Ashe and B.O.B - United States
Elizabeth Caledonia "Calamity" Ashe
Occupation: Gang Leader
Base of Operations: Deadlock Gorge, Arizona (Route 66)
Affiliation: Deadlock Rebels Gang
Appearances (shorts): Reunion, Ashe Origin Story, Roadtrip (focus)
Elizabeth Caledonia Ashe grew up surrounded with privilege, with a wealthy family offering her much opportunity to succeed. However, her parents paid little attention to her, often leaving her in the care of their omnic butler, B.O.B, and soon she crossed paths with local ruffian Jesse McCree. After being involved in an impromptu string of crimes together, she recognized the thrill of outwitting her targets and getting away with it as her calling, setting her up on the outlaw path.
Along with the founders of the Deadlock Gang, Ashe started to make a bigger name for herself with increasingly extravagant heists across the American Southwest, while also getting into increasingly violent encounters with various other criminal organizations. After years of bloodshed, she seized the opportunity to grow influence over all, managing to rally the gangs to work together (or at least, not against each other) under her principles: keep your word, dont work with the law, respect each others territory, and always punish betrayal.
With petty gang conflict no longer being in her priorities, Ashe is free to fully establish herself through audacious heists and operations leading the Deadlock Gang across the American Southwest, earning herself a spot on the top of the authorities' most-wanted lists and cementing her status as an outlaw legend.
Ashe is a damage character who uses a wide arsenal to disrupt and take out her enemies.
- The Viper, a lever-action rifle that fires quick shots, and she can aim down its sights for more-than-doubled damage and precision at the cost of a slower fire rate.
- Dynamite, She can toss out one that triggers either after a delay or if she shoots it herself, dealing explosive damage that also burns enemies over time.
- Coach Gun, a close-range weapon which not only knocks back enemies, but also propels herself backwards for added mobility.
- B.O.B., For her ultimate, she summons her trusted omnic butler, who charges at the enemy, flinging any of them standing in his way into the air on impact, and gunning down whoever is near him. He also counts as a secondary player, allowing him to contest points and receive buffs.
- Adventurer Outfit: She and B.O.B. each get the Safari variant with their "Jungle" and "Safari" skins.
- Americans Are Cowboys: She and McCree share this motif.
- Badass Normal: She's a regular human with a talent for firearms.
- Badass Biker: In contrast to McCree's mostly pure Cowboy archetype, Ashe's design is equal parts "western gunslinger" and "biker gang leader". She has a hovering chopper, though McCree appropriates it after besting her.
- Badass in a Nice Suit: She wears western-style suit and is a gang leader.
- Badass Longcoat: A sleeveless duster that blends into her vest.
- Bait-and-Switch: In a meta example, Reunion did very little to imply that Ashe was a new hero to be announced at the short's premiere, with Echo appearing to be set up as a new major character to be involved with Overwatch. While she was slated to eventually be a hero, the new playable hero announcement instead went to Ashe.
- Beauty Mark: She has one on the left side of her face.
- Belligerent Sexual Tension: Between her and McCree, to the point that lead writer Michael Chu compared it to ex-lovers sniping at each other.Ashe: Jesse McCree been a while. You'd promised you'd write.
- Berserk Button: Being ignored when she addresses someone, which stemmed from her neglect in the past by her parents.
- Just being Jesse McCree in general.
- Blown Across the Room: Her Coach Gun has a lot of kick to it, and anything hit by it will be pushed away several meters. Conversely, similar to the Scout's Force-a-Nature, she will also be thrown back after firing, allowing her to reach places she would normally be unable to reach.
- Boring, but Practical: Blizzard created Ashe after realizing that nearly all of their post-release characters were the type that relied on their unique passives and abilities with cooldowns to be effective. While Ashe's abilities are very useful, the vast bulk of her power comes from her gun.
- Born in the Wrong Century: Like McCree, she looks and acts like she belongs in a western.
- Bratty Teenage Daughter: She started fighting and rebelling to get revenge on her neglectful parents.
- Curse Cut Short: Subverted in that she doesn't actually curse. In the Reunion cinematic, McCree catches her by surprise by throwing a belt full of grenades at her.Ashe: Ohhhhhh SHOO-(BOOM)
- Damage Over Time: Her dynamite causes fire damage to anyone who survives the initial explosion.
- Dangerously Short Skirt: In her Little Red skin. She has the just darkness variant for modesty's sake.
- Dark Action Girl: Not nearly to the extent of the Talon-aligned women (she's more of a thief than a murderess, and she genuinely cares for her gang and Bob), but she's ruthless and a skilled highwaywoman.
- Dartboard of Hate: Ashe mentions she has a picture of McCree on her dartboard.
- Difficult, but Awesome: Ashe was announced as being a "super high-mechanical skill" hero, and unlike other post-release Damage heroes Sombra and Doomfist, who focus on their abilities, Ashe focuses primarily on her weapon and making every shot count. This is best evinced by how she handles her Dynamite; a clumsy shot will fail to capitalize on its tremendous potential damage, but one who knows where and when to toss it and set it off will pack a serious wallop onto the enemy team.
- Don't Make Me Destroy You: She gives McCree several chances to walk away before resorting to violence, and later even gives him a chance to surrender. During The Stinger as she's still tied up to the payload, she sulks about how she probably should've just shot him on sight.
- Early-Bird Cameo: By technicality, the Reunion cinematic was aired right before Ashe's official announcement video at Blizzcon 2018. This means that the cinematic focuses on McCree, and only happened to introduce her as a character to the franchise.
- Even Evil Has Loved Ones: She treats the Deadlock Gang as the family she never had, and despite the bad blood between them she still has an old photo of herself and McCree together.
- Evil Counterpart: To McCree. Both were Born in the Wrong Century by being The Gunslinger in a futuristic setting, both are generally Badass Normals in a cast full of enhanced individuals, both use hand-thrown explosives in battle (McCree uses a flashbang grenade, Ashe uses a stick of dynamite), and both were founding members of the Deadlock Gang. However, McCree turned his back on the gang and became a part of Blackwatch in order to atone for his crimes, in contrast to Ashe, who continues leading the gang in the present day and embraces her status as an outlaw.
- Evil Is Hammy: You can clearly tell that Jennifer Hale had a ton of fun voicing Ashe.
- Flower Motifs: She seems to have a rose motif. She has a rose and thorn tattoo on her inner right forearm, stretching from elbow to wrist. Her "Thorn" skin also decorates B.O.B. with roses and gives him a large emblem of a rose on his back. "Mobster" also gives the pair rose decorations.
- Gadgeteer Genius: Somewhat implied in the cinematic. While it's not clear if she's personally responsible for B.O.B.'s upkeep and maintenance, she does threaten to rebuild him and have him rip off McCree's other arm near the end.
- Glass Cannon: Ashe boasts impressive burst damage capability, but with only 200 HP and limited mobility and no recovery options, she can be made fairly easy to work over.
- Guns Akimbo: She primarily uses a lever-action rifle but she has a sawed-off shotgun for her secondary use as an ability.
- Guns Do Not Work That Way: Her Viper lever-action rifle is seen self-cycling its action when fired outside of aim mode. The action is manually worked only when fired in aim mode.
- Gun Fu: Ashe primarily uses firearms and can launch herself into the air by using her sawed-off shotgun.
- Gun Nut: She learned how to use guns at an early age and never stopped.
- The Gunslinger: She uses a lever-action rifle and a sawed-off shotgun as her weapons of choice.
- Gun Twirling: She makes a habit of doing the classic lever-action twirl.
- Hair-Trigger Explosive: Ashe can throw a bundle of dynamite and shoot it to cause a massive explosion.
- Huge Guy, Tiny Girl: Not that Ashe is necessarily short, but standing next to B.O.B. forms this relation. The top of her hat falls just shy of his chin.
- Hoist by His Own Petard: Ashe can be damaged by her own dynamite if she's not far enough away. The explosion does 75 damage and the burn damage is another 100 after that. Ashe herself only has 200 HP.
- Using Coach Gun in the wrong place at the wrong time can land Ashe in really hot waters, usually off of a cliff or into an enemy's killzone.
- It's Personal: Was one of the Deadlock Gang's founding members, and seems to have it out for McCree for deserting them and for later foiling her train heist.
- The Lad-ette: She's a bit of a tomboy. She also got in trouble at school for fighting two boys.
- Last-Name Basis: Despite having the nickname "Calamity", Ashe seems to be more well-known by her last name. Her addition means McCree is no longer the only character identified mainly by their last name.
- Like an Old Married Couple: Despite McCree and Ashe having no romantic history between each other. At best, they had a complicated relationship while McCree was in the gang. The relationship currently resembles a divorced couple sniping each other after a sour separation.Ashe: Brave of you to show your face around here, Jesse.McCree: Well, I know how much you missed me. Still have a picture of me at the hideout, I hear.Ashe: On the dartboard.McCree: But you look at it everyday. Flattering, really.
- Lighter and Softer: One of the few light hearted villains of the game.
- Lonely Rich Kid: One of the first things we see of her in the origin story trailer has her sitting alone at a table during her birthday party, with only B.O.B. by her side. It's part of why she created the Deadlock gang they were more like a family than her parents ever were.
- Mechanically Unusual Fighter:
- B.O.B. effectively acts as a 7th party member. He cannot be directly controlled, but he has 1200 HP and can be killed. He can also be healed, buffed or debuffed (things like Ana's Nano-Boost, Sleep Dart, or Biotic Grenade function normally with him), and can capture or control objective points. The developers stated that in an overtime scenario where the enemy gets a team kill on you, if Ashe summons B.O.B. right before she dies, and he kills all the enemy players, your team would win the match.
- In a less drastic case, Ashe's Viper behaves in a few unique ways:
- While reloading, Ashe puts in one bullet at a time in rapid succession rather than replacing a full clip in one go, meaning the less bullets she has, the more time she'll need to take to fully reload.
- Similar to Hanzo's bow, you can't keep firing by holding the attack button down; you can only continue to shoot by tapping the button.
- Named After Somebody Famous: Her title as "Calamity" is a clear reference to Calamity Jane.
- Nice Hat: A saucy black and wide-brimmed stetson, not totally unlike McCree's.
- Oh, Crap!: When McCree throws a belt of primed grenades in her direction, she has this reaction.
- Outlaw: She's the leader of the Deadlock Gang, and is responsible for the train heist on Route 66.
- Parental Neglect: Her parents took a fairly hands-off approach because of their work, opting to have B.O.B. raise her for most of her life. One of the shots in her origin trailer is a young Ashe sitting completely alone at her own birthday party. Apparently, they gave Ashe every opportunity to make a good life through a top-grade education, but Ashe acted out instead and got worse from there.
- Promoted to Playable: A behind-the-scenes example. Ashe was originally developed solely for Reunion, but at some point, the development team fell in love with her and B.O.B. so much that they decided to make her a playable hero.
- Raven Hair, Ivory Skin: Not by default, but her Warlock skin gives her ghost white skin and short black hair.
- Recoil Boost: Her Coach Gun has quite a kick to it and propels her backwards when fired. Enterprising players can use to propel her into the air by shooting the ground.
- Red and Black and Evil All Over: Ashe's default costume is primarily black, while her eyes and tie in tandem act as red accents.
- Resignations Not Accepted: Betraying or abandoning the Deadlock Gang marks the offender for death, in Ashe's view. One of her lines when she kills McCree is:"There's only one way you get to leave the gang!"
- Red Eyes, Take Warning: Has red eyes and is the violent and ruthless leader of an outback gang of outlaws.
- Riches to Rags: She was part of a wealthy family, but abandoned them with B.O.B. for the sake of rebelling.
- The Roaring '20s: One of Ashe's concept designs made her look too much like a mobster. While this wasn't the look they were going for, they decided to roll with that and design a 20's gangster concept design for a legendary skin. B.O.B. changes into a goon as well.
- Sarcastic Clapping: Her "Slow Clap" emote has her do this, complete with dramatically faking out her third clap.
- Sawed-Off Shotgun: Her secondary weapon.
- Sore Loser: She belts out a tantrum and screams out after McCree when the train job goes wrong. Ashe even slaps the hat off of B.O.B.'s head!
- Space Western: While neither the character nor the setting are Space Western, Ashe and her gang fit the aesthetic. They're dressed in a style that looks like a mix of Western and modern fashion, and some members of the gang are advanced robots with artificial intelligence.
- Spot of Tea: Her "Tea Time" spray shows her enjoying a cup that B.O.B. just served for her.
- Tattooed Crook: She has multiple tattoos on her forearm, the most recognizable being the Deadlock Gang emblem.
- The Tragic Rose: She has a rose motif and her past is defined by the neglect from her parents. This turned her into a powerful gang leader, who learned to be self-reliant.
- Throw Down the Bomblet: Ashe can throw down a bundle of Dynamite to blow her enemies up on top of setting them ablaze.
- Unwitting Pawn: McCree manipulated Ashe into stealing Echo so he can reactivate her so she can rejoin Overwatch.
- Villain Protagonist: She leads the Deadlock Gang, yet she's one of the playable characters.
- Villainous Valor: She is a big believer in Honor Among Thieves, so betrayal in any form is a capital offence in her eyes.
- Waistcoat of Style: Her apparel.
- "Wanted!" Poster: Her "Wanted" spray, reading "WANTED Dead or Alive: Elizabeth Caledonia Ashe, $65,000,000 reward."
- We Used to Be Friends: She and McCree were once friends during his Deadlock days. The relationship has currently soured to a point where they get into a gunfight in "Reunion". Their dialogue, as well as Michael Chu's comments, imply that Ashe orchestrated McCree's arrest. Which led to McCree joining Blackwatch and eventually becoming her enemy.Ashe: We're pretty busy ourselves, so it's awful convenient you showin' up today.McCree: Yeah You've never been one to shy away from a good tip.Ashe: Hey! We worked hard for this score. You best move on now.
- White Hair, Black Heart: Her hair is as white as it comes, but she's the leader of the Deadlock Gang, and she'll gladly hurt anyone who crosses her.
Big Omnic Butler (or Big Omnic Bodyguard) / B.O.B.
Occupation: Gang Muscle/Ashe's butler
Base of Operations: Deadlock Gorge, Arizona (Route 66)
Affiliation: Deadlock Rebels Gang
Appearances (shorts): Reunion, Ashe Origin Story, Roadtrip
Ashe's ult and loyal Robot Butler a hulking brute of an omnic who has been at Ashe's side since childhood. He serves as to charge forward and knock enemies up in the air, who then lays down additional suppressing fire from his arm cannons. While not playable, he serves as a seventh NPC party member who boasts 1200 HP. He can also be slept or nano-boosted by Ana, healed, and also captures and contests objectives.
- Ambiguously Evil: He is with the Deadlock Gang, but he only gets violent under Ashe's orders. It's unclear if he joined Ashe willingly or Ashe reprogrammed him into serving her.
