ARKS (Artificial Relict to Keep Species) is the official military of the Oracle colony fleet, which houses over one hundred million residents. Their official mission is to act as a first-contact force for new planets, assessing its worth for possible colonisation while defending themselves from hostile natives or terrain. However, their secondary purpose, and the true reason for their founding, is to combat the "Darkers", an Eldritch Abomination race that infect and corrupt every living being and planet they come across. The members of ARKS are chosen for their ability to control and wield "Photons", an energy source that acts as the antithesis to Darker cells and grants each ARKS a resistance to their corruption.
While "ARKS" is the name of the organization as a whole, the term can also be used to describe its operatives.
The main character of the game, who begins as a new recruit of the ARKS organization and whose fate is irreversibly changed when he/she is caught in the middle of a Darker attack during their final graduation exam.
In Phantasy Star Online 2: Episode Oracle, the player's role in the story is taken over by Ash.
- Action Girl: Female players, of course.
- Aerith and Bob: Can be invoked by players, this being an MMO.
- Amazing Technicolor Population: Averted for Humans and Newmans, who are restricted to a realistic skin tone range. Deumans can select from red to blue, and CASTs can pick any color they want.
- Ambiguously Human: In Episode 3, it's revealed that destroying so many Darkers, especially Elder and Loser, has caused the player to absorb a very unhealthy amount of negative photons (Xiao even references your in-game kill count to drive the point home) and advised against destroying any more before hitting critical mass. Unfortunately, the player and Matoi are the only ones capable of stopping Double, who realizes and exploits this by unleashing his own stockpile of negative photons into the player. Were it not for a last-ditch save from Matoi, they would've fully ceased being human and became the Profound Darkness.
- An Interior Designer Is You: The MyRoom feature.
- Anime Hair: With Hairstyle Tickets, you can pick up some truly ridiculous hairstyles, like the Upstyle Pony.
- Artificial Human: Deumans. They were created when Hadred's body tissue was sent to the past after he was killed, allowing the 1st Generation ARKS to perform research on him.
- Arrested for Heroism:
- You're effectively sentenced to death for trying to save the ARKS. Justified because the Three Heroes don't know how Luther factors into everything, and they're working off falsified information from Luther himself.
- Xiao later tries a much less severe version (confining you to your ship) because the massive number of Darkers you have killed (read: absorbed) puts you in danger of becoming the Profound Darkness. Xiao actually quotes your exact kill count to illustrate his point.
- Authority Equals Asskicking: At the start of Episode 4 you get promoted to "Guardian", an elite rank especially made for you and Matoi. You're essentially promoted out of the typical ARKS hierarchy and work directly for Xiao; this gives you rank but none of the responsibility and paperwork, leaving you free to remain as a field agent and personally handle the really important missions. As part of the deal, you get Xiera as your personal operator.
- However, the Player Character is implied to write/type her mission reports, and is held up as a standard by Xiera when she was complaining about the new recruits' shoddy paperwork and reports. It was also implied later in the game by Tiea that a Guardian's acceptable range of freedom is not as clear-cut as we think.
- Badass Teacher: How Young Zeno sees you.
- Berserk Button: Insulting or making a mockery of Xion and [Persona]'s sacrifices does not end well. Elmir learns this the hard way.
- Big Damn Heroes: As the hero of the story, you naturally pull off many a daring rescue in the nick of time.
- Bokukko: Female player characters can be this, as there are some voice tickets that utilize masculine pronouns in some of their lines.
- Boobs of Steel: Any female Player Character with a large chest, of which there are no shortage.
- Bunny-Ears Lawyer: Depending on the outfit you equip your character with, you can certainly give this impression. You can save the universe while literally wearing bunny ears, or even a full Goofy Suit.
- The Chosen One: A ancient legend in Omega foretells of a savior from a distant world, guided by a spirit, who will eradicate the darkness. You happen to fit the bill.
- The Confidant: To almost everyone in the story.
- Cyborg: The original CASTs were once Humans or Newmans who were effectively "dismantled" and had the majority of their body mass replaced with bionics. This is generally applied to people with great Photon capability such as Regius or Maria, whose mortal bodies could not bear the stress caused by the Photons. Because they still have a small portion of organic matter, they can reproduce with other races by having their DNA extracted from their remaining living tissue and artificially combined with the DNA of another person. However, the conversion process is not perfect, and handily explains why a lot of CASTs in ARKS have personality quirks. The ARKS have even been known to forcefully "recruit" talented subjects by converting them into Casts.
- Aesthetically, non-Casts can wear Cast "Looks" like a costume to masquerade as one. Conversely, Casts have several clothing options that make them more human-like in appearance. Anything above the neck for both cases is left intact, whether it's a Human head or a Cast head.
- Deadpan Snarker: For every kind conversation option that Sega gives out, 90% of the time, there would definitely be a snarky response. In-universe, the Player Character tended to be rather indifferent and somewhat cynical towards the interactions with the more... exuberant NPCs (Katori and Pietro, among others), which can be seen via their body language as well as their reactions even when they were not given a conversation option. Said body language includes nodding, outright ignoring, and simply staying quiet, looking to the heavens or rolling their eyes.
- Dialogue Tree: This is how you interact with the characters in cutscenes. Sometimes it can change the route you're headed to, depending on the response.
- Distaff Counterpart: Sometimes the AC Scratches re-release older clothing, but tailored to fit the opposite gender instead. With the right character build, it's possible to have your character pass as the opposite gender as a result.
- Drone Deployer: Dark Blast Apprentice's abilities revolve around summoning insect Darker drones.
- Dueling Player Characters: Occurs anytime someone faces a Clone of another player.
- Enemy Mine:
- Midway through Chapter 3 Episode 4, Dark Falz Elder puts on a Big Damn Heroes moment when Double sics some Loser and Apprentice clones on your party. He then allies with you as a partner in the ensuing fight.
- The next chapter follows suit, when you and Matoi are consumed by Double. As it turns out, Luther is also stuck in the same dilemma that you and Matoi are facing, and with nowhere else to turn, you and Matoi let him join as the Guest-Star Party Member.
- Exotic Eye Designs: The Deuman have the spiral pupils available to them. The plethora of eye pattern unlocks that give the character these also qualify. Flowers, stars, swirls, you name it. Can overlap with Mark of the Supernatural.
- Fighter, Mage, Thief: The original three classes, the Hunter, Force and Ranger, fill these roles respectively, as do their "advanced" versions, Fighter, Techer and Gunner. The later classes muddy the waters a bit by being able to do two or even all three at a time, but at any rate, you can be any one you like and switch between them freely. It's noted that this flexibility is an attribute of the newer ARKS, and older members were more firmly stuck in one of the three positions.
- Five Races: Four, rather. Players may choose from the following four races (the number is subject to change).
- Friendly Fire: It's possible for this to happen between players if one or both are affected by Panic. The damage is low enough to prevent it from actually killing people, though.
- Glass Cannon: Deumans have physical strength exceeding even that of a CAST and technical aptitude second only to Newmans, but are just as frail as the latter.
- Good Costume Switch: The Falzes' manifestations after absorbing them have the red highlights on their outfits replaced with blue. This also extends to your Dark Blast forms (by default, anyway; you can change the colors to whatever you like). The appearance of the Dark Blasts differ from the originals in various other ways as well:
- [Elder] has sprouted a tail and now focuses entirely on close combat instead of the Elder Pain.
- [Loser] has a single, larger pair of wings instead of six.
- [Apprentice]'s leg is exposed and the dual blades are now mounted on her arms.
- [Double] has a much more comical look overall compared to their former nightmarish appearance.
- Guys Smash, Girls Shoot: Male characters have slightly higher melee attack, while females have higher ranged and tech attack. The difference is tiny enough to be irrelevant to all but the most dedicated of minmaxers, though.
- Hello, [Insert Name Here]: Text dialogue uses your player name when needed, but any speech refers you as "you", "partner" (by Afin), "senpai" (by Io), "leader" (by the Darker Busters, Gene, More, Annette and Bruno), "Guardian" (by most of the people in Omega) and some of its variations like, "Guardian-kun" (by Omega Luther) and "Guardian-dono" (by Valna).
- Heroic Mime: You don't talk in cutscenes. When you do, it's silent and only in-universe characters hear you. Outside of cutscenes, though, your Voice Ticket determines your lines, if you want to pretend to be Saber or something.
- Heroic Sacrifice: In Episode 3 Chapter 5, you push Sukunahime out of the way right before Double can consume her. However, this causes you and Matoi to get consumed instead and sucked into a Pocket Dimension where the two of you are forced to forge an uneasy partnership with Luther. Attempted in Episode 3 Chapter 6, you pushed Matoi out of the way when Double sent their compressed Darker energy, nearly transforming into the Profound Darkness before Matoi took everything to save your life. In Episode 5 Prologue, once again, you pushed Matoi out of the way when the Profound Darkness tried to snatch her from the platform, and was swiped from the platform and warped into the Omega dimension, thereby setting the plot for Episode 5.
- Horned Humanoid: The Deuman race naturally has horns. The males have only one horn, while females have two, making the race similar to oni. Much like a Newman's Pointy Ears, the Deuman's horn acts as a receptor for Photons.
- Horns can also be bought and worn as accessories by any race.
- Human Popsicle: You enter Cold Sleep during the two-year internim between Episode 3 and Episode 4.
- Iaijutsu Practitioner: Anyone who uses a Katana-type weapon fights with a style akin to Iaijutsu.
- Implausible Boarding Skills: The Photon Art Ride Slasher allows you to surf on your Sword. Let us remind you that the Sword weapon class also consists of the Space Tuna, the Ruins Charm or Ruins Gloam 10★ swords, which is a Laser Blade, christmas trees, and umbrellas, to name a few.
- The Wave Board Sword was designed specifically to abuse this trope. It allows any player to use Ride Slasher, even characters that don't have Hunter as a main or sub class!
- Informed Equipment: The Units that function as your armor can be hidden at will. There are "Weapon Camos" that you can equip if you don't like how your weapon of choice looks, and it's possible, though very costly, to apply the appearance of any weapon to another of its type.
- It's Up to You: In story missions, the player does everything, because frankly, your allies suck. If you die, have fun starting from the beginningnote !
- Kick Chick: Any female character that fights with Jet Boots qualifies. The Bouncer promotional art has the female showing off the Jet Boots, too.
- Last Chance Hit Point: Hunters and Heroes can learn skills that can allow them to survive a lethal blownote . Some equipment pieces have abilities with similar effects.
- Little Bit Beastly: Deumans have horns. This can also be evoked by certain outfits or accessories (cat ears, bunny ears, etc.)
- Living Legend: You more or less attain this status by EPISODE 4. A few characters are seen geeking out when they meet you for the first time.
- Luckily, My Shield Will Protect Me: Several katana-type weapons have large shields for scabbards.
- Magic Knight: Can be done by maining a melee class like the Hunter and subclassing a Force or Techer, allowing you to cast Techniques while wielding, say, a BFS. The mileage you get, however, isn't very much as they generally have very low T-ATK stat to work with, making this Awesome, but Impractical. More practically, the Bouncer, Hero and Phantom are dedicated hybrid classes.
- Magnetic Hero: Most named NPC likes and respect the heck out of the Player Character, and even before the Player Character saved the day and became known as the saviour of the Oracle in canon, many people were already flocking to them, the class trainers, your partner, the soon-to-be Dark Falz [Elder], the Six Pillars, Zeno, Echo, Aki...
- You also gain the personal approval of Lo Kamitsu, the supreme leader of the Dragonkin, and singlehandedly reestablish diplomatic relations between the Dragonkin and ARKS. Sukunahime, the Ash Maiden of Harukotan addresses you as her friend, not to mention Xion, Xiao...
- Meat Puppet: After being absorbed, Gettemhult briefly manages to seize control of their body in one side event before they manage to shake it off.
- Mind Hive: Every Dark Falz host liberated from Omega becomes a passenger in the player's mind, giving them access to their respective battle forms as a Super Mode. Unfortunately, they don't get along...
- Mismatched Eyes: Deumans can uniquely be assigned different colors and patterns for each eye.
- Morality Chain: To a number of characters in-universe, one of the titles that the Player Character can earn after playing a certain amount of time with certain NPCs, is "Support" or "Cornerstone", the most obvious of them being Quna.
- She went out of her way many times in EP 2 to warn the Player Character to be more careful, have no problems using her connections to find information for the Player Character in the Shop Area, in the Ship, the area where Luther knew that Xion is near, though it is not certain if she is using her invisibility to block his perception. She was willing to stop and listen to the Player Character when they asked her too, when she was all but ready to fight Aki when she admitted that she was involved in creating Hadred. In EP 2-6, despite threatening and making promises to kill Casra, and being prepared to offed him in Vopal, the moment she saw the Player Character coming towards them, she halted her actions immediately, though whether she really intend to kill him is debatable. The Player Character could be said to be the only person that Zelsius Quna actually cared for after Hadred's death, at least, until Luther is officially defeated and she is free to interact with others.
