A list of the major characters from the French indie RPG OFF.
Warning- due to the nature of the game and its many twists, all spoilers will be UNMARKED.
- "Taste my holy wrath, corrupt souls."
A man in a baseball uniform who wishes to purge evil spirits called Spectres from the Zones. He'll stop at nothing to accomplish his goal... and we do mean nothing.
- Addressing the Player: Often speaks to the player, urging them on to help him on his purifying mission.
- Badass in Charge: Is a force to be reckoned with in battle, and leads his party of Add-Ons on his quest to purify the world from the Spectres. Ultimately subverted, as he relies on your guidance to achieve his goals, and if you side with The Judge in the game's finale, he and his team are relatively easy to beat.
- The Bad Guy Wins: If you believe the Batter to be evil by the end of the game. It doesn't matter which ending you pick, he'll already have purified almost all of the world.
- Batter Up!: Uses baseball bats to "purify" Spectres.
- Battle Theme Music: Avatar Beat for both his Final Boss battles.
- Big Bad: If interpreted as evil; hes out to destroy the world, is a far greater threat than the Spectres or Guardians, and manipulates the player into helping him.
- The Blank: The Batter's face does have eyes, but the way it's drawn makes it look like he's either got four eyes, two normal but closed eyes and a pair of eyebrows, two eyes over eye black, two eyes with dark circles underneath or just no eyes whatsoever.
- Defiant to the End: Even if you choose to side with the Judge and stop his insane plan to plunge everything into oblivion, he still boasts that you were too late and that everything was destroyed regardless.
- Determinator: He'll stop at nothing if it gets him closer to completing his mission.
- The Dragon: If you interpret the Batter as evil, he acts as the player's enforcer. Could also be a Dragon-in-Chief since by all indications the plan is his idea.
- Duel Boss: In the special ending, the final battle is a one-on-one fight between him and the Judge.
- Extra Eyes: In a lot of fanart, he's drawn with four eyes. This is due to his somewhat ambiguous sprite the two slits above his actual eyes are probably intended to be simply eyebrows, but then again he's Not Quite Human, so...
- Eyes Always Shut: That is, if he even has eyes...
- Face Framed in Shadow: Not in-game per se, but a lot of fanart draws his face partially shadowed by his baseball cap, making him look more sinister (and also gets around the problem of his actual number of eyes).
- Final Boss: One of the possible two, if you choose the special ending.
- His Name Really Is "Barkeep": "The Batter" is not a nickname; rather, it really is his name.
- Humanoid Abomination: Even bordering on Eldritch Abomination, as seen by The Judge and Player if the latter decides to betray The Batter. Mortis has commented the change in appearance isn't a literal transformation, but symbolic of how the Batter has changed from a hero to a monster in the Judge's and Player's eyes.
- Karma Houdini: If you think the Batter's evil and still choose the official ending; though it's implied he may have killed himself along with everything else, his closing lines suggest that he doesn't care.
- Knight Templar: He believes the world must be made "pure" at any cost, even if it must be destroyed in the process. And just read his quote above...
- Lack of Empathy: While he's interested in purifying the specters, who are indeed tormenting the populace, he expresses remarkably little concern for the suffering of others and offers them little to no sympathy. This is shockingly clear during the scene in which Japhet, lord of Zone 2, reveals himself from Valerie's mouth, and proclaims that Valerie was dead all along, and he was merely puppeteering his lifeless body, all while mocking the late cat's inability to consume him. Leaving The Judge speechless in despair, as if unable to believe his brother's death. The Batter's response to such a heartbreaking scene?The Batter: Whatever.
- The Medic: The only one with the skills to heal HP.
- More Teeth than the Osmond Family: His Final Boss form if you side against him. Hinted at in Sugar's dialogue.
- Not Quite Human: According to Word of God.
- Not So Stoic: Very much loves rollercoasters, but doesn't emote much anywhere else.
- One-Winged Angel: If you choose the special ending, he takes on a more monstrous form when he fights the Judge.
- Parental Neglect: The Batter and the Queen trade a lot of accusations about being these to Hugo. Note that neither of them are Hugo's biological parents and neither are reliable narrators.
- Pater Familicide: The Batter killing the Queen (who many interpret to be his "wife", symbolically if not literally) and Hugo (who, although being his creator, may also symbolically serve as his "child").
- Precision F-Strike: In the original translation, he lets an F-bomb slip when he realizes Enoch is invincible. This was, however, a mistake in the translation and has been changed in the newest version. He does call Enoch a lardass in all versions.
- Soft-Spoken Sadist: He's pretty calm for a guy who bats monsters to death. Even before destroying the world, he doesn't seem to change his tone.
- Sophisticated as Hell: He can occasionally match the Judge in how articulate he gets while speaking, which enters Large Ham territory when he does decide to emote.The Batter, immediately preceding the Enoch fight: You demented child of evil. The last grain of sand has fallen through the hourglass of your life!
The Batter, immediately following a failed Enoch fight: Damn, this lardass is beefier than expected.
- The Stoic: The man certainly doesn't wear his emotions on his sleeves, to say the least.
- Terse Talker: Very to-the-point.
- Theme Naming:
- His competences are named after baseball moves, fittingly.
- His baseball bats and tunics that you can equip him with are named after famous baseball players.
