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This is a list of characters for the Tabletop Game ''Roleplay/Midlands''.

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The "Greatest" Show In Midlands!



"Where is Sensei Korag?!"

Born human but raised by the orcs, Rho is a stormspeaker, trained to feel the magic tied to the elements, and to bend or shift them to her will. And karate. The mage of the trio. Raised by her sensei Korag, her story begins when he disappears in the war and she sets off to find him. Hot-headed, compassionate and unable to keep her mouth shut, it is her quest that kick-started the plot in the first place. And it is she who dubbed the trio's name: The "Greatest" Show In The Midlands.



Darrian "Billy" Vastari

"I'm a TSIVARTI!!."

An elf patriot who is a Tsivarti agent. The sneaky guy of the trio and a consummate combat pragmatist. He ends up with the group for gratitude and as a quick means of escape. Possessing a strong pride in his elf heritage, yet he has a staunch stance on interracial cooperation and is unpopular amongst his peers and superiors for it. He aspires to someday rise up the ranks and be a hero for his people.





An orc ronin hired by Rho. The fighter of the trio and all around big eater. Previously a mage hunter in service to the Damiyo before he left. His father died at the hands of Tsivarti elves and he consequently picked up a hatred of them. An orc of many hidden talents; a tactician, a diplomat and a better chef than Rho. His dream is to travel the world and form his own mercenary group.

  • And the Adventure Continues: He decides to Walk the Earth with Rho to train as an iron chef.
  • Berserk Button: The insignia that the elven mages wear. It caused him to screw up a diplomatically sensitive mission.
  • Big Eater: Constantly swipes food, to Rho's chagrin.
    Tog: Tog is always hungry!
  • Buxom Is Better: Tog: Orc females have much…huger…HONOR!
  • Chef of Iron: As stated above, he shares the role of Team Chef with Rho, but he's more of a gourmet cook as opposed to Rho who makes the everyday meals. Also, rubbing spices on bear meat sensually!
  • Cool Sword: His father's nagamaki. Tog typically wields it Reverse Grip style, and it has been reinforced with Adamantium, forged by an Ultimate Blacksmith.
  • Crazy Awesome: His "recruitment drive" during the trio's first battle.
    (in orcish) Tog: ALL GOBLIN NINJAS TO ME!!!!
  • Deadpan Snarker: Always has a line ready to verbally demolish Darrian.
  • Denied Food as Punishment: Rho tries this in response to Tog bringing unwanted attention onto the trio and putting Darrian in trouble. Doesn't work.
  • Dope Slap: Does this on Darrian exclusively whenever he can't keep up with Darrian's snark. With varying degrees of success.
  • Dual Wielding: Has two nagamakis.
  • Everything's Better with Samurai: He's an Orc samurai!
  • Fantastic Racism: Hates elves. Darrian suffers for it.
  • Freudian Excuse: His father was killed by elven mages.
  • Genius Bruiser: Tog's more than simple hired muscle. He's also a tactician, a chef and diplomatic skills too.
    • His tactics may have singlehandedly led the Trio to victory during the finale. His Kansas City Shuffle and Batman Gambit tactics has allowed the trio to get hits in to unstoppable vampire warriors who were previously NoSelling everything.
  • Grievous Harm with a Body
  • Incoming Ham: His BOULDER persona.
  • Indy Ploy: Often does this, often succeeds.
  • Large Ham: While throttling a goblin ninja after killing his uruk partner, this is what he has to say:
    To Pryce Lodge: *shakes hands* YOU WORK WITH TOG NOW!!!!
  • Made of Iron: Has taken an arrow wound to the shoulder and fought the next day with no visible ill effects. Endured a broken nose, cracked skull, and shattered armor which could have been his ribs. Took them all, shrugged them all.
  • Mage Killer: Is a Mage Hunter due to his past.
  • Mundane Solution: Done this twice to date successfully.
    • Need a boat to leave the Orclands to the Human lands? While Billy and Rho were discussing a complex stealth plan to steal one off the docks, he simply walked to the Orc Guardsmen and asked for a boat AND a guide on the grounds that it'll get the human and elf off their lands much quicker.
    • When Rho and Darrian were busy negotiating a slot in the Fighting Ring (with little success), Tog simply went to a random blacksmith and got corporate sponsorship AND brand new armor.
  • Nice Job Breaking It, Hero!: However, he revealed to the above mentioned blacksmith that his teammate Darrian is a Tsivarti to get the sponsorship. This bites them all in the back when the merchant goblin comes out to capture him.
    • Darrian has not failed to note that while Rho tried to defend him, Tog was quite willing to leave Darrian to his fate.
  • Outside-the-Box Tactic: His greatest strength. Natch. When the GM angled him into a mirror match opponent that is better equipped and a better swordsman to boot, Tog rose to the challenge and prevailed in a way that's unexpected.
    • When the opponent (in full armor) made it clear that he's faster with a sword, Tog got in very close and grappled to null that advantage. The opponent then responded by headbutting Tog with his heavy helmet against Tog's bare face. He then used the blood from his bleeding nose and mouth and spat it into his opponent's eyeholes, blinding him. Tog then got out of range and began firing great arrows at him. One was knocked away, the other hit his shoulder. The opponent made one last swipe with his katana at him. Tog blocked it with an arrow, and stomped on the blade, shattering it. Tog then played on his opponent's honor by declaring his defeat, and walked away. No one, not even the GM saw that coming.
    • Came up with the idea to plant his nagamaki into the colossal fire drake to strip away it's tree armor.
    • Tog's strategies during the finale was essential to victory. The trio switching enemies and stabbing his opponent with Darrian's dagger when the GM did not expect it? His idea. Setting the GM up for the same trick on Black Mask and subverting it at the last moment with a smoke bomb? It was all Tog.
  • Scarily Competent Tracker: Comes with the territory of living off the land. Demonstrated when he points out that the stasis spell in the Ghost Town only affected living things.
  • Skeletons in the Coat Closet: Wears Sankaku Bone Armor as per Orcish tradition.
  • The Big Guy: What other role would you expect a seven feet tall orc to take?
  • The Knights Who Say "Squee!": The tough Orc ronin Tog fanboys over Garukkesh, and wishes for senpai to notice him.
  • The Strategist: See Outside-the-Box Tactic. Tog is the trio's main strategist in tight spots and he often succeeds in delivering victory from the jaws of defeat.
  • Third-Person Person: Tog uses "Tog" as opposed to "this one" that Tog's kin uses in conjunction with his culture's humble roots. That humility goes out the window in his BOULDER persona.
  • Tragic Keepsake: His late father's nagamaki.
  • Trash Talk: He and Darrian speculated liberally on the nature of Pyron's lineage, particularly on the maternal side, as their conventional attacks were useless and they needed to distract him from the Seven.
  • Vitriolic Best Buds: With Darrian. Won't stop them both from snarking however.
  • Wrestler in All of Us: Utilised unusual grappling techniques to subdue Leoskarrion with great effect. Embraced everything about it with his BOULDER persona; hamminess, showmanship, bicep flexing, all of it.

    Act 1 Non-Player Companions 


“Um, are they always like this?”

A female elven Moonford Commando assigned to the trio. Unlike her stoic, dignified colleagues, Merrill is rather shy and reserved. She seems quite inexperienced for a Commando, but behind her quiet demeanor lies some steel.


*nods stoically* “Hm."

A taciturn paladin assigned to the trio. Sober, dutiful, and stoic, Shen doesn’t speak much. When he does, it’s to the point, with little time for pleasantries or insults. He prefers to stay focused on the matter at hand, but sticks around in case things get out of hand.


“What kind of Tsivarti makes common cause with the likes of them?”

Elegant and comely, but extremely cold, a female elf Tsivarti agent. She is utterly unimpressed with the group and unperturbed by her situation. A consummate Tsivarti, she is devoted to only the preservation and advancement of the Firstborn, no matter the cost to the other races. She met the trio as a business partner that the trio was supposed to escort and protect, and attached herself to the group for unknown reasons.

Not to be confused with the other Veldrina.

