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My Hero Academia - Movie Characters
(aka: My Hero Academia The Two Heroes)

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Main Character Index > Spin-Off Media Characters > Video Game Characters | Movie Characters | Vigilantes (Main Characters | Villain Factory | Supporting Characters) | Team Up Mission


Character Sheet for My Hero Academia characters that originate from movies based on the series.
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My Hero Academia: Two Heroes Characters

I-Island Inhabitants

    Melissa Shield 

Melissa Shield

Characters in My Hero Academia - Movie Characters

Voiced by: Mirai Shida (Japanese), Erica Mendez (English), Ivett Toriz (Latin American Spanish)

Debut: There's Always Someone Out There Who's Someone Else's Hero (Manga), My Hero Academia: Two Heroes (Film)

Quirk: Quirkless

"I want to become a person who can create support items to help heroes like Mister Might! Perhaps I, too, can become someone's hero someday."

A Quirkless girl introduced in My Hero Academia: Two Heroes. She's David Shield's daughter who wishes to follow in her father's footsteps.

She also starred in her own spin-off manga chapter called There's Always Someone Out There Who's Someone Else's Hero and made a short appearance in Episode 58 of the anime, and shows up in ''My Hero Academia: Team Up Mission'


  • Affectionate Nickname: "Uncle Might" for All Might.
  • Badass Normal: Relatively speaking, and in comparison to other Quirkless characters. She doesn't get or awaken any Quirk of her own. She doesn't even have Super-Intelligence like Principal Nezu. But she does create a set of Powered Armor that can stand up against the likes of All for One, and she does this completely without any enhanced attribute, emphasizing her normalcy.
  • Bespectacled Cutie: Normally wears a pair of glasses, and is cute enough to make Kaminari and Mineta go crazy for her. Subverted in her formal attire - she wears a dress, adds lipstick and removes her glasses - presumably opting for contacts.
  • Breakout Character: Melissa has managed to won over several fans of MHA despite appearing in a single movie for her looks, personality and skills in machinery, going on to receive two chapters dedicated to her, before playing important role in the final parts of the main series by providing All Might, and later Deku, with mechanical suits.
  • Calling the Old Man Out: When she realizes that her father was behind the villain attack on I-Island, she calls him out on it, saying that Midoriya and his classmates are risking their lives to save everyone. To emphasize her point, she rips off her bandages, revealing an injury she received while protecting Midoriya.
  • The Cameo: In episode 58 of the anime, where she invites All Might to I-Island, setting up the movie. And in chapter 384, appearing briefly along with some other movie only characters. She also cameos in Chapter 430, running over to greet Izuku and his friends during the montage.
  • A Day in the Limelight: There's Always Someone Out There Who's Someone Else's Hero, which focuses on her learning she is Quirkless and meeting All Might.
  • Establishing Character Moment: She's introduced when she rides her pogo stick into All Might's arms, showing how close they are before converting her pogo stick into an item the size of a flip phone, demonstrating that she's a Gadgeteer Genius.
  • First-Name Basis: She asks the U.A. students to call her "Melissa," and also calls Ochaco by her given name.
  • Foil:
    • Melissa is one for Izuku. Both of them were born Quirkless and were devastated upon hearing the news. Izuku was tormented endlessly by his peers for his Quirklessness, causing him to try and become a Hero even without the benefit of one until he received One For All later in life. By contrast, Melissa met All Might at an early age, who assured her that she would be able to help people just as much as any Hero by offering support through her inventions like her father David. Because of this, she was inspired to become a support item designer in hopes of helping Heroes save even more people. Also, Melissa is considered good-looking, Deku is not.
    • In Team Up Missions, her style is contrasted against Hatsume's, in that Melissa prefers to stick with the wishes of the hero she is supporting while Hatsume is mostly interesting in the support items conforming to whatever wacky idea she has for them.
  • Friendly Rival: Team Up Missions establishes Hatsume as this to her — they initially compete with each other over having different opinions over creating support items, using Izuku as a test dummy to test their inventions against one another, but after the fiasco in the USJ, they come to acknowledge each other's strengths and look forward to working together. This even extends to the epilogue chapters where it's revealed that they worked together to create a new Powered Armor for Izuku to wear so that he can resume hero duties after using up the last embers of One for All.
  • Gadgeteer Genius: Since she's one of the minority that doesn't have a Quirk, she focuses on inventing support items for heroes like her father does. Her equipment seems to be vastly more advanced than even Mei's, compressing pogo sticks into a tiny device the size of an earpiece that can be activated and deactivated with a push fo a button. Her Full Gauntlet allows Izuku to use 30% of One For All without repercussions and even fire off three full power Detroit Smashes without injuring himself before it's destroyed.
  • Hair of Gold, Heart of Gold: Blonde-haired and a kind, outgoing girl who wants to do nothing but develop inventions that can help the Heroes she admires save even more people.
  • Losing a Shoe in the Struggle: Due to climbing the tower in a hurry once the villains take it over, she ultimately removes her high heels to move faster and remains barefoot for the remainder of the movie.
  • Missing Mom: Curiously, no scenes from trailers have shown her mother. In the movie, you do get a glimpse of her mother in the array of picture frames in Melissa’s office. Since her mom is never mentioned and her only photo with Melissa is holding her as a newborn, it’s likely things ended tragically for the Shields.
  • Nice Girl: A kindhearted idealist who uses the power of science to help heroes make the world a better place.
  • No Sense of Personal Space: She gets really close to Izuku while examining his costume, much to his discomfort.
  • Phenotype Stereotype: She's from America, has blond hair, aqua green eyes, and is taller than the Japanese cast. Izuku initially mistakes her for being actually related to All Might when they first meet.
  • She Cleans Up Nicely: Granted she is by no means ugly in her civilian wear. But looks like a totally different person when dressed for the gala event.
  • Sliding Scale of Beauty: Level II, Divine Class Beauty. Melissa is portrayed as a traditionally attractive girl: tall, slim, with big blue eyes and long blonde hair. Everyone recognizes her beauty, especially when she takes off her glasses and puts on a dress.
  • Small Role, Big Impact: In the main series itself, she has almost no presence except for a few mentions, but she builds a suit of Powered Armor and support items for All Might that allow him to fight All For One long after he's lost the last embers of One For All.
  • Statuesque Stunner: Whenever she's beside Izuku, you can clearly see how much taller than him, and most of the Japanese students, she is. Oddly some sources mention her height to be 169 cm, while it's more likely to be 179 (like Iida).
  • Super Costume Clothier: Though Melissa is Quirkless she's a brilliant engineer and she follow in her father's footsteps when comes to building gadgets, costumes and items for heroes.
  • The Team Normal: Joins up with the Class 1-A group for their mission to take down the villains controlling I-Island, mainly because she knows how to fix the hacked security system.
  • Teen Genius: She's only 17, but she's already designing support items and has even won several awards for her work. However, she mentions that her grades weren't the best and she's had to work hard to get better.
  • Un-Sorcerer: Like Izuku, Melissa is one of the unlucky 20 percent of people to be born without a Quirk. She more than make up for her Quirkless status by designing a Powered Armor platform able to replicate the functionality of multiple Quirks, and can even stand up against All for One.
  • Younger Than They Look: She looks like she is in her early twenties, but she tells Midoriya early on she's only seventeen years old. A bit surprising considering how she looks.

    David Shield 

David Shield

https://static.tvtropes.org/pmwiki/pub/images/david_shield.png

Voiced by: Katsuhisa Nakase (Japanese), Ryōhei Kimura (Japanese, young), Ray Chase (English), José Arenas (Latin American Spanish)

Debut: There's Always Someone Out There Who's Someone Else's Hero (Manga), My Hero Academia: Two Heroes (Film)

Quirk: Squirmy Fingers

Melissa's father, a scientist who creates support items for heroes. He's All Might's best friend and the one who made his signature Golden Age costume. Episode 58 (the tie-in episode for the film) reveals that he was actually All Might's first sidekick when he started his career in the USA.
  • Affectionate Nickname: He calls All Might "Toshi", while All Might calls him "Dave".
  • Anti-Villain: The sole reason he set up the attack at I-Island was to get back his Quirk Amplifier to restore All Might's power, wanting him to continue being the "symbol of peace". While he don't displays any remotely villainous trait, his plan still put lives at risk due to the supposed "actors" being really villains, making him somewhat villainous.
  • Brainy Brunette: He's a brilliant scientist and a brunette.
  • Broken Pedestal: Becomes this briefly for his daughter when his hand in the terrorist attack on I-Island is revealed, with Melissa horrified that her father would descend to such depths to get the quirk amplifier back, and briefly explodes in anger while confronting him on the villains that Class 1A were buying them time to defeat. Thankfully, David's willingness to take a bullet for Sam just after his assistant betrayed them shows that he's not that far gone, and when they finally reunite after the movie's events, he manages to become a Rebuilt Pedestal.
  • Gadgeteer Genius: His scientific pursuits revolve around inventing support items for heroes. He has earned a Nobel Prize for his work and his uniforms are the only costumes able to withstand All Might's strength. His other inventions include a powerful Formula One-style car that can keep up with All Might and turn into a rocket jet, bubble-producing liquids that can easily nullify explosions, and a powerful Quirk Amplifier that can give someone enough power to challenge All Might.
  • Irony: All Might never told him about One For All, which he was slowly losing access to because he passed it to Midoriya, because he didn't want David's life to be at risk. He created his device to amplify All Might and return him to his former glory. The entire plot of the film and David nearly dying could've been avoided had All Might actually spilled the beans as to why he was getting weaker.
  • I Was Quite the Looker: Downplayed since he's not exactly hard on the eyes now that he's older, but he was significantly more handsome during his hero days.
  • Late for School: Implied in the opening of the film, where he and All Might are on their way to a lecture when All Might stops them to foil a bank robbery and a crime at the airport.
  • My God, What Have I Done?: Dave does this when he realizes that his actions put everyone on I-Island at risk and effectively made him a villain.
  • Omnidisciplinary Scientist: He's focused on researching Quirk Theory and support items for heroes, but that doesn't stop him from creating jet fighters that can operate underwater, headsets that can help people see in all directions at once, diving suits that can withstand intense deep sea pressure, among other things. Somewhat subverted in the fact that his daughter implies in a conversation with Deku that all that technology was based off his research, not created by him directly.
  • Properly Paranoid: The reason he conducts the terrorist attack on I-Island is primarily because he fears that All Might would no longer serve as a Symbol of Peace if he couldn't keep his Quirk levels in check and wanted to amplify his Quirk for him to be able to use it. Come the raid on All For One's base in the main story, his inability to use One For All to its fullest capacity means he loses its last embers and is forced into retirement so his worry wasn't without reason here.
  • Science Hero: During his time as All Might's sidekick, David compensates for his borderline useless Quirk with a myriad of gadgets he designed himself, including a Cool Car, a bubble machine that can completely nullify the missiles from a rocket launcher, and All Might's costume.
  • Super Costume Clothier: All-Might's costume was created by David Shield who then went on to found the world’s biggest super hero gadget and costume company, as his squiggly fingers Quirk lets him turn his fingers in any direction and much more precisely than the average person so he can manipulate small objects like electronics very precisely to make gadgets and costume options.
  • Taking the Bullet: He jumps in the way of a bullet Wolfram intended to end Sam's life with.
  • Weak, but Skilled: He was All Might's sidekick. And he was apparently in the field with his friend, rather than Mission Control, to boot, despite being a scientist, and despite his Quirk being, well, just being able to bend his fingers more than other people.
  • Well-Intentioned Extremist: It turns out that he's the one who set up the terrorist attack on I-Island, since he wanted to take back his Quirk Amplifier so he could restore All Might's powers again. Unfortunately, the people he hired to stage the attack really were criminals, and they take his invention for themselves.
  • What Kind of Lame Power Is Heart, Anyway?: His Quirk is "Squirmy Fingers" which allow him to contort his fingers slightly more than a normal person's. Aside from increased dexterity, which he uses in his work, it's functionally useless. He tries to use this to assure Melissa that it was alright to be Quirkless because his Quirk was rather lame anyways.

    Samuel "Sam" Abraham 

Samuel "Sam" Abraham

https://static.tvtropes.org/pmwiki/pub/images/sam_513.png

Voiced by: Mitsuru Ogata (Japanese), Barry Yandell (English)

Debut: My Hero Academia: Two Heroes (Film)

Quirk: Unknown

David Shield's assistant, who usually just goes by Sam.


  • All for Nothing: What he felt the time and effort he spent working on the Quirk Amplifier became when the research was frozen.
  • Et Tu, Brute?: Sam planned to give the Quirk Amplifier to Wolfram because he was mad at David for letting it be confiscated in the first place. Wolfram repays him accordingly.
  • Fat Bastard: Downplayed. He wanted to give David's invention away because he was mad at him, but he's otherwise a nice enough guy.
  • My God, What Have I Done?: He is last seen frozen in shock and horror at David Taking the Bullet for him, even after his treachery, indicating a Heel Realization.
  • Not-So-Well-Intentioned Extremist: He and David set up the terrorist attack on I-Island to take back their Quirk Amplifier invention to restore All Might's powers again... except in his case, he only wanted it so he could sell it to get back at David.
  • Only in It for the Money: Initially not the case as he worked to make the world a better place, but after his and David's research was frozen, he resolved to steal and sell the device so that he would at least get some money for all the time and effort put into it.
  • Rewarded as a Traitor Deserves: Wolfram shoots Sam, who not only betrayed I-Island, but also David, as soon as he has the Quirk Amplifier. In a twist, Sam isn't killed as far the audience is shown.
  • Sir Not-Appearing-in-This-Trailer: Is almost completely absent from trailers and other promotional material despite being a rather important character in the film.

Island Terrorists

    Wolfram 

Wolfram

https://static.tvtropes.org/pmwiki/pub/images/wolfram.png

Voiced by: Rikiya Koyama (Japanese), Keith Silverstein (English), Gerardo Vásquez (Latin American Spanish)

Debut: My Hero Academia: Two Heroes (Film)

Quirk: Metal Manipulation, Muscle Augmentation

The main antagonist of My Hero Academia: Two Heroes, who invades and takes over I-Island. His Quirk allows him to manipulate metal.
  • Badass Longcoat: He's a formidable villain and wears a long white trenchcoat.
  • Big Bad: Although David was the one who planned the I-Island incident, Wolfram turns out to be secretly manipulating events for his own benefit, and he ends up being the final adversary of the film.
  • Combat Pragmatist: Part of what makes him so deadly is that he does not mess around at all, using whatever means he can to win. This includes pulling a gun out mid-flight, something rarely seen in the series at all. When he first fights Midoriya, he blindsides him with a barrage of attacks before the boy can even counter, allowing him to get away.
  • Evil Sounds Deep: Averted, he normally speaks with a raspy voice. But after using the Quirk Amplifier on himself, his voice becomes progressively deeper and more distorted until he goes full-on Voice of the Legion.
  • Extra-ore-dinary: His Quirk allows him to manipulate metal. He can create walls to block his opponents' path, strike them with metallic poles emerging from the ground, and with the help of David's Quirk Amplifier, surround himself with a near-indestructible metal fortress and throw around enormous metal cubes, one of which is big enough to crush the entire tower the fight takes place on.
  • Flat Character: Unlike other movie villains, he never receives any sort of in-depth characterization — he's just a nasty arms dealer out for profit.
  • Good Scars, Evil Scars: He has jagged scars across his eye and the lower half of his face that cement his villainous appearance.
  • Greed: His entire motivation for stealing the quirk amplifier and kidnap David is so that he can mass produce the support item as a weapon and get rich.
  • Hated by All: By the climax, pretty much everyone aware of his existence and the Class 1-A members that initially intended to attend the expo before his interruption just want to see him brought down for good. Thankfully, they get that wish with the help of Midoriya and All Might.
  • The Heavy: He is the one in charge of the villains who attack I-Island's main tower and hold the guests there hostage, but he was hired by David Shield and Sam Abraham to do so while they get the quirk amplifier. Regardless, he still double crosses them and takes the amplifier for himself, becoming the final opponent in the climax.
  • Jerkass: Not only is he a self-centered terrorist, he's also a sadistic bully who gleefully takes any opportunity he can to abuse his victims.
  • Meaningful Name: Wolfram is the German name for tungsten, a type of metal. Wolfram happens to have a metal bending Quirk.
  • No-Nonsense Nemesis: While he does gloat a little, he's not one to lose track of his objective after he incapacitates those after him. And if fought directly, he always tries to go in for the kill.
  • Oh, Crap!: Gets this when Deku and All Might burst through his defenses and are about to hit him with the full brunt of their powers. He makes a futile attempt to cover himself in metal but they break through it, knock him out and destroy the amplifier in the process.
  • Only in It for the Money: He's no actor, he's a real Arms Dealer, as David and Sam found out the hard way.
  • Quantity vs. Quality: Compared to Nine's crew his group has more members and can cover more ground, but most are just Mooks with a few Elite Mooks thrown in who only pose a minor threat.
  • "The Reason You Suck" Speech: Gives one to David, saying that after everything David did, he's just another criminal with no future in the world of science.
  • Smug Super: He's quite confident and happy to look down on others and sneer in their faces, but only goes after those who are weaker than him and who he can easily push around with his quirk — and even then, he sometimes has to resort to cheating by holding others hostage or simply shooting them. When All Might inevitably comes to rain on his parade, Wolfram resorts to using the quirk amplifier to boost his powers to godlike status, causing him to become Drunk with Power and eagerly fighting All Might to show off his new power, smugly cackling all the while. When Deku and All Might inevitably break through his defences, Wolfram's smugness breaks and he goes into a full Villainous Breakdown before his defeat.
  • Super-Strength: Though his Quirk involves metal, he was also gifted with a Muscle Augmentation Quirk by All For One. When combined with the Quirk Amplifier, he's strong enough to choke the likes of All Might.
  • Why Don't You Just Shoot Him?: Subverted. While he makes extensive use of his Metal Manipulation Quirk to great effect, he's also just as happy to shoot someone who's in a vulnerable position, and if the first shot doesn't kill, he'll just fire another one.
  • Why Won't You Die?: In the final battle, he becomes frustrated that Deku and All Might won't stay down despite the Quirk Amplifier boosting his powers, leading to him to yell at them to be crushed already.

    Swordkil 

Swordkil

https://static.tvtropes.org/pmwiki/pub/images/sword_hand.png

Voiced by: Adam Gibbs (English)

Debut: My Hero Academia: Two Heroes (Film)

Quirk: Unnamed Sword Quirk

One of the terrorists who invaded I-Island with Wolfram. His Quirk allows him to transform his arms into blades.
  • Blade Below the Shoulder: He can transform his forearms into blades.
  • Bond Villain Stupidity: Opts to gloat at Melissa while she's knocked down instead of finishing off Midoriya, a hero-in-training, who was at his mercy.
  • Evil Gloating: Starts to throw some at Melissa after he knocks her down, but Midoriya stops him before he can get anything meaningful out.
  • Nervous Tics: He chews his thumb nails when he's stressed.
  • Punched Across the Room: When Deku manages to get a hit in on him, he's sent flying straight into a stairwell and out of the movie.
  • Would Hit a Girl: He cuts Melissa on her arm, and the only reason she didn't get a worse injury was that her intervention allowed Deku time to climb back up and take Swordkil down.

    Nobu 

Nobu

https://static.tvtropes.org/pmwiki/pub/images/nobu_4.jpg

Voiced by: Ben Bryant (English)

Debut: My Hero Academia: Two Heroes (Film)

Quirk: Unnamed Displacement Quirk

One of the terrorists who invaded I-Island with Wolfram. His Quirk allows him to fire blasts of air that displace the things they hit into his hands.
  • Cartoon Creature: Nobu himself strongly resembles some kind of a mantis/human hybrid.
  • Elite Mooks: He's more dangerous than Wolfram's other henchmen, but he's still dealt with quickly.
  • Hoist by His Own Petard: He attempts to displace Bakugo's arm, but misses and only manages to graze him enough to catch some of his clothes and sweat. Said sweat is combustible, which Todoroki then uses to defeat him.
  • Lean and Mean: A tall and lanky villain to contrast Daigo being The Napoleon
  • Teleportation: A variant. His Quirk allows him to displace matter into his hands via air blasts.
  • True Companions: Implied with Daigo. When Bakugo knocks Daigo out, Nobu is shown to be very upset.
  • Unique Enemy: Compared to Wolfram's other Elite Mooks, who only have simple blade and strength Quirks, Nobu has a rather unique powerset that's the first of its kind in the series.

    Daigo 

Daigo

https://static.tvtropes.org/pmwiki/pub/images/daigo_0.jpg
Click here to see his beast form

Voiced by: DAIGO (Japanese), Nazeeh Tarsha (English)

Debut: My Hero Academia: Two Heroes (Film)

Quirk: Unnamed Beast Form Quirk

One of the terrorists who invaded I-Island with Wolfram. His Quirk allows him to transform into a gorilla-like monster.


  • Animal Motifs: His beast form resembles a giant gorilla, giving him a Killer Gorilla vibe.
  • Elite Mooks: He's more trouble than the guys with guns, but he's still not a big issue in the grand scheme of things.
  • Eyes Always Shut: When not transformed, his eyes usually remain shut.
  • Hulking Out: His Quirk lets him transform into a giant, muscular purple monster.
  • The Napoleon: A shorter villain who is easily angered to contrast Nobu being Lean and Mean.
  • Purple Is Powerful: His skin is purple in his beast form, and he's able to go toe-to-toe with Bakugo, one of Class 1-A's best, in it.
  • True Companions: Implied with Nobu. When Bakugo knocks him out, Nobu is shown to get very upset.

    The Hacker 

The Hacker

https://static.tvtropes.org/pmwiki/pub/images/hacker.png

Debut: My Hero Academia: Two Heroes (Film)

Quirk: Unknown

One of the terrorists who invaded I-Island with Wolfram, specifically the one who is responsible for hacking into the island's security.
  • The Cracker: He uses his skills to completely take over the island's security.
  • Even Evil Has Standards: As they're about to board the helicopter and make their escape, he asks Wolfram if they're really going to leave their other comrades behind.
  • Goggles Do Nothing: The goggles he wears don't appear to do anything.
  • Non-Action Guy: He doesn't do any fighting, and is only there to hack the security.
  • No Name Given: He's not given a name.
  • Small Role, Big Impact: He doesn't get a fight, has barely any dialogue, and doesn't even have a name. And yet, he's arguably the most valuable member of Wolfram's crew, due to his sole contribution of hacking the island's security.
  • Unexplained Recovery: He and an unnamed helicopter pilot manage to survive a helicopter exploding without a scratch on them. Wolfram did as well, but he had the Quirk Amplifier and a Muscle Augmenting Quirk to help protect him, while the hacker and pilot had nothing to protect them.
  • White Hair, Black Heart: He has white hair and no issue with his teammates attacking children or attempting to kill people.

