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Characters / Pokemon Generation II Chikorita To Sunflora

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The character sheet for the second generation's Pokémon got so big that it had to be split. For the rest, go here and here

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    Chikorita (Chicorita), Bayleef (Bayleaf), and Meganium 

152: Chikorita / Chicorita (チコリータ chikoriita)
153: Bayleef / Bayleaf (ベイリーフ beiriifu)
154: Meganium (メガニウム meganiumu)

The first of the Johto starters, Chikorita and its evolutions are plant dinosaurs with a pure-Grass typing. As it grows, Chikorita's ring of buds around its neck sprout into shoots and then petals that give off various scents. Despite being at a distinct disadvantage compared to the other starters when going against the gyms in their debut game, their adorable looks still keep them a popular pick. The Chikorita line is the only line of Starter Pokémon which doesn't have major differences between its Japanese and English names, with only minor spelling differences for Chikorita and Bayleef.

  • Barrier Warrior: They naturally learn Reflect, Light Screen, and Safeguard.
  • Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
  • Early Installment Character Design Difference:
    • Chikorita's Gold and Silver sprites gave it a yellow body instead of its current green one; what keeps it from being Off-Model is that the official artwork for Chikorita couldn't decide if its body was yellow as well. Crystal and all games after Gold and Silver, as well as later versions of Ken Sugimori's official artwork, went with a green body.
    • Bayleef had a similar issue, except that while its sprites' coloration has been consistent across all games, early TCG artwork (again both by the official artist Ken Sugimori) couldn't decide its body color.
  • Everything's Better with Dinosaurs: Bayleef and Meganium resemble sauropods.
  • Fantastic Fruits and Vegetables: Chikorita kinda looks like a pear with legs and a face.
  • Gentle Giant: In contrast to most of the other, more fierce-looking and behaving fully-evolved starters, Meganium is incredibly peaceful and friendly-looking, and is said to be capable of removing opponents' will to fight by calming them with their scent.
  • Green Thumb: Grass-type.
  • Healing Factor: They can be bred to know Ingrain, which can be added to with Leech Seed and Synthesis.
  • Master of None: Meganium doesn't really have much going for it. Its stats and movepool suggest that it should be played defensively but on closer inspection, its stats are too well rounded to be a dedicated wall and the movepool is usually pretty barren. Its pure Grass typing doesn't offer many favors either.
  • The Medic: The entire line naturally learns Aromatherapy, with which they can heal all Standard Status Effects on party Pokémon. Also notable is that it's the only starter with access to Heal Pulse.
  • Moveset Clone: They have the same base stats as the Bulbasaur line, except with Defense and Special Attack switched.
  • Off-Model:
    • Bayleef's Gold and Silver sprites had the ring of buds around its neck be a ring of thin leaves instead, again fixed in Crystal. Oddly, its backsprite was correct to begin with.
    • Meganium's Gold and Silver sprites inexplicably had five petals around the neck, a white ring where the flower met the neck's base, and large green pistils. This was fixed in Crystal version, though its back sprite (and its 3rd-gen backsprites, which were recolored 2nd-gen ones) still has the star-shaped five-petal flower shown.
  • Pintsized Powerhouse: Chikorita can learn Solar Beam, Energy Ball, and Grass Knot (with TMs) despite its small stature.
  • Poor, Predictable Rock: Their level-up moveset consists only of Grass and Normal attacks in addition to various status moves. Meganium's movepool is a bit better with Move Tutors and TMs, having access to Outrage, Iron Tail, and Earthquake.
  • The Power of the Sun: Their Hidden Ability, Leaf Guard, protects the line from status conditions in the sun. In addition, the line naturally learns Solar Beam.
  • Recurring Element: Of the Bulbasaur line, as the Grass Starter. Notably it's the only Grass starter since Bulbasaur to be purely based on a dinosaur.note 
  • Ridiculously Cute Critter: All three, though it's more pronounced with Chikorita.
  • Secret Art: As a Grass-type starter, Grass Pledge and Frenzy Plant.
  • Starter Mon: The Grass-type starter of Johto. Chikorita can be considered the game's "hard mode" as it doesn't fare well against the Johto gyms.
  • Status Buff: They can learn Work Up and Swords Dance through TMs, potentially turning them into bulky sweepers.
  • Stock Dinosaurs: Specifically, an Apatosaurus.
  • Stone Wall: Meganium has good defenses and can set up Reflect and Light Screen, though its other stats aren't too poor.
  • Tertiary Sexual Characteristics: Female Meganium have shorter antennae than males.
  • Turns Red: Overgrow boosts their Grass-type attacks when their health becomes low.
  • Whip It Good: The family has been seen using Vine Whip so often in the anime that you'd be forgiven for thinking that its part of its level up moveset. However, they only get it as an egg move.

    Cyndaquil, Quilava, and Typhlosion (Hinoarashi, Magmarashi, and Bakphoon) 

155: Cyndaquil / Hinoarashi (ヒノアラシ hinoarashi)
156: Quilava / Magmarashi (マグマラシ magumarashi)
157: Typhlosion / Bakphoon (バクフーン bakufuun)

The second of the Johto starters, Cyndaquil is an adorable little shy fire echidna/hedgehog. However, as it evolves, it grows more ferocious; Quilava often attempts to intimidate enemies with the flames on its back, and Typhlosion, a (nearly) six-foot-tall fire badger known as the Volcano Pokémon, is incredibly quick-tempered with its tendency to resort to Kill It with Fire.

