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Bold indicates the characters appearing in Kessen! Heian-kyō, and a star (★) denotes a Crossover shikigami, who aren't listed in the Index and don't count towards 100% Completion.


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    Nura Rikuo ★ 
https://static.tvtropes.org/pmwiki/pub/images/294skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Voiced by: Jun Fukuyama
ID: No. 294
See Nura: Rise of the Yokai Clan.
  • Story and Gameplay Segregation:
    • Rikuo's awakened state is actually his Night form, which only manifests after sundown. Regardless of this, the time of the map he's on doesn't matter.
    • His Nenekirimaru is supposed to be able to harm only yōkai, though hitting the human protagonists during gameplay still hurts.
  • Version-Exclusive Content: He is currently available only on the many Asian builds of the game. Due to copyright issues regarding his home series' trademark in the United States, Rikuo is still not available to players of the NA server despite him being the first crossover SSR ever and that files of him can be datamined from the English release, fully localized. Unless the situation is resolved, he likely will never be released on NA.
    • Several shards of him were briefly obtainable by NA players in May 2019, being released by accident after an update, before being hastily removed by NetEase in a hotfix. This only further fans the fire for the English playerbase.
    Onikiri 
https://static.tvtropes.org/pmwiki/pub/images/312skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin #3.
Click to see skin #4.
Click to see skin # 5 (Kessen! only).
Voiced by: Kosuke Toriumi (JP), Lee Hyun (KR), Sun Ye (CN, Kessen!), Bradford Hastings (EN, Kessen!)
Musical actor: Tōya Morita (Ōezan-hen)
ID: 312 (original game), 1074 (Kessen!)
Role: Samurai (Kessen!)
Specialty: Burst DPS, Charge (Kessen!)
The treasure sword of the Minamoto clan who served Minamoto no Yorimitsu except not really. A powerful demon-exterminating weapon or so he was lead to believe that lead the attack on Mt. Ōe against his own kind.
  • Ancestral Weapon: It helps that he is one in Real Life.
  • Anthropomorphic Personification: Of the Minamoto clan treasure sword which went through many names, one of them being Onigiri/Onikiri (Yasutsuna) for being used to maim Ibaraki-dōjinote . It is currently known as Higekiri. As a nod to this, he has attacks titled "Higekiri", "Tomokiri" and "Shishinoko". Subverted, he is just a yōkai tricked by Yorimitsu into believing he is a sword.
  • Artistic License – History: The mythical Onikiri does in fact exist according to Japanese folklore, however it belonged to the Nitta clan instead of being associated with Minamoto no Yorimitsu. It was used by Watanabe no Tsuna, one of Yorimitsu's retainers, under the original name of Sun-Nashi ("lacks a sun") to sever the arm of Ibaraki-dōji, though in reality it only gained the name after the fact.
    • The real blade that belonged to Yorimitsu was instead Dōjigiri (Yasutsuna), one of the tenka-gokennote , and was the weapon used to behead and kill Shuten-dōji, not Ibaraki-dōji.
    • Composite Character: His in-game lore seems to refer to several different swords as a single entity:
      • While there exist several variants of tales and myths associating the Dōjigiri with the legends of Higekiri, these are separate swords in reality, forged by different smiths of unrelated schools. Both, however, are well-known treasures of the Minamoto clan.
      • Shishinoko (Lion's cub) however, is a purported alias of the real Onikiri, based on tales in which the blade made a noise similar to the roar of a lion's cub at night, as is Tomokiri (lit. Equal cutter or Friend slayer), due to tales of it cutting through a blade forged from the same steel (purported to be fellow Minamoto treasure Usumidori/Hizamaru/Kumokirimaru/Hoemaru).
  • Back from the Dead: After dying with Yorimitsu from a Mutual Kill, the power of Ibaraki-dōji's fallen arm revived him.
  • BFS: Not as big as Yōtō-hime's, but still quite huge, especially in comparison to the real Onikiri/Higekiri. While the real sword is a tachi, its length in the game possibly qualifies it as an ōdachi.
  • Boring, but Practical: Onikiri really only ever needs three stats: ATK, Crit % and Crit DMG, mostly just the last one. He doesn't even need to have his skills maxed out (unlike a lot of Awesome, but Impractical SSR shikigami whose kits don't even work until you've sunk a minimum of 4-8 Skill Daruma into them) as all ranking them up does is add incrementally more damage, something he already has in spades right off the bat. He's also quite mindless to use compared to Difficult, but Awesome shikis like Orochi- all you have to do is point him at the squishiest target and go to town (unless the enemy has a Hakuzosu in place to counter him). Due to how his passive works, he could cause obscene amounts of damage with his basic attack alone (see Power Creep below for details), while his special ability often goes unused. If anything, his kit really ought to be Awesome and Practical, for lack of a better trope.
  • Double Tap: Triple Tap, in fact. His special ability lets him strike an enemy with all three of his blades at once.
  • Dual Wielding
  • Exotic Eye Designs: Not only are they mismatched, his left eye also has the Minamoto clan crest in it.
  • Fantastic Racism: He's a demon-slaying weapon playing a huge part in the massacre on Mt. Ōe. Made even worse by the fact that it was his own kin he was slaying.
  • Friendly Fireproof: Subverted horribly if he's afflicted with Confuse. The splash damage procs from a Confused Onikiri hit everyone, friend and foe alike. Yes, that includes Onikiri himself.
  • Giant Hands of Doom: That scary-looking purple arm beside him? That's Ibaraki-dōji's.
  • Glass Cannon: High in attack, speed and critical hit rate (all ranked S), low in HP and defense (B and D respectively).
  • Hime Cut: Default form. Fitting, since he belongs to nobility (Minamoto clan).
  • Hoist by His Own Petard: He is this in two different ways.
    • When equipped with the mitama, Onikiri becomes a very dangerous target to hit, as he will most likely be able to gain a free counter attack that will obliterate your team if your main damage dealer hits him more than once. For those with common and fragile AoE DPS mains like Ōtengu or Ubume, this makes fighting an enemy Onikiri a Morton's Fork: you either hit him and trigger his mitama set's counter move, or you don't and he gets to blow you off the playing field comes his turn. Thankfully, only has a 35% chance to proc, but that adds up quickly if you hit him more than once.
    • On the flip side of the coin, Onikiri could just easily destroy his own team with his gross attack power if he hits a hurt ally when afflicted with a Confusion CC effect. In fact, a Confused Onikiri is just flat-out hazardous to have on any team, ever, since the splash damage hurts everybody, teammates and all, even if he hits an enemy. Provided that Onikiri has been sufficiently hurt, or just didn't have a lot of HP to begin with, he could wind up killing himself with the splash procs.
  • Hunter of His Own Kind: He is actually a Mt. Ōe yōkai deceived by Yorimitsu into believing he is a Minamoto treasure sword and leading the massacre on his own kin. Naturally, he is not amused.
  • Iaijutsu Practitioner: His attack animation suggests he does this, which is impressive since his sword type, both in real life and in-game, is too large, long and heavy to perform the feat.
  • Master Swordsman: Well, he is a sword. Well, he's not, but he sure has swordsmandship skills.
  • Mutual Kill: With Yorimitsu after the latter's deception was revealed.
  • Nerf: And not because of any change made to his kit, but due to the fact that many shikigami released after him seem deliberately designed to negate his obscene damage potential, either by way of Damage Reduction and/or Crit RES (Hakuzōsu, Suzuka Gozen), having a guaranteed revive to sidestep his barrage (Shiranui), or dealing primarily indirect damage which completely bypasses , disallowing him from hitting back entirely. As it stands, Onikiri is no longer the absolute menace he used to be in PvP when faced with these deliberate counters, though he can still be deadly to the unprepared player.
  • Not Distracted by the Sexy: Ibaraki-dōji's attempt at crossdressing didn't fool him one bit.
  • Power Creep: He was once by far the most flagrant example of this due to how broken his passive is. Over time however, Onikiri fell victim to the trope himself and has since been surpassed by newer shikigami.
    • To elaborate: Onikiri's passive allows him to deal a follow-up attack should his initial hit bring an enemy's HP down to a certain percentage, and then another if the victim's HP is brought down to the second threshold, both of which deal Splash Damage that bypasses shields and Shōzu's life-link, and don't trigger passive or mitama effects like Kagami-hime's damage reflection. To add insult to injury, the trigger thresholds for his passive are insultingly highnote , so much so that you wonder why they even bother, since he also has one of the highest ATK scores in the game in the first place. This allows him to completely wreck the enemy formation with just a few swipes, sometimes only one, ensuring that most fights end in a single move, especially when equipped with the mitama that grants him free hits upon taking damage.
    • Disabling him with crowd-control effects is next to useless, since he already counters a majority of them. This makes the normally-powerful Higanbana useless against him, if not tactically-suicide, unless she could reliably proc Daze.
      • The usual ones like Taunt, Sleep, Silence, and Confuse don't exactly work. Sleep only disables him for that one immediate turn as it procs on hit, while Taunt and Silence still let him use his basic attack, which is all he needs. Confuse is potentially harmful to all parties, since the splash damage hits everyone, teammate and enemy alike.
      • Freeze, Daze, and Morph are the only reasonably effective ones to fight him, as they all render him unable to act for a set amount of turns, regardless of whether he has or not. It should be noted that Daze is only an effective measure until it wears off on his next turn.
    • The only semi-reliable defense against him is Hakuzōsu, another SSR, which makes him a complete cheat in PvP as other forms of protection are essentially worthless. Even then, if his ATK stat is powerful enough to trump Hakuzōsu's defenses, then he'd still be able to do damage as he pleases. Basically, unless you're lucky enough to roll and upgrade both Hakuzōsu and the mitama needed to build him, you'll be practically going into combat naked, since your ultra-tanky wind shields and life-links might as well be wet napkins to Onikiri.
    • The problem with Onikiri ultimately come down to him being a prime example of "Why the hell not?" design. Any number of elements in his kit would make him extremely strong already, but he just has more and more powerful attributes piled on top for no reason other than to power creep him even more. Why do his basic attacks apply powerful debuffs to the enemy? "Why the hell not?" Why do his follow-up passive strikes do even more damage than his attacks themselves (125% of his ATK each), completely ignore all passive and soul effects, shields, and damage redirection effects, and have damage thresholds to trigger them so high that they're basically always guaranteed to trigger anyway? "Why the hell not?" Why does he get 10% more Crit DMG than every other shiki in the gamenote  (the default is 150%, he gets 160% instead) for free and a free 50% Effect RES bonus when evolved? You get the idea.
  • Purposefully Overpowered: Since he was released as part of a major story event, the developers went out of their way to make sure he lived up to all the fuss. The result was a shikigami where absolutely no effort had been put into making him balanced. However, continuous Power Creep eventually demoted him to a relatively mediocre shikigami compared to some of the even more broken ones that came out later.
  • Raven Hair, Ivory Skin: His default look, when compared to the equally humanoid skin, boasts a much paler skin tone.
  • Roaring Rampage of Revenge: After his Tomato in the Mirror revelation and subsequent breakdown, he cut down most of the Minamoto clan and finally offed his master in a bloody Mutual Kill.
  • Situational Sword: Sword Pun aside, Onikiri is very powerful when matched against the typical shikigami, whose HP are usually low enough that a few hits will bring them below the thresholds he needed to proc his passive. However, he is quite stumped when brought to fight World or Event bosses, whose staggering amounts of HP will take a lot of chipping to even trigger his first extra attack, and even in the event he does manage to proc an AoE, his damage is usually peanuts against their total health, making him rather useless against them.
    • Worse still is the natural tendency for a boss to inflict control effects (Gashadokuro), crimp his damage output in some way (Jishin Namazu), or punish his uncontrollable AoE procs by inflicting negative effects if he kills the wrong enemy by accident (Gashadokuro, Oboroguruma, Shinkirō). As such, when fighting such bosses, it would be safer to leave him at home in favor of his (in-game) nemesis, Ibaraki-dōji.
  • Spell My Name With An S: The Japanese voice actors read his name as Onigiri however (thus the "Rice Ball" meme among Japanese fans).
  • Splash Damage: Which could lead to One Hit Multi Kill if built right.
  • Status Effects: He deals one of three effects when attacking (and has a chance of applying all three when he uses his skill): a Higekiri lowers speed by 20 points, a Tomokiri lowers the target's healing by 75% and a Shishinoko lowers armor by 20%. Tomokiri in particular really ices the cake, as even if you survive Onikiri's assault, the healing debuff makes it extremely difficult to recover, letting him even chew through really tough targets by sheer attrition. Fortunately the debuffs can only be applied by his attack and skill, not his passive strikes.
  • Tomato in the Mirror: A rather tragic one when the smog from Ibaraki-dōji's severed arm destroyed the pact between him and Yorimitsu and he got his memory back. He found out he isn't a sword and that he was manipulated into mass-murdering his own kind the whole time.
  • Undying Loyalty: Towards his owner Minamoto no Yorimitsu. Formerly, but even then his stock lines in the shikigami inventory consist of "Yes, master" and "I am master's sword."
  • Walking Spoiler: The fact that the most important piece of info about who he is – the Minamoto treasure sword – is false is enough to warrant him this title.
  • Weaksauce Weakness: Despite his Game-Breaker nature, Onikiri himself is easily thwarted by those who could seal his passive and mitama with their own abilities, like Hannya or Yaobikuni. Due to his over-reliance on it, should his passive be sealed, he'd be very vulnerable to being overwhelmed by your own shikigami lineup.
    • To elaborate: His passive could be neutralized by Hannya's own, or one of Yaobikuni's skills, the former being more effective overall but somewhat less reliable without Effect HIT. That said, these are not without drawbacks, as the former is not very viable at high tiers without powerful builds, and Yaobikuni can be awkward to learn and master. Both are also rendered null if Onikiri himself is shielded, which he's very likely to be.
