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Characters / Metaspace Independent

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These are tropes generally associated with independent characters in the Video Game Metaspace. Subjective tropes and Audience Reactions go on the work's YMMV subpage. For the main character index, click here.


"I wouldn't move if I were you..."
An independant mercenary hired by the Enforcers and Defiance to stop the heroes. He specializes in setting up deadly traps around the battlefield.


Search & Destroy

"Target Found."
Two mercenearies hired by both the Enforcers and Defiance at different points of time. Search always hits his targets, while Destroy always destroys everything he hits.

The trio of madness

Three crazy Metas who attack pretty much anybody they want to. Their powers are limited outside Metaspace, causing them to be ineffectual. Inside Metaspace, they're a different story...


A Bounty Hunter who gets hired by both the Enforcers and Defiance. He's pretty hopeless outside Metaspace. In Metaspace, however, he leads an entire crazy cartoon army. Pals with Moron Man and Meme Master.

  • Anvil on Head: One of his attacks, which has a homing Shadow of Impending Doom. Counter this by placing a trammpoline or anything bouncy on your head
  • Big Ball of Violence: If his regular grab attack hits you, this occurs.
  • Butt-Monkey: Outside Metaspace, he can't even kill a single person and usually winds up hurting himself very badly.
  • Cartoon Bomb: Throws a lot at you. Counter by throwing them back to him
  • Cartoon Physics: When he takes damage
  • Chainsaw Good: He uses it to saw off the top part of the screen, so that it crashes on you. Counter by not looking up
  • Cool Train: Can take out a set of rails from offscreen and place them on the ground. A few seconds later, a train will come and run you over. [[Counter by not standing on the rails. You can also make ??? get hit by this by placing a detour sign beside the rails.]]
  • Drop the Hammer: Can take out a giant mallet from Hammerspace to hit you. Sometimes replaced by a piko piko hammer. The main problem is that the hammer expands large enough to hit the enitre screen... Counter by placing a bouncy object on your head
  • Extendable Arms: Uses this when he grabs something from offscreen.
  • Fake Special Attack: He can take out a HUGE Wave Motion Gun, charge it (with cool Sucking-In Lines effects), and fire it ...and a small puff of smoke comes out, dealing no damage. Subverted after that when he promptly throws the cannon and it explodes in a nuclear explosion.
  • Frying Pan of Doom: Attempts to hit your face with it, which does damage and makes your face into a flat circle. Counter by either whacking the pan into his face, or grabbing it and whacking his face with it
  • Hammerspace: Where most of his attacks come from.
  • Hoist by His Own Petard: His attacks frequently backfire outside Metaspace, causing him to be defeated easily. In Metaspace, he's a different story.
  • Nigh Invulnerable: Courtesy of Toon Physics.
  • No Name Given
  • No-Sell: Hitting him with anything that isn't a slapstick cartoon attack will still make him undergo cartoon physics, but he will not actually take any damage.
  • Painted Tunnel, Real Train: One of his attacks does this. A variant of his train move.
  • Power Born of Madness: His Toon Physics abilities are caused due to his insaneness. His madness also warps the surroundings into a cartoon-like world.
  • Rake Take: Drops rakes on the floor in hopes of letting you accidantally step on one. Counter by... not stepping on the rakes
  • Ray Gun: He can take one out, which instantly disintegrates an enemy that it hits (a One-Hit Kill on non-cartoon opponents). Counter by reflecting it back with a mirror
  • Shoulder Cannon: Outside Metaspace.
  • Shout-Out: He's what you'd get if you crossed Vile with Wile E. Coyote.
    • One of his attacks has him take out a variety of Action Bomb enemies from video games, which he then throws at you. ([[Pokemon Voltorb]], Bob-omb, Bomb, Creeper, etc)
  • Takes One to Kill One: The only way to actually harm him is to hit him with cartoon violence.
  • Terrible Trio: With Moron Man and Meme Master.
  • The Voiceless: Outside Metaspace.
  • Wild Take: Does this if he's going to get hit by something that can actually harm him.

