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A list of characters appearing in Nefarious.

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Crow's Empire

The hero- er, villain himself!

The main character of Nefarious, Crow prides himself on being a Classic Villain. His hobbies include putting damsels in distress, trying to take over the world, and building giant robots to do his bidding. Crow is a professional antagonist and takes his job of organized menace very seriously.

Tropes associated with Crow:

  • Affably Evil: He's nice to his minions, and even raises their morale by singing karaoke with them and awarding a "Minion of the Month." He also treats his kidnapped princesses surprisingly well.
  • Animal Theme Naming: His name is Crow. This extends to his relatives, who also take on the name of birds.
  • Arm Cannon: His mechanical arm is one, and it can fire grenades, missiles, sticky bombs, or machine-gun bullets if you buy said upgrade in the store.
  • Artificial Limbs: As shown in an X-ray in the upgrades screen, that giant gauntlet does in fact replace his hand.
  • Badass Bookworm: He's highly intelligent, and can hold his own against entire armies of military robots.
  • Badass Normal: He has no superpowers of his own, but he invents his own gadgets and machines to let him keep up with those who do.
  • The Bad Guy Wins: A given since that's the entire goal of the game. Averted if you get the good ending.
  • Bad Ass In Distress: Yes you read that right: Crow, of all people ends up on the receiving end of a kidnapping in the webcomic, courtesy of Anti-Hero (?) Killjoy.
    • Subverted. Turns out Killjoy is Crow and the whole kidnapping scheme was his way of dealing with his feelings towards Becky.
  • Belligerent Sexual Tension: With Mayapple and Becky.
  • Benevolent Boss:
    • He gives his minions healthcare, an award for "Minion of the Month," and even spends time singing karaoke with them to lift their spirits.
    • He does, however, seem to wish to keep it hidden, as when called out of this dismisses it as "slander". He also isn't below threatening his own minion to throw them into the ocean and accidentally kills one in the final stage.
  • Big Bad: Crow's running this show, and his savvy nature keeps him from getting usurped or having the rug swept out from under him. At least until he loses his nerve to The Power of Friendship, but even then he's fully aware of the trope he's invoking.
  • Big Brother Instinct: Inverted. He's absolutely livid about Mayapple arresting Emperor Penguin and taking his daughter away in "Fracture" and immediately goes to bust Penguin out.
  • Card-Carrying Villain: He takes his role as a villain very seriously. Subverted in that he doesn't see himself as truly evil, and it's implied he acts like this to gain the benefits from the Evil Syndicate.
  • Classic Villain: He prides himself on being one.
  • Cannot Spit It Out: In "Killjoy", he disguises himself as the titular villain and gives Becky a choice between saving her boss and the money at a marked location. Said location being the HQ of a coffee company. All this is a roundabout way of him processing his romantic feelings towards her because he wasn't used to such feelings.
  • Cool Airship: The Sovereign, Crow's preferred method of transportation. It was destroyed near the end of the game. He later replaces it with a new one, called The Condor, in the comics.
  • Cool Helmet: Crow's helmet matches his armor and has two headlamp lights.
  • Easily Forgiven: In the good ending, he forgives Becky for betraying him (in fact, he compliments her on her dedication) though he does dock her pay.
  • Equal-Opportunity Evil: In his eyes, at least; he will settle with kidnapping a prince if he can't get a princess since all he needs is the magic of royalty.
  • Even Evil Has Loved Ones: He really does love his siblings. At multiple points in the comic, he reminisces about their childhood as the "Buzzardlings" and wishes they would get back together to do more evil. Fracture has him break into Macro City's prison to rescue his older brother Emperor Penguin after the MCPD arrests him and takes his daughter away.
  • Even Evil Has Standards: He'd never actually hurt one of his captives, and even gives his minions healthcare benefits! Plus, when Mack both shirked his duties and dumped Mayapple, he says Mack's the real jerk.
    • Crow gets notably appalled when Mayapple calls for the arrest of Penguin and takes Chickadee into custody. He even calls Mayapple out on this and tells her that she's a bad friend.
    • He found his grandfather's tendency to tie up women and leave them on train tracks For the Evulz (as in, no ransom or as a component to a larger plan) rather disturbing.
    • He's stated to be the only villain in the entire series that would never seriously think of abusing Farrah despite her creepy unstoppable powers. The most he's ever done was manipulate her into being his golf caddy. He's also impressed with Mayapple's various ethical violations in creating the artificial princesses and Mayapple's misguided intentions from a villain's critical standpoint, but it's heavily implied he would have trouble considering an undertaking that has the potential to cross that far over his personal evil ethics like that.
    • In the first issue of the comic, when hearing about how Princess Foxglove's kingdom used to throw virgins into volcanos, because that's how they thought that they made rain happen, he calls it "messed up". After hearing about how her kingdom hates her to the point of not having a hero, he calls Mack in to try and rescue her in order to give her a confidence boost.
    • In Fracture he seems genuinely shocked upon finding out that Emperor Penguin apparently kidnapped his daughter Chickadee.
  • Evil Empire: He owns one, and would like to expand it across the entire world.
  • Evil Genius: Apparently, as he's smart enough to build a power suit and hordes of giant robots to do his bidding.
  • Evil Plan: Kidnap the princess of a country, defeat the resident hero, and conquer the land in its ruler's absence. Rinse and repeat until the entire world is taken over.
  • Face Ship: Many of Crow's boss mechs are based on himself in appearance.
  • Family Theme Naming: He and his predecessors are all named after birds. Notably, Crow is a bit of an outlier. unlike his predecessors (Hawk, Harrier, Vulture, Condor, and Buzzard,) the bird he's named after is a scavenger, not a bird of prey.
  • Fashionable Asymmetry: His right arm is replaced with a colossal mechanical one, which allows him to shoot grenades and punch really hard, among other things.
  • Friendly Enemy: To Princess Mayapple, at least. She considers him a good friend despite him constantly abducting her.
  • Functional Genre Savvy: Crow comes from a storied lineage of villainous prestige, and he's very well-learned on more or less every evil trick in the book, which helps him keep a step ahead of competition and resistance alike. He even references the former "Dangerously Genre Savvy" trope by calling himself dangerously trope savvy.
