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Please note that while many of the Robot Masters have appeared, not all of them have done so in a way that affords listing them here. Please do not add tropes for Robot Masters until they have played a sizable role in the story.

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General Tropes:

  • I Die Free: Alongside the series 3 Wily Numbers, half of these robots decide to be decommissioned and placed in a robot museum, while the other half decide to be reprogrammed and find new purposes in life.
  • Sour Supporter: By the time of the adaptation of Part 3 (around Issue 45), about half the Robot Masters, and Doc Robot, absolutely detest working for Wily and wish they could rebel, as the way they see it they are essentially being marched to their deaths.

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Mega Man 1

     Copy Robot 
https://static.tvtropes.org/pmwiki/pub/images/archiecopyrobot.png

A "perfect" copy of Mega Man created by Dr. Wily, seemingly with ease, in his first skull fortress. He has all the weapons and skills that Mega Man possessed at the time of his creation, but it didn't help him when the six original robot masters ganged up on him to "fulfill orders to destroy Mega Man".


  • Heel–Face Door-Slam: When Mega Man tries to reason with him during the 3 arc, Copy Robot actually considers it... then Doc Robot nails him with a Crash Bomb.
  • Loophole Abuse: How the original six Robot Masters justify destroying him.
  • Redemption Equals Death: His first and last act of kindness towards Mega Man is shoving him out of the way of the Crash Bomb's explosion.
  • Red Eyes, Take Warning: One of the few ways he differs from the real deal.
  • Scarf Of Asskicking: He wears a purple scarf to differentiate him from the original. Wily outfitted the actual Mega Man with an identical one in the brief time he had him brainwashed.

Mega Man 2

     Metal Man (DWN-009) 
https://static.tvtropes.org/pmwiki/pub/images/megamanarchiec011_5_1.jpg

One of Wily's original Robot Masters based on the plans of Cut Man and upgraded to have even more cutting power to his blades.


  • Absurdly Sharp Blade: The Metal Blade. It's apparently just as broken in the comics as in the game. Mega Man lampshades this by saying that he wishes he'd copied Metal Man's weapon first.
    • In part two of The Curse of Ra Moon, Mega Man makes a point to do just that.
  • Achilles' Heel: The most famous of the franchise: his own weapon. Mega Man copies it during their fight and uses it on him.
  • Combat Pragmatist: Unlike the game, Metal Man takes the first shot at Mega Man, before Mega Man even knows he's there.
  • Dying as Yourself: After the events of the 3 adaption, while he is rebuilt, he ultimately sides with the Robot Masters that want to be shut down, rather than find a new purpose.
  • Mundane Utility: His main argument for being decommissioned that, being built for combat, using his abilities for civilian purposes would be demeaning and like slavery
  • Oh, No... Not Again!: Has this when his weapon is copied again by Mega Man to defeat him, though he get's better.
  • Red Eyes, Take Warning: The first time around anyway. They're gone by the Curse of Ra Moon arc.

     Air Man (DWN-010) 
https://static.tvtropes.org/pmwiki/pub/images/air_man_profile.jpg

One of Wily's original Robot Masters who has the power of air. Air man is exceedingly confident in his abilities, even a bit overconfident.


  • Casual Danger Dialog: Air Man practically seems bored while Mega Man is trying to kill him. Up until he uses the Leaf Shield.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Quick Man, Crash Man, and Wood Man to side with Light's robots.
  • Heel–Face Turn: After the events of the adapted 3 arc, Air Man joins the half of the Wily Robot Masters that decide to stay online and help the world, with him overseeing the repairs meteorological station he attacked before, and once done become a weather forecaster using his command over air current's to predict, or to some degree manipulate the weather.
  • Let's Fight Like Gentlemen: Says that he and his fellow Robot Masters should make a fight "efficient and classy, gentlemen" in issue #30.
  • Mundane Utility: Dr. Wily uses him as a fan to keep cool in the Short Circuits section of issue 10.
  • Red Eyes, Take Warning
  • The Lancer: To Flash Man, when fighting Sonic Man
  • Villainous Breakdown: Has one when it becomes quite apparent that Mega Man actually can beat him.

