living punching bags.
  • Counter Attack: This is all they can do.
  • Damage-Sponge Boss: Exploited. They have a high HP stat but low defenses so that their Counter Attacks do more damage while they remain healthy.
  • Early-Bird Cameo: Wynaut, a Generation III Pokémon, first appears in the Blackthorn City arc of the anime, although only certain Pokémon were able to see it.
  • Eyes Always Shut: They never seem to open, even when being smacked around.
  • Eyes Do Not Belong There: On their tails. Wobbuffet are said to be very protective of them.
  • Iron Butt Monkey: They can take hits supremely well. Appropriately, they look like living punching bags.
  • Lethal Joke Character: Despite the fact that Wobbuffet's stats are all really low except for its ridiculously high HP and it can only learn a few moves, those moves and that HP are all it needs. Used right, it can be a dangerous threat. It was prohibited from holding a Leftovers in an official Generation 3 tournament.
  • Loophole Abuse: With the introduction of Z-Moves in Gen VII, Counter and Mirror Coat are turned into standard Z-Moves of their type, giving Wobbuffet the ability to use standard offensive attacks at last.
  • No Celebrities Were Harmed: Of the late Japanese comedian Sanpei Hayashiya, whose catch phrase is Wobbuffet's Japanese name.
  • Obvious Rule Patch: Due to the endless Wobbuffet vs. Wobbuffet situation, in Gen IV Shadow Tag was changed to not apply to another possessor of the ability, allowing them to freely switch, and Struggle now took off a quarter of the user's health each time it was used, so that a Struggle duel between two Wobbuffet with Leftovers would eventually end with one knocking itself out. Later on in Generation VI, Ghost-types became immune to Shadow Tag's effects.
  • Perpetual Smiler: Wynaut is always smiling. The only way to tell if it's angry is when it slaps its tail on the ground.
  • Powerup Letdown: Its Hidden Ability is Telepathy, which makes it immune to ally attacks. Only problem is, Wobbuffet is not a Pokémon intended for Double/Triple Battlesnote , and Shadow Tag is immensely more useful.
  • Sealed Evil in a Duel: In the 3rd Generation, pitting two Wobbuffet against each other would result in an endless battle, because neither can attack directly, and when Struggle kicked in, the negligible damage would be repealed if either one had the Leftovers item, which would heal them enough to repeal the Struggle damage. And neither could switch due to Shadow Tag.
    (Omega) Ruby Pokédex entry: If two or more Wobbuffet meet, they will turn competitive and try to outdo the other's endurance. However, they may try to see which one can endure the longest without food. Trainers need to beware of this habit.
  • Shadow Pin: Shadow Tag prevents enemy Pokémon from switching out.
  • Stone Wall: It can't directly attack, only counter. But thanks to its movepool, Ability, and massive HP, it can be frustrating to take down, and most likely will not go down without claiming at least one Pokémon. Played with a little: unlike most tanky Pokémon, Wobbuffet has very subpar defense and special defense values, getting by purely on its huge HP. This is just one of Wobbuffet's strange quirks that work in its favor perfectly, since this allows him to sustain tremendous damage and still survive, maximizing the damage to the enemy from Counter/Mirror Coat.
  • Taking You with Me: One of its few moves is Destiny Bond, which will make the afflicted Pokémon faint if the user faints.
  • Tertiary Sexual Characteristics: Female Wobbuffet have lipstick.
  • Troll: Wobbuffet is a trolling character if there ever was one. It has dirt-quality stats (other than its HP), a very limited movepool, and looks as ridiculous as possible. What the hell can it do? Oh, just lock in that Pokémon you really need alive with Shadow Tag and almost unavoidably destroy it. Much rage can be caused by the use of a Wobbuffet.
  • The Un-Reveal: Despite some Dex entries making a big deal about Wobbuffet being protective of their tails, even going so far as to suggest that this means there's some secret about said tails, the secret in question has never been revealed. Common fan speculation is that the tail is actually the true Pokémon, with the blue "body" being just a decoy, but this has not been confirmed.
  • Unwinnable by Mistake: The possibility of two Wobbuffet carrying Leftovers facing each other (and having the battle get stuck in an endless loop) was not considered while developing the third generation games. The changes to Shadow Tag's behavior and Struggle's recoil damage ensured that not only could neither of the Wobbuffet switch out, but that in the case both trainers only have Wobbuffet, neither of them could ever faint due to Struggle's self-inflicted damage being healed by the Leftovers.
  • When All You Have Is a Hammer...: Wobbuffet's movepool consists of exactly seven moves (technically nine, if you count two moves obtainable only from events; Tickle from a Gen III event and Mimic from a Gen II event), four (maybe five) of which are usable. They are more than enough to make Wobbuffet a threat.
  • Who's on First?: Wynaut, why not? Played even straighter with both of their Japanese names. It's basically an endless conversation of "Is that right?" "That's how it is" respectively.
  • Wingding Eyes: Pretty much invoked, as their faces are styled after Japanese emoticons.

    Girafarig (Kirinriki) 

203: Girafarig / Kirinriki (キリンリキ kirinriki)

https://static.tvtropes.org/pmwiki/pub/images/girafarig203.png
Girafarig

Girafarig is an unusual Pokémon. It's one of the very few Normal dual-types that's not part Flying. Instead, it's part-Psychic, meaning that it is neutral to Fighting-type attacks which are normally super effective, while also being immune to Ghost moves. It also has a undeveloped head on the end of its tail that is non-sentient, giving it an appearance similar to a pushmi-pullyu.