  • Awesome Mc Coolname:
    • Typhlosion, a combination of typhoon & explosion.
    • One possible interpretation of Cyndaquil's Japanese name, Hinoarashi, is "storm of fire".
  • Battle Aura: Played with. Typhlosion emits heat shimmer to indicate it's ready for battle, which it can also use to hide itself.
  • Cartoon Creature: Sharing traits ranging from an echidna to a badger, the closest the Cyndaquil family can be described as is "mammalian".
  • Character Development: Implied through its evolutions. Cyndaquil is naturally timid, but by the time it becomes Typhlosion, it's both confident and as powerful as a Charizard.
  • Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
  • Eyes Always Shut: Cyndaquil in its sprites, models, and artwork.
  • Feed It with Fire: Their Hidden Ability, Flash Fire, lets them absorb Fire-type attacks aimed their way to power up their own Fire-type moves.
  • Fragile Speedster: They are frail, but fast, allowing them to use Eruption effectively.
  • Furry Reminder: Though Typhlosion is usually depicted standing on two legs, the Pokédex classifies it as a quadrupedal Pokémon, and it is depicted running on all fours.
  • In Name Only: Typholosion is supposed to be the Volcano Pokémon, but never learns any volcanic-based moves until Generation IV.
  • Incendiary Exponent: They all have flames erupting from their back.
  • Made of Explodium: Although they can't learn Explosion, Typhlosion's Silver Pokédex entry claims that their fur can apparently become explosive when large amounts of friction is applied to it. Livid Typhlosion are also known for making everything they touch suddenly burst into flames.
  • Magma Man: Quilava and Typhlosion are known as the Volcano Pokémon. All three can learn Lava Plume by level-up, and Typhlosion is one of the few Pokémon that can learn Eruption.
  • Moveset Clone: In a sense — this line is completely identical to the Charizard line in terms of stats, with the main difference between the two being Charizard's Flying-type capabilities. Later generations further separated the two lines in terms of moves.
  • Non-Elemental: Generation VII introduced a move called Burn Up, which makes them completely typeless upon using it.
  • Non-Indicative Name: Cyndaquil is known as the Fire Mouse Pokémon, but it is primarily based off of the echidna, with some traits of shrews and porcupines.
  • Off-Model: Quilava looks angrier mainly due to its red sclerae in Gold and Silver. Later games used its standard (read: cuter) design from Crystal onwards.
  • One Of These Is Not Like The Others: Typhlosion remains the only final-stage Fire-type starter without a second typing. With their dark teal backs, the whole line also has a very different chromatic composition compared to the other Fire-type starters.
  • Playing with Fire: Fire-types.
  • Poor, Predictable Rock: Their normal level-up movepool mainly consists of Fire and Normal-type moves. It's all they really need, though.
  • Prickly Porcupine: Cyndaquil evokes this when its flames are active.
  • Psychic Powers: They can learn Extrasensory via breeding.
  • Recurring Element: The Johto Fire-type Starter.
  • Required Secondary Powers: Quilava's fur is stated to be non-flammable. This presumably applies to Cyndaquil and Typhlosion as well, as it's a requirement when you have fire erupting from your body.
  • Secret Art:
    • As a Fire-type starter, Fire Pledge and Blast Burn.
    • It is one of the very few Pokémon (the other being Moltres and Growlithe through breeding) who can learn Burn Up by level up, which deals massive damage in exchange for losing its Fire-type.
  • Shock and Awe: The line can learn Thunder Punch though Move Tutors.
  • Starter Mon: The Fire-type starter of Johto. Cyndaquil manages to fare well against most of the Johto gyms.
  • Technicolor Fire: Their Shiny coloration gives them purple fire in the Generation II games due to technical limitations with the color palette.
  • Useless Useful Spell: They learn Gyro Ball, a Steel-Type attack, through level up. While this sounds like a nice way to take care of Rock-types, it only does decent damage when the user is much slower than the target, and the Cyndaquil line is pretty fast while Rock-types are almost universally slow. Even if it was the other way around, they have a below-average Attack stat while most Rock-types have high Defense.
  • Wreathed in Flames: Just from the hotspots on their backs, instead of their whole bodies. Their hotspots were always active in their sprites, but from X and Y onward, they only start burning when an attack is performed.

    Totodile, Croconaw, and Feraligatr (Waninoko, Alligates, and Ordile) 

158: Totodile / Waninoko (ワニノコ waninoko)
159: Croconaw / Alligates (アリゲイツ arigeitsu)
160: Feraligatr / Ordile (オーダイル oodairu)

The final Johto starter, Totodile is a goofy, mischievous crocodile that loves biting whatever they see. Although cute, one must not forget that it evolves into Croconaw, an ill-tempered crocodilian, and finally into Feraligatr, an incredibly ferocious bipedal alligator, which, until Generation V's Serperior, was the largest starter overall.

  • Action Initiative: The line can be bred to learn Aqua Jet, helping them bypass their low speed.
  • The Artifact: The one thing that stopped Feraligatr's name from being spelled as Feraligator was the 10-character limit imposed on English Pokémon names at the time, yet its name isn't altered even after Generation VI increased the character limit.
  • "Awesome McCool" Name: Its German name is "Impergator", while the French is "Aligatueur" (killer gator).
  • Character Name Limits: The ten-character limit in Gen II is the reason Feraligatr isn't spelled as "Feraligator".
  • Cheerful Child: Totodile is depicted as being quite playful.
  • Combat Pragmatist: Along with Crunch and Bite as you'd expect from an alligator, the line can also gain the Dark-type Fake Tears and Flatter by breeding, and can also learn Fling by TM.
  • Confusion Fu: Along with the usual Water and Ice attacks every Water-type gets, the line also has access to a extensive movepool consisting of Ground, Rock, Dragon, Dark, Normal, Ghost, Steel, and Fighting-type moves.
  • Contemporary Caveman: The pattern on Croconaw's belly makes it look a bit like one.
  • Crouching Moron, Hidden Badass: Totodile are described as fun-loving and goofy, but when the chips are down, they can actually get really serious.
  • Does Not Know His Own Strength: Totodile's Pokédex entries mention that while it may think it is just playfully nipping at something, its bites can still inflict serious injuries.
  • Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
  • Early Installment Weirdness: Possibly the reason why Totodile is, to date, the only starter Pokémon that reaches its final stage at level 30. Every other starter needs to be at level 32, 34, or 36 before they can evolve a second time.
  • Extra-ore-dinary: They can learn Metal Claw via breeding.
  • An Ice Person: They can learn Ice Fang by level up, and Ice Punchnote , Ice Beam, Blizzard, and Hail though TMs.
  • Informed Ability: While several of Feraligatr's Pokédex entries describe it as being fast, speed is its lowest stat. On the other hand, it can be bred to learn Aqua Jet and Dragon Dance to bypass or improve its low speed, and can also learn Agility by leveling up.
  • Making a Splash: Water-types.
  • Mighty Glacier: Feraligatr isn't fast, but it hits hard and has decent bulk.
  • Moveset Clone: Downplayed in comparison to the other two Johto starters; the line's stats are identical to the Squirtle line, but they've been rearranged from a Stone Wall setup to a physical Mighty Glacier setup.
  • Names to Run Away from Really Fast: Feraligatr's name in French is "Aligatueur", which roughly translates to "Killagator".
  • Never Smile at a Crocodile: Massive jaws which are used to tear its victims up. According to most of Totodile's Pokédex entries, even its own trainer isn't safe from being accidentally bitten due to its habit of biting everything it can reach.
  • Off-Model: Croconaw and Feraligatr were colored dark teal prior to Crystal.
  • Recurring Element: The Johto Water-type Starter.
  • Secret Art: As a Water-type starter, they get Water Pledge and Hydro Cannon.
  • Shaking the Rump: In Sun and Moon, Totodile will happily wiggle its rump after defeating a Totem or when entering Pokémon Refresh right after a battle.
  • Starter Mon: The Water-type starter of Johto. It's neutral against most of the gyms.
  • Status Buff:
    • They learn Dragon Dance via breeding, beefing up their already good Attack while boosting their mediocre Speed.
    • Feraligatr also has access to Agility, which patches up its poor speed while leaving its attack untouched.
  • Stealth Pun: It can learn the move Fake Tears by breeding, which is pretty fitting since they are Crocodile Tears.
  • Unskilled, but Strong: Their Hidden Ability, Sheer Force, removes secondary effects from moves like Crunch and Waterfall; in exchange, it boosts the power of those moves.

    Sentret and Furret (Otachi and Ootachi) 

161: Sentret / Otachi (オタチ otachi)
162: Furret / Ootachi (オオタチ ootachi)

The first two new non-Starter Pokémon appearing in the Johto Dex are Sentret and its evolution, Furret. Despite appearing early in the `Dex listing, they are surprisingly rare, only appearing in a handful routes and only capable of appearing when it is daytime in their debut Generation. Despite this, they are the second gen equivalents of Rattata and Raticate, in terms of being early game mammalian Com Mons, despite Rattata and Raticate themselves reprising the same role they had in Generation I.

