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These are the characters who appear in Pocket Mirror. Due to the sheer amount of twists, spoilers are unmarked. For characters in the prequel, Little Goody Two Shoes, see here.

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The Girls

    General 
The inhabitants and rulers of the strange world. Each one holds a Regalia, which contains the memories of the heroine. They are actually split personalities of Goldia die Heilige, who were created as a coping mechanism for the abuse her parents inflicted on her.
  • Cute and Psycho: Every single one of them is a cute girl with an adorable design, yet all of them except Goldia are some kind of unstable (usually murderous) and try to stop Goldia from regaining her memories.
  • Freudian Excuse: All of them except Goldia act so Ax-Crazy because they are her alters created to cope with their Abusive Parents.
  • Hates Their Parent: Most of them hate Elise, their very controlling mother, to varying degrees. For Fleta, the mere mention of her name makes her really go into a rage, even more than usual.
  • Heel–Face Turn: By the two good endings, all of them except Platinum have made peace with Goldia and accepted themselves as part of her.
  • Like Father, Like Son: Despite their hatred for Elise and Roman for being controlling, mentally unstable abusers, they tend to take after their worst traits, such as Queen Egilette being a greedy tyrant (much like how Elise fell because of her greed) or Harpae’s overprotectiveness towards Goldia.
  • Literal Split Personality: All of them are various aspects of Goldia that appear in her dream world as separate people. The trauma she suffered under her Abusive Parents caused her psyche to fracture and create four alters to cope, with two more created during the game itself.
  • Two Aliases, One Character: For most of the game, the other girls are presented as different characters than Goldia, with only Enjel saying she is a part of Goldia. Some endings reveal them to be her Literal Split Personality.
  • Woobie, Destroyer of Worlds: The antagonist girls are the Arc Villains of each world who are willing to kill the dream inhabitants and try to kill or trap Goldia in their realm, but they are parts of her Literal Split Personality who each have great scars over their shared troubled childhood with Abusive Parents and a corruptive demon who their mother sold them out to.

    G????? 

Goldia die Heilige

https://mediaproxy.tvtropes.org/width/1000/https://static.tvtropes.org/pmwiki/pub/images/goldiagoldenertraumfullbodyportrait_removebg.png
Miss Goody Two Shoes
Where... am I?

A girl who wakes up in a strange world. She has forgotten even her own name and sets out on a journey to discover who she is. As the story progresses, it's revealed she is the daughter of the die Heilige family of nobility, and her mother sold her identity to a demon in order to get rich. After finding out, she developed an extreme case of Dissociative Identity Disorder (DID), with three separate personalities residing in her mind and alternatively taking over it.


  • Alternate Identity Amnesia: Truth in Television. As with real life cases of DID, Goldia has no memory of her alters' actions.
  • Amnesiac Dissonance: Before her amnesia, she was a spoiled brat that became mentally unstable once she realized her mother sold her soul to a devil in exchange for riches. Post-amnesia, she has become a meek girl, defined by a strong will and empathy for others, and the spoiled and unstable parts of her became Fleta and Lisette, respectively.
  • Amnesiacs are Innocent: Especially her post-amnesia self.
  • Amnesiac Hero: After her soul was claimed by the Strange Boy, she got almost total amnesia and loss of personality. Her original personality is actually still intact, but separated into Fleta, Lisette and Harpae.
  • Blank Slate: Goldia seems to have been one after the Strange Boy took away her identity, but slowly develops into a sweet and caring girl that wants to help others. Ironically, it's completely different from her pre-amnesia disposition.
  • And I Must Scream: Quite literally in the ???, Witching Hour ending, to the point of even Mouth Stitched Shut.
  • Break the Cutie: The Strange Boy puts her through a nightmarish realm for something that was not even her fault.
  • Death of Personality: In the "Platinum" ending.
  • Dull Eyes of Unhappiness: In the "Porcelain" ending (Fleta) and Blindness ending (Harpae), after having been trapped by them and forced to play with them for eternity.
  • Earn Your Happy Ending: "Happy" might be a stretch given that she's still under the Strange Boy's curse, but the "Dawn" ending has Goldia wake up from her nightmare, remembering who she is while accepting all of her alters as parts of herself and finally healing. The "Little Goody Two Shoes" ending has Goldia also save Enjel by offering her an escape from the nightmare realm, and seems to play this straighter on the surface, but given the events of the prequel of the same name, the presence of the red shoes suggests that Goldia may end up contracting with the Strange Boy instead of Elise in the new timeline.
  • Fate Worse than Death: It is heavily implied in the ???, Witching Hour ending that she becomes a plaything for the Strange Boy for all eternity.
  • Forgiven, but Not Forgotten: In the Goldener Traum Bonus Room, Goldia pities Elise and Roman and acknowledges that they were experiencing just as much emotional turmoil as her. She decides to preserve her memories, but refuses to let them sabotage her new life.
  • Heroic BSoD: She was in this state of mind when the game started if you get the Dawn ending.
  • Faustian Rebellion: Against the Strange Boy, who made a deal with her mother, in the best endings.
  • Friend to All Living Things: Always has the best intentions for those around her.
  • Identity Amnesia: She has no memories of her name or who she is. The game's goal is to find and remember who she was.
  • In-Series Nickname: She is called "Miss Goody Two Shoes" by both Fleta and Lisette.
  • Invited as Dinner: If she incorrectly states what Egliette wants to eat, she gets a Game Over involving this.
  • I Am What I Am: The main theme of the game is Goldia figuring out who she is and accepting the flaws of her own personality.
  • Ironic Name: Her name is explicitly stated in the Bonus Room to mean "good life", yet between her bad childhood living under Abusive Parents and her resulting mental instability, Goldia didn't have a very happy life. But this is averted in the "Little Goody Two Shoes" ending, and the "Dawn" ending sees her wake up from her nightmare, feeling hopeful for the first time in her life.
  • Living Emotional Crutch: To Henri. While he could totally cope with the knowledge his sister is hexed, his mother's death and his father ignoring it all for the sake of appearances, when Goldia broke into three personalities is what finally broke him, so much he willingly was taken by the Strange Boy.
  • Meaningful Name: Goldia is a European name meaning "good life." In the Dawn ending, her full name in a medical record is revealed to be "Goldia die Heilige," meaning "Goldia the Saint" in German, which also highlights her kindhearted and caring personality.
  • Mistaken for Servant: Two of the guests in the Nuit party mistake her for a servant, with one ignoring her objection and demanding she fetch him stuff.
  • Mouth Stitched Shut: In the "Witching Hour" ending, the Strange Boy does this to her while forcing her to watch all her friends die before reclaiming her soul.
  • Nice Girl: Her post-amnesia self. Lampshaded with her nickname, "Miss Goody Two Shoes."
    • Goldener Traum implies her nice girl persona was who she used to be before getting hexed by the Strange Boy and her personality splitting into Fleta, Harpae, and Lisette.
  • Protective Charm: The pocket mirror that Elise gave to her, which Goldia holds onto. It prevents the Strange Boy from claiming her soul, and also shatters Enjel in defense of Goldia in the "Dawn" ending.
  • Protectorate: To Harpae, given that she was the alter created to serve as protector for Goldia.
  • Tender Tears: Prone to breaking down in tears in times of sadness. This is especially true in many of the good ends for Fleta, Harpae, and Lisette.
  • The Reliable One:
    • She is a kind, sociable and friendly girl who will not hesitate to help people in need.
    • Subverted in the case of her personality before the accident, which shows that she was rather spoiled and mentally unstable (if Fleta, Harpae and Lisette's existences are an indication).
  • The Reveal: Her name, as you find out in the end, is Goldia. She's also a mental hospital patient in 19th century Austria if you pay close attention to her medical record in the Dawn ending.
  • Sibling Yin-Yang: Goldia is generally more childish than Henri, including being more energetic, vainer and more prone to loneliness. Another notable difference is that Goldia, despite her selfishness, still shows genuine sympathy and kindness towards people, whereas Henri is very ambiguous about his feelings to other people.
  • Silly Rabbit, Cynicism Is for Losers!: After regaining her memories in the Goldener Traum remake, she admits that there wasn't much good in her life, but she remembers what good there was so clearly that even its loss does not break her.
  • Sins of Our Fathers: Goldia suffers as a result of her mother Elise's contract with the Strange Boy, who decides that he wants Goldia's name as payment and traps her in a nightmarish world to claim it.
  • Sole Survivor: Of the Heilige family, if the true ending is any indication. Her parents are dead and Henri has been Ret-Gone.
  • Staircase Tumble: Happens to her if she fails at Fleta's game of hide and seek.
  • Spoiled Brat: Was this when she was young, if Fleta's existence and her childhood diary is any indication.
  • The Un-Favorite: Goldia had a horrible childhood, with a cold, controlling mother that forced her to stay at home. This was because Goldia was chosen as the sacrifice for the Strange Boy. Her father wasn't much better as he silently tolerated everything and was often absent due to his job. Still they never even told her why, or what was going on, until Goldia found the truth in a letter.
  • What You Are in the Dark: A medical record in the "Dawn" ending reveals that she is a patient in a 19th-century Austrian mental hospital.
  • You Wake Up in a Room: The game starts this way. After taking the pocket mirror and a red marble crucial to the first puzzle, Goldia can simply leave the room by using the door, which for some reason unlocks by itself.