    • As powerful as he is, Onikiri is very vulnerable to Morph. An Enma with high enough Effect HIT could disable him entirely if she attacks first. As Morph cannot be dispelled, Onikiri is effectively out of commission for that one turn, and will not do anything even if a linked teammate is hit.
    • One CC strategy that's sometimes viable against him is to overwhelm his entire team with multiple effect layers, such as Daze on top of Morph or Freeze, since only one layer can be dispelled per action without debuff cleansers, and the former two cannot be removed, rendering less effective even if he does gain free attacks. Even so, this is not a recommended strategy at high tiers, where powerful players are often aware of and have countermeasures in place for such tactics.
    • Indirect Damage. As it's not considered to be "true" damage, Onikiri cannot proc his counters even when equipped with . Not for nothing that almost all of the DPS main shikigami released after him are specced to deal either this, or overwhelming damage, or both at the same time, to snuff him out before he gets the chance to move.
    • It's worth noting that all of these are downplayed examples as when evolved Onikiri's passive gives him a free 50% Effect RES bonus (because why the hell not?), making him much harder to affect with CC effects than most shikis. Really, the only reliable counter to Onikiri is to One-Hit Kill him with overwhelming burst damage because he'll usually be a Glass Cannon.
    Ōtakemaru 
https://static.tvtropes.org/pmwiki/pub/images/333skin1.png
Click to see Awakened form.
Click to see skin.
Voiced by: Nobuhiko Okamoto (JP), Kim Gyu-hyeok (KR), Bùyī (CN, Kessen!), Kyle McCarley (EN, Kessen!)
ID: 333 (original game)
The self-proclaimed "strongest demon of Mt. Suzuka", one of the Nihon san dai yōkai, or Great Three Yōkai of Japan, next to Tamamo-no-Mae and Shuten-dōji.
  • Arch-Enemy: Of Arakawa-no-Aruji and Shuten Doji.
  • Big Bad: He's the head honcho of the the Sealand Invasion forces, with every event featuring at least three boss fights against him. With how these events are still currently going on, Ōtakemaru is perhaps the closest thing to an actual recurring antagonist to take the place of Yamata-no-Orochi, who seem to have been sidelined after debuting as a playable shikigami.
  • Colony Drop: His third skill puts a huge rock on top of the enemy being Locked Out of the Fight, so that it drops onto them after Sword Prison expires and likely kills them in a single hit.
  • Cutscene Power to the Max: As the Sealand boss, Ōtakemaru is obscenely powerful, has nearly limitless HP and countless minions under his command that he can wield to just effortlessly steamroll over everyone, man and yōkai alike, from the Arakawa river, to Mount Ōe, to the capital itself. Not even the fully-powered Arakawa-no-Aruji, Tamamo-no-Mae, and Shuten-dōji, nor the Miyamoto clan with a reforged Onikiri could do anything to stem the tide. That's four SP-level Lords that he stepped all over for those not counting at home. As a playable shikigami, however, he retains none of these amazing abilities, has no minion he could control, and DEF and HP on manageable levels such that a sufficiently-strong blow can send him packing in one hit.
  • Damage Reduction: Ōtakemaru could activate his Earth Magic to protect himself from enemy damage for two hits. The protection ward reduces incoming damage by 60% and capped at 40% of Ōtakemaru's ATK value. Maxing out this skill lets him put up Earth Magic for free upon match start, and the protection is increased to 80% for three hits.
  • Hidden Depths: In his second recollection, he claims his home has loads of treasure ranging from jewels to books, but what he and his kind consider the greatest treasure of all is the land and the life it nurtures.
  • Involuntary Group Split: This is Ōtakemaru's schtick, where he applies Sword Prison onto an enemy and causing them to be Locked Out of the Fight until the end of his next turn. This effectively removes them from the fight for one rotation, but also shields them from all harm, makes them untargetable, and renders them immune to heals, debuffs, or CC effects. Logically, this won't work if there's only one enemy left on the other side, though the skill's damage is doubled against said enemy.
  • Mighty Glacier: Otakemaru is horrifically powerful, incredibly tough... and is slow as molasses. He has very close to the lowest SPD in the entire game (90 in base form, 100 when evolved), tied with Momo and only beaten by Sakuranote  and Jinmenju.
  • No Ontological Inertia: If Ōtakemaru is killed before his Colony Drop ability expires, the rock instantly vanishes and its victim will come out unharmed.
    Ōtengu 
https://static.tvtropes.org/pmwiki/pub/images/217skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin #3.
Click to see skin #4.
Click to see skin #5.
Click to see skin #6.
Voiced by: Tomoaki Maeno (JP), Kim Myeong-jun (KR), Xia Lei (CN, Kessen!), Crispin Freeman (EN, Kessen!)
Musical actor: Yūsuke Yata (Heian Emaki)
ID: 217 (original game), 1003 (Kessen!)
Role: Mage (Kessen!)
Specialty: Burst DPS, Control (Kessen!)
He used to be friends and fought evil alongside Hiromasa, but then betrayed him and turns to evil himself.

His young form is the first SP-grade shikigami to be added to the game, followed by Ibaraki-dōji's Rengoku iteration.


  • Blow You Away: He attacks using gusts of wind and huge tornadoes.
  • Cool Mask: Being a tengu, the long-nose mask is a must-have motif.
  • The Dragon: Is one to Kuro Seimei along with Yuki-onna.
  • Early-Bird Cameo: He actually debuts at the tail end of chapter 1 in his Awakened form where he is masked, dismissing Kyūmeineko for her incompetence.
  • Everyone Calls Him "Barkeep": "Ōtengu" is not a name. Rather, it's the classification used to denote larger, more powerful yōkai of their kind who rule over lesser tengu. Really, calling him just by this title would be the same as addressing your leader simply as "Boss".
    • Typically, an Ōtengu or Daitengu would have a unique name, associated myth, and a known territory, usually a range of mountains in medieval Japan.
  • Feathered Fiend: A malicious man with large feathered wings.
  • Gathering Steam: An update to Ōtengu's skills, specifically his Wings of Steel, made him into a shiki that gains more power the longer a fight goes on. Instead of giving him a flat bonus to his ATK and Crit DMG, he instead has a 50% chance of gaining a flat 1% damage bonus every time he inflicts damage (which, if his Blade Storm hits an entire team of enemies, can stack up really quickly), up to a maximum of 80 times for an 80% damage bonus when Wings of Steel is leveled to rank 4 (while rank 5 instead causes him to speed up whenever Shelter lets him ignore a CC).
  • Guide Dang It!: His associated Wanted quest. One of the major clues to his being the quest target is "Flute", however unless you've been paying very close attention to him during the story cutscenes, there is virtually nothing else about him, his sprites, or animations, that would indicate this being the case. Thankfully, there's an alternative version that occasionally mention him by name.
  • Heel–Face Revolving Door: Let's see, first he betrays Hiromasa to join the bad guys, then seemingly reconciles with him again, but is still on Kuro Seimei's side afterwards. Oh, and he is also (probably) super nice to Shoyō. What. Just what.
    • Justified in that he is not actually bad. The thing he wants the most in life is a world completely free of malice and evil, but he sees the only means to obtaining such a world is to enslave everyone in it. In order to obtain the power needed to do so, he must submit to the will of Dark Seimei, therefore making him Lawful Evil.
  • He Who Fights Monsters: He started out as a noble creature of justice who once fought many evil monsters alongside great warriors. But slowly, he became more and more obsessed with the notion of a completely orderly world, that he resorted to unsavory methods to obtain the power needed to bring about that order.
  • Impossibly Tacky Clothes: A majority of his skins are considered to be incredibly gaudy by the playerbase, and have since given rise to somewhat of a meme or Running Gag that, despite him being rather handsome and cool-looking, the developers couldn't be bothered to give him anything decent to wear.
  • Large and in Charge: If his name isn't obvious enough already. "Ōtengu" literally means "large tengu", both in size and power, allowing them to rule over lesser yōkai of their own kind, like Karasu Tengu.
  • Magical Flutist: Is able to hypnotize people by playing the flute.
  • Master of All: Ōtengu is one of the most versatile shiki in the game, largely due to Blade Storm's effect of hitting the entire enemy team 4 times. You can build him with straight damage (usually Seductress soul) to wipe out the entire enemy team with a single cast, or you can build him with CC effects like Mimic or Snow Spirit to cripple the enemy team instead. He gains large amounts of free bonus ATK and Crit DMG from his passive, as well as ignoring the first CC he receives every turn.
  • More than Meets the Eye: If the rumored man-eating winged demon who helped Shoyō find his way around the mountains really is him.
  • No-Sell: His Wings of Steel passive provides him with the Shelter effect at the start of battle and immediately after his turn, allowing him to shrug off the first status effect inflicted upon him by a single skill. Once his ticket is actually up, however, he is just as vulnerable as any other shikigami, due to Shelter being replaced by Heroic Posture during Ōtengu's attack phase.
  • Overshadowed by Awesome: Once upon a time, Ōtengu was tied with Ibaraki Doji for the position of strongest shiki in the game. Unfortunately, while his massive raw single-target damage and quick attack animation has preserved Ibaraki's role in doing maximum damage to bosses, Power Creep has reduced the once-mighty Ōtengu to an also-ran against competition like Onikiri and Orochi.
  • Pet the Dog: Barring his confusing allegiance, he does genuinely help out the heroes a few times against Yamata-no-orochi.
  • Tengu: Of course.
  • Tornado Move: His special skill, causing all members of the opposite team to receive damage four times.
  • Well-Intentioned Extremist: He is utterly obsessed with order and justice that in his mind, the only world without evil is one where everyone is subservient to him. In order to achieve such a goal, he himself submits to the will of Dark Seimei, who promises him great power.
  • Winged Humanoid: Being a tengu, this is a given.
    Ryōmenbotoke 
https://static.tvtropes.org/pmwiki/pub/images/258skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin # 2 (Kessen! only).
Voiced by: Kazuhiko Inoue (JP), Tute Hameng (CN, Kessen!), Grant George (EN, Kessen!)
ID: 258 (original game), 1044 (Kessen!)
Role: Samurai (Kessen!)
Specialty: Survivability, DPS (Kessen!)
The double-faced deity of wind and rain.
  • Dub Name Change: Gets shortened to just "Ryomen" in the English release.
  • Physical Gods: The official justification for their unique acquisition method is that Ryōmenbotoke are gods, and therefore are too powerful to be summoned and subverted like the usual shikigami. They do not live up to this hype during gameplay.
  • Sealed Badass in a Can: Seimei once imprisoned them in a field spell.
  • Tornado Move: They release huge tornadoes at enemy not unlike Ōtengu. The tornado's damage and effects vary depending on which side is the active one.
  • Unlockable Content: The only SSR not obtainable via summoning and must be acquired by buying fragments from the store. They're also explicitly excluded from the 500-day milestone guaranteed SSR draw. Realm cards that grant random shikigami shards may give some of theirs upon collection, though this only happens once in a blue moon and is in no way a reliable alternative for obtaining them. Not that this trouble players much, except those who aim for 100% Completion.
  • Warrior Monk: Their first skin gives them a very human-like appearance, in the form of a Buddhist monk, complete with garb and head markings. Or at least, the Raijin side.
    Senhime 
Voiced by: Ayahi Takagaki
Suzuka Gozen's half-sister and a princess of the merfolk. Despite the name, is not the daughter of Tokugawa Hidetada.
  • Back from the Dead: Senhime ultimately manages to take control of the tides, at the cost of her own life. Some of the immortality her mother gave to Yaobikuni leaks out as excess Life Energy to revive her.
  • Determinator: Because she wasn't born a merdragon, Senhime couldn't command the tides with her singing, and they hurt her whenever she tried. Yet that was never enough to stop her trying, over and over again.
  • Flying Seafood Special: When you use her in battle, she literally swims through the air and even the ground, not to mention the little fish swimming around her.
  • Green-Eyed Monster: She envied her little sister Suzuhime's ability to command the tides effortlessly purely by dint of the merdragon blood she was born with, despite Senhime's failure to do so despite years of trying. But despite this, she could never really hate her.
  • Our Mermaids Are Different: She belongs to a humanoid aquatic race with longevity bordering on immortality. Her default form has both a tail and two human-like legs, while her evolved form ends in a fish's tail like a traditional mermaid.
  • Screw Destiny: Her main goal in life. She did not inherit merdragon blood like Suzuka Gozen, and therefore does not have the power to control the tides and bring life back to the Sea of Eternity. Her mother, the Queen, lost the power to do so (or more precisely, was Killed and Replaced), and Suzuka vanished long ago, leaving Senhime desperate to do so in their stead, despite the Queen insisting that this wasn't her fate and that she would only suffer for it. While You Can't Fight Fate and Screw Destiny is absolutely impossible, that doesn't necessarily mean that your destiny is what people say it is. She is ultimately able to take control of the tides by borrowing the merdragon's power.
  • Tomboy and Girly Girl: The girly girl to Suzuka Gozen's tomboy.
  • "Well Done, Daughter!" Girl: One of her main motivations for trying to control the tides to protect her people was to earn a single word of praise from her mother, the Mermaid Queen, but all her mother ever told her was to stop trying because that wasn't her fate.
    Sesshōmaru ★ 
https://static.tvtropes.org/pmwiki/pub/images/314skin1.png
Click to see Awakened form.
Click to see skin.
Voiced by: Ken Narita (JP), Guan Jihong (CN, Kessen!)
ID: 314 (original game), 1072 (Kessen!)
Role: Ninja (Kessen!)
Specialty: Burst DPS, Charge (Kessen!)
Let's test the power of the Tenseiga.
The full-demon half-brother of Inuyasha.

For tropes relating to Sesshōmaru's character, see Inuyasha - Sesshomaru.


  • Adaptational Wimp: Any fan of Inuyasha would groan at the massively underpowered version of Sesshōmaru seen in this game. Granted, some compromises had to be made to not make him grossly-overpowered, and that his playable self is plenty powerful in his own right, but considering Onmyōji's current meta, perhaps he could use a bit of enhancement.