Moron Man (name pending)

I am a somewhat mentally-challenged resident of Metaspace. um... I guess I the ability to break da fourth wall? pardon my broken english & grammar.

  • Advancing Wall of Doom: I love this one! The game window is so small, so I just push the right side to the left!
  • Breaking the Fourth Wall: Well, yeah.
  • Character Portrait: Like those anime character whatevers found in many JRPG! I moves offscreen, my portrait appears... and he take a rifle and start shooting you! kekekekekekeke!
  • Engrish: well, I didn't study!
  • One-Hit Kill: I love recycling especially my opponents! uses a mouse cursor to drags them over to a recycle bin icon, then I clicks on the icon and empties the Recycle bin!
    • Oh, there's also the other time where I TOOK AN ERASER and ERASED OFF SOMEBODY'S HEALTH BAR!
  • Shout-Out: To Deadpool, somewhat I guess.

Meme Master (name pending)

A resident of Metaspace. He has the power to bring internet memes to life... yeah.

"Shattered One"

A being made of multiple floating fragments of reality. It gains sustenance by entering realities and shattering them into fragments, reinforcing its body with those. All in all, a massive force of multiversal destruction. Worse still, it's only part of an even stronger Meta that can destroy on an omniversal scale.
  • Absurdly Sharp Blade: The fragments of reality that make it up.
  • A Form You Are Comfortable With: The first time you meet it, you see its human avatar. He then talks to you about horrifying Eldritch Abominations, including a certain one that eats multiverses.
  • Anthropomorphic Personification: Of multiversal entropy.
  • Apocalypse How: Class X-5, bordering on Class Z. His "main body" can perform a low-level Class Z.
  • Dark Is Not Evil: Actually a rather reasonable guy when it's not trying to feed. Its humanoid avatar is a lot nicer despite being a god of destruction. Heck, he even helps you out later on and gives you blades made of hardened reality fragments, and also helps to destroy the Enforcer Leader.
  • Don't Wake the Sleeper: There's a reason why it's NOT recommended to summon him.
  • The Dreaded: Any Meta who sees fragments of reality floating around is bound to go Oh, Crap!.
  • Eldritch Abomination
  • Evil Is Not a Toy: The Defiance attempt to summon it, sending in the Shattered One's minions to warp in fragments of reality into the current universe. Said minions also go after them. Thankfully, the Resistance quickly puts a stop to this.
    • After the summoning is prevented, it opens a portal and skewers the Defiance Officer who tried summoning it, making the officer its next meal as punishment.
  • Flechette Storm: How it attacks you with reality fragments. That's also its weakest attack.
    • Its minions enter universes and open up a portal to send reality fragments into said reality. Not only does this serve as a deadly attack, but once enough fragments are in, The Shattered is summoned to that reality.
  • Glass Cannon: Each fragment of reality can be easily shattered with enough force. Shatter enough fragments so it cannot form and destroy the minions that warp the fragments in, and a possible invasion is stopped. However, each fragment can cut through any form of matter as long as it's not Omni-Proof. And god help you if the Shattered One itself manages to get summoned.
  • Godzilla Threshold: He's summoned by the good guys to defeat an encroaching sentient Multiverse. He promptly eats said enemy multiverse for lunch.
  • Homefield Advantage: Inverted. It cannot shatter the realm that it normally resides in, so it cannot use its most deadly attack at full power there.
  • Names to Run Away from Really Fast
  • Necessarily Evil: Somebody has got to clean up older realities after newer ones are formed, in a way to balance things.
  • One-Hit Kill: Shatter Reality, which destroys the multiverse it's manifested in. This is an instant Game Over, by the way. The main entity can use this on an omniversal scale.
  • Reality Warper
  • Ret Gone: What happens to the realities it eats.
  • Sinister Geometry: It's made up of... strangely flat fragments of reality, shattered like glass.
  • Spacetime Eater: In a similar vein to Unicron, but much more efficient at doing it once it's summoned.
  • Time-Limit Boss: You need to kill off all its minions and the fragments of reality they transport in before too many fragments enter the area. Fail to do so, and the Shattered One destroys the multiverse.
  • You Cannot Grasp the True Form: Most people just see a huge cloud of reality fragments.