- Androids Are People, Too: It's uncertain if he was made for Ashe's family, like Orisa, or if he was a random omnic hired by the family as Ashe's guardian and companion.
- Arm Cannon: B.O.B. has a three-barreled Gatling blaster that deploys from inside each arm, and alternates between firing them when summoned.
- Assist Character: When summoned, he functionally serves as an extra unit for the team for up to 12 seconds.
- Battle Butler: He was originally created as the family butler, but Ashe brought him into The Deadlock Gang. They even have a "Tea Time" spray that properly shows him as this. Ashes Socialite skin from the Storm Rising event dresses B.O.B. in a fancy blue suit and monocle that adds to this trope, and he also gets a player icon of him wearing the monocle thats actually called Butler.
- The Big Guy: Serves as this for the Deadlock Gang.
- Badass Mustache: B.O.B.'s mutton chop moustache is the defining feature built into his face.
- Beleaguered Assistant: He's not as violent or fearless as the other members and will only attack upon Ashe's command. He was also originally Ashe's butler.
- Dastardly Dapper Derby: B.O.B. wears a tiny little derby on his head to accent his handlebar moustache.
- Dash Attack: His initial move when summoned is to rush forward, similarly to Reinhardt.
- The Dividual: B.O.B. is mainly Ashe's ultimate and personal bodyguard.
- Dynamic Entry: Calling B.O.B. results in him spawning by slamming into the ground immediately, where he rushes forward and knocks every hostile opponent into his path away until he slams into an obstacle.
- Elite Mook: He serves as one for Ashe's team, equipped with a Gatling gun inside his wrists.
- Eye Take: B.O.B.'s eyes are the only things that indicate an emotion from him. When he's focused or angry, he narrows his eyelids. When he's being snarky, he rolls his eyes.
- Face of a Thug: In spite of looking like a mechanized brute, B.O.B. is far more level-headed than his mistress, and one of their mutual sprays depicts him delicately pouring tea.
- Foe-Tossing Charge: One of his primary attacks is to bum-rush into his enemies, dealing heavy damage and tossing them into the air on impact.
- Fun with Acronyms: According to Michael Chu, "B.O.B." can alternatively stand for "Big Omnic Butler" or "Big Omnic Bodyguard", or even "B.O.B. the Omnic Butler".
- Gatling Good: His primary weapon for when he's not directly charging enemies, with firepower roughly comparable to Torbjörn's turret.
- Graceful Loser: B.O.B. doesn't give much of a reaction to McCree separating his head and limbs.
- Heavily Armored Mook: B.O.B.'s sheer bulk gives him a tremendous amount of HP.
- Impact Silhouette: The "Outline" spray shows B.O.B. charging through a wall, leaving a silhouette of both him and his bowler derby hat.
- Improbable Weapon User: In Reunion, he rips a signpost out of the ground to fight McCree with, but only gets to use it to block his bullets before pulling out the big guns.
- The Juggernaut: Another downplayed example. He'll toss anything short of a charging Reinhardt or Doomfist in his way when he starting charging in, though he can be stunned by crowd control abilities. And while he can be brought down in a fight, it's going to take a lot of firepower to do so.
- Just Following Orders: He's an omnic who only follows Ashe's commands. In Reunion, he only shoots McCree on Ashe's orders and only uses the signpost to shield her. McCree's aware of this and holds no grudge against him for it (Michael Chu confirmed that unlike him and Ashe, they get along just fine), and he even apologizes to him for blasting his head off and realigns his hat for him.McCree: Sorry about that, B.O.B. No hard feelings?
- The Lancer: He's Ashe's bodyguard and muscle.
- Losing Your Head: In the "Reunion" short, McCree's grenade attack blasts his head and several other limbs off of his body. Given his lack of facial expression, it's hard to tell if he's bothered by it.
- My Master, Right or Wrong: His loyalty to Ashe.
- Nice Hat: His derby is so nice that McCree returns it to him after shooting his head off in Reunion.
- Not in This for Your Revolution: He's only part of The Deadlock Gang for Ashe's sake. He doesn't seem to enjoy what he's doing, since he only shoots McCree when Ashe demands him to do so. Finally, unlike Ashe, he seems nervous in the quickdraw, since he's the only one shown "sweating".
- Odd Friendship: He and McCree do respect each other, but B.O.B. has to fight him under Ashe's orders.McCree: And how's B.O.B.?Ashe: He's just fine. Thank you for your concern.
- One Head Taller: Compared to Ashe, to help visualize their partnership.
- Parental Substitute: He was this to Ashe while she was growing up, since her parents were too busy to raise her.
- Perpetual Expression: His eyes are the only thing indicating an emotion. When he narrows his eyelids, then he's angry or focused. He also rolls his eyes at Ashe when she rants to him about McCree.
- Punny Name: His name is B.O.B. and he communicates with gestures such as blinking, but doesn't speak outwardly. In other words, he's Silent B.O.B.
- Robot Butler: His original occupation was the Ashe family butler. Now, he just follows Ashe wherever.
- Say My Name: Ashe's callout for her ult.Ashe: B.O.B.! DO SOMETHING!
- The Silent Bob: He's speechless and the muscle of the gang. Extra points for actually being named B.O.B.
- Silent Snarker: B.O.B.'s only response to Ashe's ranting about their failed train job is to roll his eyes and make some disinterested glances.
- Sleeves Are for Wimps: B.O.B.'s attire is a sleeveless, fur collar jacket. He's also the muscle for the Deadlock gang.
- The Speechless: If B.O.B. can speak at all, he elects not to. It's possible he doesn't even have a mouth under his metal moustache.
- Super-Powered Robot Meter Maids: Maybe. While his Arm Cannons are suggested to be a recent addition, he was already a massive hulking presence.
- Sweat Drop: A reference to the "Reunion" cinematic, the "Sweat" spray shows B.O.B. with a comically oversized sweatdrop of oil.
- Took a Level in Badass: McCree notices this in the cinematic, though it's not clear as to what sort of upgrades he's talking about.McCree: Looks like B.O.B.'s got himself some upgrades.
- Undying Loyalty: He takes any order from Ashe without hesitation.
- Vague Age: Since he was with Ashe while she was in her mid-to-late teens and is now with her into her late thirties. He's at least in his early twenties. However, you have to take in the account that he might have been created by the omnium factories after the crisis or he was created by Ashe's parents. If he was created by the factories, then he may be somewhere in his late twenties or early thirties.
Bastion - ???
SST Laboratories Siege Automaton E54 / Bastion
Occupation: Battle Automaton
Base of Operations: Unknown
Appearances (shorts): The Last Bastion (focus)
Appearances (comics): "Binary" (focus)
Originally created for peacekeeping purposes, Bastion robot units possessed the unique ability to rapidly reconfigure themselves into an assault-cannon mode. During the Omnic Crisis, they were turned against their human makers, forming the bulk of the omnics' rebel army. Following the resolution of the crisis, nearly all of them were destroyed or disassembled. To this day, Bastion units still symbolize the horrors of the conflict.
One unique Bastion unit, severely damaged in the final battles of the war, was left forgotten for over a decade. It lay dormant, exposed to the elements and rusting while nature slowly reclaimed it. Overgrown with vines and roots and nested upon by small animals, the robot sat inert, seemingly unaware of the passing of time. That was until one fateful day, when it unexpectedly reactivated. With its combat programming all but lost, it instead displayed an intense curiosity about the natural world and its inhabitants. This inquisitive Bastion unit set out to explore its surroundings and discover its purpose on a war-ravaged planet.
Though "Bastion" appears to be gentle even harmless, at times its core combat programming takes over when the unit senses danger, utilizing its entire arsenal to eliminate anything it perceives as a threat. This has led to instances of conflict with the few humans it has encountered, and has driven it to avoid populated areas in favor of the wild, uncharted regions of the world.
Bastion is a Damage character who excels at nesting down at a location and killing foes as they approach while sustaining itself through their assaults.
- Ironclad, a passive ability that reduces damage taken while in Sentry or Tank mode.
- Reconfigure allows it to switch between two modes: Configuration: Recon, which allows Bastion to move around and attack with a submachine gun that fires steady bursts of bullets at mid-range, and Configuration: Sentry, which morphs Bastion into a stationary turret armed with a devastating Gatling gun that will rapidly shred apart any enemy unfortunate enough to be in its range.
- Self-Repair, Bastion can sustain itself by rapidly regaining health; this ability works on a resource bar that recharges when not in use.
- Configuration: Tank, Its ultimate morphs Bastion into a small tank armed with a long-range cannon that fires devastating explosive shells that blast enemies in a wide radius to bits.
- Activation Sequence: Has a short one when Ganymede inadvertently wakes it up. Its systems begin powering up, then its external scanners light up, and it finally pulls itself from the moss and dirt that has been accumulating for years and years.
- A.I. Is a Crapshoot: Was a member of a line of Bastion units that were built for peacekeeping purposes, but they ended up participating in the Omnic Crisis on the omnic side.
- The Aloner: Since its few encounters with humans have led to the activation of its combat programming, it avoids populated areas and prefers to live in the wilderness. The "Binary" comic shows that Torbjörn has since adopted Bastion. He can tell from a glance that there's something different about its programming, but he has no intention of letting it out of his sight, just in case it reverts to its combat mode.
- Anti-Armor: To compensate for other buffs, the February 2017 patch made Configuration: Sentry Powerful, but Inaccurate and unable to get headshots. This shifted it from a general-purpose weapon to one focused more on tearing apart Tanks and especially shields. Its DPS is so ridiculously high that even Reinhardt's fully-charged barrier will be shattered in a few seconds. It doesn't work nearly as well against D.Va, however, as her Defense Matrix's durability is based on how long it's used rather than how much damage it soaks up. Zig-Zagged with Zarya, as her barriers cause her to grow stronger upon taking damage, but they still have a limit that Bastion can easily mow down through along with Zarya herself.
- Anti-Frustration Features: It takes half as much time for Bastion to switch from Sentry mode to Recon mode compared to the other way round; all the better to dodge incoming attacks or projectiles.
- Arm Cannon: Bastion has a machine gun in place of a right arm.
- Attack Its Weak Point: Bastion in its recon form takes double damage when shot in the head like most other heroes, but when it shifts into its sentry mode, it tucks its head in, only to reveal another weakness: a glowing blue brick sticking out its back, making it vulnerable to flankers.
- Awesome, but Impractical: Bastion as a turret has bar none some of the most powerful base DPS out of any hero in the game, able to mow down even tanks with relative ease. However, the fact that it's completely immobile while doing so is a huge weakness even with its self-healing ability, making Bastion a mostly situational hero, commonly used against opponents who don't know how to fight it or as a last-ditch surprise pick.
- Balance Buff: In February of 2017, Bastion got a number of buffs and nerfs to its kit, with the overall goal of transferring some of the power from its sentry configuration to recon and boosting its overall survivability. These changes covered things like larger clip sizes for both modes, self-repair being usable when moving and when taking damage, Damage Reduction while transformed (sentry and tank), but a wider spread and no headshots for sentry mode. The result is a Bastion that is less of a hassle to play against, but that nevertheless plays a much more active role and with more options for when things get down and dirty.
- Beware the Nice Ones: Though usually friendly and peaceful, its combat programming still surfaces when provoked, turning it into a merciless killing machine.
- BFG: Bastion actually IS a giant gun, and comes in two flavors: a stationary Gatling turret perfect for holding a defensive line, and an Ultimate in the shape of a mobile tank form that fires devastating explosive shots.
- Boring, but Practical: Bastion's Recon form might not be flashy with its standard machine-gun fire, but it's fairly accurate and reliable, comparable to Soldier: 76's weapon. Its Sentry form can also count, as while it's not very accurate over a long distance, it can't critical-hit, and renders Bastion immobile, it's remarkably effective at mowing down large tanks and their shields.
- Conservation of Ninjutsu: Mixed with Gameplay and Story Segregation, as seen in its short. In-game, a lone Bastion can mow down an entire team with ease if they don't know what they're doing, able to easily take down any targets advancing towards it. In The Last Bastion, a Crusader is able to easily destroy multiple Bastions with a single Fire Strike, a move not even powerful enough to kill one Bastion in the game. Then again, the self-aware Bastion is a very unusual specimen of its model, and the Crusader in question was Balderich, the leader of their order and one of their strongest fighters.
- Cranial Processing Unit: In Recon form, it clearly has a head that takes double damage just like any human character. In Sentry form, its head folds down and its weak point changes to a glowing blue block that sticks out the back (its power core, which stays tucked away in its chest in recon mode). In The Last Bastion, when Bastion encounters a wreckage of other Bastion-series robots, it scans the head for its memories.
- Critical Hit: Averted in Sentry Mode as of a February 2017 update; its bullets can now only crit while in Recon mode. It's still not a good idea to run into the line of sight of a Bastion rapidly firing away its 300-round clip, but at least it won't send you back to spawn as fast anymore.
- Cooldown Hug: Ganymede essentially does this at the end of The Last Bastion when it places a stick on its friend's arm, snapping the omnic out of its murderous programming and leading it back to the forest where it can be at peace.
- Cute Machines: Gentle and curious when it's not fighting, and even when it is, it makes rather cute beeping noises.
- Cyber Cyclops: It sees the world through a vertical slit.
- Damage Reduction: Bastion's Ironclad passive allows it to take less damage while as a sentry or a tank. Combined with its heal ability, it's able to endure a lot of damage very easily.
- A Dog Named "Dog": "Bastion" is the name of its model series, and the character itself. This Bastion is the Last of Its Kind, so at least it won't get confused for another Bastion.
- Does This Remind You of Anything?: In the short, Bastion is gentle to everything it comes across. However, upon seeing or hearing something that reminds it of its past and the Omnic Crisis, its battle-based instincts take over.
- Early-Bird Cameo: Its "Overgrown" skin was released way before it was shown to be its canon appearance in The Last Bastion short.
- Eyes Do Not Belong There: Bastion has four optics in both of its shoulder guards, giving a total of nine "eyes". When in Sentry Mode, the shoulder guards open up for the optics, explaining how Bastion can see after tucking away its head.
- Friend to All Living Things: Intensely curious about the world and wants to live unharmed and without harming others. In the short, it's shown that birds and butterflies flock to it when it's standing still.
- Gatling Good: In its sentry mode, it transforms into a stationary turret with a Gatling gun with some of the highest potential DPS in the entire game.
- Gentle Giant: Towers over most of the characters in "Recon" mode (except Reinhardt), and is really gentle towards all living creatures (except maybe humans).
- Glowing Mechanical Eyes: The single eye has a faint glow to it.
- Grew Beyond Their Programming: Was originally designed for peacekeeping purposes, but eventually turned against its creators during the Omnic Crisis. Upon its awakening from a long period of inactivity, it displays an inquisitive and almost innocent nature (though its original combat capabilities still resurface when it feels threatened).
