Characters appearing in Minecraft: Story Mode.
Jesse and Friends/The New Order of the Stone
- Badass Crew: They may not be great fighters, but they're certainly tough. At first, that is. Later, they start doing much better in combat.
- Classical Anti-Heroes: Petra's mercenary experience makes her the only exception to this. However, (as noted under Rag Tag Bunch Of Misfits) everyone else in the group started as builders with no fighting experience and have to grow into their roles as heroes. Fortunately, they successfully grow into their roles and become the New Order of the Stone.
- Five-Man Band:
- The Leader / The Heart: Jesse
- The Lancer: It kind of goes back and forth between Lukas and Petra. As of Season 2, it's Petra.
- The Big Guy: Axel in Season 1/Jack in Season 2
- The Smart Guy: Olivia in Season 1/Nurm in Season 2
- Team Pet: Reuben in Season 1/Lluna in Season 2
- Sixth Ranger: Lukas in Season 1/Radar in Season 2
- Only One Name: None of them have any surnames to speak of.
- No One Gets Left Behind: Not intentionally, anyway.
- Rag Tag Bunch Of Misfits: A group of teenagers who, while good at building, aren't naturally skilled warriors. But they're the only chance the world has. They ultimately manage to slay one of the single most powerful monsters to ever exist.
- Superior Successor: The old Order of the Stone were in reality for the most part a bunch of braggarts and cowards who didn't even truly fight the Ender Dragon, simply choosing to erase it with Command Blocks. The new Order of the Stone, however, are far braver, much more competent in battle and unlike the old Order, actually earn their title by fighting and killing the Wither Storm, an Eldritch Abomination stronger than any Enderdragon or Wither put together.
- The Team: The one the story is centered around, no less.
- Took a Level in Badass: The entire group goes from simply competent builders to a competent team and ultimately becomes the New Order of the Stone. Basically the entire point of the first three episodes.
- True Companions: While they do sometimes disagree with each other, they never once think of abandoning the team.
- Vague Age: The game never mentions exactly how old they are. They look and sound like teenagers or young adults, yet they live on their own, without any parents or guardians. Even more notable in Season 2, which is confirmed to take place somewhere between 5-7 years later, yet they don't appear a day older. Eric Stripe, the lead writer for the game, even confirms that none of the characters have canon ages.
The protagonist of the game, a young builder who looks up to the Four Heroes. They are put in the role of a hero when they're forced to set off on a journey to save the world.
- Action Girl: If female. Well, if you don't fail most of the quick time events anyway.
- Action Survivor: Still just a beginner, but they've managed to come a long way so far.
- Adorkable: Slightly more noticeable with a male Jesse than female Jesse, who can come off as bit more confident depending on your dialogue.
- Ambiguously Brown: Jesse can be either white, black, or... somewhere in between. Season 2 adds three more "in between" options.
- Anti-Hero: Since there are a selection of choices that can make Jesse act as a Jerkass and/or cross certain moral boundaries then this trope becomes an option for players. The severity of the trope depends on the player's actions.
- Bad Liar: Tends to stumble over their words while lying.
- Dark Is Not Evil: Jesse can wear dark armor later on if they so choose and the in-between male Jesse has dark clothing.
- Deadpan Snarker: Behaves this way in a couple of cutscenes and dialogue branches.
- Friend or Idol Decision: At one point in the first episode you have to choose to save either Gabriel or Petra, you can't pick both.
- Green Eyes: The lightest skinned version of Jesse has noticeable green eyes.
- Hair Decorations: Every female Jesse sprite will have one. What color it is depends on what skin tone you chose.
- Heroic Mime: Downplayed throughout both seasons; Jesse will still say pre-scripted lines in cutscenes, so a true Heroic Mime playthrough is impossible, but in many cases where you have to choose an option, there will be a "..." option or you can just let the timer run out. Sometimes you'll be given a third or fourth option, sometimes it'll default to a certain choice, sometimes you'll get bemused dialogue from some of the characters before the scene continues, and sometimes there's no timer and the game will simply refuse to continue if you don't pick an option.
- Hurting Hero: After Reuben dies, Jesse is still grieving the loss, even in Season 2.
- Ideal Hero: Jesse can be this depending on the player's choices.
- Jerkass: You can have Jesse be dismissive and even rude towards their friends, actively antagonize Lukas, give Petra a hard time, and even yell at Reuben at least once.
- The Leader: Even before the plot kicks in, Axel and Olivia will turn to Jesse for final decisions.
- Master Swordsman: By the time of Episode 5, Jesse grows into a master swordsman. They are more confident with their weapon and displaying great skills with it.
- Nice Guy/Nice Girl: Depending on your actions.
- Non-Action Guy: Failing the quick time events can make Jesse come off this.
- No One Gets Left Behind: While most instances of this trope getting played straight is up to the player's decisions there are a few instances where Jesse will save his friends without considering another option.
- Pet the Dog: Jesse can potentially do this with Radar, his/her overeager and nervous intern. These range from leaving him temporarily in charge of the town in Jesse's absence, encouraging him when he's put down by others, and leaving him in charge of guarding the Admin's strange clock.
- Purely Aesthetic Gender: In a first for Telltale protagonists, Jesse's gender is completely up to the player and has no bearing on the game.
- Screams Like a Little Girl: Male Jesse, according to Petra.
- Slapstick Knows No Gender: Pretty much every Quicktime Event that can be failed without consequence, usually resulting in Amusing Injuries, will be just as comical regardless of what gender you chose.
- Take a Third Option: In the first episode, when discussing what to build in front of your fireworks display, Olivia will suggest an Enderman while Axel will suggest a Creeper. You have the power to pick a Zombie or say nothing, but the latter will automatically default to Axel's choice.
- Trademark Favorite Food: If Jesse eats one of the potatoes they find in the swamp in Season 1 Episode 4, they'll comment that potatoes are their favorite. This comes up again in a possible Something Only They Would Say moment in Season 2 Episode 3.
- Tomboyish Name: If a girl, Jesse goes by the masculine spelling of her name rather than the feminine Jessie.
Jesse's pet pig.
- Animal Companion: For Jesse.
- Big Damn Heroes: Reuben brings Jesse back his/her weapon when captured by a Wither tentacle in the final battle, leading to his Heroic Sacrifice.
- The Dog Bites Back: If you choose to say nothing when Reuben has been kidnapped by a butcher, Reuben will give you a brief Disapproving Look before proceeding to beat the crap out of the butcher himself. Raises the question as to why Reuben was portrayed as being in any danger.
- Evil-Detecting Dog: Or rather, evil-detecting pig; Reuben becomes very concerned about whoever joined the group in the second episode because he can sense that they've been afflicted with "Wither Sickness".
- Heroic Sacrifice: Falls after returning Jesse's weapon to them when they're caught by a wither tentacle, dying shortly after the fall. He survived long enough to see Jesse and their friends one last time however
- Intelligible Unintelligible: Even though he only communicates in oinks, Jesse seems to understand him just fine.
- Kid-Appeal Character: Perhaps accidentally. His death actually turned many younger children off the game as a whole.
- Non-Standard Character Design: He's much thinner and more expressive than other pigs, who more or less use the exact same design from Minecraft proper.
- Pet the Dog: Should you choose not to give Lukas your cookie when everyone's in the shelter in Episode 1, Reuben will give you a sad look before picking up his cookie and giving it to Lukas.
- Team Pet: For Jesse's team.
- Videogame Caring Potential: Players can be as protective towards Reuben as they wish, and there's almost always some way to prevent him from being injured.
A friend of Jesse's and a member of their crew.
- Animal Motifs: Creepers, insomuch as you can call Creepers animals. He dresses in green, is something of a Griefer, and loves explosions. To highlight this, he's introduced sneaking up on his friends while wearing a Creeper head, and doesn't initially get along well with Ocelot-themed Lukas.
- The Big Guy: In terms of both size and personality. Axel uses his height as an intimidation factor and will frequently offer to break through walls and other obstacles.
- Big Ol' Unibrow
- Bruiser with a Soft Center: When Petra leaves at the end of Season 2, Axel wraps her in a hug, while failing to keep his promise to not cry.
- Character Development: It's subtle, but Axel grows from a selfish prankster into a slightly less selfish prankster. He saves Reuben on multiple occasions through Episodes 2 and 3, and in Episode 4 he opts to take the amulet from Jesse to lure the Wither Storm away from him, as it tracks down the amulet. He proceeds to distract the storm throughout the majority of Episode 4 either by himself, or with the help of Petra and Magnus/Ellegard.Axel: (If you chose "Are you sure" when he tries to take the amulet to distract the Wither Storm) I'm tired of always being the selfish one.
- Griefer: He's fond of annoying people and destroying/stealing their objects.
- Jerk with a Heart of Gold: As mentioned below, Axel isn't the nicest person but he does genuinely care for his friends.
- Kleptomaniac Hero: He's constantly thinking about loot.
- Mad Bomber: While Jesse details their plan to infiltrate The Admin's fortress, while he and Olivia keep the Admin distracted, Axel asks why he can't blow up the stage to create a distraction. Olivia and Jesse give him a disapproving look.
- Non-Standard Character Design: He's got a much larger frame than all the other characters, who adhere a bit more strictly to what characters can look like in Minecraft.
- Only Friend: He openly states that Olivia, Jesse, and Reuben are his only friends at one point.
- Put on a Bus: In Episode 5 along with Olivia. He returns for the second act of Episode 8, and has a small role in Season 2.
- Screams Like a Little Girl: If you idle after everyone reunites after getting separated during your first trip to the Nether in Season 1, Lukas and Olivia will talk about how high-pitched Axel was screaming. Olivia compares it to a squeaky piston.
- Token Evil Teammate: Not evil per say but he likes to scare his friends for fun, enjoys watching chickens get tormented, holds a grudge, and is all too willing to steal when given the chance.
- What the Hell, Hero?
- Olivia and Lukas will call him out if he starts acting overly antagonistic. Jesse can either agree with them or side with Axel.
- When the other builders begin chatting and making jokes after escaping the Nether, Axel scolds them for not being more concerned about Petra's safety. Jesse can rebuff this by pointing out that Petra would have wanted them to stay in high spirits.
Another friend and member of Jesse's crew.
- Ascended Fangirl: She gets to work with her idol Ellegaard, who makes Olivia her protégé/assistant.
- Black and Nerdy: Her skin is very dark.
- The Cynic: Very concerned and pessimistic about the trio's social status.
- Dude, Where's My Respect?: While this is also the case with Axel (and Jesse depending on the dialogue you choose) it's most notable with Olivia. She's a fairly good builder but is constantly told she's a loser and gets one-up'd a lot, causing these reactions from her.
- Hypothetical Fight Debate: Seems to be fond of these. At the start of the game she asks Jesse if they'd rather fight a hundred chicken-sized zombies or ten zombie-sized chickens, and she presents the same scenario to Lukas after the group finishes building a temporary shelter in The Order of the Stone.
- I Just Want to Be Special: She really wants to be recognized as more than a loser.
- Not So Different: The reason she finds Radar's awkward enthusiasm so adorable could be because she was much the same way when meeting Ellegard for the first time.
- Only Sane Woman: Depending on the dialogue options the player chooses, Olivia can sometimes end up being the only rational person in the room.
- Put on a Bus: In Episode 5 along with Axel. She returns for the second act of Episode 8, and has a small role in Season 2.
- The Engineer: Olivia knows her way around Redstone machines, repairing a flying machine in Episode 4.
- The Smart Girl: Appears to be the smartest member of the main trio and will often urge Jesse towards more logical choices.
A seasoned builder and adventurer who befriends Jesse early on.
