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Characters / Miss Peregrine's Home for Peculiar Children

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Below is a list of characters for Miss Peregrine's Home for Peculiar Children. Be warned—some of these characters are very peculiar indeed…

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In General


Peculiars in general

Peculiars, or syndrigasti, are people gifted with unusual abilities. Once god-kings of mankind, they now hide for fear of prosecution.
  • Abusive Parents: Extremely common among peculiars, due to the nature of peculiarities.
    Jacob: Because normal parents would be freaked out of their kids started to, like, throw fire?
    Miss Peregrine: Exactly, Mr. Portman. The peculiar offspring of common parents are often abused and neglected in the most horrific ways. It wasn't so many centuries ago that the parents of peculiar children simply assumed that their "real" sons or daughters had been made off with and replaced with changelings—that is, enchanted and malevolent, not to mention entirely fictitious, lookalikes—which in darker times was considered a license to abandon the poor children, if not kill them outright.
  • Circus Brat: All of the peculiars before Miss Peregrine established their loop. Peculiar talents make for easy performing skill, so circuses and traveling shows are where many hide out.
  • Creepy Children: All peculiar children, frankly.
  • Differently Powered Individuals: They're called "peculiars". Or in the old tongue, "syndrigasti"—literally, "peculiar spirit".
  • Older Than They Look: All loop dwellers. Downplayed with anyone who's only been in a loop for a few days.
    It was strange to them that I should be so young, but what was strange to me was how young they seemed. I knew plenty of eighty-year-olds in Florida, and these kids acted nothing like them. It was as if the constance of their lives here, the unvarying days—this perpetual deathless summer—had arrested their emotions as well as their bodies, sealing them in their youth like Peter Pan and his Lost Boys.
  • One Person, One Power: The nature of peculiarities. While some peculiarities have more than one facet (Hugh can control bees, and also house them in his stomach) they're always intrinsically linked. Even ymbrynes—seemingly Combo Platter Powers—are one, because only birds can manipulate time.
    Jacob: Time? I thought you turned into a bird.
    Miss Peregrine: To be sure, and therein lies the key to my skill. Only birds can manipulate time. Therefore, all time manipulators must be able to take the form of a bird.
  • Randomly Gifted/Superpowerful Genetics: Both zigzagged. Peculiarity is genetic, but it's super recessive.
    Miss Peregrine: Peculiar traits often skip a generation, or ten. Peculiar children are not always, or even usually, born to peculiar parents, and peculiar parents do not always, or even usually, bear peculiar children.
  • The Time of Myths: they talk about "the Aldinn days," when peculiars used to be powerful and respected.
  • Training the Gift of Magic
    Millard: Regardless, your talent can be developed. Peculiarities are a bit like muscles—the more you exercise them, the bigger they grow.


A specific peculiarity—women who can turn into birds and turn back time. They're self-proclaimed protectors of peculiardom.
  • Benevolent Mage Ruler: Though the Clay Wings disagree and the ymbrynes can be jerkass and infuriatingly condescending at times, there's no doubt that they want what's best for their charges.
  • One-Gender Race: Ymbrynes are all female, as men supposedly "shouldn't be trusted" with the power—which is to say, they're not taught how to turn time.
    Miss Peregrine: Only women are born ymbrynes, and thank heaven for that! Males lack the seriousness of temperament required of persons with such grave responsibilities.
    • There is one male character who can shapeshift into a bird , but he is not a true ymbryne because he does not have their training or full range of abilities.
  • Meaningful Name: They take on surnames of birds they can turn into.
  • Time Master: Half of their peculiarity is the ability to create Groundhog Day Loops.
  • Theme Naming: They're all named after their bird forms.
  • Voluntary Shapeshifter: The other half of their peculiarity is a skill of turning into birds. The reason given is that only birds can master the time loops.

Peculiar culture

    Claywings, Hollows, & Wights 
Monsters created in a freak magic accident that was supposed to give them immortality, but instead took away their souls.
  • The Heartless: As Miss Peregrine speculates, they've taken themselves back in time to before they had souls, so now they crave peculiars to regain them.
  • Humanoid Abomination: They were once human, but are now something arguably worse.
  • Inhuman Human: The Hollowgast were once peculiars.



  • Black Speech: The hollowgast's wheezes and snarls are actually their language. Jacob can understand it, speak it, and use it to control them.
  • By the Eyes of the Blind: Only someone with a specific peculiarity can see them—to others, they look like shadows.
  • Came Back Wrong: Wanted to come back as immortals, returned as immortal monsters.
  • Combat Tentacles: Their primary weapons are their long, impossibly strong, meaty tongues.
  • Cthulhumanoid: With emphasis on the "Cthulhu" part. They've got a roughly humanoid frame, but their mass of Combat Tentacle tongues are so much stronger and longer than their limbs that they use them as substitutes for their arms and legs, which are functionally vestigial.
  • Expy: At least in the Tim Burton movie. They are faceless, have tentacles, are invisible, and even wear suits, not unlike Slender Man. Burton wasn't even subtle about it.
  • I Am a Humanitarian: They eat everything meaty, including people, though they prefer peculiars.
  • It Can Think: To an extent. While not as smart as wights, they can figure out alternative solutions, sneak around, lull their enemy into lowering their guard and are angry when taunted.
  • Knights Of Cerebus: In both the books and the film, things instantly get a lot more serious for the protagonists whenever the hollowgasts show up. They're that dangerous!
  • Super-Strength: Compared to humans and wights, they are unusually strong. In Hollow City, one of them manages to lift a phone booth with two people (and a dog) in it above its head with no apparent problem.


  • Always Chaotic Evil: There's not one good wight in the story, not even of the Noble Demon kind.
  • Elite Mooks: While Hollowgasts are more physically powerful and invisible, wights have the advantages of being able to blend in, being able to think and being able to enter the loops.
  • Exotic Eye Designs: The wights in the film have white eyes, but they have pupils unlike the book version, which adds a deranged and piercing quality to them, even though the photos in the credits sequences have the blank eyes of the book. Here, the eyes are also never shadowed, which makes for a dramatic shot of Barron shapeshifting as he walks through a shadowed tunnel, his eyes the only thing visible as he does so.
  • I Am a Humanitarian: Some retain their hollowgast habits.
  • Our Wights Are Different: They're hollowgast who's eaten enough peculiars to gain a soul back.
  • Milky White Eyes: The telltale sign of a wight.
  • Prophet Eyes: They have returned almost perfectly to their human forms, but with this as the exception.
  • We Are Everywhere: In preparation for their war against the ymbrynes, they've infiltrated all layers of society, even on both sides of World War One.