  • A Head at Each End: The brain in its tail is much less refined, and that head mostly just reacts instinctively to external stimuli.
  • All Your Powers Combined: Naturally learns Baton Pass. It has a few boosting moves to choose from for passing, and Sap Sipper can get it a free Attack boost from a Grass-type being careless.
  • Fun with Palindromes: Both its English and Japanese names are spelled the same backwards, reflecting how it has two heads on each end.
  • Glass Cannon: It tends toward this; its base Attack, Special Attack, and Speed all occupy the same fairly high ten point range, while its HP, Defense, and Special Defense are noticeably lower.
  • Multiple Headcase: An extra head is on its tail.
  • Non-Elemental: It is not a pure Psychic-type, but is part Normal. The giraffe is Normal-type, the tail has psychic powers.
  • Power Nullifier: Its Normal-type cancels out the Psychic-type's usual weakness to Ghost.
  • Psychic Powers: Psychic-type.
  • Technicolor Eyes: The face on its tail has yellow sclerae and large black irises.

    Pineco and Forretress (Kunugidama and Foretos) 

204: Pineco / Kunugidama (クヌギダマ kunugidama)
205: Forretress / Foretos (フォレトス foretosu)

https://static.tvtropes.org/pmwiki/pub/images/pineco204.png
Pineco
https://static.tvtropes.org/pmwiki/pub/images/forretress205.png
Forretress

Despite appearing as a pinecone/hand grenade and later as a clam/boulder/depth charge hybrid, it's actually a Bug-type, specifically one based on a bagworm. With its high defenses and a typing that leaves it with a single weakness (which is regretfully a double weakness), it's a very good choice as a defensive wall.


  • Achilles' Heel: Forretress takes quadruple damage from Fire-type attacks.
  • Action Bomb: Moreso than any other Pokemon that can learn Self-Destruct and Explosion. What level does Pineco learn Self-Destruct? Level 6.
  • Big Creepy-Crawlies: Bug-Types, though being bagworms, they don't do a lot of crawling.
  • Extra-ore-dinary: Forretress gains a Steel typing upon evolution.
  • Geo Effects: Prior to Gen VI, Forretress was notable for learning all entry hazard related moves: Spikes, Toxic Spikes, Stealth Rock, and Rapid Spin.
  • Glass Cannon: Forretress has access to Power Trick, which lets it switch its Attack and Defense stats, usually letting it hit much harder. Now, its base Attack isn't terrible, so it won't be as vulnerable when doing this as, say, Shuckle, but it does lose a fair amount of survivability.
  • Last Chance Hit Point: Come Gen V, its Sturdy ability allows it to survive any hit with 1 HP remaining, so long as it was at full health when the attack hit.
  • Metal Slime: It's difficult to find a Pineco in Gold, Silver, Crystal, HeartGold, and SoulSilver due to the headbutt method, and it has a low encounter rate in Emerald. In addition, it knows Self-Sestruct at level 6, making it just as difficult to catch.
  • Not Completely Useless: As of Generation VI, its Hidden Ability Overcoat also lets it ignore powder-based moves, including the otherwise 100%-accurate sleep-inducing move Spore.
  • Powerup Letdown: Its Hidden Ability is Overcoat, which lets it ignore weather damage. Unfortunately, being Steel-type, it's already immune to Sandstorm damage, meaning the ability only protects against Hail.
  • Shock and Awe: Forretress can learn a few Electric-type moves like Volt Switch, Magnet Rise, and even Zap Cannon.
  • Spectacular Spinning: They both can learn Rapid Spin and are shown to spin during attacks in the 3D games.
  • Spin to Deflect Stuff: One of the more notable users of Rapid Spin.
  • Stone Wall: Forretress, and it's a very good one thanks to its high Defense and its Bug/Steel typing making almost every hit it takes do neutral damage at most. Just as long as no fire is involved.
  • Trap Master: It can discourage switching by setting up Spikes, Toxic Spikes, and Stealth Rock to harm any Pokémon that switches in. It also gets Rapid Spin to remove those same traps from its own side.
  • The Unseen: The insides of their shells.
  • Weak to Fire: As a Bug/Steel-type, Fire is Forretress's only weakness, but it's also a double weakness. Most Fire attacks (especially pre-Gen IV) are also Special, hitting its notably weaker Special Defense stat.
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    Dunsparce (Nokocchi) 

206: Dunsparce / Nokocchi (ノコッチ nokocchi)

https://static.tvtropes.org/pmwiki/pub/images/206dunsparce_0.png
Dunsparce

Dunsparce is based on a cryptid known as a Tsuchinoko: a fat-bellied snake that can jump or roll itself like a hoop to move around. Dunsparce is made even weirder by having a drill as a tail and a pair of tiny wings. They have a strange habit of making themselves extremely scarce, often to the point where encountering one is an event in itself. Every so often, though, they unpredictably appear in huge numbers. Then they go back to making themselves scarce.


  • Butt-Monkey: Not because of its stats, it's because of its very odd appearance. This may be the reason for their odd popularity.
  • Confusion Fu: It has a fairly wide movepool. It has Rollout, Roost, Drill Run, Air Slash and Dragon Rush as Level up moves.
  • Crutch Character:
    • In HeartGold and SoulSilver, you can catch one before the first gym (1% encounter rate in Dark Cave), and it comes with the ability Serene Grace, which doubles the chances of a move's secondary effect taking place. It can learn Glare (75% chance of causing paralysis, 100% as of Generation VI) and Headbutt (30% chance of causing the opponent to flinch), which, combined with Serene Grace, will leave an opponent only a 30% chance of acting between paralysis and flinching. Though it drops off in usefulness about halfway through Johto due to its low stats.
    • To a lesser extent in X and Y. Again, you can catch one before the first gym, and at the level you can catch it at, it will have the move Rollout on hand; super-effective against Bug-type Pokémon, which just so happens to be the theme of the first gym. Even Fennekin would have trouble when faced with Viola's Surskit, due to its Bug/Water typing; Dunsparce doesn't have this problem.
  • Eyes Always Shut: Never open. They can still use Glare, though.
  • Healing Factor: It learns Roost naturally. As an added bonus, it doesn't have a Flying-type to lose in using it, making the move extremely useful for it.
  • Mighty Glacier: Well, sort of.
  • Non-Elemental: Normal-type.
  • Our Monsters Are Weird: It's a fat-belled snake based on the internationally unknown tsuchinoko, made even more unusual by possessing a drill on its tail and insect-like wings. These additions and the vertical stripes on its back are a visual pun on one of the Tsuchinoko's other names, Bachi Hebi, which translates to "Bee Snake".
  • This Is a Drill: Its tail is drill-shaped.
  • Wings Do Nothing: It can flutter short distances, but as far as the games are concerned, the wings are only aesthetic. It's not clear what the wings are even for, since Dunsparce spend a great deal of time underground. As a consolation prize, it does get Roost as a level-up move.

