Cut Man (DLN-003)
A robot designed for forestry management. He was stolen and reprogrammed by Dr. Wily, but was eventually restored to his original self. He shows a great love of puns centered around his ability to "cut" things, much to the chagrin of his fellow Robot Masters.
- Big Brother Worship: Downplayed, but Cut Man does look up to Rock even agreeing with him during the boss rush of the first arc and treats him in a respectful manner in the second arc.
- Butt-Monkey: Seems to get the most punishment out of all the Robot Masters. This seems to be a running gag in most adaptations.
- Let's Get Dangerous!: Stops joking around when Roll is damaged by Break Man, but being Cut Man, he doesn't really fare much better in battle.
- Manly Tears: Has these when Roll gets shot by Break Man.
- Mundane Utility: The Short Circuits in issue 3 shows him being used as a hedge trimmer, the ribbon cutter at a grand opening, and a barber. In that order.
- Mythology Gag: His tendency to make bad jokes and his friendship with Guts Man seem to be a nod to the Mega Man cartoon.
- Pungeon Master: To everyone's chagrin.
- Plucky Comic Relief
- Those Two Guys: Seems to hang out with Guts Man a lot.
Guts Man (DLN-004)
Designed for heavy labor, Guts Man was stolen and reprogrammed by Dr. Wily in the series' first storyarc. After being defeated and restored to his original personality, he's become a consummate ally of Mega Man and his "brothers", providing the group with great strength and a boisterous personality.
- A Day in the Limelight: In the back up stories for issues #17 and #18.
- The Big Guy
- Bullet Proof Robot Shield: Oil Man and Ice Man promptly take cover behind him in the fight against the Mecha Dragon in issue 12.
- Dumb Muscle: Downplayed in that he's shown to be of average intelligence, but a significant portion of the cast is at least above average.
- Life of the Party: Apparently, he has a good singing voice too.
- Rated M for Manly: He even commends Mega Man for doing something manly, in his opinion.
- The Rival: To Concrete Man. The two of them instantly begin competing with one another upon meeting one another. Of course, they put aside their differences, and end up partying together.
- Super Strength: The Super Arm. Much more useful in the comic than in the game, even. To put it in perspective, he uses an I-beam as a baseball bat in one issue of the second arc during a rather odd game of baseball with the other Light Robot Masters.
- This Is Unforgivable!: His reaction to seeing the Guts Dozer. That and attacking in a rage.
- Has the same reaction when Break Man shot Roll
- Those Two Guys: Seems to hang out with Cut Man a lot.
- Unwanted Assistance: Provides an in-universe example in issue #18's back-up story, when he's assigned to help Ice Man in studying the movement of a glacier... and instantly decides that means they have to stop said glacier by beating it into submission and holding it back. Needless to say, Ice Man isn't happy about this.
Ice Man (DLN-005)
Developed to withstand cold climates and explore icy regions, Ice Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has a crush on a Roll, but is too nervous to act upon it.
- Bratty Half-Pint: Can be a bit of one, as shown by his verbally sniping with Cut Man in the second story arc.
- BrotherSister Incest: Towards Roll if you follow the "creator=parent" logic.
- Cannot Spit It Out
- Clingy Jealous Guy: Gets jealous when Roll compliments others.
- Dogged Nice Guy: Sees himself as this in his relationship with Roll. He gets pretty bitter about it in issue #22, showing a harsher portrayal of this trope.
- An Ice Person: He is called Ice Man.
- Infrared Xray Camera: A vision mode allows Ice Man to see heat signatures, even through walls of ice and snow.
- Instant Ice: Just Add Cold!: In the comics the Ice Slasher inexplicably encases its targets in blocks of ice, even if there's no water around them, as opposed to the games where it would just freeze enemies in place even if there was water.
- Logical Weakness: Practically a double inversion. In the games, he's the only ice-themed robot master in the classic series (yet) to take no extra damage from a fire weapon. In issue 12, he's right there with Oil Man taking cover behind Guts Man (who is canonically weaker to flame in the games than Ice Man is) from the flames of the Mecha Dragon. Oil Man promptly calls him out on it.
- Mundane Utility: Seen making ice cubes at the end of issue 12.
- Mysterious Antarctica: The comic actually takes some time to explore Ice Man's stated function as a robot meant to explore the highly dangerous regions of the antarctic, elevating it above an Informed Attribute.
- Mythology Gag: Doesn't have multiple personalities like in Powered Up, but he does refer to himself as "soldier" when trying to encourage himself.
- Precocious Crush: On Roll.
- Shorter Means Smarter: The shortest of the original Robot Masters and, as seen below, the one who displays the most book knowledge regarding his profession.