Other Villains

    L.A. Villains 

L.A. Villains

Debut: My Hero Academia: Two Heroes (Film)

Quirk: Unnamed Rocket Quirk, Unnamed Giant Monster Quirk

https://static.tvtropes.org/pmwiki/pub/images/rocket_man.png
https://static.tvtropes.org/pmwiki/pub/images/monster_mash.png
Two unnamed brothers who rob a bank at the beginning of the film. The one brother’s Quirk allows him to shoot missiles while the other’s Quirk allows him to transform into a giant, more monstrous version of himself.
  • Fat and Skinny: The rocket brother is skinny while the monster brother is fat, both while transformed and while not.
  • Lean and Mean: The rocket brother, who is as cruel as he is lanky.
  • Macross Missile Massacre: How the rocket villain uses his Quirk.
  • Multi-Armed and Dangerous: While Size Shifting, the monster brother can increase the number of arms he has.
  • No Name Given: Neither are given proper names.
  • Screw This, I'm Outta Here!: After All Might effortlessly deflects the rocket brother's missiles that had previously disabled two pro heroes and the police, the two brothers book it, clearly understanding the danger they're in. They don't make it far though.
  • Sinister Schnoz: The rocket villain's nose is long and pointy.
  • Sir Swears-a-Lot: The rocket brother has quite the mouth on him.
  • Sizeshifter: The monster brother can grow quite big with his Quirk.
  • Villain Opening Scene: Their whole purpose is to be this for My Hero Academia: Two Heroes; they only appear in the opening of the film and only exist to introduce young All Might and David.
  • Would Hurt a Child: They have no qualms about crushing a car holding a family in order to escape the police.

Pro Heroes

    Cow Lady and Elec Plant 

Cow Lady and Elec Plant

Cow Lady's voice by by: Tomomi Kawamura (Japanese), Katelyn Barr (English)

Elec Plant's voice by by: Keiji Hirai (Japanese), Nazeeh Tarsha (English)

Debut: My Hero Academia: Two Heroes (Film)

Quirks: Cow (Cow Lady), Electricity Generation (Elec Plant)

https://static.tvtropes.org/pmwiki/pub/images/cow_and_plant.png
Two L.A. based heroes who appear at the start of the movie. Cow Lady's Quirk, "Cow", lets her transform into an anthropomorphic cow, and Elec Plant's Quirk, "Electricity Generation", lets him produce blasts of electricity.
  • Animal-Themed Superbeing: As her name suggests, Cow Lady is cow-themed. She's a Horned Humanoid and can turn into a cow.
  • Animorphism: Cow Lady's Quirk lets her transform into an anthropomorphic cow with the strength to match.
  • The Cameo: In the third movie, Elec Plant appears near the beginning as part of the international task force working to stop Humarise.
  • Cool Old Guy: Elec Plant was an active hero when All Might was first starting out in America, and is clearly still going strong forty years later, assisting the international task force in stopping Humarise.
  • Cowgirl: Cow Lady not only dresses like one, but can outright transform into a cow.
  • Horned Humanoid: Cow Lady has cow horns even when not transformed.
  • Little Bit Beastly: Cow Lady has cow ears and horns.
  • Ms. Fanservice: Cow Lady's outfit is rather skimpy and leaves little to the imagination. It turns into somewhat of Fan Disservice upon her transformation, for most people at least.
  • Phenotype Stereotype: Cow Lady is an American with blond hair and blue eyes.
  • Shock and Awe: Elec Plant's Quirk lets him fire off electric blasts, like Kaminari can.

    Godzillo 

Godzillo

Debut: My Hero Academia: Two Heroes (Film)

Quirk: Toho

https://static.tvtropes.org/pmwiki/pub/images/godzillo.png
A Pro-Hero based in the United States after leaving Japan due to unforeseen circumstances.
  • Advertised Extra: He had a decent prominence in promotional material, but only serves as a one scene cameo in the film proper.
  • The Cameo: For all intents and purposes, he's just Godzilla dressed in a Bancho outfit. His Quirk is called "Toho", a reference to Toho Productions, the studio that created Godzilla. He also makes another appearance in World Mission helping to stop Humarise.
  • Kaiju: His Quirk turns him into a giant dinosaur.
  • Nice Guy: Despite his menacing size and ferocious appearance, Godzillo's a friendly Pro Hero, giving Izuku Midoriya and friends a V-sign/peace sign when passing by.
  • Noodle Incident: Due to unforeseen circumstances he's had to leave Japan, taking up work and residence in the United States.
  • Notzilla: Obviously, as his Quirk turns him into a Godzilla Expy.
  • Shout-Out: His bio mentions he left Japan and is based in the United States, a reference to the MonsterVerse films made by Legendary Pictures and Warner Bros.
  • Superhero Sobriquets: "The Monster Hero".

    Other Pro Heroes 

Other Pro Heroes

Mr. Plastic's voiced by: Kensuke Sato (Japanese), Andrew Love (English)

Debut: My Hero Academia: Two Heroes (Film)

Quirks: Yell (Amplifier), Plastic Transformation (Mr. Plastic), Spirit Possession (Nyikang), Power (Pankration), Eagle (Takahiro), X Ray (X), Unnamed Music Qurik (Unnamed Composer Hero), Unknown (Other Unnamed Heroes)

https://static.tvtropes.org/pmwiki/pub/images/movie_heroes.bmp
Top Row, Left to Right: Amplifier, Mr. Plastic, Nyikang, Pankration. Second Row: Takahiro, X, and the rest of this row and the next are unnamed.
A group of pro heroes who were invited to I-Island to show off the island's hero equipment.
  • All There in the Manual: Most of their names and Quirks were only revealed in promotional material, and most aren't said or shown in the movie itself.
  • Badass in Distress: They and All Might spend most of the movie restrained by the tower's security system, and they can't break free under the threat that the civilians in the room will be killed by the villains if they try. Once Melissa gets to the security room and reboots the system, the pros are free to turn the tables on their captors.
  • Meaningful Name: "Pankration" was an empty-hand submission sport introduced into the Greek Olympic Games in 648 BC, which fits a hero with a Super-Strength Quirk.
  • No Name Given: While some are named in the supplemental material, almost half of them are not given any names at all.
  • Transplant: Takahiro is one of a character with the same name from Kōhei Horikoshi's previous work, Oumagadoki Doubutsuen.

My Hero Academia: Heroes: Rising Characters

The Shimano Siblings

    In General 

Mahoro and Katsuma Shimano

https://static.tvtropes.org/pmwiki/pub/images/mahoro_and_katsuma_full_designs.png
Mahoro on the left and Katsuma on the right
A pair of siblings who live on Nabu Island and befriend Bakugo and Midoriya.
  • The Cameo: The siblings along with other movie only characters appear briefly in chapter 384 and again in chapter 405, cheering for Bakugo.
  • Coordinated Clothes: They both wear color-coordinated sunhats, overalls, and sandals. They are a pair of young siblings who strongly resemble each other.
  • Minor Living Alone: A pair of young children who live by themselves, since they lost their mother and their father works on the mainland. It helps that they live in a very tightly-knit and isolated community, so the neighbors also look out for them.
  • Pink Girl, Blue Boy: Their outfits. Mahoro wears pink, her brother Katsuma wears blue.
  • Red Oni, Blue Oni: Mahoro's outgoing and assertive personality contrasts with Katsuma's shyness.
  • Strong Family Resemblance: The duo strongly resemble each other; they have the same face shape, hair, and eye color, the same Youthful Freckles, similar eye shapes, and Coordinated Clothes.
  • Youthful Freckles: They are the youngest characters in the film and fittingly have a dusting of freckles over their nose.

    Mahoro Shimano 

Mahoro Shimano

Voiced by: Tomoyo Kurosawa (Japanese), Dani Chambers (English)

Debut: My Hero Academia: Heroes: Rising (Film)

Quirk: Hologram

The older Shimano sibling, a headstrong young girl with a mild distrust of heroes. Her Quirk, "Hologram", allows her to create realistic looking holograms of whatever she wishes.
  • Big Sister Instinct: She is very protective of Katsuma, and discourages him from becoming a hero because she think it's too dangerous for him.
  • Bratty Half-Pint: She first appears yelling at Deku for taking an hour to find Katsuma.
  • Crying Wolf: She fakes a villain attack to try and prove to her brother that the heroes are too chicken to do anything about it. It comes back to bite her when Nine and his crew arrive the next day and Bakugo doesn't believe her distress call. Downplayed overall, however, as Midoriya believes her instantly and rushes to her aid.
  • Distaff Counterpart: To Kota Izumi, being a little kid who's not too fond of heroes at first, but eventually comes around after being saved.
  • Girlish Pigtails: Mahoro is a young girl with two pigtails.
  • Jerk with a Heart of Gold: She's a little bit sassy and rude towards the 1-A Hero students at first, but even then, her heart is in the right place. She's especially caring towards her little brother.
  • Master of Illusion: Her Quirk lets her project illusions. They can be rather large (such as a giant monster, or a figure of Deku big enough to be seen from miles away), but can be identified by their lack of shadow.
  • Tsurime Eyes: Her eyes and eyebrows are slanted upwards to visually indicate her assertive and outgoing personality. Contrast Katsuma's eyes and eyebrows; although they are similar in shape, they are flatter and make him look more timid.
  • Ungrateful Bastard: Her complaining to Deku for taking too long to find her brother, with Jiro/Earphone Jack and Uraraka/Uravity's aid, which comes off as ignoring his efforts completely. The former has the appropriate response when Deku tells the two of them what happened when he came to her.
    Jiro: Huh? That's ridiculous!

    Katsuma Shimano 

Katsuma Shimano

Voiced by: Yuka Terasaki (Japanese), Maxey Whitehead (English)

Debut: My Hero Academia: Heroes: Rising (Film)

Quirk: Cell Activation

The younger Shimano sibling, a timid young boy who has a great love of heroes, much like Midoriya. His Quirk, "Cell Activation", allows him to heal others by activating their cells.
  • Biomanipulation: His Cell Activation quirk can theoretically affect other parts of people's bodies, but he mostly restrains himself to healing people. This is why Nine wants to steal it to treat his own failing body. Whether or not he lacks his father's blood type limitations or just has different ones is unclear.
  • Healing Factor: It's implied that his Cell Activation Quirk heals him as well, since this is what Nine briefly experienced after he stole Katsuma's father's Quirk.
  • Healing Hands: His Cell Activation allows him to speed up the activity of cells in the body of those he touches to heal their wounds and improve their physical performance.
  • Heart Is an Awesome Power: Twofold. He's initially dismissive of his quirk and states that it's not suited to hero work, but it's actually quite powerful, vital to the heroes' victory, and if it could be applied to himself would make him a powerful physical combatant. It isn't however that powerful or unique... except for it being a perfect counter for Nine's Blessed with Suck, which would essentially make him near unstoppable.
  • Hero-Worshipper: Despite his shy nature, Katsuma admires heroes greatly. He wears a pin of the pro hero Edgeshot.
  • Nice Guy: Katsuma is tender, compassionate and humble.
  • Shrinking Violet: Katsuma is a very timid child, and always stays by his sister's side.
  • Superior Successor: He and his father both possess the "Cell Activation" Quirk, but while his father's only works on people with Type A blood, Katsuma's works on people with Type O, A, and B blood.
  • Take Me Instead: Despite his obvious terror, Katsuma does this twice after learning what Nine's intentions are: he offers to turn himself in after the initial attack to keep the 1-A students and the island's inhabitants from getting hurt; and when Nine threatens Mahoro's life in the climax, Katsuma then runs towards him to fulfill his demand.

Nine’s Gang

    Nine 

Nine

https://static.tvtropes.org/pmwiki/pub/images/nine_full_body_profile.png

Voiced by: Yoshio Inoue (Japanese), Johnny Yong Bosch (English)

Debut: My Hero Academia: Heroes: Rising (Film), Chapter 222 (Manga)

Quirk: Weather Manipulation, All For One (Artificial Duplicate)* (Bullet Laser, Air Wall, Hydra, Scanning, Cell Activation)

"The strong will lord over the weak in my utopia. Labels like "Hero" and "Villain" won't be necessary. Power will be the only factor that matters! That's how a true superhuman society should be structured!"

The main antagonist of My Hero Academia: Heroes: Rising, a sinister villain who operates behind the scenes and boasts overwhelming strength.

His original Quirk is Weather Manipulation, which allows him to control the weather. However, it causes his body to undergo severe cellular degeneration, leaving his body unable to handle its full power. After meeting the Doctor and agreeing to be subjected to his experiments, he was implanted with a version of the All For One Quirk. However, his is a weaker version that can only hold up to nine additional Quirks.


  • Above Good and Evil: Claims to Deku and Bakugo during their battle that the new world he seeks to build will have no distinction between heroes and villains — strength is all that would matter. The heroes don’t buy it.
  • Aura Vision: Similar to Ragdoll's Search Quirk, his Scanning Quirk can identify people's Quirks as glowing auras and even measure their strength to some degree and even identify their Quirks to some degree; shown when he detects Midoriya's deliberate power-boost and when he identifies Katsuma's Cell Activation Quirk by noting he glows more brightly than his sister. He also apparently recognized her illusion Quirk just by looking at her.
  • Barrier Warrior: One of his stolen Quirks is Air Wall, which lets him create circular shields of compressed air, which he can layer for greater protection.
  • Benevolent Boss: Unlike other movie villains, Nine seems to be loyal to his criminal compatriots, and they pay that loyalty back in turn. He never tries to kill any of them for their failures, for instance, and Mummy in particular spends most of the movie tied to a chair and refusing to say anything about his friends.
  • Big Bad: Of My Hero Academia: Heroes: Rising, as the ringleader of the villain gang whose short-term goals (stealing Katsuma's Cell Activation quirk to treat his disease) and long-term ambitions (building an Infernal Paradise based on his Super Supremacist ideals) both put him in conflict with class 1-A.
  • Blessed with Suck: His power over the weather is described by the Doctor to be "god-like", a sentiment that Nine's crew shares. Unfortunately, his body is unable to handle it properly due to his illness, which is why he sought out the Doctor for help.
  • Blow You Away: He can use his Air Wall to create powerful blasts of air.
  • Combat Tentacles: His Hydra Quirk is used in this matter, letting him sprout dragon heads from his back to restrain opponents as well as move around Doctor Octopus-style.
  • Contrasting Sequel Antagonist: Wolfram was a mercenary with no motivation beyond his own profit, while Nine is an idealist with a specific goal. Both Wolfram and Nine also sought to increase their power artificially, but Wolfram was after a tool to amplify his original Quirk, and Nine seeks a Quirk that can cure his disease.
  • Creepy Monotone: In Japanese, he speaks with a soft, lethargic tone of voice that emphasizes his malice.
  • Dark and Troubled Past: League of Villains: UNDERCOVER fleshes out more of his motives, with it heavily implied that despite his Quirk's power, he grew up in a destitute environment that had living in the streets. Thus, driving his desire to create a world where people like him and his crew thrive.
  • A Day in the Limelight: League of Villains: UNDERCOVER, a bonus manga chapter that details his how his philosophy came to be and how he ended up partnering up with the Doctor.
  • Defiant to the End: Even after the severe backlash of his own power and the beating he sustained from Midoriya and Bakugo, leaving him battered from head to toe and unable to even stand, his last words are still ones of defiance against Tomura Shigaraki.
  • Determinator: He will not stop his quest to getting the cellular activation quirk that Katsuma possesses, as it's the key to his dream of a world ruled by strength. As such, he bulldozes through the traps that Class 1A makes, takes shots that would send any other villain flying, and even when he's suffering from some intense cellular drawbacks, does not stop his single minded pursuit of Katsuma for a second. It takes Izuku and Bakugou sharing One for All to finally beat the utter stuffing out of Nine to finally stop him, and even then, he's still crawling around with his entire body bruised and broken, requiring Shigaraki to dust him to finally put an end to him.
  • Dissonant Serenity: The opening page of his backstory chapter shows him calmly watching a raging storm (that is implied to be of his creation) terrorize a small city. Apparently, storms make him calm.
  • Early-Bird Cameo: He can be spotted in Chapter 222 of the manga before he was officially introduced in the movie.
  • Evil Counterpart: To Deku, although it's downplayed in that the similarities aren't immediately obvious. Both Nine and Deku possess multiple quirks (although at this point in the storyline Deku hasn't unlocked most of his), and Deku is the ninth wielder of One For All. Additionally, they are both very driven by their ideals and will do almost anything to achieve their goals.
  • Expy: Of Marvel's Apocalypse. Like En Saba Nur, Nine is a powerful metahuman with almost godlike power who possesses a darwinist mindset and aims to create a world where the strong lord over the weak.
  • Fatal Flaw: Predictability. Nine tends towards brute-force solutions to his problems, and his stolen quirks are simple, flashy, and powerful ones with obvious offensive or defensive applications; the Scanning quirk is probably the most technical of the bunch. He's got enough brute force to take him pretty far, but ultimately he's defeated by an unknown unknown and Deku's willingness to give up One For All forever if it means saving innocent lives, which he's unable to adapt to.
  • Final Exchange: To Tomura Shigaraki after the final battle.
    Nine: There can only be... one true ruler!
    Tomura Shigaraki: Mm, yes. Only one.
  • Flawed Prototype: It's implied he's ultimately this for Shigaraki, given he also had a version of All For One's Quirk implanted into him in an experiment, but his is far weaker and combined with his weakness is far more limited.
  • Hand Blast: His Bullet Laser Quirk lets him fire lasers from his fingers, which can curve like whips and cut through rock.
  • Hypocrite: For a man who believes in the rule of the strong, Nine doesn't react very well to losing to Midoriya and Bakugo. Slinking off and trying to regroup with other villains instead of accepting that he was outclassed. Seconds before Shigaraki kills him, Nine starts to rant about how only he should be the ruler and no one else. Apparently his world view doesn't apply to himself.
  • The Juggernaut: In the climax of the film, Class 1-A does their best to throw everything they have at him, ranging from cannon fire, to rocks, and even their best physical hitters. Despite this, he casually swats them all away, and only ends up having trouble because he overuses his Quirk to such an extent that he starts to lose his cool.
  • Knight of Cerebus: Nine's arrival in marks a turning point in the story. His Establishing Character Moment revolves around him using his Quirk to destroy an entire city in minutes without a thought of care in the world. From that point on, he is always played as a painfully serious threat, with characters nearly dying whenever they face him.
  • Made of Iron: While most attacks against him are intercepted by his shields, lasers, and hydras, the ones that do land don't leave a scratch until the final battle.
  • Meaningful Name: Nine refers to the number of Quirks he can hold through a weaker version of All for One's Quirk. It also contrasts him with Midoriya, the ninth user of One for All.
  • Never Trust a Trailer: Promotional materials for Heroes: Rising made it clear that he used the name Nine because that's how many Quirks he has and that he plans to acquire a tenth over the course of the film. In the movie itself, he only displays seven Quirks (or at least seven whose effects are obvious), the main reason behind his goal to acquire a "tenth" Quirk (even with the knowledge that he can only hold nine through his version of All for One) is because it's a specific Quirk that he thinks could offset the strain his Quirk puts on his body, and he went by Nine even when he had only one Quirk.
  • Nightmare Face: When reaching out to steal Katsuma's Quirk in the final battle, his expression is very unsettling.
  • Not Quite Flight: He can "fly" by holding himself up with storm clouds created with his original Quirk.
  • Only Known by Their Nickname: He only ever goes by his villain alias, whereas his birth name is never mentioned.
  • Our Hydras Are Different: The water dragons he summons with one of his Quirks can split in two when attacked, and their appearance hails back to the hydra's original description of an amphibious monster.
  • Person of Mass Destruction: Though he can't claim all the credit, his fight against Midoriya and Bakugo deals a lot of damage to the surrounding environment.
  • Physical God: Even with an imperfect copy of All-For-One, Nine is obscenely strong. Once he starts cutting loose, the only person who can touch him is Midoriya using One-For-All and even then the young hero can only win once he shares it with Bakugo and teams up on him.
  • Power Degeneration: Using his Weather Manipulation Quirk causes cell degeneration, gradually killing him with every exertion of power.
  • Power Parasite: Nine was compatible with All For One's Quirk factor but was given a weaker version of the All For One Quirk. He can hold up to eight Quirks in addition to his original Quirk and All For One, giving him a potential total of nine Quirks at his disposal.
  • Pragmatic Villainy: Nine doesn't kill unnecessarily. If he wants someone's Quirk, he won't hurt them any more than he has to: once they're powerless, he lets his targets go.
  • Purple Is Powerful: His bodysuit has noticeable purple highlights and he's shown to generate purple energy orbs at his fingertips. He's also stated to be a very powerful foe, boasting nine Quirks.
  • Quantity vs. Quality:
    • The quality to All For One's quantity. All For One stockpiles Quirks like they're going out of style and combines numerous weaker ones to create stronger abilities. Nine has only a few Quirks, but each of them is individually as or more powerful than the tricks we've seen AFO pull.
    • This also applies to his crew. Compared to Wolfram's group, Nine's crew only consists of three members, but each one is strong enough to pose a challenge to multiple characters at once.
  • Sliding Scale of Villain Effectiveness: His Weather Manipulation alone is one of the most powerful Quirks in the entire series, with Dr. Garaki outright describing it as god-like. Then he recieves a weaker copy of All For One and steals a couple of Quirks from pro-hero, becoming The Juggernaut, who mops the floor with Deku and Bakugo when he wasn't even fighting at full strength. It's telling, that unlike other movie villains, defeating Nine required Midoriya to give One For All to Bakugo, risking becoming Quirkless once more, just so they could stop him.
  • Sliding Scale of Villain Threat: Whereas Wolfram just wanted to make profit of mass-producing Quirk-Amplifying device, Nine wants to change the entire world, with little regard towards innocents, demonstrated when he destroyed an entire city simply to test his Weather Manipulation.
  • Soap Opera Disease: Nine's Quirk makes him suffer from cell degeneration that, according to the Doctor, should have killed him long ago. The Doctor chooses him as a test subject solely because he managed to survive as long as he did, though, even after experimentation, it's still detrimental to his health, which is why he targets Katsuma's "Cell Activation" Quirk.
  • The Social Darwinist: He believes that the way the world works is flawed, as it's one where the "weak rule the strong". He and his crew wish to correct this perceived error, which is why he becomes the Doctor's guinea pig.
  • Summon Magic: One of his Quirks lets him create blue, finned, serpentine creatures, each large enough to crush a car in their jaws.
  • Superior Successor: Subverted. He's granted a copy of All For One's own Quirk and wields several powerful Quirks, but is ultimately weaker overall. It's implied that this was deliberate and that Nine was never anything more than a lab rat to refine the Doctor's experiments. It's also unknown whether he can transfer Quirks like All For One.
  • Super Supremacist: His goal is to create a world where those with strong powers rule over those with weak or no powers.
  • Too Powerful to Live: With his original Weather Manipulation Quirk, plus an artificial copy of All for One and nine other Quirks, Nine was too much of threat to live beyond his introduction, so that's why Shigaraki disposes of him near the end of the movie.
  • Unskilled, but Strong: His attacks are flashy and powerful, but Nine shows little creativity in their use unless forced to. This allows the heroes to counter his tactics by exploiting his predictability, first when Bakugo gets around his use of air shields in a matter of seconds, and then when Bakugo and Deku plan around his use of lightning as a Finishing Move. He manages to get out of the first because he still had some Quirks held in reserve, but the second blindsides him and essentially costs him the fight.
  • Useless Superpowers: His Cell Activation Quirk, which he stole from the Shimanos' father. It's a useful power, but it only works on subjects with Type A blood. Nine himself has Type B blood, making it useless for his purposes and leading him to set his sights on Katsuma, whose version of the same Quirk can be used on him.
  • Villainous Breakdown: When Deku and Bakugo share One For All, he is left screaming Why Won't You Die? at them.
  • Voice of the Legion: When he activates his weather Quirk, his voice becomes a multi-octave bellow.
  • Weather Manipulation: His original Quirk allows him to do this. It enables him to cause rain, lightning, and tornadoes.
  • White Hair, Black Heart: He has long white hair and has no compunctions attacking children or ripping away someone's Quirk.
  • Would Harm a Child: His entire goal in the film is to steal Katsuma's quirk from him. And once he's been driven into a corner, he shows no hesitation in strangling Mahoro and threatening her life to get Katsuma to cooperate.