Jacob Magellan Portman
The narrator of the story, he's a rich kid from Florida. After his grandfather dies in his arms, whispering cryptic clues, Jacob follows them to Cairnholm, when he discovers his peculiar legacy. His power is sensing, seeing and controlling hollowgast.
  • Animal Eye Spy: Accidentally manages this with hollowgast. Later he starts to do this on purpose, with dozen at the same time.
  • The Beastmaster: When his talents develop into controlling hollowgast.
  • Black Speech: The Hollow speech—part of his peculiar gifts—sounds like guttural noises human throat shouldn't be able to make.
  • Blessed with Suck: His ability to sense hollowgast is this at first, as its usefulness is mitigated by the way this sensing manifests: with nausea, vertigo, dizziness and panic attacks. The side effects diminish the longer he uses the powers.
  • By the Eyes of the Blind: His peculiarity—like his grandpa, he can see the monsters.
  • The Dreaded: By Library of Souls Caul fears him enough to attempt assassination before Jacob can face him head-on.
  • Fish out of Temporal Water: He often has instincts and mindset of typical twenty-first century teenager, whereas majority of the story takes place in ages past. His first venture into World War Two has him mistaken for a German spy.
  • Friendless Background: Isn't shown having that many close friends prior to meeting Miss Peregrine's wards
  • The Heart: He often finds himself being the moral centre of the group, is more reasonable and thoughtful and empathizes both with normals and the hollowgast.
  • Heroic Self-Deprecation: The one person to tell you that Jacob is unable to do something is Jacob himself, despite repeated proof of his skills. He justifies it to himself by noting that if he lets his guard down, he'll wind up dead.
  • I Am Legion: When in minds of dozens of hollowgast, he begins to speak of himself as "we" and begins to lose the ability to speak English.
  • Improbable Aiming Skills: At least in the movie. His accuracy with Miss Perregrine's crossbow is quite impressive. He manages to land numerous very difficult shots while fighting Hollows, and his misses against Mr. Barron were very,very narrow, often an inch or two from a fatal wound. The very first shot against Mr. Barron was just inches away from Mr. Barron's eye, and in the cellar, the bolt flew right past Mr. Barron's ear.
  • "It" Is Dehumanizing: When he starts to mentally bond with the hollowgast, he begins to insist on calling them "he" rather than "it", to bafflement of others.
  • Lonely Rich Kid: At the beginning he has a grand total of one friend, and even that's just an arrangement of help with English in exchange for protection from bullies.
  • Meaningful Name: Jacob means "supplanter" When Abe dies, Jacob picks up where he left off killing hollowgasts, having inherited the same ability to see them
    • Further, a boy named Jacob with a grandfather named Abraham is a reference to the Bible.
  • Nervous Wreck: He's teetering on the edge of a nervous breakdown throughout most of the story from all he's going through, not to mention that he's been diagnosed with acute stress disorder.
  • Not in This for Your Revolution: He finally admits to himself that the chief reason he's helping Miss Peregrine's children is because he's in love with Emma, not to save peculiardom.
  • Ordinary High-School Student: At least until he finds Cairnholm.
  • Red Oni, Blue Oni: Blue to Emma's Red, as he's the one more likely to look for peaceful solutions and prefers to think before acting.
  • Secret Legacy: The child of two normal parents… and a peculiar grandfather.
  • Security Blanket: In Hollow City, he grows very attached to his mobile phone, despite the thing not working in loops.
  • Talking Your Way Out: His preferred way of dealing with non-wraith-related obstacles.
  • Took a Level in Badass: Goes from terrified nervous wreck of a kid to a hollowgast slayer and tamer.


Abraham "Abe" Ezra Portman

Growing up, Grandpa Portman was the most fascinating person I knew. He had lived in an orphanage, fought in wars, crossed oceans by steamship and deserts on horseback, performed in circuses, knew everything about guns and self-defense and surviving in the wilderness, and spoke at least three languages that weren't English.

  • Absence Makes the Heart Go Yonder: Him and Emma were very close in the Home, but after he leaves to fight Nazis and hollows, he grows more and more distant, and eventually starts his own family after mailing Emma all her letters back.
  • By the Eyes of the Blind: His peculiarity—he could see the monsters.
  • Cassandra Truth: His insistence that the hollows are real is ignored by his son and grandson, tragically.
  • Cool Old Guy: He's traveled all over the world, has some pretty interesting childhood friends, and fought against Nazis and hallows alike, sometimes with a goddamn paper cutter.
  • De-power: Myron's experiments have left his peculiarity severely weakened, leading to him losing the ability to control the hollowgast.
  • Died in Your Arms Tonight: Dies in Jacob's arms after narrowly surviving the encounter with hollowgast.
  • Hero of Another Story: His exploits in his youth sound like a material for a novel or TV series, but we only get to see the sad end of his career.
  • Herald: For Jacob, giving him the clues necessary to find Cairnholm and introducing him to the world of peculiarity.
  • Hunter of Monsters: Spent his youth hunting down wights and hollowgast.
  • Living Legend: For peculiars, as the slayer of hollows, he's a legend, and he doesn't stop being one after his death.
  • Mistaken for Cheating: His children thought that the letters from Emma were a proof that he was an adulterer. As it was, he wasn't—he was only with Emma many years before he met his wife.
  • No Hero to His Valet: Abe was a great man, but a bad father.
  • The One That Got Away: For Emma, as he left the loop, never to come back.
  • Posthumous Character: While his death kickstarts the story, his presence is strongly felt throughout it.
  • When You Coming Home, Dad?: To his children, Susan and Franklin.
    Frank: It's just that—the truth is, I think your grandpa didn't know how to be a dad […] so he dealt with it by being gone all the time—on hunting trips, business trips, you name it. And even when he was around, it was like he wasn't.


