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Metroid Prime and Dark Samus are the main antagonists of the Prime Trilogy, with Metroid Prime being one of the antagonists of the first game. Despite Samus defeating it, Metroid Prime's death would give rise to its offspring/reincarnation, Dark Samus, who would also be one of the antagonists of the second game, and would become the primary antagonist of the final game, and by extension, the final antagonist of the whole trilogy.

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Beware of spoilers.


    Metroid Prime 
Debut: Metroid Prime
"Investigations into a possible ingress point for the impact crater continue to meet with failure. The shield of strange energy that protects it is impermeable, and all attempts to tunnel past it have proved fruitless. Our continued futility in this matter is made all the more significant in light of recent life form readings we've discovered emanating from deep within the crater. Analysis of the readings indicates that a massive creature is gestating in there, absorbing enormous amounts of Phazon from the Phazon core at the heart of the impact crater. This discovery makes accessing the crater doubly important - not only will it open the door to the vast deposits of Phazon within, but it will also lead us to this creature, whatever it may be..."
Log 11.156.9


https://static.tvtropes.org/pmwiki/pub/images/metroid_prime_mp1_artwork_01.png
Click here to see its Core Essence. 

Once a simple Metroid, this creature encountered a strange meteor that landed on Tallon IV. The strange radiation of the meteor warped and twisted it into a much larger beast, capable of absorbing and integrating technology into itself. The Chozo managed to seal it away along with the meteor, trapping it for untold years within the Impact Crater. There it remained until Samus sought the artifacts to unlock its prison and slay the beast within.


  • Antagonist Title: Metroid Prime is the Final Boss of, well, Metroid Prime. Becomes an Artifact Title after it evolves into Dark Samus and leaves behind its former identity.
  • Attack Its Weak Point: The face on its armored form.
  • Barrier Change Boss: It can only be harmed by one type of beam. It routinely shifts which beam that is, indicated by the color of its armor.
  • Beast with a Human Face: Its armored form has the top half of a human face serving as a weakpoint, and the core form has human facial features. Even clearer in concept art, which included the shape of a mouth.
  • Big Bad: It serves as half the Big-Bad Ensemble of Metroid Prime alongside Meta Ridley.
  • Breath Weapon: It can spit a large laser from a "mouth" on the underside of the armor of its exoskeletal form. Its color and effects depend on what screen it's currently using. It also has "ultra frigid breath" from another "mouth" on its armor.
  • Combat Tentacles: In its core form.
  • Death Glare: The core form gives a rather menacing one to Samus when it emerges.
  • Energy Ball: Can fire two energy orbs that home in on Samus. Their color and effects depend on what screen it's currently using.
  • Final Boss: It is the final boss in the first Prime game. Making it the third Metroid boss in terms of release date, and the first in terms of chronology.
  • Fire, Ice, Lightning: Its energy attacks can use any of these three elements, as well as neutral energy if it mimics the Power Beam.
  • Foe-Tossing Charge: It starts doing this later in the fight. It can only be avoided by going into Morph Ball form and diving into the ditches in the area.
  • From Nobody to Nightmare: It's both the nobody and the nightmare at different points. It went from just another Metroid to a gargantuan monster capable of going toe to toe with Samus. Later, its death gives rise to Dark Samus, a foe that nearly toppled the Federation.
  • Going to Give It More Energy: The material that empowered it is the only thing that can harm its core.
  • Glowing Eyes of Doom: Its eyes glow bright red. They become yellow in its core form.
  • Harmless Freezing: Averted. It has a cryonic attack that can freeze Samus solid, which does do damage despite the thermal shielding from the varia suit.
  • Hero Killer: It killed anything that tried to stop it before the Chozo sealed it away.
  • Hoist by His Own Petard: The puddles of Phazon the core form creates are what lets Samus destroy it.
  • Homing Projectile: The particle wave generator, stolen from the pirates, makes these. Also the core form in Prime Pinball could shoot some from its tentacles.
  • Interface Screw: Being hit by its Wave Beam will temporarily blind Samus' visor.
  • Invisibility: Its core form can become invisible to the thermal, x-ray, and visible spectrums, but only two at a time.
  • Laser Cutter: One of the forms of its Breath Weapon.
  • Load-Bearing Boss: Killing it causes the Impact Crater to collapse.
  • Macross Missile Massacre: It bombards the area with missiles as an attack.