    Kiruka Hasaki — Slice 

Kiruka Hasaki — Slice

https://static.tvtropes.org/pmwiki/pub/images/slice_full_design.png

Voiced by: Mio Imada (Japanese), Lydia Mackay (English)

Debut: My Hero Academia: Heroes: Rising (Film), Deku & Bakugo: Rising Chapter 2 (Manga)

Quirk: Slice

A villain working with Nine. She was betrayed in the past and is unable to trust anyone, though she agrees with Nine’s ideals. Her titular Quirk allows her to use her long hair as a melee weapon or shield, and to launch powerful ranged attacks as well.
  • Blood Knight: Although her quirk makes her quite dangerous at a distance, she will gleefully engage in close-quarters battle if the opportunity arises. During the finale, she is tricked into a large cavern, where the darkness lets Tokoyami utilize his Dark Shadow quirk at its greatest power... and even here, she fights eagerly, even joyfully, with a display of speed and agility that startles the young UA student.
  • The Caretaker: Although Slice is just as committed to seeing Nine's vision of a world where the powerful rule and the weak serve come true as the other members of the group, she also seems quite committed to Nine himself. Whenever he is injured, or exhausted to the point of unconsciousness by overusing his quirk, it's Slice who carries him to safety, and who stands vigil at his bedside as he recovers, displaying a much softer and more caring side than most 'villains' are willing to show.
  • Dark Action Girl: The sole woman in Nine's group, Slice is not only a long-ranged powerhouse, but also a skilled and dangerous close-up fighter who can hold her own even with the powerful Tokoyami.
  • Dark and Troubled Past: Implied. According to the official website, she was betrayed in the past and is now unable to trust other people aside from Nine. A small flashback League of Villains: UNDERCOVER shows her alone, in a heavily disheveled bedroom, with a morose look on her face.
  • Didn't Think This Through: Although Slice was more than holding her own with Tokoyami, he was able to create a momentary opening for Mina to lauch a surprise acid stream attack at the woman. She reacted instinctively, using her hair to create a hardened shield in the split-second before it would have struck her face... and before she realized that this was not a physical attack. While her hair's ancillery Hardening power would have absorbed a simple blow or cut without strain or harm, the powerful acid bypassed the Hardening entirely, attacking the hair's chemical structure, and within seconds her beautiful mane had literally melted away, leaving her with hair only a few inches long, vastly weakening or outright negating all of her quirk-based abilities.
    • Moments later she makes a second mistake when, desperate and on the defensive in the face of Tokoyami's Dark Shadow form going berserk in the wake of Mina's injury, she uses her hair's much-weakened distance attack to bring down the ceiling of the cavern. This does succeed in flooding the space with sunlight, dispelling Dark Shadow, but the shaken woman is unable to get clear as the ceiling collapsed, trapping her along with the two UA students, and leading to her later capture when the pro heroes arrived.
  • Distracted by My Own Sexy: Slice very obviously adores her long, beautiful hair, and in most of her scenes she spends at least a few moments caressing it lovingly. Her outraged fury when it is ruined causes her to lash out with all her remaining power, injuring her attacker severely.
  • The Dragon: Seems to be Nine's closest ally.
  • Evil Redhead: Her long, vibrantly-red hair isn't just attention-grabbing, it's her quirk.
  • Glass Cannon: Despite her powerful quirk, and her ability to inflict huge amounts of damage at short or long range, she is no more durable physically than a normal woman. In combat, she uses her very impressive agility and gymnastics to dodge and evade attacks that would drop her instantly, and only her speed and skill allow her to match or surpass her opponents in close combat, supported by the ability of her hair to form a protective shield strong enough to stop strong physical attacks (although in the end even her shield is shown to be surprisingly fragile and vulnerable to exotic quirks, as Mina's acid stream is blocked by the woman's quirk-reinforced hair... but it is ruined in the process, dissolved and destroyed, leaving her only a ragged mop a few inches long, barely enough to continue the fight in a much-weakened state).
  • Improbable Hairstyle: The long loops of her hair seem to hang there, semi-suspended as they run from her head, down and around her sides, and back to the golden clasp at the small of her back. Conveniently, her quirk lets her hold the arrangement in place at all times, else she would likely become tangled in her own hair while just walking around, much less leaping and fighting.
  • Logical Weakness: Her power is entirely manifested via her long hair. As a result, the more damage done to her hair, the weaker her quirk-based attacks become. Adding to this, since hair grows back, it's an acceptable target for Quirks that could normally never be turned against a person for fear of causing serious harm, like Mina's "Acid". Once Mina ruins her hair, she's left with only Scratch Damage left and ends up going down quickly.
  • Overshadowed by Awesome: Slice is a skilled, powerful, dangerous woman, and a villainess who would make most heroes outside of the top 10 hesitate to take her on... and yet, compared to her teammates Chimera, and especially Nine, her battle during the finale is just an afterthought, with her matched up against only two of the students, while her teammates are both facing off with small mobs of the rest of the class. In the end, Mina and Dark Shadow succeed in defeating her by forcing her to fight at close quarters, using teamwork to land a critical surprise attack, and admittedly a decent helping of luck, with the cave collapse trapping her after she'd come very close to a last-moment victory.
  • Prehensile Hair: Her Quirk allows her to telekinetically manipulate her hair in multiple ways, either as simple appendages, as blades or spear-like spikes, as shields, or even as extendable walking legs that let her climb walls or cover ground quickly, a la Marvel's Doctor Octopus.
  • Required Secondary Powers: Her long-range attack consists of firing strands of her hair at targets (and with so much velocity and force that they function as incredibly powerful kinetic kill weapons). Throughout the movie, she fires off hair strand projectiles at a prodigious rate, often in massive volleys, and yet never shows any sign of running out of hair to shoot, or of thinning out her dense mane in the slightest—so either she can endlessly regenerate her hair as she fires it (much like Minoru Mineta, aka 'Grape Juice' regenerates his 'sticky balls' as fast as he plucks them), or else her power involves creating duplicate strands of hair to serve as the projectiles).
    • Likewise, when using her hair as a blade, spear, or shield, she clearly employs some variation of Red Riot's hardening ability to give her hair the requisite hardness and tensile strength to carry out the attack or defense, which can actually be seen in the movie as her hair visibly changes for a few seconds at a time while in attack or defense mode, taking on a smooth sheen similar to objects formed from carbon fiber.
  • Shout-Out: Her design (long red hair, purple outfit, Domino Mask) and powers (Prehensile Hair) are based off Medusa from Marvel's The Inhumans.
  • Spike Shooter: She can stiffen her hair and fire individual strands of it at targets... which does not begin to describe the destruction she can cause, as Mina learned this first-hand.
  • Taking You with Me: After her hair is melted and Tokoyami goes completely berzerk, she is still able to execute one last volley of hair strand projectiles against the ceiling of the cavern, the weakened attack proving just barely strong enough to collapse it and let in a flood of sunlight which dispels Dark Shadow. With both Tokoyami and Mina out of the fight she could have then either killed them or escaped, if not for being caught in the collapse herself and buried along with them, which held her there long enough to be captured by the pro heroes.
  • Traumatic Haircut: Perhaps inevitably, the villainess whose power derives entirely from her long, long hair eventually sees her glorious, ankle-length mane reduced to a messy, ragged mop that barely reaches her shoulders.
  • Wolverine Claws: Continuing her theme of stabbing/cutting/slicing, her support items are a pair of gloves which feature retractable metal claws for use in close-quarters melee combat. The blades are delicate, seeming almost fragile, extending from her fingertips in a manner which is suggestive of Femme Fatalons, which also fits into her theme of being a more refined and feminine combatant than her very masculine teammates.

    Chojuro Kon — Chimera 

Chojuro Kon — Chimera

https://static.tvtropes.org/pmwiki/pub/images/chimera_full_design.png

Voiced by: Shunsuke Takeuchi (Japanese), Greg Dulcie (English)

Debut: My Hero Academia: Heroes: Rising (Film), Deku & Bakugo: Rising Chapter 2 (Manga)

Quirk: Chimera

Another villain who is working with Nine. He faced persecution and discrimination due to his appearance, and thus seeks revenge against society. His titular Quirk gives him the characteristics of various animals.
  • Attack the Mouth: Todoroki takes him down by shoving his right hand into Chimera's mouth and freezing the villain from the inside.
  • Beast Man: True to his namesake, his Quirk gives him the characteristics of various animals (dog-like head, bird-like hands, snake-like tail, etc.).
  • Breath Weapon: He can breathe fire, and when at full power, can fire a large laser beam from his mouth.
  • The Brute: He's the muscle of the group, shrugging off and overpowering pretty much everything thrown at him with raw power.
  • Cigar Chomper: Always seen with a cigar.
  • Co-Dragons: With Slice for Nine, they appear to be of equal status in the group. He's the last of Nine's lieutenants to fall in the climactic battle.
  • Combo Platter Powers: His quirk gives him combined traits that he can mix and match at will which at least follows a theme of being animal-based except for his ability to breathe fire. Aside from following the mythology of The Chimera being capable of breathing fire, it's incongruent in the context of his quirk.
  • Dark and Troubled Past: Implied. According to the official website, he's faced constant persecution and discrimination due to his appearance. A small flashback League of Villains: UNDERCOVER shows him seemingly running for his life.
  • Evil Sounds Deep: In Japanese, he's given a deep, gruff voice to go with his animalistic appearance.
  • Harmless Freezing: After Todoroki freezes him from the inside out, he's shown to be fine with the other villains at the end of the movie.
  • Hypocrite: Is angry at society for mistreating him due to his appearance, but has no issue mocking Shoji for his. Toned down in the English dub, where the line's inflection instead sounds like he's trying to commiserate with him.
  • Implacable Man: He doesn't have his boss's sheer range of defensive Quirks, but that just makes it all the more notable how little damage he actually takes from some of the class's hardest hitters.
  • Meaningful Name: His real name contains the kanji for "beast" and "man".
  • Mundane Utility: Lights his cigar using his fire breath, not even taking it out his mouth when he does it.
  • One-Winged Angel: After being paralyzed by Tsuyu's toxin, he amps up his monstrous features to break free, developing horns, wings, and grows even larger.
  • Savage Wolf: Invokes this trope by having a wolf-like head.
  • Superpower Lottery: Animal-based Quirks are already shown to be very powerful due to the versatility they give their users, but they're limited to a specific animal in most cases. Chimera, on the other hand, can pull from a dozen different animal-based abilities, all of which would be considered powerful on their own, and mix-and-match them to his desire. The only downside of his Quirk is that the appearance it gave him led him to be discriminated against, which is less a flaw of the Quirk itself and more a flaw of the society Chimera grew up in.
  • Super-Strength: He's strong enough to be able to lift Shoji off the ground with one hand and hold back the likes of Todoroki effortlessly.
  • Then Let Me Be Evil: He has been called a monster at times due to his appearance and has been discriminated as such. During his final battle against some of the students, he decides to change into an actual monster for an advantage.

    Hoyo Makihara — Mummy 

Hoyo Makihara — Mummy

https://static.tvtropes.org/pmwiki/pub/images/mummy_full_design.png

Voiced by: Kosuke Toriumi (Japanese), Brendan Blaber (English)

Debut: My Hero Academia: Heroes: Rising (Film), Deku & Bakugo: Rising Chapter 2 (Manga)

Quirk: Mummification

Another villain who is working with Nine. He has a ninja-like appearance and wears a full-body bandage. His Quirk, "Mummification", allows him to control things that get caught in said bandages.
  • Bandage Mummy: He's wrapped from head to toe in red bandages. Also applies to the Mooks he creates with his bandages, looking like bulky red mummies.
  • Dark and Troubled Past: Implied. League of Villains: UNDERCOVER shows him apparently fighting off some thugs in a rage.
  • Emergency Weapon: Carries a shortsword with him, but only seems to use it when someone gets past his mummies.
  • Evil Puppeteer: A villain who can control things and people using his Quirk.
  • Mind over Matter: His Quirk allows him to control anything that gets caught in his bandages.
  • Mook Maker: An odd example. The main usage of his bandages is to take random objects (mostly inanimate objects like cars) and using them as a sort of "base" to construct vaguely humanoid mummies to fight for him. And he can create a lot of them.
  • Ninja: He's specifically described as "a villain with the appearance of a ninja," so he's at least one in terms of looks. The fact he carries a sword with him helps the image out, though functionally he doesn't really fit.
  • People Puppets: He can move people around by wrapping them in bandages, which he uses to attack and provide himself with human shields. He can't directly control people like he can inanimate objects, though he has ways of compensating for this.
  • Red and Black and Evil All Over: One of Nine's henchmen; he's wrapped in red bandages and wears a black outfit over them.
  • Undying Loyalty: After his early defeat, the heroes don't get anything out of him; he spends the rest of the film tied to a chair and refusing to narc on his comrades.
  • We Hardly Knew Ye: He's shown to be fairly dangerous, but Bakugo beats him with comparative ease early in the movie, making him the only member of Nine's crew to be beaten before the climactic battle.

My Hero Academia: World Heroes' Mission Characters

Soul Family

    Rody Soul 

Rody Soul

https://static.tvtropes.org/pmwiki/pub/images/rody_soul_profile.png

Voiced by: Ryo Yoshizawa (Japanese), Ryan Colt Levy (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Soul

A young man who works shady jobs to provide for his younger siblings. After getting unwittingly targeted by Humarise and forced on the run with Deku for stealing an important briefcase, he and Deku form an unlikely partnership.

Rody's Quirk is named "Soul", but doesn't like talking about it due to seeing it as embarrassing.


  • Action Survivor: Without Pino's presence to prove he has a Quirk, Rody could be mistaken for being Quirkless. And while even that doesn't give him the combat prowess of either Humarise's followers or the heroes he meets, he's more than capable of outwitting them with only natural athleticism, knowledge of Otheon's surroundings, and deception.
  • Arc Hero: He's the main companion to Izuku throughout World Heroes' Mission and has the most Character Development.
  • The Artful Dodger: A charming young delinquent who is wily enough to evade a pursuing Deku for a good while using nothing but athleticism and knowledge of the terrain to slow the hero down.
  • Charles Atlas Superpower: Rody's Quirk doesn't enhance his athleticism in any way, but he's able to outrun Deku, a trainee pro-hero with Super-Strength and Super-Speed, by Le Parkour-ing across the city, scaling staircases and jumping rooftops.
  • Chekhov's Skill: Rody's father teaches him a trick to opening a complex puzzle. That same puzzle comes up when finding the key to Humarise's plot. He also jokes about knowing how to pilot a Cessna, but successfully flies the heroes to Humarise's secret base in the climax of the film despite his lack of confidence, albeit while crash landing in the middle of a dense forest.
  • Consummate Liar: He's extremely good at lying with a straight face, very nearly getting Deku to stop investigating him while talking him into a corner about foreign heroes not havng jurisdiction to operate without clearance. This proves pivotal in the finale when Rody makes a big show about betraying Deku and handing over the disarming key to Flect Turn in exchange for sparing his siblings. Flect Turn buys it completely before Rody makes a break for the bomb room while simultaneously giving Deku a chance to counterattack.
  • Cynicism Catalyst: Rody became a cynical thief when his father was outed as a member of Humarise and left him and his siblings without warning. This left Rody to tend to his siblings alone as they were pelted with abuse from their former friends and neighbors. Being turned into a social pariah left him with no honest job prospects, forcing him to steal for a living while his family eeks a meager existence out of a camping van. He couldn't even count on any heroes for help, as they give Otheon a wide berth because of how hard it is to make a living there. All of these things left him struggling to trust others and especially distrustful of heroes.
  • Doting Parent: Rody loves his younger siblings more than anything after taking a Promotion to Parent at a young age. While driving in the countryside, Rody talks about them constantly and brags about how Lala is going to be a beautiful girl when she grows up. He gets so caught up in his thoughts that Deku has to remind him to keep his eyes on the road.
  • Driven to Villainy: He was an ordinary kid who became a pariah and lost his home after his father abandoned him and joined Humarise, forcing him to turn to petty crime to survive and support his siblings.
  • Driver Faces Passenger: Played for Laughs while showing Deku a picture of him with his siblings, causing Deku to panic and remind him to keep his eyes on the road.
  • Earn Your Happy Ending: By the end of the movie, his family's no longer outcast from society, he has a real job at the bar, his younger siblings are going to school, and he's studying aviation in his spare time, hoping to become a pilot someday. By the events of My Hero Academia: Team Up Mission, Rody and his siblings have saved up enough to afford a short vacation in Japan to visit Deku.
  • Eye Take: When he finally gets on the train thinking that he lost Deku, just to find him squashed against the train's windows from the outside his eyeballs pop out from shock.
  • Fainting: He passes out when Deku is holding him while swinging from one high place to another due to being scared, which makes him slip from Deku's hold before Deku catches him.
  • Foil: To Deku. Both were social outcasts who had pipe dreams that they thought would never be fulfilled (being a hero for Deku and becoming a pilot for Rody). But while Deku was taken under All Might's wing and given a chance to embrace said dream, Rody was Promoted to Parent and rendered homeless when his father was Forced into Evil by Humarise and coerced into abandoning Rody and his siblings. This leaves Deku an idealistic hero who can't help but rush to others' aid, while Rody is a cynical Artful Dodger who steals for a living.
  • Had to Be Sharp: There's no indication that Rody has recieved any formal instruction for all of his feats of Le Parkour. And yet he's a highly capable thief capable of outrunning heroes and swiping cars. He also taught himself to drive and can even pilot a plane in a pinch.
  • Improbable Piloting Skills: During the climax of the film, he helps fly Deku, Bakugou, and Todoroki to Humarise’s main base from Otheon’s airport.
  • It Began with a Twist of Fate: Rody is dragged into the plot by a series of coincidences that lead him to grab a briefcase containing extremely important information for Humarise by accident. His initial jewelry theft gets Deku on his case, forcing them to travel together to avoid the police and assassins being sent after them.
  • Jerkass Realization: Rody initially brushes off Deku as one of the heroes who is Only in It for the Money, as heroes tend to stray away from Otheon due to being unable to win fame and fortune there, leaving the homeless poor like Rody to fend for themselves against criminals and gangs. But when Rody tries to forfeit the case to Humarise, Deku is forced to take an arrow meant for him before fleeing with Rody in tow. Seeing Deku continue to help him despite this betrayal forces Rody to accept Deku's sincerity and gets them to open up to each other.
  • Missing Mom: Rody's mother is never mentioned besides an aside comment where he tells Deku that she died after his younger sister was born.
  • Mundane Solution: His Quirk makes it so that he's unable to lie. So how does he deceive others if needed? Simply hide Pino.
  • Odd Friendship: Rody is more or less Deku's opposite as a cynical, fast-talking Consummate Liar and thief who gave up on his dream of becoming a pilot after becoming his younger siblings' sole caretaker. He repeatedly tries to throw in the towel out of fear of the consequences and his desperation to get back home to care for his only remaining family. But after he starts to open up to Deku, the two get along swimmingly and become Fire-Forged Friends from their experiences.
  • Le Parkour: Rody is a highly adept freerunner, sliding down rails, leaping across rooftops, and flipping over obstacles to give others the slip during his thefts. He's so skilled at jumping around Otheon that he nearly manages to escape Deku, a hero trainee with Super-Speed, even while carrying a case full of jewels. In the climax, he manages to dodge Flect Turn's laser turrets for a while with nothing but his skills, allowing Deku to destroy them with Delaware Smash Air Force.
  • Pauper Patches: He and his siblings are impoverished, living in an abandoned train car and he has to work shady jobs to get by, and his ragged shirt and pants have patches stitched on them.
  • Promotion to Parent: After his father's disappearance, he's the one providing for his younger brother and sister.
  • Riches to Rags: He and his family used to be well off until his father was apparently outed as a member of Humarise. Since then, he and his siblings live in an abandoned train car.
  • Sins of Our Fathers: Because his father was made out to be a member of Humarise (though in reality, he was kidnapped and Forced into Evil to protect his children), the siblings were forced to carry the stigma that came with it, forcing Rody to make ends meet by working shady jobs.
  • Spanner in the Works: While on a job to retrieve and deliver a briefcase of stolen jewels, he ends up accidentally grabbing the briefcase owned by a runaway Humarise member while being chased by Deku. Because of this, Humarise's attempts to further retrieve the case put both Deku and the Hero Association on alert about its importance and gives them access to the key needed to deactivate the bombs.
  • Took a Level in Idealism: Rody begins the movie as someone only looking out for himself and his family, willingly lying, cheating and scamming others for his personal benefit because his circumstances don't give him the opportunity to stay on the straight and narrow. But Deku's sincerity and support gradually warms Rody up to him, culminating in Deku taking an arrow for him. This gets Rody to open up and call himself lame for his way his way of life while yearning to be "cool" like Deku is. At the end of the film, Rody barges into Humarise's base to help disarm the Trigger Bombs all over the world, taking a laser to the gut, and nearly bleeding out in helping Deku save the world. He then asked if he managed to protect his family and take on everything like Deku did.
  • Weak, but Skilled: He has a basically useless Quirk which is a manifestation of his feelings, but living on the streets since his was a kid made him highly oriented and skilled in parkour, to the point he can outrun Deku, a hero-in-training with Super-Speed.
  • What Kind of Lame Power Is Heart, Anyway?: He considers his Quirk lame enough to have Deku promise to not laugh at it because it manifests as Pino, who reflects his true feelings and intentions, meaning he's unable to lie.
  • Years Too Early: He says "It's a million years too early for you to catch me" to Deku when he chases after the former to get the case back.

