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This page is part of the character sheet for Pathfinder, covering Outsider creatures native to one of the Good-aligned planes.

The Good Counterpart to the fiends, representing and protecting all that is good and admirable in the world.

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All Upper Planes

     Angel 
Alignment: Good

Crusaders for good in all its forms, angels are planar Knights Errant, promoting any and all forms of wonder and compassion.


  • Gender Bender: As angels are spiritual creatures given a physical form rather than creatures of flesh born of other creatures, their gender is mutable.
  • Genuine Human Hide: Are sometimes the victim of it — Angelskin is a special material which continues to radiate good and can be used by the exceptionally evil to hide their true alignment by wearing it.
  • The Heart: The forces of good would be a lot less capable of keeping those evils sealed in their cans and actually helping mortals if it weren't for the Angels.
  • Winged Humanoid: Except for the non-anthropomorphic cassisian and iophanite, angels tend to look like humans with a number of wings depending on their rank: devas have two, planetars have four and solars have six.

Cassisian

Challenge Rating: 2
Size: Small

  • Familiar: Cassisians can serve as familiars, but only for Lawful Good spellcasters for some reason.
  • Flying Face: A cassisian is a helmet that floats on the air with a pair of wings.
  • Laser-Guided Amnesia: Cassisians have the power to erase portions of their own memories.
  • Photographic Memory: Cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before.

Iophanite

Challenge Rating: 4
Alignment: Lawful Good
Size: Medium

  • Combat Tentacles: An iophanite can manifest simple tendrils to manipulate objects or lash out at opponents.
  • Equippable Ally: An iophanite can transform into a +1 spiked light steel shield sized for a Small or Medium creature.
  • Light 'em Up: An iophanite usually glows with a golden light equivalent to that of a candle.

Choral Angel

Challenge Rating: 6
Size: Small

  • Make Me Wanna Shout: A choral angel can launch a concentrated blast of sonic energy from its mouth.

Balisse

Challenge Rating: 8
Size: Medium

  • The Atoner: Balisses are formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary, moral life.

Movanic Deva

Challenge Rating: 10
Size: Medium

  • Flaming Sword: Movanic devas wield a mighty flaming greatsword.
  • Friend to All Living Things: To the extent that plants and animals refuse to attack movanic devas (ones who haven't attacked them first, at any rate) unless compelled to by use of magic.
  • No-Sell: Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.

Monadic Deva

Challenge Rating: 12
Size: Medium

  • I Call It "Vera": Monadic devas like giving their maces names and proudly announcing them in battle against evil foes.

Astral Deva

Challenge Rating: 14
Size: Medium

  • Ambadassador: Astral devas are messengers of the gods of good.

Planetar

Challenge Rating: 16
Size: Medium

  • Bald of Awesome: Most planetars have no hair in their natural forms.
  • Four-Star Badass: Planetars are the generals of celestial armies and usually lead the charge against an army of fiends.
  • Magic Knight: In addition to being swordsmen, planetars also have the spellcasting abilities of the clerics.

Ninkonda

Challenge Rating: 17
Alignment: Lawful Good
Size: Large

Empyrean

Challenge Rating: 20-30
Size: Large

  • Bottomless Magazines: An empyrean needs no ammunition for any ranged weapon, as it can simply fire arrows of light or equivalents.
  • No Face Under the Mask: An empyrean's body melds with its armour and clothing, forming a single whole.

Solar

Challenge Rating: 23
Size: Medium

  • Bottomless Magazines: A solar's bow needs no ammunition, and automatically creates a slaying arrow of the solar's choice when drawn.
  • Disappeared Dad: Since begetting a child upon a mortal is generally frowned upon by other solars, a solar father rarely interacts directly with the fate of his lover or child.
  • Human Mom Nonhuman Dad: Whenever solars breed with mortals, the solar is always the father and the mortal the mother.
  • Hunter of Monsters: Some solars take on the mantle of monster-slayers and hunt powerful fiends and undead.

     Foo Creature 
Challenge Rating: Same as base creature + 1 (11+ for imperial foo creatures)
Alignment: Good
Size: Same as base creature

  • Monster Lord: Imperial foo creatures, the leaders of their particular species.
  • Nobody Here but Us Statues: A foo creature can hold itself so still it appears to be a statue.
  • Single Specimen Species: Only one imperial foo creature of each species exists at any one time. When an imperial foo creature is slain, the next most powerful foo creature of its species immediately transcends to this role to replace the dead one.
  • Talking Animal: Foo creatures are capable of speech and conversation.