    Gligar and Gliscor (Gliger and Glion) 

207: Gligar / Gliger (グライガー guraigaa)
472: Gliscor / Glion (グライオン guraion)

https://static.tvtropes.org/pmwiki/pub/images/gligar207.png
Gligar
https://static.tvtropes.org/pmwiki/pub/images/gliscor472.png
Gliscor
Gliscor debuts in Diamond and Pearl

A strange cross between a scorpionfly and a bat, Gligar and Gliscor also happen to be one of the first Ground/Flying-type Pokémon. Gligar can only evolve into Gliscor if it's holding a Razor Fang and levels up at night. They have excellent defense along with decent speed. It's exclusive to Gold and HeartGold.


  • Achilles' Heel: Both Gligar and Gliscor take quadruple damage from Ice-type attacks.
  • Action Initiative: They naturally learn Quick Attack.
  • Balance Buff: In its debut generation, Gligar isn't an impressive Pokémon, as its movepool is embarrassingly shallow, and it can’t learn any Ground-type and Flying-type attacks by itself until Generation III. Generation IV is where it truly shines, as not only does it introduce its evolution, Gliscor, their movepool has been greatly expanded.
  • Bat Out of Hell: Mixed with scorpionflies, for that matter.
  • Beware My Stinger Tail: They can use Poison Sting with it.
  • Big Creepy-Crawlies: Despite not being Bug-types, they are based on scorpionflies, they belong to the Bug Egg Group, and they can learn plenty of Bug-type moves.
  • Blow You Away: Flying-type.
  • Cast from Hit Points: They learn Double-Edge through breeding, which deals recoil damage to the user.
  • Critical Hit Class: They can learn six different moves with high-crit ratios, more than any other Pokémon.
  • Disability Superpower: Gliscor's Poison Heal causes it to heal HP from poison damage instead of losing it.
  • Dishing Out Dirt: Ground-type.
  • Face Hugger: Gligar is known to fly straight at the face of its opponent.
  • Fire, Ice, Lightning: Gliscor can learn all three elemental fangs.
  • Healing Factor: Gliscor's Hidden Ability, Poison Heal, will restore 1/8 of its total HP at the end of each turn if it is Poisoned.
  • Heal Thyself: Gligar and Gliscor can learn Roost from Generation IV onwards, which restores half of their max HP and temporary loses its Flying-type on that turn.
  • Lightning Bruiser: Gliscor has excellent Defense with respectable Speed and Attack, it gets Swords Dance and Rock Polish to boost the latter stats further, and has a pretty nice movepool. Its typing also works offensively as well as it does defensively — it so happens everything resistant to Flying is weak against Ground and vice-versa, and together they cover eight of the eighteen types. The only type combinations that resist both are Steel, Rock, and Electric dual-typed with Flying or have the Levitate ability, and Gliscor can get Stone Edge for them.
  • Monochromatic Eyes: Gliscor has solid-yellow eyes, which help make it look more menacing.
  • Mix-and-Match Critters: A scorpion-bat hybrid.
  • One-Hit KO: They naturally learn Guillotine.
  • Our Vampires Are Different: Gliscor's design has a few vampire-like traits, such as its wings resembling a cape.
  • Poisonous Person: While not Poison-types, they do learn Poison Sting and Poison Jab naturally, several of Gligar's Pokédex entries mention it using poison on its prey, Gligar has Immunity as its Hidden Ability, making it immune to poison, and Gliscor's Hidden Ability, Poison Heal, makes it regenerate HP when Poisoned. Justified given that they're scorpions.
  • Prehensile Tail: Gliscor is known for hanging from its tail, and for carrying prey using it.
  • Scary Scorpions: And they fly! Of course, it helps that they're technically scorpionflies.
  • Shoryuken: Both naturally learn Sky Uppercut, despite not being Fighting-types.
  • Tertiary Sexual Characteristics: Female Gligar have smaller stingers than males.

    Snubbull and Granbull (Bulu and Granbulu) 

209: Snubbull / Bulu (ブルー buruu)
210: Granbull / Granbulu (グランブル guranburu)

https://static.tvtropes.org/pmwiki/pub/images/snubbull209.png
Snubbull
https://static.tvtropes.org/pmwiki/pub/images/granbull210.png
Granbull

Snubbull and Granbull are based on bulldogs. They used to be Normal-types, but in Generation VI, they were changed to pure Fairy-types, and, as such, are one of the toughest looking fairies in the game. That being said, they're still fairly timid shy creatures despite their fearsome appearances.