  • Mega Manning: It absorbed various weapons and defensive technologies before being sealed away. This trait is what allows it to survive its initial encounter with Samus by absorbing her Phazon Suit.
  • Metamorphosis Monster: It's implied in the latter entries, particularly Corruption, that the Metroid Prime is a Metroid Hatcher that mutated even further to its current form, and thus could be considered the equivalent of an Omega/Queen Metroid for the Phazon line. In its core form, it can even spawn various types of Metroids at will much like the Hatcher.
  • Mirror Boss: Played with. Its armored form has it using variations of Samus' Wave, Ice, and Plasma Beam weapons and at the same time, it is vulnerable to whatever element it's currently using.
  • Mook Maker: Its core form can spawn various types of Metroid.
  • More Teeth than the Osmond Family: Its initial form has a fanged mouth that takes up its entire underbelly.
  • My Death Is Just the Beginning: In its death throes it manages to absorb Samus's Phazon Suit, ultimately giving rise to the trilogy's main antagonist.
  • Names to Run Away from Really Fast: Metroids are already dangerous creatures which serve as Bosses in Mook Clothing; saying one is Prime, as in superior to the rest of them, is quite intimidating. The Chozo called it "the Worm"; given the overall apocalyptic tone of their writings on Tallon IV, that is very fearsome,
  • Nigh Invulnerable: Its exoskeleton can shrug off any attack, with only a small vulnerable opening. Its core form lacks the protective covering, but can only be harmed by Phazon attacks.
  • No Mouth: Its core form.
  • Plot Hole: The initial North American lore indicated that the Space Pirates captured it. It escaped but not before assimilating their tech. However, the Impact Crater (and Prime with it) were supposed to be sealed away by the Chozo before the Pirates ever arrived, so this was changed in all other releases... creating a new plot hole, because now no explanation is given for where Metroid Prime got it's weapons. However, since the weapons are no longer linked to the Space Pirates and always acted more like Samus's versions than the Pirate knock-offs, getting Chozo weapons on a Chozo planet isn't much of a mystery.
  • Powered Armor: Of a sort. It has assimilated weapons attached to it's carapace, which also mutated to have beam shielding.note 
  • Predecessor Villain: Even though it died in the first game, Metroid Prime casts a large shadow over the remainder of the trilogy in the form of Dark Samus.
  • Red and Black and Evil All Over: In its plasma orientation, the version most often used in images.
  • Riddle for the Ages
    • At no point are we given an origin. While the game says that it's a mutant Metroid, how and why a Metroid got into the impact crater is never explained in any version, nor why it was so much more mutated than even the other Metroids in the crater. There's also the vague implication that Metroid Prime was in the meteor before it landed on Tallon IV, which just raises further questions. Empty carapaces that resemble its armored form are scattered around Phaaze, meaning either they're native to the planet or Dark Samus was bringing Tallon Metroids there - which of those, and why for the second, are equally opaque.
    • The game says absolutely nothing about it's human face. The face is all the stranger because normal Metroids barely have faces at all.
    • Did Metroid Prime reincarnate as Dark Samus, or was she another entity altogether?
  • Spell My Name with a "The": Is sometimes referred to The Metroid Prime. Both it and "Metroid Prime" are acceptable terminologies.
  • Sealed Evil in a Can: The Chozo couldn't kill it, so they sealed it in the Impact Crater.
  • Shockwave Clap: It creates shock waves with these in its core form.
  • Tripod Terror: Its initial form moves on three insectoid legs with two smaller legs it uses to attack Samus directly.
  • Turns Red: As the fight with Metroid Prime's armored form wears on, its movements and attacks become more erratic and random, the screen shifts become more frequent and it starts mixing up its attacks.
  • Wave Motion Gun: The armored form of Metroid Prime has one whose color depends on the current barrier, and both forms of Metroid Prime in Metroid Prime Pinball regularly let off powerful shots that can quickly kill you.
  • You Will Not Evade Me: It has a "snare beam", allowing it to drag Samus into melee range. However, Samus can escape by going into Morph Ball mode.

    Dark Samus 
Debut: Metroid Prime (Only in The Stinger), Metroid Prime 2: Echoes
"Our scanners have detected the remains of Dark Samus, who has revived herself within our Phazon storage. Surely, we are cursed. The fiendish shrew consumed all of the Phazon, then wiped out a third of the crew in a matter of minutes. Now she moves at will through the halls of Colossus, using her witchery to beguile the minds of my men. We are unable to call for aid, and only a few of us remain to stand against her. All is lost."