- The Unfettered: Of the "lacks emotion" kind. He's on a mission to purify the world, and he will do it. Even if it means killing his supposed wife and child.
- It is interesting to note that the Batter does have a sense of right and wrong that seems to erode after a while. When he first witnesses Dedan's appallingly abusive attitude towards the Elsen, he immediately sets out to purify him, and cannot understand why a nearby Elsen would advise him against this.
- Well-Intentioned Extremist: Extremely dependent upon individual interpretation of his actions and the revelations of the game. Views range from the Batter performing a Mercy Kill on a hopelessly twisted and dying world all the way over to him being a psychotic and destructive monster on a murderous rampage.
- Would Hurt a Child: He kills the small child Hugo, who was even responsible for creating him.
- You Cannot Grasp the True Form: The special ending may bring up implications of this sort. One might believe that they could only see the Batter's true form when looking through the Judge's eyes, though the Word of God has said the Bad Batter isn't a literal transformation, but rather a representation of how he's become a monster in the eyes of the Player and the Judge if they choose the ending where they turn against the Batter. As such, the "true" form of the Batter might not actually exist.
You, the player, are a distinct character in this story, viewed as a mysterious entity controlling the Batter. Nearly all possible mentions of what happens are spoilers due to the very nature of the story.
- Battle Theme Music: "Avatar Beat", the Final Boss theme, could be considered your theme, since it plays regardless of whether you choose to side with The Batter or The Judge. And considering The Batter/The Judge can be considered your "avatar"...
- Big Bad: You're the one in direct control of the Batter and he can't act without you. If you think the Batter is the Villain Protagonist, well, guess what that makes you... unless you're an Unwitting Pawn, that is.
- HeelFace Turn: If in the final battle you pick the Judge instead of The Batter.
- Hello, [Insert Name Here]: You enter your name at the start of the game, and it comes up in conversation every now and then.
- Ignored Epiphany: If you decide the Judge is right, but fight him anyway.
- Lack of Empathy: In the context of the game, the Player has no empathy with the characters and only helps The Batter along in his quest, for good or ill. Even your "reasons" for joining with the Judge in the special ending are up to your own interpretation.
- My God, What Have I Done?: Even if you view the Batter's actions as being for the best and don't side against him, nearly every player probably feels this way by the end of the game.
- Leaning on the Fourth Wall: Zacharie addresses you several times, mentioning how it's all just a video game. The Judge is the only other person to address you often, and he views you as a puppeteer.
- Non-Entity General: A rare example that appears in an RPG rather than a strategy game.
- Unwitting Pawn: To the Batter.
- Walking Spoiler: Although your presence as a character is evident from the start, discussing what happens to you is kind of a spoiler by virtue of the twists.
- You Bastard!: Killing the Critic Burnt calling for help in Zone 3's subway and Hugo, both of whom don't attack you and the Batter refuses to escape from. The Judge later calls you out personally for your cruel actions.
The extra party members of the game, named Alpha, Omega, and Epsilon.
- Biblical Motifs: Their classes are "Father", "Son", and "Holy Spirit" respectively.
- The Dividual: Case in point for three indistinguishable objects, who serves as one entity: Your Party-Members. The only ways they are distinct from each other are their names and abilities.
- Flight: They're seen doing this in the battle screen and this is most likely their method of moving around.
- Living Prop: They exist only to help you fight your enemies, whereas most RPGs have companions who are actual characters with personalities. With these, it's not even clear if they're sentient.
- The Medic: Omega heals status ailments.
- Theme Naming: Alpha has competences based on chains and embraces, Omega's are based on image editing, and Epsilon's are based on genres of plays.
- The Reveal: The Add-Ons are connected to The Guardians. How they're connected is another question.
A talking cat with a huge grin on his face. He likes to talk in big words and helps the Batter by giving him hints. He is the Guardian of Zone 0, confirmed by Word of God.
- 11th-Hour Ranger: If you choose to betray the Batter and stand with him, he becomes the Player Character for the final battle.
- Addressing the Player: A lot of his dialogue is addressed at you personally, rather than The Batter. And at the end of the game, it's '''you''' he will call out for helping the Batter.
- Animal Stereotype: Pretty much a walking cat-personality stereotype, albeit more sympathetic, and delightedly self-aware and self-referential about it.
- Badass Adorable: Sure, he's a cat who acts the part, but when he fights, he's far from a pushover. Not to mention he's the Guardian of Zone 0 on top of that.
- Battle Theme Music: Avatar Beat for both of his Final Boss battles.
- Book-Ends: He is both the tutorial boss and a possible Final Boss.
- Big Brother Instinct: He has this for Valerie while hes possessed by Japhet. During the playthrough of Zone 2, he spent his time trying to find his brother. When he does find him, he's horrified to learn the fate of his dear brother. If the Batter returns to the "purified" Zone 2, he's wandering the area in despair.
- Big Eater: He loves cat food.
- Break the Cutie: His Heroic BSoD can be seen as this, seeing how gruesome Valerie's death was.
- Cheshire Cat Grin: He's constantly seen with a massive grin on his face. This also helps display his abnormally large fangs.
- Determined Defeatist: He knows that there's no saving the world from the Batter by the end of the game, but still chooses to stand against him out of principle.
- Final Boss: One of a possible two, if you choose the official ending.