    Pino 

Pino

Voiced by: Megumi Hayashibara (Japanese), Cristina Valenzuela (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

https://static.tvtropes.org/pmwiki/pub/images/pino_bird.png
A bird that accompanies Rody everywhere he goes.
  • Action Pet: Pino is too small to fight, but she helps Rody during the chase scene by flying straight into Deku's face and farting, stopping him for a few seconds and giving Rody time to get away. During the climactic moment, she carries the Trigger Bomb deactivation key to the slot the last few steps when Rody is too weakened by his injuries to move any further.
  • Anthropomorphic Personification: Pino is actually a physical manifestation of Rody's Quirk which reflects his true emotions and feelings.
  • Cannot Tell a Lie: Rody's true feelings and intent show through Pino whether he likes it or not.
  • The Conscience: When Rody decides to give the case back to the authorities, Pino tries to stop him, and then wakes Deku up to help. This foreshadows the emotional aspect of his Quirk's manifestation; despite acting on self-preservation, he subconsciously knew that he was betraying Deku and was under heavy emotional distress.
  • Facial Dialogue: At the climax, Pino emotes to Deku that Rody hasn't given up and is giving him an opening to counter-attack Flect.
  • He Will Not Cry, so I Cry for Him:
    • As Rody learns both the importance of the briefcase he took and the truth about his dad through a video file, he is not seen crying, while Pino is seen from the side watching and visibly shedding tears.
    • Happens again later while seeing Izuku off at the airport. Rody pretends that he's glad to be rid of Deku, but Pino's crying tells Izuku how he really feels.
  • Meaningful Name:
    • Her revealed connection to Rody's Quirk makes her name to be based off Pinocchio. Whereas the puppet's nose grows longer whenever he tells a lie, the bird freely expresses Rody's feelings whenever he lies.
    • "Pino" also sounds similar to piyo-piyo, the Japanese onomatopoeia for a bird's chirping.
  • Pinocchio Nose: Late in the movie, Pino is revealed to be an expression of all of Rody's thoughts and feelings, emoting what he hides behind his poker face. This makes it impossible for him to lie to anyone who can see Pino and knows what she is, as she'll emote what he's trying to hide.
  • Rewatch Bonus: Pino emotes a lot during the movie. She actually emotes Rody's true feelings, which isn't revealed until the climax.
  • Ridiculously Cute Critter: Pino is an adorable, affectionate little bird who is Rody's constant companion.
  • Shout-Out: She is a manifestation of Rody's soul, and the way she operates is similar to a Stand.
  • Synchronization: Because she is the manifestation of Rody's Quirk, whatever happens to him happens to her as well. When he is very badly hurt by lasers, she temporarily fades away.
  • Uncatty Resemblance: Her mask and head feathers resemble Rody's head accessory and ponytail. Although considering she's a manifestation of his Quirk, this is likely deliberate.

    Roro and Lala Soul 

Roro and Lala Soul

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20240903_194418.jpg
Lala on left. Roro on right.

Roro voiced by: Naomi Ozora (Japanese), Michelle Rojas (English)

Lala voiced by: Hina Natsume (Japanese), Emi Lo (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirks: Unknown

Rody's younger brother and sister.
  • Alliterative Family: Lala's name can be romanized as either "Lala" or "Rara," so the family members' names are Rody, Roro, and Rara.
  • The Cameo: They along with other movie only characters appear briefly in chapter 384.
  • Cheerful Child: Even though their living situation is not very good, they seem like pretty happy children.
  • Dark and Troubled Past: They and their big brother used to live happily in a beautiful home with their father until one day he left them to become a member of the terrorist group Humarise (actually, they kidnapped him and forced to make the Trigger Bombs). They were kicked out of their home and their school and ostracized from society. Currently, they live in a small trailer located in a run-down neighborhood.
  • Precious Photo: Rody keeps a photograph of them in a locket that his father gave to him before he left.

Humarise Cult

    In General 
https://static.tvtropes.org/pmwiki/pub/images/humarise_members.png
An international cult believing Quirks are a disease that must be purged from the human race in order for humanity to survive.
  • Boomerang Bigot: For a cult dedicated to eradicting Quirks and those who have them Humarise holds a large number of Quirk users on their side. While it's explained that the Serpenters are there to avoid being culled and Beros genuinely believes in the 'Quirks are a disease' philosophy, for the other Quirk Users seen its unknown whether they lean either way or if it was for other reasons.
  • Elite Mooks: The Quirk users within their organization, with their powers allowing them to stand a better chance at the waves of Pro Heroes trying to stop their terrorist acts.
  • Expy: Of the Purifiers from X-Men with their church motif and uniform and genocidal crusade against those with superpowers, despite letting some join their ranks.
  • Fantastic Slurs: Humarise refers to those with Quirks as "diseased" or "infected" and the Quirkless as "pure humans".
  • Hypocrite: Many of them have Quirks themselves despite their insistence of purging Quirk users from the world.
  • Knight of Cerebus: In perhaps the darkest MHA movie entry of them all, the entire organization and their leader possess absolutely zero comical qualities, carry out terror attacks on a global scale, plan global genocide of people with Quirks, threaten the lives of scientists' children and boast enough boss-level minions that even some of the strongest students in Class 1-A like Bakugo and Todoroki are in serious danger of being killed in battle against them.
  • Light Is Not Good: In contrast to most of the villains they dress up as holy crusaders and target anyone with a Quirk no matter how innocent their victims are.
  • Malevolent Masked Men: Humarise members wear religious-looking robes and cover their faces with metal masks.
  • Mooks: The non-Quirk users of their organization. While they try to get by using weapons like guns which could be lethal they still pale in comparison to those with Quirk powers and fall easier than their superpowered peers.
  • Murder Is the Best Solution: According to them killing every single person in the world with a Quirk (roughly 80% of the population) is the only way to prevent the Quirk Doomsday Theory and extinction of humanity.
  • A Nazi by Any Other Name: If you thought Overhaul was bad, those guys are worse. They're a anti-Quirk cult that sees those with Quirks as abominations that should be purged and Quirkless as the "true humanity". To that end, the organization attempts a global genocide of Quirk users via Super-Power Meltdown inducing bombs. In fact, most of their own ranks, including their leader, have Quirks, with their membership being explained as them either being full of self-loathing for their powers or wanting to survive the purge by joining the winner's side.
  • Not-So-Well-Intentioned Extremist: They supposedly believe in the Quirk Doomsday Theory positing that with every generation the strength of Quirks will continue to evolve and grow until their users can no longer control them, leading to the destruction of the human race. Except as Midoriya points out this theory has little scientific validity and their leader Flect Turn is simply pushing his own misery onto others while villains like the Serpenters are simply with the group to avoid falling victim to the Quirk genocide. That aside their actions cause the deaths of people with and without Quirks alike due to the inevitable destruction that ensues and they don't care in the slightest about the Quirkless people traumatized by the attack in the opening scene.
  • Would Hurt a Child: Implicitly as their plan to slaughter the entire world's Quirk-using population would include both "infected" adults and children. Their leader even threatens the children of the families of scientists to force compliance.

    Flect Turn 

Flect Turn

https://static.tvtropes.org/pmwiki/pub/images/flect_turn_profile.png
Click here to see him with Arachne activated

Voiced by: Kazuya Nakai (Japanese), Robbie Daymond (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Reflect

The leader of the Humarise Cult, a genius obsessed with the idea that Quirks are a disease that must be purged. His Quirk, "Reflect" allows him to absorb any attack and its effects before releasing them back on the attacker. Unfortunately for him his Quirk is passive and will automatically reflect all manner of physical contact which caused him no end of misery and contributed to his belief that Quirks are a disease.


  • Amazing Technicolor Population: Due to his Quirk his skin’s bright neon blue. However, this is actually the result of his Quirk passively reflecting light around him. After his defeat at Midoriya's hand he's shown to have a Caucasian skin tone.
  • Attack Drones: The mirrors on his Arachne support item can also detach and act as these which he uses to reflect shots from the laser turrets in the room to strike opponents from different angles.
  • Attack Reflector: His Quirk allows him to reflect any attacks thrown at him.
  • Bad Boss: Downplayed, as he doesn't outright abuse, threaten or kill his followers, but when informed of Beros committing suicide to avoid capture, Flect doesn't give that much of a thought.
  • Believing Their Own Lies: He hints that his Quirk not only reflects physical attacks but also more abstract stimulations like emotional attachments, leading to him being abandoned by his parents, friends and other loved ones. We're never given any proof that this is true, especially since he was able to establish a cult as impressive, influential and dangerous as Humarise. The fact he seems to view everything under religious terms implies he’d convinced himself that his Quirk is to blame for his problems.
  • Berserk Button: Being told he gave up on the world and himself. He was already trampling Midoriya at this point and it made him throw punches with the intent to beat him to death with his bare hands. Unfortunately it made him sloppy and Midoriya already figured out his limits, resulting in his victory.
  • Big Bad: Of World Heroes Mission, where he seeks to exterminate the Quirk users across the world by triggering a world-wide Super-Power Meltdown.
  • Blessed with Suck: How he views his Quirk. While it makes him nearly invincible reflecting everything also means he couldn't touch or hold another person without them bouncing away. This means he can't even end his own life.
  • Boomerang Bigot: Like Overhaul he has a Quirk but hates the fact that Quirks exist. Though instead of doing so for seemingly no reason, because of the misery that came from his inability to control his he internalized the Quirk Doomsday Theory and devoted his life to the eradication of Quirks.
  • Contrasting Sequel Antagonist:
    • To both previous movie villains. While Wolfram was a mercenary with no greater motivation than profit, Flect is The Leader of a cult. And while he’s an ideologue like Nine, while Nine sought to create a world where those with powerful Quirks ruled, Flect seeks to create a world where Quirks no longer exist. Also whereas Wolfram and Nine were connected to the League of Villains and gained additional Quirks from them, Flect has no such associations and is one of the very few truly independent villains of the entire franchise.
    • In a sense, he's one to Overhaul. They both desire to eradicate Quirks, despite having ones themselves and letting Quirk users work for them. However, Chisaki was a yakuza boss operating in slums and in secrecy, and Flect is a well-known leader of a worldwide cult. Chisaki's plan was to distribute Quirk-nullifying drug, and Flect's plan is cause everyone's Quirks to go out of control. Even their motivations are different, with Chisaki desiring to restore yakuza to power and please his boss, and Flect believing that if he suffered a horrible because of his uncontrollable Quirk, then Quirks as a whole are inherently evil.
  • Driven to Suicide: His misery over his Quirk reflecting all forms of human interaction, injuring those who approached him and causing him to be eternally distanced from others drove him to attempt suicide... only for him to learn his Quirk also prevents him from harming himself.
  • Evil Cannot Comprehend Good: Because he blames his Quirk for his suffering and being unable to touch anyone he assumes all Quirks are a disease and must be purged from the world. His bitterness and hatred for Quirks leaves him unable to see them as anything but harmful and destructive. It's reinforced when he refuses to believe Midoriya when he points out that it wasn't his Quirk that caused him to become a monster, it was him giving up and deciding his beliefs.
  • Fatal Flaw:
    • His unwillingness to view Quirks as anything but evil. His Quirk causes him to immediately reflect whatever he touches against his will, leaving him unable to touch or feel anyone. He blames Quirks for his suffering and believes they're nothing but a disease. This leaves him unable to realize he chose to give up rather than find a way to connect with others.
    • In a more practical sense this also resulted in him never actually experimenting with his Quirk to the point he wasn't even aware there was a limit to what it could reflect. Considering how strong Reflect is by default, had he taken the time to train his Quirk he could have potentially become one of the most powerful people in the world. His defeat also implies it can be shut off, Flect just gave up trying.
    • One Deku zeros in on: Sloth. Flect simply won't put the actual effort into making his life better, preferring to blame his Quirk for all of his problems rather than make the effort to form relationships or control his Quirk.
  • Freudian Excuse: His powerful Quirk causes everyone who had touched him would get hurt, leading to him never forming any sort of emotional bond from an early age. His parents, friends, and loved ones also left him one after the other. Driven to extreme acts by the isolation and loneliness, he deemed Quirks to have clouded the judgement of humanity as the majority wouldn't notice the ones struggling with their newfound power, and became obsessed with the idea of destroying Quirks, no matter how many lives it took, viewing it as "humanity's salvation".
  • Freudian Excuse Is No Excuse: That being said, his tragic backstory could never justify his horrific atrocities committed as the leader of Humanrise. Izuku tells him that he could have tried harder to keep his loved ones. Instead, he gave up on himself and stopped fighting, choosing to scapegoat Quicks and spread misery on others who have nothing to do with his upbringing. Flect Turn could only told the hero to shut up repeatedly upon hearing this.
  • Gave Up Too Soon: It's heavily implied his refusal to understand and explore his Quirk is the real reason he can't control it as it actually deactivates fully when Deku overwhelms it, and thus can be turned off. Deku even flat out calls him out on having given up on the world and himself.
  • His Own Worst Enemy: Flect Turn's Fatal Flaw. As Midoriya so eloquently put it, a lot of Flect Turn's problems in his life could've been avoided, or at least mitigated, if he actually bothered to train and learn how his Quirk works, especially when it's revealed that there's a limit to how much it can reflect and can turned off if overwhelmed. Instead, he decided to simply blame the world for his problems.
  • Hypocrite: Has and is willing to use a Quirk despite insisting they’re a disease (not to mention his cult’s littered with Quirk-users whom he's willing to let survive his genocide). He's also willing to kill or endanger the Quirkless to achieve his goals as seen by the threat Rody's siblings are in throughout the movie.
  • I Have Your Wife: A number of the scientists and engineers needed to enact his plan, including Eddie Soul, were forced to work for him to create the “Trigger Bombs” in exchange for their families' safety.
  • It's All About Me: Despite his claims to help others, both his actions and methods contradict this claim, making it clear, he's just using his past as an excuse to justify himself and create a world where his cult rules the world rather than truly trying to help others.
  • Light Is Not Good: Aside from his light-themed outfit he radiates pure blue light. This is actually the result of his Quirk passively reflecting light around him. When defeated he's revealed to have a different skin tone.
  • Logical Weakness: Midoriya discovers he can only reflect so much damage before his ability becomes weaker. By tapping into 100% of One For All he overwhelms him with fast and hard-hitting attacks to the point his Quirk can’t keep up.
  • Meaningful Name: His full name is the word "Reflect" shortened and the word "Return" shortened. Doubles as a Punny Name.
  • Mirrors Reflect Everything: Flect fights with a support item called Arachne, an endoskeleton equipped with mirrors which allow him to channel and redirect the reflected energy he absorbs, mainly using them as thrusters to propel himself in the air. The mirrors can also detach and act as Attack Drones which he uses to reflect and redirect blasts from his personal laser turrets to target enemies.
  • Motive Rant: When Deku calls him out on using the Quirk Doomsday Theory for his plan and having a Quirk he has this to say in refutation (both versions listed due to tonal differences):
    Sub: Believe in them? You fool. Because of this disease, I was never once held by my parents. Even my friends and those I gave my heart to left me, who reflected even their feelings... Since I reflect everything, I couldn't even choose death for myself. A Quirk that cannot be controlled only leads to pain. And people's bodies and hearts were being crushed by the evolving Quirks!
    Dub: You would question me? Quirks are a tragedy. Because of this ailment, I was never once held by my parents, never knew a caring touch. My closest friends and those I gave my heart to left me, their feelings repelled. I watched them all leave me, one by one... Since I reflect everything, I couldn't even choose death for myself. A Quirk that cannot be controlled leads to a life of suffering! But I can save others from this misery. These meta powers will trample no more hearts!
  • Near-Villain Victory: It should be noted that he nearly won even when defeated since he kept Midoriya busy long enough that he'd have never made it to shut down the Trigger Bombs in time while Rody was bleeding out and unable to insert the shutdown key. Luckily for both of them they had Pino, who Flect either forgot or didn't know about.
  • Never My Fault: He blames his Quirk for his personal miseries and thus seeks to purge Quirks from humanity but Deku insinuates his troubles are at least partly because he stopped trying, both with controlling his Quirk and connecting with others despite his Quirk.
  • Nigh-Invulnerable: Thanks to his Quirk melee and ranged attacks might as well be useless as they bounce off while leaving him unharmed. However, even this has a limit and Midoriya's United States of World Smash is enough to overwhelm his ability to reflect. Even he didn't think it was possible.
  • Not Quite Dead: After being defeated by Midoriya he’s crushed through various walls in one single blow and falls unconscious but it's later revealed that he was found and arrested by the Otheon police alongside other remaining Humanrise members.
  • Not-So-Well-Intentioned Extremist: His very first attack in the movie is shown killing quirkless people and he's willing to let people with quirks, including himself, live on to see the "new world", proving he doesn't actually care about helping the quirkless people or eliminating quirks to save humanity but is rather finding an excuse to try and justify his crimes.
  • Power Incontinence: As a child his Quirk was always on meaning any contact with him, no matter the intent was treated as an attack and reflected. Deku's words and the fact his Quirk turns out to be capable of shutting off implies, like Eri, it can be controlled, Flect just gave up on trying to.
  • Psychological Projection: Flect acts like the Quirk Doomsday Theory is a fact and that every Quirk user is suffering like he is, just no one wants to see it. In reality, Flect projects his suffering onto everyone around him and he's the one who refuses to figure things out and understand others because he'd rather use his Quirk as a scapegoat for all his problems than put in the effort himself.
  • Quantity vs. Quality: Has both in comparison to Wolfram and Nine. His organization is much larger than Wolfram's crew, enough to threaten multiple countries at once with plenty of unnamed Elite Mooks who can give pro heroes a tough time. And compared to Nine's crew he also has more boss-level villains at his disposal who prove to be significant challenges.
  • Shut Up, Kirk!: His Villainous Breakdown in a nutshell. He practically screams this at Midoriya when the latter dissects his Motive Rant and resorts to continually beating the shit out of him in a brutal Pummel Duel. Too bad Midoriya's already figured out how to get around his Quirk by this point.
  • Shout-Out: His genocidal and hypocritical hatred of superpowers is a close call to William Stryker's.
  • Simple, yet Awesome: Compared to other movie villains, he has neither multiple Quirks (like Nine) nor means boosting his Quirk (like Wolfram and Dark Might). Despite this, he puts up an incredible fight through a combination of simple applications of his Quirk, a home field advantage thanks to his security system and a support item.
  • Sliding Scale of Villain Threat: While Nine also had a goal of changing the world without any care towards bystanders, Flect's intentions are essentially to commit a nigh-omnicide (by virtue that 80% of the world population is composed of the Quirk users) by causing a global Super-Power Meltdown, which can cause massive amounts of collateral damage as seen in the movie's prologue, which is also the first time people are seen dying onscreen in the movie, requiring all of the world's heroes to be deployed to combat his threat. He was even inches away of succeeding despite being defeated in fight.
  • Stone Wall: Flect Turn barely needs to attack himself to defeat his foes as any attempts to subdue him are simply reflected back at them. He can even redirect impacts to further the effectiveness of his own attacks. While he can repel himself off surfaces for bursts of speed, he spends most of the fight just letting Midoriya's attacks rebound without bothering to do more than token counterattacks while Midoriya runs circles around him.
  • Tragic Villain: While his backstory doesn't justify his actions, as Midoriya made abundantly clear to him during their battle, Flect still shows some small traces of this. He's a villain driven to extreme acts by the isolation and loneliness brought upon by his Quirk which repelled everything, making it so that he couldn't embrace family, friends, or even loved ones. And due to the nature of his powers, he couldn't even choose suicide for himself, with the implication that he would've happily chosen that route first over being a global terrorist. But because love, being able to feel the touch of others, a normal life, and even having a way out through suicide were all denied to him, Flect felt he was left with no other recourse and transformed over time in to the murderous cult leader that he is in the present day. In some ways, Flect's course of life was shaped by the Quirk he was born with and never chose for himself. And while Deku was correct in saying that Flect Gave Up Too Soon, it's strongly implied that Flect, through his brief flashback talking about his suffering, never had a figure like All Might in his personal life to help him, support him, and train him to become a more well-adjusted person who could control his powers, giving Flect at least some dimension of tragedy to his character.
  • Unskilled, but Strong: Considering his loathing of his Quirk, he never bothered to actually train it. All he needs to do is just stand around and have his enemies’ attacks be reflected back at them, to the point he’s shocked to discover his Quirk actually has a limit on how much it can reflect. However, this is Deconstructed as Midoriya flat-out tells him that if he had bothered to actually train his Quirk, he could've learned how to control it and a lot of the problems in his life could've been mitigated. Flect Turn doesn't take it well. That said, he's still able to give Midoriya one hell of a fight and displayed some rudimentary brawling skill when the battle between the two went hand-to-hand.
  • Villainous Breakdown: Being told he gave up on humans drives him into an unthinking rage.
    Flect Turn: Shut up... shut up... SHUT UP!

    Beros 

Beros

https://static.tvtropes.org/pmwiki/pub/images/beros_profile.png

Voiced by: Mariya Ise (Japanese), Michelle Rojas (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Longbow

One of Humarise's Quirk-using mercenaries. She's devoted to the Humarise cause and spends the movie hunting down Midoriya and Rody in an attempt to get back the briefcase they took. Her Quirk, "Longbow", allows her to transform her fingers into a bow.
  • Better to Die than Be Killed: After running out of arrows, Bakugo and Todoroki turning the tide of battle and the briefcase being unable to be obtained, she chooses to jump off her helicopter, rather than be captured by the heroes. That said, while she does jump it’s unconfirmed if the fall actually kills her.
  • Boomerang Bigot: She has a Quirk herself yet works for a group that wants to wipe out Quirks from the population. According to the philosophy of Humarise the only way to "atone" for having a Quirk is to give one's life to the cause.
  • Bottomless Magazines: Averted. Unlike other characters who can make weapons Longbow doesn't automatically create arrows for her to use so she has to resupply them.
  • Cold Sniper: While she uses a Bow instead of a rifle she acts as one through out the film, always preferring to fight from a distance.
  • Disc-One Final Boss: She's the most persistent and dangerous member of Humarise initially introduced and serves as The Face of the group hunting down Izuku and Rody across the country. Fittingly, it's with her defeat and possible death that Izuku's Fugitive Arc ends and Flect's plan goes into motion along with the secret of the briefcase being revealed to them.
  • The Dragon: She is Flect Turn's right-hand, as well as the most competent, dangerous, and active member of Humarise who fully supports him and his goals.
  • Homing Projectile: The arrows that Beros fires with her Quirk possess enough power to pierce metal and the ability to chase their targets. Deku has to engage in extensive acrobatics and Building Swing constantly with Blackwhip to avoid getting hit, further complicated by how he's often carrying Rody who can't dodge on his own.
  • Shapeshifter Weapon: She can transform her thumb and pinky finger into a longbow.
  • Uncertain Doom: While she does jump from her helicopter following her failure we never see the impact and it's unknown if she actually died from her fall or was just heavily injured/comatose from it. Regardless she's rendered out of commission for the rest of the plot. Her body, alive or dead would likely have been taken in by law enforcement no matter the status.
  • Undying Loyalty: To Humarise. Once the heroes have her surrounded she jumps out of her helicopter, picking death over capture and interrogation.
  • Weak, but Skilled: Her Quirk just allows her to make a bow and she doesn't even get anything special beyond that. Despite this, she makes up for it with skill and focus on long-range fighting. She doesn't even technically lose her battles either, only giving up when she realizes she's failed.

    Serpenters 

Serpenters

https://static.tvtropes.org/pmwiki/pub/images/serpenters_profile.png

Voiced by: Jun'ya Enoki (Japanese), Mike Haimoto (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Sword Kill

A pair of identical twins who work for Humarise, they act as part of the Elite Mooks for Flect. Their names are Ena and Dio, though few people can tell them apart.

Their Quirk "Sword Kill" allows them to turn their arms into bladed tentacles.