- Risa too, treats the Player Character considerably better than most of the other ARKS, and did show herself to have the propensity of listening to the Player Character who is also The Confidant to her, and perhaps, the only one in ARKS to know of her other personality whenever they request her to stop or be nice to others, however rare it is, since in-universe, the Player Character is someone who is not verbally confrontational, other than when they feel the need to be snarky, which they had never done to Risa. In Episode 4, she outright stated that she would not mind shooting the Earthlings, and despite all she had said and done about Darkers and any enemies in her path, like the Phantoms, and her utter hatred of them all, she was willing to accept them because the Player Character was with them.
- Even Casra of all people, have a tendency of letting things go and being less prone to outright condescension and teasing whenever the Player Character is involved.
- Multicolored Hair: With certain hairstyles, it's possible to have dual-colored hair a la Quna or Sukunahime.
- Next Tier Power-Up: During the interim between Episodes 3 and 4, Xiao gave you the power to purify corrupted Photons, an ability previously limited to the Clarissa.
- In Episode 5, the player gains Dark Blast, an ability that allows you to transform into a Falz-like form.
- Player Headquarters:
- Each player receives their own room to personalize.
- And then there's the Team Rooms, which are actually personal spaceships. At certain levels, the leader can spend Team Points to change the ship's music or temporarily park the ship in a hot spring, a forest base, or a even private beach.
- Pointy Ears: Newmans, being Space Elves, have these. These were originally designed to gather Photons at a higher rate of frequency than regular Humans, but by the 3rd Generation of ARKS, Photon research for Humans has advanced enough that the difference in Photon abilities between Humans and Newmans is largely irrelevant.
- The Protagonist: The playable character, and the one who does everything.
- Rummage Sale Reject: Due to how many costumes and accessories there are, you can make your character fashion train wreck if you wish. The clothing layering system only adds more potential to have horribly mismatching ensembles.
- Secret Keeper: Works with the Player Character's role as The Confidant, the Player Character knows quite a few of the darkest secrets, such as the existence of the Death Squad, Quna's true role and position in ARKS, the events of Ten Years Ago and Matoi's true identity, Professor Aki's role in the Rampaging Dragon Incident, Zeno's survival, Dark Falz Apprentice's true identity - a secret which the Player Character kept until the mass Dark Falz face-off and cannot be kept under covers, Luther's plans and machinations and many more.
- Screw Destiny: Your goal.
- Small Girl, Big Gun: Possible if a very short female character wields one of the larger Assault Rifles or — especially — Launchers.
- Stance System: Melee-oriented classes can use Stances to alter and enhance their abilities.
- Sword of Plot Advancement: In EPISODE 5, your weapon is modified to replicate the Ame-no-Murakumo, Hitsugi's Katana from EPISODE 4 that has the power to separate Ether from living beings. It accidentally ends up working against you, since its Ether causes the rescue attempt at saving Persona to go awry, indirectly leading to the discovery of the Omega dimension.
- Technicolor Eyes: Eye color can be any color of the spectrum. Can possibly overlap with Purple Eyes if desired.
- Time Travel: An ability you gain from Xiao in Episode 2.
- Vague Age: Your character's age can be ANY age you wish it to be. Young adult? Yep. Little girl or boy? That's possible. A Badass Grandpa? Go ahead!
- Unlimited Wardrobe: With the plethora of costumes and layer-based ensembles available to players, they can invoke this.
- Virtual Paper Doll: The customization is incredibly detailed, with tons of options to try out. Want to be Homura Akemi with the voice of Yukihime wielding Ultra-Hard Blades? If you so desire!
- Vocal Dissonance: Since you dictate what your character sounds like, you can easily invoke this. Whether it's a man with a premature boy's voice, a woman talking like a lilipan, or a girl with a grown man's voice, you decide.
- Weapon of Choice: While each class uses their own set of weapons, there are story examples as well:
- EPISODE 4 makes the Coat Doublis your canon weapon. While it is no longer put into frequent use after EPISODE 4, the player still keeps it around for emergencies.
- EPISODE 5 gives the player a trifecta of Hero weapons, which include the Coat Edge accompanied by themed Twin Machineguns and Talis accordingly.
- Starting from EPISODE 6 Chapter 2, the player exchanges their Hero gear for a matching set of Phantom equipment, with Coat-series Rod, Assault Rifle, and Katana.
- Wholesome Crossdresser: If the player wears one of the few costumes available to both genders despite being originally designed to be gender-exclusive. While some of the outfits are fairly unisex in appearance (such as Haze Sorcerer/Sorceress,) others are gendered enough to count toward this trope (such as Wonder Seeker and IF and Uzume Uranus's outfits.)
- You Gotta Have Blue Hair: By that we mean any hair color.
The counterpart of the Player Character, serving as The Protagonist in Phantasy Star Online 2: Episode Oracle. An orphan hailing from Ship 74, Ash is a young ARKS recruit fresh out of the ARKS Cadet program who joins Oracle's elite military force to find his place in the universe. What appears at first to be a normal graduation exercise takes a turn for the worse, leading to a cavalcade of events that ultimately puts him at the center of a conflict whose history spans beyond the reaches of time and will alter the future forever.
- Badass Baritone: Ash notably has a deep and almost soft-spoken voice. Given that, as the Player Character, he ultimately becomes one of the strongest beings in the universe, saying he's a badass is an understatement.
- Conveniently an Orphan: When Afin and Ash share backstories, Ash casually mentions that he grew up an orphan. Whatever happened to his birth parents is glossed over.
- The Protagonist: He takes the role of the custom-created Player Character from the game.
- The Stoic: Ash doesn't emote much, maintaining a serious expression most of the time except during moments of genuine shock and/or surprise.
- Weapon of Choice: The "Coat Edge" Sword.
An experienced human Hunter who takes the Player Character under his wing. Though capable and possessing of an honest heart, he lacks the motivation to reach his full potential. His partner within ARKS is Echo, a childhood friend with whom he shares a close though vitriolic relationship.
When Dark Falz Elder is released from captivity during Episode 1, Zeno fights him head-to-head in order to buy time for Echo and the Player Character to escape with Melphonseana. When he does not return, he is declared Missing In Action.
In Episode 2, Zeno is retroactively rescued from his own Heroic Sacrifice when you, Sarah, and Maria help him repel Dark Falz Elder with the power of Time Travel. He goes into hiding and trains in secret under Maria (the details of which are expounded upon in supplementary material), walking the path to becoming the 4th member of the Council of Six and gaining the power needed to wield the Sword of Commandment, Nanaki.
In Episode 3, despite come out of hiding and having ascended to the Council of Six, his training continues, this time with the company of Echo.
- All There in the Manual: Almost the entirety of Zeno's secret training in Episode 2 occurs offscreen. Side Stories sheds a little light on what happened there.
- Big Damn Heroes:
- His introduction opens with him shooting down a group of Dagans as they're about to attack you and Afin. He later gets a repeat performance when he saves Echo from a fatal attack from Casra.
- He gets a smaller version a third time in Episode 3 Chapter 4 when he shows up in the nick of time to snipe a Loser clone gunning for Melrandia that Dark Falz Elder couldn't handle because he was already occupied with one.
- The Bus Came Back: He is kicked from the main cast in EPISODE 4 but returns as part of a minor subplot in EPISODE 5. He later returns in full in EPISODE 6 to deal with the Shiva situation.
- Everyone Can See It: Pretty much everyone's reaction to him and Echo announcing that they're getting hitched is "well, finally!"
- Faking the Dead: Thanks to Time Travel. In this case, Echo thinks he's simply vanished and will come back someday, but Zeno makes a point of keeping his survival a secret from her.
- Fashionable Asymmetry: The Cry Savior, Zeno's Council of Six outfit. It prominently features a large shoulder pad on the left, and a cape draping on the right.
- Foreshadowing: When you meet Zeno for the first time in the Prologue, he states that he feels like he's met you somewhere before, along with a weird close-up of your face, before he just forgets about it. He HAS met you before... ten years in the past.
- Happily Married: He marries Echo in EPISODE 5 after Xierra suggests that they should tie the knot.
- Have We Met Yet?: Brought up a couple of times in some Event Boards, to the player. While he only just met you, he feels like he's seen you before for some reason. He's right. He first saw you ten years ago.
- The Hero
- Heroes Prefer Swords: Throughout EPISODE 1. The anime changes this to a Gunslash, foreshadowing the weapon he inherits later on.
- Heroic Sacrifice: Zeno stays behind to distract Falz Hunar to let you, Echo, and Melphonseana escape. Later subverted when you save him with Time Travel.
- Image Song: Try to take me again.
- Japanese Politeness: Refers to the Player Character as "omae-san", an awkward combination of rudeness and politeness approximate to "Mr. You There".
- Never Found the Body: Zeno is never found after his Heroic Sacrifice, and is otherwise presumed dead. At least, that's what they want everyone to think.
- Oblivious to Love: Zeno seems to be having major problems figuring out that Echo has feelings for him.
- Only the Chosen May Wield: Nanaki went without a wielder for a very long time because of this. Zeno eventually trains hard enough to become the one to wield it.
- Power Limiter: His photon affinity actually makes him more suited to the Ranger class, but he forces himself to be a Hunter.
- Chekhov's Skill: His Ranger capability winds up helping him in the end when he becomes the fourth member of the Council of Six and acquires the Sword of Commandment, the Gunslash Nanaki.
- Red Is Heroic
- Scarf Of Asskicking: The scarf on the Cry Savior, Zeno's outfit when he joins the Council of Six. Players can also wear it by buying their own.
- Sempai/Kohai: He and Echo are your sempai. He refers to this relation when pulling a Big Damn Heroes moment and later a Heroic Sacrifice.
- Took a Level in Badass: In the span of one Episode, he goes from a mentor figure to a member of the Council.
- Training from Hell: After being rescued from Dark Falz Elder, Maria subjects him to this in secret. It paid off well, as he ended up getting a seat on the Council of Six and a new weapon, Nanaki, upon his return.
- Vitriolic Best Buds: More often than not, you'll see him and Echo bickering with each other. They're incredibly close nonetheless.
- Weapon of Choice: He becomes the sole owner of the Genesis Weapon Nanaki upon joining the Council in EPISODE 2. However, it is destroyed in EPISODE 6 when Mithra deals a devastating blow to Zeno during Shiva's attack on Mothership Xiao.
A Force Newman who acts as Zeno's partner and foil within ARKS. She often has to nag Zeno to action; ironically, she has a nasty habit of getting separated from him during missions and lacks confidence in her own skills.
In Episode 2, she becomes a Hunter in Zeno's place, despite lacking the affinity or skill to do so, hoping beyond hope that one day, Zeno might return. Her intense will to carry on Zeno's legacy drives her for much of the Episode, even allowing her to resist Mind Control. At the Episode's climax, she, undeterred by the Absolute Order, joins your party for the final defense of the Mothership, where she is finally reunited with the newly-ascended Zeno.
In Episode 3, following Zeno's return as a member of the Council of Six, Echo returns to life as a Force. Her quest to become stronger leads her to train under Maria's guidance alongside him.
- Action Girl: She sees a lot of screentime on the battlefield alongside Zeno. As a Hunter... not so much.
- The Chick
- Childhood Friend Romance: With Zeno. The guy can't really see it himself, though.
- Cute Clumsy Girl: According to Echo's Partner Card, her personality is labeled as "Clumsy".
- Deal with the Devil: Averted, Luther tries to offer her power like Theodor, but she rejects the offer with the reasoning that Zeno would hate her if she did.
- Demoted to Extra: Her role in the story is drastically neutered after EPISODE 2. She becomes little more than a side character in EPISODE 3, and is Put on a Bus in EPISODE 4. She returns in EPISODE 5, but only briefly as part of a subplot where Xierra convinces her that she and Zeno should marry.
- Girlish Pigtails: Prominently sports them. She ditches the pigtails for a single ponytail in Episode 3 though.
- Happily Married: To Zeno, as of EPISODE 5.
- Heroic Second Wind: Subverted. Casra's "The Reason You Suck" Speech gets Echo going again for a counterattack, but Casra promptly shuts her down to hammer his point home, which cues Zeno's Big Damn Heroes moment.
- Magic Knight: Episode 3 Echo's class settings is Force / Hunter, and carries both a Rod and a Gunslash. Since Force is her main class, she is moreso Magic than Knight.
- Once an Episode: Echo is so far the only character to change outfits at the start of every Episode, starting with her initial Force attire "Ballistic Coat", then her Zeno-themed Hunter attire "Raid Sfdia" for Episode 2, then switching to a Zeno-themed Force outfit "Magia Savior" for Episode 3. Word of God states that this was meant to represent her evolution as a character.
- Power Limiter: Limits herself by changing class to Hunter despite the fact that she lacks the photon affinity for it. It is believed that the reason why she is weak is because of her self-esteem issues and general reliance on Zeno, especially when Luther himself acknowledges that she has potential but lacks the ability to tap into it.
- Red Is Heroic: Played with. Her Raid Sfida and Magia Savior bear Zeno's red-and-white color scheme, but she takes a backseat to many other characters, though she is still heroic.
- Sempai/Kohai: She and Zeno are your sempai. She even wonders if you're REALLY a rookie when you S-Rank a mission with her along.
- Shock and Awe: She favores Zonde-type technics.
