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The major protagonists and allies of the Mega Man (Classic) series.
Mega Man/Rockman (Rock) (DLN-001)
The legendary Blue Bomber himself. A housekeeping humanoid robot built by Dr. Light who was later modified into a battle-capable robot upon his request. Mega Man is equipped with the Mega Buster, and the ability to copy techniques from the Robot Masters he defeats.
- American Kirby Is Hardcore: American Mega Man Is Hardcore: At least, he was going to be in Universe. The original character was also present under the name of Rockman.
- Arm Cannon: His signature Mega Buster. It wasn't named until the 4th game, usually just designated in the menu as "P".
- Audience Surrogate: He's a nice, average, robokid fighting for everlasting peace.
- Badass Adorable: Has the looks and personality of a child, yet is able to kick ass like no one's business.
- Bag of Spilling: Outside of Wily Tower, Mega Man never keeps his old weapons. By Mega Man 9, however, he's even throwing away signature abilities seemingly for good!
- Beware the Nice Ones: In 7, where he attempts to kill Wily.
- Bootstrapped Theme: The opening for Mega Man 2 tends to become his Leitmotif where applicable.
- Charged Attack: In all games from 4 to 8. He lost it in 9 for the sake of having Proto Man play differently from him.
- Combining Mecha: Mega Man can fuse with Rush in Mega Man 6 to form Power and Jet Adapters. Mega Man 7 ups the ante by introducing the Super Adapter, which features both abilities from the previous two.
- Curtains Match the Window: In the intro to 4, due to sprite limitations. Also in the intro to 10, in order to emulate the 8-bit palette limitations.
- Denial of Diagonal Attack: Sets him apart from his rival Bass.
- Depending on the Artist: His eyes are either blue or green:
- In the games, he usually has black hair. In other media, it's brown. In the opening cutscene in 4 his hair was blue.
- Evil Twin: Wily sure likes doing this to him. There's the double in 1, Mega Man? in Mega Man Powered Up, the Triplets in Mega Man 3...
- Expy: Rock is an Expy of Astro Boy.
- In addition to this, Mega Man is very similar to Tatsunoko Production's Neo Human Casshern: converted into a battle-bot for the purpose of hunting down and destroying robots that have taken over the world, a father who invented robots meant to serve humankind that eventually went rogue, a Robot Dog capable of assuming multiple forms...this is very noticeable when Casshern and Friender are pitted against three members of the collective Mega family (Roll, Mega Man Volnutt, and Zero) in Tatsunoko vs. Capcom: Ultimate All Stars.
- In-Universe, his personality is much like that of his creator.
- Fountain of Expies: All main characters in each series are based on him, and named after him, with the obvious exception of Zero who is a Proto Man Expy. This also applies to Mighty No. 9 Beck of the Spiritual Successor Mighty No. 9 series.
- Friend to All Living Things: According to his Mega Man & Bass profile, he likes animals.
- Guns Akimbo: Both his arms become Mega Busters in the climax of Super Adventure Rockman.
- Hair Color Dissonance: He has black hair that is sometimes depicted as blue. (The latter usually involves all-black backgrounds, such as cutscenes.)
- Honor Before Reason: In the ending of 9, Mega Man chooses to check on the Dr. Light robot, just in case it is a very ill Dr. Light, despite Proto Man's warning that it is a trap. This gets him promptly electrocuted for his troubles. Then, in the ending of 10, when he finds out that Wily himself is very sick, he decides to take him to a hospital instead of finishing him off right then and there.
- Kid Hero: Designed to look like one.
- Leitmotif: In some spinoffs and crossover games, he is musically represented by the title screen BGM from 2.
- Meaningful Name: Two meanings. "Rock" as in RockPaperScissors, and "Rock", as in "Rock and Roll".
- Mighty Glacier: In entries involving other playable characters, he becomes this for different reasons, since he generally has a lot more health, stronger Buster fire in & Bass, but has less mobility due to only having the slide in and Bass and not even having the slide in 9 and 10.
- Moral Dissonance: In the ending for 7, Mega Man decided to try to kill Wily once and for all instead of simply arresting him like last time. Wily tries to tell Mega Man that he's a robot and thus cannot, and should not kill a human. Mega Man then declares that he is more than just a robot, and prepares to fire. Had Bass not arrived to save Wily, at least in the English version, he would have gone through with it. This is quite a shocker when knowing that Mega Man is normally not one who is willing to hurt a fly.
- However in the Japanese version, Megaman is Three-Laws Compliant, so as soon as Wily tells Mega Man he can't kill a human, Mega Man backs down.
- Mundane Utility: Some of the weapons in 7 as suggested by Auto and especially Roll.
- Never Say "Die": In the Japanese version of 7's ending. This trope is avoided in the English version of ending.Mega Man: "I am more than a robot!! Die, Wily!!"
- Older Than They Look: Every Robot Master capable of speech who talks about Mega Man being a little kid who forgets that he's the second to third-oldest (depending on how much truth to Quint's backstory there is) human-built Robot Master.
- One-Man Army: With little more than his trusty arm cannon and faithful dog, Mega Man has repeatedly saved the world from Dr. Wily and his armies of evil robots.
- Power Copying: The former Trope Namer. When Mega Man defeats a Robot Master, he almost always acquires their weapon to use as his own.
- The Red Baron: The Blue Bomber.
- Red Oni, Blue Oni: The blue to Proto Man's red (literally, too).
- Ridiculously Human Robots: But apparently not to the level of the Reploids seen in the various Sequel Series.
- Robot Dog:
- Screams Like a Little Girl: He outright talks like a little girl in 8, but has a very grating high-pitched scream in the last middle stage cutscene.
- Super-Powered Robot Meter Maids: Initially, he wasn't one, since Rock was originally built for lab assistance and housekeeping, but Light upgraded him to Mega Man, he did become this.
- Spell My Name with an "S": The specific region spelling goes like Mega Man with a space and Rockman without spacing or further capitals.
- Theme Naming: The beginning of a symphony of musical-related names. It doubles as Theme Twin Naming with Roll as Rock.
- Transforming Mecha:
- Underwear of Power: And this even carries over to his successor, X.
- Vocal Dissonance: His voice actor in 8 made him sound like a girl.
Dr. Thomas Light/Dr. Thomas Right
The primary developer of the "Robot Master" technology that created Mega Man, Roll, Proto Man, and others. He has always expressed an interest in using his inventions for the good of mankind.
Robot Masters designed by Light have the serial number DLN-XXX (Doctor Light Number).
- Absent-Minded Professor: He believes Wily has changed after sending his robot to stop Wily's Evil Plan twice! Then he believes Wily again after roughly twelve more of Wily's schemes have been foiled, the last of which involved framing Light for world domination aspirations! If Light keeps this up, he'll develop a reputation for gullibility rivaling Knuckles the Echidna!
- Always Someone Better: Early games depict Wily as jealous of Light's higher achievements.
