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Index: The Under Realm | The Main Trio | The Proxies | The Slender Family | Enderman and his allies | The Pit | The Human World | President Bush and Other Associates | Beings of the Universe | The Malitch Empire | Pastamonsters: The Final Season

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Original characters hailing from the non-canon Pastamonsters: The Final Season.


Allies

    Bill 
Jeff and his gang's frequent supplier and asocial survivalist. He meets Lara when she travels back to the Under Realm and the two set off to find Jeff.
  • Action Survivor: Of the survivalist type. He is a human in the Under Realm after all. However, his attitude ended up with his partner Frank leaving him.
  • Ambiguous Disorder: He's a paranoid, asocial loner who talks to himself frequently. Jeff describes him as a little "unstable".
  • Anti-Hero: Of the nominal variety.
  • Badass Beard: An ass-kicking survivalist with a beard to match.
  • Big Damn Heroes: When he and Lara rescue Jeff from drowning in a nearby river.
  • Cool Mask: He wears a gas mask when heading out in the Under Realm to hide that he is a human.
  • Cool Sword: He carries a kukri as his main weapon.
  • Crazy-Prepared: He has a ton of supplies, he traps his town so heavily that it's even explicitly said that it's his and manages to manipulate any aggressive Monsters through those traps to act as a sort of defense.
  • Crazy Survivalist: The crazy part is downplayed, as he is very anti-social and eccentric, but seems otherwise fairly grounded. As someone who voluntarily lives alone in an area rife with Zalgo's minions, being a serious survivalist is the sane option.
  • The Cynic: He considered Mayor Bigmouth betraying the mercenaries more distressing than shocking as he believes that as civilized as everyone tries to be, they're all still monsters beneath the surface.
  • Headbutting Heroes: He and Lara really don't like each other when they first meet.
  • Heartbroken Badass: Tries to hide his despair at seeing Frank's body.
  • Jerkass: Has no patience for anyone whatsoever, especially for Lara who he consistently treats like crap the majority of the time simply because of her idealistic views. The only reason he doesn't leave her to die and escorts her to find Jeff is because Jeff apparently has "favors he owes me".
    • Jerk with a Heart of Gold: Despite his sour attitude, he does keep his word with Jeff, and gives some grudging respect towards Lara.
  • Kukris Are Kool: His primary weapon.
  • Noodle Incident: So far, it hasn't been revealed what Jeff owes him favors for.
  • Silly Rabbit, Idealism Is for Kids!: He mocks Lara's opinion that not all monsters are bad.
  • The Sixth Ranger: Decides to join the Proxies in their efforts to kill Zalgo after discovering Zalgo's minions have killed his partner.
  • Sir Swears-a-Lot: One of the few characters who swears almost as much as Jeff.
  • Teeth-Clenched Teamwork: Has this relationship with Lara, given that they start out fighting and openly insulting each other.
  • Walking Armory: He has a hunting rifle, bow and arrow, shotgun, military-grade sniper, a minigun, pistols, a flamethrower, a revolver, a kukri, lead pipe, baseball bat, smoke bomb, a molotov cocktail, grenades, automatic rifles, a Ray Gun, a crossbow.... the list goes on.

     The Mercenaries 
A group of rogue mercenaries who reside in the outskirts of the Under Realm, secretly fighting against Zalgo's tyranny. Jeff joined them after leaving the Proxies.
  • Assassins Are Always Betrayed: Bigmouth sells them out when he gets interrogated by Shadowlurker.
  • Cruel and Unusual Death: Those who get butchered by the Shadowlurker got quite lucky, actually. The captured survivors get their chest fried by Zalgo's Eye Beams, with the remaining one getting his head bashed in by one of the Grand High Inquisitor's Elite.
  • Evil Parents Want Good Kids: There are parents in the group, attempting to raise their children right under the harsh conditions of Zalgo's rule. This makes their deaths even more tragic.
  • Hired Guns: What their business revolves around.
  • Kill 'Em All: Their fates.