     Bubble Man (DWN-011) 
https://static.tvtropes.org/pmwiki/pub/images/bubblemantvtropes_9238.png

One of Wily's original Robot Masters and the first aquatic model in the comic. He has a bit of an inferiority complex.


  • Acid Attack: Apparently the Bubble Lead weapon isn't just water...
  • Adaptational Wimp: Of all Wily's original Robot Masters, Bubble Man is taken out the quickest, within one page of actual fighting. And by the Leaf Shield, the one weapon he's actually immune to in the original game.
  • Arm Cannon: Notable to point out, in that issue #30 is the first incarnation of the franchise to depict him as being capable of turning it into a normal-looking hand like the other characters exhibiting this trope.
  • Butt-Monkey
  • Dude, Where's My Respect?: Has a complex over being mocked and not being seen as dangerous.
  • Heel–Face Turn: After the events of the 3 adaption, Bubble Man joins the half of the Robot Masters that choose to stay online, and help better mankind. He plans to become an underwater ecosystem manager. However, it's likely his main reason for changing sides is because he's infatuated with Roll.
  • Logical Weakness: Inverted in that he's beaten with Leaf Shield, a weapon that deals zero damage to him in Mega Man 2.
  • Making a Splash
  • Mondegreen: An unintentional exchange between him and Mega Man.
    Bubble Man: "I'll be waiting for you. I'll be here, preparing your watery grave! And I'll say "Welcome to Davy Jones's Locker!""
    Mega Man: "Hello? Did you say you're 'Davy Jones Man'? I'm looking for a dangerous Robot Master."
  • Right Behind Me: Mega Man comes up behind him just as Bubble Man is bragging about how Mega Man will never get past all the traps he set.
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     Quick Man (DWN-012) 
https://static.tvtropes.org/pmwiki/pub/images/megamanarchiec010_1.jpg

One of Wily's original Robot Masters and exceedingly fast. Incredibly confident in his ability and very battle-hungry.


  • Blood Knight: He even kills Flash Man and gives Mega Man an E-Tank just so he'll get his fight.
  • The Bully: Seems to take great pleasure in kicking Mega Man around in moments of weakness just to show he can.
  • Death Trap: The iconic 'instant kill' lasers make an appearance, except this time Quick Man is racing Mega Man through them.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Crash Man, and Wood Man to side with Light's robots.
  • Evil Cannot Comprehend Good: He discusses this with Mega Man in issue 30, after the latter patches him up.
  • Flash Step: How fast he can move.
  • I Die Free: Chooses to be decommissioned rather than be reprogrammed and manages to convince some of the others to be decommissioned with him. The reason being, he claims he was built for combat and that by reprogramming him to be something other than what he was built for, would make him lose his identity.
  • In the Back:
    • This is how he disposes of Flash Man.
    • Shadow Man does this to him in The Curse of Ra Moon. Twice.
  • Lightning Bruiser: His armor is at least as good as that of other Robot Masters.
  • The Rival: Sees himself as one to Mega Man in the third story arc.
  • Wake-Up Fighting: His first action upon waking up after being destroyed is punching Mega Man.

     Crash Man (DWN-013) 
https://static.tvtropes.org/pmwiki/pub/images/crash_man_profile.jpg

One of Wily's original Robot Masters based on the plans of Guts Man and Bomb Man.


  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Wood Man to side with Light's robots.
  • Hair-Trigger Temper
  • Having a Blast: He is an upgrade of Bomb Man.
  • Hurricane of Puns: In the Short Circuits of Issue 11.
  • I Die Free: He sides with the Robot Masters that choose to be decommissioned, reasoning he feels all he can do is blow stuff up and is unable to do anything else.
  • Mad Bomber: In his fight with Mega Man, he brings the whole place down on both their heads. Too bad Mega Man had a Leaf Shield to soak most of the damage.
  • Running Gag: His lack of hands, both in "Short Circuits" and in the comic itself.
  • Stealth Insult: To Mega Man as he's dying.
    "Hey — is that my power? I'm not gonna lie — looks good on you, man. Good look to die in."
  • Super Strength: He states that he has Guts Man's physical strength level as well as Bomb Man's explosive abilities, though he has yet to show it in the comic.

     Flash Man (DWN-014) 
https://static.tvtropes.org/pmwiki/pub/images/archieflashman.png

One of Wily's original Robot Masters based on the plans of Time Man. He has an obsession with hair and dislikes the fact that he was constructed bald.