  • Action Initiative: Naturally learn Sucker Punch and Quick Attack.
  • All Your Powers Combined: Naturally learns Baton Pass. It also gets buffs like Work Up, Hone Claws, and the rather rare Amnesia to pass on.
  • Cartoon Creature: They're certainly mammalian, but they draw inspiration from squirrels, raccoons and ferrets.
  • Com Mons: Played with. They are very similar to Rattata and its expies from following generations, but they are only found on 2 routes while Rattata is pretty much everywhere in Johto.
  • Confusion Fu: This cute little ferret Pokémon can learn moves like Ice Beam, Thunder, and Fire Punch. Unfortunately, it really doesn't have the attack stats to use them well.
  • Fragile Speedster: Furret has decent Speed but it is pretty frail.
  • Item Caddy: They can get both Frisk and Covet from the Dream World. It's not quite Pickup, but it can be very effective for farming wild Pokémon for items.
  • Killer Rabbit: Despite Furret's cute appearance, it's a carnivorous predator; the Pokédex states that it hunts Rattata for food.
  • Know When to Fold 'Em: One of their Abilities is Run Away, letting them always escape battles with wild Pokémon.
  • Make Me Wanna Shout: Naturally learn Hyper Voice, and can get Round, Echoed Voice, and Uproar through a combination of TMs and Move Tutors.
  • Non-Elemental: Normal-types.
  • Ridiculously Cute Critter: Both, but Furret takes the adorableness of a regular ferret and cranks it Up to Eleven.
  • Rodents of Unusual Size: Sentret is a giant flying squirrel which stands at 2'07", or 0.8 meters!. Although it isn't known if that's its height when standing on its tail or standing on its feet. Furret is nearly 6 feet, but again, this might be its entire length rather then height.
  • Utility Weapon: Furret can learn the HMs Cut, Surf, Strength, and Rock Smash, so even if it isn't used in battle, it can provide field utility.

    Hoothoot and Noctowl (Hoho and Yorunozuku) 

163: Hoothoot / Hoho (ホーホー hoohoo)
164: Noctowl / Yorunozuku (ヨルノズク yorunozuku)

A pair of owls. In Generation II, they take on the role as Com Mons during the night but they are nowhere to be seen during the day. Hoothoot is designed with an obvious clock theme and does in fact — despite appearing otherwise — have two feet. Upon evolving to Noctowl, it takes on an appearance more akin to a "normal" owl.

  • Abnormal Limb Rotation Range: Noctowl is stated to rotate its neck 180 degrees and upside-down when thinking. Owls can rotate their heads by a lot in real life.
  • Balance Buff: In Gen VII, Noctowl gained a small buff to its Special Attack and gave the line access to Moonblast, increasing their offensive power.
  • Big Ol' Eyebrows: Hoothoot has large extensions that resemble a clock's hands while Noctowl's look like horns.
  • Blow You Away: Flying-type with moves like Whirlwind.
  • Com Mons: Hoothoot is common in Johto at night.
  • Foil: Nocturnal bird to diurnal bird Pidgey.
  • Heal Thyself: Naturally learns Roost.
  • Jack-of-All-Stats: Average Speed, decent Sp. Attack, but with good (but not great) HP and Sp. Defense.
  • Make Me Wanna Shout: Naturally learn Uproar and Echoed Voice, and get Round and Hyper Voice through TMs and Move Tutors, respectively.
  • Nocturnal Mooks: They mostly appear at night.
  • Ominous Owl: While both are based upon owls, Noctowl looks considerably more intimidating, and is described as being a hunter that never fails to catch its prey.
  • Psychic Powers: They learn several Psychic-type attacks naturally.
  • Razor Wind: Naturally learn Air Slash.
  • The Red Baron: Noctowl have been referred to as the "emperor of dark nights".
  • Repetitive Name: Hoothoot. This also applies to its Japanese name, Hoho, and its Chinese name, Gūgū. All of these names are onomatopoeia for the sounds owls make in their own language.
  • Scissors Cuts Rock: Their Hidden Ability is Tinted Lens, which doubles the power of resisted attacks used.
  • Standard Status Effects: Naturally learn Hypnosis. They're also among the rare users of the move Psycho Shift, which lets it transfer these from itself to the target.
  • Super Senses: Noctowl has Super Sight that lets it see far-away objects as long as there is a little light, owing to its success in hunting. Fittingly, the line has the Keen Eye ability, which both prevents Noctowl's accuracy from being lowered and ignores an enemy's evasion boosts.
  • Technicolor Eyes: Noctowl has dark red eyes.
  • What Kind of Lame Power Is Heart, Anyway?: While many Pokémon have fantastic abilities and powers, Hoothoot's unique trait is that it has a special organ that lets it keep track of time by sensing the Earth's rotation. It can tell the time to an extremely accurate degree, which it uses to hoot at the same time every day. Appropriately, it is partially based on a clock as well as an owl.

    Ledyba and Ledian (Rediba and Redian) 

165: Ledyba / Rediba (レディバ rediba)
166: Ledian / Redian (レディアン redian)

Two Ladybug Pokémon, they are both known as Five Star Pokémon due to the five marks on their backs, but chances are that neither would get a five-star rating on their combat abilities. Ledian, however, does use starlight as energy. It was exclusive to Silver and its remake, and even then it's only found in the mornings.

  • Achilles' Heel: Ledyba and Ledian take quadruple damage from Rock-type attacks.
  • Action Initiative: Naturally learn Mach Punch.
  • All Your Powers Combined: Naturally learn Baton Pass, and gets buffs like Agility, Swords Dance, and the potential all-over boost from Silver Wind to pass on.
  • Bare-Fisted Monk: Ledian can learn a surprisingly high variety of punching moves, and its Hidden Ability, Iron Fist, increases the damage dealt by said moves.
  • Barrier Warrior: Learn Reflect, Light Screen, and Safeguard by level up.
  • Death of a Thousand Cuts: Ledian's Moon Pokédex entry states its preferred fighting style: quantity over quality, throwing barrages of punches because each individual punch deals paltry damage.
  • Foil: The cute early-riser bug to the scary night-dwelling Spinarak line. In Gold and Silver, they would appear at different times of the day, with Ledyba appearing in the morning.
  • Fragile Speedster: Ledian's second-best stat is its above average Speed, but its HP, Defense, and offensive stats are terrible.
  • Gameplay and Story Integration: Ledyba's Ultra Sun Pokédex entry states they're sensitive to the cold. As a part Flying-type, they're at a disadvantage to Ice attacks.
  • The Greys: Ledian's appearance draws cues from stereotypical aliens.
  • Multi-Armed and Dangerous: Ledyba has 6 arms (but no legs), Ledian has 4.
  • Ridiculously Cute Critter: Apparently Ledyba are considered cute enough that even the anime counterpart of Misty (who is famous for being afraid of bugs) actually likes them.
  • Shrinking Violet: Several dex entries mention how timid Ledyba is to the point of being too afraid to move unless they're in swarms. Their "not pleased" reaction in Amie and Refresh is to wiggle in fear.
  • Stone Wall: Ledian's Special Defense is actually pretty high relative to what's available at the point it evolves from Ledyba (and overall is above average).
  • Turns Red: Their Swarm Ability boosts the power of its Bug-type attacks when its HP is low.
  • Useless Useful Spell: Ledian's Hidden Ability is Iron Fist, which boosts the power of its punching moves. While this is a decent ability, and Ledian actually has a selection of punching attacks that would impress a Hitmonchan, Ledian unfortunately has a physical Attack on par with such muscle-bound brawlers as Kadabra.