  • La Résistance: They oppose Zalgo and fight for the freedom of the Under Realm. This is exactly why Shadowlurker kills them.
  • RedShirts: Basically nameless extras whose main purpose is to be slaughtered by Zalgo's mooks.
  • We Hardly Knew Ye: They are killed by Shadowlurker very early on.
  • What an Idiot!: While the Mercenaries were full of cunning and intelligent survivors, anybody should know never to trust Bigmouth of all people.
  • Worf Had the Flu: Their loss at the hands of Shadowlurker is pretty justifiable, seeing as how Shadowlurker is a demon with advanced magical abilities.

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Enemies

     The Grand High Inquisitor 

The Grand High Inquisitor

The leader and co-general of Zalgo's army. He is claimed to be the strongest of Zalgo's entire forces. He is also the leader of the Inquisitors, an elite set of demonic warriors whom he has trained to become loyal warriors for Zalgo.
  • Ambiguously Human: When he is shown without his armor from behind when giving a Rousing Speech to his students, he has the appearance of a malformed human, his hands, and skin color (although a little pale) looking very dissimilar to Zalgo's usual demons. However, his eyes, Creepy Long Fingers, unnatural way of moving, and his voice suggest he's anything but a human...
  • Animal Eyes: His eyes are black and yellow.
  • Authority Equals Asskicking: Presumably. So far we've never seen him fight, but he is the teacher of Zalgo's most elite henchmen, so there's that.
  • Ax-Crazy: He is an insane supporter of Zalgo who tortures his own students on a regular basis. He also sends his men into populated territories and allows them to slaughter the populace in order to complete their training.
  • Badass Baritone: He has a very deep voice.
  • Badass Cape: A really nice black one. It's also fire resistant.
  • Bad Boss: He's more than willing to maim or torture the students he sees as weak if they don't perform to his expectations. He also often forces them to kill each other simply to ensure Zalgo only has the best of the best as royal guards. He also imprisons or kills anyone who defies his authority.
    • At one point the Grand High Inquisitor is seen hosting a cruel ritual is shown where he makes lines of men, women, and children bathe in a lava substance, turning them into demons against their will. It clearly didn't look pleasant, and many are shown screaming in agony.
  • Big Bad: Zalgo no longer gives a hoot about defeating the Proxies, so it's up to him to be the Proxies' primary opponent.
  • Black Eyes of Crazy: He has yellow irises
  • Blood Knight: Given the fact that during the invasion of an unknown city he fires two firebolts in the air to terrify the civilians and stands in the middle of fire to intimidate his enemies, it's safe to assume he loves carnage.
  • Card-Carrying Villain: When speaking to a statue of Zalgo, the Grand High Inquisitor says that when the Proxies die "your evil will spread forever", making it clear that that GHI knows full well that he Zalgo are evil.
  • Consummate Liar: He spouts nothing but lies to his students. Very convincing ones.
  • Cool Mask: A large helmet.
  • Creepy Long Fingers: When we see him from behind without his armor, he is depicted as having really long fingers.
  • Dark Is Evil
  • Darth Vader Clone: A dragon to the Big Bad. He's also a towering villain in armor with a helmet that alters his voice to make it deeper, has a stoic, deathly cold demeanor, and is incredibly badass. However, unlike Vader, he is far from being likable though, being rather an unsympathetic, irredeemable monster.
  • Disproportionate Retribution: He has his students brutally beaten for the most minor distractions.
  • Dissonant Serenity: He keeps a calm attitude even while torturing his students.
  • Evil Genius: He is smart enough to create a well-crafted plan to kill the Proxies.
  • Evil Is Bigger: He's about seven to eight feet tall even without his armor. In his armor, he's around 10-12 feet tall.
  • Evil Mentor: Proves to be a very evil one to Zalgo's Inquisitors.
  • Evil Sounds Deep: He has a very deep, gravelly voice.