- Take Up My Sword: In Episode 2 she becomes a Hunter despite lacking the photon affinity and personal disposition to do so. She goes back on it after Zeno returns as a Council of Six member, receiving a new outfit but restoring her position as a Force.
- Took a Level in Badass: Subverted, she goes through all the usual motions but as a Hunter she just can't keep up with everyone else. Justified in that her photons are most suited for support roles and as a Hunter she is way out of her element.
- Training from Hell: She forces herself through this in an attempt to keep up with Zeno. Several of her Client Orders involve you helping her out in this. Her training with Maria after Zeno's return is literally this, as they have to be trained by a partizan-wielding battle maniac who is seemingly trying to kill the both of them
- Vitriolic Best Buds: Again, she does yell at Zeno now and then and is usually the one that starts it. Still good friends with him.
- Weapon of Choice: Rods as a Force, Swords as a Hunter.
The partner to the Player Character within ARKS. He is not very enthusiastic about fighting on the front lines as a member of ARKS, yet continues to do so in order to "find" someone. As a newbie ARKS (and the first person to give you Client Orders), his missions have you accomplish very simple tasks related to basic gameplay elements.
In Episode 2, you discover that Afin is looking for his older sister, Euclita, who vanished ten years ago when Darkers raided an ARKS ship. He realises that Euclita has become the new Dark Falz Apprentice, and vows to find a way to cure her.
In Episode 3, he continues his crusade to bring his sister back. Through repeated encounters in the Mines and a little support from you and his friends, he finally gets through to Euclita and helps to purge enough of her Dark Falz power to return her to (relative) normality.
- Beware the Nice Ones: Nice and affable, calls you "partner", does not mind going out of his way to help you look for the Clarissa fragments, and despite his lack of scenes, try his best to help you out when he can and in Episode 1-EX, was shown to be able to keep up with you in the ARKS Battle Championship. He also have access to an in-universe restricted area in Lillipa, have no problem mouthing off to the Dark Falzes, and is part of the in-universe team that held off Dark Falz Apprentice's revival in Mining Base: Demise, beside the Player Character, Aurora and Euclita.
- Determinator: Afin joined ARKS to find his sister and he is steadfast in pursuing that goal. Not even finding out that she's become a Dark Falz shakes his resolve to bring her home.
- The Everyman: The quintessential unremarkable rookie character.
- Heroic BSoD: Confirming that his sister is Apprentice's current body hit him pretty hard.
- I Will Find You: The reason he joined ARKS. That person he's looking for is Euclita, his sister and Dark Falz Apprentice's current body.
- Image Song: Shiny Shiny rainbow.
- Non-Action Guy: Downplayed. He can and does fight well enough, but he doesn't particularly like to and avoids it whenever possible.
- Pink Girl, Blue Boy: Wears blue to contrast his sister's red.
- Platonic Life-Partners: With the Player Character. Afin calls the player aibou, which means "partner" in the non-romantic sense, and they do the same in return in some dialogue options.
- Weapon of Choice: Assault Rifles.
- Zettai Ryouiki: A rare male example in his second outfit, Exvilantz. It only shows on his left leg, but it helps that he wears rather short shorts.
An Idol Singer who acts as the poster girl for ARKS, performing various songs to raise morale and spread propaganda. While off duty, she may be found at the top level of the Shop Area, where she has a few special requests for players seeking a challenge.
Later on, it is revealed she is actually the secret "0th" member of the Council of Six, and the last surviving member of the infamous "Death Squad"; her career as an Idol Singer being a front for her to freely move between the Oracle ships and gather information. While on field missions, she transforms into Zelsius Quna, a Twin Dagger-wielding warrior with the power to turn invisible at the cost of her lifespan.
She plays a less significant role in Episode 2, where she mainly uses her connections within ARKS to investigate things at your request. At the climax of the episode, she works with Casra II to hack into the Central Research Department and expose all of Luther's dirty secrets, including how he manipulated the ARKS. This works to turn the Three Heroes against Luther and undo the Brainwashing caused by the Absolute Order invoked by Regius. She eventually catches up with your team at the Mothership's core and joins in battle against the newly-born Falz Angel.
In Episode 4, she was named as the Vice-Commander of the Intelligence Division, under Casra II, much to her displeasure, and spend much of her time in the ARKS ship as a paper pusher and Idol.
Quna also serves as a supporting character in Phantasy Star Online 2es, where she becomes a close ally and informant for the Darker Busters during Season 2.
- All There in the Manual: Zelsius Quna's name is never given in-game; she is simply referred to as "Quna".
- Background Music Override: When she appears in the Level Up Quest, an instrumental mix of Our Fighting - Ver.MIYABI replaces the background music.
- Big Damn Heroes:
- She saved the Player Character from having to see the Three Heroes fight seriously by hijacking the systems and revealing everything that had been kept a secret, undoing the Absolute Order cast by Regius using her authority as Number Zero of the Council, appeared in Episode 2 climax to fight off Falz Loser, and spent most of the time in Episode 2 working with Patty and Tea to look for the shady activities that Luther had committed, allegedly without his knowledge.
- She uses her invisibility power to save the Darker Busters from a dangerous attack by Hade during the climax of Season 2.
- Cast from Lifespan: Barely elaborated on, but it's mentioned that Quna's invisibility power consumes a great number of photons, enough to have serious long-term effects on her health.
- Combat Hand Fan: The paper fans she uses when performing Neverending Story are available to players as a 12★ Talis.
- Demoted to Extra: The finale chapters of Episode 1 are her Day in the Limelight; after that, her role in any story content going forward is reduced to absolute bare minimum.
- Girlish Pigtails: Prominently sports them, and they're multicolored, to boot.
- Healing Potion: Zelsius Quna is one of the few Partners who actually use Mates. As she only uses Trimates, you can see how much HP Partners actually have, capping at over 10,000.
- Identity Amnesia: It is implied that she has no memories of her time before joining ARKS. This is a big reason for why she is so devoted to her work, feeling that her entire identity lies as a member of the Death Squad.
- Idol Singer: She performs as part of the story, and in scheduled game events. You can buy her singles both in-game (as tracks for your room's Jukebox) and in real life, such as Our Fighting.
- Lip Lock: The only character to avert it, though only when she's singing.
- Multicolored Hair: Her twintails are orange-brown to blue ombre. As Zelsius Quna, it's the other way around; blue to orange-brown.
- Morality Chain: For Hadred, who would do anything for her, even dying for her. Conversely, she have one in the form of the Player Character, who seemed to be the only person she actually cared for other than Hadred, at least, until Luther is defeated and she gets to interact with more people. She went out of her way, at risk of getting caught by Luther, to warn the Player Character multiple times about the upcoming storm, have no problems using her connections to find information for the Player Character. She chose to leave Aki alone when Player Character asked them to, even after she found out that she was behind the creation of Hadred. She also chose to forgive her instead of killing Aki, though that could also be because of the talk she have with Lo'Kamitsu, the fact that Player Character was the reason why she did not kill her at first chance is undeniable. She also chose to not kill Casra when she had the chance, even after promising him that she will take his life after everything is over, the moment she saw the Player Character coming towards them. And in the climax of Episode 3, had stated that she would not mind sacrificing her life for the Player Character.
- The Power of Rock: Quna occasionally puts on concerts as a means of raising morale amongst the ARKS (and to gather large numbers of operatives in one place to prepare for an imminent attack). After she performs, everyone on the ship who was able to hear her song gets a buff.
- Remember the New Guy?: Quna was introduced to the game a month before Episode 2, and retconned into the events of Episode 1.
- Rousing Speech: Quna uses one in conjunction with her own Abyss to remove the Brainwashing effect of Regius's Abyss from ARKS.
- Secret Identity: She is actually Number Zero of the Council of Six, as well as a member of the Death Squad.
- Secret Identity Identity: Quna angsts over her true identity: as an unquestioning weapon of the Death Squad, as her manufactured Idol Singer persona, or something between? This conflict is catalysed by the fact that she has no memories of her time before the ARKS.
- Singing Voice Dissonance:
- It's an Eri Kitamura thing. Quna normally talks in a very high-pitched, adorable voice or a much deeper, more soft-spoken voice as Zelsius Quna. Neither of these voices are used when she performs, instead opting for Kitamura's natural singing voice.
- The EPISODE 4 concerts try to avert this by having Kitamura sing in a higher pitch akin to Quna's normal speaking voice. It's still noticeable, but not nearly as much.
- Spell My Name with an "S": Quna's name was originally spelled "Kuna" in a trailer that introduced her and the theme song Our Fighting. The true spelling of her name was revealed in her live performances, spelled with a Q in the game's substitution-cypher alphabet. It's also spelled with a Q in the end credits and in the unofficial fan translation. Foreign official translations seem to consistently get this wrong and use the former.
- Vocal Evolution: In Episode 4, Zelsius Quna sounds much more calm and relaxed, as opposed to her previous appearances, which gave her the voice of a dead-serious warrior. Quna's normal voice is otherwise the same.
- Weapon of Choice: Twin Daggers as Zelsius Quna.
- What the Hell Are You?: She asks this of the Player Character when she realizes they're somehow capable of seeing through her invisibility to an extent.
Patty & Tiea (aka "Patientia")
Two twin Newman girls who act as Knowledge Brokers within ARKS; in truth, Patty is just a massive gossip and Tiea goes along to keep her sister in check. Despite this, they impart valuable information to the Player Character about the backstory of ARKS. By the end of Episode 1, they become good enough at their "job" to uncover some of the darker secrets buried within ARKS, such as the existence of the "Death Squad" and "Void".
- Action Girl: They are capable of fighting, but they only team up with you in Episode 1's bonus chapter.
- Boke and Tsukkomi Routine: Basically their schtick. Patty is the boke while Tiea is the tsukkomi.
- Exposition Break: While several others engage in this, these two excel. While everyone already knows what they're talking about, you're generally treated as Locked Out of the Loop, so most stuff they tell you is new, sometimes interesting, and occasionally relevant.
- Girlish Pigtails: They prominently sport them.
- Identical Twin ID Tag: Played with. The twins essentially look the same facially, but wear differently (but similar enough) styled clothes, as well as wearing their hair in a slightly different manner between the two of them. The main reason it's played with is because their personalities are different enough to tell them apart, not to mention that they both have different body types, despite being the same heightnote .
- Image Song: Star Quality Twins.
- Knowledge Broker: Although they never actually sell any information to you, thanks to Patty's motor mouth. Their actual role ends up being something closer to a Private Detective. By Episode 4, they deemed the Player Character as their sole, exclusive contractor, in other words, they will not sell any information to anyone other than the Player Character.
- Polar Opposite Twins: Patty is the more energetic of the two, while Tiea's more level-headed.
- Spell My Name with an "S": The official subtitles of Episode Oracle spell Patty "Pati" and Tiea "Tia". The ARKS-Layer translation patch, meanwhile, calls the latter "Tea".
- Stealth Pun: The name of their "company", Patientia.
- Took a Level in Badass: When you first meet them, most of the information is As You Know levels of common knowledge. Yet over time they actually become good at gathering obscure information, to the point where the Player Character commissions them to investigate the darker elements of ARKS and they deliver. Considering that some of these "darker elements" have been known to assassinate people who snoop around, this is no small feat.
- Twin Banter: Patty and Tiea engage in this often, with Tiea snarking at Patty due to the latter's tendency to run her mouth off and spouting well-known information she heard from other people.
- Walking Swimsuit Scene: Patty gets one in Side Stories, where the twins head to Wopal and Patty changes into a bikini top and shorts.
- Weapon of Choice: Patty wields Double Sabers, Tiea wields Talises.
An energetic Ranger CAST who becomes fascinated by the Lillipan race after they save her life. To this end, she strives to become good friends with them and even learn their language. She, along with the three main class trainers, becomes brainwashed by the Three Heroes and is forced to fight you while you and Matoi are en route to the Mothership's core.
- BFG: Launchers are her Weapon of Choice.
- Genki Girl: She's very peppy, even as far as other characters go. She's not above partaking in Risa's borderline-sadist antics, though.
- Hold the Line: She, alongside Marlur, Oza, and Risa stays behind to help fend off Darkers on your tail during your mission on the Mothership.
- Image Song: homing friends.
- Not So Different: While she's incredibly friendly and gets along well with others, she seems to enjoy blowing stuff up with her Launcher much on the same level as Risa likes stuffing lead into everything that isn't her ally. The two even enjoy teaming up with each other and razing enemy grounds.
- Put on a Bus: She has not appeared in the story since EPISODE 3.
- Speaks Fluent Animal: She eventually (somehow) learns to understand the Lillipan language. For the record, said language consists entirely of Pokémon Speak.
- Spell My Name with an "S": Officially "Fourie". The translation patch calls her "Fourier", due to it being a legitimate name in French.
- Taking the Bullet: She takes a punch to the torso from Gettemhult in a Lilipan's stead. While it doesn't kill her, the blow she took could've potentially turned the Lilipan into a pile of mush.
- Weapon of Choice: As stated above, Launchers.
One of the most powerful and notorious members of ARKS. Instead of being a role model, Gettemhult is a ruthless Blood Knight who only seems to participate in ARKS activities to experience the thrill of battle. He is on very bad terms with Zeno, often getting into heated battles with him. At Episode 1's climax, he uses Melphonseana as a sacrifice to summon Dark Falz, which he believes will be his ultimate opponent. However, things don't go as planned, and Gettemhult ends up being Dark Falz's new host, transforming him into Dark Falz Elder.