- Big Good: Mega Man's creator, a world-famous altruistic scientist, and all-around paragon of the benefits of useful, moral science.
- Cool Old Guy: He's built quite his fair share of badass gizmos and robots.
- Elmuh Fudd Syndwome: The infamously bad voice acting in the English dub of 8 made him talk like this.
- Genius Bruiser: Practises Shotokan Karate in his spare time. This started out as an Easter Egg in the first Mega Man X1 game that featured his hologram wearing Ryu's outfit, but he's turned up using it as a workout outfit in subsequent adaptations.
- Good Parent: Especially in the Archie Comic Series.
- Light Is Good: Literally.
- Mission Control: In later games especially, he gives Mega Man support on missions.
- Mr. Exposition: Is often in charge of explaining the plot, and in later games how weapons work.
- Nice Job Breaking It, Hero!: According to the Archie Comics canon, Proto Man's distrust of him comes from overhearing the consequences of repairing his flawed power core (erasure of his personality traits) as well as a tongue-in-cheek comment he made to another scientist, saying: "Honestly, it would be easier if I did rewrite that rebellious streak out of him..." If only he hadn't said that, then Proto Man wouldn't have gone to Dr. Wily for repairs, and Dr. Wily wouldn't have used Proto Man as a template to boost his own robot making skills to match Dr. Light's, thus beginning a war that would have far-reaching consequences.
- Spell My Name with an "S" and Japanese Ranguage: In the earlier games, localization for the English speaking territories alternated between rendering his name as Light, Right, and Wright before making Light the standardized name. Capcom themselves consider both names to be correct since the name of his Battle Network counterpart (Tadashi Hikari) translates to Right Light.
- Team Dad: Quite literally, seeing how Rock and Roll are his children to him.
- Techno Wizard: This guy invented many robots, like Mega Man, the original Robot Masters and eventually X.
Proto Man/Blues (DLN-000)
The "prototype" Robot Master created by Dr. Light. He was the first one to be capable of independent thought. Worried that Dr. Light would meddle with his programming, he left Light Labs to wander alone. He eventually finds his "brother", Mega Man, in 3, and fights him multiple times.
- Aloof Ally: Although he is on Mega Man's side, he refuses to stay with Dr. Light at his lab, due to his rocky past.
- Aloof Big Brother: He is considered to be Mega Man's brother. Not that Mega Man himself knows this (in Japanese continuity at least).
- Anime Hair: Underneath his helmet, he's got huge, gravity-defying hair, as seen in this official artwork◊.
- Badass Baritone: His voice in Powered Up.
- Bonus Boss: In 7.
- Big Damn Heroes: Manages to pull these off several times. Lampshaded in 9:Proto Man: "Looks like you need my help... again."
- Cain and Abel: Proto Man was working with Wily in 3, but pulls a HeelFace Turn at the end. In the cartoon, he was the Worthy Opponent and a full-time baddie.
- Char Clone: Wears red, a Cool Mask, and is revealed to be the older brother of Rock and Roll.
- Cool Mask: His visored helmet, which doubles as Cool Shades.
- Cool Shades: Two pairs. One as a part of his helmet, and when he takes it off, we learn he was also wearing one underneath the helmet.
- Cyber Cyclops: As Break Man, he has a different sprite which depicts him with one eye.
- Divergent Character Evolution: In Power Battles and Power Fighters, his moveset is basically his successor's, but in 9 and 10, he instead has his brother's Charge Shot and Slide. An odd case where Mega Man had to lose these features for his brother to have a more unique playstyle.
- Mega Man lost those moves by atrophy (basically, because he didn't use them)...so how did Proto Man hold on to them?!?
- The Dragon: He appears to be this in 3...until he saves you after you defeat Gamma, out of which he's an ally. The TV Series plays this straight, with him working for Wily.
- Dramatic Wind: His scarf is always billowing behind him.
- Flawed/Super Prototype: On one hand, he has a greater degree of freedom than other Robot Master, but on the other hand, this stems from his unstable nuclear core, as when Dr. Light offered to repair him at the cost of his freedom, Proto Man ran away.
- Either way, he's a definite Super Prototype to the Sniper Joes, which Wily mass-produced based on his design.
- Dub Name Change: He's called Blues in Japan.
- For Want of a Nail: If he would had let Dr. Light remodel him to fix his power reactor, Dr. Wily would never had found him and done it himself, thus he'd never gain the ability to manufacture robots at the same level as Dr. Light, and causing a conflict that ultimately had centuries worth of deadly consequences (though this was hardly intentional, or even foreseeable).
- Fountain of Expies: All the future incarnations of Proto Man, including Zero, who variably will play the role of The Lancer, Aloof Big Brother, or The Rival at various points in their respective series, including Mighty No 7 from Mighty No. 9.
- Glass Cannon: In all three playable appearances, explained as resulting from an unstable energy core.
- HeelFace Turn: After 4.
- Iconic Item: His Proto Shield. How effective it is in playable appearances varies heavily, but it's still there.
- The Lancer: Whenever Mega Man gets a partner, Proto Man will usually fulfill this role.
- Leitmotif: His distinctive (and badass) whistle.
- Luckily, My Shield Will Protect Me: He has the Proto Shield (or Blues Shield), which can block projectiles.
- Meaningful Name: His English name follows the -man suffix naming of the Robot Master, i.e. he's the prototype of Mega Man and indeed all other sentient robots in the series.
- As for his Japanese moniker, early Rock and Roll was heavily influenced by Blues. Blues is also know for being very sorrowful music and Proto Man his one of the sadder backstories in the original series.
- Mega Man, He Is Your Brother: 3's ending. However, various Japanese sources say that Mega Man still doesn't know this.
- Mysterious Protector: In Navi mode in Mega Man 3 Complete Works and Anniversary Collection, he serves as the navigator, even though he's The Dragon to Dr. Wily at the same time.
- Only a Flesh Wound: His reaction to getting his legs chopped off in Mega Man & Bass? "It's just a scratch..." Justified because he's a robot, and Dr. Light easily repairs him afterwards.
- Pet the Dog: Even if you take him as a villain in 3, he still saved Mega Man at the end.
- Power Copying: Like his brother, he also has the ability to copy weapons.
- Red Oni, Blue Oni: Although there's a bit of an inversion: while Proto Man is calm and composed, his rebellious nature towards Dr. Light makes him the Red Oni to Mega Man.
- Reverse Mole: Boy, is he ever this, at least in his first appearances. Honestly, it's not even worth trying to cover up anymore.
- Scarf Of Asskicking: Proudly wears one.
- Secret Character: He's Downloadable Content in 9.
- Secretly Dying: His power core is flawed and he doesn't want Dr. Light monkeying with him. The fact that Light allowed Time Man to be activated in an incomplete state after this has made Proto Man VERY bitter towards his creator.
- Spell My Name with an "S": Much like his brother, expect to see Proto Man and Protoman pop up frequently.