- Furry Reminder: Eats cat food and stares at a cat food ad in one Zone.
- Hero Antagonist: Becomes this in the finale, fighting the Batter to stop him from killing everything.
- Heroic BSoD: After Valerie's death, to the point that Zacharie has to take his place as the mentor in later zones.
- He's Back: He's devastated after the events of Zone 2, but he snaps out of it in order to try and stop the Batter from pulling the final plug.
- Horrible Judge of Character: Incredibly Lame Pun aside, immediately trusting a man who only responds with "purify the world" when asked of his intentions was not his best move.
- Ironic Echo: If you side with him to defeat the Batter. "Purification in progress."
- Meaningful Name: He actually does make a judgment at the end of the game, especially if you choose the special ending.
- My God, What Have I Done?: When he finds out what the Batter's true intentions were.
- Only Known by Their Nickname: The only time he's ever referred to as "Pablo" is by Zacharie, and if you use the Wide Angle skill on him in the Final Battle, if you choose the official ending.
- Pyrrhic Victory: Should you side with the Judge in the end, the Batter is defeated, but nearly all of the world is uninhabitable with no way to set things back to the way they were. The Judge still states that he prefers this to what the Batter would have done.
- Sesquipedalian Loquaciousness: He nearly always speaks in an eloquent manner.
- Suicide by Cop: In the final area of The Room, he faces the Batter knowing he'll die, as he's unable to live with the guilt of not seeing the Batter's true intentions earlier. Whether he lives or dies depends on the ending.
- Talking Animal: A cat that talks.
- Theme Naming: His competences are based on brain, neck, and spinal trauma.
- Took a Level in Badass: When you first meet him, he only has 300 HP. If you disregard his repeated warnings and choose Auto during the combat tutorial, he'll actually die after a few strikes, bringing the game to a premature end. Despite this, if you stand by him in the Endgame, he becomes fully capable of killing off the Batter.
- Unwitting Pawn: Helped the Batter accomplish his mission, without at first realizing just how horrifying that mission truly was.
- Voice Grunting: A somewhat inaudible purring sound. Makes sad-sounding meows when you find him on the rooftop of the Library in purified Zone 2.
- Warm-Up Boss: He is the opponent for the tutorial.
- What the Hell, Hero?: He's not happy when he realizes what you've helped the Batter achieve.
- Enoch: The people were happy, before the phantoms came. Incidentally, I still don't understand why the dead won't just disappear anymore.
The enemies of the game, who haunt the Zones for unknown reasons. It is suggested in some parts of the game that they might be under the control of the Queen herself, but that is never proven one way or the other.
- Bedsheet Ghost: Many of them have this look.
- Fake Ultimate Mook: The Whale enemy is enormous, but a relatively weak opponent.
- Helpful Mook: You need to find the name of one of the Spectres, Von Gacy, to enter a part of Zone 3.
- Mook Maker: When Fat Spectres summon a speech bubble to laugh, that bubble has its own HP bar and can inflict Blindness (although, luckily, it cannot attack).
- Mooks: Most of the regular enemies you encounter throughout the game are these guys.
- Signature Laugh: Fat Spectres sometimes summon a speech bubble saying "ah ah!" during battle.
- Theme Naming: A few of the Spectres are named after famous serial killers.
- Unique Enemy: Even though enemies are only restricted to a few places, the (ironically named) Common Spectres are only fought in the beginning of the game.
The GuardiansThe beings who oversee the Zones for the Queen. (For the Judge's entry, see above in the Protagonists folder.)
- After the End: Chapter Four shows all three as survivors waiting for the world to be rebuilt.
- Drunk with Power: Some of them are indicated to have become worse and worse guardians in part because of just how much power they were given over their Zones.
- Evil Versus Oblivion: None of the Guardians can really be described as good guys Dedan is the embodiment of a Bad Boss, Japhet is homicidally insane, and Enoch is a Corrupt Corporate Executive who turns Elsens into sugar. However, the alternative is arguably worse, as killing them causes their Zones to completely die.
- FaceHeel Turn: Turned against the Elsen over time and even suspect the Queen of sending the Batter after them, yet they were once benevolent and hoped to create a utopia (assuming The Room is a flashback).
- HeelFace Turn: What all three seem to commit if you interpret the events of The Room's fourth chapter as straightforward and linear rather than a memory, dream, or told in reverse.
- Jumping Off the Slippery Slope: Japhet and Dedan definitely, Enoch possibly.
- Load-Bearing Boss: Killing a Guardian "purifies" their Zone. As it turns out, "purifying" a Zone turns it into a lifeless hellscape populated by Secretaries.
- Madden Into Misanthropy: Another reason some of them have turned evil is out of frustration with the anxious Elsens.
- Not Me This Time: Even though the Guardians are guilty of various things, none of them are in charge of the spectres or have a clear idea of why they are becoming a problem. Japhet eventually believed that he could sic them on the Elsens, but it's unclear whether that was a delusion or an actual ability that stopped due to the Batter's presence.
- Utopia: Had all dreamed of making the rebuilt world into one, though each had his own idea of how to go about it.
- Well-Intentioned Extremist: Enoch definitely, Japhet and Dedan possibly.
The Guardian of Zone 1. He's an incredible jerk with a foul mouth that pushes the Elsens around and even sends a few death threats the Batter's way.
