Major Reoccurring Characters
Characters that reappear in multiple scenarios from either the Core, Source or Supplement Books.
The Elder , Doctor Sebedius
- Ancient Keeper: The Elder was supposed to keep the truth of the Mutants origins a secret, but as he got older and started slowly succumbing to the ill effects of The Rot. There was no way he could stop them from journeying out into The Zone and eventually finding out the truth.
- Badass Bookworm: It's implied that The Elder was able to defend The Ark, with numerous Mutant children, for almost two decades all on his own.
- Cool Old Guy: The hints and references that were given about The Elder give him this vibe.
- Dented Iron: Due to years of The Elder defending the Ark by himself, it has taken a significant toll on his body.
- Determinator: It's the reason why The Elder has lived for so long.
- Eccentric Mentor: Could be a potential interpretation of The Elder in a group's game.
- Extra Parent Conception: Although it's never directly sated, it's heavily implied that the Mutants were created from the collaborative DNA of the Eden scientists. Meaning that probably some of the Mutants are technically his biological children.
- Grumpy Old Man: Another potential interpretation of The Elder.
- Living Relic: The Mutants believe that The Elder is this and technically he is.
- Mentor Archetype: The Elder was this for all of The Mutants on The Ark; it's because of The Elder's teachings for the reason why The Ark has survived as long as it has. He is the reason why The Mutants will thrive in their Zone of The Dawnworld.
- Token Adult: The Elder was basically the only adult The Mutants have ever known and even as they're becoming Young Adults, many of The Mutants still act like immature and violent teenagers.
Truffaut 21, Wildpaw
- Brawn Hilda: Compared to her aged Uncle, Wildpaw is considerably less astute than him and would favor much more direct action over subtle sabotage.
- Inadequate Inheritor: After her uncle's death; Wildpaw, now going by Truffaut 21, is shown to be not as competent of a leader as her uncle. As demonstrated by her stats and her dependence on assistance by PCs from The Ark, she's also shown to have great difficulty managing the diverging goals and factions of the Mutant Animals. But despite her short comings, she at least understands that a tactful and wise method of operations is needed for guiding the Animal Mutants. She's hinted to eventually grow and adapt into the role needed of her however.
- Legacy Character: In Genlab Alpha, after the death of Truffaut 13, the destruction of the lab and the Elysium Strike team incursion. Wildpaw, his niece, returns to using her lab name Truffaut 21 to honer her uncle's legacy and all that he has done for the Animal Mutants.
- Clone Army: The Macrons are trying to build this, but Doctor Szabo is withholding key information of the cloning process. Thus limiting their clone army by only a few Macrons to lead multiple sects of The Brain Ring.
- Clone Degeneration: The first generations of Doctor Szabo's clones were initial successes until they started to become physically and mentally unstable, as a result of their imperfect cloning The Macrons suffer Trauma on any basic roll. Any skill checks made by a Macron clone will result in Trauma equal to the amount of dice that land on a one, even without a Push roll.
- Even Evil Has Loved Ones: He is deeply infatuated with Francisca, but would never openly admit this to her or anyone. Not even his many selves. But this weakness is one that PCs can notice if any Francisca clone gets into trouble. Macron would willingly sacrifice anyone for his own ends, except for Francisca, not even one of her many clones.
- Expendable Clone: Whilst they're not as numerous as one would imagine, there are still enough of them to make up at least a hundred sects of The Brain Ring.
- Hive Mind: The Macrons are the Mutant clones of Doctor Szabo and all of the clones are psychically linked to one another, there are potentially hundreds of them and all with their own sects of The Brain Ring. So whatever one Macron knows; they all know. Meaning that even if the players kill one Macron and destroy his Brain Ring, then another will simply take his place and remember who killed his clone.
- Modified Clone: The "Macrons" of Doctor Stephan Szabo are psychic clones of himself, with the unique special Mutation called Hive Mind that allows them to communicate and pass knowledge to one another through Telepathy. They also have many more skills and higher mixed stats when compared the average Mutant. Though seeing as how The Macrons are Mutant clones of Doctor Szabo, it would be inaccurate to say that they're the "perfect" clones of him. See Clone Degradation above.
- Our Clones Are Identical: To the original? No. But to themselves? Definitely. Due to their unique psychic Hive Mind, The Macrons are basically the exact same person with multiple copies of the same body.
- Psychic Link: This is the specialty of The Macrons' Hive Mind.
- Walking Spoiler: Literally nothing about Macron can not be explained without spoiling the twist with him.
- Clone Army: The Franciscas are also part of The Macrons plans for a clone army.
- Clone Degeneration: Much like Doctor Szabo's Macron clones have become unstable, so too have the Franciscas.
- Expendable Clone: Again, whilst they're not as numerous as one would imagine, there are still enough of them to make up enough spies for The Macrons. But to Macron; Francisca isn't expendable, not even a clone of her.
- Modified Clone: Like The Macrons of Doctor Stephan Szabo, The Franciscas are also modified to a varying degree. Having more skills and higher mixed stats than the average Mutant.
- Our Clones Are Identical: Slightly, whilst The Macrons are basically the exact same person with multiple bodies. His right-hand woman for the Brain Ring, Francisca, is basically just the box standard spy clone with multiple versions of herself sent out into The Zone.
- Playing with Fire: Francisca has some potent mutant power with her pyromancy.
- Walking Spoiler: Much is true with her boss Macron.