Frank Portman

Abraham's son and father to Jacob. Also an avid bird lover


Maryann Portman

Jacob's mother and local socialite
  • Fantasy-Forbidding Mother: In the start of the series, when a young Jacob says he wants to be an explorer when he grows up, she tells him that everything in the world had been discovered already.
  • Idle Rich: Her side of the family owns one of the biggest chains of drugstores in Florida, but she doesn't appear to have a real job other than drinking wine and throwing elaborate parties to show off their home.
  • My Beloved Smother: According to Jacob, Maryann is most likely to fuss over him

Miss Peregrine and her wards:

    Miss Peregrine's Home 

Miss Peregrine's Home

The home, the loop, the island—which is almost like a character itself.
  • Addictive Magic: Jacob suspects the loops' magic works like this.
    It was as if just being here had some kind of narcotic effect on me; like the loop itself was a drug—a mood enhancer and a sedative combined—and if I stayed too long, I’d never want to leave.
    If that were true, I thought, it would explain a lot of things, like how people could live the same day over and over for decades without losing their minds.
  • Extranormal Institute: All loops where ymbrynes keep their wards.
  • Gilded Cage:
    Yes, it was beautiful and life was good, but if every day were exactly alike and if the kids really couldn't leave, as Miss Peregrine had said, then this place wasn't just a heaven but a kind of prison, too.
  • "Groundhog Day" Loop: The nature of the time loops.
    Jacob: What do you mean? It's only the one day? It repeats?
    Miss Peregrine: Over and over, though our experience of it is continuous. Otherwise we would have no memory of the last, oh, seventy years that we’ve resided here.
  • Island of Mystery: Cairnholm has peculiars and quasi-time travel… as well as the much less glamorous trappings of a small remote Welsh island.
    It was my grandfather's island. Looming and bleak, folded in mist, guarded by a million screaming birds, it looked like some ancient fortress constructed by giants. As I gazed up at its sheer cliffs, tops disappearing into a reef of ghostly clouds, the idea that this was a magical place didn't seem so ridiculous.
  • No Immortal Inertia: Each day they "skip" is a debt that's banked away, to be repaid in gruesome rapid aging should they linger too long outside their loop.
    Miss Peregrine: They cannot linger in your world, Mr. Portman, because in a short time they would grow old and die.
    Jacob: What do you mean, die?
    Miss Peregrine: I'm not certain how I can be more direct. They'll die, Jacob. It may appear to you that we’ve found a way to cheat death, but it's an illusion. If the children loiter too long on your side of the loop, all the many years from which they have abstained will descend upon them at once, in a matter of hours.
  • Our Time Travel Is Different: Loops aren't exactly time travel… they're more like time pockets. One can access the outer past by using them, though, so very few loops are utterly collapsed: while they're collapsed in the present, they're not collapsed yet in the past, meaning one just needs to find a loop that was around when the destination loop was still around.

    Miss Peregrine 

Alma LeFay Peregrine
Ymbryne and headmistress of her school/safe haven for peculiar children.
  • Cool Old Lady: Time Master who can turn into a deadly peregrine falcon and protects a group of superpowered children.
  • The Ghost: For most of Hollow City and Library of Souls, she's locked in the bird form or kidnapped, but she's what motivates the kids to trek across war-torn Britain.
  • Grammar Nazi:
    Emma: If he's who he says he is, then why don't he know the first thing about loops—or even what year he's in? Go on, ask him!
    Miss Peregrine: Why doesn't he know. And the only person whom I'll be subjecting to questioning is you, tomorrow afternoon, regarding the proper use of grammatical tenses!
  • In-Series Nickname: "The Bird", by her children.
    Miss Peregrine: It's a moniker I tolerate but do not encourage.
  • Last-Name Basis: She calls all her children Miss or Mr. Surname, out of politeness.
  • Mad Libs Catchphrase: "Polite persons do not X."
  • Meaningful Name: She's a peregrine falcon ymbryne.
  • The Mentor: She's versed in peculiarity much more than any of her wards, if not more than all of them combined, but she's rendered unable to help early on.
  • Parental Substitute: For her children and particularly for Emma, who outright calls her the only real mother she's ever known—she even celebrates her birthday on the day she met Miss Peregrine; the day her real mother got her. Jacob also comes to regard her as a mother figure, due to his own parents' inability to connect with him even before he discovered the peculiar world.
  • Properly Paranoid: Insists on a total lockdown of the house when suspecting wights hunting for them. She turns out to be right about the threat.
  • Protectorate: Her wards for her.
  • So Proud of You: Combined with Tears of Joy. Though she doesn't say it aloud, she definitely bears the look when she sees Jacob lead her wards not just to victory but to safety, as he promised he would, not just gaining quite a bit of maturity in the process, but numerous levels in badass as well.
  • The Stoic: She has an almost Victorian attitude to all around her.
  • Widow's Weeds: She wears black in honor of Victor, her dead ward.


Emma Bloom
"Emma Bloom, a spark, abandoned at a circus when her parents couldn't sell her to one."
One of Miss Peregrine's peculiar children—a syndrigast with the peculiarity of pyrokinesis.
  • Abusive Parents: When her powers manifested, her mother declared her a demon and walked out. Her father beat her, tied her up, and barely fed her, until her younger sister helped her escape.
  • Action Girl: One of the most capable combatants and with considerable kill-count under her belt.
  • Break His Heart to Save Him: She tells Jacob that she doesn't love him to make him go home and away from the war against the hollowgast. It works, but wraiths ruin Jacob's attempt at escape.
  • Dark and Troubled Past: She had Abusive Parents, was forced to run away from home and almost got sold as a peculiar slave before Miss Peregrine rescued her.
  • First Love: Abe
  • Herald: She inadvertadly becomes one for Jacob, leading him to the loop when he chases after her.
  • Hot-Blooded: She has very little patience and can be very gung-ho with her powers. She's not exactly tact and subtelty incarnate, either.
    Miss Peregrine: You’ll have to pardon Miss Bloom. She has a certain flair for the dramatic.
    Jacob: So I’ve noticed.
  • Love Father, Love Son: With Abe and Jacob.
  • Mundane Utility: She often uses her fire powers to heat bath water and cauterize wounds.
  • Official Couple: She forms the story's main couple with Jacob.
  • Opposites Attract: With Jacob, who's pretty much her opposite in demeanour.
  • Playing with Fire: Her peculiarity is the ability to create and control fire.
  • Red Oni, Blue Oni: Red to Jacob's Blue. She's hot-tempered, impatient and pushing for open confrontation rather than peaceful resolution which is Jacob's forte.
  • Second Love: Jacob.
  • Team Mom: She often finds herself being the group's source of comfort, as one of oldest children of Miss Peregrine's.
  • Undying Loyalty: She's insanely loyal to Miss Peregerine, which is understandable, given her past.