    Queen Egliette 
https://static.tvtropes.org/pmwiki/pub/images/egliettegoldenertraumportrait_removebg.png
Puppe Regina

A haughty doll that claims to be a queen and the antagonist of the first chapter. She is the tyrannical ruler of her castle where she hosts elaborate events and executes people who fail or displease her. She's also Fleta's doll and is often seen together with her.

She's really just a "facet" of Goldia's memory, representing a doll she owned in the past.


  • Arc Villain: Of the first area.
  • And You Were There: Heavily implied to be a counterpart to Elise. Like Elise, even though she's distant and her attempt to protect her are misguided, she does succeed in saving Goldia in her final moments. Lampshaded when she tells her the same words Elise did once.
    Although....it's a rather selfish request....could I ask you to keep those memories close to your heart?
  • Bishie Sparkle: Despite being female, she has this as one of her animations to represent her high status.
  • Creepy Doll: Though not disturbing in design, she is a murderous tyrant.
  • Crucified Hero Shot: Goldia and Fleta stumble upon Egliette held against a wall with scissors, with blood splattered on it to represent a cross. Thankfully Egliette is a doll and can be sewn back together.
  • Cruel to Be Kind: She's cold and aloof to Goldia, treating her as a slave and trying to kill her a few times. It was all an act to protect her, and when Fleta goes too far in her scheme to keep Goldia at her side, it's when Egliette finally drops the facade. Not to mention Goldener Traum reveals that if she ever dared to defy Fleta, she would have been killed, if the room of dead Egliettes is an indication.
  • Deadpan Snarker: Often makes snide remarks towards everyone. For example, in the bonus room, when a pumpkin tries to tell her a joke:
    Pumpkin: Have y-you e-ever tried to e-e-e-eat a c-c-clock?
    Egliette: Is that part of the joke, miss?
    Goldia: I don't think so... Mr. Pumpkin is probably just nervous! Anyway! Have you ever tried to eat a clock, Queen Egilette?
    Egilette: Of course not! Why would I ever do such an idiotic thing?
    Goldia: That's... uh...
    Pumpkin: It's very time consuming!
  • The Dividual: The Bonus Room in Goldener Traum reveals she's part of Fleta. Which is the reason Platinum can't get rid of her in the normal ending.
  • Expy: Of Charlotte from Puella Magi Madoka Magica, as a small doll-creature who rules a land of sweets and is one of the first villains faced, then is brought back to life and does a Heel–Face Turn.
  • God Save Us from the Queen!: She is a queen and a tyrant who is willing to execute several dancer couples because they did not please her enough.
  • Heel–Face Turn: After Fleta is defeated, she confronts her in her Villainous Breakdown and tells her to stop.
  • It Was a Gift: She's a doll that Goldia received from her father years ago.
  • Lame Pun Reaction: When a pumpkin tries to tell her a joke, asking her if she has ever eaten a clock:
    Pumpkin: It's very time consuming!
  • Literal Split Personality: She represents a doll Goldia owned in the past.
  • Lottery of Doom: Apparently holds one for the pumpkins in the land. Winning the lottery leaves Egliette with a pumpkin pie.
  • Morality Pet: Seems to be one for Fleta, as the only person Fleta is genuinely nice to without any backhanded jerkishness.
  • Pet the Dog: She put a candle next to one of the Pumpkins at her dinner party specifically because she knows that Pumpkin would get cold otherwise.
  • Replacement Goldfish: Looking on a certain locked door reveals there's been an awful lot of Egliettes that Fleta has previously killed. Goldener Traum explains these were Egliettes that dared to call out Fleta on her callousness and got killed for it, explaining why she's silent for most of the game.
  • Silence, You Fool!: Humorously uses it, as she asks Goldia various questions, only to shut her up using this trope as she's trying to muster a reply.
  • Starter Villain: She is the first major antagonist that Goldia faces, as the holder of the first Regalia who blocks Goldia from progressing into the other world and eventually tries to kill her.
  • Token Mini-Moe: Being a doll, she is the tiniest member of the cast, and is cute.
  • Undying Loyalty: To Fleta. Also, to Goldia as well if you reach Fleta's true ending. Justified, since Fleta is a fragment of the protagonist's memory.
  • Visual Pun: Egliette's head is shaped like an egg.
  • Warmup Boss: Her guards serve as the first boss of the game, and are a fairly simple boss that requires you to simply find a specific spot to power up and defeat them.

    Princess Fleta 
https://static.tvtropes.org/pmwiki/pub/images/fletagoldenertraumfullbodyportrait_removebg.png
The Lilliputian Princess
You decide… This is your own dream, is it not?

A bratty and spoiled girl who invites Goldia to play in her dollhouse and the antagonist of the second chapter. She's always seen carrying Egliette around and rules alongside her. She switches between being kind to Goldia and mistreating her.

She's really just a "facet" of Goldia's memory, representing her carefree and spoiled childhood self.