Captain's Log

https://static.tvtropes.org/pmwiki/pub/images/1e0a8842ca3415c57252df20b0b0514f.png
The Black Demon
Click here to see her appearance in Echoes

As a last ditch effort to save itself, the Metroid Prime attempted to absorb Samus as it had other technologies. It managed to steal her Phazon suit, and though it wasn't enough to save itself, the Phazon combined with its own capabilities and Samus's DNA allowed it to give rise to something even more dangerous: Dark Samus. A dark shade of the hunter, empowered by Phazon, she seeks to use her newfound power and intelligence to find the source of the Phazon and harness it for her own gain.


  • A God Am I: She takes over the Space Pirates in Corruption and forces them to worship her.
  • Antagonist Abilities: Dark Samus can fly, grow stronger by absorbing Phazon, use its Phazon energy to control others, and can regenerate from even the smallest piece of Phazon.
  • Arc Villain: Forms part of a Big-Bad Ensemble with the Ing in Echoes, then graduates to primary antagonist in Corruption.
  • Arm Cannon: Just like Samus.
  • As Long as There is Evil: If her body is destroyed, Dark Samus is able to simply reform herself elsewhere in the galaxy, so long as any reasonable amount of phazon exists. This Resurrective Immortality is so potent she can cross dimensions this way, as evidenced when she reforms in the phazon storage tanks of a Space Pirate ship despite having died in the collapsing Dark Dimension at the end of Prime 2. In the end, it takes destroying Phaaze, the source of all phazon in the known galaxy, to kill her off for good (due to No Ontological Inertia being in full force).
  • Ax-Crazy: Dark Samus during the events of Echoes was certainly depicted as being completely insane, namely due to being imbalanced at a molecular level, almost to Kefka Palazzo levels.
  • Barefoot Loon: She goes without boots for much of her screen-time. This design choice was made likely to accentuate her feral-ness.
  • Be the Ball: She retains the Morph Ball ability from Samus's stolen armor. She uses this in the second fight with her in Echoes, darting around the room much faster than Samus can. In the final battle with the Aurora Unit 313, it will summon Dark Echoes that will perform the Boost Ball attack.
  • Beware the Superman: As a being with all of Samus' skills and abilities combined with her own Phazon powers and deceptive cunning, Dark Samus is a frightening reflection of how terrifying our heroine would be if she ever turned to the dark side.
  • Big Bad: Of Corruption. She takes over the Space Pirates and uses them to launch an all-out war against the Federation, personally infects Samus and other bounty hunters with Phazon corruption, and ultimately merges with Phaaze to make Phazon a more omnipresent threat than ever before. She manages to fight Samus multiple times and survive, something only Ridley accomplished prior, she manages to survive a destablizing dimension, reviving herself in Corruption and manages to take control of a whole planet of Space Pirates, including RIDLEY, curb-stomps and corrupts all four Hunters and manages to turn three of them against Samus.
  • Breakout Villain: She (and her predecessor, Metroid Prime) are self-contained to the Metroid Prime trilogy. While she was disposed of by the end of the trilogy, she's since found her way into the Super Smash Bros. franchise, first as an Assist Trophy in Wii U/3DS, and then finally becoming a fully playable character in the next game, Super Smash Bros. Ultimate.
  • Broken Bridge: Invoked and subverted in that Samus is able to cross the gap despite her efforts.
  • Call-Back: She possesses the ability to turn invisible during her final battle in Echoes, much like Metroid Prime's core form was capable of doing in the first game. And just like in the first game, the only way to track her is to switch to one of your non-standard visors.
  • The Chessmaster: In Echoes she lures Samus into an Ing ambush at their first meeting, but it's in Corruption that she really displays this. She takes control of the Space Pirates and the planet Phaaze; attacks three specific planets to cripple the Galactic Federation by removing their spy satellite network, fuel reserves, and garrisoned forces; and infects Samus and the other Hunters with Phazon corruption ensuring its only a matter of time before they're all under her control.
  • Clingy Costume: The armor is part of her, essentially an outer carapace. When she starts losing control of her form in Echoes it becomes transparent, revealing organs, nerves, and bones connected directly to the armor without any intervening skin or flesh.
  • Combat Tentacles: Is seen projecting these from her armor in concept art. In fact, these are how Dark Samus was made.