Millard Nullings
One of Miss Peregrine's peculiar children—a syndrigast with the peculiarity of invisibility.
  • Beta Couple: In A Map of Days, he meets a normal teenager named Lilly and falls for her. She is mostly blind but can tell he is invisible and it does not bother her.
  • Chekhov's Hobby: He's spent the last 30 years documenting everything happening in Cairnholm loop, which comes in handy when the children need to move around it.
    Millard: In fact, I am in the midst of compiling the world's first complete account of one day in the life of a town, as experienced by everyone in it. Every action, every conversation, every sound made by each of the 159 human and 332 animal residents of Cairnholm, minute by minute, sunup to sundown.
  • Clock King: He has everything on Cairnholm mapped out to a minute, including behaviour of pigs (it took 7 years!).
  • Hidden Depths: Admits to Jacob in the second book that he'd like to be a teacher
  • I Just Want to Be Normal: Downplayed; he has moments of wishing that he could turn his invisibility off.
    Millard: I don't want you to think that I don't like being invisible. I do. I love being peculiar, Jacob—it's the very core of who I am. But there are days I wish I could turn it off.
  • Invisibility: His peculiarity. He's always invisible, whether he wants it or not.
  • Invisible Streaker: He pretty much always goes in the nude, as his powers don't extend to anything but himself.
    Millard: An invisible must always be able to disrobe in an instant, or his power is useless!
  • Meaningful Name: Null as in "nothing", fittingly for an invisible.
  • Mr. Exposition: He's often the one to provide information or peculiars trivia.
  • The Smart Guy: He's an avid scholar with both the skill and passion for the Map of Days and talent for analyzing fairy tales for information. He's also the chief provider of data for the team.
  • The Sneaky Guy: His invisibility makes him a perfect spy and scout for the group.
  • The Stoic: In any given group, he's probably the calmest member.


Fiona Frauenfeld
One of Miss Peregrine's peculiar children—an Irish syndrigast with the peculiarity of growing plants rapidly, and in whatever shape she wants.
  • Alliterative Name: Fiona Frauenfeld
  • Beta Couple: Her and Hugh. Because of her muteness, they have a bit of a gender inverted Brooding Boy, Gentle Girl thing going on.
  • Birds of a Feather: Sharing nature theme with Hugh; he's The Beastmaster, she has a Green Thumb.
  • The Bus Came Back: After being supposedly killed off in the first trilogy, she returns in the second.
  • Dark and Troubled Past: She lived in Ireland during a famine. What she saw there rendered her mute.
  • Green Thumb: Her peculiarity. She can make plants and trees grow at accelerated rate and up to unusual sizes.
  • Never Found the Body: She falls of a ten-thousand-feet cliff when wights attack the menagerie loop, but we only have Addison's relation of it. It is later revealed that she survived and the wights mind-controlled her until she is rescued by her friends.
  • Put on a Bus: At the start of Hollow City she decides to stay in the menagerie loop to take care of Claire.
  • The Speechless: Fiona is selectively mute, due to the horrors she witnessed during the Irish Potato Famine.
  • Wild Child: Invoked in her act back when Miss Peregrine's children were a travelling circus; her stage persona was a "wild girl from the jungle".
  • Wild Hair: Played very straight: dark, longish, matted hair showing that she's close to nature.


Enoch O'Connor
"Enoch O'Connor, dead-riser, born to a family of undertakers who couldn't understand why their clients kept walking away."
One of Miss Peregrine's peculiar children—a cockney syndrigast, with the peculiarity of being a dead-raiser.
  • Bad Powers, Bad People: Zigzagged. He's pretty much the Token Evil Teammate of the group, being a jerkass, advocating murder, and deliberately bringing people to tears for his own amusement. He also has to take life to give life. There are moments, though, when Enoch isn't a total ass and actually does something nice.
  • Chewing the Scenery: When using his powers, he likes to ham it up.
    Enoch: Rise up, dead man. Rise up!
  • Dark Is Not Evil: Despite his behavior, he's certainly one of the good guys, and his powers can be friendly, like when animating clay to make a toy.
  • Deadpan Snarker: He has sarcasm to spare.
    "Oh, thank heavens! Someone remembered the bath mat," Enoch deadpanned. "We are saved."
  • The Eeyore: He's the one always considering and predicting worst-case scenarios.
  • Good Is Not Soft: Tries to enforce this on others, with mixed results.
  • Jerkass Has a Point: Enoch isn't wrong when he says that the group shouldn't get too attached to Jacob, since Jacob has a life outside the loop and will eventually age and die while leaving them behind. It was still an extremely callous and cruel thing to say, especially since Enoch knew about Emma's feeling for Jake.
  • Jerk with a Heart of Gold: He's pragmatic, abrasive, and kind of a dick. There's also no question that he cares deeply for the group. He's the only one of the kids who plays with Esme when she gets scared, using the last of his clay soldiers as a toy to make her happier.
  • Mad Scientist Laboratory: He has a lab in his basement where he collects hearts and animates his soldiers.
  • Necromancer: His peculiarity.
    Enoch: That's what I can do—take the life of one thing and give it to another, either clay like this or something that used to be alive but ain't anymore.
  • Our Homunculi Are Different: He makes little "armies" of homunculi, which are tiny clay soldiers with mice hearts to animate them.
  • Personality Powers: After a fashion—isn't it fitting that a child of a couple running a funeral home would wind up as a necromancer?
  • Pragmatic Hero: He's by far the most pragmatic of the children, to the point of coming across as cold.
  • Token Evil Teammate: He's a jerkass who likes to torment people and pull their strings for his amusement, and enjoys watching his toy soldiers get dismembered.
  • Ungrateful Bastard: His heart of gold can be really deeply hidden. When Jacob and Emma rescue him from the wights, his first reaction is "what took you so long?!".
  • What the Hell, Hero?: Often gets this for others for his words and actions. It reaches its peak after he pretty much proclaims to Sam—who has a normal sister—that normals aren't worth notice.


Hugh Apiston
One of Miss Peregrine's peculiar children—a syndrigast, with the peculiarity of being able to control the bees that live in his stomach.
  • Animal Eye Spy: He can use his bees as spies.
  • Ascended Extra: In this first book he was one of the background peculiars with little impact on the proceedings. In the second book, he's one of the secondary characters.
  • The Beastmaster: His peculiarity. The Beemaster, specifically.
  • Beta Couple: Him and Fiona. Because of her muteness, they have a bit of a gender inverted Brooding Boy, Gentle Girl thing going on.
  • Big Damn Heroes: Manages to avoid capture on the train and comes to the rescue just as a soldier is starting to harass Emma.
  • Birds of a Feather: With Fiona, as the only two nature-themed peculiars in the group.
  • Body Horror: He lives with an entire beehive in his stomach.
  • The Cavalry: He arrives to the rescue with thousands of bees.
  • Death of a Thousand Cuts: His way of fighting, as bees aren't exactly known for large armaments. But get thousands of bees, and you can put down a wight.
  • Did You Think I Can't Feel?: Gets a moment when everyone's laughing about dealing with a bunch of obnoxious Londoners and he angrily points out that while for them it's a small thing, every sting his bees give spells death for them.
  • Meaningful Name: His surname, Apiston. Apis is Latin for bee.
  • The Stoic: One of the more withdrawn and reasonable members of the group. Before his Awesome Moment after the crew is captured by the wights, he's rather quiet and detached, largely due to bees flying out any time he opens his mouth.
  • This Looks Like a Job for Aquaman: He gets his chance to shine when the wights take the entire group to a house right in the middle of a field full of flowers being pollinated. There are litereally thousands of bees there.
  • Unfazed Everyman: Seems to have been this when his powers began manifesting. A bee living comfortably in his stomach? Eh, it's not stinging or anything—not a problem.
    Hugh: The bee didn't seem to mind a bit, so I shrugged and went on eating. Pretty soon I had a whole hive down there.