  • Arc Villain: Of the second chapter, where she initially starts out as an ally but then tries to make Goldia stay in her dollhouse and play with her forever.
  • The Baby of the Bunch: Goldia's most childlike personality.
  • Break the Haughty: Played with. Beating her at her own games throws Fleta in denial about your skills, but it also nets you her good ending.
  • Clingy Jealous Girl: When Goldia tells her she wants to leave, Fleta gets increasingly aggressive towards Goldia, blocking her from leaving.
  • Cute and Psycho: She is small and cute, but has no qualms issuing death threats and trying to keep Goldia trapped with her.
  • Expy: Of Hinaichigo from Rozen Maiden. Both are bratty, spoiled, and hate being alone. Also, Fleta's Leitmotif is "Kleine Beere", which is also the title of Hinaichigo from Rozen Maiden, and Fleta has the same short blonde hair and pink dress.
  • Friendless Background: Justified, as this is mainly due to her controlling mother and her spoiled tendencies.
  • Green-Eyed Monster: Literal example. She grew up jealous of all the other kids for having friends, and so desires to force Goldia to be her friend. Upgraded with Glowing Eyes of Doom when she really loses it.
  • Hair-Trigger Temper: Anger is one of her default emotions, and she gets unreasonably mad at everything, from losing at games to Goldia showing her up in some way, to her Pumpkin subjects saying something she dislikes, to Egilette standing up to her, to the mere mention of her controlling mother Elise.
  • Hates Being Alone: The reason why she really wants Goldia to stay with her, her backstory reveals that she is very lonely and doesn't have many friends (mainly due to her spoiled tendencies and her controlling mother) and will do anything to make the protagonist her best friend even to the point of forcing her to be her playmate and dressing the protagonist up in doll-like clothes should the protagonist lose the musical chairs game in the Porcelain ending.
  • Heel–Face Turn: In her good ending, she accepts that Goldia has to leave her.
  • Jerkass: She frequently berates Goldia and everyone else around her for the pettiest of reasons.
  • Kick the Dog: During a game of musical chairs, the screen delays in turning black to show Fleta kicking away one of the plushes playing to secure a chair.
  • Leitmotif: Kleine Beere.
  • Literal Split Personality: She represents Goldia's carefree and spoiled childhood self.
  • The Napoleon: Her title is Lilliputian Princess.
  • Princesses Prefer Pink: She is always seen wearing her pink dress, and she outright says that her favorite color is pink.
  • Princesses Rule: Even though Egliette is given the title of Queen, Fleta gave it to her because she just wanted to laze around and not take on responsible tasks.
  • Royal Brat: She is a princess with a major attitude and a tendency to berate everyone for not catering to her whims.
  • Sore Loser: If she loses to Goldia in any of the three games, she gets grumpy. After the card game, she goes into denial about losing; if Goldia catches more butterflies than her, she topples one of the butterfly cages in frustration; and beating her in her musical chairs Boss Battle triggers a full-on Villainous Breakdown. Egliette confirms that she has to let Fleta win every game between them because she throws tantrums every time she loses.
  • Tsundere: She frequently insults Goldia and acts like a Jerkass to her, but she does show that she likes her a few times.
  • Ungrateful Bitch: Goldia rescues her from a treasure chest she was trapped in and helps her save Egliette. Despite this, Fleta yells at Goldia, frequently calling her useless and stupid.
  • Villainous Breakdown: Once Goldia beats her in Musical Chairs, she starts crying, screaming, and begging Goldia not to leave her.
  • Villainous Princess: She rules alongside Queen Egilette and is just as much of a tyrant who wants to force Goldia to stay with her forever and regularly abuses and kills her subjects.
  • Womanchild: Goldia, the host, is a teenager and so are her alters Harpae and Lisette. Fleta appears to be the only child alter.
  • Yandere: Fleta's loneliness leads her to become possessive of Goldia, impeding her on her journey to rediscover herself because she wants Goldia to play with her forever.

    Harpae 
https://static.tvtropes.org/pmwiki/pub/images/harpaegoldenertraumfullbodyportrait_removebg.png
Maiden of Pristine Eyes
I do wonder my dear.. What the color of your hair may be...

A mature and reliable girl who owns a manor and the antagonist of the third chapter. She tries to be a caretaker to Goldia and guides her around. She wants Goldia to trust and rely on her so she can keep her safe from the murderous Listette, but this desire turns into a vicious overprotectiveness.

She's really just a "facet" of Goldia's memory, representing the facade she took on in order to pretend that everything was okay, instead of facing the truth and acknowledging Elise's curse.


  • Arc Villain: Of the third chapter, where she tries to keep Goldia locked in her manor forever to keep her safe from Lisette.
  • Chronic Hero Syndrome: According to the Strange Boy in Goldener Traum. Deconstructed, as she feels compelled to help anyone even if they don't want to.
  • Big Sister Instinct: Towards Goldia, the original personality. Everything she does is to "protect" Goldia from harm.
  • Declaration of Protection: She seems to have made it a role for herself for keeping Goldia safe, to an extreme degree. To get her good end, you have to act out as a dependent girl during her choice sequences so that Harpae can do your legwork. Being a heroic and independent protagonist will actually net you her bad end because she feels that her role as a character was worthless.
  • Eye Scream: In her bad end, she plucks out her own eyes in despair after realizing that she isn't needed.
  • Handicapped Badass: The bonus content reveals that she is blind. Yet she puts herself in danger, clearing a labyrinth full of junk to help Goldia escape in her good end.
  • Heel–Face Turn: In her good end, she accepts that Goldia has to leave her.
  • I Want My Beloved to Be Happy: Goes hand in hand with her Declaration of Protection. She wants to do everything she can for Goldia to stay cheerful and true to herself.
  • Literal Split Personality: She represents Goldia's attempts to control her mental decay.
  • My Beloved Smother: Harpae wants to protect Goldia from any harm, and thus goes to extreme lengths to keep the girl inside her manor while limiting her freedom and demanding that she stay with her forever. She eventually sees the error in her ways and sincerely apologizes to Goldia before shattering in her good end.
  • My God, What Have I Done?: In the Bonus Room, she apologizes for forcing Goldia to act dependent just to make her feel better, aware that she was pushing her own frustrations on her.
    • In her bad ending in Goldener Traum she immediately regrets plucking her own eyes, realizing she can't stop Lisette from getting Goldia. She cries and apologizes as she shatters.
  • Stepford Smiler: She literally embodies the trope, as she was born out of Goldia pretending that everything at home is okay.
  • Team Mom: Her speech makes her sound motherly and she seems to treat Goldia like a child, oftentimes calling her "my girl".
  • The Unfought: She is the only one of the five Arc Villains who never chases after Goldia or tries to obstruct her directly.

    Lisette 
https://static.tvtropes.org/pmwiki/pub/images/lisettegoldenertraumfullbodyportrait_removebg.png
Sleeping Maiden of Horrors
Bring her a golden flower and its bitter petals; they too shall wither under the mad man’s care.

A psychotic and hysterical girl who's often trying to kill Goldia for supposedly wronging her in the past, and the antagonist of the fourth chapter. She's very antagonistic towards the other girls, particularly Harpae.