- The Smart Guy: Of all the Robot Masters, he's shown to be the one with the most interest and knowledge in his particular field.
- Smart People Wear Glasses: His eyes look like a large pair of glasses.
- True Love's Kiss: Ice Man imagines himself about to give one to Roll in a "Snow White" scenario in issue 32's Short Circuits.
Bomb Man (DLN-006)
Developed for demolition and excavation purposes, Bomb Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He tends to be a bit reckless and he loves dramatic explosions.
- Blood Knight: During the first arc. When the Robot Masters begin to argue with each other (violently), Bomb Man jumps in just because it's a battle.
- Delinquent Hair: His "mohawk". Bonus points in that he's one of the few robot masters outside the Ridiculously Human Robot crowd to even have hair (that we've seen).
- Demolitions Expert: Justified in that it's what he was designed for. When he and Mega Man go to town on the Boobeam Trap, the room is still standing and they've taken no damage despite everything else being destroyed.
- Dynamic Entry: Discussed in his first appearance when he's critiquing Mega Man's entrance."I like your look, kid. Not a bad entrance either. But if you really want to make an impression...""...you've gotta enter with a bang!"
- Flat Character: While Fire Man's been seen less, Bomb Man's had arguably less character development so far. He exists mainly to blow things up, and he seems pretty happy with that.
- In Harm's Way: Adjusted to this from Blood Knight after his reformation. It's properly displayed in issue 29.Bomb Man: "That was awesome!"Cut Man: "We almost died!"Bomb Man: "But we didn't! Epic crash-landing! Woo!"
- Having a Blast: His specialty.
- Mundane Utility: Uses his Hyper Bomb to 'pitch' a boulder to Guts Man in a rather bizarre game of baseball in one issue of the second arc.
- Stuff Blowing Up: Justified because When All You Have is a Bomb...
- Third Wheel: Really downplayed in issue 23 when he's with Cut Man and Guts Man, practically upgrading the duo to Those Three Guys.
Fire Man (DLN-007)
Constructed for waste disposal, Fire Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has quite the cowboy accent and a preoccupation with the concept of justice.
- The Aloner: In issue 53, all of the other Light Robot Masters have at least one other person they consistently work with, except him. Notably, one robot who seems like he'd be a perfect fit to work with Fire Man, Heat Man, isn't there. Because he was decommisioned.
- Combination Attack: With Oil Man in issue 12.
- Cowboy: He talks like one, at least.
- Demoted to Extra: Has appeared the least out of all the original six Robot Masters. As if to lampshade this, Roll wishes Fire Man had answered the phone instead of Oil Man in Issue 19.
- Fight Fire With Fire: One panel in issue 12 shows him single-handedly holding back the flames of the Mecha Dragon with his own.
- For Great Justice: One of his personal motivations.
- Number Two: To Elec Man when the Light Robot Masters are together.
- Playing with Fire: Well duh, it's in his name!
Elec Man (DLN-008)
Built to manage power plants and city power grids, Elec Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. Of all the Light Robot Masters, he is the one who most often steps up to take charge when Mega Man is absent or otherwise can't do so.
- Being Good Sucks: What he more-or-less proclaimed in frustration at being unable to stop the Emerald-Spears since he can't harm a human.
- Death Trap: While under Wily's control, he uses his electrical powers to fire random electrical bolts in his area, hoping to hit Mega Man.
- Harmless Electrocution: Has some fun making people's hair stand on end in the issue 14 Short Circuits.
- The Leader: Of the Light Robot Masters.
- Lightning Reveal: Sort of. He can use his electrical powers to create a sustained light source.
- Mundane Utility: He gets a bit fed up with people asking him to charge their phones. However, he has no issue being a backup generator for a soup kitchen during a Big Blackout.
- To Time Man's Time Stop power, thanks to his electrical discharges.
- Does this to Simone's tazer. Justified in that she just tried to use an electrical weapon on a robot designed to channel entire power plants.
- Only a Flesh Wound: Loses the use of his legs in the fight with the Mecha Dragon. Being a robot, he is later repaired.
- Three Laws-Compliant: Special mention, in that he's the first robot in the series to actively express a wish to not be during the first Emerald Spears incident."I never thought I'd want Wily's coding back in my system. One override and I could just..."
- Ridiculously Human Robot:: One of the more human looking Light Robots.
- Shock and Awe: Elec is short for Electric. What do you think he does?
- Wire Dilemma: His electrical powers allow him to bypass this completely by just shorting out the detonator, making the bomb useless.
- Yellow Lightning, Blue Lightning: Yellow when Mega Man uses his weapon, blue when he uses it himself.
