A fourth-grader who is brought over to Soukaizan in order to become its savior, and is the title protagonist of the series.
- All-Loving Hero: Wataru's a boy who genuinely loves all the people who he befriends. Which makes every moment of friendship betrayal towards him very tough to watch.
- Badass Cape / Bling of War: Wataru will wear variants of these from Ryujinmaru's various super modes.
- The Chosen One: He was chosen to become the savior of Soukaizan.
- Got Me Doing It: Some of Himiko's wacky nicknames for people would grow on Wataru. Particularly, "Yamahiko."
- Jumped at the Call: In the first series. The second series, however, has him a little more reluctant to go since for one, he was back home for only one week from his journey in the first series, and two, he wasn't aware Soukaizan ticks their clocks faster than his world's, and a big part of it is due to Ryujinmaru not having the awareness to explain it to him.
- Lovable Jock: Wataru is an academically average kid whose talents lie in sports. One of the reasons the Dragon God chose Wataru to be their world's savior was by checking the amount of awards he received from sports competitions that was laid out in his bedroom.
- Kid Hero: An elementary school student in all series.
- Wholesome Crossdresser: He can easily pass as an extremely adorable girl when under disguise in W1 ep.28; complete with natural Proper Lady gestures.
The 13th successor of the Shinobibe clan with a seemingly endless amount of energy, she joins Wataru on his journey starting from the 1st floor of Soukaizan since the original series.
- Bag of Holding: Predominately used in Wataru 2, Himiko has one with her at all times. Keeping all of her utilities, weapons, food, medicine, her favorite toys, and all kinds of bizarre stuff in her small pouch.
- Big Eater: The food vacuum cleaner of the entire team. She can down all ginormous foods in front of her in less than an eye-blink.
- Catchphrase: "Banzai! Banzai!" through the first series. By the second series, she decreases the "banzai" usage in favor of a new sentence—"(Insert name here), you're so awesome! (Insert name here)'s Number 1!"
- Characterization Marches On: In the first series, Himiko was just your regular, good-looking Genki Girl, but as the second series rolled in, her character really vamped up by setting her free from her "bishoujo-styled line art", and redesigned her with looser animation so that she can be much more creatively expressive. And wacked up she did!
- Children Are Innocent: The reason why she can bend heaven and hell to any direction as she pleases using just her personality and pure energy is really because she literally doesn't know what logic is, and doesnt even care how logic should work.
- Cuddle Bug: Himiko loves to jump on her friends whom she hasn't seen for a long time. Every one of them.
- Eyes Always Shut: Himiko's predominate trait that was developed, and solidified since Wataru 2.
- Genki Girl / Plucky Girl: She's basically a girl installed with one hell of a battery pack that never runs out of juice. And when the situation calls for it, she will not hesitate in pulling moments of Big Damn Heroes in her usual hyper smile, or with a sure damn serious face.
- Living Emotional Crutch: Of Toraoh.
- Medium Awareness: Himiko is keen on their world's Strictly Formula system and uses them to her absolute advantage.
- When competing ninjutsus with Chuta Oniwaban of Seikaizan, Chuta shows off by transforming himself into a cool dragon, but then Himiko one ups him by transforming herself as Ryujinmaru, and forced smack Chuta as "the background dragon of Ryujinmaru;" you know, the dragon in all of Ryujinmaru's Dynamic Entry sequences.
- Morality Pet: Of Kurama.
- New Powers as the Plot Demands: Being a Child Prodigy kunoichi gives her the all-time advantage of pulling off all kinds ninjutsus that will blow your sense of logic away; and was made even better with official submitted ideas from children viewers.
- The Nicknamer: Himiko is the girl who gives everyone she meets all sorts of wacky names, mainly for herself to remember by.
- O.O.C. Is Serious Business: Due to being an extremely Genki Girl, she never loses her smile, even when she should be scared.
- Therefore, do not ever, ever, bully her friends, or she will give you her serious face. And just her serious face alone would bring guilt to all who has a heart.
- Kurama and Toraoh's death were the only times she cried in the first series, with Toraoh's case being the only time she showed furious anger.
- For her Hidden Purpose Test in the middle of Wataru 2, she broke down in tears after realizing shes all alone. For her test, she has to understand that the things she felt to be fun will not give her long-term happiness, but to learn to appreciate she has family and friends who will be there to comfort her if she's ever sad, and will provide the love to make her truly happy. And it's her future self that teaches her that.