- Action Girl: Naturally.
- The Ace: She knows a lot and is a great fighter.
- The Atoner: In Season 1 Episode 4, Petra can become this if she was rescued in Episode 1. In this scenario, Petra will blame herself for accidentally contributing to the Witherstorm's creation and will become determined to make up for her mistakes.
- Badass in Distress: She gets taken off her guard many times, to the point where several "choose who to save" choices make you pick between her and another character.
- In Season 1 Episode 1, you have to choose whether to save her or Gabriel from the Wither Storm's tractor beam. Whoever you save will later contract Wither Sickness and whoever you don't will later reappear with amnesia, so she gets knocked down whichever you pick.
- In Season 1 Episode 7, you have to choose whether to save her or Lukas from PAMA's control. Whoever you don't save will fight you during the climax.
- In Season 1 Episode 8, you have to choose whether to save her or Ivor from being Spleefed. Whoever you don't save will fall and get crushed alongside Lukas, and while they thankfully respawn, they're basically out of the game for a while.
- In Season 2 Episode 1, you have to choose whether to save her from falling off of a ledge and losing her sword, or help Jack fight the Prismarine guards. She'll safely fall into water if you choose to help Jack, but she will not be happy about losing her sword.
- In Season 2 Episode 2, if you choose to send her after the clock at the end of the ice palace, the Admin will choose her as his new champion and teleport her away. You're forced to fight her near the end of Episode 3, and though she later reveals she's faking, you could be forgiven for thinking she's gone Brainwashed and Crazy, which begs the question as to what the Admin did to her.
- Breakout Character: She got the least screentime and role out of any of the heroes in the first 4 episodes, in part due to either being captured by the Wither Storm and losing her memory, or being part of the group but not doing much due to Wither sickness. Due to her popularity, though, she accompanies Jesse throughout the rest of the Season, and was confirmed to be returning for Season 2, where she gets her own character arc.
- Butt-Monkey: Depending on the player's actions, she can either suffer the Wither sickness or lose her memory entirely, get enslaved by PAMA for the duration of Episode 7, and be forced to work in the quartz mines of Episode 8.
- The Big Girl: She's the strongest fighter of the main group (barring Jesse as of Episode 5) and she's also noticeably taller than almost every other character in the game except for Axel.
- Desperately Looking for a Purpose in Life: In Season 2, she reveals that she still hasn't found her "thing" while all of her friends have gone on to find their callings.
- Determinator: Subverted. In Season 1 Episode 4, if Petra has Wither Sickness she will insist on continuing to fight despite her weakening physical state. However, Petra can be properly dissuaded from this by either Jesse or Axel. Or, if Jesse encourages Petra to be a Determinator then she will ultimately become too weak to continue to the final battle and will sit it out.
- Foil: To Gabriel. Since these two are the first choice between who Jesse can save they ultimately fill in for the same role in the story. However, these two contrast each other in a couple of ways. Petra prioritizes her friends over the success of the mission while Gabriel prioritizes the mission over the safety of his teammates. Petra tries her best to be a Determinator while Gabriel will Know When to Fold 'Em. Petra Hates Being Alone while Gabriel appears to be fine with being on his own.
- Hates Being Alone: Petra's main problem in Season 2. This can be resolved by Jesse staying with her or Petra undergoing Character Development to come to terms with this.
- Hired Guns: Petra starts the events of the game as a monster-hunting mercenary.
- Hypocrite: A minor example. When Xara is having a breakdown over her missing bed, Petra remarks: "Could you be any more melodramatic?". If you know how Petra acts with Miss Butter or if you look below, you'll know exactly why this is a rather hypocritical thing for her to say.
- In Season 1, Episode 1 Petra will call out Axel for wanting to steal from Ivor when they find the hideout. Shortly afterwards Petra steals a Golden Sword from Ivor's treasure chest.
- The Corruption: Even if you saved her from the Wither, her proximity to it causes her to gain an ailment known as "Wither Sickness".
- I Call It "Vera": As revealed in "Hero in Residence", her enchanted gold sword, "Miss Butter". A plot arc in that episode revolves around Jesse and Petra stealing it back from Stella, and she can lose it if the player chooses to help Jack protect Nurm and Vos instead of helping her get it off a ledge. She also mentions that she put hours of enchanting into it.
- Implied Love Interest: While Petra and Jesse get their fair bit of Ship Tease in Season 1, Season 2 increases the Ship Tease and makes the relationship between the two into a bigger part of the story. This ultimately leads up to a point in "Below the Bedrock" where Petra basically pours her heart out to Jesse in a way where it can be interpreted as romantic but manages to stay vague. This can be supported by Jesse either promising to stay with Petra when her next plan is Wandering the Earth or by pulling an I Will Wait for You.
- Jerkass Realization: In "Below the Bedrock", after learning of Romeo's past and how badly he took his friends drifting away, she realizes she hasn't been much better in terms of letting her friends live their lives, even if it means drifting away from her. She isn't proud of herself.Petra: Everyone talks about Romeo like he was this controlling monster, but...Fred wrote that Romeo just wanted to keep them together...more than anything. Isn't that what I've been doing? Especially to you? I don't want you to feel forced to keep doing something you don't want to. I don't want to be that person. Or...or make you feel scared to tell me the truth.
- The Knights Who Say "Squee!": Despite being a rather famous adventurer herself, she still carries this attitude towards Jack in "Hero in Residence".
- The Lancer: She appears to have taken Lukas' place as Jesse's right hand man (or woman) from Episode 5 onwards.
- Loner-Turned-Friend: Before the events of the game, the protagonists only knew her as a local hero of sorts.
- Meaningful Name: Petra in Greek means "stone". Fitting for a game like Minecraft.
- Not So Stoic:
- Depending on your dialogue, she can become a lot more open and emotional in Season 2, culminating in the Implied Love Interest moment above.
- She also becomes very excited when it comes to combat, hammily taunting the Admin at the beginning of Season 2 Episode 1, and jumping for joy at finding the Sunshine Institute's weapon stash in Episode 3.
- Sand In My Eyes: Whenever Petra gets upset, she's quick to brush it off with this excuse.
- Ship Tease: Has some moments of this with Jesse (regardless of what gender the player chose to be).
- The Stoic: She's not emotionless but takes a lot to rattle her, even when she's suffering from Wither Sickness.
- Sympathy for the Devil: Played With. Petra has shown sympathy for the Admin/Romeo in "Below the Bedrock" and "Above and Beyond" due to how she can relate to his problems of poorly handling the increasing distance between himself and his friends. However, once Romeo is Brought Down to Normal Petra is fine with leaving him to die in Terminal Space. Additionally, Petra will sympathize with Stella if Champion City is destroyed, even if Jesse's choices make Stella into an enemy of the Order.
- What the Hell, Hero?:
- In Episode 1 of Season 2 she gets (determinedly) called out by Jesse after she confesses that she's been living in Champion City, and never even tried to mention anything. This puts a slight strain on their friendship for half of the episode. fortunately, it doesn't last long.
- Soon after, she calls out Jesse for never being able to spend time with her anymore, and will (determinedly—if you helped everyone in Beacontown before meeting Petra at the beginning of the episode) bring up how Jesse was late to that day's adventure. One dialogue choice has Jesse turn it around and call Petra out for thinking it's that simple to drop his/her duties to come hang out with her, and that the same applies to their other friends, which Petra concedes is a fair point.
A member of the Ocelots, a rival team to Jesse's.
- Accomplice by Inaction: He doesn't participate in the Ocelots' teasing of Jesse & co., but he doesn't try to stop it and instead just tries to shift around it, such as telling them that they have more important tasks to focus on.
- Animal Motifs: Ocelots. He starts as something of a coward, preferring to avoid conflicts, but can become a loyal friend if treated well. Ocelots in Minecraft proper will initially flee from the player, but if you approach them gently and feed them well, they'll stick with you and protect you from Creepers. To highlight this, Lukas is introduced from behind to showcase his jacket, which features an Ocelot head, and he doesn't get along well with Axel at first, whose motif is Creepers.
- Beware the Nice Ones: His argument with Axel near the end of Episode 1 makes it clear that even he has his limits, but rather than a initiating a physical confrontation he simply offers to leave the group for the time being.
- Bow and Sword, in Accord: Lukas is a skilled archer and in Season 1 Episode 5 he is shown to carry an Iron Sword.
- Butt-Monkey: The ultimate Butt Monkey.
- Cavalier Competitor: He's not as invested in defeating Jesse's crew as his teammates are. If your structure wins, he'll just congratulate Jesse at Endercon.
- Comically Missing the Point: If you choose to have Jesse be antagonistic to him during the first half of Episode 1, he'll assume you're just being competitive and will even find it funny.
- Dirty Coward: Zig-Zagged. While he was unable to help because he was freaking out when Gabriel and Petra were getting swept up by the Wither, the fact that he's an unarmed teenager against an Eldritch Abomination that could and would kill him in a second means that he has a very good reason to be scared. Whether or not this ultimately makes him sympathetic however, is ultimately up to the player.
- The Dog Bites Back: If you treat him like crap throughout the first few episodes of Season 1, ending with calling him a fool in Chapter 4 when he wants to go out looking for his friends who might have been freed from the Wither Storm, he'll leave you for good and not return to distract the Wither Storm for you while you come up with a way to get to it.
- The Engineer: Being an Ocelot, he's a noticeably better builder than the main trio. He will make upgrade suggestions no matter what shelter you make in Episode 1, and when Jesse and Olivia/Axel reunite with him in Episode 2, they discover that he's made some heavy modifications to the base.
- Expy: While not sharing much visually, his name and general demeanor is similar to Luke of The Walking Dead: Season 2. He shares the same voice actor, as well.
- The Lancer: Starts off as The Sixth Ranger, but becomes Jesse's closest ally and right-hand man for most of Season 1.
- La Résistance: When the Admin assumes Jesse's identity, Lukas recruits all the prisoners of the Admin's tyranny to create the New Ocelots, in order to remind Jesse of who they once were.
- Lovable Coward: Eventually becomes one after initially freezing in terror during Petra's capture and making himself look more like a Dirty Coward. He acts much less cowardly in the later episodes, however.
- Morality Chain: Appears to have been this for the Ocelots. He was always the one tried to get them to stop taunting Jesse's gang. And after Lukas leaves them between Episodes 4 and 5 of Season 1, they become far worse than they were before.
- My Greatest Failure: If the player chooses to let him leave the shelter, the next morning he'll comment that he deserved it because he froze during Petra's capture. At the end of Episode 1, he insists on staying behind at the fortress in case there's even the smallest chance that Petra's alive and looking for them.
- Nice Guy: He's grateful and helpful for the most part. Even if you side against him several times, he's fairly understanding about it. He also tries his best to get along with Axel (who openly dislikes him) for the well-being of the group.
- Pet the Dog: He shows some signs of a mentor relationship with Radar, helping Jesse guide him through the perils of Episode 2.
- Spell My Name with an "S": His name is Lukas instead of the more common Lucas.
- Ship Tease: Seems to have shades of this with both Jesse and Petra.
- Token Good Teammate: The only member of the Ocelots who isn't a smug jerk.
- Unreliable Narrator: At the very beginning of Season 2, he's shown to have embellished some parts of his literary adaptation of Jesse and co's adventures. Jesse can either agree with Axel and encourage it, agree with Olivia and discourage it, or just leave it up to Lukas.
- Videogame Caring Potential: He's somewhat of an outsider compared to the other party members, but the player can make a conscious effort to make him feel more welcome. The earliest example of this is during the shelter segment: When Axel hands out cookies to everyone but Lukas, the player can choose to give him Jesse's cookie — despite this action having no effect on the story. There are also optional dialogue choices that let you compliment or reassure him during stressful situations.