She's really just a "facet" of Goldia's memory, representing her mental illness and violence, and the rage, confusion, and frustration she experienced as a result of an unstable household and mental pressure.


  • Arc Villain: Of the fourth chapter, where she tries to destroy the titular pocket watch and kill Goldia.
  • Ax-Crazy: The most unstable and homicidal of Goldia's personalities. Not only does she speak in a shrill voice, her whole area is filled with grotesque imagery.
  • Because You Were Nice to Me: Part of why Lisette hasn't killed Goldia yet when there were opportunities is because of her wish to help Lisette.
  • Black Sheep: Whatever the reason, Lisette is always blamed whenever something wrong happens. In her area, you will find letters and some words of letters all blaming Lisette. Also, at the first theater about Fleta and Egliette, you can see a silhouette of what looks like Lisette being framed for Fleta's lies.
  • Death Seeker: In Goldener Traum she wants to kill Goldia in order to put an end to her own misery.
  • The Dreaded: Fleta and Harpae don't seem to like her much. Fleta considers her a nutty psycho and Harpae prefers to stay away from her. Justified since Lisette represents Goldia's mental illness.
  • The Heavy: She is the most frequent antagonist Goldia faces and the one who causes the most trouble for her. She first makes herself known by killing Queen Egilette, and Harpae becomes the third Arc Villain in an effort to protect Goldia from her. She then becomes the fourth and final Arc Villain Goldia has to face and is the most dangerous of the four. But even she is just another pawn in the twisted game of the Strange Boy.
  • Heel–Face Turn: In her good end, she lets Goldia go.
  • Hypocrite: Resents Goldia for using her as an emotional outlet, and yet she does the same to her clones. In the Goldener Traum Bonus Room she sadly acknowledges this.
  • Literal Split Personality: She represents Goldia's mental illness.
  • The Resenter: Towards Goldia for denying her. In the Bonus Room, Lisette confesses that she still hates Goldia for denying her for so long but acknowledges that Goldia is doing her best to make up for it and gives her a new chance.
  • Runs with Scissors: Her preferred weapon which she chases Goldia with is a pair of scissors.
  • The Scapegoat: As the representation of Goldia's mental illness, Lisette was always blamed whenever misfortune occurred, leading to her bitter and resentful attitude.
  • Shear Menace: She always has a pair of scissors with her.
  • The Unfettered: Why she was banned by the other personalities. She will stop at nothing to kill Goldia and keep her in a coma.
  • Well-Intentioned Extremist: Like the other personalities, she wants to do what is best for Goldia. Unfortunately, she thinks that the best way to help Goldia is to die rather than continuing living with a broken mind.

    Enjel 

https://static.tvtropes.org/pmwiki/pub/images/enjelgoldenertraumfullbodyportrait.png
Cherubina of Shed Wings

You've finally come to me.

Another young girl the protagonist meets during her journey. She claims to be another facet of the protagonist's memory and claims that the protagonist's real name is Enjel. She was actually created by the Strange Boy in order to mess with the protagonist and steal her pocket mirror. Enjel was deceived into thinking that if she got the Pocket Mirror, she'll become real.


  • Advancing Boss of Doom: In her final stage, after the protagonist realizes Enjel was Evil All Along, Enjel chases her in a stair corridor. This is foreshadowed in a previous chase scene and copious amounts of imagery.
  • Alas, Poor Villain: In the endings where she dies, she does so with tears, crying about how she just wanted to become real.
  • Anti-Villain: Though she does embody the protagonist's negative aspects, she is being strung around by the Strange Boy.
  • Arc Villain: Of the final area.
  • Be Careful What You Wish For: In Goldener Traum there's an ending where she manages to kill Goldia and get the pocket mirror. The Strange Boy decides to grant her wish....by making her one of his Golden Maidens. Escape is impossible, she has no body, can't communicate with the other souls, and she has nothing to do but reflect on all the mistakes she made and serve her master for eternity, just like Rozenmarine and the rest.
  • Become a Real Boy: Her motivation is to become a real person by taking the pocket mirror.
  • Cruel and Unusual Death: In the Witching Hour ending, she is alive, awake, and aware as rose thorns grow out of her mouth.
  • Daddy's Little Villain: The Strange Boy, who created her, considers her his daughter, and calls her such.
  • Deal with the Devil: Enjel is confirmed to have made a pact with the Strange Boy at the cost of her finger, but it's implied that it was more than what she bargained for.
  • The Dragon: To the Strange Boy, as she serves as his main helper.
  • Dragon with an Agenda: She works for the Strange Boy, but only cares for becoming a real person and is willing to betray him for that purpose.
  • Evil All Along: She initially seems to be the Big Good helping Goldia but is really The Dragon to the Strange Boy.
  • Evil Knockoff: She was created by the Strange Boy as a copy of Goldia to kill her.
  • Evil Wears Black: She wears a black dress and is an Evil Knockoff of Goldia.
  • Expy:
    • Of Mary from Ib. A friendly yet selfish girl who would nonetheless betray her best friend so that she can be alive and serves as the Final Boss. They're also associated with the color yellow. She is also indicated to be strung around by a force greater than her.
    • Of Homura Akemi from Puella Magi Madoka Magica, particularly her role in Rebellion; a mysterious helper to the main heroine who, along with her, is trapped in a dream world, has a deep relationship with her, and apparently wants to protect her, only to betray her and try to steal something valuable to her, turning into a dark angel as she does so, though unlike Homura her intentions were never to protect Goldia.
  • Final Boss: She is the last chaser in the game.
  • Fingore: She lost her finger as the price for her deal with the Strange Boy.
  • Foil: To Goldia. Enjel represents her negative emotions such as anger, lust/greed, and jealousy.
  • Heel–Face Turn: In the good ending, she gives up and agrees to let Goldia leave.
  • Hoist by Her Own Petard: In the "Dawn" ending, Enjel manages to reach the pocket mirror before Goldia can, but ends up shattering as a result. This is because Enjel is a creation of the demonic Strange Boy, and the pocket mirror is a blessed object given to Goldia from Elise to protect her.
  • Meaningful Name: Her name is an obvious reference to "Angel", which is the meaning of it in Hindi.
  • Mouth Stitched Shut: The Strange Boy does this temporarily to warn her that she should mind her manners and not make him angry.
  • One-Winged Angel: The most literal possible interpretation of this trope. For the Final Boss battle, she takes a form with a single angel wing.
  • Palette Swap: To Goldia. While Goldia has brown hair, red bows, and a blue dress, Enjel has black hair, golden yellow bows, and a black dress.
  • Red Herring: During the game it's implied she's a facet of Goldia. Not only she's not related to Goldia in any way, but she was also created by the Strange Boy in order to take the pocket mirror and ensure Goldia wouldn't suceed in regaining her identity back.
  • Supernatural Gold Eyes: She has gold eyes and is a demonic creation.
  • The Unfettered: Enjel is normally as nice as Goldia, but being nice comes second to achieving her goal of a life of her own... which means taking the pocket mirror.
  • Woobie, Destroyer of Worlds: Enjel was actually after the pocket mirror because the Strange Boy gave her a tantalizingly small taste of life, before taking it away again. The Strange Boy told her that there was no need to be dramatic, for all she needed was another pocket mirror, like her own.