- Animals Hate Him: He comments about the time he got bitten by a cow, of all things, when encountered in the Room.
- Bad Boss: The guy straight up bullies and berates the Elsens under his command, among other things.
- Battle Theme Music: Fake Orchestra
- Extra-ore-dinary: A book describes him as having a body made of steel.
- Hair-Trigger Temper: He's always in a bad mood, and inconveniencing him in any way will get you a couple threats at the very least.
- Jerkass: Probably the meanest character in the entire game.
- Kick the Dog: The way he treats the Elsens. Word of God said he was created to be despised.
- Large and in Charge: While he's not quite as huge as Enoch (below), he's still far taller than your average Elsen.
- More Teeth than the Osmond Family: Displays an impressive set of choppers.
- No Shirt, Long Jacket: Dedan doesn't appear to be wearing a shirt with his coat.
- Pet the Dog: In the Room, he softens when Hugo becomes upset and offers his coat to dry Hugo's tears, despite being in pain from the cow bite.
- Signature Laugh: Similar to the Fat Spectres, except his speech bubble has the character for "laugh" in Chinese/Japanese.
- Sir Swears-a-Lot: The guy has such a foul mouth, it would take all the soap in the world to wash it out.
- Later Bowdlerised in the 3.0 translation.
- Starter Villain: Hes the first guardian fought.
- Theme Naming: Timekeeping. His competences are based on clock hands. And in the Room, he complains that it's been the same time for a while now (due to his clock being broken), so he wants a calendar page. Not to mention a clock ticking in slow motion is part of the BGM in this particular section.
- Took a Level in Jerkass: Was a nice guy in the Room, but somehow turned into a huge jerk that bullies his own workers.
- Voice Grunting: His soundbyte is a screeching growl of a noise.
- Walking Shirtless Scene: Only wears an open jacket above the waist. Very noticeable during the battle with him.
- "Crave my pardon immediately, or I will send you back to limbo this instant."
The Guardian of Zone 2, who built a big city for his people to live in. He used to be a Nice Guy, known for his generousity... but then he went mad.
- A God I Am Not: Says that his responsibilities are far above a mere mortal's, although he states that he doesn't actually consider himself a full-on god.
- Badass Bookworm: His great masterpiece was a giant library. In the Room, he'll agree to help you if you give him a book.
- Battle Theme Music: Minuit à Fond La Caissenote
- Cowardly Boss: The first time you fight him.
- Dude, Where's My Respect?: All Japhet wanted was to be acknowledged as the Zone 2 Elsens' benefactor, after making both them and their abodes. They don't even know who he is.
- FaceHeel Turn: He started out wanting to give the Elsens everything they needed to be happy, but their ungrateful natures made him bitter enough to try and kill them all.
- Fallen Hero: Unlike Dedan and Enoch, a lot of time is spent going into Japhet's backstory. He had tried to please the Elsens and make them feel safe, yet they still became too paranoid and neurotic to enjoy anything or be grateful. When the Batter rises to destroy him, Japhet knows that he's right to do so.
- The Good King: At first. A rather faded book in the library of Bismark states that he was "good and generous", and "constantly on his feet, doing his best to provide safety and peace to his subjects."
- Heel Realization: The top floor books and his battle dialogue show that Japhet is fully aware of how unjustifiable and wrong his violence is, but he won't stop because no matter what he does anymore, the Elsens still won't give him any respect or acknowledgement.
- Mad God: He created a big city for his people to live in, but went crazy when they all became paranoid.
- Madden Into Misanthropy: Though he started out as a good and just ruler, he became consumed with hatred because his people never respected him.
- Motive Rant: Though a short one, Japhet gives you one right before the proper battle with him starts:Japhet: You must understand... those fools... they only care about their selfish, pathetic hassles! I did everything for them! They are like my own children... and like all disobedient children, they need to be punished.
- One-Winged Angel: The battle against him truly starts when his massive phoenix form fully emerges out of Valerie.
- People Puppets: In all his appearances in Zone 2 until the proper boss battle, Japhet controls the Judge's brother, Valerie, from within.
- The Phoenix: Though he never revives during the game, he does refer to himself as both a firebird and songbird. In the Room, however, he resembles a tiny sparrow- or gull-like bird.
- Talking Animal: A talking cat, revealed to actually be a talking bird!
- Theme Naming: His competences are named after vocal ranges. Slightly fitting, as he's a phoenix, which are usually associated with song.
- Tragic Villain: He only became evil because his subjects whom he used to love and care deeply for never appreciated what he did for them. In fact, they don't even remember him.
- Voice Grunting: High pitched bird's chirping in the Room, lower-pitched chirping as his phoenix form.
The huge Guardian of Zone 3. He runs a sugar factory where everybody has a job. But he sure as hell isn't going to tell his employees what that sugar is made out of...
- A God Am I: Metaphorically refers to all the Guardians as this.
- Acrofatic: Despite being the size of a large hill, he is very capable of chasing you down. It does wear him down after awhile, though.
- Advancing Boss of Doom: While he's in his invincible state, the Batter has no choice but to run from him.
- As the Good Book Says...: Makes a sinister paraphrasing of Psalm 23.
- Attack of the 50-Foot Whatever: He's already huge when you find him, but when he corners you, he becomes so gigantic that he could well crush you between two fingers in comparison.