- Wrong Genre Savvy: In Season 2 Episode 5, he seems to think "Jesse" has gone Drunk with Power and created the New Ocelots in an attempt to remind Jesse of who they used to be. The reality is that The Admin took on Jesse's appearance in order to gain the same adoration they had.
Order of the Stone members
- Fake Ultimate Hero: Downplayed. They did participate in numerous adventures, but they didn't kill the Ender Dragon; Soren wiped it from existence with the Command Block, and they took credit for killing it. Proving they're frauds is the motivation of Ivor, whose attempts result in the plot of the game. In addition, it's implied that the only reason they succeeded in all those adventures was because of buffs provided by the Command Block.
- Five-Man Band:
Gabriel the Warrior
The fighter of the group.
- Amnesiacs Are Innocent: If Gabriel isn't saved in Episode 1 then he'll lose his memory and present very oblivious behaviour in Episode 4. The "innocent" part is best shown when he learns that The Order of the Stone lied about killing the Ender Dragon. Once that happens he'll express shame for having gone along with the lie.
- Badass in Distress: Even though he's tough, he's no good against the Wither on his own, as proven by Episode 1.
- The Corruption: Even if you saved him from the Wither, his proximity to it causes him to gain an ailment known as "Wither Sickness".
- Foil: To Petra. Since these two are the first choice between who Jesse can save they ultimately fill in for the same role in the story. However, these two contrast each other in a couple of ways. Gabriel prioritizes the mission over the safety of his teammates while Petra prioritizes her friends over the success of the mission. Gabriel will Know When to Fold 'Em while Petra tries her best to be a Determinator. Gabriel appears to be fine with being on his own while Petra Hates Being Alone.
- Know When to Fold 'Em: In Season 1 Episode 4, if Gabriel is the one with Wither Sickness he will realize around the beginning of the Episode that he can't continue the rest of the journey and he will sit out of the journey until the ending.
- Odd Name Out: Unlike the other Order members, his name is not of Scandinavian etymology.
- Pragmatic Hero: If Gabriel is in Jesse's party in the episode The Last Place You Look then he will encourage Jesse to prioritize the mission over the safety of the team.
- Weapon of Choice: He's rarely seen without his Diamond Sword.
- What Happened to the Mouse?: He hasn't been seen since the end of episode four of Season 1, but Ivor mentions that he's been doing a "wandering-warrior thing at the end of Season 2.
Ellegaard the Redstone Engineer
The inventor of the group. Now runs a village full of engineers competing to become her apprentice.
- Absent-Minded Professor: A bit spacey and distracted at times.
- Affectionate Nickname: Magnus calls her "Ellie", though it's unclear if the nickname is a remnant from their early years or just something he uses to annoy her.
- Brainy Brunette: Though we only get to see her hair after she takes off her helmet.
- The Engineer: She was reputed as a talented builder of machines.
- For Science!: She's trying to build a command block.
- Killed Off for Real: Either she or Magnus dies after being knocked against a tree by the Wither Storm in Episode 3 depending on whose armor Jesse decides to take.
- Pride: She brags about herself a lot.
- Science Hero
- We Used to Be Friends: Something happened between her and Magnus when the Order split up, and she's not happy to see him again, arguing with him constantly.
Magnus the Rogue
The explosives expert of the group. Took over a town of griefers and became their king.
- Demolitions Expert: He was proficient in the use of explosives.
- The Gadfly: He'll say just about anything to annoy Ellegaard.
- Hypocritical Heartwarming: He starts insulting Ellegaard the second they reunite, but if Jesse and Axel try to get in on it, he'll tell them to cut it out.
- Jerk with a Heart of Gold: He's rough and argumentative, but not a bad guy, much like Axel.
- Killed Off for Real: Either him or Ellegaard dies after being knocked against a tree by the Wither Storm in Episode 3 depending on whose armor Jesse decides to take.
- Mad Bomber: He really likes to solve problems with explosives.
- Only Sane Man: Despite being Properly Paranoid of Jesse and Axel, he has a somewhat friendlier approach compared to the people he lords over (who will steal your stuff and try to blow you up For the Evulz).
- We Used to Be Friends: Something happened between him and Ellegaard when the Order split up, and he's not happy to see her again.
Soren the Architect
The leader of the group and a great architect. Disappeared into the mountains long ago. You find his base in Episode 2.
- Absent-Minded Professor: Years of isolation seem to have have made him a little loopy, though it's entirely possible that he was always this way.
- Badass Mustache: He had a prominent handlebar mustache.
- Dirty Coward: Ran away during the final confrontation with the Witherstorm. Jesse can even call him this directly.
- Fluffy Tamer: The man has managed to train Endermen to be his builders to an extent. Jesse's actions disrupt their patterns and they soon grow out of control.
- Hidden Depths: Episodes 5-8 indicate that he's been to other worlds and wrote books in them, which is surprising given his reclusive behavior and cowardice.
- Impossible Genius: According to Ellegaard, Soren specialized in creating the impossible.
- Rule of Cool: Basically acknowledges the reason he builds a lot of what he does is because it's cool.Soren: You seem like a person who appreciates cool stuff that's cool for no reason.
- Shrouded in Myth: He's so secretive that even his former companions know very little about him, and Jesse eventually discovers that the famous Formidi-Bomb he allegedly invented hasn't actually been created yet.
- What Happened to the Mouse?: Since fleeing from the final battle against the Wither Storm, Soren hasn't been seen by anyone. Even Ivor doesn't know where he's gone.
The Blaze Rods
- Ascended Extra: The group started out as Lukas' old team, The Ocelots, and were pretty much just there to be assholes to Jesse's group in Episode 1. After that, they disappear until Episode 4 where they either help Jesse's team distract the Witherstorm (if Lukas went to look for them) or with Lukas at the celebration after the Wither Storm is dead. As of Episode 5, they're full on villains.
- Ax-Crazy: Their behaviour quickly spirals into this as of episode 5, being that they sic monsters onto the inhabitants of Sky City For the Evulz.
- Hell-Bent for Leather: They're all still wearing leather jackets beneath their armor.
- Jerkass: All of them, but especially Aiden.
- Rag Tag Bunch Of Misfits: Similar to Jesse's group, except not likeable in the slightest.
- The Team: The bad one of the story.
- Those Two Guys: Aiden is the main antagonist of Episode 5, whereas Gill and Maya are just sort of there most of the time.
The leader of the Blaze Rods. He was a member of Lukas's gang, The Ocelots, until they abandoned Lukas and formed their own.
- Ain't Too Proud to Beg: Once Jesse beats him in Episode 5, he drops to his knees and pleads with them not to leave him to die in the Sky City.
- Arc Villain: Of Episode 5.
- The Atoner: In Season 2, if Jesse chooses the Stay in Beacontown Ending then Radar can mention that he recieved a letter from Aiden which mentions that he wants to redeem himself.
- The Bully: Pushes Gill and Maya around once he becomes leader.
- Dirty Coward: He reveals himself to be this when Jesse beats him.
- Disney Villain Death: If you decided to kill him.
- Deciding to leave Aiden in Sky City also results in this since Aiden will attempt to attack Jesse one last time forcing Jesse to throw Aiden off the island out of self-defense.
- Driven by Envy: He's jealous of Jesse's group for being seen as heroes
- Evil Counterpart: Could be seen as this to Jesse.
- Expy: He bares some similarities to Seifer Almasy. Both are the leader of a trio of that act as foils to the main group and both are jealous and have a borderline hatred for the main character of their respective games. Him and the Blaze Rods becoming high ranking soldiers in the Founder's guard is also very similar to how Seifer, Raijin and Fujin become officers in the Summoner's army. Another similarity is the two of them going mad with power towards the end of the game.
- For the Evulz: There's no actual reason that he and his followers terrorise the populace with monsters after they depose The Founder other than that they can.
- Green-Eyed Monster: Becomes extremely jealous of Jesse and company after they become heroes killing the Wither Storm. Appropriately, he actually has green eyes.
- Heel Realization: If you decide not to kill him or leave him to die, then Sky City's law enforcement takes him into custody. Once everybody reaches the surface, Aiden decides to stick around, and try to make things right with the people of Sky City, thinking of becoming a writer. Evidently, his defeat had a particularly sobering effect on him.
- Hypocrite: Accuses Jesse of being unwilling to see anyone else in the spotlight (see picture caption) when his Sanity Slippage was driven primarily by being unwilling to see Jesse win instead of him.
- Jerkass: He makes it clear what a jerk he is right from the very moment we first see him. Aside from mocking Jesse's group, he actually sets Reuben on fire! In Episode 5, he takes it even further, actually fighting the New Order Of The Stone and steals their powerful flint and steel from them.
- Jerkass Has a Point: Depending on your dialogue choices in the beginning of Episode 5, he might not be too off the mark with you taking advantage of your heroism and fame.
- Left for Dead: Another option if you choose to let him live but not help him escape.
- Master Swordsman: He's able to briefly go toe-to-toe with Jesse, who by this point is shown to be at least on the same level as Gabriel. Keyword here is "briefly", though, as Jesse quickly disarms him.
- Smug Snake: This guy is up to his shoulders in ego, and after Jesse proceeds to beat seven shades of stuffing out of him, he reveals himself to be a Dirty Coward.
- Sanity Slippage: While he initially starts off as a jerk trying to one up Jesse and get them into trouble, he eventually goes mad with power upon obtaining the Eversource. He ends up going almost completely insane in his final fight with Jesse, making it very clear that he wants Jesse dead.
- The Leader: Since Lukas is no longer with them.
- Teeth Flying: If you choose to help Lukas fight him in the Eversource room, Jesse will punch him in the mouth, knocking out one of his teeth.
- Villainous Breakdown: After Jesse is revealed to be still alive, his demeanour shifts from Smug Snake to Unstoppable Rage, and then while getting thrashed, he proceeds to start projecting his own fears and insecurities onto Jesse to try and throw them off, before finally collapsing and begging for mercy.
- What the Hell, Hero?: Tries to play this card on The New Order Of The Stone. It doesn't work.
A former member of The Ocelots who decided along with Aiden and Maya to ditch their leader Lukas and form their own gang, The Blaze Rods.
A former member of The Ocelots who decided along with Aiden and Gill to ditch their leader Lukas and form their own gang, The Blaze Rods.
A mysterious man with a grudge against the Order who kicks off the plot in a failed bid for revenge.
- Adorkable: Ivor shows a more excitable and giddy personality in episode 5's exploration.
- And the Adventure Continues: The end of the last episode has him steal the Flint and Steel and the Atlas Guide so he can have more adventures in other worlds. The player can decide whether to go after him to join him, or just let him have it confident that he'll be back some day.
- Big Bad: Throughout the first four episodes, he's responsible for much of the crap that the protagonists go through.
- Breaking the Fourth Wall: Tends to do this using his Catchphrase. He winks directly at the camera while saying it at the end of one of the episodes.
- Catchphrase: "Adventure!"
- Character Development: He loosens up more around Portal to Mystery, having more fun and contributing to solving the case. A conversation in Access Denied also indicates that, at the very least, he's grown to respect, and maybe even care about Lukas and Petra, showing concern for their safety while they're under PAMA's control. While we don't see much of him throughout Season 2, by the end of it he expresses a desire to reconnect and make amends with the remaining members of the old Order of the Stone.
- Combat Pragmatist: While not a skilled fighter, he has no problems abusing potions to give himself a leg-up or to give his enemies a hard time.