Bronwyn Bruntley
"Bronwyn Bruntley, berserker, taster of blood, didn't know her own strength until the night she snapped her rotten stepfather's neck."
One of Miss Peregrine's peculiar children—a Welsh syndrigast with the peculiarity of Super-Strength.
  • Action Girl: She's the most fight-y of the group and a go-to person when punching or threatening has to be done.
  • Alliterative Name: Bronwyn Bruntley
  • Berserk Button: Threatening children she considers to be under her care is a sure way to be tossed around.
  • The Berserker: Especially if you threaten Miss Peregrine.
  • The Big Girl: When you need sheer physical force, you turn to Bronwyn.
  • Dumb Muscle: Even her best friend Emma says so.
    Emma: She may not be the sharpest tool in the woodshed, but she’s got a massive heart and she’d go to the grave for her mates.
  • Gentle Giant: While she's the strongest of the children, she's also the most caring, and much more of a Team Mom than Emma, in all her Hot-Blooded glory, can manage.
  • Punny Name: The first syllable of Bronwyn sounds a lot like "brawn".
  • Super-Strength: Her peculiarity. She's a teenager strong enough to row boats for hours and carry a bag that not even adults can lift.
  • Team Mom: Especially to Claire and Olive.
    The most maternal of the peculiars, Bronwyn was more like a mother to the young ones than even Miss Peregrine. It was Bronwyn who tucked them into bed at night, Bronwyn who read them stories and kissed their foreheads. Her strong arms seemed made to gather them in warm embraces, her broad shoulders to carry them.
  • Tomboy: She has very boyish appearance and doesn't act much like a proper early-twentieth-century lady, not to mention that her power is Super-Strength.
  • Tomboy and Girly Girl: She and her friend Emma contrast in this way, although both are Action Girls.
  • When All You Have Is a Hammer…: Her solution to pretty much any obstacle is to throw heavy objects at it or throw it.
  • Wicked Stepfather: Her stepfather was apparently so awful that Bronwyn snapped his throat.


Claire Densmore
One of Miss Peregrine's peculiar children—a syndrigast with the peculiarity of having a backmouth.
  • The Baby of the Bunch: She's the youngest of Miss Peregrine's wards.
  • Pint-Sized Powerhouse: As some wights find out, those jaws of hers can bite with quite some force.
  • Put on a Bus: At the start of Hollow City, she's left in menagerie loop because of illness she gets while crossing the sea from Cairnholm.
  • Shrinking Violet: She's rather withdrawn, especially when it comes to eating with other children, because of her backmouth.
  • Those Two Guys: Claire and Olive are "the little ones".
  • Too Many Mouths: Her peculiarity. She has a backmouth—a second mouth on the back of her head.


Olive Abroholos Elephanta
One of Miss Peregrine's peculiar children—a syndrigast with the peculiarity of levitation.
  • Cheerful Child: Though she has her darker moments, she's one of more cheerful of all members of the Home. Even when war rages around her, she jokingly talks about scaring her parents and nurses with her levitation.
    Olive: Or maybe it's the ymbryne's house. Why does everyone anyways leap to the awfullest conclusions right away?
  • Ironic Name: Olive Abroholos Elephanta, when she's actually lighter than air.
  • Meaningful Name: Both of her latter names mean "Strong Wind".
  • Mission Control: When breaking out of Caul's tower, she helps this way, by hanging above and reporting enemy movements as a lookout.
  • Not Quite Flight: Her peculiarity is levitation—which in different than flying. In fact, the cast page in the book describes her as not flying as much as being lighter than air.
  • Power Incontinence: She can only somewhat control her levitation, and most of the time, she requires heavy shoes or a rope to keep from floating away.
  • Those Two Guys: Claire and Olive are "the little ones".
  • Wonder Child: She was already born lighter than air, and only the umbilical cord saved her from hitting the ceiling, to her parents' and nurse's horror.


Horace Somnusson
One of Miss Peregrine's peculiar children—a syndrigast with the peculiarity of prophetic dreams.
  • Adorably Precocious Child: His attitude to clothing and general style of being bring this to mind.
  • Catapult Nightmare: After dreaming about the end of the world, he wakes up this way.
  • Chekhov's Armory: He's like a Chekhov's Gun dispenser, from predicting the result of Caul's machinations to giving Jacob a scarf that saves his life.
  • The Dandy: He's quite adamant about dressing fashionably.
    Horace: If it's my waistcoat you're referring to, yes, I admit I am a follower of fashion. Go ahead, have a laugh at old Horance's expense! Call me a dandy if you will, but just because the villagers won't remember what you wear doesn't give you license to dress like a vagabond!
  • Dreaming of Things to Come: His peculiarity. He can see the future in his dreams, but often remembers it only subconsciously.
  • Emotions vs. Stoicism: His powers' accuracy can be measured on this scale. The more emotional he feels about someone, the less of their future he can see. On the other hand, when it comes to total strangers, he can tell them the life story of their grandchildren.
    Emma: Horace's ability can be maddeningly useless. He'll reel off lifetimes of predictions for strangers, but with us he's almost totally blocked. It's as if the more he cares about someone, the less he can see. Emotion clouds his vision.
  • I Choose to Stay: At the end of Hollow City, he decides to stay and help fight against the wights, to surprise of everyone.
  • In Touch with His Feminine Side: He's unaggressive, dandyish and spends his time in wights' prison knitting a scarf for Jacob.
  • Lovable Coward: He's the one most afraid of any offensive course of action and always prefers to think of the most positive possible outcome while fearing the worst.
  • Meaningful Name: Literally "son of dreams", or "son of Somnus", Roman dream deity.
  • Red Herring: His vision of Gulag-like place never comes to pass, despite characters remembering it often.
  • Scry vs. Scry: Played for laughs—when a Gypsy Fortune Teller offers to see his future, he challenges her to a scry-off.
  • Vagueness Is Coming: A lot of his prophecies are to this effect, as he only remembers the barest bones of his dream. Sometimes he doesn't even know that he has a dream and acts on instinct, only for readers to later realize he must've chosen based on a barely-remembered dream.