- Heal Thyself: Bastion's Self-Repair ability can heal it over time while in Recon or Sentry mode, though it's restricted by a resource meter that recharges over time. From the first beta up until February 2017, it didn't have a resource meter, but you weren't able to move while healing and taking any damage immediately stopped it.
- HeelFace Turn: Having fought for the omnics during the Omnic Crisis, it wakes up with no memory, and once Bastion regains it, the omnic chooses to live in isolation with its bird friend rather than return to its original purpose of killing humans.
- I Am Not a Gun: Bastion is a combat unit with little to no interest in combat, and would rather coexist peacefully among nature. The moments in canon where it does slip are depicted as trigger-induced freak-outs rather than anything born out of conscious hostility.
- Intelligible Unintelligible: Zenyatta and Orisa seem to be able to understand Bastion's robotic beeps in some of their team-up quotes.
- "It" Is Dehumanizing: Downplayed. Most omnics have gendered pronouns to indicate their human-level status as citizens (albeit mostly marginalized ones), whereas Bastion is referred to as "it" by other characters and most developersnote . However, this isn't treated as necessarily demeaning or oppressive, as Bastion was quite literally made as a weapon of war without a gendered physical appearance or personality in mind, and even though it's since developed its own distinct level of sapience, it's still effectively gender-neutral.
- Killer Robot: Was one during the Omnic Crisis, but nowadays since gaining self-awareness, it only fights when provoked and only wants to live alone in peace.
- Last of Its Kind: Of the "Bastion" unit series after most of them were destroyed or disassembled.
- Loyal Animal Companion: Bastion is almost always accompanied by a small bird named "Ganymede" when not in combat.
- Meaningful Name: "Bastion" is a part of a fortification that is built at an angle, allowing defensive fire. It's also a Punny Name given the common phrase "last bastion," which is exploited as the name of his video short.
- Mecha-Mooks: Originally one of the Bastion" model production omnics that made up some of the most effective killers during the Omnic Crisis.
- Mighty Glacier: Has high health with a self-heal, and can deal immense damage while in Sentry mode; however, it has no movement abilities and loses the ability to move at all in Sentry mode.
- Morality Chain: Bastion's bird companion, Ganymede, doubles as this. In the short, they're the one who snaps Bastion out of its combat programming and convinces Bastion to return to the forest rather than follow its objective into the nearby city. Torbjörn later adopts Bastion in "Binary", and has no intention of letting it out of his sight, and every intention of scrapping it at the first sign of it reverting to its combat programming.
- More Dakka: Bastion's entire playstyle consists of gunning down the opponent with continious fire in its turret form. If not dealt with properly, it can kill anyone in a matter of seconds. Only a few characters can counter Bastion's high damage output without resorting to their ultimates.
- Nature-Loving Robot: Spent years offline in a forest. One bird in particular built its nest on it, and acts as Bastion's Morality Pet. Bastion itself shows a fascination with wild animals and nature its own short ending with it deciding to return to the forest.
- No Biological Sex: On account of being an omnic robot, though unlike Zenyatta and Orisa, Bastion isn't labeled with a gendered pronoun, and is instead referred to as "it" by the game and its developers. In fact, referring to Bastion as "it" is not treated as dehumanizing.
- The Only One: The implications of the comic "Binary" is that Bastion is a key figure in the second Omnic Crisis due to its child-like sentience and for going against its central programming. The usually xenophobic Torbjörn actually saves it from a town that is hunting it out of hate and fear. Bastion wasn't saved by an act of kindness, however; it was saved by an act of curiosity and for Torbjörn's need for redemption.
- Ontological Mystery: In The Last Bastion, it simply activates, whole, if weathered and covered in earth and plant growth, in the middle of a forest, unaware of what it is or where it came from. The short concludes with several more mysteries, such as why the robot is more self-aware than its brethren or what led it to shut-down, fully-functional, in the middle of the woods.
- Parts Unknown: Where this particular Bastion was built isn't known. For what it's worth, the writing on its body uses the Latin alphabet, its HUD is in omnicode, there are Arabic numerals incorporated into both (the kind used by most Western countries), and the woods it wakes up in are near Eichenwalde, Germany.
- Powerful, but Inaccurate: The Sentry form's Gatling gun has the highest damage rate for a non-ultimate weapon by a wide margin, but the spread is quite wide, even for the very first shot.
- Red Eyes, Take Warning: One of its skins, appropriately titled "Omnic Crisis", has its vertical-slitted eye colored a dark red-violet. This also happens in its short whenever its combat programming begins to take over. There's an emote where the same thing happens.
- Rocket Jump: The projectiles fired during Configuration: Tank can propel Bastion up a decent height if you shoot at the ground below, allowing you to be more unpredictable while using your ultimate.
- Shell-Shocked Veteran: A robotic version. Any sound or visual cue that makes Bastion remember the Omnic Crisis causes it to revert to its original programming against its will. Mistaking the sound of a woodpecker in the forest for machine-gun fire causes it to revert to sentry mode not long after it wakes up in The Last Bastion, and Bastion reverts to its original programming when it later downloads the memories of the Omnic Crisis from a fallen Bastion unit. It's only Ganymede's innocent intervention that snaps them out of it.
- Simple, yet Awesome: Bastion doesn't have any fancy abilities; just a self-heal and the ability to turn into a Gatling turret. But that Gatling turret packs enough firepower to demolish the entire enemy team should they be dumb enough to try a frontal assault.
- Skill Gate Character: Far and away the biggest headache for inexperienced players, who are unfamiliar with its counters and possible flank routes through the map. Once players figure out how to counter it, Bastion very quickly becomes one of the weaker characters, though some more clever Bastion players can rely on shifting their position often to ambush opponents and make it useful at higher skill levels. A Bastion player who masters the positioning, when to use the turret and when not to, as well as having a good communication with your teammates, however, is an absolute beast to be reckoned with.
- The Southpaw: On account of only having a left hand.
- Split Personality: "The Last Bastion'' short makes its combat programming act like one. In its "blue-eyed" personality, the robot seems inquisitive, innocent, and gentle, with smooth, careful movements. Its "red-eyed" combat-oriented personality, by contrast, moves in a clipped, efficient fashion and attempts to achieve its long-since-pointless "objective" by attacking a nearby city. The two seemingly struggle for control when Ganymede perches on it, with the blue-eyed personality emerging as dominant.
- Steampunk: Its "Steambot" and "Gearbot" skins change them designs based on this style.
- Spent Shells Shower: The "Bullet Rain" intro showers the camera in spent shells before zooming out to show its minigun firing away.
- Super Toughness: Bastion became very durable following its Season 4 rework as a consequence of both its tweaked Self-Repair and new Ironclad passive. The passive initially reduced 35% of all incoming damage, but it was considered way too much, as Bastion was able to shrug off an immense amount of damage with little effort, even focused-fire to its weak point and multiple enemy ultimates, something even Tank heroes could only dream of. Naturally, 3 days after its introduction, it was nerfed to 20%. It's still strong enough to survive a charge from Reinhardt, but only just.
- Tank Goodness: Its ultimate transforms it into a tank.
- Transforming Mecha: It can switch between its Recon and Sentry configurations, and has an Ultimate that has it transform into a Tank.
- Trauma Button: Things that remind it of the Omnic Crisis can cause it to revert back into its combat programming, much like a PTSD trigger.
- The Turret Master: However, instead of building turrets, it transforms into one itself.
- The Unintelligible: Doesn't have a distinguishable voice of any sort, just beeping chirps, similar to the tweets of its bird friend. Its short animation reveals that the beeping is its native tongue, so to speak. It should be noted, though, that they came from an actual voice actor who was asked to make sounds representing emotions, whatever exactly that entails.
- Walk, Don't Swim: It's implied that Bastion walked along the ocean floor in "Binary" to reach its destination, as it's seen with starfish and an octopus clinging to it.
- What Measure Is a Non-Human?: Despite omnic rights coming into prominence, there wasn't much grief spent on either side over the mass dismantling of whatever Bastion units remained. Several characters in-game treat the last of them with a measure of dignity, though.
- You Are Number 6: Most of the time it's just identified as "Bastion", but one of Orisa's lines has her refer to it specifically as "E54".
Doomfist - Nigeria
Akande Ogundimu / Doomfist III
Species: Human cyborg
Base of Operations: Oyo, Nigeria
Appearances (shorts): Cinematic Trailer (mentioned), Doomfist Origin Story (focus), Moira Origin Story
Appearances (comics): "Masquerade" (focus)
Appearances (Archives events): Retribution (pictured in ending cutscene), Storm Rising
Akande Ogundimu was born into a wealthy family and would grow up to be a highly intelligent and charismatic figure, expanding their prosthetic-technology company and pursuing his love of competitive martial arts. Unfortunately, his dreams were cut short when he lost his right arm during the Omnic Crisis, and while it was replaced with an even stronger cybernetic replacement, he was rendered ineligible for competition. After trying and failing to instead devote his time and interest into his business, he was suddenly presented a new opportunity to fill the void left behind when he was approached by Akinjide Adeyemi also known as the second Doomfist, the Scourge of Numbani.
Adeyemi offered Ogundimu a position as a mercenary, which gave him a new arena that allowed him to unleash his new cybernetic capabilities. He eventually made his way to Talon, whose belief that humanity would be made stronger through conflict resonated with Ogundimu. Talon's internal power struggles presented a new challenge that allowed him to use his talent in the boardroom as much as the battlefield, and Ogundimu quickly became one of its greatest figures. While Adeyemi was content with profiting from raids in Numbani, Ogundimu had a much grander vision that would lead him to kill his teacher and take up the mantle of Doomfist, along with the eponymous gauntlet.
The new Doomfist rose up high among Talon and began orchestrating a future conflict he hoped would someday engulf the world, but before it could come to fruition, he was stopped by Overwatch's strike team of Winston, Tracer, and Genji. Being placed in a maximum-security prison, he patiently waited for years and the events incited to play out. Sensing it was the time to strike, he single-handedly broke out of prison, crushed Numbani's newly-designed OR-15 units, and retrieved his gauntlet. He has returned to his place in the Talon inner council, and is now ready to spark the war that consumes the world yet again.
Doomfist excels at fighting as a deadly, durable and mobile close-quarters brawler.
- Hand Cannon fires short-range shotgun blasts from each knuckle on his left fist, which recharges automatically over time instead of through manual reloading.
- Rising Uppercut, allows him to jump while damaging and sending enemies in front of him up into the air.
- Seismic Slam, He smashes into the ground with his fist and knocks up enemies in a cone towards him.
- Rocket Punch, He charges the Doomfist gauntlet for a given amount of time before lunging forward and punching the first enemy hit backwards, dealing extreme damage if they hit a wall.
- The Best Defense his passive grants him temporary shields whenever he deals damage with his abilities.
- Meteor Strike, With his ultimate Doomfist leaps into the air out of sight and, after aiming, crashes back down to earth, dealing massive damage to enemies near him.
- Achilles' Heel: Distance. He must close the distance between himself and his targets, since that's where all his power and defense comes from; if an enemy team spreads out and/or can shoot him down from afar, he's as good as dead, and it can be hard getting to enemies like Genji and Tracer, who can zip around the map, or Pharah, who can stay airborne.
- Adorkable: His Dance Emote, where he performs a little jig while sporting a silly grin. Good luck holding on to his original badass, no-nonsense image after that one.
- Ambiguously Human: Of the "how much of his original human body is there left" variety. He looks normal at a first glance, but sports various lines over his body hinting that a good amount of it is now mechanical (at least his two arms are, and parts of his chest seem to be as well).
- Affably Evil: Despite being a stoic man of few words bent on causing as much conflict and suffering as possible in order to improve mankind, Doomfist belittles his opponents only occasionally, treats everyone fairly as long as they have strength, admits to his own failings at times, and possesses a calm sense of humor. Despite being a leader of Talon, he's definitely no Bad Boss, and even his attempt to recruit Hanzo is done in a friendlier and less cryptic manner than his underlings'.
- Arch-Enemy: Is this to Efi and Orisa, to the extent that Orisa's kit is tailored to countering Doomfist. He also made an enemy out of Winston when he tore off Tracer's chronal accelerator.
- Arm Cannon: A more unusual example in his Hand Cannon, which is actually a series of knuckle-mounted cannons that fire shotgun blasts.
- Armor-Piercing Attack: Doomfist's Rocket Punch ability can pierce right through shields and damage anyone behind them.
- Artificial Limbs: On top of his gauntlet, the rest of his right arm is cybernetic, replacing his arm lost during the Omnic Crisis.
- Ascended Extra: Doomfist was originally just a minor background character, being mentioned as the owner of the gauntlet in the Overwatch reveal trailer to add a bit of background to the object. He quickly gained a huge following among the community, however, with Jeff Kaplan confirming that player demand was a huge factor in his development.
- Attack! Attack! Attack!: The core behind Doomfist's kit is, "the best defense is a good offense" ("The Best Defense..." is even the name of his passive). Landing any of his abilities gives him a temporary shield that blocks 30 damage, stacking with each successive hit. He also gains a 75 health shield when landing his ult, giving him a maximum of 150 bonus health in the form of shields. This, coupled with the overall high damage output and close-quarters nature of his weapons, encourages Doomfist to dive his way into the enemy backline and punch his way out, using his shields to soak up return fire rather than darting in and out of it to pick off key targets the way Tracer or Genji would.
- Authority Equals Asskicking: He is one of the leaders of Talon and lore-wise is capable of taking on three Overwatch operatives at once.
- Awesome, but Impractical: On paper, Doomfist has some ridiculous mobility and possesses the ability to deal severe, if not instantly fatal damage, but the catch is that much of it involves close-range engagement, reliance on ability cooldowns, and a sole innate defense mechanic reliant on attacking, traits that several heroes can give him a seriously hard time by exploiting. As a result, he's often considered one of the most dangerous and risky heroes to play and is very rarely a staple hero for most team comps.
- Badass Baritone: His voice is deep and stern-sounding, and he certainly has no shortage of badass credentials.
- Badass Boast: He has a fair amount.(When on fire) Move. Or get run over!
(When Nano-boosted) I'm coming for you all!
(A voice line) One punch is all I need.
(Summer games voice line) So mean I make medicine sick.
(Respawning) Defeat makes me stronger.
- Badass in a Nice Suit: "Masquerade" featured him wearing a badass white suit while in a casino, and following immense fan request, it became part of his "Formal" skin during the 2018 Anniversary event (with additional Cool Shades for good measure).
- Bald of Evil: Quite evil and very bald. Averted with his "Talon" skin, where he has a full head of hair.
- Bare-Fisted Monk: Prior to obtaining his gauntlet, he utterly trashed Numbani's OR-15 security force with his bare hands (albeit, one cybernetic one), leaving massive craters in the walls where he punched and threw them into.
