Follow TV Tropes


Characters / Mary Skelter: Nightmares

Go To

This is the character page for the Mary Skelter trilogy. Be warned that there is a possibility of encountering unmarked spoilers, between self-explanatory tropes that cannot be spoilered per site policy, numerous Walking Spoiler characters, and things spoiled by the mere premise of the sequels.

    open/close all folders 

The Blood Team

     General Tropes 
  • Ambiguously Human: Jack and the Blood Maidens are clearly not normal, with many people assuming they're Marchen or Nightmares due to their powers. Those people are mostly correct. They're the result of pregnant human women being turned into Marchen, carrying the child far longer than normal, to the point they simply rupture leaving behind a mostly human child. This is why their earliest memory is fairly consistently seeing a "mutilated Marchen that probably killed their parents".
    • Gretel herself initially insists that she's a Nightmare like her "brother" Hansel, and accepts being a Blood Maiden as simply being another phrase for the same thing.
    • Kaguya was well aware of this fact, the trauma of figuring that out contributing to her reclusive behavior.
  • Apocalypse Maiden: Alice, Charlotte, and Mary are revealed to be a this together toward the end of Mary Skelter Finale. Alice dies, Charlotte goes insane and uses Mary's power to reset the world. This has apparently happened countless times, and this time around the Massacre Pink's master wants Alice kept alive at all costs so that he can cause a more permanent apocalypse.
  • Blade Below the Shoulder: The transformation into Blood Skelter typically involves their weapon warping into a more sinister form and fusing to their limbs. Alice plays it completely straight with her arm ending in a massive sword. Red Riding Hood, Sleeping Beauty, Rapunzel, and Otsuu play it mostly straight, just with scissors, bows, tower-like hammers, and a sword/scythe hybrid respectively. Cinderella and Little Mermaid play with it, as their weapons are instead fused to their legs. Cinderella has one leg completely fused to her boots, while the other becomes a mass of energy. Little Mermaid's spear fuses entirely with her legs creating a long tail covered in blades that ends in a trident.
  • Blood Knight: The Blood Team consists of literal Blood Knights. More to the spirit of the trope, the Maidens become bloodthirsty killing machines after being splashed in Marchen blood, dipping into Massacre if they can maintain some control over themselves and falling into Blood Skelter when they cannot.
  • Blood Magic: Fittingly for the game's theme, almost all characters have access to a Job specializing in this in some manner. Only Sleeping Beauty and Kaguya lack this as Blood Hunter is, despite the name, styled more like an Adventurer Archaeologist and focuses on item drops.
  • Brought Down to Normal: All of them in Mary Skelter Finale's True End. Their weakness is noted by a few of them, often finding themselves exhausted by physical activities far more mundane than what they're used to doing and surprised that Jack is now stronger than them.
  • Conveniently an Orphan: None of them know who their parents were, living completely alone at worst or with their siblings at best before being taken in by the Dawn. This is due to the mothers in question being Marchen, and dying in the process of giving birth.
  • Fairy Tale: All of them are living references to these, as noted under each one. Together, however, they are all part of The Cowherd and the Weaver Girl. Otsuu's Jobs include multiple direct references that place her as Hikoboshi, while her relationship with Little Mermaid places her in the role of Orihime. The rest of the Blood Team, regularly referred to as "birdies" by Michiru, play the role of the magpies who reunite the Star-Crossed Lovers. This is most apparent in the postgame of the remake, where the Blood Team helps Otsuu revive Little Mermaid in the original timeline.
  • Family of Choice: More so in the sequel, where as Mary Skelter was closer to a Band of Brothers. Lack of professional structure to the group, thanks to the Dawn's quick destruction, and the situation being a desperate bid for survival as opposed to a methodical search and preparation for escaping the Jail drives the team into a less professional and more familial relationship centered around the "parents" Otsuu and Little Mermaid getting everyone together and mediating their personal disputes.
    • The familial relationships develop again in Finale though in different ways. Jack and Otsuu treat each other as brother and sister, a comparison that came up briefly in the end of the Mary Skelter remake. Rapunzel grows attached to Pyre as though they were sisters, even attempting to figure out when of the two is the older sister. Charlotte treats Mary like a little sister, which Alice gets in on too in the True Ending, while Mary's type of affection for Charlotte flails about wildly between that of a child and parent, sisters, or outright romantic.
  • Miko: The DLC Job, Sakura Maiden, available to all Blood Maidens is inspired by this.
  • Nonuniform Uniform: A black jacket or dress over other bits of white clothing with red accessories or linings, and a sash with The Dawn's symbol. Beyond that there's no set consistency with The Dawn's uniform.
    • Mary Skelter 2 changed up the uniform slightly, being more in line with Gretel's original white over black with blue alteration. The prequel novel explains why. While planned to be the original style, Thumbelina requested that it be white and blue with Miko noticing that it was an attempt to have common ground with Michiru and Chiaki after having been banned from returning to the orphanage. Despite wanting to avoid appearing connected to the then forming Order of the Sun, she relented on the design change when Red Riding Hood, Little Mermaid, and Otsuu agreed with the colors for their own reasons.
  • Power Dyes Your Hair: Massacre and Blood Skelter end up turning the girls' hair white. Jack's Marchen copy will instead have his silver hair turn black should he slip into his Ripper Jack state.
