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Re-Estize Kingdom

A human nation of the New World and one of the three major human nations neighboring Nazarick. The kingdom is currently in a state of political disorder and civil unrest between the Royal Faction and the Noble Faction.

    In General 
  • Aristocrats Are Evil: At least the Nobles are to the point of stupidity. On the other hand, most Royals are simply too beleaguered to do much. Renner takes this to another level as she's neither stupid nor incompetent, but flat-out Evil with a capital E.
  • Asshole Victim: Ainz, the Sorcerer Kingdom, and five other nations all condemn the Re-Estize kingdom for their crimes. Even the Slane Theocracy, a nation who hates demi-humans, silently supports Re-Estize's destruction. After Zanac's death at the hands of his subordinates, Ainz lost all hesitation about the war and orders his forces to wipe out everyone, regardless of good or bad except for the few nobles and domains who had already pledged themselves to him before the assault.
  • End of an Age:
    • The Kingdom has been in decline for some time now. As the most secluded of the human kingdoms and protected by many natural barriers, the Kingdom didn't really need to worry about outside invasion, turning it into the New World's greatest economical and adventure hub rife with a thriving economy. This caused the ruling class to become complacent and the sharp divisions between the upper class and lower class created unrest, resentment, and a thriving criminal underground, and the Baharuth Empire was preparing to take over it through repeated skirmishes that would slowly break and weaken it. That was until Nazarick infiltrated it from the inside, took over its criminal underground and compromised the already-evil princess through layers upon layers of engineered heroics and overpowered video game characters led by Transhuman Abomination Ainz that nobody in the New World has any business to stop the operations of. It eventually cumulated into Ainz massacring most of the Re-Estize military force in his display of power to the Baharuth Empire, which led to their capital fortress city lost to the Sorcerer Kingdom Ainz built on top of it. By that point, it's just a matter of time before Nazarick ends it once and for all.
    • In fact, even without Ainz and his overpowered and overleveled group of video game characters showing up to make things for humanity of the New World infinitely worse, Clementine and Khajiit planned on turning E-Rantel into a zombie town to turn the latter into an elder lich and would likely have succeeded since the former is virtually unstoppable by New World standards and the latter would overwhelm even Evileye, the strongest adventurer in the New World with his swarms of undead if her group doesn't bring anything to counter them. Once E-Rantel becomes a zombie city, it's only a matter of time before a Zombie Apocalypse annihilates Re-Estize or the Baharuth Empire takes over in the aftermath. That's not even getting into Nigun assassinating Gazef prior, which would cause the end of the royal faction and the whole Kingdom occupied by Baharuth with the backing of the Slane Theocracy.
  • Gone Horribly Wrong: The Slane Theocracy helped found the Kingdom, hoping it would become the birthplace for new generations of heroes for humanity. Instead, its natural defenses and seclusion led to decline. Even worse, the criminal organizations within the Kingdom are weakening the rest of humanity via the trade of illicit drugs.
  • Honor Before Reason: Or in this instance it's more like Pride Before Reason. Even after the battle of the Katze Plains, where most of the Kingdom's army was decimated by a single spell from Ainz and that the Kingdom's governance is near collapse, Prince Zanac mentions that the nobles would still value their face and appearance over even making the smallest act of submission (or act that might appear to be submission), even in the face of a god-like Transhuman Abomination who could kill each of them from the comfort of his favorite chair in Nazarick. They're quick to throw their pride and honor out the window, however, when Ainz leads an invasion of the Re-Estize Kingdom.
  • Idle Rich: Many of the nobles and the upper class of the Kingdom are more concerned with their own wealth, authority, and ambitions than to do anything to lift a finger in a way that would help the Kingdom or benefit its people.
  • Make an Example of Them: In volume 14 the Sorcerer Kingdom decides to do this to the entire Kingdom after Philip robs one of their grain caravans. This is to show the rest of the New World the SK's "candy and whip" approach: they already have the Empire as an example of the "candy", and now the Kingdom of Re-Estize will serve as an example of the "whip".
  • Not-So-Omniscient Council of Bickering: Pretty much every noble of the kingdom not named Ramposa, Zanac or Renner is out solely for number one.
  • Screw the Rules, I Have Connections!: This is used mostly by the various criminal organizations within the Kingdom (the Kingdom is so corrupt that organized crime basically runs the country from the shadows) to get away with practically anything with various instances of Screw the Rules, I Have Money! thrown in here and there. The weaker and less influential nobles may do this when they need something (with their connections being the bigger, more influential nobles).
  • Screw the Rules, I Have Money!: The corrupt nobles of the Kingdom use this to a degree. While money is used at times to buy favors and power in the Kingdom, it's more likely to be used outside of the Kingdom when shady members of the nobility want something done secretly by an outside party, like try to weaken the royal faction by trying to kill the king's personal bodyguard (who also happens to be the best warrior in the Kingdom) by farming out the hit to another country like the Slane Theocracy.
  • Too Dumb to Live: In order to survive Ainz's wrath, the nobles decide to assassinate Zanac and offer his head to the Sorcerer King; not taking into account that King Ramposa did that and all it did was, for a lack of a better term, infuriate the Sorcerer Kingdom into taking the drastic actions they are facing right now. This backfires REALLY horribly as Ainz, who actually liked Zanac, has them sent to Neuronist. They will be spared because they will not be allowed to beg to be killed.
  • Underestimating Badassery: When Raeven exclaims that he had no intention of underestimating Ainz as the strongest warrior in the Kingdom, Gazef Stronoff, said that if he fought Ainz one-on-one, Ainz would crush him, no noble in the Kingdom took him seriously. Said nobles are seriously lacking in knowledge of magic and don't realize how devastating offensive spells can be. More than that, most people can only cast 4th tier magic at best. Ainz can cast 10th Tier and above magic with no effort. It led to a large portion of them being annihilated by the super-tier spell Ainz cast to be flashy because they didn't take him as the god-like threat he is to the New World in-general.
  • We Have Become Complacent: The biggest reason for the decline of the Kingdom. Due to its naturally defended position in the region, it has almost never faced invasion by an outside force. This has caused the nobility to focus on their own aims rather than what's good for the country as a whole. Most of the ruling class believe that the day the Kingdom falls will never come, which has led them to focus only on politics and personal power. The kingdom has stayed in a state of Medieval Stasis while barely growing and the criminal underworld causing it to rot from within. It would have been conquered in a few decades or even years by the Baharuth Empire... at least until The Great Tomb of Nazarick showed up in the New World.

Re-Estize (City)

The capital city of the Re-Estize Kingdom.

    Ramposa III 
https://static.tvtropes.org/pmwiki/pub/images/ramposa_iii.png
Voiced by: Katsumi Chou (Japanese), Philip Weber (English) Foreign VAs

The current king of the Re-Estize Kingdom. He is the father of Barbro, Zanac and Renner.


  • Benevolent Boss: Is this, and then some to Stronoff.
  • Dramatic Irony: The weapon that claims his life is Razor Edge, his own Kingdom's National Treasure. And the one wielding it is his own beloved daughter.
  • Face Death with Dignity: Ramposa III accepted the fact that his country was doomed. All he hoped for was to surrender and die with dignity. Unfortunately, he wasn't even given that, courtesy of Renner.
  • Fatal Flaw: Indecisiveness. Ramposa's good nature has won him the loyalty of the strongest warrior the country ever produced, as well as it's most cunning, influential, but non-corrupt member of the noble class. He desperately tries to keep the peace between the loyal and disloyal political factions, but in the end, the corruption still flourishes behind the scenes because Ramposa refuses to use Gazef's strength and Raevan's political expertise to remove the root of the problem.
  • The Good King: Is loved by the people of Re-Estize and truly cares for their welfare. Unfortunately, it's also a Deconstructed Trope: he's too good-natured, always suing for a peaceful solution even when it's clear that his enemies will not accept one, and being too accommodating to his corrupt nobility because he can't bring himself to put his foot down on his own people. Worse, trying to keep his kingdom stable in spite of this is an exhausting task that leaves him with no time for his family, who have become just as bad as the other nobles without his influence. Zanac is the white sheep of the family, but he still overthrows his father not out of ill will, but because Re-Estize would surely collapse without a more decisive ruler.
  • Heroic BSoD: He's become despondent after hearing that Gazef lost his life to Ainz.
  • Laser-Guided Karma: Though fairly beloved by his subordinates and the people, the kingdom he rules has suffered for years from widespread corruption and economic failure due to both his incompetence and inaction. Furthermore, the way he raised his children was so lacking that two of them, Barbro and Renner, grew up to be complete sociopaths. As such, you can't entirely blame Renner for killing him when she is a monster exactly because of his lack of care and attention for even his own daughter throughout her childhood.
  • Lonely at the Top: There are very few people he can trust in the castle. He can't even trust his own wife and children. With the death of Gazef, who is possibly the only man he trusts wholeheartedly, he's become despondent.
  • Reasonable Authority Figure: Apologizes to Gazef for sending him out against what would be The Sunlight Scripture without the proper equipment rather than berating him for getting badly beaten and losing a lot of his men.
  • Right for the Wrong Reasons: He rejects both of Zanac's suggestions when it comes to the impending war with the Sorcerer Kingdom in volume 14. Both times he's actually right even though his reasons are off base.
    • When Zanac suggests throwing Philip's head to the SK to appease them, he refuses since he doesn't want to sacrifice an "innocent" noble. Philip isn't innocent, but sacrificing him wouldn't have averted war anyway since the SK is determined to make an example out of the Re-Estize Kingdom. This is further confirmed when Ramposa tries to offer his own head to Albedo in penance only for her to reject the offer.
    • When Albedo arrives to deliver the ultimatum and leaves, Zanac suggests killing her to throw the SK into chaos in an attempt to buy time for the Re-Estize Kingdom to prepare for war. Ramposa refuses since attacking an envoy of another kingdom like this would forever ruin the Kingdom's reputation to the rest of the New World's nations. Rejecting this idea was the right thing to do from a political perspective, but he has no idea even attempting it would have backfired spectacularly, as Albedo is a level 100 warrior that could have slaughtered his entire kingdom by herself, and almost certainly would have for such a slight.
  • Royals Who Actually Do Something: Went to the front lines, personally, to aid the adventurers in Volume 6, chapter 11 so Gazef Stronoff could help fight off the demon invasion instead of sitting in the castle doing nothing.
    • Though in the larger scheme of things, Ramposa is the most ineffective leader of the major human nations. Because he desires above all to keep peace and stability in the country, he is extremely reluctant to take action of any kind that would resort in more infighting with the Noble faction, the aristocrats who have their own, selfish agenda.
  • Soap Opera Disease: He's not long for the world.
  • Token Good Teammate: Compared to the rest of the nobility and aristocracy in Re-Estize, including his own family, this guy's a saint. Problem is, he’s a pushover who isn’t willing to put the corrupt nobles that plague his kingdom in their place and always tries to be pacifistic, which leads to Re-Estize suffering from various problems.
  • Undignified Death: Despite what he wished, his death is both dishonorable and a tearjerker. He is stabbed In the Back by his beloved daughter without even a chance to show his resolve in surrendering to the Sorcerer King.

    Renner Theiere Chardelon Ryle Vaiself 
https://static.tvtropes.org/pmwiki/pub/images/renner.png
Click here to see her true personality
Click here to see her appearance post-Volume 14 (spoiler)

Voiced by: Kiyono Yasuno (Japanese), Jessica Peterson (English) Foreign VAs

The Third Princess of Re-Estize Kingdom. She is the childhood friend of Climb. She is also known as the Golden Princess for her attempts to reform the kingdom and her immense beauty.

She is the youngest daughter of Ramposa III and younger sister of Prince Barbro and Prince Zanac.


  • Above Good and Evil: She's explicitly described as not having Blue-and-Orange Morality, because she does comprehend good and evil. Her willingly choosing to embrace evil is simply because it's the most expedient path in getting what she wants; were acting towards good more pragmatic, she would do so.
  • Adaptational Attractiveness: Downplayed. She's not ugly no matter what, but her appearance in both the manga and anime make her look far more beautiful than in the light novel, where she possesses significantly larger eyes that grant her a more creepy physique. She is still capable of making the face from the original work, she just doesn't often. After she transforms into a demon, her creepy empty-eyed expression remains at all times, since she no longer needs to hide who she is.
  • Admiring the Abomination: SHE is the abomination being admired, by literal demons to boot. For context:
    • Demiurge and Albedo are both fascinated by her warped personality and mind, shocked that something as lowly as humanity could produce what they consider a "spiritual heteromorph".
    • Renner comes to respect the denizens of the Sorcerer Kingdom, particularly Ainz, believing him to be a "Super-Genius" and that whatever plans she has made would be child's play to him. She even goes as far as to worship him.
  • The Bad Guy Wins: At the end of volume 14, she gets everything she ever wanted. Her brothers and father are all dead, incapable of getting in her way ever again, and nobody in the Kingdom ever knew she was the one who sold them out. Any part of the Re-Estize that would seek retaliation against her is either under the Sorcerer Kingdom's thumb or reduced to a literal mountain of ashes. And Renner is free to spend the rest of eternity as an ageless demoness with her lover Climb, fulfilling all her desires to be worshiped by him... and all her sexual fantasies with him as well, in the safest place in the entire world, the Great Tomb of Nazarick.
  • Because You Were Nice to Me: The reason she rescued Climb from the slums, and fell in love with him, is because he's the first person who looked upon her with genuine admiration rather than contempt or outright fear of her exceptionally sharp mind.
  • Bitch in Sheep's Clothing: She's considered a monster by her brother and while this isn't entirely her fault, it's a pretty accurate assessment. To Climb and the rest of the populace however, she's a benevolent and loving princess.
  • Casting a Shadow: As revealed in volume 10, she has had one of Ainz's shadow demons hiding in her shadow ever since she struck her deal with Nazarick.
  • The Chessmaster: The plan to conquer the Re-Estize Kingdom was thought up by her, all the way back in Volume 5. From that point until Volume 14, she manipulated everyone around her in the Kingdom to reach her ultimate goal: an eternity with Climb as the ruler of what remains of her country, all under the protection of the Sorcerer Kingdom.
  • Deconstructed Character Archetype: She is the worst result of when the textbook Princess Classic stops being The Ditz and isn't appreciated by others because of it. Because of her high intellect and creativity since a young age, she was heavily shunned by those around her. This resulted in her not developing either morality or empathy and turned her into a Sociopath.
  • Demon of Human Origin: Renner eventually turns into an imp with the help of a race-changing item from Nazarick.
  • Evil Laugh: Renner unleashes one during her Villain Song after she sells out her kingdom and manipulates Climb into pledging allegiance to Ainz and becoming a demon like her.
  • Evil Smells Bad: After cooking for the orphanage, according to Climb and herself, she smells like "oil and smoke". Given that it's implied that she poisoned and killed everyone there when she was cooking for them, Renner is likely not quite human even then.
  • Eviler than Thou: While it's bad enough that every other noble and royalty in Re-Estize is corrupt, stupid or both and the few remaining people who are competent and brilliant can't do much, they aren't flat-out evil like Renner. Even worse is nobody ever finds out this is happening even when they're in their graves.
  • Face of an Angel, Mind of a Demon: At first glance she is a beautiful and sweet lady. However, deep down she is so twisted that Albedo calls her a "spiritual heteromorph".
  • The Fake Cutie: She acts the part of a sickeningly sweet pretty princess. Her real personality, however, is cold and calculating, lacking any real empathy for anyone except Climb, and even that love is warped, as she sees him as a plaything she can chain up like a dog if she wishes to, while simultaneously seeing to the brutal punishment of anyone who so much as looks at him funny. This is further emphasized by her character sheet, as she has only 2 classes - Princess and Actress.
  • Foil: To Albedo. Both are Yanderes that have an obsessive love for a man, Albedo for Ainz and Renner for Climb. They actually bond over sharing this trait. However, Albedo's love for Ainz is healthier, as she actually loves him as an individual and the sweet side she shows towards him is genuine. The definition that Renner gives for her love for Climb, on the other hand, is pretty twisted- she wishes to keep him in chains so that he doesn't leave her and wouldn't mind if Climb dies, simply because she knows someone that can resurrect him. The only reason she likes him is because he sees her as a kindhearted person and the sweet side she shows is just a facade that she maintains to not ruin the image he has of her.
  • Freudian Excuse: Sure, she is sick and twisted, but it's not like she has no reason to be. Her cunning and manipulative mind, which would have been an invaluable asset for a king, was seen as unnatural and freakish in someone who was only ever expected to look pretty and marry into royalty, forcing her to constantly hide who she was and likely causing her inner feelings to bottleneck as a result. It is implied she has never really had anyone in her life she could truly connect with, either intellectually or emotionally. Even her own brother calls her a monster - at the current point in time, he is not wrong, but chances are this view of her dates way back and eventually became self-fulfilling. Within the royal family, she was just a tool. Her own desires were irrelevant, and she knew full well she would never wield real political power nor be with the man she loves. No wonder that the moment she encountered those who were willing to let her exercise her talents to the fullest and also spend the rest of her (now eternal) life with Climb, she gleefully sells out those who have done nothing but hold her back without any hesitation.
  • Hair of Gold, Heart of Gold: Horrifically subverted. Climb (and most of Re-Estize) sees her as an intelligent, beautiful and competent princess, and understandably so. In actuality, she is a vicious, high-functioning sociopath with traitorous intent against her kingdom.
  • Hidden Depths: She is a master at decryption, analysis, information gathering, planning, and manipulation.
  • Human Sacrifice: While it's implied that Renner had the brothel women that Climb rescued murdered, it's not until volume 10 that we find out she was gathering enough sacrifices for her to get her own racial transformation so she could join Nazarick.
  • Informed Attractiveness: Considered the most beautiful woman in the country by everyone and even the narration. She doesn't seem any prettier than most of the female cast, though, who are often noted to be 'at her level' by residents of the Kingdom. Possibly justified as she is likely the most famous woman in the kingdom, so even an only somewhat above average attractiveness would be magnified. Another possible justification is that many of the women she's compared to are Nazarick NPCs, who usually are inhumanly beautiful (as you'd expect female video game characters designed by players to be).
  • Jerkass at Your Discretion: She seems like a very loving princess to her people, but she hides the fact that she has absolutely no empathy whatsoever.
  • Lack of Empathy: She doesn't care about the feelings of others and sees other people as little more than a means to an end.
  • Moral Myopia: Wants to abolish slavery, but also wouldn't mind keeping Climb chained up so she can have him all to herself.
  • Nightmare Face: Once her true nature is revealed, she keeps slipping into disturbing grins when no one's looking (or around the people she knows won't tell).
  • Obfuscating Stupidity: While her close personal friend in Blue Roses knows she's highly intelligent, and wise beyond her years, the castle staff, especially the "noble" maids in training, all see her as sweet, innocent, naive, and most importantly, foolish. She does this deliberately so she can unmask, target, and eliminate those maids who seek to bring Climb harm purely because he's of commoner blood. If she could do this with the castle knights too, she would.
  • Pragmatic Villainy: She operates entirely unitarily in order to achieve her goals. Originally, she proposed many laws and actions that would benefit the commoners in order to win their favor, knowing that none of them would actually pass the royal court. When Demiurge made contact with her, she immediately leaped at the opportunity to betray her country to Nazarick in order to secure a better deal for herself and Climb, all while carefully maintaining that she was doing everything in her power to aid the populace.
  • The Quisling: In Volume 10, she brokers a deal with Albedo to sell out her kingdom to Ainz, as a prelude to becoming an Area Guardian. Considering how the Kingdom's treated her, her father, and her primary love interest Climb, and intends to continue doing so, she really doesn't have a reason to refuse.
  • Royals Who Actually Do Something: Unlike the other Re-Estize nobles, she can actually do something to improve the Kingdom's situation and isn't corrupt and/or stupid. She led the entire adventurer's guild to defend the Kingdom during the demon invasion and was also actively plotting with Blue Roses to disrupt Eight Fingers' criminal operations beforehand, which was showing some results. Turns out it's just a very bad case of Eviler than Thou. The other nobles might be stupid, corrupt or handicapped, but they are not flat-out evil.
  • Self-Made Orphan: Kills her own father in volume 14 with Razor Edge to cement her loyalty to the Sorcerer Kingdom.
  • Sham Marriage: She wants to marry Climb and bear his child, but knowing this is impossible due to the kingdom's feudal system, she demands Raeven's child son marry her in a purely political marriage that would never be consummated. This is no longer necessary after Ainz destroys the Kingdom.
  • Slavery Is a Special Kind of Evil: Genuinely believes this, and is directly responsible for the abolishment of the Slave Trade in Re-Estize, some say before she even met Climb.
  • The Smart One Turns Traitor: It's pretty telling that Albedo and Demiurge both share a pretty high opinion of her, and as noted before, it really didn't take much for her to sell out the kingdom to Nazarick.
  • Smart People Play Chess: She plays the Re-Estize variant of this with the leader of the Blue Roses, who happens to be a close personal friend.
  • The Sociopath: According to Albedo's read of her, Renner comprehends the idea of good and evil intellectually but not emotionally. She has a complete Lack of Empathy for basically anyone, seeing matters only in terms of the greatest good to herself and her current interests. Even the one person she does love, Climb, is viewed by Renner as a cute puppy that she wants to own forever and ever, rather than any kind of equal. One particularly disturbing sequence with her involves an emotionless Renner looking into a mirror and trying to figure out which expression she should be wearing in front of one of her maids to gain the maximum manipulative effects for her latest plan.
  • Spare to the Throne: Despite being royalty, because she's female, her only purpose is to be a Princess Classic for purposes of Arranged Marriage. As such, she has no money of her own that she can use to scout adventurers to train and screens the orphans of her brand new orphanage for talent.
  • Strange Minds Think Alike: Like Ainz, she also got the idea to build an orphanage run by the widows of the Massacre of Katze Plains, for the sake of finding talented individuals among the populace. Unlike Ainz however, she lacks the means to actually screen them.
  • The Strategist: In addition to being excellent at decryption, she devised the strategy that would result in the fewest casualties during the demon invasion, and it worked like a charm. In addition, her strategy was vastly superior to strategies put forth by hardened veterans twice her age. This terrifies her older brother and Marquis Raeven.
  • Subordinate Excuse: With Climb, at levels even he sometimes finds uncomfortable, like having him sit at her table while she has guests, or ordering him to call her by name, and ordering him to enter her room when summoned, without knocking first.
  • Token Evil Teammate: Very much so amongst the "Hero Antagonists" who oppose Nazarick. She seems to be a capable administrator and did quite a lot of good things for her country, the most noticeable being the abolishment of slavery, but she's actually a vile sociopath who wants to treat Climb like a slave mutt rather than a mere bodyguard, one so bad that Albedo essentially refers to as being so evil that she will fit well with Nazarick. Sure enough, when the time comes, she sells her entire Kingdom down the drain to become an Imp of Nazarick with nobody the wiser before they die.
  • The Unfettered: According to Albedo in Volume 10, although Princess Renner fully comprehends what the difference between good and evil is, she doesn't let morality stand in the way of achieving her goals. Albedo likes this best about her, and finds Renner one of the few humans worthy of respect.
  • Used to Be a Sweet Child: As a child, she was fairly normal, but people feared her genius intellect or simply ignored it, never accepting her for what she was. Climb was the first person to accept and admire her, but by that point the damage had already been done.
  • Villain Cred: She's the only non-Nazarick human whom Demiurge actually likes, proving how demonic her mindset is considering how he was explicitly created to despise all of humanity as an inferior race.
  • Villain Song: She actually belts into song in the anime once all her plans have succeeded and she has received everything she ever wanted. This doesn't happen in the light novel, and as many viewers have pointed out, it gives Renner the vibe of an evil Disney Princess.
  • Villainous Princess: Intelligent and manipulative, Renner presents herself as a sweet and benevolent princess, but is secretly a sadistic sociopath who would not hesitate to kill her own subjects if they anger her, or if it benefits her in some way. The only person she has any affection for is Climb, whom she regards as a puppy rather than his own person, and whom she intends to keep as a chained-up Sex Slave. This eventually culminates in Renner abandoning her humanity and becoming an Imp, after selling out her entire kingdom to Ainz.
  • Villain with Good Publicity: She's greatly loved by the populace, but in truth cares nothing for them, seeing them at best as a method to improve her kingdom's power base or get Climb to worship her more. In fact, she has no problem murdering anyone who snubs Climb or whom she judges to be detrimental to her country's interests. Climb is completely oblivious to her true nature, which is unfortunate given that every time she sends him into a situations he might die, it's because it's a chance to have him resurrected and kept justifiably locked up as her "cute puppy" / possible sex toy for months, while he recovers.
  • Weakness Turns Her On: A rather dark example of this. The reason why Renner approves of Climb taking part of such dangerous missions is that even if the worst comes to worst and Climb dies, she can have him resurrected and spend months nursing him back to health in his now weakened state.
  • World's Most Beautiful Woman: Has this reputation in the kingdom, to the point that she is the standard of comparison when describing someone's beauty.
  • Would Hurt a Child: She kills the children and caretakers in the orphanage during the fall of the Re-Estize Kingdom by poisoning the food cooked for them. It's implied that she did this to complete her transformation into an Imp.
  • Wounded Gazelle Gambit: The way she phrases her allegiance to the Sorcerer Kingdom makes her act as if Ainz gave her An Offer You Can't Refuse by making her a demon and resurrecting Climb so that she can be with him. Of course, she's manipulating Climb into thinking this way, and asks him to become a demon so they can be together. Climb is initially too shocked to answer, but decides to become one for her. Thus, she gets exactly what she wanted in the end.
  • Yandere: For Climb. She becomes murderous when she finds out that someone's "looking down" on him. Per her own internal monologue, she has already killed several maids in training from noble houses that were hostile to Climb solely because he's of commoner blood. She also reveals she sees Climb as a cute puppy she wants to "chain up" to her forever and ever (whether it be through a child or other means), so she'll always have him there to worship her. Further, she had no problem sending Climb on a dangerous mission into the merchant district during a demonic invasion, because even in the worst case scenario Lakyus would've revived him, and Renner would have had an excuse to have the weakened Climb all to herself for months.

