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Characters / Pathfinder Adventure Path Agents Of Edgewatch

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The characters of the adventure path, Agents of Edgewatch.

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Grospek Lavarsus

Race: Human
Alignment: Lawful Neutral

  • Cannot Spit It Out: He has a crush on Sgt. Ollo, but he cannot say anything because of anti-fraternization rules.
  • Cigar Chomper: And when he isn't chewing on that, he's chewing on you.
  • Da Chief: Fills this role for the player characters.
  • Drill Sergeant Nasty: He starts out this way to the player characters, but gets nicer as they complete more missions.
  • Hair-Trigger Temper: It doesn't take much to get his goat going.
  • Jerk with a Heart of Gold: He's hard on his underlings because he wants them to be the best agents they can be.
  • Mean Boss: Though he's a competent agent and far from a bad person, he treats his underlings rather poorly.
  • Straight Gay: A strong and manly looking guy who has a secret crush on his male underling Sergeant Ollo.
  • Unwitting Pawn: He falls for Olansa and Reginald's frameup of Primarch Wynsal Starborn hook, line and sinker.


Primarch Wynsal Starborn

Race: Human
Alignment: Lawful Good

  • Big Good: The current Primarch of Absalom, and the person who will most readily support the agents' heroics.
  • Frame-Up: A victim of such. Reginald and Olansa frame him up for a murder in order to remove him from power and seize his place.
  • Guile Hero: Knowing he cannot oppose Reginald and Olansa directly, he manages to work out an high-risk-high-reward plan to allow the agents to uncover the truth and stop the Twilight Four.
  • Old Soldier: Wynsal was an highly decorated member of Absalom's First Guard before retiring and going into politics.
  • Older Than They Look: Wynsal is about 63 years old, but thanks to his healthy lifestyle, he looks quite a bit younger.
  • Reasonable Authority Figure: A striking contrast with Lavarsus, Wynsal is calm, rational and reasonably tolerant.


Hendrid Pratchett

Race: Half-Elf
Alignment: Chaotic Evil

  • Ax-Crazy: He hides it well, but Pratchett is a murderous bomb who's just waiting for the right moment to go off.
  • Bad People Abuse Animals: He started off by torturing livestock.
  • Bad Powers, Bad People: A serial killer and a necromancer.
  • Bitch in Sheep's Clothing: He's very good at pretending to be normal and hiding his true nature.
  • Disproportionate Retribution: A huge fan of it. A female adventurer accidentally hits him with a thrown cup at the beginning of the first adventure. He responds by skinning her and her companions alive and reanimating the hides as undead.
  • Faux Affably Evil: A sadistic monster hiding behind a polite front.
  • For the Evulz: He became a serial killer because he enjoys killing.
  • I Am a Humanitarian: How he disposed of the bodies of some of his victims.
  • I Have Many Names: Pratchett changed his name several times in order to confuse the authorities and get away with his crimes.
  • Inn of No Return: The patron of the Dreaming Palace, where he kidnaps and murders the guests that came from outside of Absalom.
  • Karma Houdini Warranty: His long-standing luck at evading justice finally runs out at the end of the first adventure. Even if the agents don't kill him in battle, he's sentenced to death for his many murders.
  • Loosely Based On A True Story: He was inspired by real life serial killer H.H. Holmes. To a lesser extent, his obsession with twins is lifted from Nazi scientist Josef Mengele.
  • Royal Rapier: He uses a poisoned sword-cane in combat.
  • Sadist: He gets off on hurting and torturing people.
  • Self-Made Orphan: His parents were his first victims.
  • Shout-Out: To Terry Pratchett, whose Night Watch novels were a significant inspiration for the adventure path. The title of the first book in the adventure path is a clear reference to Erik Larson's book about H.H. Holmes and the 1893 World's Fair, The Devil in the White City.
  • Slasher Smile: His character portrait shows him with a huge, almost feral, evil smile.
  • The Sociopath: Should come as no surprise by now.
  • Starter Villain: The final opponent to be faced in the first adventure.
  • Would Hurt a Child: In the battle with him, he's accompanied by an undead monster that he created by killing two children and reanimating them.


Wrent Dicaspiron

Race: Human
Alignment: Chaotic Evil

  • Brawn Hilda: A huge and bulky woman who certainly isn't lacking in physical strength.
  • The Brute: As the least intelligent and most outwardly bloodthirsty of the Twilight Four, she is also the most direct and unsubtle in her methods.
  • Chain Pain: She wields a spiked chain in battle, and she knows how to use it.
  • Dumb Muscle: Her in-game statistics feature a (-2) penalty to her Intelligence checks. Even in-story, she's noted to be the least intelligent of the cult leaders.
  • Fan Disservice: Her clothes expose her belly. Considering her obesity, this is not a nice thing at all.
  • Fat Bitch: She's clearly obese, and she is a member of a daemonic cult.
  • From Nobody to Nightmare: Once a humble butcher and a decent person, the death of her family warped her into a nihilistic murderer who's part of a plan to destabilize Absalom.
  • Sanity Slippage: After losing her husband and her son in the Fiendflesh Siege.
  • Unwitting Pawn: The rest of the Twilight Four consider her little more than expendable muscle.