Heaven (Lawful Good)

     Archon 
Alignment: Lawful Good

Glorious protectors of law and justice, Archons represent everything desirable about an ordered society.


  • Knight Errant: Archons of all walks often become questing knights, journeying throughout disparate worlds and realms aiding in good works and promoting courageous acts.
  • The Paladin: Archons are creatures of fundamental law and good tasked with the protection of Heaven as well as all who are free of evil.
  • Teleportation: All archons except harbinger archons can teleport at will.

Harbinger Archon

Challenge Rating: 2
Size: Tiny

  • Familiar: Harbingers can be bound into service as familiars, a role they accept eagerly, taking full responsibility for guiding their masters' souls toward salvation.
  • Friendly Fireproof: The harbinger can choose whether any target is harmed by a Wrath blast or not, damaging only foes that it chooses.
  • Mechanical Lifeforms: A harbinger resembles a model of a planetary system. The celestial bodies are crafted of glowing jewels, between which electric arcs and sparks of magical essence dance.

Lantern Archon

Challenge Rating: 2
Size: Small

  • Fusion Dance: Lantern archons can unite to form gestalts with greater control over their surroundings.
  • Light 'em Up: Lantern archons always glow and can focus rays of light at enemies.

Hound Archon

Challenge Rating: 4
Size: Medium

Stag Archon

Challenge Rating: 4
Size: Medium

  • Arch-Enemy: Stag archons have a deep-seated hatred of evil fey, and they gather in great numbers to pursue and take down them.
  • Forest Ranger: Though none remember the specifics of their mortal lives, stag archons retain the skills of trained woodland warriors.
  • Horned Humanoid: A stag archon looks like a well-muscled human with the head of a horned deer.

Legion Archon

Challenge Rating: 7
Size: Medium

  • Fireball Eyeballs: Their eyes burn bright with the flames of their faith.
  • Flaming Sword: Legion archons can conjure forth flaming greatswords.
  • Javelin Thrower: In ranged combat, legion archons can manifest flaming javelins to throw at enemies.

Shield Archon

Challenge Rating: 10
Size: Large

  • Blade Below the Shoulder: Both of a shield archon's hands can be transformed into a spear or a shield.
  • Brought Down to Badass: Some shield archons were originally star archons who died and reincarnated as a shield archon.
  • Luckily, My Shield Will Protect Me: A shield archon's shield can shrug off deadly attacks from superior opponents.
  • Morph Weapon: A shield archon can transform his hands into a tower shield and a shortspear, or either individually, or back to hands again.

Exscinder

Challenge Rating: 12
Size: Huge

Trumpet Archon

Challenge Rating: 14
Size: Medium

  • Monochromatic Eyes: Trumpet archons have white, pupilless eyes.
  • Mouth of Sauron: Trumpet archons serve as intermediaries between lawful good deities and mortals.
  • Musical Assassin: Their trumpet blasts can paralyse enemies.
  • Stripperiffic: Trumpet archons look like human women, and their outfit shows a lot of skin.

Mote Archon

Challenge Rating: 15
Size: Fine

Gate Archon

Challenge Rating: 17
Size: Medium

  • Gate Guardian: Gate archons stand in silent vigils over interplanar portals.

Star Archon

Challenge Rating: 19
Size: Large

  • Defeat Equals Explosion: When killed, a star archon explodes in a blinding flash of energy.
  • Power Floats: A star archon floats in the air on a nimbus of pearly light.
  • The Strategist: Star archons are the tacticians and strategists of Heaven. Gifted with insight, they spend much of their time planning for Heaven's armies and good folk in the world.

     Chalkost 
Challenge Rating: 4
Alignment: Lawful Good
Size: Medium

  • Badass Beard: Being the souls of dwarves, male chalkosts still have their love of beards.

Nirvana (Neutral Good)

     Agathion 
Alignment: Neutral Good

The manifestations of Neutral Good, agathions represent peaceful wisdom and are the least militant Celestials.


  • Berserk Button: They really don't like being confused with lycanthropes.
  • Good Animals, Evil Animals: Certain animals, particularly scavengers and parasites, specifically do not have agathions associated with them. These animals are not intrinsically evil, but their habits and ecological niches are far from the noble and proud traditions that most of the petitioners of Nirvana would associate with themselves.
  • Heal Thyself: All agathions can heal themselves with an ability similar to the paladin's lay on hands.
  • Petting Zoo People: They have animalistic features or take the forms of animals.
  • Speaks Fluent Animal: They can communicate with animals using an ability similar to truespeech.