  • Always Identical Twins: They look exactly alike and even have the same Quirk.
  • Animal Motifs: Snakes. Their Quirk is framed in a manner not too different from a snake attacking but under the effects of Trigger they gain a serpent-like appearance.
  • Antagonist Abilities: Of the Multi-Armed and Dangerous variety due to being Tag Team Twins. Becomes even more literal after they inject themselves with Trigger.
  • Ax-Crazy: The most obvious trait they have is this. They spend their entire fight with Bakugo flashing Slasher Smiles and laughing manically.
  • Blade Below the Shoulder: Their Quirk allows them to create blades for them to use in battle. When under the effects of Trigger, they can create six at once, allowing them easily overwhelm Bakugo.
  • Boomerang Bigot: They have Quirks yet are part of a terrorist group seeking to eliminate Quirks. Possibly averted due to the implication that they only joined Humarise to avoid being one of the group's targets, rather than because they actually agree with their cause.
  • Coordinated Clothes: They wear the same red-and-white Humarise tunic and snake skin boots.
  • Creepy Twins: Two Ax-Crazy brothers who are a bit too enthusiastic about skewering people and spend most of their time onscreen laughing.
  • Dance Battler: Their fighting style is quite graceful and includes a lot of acrobatics.
  • Evil Laugh: They clearly have the time of their lives fighting people if their constant high-pitched cackling is anything to go by. Lampshaded by Bakugo.
    Bakugo: Stop your laughing! It's getting on my nerves!
  • Fangs Are Evil: The twins both sport a very prominent pair of fangs which only emphasizes their sinister nature.
  • Fragile Speedster: They're incredibly fast, able to overwhelm and badly hurt Bakugo who was anble to easily keep up with Midoriya's increasing levels of speed and avoid his attacks. That said all it takes is Bakugo hitting them a few times for them to finally be put down.
  • Identical Twin ID Tag: The novelization gives some insight into which twin is which during their scenes. Ena has a slightly deeper voice than Dio and is apparently the more talkative and assertive of the pair.
  • Join or Die: It's implied they're part of Humarise despite having Quirks because fighting with Flect will allow them to be spared in the upcoming Quirk genocide.
  • Logical Weakness: Their teamwork and reflexes along with the sheer range and lethality of of their Quirks make them fearsome opponents with Bakugo struggling to even land a hit on them. But given that their Whip Sword arms require momentum and movement to work he opts to crush them beneath tons of rock before they can react with grenades he embedded around the base. The shocked twins aren't able to swing their arms in time to slice through the rock coming down on them. After taking Trigger they start sprouting blades from their backs that seem to be control with their minds rather than arm movements, enabling them to get out of the rocks he trapped them under. So Bakugo buries them even deeper into rock by shooting his gauntlets at them as a Rocket Punch, leaving their arms and blades completely immobilized. This prevents the twins from doing anything when he finishes them with a Howitzer Impact.
  • Made of Iron: Even getting crushed by literal tons of rocks twice isn't enough to kill them.
  • Maniac Tongue: As a way to show how bloodthirsty and unhinged the twins are one of them licks his lips with satisfaction at one point during their battle with Bakugo.
  • Not in This for Your Revolution: Both of them imply that they only follow Flect Turn to avoid getting killed, not because they believe in his cause.
  • Single-Minded Twins: They share the same sadistic, bloodthirsty personality and are completely synchronized. Their singlemindedness is actually weaponized: if they weren't so perfectly in-tune with each other their partnership in combat wouldn't be as successful and dangerous.
  • Slasher Smile: A truly unhinged one, filled with gigantic, snake-like fangs.
  • Snakes Are Sinister: Their animal motif is a snake and both of them are villains who take pleasure in what they do.
  • Tag Team Twins: In battle they work together to assault their foe from every angle. Bakugo has a lot of trouble with them as a result, nearly dying several times over.
  • Theme Twin Naming: The oldest is named "Ena" which means "One" in Greek while the youngest is named "Dio" which means "Two".
  • Undying Loyalty: Both of them are completely loyal to Humarise but hint at the fact that it's more out of fear that they'll get culled with Quirk users worldwide if they don't submit and give everything they have to defend the organization's goals than out of genuine ideological dedication.
  • Whip Sword: Their Quirk allows them to turn their arms into serrated whip blades they can freely manipulate. These swords can be used as Combat Tentacles shredding foes with tough constitutions as well as shields and a means to Building Swing. After using Trigger they gain four more swords from their backs that they can manipulate.

    Leviathan 

Leviathan

https://static.tvtropes.org/pmwiki/pub/images/leviathan_profile.png

Voiced by: Shogo Sakata (Japanese), Marcus D. Stimac (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Helical Scythe

A hulking brute under the mutations of Trigger that acts as one of Flect's Elite Mooks. His Quirk, "Helical Scythe", allows him to control red tentacles on his body.
  • The Berserker: By the time Todoroki fights him. He continually attacks and attacks even as Todoroki tries to counter him, and the "World Heroes' Mission" tie-in booklet describes him as having no rational mind due to being on Trigger.
  • The Brute: Acts as one for the organization, being one of its strongest members.
  • Combat Tentacles: The red appendages on his body not only let him control elements like water and fire (and typically shape them into things to attack foes) but can stretch and strike on their own if needed.
  • Expy: Between the berserker nature thanks to a strength-enhancing drug, general design and the placement of the tubes on his head, one can think of him as a stand-in for DC Comics Bane.
  • Humanoid Abomination: He is literally a raging beast that is about two times the height of a normal human.
  • Making a Splash: His Quirk allows him to create water twisters, which makes him incredibly deadly against Todoroki, whose Fire is easily extinguished, while his Ice is destroyed too quickly.
  • Silent Antagonist: Since he's drugged up on Trigger, he's berserk for the whole film and never says a coherent word.
  • Too Spicy for Yog-Sothoth: How Todoroki beats him. Leviathan attempts to swallow him whole, at which point Todoroki responds by using his flames to their highest point possible, burning him up from the inside.

    Sidero 

Sidero

https://static.tvtropes.org/pmwiki/pub/images/sidero_profile.png

Voiced by: Yuichiro Umehara (Japanese), D.C. Douglas (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Iron Ball

A member of Humarise who assists Beros in reattaining the briefcase that was in the hands of Midoriya and Rody. His Quirk, "Iron Ball", lets him create iron balls from his knuckles, which he can control the mass of.
  • Bottomless Magazines: He can create a seemingly limitless amount of iron balls.
  • Dirty Coward: A brute that had zero qualms in attempting to crush Rody to death, but as soon as he gets snagged, he quickly starts begging for mercy and promising to reveal what he knows.
  • Extra-ore-dinary: His Quirk lets him make metal balls from his knuckles. He primarily uses it to give Beros ammunition when she has no arrows.
  • Rewarded as a Traitor Deserves: Beros takes him out with her arrows after he readily agrees to spill the beans on Humarise once he gets captured.
  • Support Party Member: He barely fights the heroes himself, mostly assisting Beros in their fight before attacking Rody and getting captured by Todoroki.
  • Villains Want Mercy: When he gets encased in Todoroki's ice, he begs to be saved. Todoroki would have obliged if Sidero promises to spill the beans on Humarise, but he gets knocked out by Beros for his betrayal.
  • Visual Pun: His Quirk gives him iron balls on his knuckles. You could say he has... iron knuckles?

    Rogone 

Rogone

https://static.tvtropes.org/pmwiki/pub/images/rogone.png

Voiced by: Yuki Hayashi (Japanese), Jason Douglas (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Iron Club

Another member of Humarise, who meets Deku and Rody trying to trick them into handing over the briefcase. His Quirk, "Iron Club", lets him transform into a monstrous Oni with spiked metal clubs for arms.
  • Carry a Big Stick: His Quirk Iron Club turns both his arms into spiked clubs that can crush bedrock easy.
  • Giant Mook: Big and scary when using his Quirk, but compared to Leviathan he is nowhere near as powerful or important, being a minor speedbump that Deku takes out.
  • Oni: What his Quirk boils down to, turning him into a classic Oni with clubs for arms.
  • Sinister Silhouettes: We only see his human form in shadow before he transforms and his Oni form bursts from the darkness.
  • What Happened to the Mouse?: Following his defeat, he never shows up again, as Beros goes on to join with Sidero to chase after Deku and Rody. Given the arrest of Humarise later on, its possible he arrested as well.

    Alan Kay 

Alan Kay

https://static.tvtropes.org/pmwiki/pub/images/img_5837_1.jpeg

Voiced by: Hirofumi Nojima (Japanese), Brent Mukai (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Unknown

A scientist who was forced to work for Humarise, who took the chance to escape in order to try and expose their plans.
  • Eyepatch of Power: He wears an eyepatch over the right eye.
  • He Knows Too Much: The reason why he's pursued by Humarise, as he has an SD card full of evidence to expose their plans with the Trigger Bombs and the key to stop them.
  • Small Role, Big Impact: He only appears during the prologue and is quickly hospitalized, but his escape ensures that the information and the key eventually gets to the heroes.

    Inventor of the Trigger Bombs (UNMARKED SPOILERS) 

Eddie Soul

https://static.tvtropes.org/pmwiki/pub/images/eddie_soul.png

Voiced by: Toshihiko Seki (Japanese), Ivan Jasso (English)

Debut: My Hero Academia: World Heroes' Mission (Film)

Quirk: Unknown

The father of Rody and his siblings. His joining of Humarise caused his children to be forced into poverty.
  • Broken Pedestal: Rody was crushed when his loving father disappeared under the belief he joined a terrorist organization. It ultimately becomes a Rebuilt Pedestal once he discovers Eddy was actually kidnapped and forced to create the Trigger Bombs by said organization, even sacrificing himself to create the key to deactivate it and let his fellow colleague escape with it.
  • Disappeared Dad: Supposedly this was because he left his family to join Humarise. In reality, he was abducted by them.
  • Forced into Evil: He was kidnapped by Humarise and forced to help create the Trigger Bombs lest his children suffer for his defiance.
  • Gadgeteer Genius: A brilliant engineer who was involved in the creation of the Trigger Bombs, as well as their kill code.
  • Good Parents: He was a kind and loving father to his three children who did a good job of providing for them, which made it all the more hurtful when he supposedly abandoned them to join a terrorist organization.
  • Heroic Sacrifice: He made the kill code that could prevent the Trigger Bombs from activating, and was Killed Offscreen making sure that his ally could get out of Humarise with it.
  • Kidnapped Scientist: Flect abducted him and extorted him into developing the Trigger Bombs by threatening to kill his children if he didn't cooperate.
  • Walking Spoiler: It's impossible to describe his role in the plot without revealing both his connection to Rody and his creation of the kill code after being forced against his will to make Humarise's bombs.

My Hero Academia: You're Next Characters

Scervino Family

    Giulio Gandini 

Giulio Gandini

Voiced by: Mamoru Miyano (Japanese), Mauricio Ortiz-Segura (English)

Debut: My Hero Academia: You're Next

Quirk: Neutralization

https://static.tvtropes.org/pmwiki/pub/images/giulio_gandini_waifu2x.png
The Scervino Family’s butler, who’s tasked with looking after their heiress, Anna — who is very dear to him. Despite this, he spends most of the movie trying to kill her after she's taken captive by Dark Might.
  • Act of True Love: Cares dearly for Anna no matter how much he insists that it's a matter of duty and is determined to do right by her. During You're Next's climax, when Overmodification goes berserk and Dark Might's on a revived rampage, a badly injured Giulio drags himself to Anna's side, knowing that he risks being cut down by Overmodification's backlash but determined to protect her even if on paper there's nothing he can do beyond being beside her. Fortunately, it turns out that he's one of the few people compatible with Overmodification, and with his quirk temporarily supercharged Giulio's able to lock down Anna's rampaging quirk once and for all.
  • Arm Cannon: His cybernetic right arm can morph into a gun.
  • Badass in a Nice Suit: Wears his butler suit throughout the movie, though it gets less nice as he suffers Clothing Damage over time.
  • Battle Butler: We never actually see where or when Giulio learned to fight, but he's amazing at it for someone forced to Fight Like a Normal.
  • Brought Down to Badass: The loss of the right hand Giulio needed to use his Power Nullifier quirk left him functionally Quirkless, but he's still an agile and well-armed (no pun intended) threat.
  • Combat Pragmatist: As impressive as his chrome is, Giulio's still a quirkless-in-practice man going up against a ruthless mafia whose abilities have been jacked up by Overmodification. To counter their overwhelming advantage in raw power, Giulio fights dirty. He tries to snipe Anna at range, uses Deku as a Human Shield and a lure, has packed his Cool Bike with a full-blown arsenal that he can remotely control, and is entirely willing to empty a clip into his opponent if the opportunity presents itself.
  • Cyborg: After his body was mutilated during Anna's kidnapping, Giulio was extensively rebuilt with seemingly very advanced cybernetic limbs and implants, including both incorporated built-in weaponry, the ability to control his Cool Bike, and crucially, programmable targeting software.
  • Dark and Troubled Past: While Anna and her father are distressed that Overmodification's needs prevent Giulio from leaving the Scervino family grounds, Giulio assures them that between the generous pay and the stability the position offers, he's much happier living with and working for them than wherever he was previously.
  • Deadpan Snarker: The only thing sharper than Giulio's aim is his wit as he's prone to making snappy one-liners such as his response to Midoriya not knowing where the exit is.
    Giulio: Forgive me, I didn't know your Quirk was ignorance.
    Izuku: (thinking with a disgruntled face) I've never been insulted so politely.
  • Defrosting Ice King: He's rude and even cruel to Deku the first few times they meet, but Deku's commitment to helping him and to saving the woman he loves' life breaks through his shell and brings the good man he'd tried to bury back to light.
  • Deuteragonist: Of You're Next — while Izuku is the main protagonist in his attempts to stop Dark Might from rampaging across Japan, Giulio's actions and his quest to find Anna and deliver a Mercy Kill are of equal importance, as well as his development into a Defrosting Ice King when he decides to go all in on saving the life of the woman he loves.
  • Expy: A stern young man who's driven by his tremendous guilt for failing to protect a blonde he cares for deeply. He's associated with color red, wears his hair in a ponytail, possesses a mechanical right arm and left leg, has an Alliterative Name, gradually regains a kindness he thought he'd lost with the help of the comrades he made on his quest and loses his powers in a Studio BONES joint. Are we talking Giulio Gandini or Edward Elric?
  • Eyepatch of Power: He's a skilled cyborg Battle Butler who wears an eyepatch over his right eye.
  • Humble Hero: He's a polite and well-mannered young man even before his upgrades, gently brushing aside Mr. Scervino's concerns that they're effectively forcing Giulio to remain by Anna's side because of his personal enjoyment as Anna's butler and friend. And once Anna is finally freed from Overmodification and Brought Down to Normal, Giulio attempts to end his contract as her butler on the spot, believing that with Overmodification extinguished, she has no need for a servant and that she's free to live her life as she wants. Of course, Anna has a different idea in mind to that.
  • Kill the Ones You Love: Despite his love for Anna, he spends first half of the movie trying to kill her to put her out of her misery at her own request. Deku denies him the opportunity, and instead helps him save her.
  • Knight in Sour Armor: He's a fairly sullen and ill-tempered young man who spends half his screentime snarking at Izuku and the other half trying to kill Anna. As it turns out, he has a very good reason for his sourness — he would really rather not kill Anna, but his promise to kill her in order to make sure Overmodification doesn't go out of control causes him to try and discard his feelings in order to kill her. It takes Izuku and Class 1A rallying to help save Anna for Giulio to soften his stance, and decides to go all in on saving Anna.
  • Man of Kryptonite: He was hired by the Scervino family because his Quirk helped Anna contain her dangerously uncontrollable Overmodification Quirk, although the loss of the hand he needs to channel it means it's no longer available by the time of the film until Overmodification turns out to work with Neutralization. His cybernetics also make him one for Deborah, even though her Quirk works just as well on him as anyone else. Even while his consciousness is stuck in his Happy Place, the targeting system in his eye is able to make his cybernetic limbs attack her on auto-pilot, breaking her hold.
  • Mercy Kill: He's trying to kill Anna to end her misery at her request, even though it tears him up inside.
  • Motive Rant: When Deku stops him from shooting Anna because it's clear that however necessary he believes it to be, it's ripping him apart and then the Gollinis recapture Anna again and put her back under hypnosis, Giulio breaks down and lays out his history with the Scervino family — how they saved him from the life he'd been living before, how he and Anna became close and how Anna clearly wanted their relationship to be more than just "master and devoted servant", why he was vital to her care and why Anna asked him to kill her if Overmodification looked set to run wild and how he failed her and became a cyborg. He tops it off by noting that he's forgotten how to smile since everything went to hell.
  • No-Nonsense Nemesis: To his enemies, Giulio does not waste any time with words. He attempts to shoot Anna multiple times when she's defenseless and uncovered, he has no issue using Deku as a lure so he can sneak around and shoot their attackers, and when Deborah and Kamil are fleeing with Anna, he immediately tries to shoot all three of them, only failing because they managed to slip away in time. During the final battle, when Giulio gets close to Dark Might, he doesn't hesitate in unloading an entire clip point blank into Dark Might's stomach, with Dark Might only surviving because his juiced up quirk makes him invulnerable.
  • Passive-Aggressive Kombat: As the butler to a well-to-do-family, Giulio's manners are impeccable. He's also so flatly cutting to Deku during the early stages of their collaboration that the young hero is repeatedly taken aback by his ability to be incredibly mean even while remaining polite.
  • Power Nullifier: Neutralization let him temporarily drain the potency of someone else's Quirk by physically touching them with his right hand at the cost of some physical backlash to himself, which is why Anna's father hired him as her butler in the first place. It's academic as the film begins, because the loss of said right hand left him effectively Quirkless. In the finale, it turns out he's one of the rare few compatible with Anna's Overmodification Quirk, and when he pulls her into his arms while it's going completely out of control, it's able to simultaneously let him use Neutralize with any part of his body, supercharge its effectiveness to the point that he could permanently destroy Overmodification, and reduce the backlash to the point that his battered body could survive.
  • Relationship Upgrade: Implied to get one with Anna at the end of the movie after she expresses her desire to stay with him as an equal. It's also worth noting they're seen in episode 156 together in the U.A. bunker.
  • Subordinate Excuse: He frames his devotion to Anna as merely fulfilling his duties and gratitude to her father for plucking him out of poverty. No one buys it, not even Deku, and certainly not Anna.
  • Superpower-Negating Disability: He can negate other people's Quirks, but only if he touches them with his right hand. When the Gollini Family raided the Scervino household, he lost his right arm in the process. He then had his arm replaced with one that would still allow him to maintain his promise to Anna and keep her Quirk under control... because it's an Arm Cannon with which to Mercy Kill her.
  • Suspiciously Similar Substitute: To Rody Soul from the previous movie. Both are long-haired male Canon Foreigner characters who form an Odd Friendship with Midoriya and bond with him after teaming up. Both Giulio and Rody are working shady professions that put them in brief opposition to Deku, with Rody being a scammer and Giulio starting out as a would-be assassin. Both also have people in their lives they care deeply about and their actions throughout the movies are motivated by their loved ones (Rody's siblings in the third movie and Anna for Giulio in this movie). And last but not least, both of them play key role in defeating their respective villains while said villains were fighting against Deku (with Rody defusing Trigger Bombs, and Giulio depowering Anna, whose Quirk was empowering Dark Might), while managing to survive the events of their movies and get their happy endings.
  • Took a Level in Cynic: Before Anna's kidnapping, Giulio was a polite, well-spoken, and kind man, happily giving up his personal freedom to act as Anna's sole companion and friend. When she was taken by Dark Might, leaving Giulio crippled and maimed, his outlook on life became far more cynical, seeing Izuku as an idealistic fool constantly getting in his way. It takes Izuku and Class 1A giving him the inspiration to try and save Anna for Giulio to start lightening up, and the end of the film has him find happiness again as he reunites with Anna as an equal.
  • Unscrupulous Hero: Determined to stop Dark Might from ravaging the world with Anna's power... by putting a bullet in Anna's head. When push comes to shove, though, he'd rather she live.
  • Weak, but Skilled: While he lost his power-nullifying quirk (which required him to touch the target anyway), Giulio easily compensates for its loss with his cybernetics, which enable him to scan and remotely attack his targets, and being a skilled gunslinger. He’s also not above playing dirty, as Deku finds out first-hand.
  • When He Smiles: A cold, ruthlessly pragmatic man who's melancholic at rest and relentless in action, and who claims that the horrendous traumas he's been through have caused him to forget how to smile. When Deku vows to help Giulio save Anna rather than force him to go through with the Mercy Kill Anna asked him for, so that they can both smile, Giulio's curious to see if he can pull it off. Deku being Deku, he's good on his word. When all is said and done and Anna's been saved from Overmodification, freeing her and Giulio to be together, Giulio does indeed smile. It's gentle and lovely.