    Zanac Varleon Igana Ryle Vaiself 
Voiced by: Kouji Fujiyoshi (Japanese), Cris George (English) Foreign VAs
https://static.tvtropes.org/pmwiki/pub/images/zanac_valleon_igana_ryle_vaiself.png

The Second Prince of Re-Estize Kingdom, son of Ramposa III, He is the younger brother of Prince Barbro and older brother of Princess Renner.

He becomes the Crown Prince of the Kingdom after the First Prince's death.


  • Aristocrats Are Evil: Subverted. He uses blackmail and spies to get information and power, but he is actually benevolent, unlike most of the aristocrats.
  • Bastard Bastard: He's the king's son through a concubine. Still, he's ahead of Renner in the succession because he's male. Subverted in that he's actually a decent person.
  • Face Death with Dignity: He saw the assassination attempt on his life coming and called out the nobles who didn't have the resolve to kill him themselves before going out in a final fight against the enemy mercenaries.
  • "Facing the Bullets" One-Liner: He courageously faces the traitorous nobles who want to defect to the Sorcerer Kingdom, even when outnumbered.
    "Let me say one thing, it is useless for you to take me to him. I, as a member of the royalty, have made up my mind to battle to the end. Those of you who wish to die here, do try! Those who wish to claim my head, come if you dare!!"
  • Fat Bastard: Subverted. He constantly insults Princess Renner to her bodyguard, Climb, for the (seemingly) express purpose of trying to provoke him into a fight so as to have an excuse to exile, or execute both Renner and Climb, he's also noted to be seriously overweight. Though he states he has no interest in truly opposing Renner, knowing she is smarter than him. Underneath his facade, he truly loves the kingdom and wishes for it to prosper.
  • Foil: To his elder brother, Barbro. Zanac is short, not what you would call handsome, and a Non-Action Guy. But he is also rather insightful and truly cares about the well-being of the Kingdom. This is the complete opposite of Barbro.
  • Good All Along: For most of the story, he comes across as yet another selfish noble who, at best, only looks out for his well being while glaring down his nose at others. But come Volume 14, he's willing to ride and face Ainz Ooal Gown, alone, hoping against hope that he can find some way to stop the latter from razing Re-Estize to the ground and utterly annihilating every man, woman, and child. It doesn't work, but he gains Ainz's complete respect for the courage involved and convinces him to make it as quick and painless as possible.
  • Good Is Not Nice: He's rude and crude whenever he thinks he can get away with it, but he's one of the few rare nobles in Re-Estize who actually cares about the people beneath him and would risk his life for their well being.
  • Heir Club for Men: Renner's claim to the throne would be stronger than his, but she's female.
  • Non-Action Guy: Zanac's a capable leader but he's no warrior and very aware of it. His character sheet shows that he only has one level in Fighter while the rest are in leadership type classes. This seals his fate in volume 14 - even with three of the Royal Treasures equipped, he has no chance against his assassins.
  • Properly Paranoid: He was confused by Renner constantly pushing for popular legislation that never had a chance to pass and eventually came to the conclusion that whether her reforms were enacted was never the point. He believes it's just a political game she's playing to manipulate the nobles and common people without having to even leave the palace. Climb thinks he's a paranoid bastard, but he's entirely correct; Renner really is a Manipulative Bitch.
  • "The Reason You Suck" Speech: Zanac has a few choice words for the nobles who are too cowardly to kill him themselves.
    "What!? Weren't you all out for blood!? Shouldn't you have at least prepared to dirty your own hands even if you were to force poison down my throat!? Aren't you supposed to have made your resolve?!"
  • Reluctant Ruler: He actually doesn't want to be king, but he wants his kingdom to prosper. He would have supported his older brother if he thought Barbro would be a good king, but he (rightly) thinks that wouldn't be the case, and he is forced to overthrow his father when his peaceful approach isn't going to save the kingdom from Nazarick.
  • Smarter Than You Look: He's one of the few that truly catches on to Renner's true nature even though he avoids her and it's indicated that he's actually reasonably intelligent and capable. Unfortunately, he's way out of depth against even just Renner let alone Nazarick. This seems to the reason why he does little to oppose Renner, other than mock her behind her back.
  • White Sheep: Among his siblings, he's the only one who genuinely cares for the kingdom.
  • Worthy Opponent: He and Ainz develop a mutual respect for each other after their talk. Making Zanac the second New World person after Gazef to genuinely earn the Overlord's respect. Ainz was impressed with how Zanac came to face him alone in an attempt to settle things with no bloodshed. And even if didn't work, Zanac didn't raise a fuss or stink about it and was content to fight to the end for his Kingdom. He even was able to empathize with Ainz on a level no one else ever did before, making him the first and only person so far to truly understand Ainz as a person. Needless to say, when Zanac was betrayed and killed by his country's nobles, Ainz did not take it well. At all.
  • You Monster!: To Renner, though he's terrified of actually saying it to her face. Having been afraid of her since childhood would do so.

    Barbro Andrean Ierudo Ryle Vaiself 
https://static.tvtropes.org/pmwiki/pub/images/barbro_andrean_ierudo_ryle_vaiself.png
Voiced by: Taiten Kusunoki (Japanese), Newton Pittman (English) Foreign VAs

The First Prince of the Re-Estize Kingdom, son of Ramposa III, and older brother of Renner and Zanac. He was killed by Lupusregina Beta after he attacked Carne Village.


  • Adaptational Jerkass: He's already bad enough, but he's even worse in the anime and manga. In the light-novel, he spells out that he gave orders to kill the children because the fate of orphans is exceptionally cruel, especially in a remote village like Carne, and sparing them would have only prolonged their suffering. In the anime and manga, the moment his troops drop the kingdom's flag, and it gets accidentally trampled by retreating ogres, he immediately orders Carne burned to the ground, no survivors, no discussion.
  • And Then What?: Suppose that Prince Barbro's plans were accomplished without a hitch. All he would accomplish would be to bring a pittance of untrained peasant militia late to a battle where their impact would be minimal. More to the point, he would have caused his own father to forswear himself as a royal edict had decreed Carne Village free from conscription. Either the king would have to demonstrate that his own edicts were meaningless or punish his son severely for breaking said edict. Barbro's vision of glory and recognition from the beginning were nothing but delusions. What's worse, is that his self-proclaimed "brilliant" plan of using Carne Village citizens as hostages to force Ainz's hand was doomed to failure in any event, because unlike other national leaders, Ainz is a godlike Undead Abomination who cannot be threatened by hostages and will instantly murder Barbro and his army on the spot, especially when he also doesn't care if a few non-important ones die.
  • Asshole Victim: Given how he burns entire villages, believes that he is a supreme commander and schemer while he is anything but and plans to forcefully marry Nabe, he deserved being tortured to death by Lupusregina Beta.
  • Cold-Blooded Torture: Lupusregina Beta tortures him for half an hour before letting him die. He deserved it.
  • Disproportionate Retribution: When Carne Village resisted his orders to force its villagers to be drafted to fight Ainz, he declares them all traitors and attempts to kill all of them, even if there is a royal order to prevent them from getting conscripted.
  • Driven by Envy: Is insanely jealous of his younger brother's good standing with the citizens of Re-Estize because while he was sitting in the castle doing nothing, of his own volition, his younger brother, with the help of Marquis Raeven and Princess Renner, actually led a force patrolling the Kingdom and rescuing citizens during the Demonic Disturbance.
  • Dumb Muscle: He's not nearly as smart as he thinks he is, and his scheming is shaped by his bloodthirst and prestige seeking. He often thinks that his actions will ultimately benefit himself, but he's awful at considering outside circumstances, anything other than immediate outcomes, or the prices he inflicts upon others or their willingness to pay them.
  • Entitled Bastard: In so many ways. The most notable is that he was expecting the people of Carne Village to be so awed by his mere presence that they would all happily march to their deaths for him, and against Ainz Ooal Gown. Never mind the facts that just about everyone there resents that the Kingdom failed horrifically in protecting their homes from what looked like an invading enemy army (exempting them from conscription for 5 years as an apology), the accusation that the royal army are actually impostors is well justified, seeing as they have experience with people impersonating soldiers before, and that every man, woman, and child there literally owes their lives to Ainz and his subordinates, and give Ainz Undying Loyalty as a direct result.
  • Foil: To his younger brother, Zanac. Barbro is tall, handsome, and a trained warrior. But he is also a selfish person who only cares about his own personal power and is not that bright. This is the complete opposite of Zanac.
  • Glory Hound:
    • Much of his thinking is driven by a thirst for prestige. He takes actions that he thinks will further his political standing (as many of the political players in E-Rantel will do), though he's very poor about considering the fallout of his actions or consideration for others.
    • In Volume 9 he is given the simple mission of visiting Carne Village with his troops and asking them what they know about Ainz. Barbro resents what he considers to be his father sidelining him from where the real action is taking place. Fearing that this is a sign that this father wants to deny him the throne, Barbro decides to improve his standing by conquering and conscripting Carne Village instead of just questioning them. It doesn't end well for him.
  • Insane Troll Logic: Is firmly of the opinion that the best way to shake off the appearance of being a Dirty Coward because of his neglect during the demon invasion, is to go attack a village full of loyal citizens of the kingdom, noted to be farmers, women and children, and conscript them into the army. All of whom were expected to provide little to no resistance...until thousands of heavily armed goblins "suddenly" start surrounding his entire army.
  • Laser-Guided Karma: Was planning to kill every last man, woman, and child in Carne Village because Enri didn't immediately open the gate for him. Guess what happens when Lupusregina Beta catches up to him. For bonus points, she did it under Ainz's orders.
  • Mugging the Monster: Trying to use the people of Carne Village as bargaining chips to manipulate Ainz didn't turn out so well for him; Enri blows her remaining Goblin Horn and summons an entire army of high level goblins armed to the teeth; they slaughter most of his forces effortlessly. And that's before Lupusregina catches up with him. He also had plans to make Narberal Gamma into his concubine, even if that would end very badly for him.
  • Never My Fault: The near 0% Approval Rating he has with the public because of the fact that he did nothing during the demon invasion? The fact that he's got no accomplishments under his belt, despite being the crown prince and having plenty of opportunity? The fact that he's got the social graces of an eel? Oh no. Why that's not his doing. It's the fault of his younger brother, Marquis Raeven, and the king.
  • Prince Charmless: During his few appearances, he's quite a boor, and that's after having an internal monologue promising to be "nice" to the people around him, until he takes the throne, that is.
  • The Quisling: Defied. When he assumed Lupusregina was going to take him prisoner, he thought that he could ask Ainz to offer him a fourth of the Kingdom in exchange for Ainz making him the new king. Unfortunately for him, this is not how things work in Nazarick. At all.
  • Too Dumb to Live:
    • He was present when Gazef testified about Ainz, and heard not only how insanely powerful Ainz is, but that the Magic Caster has taken Carne Village under his protection and reacts very strongly to any threats against it. It's clear that he doesn't care and dearly paid for his ignorance.
    • His self-proclaimed "brilliant" plan to force a relationship with Nabe is this in a nutshell.
      • Just from what's considered New World knowledge alone: 1.) Nabe is submissive to Momon and Momon alone while being extremely haughty to everyone else, to the point many think she's his lover, so she's not going to reciprocate. 2.) Momon and Nabe, as a team of two are an officially Adamantite ranked party, the pinnacle of human power with good enough publicity. They are said to have been defeated a vampire so powerful, the collateral damage of the fight permanently turned the patch of the forest they were fighting into a sand-filled crater and fought Jaldabaoth and managed to drive him off, so any attempts to forcefully marry Nabe is grounds to a public uproar. At best, Barbro's scheme could have triggered a war. At worst, he would have doomed his entire country to extinction and Ainz would've just killed him on the spot, considering much later on the Elf King, an extremely powerful level 70+ NPC, tried to rape Aura and paid dearly for it and Barbro is just a normal person with no abilities whatsoever...who also happens to be tortured and killed by someone weaker than Nabe.
      • That's not even getting into how the woman he planned to forcefully make into his concubine was Narberal Gamma, a Pleiades, who has consistently proven that any attempted action against them would result in the attacker being reduced to a smear at best! Especially egregious since Nabe is known to be an adamantite adventurer herself capable of casting Tier 3 spells which in the New World makes her just shy of The Archmage, and can easily go way worse than that due to being a level 60+ YGGDRASIL NPC. Barbro planned to forcefully obtain a powerful sorceress presumably relying on his royal status to prevent him from being fried like a bug by her magic, but for all we know, Nazarick doesn't care and couldn't care less about him, and had he attempted that, Ainz (or even Naberal herself) would just murder him in the blink of an eye.
  • Unwitting Instigator of Doom: Ainz was itching for "just cause" to go and take the city of E-Rantel. Prior to Babro's visit to Carne Village, there was a slim chance Re-Estize could have come to some kind of peaceful arrangement with Ainz. Once Barbro unleashed his attack, however, not only did he give Ainz more than ample "just cause" to literally stomp the Re-Estize Kingdom, it completely closed off any and all diplomatic channels that could have prevented the summoning of the Dark Young.
  • Unwitting Pawn: The biggest supporter he had for being next in line to be king was not his father, the current king, but the leader of the Nobility faction, the group who is most hostile to the king and his family.
  • Wrong Genre Savvy: Most, if not all, of his tactical assessments during the Carne Village battle make perfect sense, on paper. They just happen to be completely wrong for the situation he was facing. Further, after his humiliating loss to Enri's summoned elite goblin army, he was expecting to be taken hostage by Lupusregina Beta because he is royal blood, and that's the way the New World usually does things. Unfortunately for him, Ainz and his subordinates are not from the New World, and Barbro had absolutely no idea how badly he screwed the pooch by making Ainz angry. Lupusregina even says to his face that everyone in Nazarick consider him worthless.

    Gazef Stronoff 
https://static.tvtropes.org/pmwiki/pub/images/gazef_databook.png
Voiced by: Hiroshi Shirokuma (Japanese), Ray Hurd (English) Foreign VAs

The Warrior Captain of Re-Estize Kingdom. He is, or rather, was the King's personal bodyguard and is considered to be the Strongest Warrior of the Kingdom.


  • Almighty Janitor: Because only nobles can be knighted in the Re-Estize Kingdom, Gazef's rank is only that of "Warrior Captain"; that is, in spite of his martial prowess, he doesn't officially hold the same level of authority a noble with his strength would have.
  • Always Someone Better: Gazef is this to Brain Unglaus. Though in volume 14, the narration notes that Brain surpassed him.
  • Armor of Invincibility: One of the Kingdom's five treasures, the Guardian Armor, supposedly protects against any instant death attacks. Though it turns out the armor only provides resistance to instant death, not immunity. Ainz's instant death spell is able to overcome that resistance.
  • Armor-Piercing Attack: One of the Kingdom's five treasures, the sword Razor Edge, is enchanted to ignore any defense. Ainz has stated that even his own powerful defensive magic can't protect him from it. It's unclear how much damage the sword would actually have done, but it would have done some at least. Unfortunately, Gazef never gets to swing it.
  • Blood from the Mouth: In his dying moments before Momonga intervenes.
  • Cassandra Truth: In Volume 9, his warnings to the nobility that Ainz is not someone they want to anger go ignored.
  • Clothes Make the Superman: Though he's pretty badass even without them, the Kingdom's five treasures grant him incredible powers. Not that they help much when he faces Ainz in a Duel to the Death.
  • Duel to the Death: He challenges Ainz to one even though he knew he had absolutely no chance of winning because he knew Ainz was honorable enough to accept. Ainz actually praises his valor and courage so much that he gives him a swift and painless death. He also honors his requests of not taking his weapons and gear as spoils of war and making it so that he cannot be resurrected.
  • Establishing Character Moment: Right from his very first appearance, he proves himself willing to throw himself into an obvious trap and to his very likely death if it means he can try to save innocents from dying.
  • A Father to His Men: He is beloved by his troops, to the point that when he orders them to cause a distraction and then leave him to fend off the Slane Theocracy mages alone, they refuse to do so and choose to put their lives on the line to be by his side instead.
  • Healing Factor: One of the Kingdom's five treasures, the Amulet of Immortality, provides health regeneration. Another treasure, the Gauntlet of Endurance, provides endless stamina. Unfortunately, neither helped him as Ainz treated him to a One-Hit Kill.
  • Helmets Are Hardly Heroic: He does not wear a helmet even though most of the other warriors under his command do.
  • Heroes Prefer Swords: As straight as they come.
  • Heroic Build: Befitting a man considered by the Re-Estize kingdom as their best warrior.
  • Honor Before Reason: Gazef had every reason to accept Ainz' offer of sparing the kingdom in exchange for his subservience and Ainz even points out that Gazef once willingly threw himself into death to save the citizens of Carne Village. Gazef politely declines and states that he cannot betray the king that he's indebted to and challenging Ainz to a duel is something the head warrior of the kingdom should do if he's face-to-face with the enemy's leader. Gazef even refuses Brain's request of fighting Ainz together, even though Ainz didn't mind fighting both of them at once.
  • Ignored Expert: Zig-Zagged; though he has the ears of King Rampossa III, he has a very hard time convincing the nobles that Ainz is not someone they want to fight. The best he can accomplish is to have his threat level to be estimated to be that of 5,000 men (which is a few orders of magnitude too low).
  • Killed Off for Real: Ainz used a 9th tier death spell that invalidates most lower-tier resurrection spells. As far as we know, no person in the world is capable of that kind of magic, so unless one of the high level Dragon Lords happens to pack a high-tier resurrection spell or a healing-focused player enters the New World, Gazef is dead for good. Notably, Ainz did this in accordance to his wishes.
  • Knight in Shining Armor: In all but name.
  • Master Swordsman: Gazef possesses several sword skills that are implied to be difficult for others to learn even one, and is shown to be very proficient with all of them.
  • My Death Is Only The Beginning: Subverted. He asked Brain and Climb to be witnesses in his Duel to the Death with Ainz, hoping that they could find any potential weaknesses that Ainz may have. Ainz, however, doesn't reveal anything to them as he uses Time Stop and True Death to finish Gazef off quickly. Not that they would have found any if he'd done it any other way, either, so poor Gazef's death was doomed to be a Senseless Sacrifice.
  • The Paragon: He's an inspiration to the warriors under his command, and to Brain and Climb in particular. After his death in volume 9, Brain vows to live up to Gazef's example.
  • Sacrificial Lion: His death at Ainz's hands in volume 9 convinces the Kingdom that Ainz is not someone they want to oppose.
  • Senseless Sacrifice: Challenges Ainz to a Duel to the Death he knows he can't win hoping to reveal some of Ainz's abilities to Brain and Climb. Ainz uses "Time Stop" and "True Death" to make Gazef drop dead the moment the duel begins, revealing nothing to the witnesses. That being said, his bravery and Ainz's existing respect for him causes the overlord to end the battle without any further casualties, sparing the lives of the rest of the kingdom's army. It also appears to be setting Brain up to become his successor.
  • Suicide by Cop: It's Climb's theory that the reason that Gazef challenged Ainz to a duel to the death despite knowing full and well that he would die, was to give humanity a better grasp on scope of Ainz's powers.
  • Too Good for This Sinful Earth: A kind individual who happens to be the kingdom’s strongest warrior, who is beloved by his troops that they refuse to leave their commander, who gives his rival Brain a place to stay despite previous animosity, who is completely loyal to the declining kingdom and ultimately suffered a Senseless Sacrifice as the kingdom he so loved and protected would end up being destroyed not long after his death.
  • Undying Loyalty: Unflinchingly loyal to his king and Kingdom. In volume 9 he refuses Ainz's offer to join him since it would be a betrayal of his beloved Kingdom and instead challenges Ainz to a fight that he knows he cannot win.
  • Unwanted Revival: He believes that having only one life to live is what makes it worthwhile. The one thing he would not do for his king and kingdom is allow himself to be resurrected. Perhaps out of respect for his wishes, Ainz uses an instant death spell during their Duel to the Death that is powerful enough to render lower-tier resurrection magic useless.
  • Warning Mistaken for Threat: He warns Nigun that there is someone in Carne Village who is even stronger than him. Nigun brushes it off as a pointless threat and prepares to kill Gazef, only to find that Ainz has switched places with him. Ainz then spends the next few minutes showing Nigun that he really should've heeded Gazef's warning.
  • We Can Rule Together: Ainz makes this offer in volume 9, asking Gazef to join him in exchange for sparing the Kingdom. Gazef refuses and instead challenges him to a Duel to the Death.
  • World's Best Warrior: He is regarded as the best fighter in the Kingdom even without the treasures. The Kingdom's treasures make him even more formidable.
  • World's Strongest Man: For the Re-Estize Kingdom, at least. Until Momonga shows up, of course.
  • Worthy Opponent: To Ainz when they have a duel in volume 9. Ainz notably doesn't fool around, drag out the suffering, or make a spectacle like he did with other opponents. Ainz just freezes time and casts a powerful instant death spell. Ainz also confirmed that Gazef's sword, Razor Edge, can actually hurt him, to ensure that Gazef would at least have a higher than zero chance of winning, claiming that's the minimum requirement for a PVP duel. After he is slain, Ainz shuts Gazef's eyes and halts the Dark Young's rampage out of respect for him.

    Climb 
Voiced by: Ryōta Ōsaka (Japanese), Coby Lewin (English) Foreign VAs

https://static.tvtropes.org/pmwiki/pub/images/climb_anime.png

The personal bodyguard and childhood friend of Renner Theiere Chardelon Ryle Vaiself. He wants to become stronger for her sake.