Silvanshee

Challenge Rating: 2
Size: Tiny

  • Combat Pragmatist: Silvanshees are not fond of open combat, even against fiends, and they're likely to run away if confronted. When they must fight, they prefer numbers and the element of surprise, using their magic to temporarily overcome their physical weaknesses, and melting away if the battle turns against them.
  • Familiar: Silvanshees can serve as familiars for spellcasters, and not only for ones that share their alignment like normal outsiders, but for all good-aligned spellcasters instead.
  • Talking Animal: The silvanshee is the least anthropomorphic type of agathion, being essentially cats that can speak.

Reptial

Challenge Rating: 4
Size: Small

  • Collector of the Strange: Reptials spend their time collecting holy relics and can store some of their knowledge within a chosen relic.
  • Lizard Folk: Reptials have an iguana's head, scales, feet and tail.
  • Non-Action Guy: Reptials prefer to avoid combat if possible.

Vulpinal

Challenge Rating: 6
Size: Small

  • Fantastic Foxes: A vulpinal looks like a humanoid fox, often with brilliantly coloured fur and a tail as long as its height.

Avoral

Challenge Rating: 9
Size: Medium

  • Bird People: Eagle men, with an eagle's tail, talons and wings, feather-covered legs, a hairless, feathery cowl, and hollow bones like birds.
  • Noble Bird of Prey: Avorals are humanoids with eagle features and an alignment of Neutral Good.

Leonal

Challenge Rating: 12
Size: Medium

Cetaceal

Challenge Rating: 15
Size: Medium

  • Deflector Shields: A cetaceal has a protective aura against attacks made or effects created by evil creatures.
  • Heroic Dolphin: These half-man, half-orca celestials defend the waters against aquatic evils such as aboleths.
  • Our Mermaids Are Different: The cetaceal is a mermaid-like creature with the torso and head of a woman and the lower half of a killer whale.

Mustelidal

Challenge Rating: 16
Size: Medium

Cervinal

Challenge Rating: 17
Size: Large

  • Carpet of Virility: Cervinals from the cold regions of Nirvana sport a coat of chestnut fur up their chests and shoulders.
  • Our Centaurs Are Different: Cervinals are less anthropomorphic than other agathions, possessing a centaur-like body with the lower half of a deer.

Draconal

Challenge Rating: 20
Size: Large

  • Breath Weapon: Draconals have a breath weapon like all true dragons.
  • Color-Coded for Your Convenience: Their colour affects the draconals' personality, and may alter their physical shape or apparent gender.
  • Draconic Humanoid: A draconal is half humanoid and half dragon, with great wings and a crown of horns, to the point that they might be mistaken as evil half-chromatic dragons.
  • Our Dragons Are Different: The draconal is an anthropomorphic dragon-like celestial with great wings, horns and a tail.

     Dapsara 
Challenge Rating: 4
Alignment: Neutral Good
Size: Medium

     Moon Dog 
Challenge Rating: 9
Alignment: Neutral Good
Size: Medium

  • Heroic Dog: Moon dogs are Good-aligned creatures that hunt planar menaces where they please.

     Yhohm 
Challenge Rating: 4
Alignment: Neutral Good
Size: Tiny

  • Auto-Revive: A slain yhohm remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
  • Hot Wings: A bird surrounded by an aura of blazing white flames.
  • The Phoenix: According to the faithful, each time a phoenix is reborn, a portion of its soul incarnates in Nirvana as a yhohm. It retains the ability to rebirth itself from its own corpse.
  • Playing with Fire: Yhohms can cause their feathers to burst into flames at will.
  • Resurrection Sickness: A reborn yhohm will gain a negative level, although most will try to remove this negative level as soon as possible.

Elysium (Chaotic Good)

     Ataxian 
Challenge Rating: 4
Alignment: Chaotic Good
Size: Small

  • Demonic Possession: Ataxians love to possess worshippers of Cayden Cailean and experience life in an 'enormous' body.
  • Sentimental Drunk: An ataxian embodies all the positive stereotypes of a happy, fun drunk.

     Azata 
Alignment: Chaotic Good
The free-spirited manifestations of creativity and liberty.