- Theme Naming: Only in Japan, where he's called Blues after the musical genre. Some adaptions give Blues as his original name that he changed, as Rock did to Mega Man.
- Tragic Hero: Due to the flawed core within him, Proto Man is effectively perpetually dying. In a rather sad catch-22, if he were to ever get it repaired, it could "fix" the glitch in his coding that gives him his free will in the first place — IE erase what gives him his very sense of self. Nobody knows how long he has, but if Dr. Light's dialogue in Power Battles is anything to go by, it's a miracle he's still functional at all.
- Vocal Dissonance: His Badass Baritone in Powered Up doesn't entirely fit him, considering that he still has a boyish appearance despite his Cool Mask.
The third humanoid robot built by Light Labs, and is a "sister unit" of sorts to Mega Man and Proto Man. She doesn't do any fighting on the field (except in Powered Up, where she is a playable character), preferring to use her smarts and help Mega Man from the home base.
According to her character card in Mega Man & Bass, she hates cockroaches.
- Ascended Extra: Roll became something like this over the years of the franchise. In 8, she ran a part shop in Auto's absence. In Mega Man & Bass, she uses a communicator to give tips on CD locations for the player and boss weaknesses. In 9, she, along with Auto, runs the part shop again. In 10, after the 8 robot masters are defeated, she saves Mega Man's life from the Roboenza Virus, all the while still being sick from the virus herself in the beginning of the game. In the world of Capcom vs. Whatever, Roll went from a secret Joke Character in Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes to a very powerful (and available from the very start of the game) Lethal Joke Character in Tatsunoko Vs Capcom! In Powered Up she's a full on playable character!
- All Girls Want Bad Boys: In one Manga◊, Roll has a thing for Bass, and Bass pretends to reciprocate to the extent necessary to piss Mega Man off.
- Arm Cannon: Sometimes yes, sometimes no. The cell phone port of the original game gives her an almighty charge shot with limited ammo, and Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes had the Roll Buster as a weak projectile. Games released since have gone the Improbable Weapon User route.
- Brother-Sister Twincest: Some of her quotes in Powered Up (especially during the battle with Copy Roll) give the impression that Roll is a bit too attached to her brother.
- In multiple official art pieces, this is practically spelled out on her part, usually through very remarkable clinginess◊ or blatant jealousy at him having another girl's (or woman's, in one or two cases) attention.◊ Then again, when one considers what kind of relationship the other two Rolls have had with their respective Mega Mans...
- Catchphrase: "Good luck, Mega Man!" It even appears as her quote in her Mega Man & Bass CD Data.
- The Chick: Considering she looks like a kid and has the voice of a kid, is very kind, and supports Mega Man's mission from the Home Base, she fits for Dr. Light's team.
- Distressed Damsel: Wily kidnaps her for some unexplained reason in The Power Fighters.
- Fountain of Expies: Like her brothers, most series will have a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for The Hero. Alia, Roll Caskett, Roll.EXE, Ciel, etc. including Call from Mighty No. 9.
- Gadgeteer Genius: If 8, & Bass and 9 are anything to go by, she can create things like E-Tanks and Energy Balancers.
- Heroic Sacrifice: A rare non-death example. Upon the defeat of the first four Robot Masters in 10, Dr. Wily creates a prototype cure for the Roboenza virus. Rather than take the medicine, however, Roll instead saves it for the possibility of another sick robot being brought into the lab. Sure enough, just as he defeats all eight Robot Masters, Mega Man falls ill from Roboenza...
- However, when Wily leaves behind a huge pile of Roboenza Cure Pills for Mega Man as thanks for being saved and brought back to good health at a hospital, it's safe to assume that Roll gets better, though the ending doesn't show it.
- Hitbox Dissonance: In Capcom's crossover titles, Roll's small size makes her a hard target to hit. Tatsunoko vs. Capcom takes this up a notch by giving her a broom, a weapon with good reach, further disjointing her hitbox. See "Lethal Joke Character" below.
- Image Song: First appeared in Battle & Chase and has reappeared throughout the Capcom vs. Whatever series. It's a freaking Ear Worm, too!
- Improbable Weapon User: If Mega Man Powered Up and Tatsunoko vs. Capcom are any indication, her Weapon of Choice is a broom.
- In Powered Up, the Roll Swing changes depending on which costume she's wearing. It doesn't change if she's 8 Roll, however.
- Marvel vs. Capcom. Come with explosive vases.
- Irony: The storyline emphasizes the fact that Roll was not built for combat. Ironically, she has made the most appearances in the Capcom vs. Whatever series than any other character from the entire franchise (even more so than Mega Man, who himself got Demoted to Extra as a cameo in Roll's Tatsunoko vs. Capcom ending)!
- Lethal Joke Character: Tatsunoko vs. Capcom turns her into one of these.
- Marvel vs. Capcom did it first. She can take out Onslaught quite handily.
- In Powered Up, the first form of Dr. Wily can easily be stunned by the Roll Swing, as well as Mega's Mega Kick. They both also do slightly better damage to most of the bosses than the Mega Buster (as long as you don't take Mega Man C's charged shots into account, and even then, they're on par with it during the castle boss battles).
- Little Miss Badass: She can punch out Onslaught and Yami in crossover games, not to mention the series' ultimate badass. That'd be Zero, for those who are curious. While this level of power may or may not be canon, the other robot masters in Powered Up are afraid of her. As well they should be!
- Her Ruby-Spears self fought with household appliances and the occasional axe.
- Littlest Cancer Patient: In 10, though it's not played for glurge.
- And in Super Adventure, where it's played to depress the ever-living hell out of you should you lose.
- Popularity Power: She can take Zero in a fight! Yellow Devil would have been so screwed...
- Super-Powered Robot Meter Maids: In those side games where she fights. Otherwise, she's just a regular robot meter maid. Interestingly, she often fights with cleaning supplies
- Skip of Innocence: At the end of Powered Up! after she saved the day.
- The Smurfette Principle: The only female Robot Master until the inclusion of Splash Woman in 9.
- Theme Naming: Rock & Roll, anyone?
- Took a Level in Badass: Somewhat, though she sometimes isn't even present enough to tell either way, but Tatsunoko vs. Capcom is probably a large example. Knocking much larger opponents off their feet and repeatedly ramming them in the groin with a mop is pretty hardcore.
- Unwilling Roboticisation: In the Brazilian comic. It was quite gruesome, indeed.
- Zettai Ryouiki: In Universe.
A robotic dog created by Dr. Light in 3 to assist Mega Man in his adventure. Can take on many forms, including a submarine, a hoverboard, a springy coil, and later even a Powered Armor.
- Cool Pet: A robot dog that can turn into almost freakin' anything.
- Combining Mecha: Rush can turn into armor that Mega Man can use in the sixth and seventh games.
- Hologram: Rush has a holographic projector built in to transmit messages from afar by Dr. Light or recordings like in 9's ending.