    Spinarak (Itomaru) and Ariados 

167: Spinarak / Itomaru (イトマル itomaru)
168: Ariados (アリアドス ariadosu)

Spinarak is a Spider Pokémon, and so is its evolution Ariados. Spinarak can (surprisingly enough) emote using the "face" on its back; Ariados, on the other hand, seem to have a static angry face on their backs. They are exclusive to Gold and only found at night.

  • Action Initiative: They can learn Sucker Punch and Shadow Sneak.
  • Balance Buff: In Sun and Moon, Ariados greatly benefited from the buffs added to Leech Life and Fell Stinger, and it was given a very useful Secret Art to boot. It also got a minor buff to its Special Defense, though that isn't as notable.
  • Critical Hit Class: Their Hidden Ability is Sniper, which boosts the damage of Critical Hits by 50%.
  • Fixed Damage Attack: One of the users of Sonicboom, which it can learn through breeding.
  • Foil: The scary bug to the cute Ledyba line. In Gold and Silver, they would appear at different times of the day, with Spinarak only appearing at night.
  • Four-Legged Insect: As spiders, they should have eight legs, not six.
  • Giant Spider: Ariados is over 3 feet/1 meter tall and weighs 73 lbs/33 kg.
  • Glass Cannon: Ariados has decent Attack, but everything else is pretty lackluster, especially its Speed.
  • Nocturnal Mooks: Mostly appear at night.
  • Poisonous Person: Poison-types.
  • Psychic Powers: Learn Psychic-type attacks naturally.
  • Secret Art:
    • The move Spider Web, shared only with their arachnid cousins. It functions just like Mean Look, preventing the target from switching out or fleeing.
    • Electroweb, which, in Pokémon Black and White, was exclusive to them and Joltik/Galvantula before the sequels made the move available from the Move Tutor.
    • Sun and Moon gave them and them alone Toxic Thread, which lowers the target's speed and poisons them.
  • Seldom-Seen Species: Spinarak in particular appears to have been inspired by the Hawaiian happy-face spider, down to the light-green color scheme.
  • Turns Red: Their Swarm ability gives Bug-Type attacks a boost when their HP is below one-third.
  • Viewers Are Geniuses: Ariados' name (even in Japanese) comes from the Greek legend of Ariadne.
  • What Measure Is a Non-Cute?: While it's designed to be more intimidating than the Ledyba line, it's still pretty goofy-looking for what is supposed to be a Giant Spider. Spinarak looks outright innocent.
  • You Will Not Evade Me:
    • Spider Web prevents any Pokémon it hits from fleeing.
    • It can be bred to know Pursuit, which lets it dish out one last, harsh hit on an opponent currently trying to switch out.

    Chinchou and Lanturn (Chonchie and Lantern) 

170: Chinchou / Chonchie (チョンチー chonchii)
171: Lanturn / Lantern (ランターン rantaan)

You know how Alluring Anglerfish tend to be hideous-looking? Well, that doesn't apply to Chinchou and Lanturn. These two cute blue and yellow Water/Electric Pokémon not only use their light dangler thing to stun their prey, but also use it to communicate and light their way in the dark depths of the ocean.

  • Alluring Anglerfish: Carried over in-game as well, since one of their abilities, Illuminate, lures Pokémon to them (in other words, increased random encounters).
  • Bubble Gun: Naturally learn both Bubble and Bubblebeam.
  • Combo: As of Gen VI, they become one of the few Pokémon that learn Soak, and they have a secondary STAB that is strong against Water (Electric). Even as a Stone Wall, this'll put a dent in many teams.
  • Elemental Absorption: Volt Absorb heals them if it's hit with Electric-type moves, while Water Absorb heals it with Water-type moves.
  • Friendly, Playful Dolphin: Part of the reason why Lanturn looks so adorable is because it is partially based on one.
  • Healing Factor: Naturally learn Aqua Ring.
  • An Ice Person: Unsurprising for a Water-type, but notable as they are the only Electric-type Pokémon (barring Zap Plate Arceus) capable of learning Ice Beam and the only ones besides Frost Rotom to learn Blizzard, perfect for countering those pesky Ground, Grass, and Dragon-types.
  • Light 'em Up: And from the deepest depths of the ocean, too! Illuminate is also one of their abilities.
  • Making a Splash: Water-type.
  • Ridiculously Cute Critter: Lanturn. It's almost like an angler fish mixed with a dolphin!
  • Shock and Awe: Electric-type.
  • Stone Wall: Lanturn. Its Special Attack isn't that terrible, it can even raise it with Charge Beam, but it serves better in this role than trying to play a Mighty Glacier.
  • Super Spit: Naturally learn the Stockpile/Swallow/Spit Up trio.

    Togepi (Togepy), Togetic (Togechick) and Togekiss 

175: Togepi / Togepy (トゲピー togepii)
176: Togetic / Togechick (トゲチック togechikku)
468: Togekiss (トゲキッス togekissu)
Togekiss debuts in Diamond and Pearl

This evolution line of Normal Pokémon are largely associated with happiness, luck, and peace. They are also incredibly rare; despite having their debut in Generation II, the only places they are found in the wild are Sinnoh and Unovanote , and that is only Togepi, with its final evolution being found only in Alolanote . Thankfully, you are usually given a Egg to hatch a Togepi yourself, spawning a tradition of being given a free egg with a rare baby Pokémon in it once a game. In X and Y, the Togepi line was retconned to Fairy-types.