- Perpetual Smiler: The reason why she's so full of energy, and always looking for fun, is that she likes it when people compliments her for indulging herself with the things that she likes to do.
- Pokémon Speak: Before Pokemon was ever born, Himiko has already used this as a spell to summon whatever ninjitsu she has:"Himikomikomiko Himikomiko!" (Flying flowers and stars included.)
- Speaks Fluent Animal
- Too Kinky to Torture: Let's just boil them all down in saying Himiko "honestly believe she was having play time with her so-called, enemies." And by "enemies," she calls them "friends."
- Young and in Charge: She is a 7-year-old kunoichi who is appointed as the 13th generation leader of her clan.
A Master Swordsman of Yagyu Shibaraku style whom Wataru encountered on the 1st floor of Soukaizan since the original series, he decides to take the boy in as his student, accompanying him on his journey.
- Affectionate Nickname: Between him and his Mashin, he calls Senjinmaru as "Sen-chan," while himself as "Shiba-chan."
- Art Shift: Whenever Shibaraku wants to get romantically serious, whether its to impress women or to fulfill a philosophy, hell turn his face as Hunk as he can get.
- Brainwashed and Crazy: In the middle of Wataru 2, Shibaraku went out to protect Wataru by taking a brain-washing arrow and became one of Dowarudar's strongest subordinates through the final arcs.
- Butt-Monkey: If one member of the group is going to suffer for comedy, it's going to be him.
- Chivalrous Pervert: Shibaraku would not miss a single chance to buff up his "hunkness" to ogle all the pretty ladies that he meets. But he'll (sadly) back out if the ladies were already taken.
- Dual Wielding: Uses two katanas when he fights.
- Goroawase Number: To reach Senjinmaru, he has to dial "1000-10-0", a literal Pun on the Mashin's name.
- Meaningful Name / Verbal Tic: Being a man with the given name of "Shibaraku (...a while/temporarily halt)," he would blunder "give (whatever) a while" whenever opportunities calls for it.
- His Mashin certainly needs a whole lot of whiles to arrive for battle that's for sure.
- Running Gag: Shibaraku can only summon his Mashin, Senjinmaru by a giving it a paid call from the nearest local Phone Booth he could find. Which is a real pain-in-the-ass. On bad days, Senjinmaru couldn't pickup the phone in time; worse, Senjinmaru can call sick and would arrive extremely late with only a few HP to survive.
- Another one is how he's frequently mistaken for a hippo.
- The Worf Effect: Him and Senjinmaru are overwhelmed almost all the time to show off the power of the opponents.
A humanoid bird Wataru and friends encountered on the 1st floor of Soukaizan during the original series, he pretends to befriend the group so as to spy on them for Doakutar.
- Affectionate Nickname: Himiko always calls him "Tori-san" ("Mr. Bird").
- The Phoenix: Kurama and his Mashin's motif. He and Kuujinmaru were killed by Hedorona in W1 ep. 22, but he was brought back to life by the dew of the revival flowers near the end of the same episode to his original human form.
- Baleful Polymorph: He and the rest of his village are humans who were forcibly turned into bird-people by Doakudar. He's mainly working for him in order to undo that. Himiko personally thinks his bird form is cooler than his human one.
- He turns back human after regaining his life in Wataru 1, but then got turned back to his bird form during his stay at the Fourth Star in Wataru 2. Empress Seiryuhi offered to turn him back human by the end of the series, but he declined the offer, explaining his willingness to stay a bird a little bit longer for the sake of keeping Himiko happy.
- Becoming the Mask / HeelFace Turn: Kurama took on the job as an agent for Doakudar for one, being forced, and two, solely for his own benefit to turn back human without considering his fellow townsmen. As he befriends Team Wataru and slowly understood their genuine friendship with him, he became intensely remorseful; eventually learns to put his benefits behind and aid Team Wataru to atone for his misdeeds.
- Big Damn Heroes: Pulls this off when he saves Shibaraku and Genryusai from the Zan Brothers.
- Bishounen: He was originally a handsome young adult.
- Eyepatch of Power: He wears one on his left eye, but then was revealed he didn't have one when in human form, and instead, wore goggles..