Victor Bruntley

One of Miss Peregrine's late peculiar children—Bronwyn's brother.
  • Dumb Muscle
    Abe: Victor and his sister weren't so smart, but boy were they strong!
  • Posthumous Character: He's long dead (technically, in temporal context, it's not that long, but many copies of the same day have passed) by the events of the first book and is never shown alive on-screen.
  • Screw This, I'm Outta Here: He left the island.
    Emma: He said he was going mad here. Said he couldn't stand it any longer.
  • Super-Strength: His peculiarity, like his sister's.
  • Wicked Stepfather: Their stepfather was apparently so awful that Bronwyn snapped his throat.

Wights & Hollows

    Dr. Golan 

Dr. Golan
Here seen in his disguise as Mr Barron, a bus driver.
Jacob's psychiatrist hired to help him deal with the horrors of his grandfather's death. While he's helpful, he's actually a wraith hunting down Miss Peregrine's loop.
  • Chekhov's Gunman: The wight they're looking for was introduced very early in the story—long before the peculiars.
  • Disc-One Final Boss: The first serious threat the children must overcome.
  • Elite Mooks: As a wight, he's Caul's elite soldier.
  • Herald: He's behind Abe Portman's death, not to mention that he's the one to convince Jacob's parents to let him go to Cairnholm.
  • He Was Right There All Along: As he gloats to Jacob, he's been around Portman family for years and no-one realized.
  • Master of Disguise: He's been spying on Portmans for years, from acting as their grocer to school bus driver to psychiatrist to ornithologist, and nobody realizes until he himself points it out.
  • The Mole: Jacob told him everything he knew about the children, apparently.
  • Muggles Do It Better: Having no supernatural powers on his own, he manages to overcome peculiars by observation, disguise and gunpower.
  • Nice Job Fixing It, Villain: While getting Jacob to Cairnholm certainly sped up the destruction of island's loop, if he decided to do this the long way, Jacob's peculiar gift would never come into play and Caul's plan would probably succeed.
  • No Name Given: Dr. Golan is just his latest alias; we never get to know his real name.
  • Psycho Psychologist: Actually a man-eating wight, mining their sessions to track down the Cairnholm loop's ymbryne.


Caul Bentham

Alma's brother, he's the leader of the wights and the one behind their existence. He seeks to overthrow ymbrynes and crown himself the god-king of peculiardom.
  • Agent Peacock: He dresses dandyishly, although it's used more to underline his growing insanity.
  • Big Bad: The master of wights and hollows and the reason behind all the trouble the children go through.
  • Bad Boss: Zig-zagged. On one hand, he seems to be pretty caring for them and listens to their input. On the other, he's prone to treating them with disdain and annoyance and has nothing against using them as guinea pigs.
  • Book Dumb: While canny and sneaky, he's no scholar like his siblings and has troubles with Old Peculiar, which appears to annoy him to no end.
  • Cain and Abel: With Alma, his sister. He's the evil sibling, she's the good one.
  • Driven by Envy: Caul's entire motivation for turning evil was that he was jealous of sister for getting attention and being seen as special for being ymbryne and wanting that for himself.
  • Evil Gloating: Likes to indulge in this, both over radio and in person.
  • Evil Is Hammy: Caul loves making grand dramatic threats and acts like a cheerful lunatic.
  • Faux Affably Evil: Caul and his wight officers are often very polite and appear reasonable, but are unrelentingly cruel.
  • The Ghost: For the time of Hollow City, he's just a distant threat. Except no—he was with the children all the time.
  • A God Am I: After taking a soul of one of ancient peculiars, he proclaims himself to be the god-king of peculiardom.
  • Godhood Seeker: His ultimate goal is to absorb the powerful souls of ancient peculiars to become a god and conquer the world.
  • Green-Eyed Monster: It's implied that a lot of his villainous tendencies stem from how Alma, as an ymbryne, was always getting all the attention and was being prepared for greater things, whereas her two younger brothers were almost ignored.
  • He Was Right There All Along: He was travelling with the children all along through Hollow City.
  • Inferiority Superiority Complex: While he acts like an all-mighty master of magic and has disdain for others in spades, when he spends more time with his siblings, it becomes clear that he's incredibly jealous of Alma's greater powers and Myron's greater academic intellect.
  • I Shall Taunt You: Loves to engage in taunting Miss Peregrine and Jacob as part of his Evil Gloating.
  • Jerkass Has a Point: While he certainly goes to extremes, just the fact that his campaign to make peculiars independent of ymbrynes garnered enough supporters to create a small army of wights and hollows—and, for that matter, often-jerkassy behaviour of ymbrynes themselves—speaks volumes.
  • Know-Nothing Know-It-All: He claims to be an expert on all matters concerning his search of Abaton. His skill is quickly proven when he manages to confuse the word for "shrink" with the word for "swift". Then again, reading Old Peculiar isn't actually useful when it comes to finding Abaton.
  • The Mole: Pretends to be his sister in bird form to gain access to London circus loop.
  • One-Winged Angel: In the climax, he takes on a peculiar soul that makes him grow endlessly and gives him powers of Mind over Matter.
  • Rebel Leader: As the leader of Claywings, whom he considered to be a rebellion against the tyranny of ymbrynes.
  • Sanity Slippage: Compare his psycho, but still reasonable behaviour at the end of Hollow City and the way he went completely off his rocker halfway through Library of Souls, and you'll see he's slipped badly.
  • Sinister Shades: He wears glasses that make him even more creepy, and cover his all-white eyes.
  • Swiss-Army Appendage: He transforms his arm for different purposes.
  • Tom the Dark Lord: Before he became Caul, his first name was apparently Jack.
  • Voluntary Shapeshifter: Coming from a family of ymbrynes, he too can shapeshift into a peregrine.
  • Your Soul Is Mine!: He's a connoisseur of peculiar souls.