- Battle Theme Music: O Rosto De Um Assassinonote
- Beware the Silly Ones: Dedan is a demon with nasty-looking jaws, a Badass Longcoat, and a foul temper. Japhet has an element of silliness (he has a cat on his head!), but looks fairly intimidating, and is certainly more than insane enough to match. Enoch is... a Fat Bastard in a shirt and tie who sports a positively silly facial expression. He's also the most powerful of the three Guardians by far, and is completely invincible until the Batter tires him out.
- Breaking the Fourth Wall: Maybe. The French version of the game seems to imply that as with The Judge and Zacharie, Enoch seems to be "self-aware" and know that the world of OFF is merely a game. In the English version, during Enoch's 2nd and final battle sequence, he says "your game is nearing its end, Batter", which could be interpreted as him telling The Batter that his death is close. In the French version, however, he says "Le Game Over est proche, Batteur" which more closely translates to "Game Over is near, Batter". The fact that the word "Game Over" is capitalized could be emphasizing that Enoch did indeed know that this was all a video game and that he knew the concept of a "Game Over".
- Clipped-Wing Angel: Though he's even bigger than before when you fight him properly, he's also tired out from chasing you.
- Corrupt Corporate Executive: He has more than questionable methods of running his sugar factory.
- Creator Cameo: Voiced by Mortis Ghost himself.
- Evil Sounds Deep: His Voice Grunting is extremely low-pitched and rather creepy.
- Fat Bastard: He's the fattest character in the game, in addition to one of the most morally bankrupt.
- Gradual Grinder: Though he doesn't hit too hard, he's a fan of draining your CP, poisoning, and infuriating your party, so you'll have to put Omega on healing duty during most of the fight.
- HeelFace Turn: When encountered in the Room, he actually asks for your help. Then again, the Room's events may be the Batter experiencing a memory of Hugo's.
- Help, I'm Stuck!: Stuck in a hole in the ground in the Room.
- Hoist by His Own Petard: Enoch is so big and tough that he effectively absorbs any attack in the first fight. Had he just stayed in his office, the Batter's mission would've been guaranteed to end in failure since he could never beat him. Because he chases down a fleeing attacker, he tires himself out and makes himself vulnerable, making him a Tactical Suicide Boss as well.
- Hopeless Boss Fight: During the run-away section.
- Human All Along: Despite his appareance, size shifting abilities, and having the time to make a last speech despite being beheaded, he is human according to Word of God.
- Kevlard: Enough to make a frontal assault completely useless at first.
- Jerkass Has a Point: When he's dying, he says that zones without their guardians will return to the Nothingness. That should give you an idea of what the Batter is really doing.
- Large and in Charge: He's huge compared to the Elsens in his employ, and far more powerful than them too.
- Large Ham: Or rather Big Bacon, if you so prefer, but he can get pretty damn dramatic.
- Sizeshifter: His size ranges from ceiling-height to the size of a building, and he mentions having to squeeze through pipes of fat to chase the Batter. It's likely an ability of his.
- Slasher Smile: Well, until he gets frustrated.
- Stone Wall: Has a low damage output, but his health is massive. He's also able to inflict status effects and steal your CP.
- Stout Strength: So much so that he's invincible the first time you face him.
- Theme Naming: His competences are named after theatre and literature terms.
- Voice Grunting: A booming noise, somewhat resembling a laugh. And he's voiced by Mortis himself, no less!
- Well-Intentioned Extremist: He's the only Guardian that doesn't defy his own goals. However, after he started giving his subjects the new substance he'd created and they got addicted to it, things started to drift out of control...
The Queen, Vader Eloha
A mysterious woman who rules over all of the Zones. Though you hear a little bit about her throughout the game, you don't find out who she is until the end. She, like the Batter, has three Add-Ons of her own: Delta, Sigma, and Ipsilon.
- Battle Theme Music: The Meaning of His Tears
- Big Bad: Initially built up as this, but (possibly) subverted when shes revealed as a Hero Antagonist towards The Batter.
- The Blank: Her face has no facial features whatsoever.
- Boss Banter: Most of her attacks are her banter. And they do quite some damage.
- Climax Boss: The boss of the Three Guardians, comes with her own three Add-Ons, and significant plot information is revealed during her fight. Not to mention that, while not the Final Boss herself, she's harder to beat than the actual Final Boss.
- Combat Tentacles: Some interpret her having long tentacles wrapped around her body, others see a belt of some sort and normal arms held behind her. Tentacles or no, she doesn't seem to use them in the fight. Curiously, she has human-like hands in all of her concept artworks.
- Disc-One Final Boss: She is not the actual last battle- that comes later. Nor is she the Big Bad- that's The Batter.
- Everyone Calls Him "Barkeep": Her real name is only revealed when you use Wide Angle on her.
- Foil: To The Batter. Like him, she is supposedly emotionless, a Parental Substitute to Hugo, and extremely dedicated to her purpose and "mission". However, she is ostensibly female, the Disc-One Final Boss of the game, and depending on your interpretation of The Batter, arguably aligned with good, or is at least non-evil. A few other factors help set them apart:
- Unlike The Batter, who really seems to be named "The Batter", The Queen is always referred to by title but has an actual name.
