This page is part of the character sheet for Pathfinder, covering Outsider creatures native to one of the Good-aligned planes.
The Good Counterpart to the fiends, representing and protecting all that is good and admirable in the world.
- Always Lawful Good: Regardless of whether they're Lawful Good, Neutral Good or Chaotic Good, you can always count on them being on the side of the righteous.
- Angelic Beauty: The lady celestials vary widely in appearance, but, unlike fiendish outsiders, they're rather universally easy on the eyes.
- Celestial Paragons and Archangels: The Empyreal Lords, archons, angels, agathions and azatas who have grown powerful enough to become unique demigods in their own right.
- Light Is Good: Many of them have abilities relating to light.
- Made of Good: Being composed of it, it's incredibly rare for one to go bad.
- Omniglot: Celestials can communicate with any intelligent creature because of their truespeech ability.
- Our Angels Are Different: Many forms and powers, but they're mostly united.
- We ARE Struggling Together: Defied. The forces of cosmic good know that infighting would do nothing but cause suffering and resentment, so cooperation between angels, agathions, azatas and archons is remarkably common.
All Upper Planes
Crusaders for good in all its forms, angels are planar Knights Errant, promoting any and all forms of wonder and compassion.
- Gender Bender: As angels are spiritual creatures given a physical form rather than creatures of flesh born of other creatures, their gender is mutable.
- Genuine Human Hide: Are sometimes the victim of it — Angelskin is a special material which continues to radiate good and can be used by the exceptionally evil to hide their true alignment by wearing it.
- The Heart: The forces of good would be a lot less capable of keeping those evils sealed in their cans and actually helping mortals if it weren't for the Angels.
- Winged Humanoid: Except for the non-anthropomorphic cassisian and iophanite, angels tend to look like humans with a number of wings depending on their rank: devas have two, planetars have four and solars have six.
- Familiar: Cassisians can serve as familiars, but only for Lawful Good spellcasters for some reason.
- Flying Face: A cassisian is a helmet that floats on the air with a pair of wings.
- Laser-Guided Amnesia: Cassisians have the power to erase portions of their own memories.
- Photographic Memory: Cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before.
- Combat Tentacles: An iophanite can manifest simple tendrils to manipulate objects or lash out at opponents.
- Equippable Ally: An iophanite can transform into a +1 spiked light steel shield sized for a Small or Medium creature.
- Light 'em Up: An iophanite usually glows with a golden light equivalent to that of a candle.
- Make Me Wanna Shout: A choral angel can launch a concentrated blast of sonic energy from its mouth.
- The Atoner: Balisses are formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary, moral life.
- HeelFace Turn: All balisses were once evil mortals who turned to good, and they seek to guide others into doing the same.
- Flaming Sword: Movanic devas wield a mighty flaming greatsword.
- Friend to All Living Things: To the extent that plants and animals refuse to attack movanic devas (ones who haven't attacked them first, at any rate) unless compelled to by use of magic.
- No-Sell: Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.
- I Call It "Vera": Monadic devas like giving their maces names and proudly announcing them in battle against evil foes.
- Ambadassador: Astral devas are messengers of the gods of good.
- Bald of Awesome: Most planetars have no hair in their natural forms.
- Four-Star Badass: Planetars are the generals of celestial armies and usually lead the charge against an army of fiends.
- Magic Knight: In addition to being swordsmen, planetars also have the spellcasting abilities of the clerics.
- Bottomless Magazines: An empyrean needs no ammunition for any ranged weapon, as it can simply fire arrows of light or equivalents.
- No Face Under the Mask: An empyrean's body melds with its armour and clothing, forming a single whole.
- Bottomless Magazines: A solar's bow needs no ammunition, and automatically creates a slaying arrow of the solar's choice when drawn.
- Disappeared Dad: Since begetting a child upon a mortal is generally frowned upon by other solars, a solar father rarely interacts directly with the fate of his lover or child.
- Human Mom Nonhuman Dad: Whenever solars breed with mortals, the solar is always the father and the mortal the mother.
- Hunter of Monsters: Some solars take on the mantle of monster-slayers and hunt powerful fiends and undead.
- Monster Lord: Imperial foo creatures, the leaders of their particular species.
- Nobody Here but Us Statues: A foo creature can hold itself so still it appears to be a statue.
- Single Specimen Species: Only one imperial foo creature of each species exists at any one time. When an imperial foo creature is slain, the next most powerful foo creature of its species immediately transcends to this role to replace the dead one.
- Talking Animal: Foo creatures are capable of speech and conversation.
Heaven (Lawful Good)
Glorious protectors of law and justice, archons represent everything desirable about an ordered society.
- Knight Errant: Archons of all walks often become questing knights, journeying throughout disparate worlds and realms aiding in good works and promoting courageous acts.