  • Gadgeteer Genius: He builds weapons, a power suit, and even giant boss robots with relative ease.
  • Go-Karting with Bowser: Princess Mayapple's official profile indicates that she invites Crow over for go-kart racing, despite his repeated attempts to kidnap her and take over her kingdom. She also claims they play tennis, although Crow tends to lacerate the line judges.
  • Guest Fighter: Appears as the Final Boss of Indie Pogo.
  • Hair of Gold, Heart of Gold: Downplayed. As befitting someone whose heart isn't pure gold, you see his hair is a dirty blonde, like his father's, when he loses his helmet in the good ending.
  • Hijacked by Ganon: He attempts to do this with Foxglove's space station after Mayapple knocks her out, blithely telling his frenemy how he plans to redecorate the place before putting it to work, only to be knocked out in turn because she can't trust him not to abuse the power of the now completely insane Farrah housed in the complex.
  • Humongous Mecha: Crow builds a number of these, and uses them in reversed boss fights, wherein the player controls the giant hulking robot against the little hero.
  • Interplay of Sex and Violence: In Killjoy, he admits that his feelings for Becky are romantic in nature, but also so thoroughly warped by his villain mindset that they flip-flop between love and a desire to kill and hurt her.
  • In the Blood: One look at the villain museum shows that Crow's family has been terrorizing the populace for generations.
  • Insistent Terminology: He does not make deals, they are dark pacts.
  • Jerk with a Heart of Gold: As much as he would hate to admit it, he has his moments. This is especially true in the good ending.
    • Lampshaded with an achievement using the Trope Name.
  • Last Disrespects: Acts like a jerk during Mack's funeral in "Killjoy", in his defense though he doesn't believe he actually died, or at least doesn't believe it will stick any more than it did the last six times.
  • Legacy Vessel Naming: Played with. His airship in the comics, the Condor is likely named after his grandfather, rather than another vehicle.
  • Mad Scientist: Courtesy of being an Evil Genius, Crow is a highly-skilled engineer who's built an array of giant robots and a suit of Powered Armor.
  • Meaningful Name: Crow are some of the smartest birds in the world. As such, it's a suiting name for an Evil Genius.
  • Noble Demon: He refuses to hurt a captive, and is pretty nice to his minions.
  • Oblivious to Love: So far only a downplayed example, but is oblivious to Becky asking him out, assuming it's planning their next heist.
    Becky: Sigh. I guess we're robbing a coffee shop.
    • Subverted. After Becky unmasks him in his Killjoy suit, Crow admits that he panicked and just played dumb because he had no idea how to handle the situation or his feelings towards her.
  • Pity the Kidnapper: Some of the princesses Crow kidnaps can't help but make you feel bad for him, especially for the likes of Princess Ariella.
  • Powered Armor: Crow's power armor is calibrated to counteract the shock of his own grenades. So, instead of being blown to bits, he can use grenades strategically to access hard to reach areas.
  • Power Fist: His primary attack is to just punch enemies with his giant metal fist.
  • Pre-Asskicking One-Liner: Delivers one to Hyper Mack.
    Crow: Rotten, eh? Why don't you come say that to my face?
  • Protagonist Power-Up Privileges: When with Princess Farrah Day, his weapons and armor gets supercharged.
  • Purple Is the New Black: His costume is a prominent combination of purple and red.
  • Rocket Jump: Crow's grenades can propel him upward. Justified because his power armor protects him from the explosions.
  • Scary Teeth: His teeth are always shown as being serrated and shark-like.
  • Ship Tease: With both Mayapple and Becky. The former invites him to parties, gets concerned for his well being, treats his kidnappings like a minor inconvenience, and gets along with him far better than Crow would admit. Granted, she's not one to actually date him (putting her foot down on the prospect without hesitation and meeting no resistance from Crow), but it's telling just how much chemistry they have together. The latter is his direct subordinate, is shipped with him by the rest of the minions, and while HR has a policy against employee dating, since she's the head of HR, she's got no qualms getting together with him, even setting up part of the plans herself. Crow likewise has absolutely no problems with this, looking forward to both their romantic getaway and informing the minions. They actually decide to go out for a while in Killjoy, but decide to break up at the end of the comic, because both of them feel they're just too unstable to be relationship material.
  • Sticky Bomb: One of his upgrades lets him throw sticky bombs.
  • Sky Pirate: His whole family's shtick, with Crow himself piloting an airship called The Sovereign.
  • Supervillain: One who comes from a long line of supervillains and is proud of it!
  • Take Over the World: Crow's ultimate goal is to conquer all of the kingdoms for himself.
  • Tin Tyrant: He does all his evildoing in an imposing suit of armor.
  • Unreliable Narrator: Word of God points out that every time Crow brings up how many times he's killed Mack, the number changes. He starts his claims with three in Trouble in Paradise, only for the number to jump to "five or six" in High School Crucible. x99 Lives shows Mack's lives counter being at 96 at the start, and neither of his deaths in the comic were caused by Crow, leaving the death ray at Bramble Flats in the original game as Crow's only case of killing him.
  • Throw Down the Bomblet: He flings grenades as his ranged attack.
  • Villain Decay: The inciting incident of the game has Mack so contemptuous of Crow after beating him so many times and realizing that he's probably never going to actually hurt Mayapple that he just lets him leave with her. While Crow is quick to capitalize on his rival's negligence, he also makes it known to Mayapple midway through that he can't afford to call his scheme off because it's the furthest he's ever come to winning.
  • Villain Has a Point: In the webcomic, when he was forced to attend Mack's funeral, he gets chewed out for mocking the practice, but rightly points out that the funeral is premature since Mack has frequently 'died' in various ways only to come back a short while later. The other mourners don't contest his point but simply beg Crow to let them grieve anyway.
  • Villain Protagonist: He's the bad guy, and he's the main character of the game.
  • Villains Out Shopping: In his spare time, Crow likes to sing karaoke.
  • "Wanted!" Poster: Ominous posters of Crow can be seen in Macro City.
  • Weapon of Choice: His mechanical arm, which can shoot various types of grenades and punch really hard.
  • What the Hell, Hero?: He chews Mayapple out for taking Chickadee away from Emperor Penguin without even checking if her so-called birth parents are her actual parents and throwing Emperor Penguin in jail, despite him having done nothing to harm the child.