    Platinum 

Platinum

https://static.tvtropes.org/pmwiki/pub/images/platinum_goldenertraum_7.png
This is the answer we have been looking for. This answer is now our home, our reason.
When Goldia failed to realize who she really was, she recreated herself into a delusion called Platinum in order to erase all doubt. She appears in the Platinum ending, if Goldia didn't get all regalias.
  • The Assimilator: What she does to Fleta, Harpae, Lisette and Enjel.
  • Condescending Compassion: Unlike Goldia, who saw her personalities as equals, Platinum is more patronizing, acting as if they don't know better and assimilating them to force them to behave.
    Fleta, Harpae, Lisette and our newest friend Enjel. Aren't they well behaved now?
  • Control Freak: Expects blind obedience from everyone.
  • Corrupted Character Copy: To Goddess Madoka from Puella Magi Madoka Magica. Both are pink haired, ethereal looking figures born from the protagonist's wish, and have the ability to assimilate others into them. However, Goddess Madoka was the result of Madoka realizing the full truth of the magical system, refusing to give into despair, and using her wish to free magical girls from their fates of becoming witches. While Madoka did have enough karmic fate accumulated to be able to wish magical girls out of existence, she chose to respect the wishes of the magical girls who came before and after her, simply giving them a place to rest when their journeys came to an end. While later installments imply Madoka's wish wasn't perfect, it did allow the system to change for the better and was made out of compassion, love, and empathy. Platinum on the other hand is created due to Goldia's understanding of herself being incomplete, and Platinum's assimilation of the other characters isn't done as mercy or salvation, but as a form of control and she is condescending to Goldia's personalities, not respecting their individuality or agency.
  • Dissonant Serenity: Platinum rarely acts anything but relaxed and serene to highlight how disturbing she is.
  • Emotionless Girl: A non-stoic example. Despite her cheery demeanor, Platinum is incapable of any real emotions. Probably due to being a fabricated personality.
  • Face of an Angel, Mind of a Demon: Very pleasant looking and all angelic smiles. Then she casually assimilates Enjel.
  • Faux Affably Evil: Acts bizarrely pleasant and friendly to everyone, which enrages Enjel. However, it's clear that it's simply an act, which causes her to come across as condescending and insincere, rather than friendly.
  • Lack of Empathy: Towards anyone who isn't a part of her.
  • Perpetual Smiler: Always has a smile on her face.
  • What Measure Is a Non-Human?: Is rather dismissive towards Egliette because she's not part of the personalities. She even admits she would have killed her if she had the chance.
    Egliette, Egliette....Have it not been for Fleta nearly shattering, I would've done away with her together with the pumpkins. Yet she remains...much to my annoyance...

The die Heilige Family

    Elise die Heilige (née Liedl) 
https://static.tvtropes.org/pmwiki/pub/images/elise_pm.PNG
Hold your memories close to your heart.

Goldia's mother. She made a contract with the Strange Boy to escape the life of a peasant. While she achieved money and status, she had to give her daughter's identity as payment.

For tropes about her in Little Goody Two Shoes, see here.


  • Abusive Parents:
    • While she started off as a good parent to her two children, if Fleta’s diary is any indication, she eventually turned controlling and forbade her children from making any friends in a misguided attempt to protect them from the Strange Boy, who she feared would come for them.
    • She also was rather distant to Goldia, because she was chosen to be sacrificed, and she thought acting harshly towards her would make it easier when the Strange Boy came for her. She still tried to defy the contract by giving her the pocket mirror as a Protective Charm though.
  • A Day in the Limelight: Young Elise is the protagonist of the prequel game, Little Goody Two Shoes.
  • The Atoner: Elise was utterly horrified that her wish for prosperity ended up in suffering for her first love, husband, and children. So much that she tried to defy the contract by giving Goldia the pocket mirror so that she would remember her identity.
  • Deal with the Devil: Made a contract with the Strange Boy to escape poverty.
  • Did You Just Scam Cthulhu?: Giving Goldia the pocket mirror that would serve as a Protective Charm for her, effectively breaching the contract between Elise and the Strange Boy.
  • Empty Shell: Was reduced to a catatonic state in her final years. Dooming her children due to her selfish wish took its toll on her, and she only snaps out of it when she's about to die, travelling to Kieferberg in order to get the pocket mirror from Lebkuchen.
  • I'm Dying, Please Take My MacGuffin: Her last known action before her death was to give her daughter Goldia a pocket mirror. Said pocket mirror helps ward off the Strange Boy and Enjel.
  • Lady in Red: She's always seen wearing red, as an adult and as a child.
  • The Lost Lenore: Was this to Roman. His personality took a turn for the worst after she died.
  • Mama Bear: Elise's last act before her death is to give her daughter the pocket mirror (which she received from Lebkuchen, as Little Goody Two Shoes reveals) and tells her that she must never let it go. It turns out that the pocket mirror is the only thing protecting Goldia's soul from the Strange Boy's clutches, in Elise's attempt to protect her daughter from the curse.
  • My Beloved Smother: She truly loved her children, and loved them so much that the fear of the Strange Boy coming to take them away from her caused her to become controlling, forbidding them from having any friends. Eventually she gave up on this and acted distant towards Goldia instead, hoping it would make losing her hurt less.
  • My God, What Have I Done?: She regretted that while her wish got granted, it eventually resulted in the destruction of her family and the death of her girlfriend.
  • Nice Job Breaking It, Hero: Her wish resulted in Goldia losing her identity, the downfall of her family, and the events of the game.
  • Pyrrhic Victory: She achieves the money and status that she so desired, but at the cost of losing Rozenmarine, which haunts her for the rest of her life. The final nail in the coffin was the Strange Boy hexing her children.
  • Posthumous Character: Died years before the events of the game. She's still alive in the "Little Goody Two Shoes" ending, as she didn't make a contract in that timeline.
  • Prim and Proper Bun: Wears one in her adulthood.
  • Spanner in the Works: Giving the pocket mirror as a Protective Charm to Goldia is what helps her overcome the Strange Boy's dark influence, even if the curse can't be lifted, as the true ending shows.
  • Thousand-Yard Stare: According to Henri, Elise spent large chunks of time just staring at a wall and calling for Rozenmarine.
  • Troubled Abuser: Elise loved Henri and Goldia, but her mental health began to deteriorate due to her own guilt over her contract with the Strange Boy, and she attempted to distance herself from Goldia, knowing that the demon would come to collect her secondborn child's soul. Out of fear for her children's safety, she became controlling and was both physically and mentally ill towards the end of her life.
  • Together in Death: With Rozenmarine, if the final wax record is an indication. Or not, as in Little Goody Two Shoes Rozenmarine becomes one of the Strange Boy's golden girls after dying and the Goldener Traum remake makes clear Elise's soul was protected from the Strange Boy after death.
  • Rags to Riches: Thanks to the contract with the Strange Boy.