- Infinity +1 Sword: The very useful Super Adapter's homing upgrade. However, it's very hard to find, unless you know where to find it, that is. Essentially, it turns Mega Man into even more of a Flying Brick, as his Hyper Mega Buster already dealt heavy damage to most enemies in the game and his Double Jump (thrusters portruding from his wings) could allow the use of shortcuts in most stages (and provide relief in the later Platform Hell sections); giving it homing functions only made Super Mega Man more of a plus, although it still doesn't quite make up for the disabling of his slide.
- Nerf: In 3, Rush Jet gave you free range of movement, and jumping while riding it greatly reduces the amount of energy it uses up. This makes it incredibly easy to skip the tougher segments of most levels. It was changed in later games so that he automatically moves straight forward (with limited ability to adjust altitude) and disappears as soon as it touches something.
- Non-Human Sidekick: He's Mega Man's most used (and most iconic) support unit.
- Plucky Comic Relief: He's there to assist Mega Man in the animated series with his transformations, but his secondary funtion is this. Often there to provide a Everybody Laughs Ending.
- Powered Armor: Has three versions, with the third being a combination of the other two. And then...
- Robot Dog: Pretty obvious.
- Shout-Out: A walking Shout-Out to Scooby-Doo in the animated series. He's also named after an early Capcom game that Inafune liked.
- Shoulders of Doom: The Rush Power Adapter in 6 involves Rush turning into a massive pair of shoulder pads. When Mega Man puts on the shoulder pads, he becomes a short-ranged powerhouse with fists.
- Sky Surfing: Provides Mega's main form of aerial transport (other than teleporting) in Rush Jet mode, where the Blue Bomber stands on him like a surf-board.
- Dungeon Bypass: In a strict sense, the Rush Jet makes some levels marginally easier.
- Transforming Mecha: Let's go over his forms: regular Rush, Rush Coil (with two variations), Rush Jet (with various additional powerups), Rush Marine, Rush Roadster, Rush Cycle, Rush Drill (in the non-canon Marvel vs. Capcom series, which had been intended to be used in the third game), three adapters (four if you count the Hyper Adapter from MvC)...
After Mega Man saved Dr. Cossack's daughter from Dr. Wily, the grateful scientist created this robotic bird to aid Mega Man. Beat flies around in Mega Man's proximity, either taking out enemies in Mega Man's path or carrying him short distances.
- Cool Pet: A Cephalothorax that homes in on its targets, and can carry a robot twice his size? Why not?
- Ridiculously Cute Critter: The most adorable attack bird you'll ever meet.
- Theme Naming: Named after the basic time unit of music.
Eddie is a small robot who was built by Doctor Light to serve as a walking suitcase. He helps Mega Man by teleporting in to give him power-ups, and occasionally by tossing bombs out of his head. He has a problem with anxiety.
- Hammerspace: the Power Ups that he produces are certainly larger than he is. And an exploitable glitch (detailed below) will allow Eddie to throw more than he can fit.
- Mundane Utility: According to Mega Man Megamix, he doubles as a rice cooker for the Light household.
When Mega Man initially failed to defeat the Stardroids in V, Tango the cat was created to assist him in fighting the robots. His ability is to curl into a spiky ball and charge into enemy robots.
- The Cameo: He makes an appearance on the counter of the shop for Proto Man in 10.
- Chuck Cunningham Syndrome
- Shout-Out: He attacks a bunch of evil robots by curling into a spiny ball and jumping at them. Sound familiar?
- Theme Naming: We shouldn't need to spell this one out for you.
A mechanic robot created by Doctor Light, Auto considers himself Mega Man's biggest fan. He helps the Blue Bomber by creating new accessories for him to use. He's good friends with Roll, and treats Eddie like a pet.
- BFG: Uses a cannon/rocket launcher in the Rush Jet sections of 8.
- The Cameo: In the Playstation version of X3, in Volt Catfish's intro video.
- Doppelgänger: The robot who manages Proto Man's shop in 10.
- Paper-Thin Disguise: Auto, we know it's you under that Met helmet.
- Gadgeteer Genius: Light's assistant, and manager of the shop that usually sells hi-tech items.
- Hero-Worshipper: mentioned that he's Rock's "biggest fan".
- Otaku: A big mechanics geek.
- Plucky Comic Relief: provides hilarity in most scenes he's in.
- Remember the New Guy?: A new character for 7, but it was mentioned that he was already under Dr. Light's employ long before that time.
- Verbal Tic: In the Japanese versions of the game, he says "-dasu" to end his sentences.
The major antagonists and rivals of the Mega Man (Classic) series.
Dr. Albert Wily
The main antagonist of the series, and Dr. Light's former partner at Light Labs. Jealous of being overshadowed by Light's success, he reprogrammed the original Robot Masters and used them to take over the city, and would eventually attempt to conquer the world with them.
Robot Masters designed, controlled, or modified by Wily usually bear the serial number DWN-XXX (Doctor Wily Number), although some special-purpose Robot Masters such as Bass have the serial number SWN-XXX (Special Wily Number).
- Anti-Villain: In 10, he leaves behind enough cures for Roboenza following his escape, and in Tatsunoko vs. Capcom, he calls Zero his son and doesn't really care that he hasn't killed X anymore.
- Batman Gambit: After framing Dr. Light in 9, Wily coerces the population to fund his efforts to stop him. The funding instead went into building Wily's new Fortress guardians.
- Beware the Silly Ones: At first glance, he's just a cooky, stubborn jerk of a mad scientist who looks like Einstein, right? As a direct result of his actions over the course of his life of villainy, he would subsequently doom the world for centuries to constant war and no fewer than two different near-apocalypses. This is to speak nothing of his greatest creation, which, upon having his original personality restored, single-handedly wiped out nearly all sentient life on Earth. And this was while they were still recovering from the first near-apocalypse, in which it was stated he somehow had a direct hand in despite being dead for nearly a hundred years.
- Big Bad: The mad scientist to contrast Dr. Light, he is the evil guy making all the robot masters and trying to take over the world. Every game in the classic series is about stopping him.
- Charlie Brown from Outta Town: In 6, instead of working in the shadows behind another villain, he dons a fake beard and calls himself "Mr. X".
- The Chessmaster: He was mainly responsible for the events of almost all of the games, sometimes even doing it in such a way where the blame couldn't possibly be pinned on him. In fact, the only game that had something happen that he was not responsible for at all (or at least, he certainly didn't intend for it to go that way at all) was Rockman and Forte: Mirai Kara no Chousensha, where, although Wily did technically create Rockman Shadow, he was not involved in Shadow's attack at all.
- This extends to the next 100 years.
- Einstein Hair: He even shares the same first name!
- Evil Counterpart: To Dr. Light.
- Final-Exam Boss: In the Normal and Hard modes of Mega Man Powered Up.