    Becky Rockler
Every villain needs a right-hand assistant.

Crow’s secretary of evil! There is a lot of minutia to running a tyrannical empire. Someone has to keep the HR department running smoothly and make sure the minion healthcare payments are processed in a timely manner. That person is Becky, Crow’s number 2 assistant.

Tropes associated with Becky:

  • Admiring the Abomination: She admires people who are villains, admitting she is fine to be their right hand because of that, and claims to love Dr. Cackle's plan to mass-produce princesses made of pure energy, as a violation of laws of science, nature, and religion.
  • Ambiguously Brown: Her skin is noticeably darker in the comic. Josh confirmed that she was also supposed to be dark skinned in the game.
  • At Least I Admit It: In the webcomic, she (not wrongly) points out that her going for the Idol in the Friend or Idol Decision, messed up as it may be, is "Villainy 101" and that Crow really shouldn't have expected anything different.
  • Badass Bureaucrat: She's the secretary of an entire evil empire. And is actually able to take down Ariella single handedly.
  • Berserk Button: Will literally kill minions for drinking her coffee.
  • Character Tics: She always keeps her right hand in a claw-like motion.
  • Deadpan Snarker: Her humor is very deadpan.
  • The Dragon: To Crow, being his number two assistant and head of his HR department.
  • Dragon Ascendant: If Crow completes the hidden story missions correctly and decides to not use the Doom Howitzer, she takes over and acts as the True Final Boss.
  • Even Evil Has Standards: She seems pretty disturbed by Crow telling Scorpior Dr. Cackle ran off to another kingdom, instead of telling them that he died because of them in Paraponera.
  • Friend or Idol Decision: Double subverted in "Killjoy", when the titular villain starts Monologuing about the Sadistic Choice he wants to put her through, she sets off immediately before he can finish, then she starts mentally kicking herself when she realizes she instinctively went for the "Idol" option even though she intended to go for the "Friend" option.
  • Hypercompetent Sidekick: She keeps the finances of Crow's empire in order, allowing him to budget for and afford making all those giant robots. She can also capture all of the princesses without much effort if she wanted to, and had a plan to overthrow Crow when she realized he may care too much about the princesses to complete his evil plan.
  • Interplay of Sex and Violence: She's rightfully furious with Crow for yanking her around in Killjoy and beats him to a pulp, but then admits that she is just as confused about her feelings towards him as he is about his feelings towards her and that her desire to kill him at that moment is probably another way for her to alleviate those feelings.
  • Jerkass: She's much more evil than her boss (which isn't easy to do considering Crow is jackass who considers going on a spree of murder and destruction a good weekend activity) and has almost no redeeming qualities. Her below Ship Tease with him is only because she's attracted to people that do the most horrible things imaginable to others with no remorse, and she sees his potential for this as the greatest of all. Crow showing any kind of compassion is her Berserk Button, which leads to the True Final Boss.
  • Loophole Abuse: Her main shtick, using loopholes to allow Crow to attack without other villains interfering.
    • In "Would you date a Supervillain", she abuses her position as the head of the HR department to be able to date Crow, even though she is his subordinate.
    • Also, in the Good Ending, upon betraying Crow, she states that by usurping him she now rules his kingdom and can make herself a princess simply by filing a few documents.
  • Mission Control: She gives Crow help and exposition of the world around him from the ship. During the boss fight against the JRPG heroes, she also assists Crow with the weapons of the Sovereign.
  • Perpetual Frowner: She is shown to smile only in the official game poster. Otherwise she is always scowling.
  • Ship Tease: With Crow. She's got no issues with hooking up with her own boss, seeing as, since she's the head of HR, she can circumvent the "no employee dating" rule. Crow, for his part, has no issues whatsoever with getting together with her.
  • The Spock: Her speech thus far seems to indicate this.
  • The Starscream: In the Good Ending, Becky becomes increasingly fed up with Crow — believing he's undergoing a Heel–Face Turn — and when he refuses to use the Doom Howitzer she usurps control of his new kingdom to make herself a Princess and the game's true final boss.
  • White Hair, Black Heart: She has white hair and arguably does a better job at being a remorseless villain than Crow.

    Crow's Minions
Hench Force, Assemble!

Aboard the Sovereign, Crow's minions await orders from their boss, and aim to assist in his schemes to Take Over the World. Crow can interact with his minions aboard the airship, and even raise their morale by singing karaoke with them.

Tropes associated with Crow's Minions:

Crow's Family

     Crow's Family 
Crow's rather large family.


The patriarch of the family and veteran villain.

  • The Cameo:
    • A portrait of him can be seen in the villain-museum.
    • He briefly appears at the end of Killjoy, commenting on how Crow's fiancée will probably not be happy about his fling with Becky.
  • Meaningful Name:
    • Buzzards are well-known, powerful birds of prey. So 'Buzzard' is a rather fitting name for the patriarch of a family of super-criminals.
    • Additionally, referring to someone as a buzzard means thinking they're incredibly unpleasant. Again, fitting for a Card-Carrying Villain father.


Crow's mother. Coyote was once the gunslinging hero of Dusty Gulch until she met and married Buzzard. Now she carries herself as an anti-hero who will do anything good or evil for money.
  • Odd Name Out: Last we checked, Coyotes are not birds so her name definitely does not fit in with the theme of the family.
  • The Alcoholic: More often than not, Coyote will have her hand around the neck of a bottle than the handle of her gun. However, according to crow, she's a better shot and more dangerous when she's drunk. She loves to drink so much that her gun is named after her favorite drink!
  • The Gunslinger: Self-explanatory. She is a classic wild west hero and her Weapon of Choice is a gun.

Emperor Penguin

Crow's older brother. He prefers using brute force and has recently become a father to his own little spawn of evil, Chickadee.

  • Almighty Janitor: Lacking the megalomaniacal genius usually inherent to his family's pedigree, he sometimes moonlights as a freelance minion for anyone willing to pay him.
  • The Atoner: His "adoption" of Chickadee wasn't exactly lawful. And even though he still believes he did the right thing, he's willing to do his time in jail, in order to convince the officials that he can be a good, law-abiding citizen and father.
  • Bruiser with a Soft Center: He can snap a man's spine in half and he absolutely adores his baby daughter.
  • I Choose to Stay: He rejects Crow's offer to bust him out of prison and help him get Chickadee back, stating that he is where he's supposed to be.
  • Papa Wolf: He goes absolutely ballistic when he catches two intruders about to kidnap Chickadee. Too bad for him they were with the MCPD.


Crow's sister. Now going under the name Brooke, Rook retired from the villain game in order to try and live a normal life.

  • That Man Is Dead: She's explicitly trying to distance herself from her old life as a villain, going so far as to change her name so she won't be associated with her supervillain family.


Crow’s bespectacled brother. Now lives under the name Albert, Owl carries himself as a businessman Running a club where heroes can pay to pretend to rescue princesses.

  • Badass Gay: Describes himself as "super mega gay" and used to be part of an Elite Mook team together with the rest of his siblings. And "Fracture" shows he's still ready to rumble if need be.
  • Big Brother Instinct: Inverted. He's just as enraged about Emperor Penguin's treatment in "Fracture" as Crow is (maybe even more) and is instantly on board with Crow's plan to free Penguin and Chickadee by kidnapping Mayapple for leverage.
  • Does This Remind You of Anything?: Some of you out there may see his club as a metaphor for a certain other type of club adults may go to...


Crow’s other sister. Lark can be described as having a few screws loose but that doesn’t stop her.


Rulers of Various Kingdoms

    Princess Mayapple
The classic princess.
Click here to see her in her princess knight armor 

Mayapple loves being a princess and everything that comes with it. She enjoys baking cakes, playing tennis and picnics on sunny days. Being kidnapped is a mild inconvenience to her royal duties, but she never neglects to invite Crow for a day of go-karting.

Tropes associated with Mayapple:

  • Abduction Is Love: At this point, she's so used to Crow kidnapping her that she treats it as a fun excursion.
  • Adorkable: She has her moments in the webcomic, taking Foxglove's mocking offer for a group hug completely seriously and trying to prevent an international incident between Ariella and Foxglove by distracting them with ''cake, so much tasty cake.''
  • Amicable Exes: Played straight and subverted with Mack. Understandable, considering he broke up with her on a whim.
  • And Now for Someone Completely Different: She is the playable character in the good ending, where she fights Becky.
  • Beware the Nice Ones:
    • Despite being a Genki Girl, she is referenced to be a very strong fighter as one of her hobbies is "beating the crap out of her friends in kingdom-sanctioned fight matches". She also crushes Dr. Cackle, breaking his machine in half, and successfully defeats Becky and the Doom Howitzer in the Good Ending.
    • She also authorized horrific experiments to create an Artificial Human that could replace all princesses and rule the world by itself. While she regrets a lot of the experiments, she fails to realize that it's a villainous idea and that it could easily go wrong in a number of ways, and that the end result is basically what every villain is trying to do. All of the other princesses except the one evil one in the room shoot her idea down immediately. Even Crow, despite admiring her lack of morals, has some reservations about the whole string of events. In the end, she decides the only way to prevent villains from abusing Farrah's power for evil is to kill her.
  • Clingy Jealous Girl: A non-romantic example with Crow. When she finds out he's kidnapping Foxglove instead of her in Trouble in Paradise she gets noticeably upset and Crow quickly justifies himself to her by saying that he only does it because he needs the money. And then Foxglove proceeds to rub it in.
  • Damsel in Distress: She is regularly kidnapped by Crow, though she has free run of his ship and is treated as a guest more than anything else. Come the webcomic, she seems to have abandoned this role altogether.
  • Expy: Princess Mayapple is pretty much Princess Peach by another name, sharing the same style outfit she has, as well as the same dynamic with Crow as Peach has with Bowser.
  • Face Framed in Shadow: When angered, she sports a menacing expression where the upper half of her face is cast into shadow by her hair — leaving only her eyes visible — and her teeth are drawn as fangs. It's the first hint that she's not as morally sound as one would expect.
  • Friendly Enemy: To an extent, with Crow.
  • The Hero: Both endings paint her as one, with the Bad Ending having her as deciding to rescue the other princesses and overthrow Crow, and the Good Ending has her defeat Becky.
  • Go-Karting with Bowser: She invites Crow over for go-karting, no matter how villainous he might be.
  • Going Native: Her entire plot to create Farrah to rule the world with an iron fist and her not seeing any ethical problems with it, to a disturbing degree of innocence even, is likely because she spends so much time with an Evil Genius. Ariella even directly accuses her of this trope when Mayapple proposes the idea to the council in the webcomic. Notably, the only princess in the room to have a positive reaction is the Obviously Evil one.
  • Magnetic Hero: She manages to befriend a Bomb Throwing Anarchist Kyuutopian who tried to stab her with a broken bottle a few panels earlier, even Malice is surprised at this.
  • Motherly Scientist: She's one of Farrah Day's creators, but she always viewed the artificial princess as a friend and was upset when she couldn't care for her or her sisters. Part of the Good End sidequest involves helping her get rid of the other, far more evil creator.
    • She cries when looking at a captured berserk Farrah, realizing that as long as she exists horrible people will torture Farrah to use her powers. Crow being well, Crow, can't say much make her feel better about it.
  • Nice Girl: She's always sweet and polite unless you go out of your way to upset her.
  • If You Kill Him, You Will Be Just Like Him: At the end of the level where Crow and Mayapple go to face Dr. Cackle, Mayapple threatens to drop him into deadly liquid and kill him. Crow is given the option to either tell her to kill him, or tell her that killing him wouldn't make her any better than Dr. Cackle or himself. Either way, she chooses not to do it.
  • Power Armor: In the webcomic, she wears a high tech knight armor after becoming a hero.
  • Princess Classic: She loves being a princess and all the fun things that it entails. It's Deconstructed, she does have some dark secrets and political reform ideas that are VERY questionable morally and practically.
  • Princesses Prefer Pink: Wears a pink dress, and redecorates the Sovereign jail with bright pink.
  • Royals Who Actually Do Something: Even before she became a hero knight herself, she dedicated much time and resources into developing Farrah Day, as a way to make the world a better place.
  • Ship Tease: With Crow of all people. She invites him to her gatherings, treats him like a close friend, and actually has more sway over him than he'd ever admit to. While she'd rather date a supervillainess than actually go out with him (and makes it quite obvious it'll never happen, not that it bothers Crow at all), the tension is obvious from the get-go.
  • Single Woman Seeks Good Man: According to the manual, she's dating the very heroic Mack. Mack dumps her in the very first level of the game, though. She refuses to patch up the relationship in the ending.
  • You Are Better Than You Think You Are: Keeps telling this to Crow as the game goes on. Her efforts pay off in the good ending.
  • What You Are in the Dark: At the end of Dr. Cackle's level, she threatens to drop him into a pool of acid. Crow can urge her to do it or to let Dr. Cackle live, but either way Mayapple will spare him and have him arrested.

    Princess Apoidea
Ruler of the Insectoids.

A hardworking princess who is very diligent about ruling over the Insectoid people. However, she's quick to accept a break from her royal duties. Everyone needs a day off every now and then.

Tropes associated with Apoidea:

  • Bee People: She is one.
  • Damsel in Distress: She gets kidnapped by Crow in the game and before that used to get regularly attacked by Scorpior. Paraponera seems to imply that she's grown out of that, since she's seen fighting the titular villainess by herself.
  • Defrosting Ice Queen: Initially she's stuck-up and spiteful to Crow (for good reason), but she starts to loosen up after Crow and her go treasure hunting.
  • Fight Like a Card Player: She once managed to get rid of Scorpior by challenging him to a game of "Minibosses" over the right to kidnap her after he beat Dash.
  • Four-Legged Insect: She's humanoid enough to have two arms and two legs, instead of the usual six limbs that most insects have.
  • Insect Queen: While she's a princess rather than a full-blown queen, she otherwise fits this role nicely.
  • Jerk with a Heart of Gold: She's snobby, but she's genuinely concerned about her kingdom and warms up to Crow once she realizes how Affably Evil he is.
  • Meaningful Name: She's a bee-like princess of an insect kingdom and shares her name with a family of bees and wasps.
  • Noble Bigot: Paraponera reveals that she's always had reservations about having an arachnid as her kingdom's big villain instead of a fellow insect but never had the heart to directly confront Scorpior about it. Partially because he was operating under the tragic delusion that he was an insect.
  • Royal Rapier: She's seen using one to fight the titular villainess in Paraponera, fitting for her royal standing and elegant demeanor.
  • Took a Level in Badass: Went from being just another Damsel in Distress, who had to rely on Dash to defend her, to getting rid of Scorpior by challenging and beating him at a cardgame and fighting off her rival Paraponera all by herself.

    Princess Farrah Day
The Mechanical Monarch

Meet Princess Farrah Day! (Get it?) Not much is known about this little ball of energy. Made in a lab, she's a pinch of elegance, a dash of grace and the essence of royalty. Has science gone too far in its pursuit to develop the perfect princess?

She believes she is being rescued, despite Crow's insisting that it is a kidnapping. Whatever the case she is glad to be out of the lab in which she was created and gladly assists Crow in their escape by super charging his armor and weaponry.

Tropes associated with Farrah Day:

    Princess Tephra
Princess of the Lava Kingdom

Tephra makes her home in the lava kingdoms. A hot-blooded monarch of fire, she is the largest of the known princesses. The ambient temperature around her can exceed 300 degrees! Approach with caution.

The aura her people have around them has a curious effect on Crow's grenades. It superheats them, leaving behind a molten trail which cools into lava rocks that can act as a bridge. You can walk across them, or destroy them. While this can be useful, it's not recommended one stays in close proximity for too long.