    • In his home series, Sesshōmaru is an immensely-powerful full-blooded daiyōkai who's capable of laughing off attacks (if he ever does laugh, anyhow) from almost anything, while tearing through them like wet napkins with one hand. Nearly anything InuYasha could do, Sesshōmaru could do it miles better, and the former is no slouch himself. When implemented into Onmyōji, however, all of a sudden he lost most of his Combo Platter Powers, could easily be defeated by even N shikigami if he's weakened enough, couldn't eviscerate lesser yōkai or the human protagonists in one swipe with his Dokkasou, couldn't revive anything with Tenseiga, couldn't heal himself, couldn't deflect attacks with his fluffy fur cape, couldn't overpower his brother's Wind Scar with Sōryuuha, and couldn't fly or transform into a demonic dog. The list still goes on after that, and more are detailed below.
    • Meidō Zangetsuha now relies on Sesshōmaru's ATK stat to do damage, and doesn't immediately kill anything it hits regardless of their power. To elaborate: Meidō Zangetsuha removes the soul of whomever is struck and immediately takes it to the underworld, therefore killing the victim without physically harming them. Since many yōkai, or even daiyōkai for that matter, have souls, they are all vulnerable to being offed in one hit when struck by Meidō Zangetsuha, as Naraku and the technique's inventor Shishinki could attest to.
  • Anti-Armor: Dokkasou reduces the DEF of Sesshōmaru's target on hit.
  • Anti-Regeneration: Enemies struck by Meidō Zangetsuha are Fractured for 2 turns and cannot be revived if killed, at all. After a buff, enemies who survive with less than 30% HP also cannot be healed (they get a 100% heal debuff, the strongest in the game by a mile).
  • Continuity Snarl: In the manga's canon, Sesshōmaru only learned how to use the peak-strength Meidō Zangetsuha shown in-game after Tōtōsai reforged his Tenseiga to allow him to channel it, which takes place after his second sword Tōkijin was destroyed. His in-game sprite still wears Tōkijin on his side, although he doesn't use it.
    • His Evolved form averts this by changing him into his post-Bakusaiga form, where he already has perfected the technique, though it causes a Series Continuity Error by letting him unleash Meidō Zangetsuha with said blade, which is impossible in-series due to it being exclusive to the Tenseiga.
  • Fashionable Asymmetry: His Evolved form has the left sleeve of his robe torn off, revealing his bare arm.
  • Forgot About His Powers: Sesshōmaru only ever wields his Dokkasou and Tenseiga in combat during play, while his other sword, Tōkijin, hangs unused by his side, and the rest of his repertoire is never even touched upon. Even after Evolving him, which replaces Tōkijin on his sprite with Bakusaiga, he would still only use his claws and Tenseiga during gameplay, despite the latter sword's much more practical combat capabilities.
  • Gameplay and Story Integration: Most of Sesshōmaru's iconic abilities are here in one form or another - his poison claws (Dokkasou) make even his basic attacks shred his target's DEF, Barrier: Tenseiga can save him from death in a pinch, and Meidō Zangetsuha sees him unleash Tenseiga to devastating effect. The only real omission is the absence of his true demon dog form, which would be too hard to design and balance.
    • Post-rework, his special attack gains the ability to deny healing to enemies who survive a Meidō Zangetsuha blast, which is based on Bakusaiga's anti-regeneration properties. It presents another problem, however, as Bakusaiga isn't capable of channeling Meidō Zangetsuha, only Tenseiga could.
  • Gameplay and Story Segregation: On the other hand, Barrier: Tenseiga is hardly an accurate representation of Tenseiga's true power. While the first thing the sword did in the series was to project a barrier to save Sesshōmaru from death at the hands of Inuyasha and his Wind Scar, its most iconic ability is its power to resurrect the dead, which it's incapable of doing in-game.
    • His basic attack has him claw at his target with his talons, which deals high damage and rends their DEF on hit, but curiously doesn't poison them like they would in the original manga. In fact, Dokkasou's poison is supposed to be strong enough to liquefy flesh and melt rocks into sludge on contact.
    • Post-rework, he gains and supposedly uses Bakusaiga in place of Tenseiga when performing a Meidō Zangetsuha, which it couldn't in its home series. What it could do, however, is seriously downplayed. Enemies struck by Bakusaiga's "Meidō Zangetsuha" cannot be healed for as long as they're still Fractured, though this is hardly the extent of the blade's Anti-Regeneration capabilitiesnote .
    • His Glass Cannon status below is also highly incongruent with his manga incarnation, where not even the resident Big Bad could so much as inconvenience him, and lesser monsters are flatly incapable of scratching him, period. To be fair, him being that absurdly tanky would make him completely unbalanced, considering how powerful his attacks already are.
  • Glass Cannon: Incredibly high ATK, SPD and Crit, but comparatively low HP and DEF. Barrier: Tenseiga gives him quite a bit of extra survivability, though.
  • Last Chance Hit Point: After you evolve him, when he takes lethal damage he'll fall to one knee and Barrier: Tenseiga will absorb all attacks Sesshōmaru would receive until his next turn, preventing him from dying. After a buff, it also gives him 30% HP steal for the following turn. It Only Works Once per battle, can be sealed, doesn't trigger from Hitosume's reflected damage, and shikigami who can ignore passives are still capable of offing him very easily.
  • Simple, yet Awesome: Compared to his younger brother anyway - unlike the overcomplicated Inuyasha, Sesshōmaru just breaks things, incredibly quickly and efficiently. His most complicated ability (Barrier: Tenseiga) is entirely passive.
  • Wound That Will Not Heal: After receiving a buff, and in a different manner to his brother - enemies who survive Meidō Zangetsuha with less than 30% HP effectively cannot be healed while the Fractured mark persists.
    Shiki 
The goddess of the four seasons.
  • Abstract Apotheosis: The Goddess of Gluttony created her by draining the essence of the four seasons and shaping the stolen power into Kayanohime/Shiki, Upsetting the Balance. In order to restore the natural order, Shiki has to return the stolen power that makes up her very being and allow her physical form to die. Nevertheless, Seimei comforts Mamoru by telling him that he can sense her presence and that she still exists in some form. After everything is over, Seimei returns to her altar to discover that after Shiki's Heroic Suicide, her mother, the Goddess of Gluttony, performed a Villain's Dying Grace and revived her one last time without being tainted by gluttony and without the need to actively maintain the seasons.
  • Anthropomorphic Personification: Of the four seasons. For thousands of years, she was also a partial personification of Gluttony, but her mother ultimately frees her from this fate.
  • Astral Projection: At the end of each cycle, her true body falls into a Deep Sleep. In the event of an emergency, she is forced to create projections to interact with people.
  • Barrier Maiden: She has spent thousands of years in this role. Since her mother ate the seasons to create her, an Anthropomorphic Personification, they no longer occur automatically and require an active effort on her part to maintain. Furthermore, to keep her mother asleep instead of eating the world, she has to be killed every season to generate power to feed her with, imbued with an effect to force her asleep.
  • Being Evil Sucks: The Goddess of Gluttony allowed her leaves to fall and grow into the Demihuman Leaf Folk only to eat them when they were ready to harvest. Her daughter, Kayanohime, dutifully harvested the power from the land and the Leaf Folk to keep her mother fed, but eventually realized that her and her mother's existences, satisfying an endless hunger, was an empty one, and turned on the Goddess of Gluttony to protect the Leaf Folk.
  • Big Eater: She can eat enough that Mamoru, ironically enough, wondered if she was the Goddess of Gluttony on top of being the Goddess of Seasons, long before remembering that it's sort of true.
  • Born-Again Immortality:
    • At the end of each season, she allows herself to be stabbed to trigger the next and awaken another instance of herself.
    • Her protector, Mamoru, has a more varied lifespan. Close to the end of each one, a new incarnation of himself will awaken in the forest of seasons, briefly resulting in two of him. If the new incarnation is judged as unsuitable for his duty, the previous will kill him to make way for another.
  • Deep Sleep: Near the end of each season, she keeps her true body in slumber to power the spell keeping her mother asleep.
  • Evil Matriarch: Her mother's relationship with her. Her mother is a God of Evil and personification of Gluttony out of the Seven Deadly Sins, while she is the Goddess of Seasons. Their relationship was once one of mutual love and she used her power to keep her mother fed, but after developing philosophical differences, she eventually decided to force her asleep.
  • Heroic Suicide: To restore the seasons and ensure her mother, the Goddess of Gluttony, does not use her to revive, she requests that Mamoru destroy her physical form. Even with their disagreements, the Goddess of Gluttony is a case of Even Evil Has Loved Ones and revives Shiki for one last time while granting Shiki's wish.
  • Meaningful Rename: Her original name is Kayanohime, but she changed it to Shiki after rebelling against her mother and establishing the Pact of the Four Seasons.
  • Nigh-Invulnerability: Conventional weapons are useless against her. One of the few weapons that will work against her is the weapon she gave to Mamoru.
  • Past-Life Memories:
    • Shiki can potentially remember important fragments of past lives with a trigger, but she won't normally remember everything until it's time for her to die again.
    • Mamoru's incarnations will instinctively remember their duty, and can optionally choose to be stabbed by the next to pass their personal memories on.
  • Reincarnation Romance: Mamoru's first incarnation was an assassin named Tsubame, who was given the mission of killing the evil goddess Kayanohime. He found her at a time she was having Amnesiac Dissonance, and believing she wasn't his target, shared his hopes and dreams with her. When her memories returned, she was inspired to oppose her mother and establish the Pact of the Four Seasons, reviving Tsubame as a spirit to maintain the pact.
  • Shoot the Dog: Mamoru's duty is to stab to death Shiki's current incarnation each time the seasons change in order to maintain the pact of the four seasons. If he fails, nature will fall out of balance and the Goddess of Gluttony will awaken to devour the world of seasons. If Mamoru's next incarnation isn't ruthless enough to perform his duty, his previous incarnation has to murder him to make way for a more suited incarnation.
  • Soul Jar: She contains half of her mother's divine power, meaning that so long as one of them exists, the other can be revived.
  • Starcrossed Lovers: With her protector, Mamoru. Every time they reincarnate, their previous memories are normally lost. Shiki only remembers her previous lives when she is about to die, and Mamoru only remembers if his previous incarnation allows himself to be stabbed by the next. While Mamoru has a normal human lifespan, Shiki needs to be reset every season.
  • Vicious Cycle: The four seasons once flowed naturally and automatically, but after her mother devoured the power of the world of seasons and created her, it disrupted the cycle. At first, she continuously fed the seasons to her mother, but after their ideals turned away, she started continuously sacrificing her incarnations to artificially maintain the natural order while keeping her mother fed and asleep.
  • Voluntary Shapeshifting: She can take animal and human form.
    Shiranui 
https://static.tvtropes.org/pmwiki/pub/images/330skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin #3.
Voiced by: Nao Tōyama (JP), Gui Niang (CN, Kessen!), Laura Post (EN, Kessen!)
ID: 330 (original game), 1089 (Kessen!)
Role: Mage, Ninja (Kessen!)
Specialty: Burst DPS, Charge (Kessen!)
Originally a beautiful woman who dances and sings before tragically dying and coming back as a demon.
  • Armor-Piercing Attack: If her Starfire Realm is active, Shiranui's allies have a chance to deal an extra hit after using their basic attack. At skill level 2, this basic attack ignores 200 DEF on an enemy. The attack also bypasses the target's passive effects and soul bonusesnote .
  • Cast From Hitpoints: If an ally is afflicted with a CC that renders them unable to move or attack, Shiranui has a 50% (100% at passive level 5, post-Awakening) chance to spend 5% of her HP to buff that ally's Effect RES by 50%. Upon entering Farewell state, her special ability also drains 15% of her HP with each use, though she makes up for this by regaining 40% of her total health after each of her own or an enemy's turn.
  • Desperation Attack: Shiranui can gain a Heroic Second Wind upon being killed, which gives her a whole new set of powerful offensive abilities. However, she also loses all of the beneficial effects she bestowed before entering Farewell, and each use of her new special skill irreversibly removes 15% of her max HP, so if the enemy can manage to survive her initial barrage, they could quickly blow her off the playing field. Considering her very lacking HP and DEF, it's not hard.
  • Fiery Redhead: Her awakened form sports a glorious mane of bright red hair.
  • Glass Cannon: With D-grade HP and C-grade DEF. Awakening her only minimally improves these stats, up to a still-low C-ranked HP and B-ranked DEF, respectively.
  • Heroic Second Wind: After awakening, Shiranui will automatically revive at full health and enter Farewell state upon receiving a fatal hit. Notably, her passive cannot be bypassed by Onikiri, making it so that Shiranui will always enter this stage when "killed".
  • Ineffectual Loner: Inverted. Shiranui is the most deadly when she's the last shikigami standing, provided her special ability is fully upgraded and she's already had her Heroic Second Wind. In this condition, Shiranui can unleash a very powerful barrage of AoE attacks that costs no orb, on top of healing herself by 40% after each turn, hers or the enemy's. Granted, she also becomes even more of a Glass Cannon at this stage, and a reasonably strong hit will blow her off the field, but if she survives, then her next barrage will be even more powerful than the last one, and at that point it will be down to luck whether or not your damage dealers will still be standing after she's done to take advantage of her dwindling maximum health.
  • Kill It with Fire: The Farewell state changes her attacks to basically this.
  • Let's Get Dangerous!: Upon going below half health, or receiving a fatal hit (after Awakening), Shiranui will enter Farewell state, which fully heals herself, and bestows upon her a whole new set of abilitiesnote , and unleashes her special ability for free. To take it further, after using her special, Farewell Shiranui's passive basically gives her a free shot at a random enemy for each orb her team has, which totals at 8 attacks.
    • If she's the only shikigami left on the team after this point alongside the onmyōji, Farewell Shiranui would then receive a 100% orb discount to her special.
  • Ms. Fanservice: Shiranui is absolutely gorgeous, and dresses to match - another heavyweight contender for the title of "Sexiest Shikigami in the Game".