- The Paladin: Archons are creatures of fundamental law and good tasked with the protection of Heaven as well as all who are free of evil.
- Teleportation: All archons except harbinger archons can teleport at will.
- Familiar: Harbingers can be bound into service as familiars, a role they accept eagerly, taking full responsibility for guiding their masters' souls toward salvation.
- Friendly Fireproof: The harbinger can choose whether any target is harmed by a Wrath blast or not, damaging only foes that it chooses.
- Mechanical Lifeforms: A harbinger resembles a model of a planetary system. The celestial bodies are crafted of glowing jewels, between which electric arcs and sparks of magical essence dance.
- Fusion Dance: Lantern archons can unite to form gestalts with greater control over their surroundings. If they happen to accidentally fuse with a teleporting shield archon, they can undergo a further and permanent transformation into an immensely powerful bastion archon.
- Light 'em Up: Lantern archons always glow and can focus rays of light at enemies.
- Magikarp Power: Lantern archons are some of the weakest archons in existence, but — under rare conditions — a group of their kind can become a bastion archon, one of the most powerful types of archon in existence.
- Arch-Enemy: Hound archons hate canine fiends in particular and will go out of their way to slaughter them.
- Heroic Dog: These hounds are Lawful Good-aligned celestials.
- Petting Zoo People: Hound archons look like muscly humans with dog heads.
- Arch-Enemy: Stag archons have a deep-seated hatred of evil fey, and they gather in great numbers to pursue and take down them.
- Forest Ranger: Though none remember the specifics of their mortal lives, stag archons retain the skills of trained woodland warriors.
- Horned Humanoid: A stag archon looks like a well-muscled human with the head of a horned deer.
- Fireball Eyeballs: Their eyes burn bright with the flames of their faith.
- Flaming Sword: Legion archons can conjure forth flaming greatswords.
- Javelin Thrower: In ranged combat, legion archons can manifest flaming javelins to throw at enemies.
- Blade Below the Shoulder: Both of a shield archon's hands can be transformed into a spear or a shield.
- Brought Down to Badass: Some shield archons were originally star archons who died and reincarnated as a shield archon.
- Luckily, My Shield Will Protect Me: A shield archon's shield can shrug off deadly attacks from superior opponents.
- Morph Weapon: A shield archon can transform his hands into a tower shield and a shortspear, or either individually, or back to hands again.
- Flaming Sword: Each exscinder carries a burning sword.
- Hot Wings: An exscinder is a humanoid figure with massive flaming wings.
- No Mouth: Exscinders lack mouths.
- Size Shifter: An exscinder can change its form to a Large, Medium or Small version of itself.
- These Are Things Man Was Not Meant to Know: Exscinders scour the planes for texts containing information too evil or dangerous to be allowed to exist.
- Monochromatic Eyes: Trumpet archons have white, pupilless eyes.
- Mouth of Sauron: Trumpet archons serve as intermediaries between lawful good deities and mortals.
- Musical Assassin: Their trumpet blasts can paralyse enemies.
- Stripperiffic: Trumpet archons look like human women, and their outfit shows a lot of skin.
- Gate Guardian: Gate archons stand in silent vigils over interplanar portals.
- Defeat Equals Explosion: When killed, a star archon explodes in a blinding flash of energy.
- Power Floats: A star archon floats in the air on a nimbus of pearly light.
- The Strategist: Star archons are the tacticians and strategists of Heaven. Gifted with insight, they spend much of their time planning for Heaven's armies and good folk in the world.
Immensely powerful archons that serve as wardens of holy sites.
- Defeat Equals Explosion: Bastion archons explode in a flash of holy light when they die.
- Eye Beams: Of a sort. Bastion archons don't have eyes per se, but they can fire beams of holy light from the glowing beacon that serves as their face.
- Fusion Dance: A bastion archon is created on the rare occasion when a shield archon uses its teleportation to switch places with a gestalt of lantern archons trying to stand against an evil force beyond their power, and a teleportation accident fuses the shield archon and the gestalt into a single entity instead of changing their places.
- Good Counterpart: They are presented as one to balors. Bastion archons are Lawful Good where balors are Chaotic Evil, they are the strongest and most powerful non-unique members of their respective outsider species, they play opposite roles in combat situations suited for their respective philosophies (balors are offensively-oriented masters of combat whereas bastion archons are impassable Stone Walls) and they view each other as rivals in-universe — the arrival of a balor is one of the few things that will prompt a bastion archon to leave its position, as the two outsiders will seek each other out as soon as they become aware of each other and fight to the death.
- The Medic: Bastion archons have numerous options for bolstering and healing their allies and companions. On top of passively healing any good-aligned creatures within sixty feet of their location — including themselves — they can cast most of the classic cleric healing spells, both on an individual basis and on multiple people at once, and can even regenerate others' lost limbs.