  • Action Initiative: Togekiss is one of the rare users of Extreme Speed.
  • Adaptational Badass: By no means slouches, the entire line became even more fierce in the form of Gold's Togebo in Pokémon Adventures, whom looks and acts absolutely determined to kick ass.
  • Awesome, but Impractical:
    • Togekiss is one of the very few Pokémon to get the powerful Extreme Speed, and even had STAB on it before it was Retconned to Fairy in Gen VI. With the ability Hustle, its physical attacks get boosted by 50% at the cost of some accuracy and Extreme Speed could actually hit surprisingly hard, but Togekiss' physical movepool is horrible otherwise and the accuracy debuff will make it so what little you do have will probably miss at inopportune times.
    • A Togekiss with Ominous Wind, Silver Wind, and Ancient Power. 20% chance when attacking of getting a boost to all its stats with Serene Grace, but 60 Power is too low to do decent damage. Then again, that fourth move slot could be anything you like, be it a higher power move, or Baton Pass... Still, 20% is simply too low to be reliable.
  • Badass Adorable: Togepi and Togetic are cute Pokémon with access to the unpredictable Metronome. Togekiss is just as cute, but a lot more powerful and has access to moves like Aura Sphere, Extreme Speed, and Air Slash.
  • Black Bead Eyes: Togetic and Togekiss.
  • Blow You Away: Togepi is flightless as it is just a baby, but when it evolves into Togetic, it grows a pair of wings. When it evolves into Togekiss, the wings and arms appear to combine and it gets access to Air Slash.
  • Confusion Fu: They have a wide variety of attacks to choose from, being able to learn attacks from all types but Poison, Ice, and Dark. Their non-offensive moves are just as impressive. Then there's Metronome, which is totally random.
  • Cycle of Hurting: Woe to you if your Pokémon is outsped by a Serene Grace Togekiss. With a 60% flinch chance on Air Slash, there's a substantial risk that it'll be minced to pieces without getting the chance to do anything. Even worse, Togekiss gets Thunder Wave to nail faster Pokémon, so you'd better have a Ground or Electric-type or a Pokémon with the ability Limber that can stop it.
  • Early-Bird Cameo: Togepi's the second Generation II Pokémon to appear in the anime after Ho-Oh, becoming a member of the regular cast, even.
  • Eggshell Clothing: Most of Togepi's body is still covered in the egg it hatched from.
  • Evil-Detecting Baby: According to a Pokédex entry from the anime, Togepi is filled with an energy that will vanish in the presence of a person with an impure heart.
  • Extra-ore-dinary: Togetic can learn Steel Wing and Smart Strike via TM.
  • For Happiness: Togepi evolves into Togetic via high friendship, and both it and Togekiss love the presence of kind and peaceful people.
  • Kamehame Hadoken: Togekiss is one of a select few non-Lucario, non-Legendary Pokémon to learn Aura Sphere.
  • Luck-Based Mission
    • The Serene Grace ability, which doubles the proc rate of attack effects. For example, Togekiss can learn Air Slash, which normally has a 30% chance of making the opponent flinch; Serene Grace makes this a 60% chance, which can be incredibly helpful if the Random Number God favors you. Serene Grace also works in conjunction with held items like King's Rock and Razor Fang (which gives almost any attack move a 10% chance of causing flinch; Serene Grace doubles this to 20%); while this is a separate check rather than adding on to the existing flinch rate, it nonetheless gives Air Slash a 68% chance of causing flinch.
    • It can also have the Super Luck ability, which raises the critical hit ratio.
  • Magikarp Power: Togepi is very weak at first and (apart from the one in HeartGold/SoulSilver) doesn't learn an attacking move until level 33. Evolving it requires high friendship, which will take you quite a bit of time, and a rare Shiny Stone. When it finally fully evolves, you'll have a very nice special attacker with flinch-spamming abilities to boot.
  • Mighty Glacier: Togekiss is a flying tank, with wonderful Special Attack backed up with great bulk, but its Speed is statistically average. It's not that hard to outspeed, but it's not the slowest in the world, either.
  • Our Angels Are Different: In this world, they're birds that spread joy and harmony.
  • Our Fairies Are Different: Fairies that vaguely resemble owls and are very kind to complete strangers. While originally, Togepi and its evolutions were only in the Fairy egg-group and all happened to have Normal as a primary type, Togepi became pure Fairy-type while the rest of the line became Fairy/Flying via retcon courtesy of Gen VI.
  • Out-of-Character Moment: The line is said to spread joy and promote peace, yet can be bred to know Nasty Plot, which is described as "[stimulating the] brain by thinking bad thoughts".
  • Ridiculously Cute Critter: Just look at Togepi; it's a hatchling still wearing its egg shell! To boot, the entire line retains its cuteness when it finally becomes Togekiss. It became The Cutie in the anime even over series mascot Pikachu for several arcs.
  • Shock and Awe: The line can learn Thunder Wave via TM, which is useful for slowing down those faster targets and making them flinch.
  • Stationary Wings: The Silver/SoulSilver Pokédex confirmed that Togetic is able to stay afloat in midair without having to use its wings.
  • Status Buff: Gets Nasty Plot through breeding, which boosts its already impressive Special Attack even higher.
  • Stone Wall: Togetic has surprisingly good defenses that can be boosted further through Eviolite, in addition to a wide array of supporting moves. Its offenses suck, though.
  • Useless Useful Spell
    • The Hustle ability, which increases Attack by 1.5x in exchange for lowering the Pokémon's Accuracy by 20%. Togekiss used to have a silly niche with it using Extreme Speed, which worked decently enough due to the surprise factor, but after having its Normal-typing retconned to Fairy in Gen VI and thus losing Extreme Speed's STAB, Hustle lost all use due to the only other Physical STAB moves (Sky Attack and Fly) either needing two turns to work or being too weak to matter (Aerial Ace).
    • Their Hidden Ability, Super Luck. It increases the Critical Hit chance of all attack moves, the obvious issue being that regular attacks have a horrible critical chance in the first place. However, Togekiss has no high-crit moves to abuse it with. Gen VI's updated crit formula makes things slightly better, though.

    Natu and Xatu (Naty and Natio) 

177: Natu / Naty (ネイティ neiti)
178: Xatu / Natio (ネイティオ neitio)

Natu and Xatu are Psychic bird Pokémon that have an unusual Native or South American-inspired design to them. Natu's wings are a bit on the small side, so it tends to hop around pecking or just staring at things. Xatu, on the other hand, tend to stay in the same spot, presumably looking into the past and the future simultaneously. They are very useful in supporting other team members with setting up Reflect or Light Screen, or even healing other team members with Wish.

  • Action Initiative: Can be bred with Quick Attack and Sucker Punch.
  • Anti-Magic: Its Magic Bounce Ability causes it to reflect status moves, entry hazard moves, etc. back at whatever sent them.
  • Bad Future: The Ruby Dex entry claims Xatu stand still because of the horrible things they see in the future.
  • Blow You Away: Flying-type.
  • Boss Battle: Xatu is the signature Pokémon of Will, the first Elite Four member in Johto.
  • Glass Cannon: They have decent speed and special attack, but their defenses are average, and it has low HP.
  • Heal Thyself: They can learn Roost to recover their health. They can also learn Giga Drain by either tutor or TM. It also naturally learns Wish, which puts it closer to The Medic territory.
  • Magical Native American: Well, more like Magical Ainu (judging by the patterns of its feathers), but still...
  • Psychic Powers: Psychic-type.
  • Seers: Xatu can see both the past and the future at the same time. They both learn Future Sight.
  • Status Buff: Gets the Stored Power attack, which gains strength for each of these on the user, which works great with Calm Mind.
  • Status-Buff Dispel: It can be bred with Haze, allowing it to undo all Status Buffs on every Pokémon on the field.
  • Thousand-Yard Stare: Due to seeing the aforementioned bad futures.

    Mareep, Flaaffy, and Ampharos (Merriep, Mokoko, and Denryu) 

179: Mareep / Merriep (メリープ meriipu)
180: Flaaffy / Mokoko (モココ mokoko)
181: Ampharos / Denryu (デンリュウ denryuu)
Mega Ampharos
Mega Ampharos debuts in X and Y

A family of adorable sheep that bear wool with an electric charge to them. They make excellent Electric Pokémon in the Gen II games and their remakes due to their high Special Attack stat. Unlike most Electric Pokémon, though, they're a bit on the slow side. Ampharos gained a Mega Evolution in X and Y, where it gains a Dragon subtyping and Mold Breaker, but becomes even slower.