The Meta who is the embodiment of direction. He has powers over anything that has direction, such as space, time and vectors. He looks like a guy made of triangles. For some reason, he has a hatred towards Nucleous, one of his subordinates who constantly argues, fights, and loses to him.


The embodiment of Matter. Can create matter, and manipulate it in any form. Oh, and he looks like a bouncy ball too. Frequently argues with his superior 3D, and gets thrashed all the time.
  • All-Powerful Bystander: He's stronger than both the Enforcer AND Defiance leaders combined. He does provide some of his abilities to both sides too, but very rarely. 3D doesn't really like it.
  • Fire, Ice, Lightning: He uses chemical reactions to do these. Exothermic reactions for fire, Endothermic reaction for ice, and Redox reactions for electricity.
  • Happy Fun Ball: He looks like a floating ball.
  • Killer Rabbit: Aww, he looks like a bouncy ball... oh wait, I'm in a cloud of plasma.
  • Shout-Out: To "Particle Man" from They Might Be Giants. Looks like an oversized atom, doesn't like 3D (Triangle Man), and always gets his butt kicked every time they fight.
  • Theme Naming: He has attacks named after the four (five) states of matter.
  • Trickster God: Very mischievous and loves to pull chemistry-related pranks on unsuspecting victims (usually soaking them in water). Still retains his attitude when you fight against him. One of the reasons why 3D dislikes him and beats him up.
  • Weak, but Skilled: In terms of power, he's within the bottom 3 percent of all Metas.


I.C.'s true identity. #31 was one of Metaspace's agents sent to collect and wield both the Enforcer and Defiance weapons across muliple spatial dimensions. However, all his dimensional projections were mind-wiped so as to allow him to integrate with either the Enforcers and Defiance. When the Initialization was complete, he would then be made into one of the ultimate weapons to aid Metaspace in resetting reality.

The Eyes of Metaspace

"This is going to hurt me more than it hurts all of you..."
4rx's true identity. Being able to watch (almost) every action outside Metaspace allowed Metaspace itself to consider its decisions.

"The Eternal Victor"

"I win, you lose! Haha!"
A Meta with the power to always win every fight he's in, no matter what.
  • Defeating the Undefeatable: He can beat beings like 3D effortlessly.
  • God Modders: He's based off these, as well as power-players.
  • God-Mode Sue: In-universe. His main ability is "Always Wins".
  • Hope Spot: He lets his opponent hit him several times with non-lethal moves to make them feel like they're winning, but in the end, his opponent always loses.
  • Jerkass
  • No-Sell: Can do this to most attacks to ensure winning. Interestingly, he doesn't do this against moves that have no chance of incapacitating him.
  • People Puppets: He can control a foe's actions (No Saving Throw against it) as his form of power-playing the foe, causing the foe to miss.
  • Smug Snake
  • Stronger Than They Look: He looks like an otherwise normal Meta. He can easily curb-stomp 3D.
  • 0% Approval Rating: Everyone in Metaspace hates him because of his extremely arrogant attitude.


"There is no such thing as a definition"
A ...thing(s) whose abilities may or may not be the manipulation of definitions themselves. Because its/their form is always changing and its inability to be properly defined, it/they is/are known by others as "[THE UNDEFINED]"