  • The Faceless: His face is shrouded in darkness while giving a speech to new recruits. While the students are bare-faced before graduating, the Grand High Inquisitor has never revealed his face. In fact, it seems that he's taught his students their whole lives without ever removing his mask, as multiple flashbacks show him with his mask still on.
  • Faux Affably Evil: He speaks in a rather elegant tone of voice, but it does nothing to hide the soulless being underneath the armor.
  • Femme Fatalons: His armored gloves contain finger-tipped claws sharp enough to leave deep wounds on his students.
  • Feel No Pain: According to Word of God, the magnetism within his armor leaves him in constant pain. He's kept it on so long that he's built an immunity to pain.
  • Flash Step: He moves incredibly fast
  • Foil: He is this to Zalgo himself to some extent. While Zalgo is a demon who oppresses billions on a regular basis, he still manages to retain some comedic traits despite generally being a total monster who has turned the universe into a Crapsack World, the Grand High Inquisitor is a human (maybe) with absolutely nothing even remotely human about her personality. When you make Zalgo look like a pretty cool guy in comparison, it's really time to rethink your whole life.
  • Hair-Trigger Temper: Just about anything his students do and say pisses him off.
  • Hate Sink: The Grand High Inquisitor is the worst villain in the comic, sans Zalgo himself, and comparing the two directly is a futile effort considering their vastly different resources, considering Zalgo is a literal God of Evil who can wipe out an entire galaxy with literally zero effort on his part and the Grand High Inquisitor, despite his high rank, is just some psycho in a temple with hideously outdated technology by the standards of Zalgo's regime with seemingly no supernatural powers and resources sans his own army. The Grand High Inquisitor has no excuse for the way he is; he's never given so much as a hint to a sympathetic backstory, is devoted purely to a demonic tyrant (and no, this devotion isn't a disqualifying factor in itself... we've had numerous psychotic fanatics who's delusional beliefs don't hold up as a redeeming factor), and, if it wasn't obvious enough, doesn't care an inch for his students. His horrific, decade-long abuse of them aside, the Grand High Inquisitor basically shrugs off the deaths of most of them in order to single the weakest from the strongest, while refusing to deny any culpability he has in their deaths — he, as he puts it, is devoted to his mission to kill the Proxies "at all costs," and those costs include the lives of his own students.
  • I Control My Minions Through...: Fear. The Grand Inquisitor relies on fear to control his minions, as they are aware that if they disobey him, he will torture them.
  • Jerkass: He treats his students like disposable Canon Fodder and has them tortured for minor infractions.
  • Kick the Dog:
    • When he orders his men to slaughter an entire village, simply as a little training expedition.
    • One of his students asks him if the slaughter of a nearby village was necessary, interrupting the Grand High Inquisitor mid-sentence; the Grand High Inquisitor responds by dragging him kicking and screaming and beheading him.
  • Lack of Empathy: Full stop.
  • Large and in Charge: He is roughly 7 feet tall and is the supreme commander of Zalgo's army.
  • Lean and Mean: Without his armor, he looks rather skinny, a stark contrast to his appearance in the armor. As for the mean part.... well, just keep reading the page.
  • Manipulative Bastard: He spends the majority of the time with his students, manipulating them into believing that Zalgo is a good guy while the Proxies are the bad guy. In reality, the Grand High Inquisitor himself knows full well Zalgo is evil but continued to feed them lies to encourage them to do a good job.
  • Nightmare Fuel Station Attendant: He has an emotionless demenor, is clad in armor, and every scene he's in is filled with the utmost tension.
  • Nothing Is Scarier: So far, there has been absolutely no backstory for him or indication as to why he is evil or even what he is. He's just...there.
  • Obviously Evil: He's clad in black armor, has yellow eyes, is seven feet tall, and has an intimidating, black cape. That should give you enough time to figure out what type of person he is.
  • Psycho Supporter: Of Zalgo.
  • Sadist: When he and his students invade a nearby village, the Grand High Inquisitor casually slaughters bystanders left, right and center; he also has the survivors- and his more unwilling students- rounded up and caged (presumably to use them as tools for more training). He revels in the power violence give him and tries to force his students to murder innocent people so he can turn him into a killer like himself- if they refuse, the Grand High Inquisitor kills them.