Tropes associated with Tephra:

  • Big Red Devil: Has the appearance of one, at least.
  • Boobs of Steel: Even if she was the same size as the others, she has the biggest breasts and the biggest fists of the princesses.
  • Convection Schmonvection: The lava rocks made by Crow's superheated grenades. However, due to Tephra's weight, the rocks will sink if you don't get off.
  • Damsel in Distress: Take a wild guess. The trope is actually subverted — She's too tough to kidnap, so Crow grabs her brother instead.
  • God Save Us from the Queen!: She rules her kingdom with an iron fist. Becky describes her as a rare case of a "villain princess." Before the final level she threatens to take the Doom Howitzer for herself, not caring that one of the "princesses" used to power it is her brother.
  • Hot-Blooded: Says so right in her character profile.
  • Magma Man: She looks like a demon, weights like Bowser and can exceed 300-degree temperatures.
  • Never Trust a Trailer: You never actually kidnap her in-game. Instead, she punches Crow away and he grabs her brother, Malachite, instead.
  • The Unfought: Despite threatening to take the Doom Howitzer for herself, Princess Tephra does not make an attempt to carry out her threat.
  • Token Evil Teammate: Among the princesses and more to the point, among Mack's alliance in the endgame. She intends to prove herself Eviler Than Thou and steal Crow's Doomsday Device, but it doesn't work out as his victory in the bad ending leaves her on the losing end of a Hopeless War.
  • Villain of Another Story: She's said to rule her kingdom with an iron fist and is a "villain princess" leading a war against Winterdown. In the webcomics, her brother calls her a "tyrant waging genocide with a 100-year war".

    Princess Ariella
Princess of the Dwarf Kingdom

Ariella knows two things: ruling her kingdom and fighting. A warrior princess at heart, she's not a big fan of the status quo, and woe to any villain who thinks she can be easily swept away from her strict training regiment.

In the kingdom of Winterdown, you don't kidnap the princess, the princess kidnaps you! When Ariella jumps on Crow, he automatically runs forward and can't be stopped. After all, you have no idea what she's going to do with that axe. She loves fighting and adventuring. There is no telling where this particular princess is taking you...

Tropes associated with Ariella:

    Prince Malachite
Prince of the Lava Kingdom

After failing to kidnap Princess Tephra - his sister - Crow decides to kidnap him instead.

Tropes associated with Malachite

  • Affectionate Nickname: He calls Crow "Crow-beans", much to Crow's chagrin.
  • Amazon Chaser: He gets with Princess Ariella, the Warrior Princess of the game.
  • Bait-and-Switch: Crow kidnaps him after kidnapping his sister proves fruitless.
  • Camp Straight: He's the Feminine Boy to his sister's Masculine Girl. He also gets with Princess Ariella.
  • Distressed Dude: He gets kidnapped by Crow in place of his sister.
  • The Evil Prince: Averted. Despite his sister being described as villainous and the RPG Heroes attempting to slay him, Malachite is a legitimately nice guy and actually wants to stop the fighting between his people and the dwarves. Then again Foxglove makes a good argument for why he may still be seen as one by his subjects, as seen in her "The Reason You Suck" Speech.
  • Masculine Girl, Feminine Boy: The feminine boy to Ariella's (and his sister's) masculine girl.
  • Non-Action Guy: He's just fine being a rich dileanttre while his sister is the actual ruler, thanks.
  • Official Couple: With Princess Ariella, after he admits it on live television during a dating game.
  • The One Guy: The only male ruler of a kingdom that we met so far.
  • Prince Charming: He's very handsome, and is even one of the contestants on "Would You Date a Supervillain?"
  • She Is the King: In the comic, the idea that a kingdom should be ruled by a princess is so ingrained that the princess leading the conference calls him a princess until he corrects her and villains don't know who the people on the king and queen cards are supposed to be.
  • Sir Not-Appearing-in-This-Trailer: All the promotional materials show Crow kidnapping his sister, Princess Tephra. Instead, Tephra turns out to be one of the game's antagonists.

    Princess Foxglove
Click here to see her as a villain 

Debuted in the webcomic. The Princess of Kyuutopia, she tries her best to keep her country economically prosperous, which unfortunately makes her unpopular with her subjects.

Tropes associated with Foxglove:

  • 0% Approval Rating: Her subjects hate her and her kingdom has no hero. Her guards don't even want to put up a fight when Crow tries to kidnap her.
  • Bad Boss: Post Face–Heel Turn. Although, given the fact that the minions she abuses and kills are the ones who conquered and oppressed her people before she took over as their leader, she's also paying evil unto evil. She's shown to be less brutal when dealing with her rabbit subjects.
  • Create Your Own Villain: It's Crow turning her over to Emperor Hackenslash that ultimately causes her to pull her Face–Heel Turn and attack Macro City.
  • Dirty Business: How she sees her ruling practices.
  • Evil Costume Switch: Goes from a princess dress to what looks like a green zoot suit with Absolute Cleavage, a purple bra and a laser monocle. She also starts wearing eyeshadow.
  • Foil:
    • To Mayapple: Both of them are involved in dubious stuff and are chummy with villains, but the difference is Mayapple is loved by everybody and seen as a good guy despite her less moral actions, while Foxglove is hated by her subjects for trying to provide for them and used as a tool by villains, even when she tries to genuinely help them. While Mayapple became a hero, Foxglove became a villain.
    • To Tephra: Both are bad guy princesses, but Tephra is a big brute who got deposed by Malachite while Foxglove's kingdom was taken over by its villain and she used her cunning to become Dragon-in-Chief.
    • To Malachite: as she points out herself Malachite overthrowing her sister and marrying Ariella may have stopped Tephra's genocidal war, but his countries economy is ruined and his subjects hate him now as much as hers do her, but her shady ruling practices will at least keep her subjects from starving.
  • Foreshadowing: After flipping out and delivering a beatdown to Mack when he accidentally injures her, she discovers how liberating it is to just unleash all her rage and resentment. No points for guessing where this leads eventually.
  • God Save Us from the Queen!: Since Kyuutopia has no designated hero she's forced to cut deals with Large Corporations and villains to keep her kingdom afloat. This, however, leads to massive financial inequality and makes her unpopular.
  • Going Native: Being accused of doing this with villains is The Last Straw for Foxglove. Bonus points for the accusers being actual natives.
  • High-Class Glass: Her weapon of choice post-Face–Heel Turn is a high tech monocle that shoots Eye Beams,as seen here.
  • Killer Rabbit: She's a bunny princess turned supervillain.
  • Then Let Me Be Evil: Part of Foxglove's motivation to be evil is the mistreatment she gets from practically everyone.
  • "The Reason You Suck" Speech: gives one to Malachite at the conference:
    Foxglove: You could take a lesson from me "Prince of Flame". Isn't your kingdom on the verge of collapse after you overthrew your sister?
    Malachite: My sister was a tyrant waging genocide with a 100-year war. I had to.
    Foxglove: Maybe not the right call when your economy relies on active war to not crumble.
    Ariella: You're the expert. The way you sold your people to the lizards.
    Foxglove: I am the expert. Both our kingdoms were on the brink of collapse, but now mine is getting better. He's going to be hanging from a noose next week while his citizens cheer and starve.
  • Ship Tease: With Mack, believe it or not. She's openly ogling him several times in x99 lives and it's clear that him coming to her rescue (or trying to, anyway) in Prism has significantly improved her initial opinion of him. A lot of their interactions after that come across as borderline flirtatious and x99 lives ends with Mack possibly putting his life on the line to make Sword revive her along with him. The last time we see them they're embracing and smiling at each other with a nice sunset in the background.
  • Surrounded by Idiots: Her conversation with Crow in the first comic implies her citizens are a bunch of uneducated, superstitious, tribal idiots and she modernized the country singlehandedly.
  • Trapped in Villainy: She's currently Dragon-in-Chief of her own kingdom and everyone hates her, but it's not like she has anywhere else to go. Even before her nation was conquered she needed to act like a Manipulative Bitch just to get anything done, whether she wanted or not.
  • The Woman Wearing the Queenly Mask: After the Last Straw incident above she finally reaches her breaking point only to tell herself to "follow through" and begins talking to her villain about her first evil plan.
  • Villainous Breakdown: Starts here when she finds out she's trapped on a self-destructing space station.
  • Yank the Dog's Chain: Granted, after reading all of the above it's hard to feel bad for her, but Crow handing Foxglove over to Emperor Hackenslash even though she helped him beat Mack, opened up to him, and this being before most of her negative actions were shown is a dick move on Crow's part. Then again, Crow was obligated to do the job.
    • Again when it turns out Mack's Sword's ressurect function doesn't cover her and she'l be erased when Mack comes back to life, though Mack's working of a way to get around that.
  • You Are Already Dead: Inverted, when Mayapple inadvertently locks her in a self-destructing space station with no means of escape, she decides to twist the knife.
    Foxglove: You killed me. You killed me!!