  • All of the Other Reindeer: It started in childhood, and only became worse as he grew up. Among the castle soldiers, he gets his own room because none of the other knights of the kingdom want anything to do with him, and they often bully him in the mess hall.
  • And Now You Must Marry Me: Inverted, strangely enough. While evacuating from Katze Plains, King Ramposa III offered Brain and Climb a rich reward, anything within his power for covering his escape if they managed to make it back to the capital alive. Without hesitation, Brain asked that Climb be given Princes Renner's hand in marriage, and all the necessary secondary aspects, like a noble title and a lordship. The king agrees to try and make it happen (though with no promises) without Climb's input. Were it to have happened, Climb couldn't have refused even if he wanted to.
  • Awesomeness by Analysis: This is his entire fighting style. Just one sparring match with Gazef, and he was able to create an entire combat technique that served him well for the rest of the story. After surviving a match with Succulent, noted to be at least Mithril level adventurer class (while Climb officially rates as Gold), he was able to curbstomp the latter during their rematch, and he is the one who came up with the theory that Gazef asked Ainz for a hopeless duel so that Climb and Brain might possibly learn of a weakness or strategy they could use to take Ainz down, if need be, later.
  • Back from the Dead: He is resurrected by Pestonya after Ainz kills him.
  • Because You Were Nice to Me: Princess Renner found him in a slum, as a child, and took him in. He's been her bodyguard ever since.
  • Being Good Sucks: Despite garnering the genuine praise of Princess Renner and the Blue Roses for his many heroic deeds, his bravery, duty, and self-sacrifice are often met with disdain by his peers and protected alike, and the prostitutes/slaves he rescued from The Eight Fingers brothel were found murdered after the demon invasion, and it's heavily implied that Renner killed all of them just to keep Climb to herself. To say that he was broken up about it is putting it mildly.
  • Bodyguard Crush: Towards Princess Renner, which does Climb no favors considering the kind of person Renner is.
  • Bodyguarding a Badass: Princess Renner is nowhere near as weak or defenseless as Climb thinks she is. Renner's still happy to let him guard her, however.
  • Bullying a Dragon: He's considered a Worthy Opponent by Stronoff, and people still pick on him.
  • Curb-Stomp Battle: His "duel" with Ainz. Even with Razor Edge, Climb fails to do any damage at all. Even his greatest attack is casually caught by Ainz. After Ainz is done playing around, he finishes off Climb with "Grasp Heart".
  • Curb Stomp Cushion: It's not much of a cushion, but when he aims for the orb in Ainz's chest, Ainz is forced to take quick action, worrying that Razor Edge, due to the strange way it works, could actually destroy a World Item. Even causing mild concern in such an opponent is already an achievement for someone like Climb. When Ainz uses Grasp Heart, Climb is also amazed that he actually proved to be enough of a match for the Sorcerer King to actually deign using magic on him - Clementine didn't get the same courtesy.
  • Dangerous Forbidden Technique: His "Limit Breaker - Mind" Martial Art temporarily boosts all of his physical abilities by temporarily shutting down his body's natural limiters. However, extended use of the Art causes physical fatigue and muscle tearing.
  • Dark and Troubled Past: Was a street urchin who had to eat scraps for food; when he built a house it was instantly torn and destroyed by other people for no reason. It barely got any better when he became Renner's bodyguard — Climb was constantly bullied by the castle knights, and all he could do was put up with it while putting on a brave face.
  • Deconstructed Character Archetype: Everything about him screams that if this had been a different kind of story, he would probably have been The Hero. But this is Overlord, so instead he is played like a puppet by the woman he loves and never accomplishes anything because he is simply too weak to pose any resistance to Nazarick. In their duel, Ainz even muses that in a regular story, Climb would have inevitably awakened his true potential and defeated him, of course, no such thing happens.
  • Determinator: Once he sets upon a goal, nothing will deter him. Sebas Tian praises him for this.
  • Even the Guys Want Him: Cocco Doll certainly did want him.
  • Extreme Doormat: The other castle knights really look down on him, and all he does is grit his teeth and bear it. This is because the last thing he wants to do is cause Renner any trouble by getting himself into any scenes.
  • Hair of Gold, Heart of Gold: He has gold-colored hair and would be a straight-up textbook fantasy setting hero if not for this being Overlord.
  • Hard Work Hardly Works: He tries hard, but it's noted in the novels that he lacks the talent needed to reach the same level as Stronoff and Unglaus.
  • Heroes Prefer Swords: True to form for the Re-Estize Kingdom. Sadly, the novels note that Climb lacks the talent to be a true Master Swordsman like Gazef and Brain.
  • Heroic Build: While it is usually covered by his armor, he has a well-built body as a result of his relentless training.
  • Horrible Judge of Character: The more time most people spend around Renner, the more they begin to suspect everything she does is in an act and that she's secretly terrible. Even Lakyus, her best friend, has these thoughts on occasion. Climb however, is completely blind to this despite spending more time with her than anyone else. It isn't even willful blindness. He would even go as far as to become a demon, all because Renner became one herself and asked him to.
  • I Just Want to Be Badass: His motivation. Even though he can go three rounds with Stronoff, he still doesn't think he's strong enough.
  • I Want My Beloved to Be Happy: He wants to make Princess Renner happy at all costs. Unfortunately for him, he doesn't know how evil Princess Renner actually is, or how her happiness involves turning him into her dog/sex slave.
  • Insecure Love Interest: To Princess Renner. Justified as he's of commoner blood, and actually being in intimate situations with her would be a major scandal, possibly getting them both executed.
  • Knight in Shining Armor: As Princes Renner's bodyguard, he is literally this, even though he's of commoner blood, which drives all the "noble" knights into a jealous fury.
  • Luckily, My Shield Will Protect Me: He also wields a shield.
  • Morality Chain: To Princess Renner, though he doesn't know it.
  • Muggle with a Degree in Magic: Though he has no skill with magic, Evileye informed him he should at least study up to Third Tier magic so he will be able to know what's coming and defend against it.
  • Overshadowed by Awesome: Despite what he might think, Climb is actually pretty strong. He is easily one of the top ten strongest soldiers in the Kingdom. The problem is that he holds himself up to the standards set by the Adamantite Adventurers of Blue Roses (explicitly the peak of human prowess) or geniuses like Gazef and Brain.
  • Reforged into a Minion: Willingly choses to serve Nazarick and transform into a demon following the Metaphorically True revelation by Princess Renner that she became a demon minion of Nazarick as the price for his resurrection.
  • Right for the Wrong Reasons:
    • Once the war between the Sorcerer Kingdom and Re-Estize Kingdom grows worse, Climb furiously blames Ainz Ooal Gown for starting the war and that if he didn't exist, there would have been peace. He isn't wrong that Ainz had a hand in why the war happened, but he doesn't seem to realize just how corrupt and immoral his Kingdom is and that its destruction would have been an inevitability. Of course, there are factors why he thinks like this; he was already suffering from intense stress from the war, and he believed his princess would have eventually solved all the aforementioned problems.
    • After he is resurrected and notices that Renner has become a demon he is at first shocked. When Renner treats him kindly he's relieved since he thinks this means Renner is still the same person on the inside despite becoming a demon. He's right about Renner still being the same person on the inside - he's just horribly wrong about what she's like on the inside.
  • Ring of Power: Gazef gave him a ring that can temporarily boost his strength from the equivalent of a gold-ranked adventurer to a mithril-ranked adventurer.
  • Subordinate Excuse: Fails to see past the true person Renner is just because they're childhood friends and he's her loyal subordinate.
  • This Is Reality: During their "duel", Ainz muses that if this was a fairy tale then Climb's feelings would awaken a new power within him that would allow him to beat Ainz. Ainz then reminds Climb that this is reality and easily defeats him.
  • Undying Loyalty: Deconstructed. He's the only person who's unflinchingly loyal to Princess Renner and suspects nothing about her. Naturally, this means that he gets played like a fiddle by her and is horribly misinformed about her situation.
  • Wrong Genre Savvy: Climb fits all the tropes for an ideal stock fantasy hero and would be such in any other setting — just not here. Ainz even lampshades it during their "duel".
  • You Will Be Spared: Part of the deal Renner made with Demiurge was that Climb would be spared from Nazarick's wrath. As a result, he is one of the four people who the Dark Young spare in their rampage in volume 9.

Nobles

The kingdom is a Monarchy with power shared between the royal family and nobles. There is a schism in the government between those who support the royal family and those that favor the nobility itself. Power is divided between the king and six great nobles.

    Marquis Boullope 
Voiced by: Masaaki Ihara (Japanese), Chad Cline (English) Foreign VAs
https://static.tvtropes.org/pmwiki/pub/images/marquis_boullope.png

A member of the Six Great Nobles. He is also the leader of the Noble Faction.


  • Good Scars, Evil Scars: His face is heavily scarred and he is attempting to steal power from the crown.
  • Too Dumb to Live: Was not only dismissive of Ainz's power as a sorcerer, but outright scornful of him. He believed that Ainz presence would barely affect the battle at all. Keep in mind that Gazef Stronoff, the mightiest warrior in the kingdom, said that Ainz was stronger than himself, the Slane Theocracy wanted no part of the conflict, and Emperor Jircniv gave Ainz his full backing. In the anime at least, Boullope was the first to charge onto the field and the first to fall to Ainz's magic.

    Elias Brandt Dale Raeven 
Voiced by: Takuya Kirimoto (Japanese), Jerry Jewell (English) Foreign VAs
https://static.tvtropes.org/pmwiki/pub/images/elias_brandt_dale_raeven.png

The leader of the Royal Faction and the most powerful noble amongst the six major nobles in Re-Estize Kingdom.


  • Bring My Brown Pants: Wets himself in Volume 9 when he thinks he's about to be trampled by one of the Dark Young unaware that he's one of the people Ainz ordered them to spare.
  • Despair Event Horizon: After witnessing Ainz slaughter most of the Kingdom's army first hand, having one of the Dark Young chase him, losing his best men whom (unlike most Kingdom nobles) he actually cared for deeply, and with the Kingdom's loss and the ceding of E-Rantel, Raeven retired to his own domain with seemingly no intention of returning. Given his intelligence and being the most aware of all the nobles about the Kingdom's situation, he probably realizes that the Kingdom is done for, the Sorcerer Kingdom will most likely invade with the Kingdom's forces unable to stop it, and seems to be quietly waiting for the end to come.
  • Doting Parent: He adores his young son and acts in a manner very unbefitting of a typical noble when he's playing with him. In volume 14 it is strongly implied by Demiurge that they threatened Raeven's son to get him to betray the Re-Estize Kingdom.
  • Good All Along: He's viewed as an opportunistic weasel, but he's actually a strong supporter of the royal faction and only switches sides like he does to prevent a civil war.
  • Love Redeems: He used to be an overly cocky young noble with treasonous ambitions for the throne itself. Then his son was born. The moment he saw the infant, all of his ambitions vanished. From that point on, all he cares about is providing his family with a good life.
  • Marriage Before Romance: He married his wife purely as a political ploy. When his son was born, that all changed. Now they both love each other dearly.
  • Morality Pet: His own son serves this role for him. He's become a much better human being as a result.
  • Reasonable Authority Figure: When sent a message by Renner, he clears his schedule to make time for her, knowing that whatever she has to say will be important and that she's much more politically dangerous than she appears.
  • Screw This, I'm Outta Here: After barely surviving the battle where Ainz killed 180,000 Kingdom soldiers, he cuts ties to Zanac and returns home to exclusively take care of his own family and domain.
  • Teeth-Clenched Teamwork:
    • He becomes part of the Renner faction, but he's incredibly disgusted by her, especially given her plans for Climb.
    • While he bows down to the Sorcerer King to ensure the survival of his family and domain, he's so horrified and disgusted by the way Ainz considers the slaughter of eight million people to be "worth it" (as a warning against other nations not to cross him) that he secretly prays for a hero to show up to slay Ainz.
  • This Cannot Be!: After seeing Ainz' true power and the slaughter of most of the Kingdom's army, Raeven calls him a monster and wonders how such power can exist in the world.
  • You Will Be Spared: He is one of the four people the Dark Young are ordered to spare in volume 9. This is because Demiurge wants to use the capable Raeven in the plans to take over the Kingdom of Re-Estize. This reaches its fruition in volume 14, when the terror of Ainz annihilating his family convinces Raeven to betray Re-Estize to him.

    Philip Dayton L'Eyre Montserrat 
Voiced by: Yoshitsugu Matsuoka (Japanese), Aaron Campbell (English) Foreign VAs
https://static.tvtropes.org/pmwiki/pub/images/philip_dayton_leyre_montserrat.png

A third son of a minor noble house, presumably under Marquis Raeven.


  • Didn't Think This Through: The general flaw in his "brilliant" plans and Philip's cognition in general. To whit:
    • Philip plans to demand free healing from divine magic casters by dint of the fact that they operate in his holdings. It does not occur to him that they would at best refuse his future summons or at worst embargo his entire fief.
    • Philip thinks that he can seduce and marry Albedo in order to inherit the throne of the Sorcerer Kingdom. The fact that Albedo is a video game character who is literally programmed by Momonga to be madly in love with him aside, that is not how succession works. At all. Albedo is Nazarick's chancellor, not Ainz's queen (desires aside), and so has no claim to the throne, nor would Philip by any stretch of the imagination. For that matter, should Nazarick suffer a Succession Crisis should Ainz somehow be killed, nobody left in Nazarick would take orders from a human they see as an insect, assuming if the guild didn't just disintegrate outright and all of the ownerless NPCs didn't go berserk and wipe out everything on the map.
    • Desperate for funds to boost his ambitions, he commands his farmers to switch over from grains to some unnamed cash crop, presuming he can make up for any food shortfalls by buying the needed grain off the market, and the gold will just come rolling in. When Nazarick took over the city of E-Rantel, it took the Re-Estize Kingdom's bread-basket, meaning the kingdom is now just one bad harvest away from an epic famine, and grains are already in short supply. He's outraged that the farmers in question balk, and not only refuse his orders, seeing as they don't want to starve to death, but he thinks the correct response is to have them whipped into obedience, like they're unruly livestock, not caring that even livestock can and will rebel if they're abused.
    • His absolute worst decision is to attack Nazarick's grain shipments, seeing it as basically free money in his eyes. The same Nazarick, mind you, whose leader wiped out nearly 200,000 soldiers by himself. He's essentially asking for getting Re-Estize completely and utterly annihilated. Even putting aside Nazarick's retaliation, said grain shipments were humanitarian aid for the Roble Holy Kingdom following its disastrous war with Jaldabaoth and the Demi-Human Alliance. Really, the whole debacle was just an international incident waiting to happen. This one act is so monumentally stupid that people have trouble believing it's not part of some deeper plot, because no one could possibly be that dumb.
  • Drowning My Sorrows: Whenever his plans go wrong (basically all the time), he goes for the nearest bottle of booze or jug of ale and keeps on chugging until there's no more, he winds up unconscious, or gets another "brilliant" idea while in the full throes of Alcohol-Induced Idiocy. Of course, it clearly never helps, but he never realizes it until Albedo shows up and drags him away by his ear, telling him how dumb he really is, but by then it's way, way too late.
  • Fatal Flaw: Philip is abysmally, hopelessly lacking in the foresight department, focusing only on short term benefits on a whim without considering any potential ramifications at all. It doesn't merely get him killed: it gets his entire kingdom wiped off the maps.
  • Fate Worse than Death: Once he is captured by Albedo, the latter reveals she's going to personally torture him as practice for "information gathering techniques".
  • The Friend Nobody Likes: Philip doesn't seems to realize just how much everyone loathes him. Even his own father despises him to the point that before he is killed by Albedo, he requests the inhuman to make his son suffer.
  • Gone Horribly Right: Nazarick wanted to prop up an idiot noble in order for them to create a new faction that will stir up trouble in the Re-Estize Kingdom. This idiot is the one Nazarick chose, but even they weren't expecting how stupid he was. He does something so stupid, that literally everyone is scratching their heads about why he would do something so foolish. As a result, Nazarick has to waste resources and kill a lot more people than they originally planned.
  • Hanlon's Razor: His monumentally idiotic action of raiding a relief caravan from the Sorcerer Kingdom headed for the Holy Kingdom is presumed by his kingdom to be the work of mind control from the Sorcerer Kingdom, while Albedo and Demiurge presume it to be part of some sort of bigger plan. Ainz, however, correctly deduces that their pawn is just even stupider than they'd expected.
  • Hell Is That Noise: When he foolishly touches Albedo's shoulder, he hears a noise like the unsheathing of blades. Realizing he's committed some kind of faux pas, but not understanding what kind, he lets go immediately.
  • Hopeless Suitor: Falls head over heals for Albedo, who both can't stand him and only has eyes for Ainz.
  • Ignorant of Their Own Ignorance: Being the third son of his household, he does not have much in the way of instruction regarding the nuances of politics of the Kingdom, and what little knowledge he does have makes him quite dangerous to everyone, including himself.
  • Insane Troll Logic: He got the bright idea to steal grain the Sorcerer Kingdom was sending as relief for the Holy Kingdom just because he wanted a little profit and regardless of all the people he would piss off by doing so. The fact that he claimed a trophy so he could brag about it later only proves how little he thought things through.
  • Know-Nothing Know-It-All: He claims he has genius ideas which will get him recognized. In reality, they are short-sighted plans that don't work out at all, and ultimately get the Kingdom destroyed.
  • Lethally Stupid: He comes up with a foolish plan to steal grain from the Sorcerer Kingdom in an attempt to make a profit. His actions cause the Sorcerer Kingdom to declare war against the Re-Estize Kingdom, which eventually leads to the downfall of the Re-Estize Kingdom and the deaths of most of its citizens.
  • Love at First Sight: The moment he laid eyes on Albedo, he instantly fell madly head-over-heels in love with her, to the point that he's desperate to marry her. Ironically, if it wasn't for Ainz messing with her settings prior to coming to the New World, he would probably have pleased Albedo greatly before she kills him for fun.
  • Love Makes You Dumb: He wasn't that smart to begin with, but upon laying eyes on Albedo, he not only falls madly in love with her, but his IQ noticeably drops when he's in her presence.
  • Manchild: Much to Albedo's disgust, Philip balled up on the floor and starts whining and crying, not wanting to be punished.
  • Master of Delusion: He genuinely thinks he's acting in the best interests of his house, and truly wants to make them prosperous. He is nowhere near as smart or savvy as he thinks he is, however, and all of his plans and conclusions are pure fantasy.
  • Meal Ticket: On hearing the reports of Ainz' death, he comes to the conclusion that if he seduces and marries Albedo, he'll inherit the Sorcerer Kingdom. The Eight Fingers charged with spying on the nobles actually get stomach ulcers from restraining themselves from telling him exactly how stupid a plan this is.
  • Never My Fault: He absolutely refuses to believe that it's his fault that the Sorcerer Kingdom destroyed the Re-Estize Kingdom.
  • Occam's Razor: When he sabotaged the Sorcerer's Kingdom raid supply, only Ainz managed to correctly deduce that he is really that stupid rather than the incident being some sort of elaborate plot. Justified, considering Ainz was a salaryman who met lots of fickle customers like him back in his own world.
  • The Resenter: He's actually grateful that his older brother, the second born, died of disease, and the first born was slain at the "battle" of Katze Plains by Ainz's Dark Young because this all clears his way to becoming the heir of the house, as opposed to the fate of being cast off when one of his older brothers claimed the inheritance, and then being exiled to a backwater farm somewhere. He also has a deep-seated resentment to the other noble houses for "stealing" the prosperity that he believes rightfully belongs to him. He also understandably resents the fact that the priests in his house's territory actually charge the fief-lords for their healing magics and treatments, which is part of why his elder brother died. His family simply could not afford the treatment that might have saved him.
  • Right for the Wrong Reasons: Many of the expected results of his actions actually come to pass. He happens to be completely wrong about the motives of the other party causing those results, however.
  • Small Role, Big Impact: His idiotic decision to steal the humanitarian aide to the Holy Kingdom leads to the downfall of the entire Re-Estize Kingdom.
  • Spanner in the Works: Nazarick's original plan was to use Philip and the New Faction to lead Re-Estize into a civil war, leaving them to pick up the pieces later. Philip's stupidity in stealing grain shipments meant for the Roble Holy Kingdom as humanitarian aid throws that plan into the fire and forces them to cut the knot and declare war themselves in order to capitalize on the international incident he's just created. When Demiurge learns that no, this wasn't part of Ainz's "plan", he rationalizes it as Philip being so astoundingly dumb that even a "genius" like Ainz can't predict his actions.
  • Surrounded by Idiots: How he genuinely sees the world. Still, he occasionally realizes, and is willing to acknowlege when the "idiot" he's talking to is correct.
  • Tempting Fate: He foolishly has the gall to touch Albedo's naked shoulder when guiding her through the ball-room, at a party he organized to try to curry favor with Ainz, The Sorcerer King. He immediately notices his error, but does not fully comprehend the ramifications. Albedo, once out of earshot, proclaims that she's going to splatter him across the floor and walls when she gets the chance.
  • Too Clever by Half: His plans would work on paper. The problem is that he is too dumb to fully realize the consequences or ramifications of said plans.
  • Too Dumb to Fool: He insists on escorting Albedo to the "resting area" despite the objections of the Ball-room's landlady because he's rightfully concerned that a high-class lady of great importance, like Albedo, the envoy and second-in-command of the Sorcerous Kingdom should not go to into a secluded place alone. It's only after he's strongly convinced by the landlady herself, insisting on escorting her personally, along with her own bodyguards that he reluctantly relents.
  • Troubled Fetal Position: He gets into this position when Albedo comes for him.
  • Unwitting Instigator of Doom: His idiotic idea of stealing grain from carriages that come from the Sorcerer Kingdom is the impetus of the ultimate downfall of Kingdom.
  • Unwitting Pawn: Nazarick uses Eight Fingers to prop him up as a tool to overthrow the Kingdom.
  • You Owe Me: He owes the landlady of the ball-room a rather large favor because of everything she's done on his behalf in organizing the formal ball and inviting numerous nobles to attend the event intended to curry favor with the Sorcerer Kingdom. What Philip fails to realize, is that this landlady is one of the heads of the Eight Fingers criminal organization.

E-Rantel

A fortress city of Re-Estize Kingdom situated at the border between the Baharuth Empire and the Slane Theocracy. It is currently under the control of Nazarick after the massacre of the Kingdom's Army.

    Pluton Ainzach 
https://static.tvtropes.org/pmwiki/pub/images/pluton_ainzach.png
Voiced by: Kanehira Yamamoto (Japanese), Kent Williams (English) Foreign VAs

The guildmaster of E-Rantel's Adventurer's Guild.


  • Accidental Truth: In the Drama CD, he suspects "Momon" of being royalty. Ainz becomes an actual king after the events of Volume 9.
  • Entertainingly Wrong: He is willing to believe that Nabe is a noble, if not royalty, and Momon's a fallen king with his armor, weapons, etc. being royal treasures. Amusingly, he's not far from the truth.
  • Glory Days: Feels this way about adventurers in general, lamenting that these days they merely serve as hired bodyguards or glorified pest control rather than, say, exploring the unknown or rediscovering lost knowledge. Part of Ainz's efforts to gain his support involve recruiting Ainzach to help him bring the glory days back.
  • Honey Trap: In the first Overlord Drama CD, he sets up numerous brothels, and other women of various strata to try and entrap Momon's services to the Kingdom, even going so far as to use, what he claims, are fertility drugs to increase the chances of Momon siring children, if not to tie him down then to at least grasp a fraction of Momon's adventuring talent... until the theory that Momon is actually a fallen king from a kingdom destroyed by vampires is brought forth, at which point the plan is abandoned for fear of triggering succession issues.
  • The Quisling: He becomes a loyal follower of Ainz after he makes clear his plans to turn his guild into a true group of explorers and adventurers rather than just hired muscle used to exterminate monsters. He initially has some misgivings about Ainz intending to bring demihumans and heteromorphs into his kingdom but withdraws his complaints, if perhaps unhappily, when it's made clear that citizens eating each other will be banned. With this, Ainz rather deftly removes a major semi-independent military force from the kingdom as well as securing better maps of the area and improving his reputation, even if just a little.
  • Reasonable Authority Figure: Eagerly had the Adventurer's guild skip several ranks for Momon due to his outstanding accomplishments, especially saving the city from a Zombie Apocalypse thanks to Zurrernorn.
  • Retired Badass: He's not on the front lines anymore, but he can still intimidate relatively skilled adventurers.
  • Well-Intentioned Extremist: Is willing to go to some serious extremes to secure Momon's loyalty to the Kingdom.