    Henri die Heilige 
https://static.tvtropes.org/pmwiki/pub/images/die_heilige_family_faint.png
There is a secret I share with Mother. A secret you and Father pretend not to know about, but are well aware of its consequences...I'm intending to take it with me to the grave when the time comes, however...Unlike Mother, I will take his hand will full commitment...not regret leaving you in that man's hands...Perhaps...he so wishes, we...able to meet again someday...My dear sister.

Goldia's twin brother. He made a contract with the Strange Boy, wishing to escape the family, who had become dysfunctional after his mother's death and Goldia's personality breaking into three.


  • A Day in the Limelight: The "Faint" theater is centered on him.
  • Aloof Big Brother: To Goldia. He wasn't always like this, and had a Big Brother Instinct to her until Goldia's amnesia and personality fracturing caused him to give up on her.
  • Creepy Child: He could talk with dead people and states that unlike Elise, he completely agrees to the Strange Boy's terms of contract and believes leaving Goldia to her fate is for the best.
  • Declaration of Protection: According to the Strange Boy in Goldener Traum he said he would always look after Goldia before being spirited away by the Strange Boy.
  • Defector from Decadence: After Elise's death, he made a contract with the Strange Boy in order to escape from his controlling grieving father and a sister who didn't recognize him anymore.
  • Kick the Dog: Leaves his family in order to work with the same demon that ruined them in the first place.
    • In Goldener Traum he's dismissive of Goldia being murdered by Enjel in Ending 4, coldly stating that she failed.
  • Hates Their Parent: He hated Roman's controlling ways enough to make a contract with the Strange Boy just to escape, and he condemns Elise for dooming the family with her own deal with the demon.
  • Hypocrite: Mocks his mother for making a contract with the Strange Boy and dooming the family for the sake of her own fulfillment. Years later, he does exactly that.
  • Madden Into Misanthropy: His dysfunctional family is what obviously developed his sullen nature.
  • Mercy Kill: Thinks Goldia should surrender herself and die rather than continue living with a broken mind.
  • Ret-Gone: As a result of his contract with the Strange Boy.
    I want to be anywhere but here.
  • Sibling Yin-Yang: Henri is generally more mature than Goldia, being more cold, aloof and indifferent to people. Another notable difference is that Goldia, despite her selfishness, still shows genuine sympathy and kindness towards people, whereas Henri is very ambiguous about his feelings to other people.
  • Silly Rabbit, Idealism Is for Kids!: Lambasts his mother for her insistence on prioritising Goldia's wellbeing by giving her the pocket mirror, insisting that she should resign herself to her fate.
  • That Man Is Dead: Insists that the Goldia he knew was gone long ago and her three personalities (Fleta, Harpae, Lisette) are different from what she used to be. As Goldener Traum shows, this extends to the amnesiac Goldia too.
  • Parental Favoritism: Henri was the son his parents doted upon and cherished, while Goldia was turned into the black sheep who'd be repeatedly neglected, because she was the one meant to be sacrificed. He wasn't too happy about this, as he had to carry more responsibilities and obligations.
  • The Stoic: He is almost constantly calm and indifferent towards his surroundings, even when bad things happen.
  • The Spock: Very focused on logic and efficiency and without much of a sense of humour even as the Strange Boy attempts to joke with him. He also scoffs at his mother for being too emotional and his father for caring too much about appearances.
  • Touched by Vorlons: Word of God has specifically stated that Henri's ability to speak to the dead is a consequence of something, not something Henri was born with, or a gift, or anything like that. Knowing the Strange Boy, this was probably a rather cruel way of reminding Elise that she still had to fulfill her end of the deal they made.
  • We Used to Be Friends: Was close with Goldia, until the curse broke her into three personalities and none of them liked him.

    Count Roman die Heilige 
https://static.tvtropes.org/pmwiki/pub/images/roman_pm.PNG
To believe that this family has become nothing more than a vile being’s plaything is completely outrageous and unacceptable. I shall take responsibility for your actions as my final loving gesture so that you may rest in peace.

The father of Goldia and Henri. A wealthy count, Elise married him as a consequence of her wish despite not loving him.

For tropes about him in Little Goody Two Shoes, see here.


  • Abusive Parents: In an attempt to keep Goldia safe and control her outbursts, he would often do things like lock her in a dark room as punishment, which only worsened her mental state.
  • Awful Wedded Life: He was constantly away due to his job, so he couldn't spend much time with Elise. Furthermore, he was forced to love her due to a Love Spell by the Strange Boy.
  • Break the Haughty: As his wax record shows. He goes from a proud and pompous man to an alcoholic wreck who mourns his dead wife.
  • Deliberate Values Dissonance: Often locks up Goldia in dark rooms as punishment for misbehaving. Then again, that's how parents disciplined their kids at the time.
  • Drowning My Sorrows: He started drinking due to Elise's death and the stress of trying to keep the family together.
  • Obfuscating Stupidity: According to Henri in the third wax record, he was aware of Elise's contract with the Strange Boy, but pretended not to know.
  • My God, What Have I Done?: Laments that he cared so much about appearances he didn't do anything to help Elise.
  • Parental Neglect: Roman hardly cares at all about his children, leaving the servants and his wife to care for them. Having said that, it wasn't all that uncommon at the time amongst upper class. And by the time he decides to do something to help his children, it's too late.
  • Posthumous Character: The medical record in the "Dawn" ending confirms that he's dead. It's unknown if he's still alive in the Little Goody Two Shoes ending, however.
  • Rich Bitch: He was shown to be snobbish and elitist in his letter to his sister.
  • Single-Target Sexuality: Only has eyes for Elise. Even after she dies and it's stated he sought other woman for comfort, he still remembered her fondly. The prequel game Little Goody Two Shoes casts this in a darker light, as his love for Elise was really just an enchantment cast on him by the Strange Boy so that he'd marry Elise to both fulfill her wish of status and fortune and provide a sacrificial child for the Boy to claim.
    Everything changed... no cigar... no liquor...Not even other women can take my thought away from you.
  • Slave to PR: Due to being a noble, he cares a lot about appearances and keeping the good family name. This is why Henri resents him.
  • Uncertain Doom: The last we see of him, he's been reduced to a drunk, depressed wreck due to Elise's death and the stress of keeping the family together. Then he dies, but we never find out how.
  • Well-Intentioned Extremist: He started to discipline Goldia's violent's outburst in an attempt to take responsibility for the consequences of Elise's contract. It only served to alienate Henri further.
  • When You Coming Home, Dad?: He was constantly away from home due to his military duties.

Others

    ???????/The Strange Boy 
https://static.tvtropes.org/pmwiki/pub/images/strangeboygoldenertraumfullbodyportrait.png
The Demon
The truth is often too cruel to face, isn't it?

A demon boy who grants wishes, but at a great price. He is the main antagonist of the game. He made a contract with Elise in order to ascend her from Rags to Riches. As payment, he requested Goldia's name (or identity, represented by her pocket mirror).