In EPISODE 5, Gettemhart's Omega counterpart transfers his power to the player in a final bid to stop Schlegger, causing the original Gettemhart's mind to become fused with the player's. This allows Gettemhart to entrust the player with the power of Dark Falz Elder, creating the technique known as Dark Blast. This also gives the player the ability to appear as Gettemhart in the Dream World of Omega.
- And I Must Scream: Gettemhult is still completely conscious while being possessed by Dark Falz. He's just kinda sealed up and needs Dark Falz to communicate for him.
- Badass Longcoat: His coat, Heretic Lord, is pretty kickass-looking.
- Berserk Button: Zeno's presence tends to get this guy in a killing mood.
- Blood Knight: He's willing to fight anything and everything that provides a challenge. When asked if he's lost his mind, he flat out admits that he's never really been sane. He's even willing to release the series' staple Eldritch Abomination just to fight it head-to-head.
- The Bus Came Back: After his Omega counterpart is absorbed by the player, his original version becomes a resident in the player's mind and bestows the power of Dark Falz Elder.
- Dark and Troubled Past: Oh boy, Gettemhult. He actually used to be a Nice Guy, and Melphonseana joined him because he saved her life. Then he lost the love of his life, hit his Despair Event Horizon which triggered his FaceHeel Turn into a Blood Knight, and started calling Melphonseana "Seana". Melphonseana has tried to fill the void in his heart ever since, with no positive results.
- Despair Event Horizon: Gettemhult had one upon losing his wife/girlfriend, which turned him into the Blood Knight we know today. Melphonseana has, unsuccessfully, tried to fill the void in his heart by staying with him no matter what.
- Early-Bird Cameo: He was a Fighter before Fighters were introduced into the game.
- Evil Counterpart: For Zeno, to the point where they both have identical scars on their face, and a significant other that forms the crux of their morality.
- Evil Is Not a Toy: Gettemhult is a Blood Knight who wants to unleash Dark Falz Elder just for the sake of fighting it. Elder's response is to turn Gettemhult into his new vessel.
- Evil Laugh: Engages in this in his Image Song.
- Good Colors, Evil Colors: When he appears in your mind in EPISODE 5, his Elder outfit has blue accents instead of red.
- He Who Fights Monsters: The guy's emotionally broken to hell and back. Love Makes You Evil, after all.
- Heroic Sacrifice: Dies with Elder when Elder uses himself to protect Melphonseana and your party from Double's onslaught.
- Image Song: The Darkness Between the Fighting, with Melphonseana.
- Monster Sob Story: Once you find out about his circumstances, suddenly the guy seems to have a better justification for being Ax-Crazy.
- Sharing a Body: Gettemhart winds up being absorbed by the player in EPISODE 5.
- Spell My Name with an "S": Officially "Gettemhult". The ARKS-Layer translation patch renders it as "Gettemhart".
- Used to Be a Sweet Kid
- Weapon of Choice: Knuckles.
The partner of Gettemhult. Melphonseana is a young and quiet woman who seems determined to stay by Gettemhult no matter what horrific acts he commits. Her true name is Melrandia, and she is the sister of Gettemhult's late lover. All three of them were caught in the infamous Darker raid of ten years ago, and her sister was killed. Melrandia blames herself for the death (fearing that she subconsciously caused it due to jealousy) and vowed absolute devotion to Gettemhult as penance.
At the climax of Episode 1, she is sacrificed by Gettemhult as the final step to unseal Dark Falz Elder, but clings to life long enough to receive medical attention. She ultimately makes a full recovery but goes into self-imposed exile for her complicity in Gettemhult's actions. She spends the majority of Episode 2 seeking out Dark Falz Elder in the hope of saving Gettemhult. Elder refuses her pleas, but instead tells her (under the partial influence of Gettemhult) that she must defeat him to "free" his host. By Episode 3, Melrandia has come to terms with her past and begins using her real name again.
- Blow You Away: Primarily uses Zan technics.
- Boyish Short Hair: Sports it.
- Character Name Alias: Melphonseana isn't actually her name. Her real name is Melrandia.
- Day in the Limelight: Episode 2 Chapter EX is all about her past and her unusual relationship with Gettemhult.
- Expository Hairstyle Change: After Elder performs his Heroic Sacrifice, Melphonseana cuts off her Peek-a-Bangs to signify her leaving behind both her former character and her attachment to Gettemhult.
- Green-Eyed Monster: Her reason for being with Gettemhult isn't all sunshine and rainbows. She ended up growing increasingly jealous of her sister, to the point where she wished she could replace her. After she is killed by Darkers, Melphonseana becomes convinced her jealously cause her sister's death, and is consumed by guilt over this and Gettemhult's consequent insanity.
- Human Sacrifice: Gets used as one towards the end of Episode 1 Chapter 8, where a sacrifice is required to summon Dark Falz Elder. Unusually, she's okay with this, and despite taking a direct punch to the gut, she survives, albeit narrowly. It works regardless.
- I Just Want My Beloved to Be Happy: Has tried to stay by Gettemhult's side to fill the void in his heart, but it hasn't really worked so far.
- I Owe You My Life: Her reason for following Gettemhult to the ends of the earth.
- Image Song: The Darkness Between the Fighting, with Gettemhult.
- Important Haircut: After Episode 3 Chapter 4, she trims her bangs, shedding her old identity of Melphonseana.
- In-Series Nickname: Gettemhult calls her "Seana". A couple characters, like Afin, also call her this.
- Japanese Politeness: She always exits with a bow, and always refers to her superiors, especially Gettemhult, with -sama. Post-Episode 3 Chapter 4, this is one of numerous character traits she drops.
- My Master, Right or Wrong: Despite Gettemhult having many, many, many screws loose, Melphonseana is willing to follow him to the ends of the earth. This eventually comes to a head in Episode 1 Chapter 8, where she lets herself be killed so Gettemhult can summon Dark Falz Elder. Fortunately, she survives the ordeal.
- Only I Can Kill Him: What it comes down to for Melphonseana, as Gettemhult (through Dark Falz) tells her that she must kill him herself if she wishes for his freedom. She never gets to do so, though, since he performs a Heroic Sacrifice an Episode later.
- Peek-a-Bangs: Her bangs are so long that they generally obscure her eyes whenever she's seen from the front. Averted after Episode 3 Chapter 4, where she gets a new haircut.
- Put on a Bus: After getting punched out by Gettemhult in Episode 1 Chapter 8 to summon Dark Falz, she's carted off by you and Echo in critical condition. After this, she never appears again and her fate is left ambiguous until Episode 2 Chapter EX, when her past and relationship to Gettemhult come to light.
- The Quiet One: Like Marlu, she's not very talkative, though she will go through her proper farewell routine when leaving. Completely dropped after Episode 3 Chapter 4, where she becomes more outgoing.
- Spell My Name with an "S": The ARKS-Layer English patch renders her name as "Melphonsina" and her nickname as "Sina". It also gives the spelling of her real name as "Melrondia".
- Weapon of Choice: Wands.
- You Remind Me of X: During Episode 5 she finds herself reminded of Gettemhult when seeing the player, as a result of them absorbing Gettemhult's data in Omega.
An unmotivated Force Newman. Despite his aversion to violence, he took the ARKS exam at the same time as his girlfriend Ulc; she failed, while he demonstrated a natural talent for controlling photons and was accepted. After Ulc dies in Chapter 7 during a Darker raid on an ARKS ship, the poor man starts losing his mind and plots a way to avenge his girlfriend.
In Episode 2, Luther approaches him with a way to give him what he wants: the power to avenge his girlfriend. Theodor is transformed into a Deuman, and begins following Luther, who he believes knows all. During Episode 2 Chapter 5, he is the last obstacle between you and Luther, vehemently standing strong in his will to avenge Ulc, not knowing that you had gone back in time to rescue her. After a heated battle, Ulc arrives, and despite repeated attempts to destroy what he thought was an illusion, Theodor is finally comforted by Ulc, and he returns to the ARKS as an ally.
In Episode 4, Ulc, having been promoted to head of ARKS in Xiao's place, recruits Theodor as her assistant, most likely in the form of an executive assistant and/or secretary.
- An Ice Person: Primarily uses Barta techniques.
- Ax-Crazy: Theodor loses quite a few screws in Episode 2 and roams around for a while blowing up Darkers out of a revenge agenda. Once you encounter him again, he's transformed into a Deuman and proceeds to gleefully obliterate the already dead Biol Meduna to nothing. By the time you confront him personally, he's nearly snapped in two until Ulc makes him come back to his senses.
- Brilliant, but Lazy: He is noted to have a very good way with photons, but doesn't like fighting very much. Subverted after Ulc dies, which spurs him to try to defeat Darkers in Ulc's name.
- Beware the Nice Ones: He's introduced as a lazy, but good-spirited Force who doesn't like to fight. When his girlfriend dies offscreen, no more Mr. Nice Guy...
- The Bus Came Back: He returns in EPISODE 6 due to being Ulc's second-in-command.
- Call-Back: The Weapon Camo you can get of Theo's Wand from Episode 2 can be applied to Swords, Partizans, and Wands, a reference to his boss fight, where it was a Mix-and-Match Weapon that could use Sword and Partizan Photon Arts alongside Technics.
- Casting a Shadow: All of his attacks in his boss fight.
- The Computer Is a Cheating Bastard: Theodor is extremely blatant about this, especially after he Turns Red. Chaining Assault Buster (a Partizan PA) to Tornado Fall (a Sword PA), canceling Tornado Fall with Megid, casting charged Technics and Photon Arts unrealistically fast, and so forth. Not to mention that the game officially classifies this weapon as a Wand. And when he joins you as a Partner Card, it never does any of this.
- Dark Is Not Evil: He defaults into this after you and Ulc bring him back to your side.
- Drunk with Power: Compounded with Love Makes You Crazy, Theodor finally goes straight off the deep end once he gets a significant power boost courtesy of Luther].
- FaceHeel Turn: In EPISODE 2, his already-shaky grasp on sanity is taken advantage of by Luther, who transforms him into a Deuman and has him serve as The Dragon for a brief period of time.
- HeelFace Turn: Theo is brought back to the good guys once he realizes that his once-dead girlfriend is alive and well. This is after he blasts her in the face multiple times with Foie Techs and nearly kills her, however.
- Kill It with Fire: After he becomes a Deuman and goes ballistic, this is how he destroys things in cutscenes. In actual gameplay, he prefers Casting a Shadow.
- Love Makes You Crazy: The off-screen death of Ulc, Theodor's girlfriend, is what caused him to start going off the edge in Episode 2.
- Magic Knight: In his boss fight, he combines Sword Photon Arts and Partizan Photon Arts with Megid Technics. This unfortunately makes for the fact that moving closer to or farther from him is the easiest way to get killed. Your best bet is to stay in midrange, where his Photon Arts can't hit you but his Technics miss as well.
- Roaring Rampage of Revenge: Theodor falls into this when he finds out Ulc got killed in action by Darkers. Sure he's less of a sissy and is serious about destroying the Darkers now, but just listening to the way he speaks in Episode 2's Story Missions makes it clear that he's bordering on going completely batshit.
- Put on a Bus: Due to being whisked away to the upper echelons of ARKS' governing hierarchy, he is not seen in EPISODE 4 or 5.
- Spell My Name with an "S": The English patch calls him "Theodore."
- Walking Spoiler: He may not look it, but he gets promoted to secondary antagonist in Episode 2, hence all the spoiler tags.
- Weapon of Choice: When he was introduced, he wielded a Talis. After Episode 2, he obtains Linolut, a Genesis Weapon crafted for him by Luther. It's a Wand, but also has the properties of a Sword and a Partizan.
A scientifically-minded ARKS member conducting an independent investigation into the Dragonkin race and the effects of the Darker invasion upon them. She is a former member of the Central Research Department who resigned after her unethical research was used to create Hadred. Realising the harm her methods had caused, she started from scratch in an attempt to either make it up to the Dragonkin or die for her sins.
- The Atoner: Her reckless disregard for ethical procedure eventually has her research stolen by her superiors and used to create Hadred.
- Catchphrase: "I see, I see."
- Death Seeker: Upon revealing her indirect involvement with Hadred's creation, she was willing to stand in danger in hopes of getting killed. She eventually goes back on her death wish.
- For Science!
- Insufferable Genius
- Weapon of Choice: Assault Rifles.
An extremely cowardly Force Newman, and Aki's assistant in science. If given the chance, he'll run from combat any day and just hang out where it's safe. Aki's adventures to Amduscia do not help him in the slightest. He is actually a spy for the Central Research Department, sent to keep Aki in check and prevent her from becoming a threat to them. After Hadred is killed, Aki is deemed to be harmless and Right is released from his duty. Without his ulterior motives, he slowly warms up to Aki for real.
- Character Development: By the end of Episode 3, he finally gets over his fear of Dragonkin.
- Japanese Ranguage: Called "Light" in the translation patch.
- Shock and Awe: Likes using Zonde technics.