- She is the only character in the game besides The Batter to use Add-Ons, but hers are beautiful and intricate in appearance, while Batter's are simple circular halos.
- The Batter is a terse and stoic person who prefers his trusty bat to do the talking for him. The Queen is a refined speaker whose words are as hard-hitting as any weapon.
- The Batter is themed after baseball, a physical sport. The Queen is themed after chess, a battle of wits.
- And most importantly, of course, The Queen is the creator, the pillar that supports the very existence of the world... for good or ill. The Batter is the destroyer, whose mission is to put an end to the world... for good or ill.
- God Save Us from the Queen!: Subverted, as this is only in the eyes of The Batter.
- Good All Along: She's built up as an evil queen, but proves to be much less malevolent when actually meeting her.
- Hero Antagonist: She's the direct opposition to The Batter; whether you see her as a hero or villain depends on how you view The Batter himself.
- The High Queen: Depending on your interpretation.
- Humanoid Abomination: While her graphic is rather vague, she seems to have no face and her "hair" may in fact be tentacles, leaving her not dissimilar to a certain suit-clad faceless being. Her concept art features her with a dark, screaming face and claw hands, possibly to mirror the Bad Batter, while newer art gives her more human-like hands than what she has in-game and either an extremely simple face or a serene skeletal face.
- In Their Own Image: Hinted to have this power during the Room. However, the explanation is so vague that it's hard to tell how true this is.
- Meaningful Name: Her name translates to "Father God", alluding to how she created and rules over the Zones from afar. May or may not throw further wrenches into Hugo and the Batter's family chart and symbolism.
- Non Sequitur, *Thud*: Before she dies, she asks The Batter if he wants coffee and that she baked a cake for some party.
- Not Quite Human: According to Word of God.
- Parental Neglect: She and the Batter trade a lot of accusations about being these to Hugo. Do note, though, that neither of them are technically Hugo's biological parents and neither are particularly reliable narrators.
- Parental Substitute: Little Hugo writes about missing "Mama" a lot, and then you find out he created the Queen.
- "The Reason You Suck" Speech: Her entire battle revolves around this.
- Theme Naming: Her competences are named after chess moves.
- Voice Grunting: A soft whispering sound. If one reverses her speech, she says 'va ranger ta chambre' "Go clean your room".
- While Rome Burns: The Batter accuses her of just laying about complacently while the world devolves into utter ruin.
- Weapons-Grade Vocabulary: All her attacks are phrases berating the Batter. They hurt quite a bit.
- Word-Salad Horror: Word of God states that the things she says has no real meaning and are really just gibberish.
- You Bastard!: Her entire scene and battle is dedicated to trading accusations with the Batter and/or Player about neglecting Hugo.
Mysterious enemies that only appear in purified zones. They are "demonical, humanoid spirits", and some of the toughest enemies you'll encounter in the game.
- Art Shift: Have a more detailed look to them, bringing them to Uncanny Valley territory.
- Boss in Mook Clothing: Can reach this level, due to their extremely high levels of power and loads of HP. It's not advisable to return to a Zone immediately after purifying it, for at that level, you're unlikely to survive the onslaught of the Secretaries for long.
- Creepy Doll: Some of them look a bit doll-like.
- Divide by Zero: The Zone 3 Secretaries literally have an attack named "Division by Zero". It inflicts poison and sleep.
- Eldritch Abomination: Though they look vaguely humanoid, they're all horrifically deformed and drawn in a style that clashes with the game's normal art, making them look eerily out of place.
- Giant Space Flea from Nowhere: There's zero explanation for where they come from, and why the Batter thinks they're preferable to the spectres in any way.
- Level Grinding: Say what you will about them, but they give massive XP (and credits) upon death.
- Mad Mathematician: They're known as "Secretaries" and their attacks are named after mathematics. As for the "mad" part, well... just look at them!
- Money Spider: Even though they are "demonical, humanoid spirits" who only live in completely desolate lands and who seem to be only driven by the desire to kill anything they encounter, they are still, inexplicably, the enemies that yield the most credits in the entire game.
- Omnicidal Maniac: According to Word of God, they're the reason why purified zones are devoid of life, and it's not hard to understand why, as they not only kill (or try to kill) anything they encounter, but also they are among of the most powerful entities in the whole game, being only less powerful than the bosses themselves.
- Pure Is Not Good: They're only found in purified zones, but they'll give you a harder time than any Specter. In large groups, they're even deadlier than bosses.
- Theme Naming: Their competences are named after mathematical operations.
- Ax-Crazy: Not normally, but this is true for more than a few Elsen in Zone 3 without sugar.
- Berserk Button / Despair Event Horizon / Rage Breaking Point: Upsetting Elsens too much can transform them into Burnt; in Zone 3, threatening their sugar is a huge button not to press with them.
- Evil Sounds Deep: The aggressive, sugar-addicted Elsen in Zone 3 have much deeper breathing.
- Human All Along: According to Word of God.
- Ill Man: Every single one of them according to Word of God.
- Inexplicably Identical Individuals: Most of the time they don't change from the normal business attire look beyond adding labcoats or hard hats. The sugar-deprived Elsen in Zone 3 have larger eyes and they appear to be baring their teeth.