- I Let Gwen Stacy Die: For his Hidden Purpose Test in the middle of Wataru 2, Kurama knew it has to be something in relation of the death of his girlfriend, Yuria. But as his test went further, he has to realize the cause of her death was by him being a selfish brat for not adhering to her plea of getting out of gang violence before something bad happens to his life. As Kurama learns to atone for his sins, he also has to understand to recognize his own feelings for Yuria to be genuine love, appreciate her effort to willingly love a scumbag such as himself, and for her to believe he has chances for redemption.
- Japanese Honorifics: Kurama in particular would refer Shibaraku as "Danna," meaning "Good Sir."
- Put on a Bus: He returns to his village after regaining his human form near the beginning of the 5th floor in the first series.
- He came back for the last few episodes of W1, bringing a new Mashin, Kuuohmaru, with him.
- Took a Level in Kindness: Kurama has become much pleasant and kind towards people by Wataru 2. Kurama is also seen to have a soft spot for Umihiko, since he can see his past self in that kid.
- W1 & W2
- Super-W: ANOTHER STEP (PS1Game)
Originally named "Golden Dragon," Ryujinmaru is one of The Seven Heavenly Realm Dragon Deities (Shinbu Shichiryujin) of Soukaizan who's in charge of working with his world's savior to bring peace back to his world. He embeds himself within a robot figure that Wataru crafted in class, and turns it, along with himself, into a Mashin for Wataru to combat evil.
- Awakening the Sleeping Giant: Literally.
- When Ryujinmaru combines with his fellow dragon deities, they will turn into one ginormous dragon deity named, The Rainbow Dragon to kick the ass off it's enemies.
- Ryujinmaru aka. Golden Dragon himself also holds a primitive form of appearing as a humanized giant warrior if only when The Savior can awaken him by using The Savior's own pure will in the name of justice and love.
- Bishōnen Line: The Transformation Sequence involves Ryujinmaru transforming from his golden dragon form into a humanoid robot. And then there's the finale of Super where he becomes a literal armored (albeit giant) knight for the final battle.
- Call to Adventure: When he's in Wataru's world, he would appear from a lake near Wataru's home in his original dragon deity form and inform Wataru if his world would need Wataru to go back for a mission.
- The Comically Serious: Even in the few moments he provides comedy, he tends to be quite serious.
- Dragons Are Divine: Of the classic Eastern Dragon type. He's a dragon deity tasked in accompanying The Savior, in this case, Wataru on the quest to save Souzaizan. He's also the dragon that gives Wataru rides in the sky in all opening sequences.
- Hidden Depths: He's fluent in all dialects from all floors of Soukaizan.
- Not So Above It All: Despite being serious at all times, he still has moments where he provides comedy, like his Hidden Depths.
- Power Copying: His mechanism throughout Super. Ryujinmaru gains 6 different super modes from each floor deities of Soukaizan to combat Ankokudar's army. The 6th mode contains 2 deities, which is why it's not the usual 7-element assemble. However, Empress Seiryuhi provided one more magatama gem to awaken the 8th deity to combine all forms into one final form; making it 7 forms afterall.
- Super Mode: Be sure to check with your neurologist if the above list overheats your brain.
WARNING: The following two characters are walking spoilers who holds major plot points throughout the entire trilogy that cannot be marked. If you were to watch the show, you are bound to get spoiled by reading the contents in this folder.
Introduced as the son of the Emperor of Evil, Doakudar, Toraoh is one of the major antagonists from the first series who desires to make Himiko his bride and forms a rivalry with Wataru. By the finale of Wataru, Toraoh was purified, revealing his true identity to be of Shoryushi, the Prince of Soukaizan and son of Empress Seiryuhi.
Due to Toraoh being the product of a forced Split Personality spell, the personalities and appearances between Shoryushi and Toraoh cannot be merged together.
- Affectionate Nickname: Himiko calls Toraoh as either "Tora" or "Tora-chan", and Shoryushi as "Shu-chan."
- Alternate Identity Amnesia: Shoryushi doesn't have any recollections while he was transformed into Toraoh, even when he regained his identity and understood he now has an alternate personality, he doesn't remember he has a Mashin named Jyakomaru, nor wouldn't know the actions of what his Toraoh side would do. Toraoh on the other hand, is aware of his surroundings and his identity as Shoryushi even when Shoryushi is dominate.