  • Sadist Teacher: Up to Eleven.
  • The Social Darwinist: He encourages his students to abandon any one of them who falls behind, seeing this as a sign of weakness that should be punished by death. He also forces many students to kill each other in combat to ensure Zalgo only has the strongest as Inquisitors.
  • The Sociopath: He's a ruthless devil-worshipper who shows no real love or kindness for anyone. He also ruthlessly (and enthusiastically) slaughters prisoners with no remorse.
  • Soft-Spoken Sadist: He's rather soft-spoken and in some instances, almost sounds like he's whispering.
  • Super Strength: He strong enough to bend a steel bar and crush a diamond in his hand.
  • Tin Tyrant: He is clad in iron armor and is the supreme co-commander of Zalgo's army.
  • Wardens Are Evil: He is in charge of the Pit's prisoners, which house anyone brave enough to oppose Zalgo's army. The Grand High Inquisitor has a habit of using prisoners as practice for his students learning. He also enjoys torturing any intruders and is responsible for using dark magic to turn the inmates into mind-controlled slaves.
  • War Is Glorious: He repeatedly urges his students to go to war against anything not aligned with Zalgo. When one student calls him out for starting a war, the Grand High Inquisitor brutally kills him and afterward, readily brags about winning said war and doesn't think about all the students he saw die.
  • Would Hurt a Child: The Grand High Inquisitor's minions and associates hurt, torment and murder children on a daily basis and the GHI himself doesn't seem to mind. At one point, two Inquisitors are seen trying to kill a little girl and her mother. The Grand High Inquisitor himself also made a habit out of massacring entire villages, children included. Also, a lot of his students seem to be about the same age as a teenager, and they are still not exempt from his torture.
  • Yellow Eyes of Sneakiness: He has yellow eyes.

     The Grand High Inquisitor's Elite Force 

The Grand High Inquisitor's Elite Force

Seven warriors who were raised by their brutal master, the Grand High Inquisitor. They were trained and indoctrinated into becoming elite soldiers to serve Zalgo's desires and were trained exclusively to kill Proxies.
  • Absurdly Sharp Blade: Three of them carry swords and when they use them, limbs come off.
  • The Ace: They are damn near invincible and unstoppable.
  • Always Chaotic Evil: When not tracking the Proxies, they are slaughtering entire villages seemingly for no reason at all.
  • Ambiguously Human: It's unknown if they are the human students seen in the training sequences or demons selected by the Grand High Inquisitor off-screen.
  • Anti-Magic: Their armor and capes on their backs are magic resistant. This is presumably done to combat Ms. P.
  • Anti-Villain: Their main goal is to kill the Proxies, but they all grew up genuinely believing Zalgo was good by their abusive, Ax-Crazy master.
  • Ax-Crazy: When they aren't hunting the Proxies, they are hunting down and torturing anyone they believe to be affiliated with them.
  • Badass Cape: They all wear black, magic-resistant capes, similar to their masters.
  • Badass Crew
  • Being Tortured Makes You Evil: Their brutal brainwashing and torture were what made them what they are.
  • Black Knight: They fit the criteria quite nicely. They wear black armor, are powerful Elite Mooks, and follow Zalgo's orders without question. Bonus points for one of them being a Living Shadow.
  • Bottomless Magazines: The gun-wielding Inquisitor rarely ever needs to reload his pistols.
  • Bow and Sword, in Accord: When up close, they favor swords, katanas and knives to slice and dice. When they want to play it quiet from long range, they switch to a bow and arrows (or pistols).
  • Brainwashed and Crazy: They genuinely believe Zalgo is good and the Proxies are evil.
  • Cape Busters: They were specifically made to combat the Proxies.
  • Casting a Shadow: The black knight, besides controlling his own shadow, can create dark portals and ghostly fireballs.