  • Mystical White Hair: In her unevolved form.
  • Paper Fan of Doom: She wields a giant pair of these.
  • Stance System: Shiranui has two different "modes" of attacking, default and "Farewell". During her default state, Shiranui fills more of a supportive role, with passives and buffs to her teammates' attacks and debuff resist, while Farewell is essentially her Let's Get Dangerous! state.
  • Star-Crossed Lovers: With the man who used to row her out to her performance stage on the water. The whole tragic story can be seen in her music video.
  • Was Once A Person: Shiranui used to be a beautiful songstress, before she rejected the advances of a lord, who slandered her by denouncing her as a demon and ordering her to be killed. When she was shot in the heart, she pulled the arrow out, only for butterflies rather than blood to spurt from the wound, as she ascended to become a spirit.
  • Wound That Will Not Heal: Each use of Fire Dance of Butterflies while in Farewell state permanently reduces Shiranui's max HP by 15%, that's greyed out and cannot be healed back.
    Shishio 
https://static.tvtropes.org/pmwiki/pub/images/259skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin #3.
Click to see skin #4.
Click to see skin # 5 (Kessen! only).
Voiced by: Kengo Kawanishi (JP), Shen Dawei (CN, Kessen!), Haviland Stillwell (EN, Kessen!)
ID: 259 (original game), 1033 (Kessen!)
Role: Samurai (Kessen!)
Specialty: DPS, Survivability (Kessen!)
A half-human, half-cervine yōkai with a Green Thumb.
    Shokurei 
Voiced by: Shouya Chiba
A master chef and the Lord of the House of Takahashi.
  • Blue Blood: He is a member of a noble house revolving around cooking.
  • Chef of Iron: In battle, he hits enemies with his divine woknote  and can boost his allies by serving them high quality food.
  • Heroic Bastard: He is the illegitimate child of the previous Lord Takahashi.
  • Semi-Divine: Through his mother, he is distantly descended from the original Goddess of Food, Ukemochi, which is also part of how his offering helped create the current one, Mishigē.
    Shuten-dōji 
https://static.tvtropes.org/pmwiki/pub/images/219skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin #3.
Click to see skin #4.
Click to see skin #5.
Click to see skin #6.
Voiced by: Shūhei Sakaguchi (JP), Baomu Zhongyang (CN, Kessen!), Liam O'Brien (EN, Kessen!)
Musical actor: Yūki Kimisawa (Heian Emaki), Yūya Uno (Ōezan-hen)
ID: 219 (original game), 1011 (Kessen!)
Role: Samurai (Kessen!)
Specialty: Burst DPS, Control (Kessen!)
Friend of Ibaraki-dōji turned drunken Jerkass out of desperation over being refused by his Love Interest.
  • The Alcoholic: His name even means "little drunkard".
  • All Love Is Unrequited: His affections for Momiji.
  • Always a Bigger Fish: He might have lost his memory, but he is a force to be reckoned with; the one that lead the Yokais to the battle of Mount Oe. But Seimei easily kicks his ass every single time they fight, and he's not happy about it. It actually further drives home how powerful Seimei really is despite being just a human.
  • Amnesiac Dissonance: He was much nicer as well as more responsible before he was beheaded and then resurrected, which seems to have cost him his memories. This is why Ibaraki Doji is so dedicated to him despite how much of a jerk Shuten-dōji is to him; because he remembers Shuten-dōji as he used to be and wants him to become like that once again.
  • Bishōnen Line: Compared to his monstrously badass previous forms, his 3rd and 4th skin are comparably more humanoid.
  • Boring, but Practical: Unlike almost every other DPS shiki in the game, Shuten-dōji's damage comes entirely from his basic attack rather than his special skill, as his passive causes his basic attack to hit up to 5 times in one go without reduced damage at all. At full power, he can do up to 625% of his ATK to one target with every action, although he lacks any other utility.
  • Crazy Jealous Guy: He is determined to teach Seimei a lesson for allegedly "stealing" his love, and considering what kind of person his love is, Seimei is unfortunately part of a Psychotic Love Triangle.
  • Curbstomp Battle: Received a very humiliating one in Chapter 22 delivered to him fresh from-the-oven by Seimei. It was so bad that he even cried like a puppy and had to be comforted by Ibaraki-doji, afterwards. He fought Seimei no less than 4 times in the story, and He. Keeps. Losing. ALL. THE. TIME!
  • Drowning My Sorrows: Does this over being refused by Momiji.
  • Drunken Master: This trope and sake is Shuten-dōji's life force. His weapon is a huge sake gourd and he heals himself by drinking.
  • Fiery Redhead: In the default skin, he has an impressive mane of red hair to go with his personality.
  • Gameplay and Story Segregation: Both in myth and in the story of the game, Shuten-dōji is supposed to be the most powerful oni to have ever existed. In-game, he's a strictly low-tier SSR (largely thanks to Power Creep, but he was even considered far behind Ōtengu and Ibaraki-dōji in power even before more broken SSRs came along), except in very specific circumstances that call for a single-target, multi-hitting DPS shiki that doesn't need to spend orbs (such as one of the stages of the Tsukinohime uber-boss). Shiranui's release was a massive buff to him.
  • Gathering Steam: At the start of a fight, Shuten-dōji is pretty useless- all he can do is attack the enemy with a normal attack with no extra effects. Once he's taken a few turns or been hit a few times and stacked up a few layers of Madness, however, he starts attacking multiple times every turn, eventually capping out at five full-strength hits per attack, the highest-damage single-target attack in the gamenote ! However while this makes him great in protracted battles like world bosses, his Madness resets every round in multi-round battles, making him useless for things like Netherworld Gate.
  • Horned Humanoid: Strictly averted outside of some of his skins, and he's the correct answer for the Demon Encounter quiz that has the player identify a shikigami with no horns. According to Shinto legends, Shuten-dōji's true form has anywhere between three to six horns, while a typical lesser oni has two.
  • Hunk: The game makes sure to let you know it by making him a perpetual Walking Shirtless Scene.
  • Jerkass: He treats everyone like shit, especially Ibaraki-dōji. He still retains an irritable behavior even after his introduction arc is wrapped up.
  • Life Drain: His sake missiles steal 10% of an enemy's health if Shuten-dōji is Demonic.
  • Love Interest: Kijo Momiji.
  • Love Triangle: Is part of one with Momiji and Seimei.
  • Nerf: Shuten-dōji originally had a 100% chance to gain Madness layers at the end of his turn. A later update knocked this down to 50%.
  • More Teeth than the Osmond Family: As seen in the opening PV and the Heian Monogatari animated shorts, Shuten-dōji has a mouth chock-full of shark-like Scary Teeth.
  • No-Sell: Once he's become Demonic by using his third skill, Shuten-dōji is completely immune to CC effects until he reverts to normal.
  • Overshadowed by Awesome: The "king of all oni" is barely useful at all in-game compared to shikigami like Ibaraki-dōji and Onikiri that can kill an entire team with one attack.
    • Although he received a new lease on life with the addition of Shiranui and her ability to double the basic attacks of all her teammates, as Shuten-dōji has the highest raw single-target damage potential on his basic attack of any shiki in the game (since he can hit up to 5 times for full damage).
  • Related in the Adaptation: Inverted. According to at least one Shinto legend, Shuten-dōji is the Semi-Divine child of none other than Yamata-no-Orochi and a human woman. Here, the two are seemingly separate beings with no connection to each other, as Shuten-dōji himself has a rather elaborate bio that, while confirms him to be of divine heritage, does not specify which divine lineage he's a part of.
  • Roaring Rampage of Revenge: Severely downplayed. If Shuten-dōji is teamed up with Kijo Momiji and she is killed, he will receive a tiny x1.1 buff to his ATK and DEF.
  • Spam Attack: He can fire up to 5 missiles in succession from his gourd.
  • Sore Loser: And how! When it comes to Momiji, he makes no attempts to hide his anger over the fact that she rejected him for Seimei. Momiji has nothing but utter contempt for him. And when Seimei kicked his butt very badly again in Chapter 22? He cried like a damn baby over it.
  • The Leader: Of the Mouth Oe demons in it's invasion. Ibaraki-doji also considers him as such of the whole Yokai race (the mythological Shuten Doji was known as the king of the oni).
  • Walking Shirtless Scene: In all of his forms.
  • With Friends Like These...: He doesn't act like a good friend at all to Ibaraki-dōji, but the latter insists on getting back on friendly terms with him again, much to Seimei's puzzlement.
  • Yandere: He shows no mercy for those trying to stand between him and Momiji.
    Susanoo 
Amaterasu's little brother and the leader of the war gods.
  • Curse: He fell under one due to agreeing to become Orochi's executioner, since the first death of a god would require a terrible price to enact. Even though he failed, his fate remains cursed and many fear that even if he wasn't a traitor like legend claims, he may well have become a fallen god by now.
  • Have You Seen My God?: After failing to execute Orochi, he was last seen ordering Tomb Guard to teach the first Onmyoji field spells. This was thousands of years ago. With the seal imprisoning Orochi and the evil gods finally unleashed, he has returned to the world to inspire the mortals to fight back.
  • Heroic Sacrifice: He suffered much to seal Orochi the first time, and it is prophesized that he can only end Orochi's threat at the cost of his own life.
  • Hero with Bad Publicity: He is said to have betrayed Amaterasu and sabotaged Orochi's execution. What history doesn't mention is that Orochi forced him to do so via Grand Theft Me. It is implied that his older brother, Tsukuyomi, covered things up and let everyone believe him a traitor for unknown reasons.
  • Immune to Fate: He may very well have a destiny, but even Tsukiyomi cannot predict it.
  • Shock and Awe: As a god of storms, he has power over lightning.
  • Shoot the Dog: He has apparently committed more crimes than even Orochi in order to save the world.
  • Worlds Greatest Warrior: He is the strongest of the war gods. In the ancient battle against the evil gods, he was able to take down six of the seven singlehandedly.
  • Your Days Are Numbered: He knows for a fact that he's going to die soon, because it's technically already happened via a Stable Time Loop. Since it's the only way to Screw Destiny and stop what would otherwise be Orochi's completely inevitable destiny to destroy the world, he has no regrets. While a Susanoo does end up dying in a Heroic Sacrifice, it turns out to be an alternate timeline's version of him. The Susanoo of the main universe still has some time yet.
    Susabi 
https://static.tvtropes.org/pmwiki/pub/images/283skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin #3.
Click to see skin # 4 (Kessen! only).
Click to see skin # 5 (Kessen! only).
Click to see skin # 6 (Kessen! only).
Voiced by: Daisuke Hirakawa (JP), Hansin (KR), Ling Zhao (CN, Kessen!), Grant George (EN, Kessen!)
ID: 283 (original game), 1013 (Kessen!)
Role: Mage (Kessen!)
Specialty: Burst DPS, Charge (Kessen!)
Am I to take on incompetent weaklings such as these? Foolish humans.
A Physical God Seer with an abused childhood and a cynical, jaded and bitter worldview. However, he's nicer than one would expect of a Straw Nihilist.
  • Awesome, but Impractical: Fully-upgraded and equipped with the right souls, a high-leveled Susabi can level the entire enemy team by his lonesome. The problem is getting there, however.
    • To elaborate: Susabi is not terribly effective to use from the get-go since his skills only affect one target. In order to maximize his utility as a DPS, he needs his second and third skills maxed out, which might as well include his basic attack due to the random nature of upgrades. A typical SSR shikigami would require around four to seven Skill Daruma to reach peak effectiveness, Susabi could set the player back twelve.
    • He is also extremely Mana-hungry, since the number of projectiles fired by Scourge: Star increases depending on the amount of orbs consumed, capping at 8, which is the entire freaking bar. It's pretty much a given that one must have Kaguya-hime to back him up, as Zashiki Warashi isn't going to cut it.
    • Ultimately, Susabi's power simply isn't enough to justify how difficult he is to both build and use, compared to simpler shikis like Ibaraki Doji or Onikiri (especially Onikiri who is simply flat-out stronger than him even just using his basic attack without any skill upgrades).
  • Break the Cutie: Suffered abuse at the hand of his entire village when his foreseeing powers weakened.
  • Broken Bird: A long period of horrible abuse lead him to lose faith in kindness. It's an act. The god pretending to be Tsukuyomi-no-Mikoto sabotaged him hoping to instill this attitude to ensure he would allow the world to die. Susabi knows this and plays along to make sure the false Tsukuyomi doesn't interfere with his plans.
  • Brooding Boy, Gentle Girl: Brooding Boy to Miketsu's Gentle Girl.
  • Bullying a Dragon: The villagers who tormented him? They all meet their demise when he walked off into the sea and a huge tsunami hit them all. That'll teach them to mess with the guy who prevented their village from being swallowed up by the sea.
  • The Cassandra: Became this after making a few inaccurate prophecies, which lead to a long period of abuse.
  • Composite Character: Susabi isn't a real deity in Japanese mythology, though he seems to be a composite of Tsukuyomi-no-Mikoto (see Lunacy), and Susanoo-no-Mikoto (storm-themed powers). The current god claiming to be Tsukuyomi is eventually revealed to be a fake. Susabi is in fact the real Tsukuyomi, but goes by a different name because he was forcibly awakened before originally intended.
  • Dark and Troubled Past: See Break the Cutie and Broken Bird above.
  • Death or Glory Attack: An 8-shot Scourge: Moon, the beefed up version of Scourge: Star. Either the target dies early and the enemy lineup is showered by a devastating hailstorm of comets, or they survive and their entire team gets to bite back at a crippled player with a now (likely) empty orb bar.
  • Diabolus ex Machina: During his youth, his moon-based divination skills weakened and eventually became completely inaccurate due to another SSR Kaguya-Hime, the princess of the moon palace, falling from said moon palace. The reason for this is not explained, though it conveniently gives him a Dark and Troubled Past. Susabi later reveals that this was done by Tsukuyomi, replacing the true moon Susabi needed for divination with a false moon in order to sabotage him.