    Princess Wayapple

Debutes in the webcomic. The ruler of the Wa-Verse, she ends up accidentally summoned to the Syndicate of Malice poker night.

Tropes associated with Wayapple:

  • The Beast Master: Has an army of Wa-demons at her beck and call.
  • Genre Blind: It doesn't occur to her that people who are good in her universe are evil in a Mirror Universe and she only manages to pull off a Spot the Imposter because Mack is an idiot.
    Mayapple: How are you both so bad at this!?
  • Hate at First Sight: Her reaction when signing paperwork to Arch Mayapple only to hear that Crow and Malice are her Frienemy and Girlfrienemy:
    Wayapple: Okay! Shut up! I already want to destroy her stupid life. Where do I sign?
  • Large Ham: She likes big villain speeches, although Crow thinks hers are so cheesy that when he's hiding from her while she makes one of these he reveals himself just to offer contact to his speechwriter.
  • Let's You and Him Fight: A villainous version, she initially assumes the Syndicate are their heroic counterparts and attacks them.
  • Mirror Universe: Comes from one, if her words regarding her worlds heroes are to be believed.
  • Sinister Schnoz: She's evil and has a Cleopatra nose.
  • Ugly Cute: being to Mayapple what Wario is to Mario, she essentially looks like Mayapple crossed with Pearl.

     Princess Virtue
The head of the Council of Virtue.
  • Big Good: She's the leader of the Council of Virtue, which consists of good princesses (and Foxglove).
  • Deadpan Snarker: She has a pretty dry sense of humor, underlined by her stoic demeanor.
  • Egopolis: It's probably just a coincidence that the leader of the Council of Virtue is also named Virtue.
  • Purple Is Powerful: Wears a purple dress and acts as the leader of the princesses.
  • The Stoic: We dare you to find a single panel that has her not look absolutely bored out of her mind.


    Mackintyre Donald "Mack" Mulder

The major hero of Macro City, and a major thorn in Crow's side. He's Crow's long time rival, thwarting his kidnapping attempts at every turn. While Crow is a scheming, cheating, good-for-nothing ne'er do well, Mack is everything he's not: brave, kind, selfless, and most prominently, a paragon. With a guy like him in the way, there's no way Crow can make off with the princess this time- or so he thinks.

Tropes associated with Mack:

  • Big Good: What with Mayapple's borderline-villainous practices, Mack is the closest the game has to one. Apart from obviously being the archrival of the Villain Protagonist Big Bad, he leads the world's forces and the other heroes apart from Tephra's Chaotic Evil bunch in a siege on Crow's fortress.
  • Blue Is Heroic: Mack's armor is a prominent combination of blue and red.
  • Bridal Carry: Enforced, it's apparently how he was specifically trained to carry people.
  • Chronic Hero Syndrome: Deconstructed in the webcomic, he apparently suffers from Going Cold Turkey if he can't help people enough, which contributed to his fall from grace post game. He's too much of a good guy to engage in Engineered Heroics so he's not a Heroism Addict in that sense, but he does undergo a Descent into Addiction making his addiction to heroism literal. It eventually gets him killed.
  • Cool Sword: One that can shoot crescent-shaped projectiles, at that.
  • Death Montage: During his attempts to get to his sword's respawn controls.
  • Demoted to Extra: The initial drafts of the game had him in the leading role.
  • Determinator: He's a bit jaded and flippant, but when he decides to save someone, he saves them no matter what. Exemplified during x99 lives, he is repeatedly killed, what is implied to be 94 times, in many painful fashions with him feeling every second of it. It doesn't even slow him down.
  • Does This Remind You of Anything?: In the webcomic his desire to save princesses and get powerups is compared to prostitution and drugs respectively.
  • Dumb Jock: Downplayed but still present in the webcomic. He's not much one for thinking in the long term, but his physical strength and ability for short-term planning somewhat make up for it.
  • Expy: As opposed to the obvious one to compliment his princess, he's one of both Mega Man and Sparkster.
  • Fallen Hero: More in the "job demotion" sense than a "Face–Heel Turn" sense although that happened too to a lesser extent. After Mayapple became a hero he's been forced to become a hero for hire which sucks by comparison. A combination of that, Mayapple not wanting to get back together with him and Crow beating him was a Cynicism Catalyst for him.
  • Hero Antagonist: You are playing his Arch-Nemesis, after all.
  • Heroes Prefer Swords: Carries one with him at all times.
  • Jaded Professional: The reason for his frustration with and flippancy towards Malice villainy is due in part to the fact that it has such meaningless stakes, Mayapple will go go-karting with her kidnapper the next day. He doesn't even consider their villainy to be real crimes anymore.
    Mack: One day I stop Crow on his giant robot, and then the next, I run into a teenager in a ski mask robbing a quickstop because he's hooked on grandeur. No costumes, death rays, or evil laughs. The world doesn't hang in the balance. Just a dumb kid with a gun and an old man behind a cash register. And it's my job to make sure that geezer doesn't become a statistic.
  • Jerkass Has a Point: The "jerkass" angle is downplayed, that's mostly from the Villain Protagonist perspective, but even though Mayapple counters Mack's accusation of her spending more time with Crow than her own boyfriend in stating it's because he kidnaps her, she openly enjoys her kidnappings. She's regularly given as luxurious accommodations as Crow's airship can provide, is given fancy meals of her choice, openly has fun with Crow and considers him a friend, making it clear this is most definitely not purely because of abduction.
  • Jerk Jock: In "High School Crucible", it's revealed that he used to be one.
  • Moment of Weakness: What kicks off the plot; out of a combination of jealousy that Mayapple spends more time with Crow than with him (which Mayapple herself points out is because he kidnaps her all the time), and not taking Crow seriously any more, he decides that stopping Crow isn't worth his time. Even he comes to later see this as his worst moment.
  • No One Could Survive That!: He dies twice in the game (after his bossfight in Macro City and the "Chekhov's Death Ray") and is shown to have come back. In the webcomic he's trapped in an exploding space station, and he hasn't made another present-day reappearance. Lampshaded by Crow during Mack's funeral.
    Crow: Oh yeah, history of defying death, mysterious circumstances, no body. We'll never see him again.
  • Punny Name: Mack and Crow fight over Macro City. Lampshaded by Dash in the final level.
  • Resurrective Immortality: Hinted at in High School Crucible, but given full context in x99 Lives. Mack's sword has the ability to revive him any time he meets his demise, at the cost of one of his extra lives. How many he has left at the end of x99 Lives is left ambiguous, though.
  • The Rival: Was this to Crow.
  • Screw The Rules I'm Doing What's Right: He loses a lot of his extra lives trying to save Foxglove regardless of the dangers breaking the rules of his resurrections might have to himself or what Sword's Boss and Audience might do in response.
    Mack: "I can't promise we can beat whatever gods or sorcery created you. But part of being a hero is facing down any mortal or god that gets between you and doing the right thing and saying... bolt you."
  • Screw This, I'm Outta Here!: In the beginning of the game, rather than saving Mayapple from Crow, Mack breaks up with her to deal with other crimes and lets her get kidnapped since he barely sees her anyway, which deeply frustrates both the princess and Crow (who is upset at being ignored).
  • Ship Tease: With Foxglove, of all people, in the webcomic. Despite them not really getting off to a great start, him attempting to save her in Prism already improves their relationship, with him even apologizing for ignoring and inadvertently hitting her in Trouble in Paradise. In x99 lives, after the previously mentioned apology, he goes through a significant amount of trouble to bring her back to life with him and gets noticeably upset to the point of being driven to tears when it briefly looks like Sword only revived him after all.
  • Super Mode: Gets one in the form of Hyper Mack in order to face Crow's Doom Howitzer. He even turns gold like a certain other blue hero.
  • We Used to Be Friends: Death By Paperwork and High School Crucible show that he and Crow actually got along and worked well together, to the point Crow was his 'Player 2' in the hero biz for a bit.
  • What the Hell, Hero?: Pretty much everyone agrees that him breaking up with Mayapple out of what seems like sheer laziness and refusal to consider Crow a threat was a jerk move.