- Nervous Wreck: They're very easily stressed out, but the Elsen of Zone 2 take this Up to Eleven. How fearful are they? They decided against a rollercoaster mid-construction and abandoned it, replacing it with another rollercoaster...which is just a bunch of chairs on the ground in a line. Even this is too much for some of them.
- One-Gender Race: Confirmed by Word of God to be all-male, and unable to reproduce, at that.
- Ungrateful Bastards: Though more due to fear than jerkassery, they immediately evict you and take your necktie once you save them from spectres in Zone 2 due to carrying an "awfully dangerous" bat, and in the same zone, Japhet calls them out on this several times.
- Sole Survivor: One Elsen in Zone 2 manages to survive his entire zone being purified.
- Voice Grunting: A breath or gasp of air/smoke. Higher-pitched when stressed, and Elsen in Zone 3 usually have lower-pitched breathing.
- White Collar Worker: At the very least, they look the part, with their dress shirts and ties.
BurntThe things that Elsen turn into when stressed. Always victims of some kind of body horror.
- Body Horror: All Burnt usually have different kinds of body horror, but all have missing heads - the Pastel Burnt in particular looks like some kind of dinosaur creature, and sometimes spawns Elsen-heads from its mouth.
- Boss in Mook Clothing: The Pastel Burnt in Area 4, Zone 3.
- Fake Ultimate Mook: The Critic Burnt, fought just before the Pastel Burnt.
- Inexplicably Identical Individuals: Like the Elsen before them, all Burnt usually resemble others of the same kind.
- Mercy Kill: The Critic Burnt in Zone 3, who doesn't even fight back.
- Non-Human Head: While they're mostly human, their heads are transformed into pillars of smoke, further freaking them out. The higher leveled ones have more non-human characteristics, gaining smoky claws and/or fangs.
- Unique Enemy: Different ones for every Zone. Zone 3 in particular has the one-off Pastel and Critic Burnt. Strangely, the Room, despite featuring Elsen, has no Burnt of any kind.
- Visual Pun: When the Elsen get stressed out, they lose their heads.
- Voice Grunting: Before turning into Burnt, Elsen usually have higher-pitched breathing.
- Your Head Asplode: All Burnt have this, so it's considered their "trademark". This trope is even lampshaded by an Elsen in Zone 2's time-based mission.
A traveling merchant who provides the Batter with goods. His items change depending on where he is, so make sure you check with him often. He also briefly takes over the Judge's job in Zone 3, when the Judge has his Heroic BSoD.
- Addressing the Player: Directs some of his comments to the one controlling the Batter.
- Breaking the Fourth Wall: A master of this trope. Likes to talk about how all this is just a video game.
- Cool Mask: Two of them, one based off The Judge.
- Hidden Depths: Some hidden content in the game hint that he's more important than he appears to be. In Zone 2, the Elsens end up slipping that he's the owner of The Park, and seem surprised that you have "proof" you know him, if you manage to get the Photo of Zacharie. In Zones 0 and 3, he refers to the Judge as "Pablo", his true name. And more, Hugo's almost unreadable notes in the Room's calendar say something among the lines of "Zacharie is the best guy I know, he's my friend." Bonus Boss Sugar also apparently knows him, as she asks you to tell him goodbye for her before she dies. Mortis' official concept art even refers to Zacharie as "The Hero".
- Meta Guy: He seems to be well aware that he's in a video game.
- Offscreen Teleportation: Lampshaded, as he attributes this to scripted events.
- Painting the Fourth Wall: If you give him a music box in Zone 3, he'll tell you that the answer to one of the puzzles is inside the game's own Readme file.
- Paper-Thin Disguise: After The Judge's Heroic BSoD, Zacharie disguises himself as him in order to continue helping The Batter. No one is fooled. His usual laugh when the Batter talks to him is even replaced with an unconvincing "meow."
- Took a Shortcut: Zacharie uses and acknowledges this trope, appearing ahead of the Batter as needed. Once he challenges the player to get to a place before him, only to inevitably win, but give a prize anyway as it was all "scripted". At one point, however, he does appear running back and forth between two close and connected rooms.
- Traveling Salesman: Can be found in every Zone.
- Voice Grunting: A snarky snicker, sounding like a soft "heh heh heh." When he's wearing his cat mask while filling in for The Judge, it's an unconvincing meow.
- Gender-Blender Name: "Valerie" is usually a female name. That said, it's more gender-neutral in French, the game's original language.
- The Ghost: A variant never seen as himself.
- Nice Guy: The reason why Japhet was able to take control of him? Valerie tried to eat him when the bird was small, but was too nice and didn't chew him up. Japhet berates Valerie for this before the proper battle with him.
- People Puppets: Under the control of Japhet, apparently due to eating the latter.
- Killed Off for Real: When the phoenix Japhet bursts out of his body in the boss battle in Zone 2. Zacharie wears a mask resembling his face while filling in for the Judge during his BSOD, possibly as a tribute.
- Voice Grunting: A purring sound similar to the Judge's, though plays faster.
- We Hardly Knew Ye: Prior to his death, the only screentime he gets is while he's under Japhet's control. All the emotional impact comes from how it affects Pablo/the Judge.
A mysterious little boy in a undisclosed location. He doesn't seem to be in very good health. Just who is he?
- Battle Theme Music: The Race of a Thousand Ants, which also plays in his area of the Room, when using the Music Box item, and the first couple of times you see him.
