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Keep in mind that since the characters and series have been around for so long, whether a character displays certain traits or not in any given story largely depends on the artist, the writer, or the time period.
Mickey and the SleuthMickey and the Sleuth is set in 19th Century London (usually), where Mickey Mouse is the assistant of Sureluck Sleuth.
Sureluck Sleuth, conventionally known as the Sleuth, is Mickey's inept but somehow always successful costar in the Mickey and the Sleuth series.
- Affectionate Parody: Of Sherlock Holmes.
- Clueless Detective: He rarely draws the correct conclusions, although they always lead him to the right actions.
- Good Smoking, Evil Smoking: He uses a pipe.
- Expy: He functions as a reversal of Goofy, being what Goofy would be if, between him and Mickey, Goofy was the leader instead of Mickey.
- Jerk with a Heart of Gold: The Sleuth is arrogant beyond belief and lacks basic tact, but he does want the best for everyone. In "The Great Winks Robbery", he misguidedly adopts the Armadillo so he can raise he to be a proper citizen.
- Only Known by Their Nickname: The Sleuth is the Sleuth. The name "Sureluck Sleuth" can only be found in his creator's, Carl Fallberg, notes. He does, however, have a proper name in most translations.
- Small Name, Big Ego: If going by "The Sleuth".
- Trademark Favorite Food: Pea soup, which featured prominently in "The Case of the Pea Soup Burglaries".
The designated villain of the Mickey and the Sleuth series. He leads a gang of three henchmen/students to commit crime in 19th century London.
- Affectionate Parody: Of Professor Moriarty.
- Arch-Enemy: To Sureluck Sleuth.
- Chronic Backstabbing Disorder: Implied. He never is successful enough to get to that part, but he occasionally has to correct himself from saying something like "I'm going to be rich" to "We're going to be rich".
- Eccentric Mentor: To Fliplip, Armadillo and Sidney.
- High-Class Glass: On his left eye.
Fliplip, Armadillo and Sidney
The three henchmen/students of Professor Nefarious. Fliplip even is the professor's son-in-law.
- Big, Thin, Short Trio: Armadillo is big, Sidney is thin, and Fliplip is short.
- Blatant Burglar: Armadillo's Domino Mask is part of his default look.
- Butt-Monkey: Poor, unfortunate Sidney. If there's harm or humiliation to be dealt, he's on the receiving end.
- Deadpan Snarker: Fliplip always has a comment ready to pull his associates down a peg or make light of the situation.
- Eye-Obscuring Hat: Technically, but his oversized flat cap functionally operates by the rules of Blinding Bangs, which he may also have.
- Nobody Here but Us Statues: Sidney pretended to be a wax statue to rob unsuspecting museum visitors in "The Case of the Wax Dummy".
- Straight Man: When the whole gang's around, it's Armadillo. If Armadillo is absent, it's Sidney.
Super GoofSuper Goof stars Goofy as a Superman-like superhero who gets his powers from eating super goobers. With the assistance of his nephew Super Gilly, he goes toe-to-toe with a mostly unique rogues gallery.
A clock-robot made by Gepetto because he felt lonely when Pinocchio started attending school. Doctor Syclocks went bad and forced Gepetto to build him weapons and tools needed to commit burglaries. He eventually crossed paths with Super Goof and Mickey and was defeated.
- Enfant Terrible: Not as cute as Pinocchio but that doesn't negate that Gepetto made Syclocks to be his son.
- Expy: For the Phantom Blot. Writer Bob Ogle and especially artist Paul Murry were working on the The Phantom Blot comics (1964-1966) in the years surrounding Doctor Syclocks's creation. Brought together in the story "The Sinister Cyclox", in which the Phantom Blot steals several inventions, including a robot from Gepetto that seems to be part of the line Syclocks came from, to create a superweapon.
- One-Shot Character: Doctor Syclocks has been referenced in cover art, where he usually gets to hang out with other Duck & Mouse villains, but he only ever got to star in one comic story.
- Self-Made Orphan: Tried to.
- Time Bomb: His weapon of choice are bombs hidden in cuckoo clocks.
- To Be a Master: Doctor Syclocks exclusively steals rubies from other clocks. He isn't interested in their monetary value, but rather wants to be the clock with the most rubies. The amount of jewels in a watch is a measurement for the watch's quality; thus, Doctor Syclocks seeks to become the best clock around.