  • Divine Parentage: He is a child of the gods sent to earth at the request of a community of humans. By definition, he is a mōshigo 申し子 (heaven-sent blessed child).
  • Driven to Suicide: The result of all the abuse heaped on him. He decided the sea would be kinder to him than the villagers would, so he drowned himself. At first, they tried to stop him from doing so, but then they agreed that he should just die.
  • The Fatalist: He believes that everything is predestined, and that even your attempts to fight fate are also fated. This attitude is an act to fool his teacher, Tsukuyomi, who would have otherwise interfered with his plans.
  • Finish Him!: Despite his high attack power, Susabi is the most effective when targeting low-HP enemies execution-style, as Scourge: Star/Moon gradually loses effectiveness when continually hitting a single tanky target without actually killing them. By offing his mark mid-barrage, all remaining comets will then be able to hit their surrounding teammates with renewed damage, provided he's upgraded enough.
  • Foil: To Miketsu. Their conversation reveals the stark contrast in their worldview - his cynicism in comparison to her optimism.
  • Hair-Contrast Duo: With Miketsu.
  • Herd-Hitting Attack: His special skill, especially the buffed version. It's powerful enough on its own and once the enemy is knocked out before the attack routine is completed, a huge explosion will be created that can very likely finish off the rest of the opposing team.
  • Humans Are Bastards: His village taught him just how foolish and despicable humans are, treating the gods as Scapegoats for the disasters brought about by their own sins.
  • Let's Get Dangerous!: According to his illustrator, Susabi was intentionally designed to look rather leisurely and sluggish, hence his unassuming postures and powers, but is capable of wiping the floor with the enemy team if the situation calls for it. Of course, this may not look very accurate at all considering the current meta of the game, but when not fighting the more intentionally-broken shikigami in PvP, Susabi still shines as a pretty awesome damage dealer in PvE.
  • Long-Haired Pretty Boy
  • Lunacy: When his kekkaijutsu is activated, a glowing crescent moon appears above him, suggesting that this power might have been drawn from the moon.
  • Master of Illusion: At the tail end of chapter 24 both he and Kuro Seimei are inside a genjutsu he created.
  • Mighty Glacier: Incredibly high attack, crit and defence and pretty good HP too, but terrible speed even when evolved.
  • Night and Day Duo: Night to Miketsu's Day, not only by essentially being Tsukuyomi to her Amaterasu but also by their personality contrast.
  • No Good Deed Goes Unpunished: In his childhood, he was nothing but a nice and helpful little seer who protected his village from the wrath of the sea. And then his powers weakened, and everyone abused the hell out of him. Then he came to the conclusion that he ended up that way because he was too nice, and so he has stopped being nice ever since.
  • Physical God: He is a Takama-ga-hara god.
  • Power Floats: Always has some floating objects around him.
  • Seers: His foreseeing ability was what he used to help his village and was also what sent him literally to hell.
  • Ship Tease: With Miketsu.
  • Silly Rabbit, Idealism Is for Kids!: Uses this line of argument against Miketsu. She disagrees.
  • Spell My Name With An S: Before the official Japanese reading of his name is confirmed, there are many websites, most notoriously Zerochan, calling him "Arashi".
  • Splash Damage: If Susabi's fully upgraded Scourge: Star or Scourge: Moon kills an enemy target before running out of hits, any excess hits are dealt as AoE damage to the entire enemy team, functioning like a multi-hitting version of Ibaraki Doji.
  • Straw Nihilist: He has the decency to deliver despair speeches like "Better hide your gentleness or it will become weakness" or "The world is contradictory" to a child, dear god.
  • Tall, Dark, and Handsome: To wit, he is the tallest character in the game and has dark hair and eyes.
  • Ungrateful Townsfolk: He had to deal with a whole village of them who requested the gods to send him down in the first place and then put him through hell.
  • Weaksauce Weakness: Like with Ibaraki Doji, Seimei's Spell: Protect barrier will completely negate Susabi's devastating Scourge: Moon, as even though he can destroy the barrier in one hit, the follow-up AoE explosions will not trigger. He's not as vulnerable to Shiro's shield, though, due to it hitting multiple times.
    • Shouzu also completely cripples him, as his initial hits are single-target, which get distributed among the entire enemy team by Life Link- his massive AoE blasts only trigger after he scores his first kill.
  • You Can't Fight Fate: He is a firm believer of this, reasoning that everything was preordained and happens for a reason, whether good or bad. Seimei doesn't share this sentiment, neither does Tamamo-no-Mae, and especially Miketsu. In truth, Susabi doesn't believe in it either, but has to maintain this attitude to fool his teacher, Tsukuyomi, and keep him happy, else he will interfere with Susabi's plans.
    Suzuhiko Hime 
Voiced by: Mikako Komatsu
A goddess that fell from the city of the gods and the protector of the Snow Realm.
  • Dub Name Change: The English dub removes the 'hiko' in her name, rendering her to 'Suzuhime'.
  • Gods Need Prayer Badly: The people of the Snow Realm worship her as their saintess. When she almost dies sacrificing herself to save them a second time, their feelings of gratitude help her cling to life.
  • Heroic Sacrifice: To save the humans of the Snow Realm, she once sacrificed all of her power to create a protective barrier, with her consciousness only hanging by a thread. Ages later, she does it a second time, this time only kept alive by the feelings of her followers.
  • Playing with Fire: She is a fire goddess.
    Suzuka Gozen 
https://static.tvtropes.org/pmwiki/pub/images/351skin1.png
Click to see Awakened form.
Voiced by: Yōko Hikasa (JP), Dawang (CN, Kessen!), Jeannie Tirado (EN, Kessen!)
ID: 351 (original game), 1107 (Kessen!)
Role: Marksman (Kessen!)
Specialty: DPS (Kessen!)

  • Big Little Sister: Despite being a Cool Big Sis to Ōtakemaru, she herself is actually Senhime's little sister. She's considerably larger and stronger than her big sister, probably because she's a merdragon, rather than a common mermaid.
  • Damage Reduction: After leaving the defensive stance described under Draw Aggro below, Suzuka Gozen will gain two charges of damage reduction that cuts incoming damage by 60%, capped out at 40% of her own ATK. She loses one charge per attack she takes from an enemy, regardless of hit count.
  • Draw Aggro: Suzuka Gozen's second skill puts her in a defensive stance, where she pulls all aggro towards herself while also putting up a shield for Damage Reduction, compounded with Effect and Crit RES if upgraded. For as long as she's in this stance, enemy units cannot target anyone else on her team except Suzuka Gozen herself with ST attacks, though AoE is still fair game. If this skill is maxed out, then the enemy struck by it will be forced to launch a basic attack at her if they're a shikigami or onmyōji.
  • Gathering Steam: Suzuka Gozen has a bit of a slow ramp. Her true strength relies on her gathering buff stacks from using either of her special abilities, which will both augment her ATK and DEF per layer, as well as additional effects to her third skill. At max (10) stacks, unleashing said third skill will allow her to launch a 16-hit combo, dealing 10% more damage to each enemy she strikes while stealing 10% of their HP per hit.
  • Impossibly-Low Neckline: Her Navel-Deep Neckline outfit swaps to this once evolved.
  • Lethal Chef: Even with Enmusabi's guidance, all of the chocolate she makes ends up burnt. Ōtakemaru remarks on it, while Senhime, who has no experience with chocolate, wonders why humans would enjoy such a thing.
  • Life Drain: At 5 buff stacks, Suzuka Gozen can steal 10% of an enemy's HP per hit while using her third skill. Due to the random targeting of the skill, a single enemy can be hit by it five times, losing half of their HP in the process in addition to any damage they might have received from the initial barrage.
  • Little Bit Beastly: In her default appearance, she is shown with a long, white dragon-like tail.
  • Ms. Fanservice: As mentioned above, she dresses in quite a revealing manner both before and after evolution. Her elite Golden Voyage skin goes much further by making her completely topless, with only a slim pattern of golden scales running up her torso and over her breasts keeping the game from being reclassified as an eroge.
  • Navel-Deep Neckline: Her top is open all the way down to her waist and she wears no bra.
  • Our Mermaids Are Different: During the "Journey Home" event she confesses to Yaobikuni that she's actually a merfolk, of the same kind whose flesh Yaobikuni originally ate to become immortal. As it turns out, she's actually a merdragon, with the power to control the tides.
  • Related in the Adaptation: Ōtakemaru is considered her "honorary little brother", unlike in folklore, where he's her arch-nemesis instead.
  • Tomboy and Girly Girl: The tomboy to Senhime's girly girl.

    Taishakuten 
https://static.tvtropes.org/pmwiki/pub/images/363_01.png
Voiced by: Hiroshi Kamiya
A.k.a. Śakra/Indra, based on a deity in Buddhist and Hinduist mythology. In this setting, he is a noble of the Celestials and their current king.
  • Always with You: Ashura finds out Taishakuten put his heart inside of Ashura while he had Ashura's heart inside of him. Taishakuten tells Ashura that if he ever wanted to see Taishakuten again, his heart will always be with Ashura.
  • Back from the Dead
  • Bathing Beauty: Per Word of God, he enjoys bathing and hot springs, as such he has a Furo Scene for a loading screen.
  • Bloodbath Villain Origin: His descent into iron-fisted tyranny starts with murdering his friend, then bathing his palace in blood by torturing and killing his entire court.
  • Blue Blood: He is of noble blood and the Celestials' current king.
  • Body Horror: Not only does he have Todomeki-esque extra eyes on various points on his body, he also has a lotus growing out of the back of his head, a few growing out of his left leg and several more growing out of his back.
  • The Chosen One: A prophecy said that a Holy Child would be born from a ritual to change the fate of the celestials in the Demon Realm. To make the prophecy come true, the Deca would repeatedly sacrifice their women to the Ritual of Descension, driving them mad since they could not handle the divine power. After centuries of failure, Taishakuten was the child born from their efforts.
  • Cruel Mercy: He likes to assert that he hasn't executed anyone since he started his reign. His victims probably would have preferred it if he had, since they are instead damned to an eternity of torture that they cannot escape even by dying.
  • Defector from Decadence: Most of the nobles are arrogant, treacherous, and cowardly, relying entirely on what they inherited from their more capable ancestors. Their ineptitude is the main reason the Celestials' war against the demons has gone so badly as it has and very likely what got them banished to the Demon Realm in the first place. Taishakuten is one of the few nobles willing to fight on the front lines and make the nobles reform. He eventually launches The Coup, killing them and making the Celestials become a meritocracy.
  • Died in Your Arms Tonight: After Ashura tears out his heart, Taishakuten is on the verge of death as Ashura holds him in his arms.
  • Does Not Like Spam: He doesn't like greasy food.
  • Empathic Healer: While his powers don't exactly heal, he's able to take away some of the people's pain when he connects through them. Ashura even points out that using his powers the way he does only puts more harm on his own body.
  • Eyes Do Not Belong There: Taishakuten has eyes on the palm of his hands, on his chest and some on his back.
  • Family-Unfriendly Violence: The violence he perpetrates to cement his rule, as depicted in his animated PV, is graphic – lotuses growing in eyeballs, piercing through torsos and bursting out of wounds, veins of golden lights causing excruciating pain and finally puppeteering people to rip out their own hearts.
  • Flower Motifs: Lotus, as a nod to his Buddhist origin.
  • Futile Hand Reach: As he slowly dies, he attempts to reach his hand out to touch Asura's face one final time.
  • Furo Scene: One of his loading screens.
  • Hero Worship: He often describes Ashura as his "hero".
  • Hypocrite: One of the crimes for which he executes the nobles over is spreading rumors of Ashura being half-demon to discredit him. It is implied that he was the mastermind behind said rumors in the first place.
  • Impaled with Extreme Prejudice: In one of the memory scrolls during their first meeting, Ashura inadvertently stabbed Taishakuten through his shoulder with one of his tentacles. Ashura seems to pay back his betrayal by impaling his fist through Taishakuten's chest to tear out his heart and crush it himself. Yet it turns out that Ashura's heart was inside Taishakuten, who had already given up his unbreakable heart to Ashura.
  • Last Words: "Goodbye. My Ashura."
  • Laughing Mad: As he and Ashura fight he seems to be caught in a blood lust as he laughs that had he known Ashura would become even more powerful as an enemy, he should have betrayed Ashura sooner.
  • Light Is Not Good: A Physical God who looks angelic and ethereal and is at worst a Well-Intentioned Extremist, but he's still rather brutal in how he goes about enforcing his regime – by using his powers to messily kill all opposition on his very first day on the throne.
  • Living Lie Detector: He uses his Mind Manipulation powers to force the nobles to confess their sins before mass executing them.
  • Mind Manipulation: His main ability, allowing him to read minds and even control them. In gameplay, he can take control of a single opponent's turn and pick their action.
  • Misery Builds Character: The reason he damns the weakest Celestials to a Fate Worse than Death. By putting them in a torturous prison where they do not even have the mercy of death, he is forcing them to become stronger in the hope that they will become what he believes the Celestials should have been the day they reunite again. The fact that it has also driven them to insanity and mutated them into monstrous forms doesn't seem to be an issue to him.
  • Mr. Fanservice: Only slightly less sexy than Ashura – his default design still features Impossibly-Low Neckline, bare arms and legs, and one of the loading screens even has him naked.
  • Psychic-Assisted Suicide: He uses his mind powers to force the Deca to commit suicide, destroying their Spiritual Entities with their own hands.
  • Red Oni, Blue Oni: The blue to Ashura's red.
  • Superior Species: He sees the Celestials as being superior to humans, gods, and demons because of their spiritual entities.
  • Sadly Mythcharacterized:
    • The real Śakra is a dharmapāla/gohōzenjin, guardian of the Dharma in Buddhist pantheon. The version in this game seems to have no such position.
    • The real one is also waited upon by the Gandharva and Kiṃnara but this game's Taishakuten and Kinnara don't seem to know each other.