- Rock Monster: A bastion archon's body is made up of the rock of the mountain of Heaven itself.
- Stone Wall: Bastion archons' primary purpose is to stand firm and keep their foes from moving past them, and they are very good at it. They are literally impossible to move once their plant themselves down, they have high health and automatic healing and they can cast spells such as blade barrier and wall of stone to place physical barriers in their foes' way.
- Taking You with Me: If a fiend or another evil creature manages the already difficult feat of taking down a bastion archon, the burst of holy light released by the dying celestial is very likely to take it down anyway.
- You Shall Not Pass!: Their purpose in life is to be eternal guards of the place where they were first created, plant themselves down and make sure that no one with evil designs makes it any further than their position.
- Badass Beard: Being the souls of dwarves, male chalkosts still have their love of beards.
Nirvana (Neutral Good)
The manifestations of Neutral Good, agathions represent peaceful wisdom and are the least militant Celestials.
- Berserk Button: They really don't like being confused with lycanthropes.
- Good Animals, Evil Animals: Certain animals, particularly scavengers and parasites, specifically do not have agathions associated with them. These animals are not intrinsically evil, but their habits and ecological niches are far from the noble and proud traditions that most of the petitioners of Nirvana would associate with themselves.
- Heal Thyself: All agathions can heal themselves with an ability similar to the paladin's lay on hands.
- Petting Zoo People: They have animalistic features or take the forms of animals.
- Speaks Fluent Animal: They can communicate with animals using an ability similar to truespeech.
- Combat Pragmatist: Silvanshees are not fond of open combat, even against fiends, and they're likely to run away if confronted. When they must fight, they prefer numbers and the element of surprise, using their magic to temporarily overcome their physical weaknesses, and melting away if the battle turns against them.
- Familiar: Silvanshees can serve as familiars for spellcasters, and not only for ones that share their alignment like normal outsiders, but for all good-aligned spellcasters instead.
- Talking Animal: The silvanshee is the least anthropomorphic type of agathion, being essentially cats that can speak.
- Collector of the Strange: Reptials spend their time collecting holy relics and can store some of their knowledge within a chosen relic.
- Lizard Folk: Reptials have an iguana's head, scales, feet and tail.
- Non-Action Guy: Reptials prefer to avoid combat if possible.
- Fantastic Foxes: A vulpinal looks like a humanoid fox, often with brilliantly coloured fur and a tail as long as its height.
- Bird People: Eagle men, with an eagle's tail, talons and wings, feather-covered legs, a hairless, feathery cowl, and hollow bones like birds.
- Noble Bird of Prey: Avorals are humanoids with eagle features and an alignment of Neutral Good.
- Make Me Wanna Shout: A leonal can use its roar as a weapon.
- Panthera Awesome: The leonal is a lion-headed humanoid with golden fur, sharp teeth and long cat claws.
- Deflector Shields: A cetaceal has a protective aura against attacks made or effects created by evil creatures.
- Heroic Dolphin: These half-man, half-orca celestials defend the waters against aquatic evils such as aboleths.
- Our Mermaids Are Different: The cetaceal is a mermaid-like creature with the torso and head of a woman and the lower half of a killer whale.
- Carpet of Virility: Cervinals from the cold regions of Nirvana sport a coat of chestnut fur up their chests and shoulders.
- Our Centaurs Are Different: Cervinals are less anthropomorphic than other agathions, possessing a centaur-like body with the lower half of a deer.
- Breath Weapon: Draconals have a breath weapon like all true dragons.
- Color-Coded for Your Convenience: Their colour affects the draconals' personality, and may alter their physical shape or apparent gender.
- Draconic Humanoid: A draconal is half humanoid and half dragon, with great wings and a crown of horns, to the point that they might be mistaken as evil half-chromatic dragons.
- Our Dragons Are Different: The draconal is an anthropomorphic dragon-like celestial with great wings, horns and a tail.
- Heroic Dog: Moon dogs are Good-aligned creatures that hunt planar menaces where they please.
- Auto-Revive: A slain yhohm remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
- Hot Wings: A bird surrounded by an aura of blazing white flames.
- The Phoenix: According to the faithful, each time a phoenix is reborn, a portion of its soul incarnates in Nirvana as a yhohm. It retains the ability to rebirth itself from its own corpse.
- Playing with Fire: Yhohms can cause their feathers to burst into flames at will.
- Resurrection Sickness: A reborn yhohm will gain a negative level, although most will try to remove this negative level as soon as possible.
Elysium (Chaotic Good)
- Full-Frontal Assault: Some types of humanoid-looking azatas do not bother with clothing.
- The Muse: When they are not actively combating evil, expect them to be inspiring mortals to great works of art.
- Our Fairies Are Different: Not fey, but thematically resemble the post-Victorian depiction of fairies nonetheless.