- Big Bad: As a member of the Talon inner council, he's one of the principal antagonists of the setting alongside Reaper.
- Big Bad Duumvirate: With Reaper, given that they're both part of Talon's inner council of leaders.
- Blood Knight: Lives and breathes for battle.
- Boxing Battler: He's well-versed in many fighting styles, one listed being Dambe, a West-African boxing style that's partially incorporated into his design, most notably his basic stance.
- Bullfight Boss: Dueling Doomfist is effectively one of these, dodging his various abilities before shooting him while he goes through the ending lag of his whiffed attacks. But getting hit by a fully-charged Rocket Punch is a One-Hit Kill against any non-tank hero and he moves in many more dimensions than the average bullfight boss.
- Calling Your Attacks: Prone to this at times. Most noticeable with his Ultimate and his Rising Uppercut ability.
- Camera Abuse: His "One Punch" highlight intro has him punch the camera, shattering the lower-left of the screen.
- Can't Kill You, Still Need You: He knows Sombra is using Talon and Volskaya for her own ends. But she's too useful to do away with. That, and he likes ambition in his people.
- Career-Ending Injury: Him losing his right arm in the Omnic Crisis put a damper on his professional fighter career. Him getting prosthetics just put the nails in the coffin, as they made him ineligible for competition.
- Chekhov's Gunman: First hinted at with his titular Doomfist gauntlet in the 2014 cinematic trailer, he then became a further part of the lore with a mysterious poster giving him the mantle of "the Successor". It wasn't until 2017 that he become a proper playable character.
- Close-Range Combatant: Doomfist's kit is specialized for getting in people's faces and pummeling them or blasting them with his shotgun-like Hand Cannon, allowing him to do severe damage to just about any hero in seconds. However, he can't do anything, even shield himself, if he can't get close to his targets, as his Hand Cannon has significant spread while the rest of his abilities are melee-based.
- Cold Ham: He may be The Stoic most of the time, but that doesn't stop him from having one of the most dynamic and booming presences in the entire game.
- Create Your Own Hero: If Doomfist had never attacked Numbani, Efi would never have created Orisa.
- Curb-Stomp Battle: He utterly destroys both Tracer and Genji in his introductory trailer.
- Cutscene Power to the Max: He dodges a shot from Wintson's Tesla cannon in his trailer video. In gameplay, dodging shots from Winston's gun is impossible.
- Cyborg: Aside from his arms, his entire body is cybernetically augmented to some extent. In conversations with Zarya, he brags about how natural strength will only get you so far.
- Dartboard of Hate: One of his sprays is a punching bag with a drawing of Winston's head on it.
- Deadpan Snarker: Even a leader of Talon isn't above dry remarks.Sombra: Isn't it a little embarrassing to get beat by a monkey?
Doomfist: Have you ever been hit by a giant genetically engineered gorilla? I could have it arranged for you.
- Death from Above: His Meteor Strike Ultimate for anyone in its radius. What else would you call a gigantic Ground Punch from the sky onto your head?
- Death-or-Glory Attack: Rocket Punch defines much of Doomfist's power, and can singlehandedly make or break brawls. It hits like a truck if it lands and gives him some defensive shields, giving him the opportunity to combo with his other abilities to do it over again, but missing it can put him in a very vulnerable spot for swift punishment by his enemies.
- Determinator: Being locked away in a prison cell wasn't going to deter him from his goals. As shown in his intro cinematic, he manually punched his way out of jail with just his cybernetic arm.
- Difficult, but Awesome: He's rated three stars, so it's a given. He has some immense mobility and potential damage in a vacuum, but most of his attacks have a short, but noticeable delay before they can land, giving his potential victims many chances to simply dodge them (even his primary fire is comprised of short-ranged projectiles rather than hitscan), and he must land his blows if he wants to stay alive through his passive. A bad Doomfist that jumps up close only to miss his abilities will likely die quickly, but a good one will be able to absolutely wreck the enemy team while only taking damage to his shields instead of health.
- The Dreaded: Years after his imprisonment, he's still talked about with fear and awe, as to be expected from someone who could possibly level a skyscraper and could definitely kick the collective asses of an Overwatch strike team.
- Dungeon Bypass: In his intro cinematic, he breaks out of prison by punching a hole in the door.
- Dynamic Entry: His Rocket Punch can propel him across great distances while dealing serious hurt to whoever happens to be in the way.
- Early-Bird Cameo: Doomfist has been a long time coming into Overwatch. His existence has been a part of the story since the very first cinematic trailer from when the game was announced, and was known as "The Successor" before being officially named, until he was finally made playable in 2017.
- Empowered Badass Normal: Prior to becoming a cyborg, he was a martial artist who competed in tournaments around the world.
- Enhanced Punch: The basic premise of his character is that he punches really, really hard with the Doomfist gauntlet. Enough to level buildings.
- Evil Sounds Deep: He's right up there with Reaper and Roadhog in the deep voice department, though unlike them, Doomfist's voice is neither distorted by a mask or given an ethereal effect to it.
- Evil vs. Evil: In the "Masquerade" comic, we see him spend his first days after escaping prison killing off a rival Talon faction that has steered the organization into strictly financial pursuits, as opposed to his ideological goals.
- Facial Markings: He's got a few white stripes across his face.
- Fish Person: His "Swamp Monster" Legendary skin from the 2018 Halloween Terror event, which makes him resemble the Creature from the Black Lagoon.
- Freudian Excuse: His injuries in the Omnic Crisis debilitating his martial arts dreams and mercenary work filling in the void left behind may be why he believes in the idea that people need hardship to grow.
- Genius Bruiser: It's said that he's just as talented in the boardroom as he is on the battlefield. Best shown when he uses Awesomeness by Analysis to pluck Tracer out of the air mid-blink.
- Ground Punch: His Seismic Slam is more of the leap-strike variety, but the aptly-named Meteor Strike has him leap into the sky then come back crashing down, hopefully on an opponent.
- Hand Blast: His Hand Cannon primary fire weapon, which are knuckle-mounted guns on his left hand that shoot out shotgun blasts with a large spread.
- Hitbox Dissonance: His Rocket Punch has been on both major sides of this trope due to it being programmed as a projectile, usually with the hitbox that entails. Initially, it was huge, to a greater extent than Hanzo's arrows, but following an attempt to fix them, it's gone on the other end, where now you have to be very dead-on to properly kill anyone with it.
- Insignificant Little Blue Planet: Expresses the sentiment if he looks through the telescope in the Horizon map.It's not much, and yet... so much blood has been spilled over it.
- Irony: Despite being ostensibly in charge of them, Doomfist is effectively countered in various ways by the other playable Talon members: Sombra can turn him into a sitting duck by disabling all of his abilities, Widowmaker can engage him from way outside of his effective range and one-shot him with a well-placed shot to the head before he can get close, and Reaper can blow him into meaty chunks from within his effective range by using Doomfist's large size for his health pool against him (assuming Doomfist doesn't manage to get the first punch in, which wary Reapers can counter with Wraith Form). Moira can easily use her Fade to dodge Doomfist's Rocket Punch and melee combo and can still engage him outside of his effective range with her Biotic Grasp. In addition, her Biotic Orb is especially effective in tight spaces, where Doomfist cannot display his overwhelming mobility.
- The Juggernaut: His animated trailer portrayed him as such basically being able to fight against Tracer, Winston, and Genji at once and not being budged at all or breaking a sweat. In game, his Rocket Punch turns into a downplayed version similar to Reinhardt's Charge, as certain abilities such as McCree's flashbang can stop him.
- Klingon Promotion: He seized the mantle (and the gauntlet) of the previous Doomfist by killing his mentor. He's even called "The Successor" when being differentiated from the other Doomfists.
- Knight of Cerebus: His introduction shows him brutally tearing Tracer's chronal accelerator from her body, and is overall much more serious than any of the current heroes. Jeff Kaplan has said that Talon will also become a much larger threat now that he's returned, something ominously confirmed by his final line in "Masquerade":We have a war to start.
- Knockback: His kit is loaded with this effect, with most of it causing enemies to get knocked all over the place, from his Rocket Punch being able to blast enemies into walls or Rising Uppercut which knocks enemies upwards.
- Large and in Charge: He is a massive tower of a man and one of the leaders of Talon. At 7'1", he's by far the tallest character from the former Offense category and the only taller Damage character is Bastion.
- Legacy Character: Ogundimu is the third person to go by the name of "Doomfist". The previous one is his (now deceased) mentor; not much is known about the first.
- Lightning Bruiser: Along with damage, his abilities give him a surprising amount of mobility, with many dashes and jumps to move across the map in surprising ways. On top of that, he has above-average health (250, tied with Reaper for the highest among Offense heroes), and his passive ability grants him shields whenever he deals damage, giving him near tank-like durability. His biggest weakness, however, is his lack of range.
- MacGuffin: His gauntlet serves as one in the first cinematic trailer and later for the Numbani level.
- Made of Iron: The only armored part of his torso, and in fact the only non-exposed part of his torso, is his cybernetic arm. He can still No-Sell shots from Tracer's guns, presumably thanks to lower-key cybernetic enhancements.
- Meaningful Name: "Akande" is a Yoruba name for "the first to arrive" or "firstborn," and "Ogundimu" is comprised of "Ogun", the Yoruba god of iron and war, and "dimu," meaning "grasping." Roughly translated, his full name means "The heir to the god who grasps iron and war," indicative of his status as "The Successor" of the Doomfist lineage.
- Mechanically Unusual Fighter: His abilities are distinct, as is the case with every other hero, but his primary fire is especially notable in that it has no option to manually reload, instead charging automatically over time. His attacks are also odd in that they've all got similarly short cooldowns, and are designed to chain together and combo, which means he plays more like a character from a Fighting Game than a first-person shooter.
- Megaton Punch: His Rocket Punch can potentially one-shot any non-Tank in the game if fully charged and can be very hard to dodge if you don't see him coming first. It also has a powerful knockback effect and only deals its full damage if the victim is thrown into a wall. In-story, his gauntlet allowed him to level skyscrapers with a single punch.
- Misery Builds Character: His overall outlook is that people can only grow and change in the heat of combat, and as such, his overall goal is to consume the world in never-ending war.
- Mr. Fanservice: Tall, handsome, muscular, deep-voiced, and perpetually shirtless. He also looks great in a suit and is a powerful executive of his own family company.
- No-Nonsense Nemesis: Zig-zagged. Unlike the rest of Talon, Doomfist doesn't toy with his opponents, but he certainly enjoys gloating over their defeat and boasting of his supremacy; he's much more cold and tactical when speaking with his own teammates, except if they provoke him to anger.
- Not So Above It All: As stoic and intimidating as he is, he's not above having a good laugh every now and again, as best demonstrated with his "Fake Out" emote, where he fakes out a mighty punch, then follows it up with some hearty laughter.(after a killing spree) "Ha ha ha ha, I'm having a good day!"
- Offscreen Moment of Awesome: He managed to destroy a squad of omnic police and punch a crater into a wall in the process, before getting his gauntlet back, but the most that's seen of it is the aftermath, namely the wreckage of the airport and the broken glass tube on the Numbani payload that's now missing its contents. It may come back to haunt him, however, as his attack inspired Efi to create Orisa, who has "Stop Doomfist" high on her list of programmed priorities.
- The Overwatch novel The Hero of Numbani shows a part of the attack from Efi's perspective. He did have cybernetics that enabled him to use the gauntlet as soon as he retrieved it.
- One-Man Army: Went alone against the entire Numbani robotic police force to get his gauntlet back, and utterly curbstomped them. In fact, Winston had to turn into his rage form so he can effectively take him down.
- Power Fist: His whole shtick, with a gauntlet passed down from multiple figures with the power to level a skyscraper, and is the source of much of his moveset. Amusingly, he doesn't use it for his Quick Melee, instead using his normal left hand for a quick punch.
- In a bit of Shown Their Work, Dambe boxers are known to fight with only one glove so as to represent a spear, while the hand without a glove represents a shield. While attacks from the gloveless hand are allowed, the more definitive hits are made by the gloved hand.
- Pragmatic Villainy: Like Sombra, he believes that Katya Volskaya is a lot more valuable alive than dead and her contribution to Russia's war against omnics helps his own plans. In fact, when he hears about the assassination attempt, he immediately asks who authorized it.
- Punched Across the Room: Rocket Punch is able to knock enemies back on impact, and a sizable portion of its potential damage comes from slamming them into terrain, usually able to One-Hit Kill most enemies from full charge.
- Rated M for Manly: He's a character in an FPS game who's whole playstyle is based on punching the daylights out of other characters. He's also a large, muscular, shirtless, Scary Black Man with a love for martial arts and a very strong belief in human growth through hardship.
- Required Secondary Powers: While the Doomfist is just the gauntlet, the support structure presumably necessary to not make it tear Ogundimu's arm out reaches halfway across his chest.
- Revenge: One of his goals is to exact revenge on Overwatch for imprisoning him for so many years.(After eliminating Winston, Tracer, and possibly Genji) Don't think I've forgotten about you.
- The Right Hand of Doom: Akande's variation of the Doomfist takes up his entire right arm and makes it look like a single gigantic limb.
- Scary Black Man: He definitely puts the scary in this trope. Doubly so since he's one of Talon's leaders.
- Shock and Awe: His "Thunder" skin commemorates San Francisco Shock's victory of the 2019 Overwatch League season, which in addition to other features gives Doomfist a gauntlet that sparks with electricity and glows like a thundercloud.
- Shockwave Stomp: What his Seismic Slam and Meteor Strike amount to.
- Short-Range Shotgun: His Hand Cannon, being a projectile rather than a hitscan-based weapon, doesn't suffer from damage falloff, but its great spread limits its use to close-mid range combat, lest it do chip damage instead.
- Shoryuken: His Rising Uppercut launches him into the air as well as any of his targets. In a possible tribute to Street Fighter, Doomfist doesn't immediately fall back to the ground after reaching the top of the launch. Just like Ryu and Ken, he floats for a second before gravity takes over. One of his sprays even depicts the controller input used for it in Street Fighter!
- A Sinister Clue: Doomfist is the only playable character whose primary weapon is used in his left hand, his right being dedicated to his gauntlet. He is also one of Talon's leaders.
- The Social Darwinist: He believes that conflict is the crucible for humanity to evolve.Those who fall, will be forgotten. Those who rise up, their names will be remembered forever.
- The Southpaw: Sort of. While he is right-handed, his left hand fires a ranged attack. For most FPS players, so used to having gun models fire from the right side of the screen, rather than the left, this can be a little disorientating.
- Spikes of Villainy: He's got a few, mostly on his arm and gauntlet. Notably, the gauntlet has spikes on it only while Doomfist is using it; they're absent in every other appearance.