  • Chase Fight: After stripping Jeff of his armor and weapons, he's forced to retreat into the nearby ruins of Proxy Mansion. The rest of the comic is a deadly game of hide and seek as Jeff desperately tries to hide from his pursuers.
  • Cold-Blooded Torture: They inflict this upon surviving members of Jeff's gang. They string the woman by her neck on a tree and crucify the male survivor to the same tree. They then cut the woman's stomach open simply because she doesn't know where Jeff went, and we see them use a hammer to break the man's arm and finally, the female Inquisitor slits his throat.
  • Combat Parkour: They can leap several feet in the air and bounce off whatever obstacle is in their way.
  • Combat Pragmatist: They have no problem ganging up on a target 7 on 1.
  • Cool Helmet: They all wear helmets made of iron.
  • Cool Sword: Nearly all of them carry swords.
  • Conservation of Ninjutsu: As they attack a local village, the elite protectors of the village arrive to help fight off the Elite. It only takes one of the Elite to effortlessly kill all of them.
  • Dark Action Girl: At least one of them is a woman.
  • Dark and Troubled Past: They were raised since childhood to kill the Proxies. And "raised" included intense Training from Hell from their master and Zalgo's other associates who wouldn't hesitate to torture or kill them even though they were children.
  • Determinator: Failure is not an option for them.
  • The Dragon: They act as this to the Grand High Inquisitor. They often give information to their master about the potential whereabouts of Proxies. They also take orders from their master without any problem, even willing to massacre an entire village to please him.
  • Doppelgänger Attack: The black Inquisitor gains an ink-like shadow clone of himself who he sends out to attack his foes.
  • Duel Wielding: One of them uses two guns in combat. Another one also uses two swords while in combat.
  • Elite Mooks
  • Establishing Character Moment: When they destroy Jeff's motorcycle and walk through the smoke, their shadows are that of Zalgo's.
  • Even Evil Has Loved Ones: The Inquisitors did seem to have compassion for their families, but this is discouraged by their master.
  • Evil Plan: To kill the Proxies and earn Zalgo's attention.
  • Evil Wears Black: They wear dark-colored robes.
  • The Faceless: The only thing we see of their faces are their glowing eyes.
  • Flaming Sword: One of them carries a sword with flames emitting from it.
  • Flat Character: Pretty much all of them are given no names and no full backstories.
  • Forced into Evil: By the Grand High Inquisitor.
  • Freudian Excuse: To say that their master, the Grand High Inquisitor, was a bad leader would be an understatement. The way that they were raised turned them into docile killing machines.
  • Frontline General: The Inquisitor with the double ended sword is always at the front of the team.
  • Genius Bruiser: Tactically speaking, they are brilliant; and physically speaking, they are dangerous.
  • Glowing Eyes of Doom: They all have yellow snake-like eyes that illuminate in the dark.
  • Guns Akimbo: One of the members carry duel-wielding pistols.
  • The Gunslinger: One of them carries duel-wielding pistols as their primary weapon.
  • Healing Factor: The black, shape-shifting Inquisitor can heal himself instantly from any attack.
  • Horns of Villainy: To mimic Zalgo, all of their helmets have horns on them.
  • Hunting the Most Dangerous Game: The Proxies are worthy prey.
  • Implacable Man: When chasing Jeff in the ruins of Proxy Mansion, they effortlessly run through solid brick walls to catch up to him.
  • It Gets Easier: After the Inquisitors kill and brutally torture the remaining members of Jeff's gang, the gun-wielding Inquisitor tells the female member "It'll be easier next time".
  • The Juggernaut: Best shown when they chase Jeff through the ruins of Proxy Mansion, running through brick walls with ease.
  • Katanas Are Just Better: Nearly all of them use katanas and when they do, someone will generally get cut in half. Averted with the gun-wielding Inquisitor.
  • Kick the Dog: When they massacre an entire village, indeed.
    • Killing the surviving members of Jeff's mercenary group also qualifies.