  • Awesome Mc Coolname: Ampharos' Japanese name, Denryu, can translate to electric dragon.
  • Badass Adorable: Don't let its cute looks fool you; Ampharos' electric attacks have some serious kick to them.
  • Cartoon Creature: Ampharos doesn't quite look like a sheep. Of course, Ampharos' Japanese name Denryu literally means "electric dragon", so that could explain the lack of resemblance to sheep. Its Mega Evolution actually is a dragon, but with wool-like hair. Aside from meaning "electric dragon," Denryu also translates directly to "electric current," which makes far more sense.
  • Chromatic Arrangement: Pigment trio by their skin tone, Blue, Pink (Red), and Yellow in evolutionary order.
  • Combat Medic: The entire line can learn Heal Bell from a move tutor, giving it an interesting support niche. That being said, a base 115 Special Attack stat means that Ampharos is just as capable of dealing with opposing teams itself.
  • Dinosaurs Are Dragons: Ampharos' flippers and long neck may have taken some cues from plesiosaurs, and it gains the Dragon-type upon Mega Evolving.
  • Dub-Induced Plot Hole:
    • The reason Ampharos cannot learn Tail Glow, despite using its tail to illuminate lighthouses, is because the Japanese name of Tail Glow is Firefly Light. This doesn't explain how Manaphy, neither a firefly or possessing a tail, can learn it, however.
    • Likewise, Ampharos's Japanese name literally means "electric current" but can also mean "electric dragon", so it becoming a Dragon-type upon Mega Evolution makes perfect sense in Japanese; not so much so elsewhere.
  • Elite Tweak: With base 45 speed, Mega Ampharos is one of the few Megas that would be right at home in a Trick Room team.
  • Gameplay and Story Integration: As its Pokédex entry states, touching Mareep's wool will shock you if its Static ability is of any indication. The same also happens if you try petting its wool in Pokémon Amie.
  • Gemstone Assault: All three of them learn Power Gem by leveling up.
  • Important Haircut: In a sense. Mareep stores static electricity in its fleece; its gradual loss of the fur as it evolves is because it stores too much electricity and it sheds and develops patches of skin where it can't grow back. That Mega Ampharos gets back some of its lost fleece as hair may reflect it has better control over its powers and can allow for hair growth again.
  • Light 'em Up: Ampharos is known as the "Light Pokémon", and is in fact responsible for keeping the Olivine City Lighthouse in working order. Also, they are some of the few Pokémon that learn Signal Beam naturally.
  • Meaningful Name
    • "Mareep" is an anagram of "ampere," which is used to measure electric currents. "Meeh" is also the Japanese version of "baa".
    • Ampharos is 'amp' (as in, electricity) and 'Pharos' (the lighthouse, a.k.a., one of the Wonders of the Ancient World) combined.
  • Mighty Glacier: In contrast to most Electric-type Pokémon, which are Fragile Speedsters or Lightning Bruisers. Its Mega Evolution is this even more so, as it loses some speed while gaining better defenses, Attack, and a huge boost to Special Attack. For extra fun, the line can naturally learn Cotton Guard, raising their Defense by three stages.
  • Ninja Pirate Zombie Robot: Mega Ampharos is an electric sheep dragon.
  • Our Dragons Are Different: Mega Ampharos is a sheep dragon.
  • Power Makes Your Hair Grow: Mega Ampharos gains flowing, bushy, and fluffy hair on its head and tail upon transformation. The evolution line inverts this, however; Flaaffy has less wool than Mareep, and Ampharos has no wool at all.
  • Punny Name: Ampharos's Japanese name, Denryu, means "electric current" or "electric dragon".
  • Retcon: Gen VI added Dragon Pulse to Ampharos' natural moveset so it has a Special STAB to use with its Mega Evolution's new typing. Prior to this, the only Dragon-type move it had access to was the physical Outrage.
  • Ridiculously Cute Critter: Mareep, and especially Flaaffy.
  • Shock and Awe: Electric-types based off of sheep (and a dragon for Ampharos).
  • Status Buff: Gets Agility, which doubles its Speed, and Cotton Guard, which raises its Defense by three stages.
  • Super Mode: Ampharos gains a Mega Evolution in X and Y, becoming part Dragon-type and getting the Mold Breaker ability.
  • Sweet Sheep: The family is mostly based on sheep and they happen to be very cute and very friendly-looking. This aspect is downplayed with Ampharos as it becomes more dragon-like (although it is still very cute compared to other dragons).
  • Useless Useful Spell: As of Gen VII, Ampharos can learn Thunder Punch as soon as it evolves. While a decently powerful attack with a STAB bonus is nothing to sneeze at, it's easily outclassed by the likes of Thunderbolt in that department due to it running off of Ampharos' inferior Physical Attack stat.

    Azurill, Marill, and Azumarill (Ruriri, Maril, and Marilli) 

298: Azurill / Ruriri (ルリリ ruriri)
183: Marill / Maril (マリル mariru)
184: Azumarill / Marilli (マリルリ mariruri)
Azurill debuts in Ruby and Sapphire

A family of blue Water-types, most notable for Marill receiving an Early-Bird Cameo and being one of the first Gen II Pokémon to appear in the anime. These aquatic rodents were initially only found in a single location, Mt. Mortar, but good luck running into one, since they were extremely rare. Being made more common was just one of the improvements later generations would bring, and they also received an ability called Huge Power, which basically doubled their Attack stat, and a Normal-type baby form. In Generation VI, all three members of the line gained the Fairy-type via a retcon.