- Vomit Indiscretion Shot: The game's cutscenes lack any vomit-like gestures, but he gets audibly nauseous on-screen when Aki examines a dragonkin corpse.
- Weapon of Choice: Rods. Fitting, considering he likes staying as far away as possible from close combat.
A former weaponsmith who has fallen from glory, and can now only reminisce of the good old days, having lost the spirit to keep crafting weapons for his allies. When you show him the broken core of the Clarissa for the first time, it sparks a drive in him, and he resolves to help you finish building the Clarissa. After you obtain all of the Clarissa's pieces, Jig heads down to his workshop on the ARKS ship Themis to put it together. This happens to coincide with a Darker raid on said ship soon after, and during the ensuing chaos, the rebuilt Clarissa is stolen from Jig, and ends up in Gettemhult and Melphonseana's hands.
In Episode 3, he gives the players special Client Orders based around Item Crafting, and will reward the players with powerful equipment and the special Lambda Grinders needed to Grind the elusive 13★ weapons. After Yonohate and Clarissa are destroyed, he crafts replacement weapons for Regius and Matoi.
- Spell My Name with an "S": ARKS-Layer's patch renders his name as "Zieg".
- Ultimate Blacksmith: He is the one who created the Genesis Weapons, the most powerful photon weapons ever made.
A Braver Deuman who specialises in the Bullet Bow. She gives players Client Orders based around performing Just Attacks to defeat enemies, and tells you what little she knows about the shady events surrounding the creation of Deuman. In Side Stories, is teamed up with Azanami as her foil.
- Archer Archetype: Bullet Bows are her Weapon of Choice, and she's quite level-headed.
- Bokukko: Uses ore instead of watashi.
- Image Song: kitty girl.
- Mark of the Supernatural: Part of being a Deuman. Her left eye is yellow, and has a vortex to contrast her blue eye.
- Red Oni, Blue Oni: Io's conservative, blue-haired, Bullet Bow-wielding blue to Azanami's red.
- Sempai/Kohai: She refers to you as "senpai".
- Token Mini-Moe: She's wearing boots with heels and is still the shortest NPC! To put some perspective, she's shorter than Patty and Tiea, both of them wearing flat footwear.
- Tsundere: As stated in her partner card.
- Weapon of Choice: The Bullet Bow, in stark contrast to Azanami's Katana.
A Human Gunner who hangs out on the second floor of the ARKS Lobby. He provides extremely lucrative Client Orders for players so they can buy new costumes and weapons. You may meet him on the field occasionally, where you'll generally see him musing about deep topics.
- Arbitrarily Large Bank Account: The guy never seems to run out of money. Justified, since the Meseta is generated, but still...
- His client orders are generally considered to be the best way to get money.
- Cool Shades: They're technically goggles, but they're reflective like actual sunglasses.
- Get Rich Quick Scheme: If you need money, this guy's your man.
- The Gunslinger: It's in the Gunner's job description.
- Older Than They Look: He's 28 in Episode 1(!)
- Money to Burn: The guy uses Meseta as ammo, for crying out loud.
- Space Western: His design definitely evokes it.
- Weapon of Choice: Twin Machineguns.
A frosty Newman fighter who harbors a deep-rooted hatred against all Darkers. Her Client Orders are all based around the extermination of various Darker-type enemies.
- Big Ol' Eyebrows: While not INCREDIBLY huge, they are abnormally thick for this cast.
- Conveniently an Orphan: Bonus material reveals that Revelle's intense hatred of Darkers stems from the Darker attack 10 years prior to the start of the story, in which her family was killed by Darkers.
- Dark-Skinned Blond: With White Hair
- Defrosting Ice Queen: One of the few Non Player Characters whose Relationship Values with the Player Character start in the negative. If you complete enough of her Client Orders, you can get her to open up and eventually give you her Partner Card: eighty-five, to be exact.
- Lady of War
A female Newman who disappeared during the infamous Darker raid on Oracle fifteen years ago. She is the older twin sister of Afin. She was spirited away by Dark Falz Double and raised to believe she was Dark Falz Apprentice. Afin eventually tracks her down and convinces her to join ARKS, where she becomes a Gunner. In Episode 3-8, she butts heads with a mysterious girl named Aurora, who transforms herself into a Genesis Weapon for Euclita to wield.
- Action Girl
- Affectionate Nickname: Afin refers to her as "Euc-ne". Aurora also calls her "Euc-chan".
- Animals Hate Him: She naturally scares Lillipans, mostly due to the fact that she attacked them during her stint as Dark Falz Apprentice.
- Badass Cape: Her outfit has one with red gradient. Fittingly, it contrasts with Afin's Badass Cape, which has blue gradient.
- Brainwashed and Crazy: No thanks to Margaretta, she is transported to Omega as one of the Four Heavenly Apprentices and becomes one of the enemies that the player must face to liberate Epic. She is eventually defeated as a Cutscene Boss and returns to normal.
- Dangerously Short Skirt: It's difficult to call a skirt, even, since there's so little actual material anyway...
- Day in the Limelight: Episode 3 Chapter EX is all about her and her relationship with Aurora.
- Dope Slap: She does this to Aurora frequently.
- Dual Wielding: Twin Machineguns.
- HeelFace Turn: She was formerly the second Dark Falz Apprentice.
- Multicolored Hair: Her hair goes into bright pink ombre. This is residual from her former status as a Falz.
- Pink Girl, Blue Boy: Wears red to contrast her brother's blue.
- Spell My Name with an "S": The translation patch gives her name as "Yucreta".
- Stripperific: Her outfit, Crimpiacio, is fairly revealing, compared to a lot of other characters.
- Tsundere: Her Partner Card describes her as one, and she acts like one to the Player Character and Afin, though not to Aurora, since the latter knows her better than even herself.
- Weapon of Choice: Twin Machineguns.
- Zettai Ryouiki: A pretty clear cut Grade A.
A cool and collected Newman who works as an agent of the ARKS Intelligence Division. She has mastered every Tech-based class and mostly operates as a Summoner. In AP 240, after the events of Episode 3, she worked undercover as "Aika Suzuki" in Tokyo to investigate and counteract the Darkers' targeting of photon-sensitive Earthlings. At the climax of the operation, she inadvertently absorbed the essence of Dark Falz Apprentice through Casra II's Genesis Weapon, and had to be purified by Matoi. Having recovered from the ordeal, she has returned to active service.
- The Ace: She is known to be a master of Tech classes, having mastered the Force, Techer, and Bouncer classes. She has also cleared every Extreme Quest.
- Aloof Ally: She acts on her mission and her mission alone, and is very distant towards those unaffiliated with her goals.
- Badass Adorable: Her Rappy Pet, who is a very powerful creature able to wipe Darkers in a flash.
- Badass Decay: The Ace and master of Tech classes, have cleared every Extreme Quest, which includes Solo Training: Heaven and Hell and Bounds of Corruption, but have trouble taking down even one corrupted Darker while Matoi cleared the entire mob with a simple Illgrants, though admittedly, it is not a fair comparison. But think of EP 3-7, where Non Player Characters ranging from trigger-happy Risa to the 16 years old Io (not even a year into her service) cleared the way for the Player Character to reach Matoi, who is in Viel Hunar form. In the Corrupted Area. Where the Profound Darkness is manifesting..
- Blow You Away: Her element of choice is Wind.
- Clark Kenting: As "Aika Suzuki", she manages to blend in with humans by hiding her Pointy Ears with Applied Phlebotinum. Nothing else is different about her except her costume.
- Determinator: Once she has her sights set on an objective, she will accomplish it, no matter the odds.
- Foreign Exchange Student: Passed as one to Seiga Academy while undercover.
- Gameplay and Story Segregation: She is known to be able to handle Compound Technics well, despite Compound Technics only being available to players who Main Class Force or Techer and use a dedicated weapon.
- Meido: Dressed as one for the Seiga Academy School Festival for her class's maid cafe. She'd rather keep that stint a secret, especially when Quna brings it up to the Player Character.
- Multicolored Hair: The ends of her braids are bright violet, while the rest of her hair is blonde. This is due to sealing away Dark Falz Apprentice several months ago.
- Rapunzel Hair: It's not too severe, but her braids reach down to her thighs.
- Ridiculously Cute Critter: She wields a Rappy as her Summoner Pet.
- Sealed Evil in a Can: She canned Dark Falz Apprentice using herself several months prior to the start of Episode 4. This is reflected in her Multicolored Hair. Unfortunately, she couldn't keep it canned during the Time Skip, forcing Matoi to work her magic and purify Aika.
- Weapon of Choice: Her Rappy Pet. Otherwise, she wields Techniques unarmed.
An advanced CAST model created to oversee the functions of an entire ARKS ship. She is in charge of the Story Board, the successor to the Matter Board, and acts as the personal Operator for the Player Character.
- A-Cup Angst: One side event in EPISODE 5 has her asking the player and Matoi what's strange. One of the possible dialogue options is "... Did you get bigger?". Xierra immediately interprets this as a jab at her bust and is rather offended. It doesn't help that her personality mold is based on Ulc, who is quite well endowed.
- Covert Pervert: If her reaction to the bath scene at the end of Episode 4 is any indication.
- Fairy Companion: Within Omega she takes the form of a fairy.
- Girlish Pigtails: She has blonde pigtails.
- Me's a Crowd: Every ship in the Oracle fleet is overseen by a Xiera unit. The character in the story is the one on the player's ship.
- Mission Control: For the player from EPISODE 4 onward.
- Ms. Exposition: She's very "explainy". A number of cutscenes consist purely of her rattling off exposition while you, Hitsugi, and Aru stand and listen. This aspect is later toned down in EPISODE 5 in favor of having other characters do the explaining in her place.
- Mundane Made Awesome: She makes... quite a big deal out of being able to walk outside of the Bridge for the first time. It takes the player and Matoi quite a bit before they realize what she's so excited about.
- Nice Job Breaking It, Hero!: When confronting the deranged Omega Luther, Xiera refers to him as "Loser" (with the kanji), which causes Luther's hidden past memories to surface and causes him to transform into Omega Angel.
- Ridiculously Human Robots: She is a Hi-CAST, a special type of CAST created by Xiao. She exhibits more human traits than normal CASTs and lacks the robotic echo that most CASTs speak with, but has unique functions and possesses overall the most direct control over the ARKS Ship.
The researcher in charge of A.I.S. development. She makes her debut in EPISODE 6, tasked with upgrading the mechs to combat Shiva's forces.
- Absent-Minded Professor: When Matoi and the player first meet her, she's so engrossed in her research that she doesn't even notice them and ends up barreling right into the latter.
- Motor Mouth: She speaks very quickly.
- Ridiculously Human Robots: She's a Hi-CAST like Xiera, built as a living repository of all of ARKS' scientific knowledge.
A veteran ARKS with a habit of droning on about his past glories for a little too long. He gives Client Orders based around teaching the Player Character about the basic mechanics of the game, such as forming parties and how to use the various facilities featured in the ARKS Ship Lobby.
- Left Hanging: Every cutscene he appears in ends with the player eventually walking away while Jan is still talking about his exploits. Jan honestly doesn't seem to mind though, as he goes on and on and on...
- Mr. Exposition: Loves droning on about mechanics and his adventures. Eventually he always gets left alone, but he's too busy reminiscing to notice.
- Spell My Name with an "S": "Jean" in the translation patch, likely due to its pronounciation in Japanese matching that of "Jan" exactly.
- Weapon of Choice: Assault Rifles.
A quiet young woman who acts as the trainer for rookie Forces and Techers. She has a particular dislike of Hunters and their unpredictable way of fighting. She, along with the other two class trainers and Fourie, becomes brainwashed by the Three Heroes and is forced to fight you while you and Matoi are en route to the Mothership's core.
- Battle Couple: They don't start as one, but late into Episode 2, it's revealed that she's secretly developed some feelings for Oza. She also mistakes Oza and Azanami as one, which creates a lot of tension between her and the Hunter.
- Hold the Line: She, alongside Oza, Risa, and Fourie, stays behind to help fend off Darkers on your tail during your mission on the Mothership.
- Light 'em Up: Grants is her element of choice. Notably, in the very early days of the game, she was the only one that gives you the Grants and Gigrants discs.
- Not So Different: From Oza, especially when it comes to their world perspectives.
- Perspective Reversal: She starts out voicing her dislike for Hunters, but after being paired with Risa, she confesses that she'd rather be paired with a Hunter.
- Spell My Name with an "S": Her name is officially rendered as "Marlur" (the second "r" is apparently silent). The translation patch spells it as "Marlu".
- The Quiet One: She doesn't talk as much as most other characters.
- Weapon of Choice: Rods.
A bolsterous man who acts as the trainer for rookie Hunters and Fighters. He has a particular dislike of Forces and their evasive way of fighting. He, along with the other two class trainers and Fourie, becomes brainwashed by the Three Heroes and is forced to fight you while you and Matoi are en route to the Mothership's core.
- Blade on a Stick: His Weapon of Choice is the Partizan.
- Hold the Line: He, alongside Marlur, Risa, and Fourie, stays behind to help fend off Darkers on your tail during your mission on the Mothership.
- Mistaken for Romance: With Azanami, by Marlu, which leads to a lot of tension between him and the Force.
