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Donald Duck / Paperinik / Pikappa

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"By day, this is my city. By night, this city is mine."
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Donald Duck, the classic cartoon character who originated in the 1930s, has now become the superhero Paperinik (the origin is different in older Italian stories and the reboot of this series), protector of Duckburg and in this series pretty much protector of Earth, going up against alien invaders among his adversaries, which also include time pirates, mad scientists, terrorists, corrupt businessmen and evil machines.

For more tropes about Donald in the comics outside this series, see Duck Comics universe.

First appearance: Paperinik New Adventures #0 "Evronians" (in this series)


  • Adaptational Badass: Probably the most badass version of Donald Duck. Howewer before PKNA, his level of competence in the classic stories varied a lot Depending on the Writer.
  • Adaptational Heroism: Donald Duck is usually portrayed as an overly aggressive jerk, though that's not the case in this series.
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  • Adaptational Intelligence: While he is nowhere near as smart as Xadhoom or One (he even jokingly said he got out of elementary school only because of seniority), in this series Paperinik/Donald Duck is very intuitive, clever and able to make plans on the spot.
  • Alliterative Name: Subverted as soon as you discover Don's middle name, Fauntleroy.
  • Almighty Janitor: During most of PKNA he's an errand boy at Channel 00, and in PK2 he gets a job as a security guard in a big mall. In Pikappa, he lands mostly modest jobs.
  • Amnesiac Hero: He gets amnesia in PKNA #42.
  • Anti-Hero: In the early stories, Paperinik wasn't actually a superhero, but a Pragmatic Hero, avenging wrongs that had been done to Donald, sometimes in blatantly illegal ways. The writers toned this aspect down later and turned him into a superhero instead. The character's methods did not change much but he started targeting the criminal population of Duckburg. This still remains his main mission today, although he occasionally faces higher profile adversaries and finds missions which require him to travel away from Duckburg.
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  • Arch-Enemy: To quite a few people, but namely the Organization and the Evronian Empire. To the Organization, he's a thorn in their side they'd be happy to throw in a Limbo ("So boring you'll long for your worst schooldays"), and though he's not quite as dangerous as Xadhoom, he's still the sole reason Evron hasn't conquered earth.
  • Aside Glance: Tends to look towards the readers. May even have something to say to them.
  • Awesome, but Impractical: It transpires that he spent most of the Missing special in deep meditation at Dhasam-Bul, during which he learned how to levitate about half-a-foot off of the ground. This ability never shows up again due to how much effort and time it takes to activate in proportion to how useful it is.
  • Badass Boast:
    • Subverted in the very first issue.
    Paperinik(while defending a woman from the Coolflames): Don't worry! When the game gets tough... I wish I was somewhere else.
    • Played straight with the narration monologue in issue 10:
    By day, this is my city. By night, this city is mine.
  • Badass Cape: Even if its length depends on who is drawing him.
  • Badass Normal: He only has his wit and gadgets to compete in a world of aliens, artificial intelligences, magicians and more.
  • Badass and Child Duo: The badass to Trip's child in PKNA #34.
  • Badass in Distress: Naturally in the stories where he's in distress.
  • Bavarian Fire Drill: Resorts to this whenever he needs. His greatest hit so far has been in the PKNE story "Chronicle of a Return", where some quick words put him in command of an Evronian mobile planetoid.
  • Big "NO!":
    • Right when he resists Trauma's powers.
    • Donald is assigned to be Angus' bodyguard in PK2 #11. His reaction is quite literally earth-shattering.
  • Borrowed Catchphrase: He uses Xadhoom's "Let's Dance" in PKNA #29.
  • Brains and Brawn:
    • Paperinik and Xadhoom, with a very interesting twist: while Xadhoom is a Genius Bruiser, her preferred tactics are almost Alucard-like in their complexity, meaning that PK is the one who must calm her down and formulate a plan.
    • And of course, Paperinik and One.
  • Brought Down to Badass: Apart from the X-Transformer and Duckmobile, Everett's manipulations in PK2 essentially leave him in a similar position to the one he was in at the start of his career; that is, a gutsy and intelligent vigilante flying by the seat of his pants while at odds with law enforcement.
  • Bruce Wayne Held Hostage: In PK2 #3, the brainwashed Hobey Robson held a group of people in Duckmall hostage, demanding to speak to Paperinik. The problem was that Donald was one of the hostages.
  • Can't Kill You, Still Need You: The Organization has the means to easily kill him, but won't try unless severely provoked because he's such an important historical figure that the repercussions on the future they live in would be catastrophic.