- Green-Eyed Monster: This is why Dr. Wily became a villain. Depending on which translation and instruction manual you're using, either he started out as Dr. Light's colleague and then wasn't given credit for his help by the public, or he started out as a rival scientist but Dr. Light kept outshining him. Either way, he became a villain because he couldn't stand the public seeing Dr. Light as better than him, so he wants to take over the world so everyone will see how brilliant Wily is instead of Light!
- Hijacked By Dr. Wily: Extending into the X series!
- Subverted exactly once in the classic series when Sunstar turns on him in V.
- Inverted in Super Adventure Rockman, because Ra Moon turns on him.
- Iron Butt Monkey: Try to remember that, when his Wily Machines go into their second forms, the target would usually be Wily himself, with little to no protection against a robot attack. This is at its finest in Powered Up, where he visibly flinches whenever an attack hits him!
- Joker Immunity: It took 6 games for Wily to simply go to jail, and even that only lasts for half a year.
- Laughably Evil: Arguably for the entire series, but less arguable in 10.: "The World is mine! HA-HA-HA-HA...achoo!"
- Man Behind the Man: Combined with Hijacked By Dr. Wily, Wily is responsible for Dr. Cossack briefly going evil in 4, using Dark Man to frame Proto Man for kidnapping Dr. Light in 5, and inverts it by pretending to be the Man Behind the Man to himself in 6 by posing as Mr. X, and the list keeps going on and on right on to the X Series long after he died due to the Maverick Virus.
- McNinja: He claims to be a ninja in the Japanese OVAs.
- Not-So-Harmless Villain: After so many times that he has decayed, you'd think that he isn't a credible threat anymore, right? Tell that to the future generations...
- Let's not forget Mega Man and Bass, where one of his creations, King, bisected Proto Man in half.
- And 10, where if not for Roll, he would have won.
- Obviously Evil: Dr. Wily isn't exactly known for his subtlety. If the shifty eyes don't give it away, the skull motifs on his castle, Wily Machines, and pretty much everything else certainly do.
- Paper-Thin Disguise: Mr. X from Mega Man 6 is really Dr. Wily in disguise? But Mr. X has a beard! And opaque glasses! And a cape! And a dot on his forehead!
- Pet the Dog: In Super Adventure Wily says he loves his robots and would never give them up.
- In Zero's ending in Tatsunoko vs. Capcom, his calling Zero "son"...unless the "unfinished task" he mentioned there is "Kill your best friend in his sleep", which is entirely possible.
- But, it is shown, in 10, when he leaves the hospital, the clincher? He left probably about enough Roboenza capsules to cure an entire population.
- Pride: He decided to Take Over the World essentially because he was sick with being in Dr. Light's shadow.
- Sigil Spam: The classic "Dr. W" logo, which always means trouble.
- Spell My Name with an "S": Similarly to Light, in the English language localizations of the first few games, his name was rendered as Wily, Wiley, and even Willy (which isn't even pronunced the same way!) before Wily became the standard English name/spelling.
- Supervillain Lair: Skull Castle, a veritable Platform Hell. To make things more difficult, he sometimes has multiple castles.
- Take Over the World: What he aims at.
- Villain Override: Boosts King's brainwashing level in Mega Man and Bass when it becomes clear that the self-proclaimed lord of robots doesn't particularly want to kill his own kind.
- Villains Want Mercy: At the end of every Mega Man game, he begs for mercy. Even after 6, when it's clear Mega Man won't let him off easily, he still does it.
- Xanatos Gambit: 6 and 7. He anticipated the possibility of being caught, and built four of the 7 'bots to break him out if that happened.
The Mega Man Killers
Minor but memorable characters from the Game Boy games, the Mega Man Killers, consisting of Enker, Punk, and Ballade, are designed for the sole purpose of destroying Mega Man. They are designated by the serial number of RKN-XXX (Rockman Killer Number) in Japanese and MKN-XXX (Mega Man Killer Number) in English.
- Always Second Best: Inverted with Ballade; this is how he sees everyone else.
- Arrogant Kung-Fu Guy: Ballade believes that he is the strongest robot and everyone else is merely second best. He also dislikes opponents who disappoint him/lack competetive spirit.
- Blade on a Stick: Enker's Barrier Spear.
- Blood Knight: Ballade is described as being incapable of resisting a fight with any opponent who looks strong, and he is said to dislike foes that disappoint him and uncompetitive enemies.
- Bonus Boss: All three of them are the bosses of the Special Stages in 10. You even get their weapons from them!
- Charged Attack: Enker can absorb enemy fire to beef up his own attack, at the cost of his health.
- Dumb Muscle: Ballade's bad point is described as being stupid (in the English version) and simple (in the Japanese version).
- Expy: Ballade looks quite similar to Quick Man.
- Fantastic Racism: Enker's Japanese Spirit is described as so strong, that he hates Americans. In the Japanese version, that is. In the English version, he simply hates foreign robots.
- HeelFace Turn: Ballade.
- Irony: Despite Punk's name and appearance, he fights fairly and is even a policy follower (if his American Mega Man and Bass CD Data is to be believed)!
- Laser Guided Tykebombs: Wily built them specifically to kill Mega Man, if their group name wasn't already obvious.
- Quirky Miniboss Squad: A xenophobic Japanese-spirited warrior, a rebellious tough guy and a robot with an ego form Dr. Wily's anti-Mega Man squad.
- Recurring Boss/Boss Rush: All three Mega Man Killers (and Quint) return in V for a final rematch with the Blue Bomber.
- The three also show up as the Special Stage bosses for 10.
- Spikes of Villainy: Punk, which even extends to a metal mohawk.
- Stealth Pun: Punk is, of course, named after the genre of music. But his dislike of the PTA invokes the other definition of "punk".
- Super Mode: Ballade. It isn't much of a transformation, though: his horns point upward and his helmet gains a face mask and visor. His body is otherwise the same.
- Theme Naming: Like most of the characters here, their names follow the musical theme.
- To explain, Enker is enka (a popular form of Japanese music; coincidentally, his name also sounds like the musical term encore), Punk is named after the genre of rock, and Ballade is either a form of poetry of the same name or a ballad (a narrative set to music).
A minor but memorable character from the Game Boy games, Quint is apparently Mega Man himself, pulled from the future and reprogrammed.
- All There in the Manual: Face it, would YOU have thought this guy was Mega Man's future self from playing II by itself?
- Continuity Snarl: Is his defeat how Mega Man dies? Did Dr. Light repair and reprogram him, as seems to be the case with his own Robot Masters? Is the version of him that appears in V a replica of some sort?
- It should be noted, however, that Quint as seen in II never explodes, but instead teleports out much like Proto Man after a battle.
- Cool Shades: Rather much like Proto Man, and they could apply as a Paper-Thin Disguise.
- Evil Counterpart: To Mega Man.