  • Action Initiative: Can be bred to know Aqua Jet, which strikes first.
  • Armless Biped: Azurill doesn't appear to have any arms at this stage of development.
  • Badass Adorable: Each member of the family can be as cute as a button, but they also can have the ability Huge Power, which outright doubles their attack stat, which can let Azumarill smack opponents that are often double (or more) in size.
  • Balance Buff: In Generation III, they can have Huge Power as their ability, which doubles their current Attack stat, effectively turning them from Stone Wall to Mighty Glacier. Though that doesn’t actually kick off until Generation IV, as all Water-type attacks are classified as Special moves before Generation IV. Generation VI further improved them by giving them the hard-to-counter Fairy-type.
  • Bread, Eggs, Breaded Eggs: Their naming scheme. Azurill, Marill, and Azumarill
  • Bunnies for Cuteness: Azumarill is the Aqua Rabbit Pokémon.
  • Cast from Hit Points: It gets Belly Drum by breeding, a move that maxes the user's attack (to 400%) while cutting its current HP in half, and with the Huge Power boost on top of that...
  • Combo: Get Soak and the Grass-type attack Grass Knot, allowing them to get guaranteed super-effective hits by turning the target into a Water-type and then using Grass Knot. Grass Knot is a Special move, though, so it isn't boosted by Huge Power.
  • Com Mons: In Hoenn, where they're far more common than in Johto.
  • Early-Bird Cameo:
    • Marill featured very prominently in the Orange Islands arc of the anime, which preceded the launch of Gold and Silver.
    • Azurill was one of the earliest Gen III Pokémon to be revealed, first showing up alongside Kecleon and Wailmer in the Pikachu short, Pikachu's Pikaboo.
  • Elemental Absorption: With Sap Sipper, not only do Grass-type moves have no effect, it gets an Attack boost on top of that.
  • Fingerless Hands: Marill and Azumarill have no discernible fingers.
  • Gender Bender: Due to Azurill having a different gender ratio than its evolved forms (1 male to 3 female as opposed to an even one), there's a 1/3 chance for a female Azurill to evolve into a male Marill. X and Y fixed this so that all female Azurill, even those transferred to Generation VI through Pokémon Bank, will be locked into retaining their gender upon evolving.
  • Glacier Waif: Despite its durability and the immense strength Huge Power grants it, it's only two and a half feet tall!
  • Hair-Raising Hare: As a literal Killer Rabbit, Azumarill is absolutely devastating in later generations if it has the Huge Power ability.
  • Healing Factor: Naturally learns Aqua Ring, which restores a bit of HP every turn.
  • Kevlard: Can have the Thick Fat Ability, which gives it double resistances to both Fire and Ice attacks.
  • Kid-Appeal Character: Marill and Azurill, especially the former, owing to its prominence in the anime.
  • Killer Rabbit: This line is quite devastating in the later generations, and is a literal case for Azumarill.
  • Making a Splash: Although Azurill is a Normal-type for some reason.
  • Mighty Glacier: With Huge Power that outright doubles its current Attack stat, it will pack a punch. With the Water/Fairy typing, it has six resistances and one immunity. It is quite slow, though.
  • Non-Elemental: Azurill is part-Normal.
  • Our Fairies Are Different: They're water mouse/rabbit fairies.
  • Pintsized Powerhouse: Azumarill is less than 3 feet/1 meter tall, but with Huge Power, it packs a massive punch.
  • Ridiculously Cute Critter: They all look very sweet and friendly, as with most Pokémon in the Fairy egg group.
  • Secret Art: Until Gen VI, the only line with access to the Huge Power Ability, although Medicham's Pure Power Ability technically does the same thing. Gen VI gives the Ability to Mawile's Super Mode and Diggersby as a Hidden Ability.
  • Status Buff: Marill can learn Belly Drum through breeding. Belly Drum maximizes its Attack stat while cutting its current HP by half.
  • Stone Wall: Without Huge Power. Their have high HP, decent defenses, a Healing Factor move, and either an Ability that gives it double resistances against both Fire and Ice attacks, or an outright immunity to Grass attacks on top of the great defensive benefits of the Fairy type. Its Attack unfortunately takes a deep dive, though.
  • Super Strength: With Huge Power and proper training, Azumarill can have an Attack power beyond most Legendary Pokemon.
  • Useless Useful Spell: Thick Fat is by no means a bad ability, providing the user a resistance to Fire and Ice-type attacks, but it only works on Azurill in the whole evolutionary line, as Marill and Azumarill already resist those two types, making Thick Fat far less useful than Huge Power, which doubles Attack (turning their offensive prowess from poor to excellent), or Sap Sipper, which provides an immunity to a type they would normally be weak to (which goes nicely with their Water/Fairy typing and the six resistances and one immunity it provides).
  • Waddling Head: Azurill lacks arms and looks like a mouse head on feet.
  • Water Is Blue: Like many other Water-type Pokémon, they have a predominately blue coloration.

    Bonsly and Sudowoodo (Usohachi and Usokkie) 

438: Bonsly / Usohachi (ウソハチ usohachi)
185: Sudowoodo / Usokkie (ウソッキー usokkii)
Bonsly debuts in Diamond and Pearl

Much like Snorlax of Generation I, Sudowoodo was something of a roadblock in the Gen II games. It looks like a weirdly shaped tree that moved when touched, and attacks you when you water it. This behavior is due to it actually being a Rock-type instead of a Grass-type — in fact, it's actually the first Rock-type to not have a secondary type. This odd Pokémon was largely ignored until it received a baby in the form of Bonsly. Has it been made more useful by this? No, not really.

  • Action Initiative: It can learn Sucker Punch naturally to bypass its low Speed.
  • Becoming the Mask: Despite only pretending to be a tree, Sudowoodo actually can learn the Grass-type attack Wood Hammer.
  • Berserk Button: It's easily angered by anybody that tries watering it, since it's often mistaken for a tree, which makes sense given its typing.
  • Broken Bridge: In the Generation II games, you'll find a Sudowoodo blocking an important junction between Violet City, Goldenrod City and Ecruteak City. You'll need a Squirt Bottle to make it move.
  • Call-Back: Its appearance in Emerald mirrors its debut appearance.
  • Combat Pragmatist: Learns a number of Dark-type moves. Sudowoodo gets Sucker Punch and Faint Attack naturally, Bonsly gets Fake Tears, they both learn the usual array of Dark-type TM moves, and they gained Foul Play via Black 2 and White 2's Move Tutors.
  • Dishing Out Dirt: Rock-type.
  • Early-Bird Cameo: Bonsly, a Gen IV Pokémon, appeared in a side-quest in Pokémon XD: Gale of Darkness, a Gen III game. You could even use it in battle in one of the minigames, though it only ever had one move.
  • Gameplay and Story Integration: A Trevenant horde on Route 20 in X and Y has a small chance of containing Sudowoodo in it, finally allowing it to show off those attempts to blend in with trees that have been talked about since Generation II.
  • Green Thumb: It pretends to be this. There is a bit of truth to it when you realize that it can learn the move Wood Hammer, which is pretty much the only thing that lets it stand out from other Rock-types.
  • Last Chance Hit Point: Can have the Sturdy Ability, which lets it survive a lethal attack from full health with 1 HP remaining.
  • Mighty Glacier: Sudowoodo has a high Defense stat, but its speed is abysmal.
  • Not Drawn to Scale: Depending on which dex you are looking at, Bonsly measures between 30 and 60 centimeters. Sudowoodo is at least 1'5 meters tall. Take a second look at the sprites. Notable for being one of the worst offenses in the same evolutionary line.
  • Paper-Thin Disguise: In Pokémon X and Y, it's possible to encounter a horde of Trevenant with a Sudowoodo blending in. Unlike some horde encounters, they will not attack Sudowoodo, suggesting that Trevenant actually thought Sudowoodo is one of them.
  • Punny Name: Sudowoodo sounds like "Pseudo-Wood". For bonus points, the deliberate misspelling of Sudowoodo's name reflects how it's an impostor.
  • Recurring Element: Of Snorlax as a Pokémon that blocks the way, requiring a specific item that enrages it and causes it to attack the player. In addition, Sudowoodo happens to be a Mighty Glacier and it receives a baby form in Generation IV, and just as Pokémon Adventures Trainer Red got Snorlax, Trainer Gold keeps a Sudowoodo on his team.
  • Silicon-Based Life: Living rock trees.
  • Status Buff: Its Hidden Ability Rattled gives Sudowoodo a speed boost if a Bug-, Ghost-, or Dark-type attack hits it. Like other mineral-based Pokémon, it can also learn Rock Polish.
  • Stealth Pun: The green parts on its forelegs resemble shamrocks.
  • Technicolor Eyes: Bonsly has yellow scleras and black irises.
  • Unique Enemy: Only one Sudowoodo can be found in Johto.
  • When Trees Attack: Sudowoodo poses as a tree and attacks anyone who tries to water it.