  • Catapult Nightmare: In #10, coupled with a Big "NO!" when he wakes up from a dream about his bullied childhood.
  • The Chosen One: In the Pikappa alternate universe where is recruited by One as a "Guardian of Galaxy", fighting the Evrovian army commanded by Gorthan.
  • Clark Kenting: It should be easy to tell who Paperinik is, but apparently you need science to figure it out. Justified by him being a Master of Disguise with Latex Perfection (two of the characters who did figure it out have the technology to see through that. The third has Psychic Powers and just read Paperinik's mind). There's also the fact that, even in pre-PKNA stories, many people think Donald is too much unlike PK to possibly be him. It's implied that Donald managed to shape out an effective alter ego in PK, showing parts of himself he normally wouldn't in his civilian identity.
    • In PKNA the only people who saw through Paperinik's disguise and couldn't be fooled into thinking it was an error are Everett Ducklair, Lyla Lay and the Griffin and bypass Paperinik's usual tricks: Everett has Psychic Power and read it out of Paperinik's mind, while Lyla and the Griffin have technology that allows to see through Latex Perfection, and saw that Paperinik doesn't wear a Donald mask with a domino mask on it but only the domino mask (at which point it was easy).
    • Justified in the PK - Pikappa continuity: the domino mask of the Guardians of the Galaxy holographically alters the face of the wearer. It's a slight change, but it's implied to be impossible to dispel or see through as long as the mask stays on.
  • Cool Car: The Pi-Kar that replaces his old and iconic 313.
  • Cool Plane: Rarely used, but the Pk-jet is this (aside from a somewhat goofy design). It can even turn invisible.
  • Dark Is Not Evil: His costume is mostly black, but he's one of the good guys.
  • Deadpan Snarker: Too many examples to count.
  • Determinator: Just try to keep this guy down. Just try.
  • Did You Just Punch Out Cthulhu?: He literally punches Moldrock and knocks him out.
  • Domino Mask: Just look at his picture.
  • Dressing as the Enemy:
    • In the "Xadhoom Trilogy" he disguises himself as a Coolflame twice. On both occasions, he betrays himself by talking, something the Coolflames are no longer able to do.
    • In Might and Power he uses his new nanomachine-based suit to disguise himself as an Evronian general. Unfortunately for him, he's soon dragged into a reunion between Nebula Faraday and a lot other generals, and one of them realizes he's too short compared to himself and the others.
  • Enemy Mine: He has a knack for it: over the course of the series he had to ally with both the Evronians and The Raider multiple times.
  • Enlightenment Superpowers: Defied: he went at Dhasam-Bul specifically for those and was well on his way to reach Enlightenment and the associated powers, but realized it would have changed what he was and cut the meditation short. He manages to levitate for a while afterwards, though forgets the technique, and is resistant against psychic influence.
  • Evil Costume Switch: In a What If? story in the last issue of PKNA, Paperinik dons a different costume when he turns evil.
  • Face–Heel Turn: In the above-mentioned What If? story, Paperinik becomes an agent of The Organization after the destruction of Duckburg, striking out against the Time Police that did nothing to prevent it.
  • Friendly Enemy: With the Raider who rarely ever gets into direct conflict with Donald. In fact, he's more like a criminal that Donald has to ally himself with from time to time than an outright enemy.
  • Genre Savvy:
  • Grand Theft Me:
    • In ''PK2 #12, the virtual copy of scientist Cormack Trentor takes over Paperinik's body and leaves his mind in the virtual world. Paperinik finds a way to escape the virtual world by taking over the now empty body of Cormack.
    • Happens in one of the What If? stories of the last issue of PKNA.
  • Guile Hero: Especially in the early stories, he was much more prone to trick and out think his opponents than overpower them. Even in the series, while lacking the raw intellect of One or Xadhoom he is still smart enough to come up with plans of his own and quickly get a handle on the situation.
  • Half-Dressed Cartoon Animal: His civilian persona's always half dressed. Becomes more unnatural when nearly everyone in this series is fully clothed. Subverted when he puts on the superhero costume.
  • Hand Blast: He's able to do this with the suit he gets in the 2014 relaunch.
  • Hero with Bad Publicity: Downplayed. He's viewed negatively by some people in the city, thanks to Angus Fangus and later other reporters, but most people think he's a hero.
  • Heroism Won't Pay the Bills: Donald often balances his full-time jobs and his full-time superheroing. Exacerbated after it's revealed Double Duck is canon with PK, since he doesn't even get paid for his job as a secret agent too.