- Not So Different: From Marlur, especially when it comes to their world perspectives.
- Perspective Reversal: He starts out voicing his dislike for Forces, but after being paired with Risa, he confesses that he'd rather be paired with a Force.
- Present Company Excluded: In one of his conversation events he takes a moment from his anti-Force rant to clarify that he doesn't mean you if you happen to be one yourself.
- Spell My Name with an "S": Officially "Oza". The translation patch gives it as "Ohza" and there are those that use the phonetic spelling "Ooza".
- Weapon of Choice: Partizans.
A Cast who acts as the trainer for rookie Rangers and Gunners. Risa is a highly-proficient sniper, yet has quite a few screws loose and talks vividly about her love of riddling anything that's not an ally with bullets. She, along with the other two class trainers and Fourie, becomes brainwashed by the Three Heroes and is forced to fight you while you and Matoi are en route to the Mothership's core.
During the final Chapter of EPISODE 5, Risa is revealed to have acquired the spirit of Harriet as a Genesis Weapon and briefly fights alongside the player during Shiva's invasion of Oracle.
- Ascended Extra: Originally a minor side character, EPISODE 6 eventually promoted her to a major supporting character as a wielder of not just a Genesis Weapon, but as Harriet's owner and host in the Oracle dimension.
- Awesomeness by Analysis: A side event in Episode 4 reveals that Lisa possesses acute analytical sense; she can tell that Enga wields Assault Rifles simply by looking at his hands.
- Black and White Insanity: Risa sees everything as either white, meaning "don't shoot", or black, meaning "shoot a lot".
- Big Damn Heroes: In The Stinger of EPISODE 5, Risa saves the party from Shiva's onslaught using some timely intervention with her newly-acquired Genesis Weapon, Harriet.
- Color-Coded Eyes: Her eyes turn from red to blue when Harriet is in control.
- Cute and Psycho: She's... unhinged, to say the least.
- Friend or Foe: The only way Risa can tell which is which is if it's explicitly outlined for her. This leads to problems in Side Stories when she mistakes Lillipans as enemies.
- Hold the Line: She, alongside Marlu, Ohza, and Fourie, stays behind to help fend off Darkers on your tail during your mission on the Mothership.
- Image Song: Bullet Showtime.
- O.O.C. Is Serious Business: In the final chapter of Episode 3, she gets a moment of downright serenity where she encourages the Player Character for their upcoming fight to save Matoi. She immediately goes back to normal afterwards and dismisses any implication she was acting "strangely".
- Offscreen Moment of Awesome: Risa obtains Harriet offscreen, just in time for her to pull a Big Damn Heroes on the heroes to save them from being obliterated by Shiva.
- Psycho Prototype: Risa was actually the very first Cast, and the imperfection of the early conversion process took a dire toll on her sanity.
- Red Eyes, Take Warning: Her eyes are a dull red. It adds to everything else that's unsettling about her.
- Sociopathic Hero: To the letter. The only reason she doesn't go on a murderous rampage is because she hates Darkers more than she hates every other race.
- Sealed Inside a Person-Shaped Can: Of all the places Oracle Harriet's soul could end up...
- Spell My Name with an "S": Many sources (the English patch included) give her name as "Lisa" due to L/R confusion. It should be noted that Risa is an actual Japanese girl's name.
- Third-Person Person: Which serves to further accentuate her insanity.
- Uncanny Valley Girl: Risa looks and sounds cheerful, but she is a bit too enthusiastic when talking about how she turns others into beehives.
- Vague Age: Her official age is marked as "??". She's actually older than even Regius and Maria.
- Weapon of Choice: Assault Rifles, and her justification is that it allows her to kill her targets slowly and painfully.
A vigorous young woman who invented the Braver class and (thus) acts as its trainer. She was trained in the use of the katana by Regius, #1 of the Council of Six, and considers him her mentor. She winds up caught in the centre of an Imaginary Love Triangle when Marlu spots her questing alongside Oza. In Side Stories, she is paired up with fellow Braver Io as her foil.
- Cool Big Sis: Acts as such to Io, and is also responsible for getting rid of the tension between Oza and Marlur.
- Iaijutsu Practitioner: Her fighting style, and by extension the creator of the Braver's combat style.
- Mistaken for Romance: With Oza by Marlur, which leads to a lot of tension between the Hunter and Force later.
- Red Oni, Blue Oni: Azanami's energetic, red haired, Katana-wielding red to Io's blue.
- Space Pirate: She dresses the part, at the very least.
- Weapon of Choice: The Katana, in stark contrast to Io's Bullet Bow.
An elegant young Newman who conducts herself as if she were royalty. She is one of two class trainers for the Bouncer class, specializing in Dual Blades.
- Dragged by the Collar: When you see her and Saga together in an Event Board, she occasionally gets dragged off by Saga in this fashion.
- Dual Wielding: Comes in part of wielding Dual Blades.
- Image Song: Glamorous La Vie en Rose.
- Kick Chick: Subverted! While Jet Boots is one of the Bouncer's weapons, she's a Dual Blade wielder.
- Red Oni, Blue Oni: The red to Saga's blue.
- Weapon of Choice: Dual Blades.
The partner and bodyguard of Katori. He is one of two class trainers for the Bouncer class, proficient with the Jet Boots.
- Deadpan Snarker: To Katori.
- Extremity Extremist: He fights with Jet Boots, which heavily utilizes kicks.
- Red Oni, Blue Oni: The blue to Katori's red.
- Straight Man: Oftentimes this for Katori.
- Weapon of Choice: Jet Boots.
The trainer of the Summoner class. A rather melodramatic Deuman who, unfortunately, cannot get his Pets to like him despite his affection for them.
- Affectionate Nickname: Has one for all of his Pets. Unfortunately, his Pets don't exactly like him.
- Animals Hate Him: His Pets do not return his affection, often attacking or biting him constantly. He seems to not mind this, however.
- The Beastmaster: He's this, being a Summoner.
- Cap: Besides standing around and handing out Client Orders, he has an additional function that other Trainers don't: if you have a Pet of higher than 10★ rarity, he can "limit break" your Pets, which will allow them to surpass the Lv. 100 cap.
- Gratuitous English: He's a huge fan of this. His Affectionate Nickname for you is "my friend" in Engrish, and all of his Pets' names are English in origin (European, at that).
The trainer of the Hero class. A young and energetic member of the ARKS Combat Division, and protégé of Huey.
- The Ace: She mastered the fundamentals of all classes available, then smushed them all together into a new class that uses three different types of weapon at once.
- Ascended Fangirl: She named her class "Hero", and is super polite after realising just who you are.
- Badass Cape: The Helios Mantle.
- Childhood Friends: She and Kyokuya have known each other since they were kids.
- Cute Bruiser: Short, adorable, excitable, and kicks ass.
- Dynamic Entry: A character quirk she picked up from Huey.
- Genki Girl: She is eternally enthusiastic.
- Knight in Shining Armor: Evokes this in her mannerisms and outfit. The concept is deliberate as well; she created the Hero class and named it as such because she wants to be a hero for someone in the same way an ARKS saved her during the Darker invasion on Themis 13 years ago.
- Ms. Exposition: One of her dialogue options when you meet with her in the Lobby allows you to get an explanation of the Hero class from top to bottom.
- Pint-Sized Powerhouse: Stratos is the trainer for one of the strongest Classes in all of ARKS, but stands shorter than Io.
- Red Eyes, Take Warning: Averted. She has red eyes, and she's certainly a formidable fighter, but she's about as, well, heroic a person as you'll find.
- Red Is Heroic: Stratos flirts with the trope, since her color of choice is orange, but it's close enough.
- Sdrawkcab Name: Her name is a palindrome in Japanese: ストラトス
- Walking Armory: She uses Swords, Twin Machineguns and Talises.
- You Gotta Have Blue Hair: Just like Huey.
The Class Trainer of the Phantom Class and Stratos' childhood friend. Suffers from a serious case of Chuunibyou.
- Childhood Friends: With Stratos.
- Chuunibyou: A textbook case. He constantly makes grandiose poses and talks about the dark forces guiding him and so on. No one takes him remotely seriously.
- Dark Is Not Evil: Despite his all-black ensemble, and as much as he'd like you to think otherwise, he's not a bad guy.
- Embarrassing Nickname: Stratos calls him "Kyo". Since cute nicknames don't exactly mesh with the "edgy loner" persona, he hates it.
- Large Ham: He's incredibly over-the-top in both speech and mannerism.
- Mr. Exposition: Like Stratos, he can provide a detailed explanation of his class when spoken to in the Lobby.
- Walking Shirtless Scene: He wears a jacket but no shirt to show off the tattoo he has on his chest.
A veteran Cast who gives advanced weapons training to the Fighter, Gunner and Techer classes.
- Weapon of Choice: Wands.
The initial Council were comprised of Regius, Maria, Casra I, Atossa, Klariskrays I, and Wolf. There have been many new members since then, and the symbolic importance of the Three Heroes is so strong that new Odd Numbers take up the names of their predecessors. At the beginning of Episode 1, the #4 slot is empty because no candidate had been able to control its Genesis Weapon. By the end of Episode 2, Zeno takes up the spot.
After the events of Episode 3, ARKS undergoes major restructuring and the Council of Six split up to head new divisions within the organisation.
The first of the Council of Six, and an original member of the legendary Three Heroes. As an old-fashioned but effective CAST warrior, he follows two absolute principles: to destroy all Darkers, and to protect Oracle no matter what. His Genesis Weapon is the infamous Yonohate, a Katana said to be able to destroy a planet in a single strike. In combat, the Yonohate is always locked away in a special case, which Regius wields as a Hunter's Sword. At the climax of Episode 2, he is tricked by Luther into believing that you are part of a conspiracy against the ARKS, and fights you alongside Clares Claes and Casra. His hostility lasts until Quna presents him with evidence of Luther's treachery, and he resolves to hold off the Darkers so you and Matoi can confront Luther. After Luther (as Dark Falz Loser) is defeated and attempts to bargain for his life, Regius upholds his resolve to "destroy all Darkers" and uses the Yonohate to finish off Loser.
After the events of Episode 3, after ARKS's major restructure, he became the Commander of the Instruction Division, stealing the march on his sister Maria, though she spends most of her time in the Instruction Division anyway and throws all her responsibilities to her second-in-command.
- Back-to-Back Badasses: With his younger sister Maria, while defending you and Matoi from approaching Darkers and Clone Klariskrays while the two of you head to Oracle's core.
- Badass Grandpa: He's 73 years old, but doesn't look it because he's a robot. He and Maria are two of the last surviving 1st Generation ARKS.
- The Cavalry: He comes to Alma's aid as backup during the climax of EPISODE 5.
- Dangerous Forbidden Technique: The Yonohate is this in a weapon. Rumor has it that if Regius uses it, it could have possibly catastrophic consequences. When he fights, he never removes it from his case and uses the case (with the Yonohate's grip as the handle) like a Hunter's greatsword. When he actually does use it, it doesn't really destroy a planet as it is rumored to, but it manages to kill [Loser] in a single strike against a cosmic background effect. It also causes visible strain on Regius as well.
- Early-Bird Cameo: In-universe, he was the first person to wield a Katana before the Braver class was invented.
- Heroic Red Ring Of Death: Downplayed; Regius is visibly strained from using the unsealed Yonohate, but that's it. Maria notes that it's due to old age.
- Iaijutsu Practitioner: As the Yonohate comes in a large case as opposed to a sheath, he's the only Katana-wielder not to fight like this.
- It Only Works Once: Due to Xion's death, Yonohate shatters after it is used to kill Dark Falz Loser.
- Interspecies Romance: He has a history with Alma, also known as Klariskrays I. Loser attempts to exploit this connection to bribe Regius into letting him live, but Regius doesn't buy it for a second. Their relationship also becomes the focus of a minor subplot in EPISODE 5.
- Katanas Are Just Better: The unsealed Yonohate is a (rather ordinary looking) katana. It can one-shot Dark Falz Loser.
- Laser Blade: Yonohate can grow twice as long at full power, Absurd Cutting Power to match. It's also capable of Single Stroke Battles, as he demonstrates on Loser.
- Mythology Gag: Yonohate is the only Council of Six weapon to have appeared in previous games; in Phantasy Star Zero and the Phantasy Star Universe series, both Yonohate and its sealed form, Yonohate Fu, were available as obtainable weapons.
- Older Is Better: Compared to all the futuristic weaponry featured throughout the game, Yonohate is a plain, classic Japanese-esque katana. That doesn't mean it can't grow a Laser Blade and Diagonal Cut Loser in one blow.
- Power Limiter: The big, bulky sheath on Yonohate serves as one. He can still fight with it sealed, but it's moreso bludgeoning things to submission.
- Single-Stroke Battle: What Regius's Yonohate Katana is rumored to do. True to its word, it kills [Loser] with a single flashy Quick Draw.
- Unwitting Pawn: Luther manipulates him into believing the Player Character is a traitor to ARKS, prompting him to use the Absolute Order against them and eventually try to end them himself. He backs down once he's confronted with evidence of the truth.