- By the end of Wataru 2, Shoryushi gains the memories of Toraoh, and affirms to Wataru that no matter if he's Toraoh or Shoryushi, their friendship with Wataru will never break.
- Literal Split Personality: Before the final battle of Super, Empress Seiryuhi used her remaining life energy to separate the personalities of Toraoh and Shoryushi into individual spirits and gave them their own flesh; making them twins. After Seiryuhi's death, the two princes co-ruled Soukaizan together.
- Shapeshifting: Of a voluntarily, yet restricted transformation format. If Shoryushi sensed danger involving Team Wataru or Jyakomaru, he would unconsciously force transform to Toraoh without Toraoh's knowledge. Toraoh on the other hand, doesn't know how to transform back to Shoryushi. Once Toraoh accomplishes his mission, he would gladly go back to his mother to help him transform back into Shoryushi.
- Split-Personality Team: The two personalities acknowledges each other and knows how to work their daily routines if they ever switched in-and-out, but they don't get to talk between themselves internally. Until the finale of Super.
- Shoryushi is known to share his toy figure, Seiju with Toraoh by switching their personalities around. When Toraoh was dominate, Toraoh was the one who gave Seiju a makeover by dressing Seiju up complete with clothes, hairstyle, and carved a moon on it's forehead since Seiju was originally just a plain wood figure.
- Affably Evil: As he was introduced through W1, Toraoh was noticeably not a bad kid; just a mischievous boy who doesn't want to follow anything his dad or subordinate wanted him to do, wants to have fun, and who really wanted to possess Himiko.
- Amazon Chaser: He instantly want to possess Himiko as his wife the moment when he realized Himiko can curb-stomp him.
- Brainwashed and Crazy: Since being revealed to be Shoryushi at the end of the first installment. This indicated Doakudar was merely brainwashing him into thinking he was his son.
- Toraoh was brainwashed by the hands of antagonists once again in Super, due to injecting his "soul fragment of love" to make Seiju alive, and thus lost his sense of purpose in life.
- Cute Little Fangs: Will show them off depending on how he wears his smile.
- Redemption Earns Life: In his dying moments, he reaffirms Wataru's status as his friend, followed by his mother bringing him back to life with his true identity.
- The Rival: Towards Wataru for the first series mainly on his end of the stick due to misunderstanding Wataru's relationship with Himiko.
- The Only One Allowed to Defeat You: After finding out that Wataru is trying to defeat his father, he declares that only he is allowed to defeat Wataru.
- Parental Abandonment: Empress Seiryuhi lost her life at the finale of Super. Toraoh in particular does not take it well, for Toraoh has longed for parental affection, but does not have the luxury to do so given his circumstance.
- Warrior Prince: When it comes to which personality to take up his sword to defend his kingdom, it'll naturally goes to Toraoh. Toraoh himself couldn't agree better, as he rejected Shoryushi's offer to battle alongside him for the finale of Super, and asked Shoryushi to stay by their mother's side to protect her instead.
- What Is This Thing You Call "Love"?: Toraoh was born without the concept of love, the meaning of friendship, and social etiquette. So whenever Wataru performs something that show love and humanity, such as apologizing for wrong doings, and making amends, etc, Toraoh would question him like a little child would do.
- Royals Who Actually Do Something: Shoryushi would abide by his mother's wishes to go down to the public to aid Team Wataru and solve problems with local citizens, even in locations that are not under his kingdom's rule.
- The Wise Prince: Collected, benevolent, brave, nurturing, and kind. He is willing to go to the front lines to aid Team Wataru.
A small monkey-like being who is the actual operator of Genjinmaru, he is, in fact, Himiko's father.Genryusai only accompanies Team Wataru through Wataru 1 and OVA: Shin. With only one flashback in Wataru 2.
- Baleful Polymorph: He was originally human, but turned into a monkey for some reason. He returns to his human from following Doakutar's defeat, then gets turned into a dog and back in Shin.
- Paper Master: Genryusai's preferred ninjitsu of choice. Himiko commented greatly on how her dad's truly the master of it.
- Verbal Tic: Tends to end his sentences with "-ura."
A boy born from The Fourth Star of Seikaizan who joins Team Wataru through the journey of Wataru 2.