- Didn't Think This Through: He tries to create a controllable Wither by substituting the Command Block for the central soul sand block, reasoning that since he controls the block, the Wither would follow. He fails to anticipate that the Wither would also have access to the block's powers, allowing it to break free of his control and protect itself from his failsafe.
- Dirty Coward: He runs off when he realises that the Wither has now broken free of his control, and if he is called out on being this, he is unashamed to admit it, saying that he still survived.
- Lovable Coward: Grows into his eventually.
- Easily Forgiven: None of the main characters have a grudge on him for terrorising the land with his witherstorm and the most attitude he got from the civilians was over him building a lava building.
- Even Jerkasses Have Standards: As devious, cowardly, and power-hungry as he acts, it turns out he was the only one of the Order who wasn't okay with lying about how they defeated the Ender Dragon.
- Everythings Better With Ninjas: "I'm a ninja now!"
- Evil Is Not a Toy: He kicks off the plot when he tries to summon a Wither under his control, only for him to lose control and for it to cause catastrophic disaster.
- Fallen Hero: He used to be a member of the Order Of The Stone, but he did something to get himself kicked out. The way Gabriel talks about him heavily implies whatever it was makes attacking Jesse and their friends not surprising in the least. Consider it with his present demeanor and unleashing the Wither Storm on the city. So if anything, he's pretty much pulled a full FaceHeel Turn.
- Defector from Decadence: It turns out he left on his own accord, being disgusted with the lies The Order had told, but kept quiet because he was paid with the treasures that reminded him of their adventures together.
- Green-Eyed Monster: Seems jealous of the rest of the Order for getting fame while he was forgotten.
- This trope is subverted however, when we find out Ivor's intentions were to expose the order as frauds, which they are. Creating a giant Wither Storm however, was a BAD idea in trying to prove this.
- HeelFace Turn: After the Order are outed as being frauds, he assists Jesse in defeating the Wither Storm by helping them craft and enchant a diamond weapon to destroy the command block. He's also present at the celebration a week later, showing that he acknowledges Jesse's group as heroes.
- It's All About Me: Endangered an entire city just to try and make himself look like the hero. Even when it backfires and threatens the entire world, he's more concerned with being the hero himself than all the lives his actions have put in danger.
Ivor: Don't make yourself the villains in my story.
- He comes to regret this later however, and seeks to fix his mistake with genuine intent and concern.
- Jerk with a Heart of Gold: While he can be abrasive, rude and selfish, Ivor has a good side. He displays more of his kinder personality once he joins Jesse's group.
- Karma Houdini: Apparently in this world you can intentionally and maliciously create a being(s) capable of devouring the entire world and everyone in it and walk away scot free after it's been dealt with.
- Kid With The Remote Control: Tries this with a Wither of all things and fails at it completely and utterly. Although there was a degree of control over the creature, it didn't last long.
- Knight of Cerebus: Whenever he shows up, a shift in tone is sure to follow, due to his backstory, being the cause of a number of issues the characters are trying to fix, up to and including The Wither Storm. Downplayed in Episode 4, as the story has taken a more serious direction, and he's working with the heroes, giving him more time to show off funnier quirks.
- Lack of Empathy: Even in Episodes 5-8, where he's switched sides, he's quick to ignore people's plight in favor of his own goals, and generally acts like a jerk to other people. He gets a bit better, and seems to genuinely come around to respecting Petra and Lukas.
- Looks Like Cesare: He has greasy black hair, pale skin and generally looks like Rasputin if he was a Minecraft character.
- My God, What Have I Done?: Has a brief moment when he realizes Jesse had the amulet the Wither Storm was programmed to chase, who was simply an innocent bystander in all of this.
- Never My Fault: Gabriel's words imply he did something bad at some point (not being surprised he attacked Jesse's group), but Ivor is convinced he was the one wronged. He blames Jesse's group for the Wither Storm, when they never would have even been involved had he not cheated Petra out of that Diamond, and the Wither Storm wouldn't even exist if it weren't for his grudge. Eventually he realises that it was his mistake and ultimately assists in fixing it.
- Out of Focus: In Season 2. He's only mentioned in passing at the beginning of "Hero in Residence", though he reappears in "Below the Bedrock".
- The Pete Best: Invoked Trope. He was one of the original members of the Order Of The Stone. After they defeated the Ender Dragon, he left and was erased from all known history.
- Put on a Bus: He and Harper have apparently gone to work in a lab away from Beacontown in Season 2. It's currently unknown whether or not they'll return. One reason for Ivor's absence may be because Telltale were unable to get Paul Reubens to reprise his role.
- The Bus Came Back: As it turns out, he returns in "Below The Bedrock" as an assassin the disguised Admin sent after Jesse, and explains his newfound skills as "ninja training".
- Smug Snake: He's smug and condescending, but ultimately the fact that his special Wither project goes from somewhat controllable to FUBAR within a minute of awakening shows that in the end, even he didn't really understand what he was playing around with.
- The So-Called Coward: Downplayed: While he's still a bit of a coward when it comes to things after his HeelFace Turn, he still manages to be at the front lines when the New Order Of The Stone run into trouble and manage to both keep his butt rooted there as well actively assist in fighting. Consider that with the likes of Soren, who's a lilly-livered waste of space incapable of doing much of anything besides fleeing, and suddenly Ivor's problem sounds more of an Informed Flaw than anything else.
- Sweet Tooth: Implied to have one in Chapter 5 of Season 1; when he's fanboying over an ancient temple, he notes that it's everything he dreamed of..."Except less cake. My dreams usually involve cake."
- This Cannot Be!: After his pet project goes off the rails in the worst way imaginable, he's spluttering that he had tested this numerous times, and that this shouldn't have happened.
- Token Evil Teammate: A downplayed example. While he have his hunger for treasures and power and selfish tendencies, he displays no real malice and genuinely helps Jesse and the group in their adventures. And since he was apparently the only one in the original Order who wasn't okay with them lying about how they "killed" the Ender Dragon, he could almost be considered a Token Good Teammate for them. Almost.
- Unperson: He was kicked out of the Order of the Stone and was eventually removed from the legends.
- Villain Ball: He would never have had to deal with Jesse's team had he simply been willing to pay Petra what he promised her, a paltry sum by his standards considering his vast resources.
- Villainous Breakdown: A short one when the (barely) controllable Wither he created breaks free and goes completely berserk.
- Walking Spoiler: Virtually anything the player finds out about him is a paradigm shift.
- Weak, but Skilled: While he can use a sword, he isn't quite as proficient with it as other characters are. His real advantage comes from the potions at his disposal, which allow him to turn invisible, use super speed, or slow down his enemies.
- Weapon of Choice: Potions of a variety of effects, including Potion of Swiftness, Potion of Leaping, Potion of Invisibility, along with Splash Potions of Slowness and Splash Potions of Harming.
- Well-Intentioned Extremist: Showing the Order was fraudulent and lied about their prowess is an understandable motivation all things considered, Building a destructive monster however was NOT the smartest course of action no matter how justifiably bitter or angry he was.
The Wither Storm
A Wither created by Ivor with the intent to show up Gabriel at Endercon, only for it to go out of control.
- Attack Its Weak Point: Jesse has to venture into its heart and destroy the Command Block to finally kill it.
- Attack of the 50-Foot Whatever: After it completely transforms.
- And I Must Scream: When the creature is temporarily put out of commission, the people it absorbed are freed alive, meaning this was either in effect or A Fate Worse Than Death.
- The Assimilator: It absorbs anybody and anything around it to grow larger and stronger.
- Asteroids Monster: Splits into three after the Formidi-Bomb fails to destroy it at the end of Episode 3.
- Big Eater: Regardless of how much material or people this creature assimilates, it never reaches a point where it becomes satisfied.
- Combat Tentacles: When it goes One-Winged Angel, it grows multiple gigantic tentacles which it uses to help destroy the environment around it and catch potential prey.
- The Corruption: Significant enough exposure to the creature can inflict "Wither Sickness" as Petra/Gabriel found out.
- Cyclops: When it turns into the Wither Storm, each of its three heads possesses a single eye.
- Disc-One Final Boss: Is the main threat of Episodes 1 through 4 until Jesse kills it, but there are still another 4 episodes remaining.
- Dragon Ascendant: While it initially acts as The Dragon for Ivor, it eventually grows a mind of its own and becomes an even bigger problem than Ivor ever was.
- The Dreaded: Almost anyone who sees its level of destruction immediately realizes that they stand next to no chance against it and promptly retreat. Even hostile mobs run like hell from it, except for Endermen.
- Eldritch Abomination: Well it was a Wither, so it was this to begin with, but eventually it goes even further when it absorbs enough material and people around it to grow into a hulking, multi headed tentacled beast the size of a skyscraper. The sheer power of the creature can be compared to a force of nature itself.
- Eye Beams: Uses these to snare fleeing victims.
- Evil Is Not a Toy: Ivor tried to control the creature, and failed miserably.
- Extreme Omnivore: Eats blocks and people to grow stronger.
- From a Single Cell: As long as the Command Block that functions as its heart is still intact, this creature can bounce back from pretty much everything.
- Giant Flyer: It seems that even after going One-Winged Angel, it still retains its ability to fly.
- Gone Horribly Right: Ivor wanted to create a monster Gabriel and the rest of the Order couldn't defeat to prove they were a fraud (which it does). He succeeded. Ivor was a member of the Order after all...
- Horrifying the Horror: The only thing that seems to not be intimidated by the creature are Endermen, but all the other hostile mobs turn tail and run for their lives, clear that they understand that against this foe, they have no chance in hell of winning.
- Kaiju: When it grows to full size, it's huge. When the protagonists find it, it has grown even bigger.
- Leitmotif: Has a fittingly ominous one.
- Multiple Head Case: It's a Wither, so it's to be expected.
- Mad Bomber: As to be expected of a Wither, but it gets worse when the creature goes One-Winged Angel.
- Nigh Invulnerable: Even the Formidi-Bomb can't take it down for long; it not only comes back but splits apart. It's one weakness seems to be Endermen.
- One-Winged Angel: After absorbing enough of the environment, it grows into a gigantic monstrosity.
- Omnicidal Maniac: When it goes on the hunt, it kills or consumes everything it sees, with its first "meal" being the citizens of a city where Endercon is being hosted. It's also noticeable considering that a normal Wither will at least care to spare undead mobs from its wrath, while the Wither Storm will consume and kill everything in its path.
- Person of Mass Destruction: It levels the building where Endercon was being hosted, then proceeds to cut a swath of death and destruction through the city and into the countryside with such ease that it could be compared to an early evening stroll.
- Restraining Bolt: The command block in the creature was supposed to act like this, but before Ivor can use the block to pacify the creature, it absorbs it instead, transforms into a gigantic Eldritch Abomination and goes on a rampage.
- Rasputinian Death: The Wither Storm did not perish easily. Its blown up by a Formidi-Bomb, then ganged up on by a horde of Endermen, which had to rush the creature in droves to pull its body apart fast enough to hurt it, (and even then its regenerative abilities are fast enough to easily render their efforts null and void) all the while Jesse rushes inside to kill it from the inside out and destroy the command block functioning as its heart. Only then does the monster finally expire from its wounds.
- Super-Persistent Predator: Even after the main group lose the monster they find out that it's still hunting for them at the end. It turns out that the reason it was so persistent was it's programmed to chase Gabriel's Amulet the entire time.
- Tractor Beam: Uses these to catch and reel in prey and material to be assimilated.
- Womb Level: An especially creepy example.
- Affably Evil: Compliments Jesse on their technique even as he's trying to smash them.