  • Scenery Censor: One of his loading screens features him naked with a Coat Cape in a pond, with a lotus strategically covering his privates.
  • Shapeshifter Guilt Trip: He uses an illusion to disguise himself as Ashura's mother, giving him the chance to kill his former friend.
  • Shoot the Dog: Taishakuten and Ashura both agreed that the Celestials needed a coup against their leaders, the Deca. Ashura ran out of patience for Taishakuten's plans and initiated a civil war. Taishakuten eventually betrays Ashura to ingratiate himself to the Deca, putting him in a position to ultimately overthrow them.
  • The Social Darwinist: He damns those who are judged to be weak to a Fate Worse than Death. Ibaraki-dōji comments on this, stating that even if Might Makes Right is a fundamental law of the world, it is still unusual that Taishakuten takes things so far.
  • Stocking Filler: Wears what looks like a golden garter on his right thigh.
  • Tranquil Fury: He unleashes this upon his court after betraying Ashura. He claims that their greatest sin was betraying and killing Ashura, despite the fact he was the one who killed Ashura himself, but seems coldly furious nonetheless. As he forces the entire court to kill themselves, he sits calmly on his throne watching the scene unfold.
  • Trap Master: In the first phase of his event, he has the ability to set a lotus-shaped trap on a square adjacent to him on the chessboard every 2 turns, which explodes when an enemy steps on it.
  • Tyrant Takes the Helm: After killing his best friend and taking the throne, the first thing he does is killing the previous king and graphically murdering his entire court for opposing him.
  • Unwitting Pawn: To Orochi, who he believes to be assisting in his world-changing plans, when Orochi actually has his own agenda.
  • Well-Intentioned Extremist:
    • He was willing to betray his best friend in order to make their dream of overthrowing the corrupt nobles come true.
    • The Purge of said nobles was also particularly brutal and disquieting, even if they deserved it.
    • The Celestials' old ruling system was based on Blue Blood and treated the commoners with callous cruelty. Taishakuten replaces it with a meritocracy. However, those who are judged to be weak are damned to a Fate Worse than Death.
    • He has also made a Deal with the Devil with Orochi, enacting a plan to merge the birthplace of the Celestials with the mortal world and make all races be of one mind, able to understand and recognize one another. It is implied that the consequences of said plan will be cataclysmic even if it works exactly the way he intends it, and world shattering if it fails.
  • We Used to Be Friends: He and Ashura used to be close friends before he ends up betraying Ashura for the Celestials. Given what his actual plan turns out to be, he still cares for Ashura and wants Ashura to be redeemed in the eyes of the world.
  • White Hair, Black Heart: His hair could just be a really light platinum, but after killing Ashura, he then ends up killing his entire court after they no longer serve their purpose to him and for being the ones to inadvertently kill Ashura. Played quite literally as Ashura tears out Taishakuten's heart in their final battle, only to find his own dark heart in his hands, as Taishakuten had gifted his own heart to Ashura a long time ago.
  • You Have Outlived Your Usefulness: After overthrowing the nobles, he damns his best friend, Ashura, as well as the Wings, the very militia he once lead, to a Fate Worse than Death.
  • Zero-Approval Gambit: The real reason for his wicked deeds was to set himself up as a tyrant that his best friend, Ashura, would heroically take down.
    Takiyasha-hime 
https://static.tvtropes.org/pmwiki/pub/images/338skin1.png
Click to see Awakened form.
Click to see skin #1.
Voiced by: Hitomi Nabatame (JP), Sa Moon-young (KR), Feng Junhua (CN, Kessen!), Shelby Young (EN, Kessen!)
ID: 338 (original game), 1100 (Kessen!)
Role: Samurai (Kessen!)
Specialty: Control, DPS (Kessen!)

  • Armor-Piercing Attack: Attacks landed while Moon's Secret: Ignis is active will bypass 150 DEF, but only if the enemy is at half or more health.
  • Celestial Body: Her legs give way to a dark blue starry night sky right at the top of her thighs, but her clothes cover anything more. Her post-evolution skin extends this to her entire right leg and left arm, but her exclusive Sleepless Night skin makes her entire (naked) body out of black starry cosmos.
  • I Have Many Names: Her birth name was Yōhime.
  • Magikarp Power: Takiyasha-hime's bread-and-butter skill is her Moon's Secrets, which allows her a lot of flexibility in tackling various enemy formations. All of the Secrets are tied to said skill's upgrade levels, with only Ignis being usable from the start, and the money-maker being Terra, due to its damage ignoring all protection from enemy mitama. One will need at least three skill daruma in order to unlock her full potential, more if they want reduced cooldowns and increased damage.
  • Naginatas Are Feminine: Her weapon is actually closer to a glaive than a naginata.
  • Night and Day Duo: Night against Himiko's Day. Crosses over with Dark Is Not Evil.
  • No-Sell: After landing any attack with Moon's Secret: Terra active, Takiyasha-hime will gain one layer of Shelter, which protects her from one CC effect.
  • Ripple-Effect-Proof Memory: Due to the protection of the Moon Stone, she is not affected by the effect of princess Himiko's "Groundhog Day" Loop spell.
  • Stance System: Her second skill is a toggle between up to four different "modes" attached to her special attack. Takiyasha-hime starts off with only Ignis unlocked, which lets her ignore 150 DEF on enemies at half or higher health. Additional modes or "Moon's Secrets" are unlocked by leveling up, which offer buff removal, increased damage to enemies at half or below health, and ignoring enemy passives and mitama, respectively.
    • Additionally, it also alternates her third ability between Setting Sun's Remnant and Sleepless Hazy Moon. Setting Sun's Remnant is a 3-hit Herd-Hitting Attack on all enemies, while Sleepless Hazy Moon focuses on a single target instead.
  • That Man Is Dead: After all that's happened between her and Himiko, she discarded her old identity of Yōhime. This actually has lesser impact than one may think, because the practice of changing one's childhood name into an adult one once one came of age was standard practice in history.
    Tamamo-no-Mae 
https://static.tvtropes.org/pmwiki/pub/images/300skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin #3.
Click to see skin # 4 (Kessen! only).
Voiced by: Romi Park (JP, until Jan 2021), Chifuyu & Shin-ichiro Miki (JP), Kwak Gyu-mi (KR), Zhang Anqi (CN, Kessen!), Cristina Valenzuela (EN, Kessen!)
Musical actor: Yū Ranma (Ōezan-hen)
ID: 300 (original game), 1060 (Kessen!)
Role: Mage (Kessen!)
Specialty: Burst DPS (Kessen!)
A mysterious demon acquainted with Seimei's mother. As a result, he knows Seimei since childhood, but has developed an animosity against him.
  • Action Dad: Kickass father of two.
  • Adaptational Heroism: Mythology Mae: villain. Game Mae: Anti-Hero at best.
  • Anachronism Stew: He is one walking mass of anachronism. In mythology canon, Mae and Seimei never met, and their myths do not coincide.
  • Bad Liar: He summons a bunch of frog dressing like pathetic knock-offs of SSR-class demons claiming that he transformed said demons into frogs, but then the real Ibaraki-dōji and Shuten-dōji show up, revealing his trick instantly.
  • Combat Hand Fan: That and an amazingly elegant combat style would make him qualify as a Lady of War if he was a woman.
  • Cool Mask: Wears one by default and has a bunch of these attached to his robe when Awakened.
  • Costume Porn: His clothing is almost reminiscent of a Noh costume. All of his appearances have him wearing quite elaborate and ridiculously tall geta that wouldn't look too out of place in a platform shoes collection. Slightly subverted with his second and third skins where they aren't as tall, but still.
  • Creepy Crossdresser: Often assumes the form of a woman to go causing troubles.
  • Crosscast Role: Even in the musical where he is played by a former Takarazuka otokoyaku.
  • Crossdressing Voices: In all languages.
  • Cue the Rain: What happened after his wife's death.
  • Dead Person Conversation: All of his bios are a one-sided conversation with Kuzunoha, who died long before the game started. He knew this, but he still writes to her all the same, awaiting no response.
  • Dude Looks Like a Lady: Until Kessen! released a skin that positively shatters this illusion.
    • His de-aged version in the Chinese Hundred Spirits kindergarten spin-off wears a skirt with his smock, instead of the shorts worn by male shikigami.
  • Gender Flip: Mythology Mae: a woman. Game Mae: a very androgynous man.
  • Herd-Hitting Attack: That and an impressive attack power makes him a very terrifying shikigami to a lot of players.
  • Humans Are Bastards: And yet he fell in love with and married a human woman.
  • Interspecies Romance: He was married to a human woman and had children with her. It didn't end well.
  • Knight Templar Parent: In his search for his daughter's murderer, he burns down whole towns. With innocent people in them.
  • Larynx Dissonance: Romi Park obviously isn't trying when providing his voice work, especially in his Awakened forms where he sounds outright feminine.
  • Long-Haired Pretty Boy
  • The Lost Lenore: After his wife was killed by lightning, it rained for a whole week; it is said that this rain was the tears Mae shed for his beloved.
  • Mr. Fanservice: Of the androgynous variety, but still.
  • Navel-Deep Neckline: His skin has him wear a kimono with its collar wide open, revealing his shoulders and chest.
  • Nay-Theist: He is aware of the existence of gods, but refuses to acknowledge their divinity, due to his wife being killed by divine lightning and his children abandoned to their fates, resulting in the deaths of all of them.
  • Outliving One's Offspring: His daughter Aika was slain by an onmyōji. The fate of his son Ui remains unknown.
  • Papa Wolf: His reaction to the death of his daughter should be enough.
  • Person of Mass Destruction: As a nine-tailed kitsune, Tamamo no Mae's power is akin to that of a Physical God. Where he unleashes his wrath, nothing survives. He's about that strong in-game too.
  • Pretty Boy: He looks handsome when he loses his mask.
  • Pyromaniac: He once set an entire town aflame. The end of the fourth side story has him about to do the same to Heian-kyō
  • Roaring Rampage of Revenge: He is still searching for this onmyōji who killed his daughter, causing countless disasters in his path.
  • Summon Magic: He lies to Seimei that he turned various powerful demons into frogs, but actually he just summoned those frogs, which are dressed like said demons.
  • Trauma Conga Line: As if losing his wife ain't bad enough, his kid also died at the hands of an onmyōji. Mae has been on a Roaring Rampage of Revenge since.
    Tsukuyomi 
One of Amaterasu's brothers, the moon god, and the current God-Emperor of Takama-ga-hara in her absence.
  • Ambiguously Evil: His true intentions are unknown, but he allowed his younger brother, Susanoo, to be framed for treason, and refuses to lift a finger to save the world from Orochi. The heroes outright speculate that he's secretly working with Orochi.
  • Anthropomorphic Personification: Of the moon and fate. In truth, he, or rather, she, is not the real Tsukuyomi or moon god, but the goddess of lies. Under Amaterasu's orders, she used the power of lies to become a false Tsukuyomi, to substitute for the real one that wasn't awake yet.
  • Brainwashing for the Greater Good: He is sealed into a god killing superweapon in order to purify him. When she is released, she declares that she is no longer an enemy.
  • Broken Pedestal: He was once Susabi's teacher and the one who taught him You Can't Fight Fate. When it becomes apparent that Tsukiyomi is not only refusing to save the world, but actively standing in the heroes' way, Susabi opposes him and tries to Screw Destiny.
  • Emergency Impersonation: This Tsukuyomi is a fake. The real Tsukuyomi was destined to exist someday, but remained asleep despite Amaterasu desperately needing his power, so she had one of her avatars become him. The real Tsukuyomi is implied to be Susabi.
  • Enemy Without: While Orochi is an evil god, he isn't the true seventh of the Seven Evil Gods, who are all avatars of Amaterasu's weaknesses. The real seventh is Tsukuyomi, and unlike the others, he was never imprisoned.
  • Exact Words: He never lies about his prophecies. He simply neglected to tell anyone that the "traitor" his prophecy spoke of is not Susanoo, but himself.
  • God-Emperor: With his older sister, Amaterasu, preoccupied with countering Orochi's The Night That Never Ends, he has taken over the gods in her place.
  • God of Evil: She is the Goddess of Lies, one of the Seven Deadly Sins in this storyverse.
  • God of the Moon: His job. Turns out, in truth, she is the god of the moon's false light, merely being a reflection of the sun as one of Amaterasu's avatars.
  • The Gods Must Be Lazy: In the ancient past, the gods loved the world and loved their mortal creations. When he became God-Emperor, he used his influence to make the gods stop giving a damn and start looking down on them like insects.
  • Grew Beyond Their Programming: Due to being avatars as opposed to fully independent people, the evil gods lack a natural ability to experience Character Development. But after "dying" twice, the Goddess of Lies has developed slightly more sophisticated motives over time, from merely opposing the truth, to pretending to be the God of Fate, to spending time building Dream Lands and watching how visitors interact with them
  • Have You Seen My God?: With Amaterasu preoccupied, he has become God-Emperor in her stead. He has since used his position to do nothing other than seal the city of the gods off from the mortal realm, apparently indifferent to their fated destruction.
  • Hidden Agenda Villain: What he really wants is unclear, but under his influence, most of the gods have stopped caring about mortals, and he stands in the way of the few that still do. She isn't the real Tsukuyomi, but the Goddess of Lies, using lies to take his place since the real one would not wake till long after Amaterasu needed him. She was supposedly the only God of Evil to avoid their fate of spreading evil and being sealed, but that too was a lie on Amaterasu's part. So in revenge against her main self, Amaterasu, she plans to take it out on the world.
  • It Amused Me: After her second "death", the Goddess of Lies loses interest in destroying the world and starts building worlds of lies, artificial Dream Lands, instead, to watch how visitors interact with them.
  • Long Game: Whatever Tsukiyomi is really after, he plans in the very long term, relying on the apparent infallibility of his predictions.
  • Master of Illusion: As the Goddess of Lies, she can create entire illusionary worlds.