    spoiler character 

Jacob's Pet Hollowgast

A hollowgast frozen in ice in Ymbryne Council Building, it (or him) becomes Jacob's faithful pet/servant after the hollowgast's been accidentally communing with him throughout the night. It is thanks to him that Jacob discovers his ability to control hollowgast.
  • Alas, Poor Villain: Jacob definitely grows attached to him, being pained to see him painted and hurt.
  • Gladiator Games: After being fished out of the river, he's painted to make him visible and put in a cage to take part in underground fights.
  • Harmless Freezing: Being stuck in ice for days does nothing to hurt it.
  • Heel–Face Brainwashing: Jacob accidentally manages to turn it into his ally.
  • Invisible to Normals: As with all hollowgasts, only Jacob can see him. Subverted, though, when he's painted to make fighting him possible.
  • "It" Is Dehumanizing: Jacob insists on calling it himnote .
  • I Shall Taunt You: Shows shades of this when trapped in an underground fighting ring. After watching without interest as a peculiar about to fight him boasts for annoyingly long time, he stands out and roars in the man's face before returning to lying down and looking bored, not even deigning to try and eat the would-be fighter.
  • Literal-Minded: Has a habit of interpreting Jacob's commands a bit too literally, though other times he can infer a lot from a single word.
  • Living MacGuffin: Turns out to be instrumental to making the Panloopticon functional.
  • No Name Given: We're not told who he was before turning into hollowgast, and Jacob never nicknames him, either.
  • Super-Persistent Predator: Manages to follow Jacob from London circus loop to the present-day Underground, and then across half the city, through Thames and into a loop while not knowing where a train Jacob boarded would take him.
  • Super-Strength: Has no problems lifting a phone booth with two people in it above his head, and can bring down an entire bridge (admittedly, a wooden one in a nineteenth-century London slum).
  • Wetware CPU: Ends up in a coma as the heart of the Panloopticon, where he'll probably spend the rest of his existence. He's probably better off like this. When the wights escape the prison, they take him with them.

Other Peculiars


Myron Bentham

A spoiler character of sorts, Myron is a brother to both Alma Peregrine and Caul, and the most scientifically inclined of the three. Having unwittingly participated in creation of hollows, now he tries to do the right thing.
  • Bears Are Bad News: He has a grimbear called PT whom he can order around and who's bigger and nastier than your typical bear.
  • Big Damn Heroes: When Jacob's losing the battle at wights' fortress, Myron rides to the rescue on PT's back.
  • Bunny-Ears Lawyer: He's a genius, but he's also an eccentric and a deep believer in importance of dressing elegantly and having a proper British tea, even when time is of essence.
  • Cain and Abel: Has a bit of this going with Caul, with Myron being the good sibling.
  • Cain and Abel and Seth: In relation to Caul and Alma's Cain and Abel mechanic, as he messes it up a bit.
  • Collector of the Strange: He collects wax statues of various unusual peculiars and (non-wax) objects belonging to them. Those people aren't wax statues.
  • Cool House: His mansion is the heart of the Panloopticon, a machine connecting dozens of loops across the world.
  • First-Name Basis: The only person period to refer to Caul as Jack.
  • Gadgeteer Genius: He's the designer of the Panloopticon and the person behind the equation that destroys loops and resets the age of loop-trapped peculiars.
  • Gentleman Adventurer: In his youth, him and Jack were travelling extensively in search of the lost city of Abaton.
  • Heel–Face Revolving Door: He starts off helping Emma and Jacob and rushes to their rescue, then switches sides when Alma makes it clear he's not forgiven, then returns to heroes' side in the final battle once he realizes Caul isn't going to honour their alliance.
  • Heroic Sacrifice: Stays behind battling Caul to give others time to escape and collapse the loop he's in.
  • Mistreatment-Induced Betrayal: He's on the side of good guys right until Alma tells him that despite all he's done, he's still not forgiven and will be banished to his house indefinitely. By this point, he's fed up with the treatment he's gotten during the last century, and decides to throw his lot with Caul.
  • My Greatest Failure: He's still remorseful about his surgery on Abe.
  • Nice Job Breaking It, Hero: He gave Caul the first immortality equation in hopes of it wiping the Claywings out, but it turned out to be the method of creating hollowgast.
  • Odd Friendship: With Abe Portman, wight hunter.
  • Once Done, Never Forgotten: Nobody wants to forgive him his part in creation of hollows, nor his involvement in Abe Portman's De-power.
  • One-Winged Angel: In the finale, he takes on a soul that turns him into a giant insectoid creature capable of going toe to toe with similarly-empowered Caul.
  • Portal Network: His greatest creation, the Panloopticon, which connects dozens of loops.
  • Sharp-Dressed Man: He likes to dress fancy almost as much as Horace does.
  • The Smart Guy: Expert on magic engineering, magitek and the Old Peculiar language.
  • Sour Supporter: He starts to have second thoughts about his alliance with Caul when he realizes just how far the latter's Sanity Slippage progressed, and has no qualms about pointing out that his brother is a Know-Nothing Know-It-All.
  • Unexpected Character: It's mentioned early on once that Miss Peregrine has two brothers, but with all the troubles one of them is causing, the latter is forgotten until he appears in Library of Souls.


Addison MacHenry
A peculiar dog and unofficial leader of menagerie loop animals, he helps children patch themselves up after they cross the North Sea to get to England, and later comes to London to find his ymbryne, Miss Wren.
  • Animal Espionage: He attempts this, trying to infiltrate Caul's fortress to snoop around. He's captured within minutes of getting in.
  • Big Damn Heroes: Rescues Emma and Jacob from capture at the end of Hollow City.
  • Chekhov's Gunman: He appears in the menagerie loop scene in Hollow City and stays in it, only to return to the escue at the end of the book and become one of major characters of Library of Souls.
  • Civilized Animal: He wears a monocle and a smokes a pipe, not to mention that he's one of more well-spoken characters.
  • Magical Seventh Son: Well, seventh pup, but he claims to be this.
  • Meaningful Rename: He's renamed himself to add himself some dignity after being whisked away to the menagerie loop. His owner called him Boxie.
    Addison: I'm am a dog, yes, but a peculiar one. Why, then, should I be saddled with a common dog's name? My former master called me "Boxie" and I despised it—an assault on my dignity!—so I bit him on the face and took his name. Addison: much more befitting an animal of my intellectual prowess, I think.
  • Motor Mouth: He talks a lot, and rarely knows when to stop.
  • Mr. Exposition: Gives the children the crack course on peculiar animals and their fate.
  • Must Have Nicotine: Or rather "must have a light"—he's endlessly happy when somebody agrees to light his pipe.
  • My Instincts Are Showing: His first instinct is always to rescue his master, even when he knows it's tactically unsound. Defied, however, with liking petting—he strongly discourages treating him like a normal dog.
  • The Nose Knows: His sense of smell is amazing even for a dog—he can smell trace of peculiars even when they've been travelling in a completely different train hours earlier.
  • Talking Animal: Even among peculiar animals, he's unusual in that he can talk.
  • Talking the Monster to Death: He's a firm believer in this methodology, only it never ever works.
  • Will Not Tell a Lie: Whether it's his being a dog or part of his character, he's unwilling to lie, even by omission.