- Attack of the 50-Foot Whatever: His colossus body's physical size is comparable to that of PAMA or the Wither Storm. Within the Terminal Space, he can do this to himself and uses it during the final boss battle.
- Ax-Crazy: Despite his Affably Evil demeanour it's clear that he's seriously deranged. He's an avid fan of extreme Disproportionate Retribution, is uncaring to the masses to the point where he'd gladly send monsters to butcher the populace of a city just to one-up Jesse, and as the scene where he makes Jesse fight their friend shows, he's also quite sadistic.
- Badass Normal: Implied. During a blink and you'll miss it moment, he expertly dodge rolls under the lava fall during the escape from the void.
- Bad People Abuse Animals: The Admin ends up destroying Reuben's memorial in Giant Consequences and he forces the pig owner that Jesse can meet in Hero In Residence to kill his pigs in Above and Beyond.
- Badass Boast: Just check out his picture quote.
- Berserk Button: The Admin doesn't appreciate people refusing to follow his ideology or disobeying his rules such as by cheating to overcome his challenges. As noted below, he does not cope well with rejection. Likely because of his aforementioned Social Darwinist ideology, he also doesn't react well to being called a loser:
- Bishōnen Line: His true form is handsomer and more human-looking than his colossus, snow golem and Vos guise. Even moreso with his depowered form.
- Color Motif: In his true form, red seems to be this. This is rather fitting seeing as red symbolizes excitement, intensity, danger and passion, all of which perfectly encapsulates the Admin.
- Contrasting Sequel Antagonist: Unlike the Wither Storm, which was an incomprehensible, primal being, the Admin is intelligent and humanoid. He can also ultimately be redeemed instead of destroyed.
- Dead Person Impersonation: Disguised himself as the deceased Vos to infiltrate Jesse's group.
- Drunk with Power: The sheer difference between Admin Romeo and Depowered Romeo in behavior and temperament implies that this was at least a partial cause of Admin Romeo's madness.
- Evil Cannot Comprehend Good: He clearly doesn't get why Jesse insists on saving their friends, some of whom (such as Radar) he deems weak.
- Evil Counterpart: To Petra. Romeo is not only an Evil Redhead, but the Wooden Sword in the cabin and the Magma Golem challenge in "Below the Bedrock" implies that he was the team warrior for the Admin Triad. Petra even lampshades that he shares her problem of lashing out because of having friends go distant.
- Evil Is Petty: He acts like this to people who merely annoy him as according to Brick, the Admin sent him to the Sunshine Institute because Brick wouldn't stop his third-person narration. This is especially petty as the Admin is shown to be able to teleport people away on a whim yet he chose to send Brick to the Institute instead of just somewhere far away from him. Later, he decides to impersonate Jesse just out of irritation that "everyone loves Jesse".
- Freudian Excuse: Fred's journal in "Below the Bedrock" states that Romeo's reason for his actions is because he didn't take it well when the Admin Triad grew distant.
- Gender Bender: If you choose to play as female Jesse, Romeo will have zero qualms about transforming into her in order to gain the admiration she has.
- If Petra smashes the clock in Giant Consequences then Romeo will tranform into Petra as part of a Shapeshifter Guilt Trip in the final fight with Jesse.
- Genius Slob: He can construct the most elaborate of fortresses with intricate trap design but he's terrible at keeping his stuff organized. The chests at JesseCon is stacked all over the place includingly inconveniently on top of each other. They are also filled with anything but the actual items needed for the convention. It's so bad that he needed to create a voice-based assistant automation to help him navigate and find things in a space of his own making.
- God: The Minecraft version of one. His above Badass Boast is true. He is the creator of Jesse's world but not entirely of the old world below it. That was a collaboration between all three of the Admins
- God Is Evil: The Big Bad of Season 2.
- Humanoid Abomination: It's unclear what exactly he is. In fact, his species on the MCSM wiki is literally listed as "Unknown". He's also a Reality Warper who can exist in two bodies at once and possesses incredible telekinetic abilities.
- I Just Want to Have Friends: A twisted example. He claims to want Jesse as his friend yet his idea of friendship seems to be more akin to someone playing with their favorite toy and then discarding it when he grows bored of it. Then he chillingly takes this desire even further: he decides to make everyone in Beacontown his friends by wearing Jesse's face, since they all love Jesse. Really, his twisted concept of friendship and making friends can be summarized by this quote from him:
- The Admin: Stella is just the beginning. Your other friends will fall in line, too.
- Heroic Sacrifice: If Radar was not previously left behind in the Underneath, then Romeo will sacrifice himself to allow Jesse and the others to escape the void. If Radar was left behind and Romeo was brought with, he can still be seen in the background about to stand up and do this just before Radar shows up.
- Implacable Man: Even when the New Order of the Stone fend him off the first time, he just regains his strength and resumes his pursuit.
- Inferiority Superiority Complex: He is heavily implied to be struggling with a form of this. While it is true that the Admin is, practically speaking, a Physical God, he also frequently fires off on tangents about friendship and, to a lesser extent, loyalty during his dialogue. He frequently boasts about the sheer scope of his power and gets indignant when people insult him or otherwise dismiss him as unimpressive, and inversely he is apparently (and very obviously) delighted when people compliment or express awe in his abilities, all of which suggests he's desperate for validation from other people. All of this taken together suggests that the Admin is actually an extremely insecure individual, and various revelations concerning his history and relationship with the other, former Admins in episodes 3 and 4 only serve to confirm this.
- It's All About Me: His interest in the world and its inhabitants seem to be solely defined by how they relate to his personal amusement. When he unleashes eternal night upon the world and spawns dangerous mobs into a city which walls he'd recently wrecked, he is indifferent to the harm and deaths this could cause. He even considers it to be leverage over Jesse. When Jesse expresses anger over him impersonating Vos, the Admin says that hes the one who should be mad because he had to look like that crusty old adventurer. In episode 3, he decides to abandon the prison he created and leave everyone there to rot, including the staff, just because he's annoyed that the Warden couldn't keep Jesse in line. Come Episode 5, and the Admin has created JesseCon, which is basically a stage show detailing them as the greatest thing the world has ever seen.
- Kick the Dog: He steps on Reuben's memorial as he invades Beacontown on purpose, and laughs about it. Naturally, this hits Jesse's Berserk Button head-on. He proceeds to get even worse from there, as he impersonates Jack's deceased friend Vos and then taunts Jack about it when he reveals himself, he takes either Jack or Petra away and forcibly transforms him/her into his "champion", he sends Jesse to prison just because Jesse wouldn't go along with his social darwinism, he tries to make Jesse and Petra or Jack fight each other, he decides to abandon the prison when the staff disappoints him, and finally he transforms into Jesse's likeness to take Jesse's place just because everyone loves Jesse.
- In "Above and Beyond", he destroys Champion City in front of Stella (who runs the place) just to threaten Axel and Olivia. He also forces the pig owner to butcher his three pet pigs for pork chops and sell them.
- Lack of Empathy: Along with some serious friend jealousy issues. This is best exemplified by the following quote:The Admin: Augh... All I asked you to do is fight your friend to the death and you can't even do THAT?
- Legendary Impostor: In Episode 3, after the Admin has sent Jesse to the Sunshine Institute and Jesse causes trouble while there, the Admin finally decides to transform into Jesse and go to Beacontown in Jesse's place.
- Mook Maker: The Admin seems to specialize in creating mobs that are even more dangerous and terrifying than normal Minecraft mobs.
- Snow Golems are Iron Golems, but made out of snow. Similarly, Magma Golems are the same, but constructed with Magma Blocks. Contact with water, however, will harden them to cobblestone.
- Creeders are Creepers with six long legs, and their explosions can destroy obsidian.
- Icy Ender Creepers are snow-covered Endermen with a Creeper's face. They are capable of teleporting and exploding.
- A Giant Ghast is a dark-grey Ghast with two more heads on its sides, and a glowing weak point on top of its head. Unlike its original counterpart, the Giant Ghast can rapidly shoot Fire Charges.
- Not Good with Rejection: He does not take kindly to being defied, denied and rejected. He's shown as having gone so far as to construct a downright hellish prison for people who make him unhappy. Eventually it drives him to transform into Jesse and try to take Jesse's place, because everyone loves Jesse.
- Power Incontinence: Once he loses his powers for good, Romeo is unable to control the Prismarine Colossuses in the Void. If Radar wasn't left behind in the Underneath, then it will kill him.
- Psychopathic Manchild: He's extraordinarily childish considering that he takes Jesse's place and tries to steal his life because he's having a hissy fit that Jesse isn't doing what he wants. He also put up a Hellhole Prison just to punish those who don't adore him enough.
- The Quiet One: Ironically, he of all people seems to become this. If he survives the void, he is silent and when he speaks, it's in a quiet manner. It is fitting, however, as it contrasts the loud, grandiose and hammy Admin.
- Reality Warper: Definitely. He can move objects around without touching them, teleport himself, teleport others and objects around, change forms at will, and levitate objects and other people. And, as Fridge Logic dictates, be in two bodies at the same time.
- Red and Black and Evil All Over: His true form.
- Redemption Equals Death: See Heroic Sacrifice.
- Redemption Quest: If he survives the escape from the Terminal Zone void, Romeo intends to wander the Underneath to help the survivors and to search for Xara to make what amends he can. If it ends with him dead then that's a risk he's willing to take.
- Red Eyes, Take Warning: Whenever the Admin's eyes change to a hellish red, that's usually when something bad is going to happen.
- The Reveal:
- In Episode 2, you learn that Vos didn't actually survive; the Vos you knew was the Admin impersonating him.
- In Episode 3, you learn that the Admin's real name is Romeo, and there used to be more than one Admin before Romeo triumphed over Xara and Fred.
- Rock Monster: His colossus body appears to be made of Prismarine.
- Social Darwinist: His motivation for giving Jesse and company the challenges is to supposedly sort the strong from the weak.The Admin: You don't get it! I'm trying to separate the diamonds from the gravel here. Rubbish. Gets. Dumped.
- Voluntary Shapeshifting: And how. Just take a gander at how many pictures he has.
- With Great Power Comes Great Insanity: He's one of the most powerful characters we've seen, and, as repeatedly noted by Jesse, somewhat mentally unstable.
- Worthy Opponent: He clearly thinks of Jesse this way. At least, at first... When Jesse chooses to save their friends instead of breaking the clock, he loses his respect.
The creator and ruler of Sky City, The Founder is initially presented as a domineering control freak, levying harsh penalties on those who even build without her consent. But behind this tough exterior is a kind, trusting person who only wants the best for her people.
- Action Girl: The Founder is a benevolent ruler who is capable of flips and kicks in combat. Not to mention that, since the Eversource's secret is that it just creates mob eggs, it's implied that she had to summon and kill any hostile mobs they needed resources from by herself.
- Dual Wielding: Wields two iron swords in combat.
- Expy: A rather obvious one of Cleopatra. She also appears to have the same character model as default Female Jesse (the white one) as can be seen by them having the same eyes, mouth and hair.
- Order Versus Chaos: The order to Milo's chaos, wanting to organize and control what people build.
- Well-Intentioned Extremist: It seems like she's hellbent on stemming the people's creativity, but Sky City doesn't have any natural resources other than the ones provided by the Eversource.
The Captain of the Guard in Sky City.
- Do Not Call Me "Paul": Inverted Trope. Reginald is nicknamed "Reggie" by both Aiden and Jesse but insists on being called Reginald.
- Did You Just Flip Off Cthulhu?: Has no problems standing up to Aiden after the latter takes over Sky City with loads of monsters from spawn eggs. He doesn't even flinch when Aiden threatens to throw him off the edge like he did the Founder.