Jonis Flakfatter

Race: Human
Alignment: Neutral Evil

  • The Chessmaster: Jonis is an excellent planner and already has several moves planned ahead of time. However, he's not so good at rolling with unexpected events.
  • Child Prodigy: He was one when he was younger, to the point of quickly equalling his grandfather Korlo in his studies of alchemy.
  • Didn't See That Coming: Jonis' main weakness. For all his meticulous planning, he tends to panic when something unexpected happens.
  • Freudian Excuse: The tragedy that started Jonis on a dark path was the death of his beloved grandfather in the fire that destroyed Korlo's shop, combined with the fact that his parents were happy about Korlo's death, having heavily insured the shop and the surrounding businesses.
  • Master Poisoner: He's responsible for the creation of a dangerous toxin called Blackfinger's Blight.
  • Properly Paranoid: Because you can't go very far in Norgorber's clergy if you aren't always watching over your shoulders.
  • Used to Be a Sweet Kid: Jonis started out as an unassuming, if brilliant, young boy from the Eastgate district. Now, he's one of Absalom's most dangerous criminals.


Reginald Vencaskerkin

Race: Human
Alignment: Neutral Evil

  • Black Sheep: While most Vencaskerkins have made bad calls in their lives, Reginald is the only one thus far who is actually evil.
  • The Chessmaster: Reginald is an impressive mastermind, possibly even better than his boss Olansa.
  • Dragon with an Agenda: He's basically Olansa's right-hand man, but he's plotting behind her back, with even Olansa being none the wiser. It is stated that he's very much capable of becoming a Dragon Ascendant.
  • Even Evil Has Loved Ones: Reginald is stated to be still fond of his family, and part of the reason for his plans is to elevate his family to a loftier position.
  • The Evil Genius: Quite possibly the smartest and the best planner of the Twilight Four.
  • Hollywood Cyborg: Most of his body has been outfitted with clockwork modifications.
  • Immoral Journalist: He's the owner of a sleazy tabloid press to begin with, and in the fifth book he frames the PCs by printing some Malicious Slander claiming the committed various crimes, as well as having one of his followers implant Fake Memories in the "witnesses" so they believe the P Cs actually did the things he claims.
  • The Man Behind the Woman: Reginald was the one who came up with the plan to create the Twilight Four and form a pact with Norgorber. He lets Olansa think she's in charge because he knows this will make her a bigger target.
  • Manipulative Bastard: One of his most noticeable assets is his silver tongue - Reginald is capable of outsmaring a freaking kraken!
  • Resurrective Immortality: He respawns with different clockwork parts each time the players kill him. He only is Killed Off for Real if they learn all his secrets from the various magic ink pools in his printing press.
  • The Starscream: Unless stopped, he will betray Olansa and take her place as the Big Bad of the campaign.
  • Turned Against Their Masters: Reginald was captured by a powerful kraken while travelling to Absalom and kept as a privileged slave. But Reginald proved to be tougher than the kraken thought, and through his devotion to Norgorber, became powerful enough to turn the tables on his captor.
  • Villain with Good Publicity: Nobody in Absalom suspects that the founder of their most popular tabloid is secretly a worshipper of Norgorber with a body mostly made of clockwork plates.


Blune Bandersworth

Race: Gnome
Alignment: Neutral Evil

  • Four Eyes, Zero Soul: Wears a large pair of glasses, and is one of the main villains of the campaign.
  • Master of Illusion: He once managed to fool Olansa into thinking she had killed him. She had only slit the throat of an illusonary image.
  • Me's a Crowd: Blune can call into existence several copies of himself to confuse his opponents.
  • My God, What Have I Done?: When defeated, Blune realizes that he's been an accessory to terrible crimes, admits his fault and becomes cooperative in taking down Olansa.
  • Royal Rapier: He wields an impressively large rapier as a weapon.
  • Teeth-Clenched Teamwork: With Olansa. As much as neither of them trusts the other, they recognize that they need each oher, at least for the time being. Olansa proves to be Eviler than Thou.
  • Unwitting Pawn: Olansa ends up betraying Blune and setting him up for a fall.


Olansa Terimor, the Gray Queen

Race: Human
Alignment: Neutral Evil

  • Ambition Is Evil: She plots to become the new herald of Norgorber on Golarion, and will stop at nothing to achieve this goal.
  • Big Bad: The main antagonist of Agents of Edgewatch, her manipulations and ambitions are at the root of all the problems in the story.
  • Chronic Backstabbing Disorder: Olansa has a history of betraying everyone who ever worked with her.
  • Corrupt Politician: She's a Grand Councilwoman of Absalom and an high priestess of Norgorber. Doesn't get much more corrupt than that.
  • Dark Action Girl: She is not afraid to do the killing herself if necessary.
  • Diabolical Mastermind: This woman is tremendously skilled at manipulating events from behind the scenes, and her involvement with the plot will only become clear when it is almost too late to stop her.
  • Four Eyes, Zero Soul: Sports a nice pair of looking glasses, underscoring her clinical, detached brand of evil.
  • Older Than They Look: She's 50 years old, and looks 30 at most. Her pact with Norgorber might have something to do with it.
  • One-Winged Angel: Turns into a drider-like monstrosity in the final battle.
  • Sanity Slippage: As the agents engage her in the final confrontation, a combination of the Artifact of Doom she's using and being Drunk with Power for her divine investiture has completely unhinged Olansa.
  • Smug Snake: Olansa is certainly a formidable threat, but she's overconfident of being in control of the situation - She's unprepared for Reginald's betrayal, and she believed she'd have no trouble handling her Artifact of Doom.
  • White Hair, Black Heart: Has long silver-ish hair and a soul as black as soot.
  • You Have Failed Me: She kills her three co-conspirators before the final adventure, bringing them back as daemonic horrors. And ironically, she gets on the receiving side of it when she is defeated and Norgorber takes her soul.
  • You Have Outlived Your Usefulness: A major part of her modus operandi.