A master thief and, in Brazil, leader of the criminal organization "The Classless Professionals". His civilian name is Dr. Stigma and he has a henchman named Flumbert.
- Eyes Always Shut: Give or take incidental moments of surprise.
- It's Personal: Yes, Super Thief commits his crimes for the money, but after having his efforts be undone by Super Goof once or twice, it has become personal.
- Mass Hypnosis: After being foiled twice, Super Thief got the idea to keep the Duck Bay Bridge out of Super Goof's reach by hypnotizing the whole city into imagining the bridge is gone. It actually worked until Huey, Dewey, and Louie, who had been diving at the time and thus didn't hear the message, used the bridge on their way home and Super Goof figured out what was going on.
- Monumental Theft: He has stolen the Big Bim clock in England, the Leaning Tower of Pizza in Italy, and the Duck Bay Bridge in Mouseton.
- Supervillain Lair: A mountain base inside Big Bleak Black Peak.
Inventor of the cold-ray and later a hot-ray.
- An Ice Person: During his first two appearances, which would've been highlighted in the IDW adaption of "Polar Opposition" where in one panel Darius Dunk mentions a freeze-villains meeting and colleagues Prince Penguin, Old King Cold, and the Ice-Spy. The original adaption plan would've used the equally fitting Dr. Tempo instead of Prince Penguin.
- Space Base: A makeshift one on the moon to get a clear shot at Earth.
- Take Over the World: In his first comic, Tempo plans to freeze the Earth so he can take it over at his leisure while it thaws.
A villain who uses evil eyes to commit his crimes.
- Dastardly Dapper Derby: He hides an evil eye under his hat for emergencies.
- The Faceless: Mr. Mystery-Man's face is never shown, only his eyes.
- Hypnotic Eyes: His evil eyes. They come in all sizes too. They're supposedly made of glass, so it's unclear if they're magical or mechanical.
- Mass Hypnosis: He gets his evil eye on TV during a broadcast documenting a rocket being launched to reach the moon. When Super Goof and Super Gilly by coincidence don't watch the broadcast, Mr. Mystery-Man has his new slaves install evil eyes all over the place so sooner or later they will succumb too. Super Goof does, but Super Gilly saves the day.
- Weaponized Landmark: Even the Statue of Liberty gets an evil eye installed.
Doctor Darius Dunk
A scientist specializing in weather control to take the world hostage and sell his weather survival self-help books.
- Cool and Unusual Punishment: The coast guard puts him in the cooler after Super Goof drops him off to be delivered to jail.
- An Ice Person: Primarily during his first appearance, which is highlighted in the IDW adaption where in one panel he mentions a freeze-villains meeting and colleagues Prince Penguin, Old King Cold, and the Ice-Spy. The latter two are made-up references, but the first is a 90s Mickey Mouse villain. The original adaption plan would've used the equally fitting Dr. Tempo instead of Prince Penguin.
- Mad Scientist Laboratory: He's had one at the North Pole and on the Moon.
- Some Kind of Force Field: Dunk uses one in "Rain, Rain, Go Astray!" to keep Super Goof out. Too bad it only went over his base and not under...
- Weather-Control Machine: Dunk loves making these. Super Goof confiscates one in "Rain, Rain, Go Astray!" to be used by scientists who want to help people instead of terrorizing them.
- You Don't Look Like You: His design for his first comic sports a longer snout and a black moustache going along it. His second appearance gives him a short snout with a grey moustache only below his nose. He also gains glasses here. His third appearance mimics his first, but with a slightly shorter snout and glasses.
The leader of a space motorcycle gang who fancies Clarabelle.
- All Bikers Are Hells Angels: They don't do anything else than abducting and harassing Clarabelle, but you know, they abduct and harass Clarabelle.
- I Have You Now, My Pretty: He abducts Clarabelle for this reason.
- Human Aliens: Well, cow and dogface aliens, but you get the idea.
- Motorcycle Dominoes: More or less how Super Goof ends the gang's fun.
- You Got Spunk!: Almost every line by Tuffy towards Clarabelle.