- The Stoic: He rarely changes his expression from a sullen stare in his battle with Winston, Tracer, and Genji.
- Super Strength: He (repeatedly) punched a hole through his cell to escape Helix and apparently beat down a group of OR-15s before he got the gauntlet back. With it on, he can toss cars and cause massive shockwaves just from punching the ground.
- Villainous Friendship: Shown to have one with Maximilien, out of respect for each other's beliefs.
- Villain Protagonist: One of the clearly defined villains of Overwatch, being a terrorist and one of Talon's leaders, yet is also a playable character.
- Visionary Villain: He sincerely believes in his philosophy of Social Darwinism (with one of his respawn quotes having him brush off his loss as an excuse to improve) and wants to force it on the rest of humanity through never-ending conflicts.
- Visual Pun: He has a spray called "They said..." and it is a picture of a level (the measuring tool).Don't get it?
- Walking Shirtless Scene: Just the gauntlet above the waist.
- Well-Intentioned Extremist: He genuinely believes that plunging the world into an endless war will benefit humanity.
- Worthy Opponent: Genji views him as one in a pre-game interaction, and the feeling seems mutual.Genji: Doomfist, you are a truly worthy foe.
Doomfist: If we fight again, I can't promise you'll walk away this time.
Genji: Nor can I.
- Would Hit a Girl: While it goes for all of the characters in terms of gameplay, in the story/lore, his takedown of Tracer in his introductory trailer is particularly brutal: ripping off her chronal accelerator. It definitely turned out wrong when this triggered Winston's Big Brother Instinct.
- Wrecked Weapon: In the first trailer, his gauntlet is taken from a museum exhibit and used against Widowmaker, promptly falling to pieces after one hit. It doesn't stick, as Akande reclaims and repairs it after breaking out of prison.
Echo - ???
Occupation: Multirole Adaptive Robot
Base of Operations: Switzerland (formerly)
Appearances (shorts): Reunion, Zero Hour, Echo Origin Story.
To chart the origins of the Echo project, it is important to delve into the personal history of Singaporean scientist Dr. Mina Liao, who would later become perhaps best known as one of the founding members of Overwatch. But prior to joining the organization, Dr. Liao was widely considered one of the preeminent experts in the fields of robotics and artificial intelligence, and an employee of Omnica Corporation. There she worked on the team that was responsible for the design and creation of the omnics that would ultimately wage war against humanity during the Omnic Crisis. Ultimately, it was this expertise that led her to be recruited into Overwatch to help stop her creations.
Even that catastrophe was not enough to dissuade Liao of her firmly held belief in the potential artificial life and its power to transform the lives of humanity for the better. She dreamed of improving upon the original omnic designs. These theories would become the foundation of the Echo project. However, due to Overwatchs restrictions on artificial intelligence research and development after the Omnic Crisis, Liao was forced to limit Echos capabilities. What she created was a multirole, adaptive robot that could be programmed to learn different functions: anything from medical support to construction: but had serious limits to its independent decision making. Critically, Echo had multiple layers of protections, failsafes, and security to keep it under control. Echo was used successfully on test missions alongside Overwatch strike teams, but Overwatch leadership was reluctant to put it into full service.
However, the truth was that Liao had programmed Echo with a powerful, general artificial intelligence that learned by observation. After thousands of hours in the scientists presence, much of Liaos behaviors (including her speech), were adopted by the Echo robot. This secret that was known by very few, including Blackwatch agent Jesse McCree, who had, at times, been assigned to guard the scientist. When Liao was killed in an attack on an Overwatch facility, Overwatchs leadership was reluctant to continue pursuing such a dangerous project, and all development on Echo was shut down, and the robot was placed into quarantine.
Having joined up with the new Overwatch team to defend Paris against the Null Sector incursion, for the first time, Echo is seeing action as a full-fledged team member. But as she is exposed to new people, new ideas, and new situations without Dr. Liao to guide her, no one knows how she might evolve in the future.
Echo is a Damage character whose greatest strength is in her versatility, able to adapt to multiple battlefield combat roles. Within her offensive arsenal;
- Tri-Shot, which is her primary fire. She fires short, shotgun-like blasts from her fingertips,
- Sticky Bombs which she can launch in a volley that explodes after a delay.
- Focusing Beam, a laser she can channel onto targets, dealing damage to enemies that greatly increases if they're at less than half health.
- Flight surges her into the air and briefly grants free flight for 3 seconds.
- Glide a passive ability that allows her to control the speed of her descent.
- Duplicate With her ultimate ability, Echo duplicates herself after an enemy, gaining their HP and the full use of their abilities for a set duration, as well as a vastly increased generation rate for their ultimate ability. If the duplicated enemy is been eliminated during the ultimate, they will be unable to switch heroes until the ultimate has finished.
- Achilles' Heel: Just like Pharah, her emphasis on aerial mobility often leaves her in wide open airspace without cover, and due to her fragility and lack of defensive options, players with HitScan weapons and good aim can seriously punish her.
- A.I. Is a Crapshoot: She's not actually this, but the possibility of it is the reason both Overwatch and the US Government had for quarantining her body after Dr. Liao was killed and the lab destroyed. The aftertaste of the Omnic Crisis gave them reservations about a powerful, adaptive robot.
- Always Someone Better: Whenever Echo imitates a hero, their respective ultimate builds up a lot faster, leading to things such as a McCree-Echo being able to use Deadeye two times in a row or an Ashe-Echo summoning multiple B.O.Bs if she's fast enough.
- Assimilation Backfire: Duplicate perfectly copies whatever character Echo has chosen—weaknesses and all. She possesses the same physical attributes, makes the same amount of noise, and has the same limitations. That means anything that counters the original character now also counters her.
- Awesomeness by Analysis: Her main ability and function. Echo was built to adapt any situation and learn different skill sets just from observing them.
- Beam Spam: Her primary fire and the large bulk of her abilities are essentially this trope.
- Benevolent A.I.: Echo is cheerful, friendly and was built for the purpose of proving that Omnics are not inherently threats to humanity.
- Bilingual Bonus: Some of her voice lines are spoken in Singlish, a Singaporean dialect which liberally borrows words of various languages, including Malay, Hokkien, and English (phrases such as "Double confirmed" or "Can or not?" come from Singlish vernacular).
- Blue Is Heroic: Her holographic projections, including her face and fingertips, and her lasers are all blue in color. Her energy blasts stay blue even when switched to other skins that change her facial color.
- Borrowed Catchphrase: While duplicating another hero with her ultimate, Echo will use their catchphrases, both when peforming their ultimates and using other abilities as well. The only exceptions to this are Roadhog (who just laughs when he uses his) and Bastion (who can't speak).
- Cyber Cyclops: What her actual "face" looks like. The eye itself is what projects her holographic face, and is what allows her to perform her analyzation routines. Her "Camo" and "Stealth" skins play the trope straight.
- Death from Above: Similar to Pharah, her gameplay greatly leans towards taking to the skies and raining firepower while out of reach. Unlike how Pharah is generally more about sustaining altitude and regularly bombarding enemies with her rocket launcher, Echo is more reliant on her cooldown-based abilities to strike in manageable bursts, swooping in and using her offensive arsenal to quickly blow enemies up before retreating.
- Difficult, but Awesome: She isn't exactly the hardest hero to pick up (her official difficulty rating is only 2 out of 3 stars), but Duplicate requires that players have at least a fundamental knowledge of how enemy heroes are played in order to best throw their power back onto them. Her base kit also has quite a high skill ceiling as she gets access to a ton of powerful weapons to fight enemies with, but actually properly utilizing them while zooming through the air with little defensive tools is easier said than done.
- Ditto Fighter: Her ultimate ability, Duplicate, enables her to briefly mimic the appearance and abilities of almost any enemy hero she chooses - to the point where "her" ultimate charges up far quicker than normal. The only case where this doesn't work is if the enemy hero in question is also Echo.
- Do-Anything Robot: Echo was designed to learn, adapt and perform any suitable role including piloting and medical support. Ironically, the one thing she's explicitly restricted from doing is making independent decisions.
- Early-Bird Cameo: A very similar-looking Omnic appears in the group shot at the end of the cinematic trailer, with a face resembling Echo's before her holographic one turns on but without the wings. She was revealed to be the 32nd hero for the game in March 2020.
- Energy Ball: Sticky Bombs has her to shoot orbs of energy that latch on to targets before exploding. Additionally, her primary fire is a trio of smaller energy balls that she fires from her right hand.
- Everything Is an iPod in the Future: Echo basically looks like a grown up Eve from WALLE. She is white, shiny, sleek and has a pleasant, English-accented voice.
- Explosive Stupidity: Her Sticky Bombs can damage her too if she's not careful.
- Fembot: A very feminine looking robot, with an Impossible Hourglass Figure and long eyelashes on her holographic face, as opposed to Orisa's more genderless design.
- Finishing Move: Focusing Beam is intended to be used as one, as it quadruples its damage when used on a target (not just enemies, but also turrets and shields) when they're below half health.
- Floating Limbs: Echo's arms, legs, and wings are detached from her body.
- Flight: She has an ability named this, and it provides exactly what you expect. Unlike Pharah's flight, she gains full maneuverability of her flight path for three seconds after launching, but once it's over, she can't maintain altitude by hovering, only controlling her descent by gliding.
- Flying Firepower: Shes able to fly and shoot energy beams.
- Fragile Speedster: Echo has a high degree of flight control and mobility which she can use to lay down her firepower, but like Pharah, she has no other defensive options and can be easy to punish in open airspace.
- Frickin' Laser Beams: She shoots lasers out of her finger tips as her primary method of combat. And she comes with a variety of them; A trio of energy bullets, sticky energy bombs and a focused laser beam.
- Gameplay and Story Segregation: Echo was built by the remorseful Dr. Liao to be highly adaptable to any situation and show that humans and Omnics could coexist in peace, with her specializations implied to be humanitarian in nature, such as medical support to construction. This makes it quite odd that, for all her gentle voice, non-threatening design, friendly mannerism and purpose, in-game Echo is a highly destructive Damage hero with sticky grenades and a beam that does more damage when the target is at low health. Echo in fact started development as a support character, but with her Duplicate ult considered fundamental to her identity as a distinct character and lending itself to damage, it was decided to change her intended role.
- Glass Cannon: Echo's attacks can melt even Tanks in seconds if they connect and stack on each other, but she has little in the way of defense or durability.
- Hand Blast: Her primary fire has her shoot small triple-shots of energy from her fingertips.
- Hard Light: Her "face" and most of her abilities utilize blue holographic light which can form shapes, explode on impact, and even completely copy a person down to their unique abilities.
- Heart Drive: Her heart/brain seems to be a small chip roughly the shape and size of a guitar pick that's inserted into her chestplate. It was separated from her body and was in McCree's possession, for reasons unknown.
- Hyperspace Arsenal: Thanks to the technology of Hard Light, Echo is able to materialize any components she needs to copy another character's powers, abilities or weapons. This includes entirely separate and complicated devices, such as D.Va and Wrecking Ball's mechs, or even B.O.B..
- Impossible Hourglass Figure: As part of her Fembot aesthetic, her "waist" is impossibly thin—narrowing to almost the same size as a human limb.
- No Ontological Inertia: Any separate object that Echo creates while using Duplicate (Torbjörn's turret, Wrecking Ball's mines, B.O.B) will disappear shortly after the ultimate is over. This is even includes non-damageable objects like Hanzo's Dragonstrike and Moira's Biotic Orb.
- Light Is Good: She's a member of the new Overwatch, and her color scheme is white and blue with gold highlights.
- Light 'em Up: She shoots her enemies up with bolts and beams of energy.
- Magikarp Power: Echo's Focusing Beam does rather meddling damage to anyone at above half-health, to the point where it's better off not using it until they're close to or below half. By which point it will kill them off in seconds. This goes for Tanks as well.
- Meaningful Name: Echo is a robot who has closely mirrored her creator's appearance and personality, as well as perform several different roles after learning through observation.
- Mundane Utility: She's able to use her wings as a floating seat and do a Curtsy. And one of her sprays shows her learning how to cook.
- New Ability Addiction: Echo was built to learn anything from anyone, and many of her voicelines indicate how much she enjoys this function of her programming, reacting with awe or glee whenever she sees one of her teammates do something she hasn't seen or previously didn't understand.
- Parts Unknown: She has no officially-listed nationality, likely on account of her status being constantly in transit. The closest thing she has to a home country is Switzerland, the location of the Overwatch HQ where she was developed.
- Power Copying: Her ultimate, Duplicate, allows her to copy an enemy's entire moveset and health stats, with the added bonus of being able charge their ultimate in seconds.
- Power Floats: Hovers weightlessly in the air, though unlike Zenyatta it definitely isn't mystical. Her passive ability allows her to glide to the ground, like Mercy does.
- Red Is Heroic: Her "Hot Rod" skin is this, while changing her face and fingers to be yellow.
- Reincarnation: A technological variation. During her time in Dr. Liao's lab, Echo observed and picked up on Liao's habits, personality traits, and speech (Hence her Singlish voice lines) from spending hours around her. To drive this home, Dr. Liao's final thoughts sync in with Echo's speech at the end of her the animation short.
- Reused Character Design: Echo's appearance recycles an unused character design from the game's early concept phase.
- Ridiculously Human Robot: Omnics have very inhuman, mechanical faces with emotions only being displayed through their voice tones or the brightness of their eyes. Echo has a fully-detailed holographic humanoid face that allows for a range of emotions and nuance that most Omnics don't have. This was likely intentional, as her creator was stated to be working on ways of improving human-Omnic relations.
- Pretty Butterfly: Well, her "Butterfly" skin. And she certainly does look pretty.
- Sealed Good in a Can: She was developed as a Benevolent A.I., but Overwatch got cold feet at the idea of putting her into full service, and after her creator was killed in an attack on their facility, they opted to shut the whole project down, placing Echo's body into quarantine, where she remained dormant for years after the organization fell. She only came back online after McCree found her by the time of Reunion, summoning her to answer Winston's recall message and join the new Overwatch.
- Ship Tease: McCree spent a fair amount of his time guarding the top-secret laboratory where Dr. Liao created and housed Echo, and befriended them both, with their later interactions in Reunion being very gentle and romantic, but it's unclear if there's anything serious going on between them. In-game, he is one of the few characters Echo will react to, teasing him if she eliminates him, complimenting him for kills, and gasping in shock if he's killed.
- Short-Range Shotgun: Her Tri-Shot fires a limited shotgun burst which, similar to Doomfist's Hand Cannon, fires projectiles rather than instant hitscan. This implicitly encourages Echo to stay a moderate distance from enemies while in combat, afar enough to avoid easy enemy punishment, but also close enough to make her primary fire do more than simply scratch her targets.
- The Sneaky Guy: Much like Zenyatta and Sigma, she constantly hovers over the ground. Meaning she can sneak past enemy players without making any noise.
