Plum, Ripot, and Chest
Gilbert D. Stern
An old-fashioned Federal agent, with a distrust of advanced robotics. Typically dour, Gil is distrustful of others. He and his partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.
- Born in the Wrong Century: Doesn't seem to care much for advanced technology of any period. Hilariously parodied in one "Short Circuits", where he's shown being wary of the toaster.
- Captain Ersatz: Heavily inspired by Inspector Tawashi from Mega Man's spiritual predecessor, Astro Boy. Fans of another franchise about robots will also notice similarities to Captain Fanzone.
- Conspicuous Trenchcoat: Wears a green one, looking like a traditional noir detective. It's also in contrast to Rosie's more up-to-date uniform design.
- Composite Character: His design looks like a combination of Ace Attorney's Detective Gumshoe and Mega Man Star Force's Bob Copper. His personality leans towards the latter while his cynical standpoint and position of authority mirrors Edgeworth's relation to the former.
- The Cynic: Pretty much his core personality, especially in regards to technology.
- FBI Agent: Implied, but but the agency is never outright stated.
- Good Old Ways: Very traditional, and not just when it comes to technology or his choice of weapon. He also has very traditional views on gentlemanly behavior. See Jerk with a Heart of Gold below.
- Gut Feeling: Naturally, Stern relies on his instincts when it comes to crimes. However, he turns out to be right half the time. In one instance, Mega Man and the agent discuss the concept; being a robot, Rock doesn't quite get it, but decides to learn from Stern's example.
- Hardboiled Detective: His appearance and cynical nature projects this image.
- Hidden Depths: Despite his gruff exterior, Stern is rather kind and likes to read Shakespeare.
- Jerkass Has a Point: As abrasive as he is, when Stern and Dr. Light have their debates, Stern's concerns come off as very reasonable and like something Dr. Light should at least consider. Ultimately, he's actually correct about one thing: he mentions the potential scenario of a computer virus turning robots against humanity... which is exactly what happens in Mega Man 10 and the Mega Man X series.
- Jerk with a Heart of Gold: When his partner Rosalyn Krantz is stood up on Valentines Day, he offers himself as a replacement date so she won't be alone. Lampshaded at the end of the issue.Roslyn: Careful, old man, folks might learn you've got a heart.Gil: Nobody'd believe it.
- Kinetic Weapons Are Just Better: Were as everyone is wielding energy weapons in 200X, Stern still uses a slug-throwing revolver.
- Noble Bigot with a Badge: When he encounters Xander Payne, he admits he agrees with some of Payne's views... but he still won't allow him to put innocent people's lives at risk.
- Old Cop, Young Cop: Stern is the veteran cynical agent to the youthful and less jaded Rosie.
- Properly Paranoid: He is reasonably mistrustful of Robot Masters after seeing the destruction they can cause first hand. His peers laughed at him in the past for "chasing ghosts and conspiracies" due to his suspicions that the X Corporation wasn't what it seemed. Sure enough, he was right on the money again.
- Shout-Out to Shakespeare: His name is an obvious sound-alike to "Guildenstern" from Shakespeare's Hamlet.
- Skunk Stripe: Has a band of white hair on the sides of his head while the rest if black.
- Took a Level in Idealism: After seeing Mega Man in action for several months, he softens his stance on robots somewhat, being willing to accept that there are both good and bad robots just as there are good and bad people.
A federal agent and Gil's younger, more upbeat partner. Unlike her partner, she's less opinionated and gets along better with Mega Man and the other robots. She and her partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.
- Action Girl: Attempted to fight the Robot Masters and took down two members of the Emerald-Spears.
- Ambiguously Brown: It's never really specified what her heritage is, but she's quite dark-skinned when compared to her partner Gilbert.
- Badass Normal: Was able to hold her own decently against an army of robots.
- Dark-Skinned Redhead: Provides a visual hint that Rosie is a bit more energetic and unpredictable than expected.
- Fair Cop
- FBI Agent: Like Stern, Krantz is implied to be one, though the Bureau itself is never directly mentioned.
- Le Parkour: Agent Krantz is so good at this, she impresses the Robot Masters in issue 7.Cut Man: Are you sure you're human?
- Old Cop, Young Cop: She is the younger, flexible but inexperienced partner to Stern, a veteran agent. Upon seeing the aftermath of the ARTS convention, Krantz is horrified. Gil reminds tells her to stay focused and notes that she'll "see plenty of heartbreaking stuff on this job".
- Ray Gun: Carries one as a sidearm.
- Reasonable Authority Figure: In contrast to her partner, though Gil is by no means a unreasonable fellow.