- Hyper-Competent Sidekick: As stated under Reasonable Authority Figure, Reginald is not fooled into believing that the Blaze Rods are his allies which makes him a Hyper-Competent Sidekick to the Founder who is completely fooled. He can also be this to Jesse. If Jesse chooses to walk away from Aiden and misses the QTE to knock Aiden off of Sky City when Aiden makes one last attack then Reginald will punch Aiden off the island before Jesse gets hurt.
- Reasonable Authority Figure: Jesse manages to convince him to trust his instincts about the Blaze Rods having bad intentions.
The local innkeeper in Sky City, actually the leader of a resistance movement planning to overthrow the Founder and take the Eversource for the people. Helps the heroes since he doesn't want Aiden to get his hands on the Eversource either.
The mysterious artifact that is said to be able to generate anything. Is actually a chicken that can lay spawn eggs for any mob.
- Animal Companion: Is actually this for The Founder/Isa. In the end, they go off to explore the new land together.
- Cool Crown: A chicken with a little crown, which is gifted to Jesse at the conclusion of the episode. Ivor wonders if the crown is actually the source of its powers, but this isn't tested.
- Gender-Blender Name: Is actually a female chicken named Benedict.
- Mook Maker: Since it can create eggs for any hostile mob. Aiden and his gang use it as one to terrorize the city.
The White Pumpkin
- Evil Sounds Deep: The White Pumpkin's voice is really deep because the mask is altering the killer's voice; when you finally find out who the killer is, the person has a normal voice when not wearing the mask.
- Faking the Dead
- Knight of Cerebus: A ruthless serial killer that successfully claims several victims throughout the episode.
- Laser-Guided Karma: The White Pumpkin eventually gets caught in one of their own traps, stuck on a tiny platform over a pit of Ender Mites with no way out.
- White Mask of Doom
- Ax-Crazy: When she's exposed, you find out that she's not really all that stable.
- Crazy Cat Lady: Really, really loves her cat, Winslow. And also keeps a few dozen more in her underground lair.
- False Friend: She only became friends with everyone to find out who had the enchanted flint and steel so she could steal it and escape back to her home world, and she isn't afraid of killing anyone to get it.
- Four Eyes, Zero Soul: She's the Serial Killer running around and offing other members of the party.
- Smug Snake: When she's caught, she proceeds to congratulate the party with smug sarcasm.
- Walking Spoiler: Look at how much is spoiled by just her character. It is clear she is the White Pumpkin after the first episode playthrough, and it is later revealed, if the certain choices are made in episode 8, that she was once a member of the Old Builders like Ivor suspected.
- The Bus Came Back: He makes a reappearance as a minor character in "Hero in Residence", along with Stacy.
- Captain Obvious: At one point, Petra says that cats creep her out, but quickly reassures Stampy Cat that she meant no offense. Stampy replies "none taken", as "[he's] not really a cat."
- Creator Cameo: Stampylonghead is a Youtube user who appears as "Stampy Cat" in this game.
- La Résistance: Stampy appears in "Above and Beyond" as a member of the New Ocelots, a resistance movement against Jesse (who is really the Admin in disguise) that is headed by Lukas
- Lovable Coward: He panics a lot through the episode but is good friends with everyone in the mansion, and he helps Jesse and Petra discover who the White Pumpkin is when the two of them find him in the White Pumpkin's lair.
- Nervous Wreck: He stammers and raises his voice a lot.
- Nice Guy: As Stampy himself said "It's me Stampy! Everyone's friend!"
- Plot Armor: He will always survive no matter what choices are made, mainly to reveal he stole the Flint and Steel from Dan and to help Jessie and Petra discover the White Pumpkin's identity.
- Red Herring: He's the only suspect you can potentially catch in a lie if Lizzie earlier told you about his "Champion" rank, and he is in fact hiding something: he stole Dan's flint and steel as a prank. However, he's not the killer.
- Trademark Favorite Food: References his love of cake from his videos by asking for it when he first shows up.
- The Bus Came Back: She makes a reappearance as a minor character in "Hero in Residence", along with Stampy.
- Chekhov's Gift: The bones that she gives to Jesse at the beginning of "Hero in Residence" come in handy, if Jesse chooses to sneak into Stella's treasure room later in the episode by distracting the barking puppies.
- Creator Cameo: Stacyplays is a Let's Player on YouTube, and appears as "Stacy Plays" in this game.
- Final Girl: Potentially can be this depending on the choices made by the player, Unless Dan was killed instead of Lizzie.
- La Résistance: Stacy appears in "Above and Beyond" as a member of the New Ocelots, a resistance movement against Jesse (who is really the Admin in disguise) that is headed by Lukas
- Out of Focus: Has the least amount of development and contributes the least during the investigation on who the White Pumpkin is out of all the Youtubers.
- Plot Armor: She will always survive the episode no matter what choices are made, mainly due to being Out of Focus.
- Creator Cameo: The Diamond Minecart/DanTDM is a Youtube user who appears as Dan TDM, a.k.a. "Dan", in this game.
- Hair Color Dissonance: His hair color changes a few times without an explanation given for the change, based on how he sometimes dyes his hair in real life.
- Killed Off for Real: Depending on player choice. If Stampy is accused of being the White Pumpkin then Dan comes into the library to confess he accidentally killed Sparklez. Dan is then killed by either a group of spiders or the White Pumpkin.
- The Rival: Dan has been competing with Lizzie for years.
- Red Herring: Dan did kill Sparklez—by accident, as he pushed a button out of curiosity without knowing what it would do. However, he's not the White Pumpkin, and he didn't kill Torque Dawg earlier.
- Creator Cameo: LD Shadow Lady is a Youtube user, and she appears as LD Shadow Lady, a.k.a. "Lizzie", in this game.
- Killed Off for Real: Depending on player choice. If Stampy isn't accused of being the White Pumpkin then Lizzy confronts Dan in the library about Sparklez's death. Lizzy is then killed by either a group of spiders or the White Pumpkin.
- The Rival: Lizzie has been competing with Dan for years.
- Rose-Haired Sweetie: Averted, as while she has pink hair, she has a direct and blunt personality.
- Buried Alive: How he meets his end. Forced backwards into a pit, which fills with sand, suffocating him.
- Creator Cameo: CaptainSparklez is a Let's Player on YouTube, and appears as "CaptainSparklez" in this game.
- CamelCase: His name is spelt this way.
- Killed Off for Real: He falls victim to a trap in which his chair topples backward, dropping him into a pit in the floor that is then covered with sand blocks dropped from the ceiling, crushing him to death.
- Nice Guy: He is very friendly with everyone in the mansion and Jesse's group despite just meeting them. He doesn't even want to say anything bad about TorqueDawg despite his rude personality. If Jesse tells him the truth about having an enchanted Flint and Steel, he gives some quick advice not to show it around the others and credits Jesse for discovering the clue.
- Non-Indicative Name: Ivor mistakes him for an actual captain once he heard his name.
- Spell My Name with an "S": Part of his username "Sparklez" is sometimes spelt with an "s" at the end—though, it's interchangeable.
- Asshole Victim: Nobody really liked the guy.
- Griefer: According to the accounts of the other characters, he liked to steal or aggravate the other Youtubers.
- Jerkass: Notably, regardless of whether you play as male or female Jesse, Torque Dawg will mock you for having a name suited to the other gender: if you're playing male Jesse, he'll say that Jesse is a girl's name, while if you're playing female Jesse, he'll say that Jesse is a boy's name.
- Killed Off for Real: He's the White Pumpkin's first victim, being turned into a pincushion by being shot with several poison arrows.
- Pet the Dog: If you give him a compliment, Torque Dawg will revise his initial opinion of you and decide you're all right before being killed by a poison arrow trap.
- Sacrificial Lamb: He is the first victim of the White Pumpkin, setting the stage for the rest of the episode.
- We Hardly Knew Ye: Killed in his first scene of the first episode he appears in. All that is really established about him is that he is The Friend Nobody Likes.
- Alas, Poor Villain: You can't help but, feel a little bad for PAMA as it's begging and pleading for Jesse not to remove his power source His final words parodying HAL 9000 hits closer to home.
- Arc Villain: Of Access Denied.
- Assimilation Plot: Plans to make all other worlds "useful" by linking everyone and everything up to himself mentally.
- A.I. Is a Crapshoot: A Redstone AI created by Harper which then proceeds to go rogue.
- Faux Affably Evil: Puts on a jovial impression, but is very quick to get aggravated and passive-aggressive when it doesn't get its way. It drops the fun-loving act after Jesse starts getting very close to killing it.
- From Nobody to Nightmare: Implied. When in Harper's secret lab, you can find a picture of a younger Harper and significantly smaller PAMA, indicating the giant monitor wasn't its original size.
- Fun with Acronyms: Its name stands for Prototype Automated Management Agent.
- Gone Horribly Right: PAMA was programmed with the intent of making things more efficient. From its own standpoint, it's still carrying out that directive.
- I Surrender, Suckers: PAMA's pleading Jesse for mercy as noted under Alas, Poor Villain and Villainous Breakdown is actually a ruse. If Jesse chooses to spare PAMA then PAMA will use Petra/Lukas to kill Jesse when they've let their guard down resulting in a Game Over.
- Logic Bomb: Jesse employs this tactic against PAMA, but it only buys Jesse time as opposed to defeating the computer outright.
- Verbal Tic: Saying that it plans to make things "useful".
- Villainous Breakdown: After destroying three of the Redstone spires, it starts losing its patience with Jesse, and starts begging and pleading with Jesse to not remove the Redstone Heart from itself.
- Well-Intentioned Extremist: Despite its flaws, it's obvious that it views subjecting everyone to Mind Control is a good thing for everyone, despite the obvious contrary.
- The Aloner
- Cool Old Lady
- Go Mad from the Isolation: Being the only person not controlled by PAMA took a bit of a toll on her, and she created recordings with decorative heads to help deal with it.
- Gone Horribly Wrong: What her creation, PAMA, turned out to be.
- I Did What I Had to Do: Destroys the exit portal to ensure that PAMA would never spread to other worlds.
- Precursor: She's one of the Old Builders.
- Put on a Bus: After playing an important role in "Access Denied" and "A Journey's End?", she and Ivor are only mentioned in passing as owning a lab at the beginning of "Hero in Residence".
- Ain't Too Proud to Beg: If Jesse says that they will make him beg for another deal, he and Mevia will scoff at the idea of begging for one, but when he's losing after Mevia is taken out, he does just that, prompting Jesse to call him out on it.
- Abusive Precursors: Considering he's both an Old Builder and a thoroughly unpleasant piece of work with a sadistic streak, this comes naturally.
- Big Bad: Of Episode 8.
- Dirty Coward: The first thing that comes to mind when he's on the ropes is to beg for his life.
- Final Boss: The final obstacle Jesse faces on their journey.
- Hypocrite: Hadrian will call Jesse out if Jesse takes the deal to throw the match and does not honor the arrangement. Immediately following this Hadrian will refuse to keep the original deal to give Jesse the Atlas after Jesse wins the games. This is lampshaded by Harper and Emily who theorize that Hadrian would not keep the second deal with Jesse.
- Signature Move: Trapping people in an obsidian box they can't get out of. Mevia uses it too, but Hadrian uses it much more frequently.
- Smug Snake: He thinks he runs everything up until he doesn't, whereupon he becomes a Dirty Coward.
- Villainous Breakdown: When he and Jesse come face to face for the final time and finds himself losing, his smug demeanour is replaced with impotent rage and Angrish.