- Sticky Bomb: Her alt-fire is firing a volley of these, each one sticking onto terrain or the first enemy hit, then exploding after a delay.
- Winged Humanoid: Has two floating wings at her back. They're also highly flexible, which she demonstrate while flying or in her emotes.
- You Are Already Dead: Her Sticky Bombs will doom anyone without the health, defensive abilities, or team support to survive them. Once they're attached, the target has about one second to live.
Genji - Japan
Species: Human cyborg
Base of Operations: Shambali Monastery, Nepal
Affiliation: Shimada Clan (formerly), Overwatch
Appearances (shorts): Cinematic Trailer (cameo), Recall (cameo), Dragons, Doomfist Origin Story, Moira Origin Story (cameo), Zero Hour
Appearances (comics): "Reflections" (cameo), "Uprising", "Retribution"
Appearances (Archives events): Retribution, Storm Rising
A Cyborg Ninja and former member of Overwatch.
Originally the lazy younger son of the master of the Shimada Ninja clan, Genji Shimada was raised to be a skilled Ninja with his brother Hanzo, but wasn't interested in his family's illegal business. Tension built between Genji and the clan until eventually the clan Elders pressured Hanzo into a violent confrontation with his younger brother. Nearly killed by his injuries, he was rescued by Overwatch, but just barely. The damage that had been done was so severe that they offered to rebuild his body through extensive cyberization in exchange for his help in the dismantling of his former clan.
In the years that followed, Genji became a successful agent within Overwatch as a member of their global task force assigned to Blackwatch under Gabriel Reyes. Over time, however, he began to feel extremely conflicted with what he had become. Feeling alone in the world and unable to come to grips with his mechanical body, he abandoned Overwatch before its eventual dissolution. He drifted from one place to another, looking for meaning until eventually, he met Zenyatta the omnic monk. Through Zenyatta's teachings, Genji was slowly able to come to terms with his half-man-half-machine existence and feel at peace with himself.
Genji was one of the agents that were recalled to serve Overwatch after Winston reinstated the organization. At the time, he was in Japan, pursuing his brother Hanzo near Hanamura.
As a Damage character, Genji relies on agility and mobility to attack foes from both close and medium range.
- Shuriken His main weapon are projectiles which he fires three at a time either one after another in quick succession for higher damage or fans out all at once for a wider range.
- Swift Strike allows him to quickly dash forward in an instant, damaging all enemies he passes through and resetting its cooldown if he gets an elimination.
- Cyber Agility, His passive that not only allows him to climb walls like his brother Hanzo, but also double jump in mid-air.
- Deflect Both protects himself from the front and sends incoming projectiles back towards his opponents.
- Dragonblade In his ultimate Genji pulls out his katana and uses it as his main weapon for a few seconds, delivering highly damaging slashes at melee range.
- Achilles' Heel: His Deflect only works on projectiles, and fails on beam-type attacks used by Mei, Zarya, Winston, Symmetra, and Moira. Winston, Symmetra (until her rework on June 2018), and Moira's weapons are especially problematic, as their weapons come with an auto-tracking system which also nullifies his agility, with Winston being considered a hard counter to Genji in higher-tier plays.
- Adorkable: His "Sentai" skin gives him lines straight out of actual sentai series, delivered in the same hammy, over-the-top Gratuitous English-y way, and the end result just screams this trope.
- Animal Motifs: The dragon and the sparrow. Dragons are an important symbol of the Shimada clan and used in his special attack. "Sparrow" is a childhood nickname given to Genji by his father as well as the name of one of his Legendary skins. The feather of a Japanese Sparrowhawk is used to represent him in key moments of the "Dragons" short, and his helmet is shaped like that species's beak.
- Appropriated Appellation: According to an interaction with McCree, his "Sparrow" nickname given to him by his father was intended to be an insult, but he grew to like it.
- Artificial Limbs: It's unclear to what extent, but considering he reloads his shurikens from inside his right arm, it's clear that at least some of his limbs have been replaced in his transformation. The Uprising comic and "Blackwatch" skin showed that he, at least at one point, had retained the left side of his body from the chest up. In a conversation with McCree in "Retribution", he admits that he agreed to become a cyborg because he wanted to be able to walk again, meaning one or both of his legs are prosthetics.
- Attack Reflector: Deflect allows Genji to reflect most projectiles back towards his attackers. However, it doesn't work against beam-esque weapons like Mei's cryogun's spray mode or Zarya's beam cannon.
- Arrogant Kung-Fu Guy: Downplayed. He's not as bad as his brother at this and it's not a dominant personality trait. However, Genji occasionally calls enemies he eliminated "Aho ga!" (you fool/idiot), two of his emotes are a non-verbal Badass Boast and a Bring It gesture, and a few of his voice lines are a bit condescending.You are only human.
I'm not impressed.
- Badass Baritone: Genji's voice is synthesized and quite deep, befitting his status as an extremely dangerous ninja, and one of the game's potentially most powerful heroes.
- Becoming the Costume:
- A bit more subtle than most examples in the game, but his "Blackwatch" skin gives him a few more grunts while using Swift Strike, most of which sound slightly deeper and angrier than normal.
- His "Sentai" skin is a straighter example, as he makes grunts and screams as well as quotes from Japanese tokusatsu series, specifically Super Sentai and Kamen Rider.
- The Halloween 2017 Update changed his Ultimate line while wearing his "Oni" skin into "Oni no ken o kurae!!"Translation at the enemy or "The demon becomes me!" if an ally hears it.
- His "Baihu"Translation skin also changes his ultimate callout to "Byakko no ken o kurae!"Translation when heard by enemies or the player, "The White Tiger becomes me!" when heard by allies.
- Blood Knight: During his time in Blackwatch, Genji was all too eager to rush to the mission or draw his blade for combat. During Retribution, he doesn't even ask who their target was until after he's been killed, and seems to be there mostly just for killing power. He's since mellowed out in the present day, though.
- Body Horror: As seen in the "Dragons" short, his near-death experience has left his face scarred and weathered, with an unhealthy pallor and visible veins. The rest of his body presumably hasn't fared better. His "Blackwatch" skin shows off a fuller extent of his injuries, including some hefty scarring along his left arm and chest. A line in the "Retribution" event asserts that he's in constant agony from it.McCree: What's it like Genji? You know... as a cyborg.
Genji: Pain and agony. And what am I? Man or machine?
McCree: Then why did you agree to it?
Genji: I wanted to be able to walk again.
- Big Ol' Eyebrows: As shown by his Legendary Skins, he had fairly prominent eyebrows as a young man.
- Bilingual Bonus: Genji peppers his dialogue with Japanese, speaking it almost as much as he speaks English.
- Brilliant, but Lazy: Even in his former life, Genji excelled in his ninja training, like his brother Hanzo. However, he preferred to fool around and live the high life instead. He's outgrown this after becoming a cyborg.
- Bring It: His "Challenge" emote even has him do the typical hand gesture à la Neo from The Matrix.
- Cain and Abel: Was almost killed by his older brother Hanzo during a violent confrontation after their father's death. After beating Hanzo in the "Dragons" short and refusing to kill him, Genji forgives him, but Hanzo himself is a lot more conflicted when it comes to his brother.
- Close-Range Combatant: He can use his shuriken to whittle his enemies from afar, but the majority of his damage comes from medium to close range. A typical combo is R2 shuriken followed by a Quick Melee, with Swift Strike as either an opener or finisher. His ultimate ability enforces this, as he loses the capability to use his shuriken for the duration.
- Color Motifs: Both his appearance and dragon-based ultimate ability have a lot of green in them. Green promotes harmony and symbolizes growth and rebirth. The Genji of the Shimada clan died at the hands of his older brother Hanzo and was revived by Overwatch to become Genji the cyborg, one of the playable characters. He also became more mature and wiser since then, a stark contrast to his past hedonistic ways. Green is also a color of youth and naivety, something Hanzo accuses him of having in the "Dragons" short when Genji expresses hope for his brother turning to the side of good.
- Combos: His damage per hit is mediocre; he needs to quickly chain his abilities and stack up the damage to kill his target. See Death of a Thousand Cuts.
- Cool Sword: Two of them, a wakizashi for his basic abilities and a katana for his ultimate.
- Curb-Stomp Battle:
- His fight with Hanzo in Dragons. Hanzo fails to hit Genji with any of his arrows or land a single hit on him in close quarters.
- He's on the receiving end of one against Doomfist during the latter's origin story trailer. Genji makes a commendable effort to stand his ground, but despite all his agility and swordplay, he's unable to leave a mark and a single good punch is all it takes to take him out of the fight and leave him struggling to stand.
- Cutscene Power to the Max: Played with. That fancy move at the end of the Dragons short where Genji deflects Hanzo's Dragonstrike? Surely you can't pull that off in-game deflecting an Ultimate and turning it upon the enemy team with one of your standard skills would just be cheesy, right? Turns out you can, but you have to use Deflect rather than Dragonbladenote , and you have to reflect the arrow before the dragons spawn from it.
- Cyber Ninja: He's a cyborg ninja, to the degree that he produces shuriken out of one arm.
- Dash Attack: Swift Strike sends him lunging forward for a 50-damage slash to enemies caught in its slash.
- Death of a Thousand Cuts: Outside of his ultimate ability, the most damage Genji can deal is a mere 50 per hit.details But he can quickly stack these damages on top of each other, and this is how he gets the majority of his kills.
- Decomposite Character: He and his brother were originally one cyber ninja in concept named Hanzo, but the design was deemed too unfocused and crammed with too many ninja weapons and gimmicks. Rather than completely scrap the idea, the character was made into two brothers, with Genji inheriting the cyborg aspect and sword usage the original character had. Fittingly, he's the younger brother of the two.
- Delinquent Hair: The Legendary "Young Genji" skin shows him with spiky, light green hair, which is canon according to a picture of him and Hanzo in Nepal.
- Difficult, but Awesome: He's rated three stars in difficulty for a reason: his abilities are far less straightforward than most other Offense heroes, and using him well requires good aiming, clever positioning, and quick reflexes. A good Genji is a Lightning Bruiser who'll use his superior mobility to flank the enemy from angles they won't expect, capable of slaughtering entire teams by himself while turning their own firepower against them, and then vanishing as quickly as he appeared.
- Does Not Like Shoes: He is barefoot in his "Blackwatch" skin.
- The Dog Bites Back: The Shimada Clan elders ordered Genji's death for his "disobedience", and he only barely survived after being rescued by Overwatch and made into a cyborg. Afterwards, he joined up with Overwatch and spearheaded operations against his former clan. It was thanks to Genji that the Shimada Clan was dismantled and declined to a state of near-nonexistence. They were likely none the wiser that the man who dismantled their empire was, in fact, the disobedient one.
- Double Jump: His unique passive ability lets him do this.
- Early-Bird Cameo: He was seen in the cinematic trailer, roughly a year before his introduction.
- Emergency Transformation: After he was left for dead by Hanzo, Overwatch was only able to save Genji's life by rebuilding and replacing what they could.
- Finishing Move: Zig-zagged with Swift Strike. Its cooldown resets on a kill, thus there's an incentive to use it to finish off wounded enemies. However, there's nothing stopping you from using it as an opening move against full-health enemies, though if you cannot DM them to death, you may be left with no speedy escape mechanism. That said, it's also commonly used for mobility, from extra travel speed to reaching tricky spots.
- Foolish Sibling, Responsible Sibling: The foolish, hedonistic younger brother of the dutiful, responsible Hanzo, back when both of them were living in Hanamura and their scuffle that led to Genji's cybernetic transformation hadn't happened yet.
- For Halloween, I Am Going as Myself: One of his unlockable lines is: "My Halloween costume? Cyborg Ninja."
- Foreign Cuss Word: "Kuso!" (roughly meaning "Damn!" or "Shit!"), spoken whenever he's hit with an Orb of Discord and unlockable for manual use.
- Four Gods: The Year of the Dog Chinese New Year event turns him into Baihu (Byakko), the White Tiger. There is a stylized glowing white tiger symbol on his chest.
- Friendly Rivalry: If Zenyatta is on the enemy team, the two will treat their skirmishes like a sparring session.Genji: I have the upper hand this time, Master.
- Gameplay and Story Integration: As this video shows, it's possible for Genji to reflect Hanzo's ultimate back at him, just like he does in the "Dragons" animated short. One difference is that in the game, he can only do it when Hanzo's ultimate is still an arrow, while in the animated short, he does it when the arrow's turned into the two dragons and he has to use his own ultimate to do so.
- Gratuitous English: Interestingly invoked in his "Sentai" skin, especially amusing considering his normal manner of speaking. The skin's bonus lines have him channel typical Large Ham Sentai heroes, including stiltedly-translated English battle phrases, such as "Unbreakable body!" or "Fantastic technique!"
- The Hedonist: Pursued a playboy lifestyle in his former life.
- HeelFace Turn: Although it is debatable when he did turn. While he did join Overwatch, he notably joined Blackwatch rather than the main group, he didn't mind their darker actions and in fact enjoyed the killing, and his dismantling of the Shimada clan might well have been revenge for what they did rather than noble intentions. However, with Zenyatta's help, he's become a genuinely good person.
- Hero Antagonist: Falls to this role in the second half of "Dragons" when Hanzo mistakes him for an assassin and attacks him. The short sets up for Genji to have every right and motivation to kill Hanzo when he defeats his brother, but instead he's revealed to have forgiven Hanzo for his attempt to murder him and even hopes Hanzo will choose the right side.
- Highly Visible Ninja: Despite being a ninja, Genji by default wears bright silver armor, and has many glowing neon green lights emitting from his body and equipment. Made better or worse by his "Blackwatch" garb depending on how you see it: while it does away with the silver and actually gives him dark-colored armor, his lights now glow red.
- The Dragons short demonstrates that, at a minimum, he can turn off the lights when appropriate.
- Hitbox Dissonance: Deflect has a generous hitbox. A very generous hitbox.
- Hoist by His Own Petard: Whenever you hear a clanking noise and see Genji whipping his blade around, STOP SHOOTING AT HIM. Unless you know what you're doing, or are playing a hero who doesn't use ballistics, you're only getting those attacks reflected back at you, or worse, redirected to your teammates.
- If you're playing a hero who uses constant-stream energy-based weapons like Zarya, Winston, Mei, or Symmetra, however, feel free to keep zapping at him, just don't use your secondary fire while doing it if you have one. Inverted in the case of Lucío, however, where Genji could deflect his primary fire blasts, but not the Soundwave.
- Moira is an interesting case, since while Genji can deflect her Biotic Orbs, her Biotic Grasp is fair game.
- I Hate Past Me: Storm Rising implies that he really doesn't have fond memories of his time in Blackwatch and tries to distance himself from them.Tracer: Must be hard for us to gather all that intel with Blackwatch sidelined.