The Pyrodin is an unnamed villain ("Pyrodin" is a nickname for purposes of this entry) whom Super Goof once fought.
X-MickeyX-Mickey details Mickey Mouse's adventures in or relating to the World of the Impossible. Along the way, he meets various of the supernatural inhabitants of the other world, some of which are parallels to people he knows in his world.
The "Guardian of order" (i.e. the primary law enforcer) in the World of the Impossible.
- Action Girl: As the Guardian of order, she's a force to be reckoned with.
- Alternate Self: She is the version of Minnie in this universe.
- Dream Walker: She has the ability to enter other people's dreams to communicate with them, but generally only does so if it's an emergency.
- Palette Swap: Identical to Minnie, but white instead of black.
- Nice Girl: She has a good and kind heart.
- Reasonable Authority Figure: She is the Guardian of order, making sure that everything is always for the better — though Pipwolf might disagree.
- Really 700 Years Old: Manny is likely to be immortal, or at least to have a very long lifespan, as in the last story her butler and maid grumble because she hasn't come home "in the last two hundred years".
A werewolf who acts as Mickey's guide in the World of the Impossible — albeit reluctantly at first, since he enjoyed being a "free spirit" and really had no interest in becoming a guide. Rather more together than his counterpart Goofy, not to mention more callous and with a certain disregard for rules, but with the same happy-go-lucky attitude and good heart.
- Alternate Self: He is the version of Goofy in this universe.
- Book Dumb: He doesn't study well, which is one reason why he keeps failing his guide exam — but he's got a lot of street-smarts and can usually be relied upon to find out what's going on.
- Bunny-Ears Lawyer: He's got some weird ideas and sometimes he doesn't seem like he's all there, but he's an extremely competent guide and his unorthodox ideas tend to work.
- Detect Evil: He can recognize is a guy is good or evil thanks to his nose.
- Dimensional Traveler: Can travel from his world to Mickey's world and viceversa.
- Lovable Rogue: Not the best at following rules or obeying laws, but still a friendly and helpful guy.
- Our Werewolves Are Different: He's a werewolf, and as such he prefers to stay active at night and thrives under the full moon, but the full moon doesn't cause him to go savage or change shape. He does have the occasional "Werewolf night" when he turns fierce and savage, but this can be countered by medication or by placing a copper collar around his neck. He also claims to have two different personalities/mindsets — one who likes to study and absorb knowledge, and one who just wants to goof off and have fun, and that it's largely thanks to the two competing mindsets that he has trouble passing the guide exam.
- Palette Swap: Of Goofy, but with gray color and wolf attributes.
- Set Right What Once Went Wrong: In the last story, he falls asleep for 200 years on the date of his latest guide exam... Which also happened to be the date where the denizens of Horror City attacked and usurped power over the World of the Impossible. With the future Manny's help, he returns to the present through a temporal portal and, alongside his werewolf ancestors' spirits, helps to defeat the attack, after which the attackers are imprisoned in the Tower forever.
- Stealth Hi/Bye: He's an expert at these; turn your back on him for a second and he's gone.
H. P. Toppersby
- Cool Old Guy: He's a pretty chill dude in most circumstances.
- Detect Evil: One of his two main powers. Like Pipwolf, he can detect whether people are good or evil, though where Pipwolf determines it by smell, Toppersby determines it by looking people in the eyes.
- Psychometry: His other main power. He can learn the history of any object by touching it — though it doesn't work on living beings.
- Retired Badass: He used to be one of the best guides, but age caught up with him and he decided to leave the fieldwork to the younger generation. That said, he will on occasion go out to get his hands dirty... even if he's not as effective as he once was.
- The Smart Guy: With shades of The Mentor. As a retired guide, Toppersby knows more about the World of the Impossible than anyone — and he also knows more useless trivia facts than anyone.
OtherA number of stories distinct from the regular continuity either are not categorizable as part of a series or have only a small unique cast to speak of.
A 17th century international jewel thief.
- "Blackmail" Is Such an Ugly Word: He prefers to be called an "international jewel collector".
- Bound and Gagged: Goes through Karmic Capture. In the course of his attempt to steal the queen's diamond, he ties up four people to keep them out of his business and he mocks Goofos for his clumsiness and for breaking his foil in two, leaving him weaponless. His theft is thwarted because Goofy's clumsiness exposes him, while his capture is caused by Goofy having acquired a foil twice the supposed length (so if it breaks again, he'll still have a weapon) D'Gemmes gets wrapped up in.