    Theo Rakheshir 
The guildmaster of E-Rantel's Magician's Guild.
  • Adapted Out: He appears in neither the manga nor the anime.
  • Laughing Mad: When he finds out about Momon's trump card.
  • Retired Badass: He was a teammate of Ainzach in his younger years.

    Panasolei Gruze Day Rettenmaier 
The mayor of E-Rantel.
  • Adapted Out: He appears in neither the manga nor the anime.
  • Fat Idiot: Subverted. He's actually way smarter than he looks and is one of the more benevolent nobles in the Kingdom.
  • Obfuscating Stupidity: Panasolei is smarter than his appearance would have you believe; he takes full advantage of this.
  • Smarter Than You Look: Ainz notes that he doesn't look that intelligent, when in fact he is one of the king's most trusted advisers. He deliberately plays it up by breathing loudly to reinforce the image of a piglike man.
  • Undying Loyalty: He has this towards Ramposa III. However, it is implied that he is even more loyal to the kingdom, which is why he joined Zanac after the prince overthrew Ramposa.

    Lizzie Bareare 
https://static.tvtropes.org/pmwiki/pub/images/lizzie_bareare.png
Voiced by: Ikuko Tani (Japanese), Juli Erickson (English) Foreign VAs

A famous pharmacist in E-Rantel and the grandmother of Nfirea Bareare.


  • Cassandra Truth: Completely averted. Ainz tasked her with warning the city about the coming Zombie Apocalypse. Nobody disregarded her warning.
  • Deal with the Devil: She initially regards her deal with Ainz as this; in exchange for saving Nfirea from Khajiit and Clementine, she was forced to give up control of her business to him. This is ultimately beneficial as he has her and Nfirea move to Carne Village.
  • Never Mess with Granny: The light novel mentions that herbalists use magic in their craft, and the more skilled the herbalist, the more powerful their magic. To have become the most renowned herbalist in E-Rantel, Nfirea's unassuming granny must be a potent spellcaster, and is explicitly referred to as a "much stronger" combatant than the adventurer Brita.
  • Parental Substitute: Raised Nfirea after his parents' death.
  • Workaholic: Even moreso than her grandson. She neglected food and rest to learn how to use the new instruments she received from Ainz in potion making.

    Nfirea Bareare 
https://static.tvtropes.org/pmwiki/pub/images/nfirea_bareare.png
Voiced by: Ayumu Murase (Japanese), Morgan Berry (English) Foreign VAs

A famous pharmacist in E-Rantel. He is the grandson of Lizzie Bareare and the Childhood Friend of Enri Emmot.


  • Action Survivor: Survived being kidnapped and used by Zurrernorn, a short bout with a troll, and Prince Barbro's attack on Carne Village.
  • Affectionate Nickname: Enri Emmot calls him "Enfi".
  • Anguished Declaration of Love: In the middle of battle no less!
  • Ascended Fanboy: Of Ainz and Nazarick. He asked to join Nazarick, and Ainz would have let him if he wasn't human.
  • Childhood Friend: To Enri Emmot. Upgraded to Childhood Friend Romance when they get married.
  • Distressed Dude: Briefly, when he was kidnapped by Zurrernorn.
  • Dramatic Irony: Nfirea has an inferiority complex towards Ainz, believing himself to be a lesser man than someone as strong, powerful, and wealthy as Ainz. The readers however know that Nfirea is in many ways a much better person than Ainz.
  • Eye Scream: Courtesy of Clementine but shielded from direct view, thankfully.
  • Eyes Out of Sight: His eyes are constantly hidden, to the degree of a stereotypical shy anime girl, but we do see glimpses when he's in motion. This becomes something of a blessing when he's being rescued by Ainz, as the blood dripping from under his bangs and Momonga's comments make it heavily implied that Clementine gouged his eyes out.
  • The Gift: Nfirea has the ability to use any magic item, bypassing any requirement it would normally have.
  • Happily Married: As of the end of Volume 11, he and Enri have been married for half a year.
  • Hiding Behind Your Bangs: Whenever his hair isn't completely obscuring his eyes, he usually has it still cover one to represent him still being a reclusive and shy guy.
  • Heavy Sleeper: After being married to Enri for half a year and getting used to life in Carne Village, he's very hard to wake up in the mornings. According to Enri, this is a vast improvement as previously he was a serious insomniac and was on the verge of working himself to death. He's still hard-working, but no longer to unhealthy levels.
  • Insecure Love Interest: To Enri Emmot. He is notably left thoughtful when the Swords of Darkness comment that women like strong men.
  • Living MacGuffin: Was treated like this briefly by Zurrernorn, specifically Khajiit Dale Badantel.
  • Non-Action Guy: Subverted. Seems like one at first, but when Carne Village is attacked by trolls, he is revealed to be a somewhat competent magic caster on top of being able to use his alchemical concoctions offensively. He is horrifically outmatched going up against a troll, but still.
  • Spotting the Thread: He was able to figure out that Ainz and Momon were the same person thanks to the red potion both gave away to different people.
  • Workaholic: He lost sleep to learn how to use the instruments Ainz sent in potion making and only ate because he was pushed by Enri.

    Brita 
https://static.tvtropes.org/pmwiki/pub/images/brita.png
Voiced by: Satsuki Yukino (Japanese), Katherine Bourne (English) Foreign VAs

An iron-ranked adventurer whose hard-earned potion was broken by Momon, but was compensated with a new but unknown one. She later retired and went to live in Carne Village after Shalltear massacred the rest of her adventuring party.


  • Action Girl: As an adventurer, this is a given.
  • Action Survivor: Is one of the few people who witnessed Shalltear's rampage, up close and personal, and lived to tell about it.
  • Chekhov's Gun: That potion Momon gave her wound up saving her life when she encountered a rampaging Shalltear.
  • Mundane Utility: She winds up using her adventuring skills as a Ranger to help provide food for Carne Village by hunting in the nearby forest. Note that this has its own dangers.
  • Nerves of Steel: While she was scared out of her mind when she encountered a rampaging Shalltear, her first instinct was still to try and protect her fellow adventurers. This impressed Shalltear so much that she decided to save Brita for last and ultimately plays a role in why Brita ended up being the Sole Survivor.
  • Retired Badass: Gives up adventuring after the encounter with Shalltear and ends up working in Carne Village.

Carne Village

A village located on the border between the Baharuth Empire and the Re-Estize Kingdom, to the south of the Azerlisia mountains with a vast forest and the hometown of Enri and Nemu Emmot. It was recently attacked by the knights of the Slane Theocracy in a black operation against the Re-Estize Kingdom and was saved by Ainz, after which it fell under his unofficial protection.

    In General 
  • The Dog Bites Back: When Barbro brings his army of 5000 strong men with him, and went from using the villagers to killing them, they decide enough is enough, and would rather fight in Ainz's honor instead of giving him up. Even Enri, who had enough of the village being attacked, decides to fight back and have the men and goblins fight Barbro's army while the women, children, and Nfirea escape. Then Enri ends up summoning 5000 elite goblins, and it was over for Barbro's army.
  • Doomed Hometown: Nearly suffered from this when they were invaded by the Slane Theocracy to draw out Gazef. Then suddenly, a giant hulking monster comes out of nowhere and brutally slaughters most of the knights, including the important members. And then they meet Ainz, who decides to give them his unofficial protection, and their immediate fear of the Death Knight went away when they found out he sent it to deal with the Theocracy knights to save them.
  • Training the Peaceful Villagers: Enri summons a small group of intelligent goblins who decide to reinforce the town's defenses and teach the villagers how to use weapons in case another invasion comes. This came in handy when Barbo went to attack the village right until Enri summoned an even larger group of even stronger goblins. And we mean 5000.
  • Undying Loyalty: To Ainz after he saves their lives. Then they put their trust in Enri as the chief of the village.
  • Untrusting Community: The twist here is that they are not untrusting towards Ainz, but rather Re-Estize after their village was raided by the Slane Theocracy. The kingdom had badly screwed over their trust, and gave them exemption from conscription for five years as an apology. But then Barbo, the son of the king, thought it was a "brilliant idea" to take several villagers, and lead them to war (he was sent by his father to simply go there and ask around about Ainz, but he decides that conscripting the villagers would be a better idea). Barbo's actions forced Enri's hand when he decided to attack their village, and they decided to fight back. But then, it was all over for Barbo's army when Enri summoned 5000 goblins in special classes, and quickly drove away Barbo and what's left of his army.
  • Unusually Uninteresting Sight: Goblins were added into the village, and were treated as if they're part of the populace. Then ogres end up joining within their ranks, and the village treats them the same as the goblins.

    Enri Emmot 
https://static.tvtropes.org/pmwiki/pub/images/enri_emmot.png
Voiced by: Mao Ichimichi (Japanese), Skyler McIntosh (English) Foreign VAs

A villager girl from Carne Village. She is the older sister of Nemu Emmot and the Childhood Friend of Nfirea Bareare. She commands a goblin troop whose loyalty is ensured both by her being their summoner and by her growing ability as the commander class, which allows her to recruit subordinates.


  • Achievements in Ignorance: Quite literally. The Horn of the Goblin General is considered a weak item by YGGDRASIL standards because it ordinarily summons a small troop of goblins that are hardly worth the effort. If three unknown conditions are met, it summons an army of 5000 goblins, but no one ever figured out what those conditions were and Ainz thought nothing of tossing Enri two of the items because they had virtually no value to him and it seemed to be a decent way to let her defend herself. Enri, ignorant that the item even had another function, somehow met those conditions. Let that sink in: Enri, a normal village girl who has no experience in combat or command, now has complete control of a goblin army the equal of virtually any standing army in the New World (not counting certain powerful elements here and there). Maruyama states that the goblins could defeat the Baharuth Empire's army (one of the strongest in the New World), and that's without counting the Thirteen Redcaps who are all level 43 (which makes them stronger than Death Knights — and Death Knights are able to destroy small nations by themselves). Even Ainz is shocked by the twist.
  • Action Survivor: After she's rescued by Ainz, she's granted a magic item that summons a goblin troop for her to control. With their help and her growing abilities as a commander, she becomes the unofficial chief of the village without realizing it. They allow her to tackle the dangerous force with a degree of safety even though they lack the ability to fight stronger monsters.
  • Amazonian Beauty: Downplayed as it's not immediately apparent but alongside being pretty, she also has a muscular physique hidden under her clothes due to her healthy lifestyle and farm work as shown in Volume 8 and the second episode of the anime's third season.
  • Anger Born of Worry: After Nfirea is grievously injured protecting her in Volume 8.
  • Because You Were Nice to Me: Enri considers selling the second goblin horn Ainz gave her since it was worth a few thousand gold, but chooses to keep it until she is forced to use it to summon a group of goblins. Said group is an entire freaking army.
  • Big Sister Instinct: Tried to protect her younger sister from the soldiers attacking Carne Village.
  • Bring My Brown Pants: Wets herself soon after first meeting Momonga.
  • The Chains of Commanding: Does not like being the boss one bit! Still, she's damn good at it.
  • Childhood Friend: To Nfirea Bareare. Upgraded to Childhood Friend Romance when they get married.
  • Clingy Jealous Girl: Shows traces of this in Volume 8 after she and Nfirea become a couple. When he off-handedly comments on the beauty of Nazarick's maids, she is immediately uneasy and nearly gives him a Death Glare.
  • Compelling Voice: Appears to have unknowingly gained this ability after summoning the first troop of Goblins, allowing her to command them as well as other monsters.
  • Dude Magnet: Not only is Nfirea hopelessly in love with her but almost all of the male goblins she summoned have also voiced a desire to marry their "boss".
  • Extreme Libido: Ever since gaining experience points post-summoning her goblin troupe, she's apparently gained such a high level of stamina that Nfirea frequently complains to Ainz how tiring their love-making sessions are.
  • Farm Boy: Was a farmer, just like her father before the story started.
  • Hair of Gold, Heart of Gold: She's a blonde and one of the nicest and kindest characters in the story.
  • Happily Married: To Nfirea. By the end of Volume 11, they've been married for half a year.
  • Insistent Terminology: She's the Chief of Carne Village, not a general, although by the end of Volume 11, she's given up on trying to correct her goblin troops.
  • The Leader: Is appointed the Chief of Carne Village in Volume 8.
  • Laser-Guided Amnesia: Momonga erases her memories of his face to hide his undead nature in their first encounter.
  • Magikarp Power: The first time she used the goblin horn, it summoned a Badass Crew of about 20 goblins. The second time, it summoned a Badass Army of several thousand goblins specialized in magic, artillery, assassinations...
  • Memetic Badass: Invoked, much to her chagrin. The goblins treat her as if she's the biggest badass who can face an army of goblins, especially since Agu, a goblin child, actually believes it. She gives up trying to correct them. Hilariously enough, they are actually partially right. By directing her goblins, she gains several levels in commander classes, which raises her stats to the point that she can actually beat her warriors in an arm-wrestling contest.
  • Mirror Character: In Volume 8 she privately laments over the stress of being an ordinary person suddenly thrust into a position of huge responsibility and authority, wondering if there's anyone else who can possibly relate to her. This makes her similar to Ainz himself, an ordinary guy who was thrust into the role of Evil Overlord. This is made funnier in the anime as Ainz, who can't have a Sneeze Cut due to having no sinuses, raises his head in confusion at a sudden odd feeling ("Hmm?").
  • Motherly Sideplait: Which represents her generally kind nature.
  • Rank Scales with Asskicking: While not exactly a warrior Enri gains several levels in the commander and general classes via ordering her goblin troop around. The associated physical stat boosts from those level ups raise her strength to the point where she can easily beat her own goblin troops in arm wrestling, and in a fit of anger slams a kitchen knife against the counter so hard it leaves a sizable dent in the steel.
  • Sex Goddess: Heavily implied that Nfirea makes use of his "stamina potion" so he's able to keep up with her in bed after they get married.
  • Shameless Fanservice Girl: Volume 11 reveals that she Sleeps in the Nude. However, this is only when sharing a bed with her husband Nfirea, and it makes him very comfortable; before that, she simply sleeps with a gown on.
  • Strong Girl, Smart Guy: The Strong Girl to Nfirea's The Smart Guy. Due to her healthy lifestyle and work as a farmer, she has grown to be physically fit to the point where she was considered as one of the strongest in the village.
  • Sweet Tooth: During her visit to Nazarick in Volume 8, she takes her tea with a lot of sugar and really enjoys it. When Nfirea mentions the existence of a spell that can make sweet spices, she immediately shouts at him to try to remember it. She also salivates when Ainz mentions that their meal will include ice cream. She sadly doesn't get many opportunities to sate her sweet tooth at home since Carne Village doesn't really have access to anything particularly sweet.
  • Taking the Bullet: Was maimed taking a sword blow for her younger sister. Fortunately, Momonga came along with a healing potion.
  • Took a Level in Badass: She used the goblin summon horn that Momonga gave her at the start of the story very wisely. Momonga is duly impressed. As she grows more experienced with commanding the goblins, she eventually grows strong enough as a commander to give them commands to improve their abilities and recruit stronger monsters such as ogres. Doing either tires her out, though she doesn't realize why. Over the course of Volume 8, she literally takes two levels in both commander and general.
  • Training the Peaceful Villagers: After Ainz saves her and her village from the Sunlight Scripture, she uses the Horn of the Goblin General to call up a troop of goblin warriors that help train and arm the villagers.
  • Undying Loyalty: To Ainz after he saved her village. Even upon learning that he's an undead (for a second time due to him erasing her memories of his face from their original encounter), she and the rest of Carne refuse to betray him when Prince Barbro threatens to destroy the village if they don't surrender him.

    Nemu Emmot 
https://static.tvtropes.org/pmwiki/pub/images/nemu_emmot.png
Voiced by: Marika Kouno (Japanese), Jeannie Tirado (English) Foreign VAs

A villager girl from Carne Village and the younger sister of Enri Emmot.


  • The Apprentice: After Enri and Nfirea got married, she wound up living with Lizzie instead of with her big sister, and it's already been shown that the Bareare family has been teaching her how to be an herbalist.
  • Break the Cutie: After the village is attacked, she's shown to be rather traumatized. She clings desperately to her sister and has grown very submissive.
  • Bring My Brown Pants: Wets herself right after Enri.
  • Cheerful Child: She is so amazed by the sights of Nazarick (the not scary parts of it anyway) in Volume 8 that she immediately runs up to Ainz and gushes over how amazing his home is. Ainz is immensely flattered and cheered by this, to the point that he takes her on a guided tour of the nicer parts of the Tomb and adds her to Lupusregina's list of "People in Carne Village I must protect".
  • Laser-Guided Amnesia: Momonga erases her memories of his face to hide his undead nature in their first encounter.
  • Morality Pet: Not even Ainz is immune to an innocent child genuinely admiring the works of his guildmates.
  • Past Experience Nightmare: She has to sleep in her sister Enri's bed at night because her parent's death at the start of the story still haunts her dreams every night.
  • Plagued by Nightmares: She's haunted in her dreams each night by memories of her parent's death, forcing her to sleep with her sister.

    Goblin Troop 
https://static.tvtropes.org/pmwiki/pub/images/goblin_troop.png

A group of summoned goblins that are loyal to Enri Emmot.


  • Badass Army: The army of 5000 goblins summoned by the second Horn is one of the strongest military powers in the New World (though it pales in comparison to Nazarick of course). According to Maruyama, it is capable of defeating the Baharuth Empire's army handily even without the level 43 Thirteen Redcaps. It also has among their ranks the second strongest Paladin in the New World who is even stronger than Remedios, a paladin who has reached the realm of heroes.
  • Badass Crew: Skilled in warfare in their own right, and manage to fortify and train the inhabitants of Carne Village so they can defend themselves from attack.
  • Big Damn Heroes: An army of 5000 goblins arrives to save Enri and the village in the Third Battle of Carne Village.
  • Good Counterpart: These goblins have good intentions and are amicable to their fellow Carne villagers. Unlike most other goblins aside Agu and his tribesmen, they only seek peace with the humans they live with.
  • The Matchmaker: They try to help Nfirea win Enri's heart because they know it would make her happy. Most of their attempts don't really help that much though.
  • Monster Knight: The goblins summoned by the Horn are no mere savages. They are disciplined and professional soldiers who also recognize the value of diplomacy. This is especially true for the members of the Goblin Army.
  • Our Goblins Are Different: Maruyama has explained that the goblins summoned by the Horn are neither goblins from YGGDRASIL nor the New World. They are essentially Pure Magic Beings based on the "ideal" of goblins in the New World. However, they still have biological needs since they were summoned as living beings.
  • Properly Paranoid: Unlike most of the other residents of Carne Village, they know that Lupusregina is more dangerous than she lets on, and are always on guard against her.
  • Really Was Born Yesterday: The Goblins look and act like seasoned veteran warriors, but they didn't exist prior to being summoned by Enri.
  • Shipper on Deck: The goblins are aware of Nfirea's feelings for Enri and decide to be his wingmen, offering advice and signals for when to try and woo her.
  • Took a Level in Badass: The troop is later joined by native goblins chased from their home, a group of ogres, and finally an entire army of goblins summoned by the second horn.
  • Training the Peaceful Villagers: Enri uses them for this purpose.
  • Undying Loyalty: Absolutely loyal to their summoner Enri. This is also the case for the army of 5000 goblins.
  • Unusually Uninteresting Sight: They become this for the Carne Village. Momon speculates that the villagers have simply grown accustomed to their presence over time, and with very good reason.

    Gigu Tribe 

A group of recruited goblins and ogres that live in Carne village loyal to Enri Emmot.


  • Gentle Giant: Unlike enemy ogres, these ogres live in Carne posing no threat to the villagers.
  • Undying Loyalty: Much like the Goblin Troop under Enri, these goblins and ogres are loyal to Enri.
  • Unusually Uninteresting Sight: They become this for the Carne Village, much like the Goblin Troop.

Others

    Brain Unglaus 
https://static.tvtropes.org/pmwiki/pub/images/brain_anime.png
Voiced by: Koji Yusa (Japanese), Chad Halbrook (English) Foreign VAs

A warrior turned mercenary after he lost to Gazef Stronoff in a grand tournament to determine the strongest fighter in the Re-Estize Kingdom.