    Anna Scervino 

Anna Scervino

Voiced by: Meru Nukumi (Japanese), Kayli Mills (English)

Debut: My Hero Academia: You're Next

Quirk: Overmodification

https://static.tvtropes.org/pmwiki/pub/images/anna_scervino_waifu2x.png
Heiress to the Scervino Family, a prisoner of the Gollini family, and the key to their plans. Giulio, her butler, is trying to kill her.
  • Blessed with Suck: Anna's Overmodification quirk is one of the most powerful power amplification quirks in the series, but not only are those who can benefit from its effects vanishingly rare (in the entire Gollini syndicate of over twenty thousand people, eight were compatible with her quirk), Anna can't control it. The backlash will knock out anyone who touches her and isn't compatible, and anyone who is stimulates a quirk she can't control, causing seizures. And that's all before it made her a target for a deranged crime boss's schemes...
  • Brought Down to Normal: Her deepest wish is to have been born a normal girl. When it turns out Giulio is one of the few actually compatible with her Quirk, it temporarily gives him the ability to use Neutralize with his remaining body parts at supercharged potency, completely erasing Overmodification and granting her wish.
  • Contrasting Sequel Main Character:
    • She and Melissa are both blonde-haired girls from wealthy backgrounds. However, Melissa compensates her lack of a Quirk with her intellect and knowledge in mechanics and directly aids Class 1-A against Wolfram, and Anna has uncontrollable and self-harming Quirk and spends the movie used by Gollini against her will.
    • Both she and Katsuma possess technically useless Quirks, that empower others and accelerate cell recovery, respectively, with villains of their respective movies (Nine and Dark Might) wanting their powers for themselves. However, Katsuma spent all of the movie’s screentime aiding heroes and is defined by his desire to be hero regardless of his weak Quirk, Anna spends the entire movie in clutches of Dark Might and is defined by her self-harming Quirk and relationship with Giulio.
  • Damsel in Distress: To her credit, she makes several attempts to escape on her own, but not only is she utterly unequipped to handle a bunch of mafiosi, but one of them puts her into a compliant dream state for most of the movie.
  • Death of Personality: One of Anna's greatest fears. Overmodification has been getting stronger as she's aged, and she's noticed that she feels hazy after her seizures. She worries that if it ever goes completely out of control, she'll be consumed by her Quirk and lost forever.
  • Expy: Of Princess Peach, sharing the latter's appearance (pink dress, blonde hair, blue eyes), position as a heiress of an influential group and role as a Damsel in Distress.
  • Face Death with Dignity: When she sees Giulio lining up a shot at her early in the movie, she bends over to pray in the seeming last moments of her life, even though she's visibly frightened.
  • Foil: Word of God confirms that her and Giulio's roles in the movie are meant to parallel certain aspects of the main plot. Specifically, the movie is a parallel to Izuku's quest to save Shigaraki and his relationship with Ochaco. Anna is being used to empower the Big Bad of the film like Shigaraki is victimized and used to empower All For One, but they share a relationship with romantic undertones like Izuku and Ochaco that's tied together by the theme of saving others. Shigaraki is ultimately Beyond Redemption due to his evil actions while Anna is closer to fellow Shigaraki Foil Eri thanks to only being exploited for evil she had no choice in. They even share a tender scene at the end that parallels Izuku and Ochaco's cliffside conversations that's similarly rife with more of those romantic undertones and implies they got a Relationship Upgrade.
  • Good Counterpart: In a way, she’s one to the previous movie’s Flect Turn. They both possess powerful, uncontrollable Quirks that can hurt others, which prevented them from having normal bonds with people. However, Anna had fortune of having Giulio in her life, and despite getting kidnapped and forced to empower Dark Might, Deku’s determination to save allowed her to be saved and be freed of her Quirk’s painful side-effects. Contrasting this, Flect Turn instead tried to make everyone suffer as he did, only for Deku to prove his power has limits and beat the hell out of him, while deriding him for giving up on himself and pushing his misery onto others.
  • Hair of Gold, Heart of Gold: Anna is inherently a very kind and caring young woman who hates her Quirk because of how harmful it is to the vast majority of people, and is only helping the Gollinii family by virtue of Hypnosis, even asking Giulio to kill her in the event her power goes out of control. Accordingly, her hair is a golden blonde, and turns dark the longer her power is used as a weapon by the nefarious Dark Might.
  • Power Dyes Your Hair: Overusing Overmodification causes her hair to turn dark from the roots down. When her hair's completely dark, she goes into a seizure.
  • Relationship Upgrade: Implied to get one with Giulio at the movie's end after expressing her desire to stay with him as an equal. It's also worth noting they're seen in episode 156 together in the U.A. bunker.
  • Suspiciously Similar Substitute: To Eri. Both have endured severe trauma because of their powerful, uncontrollable quirks — including the loss of their families and capitivity by a masked sadist who seeks to exploit their abilities for wicked ends, until they're ultimately rescued by Deku and his friends, after which they're given a chance to live a happy life.
  • The Tragic Rose: While Overmodification causes flowers of all sorts to bloom around her as it activates, it tends to manifest as rose blossoms on people it's charging up. When her hair goes completely dark in the finale and she loses her already tenuous control over it, Overmodification also causes huge thorny vines to grow up around her as her life is seemingly in danger.
  • Uptown Girl: Adores Giulio, and is frustrated by his insistence that propriety has to come before their clearly close bond. When all's said and done, with Overmodification erased and Giulio's contract complete, they're able to be together as equals.

Gollini Family

    In General 
https://static.tvtropes.org/pmwiki/pub/images/gollini_family_0.png
The Gollini Family, under Valdo
The largest organized crime family in Europe, now devoted to ensuring their leader Dark Might's dream of becoming the new Symbol of Peace comes true.
  • Contrasting Sequel Antagonist:
    • Wolfram’s crew were ruthless mercenaries out for a payday who favored tactical gear. The Gollinis are a long-standing criminal organization that goes for fine clothes.
    • Nine and his gang were genuine comrades out to bring about a world where the strong rule over the weak. The Gollinis are loyal to Dark Might out of a mixture of inertia, terror, and some genuine respect who have dedicated themselves to a world where Dark Might makes the rules.
    • Humarise was a fanatical, genocidal, anti-quirk cult with covert members in positions of societal power and legions of goons whose leader Flect Turn was adamant that everyone with a Quirk suffered the same way he suffered. The Gollinis are an openly, even gleefully criminal organization who've gone from thousands to a small handful of powerful agents and whose leader Dark Might believes that his power makes him both the most important man in the world and the one who sets its tone.
    • Compared to other movie villains, who were skilled in combat and waste no time in trying to defeat their opponents, overall managing to put actual fights against heroes, the Gollinis have no actual skills in combat and are too cocky with their belief that their Overmodification-empowered Quirks make them unstoppable, only to be easily defeated while suffering cartoonish freakouts.
    • In a way, to Shie Hassaikai from the main series. While both are old-school organized crime syndicates in world of heroes and villains, the Hassaikai is a yakuza group operating from shadows and low on funds, while Gollinis are card-carrying mafia with considerable amount of wealth. Overhaul’s Elite Mooks are random street thugs following him even with knowledge they’re all considered to be expendable, who can compete with experienced pro-heroes. By contrast, Dark Might’s inner circle is a bunch of cocky Know Nothing Know It Alls, following Dark Might out of mixture of fear and genuinely loyalty, who doesn’t last long while fighting trained and more experienced heroes-in-training.
  • Cool Boat: Their main method of getting around is a fancy yacht with golden Tron Lines that can be floated with Kamil's quirk. The boat later evolves into a massive fortress thanks to Dark Might's boosted quirk, dragging itself through the country towards UA in order to destroy it in an act of spite towards All Might. One of the main objectives of the film is to stop the boat in its tracks before it arrives at UA.
  • Cult of Personality: While Humarise is a more formal cult and the Gollinis fear Dark Might as much as they revere him, they are dedicated to his dream.
  • The Mafia: An internationally recognized organized crime syndicate. Based on their shared surname and the city-based names of Dark Might's ultimate moves, the Gollini originated in Italy.
  • Man of Wealth and Taste: If nothing else, the Gollinis are snazzy dressers, favoring tailored suits, lavish gowns, and stylish hats.
  • Oddly Small Organization: While they were the biggest organized crime family in Europe, the Gollinis currently total an eight-person inner circle and a small handful of mooks. Part of their plot involves finding people compatible with Overmodification so they can start rebuilding their numbers.
  • Quantity vs. Quality: In a sense, the inner Gollini circle is Quality, having powerful Quirks, while being empowered by Overmodification, to Quantity of Dark Might’s golem army, who have no Quirks but are durable and can be made in dozens in a short period of time. In a rare twist of events, Quantity wins, as the Gollinis end up getting easily knocked out by more experienced heroes in spite of their strong Quirks, compared to golems, whose slowly wore heroes to the sheer numbers of them.
  • Seven Deadly Sins: Each of Dark Might's subordinates maps onto one of the Seven Sins, aside from Kamil (who represents an archaic sin, with his boss).
    • Pride: Ugo taunts Katsuki Bakugo and Shoto Todoroki from what he believes is an undefeatable position throughout their fight.
    • Lust: Deborah's Quirk places its targets into a space that fulfills their desires to keep them subdued. Deborah herself indulges in bloodlust.
    • Sloth: Paulo is directly called out for indulging in this by Dark Might and contributes little to the family's attempts to recapture Anna or eliminate Giulio outside of passively using his Quirk.
    • Envy: Bruno's Quirk cripples his opponents while leaving him able to move freely, and he's the one to recapture Anna— enabling the Gollinis to empower their Quirks to the point that they attract the awe of enemies and allies alike.
    • Greed: Simon creates an entire video game dungeon, a place usually associated with wealth, for his monsters to battle the heroes. He bemoans not getting what he wants when he thinks he won't get to show off his natty outfit.
    • Wrath: Gil is the physical fighter of the group despite being relegated to transport for Ugo. Perhaps to compensate, he makes a point of getting up close with Bakugo and Todoroki during their fight.
    • Gluttony: Ginji's Quirk is literally called Mad Gluttony, and he lives up to it visually, with his stomach mouth, and in attitude as kidnaps Anna to boost himself for a hedonestic rampage.
    • As for the archaic sins:
      • Vanity: Kamil is a smirking, yet non-fighting, supporter of Dark Might, being unearnedly smug as his boss' and allies do the heavy lifting.
      • Despair: From his backstory, Valdo was a miserable wreck whose own self-disdain became an obssesion with All Might - to the point of even remaking his own appearance to look exactly as the Symbol of Peace.
  • Shout-Out: To the Batman series, Dark Might's code-name referencing the protagonist's "Dark Knight" moniker while his subordinates reference members of Batman's Rogues Gallery.
  • Smug Super: The Gollini Family's higher-ups are incredibly cocky while juiced up on Overmodification, and believe themselves invincible in battle. Their overconfidence in themselves is one of the main reasons they fail — they aren't used to being on the back foot, and struggle to recover if they aren't dominating.
  • Squishy Wizard: While their Overmodification-enhanced Quirks are powerful, outside of Dark Might, all named family members go down in one or two hits at most. The trick is getting to them, best seen in Bakugo and Todoroki's fight with the telekinetic Ugo and teleporting Gil — the two manage to harry the young heroes with hit-and-run tactics, but when Bakugo and Todoroki figure out that Gil needs somewhere to land when he teleports, all it takes is one solid strike to finish the fight. Even their mooks, both human and artificial, were far more hardy.
  • The Syndicate: At their height, the Gollinis were Europe's biggest and most powerful crime family, with over 20,000 active members.
  • Tyrant Takes the Helm: Dark Might is a poor substitute for his late father as the Gollini family's leader. His overreliance on Anna's Overmodification, with its extremely low compatibility rate, has dropped the group from 20,000 members to under 20—only eight of whom, Dark Might included, can take advantage of Overmodification. Before Dark Might creates the giant flying fortress where You're Next takes place, the entire family fits on one ritzy yacht with plenty of space to spare. Where Dark Might's father prioritized the organization, Dark Might has dedicated the Gollinis entirely to achieving his dream of becoming the new All Might. When Deku, Class 1-A, and Giulio begin to unravel his schemes, Dark Might executes two of the eight core family members for losing to the heroes and grows increasingly unhinged as he obsesses over punishing Deku and his peers for their defiance. By the time You're Next concludes, Europe's mightiest crime family is no more.
  • Uncertain Doom: While both Paulo and Simon are undoubtedly offed by Dark Might for their failures, the rest of the family's fates are left unclear after the fortress explodes, with Dark Might and Deborah at ground zero of the explosion and not seen again.

    Valdo Gollini — Dark Might 

Valdo Gollini — Dark Might

https://static.tvtropes.org/pmwiki/pub/images/dark_might_waifu2x.png
Click here to see his real face (SPOILERS)

Voiced by: Kenta Miyake (Japanese), Christopher Sabat (English)

Debut: My Hero Academia: You're Next

Quirk: Alchemy

Have no fear. Because today, in the birthplace of the former number one hero, I pledge to take up his mantle. Join me, and we will fly into a glorious future together! I will not just surpass All Might, I'll go beyond! Yes! From now on, it's my turn! I am your new symbol, the embodiment of justice!

The main antagonist of You’re Next. Valdo "Dark Might" Gollini is the leader of the infamous Gollini mafia syndicate from Europe and aims to become the new Symbol of Peace. To that end, he's abducted Anna Scervino to use her Overmodification Quirk to enhance his Alchemy Quirk, which allows him to transform matter by using gold as a catalyst.