  • Aloof Ally: Has emotionally isolated herself from her traveling companions. But her aim's the same as the trio's, stop the war.
  • Beneath the Mask: Reveals to Darrian (during his extremely clumsy attempt at seduction) that she's more alone than anyone thinks and that she may be out of her depth than previously thought.
  • But Now I Must Go
  • Deadpan Snarker: Has an insult ready for anything and anyone. Primarily at Darrian's Casanova Wannabe antics.
  • Defrosting Ice Queen: Slowly, but surely. Her side-story reveals that Kelenos is the most successful at this.
  • Fantastic Racism: See her page quote. It's so prominent that even Shen had something to say about it.
  • Foil: To Darrian. Both are proud to be elves and of their heritage. However, while he's acknowledges the strengths of the other races and is willing to work with them, she considers them beneath her and only trusts in the strength of her people.
  • Ice Queen: Her defining trait.
  • Lady of Black Magic
  • The Friend Nobody Likes: Her emotional detachment from the rest of the group is finally straining relations with her and the party. Tog and Rho are suspicious of her, not even Merrill and Shen has anything nice to say about her.
  • The Stoic: Even more impressive than Shen as she does not have the benefit of a face-concealing helmet.
  • The Unfettered: Taught her whole life to be this trope for the cause. Very nearly put it into practice when she considered stealing the fire soul orb. Fortunately, Merrill and Darrian talked her out of it.
    • Is decisively growing out of it further still with her sabbatical with Kelenos.


Breaker of Armies, Whirlwind of Steel, one of the Seven Knights, a hulk of an orc with a runed axe crafted from metal, not bone. He is undoubtedly the single greatest warrior in the Desolation, and a contender to be the World’s Strongest Warrior.

Pryce Lodge

“Aaaaand why would I tell you anything, little boy or girl?”

Sardonic and relaxed, with a magical rifle at his side and a cloak on his back, this vagabond is the World’s Costliest Mercenary and one of the Seven. Unlike Garuk, however, he seems to derive some slight enjoyment from bantering with others. In battle, he is a rapid and sure shot, though one wonders what other skills he has as one of the Seven Knights. His cloak seems to be covering more than his figure.

Sensei Korag

"Strength is being able to stand up for what one should truly believe in; the truth."

Known as something of an iconoclast among the other orcs, Korag was nevertheless respected for his wisdom and kindness, virtues which endured in the Great Desolation. He took it upon himself to raise the human foundling Rho, once it became clear she had the gift of magic.

  • Aesop Enforcer: As per the orcish tradition!
  • Affectionate Gesture to the Head: From the In Which Rho Needed to Pee and Earned a Knockout short story, to Rho, revealing the tenderness beneath the gruff exterior.
  • An Aesop: When you uphold the truth, there will be many who will beat you senseless for doing so. But you must, above all else, remain true to it, no matter how hard the beating.
  • Badass Creed: May have declared one in the Rho Needs To Pee side-story.
    Sensei Korag: "No disciple of mine will ever lie to win a battle. Truth will triumph above all else, for the truth will set you free."
  • Badass Teacher: Yes. Yes he is.
  • Big Damn Heroes: Was the "little help" to Rho in sealing the colossal fire drake.
  • Flat "What": His reaction to Rho peeing.
  • Good Is Not Soft: Will not hesitate to deliver a knockout blow to his adopted daughter if it means imparting a crucial life lesson.
  • Living Macguffin: His disappearance is the reason why our "heroes" are even out adventuring. Rho most of all.
  • Mentor Occupational Hazard: Of the Missing Mentor variant.
    • Not anymore.
  • No Celebrities Were Harmed: May or may not share the same catchphrase as George Takei.
    • "Oh myyy!"
  • Lotus Position: The first thing mentioned in the Rho goes peeing side-story.
  • Mentor Archetype: Wise, experienced, advisor, and confidante to a young, inexperienced heroine? Yup.
  • Training from Hell: Downplayed. While Sensei Korag does hit Rho, he never hits harder than he has to and always for a good reason. All in all, stormspeaker training has some strenuous aspects but as a whole is not "hellish".
  • Will Not Tell a Lie: Seems to hold this philosophy.