- Future Badass: Oh so subverted. He's resorted to trying to kill Mega Man, his own past self, he of the charging Arm Cannon and eight or so other weapons, with a pogostick/jackhammer hybrid, and his pattern is pathetically easy.
- This was then subverted again in Rockman & Forte: Challenger from the Future, where Rockman Shadow is believed to be a much, much, much more dangerous Quint. It turns out that he's a prototype (quite possibly a Super Prototype at that) of Quint who traveled back in time to prove himself worthy to Wily. The real Quint inexplicably has a cameo at the end.
- Improbable Weapon User: His weapon is the Sakugarne, a pogo stick/jackhammer robot.
- My Serial Number Is Question Marks: "???-???", to be exact.
- We do know what the question marks represent though. Want to know? Just look at the number for the first character listed on this page.
- Theme Naming: Continuing the music theme, his name references a Quintet.
- Time Paradox: His victory would have resulted in one of these. He's stated in Mega Man and Bass to dislike these, however.
- Walking Spoiler: So Mega Man games aren't all big on plot, but Quint is nigh-impossible to talk about without spoiling his backstory.
The Genesis Unit/MegaWorld Army Corp
Appearing in the Compilation Re-release/Video Game Remake Wily Wars, the Genesis Unit, consisting of Buster Rod G, Mega Water S, and Hyper Storm H, are the three bosses featured in the secret fourth game, Wily Tower. They are given the serial number of MWN-XXX (MegaWorld Number) in Japanese and WWN-XXX (Wily Wars Number) in English.
- Arm Cannon: Buster Rod G uses one instead of his staff in the third Wily Tower stage.
- The Brute: Hyper Storm H is the largest of the trio (and the second largest Robot Master of all, right behind Frost Man) and is in charge of the Unit's muscular.
- Everything's Better with Monkeys: Buster Rod G, based on one of the most famous simians in literature, Sun Wukong.
- Evil Genius: Mega Water S is described as being the "brains" of the Genesis unit.
- Full-Boar Action: Hyper Storm H, being modelled after Zhu Bajie, looks like a humanoid pig.
- Kappa: Mega Water S is quite clearly based on one.
- Quirky Miniboss Squad: They're all animal-esque robots named after characters from a Chinese novel.
- Shout-Out: To Journey to the West, with Buster Rod G as Sun Wukong himself, Mega Water S as Sha Wujing, and Hyper Storm H as Zhu Bajie.
- Simple Staff: Buster Rod G's initial Weapon of Choice.
- Underwater Boss Battle: Mega Water S subverts the trope by jumping out of the water as soon as the battle begins and never jumping back in.
- Villain: Exit, Stage Left: Buster Rod G initially leaves when brought down to his last unit of health, only to come back during the third Wily Tower stage in a brand new, completely different battle.
- Yes-Man: Hyper Storm H is one, and Mega Man and Bass seems to think that's a good point.
The Stardroids/Space Rulers
Alien Robot Masters from Game Boy's V. They are designated by the serial number of SRN-XXX (Space Ruler Number), even in English.
- A Load of Bull: Uranus seems to be based on a bull or Minotaur.
- Anime Hair: In the entire Classic series, nobody's got anything on Terra when it comes to this.
- Artifact of Death: All of them hail from an ancient alien civilisation.
- Bubble Gun: Venus' Bubble Bomb, which can trap and immobilize enemies. Not that it can do that ingame...
- Catboy: Pluto has the ears, claws, and tail of a wildcat.
- Collapsing Ceiling Boss: Neptune can stomp the ground, making damaging bubbles drop from the ceiling. Also, Uranus is capable of closing an entire half of his chamber with his quakes, which kills Mega Man instantly.
- Dishing Out Dirt: Uranus' Deep Digger, which works much like Guts Man's Super Arm. During your rematch with him in the Wily Star, it's difficult, although possible, to cause him to fall to his death using this very weapon.
- The Dragon: Terra to Dr. Wily, although he's the leader of the remainder of the group.
- Energy Absorption: Mercury's Grab Buster. He can also use it to steal items from your inventory, so most walkthroughs suggest that you go after him first.
- Expy: Hello there, Toad Ma...Venus. The Game Boy's graphical limitations doesn't help your case, does it?
- In a sense, Mars could be considered as an alternate version of Napalm Man, with all of those weapons and everything.
- Reversed with Pluto, who ended up having Slash Man from 7 as one for him (only, slightly more humanoid).
- Fish People: Neptune is as close as you can get in regards to a Robot Master. Even moreso than Splash Woman!
- Frickin' Laser Beams: Terra's Spark Chaser.
- Gravity Sucks: Saturn's Black Hole, which he also uses to pull the player towards him.
- Invulnerable Attack: Pluto's Break Dash, although if uncharged, it will simply fire off small bursts of plasma instead.
- Jet Pack: Jupiter is able to fly with one.
- A Load of Bull: Uranus clearly looks like a bull.
- Making a Splash/Kill It with Water: Neptune's Salt Water, which splits into up to 3 orbs of water and is corrosive.
- No-Sell: As his body was constructed from extraterrestrial materials, conventional weapons (i.e. the Super Mega Buster) don't work on Terra. Luckily, that's where the Mega Arm (and Deep Digger) come in handy...
- Pretty in Mink/Fur and Loathing: Pluto. According to his official bio, he's got other Rich Bitch qualities such as a love for manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
- Rings of Death: Saturn has one, which he can use to stop time and create black holes.
- Shock and Awe: Jupiter's Electric Shock, which is powered by a megaton bomb.
- Stealth Pun and Visual Pun: Some of the Stardroids' designs (Neptune and Jupiter's power over water and thunder respectively, Saturn's use of rings, etc.).
- Mercury's power to melt into a liquid state is a double pun — Mercury the planet is the closest to the sun (meaning any metals would melt almost instantaneously when on its surface), while mercury the element is the only metal that's liquid at room temperature
- Time Bomb: Mars' Photon Missile, which intentionally lags before launching, making it the perfect tool for traps.
- Throw Down the Bomblet: Jupiter used to do this in the era he was created in, but changed it to channel the Electric Shock as he felt it was too dangerous for him.
- Tremor Trampoline: Both Neptune and Uranus can do this, whose quakes can just slightly make Mega Man bounce. This bouncing knocks Mega Man out of sliding and the usage of Break Dash, which Uranus is weak against.
- Villain Forgot to Level Grind: Terra, as it currently stands, is the only villain to have ever, ever defeated Mega Man in battle (you hear that, Bass?). In fact, you could argue that it was a No-Holds-Barred Beatdown. Not expecting Mega Man to become sufficiently stronger and gain new weaponry in due time, Terra pretty much jobs when you face him again.
- You Gotta Have Green Rapunzel Hair: Terra.
An ancient super robot from the same civilisation as the Stardroids. Dr. Wily releases him against Mega Man for the final battle of V. He promptly blows Wily off the battle field, before facing Mega Man.
- Bamboo Technology: An ancient doomsday weapon from parts unknown.