- Weapon of Choice: Yonohate, a Katana rumored to be able to destroy planets in one blow. Its power usually remains sealed inside a gigantic case, allowing Regius to wield it as if it were a Sword. He busts it out on Loser to kill him instantly, but due to its connection with Xion having been severed as a result of her death, Yonohate shatters immediately on use. He later gains a replacement from Jig.
The second of the Council of Six, and Regius' sister. Despite her harsh training methods and caustic tone, she fights for the good of everyone and won't back down without a fight. She is aware that Luther is conducting illegal experiments, but cannot act because she is unsure of how far his influence spreads throughout the ARKS. Instead, she works with a very small number of trusted individuals (Quna, Sarah and Xiao) to investigate and undermine Luther's ambitions.
After the events of Episode 3, after ARKS's major restructure, she had little choice but to become the Commander of the General Affairs Division after the Combat Division and Instruction Division was taken by Huey and Regius. However, she spent most of her time training the cadets in the Instruction Division, and pretty much threw everything to Sarah, her second-in-command, to deal with.
- An Axe to Grind: Her Genesis Partizan Labrys looks like a gigantic axe.
- Badass Grandpa: She's just three years shy of her older brother, at 70 years old. Doesn't make her any less effective in combat, however.
- Back-to-Back Badasses: With her older brother Regius, while defending you and Matoi from approaching Darkers and Clone Klariskrays while the two of you head to Oracle's core.
- Blade on a Stick: Wields Partizan-type weapons.
- Cool Big Sis: Acts as this for Fourie, Huey and Zeno. The latter two even refer to her as "ane-san".
- Dangerous Forbidden Technique: Her Genesis Weapon, the Labrys. It's incredibly powerful, but all of the damage it deals is reflected back onto both the weapon and the wielder. A single swing will destroy almost any enemy, but it breaks the weapon and damn-near cripples Maria.
- One-Hit Kill: Labrys is so powerful, it's said that it could one-shot Dark Falz Elder.
- Training from Hell: She is infamous for her brutal training style. Zeno puts up with it and becomes the 4th member of the Council of Six thanks to her beating him up so much.
- Weapon of Choice: Partizans. Axes, when things get rough.
Casra II (#3)
A mysterious Force Newman, and successor to one of the Three Heroes. While affable and humble, he carries an air of secrecy about himself and his movements. He is actually a clone of the original Casra, whose body was possessed by Luther after he proved difficult to control. As a clone, Casra II is beholden to Luther but also feels a great deal of guilt over his role in Luther's schemes. He therefore works as a double-agent, taking steps to secretly undermine Luther and eventually playing a vital role in exposing his unethical experiments.
After the events of Episode 3, he founds the "Intelligence Division" of ARKS and essentially becomes the organisation's formal spymaster.
- Death Dealer: His weapon of choice is the Talis.
- Foreshadowing: One optional cutscene with him has him talking about a function called the Absolute Order, a command given by a Council of Six member that forces all ARKS members except other Council of Six members to carry out said command. He then mentions how it's never been used, and how he hopes it never will be. Come Episode 2 Chapter 5, and Regius invokes it to send everyone to kill you.
- Impossibly Cool Weapon: When activated, Flowenvelg spawns what appears to be a spiral galaxy on its top. The anime reveals that it's actually a spacial portal device that can transport mass over short distances, such as when Itsuki Tachibana uses it to enter Dark Falz Apprentice's interior and when Aika uses it to absorb Apprentice's essence.
- Legacy Character: He inherited the name and position of the original Casra. He is actually a clone of that person, whose body has been possessed by Luther.
- My Greatest Failure: As a clone of the original Casra, he is perfectly aware of Luther's plans and actually contributed to them. Feeling guilt over the fact that he lacked the strength to stand up to Luther, he works in the background to undermine him.
- "The Reason You Suck" Speech: Delivers one to Echo on the Mothership, outlining how trying to become stronger by going way out of her element ultimately just makes her The Load.
- Spell My Name with an "S": The Crunchyroll broadcast of the anime insists that his Genesis Weapon is spelled "Flowenberk".
- Talking Is a Free Action: Casra stops fighting you and Echo to deliver the speech below. Actually used to his advantage, as he gave said speech to buy Quna more time to hack the ARKS database.
- Troll: Delivered with a touch of condescension, the only ones who are capable of curbing his tongue, or escape from his antics are Regius and Maria the Number 1 and 2 respectively and the Player Character. Not even Ulc, the Commander-in-Chief is spared judging by how she have to go behind the Intelligence Division's back and ask for the Player Character's help to find out more about the new influx of ARKS.
- Weapon of Choice: He normally wields a Gunslash, but when The Gloves Come Off, his Genesis Weapon is Flowenvelg, a Talis.
Klariskrays III (#5)
The third Klariskrays, and successor to one of the Three Heroes. An absurdly powerful and arrogant Force Human who loves nothing more than blowing up Darkers (and anything caught in the vicinity) with her Techniques. However, as the youngest member of the Council of Six, she is also the most naive and sheltered of them. Her Genesis Weapon is the Clarissa, a legendary weapon once used to seal away Dark Falz. Later events reveal her black Clarissa to be a copy created by Luther, one that allows him to whisper into her mind and influence her actions.
As the events of Episode 2 progress, she becomes increasingly Locked Out of the Loop and is eventually forced to defend the Mothership alongside Regius and Casra without really understanding why. Klaris then discovers she is actually an artifical Super Soldier created by Luther as part of his experiments and mass-produced to serve as an army, a revelation that shakes her to her core. Fortunately, she is able to overcome this trial with the emotional support of Huey and strikes up a sisterly friendship with Sarah, the original girl she was cloned from.
In Episode 3, she and Sarah are separately sent to the Floating Facility at Vopal on missions, and "coincidentally" meet up with each other, the Player Character and Cabracan. The four decide to travel together, and in the process, Klariskrays discovers that Sarah is the original girl that she is a clone of. Despite their tendency to butt heads, they manage to bond and become an Action Duo together.
After the events of Episode 3, after ARKS's major restructure, she became the Vice-Commander of the Combat Division, as Huey's second-in-command.
- Action Duo: With Sarah.
- Big Damn Heroes: Pulls it off in EPISODE 6 Chapter 2 when she shows up out of nowhere to thwart Valna's attempt to destroy the entrance to Amduscia's core.
- Break the Haughty: She doesn't take the revelation of being a clone too well...
- Cloning Blues: Klariskrays has a massive breakdown when Luther unleashes a horde of Clone Klariskrays and the supposedly real one discovers that she's also a clone too, just more complete than the others.
- Fighting Your Friend: She is forced to duel with her buddy Huey due to her rank during Episode 2 Chapter 5. However, it's made fairly clear that she has her reservations about this.
- Fire-Forged Friends: With Sarah in Episode 3. She and Sarah were on rocky terms, but then Huey comes up with a plan to make them work together on a mission, and they've hit it off very well since. They even get matching outfits in Episode 4!
- Genki Girl: She's quite excitable, though this is tempered by her less pleasant personality traits. It becomes more prominent after she gets some humility knocked into her.
- Girlish Pigtails: In her post-Episode 3 look, she wears her hair in pigtails, tied with clips that resemble the head ornaments on her original outfit.
- Given Name Reveal: Of a sort. In Episode 5, when discussing Alma, her predecessor as Klariskrays, she tells the player that her real name is Iris. It's derived from an identification code Casra found when looking through old Void documents, but she decided she liked it as a name. Of course, she still prefers to go by her inherited title as long as she's on the Council.
- Good Is Not Nice: For a member of the prestigious Council, she has a gigantic ego and thinks of the player as nothing more than a peonnote .
- Kill It with Fire: She favors Fire-element Techniques.
- Legacy Character: The name Klariskrays is passed down among the Six; she's the third to bear it.
- No Sense of Direction
- Red Oni, Blue Oni: The red to Sarah's blue.
- Shoddy Knockoff Product: The Clarissa II. The real Clarissa is white, and was broken into three pieces prior to the story. As of Episode 3, the real thing is with Matoi.
- Smug Super: She's incredibly powerful, she knows it, and she considers almost everyone else beneath her as result.
- Spell My Name with an "S": The most inconsistently spelled name in a game full of them. Her name was given as "Clariskrays" in Episode 1's credits, she is called "Claris Claes" in the translation patch, and Episode 3's credits used "Klariskrays;" meaning that either Episode 1's credits were in error, or the new spelling is. Considering official material gives "KK" as an abbreviation for her name, the latter is probably correct.
- Stuff Blowing Up: She has a professed fondness for making things explode.
- Talking Weapon: The Clarissa is famous for having this as a trait, though no one has actually heard it talk, and many state that it only talks to Klariskrays, so it remains little more than a rumor. The Clarissa II actually can talk to Klariskrays III, but the voice belongs to Luther, who uses the connection to manipulate her. After he is killed, the Clarissa II stops talking.
- Tomato in the Mirror: The red-clad Klariskrays that we know? She's not the real Klariskrays. She's but one of many "Clone Klariskrays".
- Took a Level in Kindness: She grows a lot less mean after the revelation that she's a clone, though she still speaks rather brusquely.
- Weapon of Choice: The Clarissa II. Like Klariskrays III herself, it's a fake, but manages to be immensely powerful anyways.
The Hot-Blooded, hammy sixth member of the Council of Six. He aspires to motivate the ARKS by putting on his own show of enthusiasm and bravery, though all it earns him is awkward looks from the ARKS members. He is the most honest and idealistic member of the Council of Six, though privately worries about the weight of responsibility this places upon him.
In Episode 2, he is assigned to be the mentor of Klariskrays III in the hope of teaching her right from wrong. At the climax of the episode, he joins the Player Character in fighting against the Odd Numbers (who are blocking the path to the Mothership Core under false intelligence from Luther), and helps Klariskrays III through the traumatic events that transpire there.
After the events of Episode 3, he became the Commander of the Combat Division, stealing the march on Maria, who, to her utmost displeasure, was relegated to the General Affairs Division.
- Badass Boast: Gives an excellent one right before the battle against the Three Heroes begins in earnest. Note that when he gives this speech, it is NOT in his usual Large Ham fashion, but in a calm, deadly serious tone.Huey: ...I see. Then playtime is over. I am Number Six of the Six, and you are Number Five of the Six, Klariskrays, and I will stop you. Wake up and smash... Wolfram! *summons Genesis Weapon* Steel your heart, Klariskrays! This.. is what you call hostility!
- Boxing Battler: Despite being a Wired Lance wielder, Wolfram is a pair of knuckles.
- Crouching Moron, Hidden Badass: He was talented enough to get fast-tracked into ARKS and became one of the six most powerful members of the organisation. And in Episode 4, he took an attack from Phaleg Ives and came away unscathed, although it was ultimately a two-on-one with the Player Character's aid, it should be noted that the three of them did not go all out.
- Fighting Your Friend: He has to duel with his partner Klariskrays during Episode 2 Chapter 5 when he joins your side. However, he makes it clear that he's more than willing to go through her if it means doing the right thing.
- Hot-Blooded: Good lord, yes! The dude screams Hot-Blooded just by looking at him! However, it's deconstructed slightly, since many characters think of his hot-bloodedness as loud and really annoying, to the point where Huey himself depressingly notes that he doesn't get a lot of friends. Which he plans to solve by being more Hot-Blooded. In all fairness, the guy really thinks his character spreads enthusiasm.
- Image Song: Ultimate Energy.
- Large Ham: Honestly, it'd be easier to tell you when he ISN'T hamming it up.
- O.O.C. Is Serious Business:
- Right before the fight against the Three Heroes in Episode 2 Chapter 5, Huey arrives and calms down for much of the latter half of the cutscene. He fires back up for the ensuing battle, but his brief moment of total seriousness adds a lot to the situation's gravity.
- He also has a moment in an Episode 2 Chapter 4 event where he solemnly muses on Klariskrays' naivete and wonders aloud whether he's doing well as her mentor. Once the moment passes, he outright lampshades this and asks you to keep it a secret.Huey: What? Oh no! I was actually talking seriously, I can't be out of character!
- Weapon of Choice: Wired Lances. When he gets dangerous though, he wields the Rending Fist Wolfram, which are knuckles.
- Whip It Good: Wielder of Wired Lances.
The head of "Void", aka the Central Research Department of Oracle. He is the last surviving Photoner, an ancient race that preceded the Humans, Newmans and Casts.
In EPISODE 5, following the death of his Omegan counterpart at the hands of the player, his record is absorbed by the player. Elaborating that he and his Omegan counterpart are the same Luther, he bestows upon the player his own power, granting them the ability to become Dark Blast [Loser].
- Big Bad Wannabe: He starts out as a significant threat when he's introduced, able to easily manipulate the ARKS higher-ups and even a Dark Falz. Unfortunately when he's cornered without any suckers to hide behind, he ends up being a rather weak boss and has no backup plan, and his designs quickly fall apart.
- Body Snatcher: Luther looks like a Newman, but that's because he has the ability to possess other bodies. His current body is actually Casra I, who was the original subject for Luther's cloning experiments but was discarded after he proved difficult to control.
- Death by Irony: In pursuit of his goals, Luther possessed others against their will, treated everyone on Oracle as disposable pawns, and engaged in illegal cloning experiments with the intent of creating a brainwashed army. His eventual fate: to become Dark Falz Loser, and then turned into a series of disposable clones under the thumb of Double, solely created to keep the ARKS distracted for a while.