  • How Do I Shot Web?: Downplayed. In PKNA he has One to help him with those, but still doesn't know how to use the full potential of his Extransformer shield and when One gets deactivated he finds out he has no idea how to fuel the PKar... Or what the fuel is.
  • I Always Wanted to Say That: Used jokingly with a variation of a cliché line.
    "Driver, follow that mass of water. I've always wanted to say that."
    • He did the same thing in an earlier issue.
    "I've always wanted to say this... Men, chaaaarge!"
  • Instant Costume Change: Starting from "Might & Power", he can do it with his new super suit.
  • Keeping Secrets Sucks: He says he hates keeping his superhero life a secret from his loved ones.
  • Legacy Character: Technically started out as one to Fantomius.
  • Let's Get Dangerous!: When push comes to shove, PK gets way more serious.
  • Line-of-Sight Name: In the rebooted series, when debuting as a superhero and asked who he is, Donald comes up with the name "Pikappa" after seeing the letters P and K on his new Extransformer shield.
  • Love Redeems: The story "History d'une Disparition" thematically bridges the gap between Paperinik being a self-serving vigilante to a heroic protector with the revelation that Donald made the switch because he wanted to keep his nephews safe by making Duckburg (and eventually the world) a less dangerous place. That they were also fans of his alter ego didn't hurt either.
  • Luckily, My Shield Will Protect Me: His weapon of choice is his all-powerful shield.
  • Master of Disguise: Though he doesn't do it as often as in other stories, he can put on some very convincing masks to resemble other people. His Extransformer shield also has a function that lets him disguise himself into whatever he wants, including inanimate objects, thanks to a holographic projector.
    • His new costume in Might and Power seems even better in this regard but it quickly reveals a flaw: being based on shapeshifting rather than holograms, it means that PK's size is always the same - and he has the bad idea of disguising himself as an Evronian general, although they don't notice for a while.
  • Me's a Crowd: With the new suit he acquires in the 2014 relaunch, Paperinik can create solid holographic duplicates of himself, though doing this consumes a lot of power.
  • Morph Weapon: His Extransformer shield is capable of all kinds of transformations.
    • Impossibly Cool Weapon: It also has a large quantity of features:
    • The suit donned in Might and Power is a Morph Weapon in itself and includes an Extransformer. It ditches the punch for a "Percussion Ray" that has a similar effect.
  • Neighborhood Friendly Criminal: As Angus often points out, Paperinik is a criminal with a huge record at the expenses of multiple Asshole Victims. He's also considered a superhero because he brings in thieves, robbers, con artists and supercriminals and takes on alien invasions.
  • Never Accepted in His Hometown: In contrast to his Hero with Bad Publicity status in Duckburg, he has quite the good reputation worldwide.
  • Never Bareheaded: He is almost never seen without his hat (he even keeps it while wearing a space suit). It helps that for some reason it almost never falls off despite everything Paperinik does.
  • New Powers as the Plot Demands: Not him, but his Extransformer Shield. We never see some of the abilities the shield has after some issues.
  • Nice Hat: Just had to make his iconic sailor hat part of the superhero outfit.
  • Official Couple: Him and Daisy Duck. Even though she never really appears, the relationship is mentioned frequently.
  • Parental Substitute: To his nephews Huey, Louie and Dewey.
  • Pint-Sized Powerhouse: Can easily take down guys many times his size with his bare hands.
  • Platonic Life-Partners: Is this with Lyla Lay. She clearly trusts Donald more than anybody else (after all, he is one of the few that know her secret to not think she is just a machine, while the hero is worried that Daisy might become jealous of all the time they spend together.
  • The Protagonist: As the title of the comic suggests, Paperinik is the main character.
  • Psychic Block Defense: To some extent, after receiving training from Everett Ducklair.
  • Red Is Heroic: Even if it's only on some parts of his costume.
  • Refusal of the Call: During the first pages of the 2014 relaunch story "Might and Power". He's understandably confused by the return of both the Raider and the Evronians, and none too happy about donning the costume and cape again.
    • It's also revealed that his brief stay at Dhasam-Bul would have led him to Englightenment... But he threw it away because he already had a call.
  • Retired Badass:
    • In the Bad Future shown in PKNA #34.
    • Also at the beginning of "Might and Power". He explicitly says that he has abandoned the PK identity for quite some time.
  • Ridiculously Human Robot: In an issue of Pikappa, in a possible future, Paperinik's mind was transferred to a robot body, and would be transferred to another one again and again when he got himself destroyed.