  • Abhorrent Admirer: Of All Might. Valdo has a twisted obsession with All Might to the point of altering his body with his Quirk to resemble All Might. All Might, for his part, is utterly disgusted with Valdo's cruelty and denounces him as a successor. Valdo doesn't take the rejection well and decides to rename himself Dark Might and level U.A. in retaliation.
  • Alas, Poor Villain: A relatively minor example considering we're not totally sure if he dies and nobody in the story feels sorry for him on account of him being Hated by All for all his evil acts. But towards the end of the first battle, Midoriya gives him such a beating that after the beating, Valdo immediately has a flashback to his father telling him he doesn't understand what All Might stands for before Valdo murders him. Afterwards, Valdo finally has a broken look on his face and even calls out his father's name like he'd just realized, for possibly the first time in his life that he truly does not live up to what All Might stood for, felt all the guilt of murdering his own father after all those years catching up to him, or a combination of both these things. While he still gets put down by Deku a little later when he transforms into a monster, this was probably the only, however brief, humanizing moment he had in the entire movie.
  • Alchemy Is Magic: He leans into the aesthetic, but Dark Might's powers lean more towards matter manipulation, using gold as a catalyst and poor Anna as a living Amplifier Artifact.
  • And Your Little Dog, Too!: He ends up deciding late in the film to change his fortress' direction towards UA, wanting to destroy it to break the spirits of those who are still trying to resist him to usher in the dawn of a new age.
  • Ax-Crazy: Though he tries to hide it under his bombastic personality, it's clear to all and sundry that Dark Might is seriously not right in the head. And as the film progresses and the heroes foil his plans, his already tenuous grip on sanity gradually unravels, made worse by his constant use of Anna's Overmodification Quirk. When he goes One-Winged Angel, he physically and mentally devolves into a monster who can do nothing but incoherently rant about being a symbol and needing more power.
  • Bad Boss: Offs his subordinates at the drop of a hat—in one case literally—and happily threatens members of his inner circle with execution via pit of doom if they displease him.
  • Berserk Button: Critizing his dream of become the next All Might is an easy way to get you on his bad side. Too bad everyone's criticism of his actions nothing but justified, given what type of the person Valdo is.
  • Big Fish in a Bigger Ocean: While a very dangerous and destructive threat, he's swiftly beaten by an Izuku going nearly all out with no more civilians to worry about. Compare this to Izuku's showdown with Shigaraki, and you can see he ultimately wouldn't have held a candle to the rival head villains in Japan if he'd actually managed to kill Izuku and the rest of Class 1-A.
  • Blood Knight: After getting another boost from Anna's Quirk, he's clearly enjoying his battle with Izuku, Bakugo, and Shoto, relishing the chance to show off his newfound power.
    Dark Might: That's the stuff, give me everything you got!
  • Body Horror: Dark Might's use of Alchemy on himself looks increasingly gross. In battle with Deku, Bakugo, and Todoroki, he goes from "well-built" to a gigantic parody of All Might's Heroic Build. When he goes One-Winged Angel, his original body is reduced to a pimple on the chest of a huge golem-like construct, and, as the fight continues, it mutates into an increasingly-vestigial organ inside of a many-headed, many-armed, asymmetrical monstrosity. He’s also introduced wearing a leather brace-like mask over his face suggesting his skull had to be held together while he reshaped his features into All Might's.
  • Can't Take Criticism: As an egotistic bully and braggart, Dark Might detests anyone who calls his claims of becoming the new Symbol of Peace into question. Midoriya calling him out for his excessive force against Ginji Karau has Dark Might sneer down at him and then take everyone in the area hostage in his fortress, All Might calling him out for his shallow obsession with him has Dark Might immediately jump off the slippery scope and descend fully into villainy, and even Bakugo calling his attempt at a villain costume stupid is enough to have Dark Might send him and everyone in Class 1A with him down into a dungeon to be killed.
  • Captain Geographic: Where All Might names his Ultimate Moves after the United States, Dark Might prefers Italian cities—namely Bologna and Torino.
  • Composite Character: In a sense, Dark Might serves as a combination of main series’ All For One and Overhaul:
    • Dark Might and All For One are similar in having psychotic, childish personalities, that are masked by an affable and hammy front, desire to live a kid’s dream through violent means and for everyone to pay attention to them. Fittingly enough, Valdo begins his plan to succeed All Might when All For One’s battle with All Might forced the latter into retirement.
    • As for Overhaul, he shares his role as a mob boss of old-school organized crime syndicate, matter-manipulating Quirk, his Evil Plan revolving around the use of young girl with powerful, uncontrollable Quirk (Eri and Anna, respectively), and his final fight against Midoriya having him turn into a multi-armed monster with his Quirk.
    • The three of them are also similar in how they dispose of their minions the second the stop being useful to them and wear unique masks (All For One wears a skull-like helmet to support his body after All Might maimed him, Overhaul wears a beak-like mask because of his germophobia, and Dark Might wears an All Might-face mask out of his twisted admiration towards him).
  • Contrasting Sequel Antagonist:
  • Deconstructed Character Archetype: Of the Ascended Fanboy. What do you get when you have a guy who deeply admires and aspires to be the next Symbol of Peace and has the power to live out his fantasy, but only has a surface-level understanding of what made said Symbol of Peace so adored? A dangerous, egomaniacal sociopath with delusions of grandeur. As several characters repeatedly point out, Dark Might's admiration for All Might is incredibly shallow as he only admires him for his strength alone and completely misunderstands what makes All Might such a great hero. Because of this, no one takes his claim to be the next Symbol of Peace seriously and easily see him for what he really is: A childish psychopath on a power trip.
  • Dramatically Missing the Point: For all of his love and admiration for All Might, Dark Might completely misunderstands what makes the Symbol of Peace the greatest hero, something that's constantly pointed out to him but he ignores. To Dark Might, All Might was considered the greatest hero because of his overwhelming strength and brutality, and the respect he has from the public, but his admiration is constantly called out as surface level. Dark Might doesn't even want to be the Next Symbol because he wants to save people like his idol — he wants All Might's position because he craves power and respect, something that All Might calls him out on in their brief conversation.
  • Drunk with Power: It's implied that abusing Overmodification to supercharge Alchemy is damaging his already tenuous mental stability. During the final battle, it outright obliterates his physical humanity and sanity, causing him first to ramble about being a symbol to the world, and then just incoherently scream for more power.
    Dark Might: Yes, I can't get enough! GIVE ME MORE POWEEEEERRRRR!!!
  • Establishing Character Moment: The film opens with Valdo watching All Might's rematch against All For One in a room wallpapered with newspaper clippings about All Might, making his twisted admiration for the Symbol of Peace readily apparent to the viewers.
  • Evil Cannot Comprehend Good: When speaking with All Might, Dark Might's baffled that his beloved predecessor is appalled by his cruelty, brutality, and egomania. After all, he's the strongest, so clearly, he must be the Symbol of Peace's successor. Dark Might's father outright pointed his fundamental misunderstanding of All Might out to him, but the warning went in one ear and out the other.
  • Evil Costume Switch: He attempts this once he embraces his role as Dark Might by wearing a dark-blue bodysuit with a big red cape (complete with feathers and fur), blue makeup over one eye, black gloves with claws, and belts on his biceps. Naturally, when Bakugo mocks the outfit, Dark Might throws a fit about none of them getting it and quickly switches back to his white suit, until he switches it out for a version of All Might's Silver Age costume with a darker palette during his final battle against Deku.
  • Evil Is Hammy: Dark Might is a showboat at heart, thrilling in jumping in front a camera and putting on a show for his (literally) captive audience. Half his screentime is dedicated to hammy speeches that feature his demanding everyone pay attention to him, enthusiastically shouting at his opponents and his minions who fail him, and belting out evil cackles. His insane state after Overmodification transforms him into a Humanoid Abomination squelches whatever little restraint Dark Might had left.
  • Evil Counterpart: Fitting for a movie’s theme, he’s one to real All Might and a fellow fanboy successor Deku.
    • As Toshinori himself spits it out, Valdo is a perversion of everything he stood for — self-centered, brutal, and overconfident. Whereas All Might used his strength to fight villains in the name of peace, Dark Might views power itself as a right to reshape the world in his image. While they both sought out everyone’s attention, for Toshinori it was to give people hope for the future, but despite his reputation, he always remained humbled, contrary to Valdo, who cares only about his self-image and is unable to distinguish strength and power. Even their own self-destructive tendencies are polar opposites: All Might’s selflessness nearly cost him his life, and Valdo’s ego and greed presumably destroyed him.
    • He and Deku are both huge All Might fanboys, who even have rooms decorated with images of All Might, and both want to follow his footsteps. However, not only Izuku was chosen by Toshinori himself to be his successor, but the boy knew from the start that All Might is the greatest for his kindness. Meanwhile, Valdo believed everyone loved All Might for his power and declared himself to be his successor. As such, Deku despises him for being everything All Might was against, while Dark Might makes it his goal to break his spirit and submit to him. They both also ultimately draw their power from different sources (One For All for Deku, and Anna's Overmodification for Dark Might), but while vestiges of One For All willingly gave Izuku their power and support him, Anna is forced to empower Dark Might against her will, while enduring severe mental torture. Adding to this is how Valdo ultimately destroys himself (possibly?) by juicing himself on the Overmodification, whereas Midoriya gives away One For All to save the world, but continues to help and inspire people.
  • Fake Muscles: To complete his All Might look, Dark Might transforms his entire body to imitate All Might's rippling muscles, which additionally gives him enough strength to beat the utter tar about of Giulio. This gets exaggerated for horror when he jumps into his final battle with Deku, Bakugo and Shouto, using Alchemy to give him so much muscle his head looks absolutely tiny in comparison to his huge body. As seen when he mutates into his Humanoid Abomination form, Valdo Gollini has a far more Lean and Mean body shape, far from the Hunk that All Might is.
  • Fatal Flaw: He has three—overconfidence, brutality, and vanity.
    • While Alchemy is a mighty quirk that Overmodification only made stronger, Valdo cannot conceive of anyone matching him in any way, which leads to his continually underestimating Izuku, his peers in 1-A, and especially Giulio—consequently, when they get one up on them, he's blindsided and forced onto the back foot. During the final batle, he's so surprised to be taking hits from Izuku, Bakugo, and Todoroki that he leaves himself open to taking even more hits.
    • Dark Might resorts to violence very quickly, especially when stressed. His vicious retribution against Karau for his betrayal sabotages his attempt at debuting as the new All Might, since it appalls everyone present and undercuts his subsequent claim to being the new Symbol of Peace. As his plan begins to fall apart, Dark Might's fondness for lethally punishing failure contributes to Deborah cutting and running when the final battle goes pear-shaped. Likewise, his determination to break Izuku for his defiance gives him tunnel vision during their fight, which proves problematic when Bakugo and Todoroki join the fray.
    • His obsessive All Might fandom extends to himself due to his massive ego and fragile self-image. As long as he's All Might, Dark Might is perfect. Contradicting his belief that he's All Might's true successor is an easy way to rattle and unsettle him. When Bakugo destroys his false All Might face and forces him to see himself for what he is, Dark Might's sense of self all but collapses on the spot.
  • Faux Affably Evil: Downplayed. Valdo tries to imitate All Might's bombastic personality and phrases his words in a way that sounds heroic and inspiring, but he's too much of a vain and self-absorbed narcissist to pull off a convincing act and the moment his ego is even slightly bruised, he'll quickly forgo any attempt to be charming in favor of violent retribution.
    • During Dark Might's first encounter with Midoriya, he offers the young hero a chocolate bar...after brutalizing the treacherous Karau and recklessly endangering everyone around him. He then goes on a speech about how he'll be the next All Might, a speech that's laced with condescension where he derides All Might and the pro heroes. When Izuku calls him out on his BS, Dark Might responds by using his Quirk to create his fortress and capture all the civilians in the area.
    • When talking to All Might, Dark Might attempts to pledge himself to be his successor. But when All Might promptly tells him where to shove it, Valdo takes the rejection poorly, renaming himself Dark Might and vowing to level U.A in retaliation.
  • Giant Hands of Doom: When he decides to fight, Dark Might's main form of attack is creating giant energy fists to launch as projectiles.
  • A Glass of Chianti: Introduced holding a one-sided conversation with All Might in his All Might shrine/TV room, where one of the few things that isn't dedicated to All Might or Anna is a side table for a tall glass of wine. Until Deku and Giulio start gunning for him directly, Dark Might's regularly shown with a glass of wine either in hand or close by. In one case, he seems more interested in swishing his wine for taste than he is the pending execution of a subordinate who's disappointed him one time too many.
  • Hated by All: No one likes this guy due to his violent brutality and being a general perversion of everything All Might stands for. Even the members of his family follow him less out of genuine loyalty and more out of fear and/or personal gain and are happy to abandon him when things start going south. Naturally, no tears are shed when he is seemingly killed in the final battle.
  • Heroic Wannabe: In general, the reason that so many people have issues with Dark Might's desire to become the new Symbol of Peace is that it's blatantly clear that his understanding of what made All Might, the man he quite literally modeled himself after, the greatest hero of all time is surface level at best. Dark Might boasts about how it's his destiny to surpass All Might, but his one attempt at heroism is utterly laughable — his first action upon revealing himself is to have a struggling Anna be placed under mind control to be made completely subservant to him, and then give chase to Ginji Karau. Once he corners the villain, he punches him hard enough to knock him unconscious, destroy the street, and injure several people, including civilians and heroes alike. Izuku attempts to confront him over what he did, but Valdo simply ignores him and goes to hijack every television in Japan to declare himself the new Symbol of Peace. And when Izuku refuses him? Why, respond by immediately kidnapping several people to hold hostage in the new fortress he made out of the city. By the time he contacts All Might to declare his vow to continue his work, All Might immediately cuts the crap and denounces him. And Valdo's reaction to that? About two seconds of shock before he immediately decides to become a villain.
  • Hope Crusher: When Deku denounces his desire to be the next Symbol of Peace as swallow and destructive, Valdo responds by saying he’ll crush his and his class’ spirits to make them accept him.
  • Humanoid Abomination: His One-Winged Angel transformation crosses into this status across the final battle. While he goes down as a multi-headed, toothy beast with entirely too many limbs, Dark Might remains vaguely human-shaped to the end—and the patterns on his body still echo All Might's costume, albeit with the colors inverted.
  • Hypocrite: Continually bloviates about how his power gives him the right to shape the future of the world and declares that all traces of the old world must be burned away for his new world to be born. Most of his power comes from leeching off of the abilities of the young woman he kidnapped, and even after denouncing All Might for being disgusted with Dark Might's shallow, destructive misinterpretation of his ideal, he clings to his hero's image, iconography and face. Moreover, he reviles Ginji Karau's betrayal despite murdering his father to seize control of the Gollini family.
  • I Control My Minions Through…: Dark Might would say birthright, as the head of the Gollini family. In practice, it's a messy combination of genuine loyalty, material benefits, and fear.
  • Identical Stranger: There are some physical differences, but Dark Might bears a strong physical and facial resemblance to All Might, strengthened by styling his hair into All Might's signature giant feathery antennae. Subverted. Valdo used his quirk to rearrange his face and bodily structure; his real face doesn't look much like All Might's at all.
  • Ignored Epiphany: After Izuku, Shoto and Bakugo turn the tables on Dark Might and Bakugo destroys his All Might mask, he flashes back to the last conversation he had with his father before he murdered him. As he collapses into a despair-and-pummeling-induced fugue, Valdo seems to register his father's explanation for why his mad plot to become the new All Might would fail. Then Overmodification goes berserk, and Valdo turns himself into an abomination for the sake of the very dream he'd just realized he could never fulfill.
  • I Have You Now, My Pretty: He does have a reason to keep Anna near him at all times — he needs to draw on her power to boost his own. Repeatedly insisting that he's all she needs, having her brainwashing shaped so that she praises and reveres him, and continually pawing at her, though, is just him being loathsome.
  • I Just Want to Be You: Downplayed. Just taking a single look at him makes it clear that Dark Might's greatest wish is to take over everything that is All Might, from his position, to his looks, to the respect that the public gives him. However, his own behavior makes it clear that he doesn't remotely understand what makes Toshinori Yagi the man he is, and what Dark Might really wants is All Might's ability to change the world as he sees fit.
  • Inadequate Inheritor: Valdo was not his late father's choice to lead the family, given his blinkered obsession with All Might, his overreliance on fear as the source of his power and preference for murder as the way to achieve his goals. Valdo killed him for this, and seized control of the Gollinis.
  • Inferiority Superiority Complex: Constantly boasts of his power and glory while putting down All Might as a has-been, Deku as a never-will-be, and Giulio as all-around insignificant. All Might and Deku's rejection rattles him. Deku's refusal to cede All Might's ideals particularly infuriates him because it's a reminder that Valdo Gollini is not All Might —he's a hypocritical bullying failson on a nasty power trip. And Giulio's steadfast dedication to Anna plays a key role in Dark Might's dream going up in smoke.
  • Insult Backfire: When All Might accuses him of having a heart full of darkness, he decides to take the insult and rename himself Dark Might, claiming it has a certain panache to it.
    All Might: You're doing whatever you like, not what I want. Know this: I would never deem you as my successor. The only thing you care about is looking powerful and fulfilling your own desires. You sound heroic, but your heart is full of darkness!
    Dark Might: (gasps in shock, then lets out a very stress-filled laugh) Wow, I didn't expect to be called out. Well then, I suppose instead of "All Might", I should be called "Dark Might". Yes! That's good! Got a certain panache to it. All hail Dark Might!
  • I Resemble That Remark!: When his father refused to let him become the family’s new head and chew him out for being a violent egomaniac who completely misunderstands everything about All Might and will never be like him, Valdo immediately murdered him and took over the family, validating the former's point that he's nothing but a violent, power-hungry maniac.
  • Large Ham: Absolutely loves to chew the scenery whenever he has an audience. Kenta Miyake and Chris Sabat were clearly having fun being the bad guy again.
  • Laughably Evil: Downplayed. While Dark Might's grandiose and flamboyant personality provides some small degree of levity, as shown during his confrontation with Bakugo's team, the film consistently portrays him as a dangerous threat with his bombastic personality only serving to highlight his utter insanity.
  • Lightning Bruiser: In action, Dark Might proves fast and powerful, especially at range. Interestingly, his fighting style and the rest of the family's frailty in direct combat suggest that he's not used to being so strong. Perhaps Foreshadowing the fact said physique is actually an Alchemy-made bodysuit.
  • Long-Range Fighter: Contrasting All Might, who prefers to get up close and personal with his opponents, Dark Might's fighting style consists of using his Alchemy projectiles to keep his enemies at bay, with even his two named Ultimate Moves primarily serving to blast his foes away so he can continue to fight at range. Even after Overmodification greatly boosts his physical strength and later turns him into a full-blown monster, Dark Might still favors ranged attacks over brute strength. That said, he's not afraid to get physical with his opponents as poor Giulio learned the hard way.
  • Loony Fan: A huge fan of All Might who willfully ignores that All Might's code and values made him the man he is, Valdo is introduced in a room wallpapered with newspaper clippings about All Might and whose main feature is a big screen TV tuned to All Might's adventures. He's briefly heartbroken when All Might rejects him as an unworthy successor. In response, he rechristens himself Dark Might and starts planning to level UA.
  • Malevolent Mugshot: He decorates the exterior of his flying fortress with numerous statues of himself as All Might, places another such statue in the center of its city section, and has multiple portraits of himself in his throne room.
  • Menacing Mask: Introduces himself to the world in a creepy leather mask that he quickly discards upon declaring himself All Might's successor but clings to his All Might mask until Bakugo burns it off.
  • Might Makes Right: Dark Might's conception of superheroism boils down to this. All Might was the strongest man in the world, so the world admired him, and he shaped it to his will. As his successor, Dark Might's power thus gives him the right to shape the world into what he wants it to be.
  • Mook Maker: One of the features Dark Might builds into his fortress is a horde of suited golems who serve as the family's muscle.
  • Money to Throw Away: Rather literally; his Quirk needs gold as a catalyst to let him manipulate matter, and he usually channels it by throwing handfuls of gold coins everywhere. He's lucky he inherited a position in an obscenely wealthy mafia family. Whether or not he could use his powers to make more gold so he doesn't have to worry about running out doesn't really come up; he's been power-boosted so much by the finale that trying to strategize around his Quirk's potential weaknesses isn't relevant.
  • Murder Is the Best Solution: Murder is Dark Might's go-to problem solving method. He has the Gollinis slaughter the Scervino family to abduct Anna, he executes family members who disappoint him, and his response to All Might's condemnation is to try and kill him and UA alongside him. To top things off, he started his mad quest by killing his father during his coup of the Gollini family.
  • Narcissist: A straightforward but unusual example. Dark Might regards himself as physically perfect and curses Izuku for having the gall to cut his face during one of their early fights. Where it gets tricky is that Dark Might's vanity is tied to his obsessive admiration of All Might. His face isn't perfect because Valdo Gollini is perfect, but because All Might is perfect, but because Valdo happens to be the new All Might, face and all, he must be perfect. When Bakugo destroys Valdo's All Might mask, Valdo's self-image shatters.
  • Not Good with Rejection: A would-be minion tries to go it alone and betrays you? Beat him so severely that you wreck a city block. Young heroes are appalled by your brutality? Vow to break their spirits and make them bow down before you. The man you've patterned your superheroic identity after wants nothing to do with you? Try to drop a giant flying fortress on his head and his beloved alma mater. Your father sees you for the power-mad daydreamer you are and refuses to hand over control of his criminal organization? When all else fails, murder is always an option.
  • Not Helping Your Case: His introduction as the new All Might was meant to be his great debut into the hero world, but all he really accomplishes is alienating himself and making enemies with other heroes. His first action upon introducing himself is to have the clearly panicking Anna hypnotized into becoming far more obedient, and then he hits Ginji Karau hard enough to cause some serious collateral damage and injure other pro heroes. He then proceeds to hijack the broadcast of every television across the country to introduce himself as the new Symbol of Peace, but it becomes clear as he goes on with his speech that he clearly misunderstands everything that makes All Might the hero he is, and when Izuku stands up to him and protests his claims, Gollini's next move ... is to abduct everyone in the area and use them for his experiments. And finally, once All Might finally cuts through his crap and denounces him, Gollini is shocked and heartbroken ... for all of two seconds, before he immediately embraces his new reputation as Dark Might, making it clear to everyone that he was never interested in being a hero for the sake of good.
  • Not in the Face!: Damaging his face is a good way to piss him off. After all, he is the new All Might. And like All Might, he must be perfect in every way, including his appearance. He's visibly upset when Izuku manages to leave a mark on his face, and Bakugo burning off his Dark Might form and revealing his real face completely shatters Valdo's inflated self-image.
    Dark Might: NO, DON'T! NOT MY FACE!!!
  • No-Holds-Barred Beatdown: His preferred method of fighting is to simply overwhelm his opponents with a mix of brutality and his quirk by creating giant pillars to smack them around, light spears to slam into them, or, if they choose to get up close and personal, his own fists to beat them into submission. Poor Giulio finds this out the hard way when Dark Might grows annoyed enough with him to stop playing around and beat the utter crap out of him.
  • Not So Similar: His fighting style, compared to All Might's. At first glance, the former Symbol of Peace and his wicked double favor hard-hitting punches and decisive blows. But in practice, where All Might is a fast, powerful, scary smart, and versatile fighter who overwhelms and pressures his opponents, Dark Might prefers to attack from a distance with Alchemy-based projectiles. His two named Ultimate Moves are designed to launch his opponent away from him so that he can resume pummeling them at a distance. Moreover, while Alchemy is a tremendously flexible Quirk, Dark Might isn't creative with how he uses it in battle, mostly sticking to giant flaming hands, spears of light, and massive towers of earth. Even when he bulks up to fight Deku and pals and later goes One-Winged Angel, he favors projectiles over his massive strength.
  • Perpetual Smiler: Like the hero that he takes inspiration from, Dark Might is constantly wearing a smile on his face. Unlike All Might, however, Dark Might's smile is less a reassuring look and more a smug sneer over how much more powerful he is than everyone.
  • Psychopathic Manchild: This is who Dark Might is at his core. Beneath his posturing and delusions of grandeur, Dark Might is little more than a spoiled, entitled brat in the body of a grown man obsessed with living out a childish fantasy of being the next All Might who reacts with petulant rage when he's denied what he wants. When his father refuses to recognize him as the leader of the Gollini crime family for his immaturity, Valdo murders him and takes control by force. When Midoriya calls him out for his brutality and All Might refuses to acknowledge him as his successor, he decides to drop his fortress on U.A. in retaliation. Most notably, when Bakugo's attack burns away his Dark Might form and reveals his true face, symbolically shattering his childish self-delusion and forcing him to face the reality that he'll never be All Might no matter how hard he tries, Valdo has a full-on cataclysmic meltdown and overclocks Anna's Quirk to transform into a giant Nomu-like monstrosity.
  • Sadist: Dark Might clearly relishes inflicting pain and breaking his enemies. During the final battle, he restrains Izuku with Alchemy constructs and forces him to watch as a brainwashed Anna prepares to kill Giulio. However, this is deconstructed as his rampant sadism and brutality completely undercuts his attempt to be seen as the next Symbol of Peace.
  • Sanity Slippage: While flashbacks establish that Valdo was always obsessed with All Might and prone to violence, his mental health declines dramatically and rapidly throughout You're Next. He starts relatively stable but gets badly rattled by Izuku's condemnation of his brutality and All Might's rejection of his warped attempt to succeed him. After declaring that he'll enact lethal retribution against his former idol, he becomes quicker to use or threaten violence against his subordinates. As Izuku, Giulio and company press toward him, Dark Might grows more manic, and becomes desperate to prove himself as All Might's successor by killing his chosen protege. Dark Might gets frenzied when his fight with Izuku, Bakugo, and Todoroki starts to turn against him. When Bakugo destroys his false face Dark Might breaks down completely, despairing and flashing back to his murder of his father. During his final rampage, as he's consumed by his own One-Winged Angel form, Dark Might completely loses himself and degrades into a shrieking brute who can only demand more and more power.
  • Shadow Archetype:
    • Naturally, he serves as this to All Might. Toshinori Yagi was an orphan being raised in the darkest times with little to no support for him, while Valdo Gollini was born in the lap of luxury. All Might saw the destruction and death rampaging around his country, and became determined to become the Big Good to act as a pillar to inspire and help people; Valdo, on the other hand, was a Psychotic Manchild who desires the position of being the next Big Good because he craves the power and respect it would give him. All Might is a natural born hero in both body and spirit, making One For All more powerful through his own natural talents and using his good heart to bring peace to Japan and the world; Valdo is a spoiled manchild who relies on Anna's Overmodification quirk to boost his own power, and his attempts to be a hero are surface level and easily deconstructed by everyone around him. All Might has the love and adoration of all of Japan for his heroism; Dark Might relies on fear and material benefits to keep his followers in line. Also, while All Might's metaphorical mask is used to trick the fear inside him while reassuring others, Dark Might's literal mask is used to hide how insecure and pathetic he really is.
    • To Bakugo. He’s what Bakugo would’ve been if he were to succeed his idol All Might, but without any of the standards, redeeming qualities, or Character Development that made Bakugo the hero he ultimately is. Both of them are fans of All Might who admire him for his strength and power as an Invincible Hero. But Dark Might’s respect and admiration for All Might is an even more exaggerated, shallow version of Bakugo's initial adoration that completely misses why All Might is the hero he is. Indeed, during their battle, Bakugo explicitly tells Valdo that he’s long since learned that being a hero isn’t about just winning, and as such, holds Dark Might's twisted ideals in contempt.
      Bakugo: [Shoto]'s right. All Might was our idol. He never lost a fight. He was the best. But he also taught us that winning isn't everything. I don't care how strong you are... I HATE WHAT YOUR PHONY ASS STANDS FOR!
    • To Star and Stripe. Both are foreigners with incredibly powerful Quirks that were inspired by All Might and his heroism and deliberately model themselves after him. Dark Might's admiration of All Might is shallow and self-serving, literally copying All Might's face and mannerisms, while Star's admiration of him ultimately inspires her to genuinely follow her hero's footsteps and become a pro hero in her own right, taking after All Might more respectably. Both compare themselves to All Might, but while she's humble enough to believe that she can't get to All Might's level, Dark Might is vain enough to believe he can surpass All Might. Star is surrounded by a squad of teammates that support her and that she's willing to perform a Heroic Sacrifice to save them, while Dark Might surrounds himself with a bunch of yes-men that he's all too willing to get rid of if they disappoint him. Star ultimately sacrifices herself to cripple the Big Bad and faces her end willingly and with dignity, while Dark Might faces his Uncertain Doom as a rampaging monster stripped of his sanity and humanity.
  • Shout-Out:
    • With All Might being the resident version of Superman, Dark Might is MHA's take on Ultraman or Bizarro — the embodiment of everything All Might isn't despite looking near-identical to him. Bonus points for his being a leader of a criminal syndicate like Ultraman and having aspects of Bizarro in having a genuine desire to be like his idol yet fails to understand what truly made him a hero.
    • His hedonistic qualities and gold-related abilities are not too different from Gild Tesoro's. Fittingly enough, they're both movie-exclusive antagonists.
    • He isn't the only white-clad villain from a Studio BONES project to use his alchemic powers powers to take on the appearance of their respective series' Big Good, who they hold in a high regard in their own twisted manner.
    • A blonde Psychopathic Manchild with delusions of grandeur who seeks to become the "hero" of the world through his violence and tyranny as well as believing that his power and simply being the strongest alone is what makes a hero, while wearing a suit with red, yellow, blue and white colors. Homelander much?
    • His One-Winged Angel form has a strong resemblance to the Mass-Production Eva units, with its grotesque form and eyeless, toothy head.
  • Sliding Scale of Antagonist Vileness: While he has none of Flect Turn's mass onscreen murders, nor global genocide ambitions, Dark Might easily compensates this with his twisted and despicable personality. For all his wickedness, Wolfram was still just an ordinary mercenary, and while Nine and Flect had global goals, they weren't outright sadistic about it. Moreover, Nine genuinely cared for his crew and Flect was damaged by the traumas his quirk caused (even if Midoriya made it clear that his backstory wasn't an excuse). Dark Might on the other hand, is far more cruel and petty in his actions, actively seeking to break others’ spirits, while threatening his own minions (let alone his own family) should they fail him, unlike other villains. There’s also his kidnapping and mental torture of Anna, which has strong rape undertones — made worse by him constantly pawing at her to taunt Giulio and Izuku.
  • Smug Super: Valdo has a quite high opinion of himself and his power. His entire fortress is filled to the brim with giant statues of himself towering over everyone and paintings of his sneering mug; he constantly looks down on his opponents and gleefully uses his boosted quirk to hammer down on them, all while sneering about his superiority over everyone. In truth, Valdo is far less invincible than he claims to be — he's forced to rely on Anna to be considered a threat, and he clings to his mask of All Might in order to have the confidence he needs to try and take over as the Symbol of Peace. Take both of those away, and Dark Might goes down like a stack of cards; Bakugo searing off his All Might mask causes Valdo to descend straight into a Villainous Breakdown which ends with him getting his ass kicked by Izuku, and Anna's quirk getting neutralized by Giulio's stops feeding Valdo's One-Winged Angel form, leading to Izuku, Shoto and Bakugo swiftly bringing him down once and for all.
  • Stalker Shrine: Obsessively follows All Might's exploits on a big screen TV in a room wallpapered in photos of his hero and Anna.
  • The Social Darwinist: Dark Might's core philosophy is that strength is all that matters. His admiration for All Might is solely due to how powerful All Might was, and as his self-appointed successor, he feels his strength gives him the right to do as he pleases.
    Dark Might: Have you ever stopped to wonder why All Might was respected the world over? Why everyone adopted him as the Symbol of Peace? People are attracted to strength, you see. Power provides entertainment!
  • The Sociopath: Has all the hallmarks of a classic sociopath. Devoid of empathy or remorse, incredibly arrogant and narcissistic, and dangerously impulsive and prone to acts of violence for even the most minuscule slight. Even his admiration for All Might is more for his strength rather than his heroism and his desire to be All Might's sucessor is little more than an ego trip for him.
  • Superpower Lottery: It's hard to tell since he's using Overmodification for most of the film, but Dark Might's Alchemy quirk does seem unusually powerful and versatile even without the power boost, since it can manipulate matter on a fair-sized scale and its primary limitation is simply access to gold to catalyze the transmutation.
  • Super-Toughness: His body on Overmodification is as tough as All Might's, taking several bullets point-blank in the chest without slowing him down in the slightest. However, his toughness has limits, as Todoroki and Bakugo show when they strip his All Might mask away, opening him up to a brutal No-Holds-Barred Beatdown from Deku as he pummels Dark Might into submission.
  • That Man Is Dead: Once All Might denounces him, Valdo is quick to demand his subordinates address him as Dark Might, rather than "Boss" or his name. The bombastic, bold Dark Might is deeply distressed by the prospect of returning to his former, sour, unhappy self. His Dark Might persona is something of a Security Blanket. His replica of All Might's face is even more so, and he freaks out and despairs when Bakugo destroys it.
  • Then Let Me Be Evil: In record time, even. If he had any genuine desire to do good as the new All Might, he discards it after Deku denounces him for the callous recklessness he displays in his first battle. When All Might himself rejects his twisted admiration, Valdo immediately dubs himself Dark Might and vows to drop his fortress on All Might's head and U.A. for good measure.
  • There's No Kill like Overkill: Takes out Ginji with an energy punch powerful enough to level a city block, endangering Izuku's team and some civilians. It's Deconstructed, however, as this reckless and excessive show of violence immediately undercuts his claim to be the next Symbol of Peace. As Izuku bluntly points out, the real All Might would never act with such callous disregard for the safety of others.
  • They Just Don't Get It: Any and all criticism he receives when he first tries to debut as All Might is instantly brushed off as people not getting what he's trying to do, and that he needs to "simplify it" (which is code for "beat them into submission") for them to understand. It takes All Might himself to really hammer it in for Dark Might that no one wants him to be the Symbol of Peace, and all that really accomplishes is just causing him to go off the deep end.
    Dark Might: Maybe my noble cause and unshakable sense of justice are just too much for the layman to fully understand. Allow me to explain in a way that even an incompetent child like you might be able to comprehend.
  • Took a Level in Cheerfulness: Valdo Gollini was a sullen, miserable man at least partly due to his father's lack of respect for his dream. Dark Might is a bombastic braggart who comes to revel in his wickedness.
  • Uncertain Doom: The only reason we might question his apparent demise, despite him being nearly obliterated by a nuclear-like blast, is the strong likelihood that Deku wouldn't resort to taking a life, even that of an enemy, at this point in the story.
  • Underestimating Badassery: Pretty much one of his main flaws is that, due to him being a smug social darwinist believing that he's the strongest, he frequently underestimates his opponents.
    • He immediately writes Izuku off as a pretentious do-gooder when the young hero protests his desire to be the next Symbol of Peace, and constantly looks down Izuku's attempts to stop him. Even once he pieces together that Izuku is All Might's successor, Dark Might continues to up his nose at him, merely considering him an annoying pest that he has to show is nothing compared to Dark Might's strengths. As such, Dark Might spends much of the final battle throwing Izuku around and restraining him, only for Izuku's own strength overpowering his leaving Dark Might in a stunned trance before Izuku gives him the beatdown of a lifetime.
    • He likewise scoffs at Bakugo and Shoto’s attempts to face him, smugly throwing himself into combat with them and mocking their attempts to stand up to him. So when Shoto first overpowers him, Dark Might is caught too offguard to properly defend himself from Bakugo searing off his mask and revealing his true face, driving Dark Might straight into a breakdown.
    • Dark Might outright forbids his subordinates from taking drastic actions against Giulio, considering him a mere distraction even after he discovers the butler's connection to Anna. Even when he takes direct actions against Giulio himself, Dark Might only does so because he's “starting to get on his nerves”, and only allows Deborah to force a mind-controlled Anna to kill Giulio as a means of entertainment. It's this passiveness in taking care of Giulio that leads to Dark Might's ultimate defeat, as when Giulio discovers he’s compatible with Anna, he uses his supercharged quirk to nullify Overmodification, depowering Dark Might and allowing Izuku, Katsuki, and Shoto to defeat him once and for all.
  • Unknown Rival:
    • To Izuku. Once he realizes that Izuku is All Might's true chosen successor, Dark Might forms a grudge against him. He's determined to force Izuku to submit to him as the new Symbol, shows his first sign of rage when Izuku manages to mark his face with a scratch, clearly enjoys throwing Izuku around and smashing him with his Quirk, and once the final battle comes, is all too eager to throw himself against Izuku in an effort to prove himself superior. In Izuku's case, he does not reciprocate — he merely sees Dark Might as dangerous villain and a perversion of everything that is All Might, and clearly wants him taken down as soon as possible.
      Dark Might: Give the boy a message when he comes to! He will accept that I'm the future eventually. Until he submits, I welcome his challenges. In fact, I look forward to them!
    • Ironically, he has one in Giulio. He’s pretty much ruined his life by massacring the Scervino Family, crippling him and kidnapping Anna to use her to supercharge his Quirk, nearly causing her to die from Overmodification’s recoil by repeatedly abusing her Quirk without caring in the slightest about her well-being. Dark Might, however, isn’t interested in the slightest in Giulio, whom he dismisses as a “nobody”, even telling his subordinates not to bother trying to capture him.
  • Unlimited Wardrobe: He changes outfits between scenes multiple times throughout the film, from a stylish variant of a mafia suit to an evil version of All Might's hero outfit, to several alternative supervillain outfits he was apparently considering at various points.
  • Unskilled, but Strong: While his Alchemy Quirk gives him an array of powerful attacks, such as giant flaming hands, shields and massive towers of earth, Dark Might’s just as unskilled in actual combat as the rest of the family, preferring to overwhelm his opponents with his attacks while keeping his distance from his foes and relying on his augmented physique to preserve his stamina. Even enhancing his physique to be more durable didn’t make him truly strong, as Shoto and Bakugo’s more coordinated attacks overwhelm him and provide an opening for Izuku to finish him off.
  • Unwanted Assistance: Normally, a supposed 'hero' from outside the country wanting to help with a national crisis might be appreciated. But when you're Valdo Gollini, having a hysterical woman hypnotized into subservice, beating up a villain so bad the collateral damage injures several others, and then hijacking the televisions to go on a speech reeking of Condescending Compassion while deriding the heroes that are trying to save Japan and making it clear that you intend to steal the face and status of Japan's most idolized hero, it might not come as a surprise when everyone thoroughly rejects your help.
  • Villain in a White Suit: He spends most of the movie dressed in a white dapper suit, before discading it in favor of a riff on All Might’s Silver Age suit for the final bout against heroes.
  • Villain Has a Point: His criticism of Paulo’s laziness in trying to stop Deku and Giulio is perhaps the only moment where he's correct about anything. He explicitly warned Paulo that he was on his last chance, and Paulo still opted to coast on Erasure Spot and the abilities of his henchmen rather than do fighting himself.
  • Villainous Breakdown: After growing increasingly harried throughout You're Next, Dark Might snaps when Bakugo burns off All Might's face and reveals Valdo Gollini to the world. He collapses into despair and loses himself in a flashback to the last conversation he had with his father before murdering him. When Valdo rises again for the final battle, he's gone nearly feral.
  • Villainous Respect: Towards All Might, even after his Then Let Me Be Evil moment. Despite All Might denouncing him, Dark Might still has the utmost respect for his idol, even if he acknowledges that All Might's time is over. Of course, this doesn't stop Dark Might from deciding to flatten UA in response to All Might's so-called 'disrespect'.
  • Visionary Villain: Seeks to build a new world built on the ashes of the old one. His problem is that he's so petty, smug and narcissistic that his vision amounts to "Step 1: Become the new All Might, Step 2: TBD, Step 3: Remake the world in my image!"
  • Weak Boss, Strong Underlings: Inverted. Despite his own overreliance on his Quirk, Dark Might is the only member of the Gollini Family to put an actual fight against heroes (presumably because he studied All Might’s Ultimate Movies, as such, knows his fighting style’s basics), domineering the first parts of the battle against heroes, before going full One-Winged Angel-mode when half-conscious. By contrast, all members of his inner circle are defeated in single shot.
  • Wicked Pretentious: Valdo likes to present himself as a cultured, sophisticated man, constantly swirling glasses of wine, dressing in sharp suits, and generally putting on an air of superiority to those he finds beneath him while stepping in to take over All Might's role. Nobody is convinced, however — Dark Might is little more than a vain, vicious gangster deluding himself into believing that he's Wicked Cultured.
  • You Have Failed Me: He briefly toys with the idea of sparing Paolo's life after he fails both to keep Anna contained and to defeat Giulio and Deku... but ultimately drops him down a very deep hole with an audible crunch at the bottom. He does the same to Simon, albeit with less theatrics.