Lyrakien

Challenge Rating: 2
Size: Tiny

  • Familiar: A Chaotic Good spellcaster can gain a lyrakien as a familiar.
  • Light 'em Up: A lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight.
  • Winged Humanoid: A lyrakien is a tiny humanoid with delicate butterfly wings.

Gancanagh

Challenge Rating: 4
Size: Medium

  • Achilles' Heel: A gancanagh’s lungs can’t tolerate smoke.
  • Arch-Enemy: Gancanaghs hate succubi and incubi more than anything else, as they feel that their existence profanes the spirit of romance with seduction and violence.
  • Berserk Button: Do not mistake a gancanagh for an incubus, and more than one gancanagh has challenged a misinformed paladin or other ally of good to a duel over such an insult.
  • The Casanova: Gancanaghs are best known as inveterate wooers of mortals and immortals alike.

Thyrlien

Challenge Rating: 4
Size: Small

  • Light 'em Up: A thyrlien can tap into Desna's divine radiance and unleash a blast of holy twilight.
  • Poisonous Person: Venomous saliva coats a thyrlien's mouth.
  • Scenery Censor: The thyrlien's artwork only covers her in motes of light.
  • Winged Humanoid: A thyrlien is a fey-looking humanoid with wings decorated like a starry night sky.

Yamah

Challenge Rating: 5
Size: Medium

Bralani

Challenge Rating: 6
Size: Medium

  • Blood Knight: Bralanis are always on the lookout for the chance to test their skills in battle.
  • Voluntary Shapeshifting: In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand.

Lillend

Challenge Rating: 7
Size: Large

  • Nipple and Dimed: Lillends have the upper body of an elven woman and do not wear shirts, but the artwork remains safe for minors because of this trope.
  • Snake People: A lillend has an elven upper body and a serpentine lower body.

Raelis

Challenge Rating: 10
Size: Large

Ghaele

Challenge Rating: 13
Size: Medium

Uinuja

Challenge Rating: 15
Size: Large

  • Dream Land: Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of dark blue silk.
  • Winged Humanoid: An uinuja looks like a dark-skinned woman with diaphanous wings.

Brijidine

Challenge Rating: 17
Size: Medium

  • Arch-Enemy: Brijidines view devils as their greatest enemies.
  • Cultured Badass: Though their power is tied to primal destruction, brijidines are quick-witted and love wordplay, whether in a sonnet or a dirty limerick. One of the quickest ways to befriend a brijidine is to present her with a fireproof copy of an exotic poem.
  • Fire Purifies: The brijidine sees fire as a form of purity.
  • Magma Man: A brijidine’s body is molten rock covered in dancing flames, and she can hurl a glob of lava at enemies.
  • Rapunzel Hair: The hair of a brijidine is almost as long as her height.
  • Skinny Dipping: Brijidines do not wear clothing and love basking in volcanoes.

Veranallia

Challenge Rating: 20-25
Size: Large

  • The Lost Woods: Many veranallias can be found in the lush fields or forests throughout Elysium, particularly where the flora changes colour almost at random.
  • Never Mess with Granny: Veranallia elders, the most powerful of their kind, have the upper bodies of elderly human women.
  • Plant Person: A veranallia has an upper body of a woman and a lower body made up from leaves and vines.
  • Seasonal Baggage: Veranallias embody the changing of the seasons, from blossoming spring to dormant winter. The flora in their lower half represent the life of plants throughout all stages of the year, continually shifting from blooming and verdant to crisp and withered and back in a matter of seconds.
  • Spontaneous Weapon Creation: A veranallia can instantly create a jagged blade from her hoarfrost-covered vines.

     Vendenopterix 
Challenge Rating: 4
Alignment: Chaotic Neutral
Size: Medium

  • Gender Bender: Though they typically take female form, vendenopterixes are comfortable taking the shape of any gendered humanoid.
  • Kiss of Death: A vendenopterix's kiss drains her victim’s mental facilities until it acts like a buffoon or clod.
  • Poisonous Person: A vendenopterix's claws are coated with venom.
  • Winged Humanoid: A vendenopterix looks like an elven woman with dragonfly wings.

     Zentragt 
Challenge Rating: 4
Alignment: Chaotic Neutral
Size: Large

  • Blood Knight: Zentragts relish opportunities to charge into battle and eagerly serve in the vanguard of Gorum's armies. They quickly grow bored if there is nothing to fight, and challenge any creature present that looks like it can handle a rough fight to maintain their high spirits.
  • Eat Dirt, Cheap: Zentragts can eat metal, seeing it as a form of communion with Gorum.

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