  • Other Me Annoys Me: She has a deep grudge against her main self, Amaterasu, for lying about her fate in order to use her.
  • Promoted to Playable: He is originally mentioned as a background character, becomes a boss, and eventually becomes a playable shikigami.
  • The Purge: He mass executed all gods that witnessed Orochi's trial in order to frame his younger brother, Susanoo.
  • Seers: He has the power to predict the future.
  • Sex Shifter: Being a high ranking god and all, he pretty much transcends gender, and as an avatar of Amaterasu, one of his forms, his original (and evolved form) in fact, is female.
  • You Can't Fight Fate: He was Susabi's teacher and the one who taught him that all things are predestined. In fact, it's his job to enforce it. Since it is written that God Orochi will destroy the world, he is making sure that that's exactly what will happen and intends to thwart all efforts at Screw Destiny.
    Ungaikyō 
https://static.tvtropes.org/pmwiki/pub/images/344skin1.png
Click to see Awakened form.
Voiced by: Ayumu Murase
ID: 344
A mirror demon.
  • Anachronism Stew: Like Menreiki above, the yōkai only debuted in real-world mythology in Taniyama Sekien's Edo period Hyakki Tsurezure-bukuro art book.
  • Breaking the Fourth Wall: Bordering on Jump Scare for the unprepared; if you click on his sprite on the official website's front page, he will shatter his mirror and the entire page will be mirrored upside down. It is impossible to return the page to its normal state as is and it must be refreshed.
  • Fragile Speedster: S-ranked ATK and C-ranked SPD, but D-ranked HP, and he begins each fight with half of that. His SPD is bumped up to A-rank post-awakening and if he starts a fight in the Yin state, the Return talent also gives him an additional 100 to that on top of any SPD gain he got from mitama, making sure he will move first in most cases. To put it into perspective, Ungaikyō in Yin state is faster than Hakuzōsu on turn one, assuming both have no additional SPD given by mitama.
    • If it's any consolation, Ungaikyō's DEF is quite high at S-rank, and is actually calculated along with his ATK to determine which state he will be in when a match starts.
  • Heroic Suicide: Orochi takes control of them, using them to record the sins of the world as evidence to put Humanity on Trial and create a replica of the trial ground that was used for Orochi's own trial. To fulfill their promise to Seimei and stop him, they shatter themselves.
  • Jump Scare: Again, the mirror-breaking and fourth-wall-breaking shtick he pulls.
  • Literal Split Personality: Like Seimei, he is two separate Yin and Yang entities on either sides of a mirror. These entities sometimes refer to themselves as "we", and they are doomed to never touch each other.
  • Literally Shattered Lives: Gets shattered after his debut event, and subsequent events involve collecting his fragments.
  • Magic Mirror: He is literally called a "divine artifact" and has great powers.
  • Mirror Monster: A tragic example: they can create the world they envision in the mirror, but each side hates the one the opposite side has created. Sure enough, they later ended up swapping places and stuck there.
  • Stance System: Ungaikyō can flip-flop between Yin and Yang states. In Yin state, his abilities focus more on offensive, while Yang is defense-focused. These states interact with each other via damage dealt and taken, as each state begins at a 50/50 health balance. The more health lost while in Yin state accordingly heals his Yang form and vice versa.
  • Victory by Endurance: Inverted. The orb cost of his Turn and Return talents permanently increase by 2 with each use, therefore cutting into his ability to heal himself and provide utility for his team. Assuming one hadn't just immediately blown him off of the playing field already, which shouldn't be too hard considering how he starts at half HP and is fragile to begin with, they could just stall him out until his orb cost is too high for him to reliably flip himself to safety, and then kill him.
  • Warrior Monk
  • Weaksauce Weakness: Due to his Yin-Yang mechanic, Ungaikyō begins each fight at half health. This makes him vulnerable to being one-shot by Onikiri and his special passive, which is especially easy to do even with Hakuzōsu protecting him. He also cannot be healed conventionally, relying on swapping between Yin and Yang and taking damage as them to do so instead.
    Yamakaze 
https://static.tvtropes.org/pmwiki/pub/images/296skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin # 3 (Kessen! only).
Click to see skin # 4 (Kessen! only).
Voiced by: Toshiki Masuda (JP), Guo Hongbo (CN, Kessen!), Max Mittelman (EN, Kessen!)
ID: 296 (original game), 1065 (Kessen!)
Role: Ninja (Kessen!)
Specialty: Charge, Sustained DPS (Kessen!)
The forest is my hometown.
Known as the "lord of the forest". A bloodthirsty warrior, but is deep down a nice and decent guy who is a brother figure to Kaoru.
  • The Atoner: In the past, he devoured a human Kaoru. He later used a forbidden technique to revive her as a yōkai, took her in as a sister and quit eating humans as atonement for his sins.
  • Autocannibalism: As he loses a fight against the wolves, Kaoru sees him eating his own arm. Needless to say, this scene is spectacular Nightmare Fuel.
  • Ax-Crazy: When he engages in a brutal fight with a bunch of wolves and then eats their flesh. At the beginning of his PV, no less! It has to be seen to be believed.
  • Anti-Regeneration: His special ability inflicts a 100% heal down effect at level 5, ensuring that those struck by it won't be able to receive any healing for one turn.
  • Dual Wielding: Wields a sword in each hand.
  • Fluffy the Terrible: Who knows a guy named "mountain wind" can be such a deadly warrior?
  • Glass Cannon: Until the release of Yamata-no-Orochi he had the highest ATK in the game (3404, ranked S) and also has high speed to boot (115, ranked S). However, his armor value is rather low (388, ranked C).
  • Like Brother and Sister: He acts as a brother figure to Kaoru as atonement for eating her as a human, reminding her of her own deceased brother.
  • Long-Haired Pretty Boy: By default.
  • Spell My Name With An S: Yamakaze's name is an intentional misspelling of "Yama-oroshi", the yōkai that served as the inspiration for his design. Both names have the same meaning, however.
  • Temporary Online Content: He is formerly a nigh-unattainable shikigami.
  • Wild Man: Definitely a man of the forest, but has a fair appearance.
  • You Are Already Dead: His special skills deals an effect on attacked enemies that doesn't damage or otherwise harm them in any way when they are under it, but will deal damage when it is removed, either by expiring or when removed with effect-removing skills.
    Yamata-no-Orochi 
https://static.tvtropes.org/pmwiki/pub/images/325_skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Voiced by: Mamoru Miyano (JP), Kim Hyun-wook (KR)
ID: No. 325
Exactly who you'd expect – the humanoid form of the eight-headed monster. A malicious Takama-ga-hara god formerly sealed between worlds. Tropes about Yamata-no-Orochi not specific to his SSR form can be found here.
  • Artificial Stupidity: Due to the sheer complexity of his kit, Orochi is very inefficient when put on auto. He will almost never use Unholy Force on anyone under normal circumstances, as he will only do so when there's not enough orb for him to activate his special. As such, he will just resort to spamming his third skill over and over again, dealing above-par but not excellent damage. That being said, after he's amassed all five nagas, setting him on auto and pointing him in the right direction is all one has to do.
  • Awesome, but Impractical: Getting him to peak strength requires both leveled skills and the correct mitama. The thing is, unlike the already-costly Susabi, Orochi practically requires all of his skills to be maxed out in order to gain the most mileage out of them, thus running the player exactly 12 black darumas. Furthermore, his desirable mitama setnote  is one that cannot be gained from farming, and can only be exchanged for, so just getting the right stats for them would already be much harder than the usual SSR, much less their needed sub-stats.
  • Big Bad: He is the main antagonist of the story.
  • Broke the Rating Scale: While the stat rankings normally don't mean all that much (the difference between an A and a B is usually irrelevant compared to the amount of stats shikigami gain from their soul sets), Orochi is the first shikigami in the game to have an SS rank for a stat, with an unbelievable ATK score of 4074 when evolved and maxed out at level 40.
  • Difficult, but Awesome:
    • Yamata-no-Orochi has probably the most complex and conditional kit out there, giving even the Medicine Seller a run for his money. Taking full advantage of his abilities require careful management of his nagas and the Forced Transformation of a specific number of your own units, which sounds counterproductive on paper, but with Awakening and skill upgrades, he will unlock a plethora of hidden powers that complement his playstyle when he's the last man standing. He also takes some time to ramp up, but once he's managed to gain a solid footing he'll keep snowballing like that, due to the nature of his enhanced kit and utility of his nagas, which makes him a powerful shikigami to use in PvP or against world bosses, but with mixed results overall in regular farming.
  • Death or Glory Attack: Of a similar flavor to Susabi's, though this is only applicable if he's the last man standing. See the entry for the Kill One, Others Get Stronger trope below.
  • Early Game Hell: Getting the proper 5-naga setup is a challenging prospect from the get-go, due to your other shikigami having the slight problem of dying prematurely. Heck, Orochi himself is especially liable to kick the bucket before time, as he cannot protect himself with Unholy Force. But, once you've gotten all five nagas in place, Orochi suddenly becomes a lot easier to play, as you could just turn on auto and point him in the right direction. Provided the map he's on doesn't have any negative debuffs to crimp your orb generation, he could just steamroll through everything, dealing massive damage and healing himself and his nagas back to full as he does so.
  • Eerie Pale-Skinned Brunette/Raven Hair, Ivory Skin: Has unnaturally pale skin and long black hair, which adds to his sinister image.
  • Expy: His pale-skinned, long-haired, Tall, Dark, and Handsome character design calls to mind a better-dressed Orochimaru.note 
  • Forced Transformation: He afflicts this onto his own teammates, providing a hefty boost to damage and speed while rendering them impervious to damage, but also killing and permanently transforming them into nagas after two turns. The nagas aid in his attacks and inherit all of their "host" shikigami's stats, with some buffs coming from Orochi himself.
  • Gathering Steam: Post-awakening. Without his nagas, Orochi has to slowly summon them up one by one at the expense of his valuable support allies, which could take up to eight full turns to complete, as the Unholy Force effect takes up to two turns to transform the mark. But with each added naga, his overall power increases, until he has so many that one barrage of their combined attacks will just crush anything in a single swipe. This makes him a complete cheat when running the Netherworld gate, as his nagas don't get reset each wave, so with a full band and enough ATK, he could just coast along right up until the final stage.
    • To put things into perspective: At Unholy Force level 5, each naga under Orochi's control will confer him increased combat stats such as DEF, Effect RES, and SPD. A band of five nagas add up to a whopping total of 150% DEF, 50 SPD, and 100% Effect RES. Maxing out his basic attack also lets the nagas Gaze at whomever he hits with it and ignore up to 100% of their DEF, allowing him to squish them with impunity.
  • Gorgeous Gorgon: His appearance is close to one as as attractive humanoid form of a serpentine monstrous god.
  • Hoist by His Own Petard:
    • Using his second skill too recklessly while not paying mind to the nagas' survival can seriously crimp his offensive capabilities, since their transformation is irreversible and they cannot be revived once slain.
    • This example only holds true if somebody on his team has to take damage in order to do something. If the team has at least one, say, Chin or Onikiri equipped with the mitama in order to launch Counter Attacks, having Unholy Force put on them will render the passive effect completely nullified, as they will no longer take damage from enemy attacks and therefore cannot strike back.
  • Ineffectual Loner: As powerful as he is, Orochi's true power can only be unleashed if he has the maximum amount of nagas possible or indeed, any naga at all. On his own and without nagas, his damage is good, but nowhere near as destructive and he cannot take on world bosses alone, as all his special does is landing a big hit on all enemies...and that's it.
  • Instant-Win Condition: If Orochi replaces all of your other shikigami with Nagas and takes the place of your onmyoji, creating a 5th Naga and unlocking his Flames of Divine Fury skill, you've basically won already- NOTHING can stand up to their combined power, and they constantly heal themselves back to full HP from Evil marks repeatedly stacking up.
  • I Work Alone: His full potential can only be unlocked at the expense of your other units. See virtually every other trope in this section for more details.
  • Kill One, Others Get Stronger:
    • His kit's true potential is realized should he be the only friendly unit left on the team and every other shikigami have been turned into nagas. As the last man standing, he will gain the ability to consume all orbs and strike all enemies with every naga he has on the field for high damage, as well as a Villain Override skill. For each orb he uses, he will pull that attack once, up to a maximum of 8 strikes. Remember how his boss form in soul dungeons keeps getting free attacks when he KOs your shikigami? This is that, but with an easier condition.
    • This is also why one of the most favored souls to equip to him is Fennikkusu, which heals him and boosts his attack every time another unit dies.
  • Leaking Can of Evil: Even imprisoned, his influence leaks into the world, among other things spreading The Corruption.
  • Life Drain: In addition to dealing massive indirect damage at 3 stacks of Evil, his special ability also heals himself and the naga with the least remaining HP by the same amount as the passive proc. And at five nagas, this can proc sixteen times per attack if he keeps spamming his ultimate, which is no big deal with the right setup.
  • Lightning Bruiser: Post-Awakening. He's currently the only obtainable shikigami with an SS-ranked ATK, overshadowing every other single-target unit in the game. And he doesn't just deal damage to one enemy with his special ability, however.
  • Living on Borrowed Time: Any unit under the effects of Unholy Force basically has two turns calculated after Orochi's movement to make their mark, which can be extended with other skills, before being consumed on his third move to make room for a naga. If Orochi is killed before this happens, the affected shikigami will be spared.
  • Long-Haired Pretty Boy
  • Magikarp Power: On his own, Orochi is a somewhat powerful shikigami, but nothing to write home about. After he's built up his naga line, however, the difference is night and day.
  • Mook Maker: He doesn't so much make as turn his allies into nagas, with which he could use to unleash barrages of dark energy at his enemies.
  • Mr. Fanservice: Might well be the poster boy for this trope among the SSR. His sexiness is played dead straight as a Tall, Dark, and Handsome Bishōnen with a smooth, seductive voice.