In order to unseal his father from a container made from Dowarudar's evil force, Umihiko is out to collect the spirits of the Mashins controlled by the bosses of each stellar province. Along the way, in order to make himself stronger in combat, he sets his eyes on Wataru's sword for possession, and started tracking down Team Wataru since they set foot on the First Star.
- Character Development: One of the forerunners of the Tsundere archetype during the period where anime characters were created through exploring the "Vegeta Expy." Umihiko was introduced more as a mysterious kid who shares a common goal with The Hero, but who only wants to venture through the journey his own way without asking for help. The more he attempts to move on alone, the more frustrated he becomes. As Wataru, Kurama, and Toraoh slowly influence him, he becomes more willing to befriend the group, socialize, learn to speak up his thoughts and feelings, trust his friends, and grow into a cordial young man.
- Embarrassing Nickname: Himiko initially would call him by either "Yamabiko", or "Yamahiko." Elevating his name to a whole other plane.note But after seeing Umihiko a couple of times and warms up to him, Himiko settles with, "Hiko-chan."
- Shounen Hair: Umihiko holds the most voluminous of hairstyles of the entire franchise to the point where he can put afros to shame; he even has to "tie up" a thick lock located in front of his face to get them out of the way.
A wondering bounty huntress who takes interest in capturing Wataru for money. She accompanies Team Wataru throughout Super in hopes to gain a higher ransom price by waiting to obtain Wataru as later in the game as possible.
- Buxom Is Better: Often caught herself attracting unwanted men for her bust size, Himiko straight-out nicknames her, "Ms. Big Boobies".
A mysterious boy who lost memories of himself, he accompanies Team Wataru throughout Super by an order to protect Wataru from harm.
- Animate Inanimate Object: His true identity is a wooden toy figure of Shoryushi's that was deliberately brought to life by Toraoh through inserting his "Soul of Love," and was sent as a messenger on behalf of the royal family to protect Wataru.
- Become a Real Boy: After performing his Heroic Sacrifice and revived with his own sense of heart, Seiju used his Power of Love to love Doruku for who she is, and worked hard to aid Wataru in defeating Ankokudar with just his soul. As his soul went back to his supposedly wooden body after the end of the battle, his body evolved into real human flesh.
- Expy: Of Pinocchio.
- Heroic Sacrifice: Due to being a soul fragment of Toraoh and understanding Toraoh cannot continue his life without The Power of Love, Seiju forced his soul to merge back to Toraoh.
- Love Imbues Life: Seiju's first "death" triggers the affection from Doruku, making him alive again.
- Walking Spoiler: Due to his close relationship with Toraoh and Shoryushi, hiding his trope examples becomes inevitable.
Notable Denizens of Soukaizan
A talkative old woman responsible for summoning Wataru to Soukaizan.
Himikos pleasantly-calm grandpa and good old friend of Obaba.
- Idiot Hair: One sticking sure-firmly straight with it's own mini clouds flying around it.
- No Blood Ties: Ojiji is implied to be a foster parent for Genryusai, making Himiko his foster granddaughter.
- Really 700 Years Old: His age is estimated to be around 299 years old.
- Red Oni, Blue Oni: The blue to Obaba's red.
A local girl who lives in the 4th floor of Soukaizan who befriends and accompanies Wataru as he ventures solo through the floor level in Wataru 1.
- Guest-Star Party Member: In contrast to the various One Shot Characters on the other floors, Yuuki stands out as the one who actually stays with Wataru for essentially a whole arc.
- Has a Type: According to Word of God, she likes "courageous men."
- Thanks for the Mammary: Due to living in the cold and wrapped herself with a thick jacket, Wataru accidentally grabbed her chest in thinking he was embracing a boy for a bike ride. Good thing Yuuki is ingenue.
The Empress of Soukaizan.
Notable Denizens of Seikaizan and The Space Realm
A ninja guard of the Third Star Kingdom, Chuta has been waiting for Savior Wataru to arrive to their stellar province. He saved Team Wataru from being captured by Wulong Tea's squad, and vows to aid Team Wataru through the Third Star to save his brainwashed Shogun—Ora Nomgana.
- Drama King: Chuta won't lose a single second to bathe himself in river-flowing tears, and ooze himself with hammy speeches. Chuta is an embodiment of Japanese romantic Melo- Jidai Geki, therefore he can't help himself to go about life without odes of drama.