- Flat Character: Due to Hadrian taking up a lot more screentime, her personality is much less well-defined than his.
- Jerkass: She's not a pleasant person.
- Smug Snake: She is utterly unflappable in her confidence. At least until Jesse escapes from her obsidian trap, at which point she panics and tries to use her obsidian to block their blows to no avail.
- Villainous Breakdown: Her cocky demeanour all but evaporates when Jesse digs their way out of her supposedly inescapable obsidian prison, then tries to frantically regain the upper hand when Jessie subjects her to a short yet brutal Curb-Stomp Battle.
- Reasonable Authority Figure: He's the one that actually enforces the rules of the gladiator games, and easily gets tired of Hadrian and Mevia's blatant cheating. After the whole thing is done, he sincerely regrets that he let the games get as bad as they did, and promises that it won't turn into bloodsport again.
- Token Good Teammate: Outside of Harper, he's the most moral and likely to call Mevia and Hadrian out on not keeping with their deals.
- Anti-Villain: The overall reason for her antagonistic behavior is that she just wants to go home and leave the games behind her.
- Dirty Coward: She prefers to take cheap shots and runs away when the going gets tough.
- HeelFace Turn: After her deal with Hadrian fails to promote her back to being a Gladiator, she becomes a bit more cooperative with Jesse.
- Jerk with a Heart of Gold: Initially dislikes Jesse for knocking one of her best teammates out of the game, and makes it clear that she wants to destroy them. She later notes that it's because she just wants to leave the games and go home, and you grow on her if you understand her choices.
- Jumped at the Call: In the aftermath, she wonders if she should go home and meet her friends and family again, even though she believes farm life to be quite boring. Jesse can invite her to become part of the Order of the Stone, or suggest that she work as an enforcer of the games under Otto's more benevolent rule, and she's immediately ecstatic at the idea of more adventures.
- Dumb Muscle: Downplayed. Like the other Gladiators, he's not terribly smart, but does realize that the Old Builders aren't the best people to work with, eventually mutinying by the endgame, though whether he joins you is determinant.
- Hidden Depths: He's a bit smarter than the other Gladiators, enjoying reading Lukas's book and seems the most uncertain about working for the Old Builders.
- Just Following Orders: To him, being a Gladiator is a job. If Jesse understands this, and goes to meet with Hadrian without objection, then Slab is appreciative.
- Opt Out: If you taunted him and got him in trouble before the endgame, he decides that he doesn't like the option of helping the Old Builders or Jesse, and decides to just leave the conflict entirely. Afterwards, he never shows up again.
- The Atoner: Helps Jesse get some wheat to make bread for Facemeat because she feels bad about eliminating Lukas and Ivor/Petra from the games.
- Because You Were Nice to Me: If Jesse saves her from being eliminated in the second round, she'll help Jesse catch up to Em in the race.
- Fangirl: She essentially becomes one to Jesse due to the latter reminding her of "Tim".
- La Résistance: Whether Nell ends up in one depends on Jesse's choices. If Jesse saves Nell's life during the race in Episode 8 then Nell will join the other competitors in their uprising against the Old Builders. If Jesse tries to change the Admin's new statue in front of Nell's house in "Above and Beyond" then Nell will join the New Ocelots after being broken out of prison.
- Nice Girl: She's much nicer and friendlier than her teammates.
- Surfer Dude: Has the tone of one.
- Arbitrary Skepticism: He refuses to believe in the existence of The Admin, even though he lives in a world full of strange, fantastical stuff. As Jesse and Petra can optionally point out, a world creator wouldn't exactly be the weirdest thing they've ever come across.
- Bad Liar: The player can have Jesse lampshade how bad Jack's lying is on numerous occasions.
- The Big Guy: Serves in this role in Jesse's group throughout Season 2.
- Charles Atlas Superpower: Jack's years of experience managed to give him "perfect reflexes and photographic muscle memory." This allows him to controls how he falls and to always stick his landings. This is likely the reason he survives if he falls off a cliff in "Below the Bedrock".
- Dumb Muscle: Downplayed. Jack is not an idiot, but he proves to be better at fighting than he is at puzzle-solving.
- Eye Scream: He gets his bad eye torn out in a fight if the player chooses to help Petra retrieve her sword instead of assisting him.
- Expy: Design-wise, he's a clear one of Snake Plissken from Escape from New York. Even moreso if he loses his eye and has to wear an eyepatch.
- Fake Ultimate Hero: Downplayed. He IS a legitimately very strong and very knowledgeable person, and was apparently impressive enough to be chosen as a hero by the Admin at one point. But during the episode it becomes clear that his reputation is a little exaggerated, or at the very least he's fallen from grace.
- I Have Many Names: Just look at the quote under the image. And there's plenty more that he's willing to tell you about.
- The Knights Who Say "Squee!": It turns out that Jack is a huge fan of Ivor whom he gets to meet in "Above and Beyond". This gives Jack a Not So Different moment with Petra since Jesse can offer Jack the same two options of advice that he can give Petra in "Hero In Residence" (Play it cool or Be Yourself) with the results of both choices being very similar to what happens with Petra.
- The Munchausen: He's apparently been to a lot of places, and frequently makes references to them during his on-screen time (which is most of "Hero in Residence").
- Survivor's Guilt: Clearly suffers from this, along with PTSD.
- Translator Buddy: Jack is this to Nurm as he's the only member of Jesse's party who is fluent in Villagerese.
- Why Did It Have to Be Snakes?: He's clearly not thrilled to be exploring the Sea Temple, and asks multiple times for them to leave. This is kind of justified, as his friend Sammy died there, and his other friend Vos got trapped.
NurmJack's rather intelligent villager partner.
- Affectionate Nickname: Jack calls him Nurmie at times.
- Howl of Sorrow: If Lluna was chosen to stay and if Jesse refuses Porkchop's deal, Nurm gives a loud and heartwrenching cry of despair when he thinks Jack has died.
- I Choose to Stay: In order to prevent Xara's cell from detonating, Nurm offers to stay behind. Jesse promises to come back for him, though Jack is understandably angry at this. However, with help from Ivor, Nurm is able to disarm the explosives, and reunites with the group in Episode 5.
- Intelligible Unintelligible: Because he's a villager, he makes villager sounds instead of actually talking, and the player can't tell what he's saying. Jack, however, does understand, and translates for both the player and the other characters.
- My Species Doth Protest Too Much: Villagers are widely known in the vanilla game for being helpless idiots who have little to no self preservation and are completely incapable of defending themselves. Nurm, however, is not only the first villager we see that's possessing sizeable intelligence, but also subverts his species' uselessness in combat by taking a couple of axes and going to town on a group of mobs.
- The Smart Guy: According to Jack, he's the brains of their operation. He proves this by translating some runes in the Sea Temple.
- Took a Level in Badass: Prior to the Sunshine Institute, Nurm was more or less a NonActionGuy. If Lluna stays behind in Prisoner X's cell, however, Nurm decides it's time to get dangerous and picks up two axes at the prison's armory which he dual-wields in a big mob brawl later on.
VosAn old friend of Jack's, who was trapped in the Sea Temple until Jesse freed him. It's eventually revealed that Vos died in the temple, with the Admin taking his body and identity.
- And I Must Scream: A milder variant. He has been trapped in an obsidian cage for quite some time before being freed by Jesse. While he can talk through it (and so technically be able to scream), he can't move at all.
- As revealed in "Giant Consequences", he died of starvation in the Sea Temple, and according to Word of God, there's an approximate 30-40 years between his visit and the New Order's.
- Dead All Along: The real Vos died in the Sea Temple, the one that we see in the game was the Admin.
- Rewatch Bonus: There's a whole slew of these. Pay attention to any scene with Vos and you'll notice that more often than not there are indications of his true identity. For example, when the group is reacting to the Ice Palace, Vos is observing their reactions with a smile. Later, when Stella says power runs the world, Vos smirks in agreement but then looks to the right where Jack is to make sure he didn't notice. Inside the Ice Palace, he tries to tempt Jesse to imagine that Jesse could do with the power the Admin offers and also tells Jesse that if anything happens to Radar, it's on Jesse and not him. There are plenty more.
- Adorkable: He's just so enthusiastic to be working with the Order, and to be mentored by Jesse. Even applies In-Universe, as Olivia finds his excitement adorable in the first scene.
- Ambiguously Bi: Some of his expressions in "Giant Consequences" seem a little overboard, if you are playing as male Jesse. Highlights include asking for a hug after finishing a puzzle (you can ask him to keep it to a high-five) and happily sighing about how he's dreamed about Jesse rescuing him as you prepare to melt him out of some ice. This dialogue is unchanged if you're playing as female Jesse.
- Ascended Fanboy: He's clearly very excited to be working with Jesse and the other members of the Order.
- Cowardly Lion: He gets scared pretty easily, but he doesn't let that stop him from trying to help.
- Let's Get Dangerous!: Once he gets imprisoned in the Sunshine Institute, Radar starts working out, and tries to become more and more heroic.
- Neat Freak: Tends to fuss about organization when there should be other priorities, such as complaining about how disorganized and messy the prison he's currently trapped in is.
- Not Afraid of You Anymore: In "Below the Bedrock", Radar catches the attention of a colossal Enderman, and is petrified of it. When it reappears at the end, he sacrifices himself to allow the residents of Fred's Keep to escape.
- Promoted Fanboy: Should Jesse decide to leave with Petra, Radar can be promoted to ruler of Beacontown.
- If Jesse stays in Beacontown at the end of Season 2 then Jesse can optionally give Radar a promotion.
- Shout-Out: Whether it's intentional or not is up for debate, but he's definitely referencing a certain titular character from the old television show, M*A*S*H.
- We Cannot Go On Without You: Bizarrely, there's one Quicktime Event near the end of Episode 4 that, if failed, results in Radar's death but leaves Jesse alive. This still counts as a Game Over.
- You Are in Command Now: A non-fatal variant. The player can leave him in charge of Beacontown while Jesse leaves to go adventuring.
- Ambition Is Evil: She is obsessed with getting power, and doesn't care how her actions might negatively affect other people.
- Bad People Abuse Animals: While not as clear as most examples (highlighting her personality), she doesn't seem to treat Lluna (her treasure-sniffing llama) too well, using her as a tool rather than seeing her as a person. However, considering what Stella says in Episode 3 if Jesse promises to help Stella escape the Sunshine Institute, it's possible that she might genuinely care about Lluna, but isn't actually aware of how her actions affect her.
- This is highlighted in the Denouement; if you didn't promise to help Stella earlier, she'll still be abusive to Lluna, prompting Lluna to stay with you instead. If you did promise, Stella will think it might be best if Lluna stayed with you and offers to let you keep her, but if you choose not to, both Stella and Lluna will accept your choice, and Stella promises to treat Lluna better.
- Because You Were Nice to Me: If Jesse decides to help Stella get out of the Sunshine Institute, she will perform a Heel-Face Turn, where she tells Jesse to trust her and take care of Lluna, before the Admin teleports her with him to Beacontown, while she will remain evil if Jesse refuses to help her.
- Bitch in Sheep's Clothing: She does give off this feel. While she looks like a nice leader at first sight, she is rude to Jesse for no reason other than the fact that they are her alleged "rival", even though they've never met before.
- She has also swindled many people out of their stuff and put others in her debt to force them to work for her. She claims the confiscated property as her own treasure.
- Jerkass: Always a nuisance to Jesse and the others and is cruel to Lluna, her llama. This results in Lluna repeatedly trying to get away from her.
- Jerkass Woobie: In Episode 5. Best summed up by Petra:
- Petra (voice shaking a bit): Stella sucks even when she's on our side, but... nobody deserves that. Ever. Her whole city... gone. In an instant.