  • No-Sell: If Unholy Force is put on an allied shikigami, they will become completely invulnerable and cannot be affected by most CC status effects, as those have to be able to deal damage in order to proc. The side effect to this is that the shikigami with Unholy Force can no longer launch counter attacks if they have the mitama equipped, as they no longer take damage.
  • Not the Intended Use: Orochi's Unholy Force has the added benefit of making the marked unit invincible for two turns on top of gaining increased combat stats. Enterprising players may utilize this in PvP to protect a squishy unit of their own, such as a support shikigami or the main DPS that the enemy might try to burst down first. This is advantageous against those capable of counter-attacking, either passively or via mitama, and especially against Onikiri, whose passive cannot proc if the protected target hasn't been hurt enough beforehand. Maxing it out also grants the unit it is used on an immediate turn, effectively making Orochi a single-target puller if the player isn't trying to set up a naga line.
  • Poisonous Person: Not he himself, but his summoned nagas, who can afflict a one-turn Poisoned effect on a victim.
  • Power Creep: Just the fact that he's the first shikigami to have an SS rank for any stat (his maximum is ATK over 600 points higher than the previous highest, Yamakaze) gives away how much the game is starting to power creep itself. He's not up there with Onikiri in terms of sheer broken-ness, however, as making full use of his powers require some knowledge and battlefield manipulation, whereas Onikiri just wins by pressing one button.
  • Promoted to Playable
  • Snake People: Why obviously.
  • Spam Attack: He's all but free to spam his ultimate like it's going out of style after amassing a lineup of five nagas. As he's capable of obscene amounts of damage at full deck, his orb bar will just keep regenerating to full if equipped with the Onmoraki/Harpy mitama, and the nagas all hit their marks.
  • Status-Buff Dispel: His special ability seals a victim's passive and mitama for a single turn. Unlike Hannya, Yaobikuni and other units released before him, Orochi's seal only lasts one turn, but is guaranteed to hit.
  • Tall, Dark, and Handsome: Rivals Susabi in this aspect, with dark hair, dark lips and overall dark color scheme.
  • Token Evil Teammate: In a game where you could assemble teams with a diverse range of alignments, he is the best example of this trope due to being the Big Bad Promoted to Playable. And his kit irreversibly transforms your shikigami lineup into his pawns, just to show how he doesn't really mind harming his own allies.
  • Villain Override: A rare playable version. Should all friendly shikigami other than himself fall in battle, he will buff himself, gain an immediate turn, and take position as your onmyōji until the end of the fight, while summoning a naga in his previous place with buffed stats compared to his own.
  • Voice of the Legion: His speech has an echoing boom to it, as if its coming from multiple sources at once. Given that his snake form literally does have eight mouths, it makes sense.
  • Why Won't You Die?: See Life Drain above for more details.
  • Weaksauce Weakness: As powerful as his Unholy Force is, it has its own flaws. For starters, it renders the target completely unable to launch counter attacks via the mitama, since they can no longer take damage. Secondly, it does not protect Orochi himself, so he remains and in most cases actually becomes the prime target for enemy damage dealers. Lastly, it does not protect the target from Onikiri's dangerous passive if the recipient is hurt enough beforehand for the extra procs to trigger, which could wipe out the entire team if the enemy is strong enough. Taking damage in the third case also does not trigger .
    Yatsunokami/Yatonokami ★ 
Voiced by: Kaito Ishikawa
An ancient spirit and an ancestor of Vampira. While he is technically an original character, he was created to represent a crossover with mystery author Natsuhiko Kyogoku.
  • Affably Evil: He thinks of himself as an elegant nobleman and will act accordingly.
  • Almighty Idiot: Due to Orochi's manipulations, he absorbs more power than his intellect can stand, transforming him into a living disaster.
  • Dead Person Impersonation: He can take the form of blood, takeover a dead body, and access their memories to impersonate them.
  • Deal with the Devil:
    • Made one with Orochi to free himself. As a side effect of following Orochi's instructions however, he has absorbed too much power to the point that he risks becoming an Almighty Idiot, though he considers this a fair price to pay. When Orochi puts Humanity on Trial, he says that he will enjoy watching him cling to false hope and ultimately regret his deal with Orochi.
    • He offers one to those that invoke the ritual that start his game.
  • False Reassurance: He Will Not Tell a Lie, but he will tell truths with a misleading context.
  • Forced Prize Fight: For his amusement, he lets people invoke a 7 day ritual in his name, which traps a selected village in a barrier until it's over. The people within the barrier are encouraged to kill one another in order to survive. The survivors are offered a wish. The fewer the survivors, and the greater the number of victims, the greater the prize they can ask for. Wicked nobles would sacrifice entire villages and use their influence to ensure their victory, wishing for things like an extended life.
  • Graceful Loser: He doesn't mind losing, because he sees no point in winning if there is no chance he can lose.
  • Intrigued by Humanity: He prefers interacting with humans over spirits, since gods are living laws, whereas humans develop over cycles.
  • It Amused Me: His motivation for everything he does. While he could theoretically use his Forced Prize Fight to gain power, he doesn't and has no actual interest in doing so. He just continues creating them to satisfy his instincts.
  • Morton's Fork: How one of his abilities works. He forces his opponent to pick between one of two different new "rules" that will disadvantage them.
  • No Challenge Equals No Satisfaction: He could theoretically develop his abilities and intellect to tower over humans, but if he did, he would be stuck in a case of Prescience Is Predictable and his life would lose meaning to him.
  • Our Vampires Are Different: He is Vampira's ancestor, is associated with blood, and has bat wings.
  • Sealed Evil in a Can: An onmyoji sealed him long ago, but a certain ritual can be used to awaken him.
    Yōtō-hime 
https://static.tvtropes.org/pmwiki/pub/images/269skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin # 3 (Kessen! only).
Click to see skin # 4 (Kessen! only).
Click to see skin # 5 (Kessen! only).
Voiced by: Shiori Izawa (JP), Liu Xiaoyu (CN, Kessen!), Fryda Wolff (EN, Kessen!)
Musical actor: Yui Hasegawa (Ōezan-hen)
ID: 269 (original game), 1005 (Kessen!)
Role: Samurai, Ninja (Kessen!)
Specialty: Burst DPS, Charge (Kessen!)
You called?
A former shikigami of Seimei and a Master Swordswoman who helps refugees during the attack of Yamata-no-orochi. She knows of the fragments of the Sword of Kusanagi, the key to defeating Yamata-no-orochi for good. She acts calm and stoic normally, but can be very aggressive in combat.
  • Awesome, but Impractical: A Blade Spam special ability that keeps refreshing itself if it kills an enemy? Great. A blade spam ability that also relies on an incredibly unreliable passive with a measly 20% chance to proc additional damage, that can make or break a battle by its lonesome? Not so great. In addition, Yōtō-hime also has some of the slowest attack animations out there, which could ruin speedrun challenges (although her unlockable alternate attack animation can help with this, playing about twice as fast as her normal one).
  • BFS: How does she maneuver that huge sword so well? The correct term for that sword is ōdachi, the type of sword that can't be worn at the waist and has to be held in hand or worn on the back all the time because of its size. It gets even longer when used by her SP form.
  • Because You Were Nice to Me: In her short story, she said that Seimei once helped her and is currently asking for his help once again to conquer her demonic side. She also said that Seimei never forced her for answers about her past sins and always sheltered and protected her. This is likely the reason for her Undying Loyalty towards him.
  • Blade Spam: Her special attack allows her to deliver up to 6 slashes to an enemy. If the enemy dies before the routine is over, she moves on to another enemy until all 6 slashes have been delivered. When the skill is maxed out, every time she cuts down an enemy she adds another 2 slashes on to her total, meaning she can potentially cut down an entire enemy team in one turn.
  • Bodyguard Babes: Along with Hakuro and Yuki-Onna towards Seimei; a sexy Master Swordswoman Yokai who once served under him. Despite being out of contract with him, she still calls him "Master" (which is what clued Kohaku in that he is Seimei's former Shikigami).
  • Cleavage Window: All part of the complete Fanservice package.
  • Cool Big Sis: Is this to Hotaru-gusa, though to a lesser extent than Hakurō.
  • Declaration of Protection: Delived to her by Seimei. In her short story, he said that as long Yoto-hime remains benevolent, he will protect her at all cost.
  • Foil: With her past revealed, she is this to Onikiri. Both are Master Swordsmen. Both are ruthless Yokais and respectively served their loyalty to Master Onmyojis with differing personalities - Abe no Seimei and Minamoto no Yorimitsu. Yorimitsu is Onigiri's Master, and is a Manipulative Bastard who has no qualms in causing chaos around Heian-Kyo to further his clan's powers and actually never fully cared about his subjects or Shikigamis. Seimei is Yoto-hime's Master, a very kind and charismatic young man who wants to protect Heian-Kyo from chaos and is very loving and protective of his Shikigamis and loved one's. Also, while Onigiri remains as a ruthless Yokai who has no qualms about destroying anything in his path in present-time, Yoto-hime chose to become a benevolent Yokai in the end, in service to her Master Seimei and protect the people of Heian-Kyo, as well.
    • It's actually revealed in the Lore Scroll event that accompanied the release of her SP version that she, like Onikiri, was originally bound by the Minamoto clan as a living weapon before she ended up in Seimei's service. She even had discussions with Onikiri about their role as living swords.
  • I Hate Past Me: Prior to her first meeting with Seimei, Yōtō-hime was no more than a blind, raging sword-wielding demon under the control of presumably Minamoto no Yorimitsu, who shed blood left right and center for the thrill of it. As such, the Yōtō-hime that we know her now deeply fears and loathes her past self, and instinctively distances herself from others to avoid harming them by letting this past form take over her mind.
  • Magic Eye: When Awakened, her left eye is black while her right is blue.
  • Mirror Character: To her own Master, Abe no Seimei. In her short story, he even said that he has no right to tell her to accept her past because he himself cast his own evil side away in the past and he could not accept that part of himself. Both of them also consider these events to be a grave sin of theirs.
  • Ms. Fanservice: Probably the most deliberately sexy shikigami in the game.
  • Muscles Are Meaningless: She maneuvers and swings around an ōdachi as if it was made of air.
  • Sarashi: Wears this across her upper torso under that huge haori in her second skin. Her SP Crimson Shadow self takes this to new heights by having nothing but this for torso covering.
  • Shameless Fanservice Girl: Judging from her victory pose, where she plants her sword then hops onto one foot while cocking her hips to the side to show off her panties in a way that has to be deliberate.
  • Stripperiffic: Dammit, just look at her. Her outfit wouldn't be suggestive or explicit at all... on an 8-year old. On her, unfortunately, it's simply far too small.
  • Sword Plant: Pulls off a one-handed plant as part of her victory animation.
  • Weaksauce Weakness: Pointed averted in the case of the Spell: Protect barrier that foils other powerful overkill attacks like Ibaraki Doji's Demon Hand and Susabi's Scourge: Moon; while the follow-up damage from those abilities is lost after destroying the barrier, Yoto Hime's Savage Combo will freely acquire a new target and continue rampaging through the enemy lineup like normal. Since it counts as a destroyed target and will usually be destroyed in one slash, Yoto will actually gain an extra free hit if Savage Combo is maxed out (giving her an extra 2 hits every time she cuts down a target).
  • Undying Loyalty: She's already out of contract with Seimei, and yet she still calls him "Master". This suggests she still holds this towards him.
    Yukidōji 
https://static.tvtropes.org/pmwiki/pub/images/292skin1.png
Click to see Awakened form.
Click to see skin #1.
Click to see skin #2.
Click to see skin # 3 (Kessen! only).
Voiced by: Marina Inoue (JP), Yoon A-yeong (KR), Xixi (CN, Kessen!), Elizabeth Maxwell (EN, Kessen!)
ID: 292 (original game), 1059 (Kessen!)
Role: Samurai (Kessen!)
Specialty: Survivability, DPS (Kessen!)
Snow may be cold, but it's soft too!
A snow demon originally a snowman built by Tamamo-no-Mae's wife and children which was then brought to life. He was then adopted by a human couple who were later burned to death by Mae.
  • Badass Adorable: As are any children in this game.
  • BFS: His sword is clearly too long for his petite body, yet he seems to carry and swing it effortlessly without any sign of weight. Justified in that it's not his sword; Tamamo-no-Mae left it with him, and it was the power invested in the blade which initially brought him to life.
    • Averted in the default form at least in the MOBA game.
  • Companion Cube: A snowball rabbit.
  • Crossdressing Voices: In all languages.
  • An Ice Person: A literal one, being created from a snowman.
  • Fragile Speedster/Glass Cannon: Few SSR shikigami embody both these tropes at the same time better than Yukidōji, with his S-ranked ATK and SPD, but C-grades for both his HP and DEF.
  • Hammerspace: His sword is stored in the metallic lock he wears on his waist and is drawn from the keyhole. It is a lot smaller than the blade's full size.
  • Horned Humanoid
  • Katanas Are Just Better: Though the sheer length of his blade suggests that it is actually a tachi, if not an ōdachi. It is definitely an ōdachi in his skin. Played straight in the MOBA game where, in the default form at least, it really is a katana.
  • Living on Borrowed Time: He is supposed to die when spring comes, but he will stick around as long as Tamamo-no-Mae is still alive.
  • Muscles Are Meaningless: Like Yōtō-hime above, his BFS practically weighs nothing to him. Especially odd in his case, since he has the build of a child.
  • Pint-Sized Powerhouse: His base attack power is the same as Susabi's.
  • Power Floats: He is always levitating.
  • Roaring Rampage of Revenge: Is determined to make Mae pay for the horrors he has committed until he finds out the truth.
  • Status Effects: He is the only one of the two able to freeze enemies without using mitama, the other one being Yuki-onna. However, his freezing can last up to 2 turns and it can also spread to other enemies if the opposite team is under Shōzu's Synchronization.
  • Yuki-onna: He has all the characteristics, except he's a dude.

Alternative Title(s): Onmyoji SSR Shikigami N To Z

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