  • Action Survivor: Fought Shalltear, and lived to tell about it, twice!
  • All for Nothing: Gave up everything meaningful in his life to dedicate himself to becoming the World's Strongest Man, only to discover the existence of a level of power he will likely never be able to reach when he meets Shalltear.
  • Appropriated Appellation: Shalltear mocks his attack as a "nail cutter" when she effortlessly deflects it. When he gets strong enough to actually cut her nail, he's so proud of getting even that far that he redubs the attack "True Nail Cutter".
  • Arrogant Kung-Fu Guy: Lived for fighting and making himself the World's Strongest Man. After encountering Shalltear and later Sebas Tian, he gets over it. He accepts that he will likely never become the strongest and resolves to find a better reason to wield his blade.
  • Being Evil Sucks: Learned that first-hand.
  • Blood Knight: Sought out strong foes to make himself stronger.
  • Break the Badass: Brain was considered equal to Gazef Stronoff (who is considered to be the best warrior in the Kingdom) and was a seasoned warrior capable of killing monsters. It's likely that he is on the level of an adamantine ranked adventurer and at the peak of human strength. Then he meets Shalltear who is a level 100 NPC in a world where a level 30 character would be considered legendary. Brain learned the hard way that the world is a big place and that there's Always Someone Better. Their fight lasted about 1 minute and Shalltear beat his swordsmanship with her pinky nail.
  • Break the Haughty: Brain was legitimately strong by New World standards and just about as strong as a human being can get (barring the god-kin). He was also an accomplished martial artist and a prodigy with a sword. He trained hard and even killed monsters stronger than himself before. All of this had started to make him believe that he was close to being the strongest around and that he could face any challenge. And then Shalltear came along...
  • Broken Bird: Shalltear's rampage left him an empty shell.
  • Call to Agriculture: In the aftermath of his encounter with Shalltear he briefly considers going back to farming, thinking that it's at least something that has real meaning.
  • Character Development: Initially, he is completely obsessed with becoming the greatest fighter in the world at the expense of everything else, to the point that he became an infamous bandit just to find more Worthy Opponents. His clash with Shalltear Bloodfallen teaches him that his quest is futile, for he could train for lifetimes and never be able to reach this level of power. This initially drives him to depression as his entire life's goal is invalidated, but after Gazef offers to aid him and after he witnesses Climb showing the kind of resolve he himself was not capable of by thinking of Princess Renner, Brain decides that his strength can still be put to good use by protecting others instead of only seeking more power for the sake of power itself. This ironically makes him stronger, as when he fights Shalltear again he manages to cut off her fingernail, which is more damage than he had done to her last time, that is to say absolutely none.
  • Cherry Tapping: Done to him by Shalltear as she deflects all of his sword strikes with her pinkie nail before he runs away.
  • Curb-Stomp Battle: Brain has had the misfortune of getting into fights with Floor Guardians more than once.
    • His first "fight" with Shalltear consisted of her effortlessly rendering his techniques useless and parrying his sword with her fingernail. His second "fight" doesn't go much better though he is at least able to trim her nail a bit using Gazef's technique.
    • Even after imbibing multiple potions and activating more Martial Arts than his body can handle (to the point that he'd have died in a minute due to the strain), his blade doesn't even touch Cocytus, and Brain is instantly cut down with one blow.
  • Cut Lex Luthor a Check: He was offered numerous high paying jobs because of his skills as a warrior. He turned them down and turned to banditry because he believed he'd get more opportunities to fight and train his skills against humanoid opponents.
  • Desperation Attack: Uses a series of frantic sword strikes after his greatest sword technique was easily stopped by Shalltear and she managed to penetrate his "Field" technique (a radius of perception that allows to using to sense anything around them within 3 meters).
  • Drowning My Sorrows: Was like this when encountered by Gazef, after his first run-in with Shalltear. He gets better.
  • Empty Eyes: Described as having them in the light novel after being trounced by Shalltear. Shown explicitly in the manga.
  • Explosive Overclocking: In volume 14 when he faces Cocytus, he breaks his body's natural limits and activates more Martial Arts than should be possible. Even if Cocytus hadn't cut him down, Brain would have died in a minute due to the strain placed upon his body. Cocytus estimated that Brain's attack was that of a level 40 warrior.
  • Fire-Forged Friends: With Climb. They've been in numerous battles together, and they're True Companions because of it.
  • Good Feels Good: Is overjoyed to fight by Climb's side. He considers it a true honor.
  • Go Out with a Smile: He knew he never had a chance of beating Cocytus, but challenged him anyway and was smiling despite his death since he knew he was fighting the Sorcerer King's invasion on behalf of Re-Estize.
  • Heel–Face Turn: Was introduced as a murderous bandit. After encountering Shalltear, being helped by Gazef, and then meeting Sebas Tian and Climb, he decides to help Climb crush the Eight Fingers slave peddling division in Re-Estize.
  • He's Back!: He recovers from his Freak Out from facing Shalltear with the help of Gazef Stronoff and becomes a better person and a better warrior.
  • Heel Realization: Realized that turning to banditry to polish his skills wasn't a good idea.
  • Honor Before Reason: When preparing to challenge the Sorcerer King Ainz in volume 14, he returns Razor Edge to Princess Renner. Defeating Ainz would almost certainly be impossible even with Razor Edge, but Brain would at least have had a chance of killing him since Razor Edge can bypass Ainz's defenses. Brain however didn't believe that someone like him was worthy of wielding a National Treasure like Razor Edge in battle.
  • Iaijutsu Practitioner: His trump card is "Wind of the Great Forest", an attack that combines his "Field" Martial Art (total perception of everything within 3 meters to grant him Super-Reflexes) and "God Flash" (an attack so fast that blood doesn't stick to the blade). In practice this makes him an iaijutsu master able to cut down anything within 3 meters of himself in the blink of an eye. Unfortunately for him, it's ineffective against someone as powerful as Shalltear who casually stops the blade with two fingers.
  • "Instant Death" Radius: His "Wind of the Great Forest" allows him to instantly slice anything that comes within 3 meters around him.
  • Is That the Best You Can Do?: Gets this from Shalltear.
  • Katanas Are Just Better: Uses a katana instead of a sword. Though he takes up Razor Edge after Stronoff's death. However, he gives it up and goes back to using his katana when preparing to fight Ainz in volume 14.
  • Logical Weakness: Since Brain's technique is only limited to the range of his "Field" martial art (a 3 meter radius) he's highly vulnerable against people who can attack from beyond his range. Demonstrated when Zero attacks him from a considerable distance (a gust of wind coming from a punch) and while he took no damage, he's unable to defend himself without dispelling the technique.
  • Man of Kryptonite: Level-wise he is not too far away from Succulent, but he hard-counters him because Succulent's swordsmanship is nowhere even near Brain's level and his edge in combat, the illusions he uses to conceal his attacks are rendered worthless by Brain's "Field" martial art.
  • Minor Injury Overreaction: Inverted. His reaction to being able to shave a sliver from Shalltear's fingernail is to weep in joy and elation. He even brags about it to Climb and Lockmeier, who are both confused and unimpressed by what he just did.
  • Oh, Crap!: Brain's reaction to Shalltear easily catching his ultimate sword draw technique with two fingers.
  • Passive-Aggressive Kombat: A victim of this by Shalltear. She first asks if he's been using martial arts (he has), she then asks is he's actually strong (he is by new world standards but not compared to the beings of Nazarick), finally she realizes (or pretends to realize) that he has been using martial arts and she can't measure the difference between 1cm and 3cm. This along with his crushing defeat at her hands ends off breaking him.
  • The Power of Friendship: Parodied. Brain ends up fighting Shalltear again after some much-needed Character Development. As he prepares to attack her, he has a very shounen-y moment of reflection about all the friends he has made along the way and how he now has something worth fighting for. He strikes, unleashing a vastly improved version of his Signature Move, and... severs Shalltear's fingernail. This is laughably underwhelming to the audience and the thoroughly unimpressed Shalltear, but is still treated by Brain as a tremendous accomplishment, such that he renames the attack to acknowledge his feat. Which to be fair, it was, considering the sheer level difference between the two. This is one of the many moments in this rather cynical series demonstrating that power is power.
  • Punch! Punch! Punch! Uh Oh...: Well, since Brain is a swordsman it's more like slice, slice, slice, Uh Oh.. but the spirit is still there what with Brain throwing a barrage of slashes at Shalltear and Shalltear casually deflecting his sword with her pinky nail.
  • The Rival: To Gazef.
  • Shaming the Mob: When Climb arrived at the warehouse to rescue the townspeople, and they began to loudly berate him for A.) not rescuing them fast enough, and B.) not knowing the fate of their relatives (despite the fact that Climb was in a party of just 3 people, and they had to dodge a massive demon army just to get to the warehouse), Brain forcefully reminded them that the only reason they're not dead yet, is that the demons' attention was elsewhere, and that he would personally kill anyone who drew the demons' attention by being loud, under suspicion of being a demon agent.
  • Smug Super: Downplayed somewhat in Brain's case as he doesn't have magic powers or special abilities beyond his martial arts but the trope still applies as Brain is one of the strongest human fighters around and has almost heroic level strength (that's the highest level of adventurer and considered legendary strength by New World standards) which means he's the equal of hundreds of weaker soldiers. Brain had initially begun to think he could handle anything as he knew he was one of the strongest around and had even killed monsters who were stronger than him in terms of base natural strength. He was still smug while fighting Shalltear's vampire bride and probably could have beaten her easily. Even when Shalltear switched and it was clear the vampire bride was terrified of her mistress, Brain was still confident he could win. And then he started fighting Shalltear...
  • True Companions: To Gazef and Climb.
  • The Worf Effect: An interesting variation as it's a character that's just introduced to fight a protagonist that gets worfed. In this instance it's to showcase just how outmatched most of the New World's inhabitants are against one of Nazarick's NPCs.
  • Victorious Loser: Even though Cocytus kills Brain in a single blow before he can so much as scratch the Floor Guardian, he impresses Cocytus enough that he takes a detour from the street they fought on, which Brain was trying to defend as it held personal significance to him.
  • Worthy Opponent: Sees Gazef and Climb as this.

    Tuareninya "Tuare" Veyron 
https://static.tvtropes.org/pmwiki/pub/images/tuareninya_veyron_1.png
Voiced by: Yu Shimamura (Japanese), Rachel Glass (English) Foreign VAs

Tuare is a former brothel slave rescued by Sebas whilst he was undercover in the city.

She later becomes a maid apprentice of the Great Tomb of Nazarick under Sebas Tian's supervision and also one of the few known humans in Nazarick under the protection of Ainz Ooal Gown. She is the older sister of Ninya of the Swords of Darkness.


  • Because You Were Nice to Me: She is indebted to Sebas because he saved her from her horrible life as a brothel slave. She quickly becomes attached to him as he is the first person who treated her with kindness.
  • Broken Bird: Ye gods. Sebas Tian finds her in real bad shape. Just from the diagnosis of her injuries and ailments, she was not only beaten and neglected, but suffered physical and mental rape for who knows how long (to say nothing of the sexually transmitted diseases her Johns/rapists infected her with). In fact, she would have died had he not intervened. Although a combination of healing magic and Solution's ability to remove poison and disease restored her body, Tuare still bears the mental scars, though Sebas Tian's kindness has helped her recover a bit.
  • Broken Tears: After Solution restores her health and Sebas gives her a warm meal and a bed to sleep in, which would be considered basic decency anywhere else, Tuare breaks down in tears at the horrific abuse she had suffered until then.
  • Conditioned to Accept Horror: Due to her being tortured by humans her entire life, she has little fear of non-humans unlike most of her kind. In fact, she sees them as more trustworthy since they have their own agenda.
  • Damsel in Distress: She's kidnapped by the Eight Fingers while Sebas Tian is preparing to return to Nazarick and take her with him. This pisses off Ainz so much that he instantly orders her rescue and the hostile takeover of the Eight Fingers, putting Re-Estize's criminal underworld under the virtual control of Nazarick.
  • Declaration of Protection: After she chooses to remain with Sebas, Ainz declares that Tuare will be under his protection and treated as a denizen of Nazarick. This bites the Eight Fingers (and the entirety of Re-Estize) in the ass when they kidnap her shortly after.
  • Disposable Sex Worker: Was introduced as this, in the process of actually being disposed of. This goes to show just how depraved the Eight Fingers organization was, along with Stefan Hevish (who apparently "used" her for his depraved fetish).
  • Earn Your Happy Ending: After being taken to slavery, violated, disposed of as trash, and kidnapped before being rescued by Sebas, Ainz sees it fit for her to live in Nazarick with Sebas, the man she falls in love with.
  • Good Girls Avoid Abortion: She most likely never even knew she was pregnant before Solution aborted her fetus and ate it while she was healing her. The only clue to the audience that she even had an abortion was Solution forming a Ripper Tool with her hand.
  • Hair of Gold, Heart of Gold: Has beautiful golden hair, and is one of the nicest humans in the story.
  • Heroic Self-Deprecation: Keeps calling herself "dirty". Not surprising considering the trauma she went through, and the state Sebas Tian found her in.
  • Hooker with a Heart of Gold: Not a hooker by choice, apparently. Still, the trope applies.
  • I Choose to Stay: Ainz gives Tuare the choice to move far away with a sizeable fortune to her name and start a new life; instead she asks to stay with Sebas, even if only as a servant.
  • Made a Slave: In all but name, and then her "employer" files a complaint against Sebas Tian with a Dirty Cop...
  • Mundane Luxury: Her life has been so miserable that getting to live in an underground tomb filled with evil monsters is a step up in her life. She admits to Sebas just being given a home, food and a good job has made her the happiest she has ever been in her life.
  • Not Afraid to Die: When Ainz orders Sebas to kill her as a test of loyalty, she simply smiles at Sebas to put him at ease and embraces her fate. Thankfully, it was only a test of loyalty; Cocytus blocks Sebas' punch before he can graze Tuare's face.
  • Rape Is a Special Kind of Evil: On the receiving end of this trope, to showcase just how morally repugnant the Eight Fingers organization is.
  • Rescue Romance: Has clearly become enamored with Sebas, which several other Nazarick denizens pick up on - and approve.
  • Sacred First Kiss: She claims that the kiss she gave Sebas was her "first happy kiss".
  • Slavery Is a Special Kind of Evil: Was treated as a slave by her "employers", The Eight Fingers, and ends up in a thoroughly horrific condition by the time Sebas finds her.
  • STD Immunity: Averted. It was noted she had several STDs.
  • Undying Loyalty: To Sebas Tian. Even after Ainz tests his loyalty by ordering him to kill her (which she calmly accepted), she still begs to stay by his side.
  • "Where Are They Now?" Epilogue: A short story included with physical copies of the first recap movie relates that Tuare is currently being given maid training by Yuri, and that she's expected to become head maid at the mansion in E-Rantel once she's finished.

    The Rogue Lockmeier  
https://static.tvtropes.org/pmwiki/pub/images/lockmeier.png
Voiced by: Masaaki Yano (Japanese), Kris Bryan (English) Foreign VAs

A nameless (until "the very end") ex-adventurer of the Orichalcum level in Raeven's employ. He's sent to accompany Climb and Brain on their mission to rescue Tuare.


  • Ascended Extra: Starts out as a nameless generic rogue sent to assist Climb and Brain, but gets his own co-op fight scene together with Climb against Succulent, one of the major antagonists of the arc. After surviving two dangerous missions with them and proving a valuable and contributing team mate, he finally "gets a name" per the author when Brain mentions his name once in passing. By that point, it feels like he's earned it.
  • Fire-Forged Friends: After surviving the first mission with Brain and Climb, he actually volunteers to go with them again for a mission that's even more dangerous, explicitly due to this trope.
  • Mauve Shirt: He seems like a red shirt at first, being a generic nameless rogue referred to simply as "the rogue" accompanying two named characters on a very dangerous mission, with no significant personality or backstory beyond that he's a rogue and an ex-adventurer. Even that snippet of backstory was brought up just to explain his level of abilities as a rogue. Amazingly, he survives the volume. He returns later to join Brain and Climb for a mission that's even more dangerous. He survives that, too, and finally his name is mentioned in passing by Brain. The author even refers to it in the afterword as "the rogue who was named at the end." Sadly, in volume 9 it's heavily implied he perished alongside his fellow bodyguards fighting against Ainz's Dark Young.
  • Share the Male Pain: His immediate reaction in the anime, after Climb kicks Succulent down in the plums.

    Vesture Kloff Di Laufen 
Voiced by: Shiro Saito (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/vesture_kloff_di_laufen_anime.png

A former Admandantite adventurer and the mentor of Gazef Stronoff.


  • Boom, Headshot!: Dies trying to defend the Armageddon Evil from Nazarick when Aura shot his head in a single arrow.
  • Mentor Archetype: He was the one who taught Gazef how to fight.
  • You Shall Not Pass!: Tries to pull this on Aura during Nazarick's genocide in the Re-Estize Kingdom in an attempt to stop her from retrieving the Armageddon Evil copy. She heeds him no mind and easily pops his head off in one arrow.

Baharuth Empire

A human nation of the New World and one of the three major human nations neighboring Nazarick.

Arwintar

    Jircniv Rune Farlord el Nix 
https://static.tvtropes.org/pmwiki/pub/images/jircniv_anime.png
Voiced by: Takahiro Sakurai (Japanese), Austin Tindle (English) Foreign VAs

The current emperor of the Baharuth Empire. He is also known as the Blood Emperor for purging many of the nobles after his ascension to the throne.


  • Always a Bigger Fish: Volume 9 has him learning this the hard way. The Empire is one of the most powerful nations in the New World, one which he compares to a lion among lambs. But Nazarick is a dragon.
  • A Child Shall Lead Them: Took the throne at the age of 12.
  • Awesomeness by Analysis: Downplayed. His years of ruling an empire endowed him with great insight when it came to reading people's motives and manipulating them to fit his needs, so it definitely applies in general. It's only when he tries to apply the same talent to Ainz that it misfires to the point of hilarity, where he over-analyzes even his most innocent and spontaneous words and actions, not unlike Ainz's retainers. Yet even with this, he instantly realized that there's nothing Ainz didn't have already that could be offered by his kingdom, and that in that throne room a victory would simply be to get out alive.
  • Break the Haughty: While the Emperor is smart and composed enough not to let his arrogance get the best of him, it's very clear through his bold actions and high opinion of himself and his empire that pride is one of his defining character traits. As such his reactions to Ainz and his people borders on hilarious when he realizes how out of his depth he is and the fact that he's basically trying to negotiate with eldritch gods. What makes it even more hilarious is that most of the time, Ainz and his people aren't even trying to intimidate the emperor and his various breakdowns are the result of his own paranoia.
  • Deadpan Snarker: At one point he comments that he doesn't get much sleep due to the foolish actions of the Bloody Emperor (his own Red Baron title).
  • Despair Event Horizon: It's not immediately obvious given his apparently good mood in volume 13, but he's just... given up after the incident with Go Gin. There's no point in fighting Ainz or scheming against him, so why worry about it? Any work he doesn't want to do now he can just shove off onto the Sorcerous Kingdom as well. As a result, he actually looks better than he did when he was trying to subtly fight back or undermine Ainz.
  • The Emperor: Of the Baharuth Empire, and at 22 he's younger than most examples of this trope.
  • Entertainingly Wrong: His assessment of Ainz is almost 180 degrees out of phase with how Ainz truly is. Still, he's right about one thing. One wrong move in Ainz's throne chamber with The Guardians present could easily mean certain death.
  • Geeky Turn-On: Though he has relations with multiple concubines and has had children with them, his favorite woman is someone who is unremarkable in appearance but has a keen mind for politics. The only reason he hasn't made her his official empress consort is because she thought it would reflect poorly on the Empire if it had a plain-looking woman as its Empress.
  • Gone Horribly Right: The emperor believes Ainz to be a threat, so in the "Battle of the Katze Plains", he asks Ainz to join their annual skirmishes and cast his strongest spell to gauge Ainz's threat level, so he could warn other nations of the potential threat of Nazarick and figure out a way to counter Ainz' abilities. Unfortunately, Ainz casted a spell that was so nightmarish and stupidly powerful that instead of killing thousands like Jircniv originally predicted, it killed 180,000 of the Kingdom's soldiers, killed 143 of his own soldiers in a stampede and drove just about anyone who watched it and came out alive insane. It reached a level where Jircniv gets a change of mind to outright surrender to Ainz instead and even the Slane Theocracy starts questioning their own sanity upon hearing the reports.
  • Laughing Mad: In the anime, after hearing about how many people Ainz killed with his spell his face becomes twisted and he starts to giggle to himself creepily. The emperor only expected a few thousand to die... NOT 70,000 immediately followed by another 100,000 being stomped to death the eldritch beasts the spell summoned. It's probably at this point the he skirts the edge of his sanity and comes close to the Despair Event Horizon.
    • In the Light Novels, after Ainz inadvertently ruined his alliance with the Theocracy by showing up to the arena, Jircniv completely loses his composure. He screams so loudly for the Martial Lord to kill Ainz that Ainz can pick out his voice from the arena floor. By the end of the fight, Jirc is literally rolling on the floor of his VIP booth while screaming. Ainz being Ainz, just thinks Jircniv is a big fan of the Martial Lord.
  • Know When to Fold 'Em: After Ainz does a publicity stunt in volume 10, at the same time completely undermining Jircniv's attempt at brokering an alliance with the Slane Theocracy, he comes to the conclusion that outwitting Ainz is impossible and offers up The Empire as a vassal state to Ainz's Sorcerer Kingdom, much to Ainz's surprise.
  • Nervous Wreck: Right after the battle at Katze Plains, things went unbelievably downhill for Jircniv. At least 6% of his knights want to quit after seeing the absolute massacre that Ainz' magic caused. Since the empire values quality over quantity, this was extremely costly for the empire. Everyone was blaming Jircniv for the horror on the plains as it was Jircniv that asked Ainz to use his strongest spell and believed the emperor knew what was going to happen. Jircniv is becoming paranoid that he is being constantly watched (which turns out to be true). Lastly, the alliance he had planned to make against Ainz went up in smoke when the sorcerer king decided to visit the empire for publicity which coincidentally was the same time the empire was going to engage in secret talks with the Slane Theocracy and now they believe the empire is in league with the sorcerer king against the other human nations. After all this, Jircniv hasn't been sleeping well, has developed a stress ulcer, and is losing his hair. The once proud "Bloody Emperor" has been reduced to a quivering mound of fear and trying desperately to do anything to spare the lives of his people and nation. He gets a lot better after the Empire becomes a vassal and it turns out Ainz isn't a murderous dictator like everyone expected. Not only is his workload considerably lightened, he now only has to point out that any complaints will be transmitted to Ainz to see the complainer disappear, but he makes a friend with Riyuro, who's in the same situation.
  • No-Sell: Demiurge's Compelling Voice fails to make him bow, unlike the rest of his entourage. It doesn't help him in the slightest, but it's an impressive display of willpower nonetheless. In the Light Novels, it's explained that he's wearing an anti-mind-control amulet, making the feat much less impressive.
  • Odd Friendship: He actually develops one with the Quagoa Riyuro, his first true friend actually, since they're in the same circumstances. Their friendship is so deep he now regards demi-humans as equals.
  • Oh, Crap!: When a dragon holding Aura and Mare lands outside his castle, bearing a complaint from Ainz.
  • Ominous Hair Loss: The stress he suffers from trying to find a way to defeat Ainz grows to such a point that his hair begins falling out. It actually gets better once he gives up fighting him and just requests the Sorcerer Kingdom vassalize his nation.
  • Pragmatic Villainy: Although he is ruthless and ambitious, Jircniv only does what he does for the good of his Empire. He wants to rebuild the Empire as a great nation that will stand the test of time. All of his atrocities are calculated to serve that purpose and he does not want to bring undue suffering when it is not necessary. For example, he seized several noblewomen as gifts to appease a potential enemy. When he learned that this person had no use for these maidens with noble blood, he brought them right back and returned them to their families.
  • Properly Paranoid: In volume 10, the "sixth sense" he's developed in his years of being emperor goes off constantly, and he feels himself being watched. Despite numerous attempts, nobody can detect the fact that Ainz is actually watching him. Nobody dares calls him out on it because he is right to be worried considering what little everyone does know about Ainz and the Sorcerous Kingdom. Amusingly, the main reason Ainz is spying on him is that he's trying to emulate Jircniv's leadership.
  • Psychological Projection: His view of Ainz is how he thinks he would act as an Evil Lich with an unstoppable army, whereas Ainz really wants to rule peacefully and thinks of Jircnirv as a friendly ally.
  • Reasonable Authority Figure: Nobility or commoner doesn't matter to him. He just cares about competence and loyalty regardless of status. In addition, he spared Re-Estize the yearly attack after learning about the demon invasion, instead of rushing in and simply trying to conquer outright. In volume 10, Ainz starts spying on him mostly so he can learn how to be a better ruler by following Jircnirv's example.
  • Red Baron: The Bloody Emperor due to purging most of the Empire's nobility after he ascended to the throne.
  • Repressive, but Efficient: He rules the Empire as a meritocracy, purging nobles who offer nothing other than to drain money from the treasury and appointing commoners to high-ranking positions if they prove their worth. He also planned on slowly conquering the Re-Estize Kingdom over a number of years until they ran out of able-bodied fighters rather than waste lives in a single, large war.
  • Royals Who Actually Do Something: He instituted a number of reforms after becoming emperor and started valuing ability over status.
  • Sanity Slippage: Meeting Ainz was not good for his psyche. When he's seen again in volume 10, he's lost much of the confidence and pride he had in previous volumes. He's stressed out, paranoid, losing his hair, and he's apparently suffering from a stress-induced ulcer. He's back to normal, and in fact even better, in volume 13, after he essentially gives up and accepts that fighting Ainz is impossible.
  • Smug Snake: Demiurge is able to predict everything he does, including his scheming against Ainz, because he's (according to Demiurge) a person of above-average intellect who thinks he's a genius. A complete idiot would be more difficult to handle.
  • Theory Tunnel Vision: He believes that Ainz is a super genius whose intelligence he can barely comprehend. Therefore, anytime he does or doesn't do something he would of thought of, it just means he has something more devious planned.
  • This Cannot Be!: The number of times Jircniv has expressed this sentiment if not actually spoken the words is absolutely numerous. Let's just say that the more he learns about Ainz and the Tomb of Nazarick the more he craps his pants. to wit:
    • Two dark elves with a dragon capable of slaughtering all of his best warriors with minimal effort.
    • Several Death Knights appear and the guy he's supposed to negotiate with can control them so completely that he uses them as butlers and servants. Not to mention that the maids overseeing the death knights seems to be stronger.
    • The ruler of the tomb and host of your contingent can alter the weather at will.
    • The home of the ruler isn't a tomb so much as an eldritch location with seemingly separate worlds with architecture and treasure beyond human imagination.
    • The lord of the tomb has the absolute loyalty of an army of monsters, is a great lich overlord with magic that can allow him to easily create undead warriors that can decimate an entire nation.
    • The undead lord of the Tomb of Nazarick is so powerful he can summon horrific abominations that can decimate an army 200,000 strong and has an army composed of creatures that can easily equal the might of a thousand nations.
    • The undead Person of Mass Destruction who can cast spells that outright murders tens of thousands instantly shows up without fanfare right in front of him in his capital city while he was watching gladiatorial games. He proceeds to beat up Jircniv's best warrior without using his magic for fun. He apparently has eyes everywhere and knows that Jircniv was meeting with potential allies. His only potential allies. Now they hate his guts and come what may, his nation will likely stand alone.
  • Underestimating Badassery: Downplayed given that Jircniv knows Ainz and Nazarick isn't to be trifled with, and that this trope could apply to almost every new world inhabitant when they mean anybody from Nazarick, but it still very much applies. Jircniv honestly believed that a simple alliance of nations would be enough to fight Nazarick (there are at least more than 30 creatures in the tomb above level 70 in a world were 30 is legendary, and some of them can also summon creatures above level 70 increasing that number even more) and that he would be able to gain a spy in Nazarick that would cause a revolt (not knowing everyone there is 100% loyal by nature). He also really has no idea how powerful 10th tier magic is (the level of a natural disaster) or beyond that, super tier magic (think God if he was in a bit of a mood). He thinks that Ainz can only kill, at best, a few thousand with a single spell... Ainz ends up killing almost 200,000 total. When he does get an idea of how strong Ainz really is, it pushes him almost into Go Mad from the Revelation territory.
  • Unwitting Instigator of Doom: Combined with Be Careful What You Wish For. It is true that he asked Ainz to use his strongest spell in the "Battle of Katze Plains" so he could ascertain Ainz's strength. To say this backfired spectacularly is the definition of "understatement". Ironically this was not actually Ainz's strongest ability (that would be The Goal Of All Life Is Death), though it was the flashiest possible way of slaughtering an army of Mooks.
  • War for Fun and Profit: Lampshaded. He views his attacks on the Re-Estize Kingdom as this, and is considering doing the same with the Slane Theocracy, at least prior to the events of Volume 9.