  • Bald of Evil: Much to his chagrin. Played for Laughs in a Short Circuits strip, and a response to a fan letter (the replier noting how cruel it was for Wily to design Flash Man hairless).
  • Distracted by the Sexy: Being distracted by Mega Man's full head of hair is what ultimately does him in. Likewise, when he's part of Doc Robot, he claims they could've have avoided an attack from an angry Roll, were it not for all that hair.
  • Heel–Face Turn: Invokes this, when he's finally rebuilt by Light, and alongside half of the re-built Wily Numbers chooses to help mankind, providing his services via working at the Chronos Institute. Though is mainly just to show-up Time Man..
  • Killed Mid-Sentence: By Quickman hitting him in the back.
    "Why didn't Wily give me — hurk?!"
  • Logical Weakness: Inverted. He's the second Robot Master to fall to a weapon that deals zero damage to him in Mega Man 2
  • Pacifist Run: He's very surprised when Mega Man pulls this on his defenses.
    "What the—?! How'd you get in here? I didn't hear a single shot fired!"
  • Surprisingly Sudden Death: From Quick Man. He's still bitter about it after being rebuilt.
  • The Leader: He runs his own patrol team during Ra Moon, and he leads the reformed masters to fight Sonic Man.
  • Time Master: Unlike Time Man, he can completely stop time.
  • Time Stands Still: The Time Stopper is depicted both ways depending on who's using it. The user sees time stop and moves around the statue-like people, while everyone else perceives the user as having performed instantaneous movement.

     Heat Man (DWN-015) 
https://static.tvtropes.org/pmwiki/pub/images/megamanarchiec010_5.jpg

One of Wily's original Robot Masters based on the plans of Fire Man. He has an incredibly lazy attitude.


     Wood Man (DWN-016) 
https://static.tvtropes.org/pmwiki/pub/images/woodmantvtropes_2293.png

One of Wily's original Robot Masters, made from japanese cypress.


  • Affably Evil: He's the most mild-mannered of all of Wily's Robot Masters. In addition to the case of Friend to All Living Things example below, he's generally level headed and respectful, and is the first of Wily's Robot Masters to hear Mega Man out in part two of The Curse of Ra Moon.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Crash Man to side with Light's robots. As a facet of Doc Robot, he strongly objects to shooting Roll because she's defenseless.
  • Forest Ranger: After becoming good, he becomes a doctor for trees.
  • Friend to All Living Things: Well, robotic things. Mega Man finds him sitting with a bunch of animal-based robots, and Wood Man even calls them his friends.
  • Heel–Face Turn: Happily, joins the half of the Wily Numbers to help better the world.
  • I Am Not a Gun: Specifically inverted.
    "I — am a weapon!"
    • Played straight, later. He's the absolute happiest about getting a new purpose in life, and tries to convince Quick Man into finding a new purpose too..
  • Improvised Robot: Either subverted or inverted. Wood seems like an odd choice to build a robot out of, but Dr. Wily does it rather deliberately. Japanese cypress isn't exactly cheap wood either.
  • Is That the Best You Can Do?: Says it word-for-word.
  • Mundane Utility: Dr. Wily uses him as a tree substitute for tying up a hammock in the Short Circuits section of issue 10.

Mega Man 3

     Needle Man (DWN-017) 
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was meant for mining.
  • Acrophobic Bird: He's scared of shots even though he shoots needles.
  • Hit You So Hard, Your X Will Feel It!: To Mega Man when he and Guts man trap Needle Man's retractable spike weapon in one of the temple's Death Traps.
    "I'm gonna drive a spike so far through your head you'll be speaking C++!"
  • I Am Not a Gun: Like Wood Man, he accepts that he is a weapon. Unlike the former, however, he doesn't like it, and actively resents Wily for being forced to fight and die.
  • I Die Free: Ultimately joins the half of the Wily Numbers that chooses to be decommissioned. Unlike the others, he provides no reason for doing so, though it is likely connected to his naturally cynical personality
  • Manchurian Agent: He seems to actually be loyal to Dr. Wily normally, even beginning to suggest that he and the others from his set not engage Mega Man in battle, but he's interrupted by remote Mind Control from Ra Moon.
  • Minion with an F in Evil: Absolutely the least enthusiastic about his job. He generally wants to be left alone and knit, and doesn't care enough about his job to even pick a thematically appropriate lair. When Mega Man offers to wait until Needle Man is done knitting to fight him, Needle Man sarcastically comments that he can go right ahead and that he's waiting to die.
  • Ninja Pirate Zombie Robot: His setting up in a ship of all places earned accusations of this from his brothers for "not fitting the theme."
  • Running Gag: Having no hands, he ties into the same one as Crash Man.
  • Real Men Wear Pink: He uses his needles to knit, making a "World's Worst Boss" sweater for Dr. Wily in issue #43.