- Expy: As the one stealing the queen's diamond, Count D'Gemmes occupies the role of Milady de Winter from The Three Musketeers, who stole two diamond studs belonging to the queen.
- Impersonation Gambit: He abducted the royal seamstress and forced her to make him a dress and bonnet like her own. Wearing these, he entered the castle with ease and stole the huge diamond the queen had gotten for her birthday. Only because Goofos accidentally stepped on her skirt, ripping the fabric, did the deception come to light timely.
Baron Black's henchman
Baron Black's main henchman.
- Cunning Like a Fox: He is a fox and played a role in the baron's plot to usurp the throne.
- No Name Given: Not a hint of a name or title is provided.
- What Happened to the Mouse?: Despite being the only one besides the baron and the dwarfs who knows about the boy's whereabouts, the henchman drops from the story after his involvement in the abduction. Maybe Baron Black decided that He Knows Too Much?
- Would Hurt a Child: They leave the prince, a mere baby, in the woods to die so Baron Black can have the throne.
The emperor of Rome and suitor of Clarapatra.
- Accidental Misnaming: Mickeyus wrongly recalls the name as "Sid Caesar". Julius takes offense.
- Karmic Death: Not death, but injury, humiliation, and other fun like that that ensured Mickeyus and Goofyus could escape safely. For beaning Clarapatra with a brick that came loose from their vantage point, he wanted the duo fed to the lions. Clarapatra, however, believed it to be an accident and let them go. Goofyus later insulted Julius, which got them set for lion food in the colosseum after all. Then Julius accidentally beaned the one lion available with a brick that came loose from his vantage point. The crowd didn't take kindly to being told there'd be no spectacle.
- Roadside Wave: Julius does this to Mickey, and Goofy does this to Julius in ill-advised retaliation.
- Shout-Out: "Mickey and Clarapatra" visually pays tribute to Asterix and Cleopatra, so Mickey's Julius is modeled after Asterix's Julius.
The princess of an unnamed land in an adaptation of Aladdin.
- Hair of Gold, Heart of Gold: Averted. Many if not most versions of "A Lad 'n' His Lamp" depict Mousetta with blonde hair while her heart's rotten.
- Princess Classic: Deconstructed. She's beautiful (even Minnie thinks she's cute), powerless and in need of protection, elegant (even when soaked), regal, and she has a gorgeous singing voice, but the package hides an unpleasant personality.
- Spoiled Brat: Naturally with elements of Royal Brat. Being thrown his shoe and more or less being abducted due to his invitation is not a dealbreaker to her interest in "Ali Mouse", but a bath at the entrance of castle which spigots are "only" silver is a dealbreaker.
Dr. Frankenstein's assistant in an adaptation of Frankenstein.
- Cranial Eruption: It's left ambiguous whether the bump atop his head is part of his physique or the ongoing result from every time he gets hit there.
- The Igor: He's this to Dr. Frankenstein. He defies the archetype by actually being highly cultured, it's just that a bump to his head temporarily made him "odd".
- Nice Shoes: Yortog has a pair of (possibly women's) shoes that either he or the doctor found in the garbage. They were still good, so Yortog got them. He is very happy with them, asking anyone he meets if they like them too. Even after getting back his old personality, he still prioritizes having nice shoes.
- Renaissance Man: He's got seventeen degrees and is fluent in twenty-six languages, not counting Pig Latin.
Pete's girlfriend in the 1930s in an adaptation of The Untouchables (1987).
- All Girls Want Bad Boys: Averted. She didn't want to be with Pete anymore when she found out he was the Mystery Bad Guy.
- Break the Cutie: She's broken already by the time she debuts, but from context it's clear she used to be happy in her relation with Pete.
- Damsel in Distress: The woman wasn't in danger herself, but stuck in a situation she wanted no part of and did not know how to handle on her own.
- The Infiltration: She informs Mickey that she and Pete always spend their afternoons at the movie house and after some discussion agrees to join him this afternoon too to help get him arrested.
- No Name Given: If she'd have a name, this folder wouldn't be called "30s damsel".