  • Abusive Parents: He created Enjel and refers to her as his "daughter" yet treats her with as much cruelty as he does everyone else, stringing her along by dangling the hope of freedom in her face so he can use her as a pawn against Goldia in an effort to obtain her pocket mirror.
  • Arc Symbol: As you play the game, watch out for those upside-down crosses when reading literature. This indicates that the Strange Boy has been there and has directly involved himself with the current focus of the plot. The most obvious example is at the beginning of the game, when you read the book describing Elise's Deal with the Devil that began the plot. Later on, Henri's book, "A Boy's Midnight Journey", only reveals a few pages of writing, the rest of the book being scratched out. The back of the book says that "No one around him will ever know about this secret of his. Such a privilege belongs only to me, my dear..." with the upside-down cross drawn on as a clue.
  • Bad Boss: He uses Enjel as a means to an end to get the pocket mirror and is planning to destroy her once she's fulfilled her purpose.
  • Be as Unhelpful as Possible: Not only does he actively enjoy the suffering of others, but he also even enjoys not helping them. For this reason, he discourages Goldia from asking questions.
  • Berserk Button: When those "klazomaniacs" and "munters" get too noisy, he will be easily irritated. If you piss him off too much, he will pull off a Silence, You Fool! moment or even sow your mouth shut.
  • Big Bad: He is the one who stole Goldia's memories and trapped her in the dream world and creates all the nightmares to torment her for his amusement.
  • Black Comedy: His specialty, and named as one of his likes in his in-game bio. He makes use of this in the bad ending, when it hurts.
    [A door prop magically appears onstage, and a drumroll can be heard.]
    ??????: What's this? Could it be something that doesn't concern Fleta in the least?
    ?????? (impersonating Fleta): I'm Fleta! I can do whatever I want! I'm going to take a peek anyway!
    [Fleta, instead of opening the unopenable prop, is suddenly slammed face-first into the aforementioned prop, leaving a considerable amount of blood behind. At the same time, the drumroll stops. Fleta is then made to back away from the door, sitting motionless much like before.]
    ??????: That was quite the peek she took!
  • Catch the Conscience: Specifically, to inspire guilt, he sets up theaters just to show how screwed up a character is.
  • Confetti Drop: He will occasionally do this for the sake of comedy and to give a little mock "Surprise!" moment. This comes complete with a noisemaker sound effect.
  • Corrupted Character Copy: He plays a similar role to Kyubey/Incubator from Puella Magi Madoka Magica, as the Big Bad of otherworldly origin who grants wishes that backfire on the wish makers and wants to make them despair. But while Kyubey is an entity with Blue-and-Orange Morality who is at least doing this to gather the energy to save the universe, even if only to save itself, the Strange Boy is just a sadist who likes tormenting girls because he thinks it's funny, and also to eat them.
  • Curtain Call: The "Witching Hour" ending is basically just him reintroducing each of the characters for one last time (save himself) and summarizes their involvement in the story, along the way highlighting their major flaws and overall foolishness. After he is done with each character, he kills them off in some sadistic, usually symbolic way, before magically sending them offstage. Egliette is the only one different in this regard, as she is simply shoved off to the side, underneath the curtain.
  • Cute Is Evil: He's a small boy who's fairly adorable even with his weirdness, and his tiny goat form Flocke from the prequel is even more so, charming Rozenmarine with his cuteness and prancing around. He's also a sadistic demon lord who eats girls and enslaves their souls, making literal theater out of their suffering.
  • Cyclops: As hinted in the game and confirmed by Word of God, he only has one large, sinister eye.
  • Dead Guy Puppet: If you let everyone die, he brings them onstage so he can kill them again, punctuated by poetry and grim humor. He doesn't wait for Enjel's death, instead deciding to torture her in a humiliating and painful fashion.
  • Deadpan Snarker: He often makes snarky replies, one-liners, and other quips, usually aimed at the protagonist and other "noisy munters". If the character in question didn't make him angry, then he will usually find this funny and will start giggling.
  • Deal with the Devil: The first book read in the game says that he has been granting wishes to people who seek it out and call it by name. Said wishes always backfire; the one that set off the game was Elise wishing for a life full of riches, which cost her Rozenmarine, her love interest, and the life of her second born child, Goldia.
  • The Dog Was the Mastermind: He initially appears as an extra who narrates plays based around the characters, and (according to the creator) as the sole pumpkin in Lisette’s circus who guides Goldia for a bit while acting creepy. It is not until the final area that he is revealed as the Big Bad.
  • Dude Looks Like a Lady: He is a boy, but he looks and sounds rather feminine.
  • Dude, Not Funny!: The Witching Hour ending involves him putting on a very tasteless comedy sketch involving the character's brutal backstories, which Goldia clearly doesn't see the humor in. He even calls her out for it.
  • The Dreaded: Nobody likes this guy; all the other major characters fear him and refer to him as a disgusting fiend. Even Lisette, who is The Dreaded herself, hates him.
  • Effeminate Misogynistic Guy: Refers to most of the female characters as "munters", which is British slang for an unattractive woman.
  • Expy:
    • Rumpelstiltskin: Rumpelstiltskin was a little man who offered his services to a lady desperate to avoid death in exchange for her firstborn child. The Strange Boy takes the appearance of a boy. He at first seems rather immature, but as the story wears on, he is revealed to be both very cunning and condescending. He offers his services to a poor woman in exchange for the name of her firstborn child. Rumpelstiltskin allows the mother to keep her child because she figured out his name. Nobody figured out the Strange Boy's name (except Elise), and because of this he dismisses questions of "Who are you?" and also teases statements like "It's you!" with responses such as "Indeed! But who might I be?"
    • The Devil from the The Snow Queen: both intend to Accentuate the Negative to make fools of everyone. In this case, the Strange Boy's shows would qualify as the "mirror". This would certainly help explain why the game is themed around mirrors: The Strange Boy has referred to Goldia's alternate selves as "reflections", and on the other hand Goldia represents the unadulterated pureness that the Devil's mirror tends to take away from imperfect things.
  • Faux Affably Evil: Appears to just put on shows highlighting the ironic and negative natures of the casts' personalities as well as their tragic backstories while putting on mocking politeness. Later on, he's shown to delight in sewing people's mouths shut, and he kills Enjel in the bad end by causing thorns to grow out of her throat and mouth.
  • For the Evulz: He arrives to take the protagonist's name, but all the stuff he does to the protagonist is nothing more than just making Goldia suffer as material for his shows.
  • Giggling Villain: He finds the girls' situation hilarious, so he tends to giggle and laugh a lot.
  • Graceful Loser: If you encounter him in the Bonus Room after getting either the Little Goody Two Shoes or the Dawn endings, he's still as calm as before even though Goldia outsmarted him. Granted, this is mainly because he is planning his next scheme.
  • Gruesome Grandparent: Since he created Elise, that technically makes Goldia, her alters, and Henri his grandkids, and he treats them just as horribly as Elise, masterminding their horrible abuse while corrupting them into villains.
  • Humanoid Abomination: The ending art of the secret ending? That's his face.
  • Identical Stranger: He greatly resembles Henri, Goldia's younger brother. Word of God has confirmed they're not the same person, but it's likely an intentional form he took in order to look more familiar to Goldia. The prequel, in which he has the same appearance, offers an alternate explanation; Henri is technically his grandson, since he created his mother.
  • Inhuman Eye Concealers: This adds to his air of mystery since you can't see his whole face. He has a malevolent smile, he wears a formal shirt with a coat and shorts, he has pumpkins for familiars, he loves theater shows, he has horns, and he seems to enjoy anything of a golden hue, judging from his color scheme. But what is behind that hair is unknown. It's a bit creepy not knowing when he always wears that smile. Word of God confirms the thing hiding behind those bangs is none other than a single large eye.
  • Jackass Genie: What he's revealed to be. He's a demon who makes contracts with people in exchange for anything he wants, and he grants the wishes in ways that ruin the wishers. As shown in the papers scattered around the game and the prequel, Elise (Goldia's mother) did make a contract with him in her youth, in order to ascend from Rags to Riches. Unfortunately, because Elise had to sacrifice Rozenmarine to be eaten, she ends up in an unhappy marriage with a rich noble she does not love, is unable to enjoy her wealth, has to interact with intolerably snobby nobles, and spent her days paranoid that the Strange Boy would take her second born child. Years later, the demon returned, deciding he wanted Goldia's name as payment. He also promises his creation Enjel that he will grant her wish to become her own existence independent of Goldia if she gets her pocket mirror; in the ending where she does, and dies as a result, he grants her wish by bringing her back as a Golden Maiden, a soul forced to serve him for eternity. The prequel shows more Golden Maidens who do not consider their wish to be worth the price.
  • Karma Houdini: Even in the "Little Goody Two Shoes" ending, where Goldia and Enjel escape his clutches, he is last seen in the Bonus Room completely unharmed and plotting his next scheme.
  • Leitmotif: He has his own, and a variation of it is used when he enacts the play themed around Fleta.
  • Lemony Narrator: He takes the time to insert some snarky and insulting remarks into his plays. This serves to show how utterly, amusingly flawed and imperfect the characters all are.
  • Living Is More than Surviving: Lectures this to Enjel before breaking her pocket mirror to prove his point.
  • Mr. Exposition: Is initially this, although more and more clues point to him as the main antagonist. He has been careful to only reveal (particularly painful) information about the protagonist's past and is notably much more secretive about his own past and his relationship with Elise and Henri.
    Strange Boy: (Regarding Fleta) Egliette! Her best of friends never left her side!
    Just like sisters from the same mother! Haha, I'm hilarious!
  • My Name Is ???: In the Bonus Room, his name is given as '???????'.
  • Nightmare Weaver: The events of Pocket Mirror are able to happen because the Strange Boy is capable of forcing his way into Goldia's dreams, crafting a deranged world where her three alters come to life and become obstacles to her, all so he can take her soul.
  • No Name Given: He's only ever referred to as '??????' the 'Strange Boy', or, on a few occasions relatively early in the game, the Pumpkin King. He also pokes fun at this, as when the protagonist exclaims "It's you!", he responds "Me? And who might I be?"
  • Non-Action Big Bad: While he is responsible for ensnaring Goldia in the nightmare realm where her alters take form, he is content to sit back and allow Fleta, Harpae, and Lisette to accost her, with Enjel doing all of the work to seize the pocket mirror.
  • Obviously Evil: He's clearly a deliriously gleeful demon of some sort. His theme tune is somehow simultaneously creepy and comical. And it only gets worse from there.
  • Once per Episode: The plot periodically shifts its attention from character to character as soon as the previous character in line perishes. Sometime before this happens, the Strange Boy will show up and perform a show.
  • The One Guy: He is the only major male character in the game.
  • Perpetual Smiler: Without fail, he never stops smiling. Quite a contrast with the other characters, where it's rare you'll see them smile at all.
  • Put the "Laughter" in "Slaughter": He finds enjoyment in people acting foolishly and being destroyed by whatever resulting irony follows. He also makes light of basically everything, with that creepy inhuman smile of his rather disturbing to look upon.
  • Politically Incorrect Villain: In addition to everything else, he doesn't speak very kindly of the female cast in the game, always calling them "munters" (British slang for an ugly woman), and "munters" are stated to be his main dislike in his in-game bio.
  • Slap Stick: The "Witching Hour" ending reveals that slapstick is his favorite trope to use in the theater. This is done to its logical extreme, as he tears bodies apart, and slowly oozes guts and blood from the characters' wounds. Some moments are actually quite funny, but then you remember that this guy is now murdering people. He even has the nerve to tell her that she has no sense of humor for not laughing. He sewed Goldia's mouth shut beforehand, so he's really just screwing with her.
  • Slouch of Villainy: In the Witching Hour ending, he reclines with very comfortable seating arrangements. Naturally, since he's making Goldia and her alters suffer for the entertainment value, he might as well make the most of it.
  • Troll: He certainly enjoys taunting Goldia and the other girls.
  • The Unfettered: He has no remorse, and will get that pocket mirror, as long as it is within his power to do so.
  • Villain Ball: Just to screw with Goldia and Enjel, he decides to reveal to Goldia that Enjel, whom she fully trusts by that point, is his creation and agent who wants to steal the pocket mirror from her. Apparently simply having Enjel steal the thing would be boring, while a big final confrontation is more exiting, according to the creators. This can, depending on the ending, give Goldia the opening she needs to escape his clutches, ruining his plans.
  • "You!" Exclamation: He gets this several times and makes comic use of it.
  • You Have Outlived Your Usefulness: He tells Enjel that he can turn her into a real girl in exchange for getting Goldia's pocket mirror. In truth, he never intended to follow through and kills her once she's fullfilled her purpose as shown in the "Witching Hour" and "Shattered Delusion" endings.