  • Awesome, but Impractical: In-verse. Granbull's fangs are huge and sharp. And it has more than enough self-control to keep them off of non-enemy things. Unfortunately, they're also heavy. If a Granbull doesn't keep its head tilted back a bit whenever possible, they'll quickly find their head tilting downward rather quickly.
  • Bully Bulldog: Subverted. They're intimidating, but they're actually pretty nice, if not total scaredy cats at times.
  • Cast from Hit Points: To help with its low Speed, it's useful for it to carry a Toxic Orb in conjunction with its Quick Feet Ability to move faster in exchange for losing increasing amounts of HP.
  • Confusion Fu: In its level-up movepool alone, Granbull can learn moves from 8 of the 18 types. Throw in its extensive Technical Machine, Egg, and Move Tutor pools, and that's three more that it can make use of with its hefty attack, and three more that it can't exactly make use of as they're all Special moves. Disregarding those last three, that's still 11 out of 18 types.
  • Cute Little Fangs: Snubbull. As you can see, they aren't so cute (or little) on Granbull.
  • Dishing Out Dirt: They can learn the Ground-type moves Earthquake, Dig, and Bulldoze. As one of the few Fairy-types capable of being able to learn moves of said type, it is an absolute godsend, as Ground is strong against all of the types that resist Fairy.
  • Early-Bird Cameo: Snubbull first appeared in the anime's short film Pikachu's Vacation, albeit under the name Snubble, as it was before the game had an official localization spelling.
  • Face of a Thug: The line can have Intimidate as an ability, and Snubbull has a tendency to upset itself when it accidentally scares off other Pokémon with its looks. Many of their Pokédex entries also state that both of them tend to be very timid.
  • Fire, Ice, Lightning: Snubbull and Granbull can learn all of the elemental fangs. They'll need to be taken to a move relearner to acquire them, however.
  • Mighty Glacier: Granbull has a great attack stat offset by its slow base speed stat. It can learn Bulk Up to make up for its average physical defense stat.
  • Mister Muffykins: They're often treated as this by many characters throughout the franchise. However, while Snubbull is small and pink, making it a good fit for this trope, Granbull... isn't.
  • Non-Elemental: Normal-type prior to Generation VI, which retconned them into pure Fairy-types.
  • Our Fairies Are Different: They're both based on bulldogs, but they're both called "Fairy Pokémon", are in the "Fairy" egg group, and as of Generation VI, are pure Fairy-type Pokémon. Granbull appears very masculine as well.
  • Perpetual Frowner: They always look pissed.
  • Pink Means Feminine: Very much on Snubbull; it looks more likely to be a male Pokémon, but with its color, it correctly hints itself being more likely to be female instead.
  • Precious Puppies: At least for bulldog lovers. According to the Pokèdex in Gold, Snubbull is noted to have a fandom amongst women who find their aggressive look rather adorable.
  • Standard Status Effects: Inflicting one on Granbull will make it faster, thanks to its Quick Feet ability.
  • Who's Laughing Now?: It used to be that, as Normal-types, they were vulnerable to Fighting-types. Now, as Fairy-types, they have the advantage over Fighting-types!

    Qwilfish (Harysen) 

211: Qwilfish / Harysen (ハリーセン hariisen)

https://static.tvtropes.org/pmwiki/pub/images/qwilfish211.png
Qwilfish

What's there to say about this Water/Poison pufferfish Pokémon? It's not as prominent in the Pokémon seas as Tentacool and Tentacruel, but... it crops up a lot in discussions of forgettable Pokémon, which makes it unforgettable in the ironic sense. However, later generations have been kinder to it, giving it a few more toys to play with.


  • Action Initiative: Can be bred with Aqua Jet.
  • Balance Buff: Qwilfish got a small defense buff in Gen VII.
  • Glass Cannon: It doesn't take many hits, but it hits surprisingly hard and fast with Swift Swim in the rain.
  • Hyperactive Metabolism: A specific aversion, in that it's the only Pokémon that learns Stockpile and Spit Up, but not Swallow.
  • Making a Splash: Water-type based off of the puffer fish.
  • Mighty Glacier: With Intimidate, as it patches up Qwilfish's average Defense while it still hits fairly hard. However, its speed is only average, and its Special Defense remains poor.
  • Painful Pointy Pufferfish: Qwilfish is modeled after a globefish and learns many spike attacks like Toxic Spikes and Fell Stinger.
  • Poisonous Person: A Poison-type due to being based off of a poisonous fish.
  • Spikes of Doom: Gets the Poison Point Ability, giving it a chance to automatically poison opponents that physically strike them.
  • Status Buff: Has Swift Swim, which doubles its Speed during Rain.
    • They also can learn several stat increasing moves, such as Harden, Minimize, and Stockpile.
  • Status-Buff Dispel: Qwilfish can be bred to learn Haze, which resets all Status Buffs and debuffs — even your own.
  • Super Spit: Naturally learns Stockpile and Spit Up, and can be bred with Acid Spray.
  • Taking You with Me: Naturally learns Destiny Bond and can be taught Explosion.
  • Trap Master: Learns Spikes and Toxic Spikes naturally, which deal damage and badly poison any opponent Pokemon that switch out, respectively.

    Shuckle (Tsubotsubo) 

213: Shuckle / Tsubotsubo (ツボツボ tsubotsubo)

https://static.tvtropes.org/pmwiki/pub/images/e715f46e354053e2f4408729eacfd9bd.png
Shuckle

This creature is supposed to be a scale insect, but it resembles a worm-like creature that lives inside a rock. This Bug and Rock type lives a sedentary life underneath a rock where it stores berries in its shell and slowly ferments them into a juice. Its stats are a collection of extremes: boasting the highest base defenses of all Pokémon (230, each!), but having some of the lowest stats in everything else, including, sadly enough, its HP. While its defenses suggest support use by means of Toxic and Encore, the bug is insanely crippled by Taunt and Substitute, meaning that it can't do anything once it's distracted.