Agents of The Cabal


Remillia Anne Arcturus

Ymer, Remy

An elegant looking mysterious lady until she opens her mouth. A graduate of the Magus Institute, she keeps her personal history a guarded secret and seems to be troubled by any reminders of it, living or otherwise. She's actually a half-human, half-vampire daughter of a minor House Tepes-Impala noble. She cares for her homeland deeply, and determined to save it.
  • Aloof Big Brother: Her half-brother, Lars. But he shows visible concern for his half-sister.
  • Broken Bird: She struggles with feelings of guilt and inadequacy, and as a result, extremely reluctant to return home to see her beloved mother.
  • Cool Mask: She wears one to avoid recognition from certain vampire parties. Seems to have abandoned it when her identity was outed in front of the full Tepes-Impala council.
  • Daddy's Girl: Has stated to be once quite close to her father.
  • Dark and Troubled Past: Implied. Her childhood was presumably not idyllic.
    • It is revealed so far that she had failed to return to her clan after a mission she disagreed with.
  • Energy Weapon: Her main means of offensive magic.
  • Foe-Tossing Charge: Hilariously subverted. Turns out a skinny waif isn't very good at shoving fully armored soldiers out of the way. Who knew?
  • Half-Human Hybrid: Half-human, half-vampire.
  • Heroic Safe Mode: Entered one of sorts once news of the Drow invasion of her home reached her. She's more prone to rash decisions and generally not so calm as before she heard the news.
  • Sdrawkcab Name: Her Ymer alias is her Affectionate Nickname spelled backwards.
  • That Came Out Wrong: In epic fashion when she tried to co-opt Elly's help.
    Ymir: Hi Elly, could you lend us a hand if you're free?

    Ying Cai 

Ying Cai

A human soldier from the Jadelands' Imperial Army. His goal is to protect his home from the threat that the Khan represents. Pursuing a lead meant for another, he solves his problems with water, first-aid, and spearwork.
  • Amazon Chaser: Fell for Elly, monstrous strength and all.
  • Blade on a Stick: He is a competent spearman. Although he is proficient with other weapons too.
  • Combat Medic: He's a healer, and knows how to tend to battlefield wounds.
  • Cool Horse: Managed to tame a sand-steed from a bandit he killed. Its name is Peng.
  • Dogged Nice Guy: He's in love with Elly, but she likes someone else. Doesn't stop him from looking out for her though.
  • Making a Splash: He's a low-level waterbender.
  • Mid-Season Upgrade: His original spear was sheared by an orc bandit chief. So Ying has replaced it with a magically enchanted one. One that returns to his hands at will.
  • Momma's Boy: He was raised by his single mother, so he's a bit of one.
  • Nice Guy: He went out of his way to buy and free slaves from a market, and he's always ready to tend to his comrades' medical needs, from hamstrung legs to dislocated shoulders.
  • Not in This for Your Revolution: He cares little and less for the ambitions of The Cabal, as long as his own country's problems are solved.
  • Right Man in the Wrong Place: The invitation to join the Cabal wasn't even meant for him, but for his accomplished superior officer. Ying was sent in his place because the invitation was so vague, it did not warrant his full attention.
  • Suppressed Rage: He was breathing very deeply and deliberately when he discovered that he's in the same room with the Khan.



A Velrosian mage detective. Has a mysterious past of his own, and similarly keeps it to himself. Has a keen analytical mind, and practiced diplomatic manners. He has a colored career history as a detective, even being on speaking terms with the former head of the Tsivarti of Ellaravin.
  • An Arm and a Leg: Has a prosthetic arm.
  • Barrier Warrior: Can generate a force field at will.
  • Blow You Away: Is able to control wind.
  • Dark and Troubled Past: He's in the Cabal because he is being blackmailed.
  • Hurricane of Puns: On the receiving end of one when his prosthetic arm is ripped off.
    Angel: “Let me lend you a hand.”
    Alan: “Cyrus seems to have a good grasp of the situation.”
    Ying Cai: “Calm down, it's only a little armless fun.”
    Elly: “…Uh…hand…pun. I’m sorry, I’m out of practice."
  • Ninja Pirate Zombie Robot: Is a mage detective.
    Act 2 Non-Player Companions 


“Uh, OK, am I the only person here without any baggage?”

A Drow, one of the more senior members of The Cabal. He's also cheery, helpful and prone to saying wrong things at the wrong time. In short, he's everything his race doesn't stand for. He has offered his aid to the trio freely in missions and is on good terms with everyone within The Cabal.