- Shout-Out to Shakespeare: Her name is an obvious sound-alike to "Rosencrantz" from Shakespeare's Hamlet.
A robot and Dr. Light's personal assistant. He assists Dr. Light and the others whenever trouble rears its ugly head.
- Already Met Everyone: Appears during the Mega Man 2 adaptation, well before the adaptation of his first in-game appearance, which was Mega Man 7.
- Big Ol' Eyebrows
- Fan Bot: Of Mega Man. Which must get annoying as he lives in the same home.
- Fun T-Shirt: He wears a "I <3 Mega Man" T-shirt at the celebration honoring Mega Man, with the "1-up" image of Mega Man's face from the games representing Mega Man.
- Hero-Worshipper: As in the game continuity, he's Mega Man's biggest fan.
- Plucky Comic Relief
- Red Eyes, Take Warning: Auto's pretty much a poster inversion of this trope. Not only is he one of the good guys, but his red eyes are more goofy looking than threatening. If anything, they look goofier in the comics than the games.
- Remember the New Guy?: Apparently, Auto has been under Dr. Light's employ since before Rock and Roll were created. He does not appear and is not mentioned at all until issue #8. He does express regret for not being around to help for the previous two storylines, however.
- Sacrificial Lamb: During the Mega Man 3 storyline, Dr. Wily dismantles Auto and steals his circuit boards in order to complete the Doc Robot, thus cementing Wily's return to villainy.
- Thememobile: Auto has a lawnmower that looks like him in issue 32. If the games are anything to go by, this won't be the only example to come.
- Victory Is Boring: As part of his fanbot tendencies, he really doesn't want Rock to retire as Mega Man.
Dr. Noelle LaLinde
She's an old friend of Dr. Light and Dr. Cossack (and possibly by extension Dr. Wily). She's the creator of Quake Woman, but after a rock slide, she removed Tempo's personality; after the ARTS convention, she re-installed it, and since has reconnected with Dr. Light helping him upgrade Mega Man on occasion.
- Canon Foreigner: Not that many scientist characters show up in the games, but yes she an original comic creation.
- Hot Scientist: Despite being past her youth, she still looks pretty good. In-universe, it's clear Drs. Light and LaLinde still have affections for each other.
- Lobotomy: What she essentially did to Quake Woman, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though, as Tempo has stated in issue 35, it might just be that her I.C. chip was badly damaged in the accident and that her creator just postponed on replacing it or turning it on due to said reasons.
- Motherly Scientist: Zig-zagged with with Tempo.
- Skunk Stripe: Has a streak of grey going through her violet hair, helping indicate her age without making her appear too old.
- You Gotta Have Blue Hair: Has purple hair, an oddity since most of the major human characters have natural hair colors.
Quake Woman / Tempo (LMN-001)
Tempo is the robot creation of Noelle LaLinde. Originally intended as an assistant robot much like Rock and Roll, Tempo was outfitted for geological surveying, becoming "Quake Woman". Much like Dr. Light with his own children, Noelle became attached to Tempo and came to see her as a daughter. However, tragedy struck and Tempo was nearly buried in a rock slide. Though Tempo survived, LaLinde ultimately removed her emotions in order to keep from becoming attached to her due to not wanting to experience the fear and pain of losing her again.
However, during the Emerald Spears' attack on the "A.R.T.S." conference, LaLinde realized that nothing she could do would keep her from seeing Tempo as her child, and ultimately restored her emotions. Now, Tempo has to face the arduous task of coming to terms with what happened to her, the difficulties of being able to feel once again, and the lingering phobia stemming from her traumatic experience with the rock slide.
- Action Girl: She can fight, though her phobia is a liability.
- Better as Friends: She and Rock decide this after Roll tries to set them up.
- Buried Alive: The cave-in accident that is a major part of what made her what she is today. She is also dreadfully fearful of this happening to her again.
- Canon Foreigner: Created solely for the comics and to balance out female side of the cast.
- Came Back Wrong: Even though her personality was later restored, she isn't the same as when she was before the accident. It was revealed in issue 35 via video disc and served as one of the points of argument with Break Man about family and Loss of Identity.
- Changing Clothes Is a Free Action: Like Mega Man, she can switch from civilian clothes to her armor in an instant.
- Cowardly Lion: She still does her job as a geological surveyor despite the phobias that she has acquired from the accident, though she has yet to overcome those fears on her own.
- Dishing Out Dirt
- Earthquake Machine: She can produce earthquakes via her Quake Drills.
- Emotionless Girl: In her first appearances. At first it seems unimportant but issue #15 reveals there's a darker reason behind it (again). This becomes subverted in the issue with Roll and Splash Woman, as she's having to re-adjust to feeling emotions.
- Empty Shell: Her personality was disabled by her creator during the majority of her early comic appearances but was later restored. She is still getting used to it.
- Genki Girl: This was her original personality before the accident. Tempo revealed it to Break Man through video footage in issue 35.
- Foil: She served as one towards Blues (while in his Break Man persona) in issue 35. She was changed by her creator yet she forgave her and moved on, while Break Man ran away in fear of that change and never forgave his own creator for it.note
- Girlish Pig Tails: Her hair becomes tied into two long pigtails when she dons her armor.
- Ironic Fear: A geological surveying robot that's claustrophobic and afraid of being Buried Alive. Though there's a very good reason for this.
- Lobotomy: What Dr. LaLinde essentially did to her, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though as Tempo has stated in issue 35, it might have been that her I.C. chip was badly damaged in the accident and that her creator just postponed replacing it or turning it on due to said reasons.
- Non-Standard Character Design: She resembles the likes of Rock/Mega Man and Roll in both her "civilian" and "armored" forms rather than other Robot Masters, which is a visual clue that she didn't start out as a geological surveying robot.
- Perpetual Frowner: Until she gets her emotions back.
- Rapunzel Hair: It hangs down to her waist in civilian form.
- Ridiculously Human Robot: Played with in that her emotions are first disabled and then restored. Her emotionless state is far too disconnected to pass for human despite her appearance, but with them restored she's just like Rock and Roll, albeit more reserved and mature than the Light bots.
- This Is a Drill: Her primary weapon/tool, the "Quake Drill", which can create seismic activity.
- What Is This Thing You Call "Love"?: Her reaction when Roll tries to pair her and Rock up together. On top of being a robot, her own emotional issues make her struggle to comprehend this.
- Wire Dilemma: She's capable of vibrating bomb components into an inert state so they can't explode, and thus doesn't have to deal with this.
Vesper Woman (LMN-002)
A bee robot based off of a scrapped Lightbot design. She serves as Tempo's younger sister in the hopes of rekindling her emotions.
- Annoying Younger Sibling: She constantly pesters Tempo.
- Expy: Her design◊ and name were made because they couldn't use the scrapped RM Honey Woman's◊ design.
- Last Episode, New Character: Almost. She premiered in issue 54 of 55, one issue before the comic's hiatus.
- Shipper on Deck: Seems to be one for Protoman and Quake Woman.
Dr. Mikhail Sergeyevich Cossack
A Russian roboticist and a colleague of Drs. Light and LaLinde. Younger than his fellow doctors, Dr. Cossack is composed and collected. He is the creator of Pharaoh Man and the single parent of Kalinka.
- Badass Beard / Specs of Awesome: Not since Gordon Freeman has such a combo looked so good. note
- Badass Labcoat: Out of all the Doctors that have appeared so far, he's the one that makes wearing one look awesome.
- Eye Glasses: Some of his appearances in the background have him looking like this.
- Mundane Made Awesome: Has an odd habit of striking dramatic poses when talking.
- Properly Paranoid: Cossack is the only one of the good guys to have serious doubts about Wily's supposed change of heart. He is, of course, completely right.
- Scary Shiny Glasses: So far averted, but several scenes in the Spiritus ex Machina arc come very close including his initial appearance.
- Trapped in Villainy: While bouncing around time in "Rock of Ages", Mega Man discovers (much to his shock) Dr. Cossack trying to destroy him. Why? Because Kalinka's life is in danger.
The young daughter of Dr. Cossack.
- Bump Into Hello: With Roll.
- Children Are Innocent
- Crazy-Prepared: The phone her dad gave her. It's implied to have everything needed to contact her father no matter what situation she may find herself in. She uses it to tap into the Emerald Spears' broadcast by accident.
- Daddy's Girl: Is close to her father, and Dr. Cossack adores her. The first thing she does when during the A.R.T.S. crisis is to call her Dad to see if he's alright.
- Heroic BSoD: During the Emerald Spears' attack, Kalinka becomes so frightened she breaks down in tears and Roll has to help her. Considering she's a nine year old human, it's a normal reaction.
- Mad Scientist's Beautiful Daughter: Though Dr. Cossack isn't really mad. She's got a few years before she fits this trope properly, though.
Pharaoh Man (DWN-028)
A Robot Master built by Dr. Cossack to explore and excavate ancient Egyptian ruins. He has a sensor array to allow him to perceive objects through walls in order to navigate the catacombs deep underground as well as superb speed and agility to evade the ancient traps that he might encounter. His design as a Pharaoh is to fool any curses laid against intruders into thinking he belongs there.