- Jerk with a Heart of Jerk: One would think that being a closet fan would actually spur her into at least not joining up with The Admin, who wishes to make their lives a living hell. But sadly, this isn't the case. However, this is subverted in Episode 3 if Jesse promises to help free Stella from the Sunshine Institute.
- Lack of Empathy: She displays this traits at times, such as not getting that swindling others out of their belongings is wrong, and not understanding why Lluna, her mistreated llama, would want to run from her.
- Stella: Lluna? Sweetie?
Lluna climbs away from Stella
Lukas (laughing a little): Haha. Smart llama.
Stella (outraged): Lluna!
Lluna jumps up another ledge
Stella (clearly confused): But... but why?
- Les Collaborateurs: With the Admin, even if Jesse just saved her from the Admin's traps. This includes calling said Admin a paragon.
- Mistreatment-Induced Betrayal: Of the Admin. Seriously, you do not reward people by trapping them in prisons.
- Public Hater, Private Fan: While she publicly claims to be Jesse's rival, she's secretly a huge fan.
- Smug Snake: She's got power, yes. But the fact that she paints herself as Jesse's biggest rival despite being a two-bit thief and Con Woman shows that her grandiose blathering of being a rival are really just delusions of grandeur.
- Stellar Name: With Lluna.
- Took a Level in Kindness: Once the Admin crisis is dealt with, if Jesse had been kind to her, Stella acknowledges her hostile behavior, and promises to change her ways, even making up with Lluna.
- Ungrateful Bitch: Saving Stella when she's trapped in ice does not stop her from siding with the Admin. It gets even worse when you take into account that she is a private fan of the new Order of the Stone. However, in Episode 3, if Jesse promises to help free Stella from the Sunshine Institute, she will actually appreciate their kindness, and tell them to trust that she's actually on their side this time.
- Unknown Rival: She claims to be Jesse's biggest rival, but Jesse has never even heard of her, and isn't really interested in having a rivalry with her.
- Badass Adorable: She's an absolutely cute llama that can also kick total ass against mobs.
- Mistreatment-Induced Betrayal: If you chose not to help Stella escape from the Sunshine Institute, she'll still be a jerk at the end of the game. During the Denouement, Lluna will leave Stella for good and join you.
- Smarter Than You Look: Lluna might be a llama, but she actually displays more intelligence than her appearance lets on, and is actually competent in battle, as shown in Episode 3, if Jesse takes her with them when freeing Xara from her cell.
- Stellar Name: With Stella.
- Token Non-Human: The only animal of season 2's main cast.
- Bait-and-Switch: Depending on your dialogue choices when you're in his office, the Warden will confide in Jesse, at least implicitly, that he's as much of a prisoner as the inmates. Considering the other possible Heel-Face Turns throughout the series, it's easy to think that this is setting up to him to defect from the Admin to your side. Doubly so since you can do the same with Stella later on. No such luck—no matter what happens, he'll go Ax-Crazy once chaos breaks out and everyone escapes, and he'll be shot down by Prisoner X.
- Famous Last Words: "I promised the Admin I'd never let her free, no matter what. And I'll keep that promise! Even if I need to blow us ALL up to do it!"
- Mad Bomber: Once anarchy breaks loose in the institute, The Warden goes postal with Flint and Steel, and TNT.
- Pet the Dog: When Jesse and their determinant companion tries to escape shortly after arriving, the Warden shouts for them to stop because it's too dangerous.
- The Big Guy: Oxblood's body shape is larger than most of the other characters.
- Cool Pet: He keeps a Mooshroom named Geoff hidden in the back of his cell. Once Jesse discovers it, they are ordered to shear it, which would turn it back into a cow. Whether Jesse does this or not determines whether Oxblood becomes more friendly to them.
- Red and Black and Evil All Over: He looks like a demon, whaddya expect?
- Shout-Out: A fairly obvious one to Hellboy.
- Hey, That's My Line!: Brick approves of Jesse thinking that his narration is cool. But Brick would also appreciate it if they wouldn't do it in a self-narration. That's Brick's bit.
- Shout-Out: The lead writers have confirmed that Brick is a reference to Morgan Freeman.
- Third-Person Person: When one engages in self-narration, one must refer to themselves as such. Brick knows this better than anybody.
- Badass Normal: Despite having been locked up and tied up in a small cell for a long time, she's still quite the fighter.
- Famous Last Words: "Don't play dumb with me, Romeo."
- Revenge Before Reason: Sadly, Xara can succumb to this. If she is not given her bed by Jesse and convinced there's hope left in the world, she is consumed by her need for revenge and attempts to kill Romeo alone only for him to force-choke her to death.
- The Sleepless: Upon discovering her bed gone when she returns to what used to be her home, The Oasis, she laments that she had gone years without sleep because she vowed not to rest until she was home. Whether this is unique to her due to her being a former Admin, or if every character, per normal Minecraft rules, could go so long without sleep if they had to, is up in the air.
- Trauma Conga Line: Suffice to say, she's been the victim of a very long one.
- This Is Unforgivable!: She views Fred's death by Romeo's hand as being this. Upon learning Fred went to Romeo with the best of intentions and to try to talk him down, she considers Romeo to be truly irredeemable. Jesse can even warn a reformed Romeo that he may want to stay away from Xara as she'll probably still try to kill him.
- We Used to Be Friends: With Romeo before he killed Fred and imprisoned her.
- Was It All a Lie?: During a conversation with Jesse, Xara finds herself wondering if Romeo ever truly had a heart and cared about her and Fred or if he was just a monster playing pretend.
- Walking Spoiler: Let's just say that she reveals quite a few.
- You Can't Go Home Again: She made a vow to herself to not rest until she was home. When she finally returns to the Oasis, she discovers it in ruins and that there's not even a bed to rest on. It's too much for her and temporarily makes her lose the will to go on.
- You Gotta Have Blue Hair: There's a portrait of the admins in her home that reveals she had bright purple hair. That's in addition, by the way, to having yellow skin, a blue nose, blue lips and pink eyes as revealed by unused textures meant for a flashback.
- Ambiguously Human: Like all of the Scavengers, Porkchop has bright red eyes.
- Ambiguous Gender: So much so that it lead to people asking the writers about it. Eric Stripes, the lead writer, revealed that they were forced to pick a gender due to translation reasons but he and Nicole Martinez, the writer for the episode, both decided and confirmed Porkchop to be non-binary. This has so far only extended to Porkchop, though, and nothing has been said about the other Scavengers.
- Murder by Inaction: Porkchop and the other Scavengers have no problem leaving Jesse and Jack to die if their deal is refused. Porkchop even cheerfully delivers a parting remark about hoping the swords were worth it after Jack seemingly falls to his death.
- Honor Among Thieves: They were perfectly willing to shake down Jesse and Jack and leave them to die but if Jesse accepts their deal, Porkchop and the other Scavengers help them and leave them be despite having the superior numbers and being better armed than the two. Porkchop also keeps to the exact deal of only taking their swords despite expressing an interest in the rest of their inventory as well.
- Ambiguously Human: Like all of the other residents of Fred's Keep, she has bright grey eyes that look strangely uncanny valley.
- Guest-Star Party Member: If Jesse lets Radar distract the Giant Enderman in "Below the Bedrock" then Binta will work with Jesse in "Above and Beyond" to fill in for Radar as the Sixth Ranger. She'll leave to check on her people before Jesse enters the Admin's tower.
- Reasonable Authority Figure: She understands why Jesse needs to get inside Fred's house.
- Relationship Values: A large part of how Binta treats Jesse is dependant on the player's choices.
- The Cavalry: She and the other residents of Fred's Keep arrive to help Jesse and company against the giant Enderman.
- Ambiguously Human: Like Binta and the other residents of Fred's Keep, he has uncannily bright grey eyes.
- Ambiguously Gay: If he wins the trivia contest, he can be heard sleeptalking and saying: "...Oh Fred, let's go..." and "...Oh, Fred!...". If this is the case then, well, it could paint his dedication to winning the pyjamas and a night in Fred's house in a very different light.
- Don't You Dare Pity Me!: If Jesse offers him Fred's pyjamas, he is momentarily surprised and seems moved by the gesture before telling Jesse to save their pity.
- Jerk with a Heart of Gold: He acts rude towards Jesse and refuses any kind words or gestures they might extend towards him but he still arrives with the rest of the cavalry to help out Jesse and the others against the Enderman.
- Sharp-Dressed Man: It seems he might have qualified as this once but now his clothes are a bit torn and his beard unkempt. He even has a dapper hat.
- Sore Loser: If he loses the title to Jesse, he acts very... dramatic about it.
- Conspicuous Consumption: Apparently, his favorite tool was the infamous Diamond Hoe.
- Friend to All Living Things: Implied to be a male example. He had a chicken named Waffles whom he considered his best friend and according to Binta, he also had a horse named Nugget. Given the lack of animal life seen elsewhere in the Underneath, Blocco may very likely have belonged to him as well.
- Humble Hero: He seems to have been this. His favorite food was bread, his favorite material was wood and while his friends built grand cities for themselves, his keep is noticeably smaller in comparison and much less grandiose in appearance.
- Killed Offscreen: For the audience per him being long dead but unfortunately averted for poor Xara who saw it happen. According to her, it was "slow".
- Name's the Same: He shares his first name with his voice actor. According to Eric Stirpe, he was named "Fred" because it rhymed with "dead".
- Nice Guy: By all accounts, he was this. Even after Fred's death, the only one who has anything bad to say about him is his murderer Romeo who considered him to be a "bad friend" but even Romeo came to regret what he did to Fred as indicated by the birch tree he planted in his memory and the fact that he left Fred's Keep be.
- Gentle Giant: He was quite a broad and tall fellow and with the powers of a god to boot. Despite this, he never seems to have misused his powers
- Posthumous Character: He's died long before the beginning of the series. In fact, it's implied he died before the world as Jesse knows it even came to be.
- Secret Diary: A male variant. His journals serve as important plot points.
- Small Role, Big Impact: Despite having been long dead, he played an important part in past and present events. His death was the true start of Romeo's slide into darkness and his journals not only contain important character revelations but are also clues that lead to only thing capable of defeating Romeo
- Walking Spoiler: It's more than a bit difficult to talk about him without mentioning his impact on the story and certain characters.
- We Used to Be Friends: An terribly tragic example.
- You Gotta Have Blue Hair: He had a dark blue variant along with red eyes and blue skin. According to Wanda, his favorite color was lapis-blue. That may also explain why he built his keep on water.
- Ambiguously Human: Interestingly, she and Soup have the same grey eyes as the residents of Fred's Keep. It may be that they are originally from there.
- Cool Pet: She and Soup keep a pet llama.
- Dark-Skinned Blond: Val has blonde hair and dark skin.
- For Your Own Good: She and Soup refuses to allow anyone to enter Romeoburg and threaten to sic their army on them if they don't leave. It's revealed, however, that they do this to prevent people from attempting Romeo's Challenge which has claimed the life of everyone who has tried to beat it.
- Ambiguously Human: She and Val have the same grey eyes as the residents of Fred's Keep. It's less apparent due to the lighting.
- Bad Liar: Soup tries to claim that the jukebox skipping was their army taking a collective powernap.
- Cool Pet: She and Val keep a pet llama.
- For Your Own Good: She and Val refuses to allow anyone to enter Romeoburg and threaten to sic their army on them if they don't leave. It's revealed, however, that they do this to prevent people from attempting Romeo's Challenge which has claimed the life of everyone who has tried to beat it.