Time Man (DLN-00A)
An experimental robot with advanced AI algorithms developed for the purposes of researching time manipulation, Time Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's borderline obsessive compulsive about keeping a strict schedule, and is thus easily annoyed by the more lackadaisical attitude of his erstwhile partner Oil Man.
- Energy Arrows: One of his offensive weapons, purple in color and shaped like hands of a clock. A panel in issue 6, where he's fighting with Oil Man, shows that it works like a Magic Missile with the arrows forming from an energy aura around his hand.
- Mundane Utility: The Short Circuits in issue 6 has him serving as Dr. Wily's alarm clock. Up until Guts Man punches him.
- Issue 31 shows him using his Time Slow ability to aid surgeons in a hospital.
- Red Eyes, Take Warning: On the covers of the second story arc. In the comic itself, they seem to be black.
- Ridiculously Human Robot: Looks just as human as Elec Man. In the "Time Keeps Slipping" arc, Time Man gets so angry with Oil Man that Cross-Popping Veins appear on his head.
- Schedule Fanatic: So much that, when under Wily's command, he frequently comes to blows over disruptions to it.
- Those Two Bad Guys: With Oil Man when working for Wily. They even got their own story arc.
- Time Master: He can slow down time.
- Time Goes Slow: The Time Slow, which can be disrupted by high-energy electrical fields and can apparently be shielded against as shown in the fight against the Mecha Dragon.
- Useless Useful Spell: Time Slow is awesome and practically broken. Up until Dr. Wily upgrades the defenses of his fortress guardians to compensate for it, making it a waste of time.
- The Worf Effect: he jobs to Sonic the Hedgehog so we know just how fast Sonic is.
Oil Man (DLN-00B)
An experimental robot with advanced AI algorithms developed for the purposes of cleaning up oil spills, Oil Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's a very laid back individual in most cases, which gets on the nerves of his erstwhile partner Time Man.
- Combination Attack: Considering his Logical Weakness to flame, it makes sense he would get one of these with Fire Man. Shown in issue 12.
- Flirting Under Fire: Even during a rescue operation, he still has time to flirt with Quake Woman.
- Jive Turkey: As in Powered Up, this is his most outstanding character trait."Light Labs— Where the science is fine and the robots are finer. You got Oil Man on the line."
- Logical Weakness: As we're shown in issue 12, in the fight against the Mecha Dragon when he's taking cover behind Guts Man, he's not just weak to Fire Storm, but to fire itself. Considering just how many robots in the classic series will use fire as a weapon, it really sucks to be Oil Man.
- Oil Slick: The Oil Slider. It even has a reverse setting that lets him suck up oil spills instead of just spraying it like in the games.
- Pre-Asskicking One-Liner: Gives a punny one to Time Man in issue 6."You want me to clean your clock?"
- Scarf Of Asskicking: Used by Archie to correct his Unfortunate Character Design from Mega Man Powered Up.
- Those Two Bad Guys: With Time Man when working for Wily. They even got their own story arc.
Concrete Man (DLN-065)
Another building robot, with an emphasis on dam construction. Dr. Light activates him early when Guts Man needs assistance getting a dam completed before a storm causes a flash flood that destroys the construction site.
- Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shut down.
- Dishing Out Dirt/Making a Splash: The Concrete Shot which comes out in liquid form and rapidly hardens.
- Oh, Crap!: Both he and Guts Man have one when they realize the dam has sprung several leaks due to their competing with each other instead of getting the job done.
- The Rival: To Guts Man. The two of them start competing immediately upon meeting one another.
- Un-Duet: After fixing the dam, Guts Man takes him to a Good-Guy Bar for karaoke.
Splash Woman (DLN-067)
Designed for oceanic rescue, Splash Woman is a great swimmer and useful in underwater operations. Oil Man activated her early when Roll called for help after a Cruise Ship ran aground.
- Action Girl: Proves herself to be one immediately upon activation, helping to save the crew of a run aground ship.
- The Aloner: There's a panel of her in issue 21 during the New Year's celebration, next to a cruise ship in the harbor, all alone and looking miserable. It really drives home how lonely it must be to be the only one with a strictly aquatic design. Even moreso since her primary function is ship rescue, which means she has to wait for something to go horribly wrong before she can even do her job.
- Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shutdown.
- Which makes sense given that they were ordered to be shutdown because they were old and outdated.
- FaceHeel Turn: During "Rock of Ages", Splash Woman attacks Rock when he appears in another time period. It foreshadows her defection in 9.
- Laser Welder: The Laser Trident which is used to patch up holes in ships.
- Making a Splash: Averted - her main weapon uses coherent light.
- Princess Carry: How she saves a falling Quake Woman in her first appearance.