    Fluder Paradyne 
https://static.tvtropes.org/pmwiki/pub/images/fluder_anime.png
Voiced by: Takaya Hashi (Japanese), Kenny Green (English) Foreign VAs

The Prime Wizard and the greatest guardian of the Baharuth Empire. He is considered to be the Strongest Wizard of the Empire. His abilities are comparable to those of the Thirteen Heroes.


  • Aura Vision: Has the same ability to see a person's magical aura as his former pupil Arche. Tellingly, unlike Arche his reaction to seeing Ainz's true power is joy rather than fear.
  • The Archmage: Prior to Ainz's arrival, Fluder was recognized as the strongest wizard in the Empire and possibly the whole New World.
  • Court Mage: Is the Baharuth Empire's court wizard.
  • For Science!: He is obsessed with increasing his magical knowledge and power beyond human limitations so that he can gaze in the "abyss of magic."
  • Green-Eyed Monster: Is jealous of the Thirteen Heroes and their accomplishments, especially in magic. Accomplishments he has yet been unable to duplicate, like dominating a Death Knight.
  • Like a God to Me: Upon meeting Ainz and seeing for himself how abysmally powerful he is, Fluder comes to believe that Ainz is the world's resident God of Magic and prostrates himself before him, begging Ainz to teach him.
    Fluder: My faith lies in the god that rules and presides over magic. But if you are not that exalted being, then I shall immediately recant my faith, for the one true god has finally appeared before me.
  • Parental Substitute: Is one to the current emperor, and the emperor in turn refers to him as "Gramps". This doesn't stop Fluder from manipulating the emperor for Ainz, nor does it stop the emperor from (correctly) suspecting Fluder of treachery in Volume 9 and preparing to replace him.
  • The Quisling: Betrays the empire and his emperor without a second thought when Ainz promises to teach him magic and allow him to glimpse what he calls the abyss of magic. The funny thing is that Ainz doesn't know anything about magic (he can cast it but does not grasp the theory of it enough to teach, and the magic of the New World eludes him completely) and considers himself woefully ignorant compared to Fluder, but is able to stall for time by handing across a book that teaches one how to become a lich.
  • Really 700 Years Old: If he can be believed, he was present and witnessed the Thirteen Heroes in action 200 some odd years before the story began.
  • The Red Mage: Is notable for being able to use Arcane, Divine and Spiritual magic.
  • Rewarded as a Traitor Deserves: Averted. While Ainz notes that he if he turned on Jircniv this easily he would surely turn on Ainz if a better deal came along, he considers Fluder to be easily enough controlled and not enough of a threat to do more than keep an eye on him.
  • Skilled, but Naive: He's the greatest mage of the New World, but he knows basically nothing about anything else. That said, he does catch on to his treachery being uncovered well before the emperor thought he would.
  • The Starscream: Played with. While he is genuinely fond of the emperor, and quite proud of him, he still would sacrifice him without hesitation as part of the price of being Ainz's apprentice.
  • Tears of Joy: When he sense Ainz's raw magical power and how it dwarfs his own he sobs with joy, realizing he's finally found what had eluded him his whole life.
  • Tome of Eldritch Lore: As a reward for Fluder's loyalty and upholding his promise to teach him magic, Ainz provides him the Book of the Dead, an item from YGGDRASIL that allowed players to become an Elder Lich. Containing the secrets of necromantic immortality and information on the soul, it's everything Fluder could ever desire. Unfortunately the text is in Japanese, making it difficult for Fluder to decipher. If he does manage to read it, however, he would have a way to escape death and continue studying magic by becoming an Elder Lich. It also provides an excuse for Ainz to have someone provide a translation guide for the New World's written language.
  • Tragic Dream: Dreams of finding a way to cast magic beyond the sixth-tier, long considered to be the most powerful magic humans can use. By the present day he has become increasingly worried that he may die before ever achieving this. Upon meeting Ainz, a magic caster capable of casting magic of the tenth tier, Fluder asks Ainz to be his mentor. Ironically, it's still All for Nothing, as while Ainz instinctively knows how to cast his spells, he doesn't really know the theory behind them and therefore cannot teach Fluder a thing (even if he could, Fluder is unlikely to have the required "level"), so he is mostly just stalling for time to prevent the wizard from realizing that. At the very least, he does have the means to turn Fluder into a lich so that he can continue his research far beyond even his magically enhanced lifespan.
  • Wizard Beard: Has a classical long one.
  • Wizards Live Longer: A failed immortality ritual has allowed him to live for over 200 years. That said, by the present he fears he is reaching the end of his enhanced lifespan.

    Baziwood Peshmel 
Voiced by: Yoshikazu Nagano (Japanese), Robert McCollum (English) Foreign VAs
https://static.tvtropes.org/pmwiki/pub/images/baziwood_databook.png
Born in a back alley in abject poverty, he struggled and trained to become one of the four top imperial knights.
  • Foil: To Gazef Stronoff. Both are commoners who rose to the highest martial position in their countries through physical strength and skill rather than any connections. Whereas Gazef is held back due to the resentment of the nobility, cannot be knighted as he is a commoner, and has to keep his rougher manners in check, Baziwood is free to be as coarse and straightforward as he wants thanks to Jircniv's purging of the empire's nobility and broader meritocratic approach, which also allows Jricniv to knight him.
  • Henpecked Husband: According to his character sheet, he does whatever his wives tell him, when he's not on duty.
  • Hunk: Going by his character portrait, he's quite tall and muscular.
  • Looking for Love in All the Wrong Places: Amusingly, he actually finds it. His character sheet notes that all five of his wives are former prostitutes that he found in various brothels.
  • Lower-Class Lout: He's noted to be blunt and mannerless, even in direct conversations with the Emperor, as a result of his lower-class upbringing.
  • Polyamory: He has five wives, and they all get along well, under the same roof.
  • Red Baron: "Lightning Bolt"
  • Satisfied Street Rat: Played straight, and realistically. Thanks to the opportunities provided by Jircniv, he's gone from perpetual poverty and thuggery to having a high-class lifestyle and having five wives, all living happily under the same roof.
  • Undying Loyalty: Reconstructed. He used to be quite rebellious, until Jircniv earned his respect. Now he's the most loyal of all the imperial knights, if not the most loyal empire citizen.
  • Unskilled, but Strong: He used to be this before undergoing knight training.

    Nimble Arc Dale Anoch 
Voiced by: Jun Kasama (Japanese), Jordan Dash Cruz (English) Foreign VAs
https://static.tvtropes.org/pmwiki/pub/images/nimble_ln.png
The second of the listed four top imperial knights. Second born son of a baron with an elder brother, an elder sister, and a younger sister.
  • Big Brother Instinct: He is seeking a worthy groom for his younger sister. His older brother and sister want him to get married too.
  • Break the Haughty: While Nimble wasn't over prideful or arrogant, he still took great pride in being one of the four knights, his titles, and his accomplishments. After he sees Ainz power at the Battle of the Katze Plains, he now believes his titles, achievements and status to be worthless as he has no way of challenging nor even slowing down the power he witnesses and understands that he amounts to no better than a mere foot soldier before the might of the Sorcerer Kingdom.
  • Man of Wealth and Taste: He's the second son of a Baron, and his favorite hobby is performing tea ceremonies.
  • The Proud Elite: He has shades of this. While he is a gentleman and fairly decent personality wise, it's clear that he holds himself above others not only for being a noble but also one of the four nights considered the strongest among the empires forces. Ultimately, that pride is crushed when he sees how powerful Ainz is and realizes how high the limits of power really are. He understands that, against the Sorcerer Kingdom, he is no better than a Mook.
  • Red Baron: "Violent Gale"
  • This Cannot Be!: Expressed this after witinessing Ainz power and the slaughter of thousands upon thousands of soldiers. He is terrfied of Ainz and wonders how he can even exist.
    "What...what is this?!!! Why is this happening? Why does someone like this exist in the world?!!!!"
  • Trademark Favorite Food: Tea.
  • White Mage: He has at least one level in the "bishop" class, a type of cleric.

    Leinas Rockbruise 
Voiced by: Ai Kakuma (Japanese), Natalie Hoover (English) Foreign VAs
https://static.tvtropes.org/pmwiki/pub/images/char_44_leinas.png

The third of the listed four imperial knights. Formerly the daughter of a noble family, she took up the sword to earn her noble distinction by slaying monsters on her family lands. Fighting one monster, she was struck by its death curse. This curse marred half of her face with an incurable disgusting state constantly secreting pus. Her family cast her out purely on the fear of a scandal, and her fiance dumped her like a hot potato. Jircniv help her get her revenge in exchange for serving as one of his imperial knights.


  • Curse: She's struck with a powerful curse that mars half her face.
  • Find the Cure!: She has based her entire life on finding a way to cure her curse.
  • Hiding Behind Your Bangs: She uses her hair to cover the right side of her face that's marred.
  • Know When to Fold 'Em: If she believes a battle to be unwinnable, she'll unashamedly run from it.
  • No Good Deed Goes Unpunished: Helped the people of her land by slaying monsters and her family casts her out for it because of a battle wound, as well as her fiance dumping her.
  • The Quisling: In Volume 10, Emperor Jircniv is well aware that she's eager to turn the Empire over to Ainz's Sorcerous Kingdom in hopes of securing some kind of cure for her curse. Unfortunately for her, she doesn't really have anything to offer Ainz.
  • Red Baron: "Heavy Explosion"
  • The Resenter: A mild case and not of anyone specifically, but she has reacted with irritation whenever seeing the unnaturally beautiful Pleiades Battle Maids. It's reasonable to assume she feels this way towards any beautiful woman as it reminds her of what she's lost and how ugly she has become on half of her face because of her curse.
  • Revenge: Wants revenge on her ungrateful family and the fiance who dumped her purely due to a battle injury. Jircniv helped her on that score.
  • Screw This, I'm Outta Here: She will often ask if she is allowed to flee if she feels that she is outmatched.
  • Two-Faced: The curse made half of her face into a mess that constantly oozes pus.
  • Vague Age: She refuses to mention her birthday or how old she is.
  • White Mage: She has taken levels in the "priest" class, hoping to find a spell to cure her curse, or at least treat it.

    Nazami Enec 
https://static.tvtropes.org/pmwiki/pub/images/nazami_enec_databook.png

The last of the listed four imperial knights, and the one with the least exposition.


  • A Father to His Men: At least, in the Mass for the Dead continuity, where he declares that even a single soldier is vital to the Empire.
  • Informed Ability: Nazami is reputed to have the strongest defense among the Imperial Knights. We don't get to see it before he's killed, however.
  • Luckily, My Shield Will Protect Me: His weapon of choice is a pair of massive shields.
  • Shield Bash: His fighting style relies on two oversized shields that, regrettably, we don't get to see him use in combat.
  • Shields Are Useless: His shields do little to help him when he's swallowed by the ground he's standing on.
  • The Stoic: He's always calm and composed, even when he's about to face off against Aura's dragon.
  • We Hardly Knew Ye: He is rather unceremoniously killed when Mare splits the ground open beneath his feet before he can get any meaningful exposition.

    Osk 
Voiced by: Yoji Ueda (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/osk.png

A merchant and the promoter of the 8th Martial Lord.


    Headhunter Rabbit 
Voiced by: Shun Horie (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/headhunter_rabbit.png

A Bunny Man who is Osk's bodyguard.


  • Disguised in Drag: He dresses like a maid to both make people drop their guard around him as well as have opponents not think of using a groin attack.
  • Little Bit Beastly: He looks like a human aside from bunny ears and huge hands.
  • Screw This, I'm Outta Here: He prevented himself from doing this in the presence of Ainz, despite his instincts telling him to haul ass.

    Go Gin 
Voiced by: Yasuhiro Mamiya (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/go_gin_29.png
Click here to see his helmet

A War Troll recruited to be a gladiator in the Imperial Arena and its current champion, holding the title of 8th Generation Martial Lord.


  • Back from the Dead: Ainz resurrects him right after killing him as a display of his power.
  • Big Guy, Little Guy: The Big Guy to Osk's Little Guy.
  • Clothes Make the Superman: Aside from being a Troll with exceptional racial traits, he has custom-made armor and weapons that make him far more deadly.
  • Defeat Means Respect: On both ends of this trope, provided he finds you strong enough to be worthy of challenging him in the first place.
  • Defiant to the End: Even when faced with an unbeatable opponent, he declares that he will fight to the bitter end as the king of the colosseum when Ainz asks whether or not he would surrender. Ainz confirms that he is serious when he notes that Go Gin has the look of a determined warrior.
  • Everybody Calls Him "Barkeep": He's known to most as only "Martial Lord". His name is not often mentioned.
  • Exactly What It Says on the Tin: As befits his title, he is a master of martial arts.
  • Famed In-Story: He's the arena's undisputed champion until Ainz comes along and challenges him, that is.
  • Healing Factor: Like all trolls, he has a regeneration factor that allows him to recover from any physical wound not caused by fire or acid. Status penalties, on the other hand, are a different story, as Ainz was all too happy to demonstrate with his innate Touch of Death.
  • Hidden Depths: When Ainz gives his full name expecting the same reaction as with Guu (that trolls associate short names with strength), Go Gin explains that he personally does not (though he sees it as more proof that Ainz is a Worthy Opponent, if he managed to take down a fellow troll).
  • I Am a Humanitarian: Combined with what he believes to be Cannibalism Superpower. Like the rest of his species, he likes to eat human meat. He is a notable exception in that he doesn't just eat any human that comes along, however. He only eats those who have proven themselves in battle to be worthy of the honor, so he can gain their strength. In fact, part of The Bet he makes with Ainz, is that if he somehow defeats Ainz in single combat, he gets to eat Ainz. (Little did he know that even if he had succeeded, he would have found the meal a bit bony.)
  • Lightning Bruiser: His size and armor belie the fact that he can move fast. He surprises and impresses Ainz with his speed and power by getting a few good hits during their fight.
  • My Species Doth Protest Too Much: Far more intelligent than the average troll. When Ainz introduces himself as Ainz Ooal Gown, expecting to be ridiculed like the last time, Go Gin acknowledges that this is a common belief among his kind.
  • Proud Warrior Race Guy: Unlike trolls we have seen before in the story, he is calm, collected, highly intelligent, reasonable, and always seeking new and powerful opponents to test his strength against so he can grow stronger. When the arena's manager informed him that Ainz would be his opponent, he was overjoyed to the point that he actually thanked his patron, something he's noted to have done only three times before, all of which required extra-ordinary effort and expense on his patron's part.

Slane Theocracy

A human nation of the New World and one of three major human nations neighboring Nazarick. It is a religious nation that worships the Six Gods and violently supports the ideology of human supremacy.

    In General 
  • Archaeological Arms Race: Jealously collect and hoard artifacts that the Six Gods left behind.
  • Elite Army: The Six Scriptures are six elite military orders separate from the Theocracy's regular army, each with very specific skillsets:
  • Entertainingly Wrong: During the course of a big meeting between all of the cardinals about the emergence of the Sorcerer Kingdom and the Sorcerer King Ainz Ooal Gown, they also discuss the emergence of several very powerful beings like Jaldabaoth, the vampire that killed several members of the Black Scripture (Shalltear when partially brainwashed and on a rampage), and the adventurer Momon. The cardinals begin making theories about the relationship, if any, these powerful figures have to one another. Towards the end, somebody remarks that the worst thing would be if they were working together but everyone dismisses that as unlikely, but we all know they are.
  • False Flag Operation: One of the first things they did in the Light Novel is to attack Carne Village while disguising as people from the Baharuth Empire to bait out and assassinate Gazef (likely so Re-Estize would disintegrate without a common unifier, leaving it vulnerable to the Baharuth Empire). Unfortunately for them, Ainz just happened to show up and makes every Theocracy soldier involved in that attack into his starter dish.
  • Fantastic Racism: They are very humanist and really dislike demi-humans and heteromorphs. It's implied that the practice of hunting down Heteromorph players in YGGDRASIL for job levels went passed from the Six Gods to there.
  • Humanity Is Superior: Believes in this doctrine and secretly conduct campaigns of genocide against non-humans to pave the way for human domination of the world. It's implied that this ideology probably came from the frequent PKing against Heteromorphic races in YGGDRASIL, the game where the Six Gods they worship came from.
  • Ignorant of Their Own Ignorance: While the Slane Theocracy has several relics from the 6 great gods (heavily implied to be former Yggdrasil players) and know of some of the more powerful forms of magics and creatures, they really have no idea how powerful the Sorcerer Kingdom and the Great Tomb of Nazarick are, and that Ainz is actually a being who's of the same "race" as the "gods" they worship. This also makes it all the more hilarious when they are discussing what to do about the Ainz and his people and honestly believe there is anything they can do to fight back or challenge Nazarick.
  • Irony: Despite their beliefs of human supremacy, one of their Gods was a player with an undead avatar.
  • Know When to Fold 'Em: In volume 9, the Slane Theocracy knows better than to openly contest the claims of someone who effortlessly wiped out one of their Scriptures.
  • Leaked Experience: Ainz thinks that if the Six gods are YGGDRASIL players, then citizens might level up faster for obeying them, similar to how YGGDRASIL players get more experience points if they help stronger players.
  • Oh, Crap!: All of the heads of the theocracy become terrified after they read Thousand Leagues Astrologer's report of the battle at Katze Planes. They realize that Ainz is a "player" and he can use "Divine Tier Magic". They start making plans about what to do not realizing that it isn't just Ainz they have to deal with but the Great Tomb of Nazarick and the beings that live there under Ainz' rule.
  • The Omniscient Council of Vagueness: The anime presented the leading six pontiffs of the Theocracy as one of these. They discussed the existence of Shalltear and the unexplained disappearance of the Sunlight Scripture, while hidden in the shadows of a darkened cathedral.
  • Precursor Worship: If the Six Gods really believed in human superiority, or their teachings were corrupted into non-human hatred over the centuries, remains unresolved. However it's obvious the Theocracy has inherited a great deal of magics and artifacts from them.
  • Religion of Evil: Lots of non-humans think so. The dragons in particular really have issues with it since the Six Gods they worship are the ones who dethroned them from their power.
  • Right for the Wrong Reasons: One of the Scripture members believe that Ainz is actually Surshana, a YGGDRASIL player who also has an undead character and is worshipped as a God by the Theocracy. Ainz is not Surshana, but he's still the same "race" as the Gods the Slane Theocracy worshipped — a human transported from another world who's trapped inside the body of his video game character.
  • The Theocracy: They are a theocracy worshiping the "Six Gods" (YGGDRASIL players who helped humanity to survive the hostile forces around them, such as dragon lords and demi-humans).
  • This Cannot Be!: The upper ranks of the theocracy are all absolutely stunned that the people in Ainz's Sorcerer Kingdom are truly living peacefully and comfortably with the massively powerful undead forces serving mundane roles, like civilization-destroying Soul Eaters working as beasts of burden pulling wagons and carriages, and city-destroying Death Knights working as law enforcement. In their eyes, people living under the rule of "a monster" should've been absolute hell for them, so they don't really believe it and only thought that everyone was dead or the person giving intel to them was insane.

Sunlight Scripture

One of the Six Scriptures in the Slane Theocracy. They specialize in the extermination of demi-human villages.

    General 
  • Enemy Summoner: The group focuses on summoning angels to fight and using spells to support from behind.
  • Summon Magic: The group's specialty.

    Nigun Grid Luin 
https://static.tvtropes.org/pmwiki/pub/images/nigun_grid_luin.png
Voiced by: Takehito Koyasu (Japanese), Phil Parsons (English) Foreign VAs

The leader of the Sunlight Scripture who spearheaded a False Flag Operation against Gazef by impersonating members of the Baharuth Empire to slaughter Carne Village. Unfortunately for him, Ainz just happened to intervene, and he and his fleet became the starter dish for the Overlord.