  • Achilles' Heel: Fixed damage attacks bypass defenses, and as such can wreck poor Shuckle by hitting its low health directly.
  • Armored But Frail: Shuckle is the most extreme example of this trope among all Pokémon, with the highest Defense and Special Defense (230 for both) protecting a mere 20 base HP.
  • Cartoon Creature: A very perplexing one at that; see Mix-and-Match Critters below.
  • Crippling Overspecialization: It has the highest Defense and Special Defense in the game, but this comes at the cost of every one of its other stats, which rank among the lowest. The only Pokémon with lower HP are Diglett and Shedinja, only Happiny and Chansey sport weaker Attack stats, and Shuckle is the bottom of the barrel in terms of Special Attack and Speed, of which it is tied with Feebas, Bonsly, and Alolan Sandshrew for Special Attack, and Munchlax and Pyukumuku for Speed. Just check the other entries here to see how this has crippled it.
  • Disability Superpower: Thanks to Shuckle's minimal offensive stats, Power Split becomes downright nasty as a defensive tactic, effectively all but halving the enemy's attack damage while multiplying Shuckle's attack several times over, which admittedly still doesn't add up to much under normal circumstances, making it nearly impossible to get past Shuckle's defense. Plus, Shuckle's abysmal speed stat makes Gyro Ball a surprisingly terrifying offensive option after Power Split and/or Shell Smash comes into play.
  • Dishing Out Dirt: Rock-type.
  • Glass Cannon: If you try using Power Trick, which switches its Attack and Defense stats, it becomes the definition of this. Better hope you're dealing with something that doesn't have any physical attacks when you do this, since it still won't have the Speed to outrun anything... unless another Pokémon set Trick Room into effect, meaning that NO ONE can match Shuckle's literally bottom of the barrel speed stat to take that away from him, ensuring first attack unless the opponent has priority moves.
  • Gradual Grinder: Having base offense stats of 10 means that Shuckle will usually rely on damage over time like Toxic or Infestation to deal any damage.
  • Item Caddy: If held long enough by Shuckle in Gen II, a held Berry can become a Berry Juice. Prior to Generation V, Shuckle were the only way to obtain the item.
  • Last Chance Hit Point: Sturdy lets it take any hit and survive with 1 HP, if it was at full health beforehand, although only the most powerful of attacks have a chance of activating it.
  • Lethal Joke Character:
    • It is, in very specialized situations likely to never happen in actual gameplay, capable of doing the highest amount of damage possible for any Pokémon — a hypothetical amount capping at around 722 million. For reference, the highest HP count legitimately obtainable in the games is 714.
    • How useless is Shuckle when it can give Blissey a physical Defense nearly on par with what its Special Defense is normally, as well as boosting that Special Defense as well?
    • As stated above, combining Power Trick with Trick Room turns Shuckle into a devastating Glass Cannon that's nigh-impossible to outspeed. It's still fragile enough to go down if an enemy so much as lightly pokes it, but it's at least almost guaranteed to do some serious damage before fainting.
  • Min-Maxing: Shuckle's stat spread. Its defenses are the best of any Pokémon in the game, but its other stats are among the worst.
  • Mix-and-Match Critters: Another one of its interesting facets besides its severe Crippling Overspecialization and possibly, it's one of the more extreme cases in the entire series. Fans for many years have tried to figure out what this thing is even supposed to be based on.
    • Firstly, it's referred to as the Slime Mold Pokémon and can ferment berries into juices in a similar matter to yeast, all hinting that ultimately it's a fungus of some sort. Its physical appearance also strikingly resembles that of an apple undergoing cedar-apple rust, which is caused by a plant pathogen.
    • It being primarily a Bug-type with its extremely sturdy shell, and how it makes and stores pleasant-tasting juices in their bodies, brings to mind (female) scale insects, with some species being able to secrete a sugar-rich substance known as honeydew.
    • Finally, it having a roughly similar body shape, living on or near beaches and other waterways, and again its durable shell used for protection bring to mind turtles and tortoises.
  • Muscles Are Meaningless: Zig-Zagged. It can still learn moves that need super-strength (ex.: Rock Smash) despite being described as having weak and limp muscles. It still has the worst offensive stats in the game, though.
  • Power Nullifier: Learns Gastro Acid, which can remove resistances/immunities and disrupt anything reliant on abilities to be effective.
  • Seldom-Seen Species: One of its likely origins is a scale insect. Ever heard of them before?
  • Shed Armor, Gain Speed: It is one of the few Pokémon that can learn Shell Smash, a move that sharply increases one's offenses and speed in exchange for lowering one's defenses. Unfortunately, Shuckle is so slow and weak that even with a Shell Smash boost it isn't likely to outspeed or damage anything.
    • However, if Shuckle has the ability Contrary, Shell Smash would instead lower its already terrible offenses and speed in exchange for increasing its defenses, which is usually more useful.
  • Status Buff: Its Hidden Ability is Contrary, which causes it to reverse any stat boosts or drops applied to it.
    • Shuckle naturally learns Shell Smash and Withdraw, while it can be bred to learn Acupressure.
    • Notably, there was a Shuckle in the Battle Tree in Pokémon Sun and Moon that knew the move Stockpile. Shuckle can't learn this move normally, and the move was replaced with Double Team (which almost all Pokémon can learn from a TM) in the version 1.1 patch.
  • Stone Wall: The definitive one in Pokémon. At 230/230 Defense and Special Defense, it has by far the highest defenses in the entire game; a small handful of Pokémon have comparable Defense, but pitiful Special Defense, and no Pokémon period surpasses it in either stat. However, it's in the bottom three for the lowest Attack and Special Attack in the game, so all it can do is use status moves like Toxic to wear down opponents while tanking hits to stall for time. Ironically, its health stat is utterly pitiful, but its defenses usually make up for that. It can use Withdraw or a Contrary Shell Smash to raise its defenses even more.
  • Support Party Member:
    • With moves like Encore, Safeguard, Gastro Acid, Toxic, Sandstorm, and Sticky Web. Its lack of offensive prowess often tends to cement it into this role.
    • Double and Triple Battles give it the opportunity to use Guard Split on allies, almost always heavily boosting their Defenses by splitting them with Shuckle's own, a strategy that works best with Pokémon like Wailord, Drifblim, and Hariyama, who have massive HP stats but weak to average Defenses. It can be bred with Helping Hand as well, allowing it to be useful on the field even after doing this (though it'll be easy to knock out with its defenses crippled).
  • Useless Useful Spell: It can be bred to have Final Gambit. Yeah, a move that causes a Pokémon to knock itself out to deal damage equal to its HP is a great fit on a Pokémon with one of the lowest HP stats in the game.