  • Kill the Ones You Love: They were forced to kill all their relatives at a young age. They were also forced to kill any friends they gained in their school, in order to remove the kindness from them.
  • Knife Nut: All of them carry swords, knives, daggers, and blades of some sort.
  • Knight of Cerebus: Absolutely nothing about them is funny in any way and their brutal upraising and slaughter of a nearby village is painted in a very dark light.
  • Knight Templar: More like completely divorced from reality. They genuinely believe the Proxies are an anarchic organization that is on the verge of toppling Zalgo's empire, and that they were driven to the dark of the universe by terrorists, and that the Proxies are using every method possible to destroy them.
  • Lack of Empathy: When they are sent to slaughter an entire village, they follow through with their orders and leave no man, women, or child alive.
    • They lack empathy even for themselves. They don't even cover each other in battle and when Jeff manages to trap the gun-toting Inquisitor under rubble, the Inquisitor with the double-ended sword shows no reaction or emotion to this, barely even batting an eyelid.
    • The team listens to the male mercenaries plea to spare his female companion with complete disinterest before nonchalantly gutting his female comrade with a knife right in front of him.
  • The Leader: While the team doesn't seem to have a clear-cut leader, the Inquisitor with the double-ended sword is the closest to veer into Big Bad territory. He is almost always at the front of the team and is easily the most intimidating and strongest of them all. He also has tendencies of being a Bad Boss, as he reacts to his teammates being injured with zero concern.
  • Lightning Bruiser: One of the members dispatches 7 people in the blink of an eye.
  • Living Shadow: The black shape-shifting Inquisitor is capable of turning into a shadow hide in the shadows.
  • Luckily My Sheild Will Protect Me: The female Inquisitor has a roundshield on his left arm.
  • Malevolently Masked Man: They all wear iron helmets.
  • Master of All: As part of their training to match every single Proxy in power, all of them have weapons from different time periods, and even a little magic. We see them use katanas, magic capes, sais, spears, flaming swords, knives, dual pistols, shape-shifting, x-ray visors, and their bare hands.
  • Master Swordsman: All of them, but mainly the one with the double ended sword.
  • Me's a Crowd: The shapeshifting affiliate can create multiple copies of himself at will.
  • Morph Weapon: The Living Shadow Inquisitor can turn his hands into anything he desires.
  • Nigh-Invulnerability: Magical blasts don't affect them at all.
  • Nightmare Fuel Station Attendant: Everything about them is scary in nature.
  • No Name Given: All of them lack names.
  • No-Nonsense Nemesis: Another reason the Elite are so terrifying is that they are utterly relentless. Once given an objective by their master, they will stop at nothing to complete it. They don't need to rest, eat, or drink. They don't stop to banter, gloat, monologue, or snark. They don't allow their target a chance to catch their breath. They use every underhanded tactic at their disposal. And they definitely don't let things like collateral damage stop them. They're out to kill their target, they will kill the Proxies, and they Will. Not. Stop. Ever. And they will kill anyone who gets in their way.
    • This is best portrayed when they hunt Jeff in the ruins of Proxy Mansion. They're systematic, thorough, and well-trained. When they lose track of Jeff, they don't panic. They hide in the shadows at various points in the ruins they've chased him into to lull him into a sense of security, then strike from the darkness, letting the others know his location. After that, it's not even really a fight. It's an escape. Jeff is forced to hide in Slenderman's desk at one point, looking terrified than we'd ever seen with only a firefly to give him light as if silently begging for them to go away... which they obviously won't. The light is slowly snuffed out... and the next thing we see out of the darkness is all seven Inquisitors shattering the desk he's in, Jeff springing out of it through desperation. It's the worst trial Jeff's been through for both the canon and non-canon comic, bar none.
  • Off with His Head!: Seems to be their favorite way of murdering people.
  • One-Man Army: They annihilate an entire village, even after the protector's of said village arrived for back-up.
  • The Quiet One: All of them. They barely talk at all, and when they do, they don't mince words and speak in a flat, calm voice. Everyone but the Gun Nut and Dark Action Girl have gone the entire series without saying a single word.