  • Heroic BSoD: The worst affected by the Brain In The Jar's illusions.
  • Hidden Depths: On the positive side, he's a competent actor and can pose as a disdainful and arrogant guard who he is anything but. On the other side, his failure to resist his Mind Rape hints at a Dark and Troubled Past.
    Kel'rus: “Oh, sure. I can look disdainful and arrogant. I worked with people who lived that.”
    • Further demonstrates another side when he singlehandedly tracks down a group of fleeing Drow assassins and delivers one as crucial evidence for the Cabal to analyze before he is forcibly teleported away.
  • My Species Doth Protest Too Much: He is the antithesis of all the traits of a typical Drow.
    Kel'rus: “If you need someone to confide in, you can talk to me. He says as he realises that his people have a reputation for betrayal and selling secrets. Eeeeeesh.”
  • Nice Guy: His defining trait.
  • Only Sane Man: See his character quote.
  • Wide-Eyed Idealist: His outlook and attitude really contrasts with his more somber teammates and the Darker and Edgier environment.


Elly Kirinedge

“Sometimes life just gives you a shit hand. All you can do is try and lose as little as possible.”

A human female, with brown hair tied into a single braid and amber-golden eyes. Aside from basic combat gear, her most striking accessories are silvery white gloves that extend to her elbows and manacles of Jadeland craftsmanship around her arms. Even manacled, she is monstrously fast, direct, skilled, and strong. She is actually a daughter of Tallen Kirinedge, the greatest hero in history. She has a troubled past and possesses a cynical view of the world, and herself.

  • Badass Boast: Delivered one to the last of the mountain bandits after brutally crushing them.
    Elly: “Stop what you’re doing or we’ll come back. And I won’t go easy next time.”
  • Badass Family: She and Angel are daughters of the greatest hero in history and both have been seen defeating small armies by themselves.
  • Broken Ace: She's monstrously strong, keeps her distance from others, and has a cynical outlook on life.
  • Broken Bird: Checks out almost every box on the list: she's female, Troubled, but Cute, deals with a Dark and Troubled Past as evidenced by her reaction to her Mind Rape, and is The Stoic yet demonstrates a pronounced sense of sarcasm.
  • The Comically Serious: She really needs to brush up on her one-liners.
  • Cursed With Awesome: Possesses immense combat strength, and fears it.
  • Hot-Blooded: Not immediately evident but it's there. She has a strong sense of justice and will openly mouth off at anyone who violates her moral code. No matter how powerful they may be.
  • I Am Not Left-Handed: All that power and strength and she is still manacled with shackles of the highest quality. And now they are off.
  • I Have Your Wife: Shows visible signs of distress at the prospect of Kel'rus in trouble.
  • Not So Above It All: Despite the distance she keeps with the rest of the Cabal, she does show a lighthearted childish side when she's with the Satreans. Like defending her Lightning-fisted monk's claim to glory in a game of Lizardfolk and Labyrinths or trying to participate in a Hurricane of Puns regarding Cyrus' arm.
  • One Woman Army: She is so strong that the trio's strategy basically boils down to: point her in the right direction and let her do her thing while they handle the fine tuning.

Alan Draile

Longhilt, The Light

“At what point did any of this seem like a good idea?”

Hero of another story, the main protagonist of Of Light and Darkness saga. Born Satreian, and trained as a paladin. Described as introspective, pleasant, and diplomatic. Crossing paths frequently with the PCs of Acts 1 & 2, he's a firm ally of both trios, ready to help with any problems they may have. Shown to be a fairly formidable fighter and strategist, he's played a part in every significant event that has happened as of late, and is usually shown having one or two hidden trinkets that sparks the curiosity of one PC.