  • Sad Clown: He says he uses humor as a coping mechanism for him being scared and nervous
  • Second Super-Identity: The crossover story confirmed that PKNA and Double Duck are set in the same universe and include the PIA stories (spy stories where Donald works in Scrooge's Private Intelligence Agency), so here Donald Duck has to deal with three alter-ego identities. Lampshaded in a omake where he accidentally take his superspy tuxedo (Double Duck) instead of his superhero costume (Paperinik).
    "Sometimes I envy other super-heroes who have to manage ONE single DOUBLE identity!"
  • Secret Identity: He is a superhero. What do you expect?
    • Secret Identity Identity: Donald has to make a conscious effort to not act as Paperinik while in civilian identity, even letting go of bullies that, as Paperinik, he'd normally handle without even using his gadgets.
  • Set Right What Once Went Wrong: With all the time traveling that goes on in this series, he's had to go through this on several occasions, even sometimes undoing something someone else already changed for the worse.
  • School Bullying Is Harmless: Averted. PKNA #10 shows that Donald still has nightmares about being bullied as a kid.
  • Ship Tease:
    • Mostly with Xadhoom, but happens with Lyla too sometimes.
    • And in PK2 With Tempest. But as Donald Duck, not Paperinik.
  • So Last Season: His original kit was useful against mad scientists and ordinary criminals, but is of poor utility against the more dangerous threats he faces in this series.
  • Species Surname: You know his civilian name, right?
  • Superheroes Wear Capes: Wears a cape despite the Omega Chamber's objection and Double Duck saying he really needs to reconsider wearing a cape.
  • Super Powers for a Day: Gets telekinesis in PKNA #40.
  • That Was Objectionable: Objected for the sake of objecting during Lyla's trial in PKNA #22.
  • They Call Me Mister Tibbs: In PKNA #1:
    Evronian and Angus Fangus: PAPERINIK!
    Paperinik: My friends call me PK! You can however simply call me Mr. Paperinik!
    Angus Fangus: You're a godsend! Save me, Paperinik! Savemesavemesaveme!
    Paperinik: That goes for you too, Fangus!
  • Thou Shalt Not Kill: From "Might and Power" onward he is completely against taking a life, even if it would be for the greater good (compare to the normal Paperinik stories, and especially the early ones, where he shows no compulsion against killing and in fact we see him committing attempted murder).
  • Throw the Dog a Bone: Life usually doesn't go well for Donald, especially when it comes to getting a job. Though in PK2, all his years of working for Uncle Scrooge finally pay off as he earns a position in the city's biggest security company Starcorp.
  • Took a Level in Badass: At the beginning of the series, Paperinik finds that his usual kit of goofy weapons and tools are largely useless against an invading armada of inter-stellar aliens. When he stumbles on the 151st floor of Ducklair Tower, he finds that the resident AI, One, is more than willing to supply him with the necessary weapons and gear necessary to combat not only aliens, but also rogue time-travelers, high-level space-time anomalies, malevolent AIs, suicide terrorists... in short, his competence level goes up significantly.
  • The Unintelligible: This is naturally averted in the comics, though it's also subverted in the video game based on the series. Donald still has his classic voice at the start of the game, but once he puts on the costume, his voices changes to something far more understandable.
  • Villain Respect: Most villains grudgingly respect him for his abilities and prowess. Most notably, the Organization knows he's the only person in the explored timestream to match the Raider in terms of skills (and the Raider is noted to be their best agent ever), Trauma has learned to consider him a Worthy Opponent, Moldrock openly admires his prowess, and the Raider praises his ability to raise three children without stealing.
  • Vitriolic Best Buds: Is this with Xadhoom. Donald sometimes tries to have Xadhoom not so obsessed on her revenge, and jokingly nicknames her "beauty eyes" due to her monochromatic green eyes.
  • Where Does He Get All Those Wonderful Toys?: He gets his wonderful gadgets and weapons from the secret floor of the Ducklair Tower.
  • Would Hit a Girl: He won't pull punches just because you have boobs.
  • You Fight Like a Cow: Quite a formidable quipper.
  • Your Costume Needs Work: In PK 2, he and a few others was held hostage by a terrorist demanding to see Paperinik. He used a few available supplies to make an impromptu Paperinik costume, hoping to calm the perp down. It did actually work, until the terrorist noticed the low quality of the costume.
  • Your Mom: Or rather, aunt.
    The Raider: I didn't think there were any mutants in this time period!
    Paperinik: Your aunt's a mutant, big guy!
    • The US version has changed it to a Your Mom joke, though.

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