  • Red Eyes, Take Warning: They all noticeably have yellow-ish red eyes and are very deadly.
  • Rule of Seven: There are seven of them in total.
  • Sadist: Played with. They seem to enjoy the thrill they get from tormenting and stalking their victims, however all of them are totally indifferent to the pain and suffering they cause, and, strangely, do not appear to enjoy it very much, as all seven are totally detached emotionally from the things they do, probably from all the psychological torture at the hands of the Grand High Inquisitor. They take their time with what they do, as shown by how they terrorize two mercenaries from four in the morning until daytime, likely as late as ten in the morning.
    • When Jeff is hiding under Slenderman's desk while they are chasing him, the female Inquisitor sits on top of the desk for a while and crosses her legs, possibly to draw out Jeff's terror longer before they eventually kill him.
  • Scarily Competent Tracker: Are currently tracking Jeff through his blood, which will no doubt lead to the long-awaited confrontation with them and the Proxies.
  • Self-Made Orphan: They were all forced to kill any loved ones they had. Either that or their master would kill them and do it for them.
  • Shapeshifter: One of them is capable of shapeshifting at will.
  • Shock and Awe: One of them is capable of firing lightning from their fingertips that instantly incinerate whoever it hits.
  • Slashed Throat: One of them kills the leader of a village by slicing his throat in front of everyone in the village.
    • They later do the same to a male mercenary.
  • The Smurfette Principle: One of them is a woman.
  • The Sociopath: Seems to be the fate of anyone who becomes them. They gain great power and skill, but lack humanity.
  • The Social Darwinist: They were born to believe that the strong survive and the weak die.
  • Super Speed: They all have tremendous fighting speeds. He brags about being the fastest in the universe. To wit, when sparring with each other, one of them dodges the other's lightning attack. Later, the same member kills 7 armed guards in the blink of an eye.
  • Super Strength: As seen in their fight with Jeff, they can run and punch through solid rock with no visible setback.
  • Wall Jump: They can bounce off any obstacle with ease.
  • Worthy Opponent: They were trained explicitly to combat every Proxy's own skillset.
  • Would Harm a Senior / Would Hit a Girl / Would Hurt a Child: They massacre an entire village, children, women, and the elderly included.
  • X-Ray Vision: The Gun Nut has a visor underneath his helmet that allows him to spot targets through walls.
  • Your Terrorists Are Our Freedom Fighters: From the Elite's perspective, they are the heroes of the people seeking to kill a corrupt and illegitimate group of terrorists, slaughter their associates, and restore order to the Zalgo empire.

    Inner Jeff 

Inner Jeff

An embodiment of Jeff's despair and guilt over his failure to avenge Slenderman. He shows up from time-to-time to convince Jeff to end his quest or make him feel guilty about his actions. Depending on Jeff's mental state, this fractured version of him might show himself. He can appear as the spitting image of Jeff that doles out annoyance and biting sarcasm in one of his tamer moments, to a psychotically warped version of him that is anything but approachable and looks about ready to rip everything apart when he doesn't get his way.
  • Allegorical Character: He embodies depression and suicide.
  • Ax-Crazy: His appearance in a flashback has him act notably more unhinged and maniacal, due to the guilt Jeff's feeling over killing another Monster. His fourth appearance is even worse, as he turns into a berserker.
  • Big-Bad Ensemble: Seems to share this with the Grand High Inquisitor and Zalgo.
  • Bushounun Line: Played with. He originally appears as a copy of Jeff that is completely blue in color. He then gains fangs, wild eyes, and Off-Model animation after Jeff and BEN are forced to kill a Monster. As Jeff is saved by Lara and Bill and when BEN is kidnapped by bounty hunters, he gains the past colors of Jeff and a normal skin tone.
  • Blood Lust: He tempts Jeff with this as something to look forward to upon killing a Monster for the first time, trying to make him stop holding himself to principle and just cut loose with bloody mayhem already.