    Hoppip, Skiploom, and Jumpluff (Hanecco, Popocco, and Watacco) 

187: Hoppip / Hanecco (ハネッコ hanekko)
188: Skiploom / Popocco (ポポッコ popokko)
189: Jumpluff / Watacco (ワタッコ watakko)

Hoppip is, despite its looks, not based on a tomato, something that should become apparent when it evolves into the green Skiploom and later the blue Jumpluff. Instead, these Pokémon are based on dandelions — they are very light and can fly on the winds, giving them a Grass/Flying typing. Their evolutions reflect the life cycle of a dandelion — weed sprout, flower, and seed pod.

  • Achilles' Heel: The entire line takes quadruple damage from Ice-type attacks.
  • Blow You Away: They do learn the wind-based move Fairy Wind.
  • Cat Smile: Jumpluff's mouth looks distinctly catlike so that it looks cuter.
  • Cartoon Creature: Besides their dandelion parts, they aren't really based on anything concrete.
  • Chromatic Arrangement: Light trio, Red, Green, and Blue in evolutionary order.
  • Fragile Speedster: With 110 speed, Jumpluff is one of the faster Grass-types around, but its offensive stats aren't anywhere near as high.
  • Gradual Grinder: The line relies on attacks such as Leech Seed in order to do damage due to its lack of high offensive stats.
  • Green Thumb: Grass-type.
  • Heal Thyself: They learn Synthesis by leveling up, and Hoppip learns that move at a relatively low level.
  • Off-Model: Hoppip's pre-Gen V sprites depict it as red instead of pink.
  • Our Fairies Are Different:
    • Despite not being Fairy-type, the line is in the Fairy Egg Group.
    • The line can learn Fairy Wind via leveling up and Dazzling Gleam via TM.
  • Power of the Sun: Both of their non-Hidden Abilities involve this. Chlorophyll gives it a substantial speed boost while the sun is out, and Leaf Guard gives it an immunity to Standard Status Effects while the sun is bright. It helps that the line also learns Synthesis naturally.
  • Ridiculously Cute Critter: A tomato that becomes a cotton spore cheerleader with a constant smiley face. Hoppip and Skiploom are both really cute. And Jumpluff? D'awwww!
  • Standard Status Effects: Has access to the Poison Powder/Stun Spore/Sleep Powder trio.
  • Status Buff: It has access to Amnesia, which sharply raises its Special Defense, and Cotton Guard, which drastically raises its Defense.
  • Stone Wall: They have solid defenses and a variety of moves to restore their HP, but their offensive stats are lacking.
  • Theme Naming: "Hop, skip, and a jump."

    Aipom and Ambipom (Eipam and Eteboth) 

190: Aipom / Eipam (エイパム eipamu)
424: Ambipom / Eteboth (エテボース eteboosu)
Ambipom debuts in Diamond and Pearl

Aipom is a purple monkey with a tail that ends with a three fingered hand. In Generation IV, it can evolve into Ambipom, which have 2 tails with hands instead. To evolve, it must level up while knowing "Double Hit". The two of these "Long Tail" Pokémon are based on Cymbal Monkeys.

  • Action Initiative: Ambipom sports a Fake Out that's boosted by both Technician and STAB, plus its Attack is higher than both Persian and Smeargle, the only other two Pokémon that can boast the same.
  • All Your Powers Combined: Naturally learns Baton Pass, and gets boosts like Agility, Nasty Plot, and Hone Claws to pass on.
  • Everything's Better with Monkeys: Cymbal monkeys specifically.
  • Fragile Speedster: Ambipom's as fast as Starmie, but isn't taking any hits.
  • Glass Cannon: It has above-average Attack, but subpar defenses.
  • Item Caddy: If you're looking to make a team just for Pickup abuse, then this line is the way to go. It has the fastest experience gain rate of all Pickup users (level affects what items you get, so the faster you level up, the faster you'll reach the rarer items) and retains its Pickup ability even as an Ambipom. Plus its high Speed and moderate Attack is conducive to quick battles.
  • Non-Elemental: Normal-types based off of monkeys.
  • Perpetual Smiler: They never seem to lose the smile on their face.
  • Powerup Letdown: Its Hidden Ability is Skill Link. While the ability is very useful on many Pokémon, the only move Ambipom really gets to take advantage of it is Tail Slap (as well as Fury Swipes and Double Slap, which are weaker).
  • Prehensile Tail: Not so much "prehensile" as having an actual hand at the end of it. Each of them in the case of Ambipom.
  • Sweet Tooth: They're one of the few species that can be attracted to trees that have been slathered with honey.
  • Tail Slap: Gained the ability to learn Tail Slap by breeding in Pokémon Ultra Sun and Ultra Moon.

    Sunkern and Sunflora (Himanuts and Kimawari) 

191: Sunkern / Himanuts (ヒマナッツ himanattsu)
192: Sunflora / Kimawari (キマワリ kimawari)

Sunkern is a Sunflower Seed Pokémon. It can evolve into Sunflora using a Sun Stone. In Generation II, it is possible to get a Sun Stone in the same area that you can catch Sunkern in. This is a good thing, since Sunkern is very weak (used to be the weakest base-stats-wise until Generation VII), and will likely need to evolve in order to be useful to your team.

  • Cast from Hit Points: Solar Power boosts their Special Attack in sunlight, at the cost of 1/8th of their max health every turn.
  • Eyes Always Shut: Sunflora.
  • Glass Cannon: Sunflora has pretty good Special Attack, and it can have Solar Power to boost it further at an HP cost every turn.
  • Green Thumb: Grass-type.
  • Healing Factor: Naturally learns Ingrain. This can be assisted further by its naturally-learned Leech Seed and the three Grass-type draining attacks.
  • Jack-of-All-Stats: Sunkern's stats are all 30, making it the weakest Pokémon in the series. The same goes for its Pokéathlon potential as well... only that they happen to be five stars each.
  • Joke Character: Before Generation VII, in terms of base stat totals, Sunkern was holding the dubious honor of being the weakest Pokémon in the series. Yes, even Magikarp has better stats than it.
  • Lethal Joke Character: While horrible in battle due to bottom-of-the-barrel stats, Sunkern is one of the few Pokémon that can have all Pokéathlon stats maximized in HeartGold and SoulSilver.
  • Magikarp Power:
    • Subverted in a sense. While Sunkern is pathetic, and Sunflora is indeed a big improvement, it just doesn't have what it takes to compete in the big leagues like Gyarados does.
    • Sunkern is played straight in the Pokéathlon, as it can potentially perform as well as Mew and Arceus if you raise its performance.
  • Master of None: Sunkern is equal in all of its stats, and all of them are equal to Snorlax's speed. Snorlax is very, very slow. Before Generation VII, Sunkern was the worst Pokémon in any game, stat-wise. Sunflora, thankfully, is more specialized, but it is far from a formidable Pokémon.
  • Petal Power: Learns Petal Dance.
  • The Power of the Sun: Learns both Sunny Day and Solarbeam by level up, and has two abilities centered around the sun. Solar Power boosts its Special Attack while the sun is up at the cost of losing health each turn, and Chlorophyll boosts its Speed in the sun. In addition, it naturally learns Growth, which doubles both attacking stats if it's used while the sun is out, and, if you keep it as Sunkern long enough, it can learn Synthesis, which heals for more in bright sunlight.
  • Power-Up Letdown: Early Bird, which cause the user to wake up early, isn't really any better than Solar Power.
  • Sunny Sunflower Disposition: Sunflora always seems to have a big smile plastered onto its face.

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