  • Curb-Stomp Battle: Her skirmishes with the Space Pirates on Aether all see her quickly cut through them. Then she applies it to the Hunters from Prime 3, in case anyone had doubts about her threat level already.
  • Dark Action Girl: Sadistic and violent, Dark Samus is the antithesis of Samus Aran and one of her most powerful foes, being one of the few antagonists to nearly kill her.
  • Deflector Shields: All of her boss fights have her utilize a variant of this. The first two fights in Echoes have her use a shield of Phazon energy to deflect Samus' missiles. The final battle with her has her turn into a being of pure Phazon energy and create a barrier around her that will rain down small blasts of Phazon or unleash larger blasts. In Corruption, she'll create a wall of Phazon tentacles that will deflect Samus' missiles.
  • Demonic Possession: Tries her hand at it in the third game.
  • Determinator: No matter how many times she is put down in Echoes, she keeps on coming back to manipulate the Aether situation to siphon as much Phazon as possible.
  • Does Not Like Shoes: She didn't finish her boots before setting off for Aether, as seen by her dangling toes. She does finish her boots before making war on the Galactic Federation, however.
  • Doppleganger Attack: In Corruption, and it calls back to Echoes despite not being present there.
  • Early-Bird Boss: Some of her abilities are things Samus could duplicate or at least counter if the power-ups were present in the Prime series. She also uses super missiles long before the player can get them.
  • Evil Makes You Ugly: The Final Boss battle in Echoes has Dark Samus visibly disfigured by Phazon overload (and the Skull for a Head even brings a Call-Back to the original Metroid Prime)
  • Evil Counterpart: Dark Samus is an obvious one, but even the original Metroid Prime had similarities to Samus. Both wore mechanical suits with similar abilities (the beam weapons, missiles, the tractor beam attack similar to the grapple beam) and a blue 'true form' under it (the Essence for Metroid Prime and the Zero Suit for Samus).
  • Evil Knockoff: Though unlike the SA-X from Fusion, Dark Samus isn't quite as much of a carbon copy, seeing as it used to be a Metroid and has several distinct abilities.
  • Eviler Than Thou: Even though she initially helps the Warrior Ing attack Samus, some of the space pirates she is seen fighting with over some Phazon were Ing possessed, suggesting one of them went back on any possible deals that could have been made. Since Ing don't make much use of the phazon they already have, it can be assumed they were simply trying to halter Dark Samus. She then takes control of the source of Phazon in Corruption!
  • Eyes Do Not Belong There: If one pays attention, they will notice her final form in Echoes has eyes on the back of her hands, just like The Stinger from the first Prime! Her Morph Ball form even has eyes on each side of the sphere.
  • Final Boss: Of Echoes and Corruption.
  • Flight: A consistent ability she keeps after developing that Samus doesn't really have, though at points she can only hover over the ground. As she doesn't demonstrate the ability in Echoes beyond Power Floats levels, it's possible she only graduated to full flight after her visit to Phaaze and subsequent powerup.
  • From a Single Cell: Or single Phazon particle... Echoes claimed that nothing short of "total atomic disruption" would finish her for good and she survived the destruction of Dark Aether, an entire separate dimension. It takes destroying every bit of phazon in the universe to finally kill her.
  • From Nobody to Nightmare: Her predecessor, Metroid Prime, had some major significance, yes; but in the grand scheme of things it was the byproduct of just a random Leviathan. However, its attempt to survive gave rise to Dark Samus, who would go on devising a way to become the very mind of Phaaze itself...
  • Fusion Dance: Dark Samus is the result of the remains of the Omega Pirate, Metroid Prime, and Samus’s DNA merging together.
  • Galactic Conqueror: She tries her best in Corruption, and very nearly succeeded.
  • Going to Give It More Energy: Phazon attacks destroy her physical form, but do nothing to stop her from regenerating. She continually absorbs Phazon to grow stronger, but ends up destabilising her body in the process. However, by the third game she manages to maintain her composure and can absorb Phazon directly from its source with no negative effects. In the end, it takes destroying the very source of all Phazon in the universe to destroy her, which is done by overloading its controller with Phazon energy.
  • Hero Killer: Not only does she terrify the prophetic Chozo, tear through the pirates, casually dispatch Ing, break Luminoth technology and take over two planets basically single handed but she also takes down four named characters in Corruption.
  • Hoist by His Own Petard: She can't necessarily help being majorly composed of the thing to defeat her with, can she?