    Heracross (Heracros) 

214: Heracross / Heracros (ヘラクロス herakurosu)

https://static.tvtropes.org/pmwiki/pub/images/heracross214.png
Heracross
https://static.tvtropes.org/pmwiki/pub/images/megaheracross214m.png
Mega Heracross
Mega Heracross debuts in X and Y

A fairly popular Pokémon, Heracross is based on a Kabutomushi, a species of rhinoceros beetle that is popular among the Japanese, who use them in beetle fighting competitions, so it's only natural that a Pokémon would be based on it. It also somehow manages to be obtainable in practically every handheld game since Gold and Silver. In X and Y, it gains a Mega Evolution. Mega Heracross gets the Skill Link ability, which effectively changes its whole playing style.


  • Achilles' Heel: Heracross takes quadruple damage from Flying-type attacks.
  • Arm Cannon: Mega Heracross has these, which it uses for attacks such as Pin Missile.
  • Badass Adorable: Much like Dragonite, Heracross is very strong, but is a cuddly and friendly Pokémon with big, round eyes. When it Mega Evolves, it loses some of this cuteness and takes on a fiercer appearance.
  • Badass Pacifist: Though normally peaceful, it can put up quite a fight when in danger.
  • Bare-Fisted Monk: As expected of a Fighting-type.
  • Big Creepy-Crawlies: Heracross is a very big rhinoceros beetle and it is part Bug-type.
  • Cast from Hit Points: Giving it a Flame or Toxic Orb to activate Guts, which results in sacrificing some health each turn to boost the power of its Facade and Heracross's Attack in general, as well as rendering it immune to more troublesome status effects like Sleep and Paralysis.
  • Determinator: It's got Guts, man!
  • Disability Superpower: Its Guts Ability gives it a boost to its Attack if it's affected by Standard Status Effects.
  • Discard and Draw: Mega Heracross loses some speed and 2 great abilities in exchange for better defenses, an enormous Attack boost, and a more specialized ability that forces Heracross to play differently.
  • Divergent Character Evolution: To Pinsir in their Mega Evolutions. While Mega Pinsir becomes a Lightning Bruiser, Mega Heracross is an even bigger Mighty Glacier.
  • Enemy Mine: In most regions, Heracross and Pinsir see themselves as rivals to one other. In Alola, both of them are more friendly with one another due to having a shared rivalry with Vikavolt.
  • Hoist by His Own Petard: Thought you could cripple Heracross by burning it? If it has Guts, then all you're doing is letting it hit you harder.
  • Horn Attack: Gets a few, notably the Trope Namer and its Secret Art Megahorn.
  • Japanese Beetle Brothers:
    • A Kabutomushi, with Pinsir being the Kuwagatamushi. Interestingly, Heracross changes species of Rhinoceros beetle upon Mega Evolving, going from the more traditional Japanese kind to a Hercules beetle.
    • Defied in Pokémon GO, where Heracross can only be found in the Southern Americas region instead of Japan. However, this makes a lot more sense considering that its Mega form is based on the Hercules beetle, which is native to South America.
  • Kill Streak: Its Hidden Ability is Moxie, which boosts its Attack for every opponent it knocks out.
  • Mage Killer: Zig-zagged. They're weak to the Psychic type and don't have very good Speed or Special Defense, but — thanks to great Attack, STAB, Swarm, its Mega Evolution, and the low power of Ghost- and Dark-type moves — their Megahorn is the strongest ordinary move you can hit a Psychic with in every game except Generation Vnote .
  • Metal Slime: A rare encounter from Headbutting trees in Gold, Silver, and Crystal and HeartGold and SoulSilver and even rarer in Diamond, Pearl, and Platinum thanks to the Headbutt mechanic being replaced by Honey Trees. Averted in the other games it appears in, where it's a normal encounter.
  • Mighty Glacier: Heracross boasts massive Attack with an arsenal of offensive Abilities, with its other stats (aside from Special Attack, which is poor and not really called upon anyway) being at least decent. It's not really fast, though, and has no way of boosting its Speed on its own. Its Mega Evolution takes this even further, slightly lowering its speed while improving its defenses and giving it a massive boost to Attack — making it second only to Mega Mewtwo X.
  • Recurring Element: Of Pinsir. Interestingly, Scyther's Johto equivalent was an evolution, Scizor, while Pinsir and Heracross aren't related.
  • Retcon: The Bulk Up TM can be used on it in Pokémon Black 2 and White 2, but not the original Black and White games; a bit odd, considering it was compatible with Bulk Up back in Gen IV.
  • The Rival: Alolan Heracross are constantly fighting with Vikavolt. In most other regions, they're rivals with Pinsir.
  • Secret Art: Megahorn, although no longer exclusive as of Gen III. However, prior to Gen V, Heracross was still the only Bug-type that could learn it and thus the only Pokémon that could get STAB with it. Even in Gen V, it's the only Bug-type that learns the move naturally while leveling up, as the other Bug-types need to have it bred onto them as an egg move or require a visit to the Move Relearner.
  • Spam Attack: Mega Heracross has the ability Skill Link, which can be used in conjunction with Bullet Seed, Pin Missile, Rock Blast, and Arm Thrust. Considering Mega Heracross' outrageously high Attack stat, these are going to do a lot of damage.
  • Super Mode: Gained a Mega Evolution in X and Y, coming with insane Attack, improved defenses, and the Skill Link ability, which causes the aforementioned Spam Attacks to always hit five times.
  • Super Strength: These things are described as able to lift and throw 100 times their own weight, meaning on average they could lift 5400 kg of weight. Even if that's a stretch as the Pokédex entries are known to make, they are still seen in the Anime as capable of throwing a Donphan, which is 120 kg. Still impressive. This strength is a reference to the rhinoceros beetle, which is able to lift 850 times its own weight.
  • Sweet Tooth: It has a fondness for tree sap.
  • Technicolor Eyes: Yellow-black.
  • Tertiary Sexual Characteristics: When not Mega-Evolved, male Heracross have a Y-shaped tip on their horns while females have a heart-shaped tip. This doesn't reflect real life, where real female rhinoceros beetles don't have horns in the first place.
  • Turns Red: Its Swarm Ability boosts its Bug attacks when its health is low.
  • Wrestler in All of Us: Fighting-type.