- Blood Knight: Claims that robots were created to fight.
- Contemplate Our Navels: Surprised by Mega Man showing kindness to him and offering to repair him at Light Labs, Sunstar ponders on Mega Man's resolve to fight only when it's needed to protect the world and belief that humans and robots can live in peace. Unfortunately, Sunstar's already on his death throes, so he doesn't get a chance to do much with this revelation.
- Giant Space Flea from Nowhere: No mention of him at all until Wily is defeated.
- Hijacked by Ganon: Currently the only being in any series who successfully pulled this on Dr. Wily.
- Light Is Not Good: He's based on the sun and wants to destroy everything. Such is life when you're a doomsday weapon.
- Load-Bearing Boss: As his fusion reactor begins to go nuclear from the damage sustained during battle, Sunstar asks that Mega Man leave before it's too late. His death explosion also takes the Wily Star with it.
A self-proclaimed king of robots who attacked a robot museum, downloaded data on the battle robots, and created an army of robots. It turned out that he is yet another creation of Dr. Wily.
Robot Masters recruited by King (except Tengu Man and Astro Man) have the serial number KGN-XXX (KinG Number).
- An Axe to Grind: He weilds an axe as a weapon.
- Combining Humongous Mecha: His third form.
- Cool Mask: Although it does look a tad bit goofy...
- Disc-One Final Boss: orchestrates the whole plot, until he's upstaged by Dr. Wily, as usual.
- Expy: King is quite visibly what happens when Duo is your villain. And you give him a big, scary axe. Justified, in that before Mega Man 9 was released, Mega Man & Bass was supposed to be an alternate course of events from 8, and the big guy's gotta be in there somewhere.
- Heads I Win, Tails You Lose: in the first of three consecutive battles against him until Proto Man shows up.
- Made of Explodium: King is rigged to explode if anyone but Dr. Wily operates on him.
- Redemption Equals Life: King was believed to have perished in the final confrontation, but Mega Man's ending revealed that he survived and is now fighting for justice.
- Royals Who Actually Do Something: Present for the raiding of the Robot Museum, showing an active role in his own conquest; and later has absolutely no qualms with facing down Mega Man and Bass, despite knowing their penchant for blowing up evildoers.
- Secret Test of Character: He was specifically created because Dr. Wily was losing faith in Bass and wanted to test his ability with a mightier robot.
- Super Prototype: Stated to be such by Wily, who had a second, improved version already in the wings. When you consider that King I was able to oneshot Proto Man... good thing he destroyed the plans for King II.
- Villain Override: When King was pondering about robots fighting for humans, Wily stepped up the brainwashing levels for one last battle.
- Turns Purple: Due to Wily's brainwashing.
The supporting characters of the Mega Man (Classic) series.
A robot created by Dr. Wily in 7 specifically to oppose Mega Man at every turn. He has a robot wolf named Treble (Gospel in Japan), with whom he can fuse to gain new powers, in a similar manner to Mega Man and Rush.
- Anti-Hero: In Mega Man and Bass, both arcade games, and 10. While certainly not a "good guy" by any means, he nevertheless is not nearly as heartless as his Mega Man X counterpart Vile.
- Animal Motifs: His helmet is shaped like a Cobra.
- Arrogant Kung-Fu Guy: His amount of badassitude is undermined by the nigh-insufferable level of his arrogance.
- That being said, it's been established that his only equals in the Classic series are Mega Man, Proto Man, and Duo. He will tear everything else to shreds.
- Badass Cape: In the Rockman Online trailer, he seems to have taken on his Battle Network counterpart's sense of style. It also recalls Zero's longcoat from Mega Man Zero 2.
- Bag of Spilling: He left his Double Jump somewhere near Mega Man's slide and charge shot just in time for 10. Also, his high jump became a long jump instead (although that follows basic Newtonian physics.)
- Blood Knight: His sole purpose is to prove himself as the strongest robot, so naturally he can't turn down a fight against an allegedly-stronger opponent.
- Damn You, Muscle Memory!: When X and Zero players get their hands on a copy of GBA and Bass for the first time, his dash control will seem...obscure (unless you've played Mega Man X8, at least.)
- In 10, Bass's dash is performed the same as Proto Man's slide (Down and jump), rather than double tapping a direction.
- Denial of Diagonal Attack: Averted in and Bass (both the original and the Wonderswan version) and 10.
- Played straight in the Power Arcade games, where he was meant to be comparable to Mega Man and Proto Man.
- Divergent Character Evolution: He started out similar to who he was created to oppose in his first game in the Vs Mode, before finally getting his semi-iconic dash and diagonal attacks in Mega Man and Bass.
- Dub Name Change: He is known as Forte in Japan, and Bass in North America
- Do Not Run with a Gun: Bass must stand still while firing his Bass Buster.
- This did not apply to his original appearance or the Power games, as there, his Buster was more akin to Mega Man's.
- Double Jump: His trademark in and Bass. Preceded his "little brother".
- The Dragon: Wily's righthand robot in 7.
- Evil Counterpart: To Mega Man.
- Made more explict in 9 (His outline appears in Dr. Wily's monitor in the ending) and 10, where his sprites closely resemble Mega Man's.
- Expy: Born fighter who's almost obsessed with defeating the series' hero and proving himself the greatest fighter alive. He's not afraid to help his rival out in order to eventually beat him himself, either. The hero is his to defeat. Are we describing Bass or Vegeta here?
- It doesn't help that his helmet design resembles a Villainous Widow's Peak.
- Facial Markings: which, along with the design of his helmet, makes him look like a cobra.
- Fangs Are Evil: whenever he gives a Slasher Smile, he gives off one of these.
- Freak Lab Accident: How Dr. Wily discovered Bassnium, the powerful energy used to create Bass.
- According to that same Power Fighters ending, it is said by Wily, that Bassnium won't be for long the strongest energy on earth, implying that Wily found a superior energy source.
- Fusion Dance: With Treble.
- Gone Horribly Right: Bass's only priority is defeating Mega Man and proving himself as the "strongest robot". Since this doesn't specifically require helping Dr. Wily, or even obeying him, this has a tendency to backfire on the good Doctor. Bass's whole heroic turn in and Bass was just him proving that he was stronger than King.
- I Have Many Names: A meta example, for in addition to the Dub Name Change above, he is known as "Slasher" in the Brazilian comic.
- It Is Pronounced BASE: The pronounciation of his name. Lest we forget, he is not a fish.
- 8 (incorrectly) pronounces it as Bass, as in the fish.