  • Always a Bigger Fish:
    • Nigun and the Sunlight Scripture are serious threats to most in the New World and given the large angel from the summoning crystal as a trump card, Nigun and his scripture could probably steamroll almost anybody in the New World except for the strongest of beings. When they engage Ainz in battle however, they learn that there's Always a Bigger Fish the hard way and the lack of effort on Ainz's part to defeat them makes the Sunlight Scripture look like an army of redshirts.
    • The Dominion Authority he summons falls under this as well. It was one of the strongest angels possible in the New World, requiring obscene amounts of resources to summon and capable of annihilating an entire city singlehandedly. However, it was also a creature from YGGDRASIL that Ainz, a YGGDRASIL player who was among the absolute strongest players in the game recognized as being Mid-Tier. He obliterates it with his Black Hole spell without even breaking a sweat.
  • Assassin Outclassin': He's attacking Carne Village to draw out Gazef and mark him as a target for assassination. He would have succeeded if Momonga didn't just happen to show up from YGGDRASIL and intervene.
  • Batman Gambit: His operation to assassinate Gazef relies completely on Gazef's responding to him impersonating people from the Baharuth Empire to slaughter nearby villages so he would be baited out and get killed by his angels. Unfortunately, Ainz's descent stopped him cold.
  • Black Eyes of Crazy: His sclerae are black up until the Dominion Authority is killed, implying that it's a byproduct of his casting.
  • Cold-Blooded Torture: Planned to dish it out to Stronoff by using Carne Village as a trap. He's left to Neuronist Painkill's devices.
  • Curb-Stomp Battle: He was used to being on the giving end, sending out his near unkillable army of angels to slaughter his enemies while he hid behind them. Ainz gives him a taste of being on the receiving end, which prompts his attempt to summon the Dominion Authority to tip the scales back towards his favor as to him. It doesn't work because his opponent is ''Ainz''.
  • Dirty Coward: After seeing how completely one sided his fight with Ainz is he immediately surrenders, offering everyone under him as a sacrifice to save his own skin. Ainz brought him alongside everyone he led to Neuronist to be tortured to death and he's the lucky one to die first.
  • Dressing as the Enemy: He and his troops dressed themselves as soldiers from the Baharuth Empire to bait out and kill Gazef in an attempt to undermine the Re-Estize Kingdom.
  • False Flag Operation: He was ordered by the Slane Theocracy to slaughter nearby villages while impersonating Baharuth Empire soldiers in hopes of baiting Gazef out to kill him (implied to be so that the Kingdom can be weakened enough to be taken over by the Baharuth Empire, which the Theocracy was backing). That failed thanks to Ainz's intervention.
  • Fate Worse than Death: In the manga, after Ainz defeats him, he ends up in Neuronist's hands. His fate afterwards can't be anything but pretty.
  • Good Scars, Evil Scars: Has one on his cheek, that he apparently got fighting Blue Roses in a previous battle.
  • Icy Blue Eyes: He has these to highlight just how evil, cold, and arrogant he is.
  • Ironic Echo: He told Ainz to stop his futile resistance and just die quietly before he fought him. He has no idea what he was facing, and he's the one who will die horribly.
  • Laser-Guided Karma: Purposefully tries to kill innocent villagers to bait out Gazef so he could assassinate him. Something unpredictable sabotages the operation, overpowers him and puts him and his men to horrific torture instead.
  • Light Is Not Good: He summons angels and uses holy magic, but he's very evil and arrogant.
  • Power Crystal: Holds a magical crystal that can contain any magic spell (minus the very high tiers). He proceeded to summon a giant angel from it, which Ainz recognizes as a relatively weak entity from YGGDRASIL and simply facepalms before sucking it into a black hole.
  • Starter Villain: Is the first Arc Villain Momonga faces in the New World. He's unfortunately, less like a proper boss but first in a long list of victims.
  • This Cannot Be!: When he's confronted by a very angry Momonga who was guarding Carne Village.
  • Warning Mistaken for Threat: When Gazef tries to warn Nigun that there is someone in Carne Village even stronger than him, Nigun dismisses it as a bluff. Ainz takes very little time to correct his mistake.

Black Scripture

The Black Scripture is one of the Six Scriptures of the Slane Theocracy. They are the strongest scripture among the Six Scriptures.

    Zesshi Zetsumei (Antilene Heran Fouche) 
https://static.tvtropes.org/pmwiki/pub/images/zesshi_zetsumei.png
Voiced by: Yukari Tamura (Japanese), Monica Rial (English) Foreign VAs

The Extra Seat of the Black Scripture.


  • The Ace: She is regarded as the strongest individual in the Slane Theocracy. A captain that faced Shalltear says that she could beat the vampire. Though, to be fair, he didn't see the full extent of Shalltear's abilities, but she's still way stronger than most things in the New World save for several level 90+ Dragon Lords.
  • Almighty Janitor: She is the strongest in the organization (and likely one of the strongest beings in the New World), but doesn't even lead her own scripture.
  • Always a Bigger Fish: A difference of twelve levels might not seem that big a gap on paper, but stats-wise, a level 88 New World native vs a level 100 Nazarick NPC is only slightly less one-sided than the even weaker beings Nazarick stomps into the dirt on a regular basis. When Zesshi actually gets to fight Mare, she is quickly overwhelmed. It's not a complete curb-stomp and Mare does have to put in some effort, but Zesshi ultimately doesn't stand any more of a chance than Gazef, Brain, and Climb did when they challenged Nazarick. In the end, she's just a foe that took more time to take down than usual.
  • Boomerang Bigot: Is a half-elf that hates all non-humans, including herself.
  • Blood Knight: She seems eager to fight someone that can match her.
  • Best Her to Bed Her: She seeks to face someone strong enough to defeat her, and later bear his child.
  • Child by Rape: Her mother was kidnapped and later raped by the Elf King.
  • Deconstructed Character Archetype:
    • Of the Blood Knight. She is so strong that she is incredibly bored as no one can give her a challenge, but when she meets and has to fight someone overwhelmingly stronger than herself, she finds no joy fighting him, not because he's too easy, but because the entire fight is nothing short of prolonged suffering on her end instead. Long story short, despite encountering a world-ending threat to fight, she bit off more than she can chew and didn't like the taste.
    • Of the Challenge Seeker as well, it seems. Sure, she wanted to be matched and even defeated by an superior opponent, but she probably expected an epic battle that would drive both combatants to give every single drop of what they had until the best of them emerged victorious. Getting instead crushed by a child was likely not what she had in mind.
  • Dreary Half-Lidded Eyes: Seems to have these by default, to show exactly how bored she is all the time.
  • Duality Motif: Her hair is silver on one side and black on the other. She also possesses heterochromia, in other words, her eyes are of different colors.
  • Given Name Reveal: In Volume 16, her name, "Zesshi Zetsumei", is revealed to be her title. Her true name is Antilene Heran Fouche.
  • Half-Human Hybrid: Her mother is human and her father is the Elf King. She is ashamed of her elven heritage; considering the circumstances of her birth and the kind of person her father is, it's hard not to be.
  • Magic Knight: She is primarily a melee fighter, but she has a few levels in Cleric and a lesser version of the Valkyrie class. Her talent and her weapon also allow her to use the skills of Surshana, a long defunct player who was powerful enough to be deemed a "God of Death" and had achieved the Eclipse class like Ainz, and her scythe provides her with a selection of spells.
  • Meaningful Name: This might be accidental, but the way the last word in her name is spelled is only one letter away from "fauche", which in French would be the conjugation of the verb "faucher" (to reap/mow down with a scythe) in the present tense, third person singular, as in "he/she reaps". Guess what she does to her unfortunate opponents.
  • No Challenge Equals No Satisfaction: She is bored because she is so strong that she never faced any actual worthy foe.
  • One-Hit Kill: Her talent gives her access to Surshana's Eclipse class ability "The Goal Of All Life Is Death", the very same one Ainz is known to use. Her scythe allows her use of at least one instant death spell, and she can combo the two to great effect.
  • One-Woman Army: The story implies that fully equipped she might be able to handle Shalltear if the latter was alone. She's also level 88, which makes her way stronger than almost anything in the New World save for several Dragon Lords. However, this is from someone who only got a vague grasp of Shalltear's ability and assumes that Shalltear wouldn't have any equipment — which she does. In fact, she was far from even capable of fighting Mare one-on-one, which is saying a lot when Mare is considered a bit weaker than Shalltear.
  • Pointy Ears: Due to being half-elf, though she hides them under her hair out of shame.
  • Power Copying: Her innate talent allows her to copy the unique skills of those whose equipment she wears, even skills that would otherwise not be available to her class. For example, she attempted to defeat Mare by copying Ainz's "The Goal of All Life is Death" skill from her Scythe, but he managed to overcome it by casting a resurrection spell before it activated.
  • Really 700 Years Old: She looks like a young woman, but she is actually centuries old.
  • Red Baron: "Zesshi Zetsumei" is her epithet. It means "End of Death, End of Life".
  • Sinister Scythe: Her weapon, "Charon's Guidance", is a monstrous scythe with two blades and a spear head, shaped like a cross. Originally belonging to Surshana, an YGGDRASIL player specializing in death magic, it allows her to use some of his own skills through her talent, on top of being imbued with multiple spells.
  • Smug Super: It's subtle but there. Given that it's confirmed that the captain of the Black Scripture is stronger than Solution Epsilon and Zesshi is greatly stronger than him, she can pretty much trash almost anything in the New World. Of course that was before she actually gets to fight one of Nazarick's level 100 NPCs...
  • The Stoic: She rarely displays emotions, so when she fights Mare and was shocked and terrified because she's constantly forced on the defensive, you know it's bad news.
  • Super-Strength: According to Clementine, Momon's strength is second to hers. Given the fact that Momon is strong enough to wield two enormous swords and crush Clementine to death with a hug, it is up to the imagination just how strong Zesshi is.
  • Superpower Lottery: In a world where the most legendary beings cap out at level 40 or so (at least not counting some dragons), this woman is level 88. On top of that, her talent to gain the skills of anyone whose items she has access to is wildly overpowered and allows her to use the magic of even a high-level player like Surshana, whose weapon she has access to. This includes the wildly broken combo of the Eclipse skill "The Goal Of All Life Is Death" and a death spell from her scythe to potentially kill even beings far above her own weight class, including the top of the Nazarick food chain, unless they specifically have the means to counter it.
  • Tempting Fate: Zesshi Zetsumei longs to face someone stronger than her and then, by her feelings, hopefully bear his child. However, once she actually faces Nazarick in Volume 16, specifically Mare, she takes no real joy in the fight, instead angered and confused as to how he keeps managing to brush off her attacks. On top of that, her being captured by him allows Ainz to read her memories, revealing that the Slane Theocracy was responsible for Shalltear's brainwashing and dooming the nation she had pledged loyalty to.
  • World's Strongest Woman: Word of God says that she is "the Overlord of the New World", and she is the only person serving a nation who goes over level 50, being in the high 80s in a place where a legendary creature is equal to level 30 and an average human adventurer is likely to be less. Naturally, this means she could easily nuke anyone aside from level 100 Nazarick NPCs and the Platinum Dragon Lord.

    7th Seat 
https://static.tvtropes.org/pmwiki/pub/images/bs_7th_seat.png

Also known as the "Thousand-Eyes Astrologer", the 7th Seat of the Black Scripture is responsible for intelligence support.


  • Hikkikomori: Was reduced to a terrified shut-in after witnessing the Dark Young's massacre in the Katze Plains.
  • Only Known by Their Nickname: She is only known as the "Thousand-Eyes Astrologer" and the 7th Seat of the Black Scripture.
  • Seers: Can seemingly predict the future, allowing her to predict events such as the resurrection of the Catastrophe Dragon Lord.
  • Sinister Surveillance: One of her abilities was to provide intel to the Slane Theocracy about her enemies, and was tasked to spy on Ainz's massacre at the Katze Plains from afar. Unfortunately, whatever happened there horrified her so much that whatever info she obtained was of little help against the situation at hand.

Others

    Kaire 
https://static.tvtropes.org/pmwiki/pub/images/kaire.png
The user of the World Item, Downfall of Castle and Country.
  • Mind Control: Attempts to assert this over Shalltear, who resists long enough to put a hole in her, leaving the mind control incomplete and Shalltear without orders.
  • Mind-Control Device: What her World Item can do.
  • Unwitting Instigator of Doom: Ainz becomes determined to learn who used a World Item to brainwash Shalltear, and is constantly looking for any potential leads on that front. Zesshi's capture and subsequent interrogation has finally given him an answer in the form of the Slane Theocracy, leading to Ainz preparing all his available forces for war.
  • Wound That Will Not Heal: Kaire eventually died from the wounds inflicted on her by Shalltear because Shalltear's skill as a cursed knight prevents wounds she inflicts from healing properly.

    Faine 
Zesshi's mother, formerly the Slane Theocracy's trump card.
  • Abusive Parents: She projected her hatred of Decem onto her daughter by constantly beating her up, well aware that Zesshi could take it.
  • Hey, You!: Never once called Zesshi by her name, which probably means someone else named her and Faine simply didn't know or care what her name was.
  • Jerk with a Heart of Gold: While she treated her daughter with utter contempt and physically abused her as part of her training, she never went out of her way to kill her, leading to Zesshi suspecting that she might have felt a smidge of love for her.
  • Rape as Backstory: Courtesy of the Elf King.
  • Semi-Divine: Faine was a God-kin, a descendant of the Six Great Gods.
  • Took a Level in Jerkass: Whatever she used to be like before, being raped by Decem completely broke her.
  • Training from Hell: Her training of Zesshi consisted of beating her within an inch of her life, then healing her using magic before starting over.
  • Would Hurt a Child: Her own child, no less, seeing as she was a living reminder of Decem's abuse. While she never actually tried to kill Zesshi, it's likely that she wouldn't have minded if she died of exhaustion after their training sessions.
  • You Are Too Late: By the time the Black Scripture found and rescued her, Decem had already impregnated her.

    Belius 
https://static.tvtropes.org/pmwiki/pub/images/belius_6.png
The leader of the knights who attacked Carne Village.

    Londes Di Clamp 
https://static.tvtropes.org/pmwiki/pub/images/londes_di_clamp.png
One of the knights who attacked Carne Village.

Dragon Kingdom

A human kingdom that was founded by a Dragon Lord, whose descendants serve as the royal family. It is constantly harassed by the Beastman Country.

    Draudillon Oriculus 
Draudillon Oriculus is the queen of the Dragon Kingdom, being a mostly-human part-dragon descended from the draconic founder. She can use Wild Magic, but requires mass-sacrifice to do so. Most of the time, she disguises herself as a child to help put those she talks to at ease. Her court is apparently full of lolicons, though some of this may be paranoia on her part, and she complains about their perverted gazes.

Roble Holy Kingdom

A human nation found south west of the Re-Estize Kingdom. It is a religious country that is constantly being harassed by demi-human tribes.

Hoburns

The Capital city of the Holy Kingdom.

    Calca Bessarez 
https://static.tvtropes.org/pmwiki/pub/images/calca_bessarez.png
Calca Bessarez is the Holy Queen of the Roble Holy Kingdom.
  • Dead Star Walking: Was set up to be a supporting character with a sizable amount of stage-time... only to be killed off very quickly at the start by "Jaldabaoth" just to point out how viscerally horrific the new threat against the Holy Kingdom is.
  • Death by Disfigurement: Despite being considered as one of the most beautiful people in the New World, when "Jaldabaoth" used her body as a weapon her once-beautiful face was described as a gory puddle of mess whose nose and face were gone. At least Clementine still had a face when Ainz crushed her. By the second time "Jaldabaoth" shows up using her as a weapon, her upper body was all but gone.
  • Grievous Harm with a Body: Jaldabaoth (not Demiurge, but an Evil Lord Wrath acting as his proxy) uses her as a bludgeon against her own troops.
  • Hair of Gold, Heart of Gold: She has been criticized by Jircniv and the nobles of her nation as too kind, and her hair is blonde to match.
  • Half the Man He Used to Be: In Volume 12, Jaldabaoth kidnaps and uses her body as a club. A volume later, he shows up still wielding the rotting bottom half of her body as a weapon.
  • Royals Who Actually Do Something: Is on the battlefield, alongside her troops, fighting Jaldabaoth.
  • Undignified Death: Was captured and used as a bludgeoning weapon by Jaldabaoth, which predictably kills her.
  • Vain Sorceress: Downplayed example; she is noted to have created and used cosmetics spells to help her looks, but as she's otherwise a competent, compassionate and well-loved queen, the negative aspects of the trope are absent for the most part.
  • Wide-Eyed Idealist: Wants to create a country where there is no sadness or discrimination.
  • World's Most Beautiful Woman: Just as Renner is the standard of beauty in the Kingdom, Calca is in the standard in the Holy Kingdom.

    Kelart Custodio 
https://static.tvtropes.org/pmwiki/pub/images/kelart_custodio_5.png
Kelart Custodio is the high priestess of the Roble Holy Kingdom and the younger sister of Remedios Custodio.
  • Dead Star Walking: Just like Calca, she's built up to be a major supporting character. However, she vanishes mid-story and was later found to be dead.
  • Foil: She is her sister's opposite in many ways. Remedios is a Paladin that primarily uses holy power offensively while Kelart is a Cleric type spell-caster that uses white magic for support, summons, and healing. Kelart is The Smart Guy while Remedios is the Idiot Hero. Remedios is Hot-Blooded and lets emotion guide her actions while Kelart is reserved and uses her head before she acts.
  • Off with His Head!: Her decapitated head is later found in the possession of one of Jaldabaoth's captains. It uses her head to gain access to her spellcasting.
  • Red Oni, Blue Oni: The Blue to her sister's Red.
  • The Smart Guy: She likes to gather information before committing to an action.
  • Squishy Wizard: Unlike her sister, Remedios, Kelart is not a front line fighter and is more suited to support magic and summoning angels to back up the front liners.
  • White Mage: Kelart is a pure priest and is the strongest user of holy magic in the region, even surpassing the leader of Blue Roses. While everyone knows she can use 4th tier magic, it's kept secret that she can proficiently cast 5th tier spells.

    Neia Baraja 
https://static.tvtropes.org/pmwiki/pub/images/neia_baraja_ln.png

Neia Baraja is a Squire serving in the Holy Kingdom Liberation Army. She is the daughter of Pavel Baraja, one of the members of the Nine Colors.


  • And Now for Someone Completely Different: She is the protagonist of the Holy Kingdom arc and most of the story there is portrayed through her viewpoint of the events, with Ainz being shifted to a side character and most Nazarick NPCs being Out of Focus during that arc.
  • Attack! Attack! Attack!: Despite being given numerous opportunities to flee with no one to reproach her for leaving, she always chooses to rush into the most dangerous part of the battle. People find her courage and heroism inspiring, though it does get her killed during the battle. Fortunately for her, Ainz was one of the people she impressed, so he revives her.
  • Because You Were Nice to Me: She quickly becomes very loyal to Ainz simply because he treats her with respect and at least seems like a good ruler, as opposed to her paladin unit, especially Remedios, who treated her like crap after she saved their lives several times over. Before a week has passed, she places more priority on assisting him than her fellow paladins.
  • Belief Makes You Stupid: Such is her faith in Ainz that she can't see through a cringingly obvious sales pitch for Sorcerer Kingdom-made runic items.
  • Butter Face: Downplayed. She's slim, fit, has a cute personality and her face isn't downright ugly unlike most examples, but her eyes make her look like she's perpetually glaring and are all anyone can ever look at. As such, she really appreciates the gift of a magic visor from Ainz; not because it's really valuable, but because when she wears it people can't see the top half of her face.
  • Came Back Strong: Near the beginning of volume 13 she's killed going out in a blaze of glory and then resurrected about a chapter later. While she's technically weaker than she was right before her death, during the battle she took a lot of levels in much better classes like paladin and sacred archer while the resurrection removed her former crappy levels like servant or being an ordinary archer. That makes her both stronger than she was before the fight, gives her more room to grow and puts her in a position to grow faster.
  • Cowardly Lion: She was the sort of girl to be scared to tears by a caterpillar, but she still decided to become a paladin, and even overcame her mother's subsequent furious assault after declaring this (albeit with help from her father).
  • Cult: She appears to be able to create them thanks to her Founder class. The more people listen to her the more they come to agree with her ideals. The more they keep listening, the more fanatical they become. This encourages her to speak to more people and eventually form a group dedicated to whatever it is she believes in. In this case, she taps into a certain wary approval of Ainz and, with him as the exemplar, the Holy Kingdom has a new cult that considers strength is necessary for justice and weakness a sin because you can't protect anything if you're weak. This sounds reasonable, but 'strength' also refers to what they consider emotional strength, which includes a rather brutal pragmatism. The organization becomes powerful so quickly that it supplants the authority of the local high priest temples, as shown when her own personal seal is on the declaration of war against the Kingdom in Volume 14, allowing Nazarick to easily take over it in the future if it wants to.
  • Death Glare: Her default expression looks like this. It's usually actually a look of blind panic or an enthralled gaze of adoration (Ainz shares a carriage with her for most of the way to the Holy Kingdom, and naturally interprets the latter as her being angry at him).
  • Deceased Parents Are the Best: Whatever other flaws he had, her father was especially good and kind to her, and he died in the opening act of the Demi-human war. Her mother also died protecting the family home from armed invaders, saving her life in the process.
  • Dramatic Irony: Just like with Evileye, Neia doesn't know who "Jaldabaoth" actually is and is generally horribly misinformed about the Sorcerer King. She's an avid fan of Ainz and despises "Jaldabaoth", but said "Jaldabaoth" is actually Demiurge, one of Ainz's buddies.
  • Dude, Where's My Respect?: She is in charge of keeping everyone safe on their journey, making contact with important officials, and maintaining everyone's equipment, and hardly anyone in her group, especially her leader, gives her any credit or respect. Some even go so far as to reprimand her for doing her job.
  • Extreme Doormat: She has complaints, but usually keeps them to herself.
  • Face of a Thug: She was born with the beady, upturned eyes of a criminal. She inherited it from her father, who actually had the skills and killing intent to match.
  • Forest Ranger: Despite her career choice, she took to her father's woodsmanship lessons like a fish to water. Thanks to these skills, she's the Paladins' sole pathfinder.
  • Freakiness Shame: She hates the fact that her eyes give her a default "death glare" appearance, which she can not change, and everything that stems from it. When Ainz gives her eyes a genuine compliment, being the only person aside from her beloved father to do the same, she becomes completely devoted to him without reservation.
  • Friendless Background: Growing up, thanks to her permanent unintentional Death Glare, she made no friends and never learned how to properly socialize either. There's a lot of heartache she could have avoided if she just spoke up, but the way to do so never occurs to her.
  • Gut Feeling: By observing Ainz, she comes to suspect that he was originally human based on his attitude and values. However, she's so thirsty for approval that she tends to explain away his eviler actions and considers him far more noble than he truly is.
  • Hero-Worshipper: Before long, her lost faith in her fellow paladins winds up with Ainz instead. This gets used against the Holy Kingdom, since Ainz (initially) and Demiurge planned on using her as a pawn to ferment social unrest in the war's aftermath.
  • Hidden Depths: Despite being only a lowly squire in the big picture of the Holy Kingdom, she's one of the very few characters who recognize that Ainz used to be a human based on how he still has a shred of humanity left unlike "real" undead. Her superiors and most other New World natives are unable to catch onto this.
  • Horrible Judge of Character: Played With. She tends to see the best in the worst people and the worst in the best people, but can also be very insightful when she isn't blinded by personal sentiment. And she also can't see through a blatant sales pitch to save her life.
    • She guesses correctly that Ainz used to be human based on how he flies completely in the face of how undead are supposed to work and recognizes that he does not hate the living, made a prosperous country and has a reasonable disposition. However, she exaggerates these traits until he's nearly a god in her head and can do no wrong despite his his prosperous nation is founded upon billions of mass deaths, concentration camps built upon the Albelion Hills and layers upon layers of Engineered Heroics with her own nation being the next victim, and Ainz initially only wanted to use her as a pawn.
    • She also completely fails to recognize that Remedios is a much better person than she thinks. Remedios is doing a thankless and difficult job while being in over her head and far from her comfort zone, but because she has poor people skills and is under stress she tends to lash out at people. Especially Neia, which causes her to only see the worst of her boss. She also very privately considered the former queen an unimpressive and weak leader despite her compassion and genuine leadership ability because she tended to be a little soft.
  • I Did What I Had to Do: While she does kill child hostages in the demi-human war, she had no choice as the demi-humans showed that they would happily kill their hostages after their human enemies complied with their demands.
  • Jeanne d'Archétype: By the end of the war she becomes the head of a pseudo-religious organization that venerates Ainz. As a decorated war heroine, leader of men, and inspiration both on and off the battlefield she ticks all the boxes.
  • Mistaken for Badass: The demi-human army thought she was way, way tougher than she actually was because she was wearing Buser's armor and her permanent Death Glare. Their hesitation as a result became a Self-Fulfilling Prophecy.
  • Mistreatment-Induced Betrayal: She flirts rather heavily with this trope. While Ainz is an ally in the battle with Jadalbaoth, and she's been assigned to be his attendant and bodyguard by Remedios herself, Neia is far more loyal to Ainz than her commanders because they not only give her the most unpleasant jobs, but treat her like crap even when she succeeds at them, and considers her ultimately disposable, regardless of her unique and irreplaceable skills.
  • Misunderstood Loner with a Heart of Gold: Nearly everyone's quick to assume the worst of her, but she's an upstanding person with a gentle disposition.
  • Nervous Wreck: Spends most of the story quailing under Remedios' abuse, freezing in indecision, or trying to find some place to wander off to be alone (and failing). The tales of her upbringing she shares with Ainz indicate that her mother is probably to blame for her shaky disposition. This changes later as she toughens up during the demi-human war.
  • Nonstandard Character Design: Her eyes are the most striking part of her appearances in artwork.
  • Odd Friendship: She becomes a paladin during the story, but becomes best friends with what she thinks is a demon over the course of the war. It's not one-sided either: CZ genuinely likes her.
  • Paladin: After being resurrected, she's lost her servant levels and traded them in for paladin levels. However, while paladins usually channel holy energy exclusively through melee weapons, she can also do it through her bow thanks to her sacred archer class. As far as heroism goes, she'll die for her beliefs but tends to be more pragmatic than the other paladins.
  • The Resenter: She is unhappy with how Remedios is the leader, especially considering the latter's obvious ineptitude. This makes it very easy for Nazarick to unintentionally sway her to their side for the Holy Kingdom's inevitable occupation and does not work in Remedios's favor, especially when she also annoyed Ainz when he was cleaning up the Demi-Human leadership.
  • The Quisling: After Ainz and Demiurge's false flag in the Holy Kingdom, she becomes the (un)willing collaborator of Nazarick to spearhead the inevitable demise and occupation of her own Kingdom. It goes to the point where when the other nations approved for the Sorcerer Kingdom to annihilate the Re-Estize Kingdom, her own icon was alongside the others rather than the Roble Holy Kingdom's icon, implying that her cult successfully took over the country.
  • Selective Obliviousness: She latches on to Ainz early on and considers him the super greatest king ever in contrast to the actual queen of her country. However, in order to do so, she needs to go through mental gymnastics on occasion. For example, whenever he says something borderline sociopathic, she chalks it up to him having a bad sense of humor rather than being an undead monster who cares nothing for human lives. (Though to be fair, Ainz does take a liking to her, is happy Shizu made friends with her, and doesn't mind helping out humans.)
  • Took a Level in Badass: Went from a timid Extreme Doormat Squire who was constantly nervous about everything she did to an ass-kicking war hero that teamed up with Shizu Delta to rescue a demi-human prince on a covert mission, helped kill a high level demon, wracked up an impressive enemy body-count at the last major battle of the war, started her own cult of followers, and basically told the Paladin captain Remedios to piss-off. At the end, it's even heavily implied that she overtook the Holy Kingdom's center institutions to become its greatest sphere of influence.
  • Undying Loyalty: She devotes herself entirely to Ainz, but he takes quite a while to pick up on it, even though he knows that her "Death Glares" are entirely unintentional on her part.
  • Unwitting Pawn: After Ainz wins her loyalty by showing genuine concern for her safety (before then, Ainz was simply pretending to be nice to her) and personally reviving her, though Neia herself thinks it was simple healing, Neia comes to basically worship him. Demiurge finds this intriguing and begins setting up a plan to either make her the new queen of the country after Caspond is 'killed' or have her start a cult that worships Ainz as a god, depending on what he thinks his boss wants more, and decided on the latter.
  • What Beautiful Eyes!: Subverted. Her permanent Death Glare gave rise to nicknames like Criminal Eyes or Vicious-Eyed Fanatic.
  • Would Hurt a Child: Tragically so, as a consequence of her adopted 'sacrifice the few to save the many'-stance, she doesn't hesitate killing the child hostages the Demi-Human Alliance throws at her. However, she certainly didn't enjoy it and would rather not have to kill anyone if it's not needed.
  • You Remind Me of X: Part of the reason Ainz eventually comes to value Neia beyond just a tool of propaganda is because her courage and her willingness to die for what she believes in remind him of Gazef Stronoff, who had impressed him before with similar qualities.

    Caspond Bessarez (Unmarked spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/caspond.png

A royal prince of the Roble Holy Kingdom and the older brother of Calca, who once rescued, leads the efforts against Jaldabaoth's demonic invasion against it. In reality, he's killed by Demiurge before the demon attacked and was replaced by a Doppelganger Ainz lent to Demiurge.


  • Evil All Along: Was killed by Demiurge and replaced by a Doppelganger right before Demiurge invaded to make sure Nazarick already controls the Holy Kingdom before any fight can begin.
  • Foreshadowing:
    • After rescuing the Orcs from one of Demiurge's concentration camps, Ainz and Neia meet Remedios and Caspond. Then a discussion about shapeshifting demons gets brought up. Ainz evades all questions about ways to deal with them during that conversation. If he gave them any intel about exposing shapeshifting demons, that automatically exposes Caspond as a doppelganger and Jaldabaoth's attack as a false flag operation that Ainz took part in.
    • The biggest hints about him being a Nazarick mole is the fact that he's very protective of Neia and treats her like some sort of hero even if a Paladin warned him about her trying to mess up the Holy Kingdom and is undyingly loyal to Ainz like any other Nazarick NPC. Ainz and Demiurge's plan was to use Neia as a political pawn to take over the country. He's also dismissive towards Remedios and even puts Gustav in her place after the Holy War (which is important since Remedios annoyed Ainz when he was dealing with the Demi-humans).
  • Kill and Replace: He is actually a doppelgänger working under Demiurge. The real Caspond was killed upon being captured.
  • Misplaced Retribution: He was held captive by the Demi-Human Alliance and when he was freed, wished to have a group of orcs that the Holy Kingdom Liberation Army had discovered. This is despite the fact that the orcs were also captives of the alliance and had no part in any of the atrocities the alliance had committed.
  • The Mole: The Caspond Ainz met is actually a Doppelganger under Demiurge's control impersonating him. Long story short, Nazarick already took control of their next victims before any resistance against their Demonic invasion can be started.
  • Posthumous Character: The real Caspond was dead way before Demiurge invaded. With his reveal as a doppelganger mole, it can be safe to say that the royal Bessarez bloodline is annihilated.
  • Walking Spoiler: Knowing that there was a mole compromising the Holy Kingdom before the Holy Kingdom demonic invasion even started makes him obviously of this trope.
  • The Wise Prince: He genuinely cares for his subjects and does everything in his power to keep them safe. This is an act, and his role in the Holy Kingdom war is to venerate Neia and Ainz as heroes of the Holy Kingdom just to screw it up from the inside.

The Paladin Order

Paladin Order is a military order in the Roble Holy Kingdom that specializes in fighting evil aligned entities.

    Gustav Montagnés 
Gustav Montagnés is one of the two adjutants in the Paladin Order of the Roble Holy Kingdom.
  • Beleaguered Assistant: He has to make up for Remedios' lack of political tact or insight.
  • Rank Up: Gustav is promoted to Grandmaster of the Paladin Order after the Demi-Human Alliance is defeated.
  • The Smart Guy: In charge of everything not related to fighting when travelling with Remedios.

The Nine Colors

Nine Colors is a group of warriors that are regarded as the strongest in the Roble Holy Kingdom.

    Remedios Custodio 
https://static.tvtropes.org/pmwiki/pub/images/remedios_custodio.png

Remedios Custodio is the leader of the Paladin Order, the White of the Nine Colors, and the older sister of Kelart Custodio. Alongside her sister, Remedios was known as the genius Custodios, the twin wings of the Holy Queen, and is also the personal bodyguard of Queen Calca Bessarez.


  • Asskicking Leads to Leadership: She got her position because she was by far the strongest paladin in the country. However, it's openly acknowledged even by herself that she's not suited for a leadership position because she doesn't have the patience to study and fails to have any kind of mental flexibility, grasp of long term tactics or ability to negotiate. As a result, she's a pretty crappy leader in a time of crisis and even during normal times she relied heavily on her sister, queen and subordinates to get things done.
  • Black-and-White Morality: Sees Ainz as the enemy, regardless of how much he helps them, or how good of a leader he is to his people. To be fair, she isn't entirely wrong.
  • Broken Bird: While not a sweet, innocent, or cute type of woman (she has no problems slaying her enemies and brutally massacring her demi-human opponents) and often times stubborn, brash, and irritating to those around her, Remedios was a genuinely good-hearted idealist that cared deeply for her queen and her people while fervently believing that one should try to save everyone and lives shouldn't just be sacrificed. However, over the course of the war with the demi-human army, she suffers a serious Trauma Conga Line at the hands of Jaldabaoth and (unintentionally) Ainz, where Jaldabaoth kicked her ass without trying, used her beloved queen as a bludgeon against her and the other paladins, wrecked most of the northern Holy Kingdom, forced her to seek aid from the undead Sorcerer King Ainz (as a Paladin, she has real issues with this), is shown up by Ainz who casually dispatches foes and large groups of soldier's that she could barely hold out against, gets the rotting remains of her beloved queen splattered all over her as Jaldabaoth shows her once again that he is out of her league with him shrugging off her sword strikes as basically mosquito bites before leaving to fight Ainz, is dismissed as a weakling by everyone in comparison to Ainz who everyone begins to see as the Kingdom's savior in spite of all the hard work and fighting she and the other paladins did to protect the people of the Holy Kingdom, and lastly has the head of her sister Kelart brought to her which shatters her at both losing her sister and any chance of reviving her queen. By the end of the Paladin arc she is described as looking like a zombie with sunken lifeless eyes and no longer espouses the idealism she and her queen shared but instead kept quiet for the most part and would often speak sarcastically to others in a bitter worn tone of voice.
  • Broken Pedestal: To Neia. All the abuse at her hands, the Realpolitik, and bad decisions slowly but surely wore down her loyalty, morale, and resolve to serve and protect, eventually driving her right into Hero Worship for Ainz, who treats her with due respect, trusts her with national treasures of the Sorcerous Kingdom, and resurrects her using his most powerful revival tools.
  • Cassandra Truth: Remedios at one point states that Ainz and Jaldabaoth must be in cahoots since both the Demi-humans and the Holy kingdom are being worn down by the conflict and only the Sorcerer King seems to be benefiting from the conflict. Given Remedios' reputation of being an Idiot Hero, this is a startlingly intelligent insight with her being mostly correct. Somewhat downplayed in that what she's saying isn't unlikely or implausible, however she has no proof and the situation is so desperate that there's nothing that can be done to investigate her claims nor is it feasible to turn down Ainz's aid based on a hunch.
  • Crippling Overspecialization: Remedios has so completely invested her training into combat and paladin related-skills that it has essentially turned her into an Idiot Savant. She becomes noticeably more intelligent when stepping onto a battlefield or discussing battle tactics in a war room, but the instant she's placed in a situation that requires knowledge of anything NOT related to fighting, she goes right back to being an idiot. On several occasions this causes her to become a liability when she ought to be in her element; for example, important strategy meetings often involve topics related to diplomacy or politics, and an assault on a prison camp can quickly escalate into a delicate hostage situation - all things she's wholly incapable of dealing with.
  • Death Wail: She does this twice. The first time, she sees Jaldabaoth wielding her beloved queen's rotting corpse, or at least the bottom half, as a weapon months after she has been killed. The second time was off-screen when she was presented the severed head of her sister for burial after Neia and allies managed to liberate it from a demon.
  • Distaff Counterpart: On paper, she would be this to Gazef Stronoff. In practice she is a Foil to him, they are the strongest warriors of their respective kingdoms. However, this is where their similarity ends and they become opposites of each other. While Gazef was held back by political prejudice from being promoted to a noble title or even knighthood, his skills other than being the best warrior, such as diplomacy and political knowledge, make him more than qualified to lead Re Estize's soldiers. Remedios didn't have such a problem getting promoted because of her fighting prowess but is seen as an inept leader because she has no other skills, requiring others to handle all the non-fighting aspects of leadership. Furthermore, Gazef is widely respected by his peers and subordinates and is a source of inspiration to some. Remedios, on the other hand, is tolerated at best by her peers and subordinates and held in contempt at worst because of her attitude and incompetence. Their final fates also are opposites: Gazef dies a warrior's death by Ainz's hands who still respects him even after his death. He is also spared the fate of seeing his beloved kingdom fall into ruin. Remedios lives long enough to see her kingdom get taken over by the very undead she opposed and becomes a hated figure, ultimately dying in ignominy and isolation.
  • Dramatic Irony: She believes that Ainz and Jaldabaoth will destroy each other and the Re-Estize Kingdom, Slane Theocracy and the Baharuth Empire would help them in controlling the undead that would supposedly go into a rampage after Ainz's death. Too bad for her "Jaldabaoth" is actually Demiurge who is Ainz's friend, and the whole thing is a calculated PR stunt intended to take out the Holy Kingdom while Demiurge and Ainz won't be going out anytime soon.
  • Dumb Muscle: She's a very, very good paladin and was grudgingly given command of the order as a result. However, everyone knows she's not suited for actual leadership positions. As a result, she faithfully takes orders from the queen and then passes along the complex stuff to her two assistants.
  • The Extremist Was Right: While she's not very good at seeing the big picture, she's absolutely right to be so against Ainz. It leaves her particularly frustrated when his calculated PR campaign even has some effect on her paladins.
  • Fantastic Racism: Justified. Her upbringing and the atrocities brought about by the demi-humans convinced her that they are Always Chaotic Evil. When she faces "Demon Claw Vajra" this bites her in the ass, as her evil-slaying techniques don't work, because he's not "evil" by the terms of her magic blade.
  • Glad I Thought of It: She and Montagnés privately ask Ainz for analysis or advice a few times, and then she announces his input as her own thoughts to prevent any credit from going to the Sorcerer King.
  • Hate Sink: She ends up being hated in and out of universe. In-universe, she's seen as an ineffectual leader who's too weak to protect the people when they need it most and whose "tactics" just result in unnecessary bloodshed. Out of universe, Remedios is seen as a self-righteous idiot who has been given a position she's unsuited for, resulting in foolish plans and an inability to understand the nuances of diplomacy.
  • Hero with Bad Publicity: She used to be the nation's hero, but she's totally out of her league against the threat of Jaldabaoth and the demihuman armies. As a result, the people quickly turn their backs on her and her paladins despite the massive sacrifices they make in favor of borderline worshipping one of the undead, a kind of creature that everyone knows is the bane of all living things.
  • Hot-Blooded: Remedios thinks with her heart more often than her brain.
  • Idiot Hero: She knew early on that she couldn't achieve anything in the brains department and spent all her efforts in improving her battle capability. This comes back to bite her when the smarter people around her are all killed off and she's left to make all the important decisions on her own. Having great morals, ideals and power are not enough if you don't know where to direct them.
  • Jerkass: She's extremely abrasive and hostile towards Neia. She also agrees to work with Ainz under the justification that with any luck, he and Jaldabaoth will kill each other and save the world from both. This is despite the fact that (so far as she knows) Ainz is personally taking on great personal risk with no thoughts as to the potential benefits.
  • The Neidermeyer: She's downright abusive to Neia over things that everyone else in the unit, including herself, were just as guilty of, just because she's the lowest-ranking person present. Vice-Captain Montagnés lies through his teeth by claiming it's because her sister's death weighs heavily upon her, but when she was alive, her sister was the one she always scapegoated.
  • Overshadowed by Awesome: While most of the New World inhabitants are this by default when compared to almost anyone from Nazarick, Remedios is a notable example for a few reasons. The first is that the enemies are demons. As a Paladin, she has an advantage against evil creatures (demons and the undead especially) and yet she can't even hurt Jaldabaoth or his minions underscoring just how much more powerful they are than her to be able to resist her holy powers and weapon. The second reason is that this overshadowing is intentional on both the parts of Ainz and Demiurge in that they are trying to convey the message to the people of the Holy Kingdom that their leaders and paladins cannot protect them but the Sorcerer King can (they are succeeding spectacularly in this regard with a good portion of the people practically worshiping Ainz for "saving them"). The last reason is what further underscores the first two as Remedios is considered a heroic level fighter (the pinnacle of power a human can reach in the New World) and the head of what is considered the strongest generation of paladins in the Kingdom's history which goes further to show everyone that even the best of the best in the New World that are meant specifically to counter the type of enemy Nazarick is throwing at them, the New World fighters can still do nothing against them.
  • The Paladin: She's the leader of a whole order of them.
  • The Peter Principle: One could be forgiven for assuming that the writer was trying to exemplify the principle in his work given that Remedios is almost a textbook example of it at work. While she's the strongest paladin and a great fighter, she absolutely sucks in leadership roles or pretty much anything that requires deep thought.
  • Principles Zealot: Always backs off and does nothing even if it results in many more innocent deaths if it means that she and her men won't have to be personally responsible for those deaths. Ainz notes that she's "always trying to save everyone" rather than "trying to save as many people as possible".
  • Properly Paranoid: She's constantly on guard against Ainz and loathes him with all her being no matter how much he helps simply because he's one of the undead. Thing is, while the story acts like she's just racist, she's absolutely right even if it's for the wrong reasons. In volume 13 she particularly hates him at one point when he steps in to bail her out because she recognizes that he was furthering his own interests with his seemingly perfect timing, even if she was against slightly wrong about why. It never occurs to Ainz that the reason she didn't thank him is because she knew what he'd done, so he think she's just being a bitch.
  • Realpolitik: From the moment she and her few survivors of Jaldabaoth's attack went to the Sorcerer's Kingdom to seek help from Momon, and had to settle for Ainz, she's been firmly of the opinion that the best possible outcome is for the demon and the undead king to have a Mutual Kill, even considering the fact that should Ainz actually be destroyed, all the undead he controls, many of whom are capable of killing entire nations single-handed, would likely run amok. Unfortunately for her, Demiurge is Ainz's friend, so this is not how things work at all. She's also on the receiving end as the nobles of the South branch of the Holy Kingdom weren't happy with Calca's reign and are just sitting back, waiting to see how Remedios fares, rather than sending their troops into what they perceive as a hopeless struggle.
  • Red Herring: During volume 12, it's implied that one of the people Ainz met has been replaced by a Doppelganger he gave to Demiurge. Based on how her behavior drastically changed over the course of Jaldabaoth's invasion against the Holy Kingdom, there's valid evidence that she was the one replaced. Turns out the Doppelganger replaced Caspond who Demiurge killed personally before he invaded the Holy Kingdom, not her.
  • Red Oni, Blue Oni: The Red to her sister's Blue.
  • Right for the Wrong Reasons: She hates and distrusts Ainz because he's undead and the undead are Always Chaotic Evil. While Ainz actually doesn't have the same inherent desire to kill the living as he's still a person in an undead body, he is the one responsible for all of the horror the Holy Kingdom is going through (via his follower Demiurge) and, as she suspects, all of his "heroic" deeds are just him trying to cultivate good PR.
  • Scissors Cuts Rock: Has this done to her by Jaldabaoth every time she tries to fight him or the strongest demon lieutenants under him. In theory, as a Paladin who uses holy power and a holy sword, she should have a big advantage against evil creatures and especially the undead or demons. However both Ainz and Jaldabaoth are so far above her power-wise it would be like trying to fight a forest fire with a squirt gun.
  • Stupid Good: She makes terrible tactical decisions because she refuses to accept that this kind of war is bound to have civilian casualties. She instantly submits in hostage situations, losing the element of surprise and the control of the battlefield while at the same time putting hostages and civilians into more danger than they otherwise would have had to face.
  • This Cannot Be!: Reacts this way when Vijar the "Demon Claw" shrugs off her most powerful evil-slaying attack, which means he doesn't qualify as "evil" for the magic's effect.
  • Thousand-Yard Stare: She develops one after seeing the remains of both Calca and Kelart. The nobles noted that her eyes were both unfocused and had a scary glint to them.
  • Too Dumb to Fool: She never buys into Ainz' hero shtick for a moment because she always keeps in mind that he's one of the undead and therefore cannot possibly be motivated by a genuine desire to help. In this case, her reasoning is completely wrong and has nothing to do with how undead usually act, but Ainz is orchestrating or at least participating in a false flag operation that would give him complete control over the Kingdom. Unfortunately for her, everyone around her is much more willing to put their faith in literally anyone that can save them and she's not smart enough to figure out how to undermine what Ainz is doing.
  • Took a Level in Cynic: At the beginning of volume twelve she was a very idealistic and friendly person, if perhaps a little annoyingly stupid sometimes. However, by the end of the arc, her country has been nearly destroyed, her queen and sister are dead, her people appreciate an undead horror more than the paladins and queen who died for them and the current cultural climate has almost completely rejected the values she believes in. She's reduced to a bitter, hostile and unhealthy woman who can barely keep going and makes the people around her afraid that she'll finally snap completely, leaving her isolated and unwanted when she used to be the nation's hero.
  • Took a Level in Jerkass: It's noted repeatedly that she's been behaving more harshly ever since the battle in the capital. She was still stupid back then, but she was noted to be fairly good natured and likable in a way, if perhaps equally irritating. Her subordinates believe it to be a manifestation of her grief and frustration over the presumed death of her queen and sister.
  • Unfortunate Names: Mixed in with As Long as It Sounds Foreign, considering her name is Spanish for "Remedies Custodian".
  • Ungrateful Bitch: How she acts to Neia and Ainz. The former, presumably, just to vent her frustrations. The latter because he's undead.
  • Unwitting Pawn: At the end of volume 13 and the Holy Kingdom arc, Demiurge has a conversation with Dopple-Caspond about his plans during the demi-human war and all but states that his intention was to use Remedios all along because he knew from the information gathered how inept she would be, the foolish decisions she would make, and how her blundering would make even an undead overlord (Ainz) look good if he was able to single-handedly save the people. Demiurge engineered it all so that the smart and charismatic ones ended up dead so that the Stupid Good Remedios and her underlings would be all that's left, making it so that the people would lose faith in their heroes and paladins while beginning to sing the praises of Ainz, the god-powerful undead who rescued them and doesn't seem to hate humanity.
  • The Worf Barrage:
    • When she used her ultimate move, Holy Strike to finish off Vijar, there's an entire paragraph describing how powerful that attack is... but it only managed to scratch him. Turns out that Vijar is not even evil-aligned, making the attack ineffective on him.
    • Later on, when the proxy Jaldabaoth approaches Ainz to arrange a false flag duel with him per Demiurge's orders, she attempts to recklessly swing her holy sword at the demon lord, which should have done some damage against him since he's definitely an evil being unlike Vijar. Unfortunately, because of the sheer level disparity, Jaldabaoth struck her down a wall just by flapping his wings.
  • Well-Intentioned Extremist: While she has no problems at all with killing demi-humans and heteromorphs (even their children), she would only perform such actions if she believed it was for the good of the Holy Kingdom.

    Orlando Campano 
A Corporal of the Holy Kingdom's Army and member of the Nine Colors. Unfortunately, he was one of the first few who are killed by Demiurge during his attack on the Holy Kingdom.

    Pavel Baraja 
The father of Neia Baraja and a member of the Nine Colors, he was one of the first people Demiurge killed in his false flag attack against the Holy Kingdom.
  • Decoy Protagonist: It's indicated at the start of volume 12 that he's the "normal" New World side character for the novel in the vein of Climb or Enri, but within minutes of his introduction he and Orlando are both killed off by Demiurge with no fuss whatsoever, and the banner is passed to his daughter Neia.
  • Good Parents: He deeply loves his daughter, and wants what is best for her while at the same time respecting her choices.
  • The Straight and Arrow Path: Pave is known as the greatest archer in the Holy Kingdom.


Alternative Title(s): Over Lord 2012 Re Estize Kingdom, Over Lord 2012 Baharuth Empire, Over Lord 2012 Slane Theocracy

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