    Mack's Sword 

The sentient sword wielded by Mack.

Tropes associated with Mack's Sword:

  • Animal Motifs: Spiders, though only within whatever realm Mack goes to between lives.
  • Cool Sword: It is one.
  • Go-Karting with Bowser: It gets invited to the Syndicate of Malice's poker nights.
  • Oh, Crap!: Gives a pretty good one when the space station's self destruct is about to go off considering it's lack of facial features other than a single eye.
  • Resurrective Immortality: Grants this to its wielder, while the sword itself seems to have Complete Immortality considering it survives everything that kills Mack.
  • Suddenly Voiced: it speaks up for the first time when Foxglove's space station is about to blow.
  • Willfully Weak: When Mack is trying to escape back to life with Foxglvoe, it pulls its punches because it wants to convince Mack to quit rather than just kill him.

    The Bombineer
An explosive hero.

The Bombineer is a hero who, like many heroes, is out to rescue the princess. He lives and dies by his explosives and will not hesitate to throw them right at the fragile glass-encased headwear our villain loves.

Tropes associated with the Bombineer:

  • Adaptational Villainy: In the Webcomic, it turns out he was Macro City's old villain before Crow took the job.
  • Cartoon Bomb: He throws them as his primary weapon.
  • Dummied Out: Bombineer is never encountered at all in the entire game.
  • Jet Pack: He uses one to fly around while fighting Crow.

    Dash the Bee
Evil's afoot in the kingdom of Insektia, and that's no good!

Dash is Princess Apoidea's loyal captain of the guard.


Tropes associated with Dash the Bee:
  • Bee People: He's an anthropomorphic bee.
  • Butt-Monkey: Arguably even more so than the other heroes. Despite being captain of the guard in his own kingdom he frequently gets beaten by just about every villain he meets (Crow in the game, Scorpior in the webcomic "Mini Bosses") and more than one character points out that besides his Mascot with Attitude - schtick, there's not really much to him, personaility-wise.
  • Expy: Of Sonic the Hedgehog, especially since his name references speed and his boss fight involves throwing an Eggman-style wrecking ball at him. He even mentions chili dogs at one point!
  • Flat Character: Crow lampshades this in Dash's rematch.
    Crow: A one-note character to the end...
  • Four-Legged Insect: He's humanoid enough to have two arms and two legs, instead of the usual six limbs that most insects have.
  • Mascot with Attitude: Has all the looks of one, down to the cocky grin in his dialogue portrait.
  • Shout-Out: He makes reference to the infamous "Sonic Says" PSA about inappropriate touching in his pre-battle dialogue.
  • The Lancer: He has a personality suited to it, and voices a few sticking points about how Mack is leading his alliance if given the chance.

    Guryon the Righteous
Nobody likes a min/maxer.

Guryon is the hero of the land of Winterdown, and he's determined to rescue Princess Ariella from Crow's clutches... well, it's more like rescuing Crow from Ariella's clutches, but Guryon is there to face down Crow's diabolical smashing machine nonetheless.

Tropes associated with Guryon:

    Kaptain Man

The rugged hero who protects the lava kingdom. Not that the powerful ogres who live there need much protecting. Who knows what this mysterious hero is up to.

Tropes associated with Kaptain Man:

  • Ambiguously Heroic: He doesn't end up doing much heroing that we see. While he's part of Mack's alliance in the final level, all he does is weakly protest Dash's remarks about Tephra not being a good ally and is absent afterwards.
  • Dating Catwoman: Attempts this with Becky, making a Dark Pact with Crow in order to deliver a love letter. Unfortunately for him, she doesn't date heroes.
  • Our Demons Are Different: He seems to be a type of Tengu, judging by his mask and nose as well as the fact that Sugochi is the game's Wutai.
  • The Unfought: He doesn't even bother fighting Crow because he knows that Princess Tephra is tougher than himself and even opens the door for Crow. Nor does he participate in the last level's Boss Rush.

The Syndicate of Malice

    Dr. Mechano
There's more than one supervillain in town!

When Crow arrives in Winterdown to kidnap Princess Ariella and conquer her kingdom, he discovers that he's got competition; rival supervillain Dr. Mechano has the exact same idea!