  • Above Good and Evil: It/they is/are both and neither at the same time.
  • All-Powerful Bystander: Not authorized to act unless a threat is beyond omniversal.
  • Breaking the Fourth Wall: Does this on a regular basis. It/they even knows the presence of a fifth, sixth, etc wall...
  • Bonus Boss: One of its weaker avatars. A weaker one because if it didn't hold back, you'd have NO chance of winning at all.
  • Combo Platter Powers: Due to its/their nature of being everything, nothing, and some things at once, it can use every power from every fictional character without any of the drawbacks, and then some!
  • Defeating the Undefeatable: Has beaten The Eternal Victor, a character whose explicit power is "Always Win". How? By redefining "Always" and "Win". Same goes for a character whose ability is "My power is better than yours".
  • De-Power: Generally the first strategy it will use, by redefining the opponent's power to make them completely useless.
  • Eldritch Abomination
  • Genius Loci: It/they can be a location. And yet at the same time, it/they may not.
  • Godzilla Threshold: If it/they has to take action, it means something is very wrong on a omniversal scale.
  • I Am Legion: It/they may or may not be multiple beings at the same time.
  • I Have Many Names and No Name Given
  • Mind Screw: It/they is multiple things at the same time, including opposites. It is existent, non-existent, both at the same time, and neither.
  • Nigh-Invulnerability
  • No Saving Throw: Its/Their attacks cannot be blocked by any means.
  • No-Sell: Immune to anything bound to any laws of physics, and much more things not bound to them.
    • It's/they're also immune to itself/themselves, by virtue of being undefined.
  • The Omnipotent: Pretty much, considering that it changes definitions themselves.
  • Reality Warper: And can actually change the definition of Reality Warping, no less.
  • Required Secondary Powers: It's immune to paradoxes and things that cancel each other out. Since it can be both matter and antimatter at the same time, this is needed so that it doesn't remove itself.
  • Story-Breaker Power: It/they can effortlessly beat 3D, The Eternal Victor and anything that has a vague definition, or a defined power. This is why it/they has/have to be an All-Powerful Bystander.
  • Tastes Like Purple: Simply being around it/them will make you sense things one was not meant to.
  • You Cannot Grasp the True Form: Presumably because it/they doesn't have a definite form at all- its/their form keeps changing.


  • A Form You Are Comfortable With: You do not exactly face it, you only face against a much weaker avatar.
  • Antagonist Title
  • Apocalypse How: Is trying to perform a Class Z (Omniversal 404).
  • Big Bad: It's trying to reset all of reality due to considering all of humanity's actions irredeemable. The Enforcers were supposed to control humanity's actions while the Defiance were supposed to destroy sentient life, in attempts to save reality.
  • Blue and Orange Morality
  • Dimension Of Mass Destruction
  • Eldritch Abomination: The Initialization was caused by it waking up. It's apparently a place of sorts... to most of the lower level meta. In reality it's something else that's completely damn undefined.
  • Eldritch Location: Where every Meta lives in. It actually may be an omniverse... or something even greater
  • Flunky Boss: You fight one of its weaker avatars along with its "guardians", which are nigh-invulnerable things capable of dimension-destroying. And those guardians include your once-allies!
  • Genius Loci: Or actually something more. Most of the lower-level Meta call it a place, when in reality, it's something... more. And unknown.
  • Godzilla Threshold: If its weakest avatar takes action, that means something is wrong on an omniversal scale. If Metaspace itself has to be called, that means something is very wrong on a beyond-omniversal scale.
  • Humanity on Trial: Gives humanity a chance to survive instead of resetting reality.
  • Humans Are Special/Humans Are Good: This is how you convince it not to reset all of reality.
  • No Biological Sex
  • No Name Given: Metaspace is just a collective name that the Metas give it.
  • No-Sell: Its avatar cannot be "damaged", as it's an entire multiverse spanning multiple spatial dimensions. You'll have to find some other way to beat it.
  • Pet the Dog: After the end of the game, he gives a huge number Metas human/sentient race avatars and the ability to survive outside Metaspace, allowing them to interact with humans/sentient races better and learn their special qualities that Metas lack.
  • Reality Warper: What with being reality itself...
  • Stronger Than They Look: Being able to reset the Omniverse is one of its weaker abilities. Heck, this thing is infinitely stronger than The Undefined!
  • Talking the Monster to Death: Steel suggests that everybody give it a talk and reasons why reality shouldn't be reset. Turns out to be a great idea.
  • Well-Intentioned Extremist: Its avatar deems humanity as irredeemable, due to all the negative things they do. As such, it wants to reset the Omniverse.
  • You Cannot Grasp the True Form: It doesn't exactly have a "true form", as it as an "undefined" being.


Example of: