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     Mega Man Killers 

Mega Man Killers

A trio of combat specialists specifically designed to defeat and destroy Mega Man. Their membership consists of Enker (MKN-001), Punk (MKN-002), and Ballade (MKN-003).


     Genesis Unit 

Genesis Unit

A trio of robots that Wily originally designed for unknown purposes and set against Mega Man. Their membership consists of Buster Rod G. (WWN-001), Mega Water S. (WWN-002), and Hyper Storm H. (WWN-003).


  • Blow You Away: Hyper Storm H. gets a one-up on Tails by keeping him away with a mouth-based wind weapon.. which he quickly reverses to trip him up.
  • Big, Thin, Short Trio: Hyper Storm is the Big, Mega Water is the Thin. While Buster Rod isn't actually short, his hunched monkey posture produces this impression.
  • Dirty Coward: Mega Water S. knows that they're outmatched when fighting Sonic, Mega Man, Proto Man, Tails, and Rush. He starts gloating the moment it seems he has the upper hand, and runs away the moment his teammates are down.
  • Me's a Crowd: Buster Rog G. can make three copies of himself.
  • Power Trio
  • Killed Off for Real: In the main timeline, Mega Man apparently destroyed their IC chips, instead of saving them and Copy Robot. They only appear in Worlds Collide by being time-cloned using chaos emeralds
  • Shout-Out: To the Sega Genesis console, which the game they appeared in was released on. This is pretty much the reason for their prominent role in Worlds Collide, as Sonic the Hedgehog is Sega's mascot. Also, they are a shout-out to Journey To The West.
  • Screw This, I'm Out of Here!: Mega Water S tries to do this when he realizes he has no chance of victory. Proto Man just ends up shooting him In the Back.
  • Telescoping Staff: Buster Rod G.'s rod.
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     Quint 

Quint

Supposedly Mega Man himself brought back from the future and reprogrammed by Dr. Wily.


  • The Cameo: In Worlds Collide he gets a background scene where he's playing cards with Big the Cat.
  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
  • Lazy Backup: He spends his entire time time-resurrected chilling out instead of helping.
  • Somebody Else's Problem: He justifies attempting to kill his younger self with the belief that the timestream will work things out somehow on its own.

     Gamma 

Gamma

https://static.tvtropes.org/pmwiki/pub/images/mmarchiec020_4.jpg

A peacekeeping robot that Dr. Light created to handle global crises like Ra Moon's attack. Due to its enormous size, it is powered by eight special energy elements.


  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
  • Humongous Mecha
  • Meaningful Name: Invoked, as Dr. Light explains: Gamma is meant to be the next stage in robotics development, after the "alpha phase" of basic industrial robots and the "beta phase" of the intelligent Robot Masters.
  • When All You Have Is a Hammer...: Despite its enormous strength, Gamme was supposed to be a peacekeeping robot, and therefore has no weapons.

     Bass Wily (SWN-001) 

Bass Wily (SWN-001)

Dr. Wily's own "son" and a combat robot designed to be Mega Man's equal on the field of battle. He is battle hungry and more than a little arrogant, but he can back up his attitude. It's been discussed that he isn't always 100% loyal to his "father" for reasons yet unexplored.


     Treble 

Treble

A robotic canine companion that Dr. Wily designed to support Bass in a similar manner to how Rush supports Mega Man. He is programmed to be loyal to Bass above all others, a decision that Dr. Wily may regret at times when Bass is being less than obedient.


     Terra (SRN-001) 

Terra (SRN-001)

The leader of the Stardroids and the only robot to canonically defeat Mega Man in the classic series.


  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
    • And again in issue 42, during Shadow Man's flashback
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     Sun Star 

Sun Star

A mysterious alien robot with a connection to Ra Moon.


  • Avenging the Villain: Will apparently be his motivation. The end of the Curse of Ra Moon arc has Ra Moon asking its children to avenge it, followed by the face of Sun Star taking up the whole last panel.

     Duo 

Duo

An immensely powerful robotic space cop who is empowered by "Justice Energy". After his initial appearance, it seems that he left Dr. Light a way to get in touch with him.


  • Early-Bird Cameo: The Worlds Collide Crossover.
  • Justice Will Prevail: His entire character.
  • Theme Naming: A flashback in issue 42 reveals that he is but one member of a galactic police force called the Star Marshals. The other two seen in the flashback are Trio and Quartet, the former of whom is the "Evil Robot" that Duo was seen fighting in the opening to Mega Man 8.

     King 

King

A mysterious robot who is instigating a robot rebellion of his own.


     Mega Man Shadow 

Mega Man Shadow

A mysterious robot who looks a lot like Quint and refers to himself as Mega Man's 'shadow'.


  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
  • Unexpected Character: His sole game appearance was on a non-canonical, Japan-only, Wonder Swan game. Unexpected is an understatement.
  • Writing Around Trademarks: He's not explicitly called "Mega Man Shadow." He refers to himself as "Mega Man's Shadow." His fellow Robot Masters, the Dimensions, are not allowed to be used in the comic. If the plot of Challenger From The Future is ever adapted, Mega Man Shadow and his Dimensions will have to be expied. However, this reference allows the reader to know exactly what is being expied.

     Mr. X 

Mr. X

A person who recruits Dr. Wily during the aftermath of 3.


  • Decomposite Character:He is a disguise of Dr. Wily given life.
  • Let X Be the Unknown
  • Not His Sled: His origin in this continuity is far different from his appearance in Mega Man 6. See Paper-Thin Disguise for details.
  • Paper-Thin Disguise: Played with. He's now an actual character instead of one of Dr. Wily's disguises, though it is very heavily implied that he's a future version of Xander Payne. Eventually confirmed after the Worlds Unite crossover
  • Private Military Contractors: He owns his own army, each emblazoned with his own symbol except for a certain few.
  • Start X to Stop X: Pun aside, he decides to stop the robot wars of the X series by creating a global conspiracy and many shell companies in order to finance Dr. Wily's schemes so the world will wake up to the robot threat.
  • Stable Time Loop: Due to time travel, he knew what events were going to come and just let them play out before starting his plan thirty years into the present timeline of the series.
  • The Slow Path: Sorta, after stopping Sigma in the Worlds Unite crossover, he was sent thirty years into the past. With no way back and finding he can't change what will transpire. He decided to bid his time, amass wealth and build an army until every event in the Mega Man world up till the events of Mega Man 3 had passed. Unlike most examples, he didn't stay young and ages to the point of being unrecognizable.
  • Time Travel: He comes from the future. Subverted, he's an aged Xander Payne who got knocked thirty years into the past after preventing Sigma from initiating the events of the Worlds Unite crossover. With no way to get back to the present, he decided to use his knowledge of the future to gain wealth and build an army in the hopes of stopping robotics for good.
  • "X" Makes Anything Cool

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