- Expy: Of Chuta Ban of Kyojin no Hoshi (Star of the Giants). Joji Yanami was the voice actor of Ban for the TV and movie series, while Tessho Genda was Ban of the OVA.
- Fireball Eyeballs: His overflowing romantic hamminess would shoot flames out of his eyes. Himiko uses them to grill delicious barbecue.
- Game of Nerds: In echoing his expy status, Ninjinmaru and Hoshi's combine attack is pure Hotblooded Baseball offense.
The crown princess of The Space Realm. She holds the power source to power-up Mashins to adapt in space, therefore, she became the target of Marudaruma's squad so that their army can overpower Ryujinmaru. Prior to being captured, she provided New Ryujinmaru the star power to power-up into New Ryujinmaru: Cosmo Mode to combat Marudaruma's squad.
- Identical Stranger: She looks exactly like Himiko. Thanks to this, Team Wataru and Marudaruma's squad mistook the identities of the two girls and took the wrong girls with them; making Puri-Puri earn the blessing to be protected by Team Wataru, while Marudaruma became overwhelmed with Himiko around.
- The Ingenue: If Himiko was ever prim and proper, Puri-Puri's example would give you a taste on how that would play out.
- Magical Girl: She twirls her Magic Wand and chant Magical Incantation to produce a Transformation Sequence full of 80's magical girl shout-outs not to give herself any power-ups, but to give Mashin's power-ups. Now who says the Super Robot genre is only for boys?
- Mythology Gag: To note, people who were introduced to the franchise starting from Wataru 2 may wonder why in-universe characters couldn't tell Puri-Puri and Himiko apart despite having "obvious differentiable artistic looks." The truth to the matter is, Puri-Puri holds Himiko's default Bishoujo eyes from the first series. Super Robot Wars X most likely used Puri-Puri as the base to properly redesign Himiko back to the Bishoujo look she had from the first installment, while keeping the expressive quirks Himiko solidified from the second installment.
- Princess Classic
Isaribi & Wadatsumi
Back In Japan
Takeo & Akiko Ikusabe
One of Wataru's classmates who likes Yumi, and wants to grab her attention away from Wataru as much as possible.
- Breaking the Fourth Wall: Their primary job is to roll viewer screens to new scenes, accompanying with a polite "Ex-kyu-su~Mii~."
- Exposition Break: Whenever Wataru uses Status Buff items, or special weapons for the first time, the Ex-men will pop in to explain the gimmicks of those items so that the audience would understand.
- Eyes Always Shut: Red's prominent trait.
- Opaque Nerd Glasses: Blue is known for his nerdy look, and is usually the smartest of the three.
The Guardian Dragon of Soukaizan
A dragon deity with a similar green shade as the Heavenly Realm Green Dragon, but who's in charge of appointing, and transporting The Savior back-and-forth from The Savior's world to Soukaizan in the first series. By the second series, the transporting task was given to the Golden Dragon, aka. Ryujinmaru.
The Seven Heavenly Realm Dragon DeitiesThe Seven Heavenly Realm Dragon Deities (Shinbu Shichiryujin) are dragons who oversees the prosperity of Soukaizan, and are direct guardians of Soukaizan's royal household. The dragons consists of Red, Blue, Fire, Green, Purple, White, and Golden; each rest in different areas around Soukaizan with different tasks to uphold. When all seven dragons acknowledges The Savior, they will merge into one deity—The Rainbow Dragon to aid The Savior in putting down evil.
For tropes related to the Golden Dragon, see Ryujinmaru.
- Bash Brothers: Fire and Golden Dragons are implied to be best pals with each other.
- King in the Mountain: The seven dragons are the highest level deities of Soukaizan.
- Sibling Team: Red and Blue Dragons are blood related brothers. It's not clear as to whether they are twins or not, but it is stated that the pair are the longest living dragon deities of the entire team.
- Threshold Guardians: White Dragon holds the plate of "The Dragon God Shield" meant for The Savior.
The Dragon of DarknessThe dragon deity of destruction. The Dragon of Darkness was known in Soukaizan's history to befall the apocalypse to their world. Brothers, Doakudar and Doakudar's main plan is to revive this deity so that evil can take over their universe.
The Star Dragon (Seiryu)A.K.A. The Guardian Dragon of Seikaizan. It's noted to be a dragon deity that's on par with The Rainbow Dragon in status and power.