    Sneasel and Weavile (Nyula and Manyula) 

215: Sneasel / Nyula (ニューラ nyuura)
461: Weavile / Manyula (マニューラ manyuura)

https://static.tvtropes.org/pmwiki/pub/images/sneasel215.png
Sneasel
https://static.tvtropes.org/pmwiki/pub/images/weavile461.png
Weavile
Weavile debuts in Diamond and Pearl

Another Pokémon based on a youkai, Sneasel and Weavile are kamaitachi, weasels that move like the wind and slice unsuspecting victims, which explains their Dark/Ice-type. They happen to be one of the fastest Pokémon around here, with Weavile being the fastest Ice-type Pokémon. In order for Sneasel to evolve into a Weavile, it must level up while holding a Razor Claw at night.


  • Achilles' Heel: Both Sneasel and Weavile take quadruple damage from Fighting-type attacks.
  • Action Initiative: They can learn Ice Shard and Fake Out via breeding and Quick Attack by level-up.
  • Adaptational Badass: With a subpar physical moveset, too low Special Attack to make use of its special moveset, and overall not being very good, Sneasel was not a very impressive Pokémon in its debut generation. However, in the TCG, it was a wrecking machine. Sneasel's original card has Beat Up, which flips a coin for each of your Pokémon in play, including Sneasel itself, and does 20x damage for each heads, +20 damage for the two Darkness energy needed to pay to use it. With a full bench (which is very easy to get), Sneasel can deal up to 140 damage a turn, averaging 80 when allowing for the 50% chance of each coin flip. In tandem with Sneasel having no weaknesses, no retreat cost, and nothing resisted Dark-types yet, it ran amok for months. When Modified Format (which states which sets are legal for official play) was introduced, Sneasel was specifically singled out for banning because it was too strong.
  • An Ice Person: The line is part Ice-type, and they naturally learn a variety of Ice-type moves such as Ice Shard.
  • Badass Armfold: In Gen VI and VII, this is Sneasel's default pose.
  • Balance Buff: In its debut generation, Sneasel isn't an impressive Pokémon as Ice-type and Dark-type attacks are all classified as Special moves and its Special Attack is abysmal (and it learns no Ice-type attacks naturally until Gen III anyway). Generation IV is where it truly shines, as it not only introduces its evolution, Weavile, but they can now take advantage of its STAB thanks to the physical/special split. The introduction of both Weavile and the Eviolite also meant Sneasel could buff its defences even without evolving as well.
  • Bare-Fisted Monk: The line can learn several Fighting-type moves like Brick Break and Low Kick.
  • Boss Battle: The line is Cyrus' strongest Mon in Platinum. Doubles as Recurring Boss and Climax Boss. The Recurring Boss part overlaps with Zinzolin from Black and White 2, who is fought a total of four times and has a Weavile as his strongest Mon.
  • Cats Are Mean: They're also partially based on cats.
  • Combat Pragmatist: Known for playing really dirty; their signature move Beat Up calls upon their trainer's whole party to gang up on their opponent.
  • Cute Little Fangs: Both Sneasel and Weavile have them.
  • Dark Is Not Evil: As per usual, their Dark-typing is centered around their pragmatism and stealthiness, and are not actually bad Pokemon at heart.
  • Fragile Speedster: Both are very fast and can outpace most weakened foes to take them out before they can be taken out themselves. And speaking of the latter, they can't take hits, especially on the physical side.
  • Glass Cannon: Both Sneasel and Weavile are extremely agile and can dish out heavy damage in return helped by their great offensive typings, but they are awful at taking hits.
  • Impromptu Tracheotomy: They can learn Throat Chop as an Egg Move. It is a powerful Dark-type attack that prevents the opponent from using sound-based attacks.
  • Kryptonite Is Everywhere: They both have 6 weaknesses, including a double weakness to fighting.
  • Late Character Syndrome: Poor Sneasel often finds itself confined to late-game areas, such as Mt. Silver, the Giant Chasm, Mount Lanakila etc. A player who wants to use Sneasel or Weavile in the main story often faces an uphill battle in getting them to catch up to the rest of their party.
  • Meaningful Name: Their names contain syllables for the words "sneaky" and "evil/vile", respectively.
  • Metal Slime: In Crystal, Sneasel are relocated to Ice Path, but are very hard to find.
  • Nocturnal Mooks: Mostly appear at night.
  • Off-Model: For some reason, Sneasel is colored brown with cyan feathers in Gold and Silver, not even remotely matching the official art. Fixed in Crystal and other future games.
  • Poisonous Person: They can learn Poison Jab through TMs, which is handy for dealing with Fairy-types.
  • Powerup Letdown: Their Hidden Ability Pickpocket lets them steal enemy items if the enemy makes contact; too bad this forces them to go into battle with no item of their own, and nearly any contact move will just KO it (which also stops Pickpocket from working). Then again, considering how bad their default abilities are, they didn't lose much.
  • Signature Move: The line is unusually associated with Beat Up. It's also noteworthy that Sneasel can learn it but Weavile can't.
  • Simple, yet Awesome: Sneasel/Weavile are among the more effective Ice-Type Pokémon because they are one of the few that aren't designed with the Mighty Glacier stat spread Ice-Types usually get. They are fast and hard-hitting physical attackers, taking full advantage of their offensively-oriented Dark/Ice typing.
  • Sugar-and-Ice Personality: Pokémon Amie/Refresh already inflicts this onto a lot of supposedly menacing Pokémon. Sneasel, however, just comes off as downright Adorkable in its failure to stay mean.
  • Trademark Favorite Food: Weavile in Alola mainly eat Vulpix and Sandshrew.
  • Useless Useful Spell:
    • Sneasel's Inner Focus isn't very useful on a Pokémon that's extremely fast and more likely to avoid flinching by just going first most of the time (though it at least prevents usually unavoidable headstarts caused by Fake Out).
    • Weavile is much too frail to make the best use of its standard ability Pressure, which doubles enemies' usage of PP, and the line's Hidden Ability Pickpocket as well as its Punishment attack are hindered by the same trait.
    • Before Generation IV introduced the physical-special split, Sneasel couldn't make use of its STAB moves, since they were all special, and Sneasel's Special Attack is very poor.
  • Video Game Stealing: Can have the Pickpocket ability, which allows them to steal an item when the opponent makes contact with them.
  • When She Smiles: The two usually produce a devious smirk at best. Treating them right in Pokémon Amie, however, can produce some endearing smiles. Sneasel even makes a sheepish giggle.
  • Wicked Weasel: The dex entries list them as exceptionally devious and vicious Pokémon. Naturally, the anime regularly depicts them as antagonist Pokémon (though not consistently).
  • Wolverine Claws: They use these for moves like Slash.
  • Youkai: Based on the kamaitachi, weasels that personified the bitterness of cold wind (hence the Ice-typing) by slashing people with their claws and healing the wounds so that no trace but pain was left, all in the blink of an eye (hence the high Speed and Dark-typing, as attacking someone stealthily is not fair fighting).