  • Humanoid Abomination: She started out as the result a Metroid heavily mutated by prolonged exposure to Phazon trying to save itself by absorbing Samus' Phazon Suit before being destabilized and exploding. The Phazon Suit enabled her to form as a black, biomechanical doppelgänger of Samus bent on spreading Phazon throughout the universe and even other dimensions, and she was unkillable as long as Phazon existed.
  • Implacable Man: Best displayed after beating her at the end of Metroid Prime 2, where she uses the last of her strength to crawl and attempt to grab Samus one last time. Similar to another Implacable Man. Then she returns in Metroid Prime 3 more dangerous than ever.
  • Intangibility: She appears as a wraith in Corruption when she consumes the other hunters.
  • Invisibility: Like Metroid Prime's core form; she tries a few different forms of it to counter Samus's constantly updating methods of tracking.
  • Irony: Like her predecessor, Dark Samus is glaringly vulnerable to weaponized phazon despite relying on the substance as a source of power and food. Even better, Dark Samus's outer shell is derived from the Phazon Suit, which was designed to resist damage from phazon! Even after communing with Phaaze and taking control of all phazon in the galaxy, she's barely any more resistant to the phazon-powered Hyper Beam than Metroid Prime was.
  • Joker Immunity: She can reform herself from phazon particles. You destroy her for good in Prime 3, though.
  • Knight of Cerebus: The Prime isn't very lighthearted to start with, but in the first game the threat of Phazon was contained and the Space Pirates defeated before they could be a larger threat. Once Dark Samus appears in Echoes, we get an imminent thereat to the galaxy with the Ing. Then when Dark Samus takes center stage in Corruption, they take this further by taking over the Space Pirates, who Echoes reduced to a joke, and making them a serious force that put Samus in the middle of war while previous conflicts were offscreen, personalty eliminating major characters, and comes closer to conquering the galaxy than any other antagonist in the franchise.
  • Laser Cutter: Her version of the charge beam. Rather than draw energy for a larger blast, she shoots a continuous blast and sweeps with it.
  • Laughing Mad: Dark Samus often laughs rather maniacally in some of her appearances in Echoes. For a "woman" her voice is pretty deep. By Prime 3, it's ascended to one of her main forms of "battle dialogue".
  • Load-Bearing Boss: Averted in Echoes, you fight her in the countdown set off after you killed the actual Load-Bearing Boss. Played straight in Corruption, where her defeat causes Phaaze to explode.
  • Lone Wolf Boss: She appears as a boss several times throughout '"Echoes'' but doesn't really have a connection to the plot of that game.
  • Made of Phlebotinum: Dark Samus is made of Phazon.
  • The Man Behind the Monsters: Much more human-looking in comparison to the other Phazon monstrosities that she could be seen as indirectly responsible for, considering her mission to spread Phazon everywhere. She also has a slightly more human shape than the already vaguely humanoid Space Pirates that she subjugated. This is only in comparison to her "subordinates", however,as she’s still pretty much a spooky walking suit of Power Armor.
  • Mega Manning: She absorbs various technologies offscreen in Echoes. We get to see her do it in Corruption when she absorbs the capabilities of the other hunters in their final moments.
  • Mind Control: Does a whole lot of it through Phazon infection in Prime 3, managing to enslave the entire Space Pirate homeworld to serve as her personal army.
  • Mook Maker: In Corruption she could produce copies of herself.
  • Nigh Invulnerable: Conventional weaponry is useless against her once she absorbs enough Phazon; pirate troopers were already helpless when Samus first encountered her and Samus's own weapons get progressively less useful until only Phazon-powered weapons have any real effect, and even then she takes a massive level of punishment before going down. Best shown in Corruption during the final battle, where despite the fact Samus is in permanent Hypermode and discharging Phazon attacks like there's no tomorrow, Dark Samus takes damage comparable to what standard weaponry does to most foes.
  • No Mouth: Not typically obvious due to the helmet, but in Echoes her skull is shown to lack a mouth.
  • Non-Indicative Name: Despite the name, she isn't from Dark Aether nor is she a Darkling, but a reborn Metroid from Tallon IV, meaning the Light Beam is worthless against her, but the Dark Beam is devastating.
  • One-Winged Angel: In Corruption, she possesses Aurora Unit 313 as a last ditch effort.