First Series: Mashin Hero Wataru
The Three Great Hermits
Atzam & Urara
Mashin Hero Wataru 2
A deity who presented himself before Team Wataru to request them to go around space and time to search for their missing fragment of love for themselves. Once all members passed their test as a group, Kamoshirenu would give Ryuseimaru his new transformation mode—"Ryuseimaru: Hiryu Mode".
Super Mashin Hero Wataru
The Lion of Light
The Phoenix of Flames
The Sword King of Black Steel
Luluna the Moon Goddess
The White Tiger of the Ice River
The Silver Wolves of Thunder: Aqua and Marine
Doakudar's ArmyThe villains of the first series, they have taken over all seven floors of Soukaizan.
BrikitonsThe foot soldiers of Doakudar's forces.
First FloorTop minions in the 1st floor of Soukaizan led by Cruising Tom.
- The Fighting Narcissist: Will occassionally stop what he's doing to state how beautiful he is.
- Throwing Your Sword Always Works: Subverted; despite his Mashin "Helicopter" being capable of using its rotors as a Precision-Guided Boomerang, if it misses its target, Helicopter loses its Flight capability, rendering its one advantage against grounded Mashins useless.
- Vanity: The man can't go one second without looking at his reflection and admiring himself. He's even built a giant statue of himself situated in the center of the town he's conquered, and will airdrop signed photographs of his portrait for Wataru's party.
- Attention Deficit... Ooh, Shiny!: Toncougar becomes easily distracted by a cockroach he couldn't kill earlier in the episode, leaving him wide open for Ryujinmaru's Finishing Move.
- Big Fancy Castle: His stronghold is armed to the teeth with cannons and turrets.
- Denied Food as Punishment: Inverted; he punishes the people of Kalakala Village by forcing them to eat food, turning them incredibly fat.
- Freudian Excuse: As a child of Kalakala Village, John was fatter than the other children, who made fun of him. When he left and returned years later as one of Doakudar's minions, he made the villagers fat so he can return the favor and make fun of their obesity.
- Hair-Trigger Temper: Not finishing a table of lavish food he provides makes him whip out a machine gun. Furthermore, if bugs land on the food, he'll try to zap them with lightning bolts from his fingertips; if that fails, a rocket launcher; if that fails, a nuclear strike.
- More Dakka: John's Mashin, like his castle, has machine cannons and missile launchers outfitted across its chassis. Unfortunately, he's guilty of A-Team Firing.
- Shock and Awe: Toncougar's castle generates a smog cloud that can call down lightning strikes at will; he conquered Kalakala Village by destroying their homes and the surrounding forest, forcing the villagers to flee for the nearby cave formations as shelter.
- Bad Boss: With Doakudar's generals threatening Tom with death for failing to stop Wataru's party, Tom unleashes his anger upon Schwarvinegar, Thunder Blue and John Toncougar with a battle axe.
- Booby Trap: Tom's hideout is littered with Trap Doors, monsters summoned through a flute (which Wataru's party falsely presume is the MacGuffin they're looking for) and an army of robots that bars further entry unless they're beaten via RockPaperScissors.
- Dastardly Whiplash: His facial appearance, to denote his Card-Carrying Villain status.
Second FloorTop minions in the 2nd floor of Soukaizan led by the Death God, where everything became reversed.
Dr. Soccer Summer
- Punny Name: Dr. Soccer Summer's name is a pun on "sakasama," meaning "reversal."
Third FloorTop minions in the 3rd floor of Soukaizan led by Soiya Soiya, where everything became extremely hot in temperature.
Abdullah the Umanosuke
Fourth FloorTop minions in the 4th floor of Soukaizan led by Doctor Cosmo, where everything became extremely cold in temperature.
- Catchphrase: Don Kihotte loves talking about his opponents' "useless efforts."
- The Rival: With Soiya Soiya.
Fifth FloorTop minions in the 5th floor of Soukaizan led by Ack Smoggle, where the entire floor became the central industrial plant for Dowakudar's army, and became heavily polluted.
Yome & Muko Hahn
- Unholy Matrimony: As their names would suggest, Yome and Muko are married.
Sixth Floor Minions: The Bibide FamilyThe family that rules the fairy tale-like 6th floor of Soukaizan.