- Really Gets Around: Azatas rarely feel bound or exclusive to merely one lover.
- The Revolution Will Not Be Vilified: If you want a just and heroic revolution, the azatas are the ones you want to talk to.
- Familiar: A Chaotic Good spellcaster can gain a lyrakien as a familiar.
- Light 'em Up: A lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight.
- Winged Humanoid: A lyrakien is a tiny humanoid with delicate butterfly wings.
- Achilles' Heel: A gancanaghs lungs cant tolerate smoke.
- Arch-Enemy: Gancanaghs hate succubi and incubi more than anything else, as they feel that their existence profanes the spirit of romance with seduction and violence.
- Berserk Button: Do not mistake a gancanagh for an incubus, and more than one gancanagh has challenged a misinformed paladin or other ally of good to a duel over such an insult.
- The Casanova: Gancanaghs are best known as inveterate wooers of mortals and immortals alike.
- Light 'em Up: A thyrlien can tap into Desna's divine radiance and unleash a blast of holy twilight.
- Poisonous Person: Venomous saliva coats a thyrlien's mouth.
- Scenery Censor: The thyrlien's artwork only covers her in motes of light.
- Winged Humanoid: A thyrlien is a fey-looking humanoid with wings decorated like a starry night sky.
- Blood Knight: Bralanis are always on the lookout for the chance to test their skills in battle.
- Voluntary Shapeshifting: In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand.
Snake-bodied, winged and Always Female azatas who live for performing, enjoying and inspiring music, lillends often serve as muses for mortal singers and songwriters, and are often associated with the goddess Shelyn.
- Butt-Monkey: There's a rather noticeable tendency for lillends to show up in official products in a variety of painful and/or humiliating situations — serving as the default example of a broken soul in Bestiary 4, showing up as a succubus' broken soul "torture pets" in Wrath of the Righteous, getting used as a living battery for an Asmodean ritual in Hell's Rebels, being ambushed by evil adventurers on the cover of Agents of Evil, being captured by demons and tortured into near-mindlessness in The Moonscar... generally speaking, if there's a situation where a celestial is being victimized by evil beings, it's very likely for that celestial to be a lillend.
- Nipple and Dimed: Lillends have the upper body of elven women and do not wear shirts, but the artwork remains safe for minors because of this trope.
- Snake People: A lillend has an elven upper body and a serpentine lower body.
- Beware the Nice Ones: Ghaeles are both quick to smile and quick to strike against evil.
- Voluntary Shapeshifting: A ghaele can shift between its solid body and one made of light.
- Dream Land: Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of dark blue silk.
- Winged Humanoid: An uinuja looks like a dark-skinned woman with diaphanous wings.
- Arch-Enemy: Brijidines view devils as their greatest enemies.
- Cultured Badass: Though their power is tied to primal destruction, brijidines are quick-witted and love wordplay, whether in a sonnet or a dirty limerick. One of the quickest ways to befriend a brijidine is to present her with a fireproof copy of an exotic poem.
- Fire Purifies: The brijidine sees fire as a form of purity.
- Magma Man: A brijidines body is molten rock covered in dancing flames, and she can hurl a glob of lava at enemies.
- Rapunzel Hair: The hair of a brijidine is almost as long as her height.
- Skinny Dipping: Brijidines do not wear clothing and love basking in volcanoes.
- The Lost Woods: Many veranallias can be found in the lush fields or forests throughout Elysium, particularly where the flora changes colour almost at random.
- Never Mess with Granny: Veranallia elders, the most powerful of their kind, have the upper bodies of elderly human women.
- Plant Person: A veranallia has an upper body of a woman and a lower body made up from leaves and vines.
- Seasonal Baggage: Veranallias embody the changing of the seasons, from blossoming spring to dormant winter. The flora in their lower half represent the life of plants throughout all stages of the year, continually shifting from blooming and verdant to crisp and withered and back in a matter of seconds.
- Spontaneous Weapon Creation: A veranallia can instantly create a jagged blade from her hoarfrost-covered vines.
- Gender Bender: Though they typically take female form, vendenopterixes are comfortable taking the shape of any gendered humanoid.
- Kiss of Death: A vendenopterix's kiss drains her victims mental facilities until it acts like a buffoon or clod.
- Poisonous Person: A vendenopterix's claws are coated with venom.
- Winged Humanoid: A vendenopterix looks like an elven woman with dragonfly wings.
- Blood Knight: Zentragts relish opportunities to charge into battle and eagerly serve in the vanguard of Gorum's armies. They quickly grow bored if there is nothing to fight, and challenge any creature present that looks like it can handle a rough fight to maintain their high spirits.
- Eat Dirt, Cheap: Zentragts can eat metal, seeing it as a form of communion with Gorum.