Genji: I wouldn't know.
Tracer: Don't you talk to your own teammates?
Tracer: You talk to us, though!
Mercy: He likes us better!
- Instant Awesome: Just Add Dragons!: Like Hanzo, his ultimate also involves dragons, except when activated, it allows him to do deadly slashes that inflict heavy damage on his foes.
- "Instant Death" Radius: When Nano-Boosted, his Dragonblade deals 180 a slash. Considering most heroes have 200 max health and he still has Swift Strike for an extra 75 damage, he can kill most heroes in one dash-and-slash, have his dash reset, dash to another hero and continue the kill streak.
- Intergenerational Friendship: With Zenyatta. He is fifteen years his senior, yet Genji is the student in their relationship.
- In the Hood: Part of his new look when he saves Winston in "Zero Hour". It even has his signature Tron Lines.
- Katanas Are Just Better: He wields a wakizashi that he uses to deflect projectiles and a katana to One-Hit KO opponents.
- Lightning Bruiser: He is very mobile thanks to his ability to run on walls and double jump, can deal high damage while on the move with his Swift Strike and Dragon Blade abilities, and while his Health is average, being only 200, he can use Deflect to send most enemy shots back at them to both avoid their damage and hurt his enemies even further.
- Meaningful Name: Named after the titular character from The Tale of Genji, which is fitting considering his past as The Hedonist.
- Named Weapon: According to the Overwatch Visual Source Book, Genji's sword is called "Ryu-ichimonji."Translation
- Never My Fault: In "Storm Rising", Genji tries to deny any involvement with the Venice incident. Tracer points out that he was there, but he claims he was just a bystander.
- Nice Guy: Even before his supposed death, Genji had little interest in the Shimada Clan's organized crime, preferring eating ramen and playing video games instead. Zenyatta's teachings afterwards has only further strengthened his compassion, making him one of the least confrontational or hostile heroes in the game. He's even forgiven Hanzo for his failed attempt to brutally murder him.
- Ninja: Obvious based on his design, but additionally, an effective way to play as Genji is by thinking like a ninja itself. Not the highly visible one, but instead one who sneaks and stalks from the shadows, assassinating and eliminating single targets that dropped their guard down or strayed away from formation, and getting out of sight just as quick. A Genji who bum-rushes to the enemy ranks from the front is more than likely to contribute very little or get killed off alone.
- Ninja Pirate Robot Zombie: Genji is a ninja cyborg ex-Yakuza with a little bit of Samurai in his use of a katana and wakizashi.
- Ninja Run: He leans forward while running, with one hand in front of him holding his shurikens, and one hand behind him holding his wakizashi.
- An interesting property with Genji's Deflect is that while it won't reflect their damage, it will completely parry all melee attacks except for another Genji's Dragonblade. He can even parry Reinhardt's Rocket Hammer.(when parrying Reinhardt's hammer) "Rising hammer, intercepting sword!"
- In a verbal example with pre-battle banter, Sombra may try to dangle Genji's past over his head as a thinly veiled threat. It doesn't have the desired effect.Sombra: You wouldn't believe what I learned about you Sparrow.
Genji: I am at peace with who I was. Your threat does not concern me.
- An interesting property with Genji's Deflect is that while it won't reflect their damage, it will completely parry all melee attacks except for another Genji's Dragonblade. He can even parry Reinhardt's Rocket Hammer.
- Offhand Backhand: The cinematic for the "Storm Rising" event shows him disabling several vehicles approaching his from behind by throwing shuriken into their hover lifts without looking.
- Paint It Black: As shown in "Uprising" and in his "Blackwatch" skin, his former armor was black and red. It also has a Blackwatch logo on it.
- Parrying Bullets: Deflect will throw back any bullets shot at him, making Genji actually effective in charging right through a turret or Bastion and killing them with their own fire. However, beam-like weapons like Winston's, Zarya's, Symmetra's, or Mei's cannot be deflected.
- Pre-Asskicking One-Liner: When activating his ultimate.(previously) "Ryuu Gekiken!" Translation
(currently) "Ryuujin no ken o kurae!!" Translation
(with the Oni skin) "Oni no ken o Kurae!!" Translation
(ally Genji) "The dragon becomes me!"
(ally Genji with Oni skin) "The demon becomes me!"
- The Quiet One: He was noticeably very quiet during his time in Blackwatch and the events of Retribution, rarely taking part in the team's banter and solely speaking for ability callouts or to alert his team of danger. He seems to have mostly grown out of this by the time he joined Overwatch proper, though one of his pre-fight lines has him say that he enjoys working with Winston because of the lack of small talk.Moira: Much more talkative now, aren't you, Genji?
Genji: I find the company more agreeable these days.
- "The Reason You Suck" Speech: Genji calls out Hanzo in the "Dragons" video for thinking an annual offering of incense will honor his brother's memory when action is needed.
- Red Eyes, Take Warning: The "Uprising" comic shows that during his Blackwatch days, his eyes were, for some odd reason, bright red. They seem to have gone back to normal by the time of "Dragons", though.
- Scarf Of Asskicking: His black headband, which appears to be a part of his cyborg design.
- Sentai: His literally-named Sentai skin is themed after classic Sentai media.
- Ship Tease: With Mercy. Both have special lines if the other dies, he is shown sending her a letter in the Christmas comic, and the two have voice interactions on White Day/Valentine's Day where they exchange chocolates.
Tracer: You and Dr. Ziegler are getting along well, aren't you?
- Storm Rising expands upon this, by revealing that Genji frequently chats with Mercy about her research, drinks her coffee while no one else would, and she even ask him to take her to dinner after the mission. Tracer comments on it.
Genji: She's the only one awake at night on base.
Tracer: Is that all?
Genji: And I'm the only one who can drink her coffee!
- Shonen Hair: As evinced by his "Young Genji"/"Sparrow" skins, he had short spiky hair in his youth. He still had it while he was in Blackwatch.
- Shout-Out: After the decision was made to split the concept of the Japanese ninja hero (named Hanzo in the development stages) into two separate characters, the idea of giving them an intense Sibling Rivalry was loosely based on the rivalry between sushi chefs Oni Yoshikaze and Takashi in the documentary film Jiro Dreams of Sushi.
- Super Strength: According to Mercy in Valkyrie anyway, while struggling to lift some rocks to save two children and listing him off among the Overwatch members (Reinhardt, Winston and Soujourn) she wished were there to do it instead.
- Spell Blade: His Limit Break summons his ancestral dragon to empower his katana, allowing him to use it for cleaving slashes.
- Spoiled Brat: Was coddled and protected by his father, which later led to him developing more interest in pursuing the fast life and less interest in upholding the clan's (criminal) traditions..
- Smoke Out: He can't actually use it in-game, but at the end of Dragons, he disappears in a cloud of smoke.
- Stages of Monster Grief: As intended in "Retribution" lines, during his Blackwatch days, he often wondered if he even counted as human anymore since so much of him was machine. After he improves with Zenyatta, whether he's man or machine doesn't matter to him anymore.
- Stock Ninja Weaponry: Uses shurikens as his main weapon on top of a katana and wakizashi.
- Summon Magic: Like Hanzo, he summons a dragon as part of his ultimate, but unlike Hanzo, he doesn't attack with it directly, only using it to infuse his sword with power. In "Dragons", he also uses it to reflect Hanzo's own dragons back against him.
- Token Good Teammate: Was this to the Shimada Clan while he was still a member. He had no interest in their criminal activities, and was only a part of the clan because he was born into it. Sadly, this did not sit well with the elders, who ordered Hanzo to murder him.
- Trademark Favorite Food: When he was human, Genji loved ramen. He'll react to the ramen shop in the Hanamura level with excitement, but then lament that eating it isn't the same anymore.
- Tron Lines: His visor and cylinders on his body glow a neon green light. He can apparently suppress the light when he chooses, as seen in the "Dragons" cinematic.
- Unorthodox Reload: His robotic right forearm stores a considerable number of shuriken, which it feeds directly into (and through) his hand. Reloading consists of loading even more shuriken from somewhere higher up the arm. Closer inspection at slower animation speed shows that his shurikens are composed of 3 separate, tiny kunai-like pieces which then unfold into a 3-pointed shuriken. Before his cybernetic enhancements, he had a glove with a similar mechanism built into it.
- Video Arcade: Mentions that he spent a lot of his time as a child in one, if on the attacking team on Hanamura. If he and D.Va are on the same team, he'll be shocked to learn that all his high scores have been beaten!
- Walking the Earth: Did this after leaving Overwatch, looking for a sign that his life had something worth living for.
- Wall Crawl: Just like Hanzo, with the extra bonus jumping again in mid-air.
- Wearing a Flag on Your Head: His Summer Games skin colors his body to resemble the Japanese flag (white with a red circle).
- We Can Rebuild Him: Rebuilt into a cyborg by Overwatch.
- What Have I Become?: He didn't like the thought of being a cyborg for the rest of his life at first. With Zenyatta's help, though, he eventually got over it.
- White Sheep: He held little interest in his clan's criminal activities, much to their ire. After he was turned into a cyborg by Overwatch, he began actively opposing his former family, interfering with their operations.
- Wide-Eyed Idealist: Still has faith that Hanzo can change his fate and turn good despite looking like a lost cause. As opposed to Hanzo, his 'code of honor' lies in 'actions', in which it translates to 'good deeds'.Hanzo: Real life is not like the stories our father told us! You were a fool for believing it so!Genji: Perhaps I am a fool to think there is still hope for you. But I do.
- Yakuza: Was once the younger son of the Shimada clan.
- You Are Already Dead: One of the initial effects of his Swift Strike ability was a damage over time effect, which would reset the cooldown on the ability if the enemy was killed by it. However, the damage over time was removed, while the cooldown reset remained.
- Younger Mentor, Older Disciple: His mentor is Zenyatta who is younger than him.
- Your Tradition Is Not Mine: After joining Overwatch, Genji actively acts against the Shimada clan's actions and works to bring them down.
Hanzo - Japan
Occupation: Mercenary, Assassin
Base of Operations: Hanamura, Japan (formerly)
Affiliation: Shimada Clan (formerly)
Appearances (shorts): Dragons (focus)
Appearances (comics): "Reflections" (cameo)
The Shimada family was established centuries ago, a clan of assassins whose power grew over the years, enabling them to build a vast criminal empire that profited from lucrative trade in arms and illegal substances. As the eldest son of the family's head, Hanzo was bound by duty to succeed his father and rule the Shimada empire. From a young age, he was trained for that responsibility, displaying a natural aptitude for leadership and possessing an innate understanding of strategy and tactics. He also excelled in more practical areas: he was a prodigy in martial arts, swordplay, and bowmanship.
Upon the death of his father, the clan elders instructed Hanzo to straighten out his wayward younger brother so that he, too, might help rule the Shimada empire. When his brother refused, Hanzo was forced to kill him. This act broke Hanzo's heart and drove him to reject his father's legacy, ultimately leading him to abandon the clan and all that he had worked so hard to attain.
Now, Hanzo travels the world, perfecting his skills as a warrior, attempting to restore his honor and put the ghosts of his past to rest.
Once a year, he snuck into his old home, which now sends assassins to kill him for his desertion. His goal was mostly to honor the spirit of his brother. Until one day, he was assaulted in the same place by a mysterious Cyber Ninja that lectured him about his actions, or rather, his inaction towards the changing world. The lecture turned into a fierce battle and, to Hanzo's shock, the ninja revealed himself as Genji, saved from death by Overwatch. Genji forgives him, but Hanzo becomes furious after realizing that Genji's survival rendered the Redemption Quest to honor him meaningless, and calls Genji foolish to still believe in childish ideals from fairy tales. Even so, Genji's words left him conflicted about the future and his feelings for his brother.
Hanzo excels at stealthily sniping down key targets and providing his team with information and area denial.
- Storm Bow, Eschewing modern weaponry, Hanzo wields a mechanical bow that fires highly damaging arrows at the cost of speed, as each shot must be nocked and charged for optimal range and damage.
- Sonic Arrow releases a sonar pulse that reveals enemies around its landing location, even through walls.
- Storm Arrows, upon activation, charges his bow, allowing him to rapidly fire 6 arrows at full charge at the cost of some damage.
- Wall Climb as a passive lets him climb over vertical surfaces.
- Lunge allows him to leap horizontally while in mid-air.
- Dragonstrike, His ultimate fires an arrow that summons two massive Spirit Dragons that travel forward from his location, passing through walls and barriers and dealing massive damage to enemies in their path.
Hanzo's current kit is based on an April 2018 rework. Prior to this, Lunge wasn't present in his kit, and instead of Storm Arrows, he was able to fire a Scatter Arrow that burst on impact with a solid surface into multiple arrows that would ricochet off walls.
- Animal Motifs:
- Dragons. On a symbolic level, dragons in some Asian cultures represent prosperity, strength, and good fortune and are typically benevolent creatures, but because the dragon is the family icon of the Shimada clan's criminal empire, the Western depiction of dragons being creatures of evil applies as well.
- His "Lone Wolf" and "Okami" skins replace it with a wolf motif instead, with wolf pelts, a changed Ultimate that replaces the Spirit Dragons with howling wolves, and his voiceover is updated from mentioning dragons to wolves. Wolves represent freedom as well as family and community, but they also symbolize a lack of trust in others and/or yourself despite having had broken away from his family after nearly killing Genji, Hanzo still feels a lingering sense of loyalty and duty, and much of his inner conflict stems from his choice of either following in his clan's footsteps or forgiving himself and pursuing the heroic path like Genji did.
- The Atoner: He seeks to regain his honor for both killing his brother and for being a part of a criminal clan that would force him to do such a thing.
- Arrogant Kung-Fu Guy: He's quite cocky and contemptuous towards his enemies, and openly gloats about his skills in combat.
- Awesome Anachronistic Apparel: His outfit is based on feudal Japanese ninja clothing with modern touches such as futuristic boots and a waist pack. Doesn't stop it from looking awesome.
- Badass Baritone: Has a deep voice with a strong Japanese accent, and is a very competent bowman and assassin.
- Badass Beard: He has a small one along with a Badass Mustache.
- Badass Boast: Gives one to Genji in Dragons, mistaking him for an assassin:Hanzo: You are not the first assassin sent to kill me. And you will not be the last.
- Badass in a Nice Suit: He gets a mildly futuristic, yet awesome suit for his classy, Yakuza-inspired "Scion" skin.
- Beard of Sorrow: The mustache and small beard he has now? He didn't start growing it until after he was forced to kill his younger brother Genji.