     Magnet Man (DWN-018) 
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was developed to control magnetic forces for the purpose of remote detonation of explosives.
  • Deadpan Snarker: As evidenced by this line to Break Man:
    "They should have called you Melodrama Man."
  • Homing Projectile: Much like in the games, he can change the direction of his Magnet Missiles, but in issue #34 he's able to use one to grab Shadow Man and pull him to where the Robot Masters are hiding.
  • Gravity Screw: What proves to be his undoing in the "Legends of the Blue Bomber" arc, when Mega Man's actions and the effects of his magnetic powers on himself combine to make him unable to tell which direction is up.
  • I Am Not a Gun: Like Wood Man, he accepts that he is a weapon. Although, he wishes he was something more.
  • It's All My Fault: He blames himself for the deaths of Top Man, Gemini Man, Shadow Man, and Snake Man, since it was his idea to have half the team hide out on asteroids to increase the length of Mega Man's travels.
  • I Die Free: Due to feeling he is too specialized to be put to use, decides to be decommissioned
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon.
  • Long-Range Fighter: Notably shown never getting up close and personal in any of the fights he appears in.
  • Required Secondary Powers: A notable aversion, in that his magnetic powers interfere with his operation and are ultimately what lead to his defeat.
  • Running Gag: Getting stuck to other Robot Masters and needing help getting unattached.
  • Selective Magnetism: His missiles are notable for being able to home in on ceratanium, which isn't properly magnetic. He can of course also do this with his ability to retract and repel objects.
  • The Smart Guy: He is the one who comes up with the plan to put half the Robot Masters on asteroids. In addition, while he he doesn't hate Wily, he spends his time before fighting Mega Man reviewing the flaws in Wily's plan as well as thinking how to overcome his own.
  • Walking Techbane: None of the systems Wily gave him are immune to his power. He can't even change the channel of a TV, because just touching the buttons will wipe it.

     Gemini Man (DWN-019) 
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was that of an experimental self-replicating robot.
  • Beat the Curse Out of Him: Rock hits Gemini Man In the Back, temporarily freeing him from Ra Moon's Mind Control.
  • Blowing a Raspberry: One of his holographic doubles does this to Mega Man.
  • Doppelgänger Spin: Pulls this in "Legends of the Blue Bomber" by hiding which of his bodies isn't actually a hologram.
  • Hologram: His doubles are this instead of solid copies.
  • I Die Free: After being re-built feels he is too experimental to do any good, and decides to be decommissioned.
  • I Surrender, Suckers: He pulls this on Mega Man, in an attempt to buy time for his doppelganger to get a backshot on him. Unfortunately for him, the best he can manage is for the Gemini Laser to barely clip Mega Man's shoulder.
  • Manchurian Agent: Rock actually manages to talk him down by mentioning that humans are being killed, only for Ra Moon to Mind Control him.
  • Mirror Match: When mind controlled by Ra Moon, Gemini Man's core personality remains in control of his holographic doubles. This leads to an interesting fight between his mind and his body.
  • Mundane Utility: Averted. His reasoning for being decommissioned is that he's too experimental to have any.

     Hard Man (DWN-020) 
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His body is covered in a ultra-hard material that grants him great defense, strength, and weight. His original design was meant for land leveling.
  • The Big Guy: He fills this role for the third army.
  • Blood Knight: He just wants a good fight. A bit nicer than most examples of this, however.
  • Cross Counter: He and Guts Man are seen delivering one to each other in issue #32.
  • Heel–Face Turn: He joins the Wily Numbers that chooses to stay online and receive a new purpose in life, with his being used for land raving.
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon. He's the only one seen snapping out of it at the end of the story arc.
  • Made of Iron: His whole deal, given his name is Hard Man. It's notable, as he's the last of the Wily Robot Masters seen active at the end of the battle with Ra Moon, having nearly defeated Blues.
  • Worthy Opponent: He offers Mega Man an energy tank before their battle. Why? It wasn't to be kind, he just wanted him at full strength so they could have the best fight possible.

     Top Man (DWN-021) 
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was originally designed as a scouting robot to seek out energy sources. He is gyroscopically stabilized, making him ideal for space missions
  • Arm Cannon: How he's depicted firing his weapon in Curse of Ra Moon, as opposed to throwing them in other media depictions, though he does throw tops in the adaption of the third game.
  • Evil Is Hammy: Very flamboyant, and he tackled constructing his level traps and with a great deal of showmanship.
  • Graceful Loser: His last words are compliments to Mega Man, on his "simple elegance."
  • I Die Free: Top Man decides to join the Wily Numbers that chooses to be decommissioned rather than reprogrammed.
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon.
  • Mythology Gag: Using his Top Spin on Shadow Man is what takes his opponent down, leading to him saying he "can't believe it worked!", a nod to the ability's perception as Not Completely Useless.
  • Trap Master: Thoroughly enjoys designing the traps aboard the hydroponics asteroid.
  • Serious Business: He gets worked up at Mega Man not tackling the traps and enemies he worked so hard to set up the "right way", such as battling his Mooks improperly and using Rush to execute a Dungeon Bypass on some of his traps.
  • Wrong Genre Savvy: After hearing about how great and powerful Mega Man is, he had expected Mega Man to be intelligent, graceful, and in control, and designed his base traps around that. Instead, Mega Man flails, bum rushes, brute forces his way through, not understanding the "right" way to do it.

     Snake Man (DWN-022) 
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was meant for surveying.
  • Heel–Face Turn: He decides, alongside half of the Wily Numbers, once re-built to have a new purpose in life, now working in topographical surveying. However, he does revel in the next chance he gets to switch sides.
  • Manchild: After being rebuilt, he spends time zooming around on a swivel chair for entertainment.
  • Manchurian Agent: He's actually loyal Dr. Wily normally, but he's subject to remote Mind Control from Ra Moon.
  • Red Eyes, Take Warning
  • Reptiles Are Abhorrent: He's creepy, something that stays with him even after he's rebuilt.
  • Smug Snake: Pun intended. He manages to think little of Mega Man even with the knowledge that he's 17th in the line of Robot Masters Mega Man has defeated.
  • Surveillance Drone: The Search Snake is shown to be this in addition to Snake Man's primary weapon.
  • Trap Master: How he attempts to take down Mega Man, being very sneaky.
  • Villain Respect: When Mega Man incapacitates him with the Needle Cannon.
    "Heh... a well-executed ambush. I approve."
  • Wall Crawl

     Spark Man (DWN-023) 
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was designed to charge electrical devices.
  • Anti-Villain: Perhaps the most sympathetic of Wily's second batch of robot masters, in that he cares deeply for his brothers and apologizes for threatening Mega Man's sister. He also helpfully offers to recharge his brothers and enjoys spending time with them.
  • Even Evil Has Loved Ones: Very close to his brothers, to the point he tearfully breaks down when he realizes they're all gone. We're treated to a flashback of them all bonding right before his fight with Mega Man.
  • Heel–Face Turn: Once he is re-built by Dr. Light, he decides to stay online and find a new purpose in life.
  • I Have Your Wife: He threatens to harm Roll when lashing out against Mega Man in "Legends of the Blue Bomber"; however, he admits he wasn't really ready to do this, and that he just wanted Mega Man to feel how he felt.
  • Manchurian Agent: He seems to actually be loyal to Dr. Wily normally, but he's subject to remote Mind Control from Ra Moon.
  • The Medic: Offers to recharge and help his brothers when they're low on energy.
  • Running Gag: Part of the "no hands club" with Crash Man and Needle Man.
  • Sole Survivor: Breaks down when he realizes this is the case for him.

     Shadow Man (DWN-024) 
A robot of unknown origins that Dr. Wily discovered in the Lanfront Ruins.
  • Desperately Looking for a Purpose in Life: After the defeat of Ra Moon, he has no master left to serve. The third army and Break Man convince him to willingly join Doctor Wily.
  • Failure Knight: He couldn't save the rest of his unit when they were attacked while transporting Ra Moon to Earth. Trio's treachery was the only thing that saved him and Ra Moon from destruction. 20,000 years later, he's re-activated by Dr. Wily, only to see Ra Moon destroyed by Mega Man.
  • Heel–Face Turn: Decides to side with the Wily Numbers that chooses to stay online and find a purpose that helps humanity. However, looking at his mannerisms, he may be letting more than he's letting on.
  • In the Back: Does this to Quick Man, only to get a Crash Bomb from Mega Man in the same spot immediately afterwards.
  • Lightning Bruiser: Revealed to be capable of moving at a comparable level of speed to Quick Man in The Curse of Ra Moon.
  • Lost Technology: He's found collecting cobwebs in the Lanfront ruins.
  • Mauve Shirt: Initially part of the Stardroids' Kuiper Droids unit, he managed to stay alive with Ra Moon for more than 20,000 years until his defeat at Mega Man's hand.
  • The Mole: Wily's first batch of Robot Masters had no idea he and the second line's true loyalty was to Ra Moon, not Wily. Yet, Ra Moon still sees fit to Mind Control him like the rest later. He's this again during Worlds Unite.
  • Red Eyes, Take Warning: Not obvious until issue 30.
  • Screw This, I'm Outta Here!: After taking a Crash Bomb to the back from Mega Man in issue 30.
  • Survivor Guilt: He's had this for 20,000 years.
  • The Stoic
  • Waking Up Elsewhere: How he reacts upon being activated by Ra Moon. Though he seems to have no memory of when he was previously active, he knows he was shut down.
    "I... function...?"
  • Worthy Opponent:
    • He and Espio the Chameleon show respect towards one another before dueling in Worlds Collide.
    • Sees Mega Man as this after he was defeated during the Mega Man 3 story arc.

Misc.

     Ra Thor 
A robot made by Dr. Wily from the same technology as Ra Moon. He was intended to be a trump card against the alien machine, but Ra Moon managed to Mind Control him before he even got a shot off.
  • All Your Powers Combined: It takes every last ounce of weapon energy Mega Man has to put Ra Thor down. In one panel Rock is firing the Metal Blade, Bubble Lead, Crash Bomber, Quick Boomerang, and what could be the Spark Shot, Atomic Fire, or both. Ra Thor still tries to stand back up.
  • Flat Character: Justified Trope. He wasn't designed to have a personality, only to be a weapon against Ra Moon.
  • Out-Gambitted: He was Dr. Wily's trump card, but Wily didn't count on Ra Moon taking control so easily.
  • Nigh Invulnerable: Made to have absolutely no weaknesses. This, of course, ended up biting Wily in the ass. Fear of such a creation turning on him again may be why all of his later robot masters are weak to a weapon from another of their series.

     Doc Robot 
An experimental robot built by Dr. Light and Dr. Wily, intended as a platform to efficiently test out systems and tools for new Robot Masters before building them. Of course, Wily has other plans for it.
  • All Your Powers Combined: Dr. Wily loads it up with the weapon data of his first set of Robot Masters.
  • Ax-Crazy: Eight personalities sharing a single body that wasn't really designed to handle that has made the Doc Robot dangerously unstable.
  • Fighting from the Inside: At least one eighth of him, Wood Man, tries to stop themselves from attacking Roll.
  • Fun with Acronyms: Its full designation is the Diverse Operations Circuit Robot.
  • Only I Can Kill Him: The reason for his defeat. Every personality of his wants to be the one to kill Mega Man. Doc Robot literally has Mega Man frozen at point blank range and can't manage to switch to a weapon long enough to actually fire.
  • Power Copying: Like Mega Man, is his M.O. However his version is more complicated, since he needs a robot's original coding to copy the weapon.
  • Split Personality: Having the IC chips of all eight of Wily's first set of Robot Masters. Complete with colored speech bubbles so you know which one is speaking.
  • Team Killer: Kills Copy Robot so he can kill Mega Man himself. Wood Man objects to this, as this is the second time Quick Man's conscience has done this.

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