- Jerk with a Heart of Gold: Much more an emphasis on the "Jerk" part, but there are some important moments worth mentioning. Duo mentions to Bass (In The Power Fighters) that there is good in him, even though Bass denies it. Case in point, he was able to use Evil Energy without dying and he is very caring when it comes to his pet Treble. Doesn't even have a single known case of Human-related murder in his name (Although he does attack his own creator Dr. Wily in anger periodically), likely because of his respect towards the humans for creating the robot race he is a part of (as Bass mentions to King after defeating him for the first time in Mega Man And Bass). Furthermore, he never tries to kill any robot that isn't specifically a combatant, such as Roll or Auto, nor has he ever shown a desire to, and while he's not above stealing powerups made for Mega Man, he'll still opt to face him in single combat, rather than use underhanded methods.
- Laser-Guided Tyke-Bomb: like the Mega Man Killers, Wily created him to destroy Mega Man.
- Leitmotif: His Boss Battle theme in 7 and 8.
- It pops up as Bass' shop theme in 10.
- Meaningful Name: His name in Japan, "Forte," means "strong" in several Romance languages. Sure enough, he's obsessed with proving himself to be stronger than anyone else (particularly Mega Man).
- Mini-Boss: Despite being created to defeat Mega Man, to the point that they use nearly the same specifications, he has never been a boss in the Classic games.
- The Mole: introduced as an ally, but is actually trying to get on the good graces of the good guys to steal the Super Adapter blueprints for Dr. Wily.
- No Pronunciation Guide: Although for the sake of the music pun, it's generally agreed upon that Bass is pronounced like "base" and not the fish, despite what 8 says.
- The Only One Allowed to Defeat You: Obsessed with proving his superiority over Mega Man, and won't let anyone else fight him.
- Power Copying: He shares Mega Man's abilities to mimic other Robot Masters' weapons.
- Red Eyes, Take Warning: Any post-7 appearance. In 7 (perhaps due to sprite limitations), Bass's eyes were brown, possibly to convey him as a new ally. Yeah, right.
- Secret Character: Like Proto Man in 9, he's Downloadable Content in 10.
- Spam Attack: fires a stream of bullets in rapid fire to attack his enemies.
- Theme Naming: He and Treble are named after the bass and treble clefs, obviously. Their Japanese names, Forte and Gospel, are apparently Japanese nicknames for the clefs as well (if it helps make it more understandable, the bass clef is also known as the "F clef", and the treble clef "G clef").
- "Well Done, Son!" Guy: His methods are seriously messed up (blow up all of your siblings?), but it's made clear he wants Wily to admit that he is his masterpiece. It's kind of sad that he's wrong, too.
- Wounded Gazelle Gambit: In 7, he fakes injury in order to get to Dr. Light's lab and steal the enhancements for Mega Man and Rush. On the other hand, he really is weak to Shade Man's weapon...
A robotic wolf created by Dr. Wily to help Bass the same way that Rush helps Mega Man. He can morph into a jet pack and fuse with Bass to let Bass fly for a limited time.
- Evil Counterpart: To Rush.
- Expy: Many have commented on the similarity between him and Sigma's pet, Velguarder.
- Morality Pet: Of a sort. Treble is the only character that Bass genuinely seems to care about, as seen in the manga adaptation for 10, where he gives the Roboenza cure to Bass, but Treble is suffering from the virus as well, which forces Bass to force-feed him the cure and storm Wily's fortress while still being infected, shrugging off his condition as "a fart in the wind".
- Savage Wolves: As the evil counterpart to a Heroic Dog, he is a villainous wolf.
- Theme Naming: Continues the plethora of musical references. Could count as Theme Twin Naming with Bass in English.
A robotic bird created by Dr. Wily. His most notable video game appearance was in the Japanese-only Party Game Rockboard.
- Continuity Cameo: In 7, his visage appears if you've entered the wrong password. In 10, he manages Bass's shop.
- Feathered Fiend: and is even a general annoyance to anyone.
- Theme Naming: Reggae is a music genre, as per the usual naming scheme of the characters.
A giant robot built by Dr. Light and Dr. Wily for the purpose of peacekeeping and enforcement. Naturally, Dr. Wily had other plans...
- Final Boss: Of 3.
- Humongous Mecha: all that was seen (when fought, anyway) was from the torso up, and he still dwarfs most other robots in the series.
- One-Hit Kill: Being punched by its spiked fists is instant death.
- Spikes of Villainy: An unintentional example, considering it was originally supposed to be a peacekeeper.
- Weaksauce Weakness: Can be instantly killed by Top Spin in its second form.
- And Then Gamma Was A Sigma Body
Dr. Mikhail Cossack
A brilliant Russian robotics scientist that Dr. Wily blackmailed into attacking Mega Man by kidnapping his young daughter Kalinka. Once Proto Man saved Kalinka, he was willing to help, going so far as to build Beat for you the next game.
Robot Masters designed by Cossack have the serial number DCN-XXX (Doctor Cossack Number), though due to Wily's involvement they may be given DWN serial numbers instead.
- Anti-Villain: He was blackmailed to become a "villain" in 4. After Proto Man saves Kalinka, it's a genuine HeelFace Turn...even if he wasn't really a Heel to begin with.
- Captain Ersatz: Looks exactly like Gordon Freeman. Although, given that 4 was released six years before Half-Life, it might be more appropriate to say that Gordon Freeman looks like Dr. Cossack.
- Continuity Nod: He makes an appearance in the supplemental manga for 9, fixing Beat and trying to talk Mega Man out of fighting.
- Disc-One Final Boss: 4 — where he debuted — started the Disc-One Final Boss schtick that would also be used in the fifth and sixth games.
- Grim Up North: Makes his home in an artic fortress.
- Mission Control: In the Complete Works version of Mega Man 5.
- Papa Wolf
- Reluctant Mad Scientist: He only acted against Mega Man for Kalinka's sake.
- Smart People Wear Glasses: Of the three major doctors in the original series, he's the only one who doesn't avert this.
- Suspiciously Similar Substitute: For Dr. Light in 5, when the latter was kidnapped.
- All the more fitting, since he was forced to be one for Dr. Wily in 4.
- Theme Naming: Not to be confused with military communities in Ukraine and Southern Russia, the cossack is a type of dance alternatively known as hopak or gopak. His daugher, Kalinka, shares her name with a Russian song.
A extraterrestrial police robot from outer space that searches for "Evil Energy" to destroy it.
- Big Damn Heroes: Twice: saving Mega Man from a Cutscene Boss at the entrance of Wily Tower, and again Taking the Bullet from the Wily Machine's Wave Motion Gun, at the expense of his participation in the final battle.
- Husky Russkie: Averted; the original concept for him would have him as a creation of Dr. Cossack, but was dropped for unknown reasons.
- Let's You and Him Fight: a mini-level finishes with a quick battle with Duo before a misunderstanding can be cleared.
- Light Is Good: His original design◊ before Dr. Light rebuilt him.
- Power Copying: Has done this in The Power Fighters, one of the arcade games.
- Power Fist: An oversized hand he uses to attack.
- Theme Naming: Duo? As in a musical composition or piece between two performers (alternatively known as a duet)? It continues with Duo.EXE, whose Dragon is named Slur, yet another musical reference.