- Brainy Baby: Knows how to read and write. Then again, he might be Older Than He Looks.
- Early-Bird Cameo: Briefly appears after you defeat Dedan and Japhet.
- Family Eye Resemblance: According to the Queen, Hugo has The Batter's eyes. A unique example since Hugo is the one who created The Batter, not the other way around.
- Ill Boy: Both his talk-sound effect of strained coughing, and a line in the Room mentioning him having to take pills, suggest this.
- Inelegant Blubbering: His sprite perpetually has this expression.
- Man Behind the Man: As it turns out, Hugo is responsible for creating the Queen and the Batter, which was missed in the English translation due to missing a certain nuance in the original line. Non-evil example, however.
- Missing Mom: Writes or speaks of missing "Mama" often despite never seeming to hear back from her. He receives visits from his father, but doesn't seem to like him.
- Parental Abandonment: His writings mention his mother and father, but they seem to be gone by the time of the game.
- Parental Neglect: Possibly not from real parents, but for the Queen (and possibly The Batter as well) whom he created. The former is indicated to have neglected him while she was running the Zones.
- Parental Substitute: Possible to suspect this is why he made The Queen and The Batter, and possibly some others.
- Security Blanket: Which is actually a piece of meat, though it's somewhat hard to tell from the sprite.
- The Maker: Created The Queen and The Batter, though this was lost in the original French-to-English translation.
- Vague Age: Looks like a baby, but acts like a toddler.
- Voice Grunting: A child's coughing.
- We Hardly Knew Ye: Right after we finally learn a bit more about him, he's killed by the Batter. An in-universe example as well, since without using Wide Angle on him, it seems the Batter doesn't even know his name, which The Queen calls you out on during your battle with her.
- Zero-Effort Boss: He does nothing but defend. Of course, he can't really do much other than defend himself since he's just a baby.
A strange girl hiding in a basement with piles and piles of sugar under Zone 0. She can only be found if you manage to find the Grand Finale item in purified Zone 1.
- Achilles' Heel: A single area-of-effect attack from Epsilon is enough to annihilate all of her Dummies. Additionally, because of her whopping health, the normally useless Poison status deals massive damage to her every turn.
- Art Shift: She was drawn by a different artist, hence why she looks a bit more realistic than the others.
- Battle Theme Music: Tender Sugar
- Bonus Boss: You can go through the whole game without ever encountering her, though killing her is needed for the true ending.
- Cloud Cuckoolander: Says a lot of odd things, and calls the Batter a "huge, frightening ducky."
- The Cloudcuckoolander Was Right: If we assume that The Batter's One-Winged Angel form is how she perceives him, then her summation of him as a "huge, frightening ducky" is correct.
- Damage-Sponge Boss: Has a whopping 12000 HP, and her four candy "Dummies" constantly boost her stats, making her harder to kill. She's significantly easier to defeat if you face her after receiving the Add-On Epsilon, as its AoE moves can kill all the Dummies in one hit.
- She is one of the few bosses weak to poison, and granted the player doesn't kill the Dummies, she gets at least seven turns of damage per round (plus one for each Add-On after Alpha). Since poison is based on max health points, she can take as much as 5900 damage in one round.
- Hidden Depths: Knows Zacharie somehow, as she asks you to say goodbye to him for her before she dies.
- Madwoman in the Attic: She's hidden away in a basement in Zone 0 and very easy to miss. And yes, she seems to be quite mad... or is she?
- Nipple and Dimed: Isn't wearing a shirt and has X's over her nipples.
- No Shirt, Long Jacket: Or a short jacket, anyway.
- The Pollyanna: From what little of her dialogue we see, she's incessantly cheerful.
- Perpetual Frowner: Oddly enough, despite her cheerful demeanor and tendency to end her sentences with smiley faces, her original concept art (which her in-game sprite is based on) has her frowning with a serious expression on her face. She's also frowning or has a neutral face expression in most of her newer artworks as well.
- Theme Naming: Her competences are based on sweets, fittingly enough. To top it off, defeating her gives you the element Grand Chocolatier.
- Say It with Hearts: Her smiley faces at the end of sentences.
- Voice Grunting: A girlish laugh.
- Walking Shirtless Scene: Doesn't appear to be wearing a shirt under her jacket, only X-shaped tape of sorts.
- We Hardly Knew Ye: Never mentioned or spoken about before or after her battle, unless you go upstairs and talk to Zacharie after defeating her, to which he says "...I guess it's better like that."
- Wolverine Claws: Two on each hand, each carrying a Dummy.
The Space Apes
- "Everything happened just as we've forseen!"
Only seen in the secret ending, a race of sapient simians who were waiting patiently for the Guardians and the Queen to be defeated and the Zones to be erased. Now that the world is empty, they have a place to build their robot factories and win the war against the flying brains.
- Battle Cry: "Ratatam!"
- Flying Saucer: It's how they get around.
- Gainax Ending: Which is almost certainly a Shout-Out to the Silent Hill UFO endings.
- Killer Space Monkey: It's right there in their name.
- Man Behind the Man/Greater-Scope Villain: Are indicated to be the ones who set everything up, and possibly the ones who spoke to the player and assigned The Batter to them.
- Something Completely Different: At least they're a humorous pick-me-up after all that happened.