    Deborah Gollini 

Deborah Gollini

https://static.tvtropes.org/pmwiki/pub/images/deborah_gorrini_waifu2x.png

Voiced by: Minako Kotobuki (Japanese), Corey Pettit (English)

Debut: My Hero Academia: You're Next

Quirk: Day Dream

One of the members of the Gollini Family’s inner circle who aids Dark Might. Her Quirk is Day Dream, which lets put those who look into her eyes in a sleep-like state and control their bodies, while victims experience their biggest fantasies and dreams.
  • Can't Kill You, Still Need You: Her Quirk is the only reason why Anna can stay docile long enough for the Gollini Family to use her power freely, with Deborah's juiced up Quirk being used to recruit compatible civilians to the family's ranks, hence why Dark Might decides to “forgive” Deborah for her failure to beat heroes, instead of killing her outright a la Paulo and Simon. However, Dark Might isn't above subtlety threatening her should she fail again, making it clear even this has a limit.
  • Don't Celebrate Just Yet: Starts gloating the second time she traps Giulio with Day Dream and laughing hysterically after his gun arm automatically targets her, but turns out to be out of bullets. Then the rockets in his leg activate, leading to Deborah panicking as Giulio takes flight. She then tries to flee, only for Giulio to catch up and body slam her into unconsciousness at least.
  • Faux Affably Evil: Deborah takes this even further than Dark Might, happily chatting and treating everyone with a veil of politeness, casually chatting with both Deku and Giulio when they have her at gunpoint. Her air of politeness tends to shatter when she's put at a disadvantage, however, making her panic and attempt to flee, and when Giulio aims his gun at her and reveals he's out of bullets, she drops the polite act completely to laugh crazily and then yell at him for scaring her.
  • Expy: She is similar to Batman villain Jervis "Mad Hatter" Tetch, both hat-wearing hypnotists who use their hypnotic suggestion abilities on a particular young woman.
  • Happy Place: Her power is to trap people in their fondest fantasy, with some ability to manipulate it so she can control their actions. She mentions it normally only affects one person at once, but her compatibility with Overmodification lets her entrance huge crowds at the same time. After Deku is broken out of his by the vestiges of One For All inside him, he sees others so imprisoned as, essentially, stuck on movie sets.
  • The Heavy: An unusual example. Although Deborah is no fighter, her boosted quirk's ability to take entire crowds out of a fight at the same time makes her the biggest actual threat to Class 1-A for most of the story, as well as Dark Might's primary means of controlling Anna. It's telling that, during the final battle, Dark Might has her by his side running interference on Giulio rather than his actual right-hand man Kamil.
  • Non-Action Guy: Deborah's boosted Day Dream quirk not only generally means she doesn't have to fight but is a borderline Story-Breaker Power, which is good for her since she can't fight for anything. Both times she's actually on the receiving end of physical violence, she's taken down with nary a second thought.
  • Oh, Crap!: Has this when Giulio turns out to have one last ace up his pant leg despite being out of ammo. She flees in terror.
  • People Puppets: She can manipulate the dreams of the people she's enthralled to make them do her bidding.
  • Sadist: Commands an enthralled Anna to stab an apparently helpless Giulio to death with a dagger while Deku cannot do anything but watch in horror for her own amusement.
  • Screw This, I'm Outta Here!: Flees when Giulio's cybernetics enable him to counter her Quirk. The first time, she gets away. The second time, she's not so lucky.
  • Shout-Out: A beautiful, sultry, sinister, black-haired woman who serves the white-clad, alchemy-abusing doppelganger of a wise blond hero by gathering potentially useful humans for his Evil Plan and who relishes seeing and inflicting cruel, vicious violence, especially when she's forcing other people to carry it out? She's the Lust to Dark Might's Father.
  • Smug Snake: She repeatedly belittles the heroes, underestimates Giulio, and does not learn from her failures. While her final defeat at Giulio's hands involves a different weapon from her initial loss to him, she's undone by the same man in the same way.
  • Stylish Sunhats: One of several Gollinis to favor natty headwear, in her case, a wide-brimmed hat decorated with her Overmodification rose.
  • Villains Love Entertainment: Deborah enjoys watching the dreams of the people she enthralls. She enjoys puppeteering them to inflict violence on her enemies even more.

    Bruno Gollini 

Bruno Gollini

Voiced by: Masaki Terasoma (Japanese), Jeff Plunk (English)

Debut: My Hero Academia: You're Next

Quirk: Delay Spot

One the members of the Gollini Family’s inner circle, who aids Dark Might. His Quirk is Delay Spot, which lets him create fields where time moves slower.
  • Combat Pragmatist: He has no issue using his quirk to play dirty. He freezes both Anna and Ginji Karau in place so that he can move Anna away and force Ginji to take the blunt of Giulio's bullets to incapacitate him, and when Giulio's later racing at him, he works with Ugo to freeze the butler in place and hit him with a pillar when his quirk moves out of range. In the final battle, he once again knocks a frozen Giulio off balance so that when his quirk's effects are removed, Giulio crashes and takes the armored bike completely out.
  • Didn't See That Coming: His quirk effectively makes fighting him at close range impossible, and he is quite smug to try and corner Deku when they face off during the final battle. However, when Izuku instead uses a combination of his quirks to launch himself into the Delay Spot, making him fast enough to bypass the quirk's effects, Bruno can do nothing but stand there and flail in panic before Izuku hits him, taking him out of the plot for good.
  • Slow Motion: His Delay Spot quirk lets him create a field where everything but himself and seemingly things he designates move in incredibly slow motion, which makes him nearly invincible in combat. Deku is ultimately able to use various components of One For All together in sequence to drop kick Bruno so fast that he still can't get out of the way in time, and he goes down pretty quickly.
  • Small Role, Big Impact: He's just another thug for most of the story, but he locates and recaptures Anna at the start of the movie, demonstrating the power of boosted Quirks in the process.

    Kamil Gollini 

Kamil Gollini

Voiced by: Yuki Ono (Japanese), Randy Pearlman (English)

Debut: My Hero Academia: You're Next

Quirk: Spatial Excursion

One of the members of the Gollini Family’s inner circle who aids Dark Might. His Quirk is Spatial Excursion, which lets him move objects any way he wants.
  • Expy: He plays homage to Batman villain Oswald "Penguin" Cobblepot in both his mannerisms and bird-like appearance.
  • The Dragon: He's the one who's always shown accompanying Dark Might, and his Quirk is vital to their getting around.
  • Dirty Coward: As soon as he notices Dark Might's power fading, he immediately tries to bail - uncaring to his allies - before being knocked out by Mirio.
  • Mind over Matter: His Spatial Excursion quirk allows him to freely move objects any way he wants, with Overmodification boosting it to levitating the entire Gollini air fortress.
  • Non-Action Guy: His Quirk is what keeps Dark Might's airship-turned-mobile-fortress moving, and when Lemillion finally corners him he goes down in one punch.
  • Small Role, Big Impact: He doesn't participate in any of the battles and stays relatively in the background, but it's his quirk juiced up on Overmodification that's providing the threat of the film, moving Dark Might's fortress across the country to destroy UA. Once he's taken out by Mirio, the fortress falls apart and stops moving.

    Paulo Gollini 

Paulo Gollini

Voiced by: Yūsuke Kobayashi (Japanese), Reagan Murdock (English)

Debut: My Hero Academia: You're Next

Quirk: Erasure Spot

One of the members of the Gollini Family’s inner circle who aids Dark Might. His Quirk is Erasure Spot, which lets him create zones where Quirks are inactive.
  • Ain't Too Proud to Beg: Once he ends up defeated by Izuku and Giulio, he is quick to realize how much trouble he's in once Dark Might gets a hold of him, immediately sobbing and begging for mercy from his boss. Dark Might, however, is unamused by his attempts to get out of trouble and drops him down a bottomless pit to his death.
  • Disney Villain Death: Dark Might decides that Paulo's failure earned him this, dropping his begging minion to his doom.
  • The Friend Nobody Likes: The other Gollinis constantly needle Paolo for letting Ginji make off with Anna. When Dark Might executes Paulo, the crime lord seems more interested in putting on a show than chastising his minion for his failure — he didn't expect Paolo to succeed.
  • Lazy Bum: Dark Might accuses him of sloth while berating him for his failures and preparing to execute him. It's one of the rare times he has anything close to a point. When Anna escaped on his watch, he made no apparent effort to recapture her — Bruno was the one to retrieve her. In battle against Giulio and Deku (a battle he's been explicitly warned is his last chance), Paulo coasts on his Erasure Spot and two mooks to do the fighting for him, not even trying to fight back when Deku breaks into the portion of Erasure Spot where Quirks still function, pummels his goons, closes in on him and then lays him out with one good punch.
  • Not So Stoic: After spending most of the movie cool and composed, when Paolo finds himself at Dark Might's mercy, he begins desperately begging for his life, heavily sweating and crying Tears of Fear. When Dark Might drops him to his death, Paolo screams the whole way down.
  • Power Nullifier: Can create a null zone around himself where Quirks can't be used. He can also set up a secondary zone within that area where quirks still function.
  • You Have Failed Me: Told as much by Dark Might after failing to take down Deku and Giulio. As a punishment, Dark Might dumps Paulo down a pit of doom, and he falls until he doesn't.

    Simon Gollini 

Simon Gollini

Voiced by: Michitake Kikuchi (Japanese), Cody Savoie (English)

Debut: My Hero Academia: You're Next

Quirk: Monster Summon

One of the members of the Gollini Family’s inner circle who aids Dark Might. His Quirk is Monster Summon, which lets him create different monsters.

    Gil Gollini 

Gil Gollini

Voiced by: Greg Dulcie (English)

Debut: My Hero Academia: You're Next

Quirk: Teleportation

One of the members of the Gollini Family’s inner circle who aids Dark Might. His Quirk is Teleportation.

    Ugo Gollini 

Ugo Gollini

Voiced by: Uoken (Japanese), Barry Yandell (English)

Debut: My Hero Academia: You're Next

Quirk: Telekinesis

One of the members of the Gollini Family’s inner circle who aids Dark Might. His Quirk is Telekinesis.
  • I Shall Taunt You: He spends the first leg of his fight with Todoroki and Dynamight not bothering to fight back, just throwing increasingly childish taunts at them while relying on Gil to get them out of trouble.
  • Mind over Matter: His Quirk grants him telekinesis, allowing him to levitate and manipulate objects with his mind. It's similar to Kamil's Spatial Excursion, but on a smaller, more precise scale.
  • Nothing Personal: He takes a moment to say that he doesn't have any personal enmity to the aces of Class 1-A, but a job's a job.
  • Shout-Out: Who else do we know who plays his long nose like a flute?
  • Sinister Schnoz: His nose is so ridiculously long that he mimes playing it like a flute at one point.

     Ginji Karau 

Ginji Karau

Voiced by: Chado Horii (Japanese), Jerrin Prince (English)

Debut: My Hero Academia: You're Next

Quirk: Mad Gluttony

A Tartarus escapee who allied with the Gollini Family due to his compatibility with Anna's Quirk only to betray them and try to take her for himself. His Quirk, Mad Gluttony, gives him a giant mouth on his belly.
  • Belly Mouth: His Quirk. He gains extra mouths on his shoulders after exposure to Anna's Quirk.
  • Body Horror: The more Karau juices up on Overmodification, the more warped and monstrous his Quirk becomes, with his stomach mouth taking up ever more of his torso and growing ever more jagged and ragged.
  • Drunk with Power: Karau revels in his newly boosted strength and gleefully rampages through a shelter, not caring that on top of everyone he's terrorizing, he's putting Anna in danger by forcing her to use her uncontrollable Quirk.
  • I Lied: Promised to free Anna from the Gollinis when making a break for it with her. He promptly reneges on this to go on a tear for fun, dragging poor Anna behind him all the while.
  • Oh, Crap!: Coming face to face with the Gollinis and especially Dark Might snaps Kurau right out of his power high.
  • Small Name, Big Ego: He's a dangerous criminal with a powerful Quirk, but while riding high on Overmodification, Karau believes he's the biggest, baddest dude in Japan. Dark Might violently disabuses him of this notion.
  • Small Role, Big Impact: He's a jailbreaker with delusions of grandeur who vanishes from You're Next after Dark Might knocks the stuffing out of him, but he's the reason that Class 1-A winds up crossing paths with the Gollinis and the reason Deku meets Anna and, by extension, Giulio.
  • Treachery Is a Special Kind of Evil: Lying to Anna about freeing her only to exploit her himself swiftly marks Karau as eminently hateable. Dark Might is furious with him for his betrayal (although he has no ground to stand on there) and makes a point to break him when they fight.
  • Uncertain Doom: In between being slammed across a street by Dark Might's Alchemy-infused punch, knocked out completely, and then absorbed into Dark Might's fortress and not seen again even after it explodes in the climax, it's currently up in the air as to what happened to him.

     Minor Members 

Gollini Family Goons and Golems

Voiced by:

Debut: My Hero Academia: You're Next

Quirks: Unnamed Forcefield Quirk, Unnamed Weapon Creation Quirk/Products of Alchemy

The Gollini family's non-elite forces, composed of a few men and a horde of golems created by Dark Might.
  • Badass in a Nice Suit: As with their superiors, the Gollini family goons dress to impress. Even the golems rock full suits and ties.
  • Conservation of Ninjutsu: Pointedly averted by the minor Gollinis. Paolo's goons attack a currently powerless Izuku with a proper fire team and successfully pin him and Giulio down until Giulio hurls Izuku out as a lure and flanks them.
  • Elite Mooks: The two men Paolo keeps by his side wield their forcefield and weapon creation quirks skillfully and know how to exploit the specifics of Erasure Spot to ensure that they can pressure Izuku without giving him a chance to use his powers. They prove harder to take down than their boss.
  • Fights Like a Normal: The squad of men under Paolo's command who engage Izuku and Giulio in the fortress's field region are just as affected by Erasure Spot as their targets are. Thus, they resort to machine guns and cover.
  • Fusion Dance: Late in their fight with 1-A and the Pro Heroes who've reinforced them, the golems group up and merge into beastly, anemone-like creatures.
  • Mighty Glacier: Dark Might's golems are big, durable, and don't know how to quit. They're also so lumbering that individually, Class 1-A can run circles around them.
  • Morph Weapon: Paolo's gunman's Quirk makes him a living morph weapon. He can turn his head into a missile launcher and conjure a gatling gun from his arm.
  • No Ontological Inertia: When Izuku, Bakugo and Todoroki defeat Dark Might the first time his fortress crashes and his golem horde immediately petrifies.
  • Tattooed Crook: Paolo's men have purple tattoos on their neck (the forcefield-wielder) and face (the weapon creator). None of the other Gollini goons have visible tattoos, so it may be specific to his crew.
  • Zerg Rush: The golems pull off an unusual version against 1-A. They're much stronger than the average horde member, but they're so slow that, individually, they're no match for the class. So they make up the difference with numbers, counting on math and attrition to gradually wear the kids down.

    Valdo’s Father 

Valdo’s Father

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20250419_181352.jpg

Voiced by:

Debut: My Hero Academia: You're Next

Quirk: Unknown

The previous head of the Gollini Family. After his death, he was succeeded by his son, Valdo "Dark Might" Gollini.
  • Benevolent Boss: In comparison to his son. Where Valdo tries to rule through fear, his father noted that hope is a better way to run an organization.
  • Even Evil Has Standards: He was the head of Europe's biggest crime family and led it well enough that it boasted 20,000 members and drew the attention of the international hero community. He also refused to give Valdo control of the family because he recognized that his emotionally immature, obsessive son's plan to succeed All Might was ridiculous and doomed to failure.
  • Expy: He bears a resemblance to Don Vito Corleone.
  • Face Death with Dignity: When held at gunpoint by his own son, he neither begs for his life nor shows fear. His last act is to defiantly call Valdo out on his toxic obsession with All Might.
  • Fantasy-Forbidding Father: Distinctly unimpressed with Valdo's dream of becoming the next All Might, pointing out that for all that he idolizes the man, Valdo doesn't understand what makes his hero who he is or why he's held in such high regard by the world.
  • Pragmatic Villainy: The Head approaches running the Gollini family with care. If the organization is to prosper, it needs a level-headed leader willing to do the work that goes into running a major criminal outfit and make decisions about leadership that prioritize the family's success over any one member. He favors loyalty and respect as ways to command the family. His son Valdo is an All Might-obsessed loon who wants to devote all of the Gollini family's resources to making himself the next Symbol of Peace. He also wants his underlings to fear his wrath. Thus, the Head refuses to name Valdo his successor. Valdo takes this poorly.
  • "The Reason You Suck" Speech: Bluntly tells Valdo that he will not succeed him as family head because he misunderstands why his idol All Might is so beloved and confuses power for strength. He gets shot for his insight.
  • Suspiciously Similar Substitute: To the Shie Hassakai boss, as they’re both leaders of the old-school mafia families, who tried to teach their sons true criminal values, only for said sons to ignore them and overthrow them. (Valdo, unlike Overhaul went so far as to murder his father).

Alternative Title(s): My Hero Academia The Two Heroes, My Hero Academia Heroes Rising, My Hero Academia Two Heroes, My Hero Academia World Heroes Mission, My Hero Academia Youre Next

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