  • Pet the Dog: Despite her psychopathic nature, she actually shows some degree of compassion towards Metroids held captive by the Space Pirates in the second game. This makes sense because she is a Metroid, and Metroids are capable of compassion with each other. It's also implied that she was responsible for bringing Metroids to Phaaze, where the creatures seem to thrive judging by the absurd number of them.
  • Phlebotinum Dependence: Her Metroid nature allows her to absorb Phazon and grow more powerful. She spends most of Echoes seeking out Phazon deposits to absorb in between fighting Samus. By Corruption she decides to stop seeking existing Phazon and instead turn every planet in the galaxy into pure Phazon.
  • Pistol-Whipping: It is not entirely clear if her cannon makes contact, but she has a striking move she'll use on players who don't keep their distance as well as to stop their missiles, forcing them to wait for an opening if they are determined to hit her with them.
  • Poisonous Person: Heavily infused with Phazon but beyond that, she used to have missiles that left behind damaging green clouds (Metroid Prime's armored form). Green being a video game shorthand for "poison".
  • Power Floats: The number of time we've seen her touch the ground can be counted on one hand. Most of the time she levitates a few inches off the ground, allowing her to zip around with incredible speed.
  • Power Parasite: She absorbs each of the other three bounty hunters in Corruption after their defeats and uses variations of their techniques during the final battle: Phazon pillars similar to Rundas' ice ones; Ghor's plasma beam, and Gandrayda's ground-based energy wave attack.
  • Powered Armor: A biomechanical version of Samus's armor.
  • Punny Name: She is the 2nd incarnation of Metroid Prime and her doppelganger mooks are called Echoes, making them "Metroid Prime 2 Echoes".
  • Purple Is the New Black: Although she is called "The Black Demon," her color palette mostly consists of varying shades of blue. She is mostly black when first seen on Aether but gets more and more blue as time progresses. However, she still takes on a mostly black wraith looking form when swooping down on the defeated hunters.
  • Raised Hand of Survival: In The Stinger of Prime her hand rises from a pool of phazon left by the Metroid Prime's death, made more ominous because there was nothing like a hand on the boss before it died.
  • Red Baron: She is referred to by the Space Pirates as the Dark Hunter. After she took over, they take to calling her the Dark One, and the Black Demon. note 
  • Recurring Boss: Fought three times in Echoes.
  • Red and Black and Evil All Over: Initially appeared this way in The Stinger of Prime, but averted when she appeared in a game herself.
  • Sanity Strengthening: She starts out as being completely insane in Echoes. By the time of Corruption, however, she has become sane enough to make complex plans that ensure that she succeeds, although she does retain a high degree of instabilitiy.
  • Shadow Archetype: To Samus, obviously, but given the series continuity, this is partly retroactive. In Fusion, Samus talks about how the SA-X must be stopped before it ever realizes its potential and becomes a threat to the galaxy, which is exactly what we see Dark Samus do. The kicker is that by becoming part Metroid, she is even more like Dark Samus, despite having an opposite motivation, and is fighting what functionally might as well be her old self, since it has most of her old abilities.
  • Silent Antagonist: Not noticeable in her initial appearance, but even after cutscene voice acting was introduced in Corruption she never speaks. She's nonetheless able to communicate very intricate long-term battle plans and strategies to her Space Pirate followers, so whether she only speaks offscreen or uses some kind of telepathy is unknown.
  • Short Range Shot Gun: Cruelly averted, she has a scatter shot version of the power beam fans call the "shrapnel beam". It's about as easy to dodge as it sounds (not at all without cover).
  • The Sociopath: The only creatures she shows any sympathy for are Metroids. Everything else is a tool or obstacle in the search for her next meal, including the very source of her food.
  • Suspiciously Similar Substitute: Of SA-X. Although Retro declared more influence from the "mirror boss battle" in Zero Mission. That said, Fusion was in development before Prime, and they were handled by different teams, so it's a bit nebulous which is the substitute of which.
  • Third Eye: Not that you can see it under the helmet.
  • Villain Teleportation: Word of God is that she possesses a short range warp ability, which is what allowed her to get to Aether from Tallon IV, though how short range it can be with an interplanetary range is debatable. She uses this in Corruption to show up after Samus defeats each of her fellow hunters and consume them.
  • The Voiceless: According to pirate logs she can speak, but she never does so on-screen. Given that she lacks an actual mouth, there's a possibility that she doesn't truly speak so much as individuals sufficiently infected with Phazon hear her voice in their minds.
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