- Becoming the Costume:
- Hanzo's "Okami" and "Lone Wolf" skins change a large number of lines, replacing his dragon motif with a wolf one. For example, when launching his Sonic Arrow, instead of saying "Marked by the dragon," he'll say "The wolf marks its prey." His Ultimate line changes from "Ryū ga waga teki o kurau!"* to "Ōkami yo, waga teki o kurae!"* Additionally, the projectile itself becomes two wolves instead of dragons, the roar sounds become howling, and if it gets any kills, Hanzo says "The wolf is sated," instead of "The dragon is sated."
- Originally in the game's beta, his "Young Hanzo" and "Young Master" skins had a different recording of his ultimate callout, one sounding appropriately younger-sounding (likely changed for clarity reasons).
- Berserk Button: Genji. As if being forced to kill him wasn't enough to leave Hanzo a remorseful wreck, he now finds out that his brother is alive and well and is willing to forgive him for an act that caused him to abandon his family and spend his entire life on an ultimately-pointless redemption quest for something he began to view as irredeemable. Mentioning Genji or bringing up the fact that the two are similar will result in Hanzo furiously and spitefully denying him.
- Boring, but Practical: There are plenty of awesome and creative strategies with Hanzo's ultimate to make the most of it's incredibly lethal damage. The most often effective one? Simply shooting it at your opponents only retreat route/ lead your shot to where they will instinctively retreat to when hearing your ult line. Not as flashy as the famous "Grav Dragon" combo, its probably not going to get a single kill on its own, and you're most certainly never getting Play of the Game with this strat. But the sheer power of simply preventing your opponents from back peddling to cover, or even splitting the team apart on opposite sides of the dragons will win more fights for your team than any other attacker ult really can. This idea can also be applied to using it to simply force people off the payload on overtime instead of get kills.
- Bottomless Magazines: While played straight in the game itself, in the animated short Dragons, he runs out of arrows during his fight with Genji and has to pick them up from where he fired them.
- Bring It: One of his taunts is a classic "Come and get me" gesture.
- Cain and Abel: After their father's death, tensions rose between him and his brother Genji until he was forced by the clan elders to kill him. Even after his brother shows up alive again, Hanzo has very conflicted feelings about him, despite Genji forgiving him.Genji: "It is not too late to change your course, brother."Hanzo: "You may call yourself my brother, but you are not the Genji I knew."
- Charged Attack: His Storm Bow is Hold-type; simply tapping the fire button fires a very weak arrow, but holding it down for full power allows it to One-Hit Kill non-tanks with a headshot.
- Dark Is Not Evil: Despite wearing mostly black, having an evil-looking scowl most of the time, and is not the White Sheep of his criminal empire family, he's far from evil himself, having performed a HeelFace Turn after (almost) murdering Genji.
- Death Seeker: Implied: he tells Genji to kill him in Dragons and Genji replies that he will not grant him the death he wishes for. There's also his Halloween "R.I.P." victory pose, where unlike everybody else who is bursting from out of their graves, Hanzo seems perfectly content staying put.◊
- Decomposite Character: He and his brother were originally one cyber ninja in concept named Hanzo, but the design was deemed too unfocused and crammed with too many ninja weapons and gimmicks. Rather than completely scrap the idea, the character was made into two brothers, with Hanzo inheriting the clothes, bow usage, and name the original character had.
- Defector from Decadence: He left his family and the criminal empire he could have ruled since it cost him his brother. Downplayed, as a few of his quotes imply he regret having left the Yakuza lifestyle.
- Difficult, but Awesome: He's rated 3 stars for a reason. He's difficult in that his arrows require draw time and are projectiles instead of hitscan-based which also avert No "Arc" in "Archery", meaning actually hitting a target requires consistent aim and prediction, not helped by the lack of a scope making it more difficult to aim precisely. His kit is entirely based around dealing burst damage and getting picks, and if he fails to do so, he might be considered The Millstone by his team. His Dragonstrike ultimate is also difficult to use effectively, as while it has huge damage and AoE, it's a Painfully Slow Projectile that can be easily avoided through experience, meaning you'll have to get crafty to use it properly. He's awesome in that his arrows' lack of a scope prevents him from suffering tunnel vision, he requires virtually no reloading, he has one of the only abilities in the game that can provide team-wide vision, and his potential mid-to-long-range damage output is absolutely absurd. A well-trained Hanzo can easily shut down enemy teams before they can touch the objective.
- Don't You Dare Pity Me!: In every interaction where Genji shows Hanzo sympathy or tries to give him a speech, Hanzo lashes out and insults Genji.
- Double Jump: His Lunge ability serves as one, though unlike his brother's Double Jump, it only boosts him horizontally and requires a short cooldown before he can use it again.
- Drowning My Sorrows: The Halloween update reveals his canteen is always full of sake. And it's one of the biggest canteens among the cast members who have them. Presumably it's to dull the constant guilt and regret he feels.
- Due to the Dead: It's revealed in Dragons that every year he returns to Hanamura, his former home, to pay tribute to his dead younger brother Genji. Until he learns Genji is not dead as previously thought.
- The Dutiful Son: While he has renounced his family ties after being forced to kill Genji, pre-match dialogue implies that he on some level regrets his decision and wants to make his family powerful again, as he seems to take interest in Junkrat's "treasure" (which Junkrat will nervously deny). Yet despite this, it is implied that he has some clear standards on how to do it, such as when he turns down Widowmaker's offer to join Talon in exchange for his family's restoration. And part of the reason why Hanzo resents Genji is because of the latter's refusal to toe the line, resulting in their fated battle and causing everything to fall apart. And now that brother is revealed to be still alive, all of that grief and the journey to atone for his sins had been completely for nothing.
- Enhanced Archaic Weapon: His bow boasts a number of Trick Arrow related abilities (such as the sonic arrow, and before it was patched out, the scatter arrow), the standard arrows have some sort of homing ability, and the bow itself is clearly made of far more advanced materials than any existing bow.
- Fatal Flaw: Hanzo refuses to forgive himself for his past actions, or allow others to forgive him. He continues to constantly beat himself, despite the fact that Genji directly forgave him for trying to kill him. He also refuses to accept Genji's forgiveness.
- Fingerless Gloves: Of a sort. He wears a special archery glovenote on his right hand that covers everything except his ring finger and pinky.
- Foolish Sibling, Responsible Sibling: The dutiful, responsible older brother of the foolish, hedonistic Genji, back when both of them were living in Hanamura and their scuffle that led to Genji's cybernetic transformation didn't happen yet.
- Glass Cannon: Can deal high damage with his arrows and ultimate ability; however, he has average health and no mobility-boosting abilities other than wall-climbing and Lunge on a four-second cooldown.
- Gameplay and Story Integration: While the iconic fight scene in "Dragons" looks cool, it's hard not to notice that Hanzo doesn't put up much of a fight if any against Genji despite clearly not holding back (Sans the fact he wasn't using a sword, which he's much more proficient with than a bow). This carries over to the game as well; as Genji (A hero who's kit is already attuned to having an easier time fighting damage heroes than most the cast) will generally win most duels with ease against Hanzo as his hard to aim projectiles vs Genji's second best mobility in the game is already making things one sided. Pair that with Genji's ability to reflect every offensive option Hanzo has but his melee back at him and possibly one shot Hanzo and it starts to make sense why Hanzo lost as badly as he did.
- Gameplay and Story Segregation: In-game, Hanzo can only shoot his arrows straight, even if they will eventually fall to gravity. In the "Dragons" animated short, his arrows can make a sideways arc, shoot to the side, and the arrow takes a turn to straight in front of Hanzo.
- A rare one that benefits the gameplay: "Dragons" shows that Hanzo has a limited number of arrows in his quiver, but in-game, he has an infinite amount.
- Hazy Feel Turn: Hanzo did not leave the life of a criminal behind, seeing as he still carries out assassinations. He did, however, leave the Shimada clan behind, and, even if he expresses regret at doing it, refuses to associate with outright villainous groups like Talon.
- Heroic BSoD: Upon learning in the end of Dragons that Genji is still alive (albeit as a cyborg) and has forgiven him for nearly killing him on the orders of their clan elders, Hanzo's response is to continue burning incense as tribute to his brother like nothing happened as if he's in complete denial. It's suggested that his hostile banter with Genji during gameplay may have stemmed from this.
- Hidden Heart of Gold: Usually his default persona is The Atoner. But, he's usually very nasty to Genji even after what he did, for ill-defined reasons.
- Hitbox Dissonance: Hanzo's arrow hitbox is roughly twice as wide as the actual character model, and just hitting in the upper portion of that giant hitbox counts as a headshot.
- Hunk: Half-shirtless and muscular, with a very extensive dragon tattoo.
- I Did What I Had to Do: He considers his act of killing Genji as something he had to do in order to placate his clan's elders and restore order to his already broken family, but it's clear that he deeply regrets it.
- Important Haircut: He used to have much longer hair in his twenties, and in "Reflections" (which takes place after Dragons) he sports an undercut.
- Improbable Aiming Skills: A good chunk of what he does with his arrows in Dragons, most notably the part where he shoots an arrow which curves to hit and destroy a cellphone when a) he's grappling someone at the same time, b) the cellphone is moving and c) from where he shoots, Hanzo couldn't possibly see the point where his arrow lands.
- Improbable Use of a Weapon: He's shown to be quite versatile with his bow in Dragons, using it as a melee weapon in several instances. In fact, in his fight against Genji, he actually finds more success this way than through firing arrows.
- Instant Awesome: Just Add Dragons!: His ultimate summons two Spirit Dragons that go through walls and kills everything in their path.
- Mage Marksman: Uses Trick Arrows to fight, and then there's the whole "shooting out two spirit dragons" thing.
- Master Swordsman: Word of God says he's actually a master swordsman who's probably even better than his brother. However, because of what happened with Genji, Hanzo put down the sword for good and picked up the bow instead. His old sword can still be found displayed in the Hanamura dojo with a chipped blade.
- Meaningful Name: His name alludes to Hattori Hanzo, one of the most famous Real Life samurai.*
- My God, What Have I Done?: Seemingly killing his brother Genji broke his heart and caused him to leave the clan to atone for what he had done.
- My Greatest Failure: The day he was forced to kill his little brother by his clan's elders was this for Hanzo. It's one of the main reasons he became The Atoner.
- Nice Job Fixing It, Villain!: When he (apparently) murdered his own brother to appease the clan elders and prevent the family's dissolution, he instead accidentally turned Genji into the hero who would single-handedly dismantle the clan and leave it a pale husk of its former self.
- Ninja: Since the Shimada Clan was a family of ninjas before becoming Yakuza, Hanzo was trained as a ninja himself.
- Ninja Pirate Zombie Robot: His Halloween skin basically makes him into a Zombie Ninja Archer.
- Not So Different: From Genji, at least in the eyes of Zenyatta.Zenyatta: I sense within you the same rage that once consumed your brother.Hanzo: We are nothing alike!
- Not So Stoic: His in-game lines are pretty chill and monotonous, but mentioning his younger brother (as seen in the Dragons short) makes him rash and angry.
- Perpetual Frowner: Admittedly, for good reason.
- Pinball Projectile: The now-removed Scatter Arrow caused Hanzo's arrow to explode into several more upon hitting a surface, each of which retaining a normal arrow's general damage. A common strategy for taking out squishy targets was to simply aim one at their feet for multiple arrows to explode under them, but this was considered rather unreliable and frustrating to fight against (also the fact that a fully charged Scatter Arrow did 450 damage if you're [un]lucky and all the fragments hit, which is way more than enough to kill those with average 200 HP and even some tanks), causing it to be replaced following his rework with Storm Arrows.
- Power Tattoo: In the animated short Dragons, his dragon tattoo glows as he unleashes his Dragonstrike. In fact, the spirit dragons seem to appear from the tattoo before being unleashed through the arrow he fires.
- Redemption Rejection: Self-invoked example. He simply won't forgive himself for what he did to Genji and refused to redeem himself with Overwatch even after Genji explicitly forgave him with a You Are Better Than You Think You Are speech at the end of Dragons.
- Satellite Character: Lore-wise, his only connection is to his brother Genji. Outside of Talon wanting to recruit him, he doesn't have any ties to other characters.
- See the Invisible: Sonic Arrow can detect a Sombra using Thermoptic Camo.
- Shout-Out: After the decision was made to split the concept of the Japanese ninja hero into two separate characters, the idea of giving them an intense Sibling Rivalry was loosely based on the rivalry between sushi chefs Oni Yoshikaze and Takashi in the documentary film Jiro Dreams of Sushi.
- Sibling Rivalry: Despite wishing to atone for nearly killing Genji, Hanzo still prides himself on honor and looks down upon his brother for his hedonistic lifestyle even after he had become a cyborg and mellowed out. This conversation before a match begins says it all.Hanzo: You will never amount to anything!Genji: We shall see...brother.
- Silly Rabbit, Idealism Is for Kids!: To Genji in Dragons:Hanzo: Real life is not like the stories our father told us! You are a fool for believing it so!
- Splitting the Arrow: His Summer Games exclusive Highlight has him doing this and destroying the wooden target with the same arrow.
- Summon Magic: He summons two giant spirit dragons to kill anything in their path. No explanation for this magic is offered, except that only a Shimada can control these dragons.
- Tattooed Crook: Has a dragon tattoo on his left arm and was formerly the heir of a powerful Yakuza clan.
- The Straight and Arrow Path: In a world with guns and rockets and robot suits and teleporters, Hanzo uses a humble bow. A technologically enhanced bow, but a bow nonetheless.
- Thicker Than Water: Hanzo is a firm believer in traditional family loyalty and that honor lies in family loyalty, which was why he's The Dutiful Son who didn't seem to mind much about how the criminal activities of the clan are not good deeds, they're still his family, and while he left the clan in shame, he still held some regrets that he somehow wanted to return to his family. This is also why he's rather cross at Genji for his actions to shut down the Shimada clan; he cannot see honor in betraying one's own family, even if it was for the greater good or common morality.
- Trademark Favorite Food: Ramen, just like his brother. Thankfully for Hanzo, he's still able to enjoy it, as he's still fully human.
- He also has a bit of a Sweet Tooth. One of his holiday season lines implies that he's going to systematically eat two entire Christmas cakes.
- Trick Arrow:
- He's able to use a Sonic Arrow that alerts him to nearby enemies, as well as a Dragonstrike that summons twin dragons to kill everyone in their path. He used to have a Scatter Arrow that would splinter into a miniature Flechette Storm on impact with any surface, but it was removed in place of Storm Arrow.
- Outside of gameplay, Dragons shows that his normal arrows are apparently electric and homing.
- Walking Shirtless Scene: He wears a kimono, but the left side is not on his body, showing off his left pec, left side of his torso, and an impressive arm-length dragon tattoo.
- Wall Crawl: Thanks to his Wall Climb ability.
- White Sheep: Became this to his clan after he defected out of guilt for killing his little brother on the clan elders' orders.
- Yakuza: Former heir to the Shimada Clan's criminal empire and still has the tattoo to prove it.