  • Hero of Another Story: What he is. It's made very clear that he has had adventures that run parallel to the PC's.
  • Light 'em Up: As a paladin standard power. He also can produce a fighting avatar of light and control it remotely.
  • Mr. Exposition: He fills in the PCs on anything they may not know about the political situation they're dealing or about to deal with. Justified as he has connections everywhere.
  • OOC Is Serious Business: His outburst at One-Arm. Particularly notable since the only emotions he's expressed until then is mild pleasantness.
  • Our Gryphons Are Different: His loyal steed Thrillwing that allows belly rubs after careful consideration.
  • The Paladin: A straightforward example of the trope. Alex even refers to him as The Light.
  • Rousing Speech: Delivered one before the Titan subjugation quest began.
    Alan: “Our enemy thinks us prey. Show him we are the hunters!
  • Running Gag: Is the victim of various unrelated parties commenting on how 'weak-looking' he is.
    Guard A: "Him?"
    Guard B: "Who?"
    Guard C: "She could do better."
  • Where Does He Get All Those Wonderful Toys?: So far, an Oricalchum dagger and a Phoenix Tears healing potion.

Angel Kirinedge

The Ghostblade

“I may not care too much about the Shadowlands, but I know the importance of family.”

Daughter of the legendary Tallen Kirinedge, greatest hero in history. Born Satreian, and a powerful fighter. Confident, forthright and loyal to her comrades. Wandering the earth for preparation for the Dark Lord's arrival, she's now working with the Agents of the Cabal to protect and keep an eye on Alan.

  • Action Girl: Capable of kicking all sorts of ass.
  • The Ace: She has halted whole armies in their path and has bisected a titan's face in half.
  • Badass Boast: Like Elly, she has the power and skill to back them up.
    Angel: "If I’d intended to come here and fight my way through to thwart you, trust me: You’d know"
  • Combat Pragmatist: Isn't above asking personal questions to gain the upper hand.
  • Hero of Another Story: She's had her own adventures whenever her paths with Alan and the PCs don't intersect.
  • Large Ham: Surprisingly, she makes a loud old woman.
    Old!Angel: “Listen here, sonny, granny was a valkyrie in the Crusades, walked all the way through it all!”
  • Love Interest: To Alan.
  • More Deadly Than the Male: She's stronger than Alan, more ruthless and more ready to throw down to protect the ones she cares about.
  • One Woman Army: She's taken down small armies by herself, full armies when backed by her lieutenants.
  • Ghostblade Is A Girl


A Drow prisoner of war captured by the Cabal after a mysterious third party slaughtered her group, leaving her and another the sole survivors. Comely, but rather malnourished. She currently serves as an apprentice of sorts under Cyrus in exchange for her life held under pain of death if she ever were to turn against them. A talented mage in the making, she has demonstrated great loyalty to her leader and mourns the loss of her group, and her lover.

  • Explosive Leash: A collar with a ruby set in the middle. Only Alan knows the phrase to trigger it should she betray them.
  • Even Evil Has Loved Ones
  • My Master, Right or Wrong: She is loyal to Vosquin and obeys the most heinous commands, despite her personal misgivings.
  • Jerkass Woobie: She is introduced as a part of a terrorist group that kidnaps civilians, but there is no doubt that the past few days have been very traumatic for her.

The Brain In The Jar

“You…will all…serve…ME!”

A disembodied brain kept alive by incredible arcane power. Once an experiment by a local lich, it took over operations when the lich accidentally jumpstarted its latent arcane powers by destroying its creator. Since then, it survived on ensnared travelers of the Shadowlands and, so it claims, their own pain and suffering. Judging by the mass grave in its chamber which it transformed into artificial leylines, that seems to be true. It had considerable power over the mind and could read it sufficiently to craft personal (but imperfect) torments.

  • Brain in a Jar: Which fits the theme of this encounter. Its true danger lies in its mental attacks, although its physical threat is nothing to sneeze at either.
  • Guest-Star Party Member
  • Barrier Change Boss: A minor example, as there were many misleading targets for the trio to target to break the barrier protecting the jar.
  • Ley Line: Its main means of power, and its weakness.
  • Lotus-Eater Machine: Starts off its illusions as this, before evolving into:
  • Psychological Torment Zone: Assaulting every member of the party with their own personal illusions, each designed to break them down with their own inner demons. The Dark and Troubled Past of most of the cast gives it plenty of ammo to work with. With varying degrees of success.
  • Night of the Living Mooks: It being the creation of a lich, a powerful undead, the Brain naturally has powers of necromancy at its disposal. Even if its minions are cut apart, they can reattach themselves for a second attack.
  • Turned Against Their Masters: There are no signs of its creator lich, having usurped it as the local regional threat.

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