Bibide Shishi Kabab
Bibide Seikima Tsu
Bibide Chibit Moreteru
Bibide Ala Bian
Bibide Baba Debu
Magen Space (6th-7th Floors)Minions who challenge Wataru in Magen Space, a wicked area in between the 6th and 7th floors.
Umashika & Nio Otouto
Keiketsu Zorori and Sancho Panda
- Only in It for the Money: In differing ways: Zorori hopes to get out of debt (with money to spare), whilst Sancho just wants the 100 credit that he leant Zorori some time ago. Both are willing to do just about anything to get the bounty on Wataru in order to achieve these goals.
Four Heavenly KingsHighest-ranked leaders of Doakudar's forces.
The 3 Zan BrothersA trio of brothers who serves as 3 of Doakudar's Four Heavenly Kings.
- Back from the Dead: Despite being killed off by Doakudar, his defeat leads to their revival and purification alongside Don Goro's.
- Combining Mecha: Kokku's Mashin, "Boddie," Gorotsuki's "Lefta," and Gyakku's "Righta," join together to form "Gattaida." The hint is in the name.
- Punny Name: Their individual Mashins' names are puns on "body," "left," and "right," while Gattaida, is a pun on "gattai," meaning "combine." Likewise, the brothers' names themselves:
- Zan Kokku for "zankoku," meaning "cruel."
- Zan Gyakku for "zangyaku," meaning "brutal."
- The Rival: All 3 of them have an antagonistic relationship with Don Goro, and they hope to defeat Wataru themselves in order to one-up him.
- You Have Failed Me: Doakudar pulls this on them after they lose to Shibaraku, Genryusai, and Kurama. Notable in that they are first villains to outright be killed.
- Back from the Dead: Despite being mortally wounded by Doakudar and giving up his life to protect Toraoh from falling rubble, Doakudar's defeat leads to his revival and purification alongside the Zan Brothers'.
- Pet the Dog: He genuinely cares for Toraoh, to the point he sacrifices his own life for him.
- The Rival: He seems to be just as antagonistic towards the Zan Brothers as they are to him.
- You Have Outlived Your Usefulness: Doakudar pulls this on him.
- Abusive Parent: His You Have Outlived Your Usefulness towards Don Goro is also applied towards Toraoh, Doakutar's own son. Of course, with the reveal that Toraoh is actually the son of Soukaizan's queen, his actual status as a father is up in the air.
- Bad Boss: Pulls a You Have Failed Me on the Zan Brothers and a You Have Outlived Your Usefulness on Don Goro.
- Big Bad: For the first series.
- Dark Is Evil: Everything about him is dark and just screams evil. He even busts out the Dark Dragonnote just to drive the point home.
Dowarudar's ArmyThe villains of the second series. They have taken over all the stars in Seikaizan.
GokintonsThe foot soldiers of Dowarudar's forces. They are upgraded versions of Brikitons, donning the shade of purple.
Outer Space (Soukaizan-Seikaizan)
Panda an Panda
Space Realm (3rd-4th Star)
Dr. Moro Q
The Berserk Family
Banhal, Tsuppari, & Sukeban
- Birds of a Feather: With Toraoh, who was also born by evil forces, but doesn't know what their purpose in life was until meeting people who would befriend them for who they are, and influence them in a positive light.
- I Just Want to Have Friends: Persuaded by Toraoh, Madarles surrenders her pursuit in assassinating Wataru, and in addition, took the incoming attack by Death Gondor to protect Team Wataru.
Ankokudar's ArmyThe villains of Super. Unlike previous installments, the floor bosses are brainwashed civilians who takes orders directly from the Donalkami Family, by using Mashins provided with the power of Ankokudar to directly perform mischievous behaviors towards their own respective towns.
The Queen Kashi Trio: A-ko, B-ko, and C-ko
The final boss of the first floor who stations to where the sculpture of The Lion of Light is located. His true identity is the priest who serves The Lion of Light.
- Blooper: The ending credits lists him as "Tobideruzon," but the script enacted by actors calls him "Tobiderun." Therefore, the ending credits might be a blooper typo.
The final boss of the second floor.
The final boss of the third floor.
The Mats Brothers
Toy & Mario
The final boss of the fourth floor.
Tatsu & Hiro
The final boss of the fifth floor.
The final boss of the sixth floor.