    Teddiursa and Ursaring (Himeguma and Ringuma) 

216: Teddiursa / Himeguma (ヒメグマ himeguma)
217: Ursaring / Ringuma (リングマ ringuma)

https://static.tvtropes.org/pmwiki/pub/images/teddiursa216.png
Teddiursa
https://static.tvtropes.org/pmwiki/pub/images/ursaring217.png
Ursaring

Teddiursa is an adorable bear cub that's often depicted as sucking on one of its paws. Naturally, it evolves into a terrifying adult bear with the appropriate muscle and brute force. Both of its normal abilities are activated when it receives a status effect, either raising its attack with Guts or raising its speed with Quick Feet. Either way, you're in big trouble when that happens. Strangely enough, it is a version exclusive, but which version depended on the language. It's in the Silver version in the Japanese games, but Gold in the North American releases. In stays in SoulSilver for the remake.


  • Bears Are Bad News: Ursaring is based on these.
  • Disability Superpower: Both Guts and Quick Feet work this way, boosting one stat if it's afflicted by Standard Status Effects. What's more, this line has access to Facade, which doubles its power from 70 to 140 when it has a status ailment, not to mention they gain STAB from it.
  • Early Installment Character Design Difference: The Generation 2 games (aside from Pokémon Stadium 2) depict Teddiursa having a much smaller head. Additionally, up until Pokémon Heart Gold and Soul Silver, the handheld games depict Teddiursa's fur color as being brown just like Ursaring rather than orange.
  • Fire, Ice, Lightning: The line can learn all 3 elemental punches through Move Tutors.
  • Hoist by His Own Petard: Attempting to weaken a Guts Ursaring by burning it is just gonna get you pummeled harder. Similarly, trying to slow down a Quick Feet Ursaring with paralysis just makes that sluggish bear not so sluggish anymore.
  • Item Caddy: Teddiursa, who can have the Pickup Ability, and additionally gets Honey Gather as a Hidden Ability.
  • Mama Bear: If it's female.
  • Metal Slime: In the Gen II games, played straight for Teddiursa, averted for Ursaring.
  • Mighty Glacier: Ursaring pretty much hits and moves like a bulldozernote . Guts take this even further, allowing an even brawnier Ursaring to decimate just about anything with its combination of STAB Facade, Close Combat, and Crunch/Play Rough.
  • Misplaced Wildlife: Ursaring's Pokédex entries state it's found in forests, yet it wasn't until Diamond & Pearl that it could be found anywhere near some trees.
  • Non-Elemental: Normal-type. Even better, one that relies on Disability Superpower, meaning that STAB is going to make those Facades hit that much harder.
  • Oral Fixation: Teddiursa concocts its very own honey by blending together pollen and fruits, which it then soaks its paws in. The paws absorb the flavor of this honey when doing so, which is why it's always licking its paws. Apparently, every set of Teddiursa paws tastes unique.
  • Powerup Letdown: After the two awesome abilities Ursaring gets normally, what kind of Hidden Ability could possibly top it? It's Unnerve, which just prevents the opponent from eating berries. Similarly, Teddiursa gets Honey Gather, a significantly worse version of Pickup that can only find one item with shoddy utility: its only use is to initiate a wild battle, which Teddiursa can already do by knowing Sweet Scent (barring Generation VII where out of battle moves are disabled). It also misses out on Pickup's battle effect of retrieving held items used by opponents, having instead no in-battle effect.
  • Recurring Element: Starts the trend of adorable bear cub Pokémon that evolves into a scary-looking adult bear Pokémon.
  • Ridiculously Cute Critter: Teddiursa, as the mix of a bear cub and a teddy bear would be expected to be.
  • Standard Status Effects: Ursaring's two non-Hidden abilities increase one of its stats if afflicted with one of these; Quick Feet increases Speed and Guts increases Attack.
  • Stock Animal Diet: They both like honey like the average bear.
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