    Pumpkins 
Talking pumpkins that serve as the main NPC type. They can be found throughout the various worlds. Though generally friendly, some of them can be creepy and unsettling. They are actually the familiars of the Strange Boy created by Goldia's perception of him and his presence in her life.
  • Familiar: Of the Strange Boy. Probably the reason why you can find them throughout almost the entire game. Their personalities vary, but most of them seem nice enough. Worth noting, however, is that they tend to display a few traits prominent in the Strange Boy himself. Some are very gleeful and excited at the idea of dramatic, spectacular deaths. Some of them have a terrible sense of humor. And some are really snarky and dismissive.
  • Informed Attribute: The Pumpkin King, according to Fleta, is a stuck-up and arrogant monarch. But if you go to the secret room where he is, he comes off as a benevolent caretaker to the pumpkins who beat Fleta in a chess game to find a nice quiet spot in her garden to raise his pumpkins and gently tells you not to step on them.
  • Minion with an F in Evil: Most of them do not seem interested in helping the Strange Boy torment Goldia, and one even gives her advice on how to escape his boss' clutches.

    Guests 
A group of wealthy, snobbish, and invisible party-goers who show up in Harpae’s Manor, in the Nuit area. They represent Count Roman’s aristocrat peers.
  • And You Were There: The host is implied to be a counterpart to Roman. Even though Goldia finds the culprit of the murder, all he cares is that the party is ruined and she made him look bad, just like Roman was a Slave to PR that cared too much about appearances.
    As for you, my girl. You will be punished for your shameful demeanor!
  • Aristocrats Are Evil: With one or two exceptions, they are shown to be cruel snobs who, when one of their own murders another for wearing an ugly dress, laugh about it and show no sympathy for the victim.
  • Disproportionate Retribution: One guest kills another guest simply for wearing an “ugly” dress at the party.

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