- Adventurer Archaeologist: His entire purpose is to be one.
- Already Met Everyone: Appears well before the comic's adaptation of the events of Mega Man 4.
- Ancient Egypt
- The Power of the Sun: The Pharaoh Wave. In the comics, he's mostly been using it as a light source in dark areas, which makes sense given his stated purpose. The torch function has the flames hovering over his buster, doubling as an explanation as to why in the games the shot would hover overhead when charging.
- Red Eyes, Take Warning: Subverted since, while the red eyes are indeed quite menacing, Pharaoh Man is not a bad guy. Yet.
- Wire Dilemma: He can find the Emerald Spears' bombs just fine, but he has more trouble disarming them than Elec Man or Quake Woman.
Another one of Dr. Light's colleagues, they both briefly reunite at the "A.R.T.S." conference. Involved with an expedition to the Amazon three years previously to the mysterious Lanfront Ruins. He's later revealed to the creator of Plant Man, and played a role in helping to put an end to the Ra Moon crisis.
- An Arm and a Leg: Shown to have had one of his arms amputated. Issue #29 reveals that he lost it when the EMP field around the Lanfront ruins knocked his team's helicopter out of the air.
- Canon Foreigner: Another original creation for the purpose of the comics.
- Chekhov's Gunman: A minor one. Appears in a single panel in "Spiritus ex Machina", but is later revealed to be the creator of Plant Man in a cameo. The next issue reveals more about his background, and he helps in developing a way to shield Mega Man and the others against Ra Moon.
- Omni Disciplinary Scientist: Was part of an archaeology expedition, but also participated in robotics development.
- Spear Carrier: During "Spiritus ex Machina", serving as a transition to the Amazon rainforest. He doesn't even say anything either - he just smiles at Dr. Light.
- Survivor Guilt: He has elements of this thanks to being the Sole Survivor.
Plant Man (DWN-045)
A robot created by Pedro Astil with the help of Dr. Light. A partly botanical robot, his unique nature allowed him to just barely survive Ra-Moon's blackout. Because of this, he was instrumental in helping to get Mega Man and Dr. Light's other robots back on-line.
- Already Met Everyone: Like Pharaoh Man, Concrete Man, and Splash Woman, he appears in a storyline set well before his in-game debut in Mega Man 6.
- Composite Character: His appearance in Mega Man #29 shows him using his vines as prehensile appendages, which were previously just for show. This is an ability of his Net Navi counterpart from the Mega Man Battle Network series.
- Combat Tentacles: The vines on his back are prehensile and able to be used to move and lift things.
- Gratuitous Spanish: Greets Mega Man with an "Hola". Makes sense, considering his creator is Hispanic.
- Organic Technology: Pedro describes him as having a "botanical basis."
- Petal Power
The charismatic mayor of the newly renamed Mega City, who did so in order to score points with voters.
- Ascended Extra: Based on an extremely obscure character simply named "The Mayor" from an equally obscure Monopoly clone called "Rockman Gold Empire".
- Catchphrase: WOW!
- Cool Shades: Never seen without them.
- Egopolis: Subverted in that he doesn't name the city after himself. He names it after Mega Man, much to the blue bomber's embarrassment.
- Large Ham: The man's personality is a force of nature.
- Stealth Pun: L. Dorado. It's a nod to his origins.
A robotic bird made by Dr. Wily. He serves as a comedic sidekick to the doctor in several of the Short Circuits and a few background sections in the Worlds Collide crossover. Has debuted in the current story to help Breakman kidnap Kalinka Cossack, setting the Megaman 4 arc in motion.
- Ascended Extra: His most notable game appearance was the Japanese-only Party Game Rockboard.
- Comedic Sociopathy: Takes great pleasure in laughing at the humiliation of others. Including Dr. Wily who created him.
- Laugh Track: Serves as something of a visual version in some of the Short Circuits he appears in.
A feline pet created by Dr. Light and weaponized to assist Mega Man against various enemies. He seems to like Blues a fair bit.
A bird-themed combat support robot that both Dr. Light and Dr. Cossack collaborated on.
- The Cavalry: Shows up with Tango, Eddie, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
A walking suitcase built by Dr. Light for the purpose of transporting various materials. He has been re-purposed to ferry useful items to Mega Man on the battlefield. Eddie has been known to hang out with Auto for reasons unknown.
- The Cavalry: Shows up with Tango, Beat, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
- The Medic: During the above events, the other support units aid Mega Man in battle. All Eddie does is provide him with a new chip to fix his Mega Buster and an E-Tank so he can refuel.