Tropes associated with Dr. Mechano:

  • Affably Evil: In his off-time, Mechano is quite friendly to Crow, and attacking him is nothing personal; Business comes first, that's all.
  • Badass Mustache: Though Crow mocks it, calling him "Dr. Tweedlestache."
  • Bald of Evil: He's bald and, indeed, he is evil.
  • Card-Carrying Villain: Just like Crow, he gleefully refers to himself as evil.
  • Composite Character: He's a combination of Dr. Eggman and Bowser. His name is similar to Eggman's first American name (Robotnik), his vehicle of choice is basically Bowser's Clown Car, and his goal to build Mechanopolis is similar to Eggman's goal to build Eggmanland.
  • Egopolis: Mechano wants to build "Mechanopolis," a self-aggrandizing land to serve as a testament to himself.
  • Evil Genius: Mechano prides himself on being one.
  • Face Ship: He battles Crow in a helicopter mech bearing his mustachioed visage.
  • Friendly Enemy: Despite their dispute over territory, Crow and Mechano are old buddies, and even regularly meet up to play poker.
  • Gadgeteer Genius: He specializes in robots, but also constructs weapons, vehicles, and other machines.
  • High-Class Glass: He wears a monocle over his left eye. His copter mech, designed after his own face, sports an oversized monocle as well.
  • Mad Scientist: A rather archetypal one.
  • Pity the Kidnapper: He's not too broken up about Crow kidnapping Princess Ariella for a change, considering how much of a royal pain she can be.
  • Supervillain: Like Crow is one to Mack, he is one to Winterdown's resident hero Guryon.
  • Take Over the World: Mechano's ultimate goal, which puts him at odds with Crow.


Arch-nemesis of Dash the Bee and Apoidea's (former) frequent kidnapper.

Tropes associated with Scorpior:

Scorpior: Yes! Music and bloodshed! These are Scorpior's favourite things he's been programmed to love!
Scorpior: Scorpior is a computer, not a nerd!
  • Hypocritical Humor: He takes Apoidea dumping him as her main villain rather badly, even though the last comic centered around them involved Scorpior about to do the same with her albeit with much more lethal tactics.
  • Killer Robot: Was built to be one for Apoidea's kingdom until he turned on it.
  • Noodle Incident: They apparently shot Dr. Mechano in the gut after the latter called their bluff at a card game leading to his hospitalization.
  • Patricide: Accidentally. Upon seeing their inventor Dr. Cackle, Scorpior is so overcome with joy they hug him too hard and suffocate him. Crow decides to let them think he made it, but went to another kingdom.
  • The Remnant: He was built to maintain order during a time of civil war. When the war ended, so did the need for him, resulting in him betraying the kingdom just so he could perpetuate conflict that would justify his existence.
  • "Shaggy Dog" Story: War eventually does return to Insektia, but it's with a neighboring kingdom ruled by a rival evil queen, and Apoidea is understandably unwilling to offer Scorpior his old military job back, leaving him out in the cold once again and more listless than ever before.
  • Starter Villain: Paraponera reveals that Apoidea saw them as basically this, due to their rather one-note Blood Knight personality and lack of complexity overall.
  • There Was a Door: Their preferred method of entering a room is to break through the wall. Lampshaded by Crow in Mini-Bosses.
  • Third-Person Person: It seems to depend on what kind of mood they're in, but when angered or escpecially enthusiastic they will fall into this.
  • Transgender: As of This comic, Scorpior started claiming their gender identity is "Scorpior", though they don't seem to mind using male pronons to refer to themselves.
Scorpior: Scorpior defies your heteronormative gender binary!
  • You Have Outlived Your Usefulness: During Mini-Bosses, he was poised to murder Apoidea believing that she had nothing left to offer as a nemesis after he had destroyed her castle and defeated all her best heroes.


An evil sorceress leading The Syndicate of Malice, and Mayapple's current girlfriend.

Tropes associated with Malice:

  • Amazing Technicolor Population: She has light-grey skin.
  • Ascended Extra: Showed up in Malachite's quest in the game and gets a bigger role in the comic.
  • Artifact of Doom: Her scepter can open a portal to the Wa-Verse when the orb at the end touches the ground.
  • Bad Liar: When Virtue indirectly accuses her of only dating Mayapple for her crown in x99 lives, all she does is respond with a very unconvincing "Whaaaaaat?" while taking a sip from her drink.
  • Beast Master: Attacks Macro City using an army of giant rat monsters.
  • Bigger Bad: Leader of all the various supervillains.
  • Cheek Copy: Can be seen doing this in the background during a montage on page 21 of "It Came from the Wa-Verse.
  • Dating Catwoman: She hooks up with Mayapple during the "Would You Date a Supervillain" game show. Though it's very ambiguous how genuine her feelings for Mayapple really are.
  • Egopolis: She's called Malice and she leads the Syndicate of Malice, no, the naming is not a coincidence.
  • Even Evil Has Standards: Seeing as her syndicate has a very strict codex for matters involving children, it seems even she isn't evil enough to hurt a kid. Downplayed, as the codex makes exceptions for evil creatures like imps and goblins in that regard.
  • Evil Counterpart: To Virtue. They're both leaders of their respective organizations (that are named after them) and hold absolute authority. Only Malice is a supervillain and Virtue is the Big Good.
  • Evil Sorceress: She uses magic and she's a villain.
  • Faux Affably Evil: During Macks funeral she starts a friendly chat with Becky only to Neck Lift her and threaten her because Foxgloves death makes her look bad and she and Crow are seen as being responsible, then she goes back to talking to Becky without missing a beat.
  • Game Face: It's easy to miss, tucked away in the top right corner of a very humorous page, but.... She's not using it for intimidation, so the weird things going on with her speech bubble may indicate she's using magic to up her persuasion.
  • Horned Hairdo: The horns on her head are actually a helmet with her hair inside.
  • Love-Interest Traitor: Not yet, but the webcomic very heavily implies that she will become this to Mayapple at some point. When they're embracing during a private date after a battle in Trouble in Paradise, she oogles Mayapple's crown and in x99 lives it's hinted that just about everyone but Mayapple knows that true love is definitely not what Malice is really after in their relationship.
  • Shipper on Deck: She ships Crow and Becky.


The actual Designated Villain of Insectia.

Tropes associated with Paraponera:

  • Always Someone Better: Her debut in Paraponera introduces her as a villainess superior to Scorpior in every way, down to actually being insect-based.
  • And Then What?: Asks Scorpior this word for word, questioning what they would even do once they defeated Apoidea and took over her kingdom.
  • BFG: Her Weapon of Choice.
  • Bee People: She is a villainous one.
  • Evil Counterpart: To Apoidea, which she lampshades. They're both the leaders of a race of Bee People (Apoidea for the Beesektians, Paraponera for the Antsektians), but Apoidea is a kind princess, while Paraponera is a ruthless, power-hungry villain.
  • Fantastic Racism: Among her long list of reasons why Scorpior is an inferior foil for Apoidea, she stresses the fact that he's an arachnid rather than an insect like the princess is for four whole panels.
  • Four-Legged Insect: Just like Apoidea, she has two arms and legs instead of six limbs overall, like regular insects would have.
  • Jerkass Has a Point: Played for laughs, but she points out that Scorpior isn't even an insect-based villain, because scorpions aren't insects. They're arachnids.
  • Meaningful Name: She is the Designated Villain of a kingdom populated by insect people, is an ant lion-like creature and is named after a species of ant known for it's extremely potent sting.
  • Lean and Mean: She is incredibly thin and acts as a villain to Apoidea, replacing Scopior.
  • The Rival: Her people, the Antsektians, have been battling Apoidea's Beesektians for control of Insektia for a long time.


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