- Deal with the Devil: After the players beat the tar out of him, Luther, bruised and battered, emerges from the Mothership's core and gets confronted by Regius. Luther proposes resurrecting Alma, the first Klariskrays, in exchange for his own skin. Regius doesn't buy it and cuts Luther in half.
- Evil Cannot Comprehend Good: Luther, despite all of his intelligence, scheming and eventually becoming omniscient, is incapable of understanding the motivations of the protagonist and their allies, which, when he finally undergoes his Villainous Breakdown, expresses immense fury and bewilderment that they would dare deny him all the knowledge in the universe rather than bowing before him. And to add insult to injury, his fellow Photoners bind him and give everyone a chance to escape the mothership and regroup, and cannot fathom why they would possibly do such a thing.
- Evil Is Not a Toy: Luther is a Mad Scientist who subjects people and creatures - Darkers included - to all manner of experiments just to see what will happen. This culminates in unwittingly becoming Dark Falz Loser.
- Fate Worse than Death: After being consumed by Double, he becomes trapped in a purgatorial state within Double's Pocket Dimension. This doesn't bother him as much as you would assume. Double has consumed and stored centuries upon centuries of history, providing Luther with plenty of new information for him to digest at his own pace. He's happy to share what he's already learned with you, if partially because he has no-one else to talk to.
- Gravity Master: Played with. Luther can manipulate all of the artificial gravity on the Oracle, which gives him this property so long as he's in the Mothership. In battle, his only attack is smashing you against the ground with gravity.
- HeelFace Turn: After being absorbed by the player in EPISODE 5, he bestows the power of Dark Falz Loser to the player and decides to simply observe events from the background. Margaretta accuses him of using the player for his own personal gain, but any form of plotting is both impossible and ambiguous.
- I Choose to Stay: After getting stuck in Double's Pocket Dimension, he ultimately decides that a world without Xion is a world not worth returning to. There's also the fact that it's impossible for him to leave under normal circumstances.
- Ironic Hell: Luther sort of gets what he wants after being absorbed by Double, but finds out that an infinite amount of knowledge means nothing if you have no-one to share it with. He actually starts to empathise with Xion after comparing his fate to her prior existance.
- Jack-of-All-Trades: As a Guest-Star Party Member, this is his niche. Unlike many other Partner Forces and Techers, Luther doesn't have a specialty and fights with every element.
- Kill Em All: Luther tries to do this to the entire ARKS organization. Thankfully, Xiao shows up just in time to save everyone.
- Killed Off for Real: Unlike Elder who shrugs off his defeats, Loser is visibly weakened and staggering away from the battlefield before being tracked down and put down for good by Regius. Sadly however this wasn't the end, as Double got their hands on him shortly after and started cloning him... During Episode 3, it is revealed that Luther still exists, but is trapped in a purgatorial state within Double's pocket universe.
- Last of His Kind: He's the last of the Photoners.
- Light Is Not Good: Despite being a Photoner, he selfishly desires omniscience. This falls apart once he becomes Dark Falz Loser.
- The Man Behind the Man: Not only is the "Central Research Department" a cover for his unethical experiments, but he orchestrated the founding of ARKS and secretly controls it from the shadows.
- Nice Job Fixing It, Villain!: Luther absorbs Xion to become The Omniscient. Unfortunately for him, it also lets Xion manipulate him to a degree. Also, this allows Xion to die, which prevents him from surviving Regius's One-Hit Kill with Yonohate.
- Not So Omniscient After All: Luther's entire bid for power was to become omniscient, which he claims he did... for all of a few minutes. For all his boasting, Luther certainly didn't foresee his untimely death and subsequent absorption.
- Peek-a-Bangs: Has a really long bang covering some of his right eye.
- Precursors: Luther is a member of the long-lost race of Photoners, and a major antagonistic force in Episode 2.
- Sore Loser: How do you think Dark Falz Loser got his name, anyway? To wit, once he's defeated by the player and Matoi and Xion is killed, his response is to use his gravity controls to destroy the Mothership, killing himself and everyone in it. When Xiao abruptly shows up to stop him by revoking his controls, Luther completely snaps, which results in him becoming the aforementioned Dark Falz.
- Tactical Suicide Boss: Luther teleports when you get close to him so he can avoid getting hit. Every three teleports, Xion manages to bind him, allowing you to go to town.
- Trick Boss: His attacks hit hard and wide, and he has an interesting gimmick, but he doesn't have a lot of health and falls fast. Then he turns into [Loser], and thus Falz Angel, and the real fight begins.
- Villainous Breakdown: He gets a huge one full of Madness Mantra and laughter when his plan goes to pieces. However, this ends up being a very bad thing, as the sheer amount of rage he's filled results in him transforming into Dark Falz Loser...
- Walking Spoiler: His presence forms the crux of Episode 2's plot.
- You Have Outlived Your Usefulness: He offs his willing subordinates within Void once he's ready to move on to the final stages of his plan, having no intention of sharing Xion's power.
A young teenager conducting her own secret investigation into the activities of Luther. She is a devoted pupil of Maria, #2 of the Council of Six, but is not officially affiliated with the ARKS. She was fatally injured ten years previously during the attack of Dark Falz on Oracle, but saved when Klariskrays II linked her life to her Clarissa. However, her exposure to the Clarissa attracted the attention of Luther, who spirited her away to the Central Research Department and used her as the basis for his Klariskrays III clones. She was discarded onto the streets once her purpose was fulfilled, where she was later rescued and informally adopted by Maria.
After the internal restructuring of ARKS following Episode 3, Sarah officially joins ARKS as Maria's second-in-command.
- Action Girl: Action enough to go toe-to-toe with Shiva, of all enemies. Briefly, anyways.
- Ascended Extra: She first appeared in Episode 1's EX Chapter as one of the Partners you could attend the ARKS Grand Championship with. She eventually gained greater importance in future Episodes.
- Aloof Big Sister: Forced into this role; since she is the original, all the Klariskrays clones designed after her are biologically her younger sisters. She did watch over the third Klariskrays whenever she could, though she didn't get too close to her until Episode 3-2.
- Heroic BSoD: She's the one who takes Xiao's death the hardest. Alma convinces her to get back on her feet and honor Xiao's last words.
- Locked into Strangeness: She originally had orange hair and blue eyes, like her clones. It can be inferred that the experiments done to her permanently changed her hair and eye color.
- Spell My Name with an "S": The "h" is dropped in the translation patch.
- Tested on Humans: She was experimented on by Luther, but was ultimately thrown aside when the experiment failed.
- Tomboyish Ponytail: In between episodes 1 and 2, the tail shifts to the side of her head.
- Time Travel: She was given a little bit of it from said experimentation.
- Un-Sorcerer: Luther's experiments left her completely unable to use Photons.
- Weapon of Choice: Wired Lances.
A Newman civilian who possesses no photon-manipulating capability. Despite her inability to control photons, her dream is to join ARKS and fight to protect Oracle. She eventually gains a job within the ARKS and is rightfully overjoyed. However, she is killed in Episode 1 when her ship crashes during the Darker raid on Themis and, unable to wield photon weaponry, she is overwhelmed.
In Episode 2, after obtaining the power of Time Travel, you and Xiao travel back to that day and rescue Ulc, discovering that her plight had been the result of sabotage. Ulc takes shelter with Sarah to hide her survival from Luther, and she later reappears in the Mothership Core to bring the insane Theodor to his senses.
In Episode 3, she takes up a position within ARKS working directly with Xiao to spearhead the internal reformation efforts following Luther's demise.
In Episode 4, Xiao leaves to investigate how to destroy the Profound Darkness once and for all. To this end, he leaves the organization in Ulc's hands as the Supreme Commander of ARKS.
- Ascended Extra: So... that random civilian you meet in Episode 1 who laments not being allowed to join ARKS? She becomes a key character in Episode 2, and eventually becomes head of the entire organisation.
- Badass Normal: While she lacks the ability to wield Photons and thus cannot fight, being able to take several Foies to the face from one of the strongest beings in the story and still stand is a feat in and of itself. By Episode 4, she has also succeeded Luther as head of the ARKS, which is an astonishing accomplishment all on its own. However, it was most likely due to her neutral stance in ARKS administration, and the fact that she had been groomed by Xiao to take over this position for the past two years.
- Big Damn Heroes: She and Theodor break into the Mothership Xiao in the nick of time to save your party from being obliterated by Shiva. Riding a custom color A.I.S., she subsequently throws it at Shiva and sets it to self-destruct, giving her enough time to invoke Abyss and evacuate everyone on the Mothership.
- The Bus Came Back: Ulc returns in EPISODE 6 after having taken over ARKS in EPISODE 4.
- Chekhov's Gunman: She's introduced as a rather inconsequential NPC that you can talk to every so often. Her being Killed Offscreen causes practically half of Episode 2's problems. Thankfully, you get to fix it.
- Commissar Cap: She wears one in EPISODE 6 in her role as ARKS' commander.
- Faking the Dead: Like Zeno, you go back to save her. However, because you uncover evidence suggesting that her death was staged by Luther (so he could acquire Theodor as a minion), she goes into hiding with Sarah to prevent you from tipping your hand.
- Killed Offscreen: The sudden Darker raid on Episode 1 Chapter 7 was her demise, and you don't see her getting killed in that entire mission at all. Come Episode 2, you jump back in time to avert this trope.
- Put on a Bus: She (along with Theodor) is kicked out of the cast in EPISODE 4 and 5 as a result of becoming head of operations.
A civilian geographer and biologist. He becomes suspicious of irregularities in the environment of Naberius, and hires the Player Character to gather data on his behalf.
- Curiosity Killed the Cast: Rogio comes this close to getting assassinated by the Central Research Department for sticking his nose into where they think it doesn't belong; namely, the abnormalities of Naberius's environment. Thankfully, after Quna exposes Void and Luther is deposed, he comes out of hiding safe and sound.
- Non-Action Guy: He's not an ARKS operative and thus has zero combat ability.
- Put on a Bus: He vanishes for most of Episode 2, except for an optional cutscene, for plot purposes. By the end of Episode 1, the Central Research Department was pretty much out for his blood due to his research, so he was forced to take shelter in the Tunnels of Lillipa with Fourie's help to escape assassination. By the end of said Episode, though, he's able to come back.
A chef who resides in the Shop Area. She often gives players Client Orders regarding enemy meats or other things that she may be able to whip up a meal out of, or materials that she can use to fix up or replace her cooking utensils. She is often popular among the players for providing extremely high-paying Client Orders, provided the player has the patience or Meseta to pay for the goods she requires. She also is the owner of Franka's Cafe, where players can gather various ingredients for cooking dishes.
- Alien Lunch: Considering what she makes you get to cook her food, her dishes are almost certainly this, though the "alien" part may be subjective.
- Ascended Extra: Due to being an Ensemble Dark Horse, she received an entire area in her name as well as a cute new outfit.
- Cordon Bleugh Chef: She makes you get things like Vol Dragon and Org Blan meat. Sure, they might actually taste good in the world of Phantasy Star Online 2, but then she tells you that she wants them because she wants to find out if they work in dishes...
- This is also taking into consideration the fact that actual, human food exists, like the Naura Sisters' Strawberry Shortcake.
- Costume Evolution: She started out with a plain civilian costume that didn't hint at all about her profession. She was later given a chef's outfit to distinguish her from other NPCs, and eventually received a second chef's outfit that has orange highlights and fits nicer.
- Frying Pan of Doom: The Franka's Frying Pan Weapon Camo, given as a gift by, well, herself. It can be used on Wands to add a layer of comedy to every fight.
- Informed Attribute: Prior to some updates, Franka was originally dressed as a generic NPC, making her chef profession on the All There in the Manual side. One update made it more evident by giving her a chef hat and apron, and the Gathering system update promoted her to cafe owner, as well as revamping her appearance to boot.
- The Speechless: In the sole cutscene she appears in, she has no voice.
Dudu and Monica
- Cute Clumsy Girl: Monica is likely intended to be this.
- Distaff Counterpart: They are functionally interchangeable; not only do they appear independent of each other in the same spot, Dudu only appears on odd-numbered ship blocks and Monica even.
- Memetic Troll: Dudu's cheerfully flippant attitude in the face of failure, combined with the high odds of such, has given him this reputation among the fanbase.
Dinar, Opta and Ria
The pilots who drop supplies and provide covering fire but more often than not have equipment issues, sometimes needing you to defend their ships while they preform repairs.
- The Klutz: Their equipment keeps failing. Likely a result of poor upkeep.
- The Voice: Sort of. They do have still headshot icons in their word balloons but are never seen outside of their ships.
Brigitta, Henrietta, Hilda, Melitta and Karin.
Your navigators before Xeria took over, canonically at least as they still operate as such for all content introduced before episode 4. Karin in particular is solely responsible for acting as your navigator in Extreme Quests.
- Bridge Bunnies / Mission Control / Voice with an Internet Connection: They also have moving headshots (similar to Star Fox and Metal Gear but with word balloons coming out of them) near an upper corner of the screen. It's not known if the player characters can actually see said headshots though as they communicate through Earpiece Conversation.