Melina Manon
A peculiar girl living in one of London loops. Her unusually powerful telekinetic abilities saved her from being captured by the wights.
  • Alliterative Name: Melina Manon
  • The Big Girl: For her loop. She had the most powerful peculiarity of them all, which saved her from being captured.
  • Cute and Psycho: When Jacob first sees her and she threatens him, he assumes this. Later it turns out that she's more stable than she appeared.
  • Deadpan Snarker: She likes to criticize the action of Cairnholm children this way.
  • Friend or Foe?: At first, she tries to murder Jacob and Emma, convinced that they're wights.
  • Mind over Matter: She's a telekinetic, but her power only works once she's familiarized herself with the house and don't work on living things.
  • Team Mom: She's very motherly for Joel-And-Peter, who are the only other two survivors (or, [[The Dividual in a way, only other survivor) from her loop.
  • We Hardly Knew Ye: Appears only in the latter half of Hollow City and later shows up in coma in the wights' fortress. Then she dies offscreen while the wights escape the prison.


Joel-And-Peter Bone
Twins with linked minds who must stay physically connected all the time. They're from the same loop as Melina and avoided capture by hiding in the dark. They refer to themselves as Peter-And-Joel as well as Joel-And-Peter, seemingly depending on which body is talking.
  • Beware the Quiet Ones: While normally they're quiet and timid, separating them unleashes a powerful sonic attack.
  • Blindfolded Vision: Apart from being connected, they're also echolocators.
  • By the Lights of Their Eyes: How they're introduced in a creepy tomb, scaring the crap out of the Cairnholm kids.
  • Chekhov's Skill: After their sonic powers are presented for the first time, in the climax of Hollow City Bronwyn forcefully separates them to cause chaos and give others a fighting chance.
  • Combo Platter Powers: Twin Telepathy (or possibly having one mind in two bodies), echolocation, and sonic yelling. Admittedly, the latter two are similar.
  • Creepy Twins: They behave like one person in two bodies, call themselves "we" and can be destructive when separated.
  • The Dividual: As their names suggest. Their Twin Telepathy caused them to pretty much become one person.
  • Finishing Each Other's Sentences: Part of them being of one mind at all times is that they sometimes forget to stick to one body when speaking, resulting in this.
  • Make Me Wanna Shout: Separating them causes a sonic wave powerful enough to incapacitate and even cause physical damage.
  • Put on a Bus: Last seen in the climax of Hollow City, they're briefly mentioned as being rescued in Library of Souls.
  • The Quiet One: They're usually rather scared and thus timid and quiet.
  • Single-Minded Twins: It's one of their peculiarities.
  • Twin Telepathy: Their minds are linked, which caused them to become The Dividual.


Sergei Andropov
A peculiar gifted with body like rubber, he poses as a contortionist in London circus loop to look out for other peculiars and any wights that may try to sneak by.
  • Contortionist: His peculiarity is apparently something about bending a lot. He can fit in a tiny suitcase with no problem. According to Miss Peregrine's Museum of Wonders, peculiar contortionists can "jelly their bones".
  • Fatal Family Photo: Downplayed. He shows Jacob a picture of his wife and child before being Put on a Bus.
  • Good Cop/Bad Cop: When recruiting children to the peculiar army, he's the nice and well-spoken one, presenting it as a choice rather than an obligation like his clown friend does.
  • Nice Guy: He's pleasant, helpful and empathizes with the kids, helping them and telling them that it's their choice whether or not they'll fight.
  • Nothing but Skin and Bones: Jacob describes him as "so alarmingly thin, in fact, that it looked as if his bones were about to break through his skin."
  • Put on a Bus: Left on a train. His wounds at the start of Library of Souls are so bad, Jacob and Emma leave him in London underground in hopes that someone would find him and take him to a hospital.
  • Red Oni, Blue Oni: Calm and nice Blue to his unnamed friend's charging, unpleasant Red.
  • Russian Guy Suffers Most: Poor Sergei. Out of all characters who don't die on-page, he's the one most injured, and it's likely he didn't make it back to any loop before age caught up with him.
  • Those Two Guys: With the clown peculiar, his friend, they're the core (and one-third) of the "peculiar army", and are almost always seen together.



A peculiar with an unclear gift who makes a living taking tourists into punishment loops. Emma, Addison and Jacob promise him money in exchange for help, but later he joins their cause for their ideal.
  • Ambiguous Situation:
    • At first, it's unclear whether he's really going to help Emma, Jacob and Addison or if he'll sell them to Caul. In the end, it turns out he's one of the good guys.
    • Just what makes him peculiar in a way that would make him reach for ambro is never made clear.
  • Anger Born of Worry: After Emma and Jacob sneak away from him and are almost killed, he's furious with them, but it's clear there's a lot of worry behind it.
  • Badass Long Robe: He's always covered head to toe in a long black robe that makes him look like The Grim Reaper and hides his face.
  • Beast Man: Unclear as to what extent, but he certainly has animal-like feet. Likely his peculiarity.
  • Body Horror: Because of his overuse of ambrosia, his face is completely melted.
  • Dirty Coward: Emma, Addison and Jacob assume him to be this at first, as he refuses to tell them what happened to the kidnapped children out of fear. Turns out to have Hidden Depths.
  • The Ferryman: He takes on this appearance, taking passengers on trips through "peculiar hells", AKA punishment loops.
  • Hidden Heart of Gold: He makes a show of being gruff and grumpy, but quickly grows attached to Emma and Jacob to the point of putting his life on line to save them.
  • Hidden Depths: At first, he comes off as little better than a used car salesman with a gruff streak, but turns out to be a recovering ambro addict with deep attachment to Myron Bentham and cares about the children.
  • Jerk with a Heart of Gold: He is a jerkass, even if not to Enoch's extent, but it's clear he cares and his jerkassery is more of a defense mechanism against the world he lives in than actual malice.
  • Massively Numbered Siblings: Cousins, actually. He has a dozen of those, who appear to be peculiar in some way as well.
  • Not in This for Your Revolution: He at first helps Emma, Jacob and Addison because they guilt-trip him and promise future profit.
  • Old Shame: invoked He's still shameful about being an ambrosia addict years earlier.
  • Parental Substitute: He seems to consider Myron this, as apparently the man has dragged him out of addiction and helped him get back on his two feet. Notably, he's heartbroken when Myron starts to go through Heel–Face Revolving Door.
  • Sour Supporter: To Emma and Jacob. He's dubious about their plans and easily annoyed by their antics.
  • Street Smart: He's adept at surviving and navigating Devil's Acre, and has more practical intelligence than more well-educated Myron or Jacob and Emma.
  • Vague Age: It's unclear how old he is. On one hand, he curses by Hades, on the other, he considers Myron to be his Parental Substitute.