  • The Corrupter: After Zalgo killed Slenderman, he takes over Jeff's mind, writhing in fury, much to the Proxies' terror. When he can't take out his rage upon the demon god, he goes after Laughing Jack after Jack speaks ill of Slenderman, causing the Proxies to protect Laughing Jack from Jeff, which causes Jeff to fight off and injure his former friends. When Jeff snaps out of it, he's horrified and runs away from the Proxies.
  • Deadpan Snarker: It's still Jeff, so he does pull it off at times, usually when he realizes that Jeff is about to do what he wants regardless of his words.
  • Death Seeker: He wants nothing more than for Jeff to end his life so that he may join Slenderman.
  • Deranged Animation: While his first appearance has some hints of it, his second appearance outright has his body contorting in strange poses, his presence shown in Dutch Angles, and his face looking very scary as it wildly changes proportions between angles.
  • Despair Event Horizon: Personifies this within Jeff's mind. With Slenderman gone and all Proxies not wanting anything to do with him, he just wants Jeff to kill himself so his pain will finally end.
    Inner Jeff: Why cares anymore?! There's nothing to fight for! No way home!
  • Driven to Suicide: He wants Jeff to kill himself so that his suffering will end.
  • Enemy Within: He's the embodiment of Jeff's current lack of anything resembling hope. As such, his end goal is to make his host Driven to Suicide as a way of ending the pain.
  • Fangs Are Evil: In his second appearance he has serrated teeth, gushing over how good it felt to kill another Monster instead of another human.
  • Helpful Hallucination: When he appears after Jeff meets back up with BEN, he is the one who informs Jeff that bounty hunters are coming for BEN.
  • Humans Are Bastards: His belief on humanity.
    Inner Jeff: STOP... WHAT? Think about all those.... humans out there! BARKING and swallowing orders! Inflicting their petty rule over ANYTHING THEY SEE! THINK OF ALL THE HARM THEY'VE DONE! To you! TO ME! TO THEMSELVES! And know this, that we can make them, and their flags and their anthems and their governments DISSAPEAR! In a flash! YOU AND ME!'''
  • Imaginary Enemy: He either antagonizes Jeff or fills his head with morally questionable advice.
  • It's All About Me: While frequently sending Jeff down guilt-trips for all the death and destruction, when it boils down to it, he only cares for his own survival. He advocates abandoning BEN to be left at the mercy of bounty hunters, pointing out Jeff's own logic that he "chose" his own fate and has to live and die with the consequences.
  • Knight of Cerebus: His first appearance has him try and convince Jeff to end his life, setting the much darker tone of the non-canon comic.
  • Large Ham: Particularly in his Humans Are Bastards speech above.
  • Mood-Swinger: One moment, he can be a calm Deadpan Snarker, next he could be a paranoid, bloodthirsty monster, and the next he could be a loud, impatient jerk seething with rage. Justified in a sense that he represents what mood Jeff is going through at the time.
  • No Indoor Voice: Consumed with frustration, he almost always shouts whenever things don't go his way.
  • The Resenter: He seems to have a deep, seething hatred for the Proxies, especially BEN.
  • Rule of Symbolism: He's blue to represent Jeff's depression and grief, is normal colored when neutral, red when angry, and warped and deranged when unhinged.
  • Sanity Slippage: His warped appearance after Jeff killed a Monster reflects Jeff's disoriented state of mind as the result of guilt, fear and remorse. And, in general, it's been shown that Jeff talking to himself has left him in a rather sorry mental state.
  • Scary Teeth: He has a row of incredibly pointy, sharp teeth.
  • Split Personality: He is part of Jeff's psyche that has given itself to anger and sorrow.
  • Suddenly SHOUTING!: He does this very frequently.
  • Wild Card: Inner Jeff can be anything from a sadistic tormentor to a pragmatic voice of reason, all depending on Jeff's mood and situation — which makes sense, since he's just a reflection of Jeff's suppressed emotions.
  • Your Size May Vary: His height varies between being Jeff's size or being at least seven feet tall.
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