  • Red Eyes, Take Warning: When in Massacre and Blood Skelter forms the girls' eyes are a bright reddish pink. The story states that their eyes glow in this state as well.
    • Exotic Eye Designs: In Blood Skelter the pupils become a vaguely circular mass of scribbled lines.
    • Hellish Pupils: In Massacre the pupils change to a thin white slit.
  • Ship Tease: Between Jack and the various girls in the relationship-based cutscenes, and of course between childhood friends Jack and Alice regardless. Interestingly, there are no clear-cut love declarations, though Alice's ending comes about as close as one can possibly get and Thumbelina almost confesses in her ending.
  • Super OCD: All of them hold at least one obsession drawn from the Fairy Tale they're based on. This trait is eventually given the term Blood Libido. This behavior is due to the nature of their Marchen side's mimicry enforcing traits of their stories.
    • Jack: Obsessed with climbing.
    • Alice: Obsessed with motive and things making logical sense, also obsessed with tea parties.
    • Red Riding Hood: Obsessed with headwear.
    • Snow White: Afraid of mirrors, excessively pessimistic about her looks.
    • Thumbelina: Finds comfort in small, cramped places.
    • Sleeping Beauty: Perpetually drowsy, often dreams of a prince.
    • Gretel: Insatiable curiosity, has a sweet tooth.
    • Rapunzel: Obsessed with producing offspring and retaining her long hair.
    • Cinderella: Obsessed with clothing, accessories (particularly her slipper-shaped earrings) and cleaning.
    • Kaguya: Excessively lazy, a nagging feeling that she belongs elsewhere.
    • Hameln: Obsessed with traveling alongside others in a structured manner, also obsessed with keeping promises.
    • Otsuu: Obsessed with returning favors. Finale has her develop one for weaving in secret as well, something that Jack notes is new.
    • Little Mermaid: Obsessed with singing.
    • Mary: Compulsively attempts to escape into her fantasies.
    • Charlotte: By her own admission Alice is her obsession, with many of her actions being dictated by how it would affect her.
  • Stripperific: The girls lose all of their clothes in Blood Skelter (save Red Riding Hood, who wears a tattered hood), being strategically covered by energy surrounding their body.
  • Theme Naming: They all are named for various Fairy Tales
  • Tyke-Bomb: Most of team were trained from a very young age to be part of the Blood Team. Though, given that all of the Maidens have a natural urge to kill Marchens and the team's theory that they were created to bring about a happy ending to the story of the Jail, it could be argued that they were this right from birth.
  • Vague Age: Due to the way that Blood Maidens tend to be discovered, not to mention that they appear to develop far longer in their mothers' wombs than a normal human, it's difficult to pin down an exact age for the cast. However, the prequel novels for both games do provide some reference points to narrow their ages down:
    • Red Riding Hood is the most notable reference point, as she is estimated to be around two years old when she's found and 4-5note  during the failed Jail Tower expedition, placing her at around 20 years old in the games proper.
    • The art book for Mary Skelter provides a rough order of age for some of the girls. Red Riding Hood is the oldest, Thumbelina is the oldest between her family followed by Snow White then Sleeping Beauty, and finally Snow White is the third oldest in the group. This is later contradicted by Mary Skelter 2's prequel novel, which has Cinderella being older than the triplets and in turn setting Snow White as the fourth oldest at best.
    • The original Japanese version of Mary Skelter 2's prequel novel lists the estimated ages of all of the Blood Maidens that were part of the Dawn at a certain point of the backstory, with Cinderella being nine years old, Otsuu and Little Mermaid being six years old, and the Thumbelina sisters being five years old. Given that Red Riding Hood was eleven, the ages can easily be extrapolated to 18 for the first game's Cinderella, 15 for Otsuu and Little Mermaid, and 14 for the Thumbelina sisters. The official English translation omits the numerical ages for the characters, possibly to downplay the implications of the Fanservice and a five-year old being killed on-screen.
    • Rapunzel is found at least five years after her chapter in the first game's prequel novel. Given that her chapter starts with her erupting from her Marchen mother and estimated to physically be between three and four at that point, she is likely under ten years old.
    • No numerical hints are given for Gretel, Jack, Alice, Kaguya, or Hameln, though Gretel visibly looks younger than most of the cast and Alice's A-Cup Angst scene implies that she is close in age to Thumbelina. However, with the first game's art book's commentary taken into consideration, none of them should be older than the estimated age of 14 for Thumbelina and her sisters.
    • No numerical hints are given for Charlotte and Mary in the Finale prequel novel. However Charlotte had been watching Red Riding Hood as far back as her meeting with Little Mermaid, and appears to be roughly the same age as her as children while Mary appears to be a bit younger, putting them potentially near Red Riding Hood and Cinderella's estimated 20 and 18.
    • Toh recieves no hints, nor a childhood chapter in the prequel novel making an estimate on his physical age impossible. His literal age can likely be measured in days, having been created some time between Snark's death and the night before everyone returned to the surface.
  • Vapor Wear: The various Blood Lord outfits for all Fighter type characters consists a long open skirt and an open jacket kept in place by a couple thin straps, threads, or metal ring, making clear they're not wearing anything under it.
  • We Cannot Go On Without You: In Mary Skelter Finale, should Mary or anyone in Red Riding Hood's party go into Blood Skelter it will cause an immediate Game Over as there will be no way for them to recover.
  • Whole Costume Reference: DLC for Mary Skelter 2 provides the cast Death end re;Quest costumes laid out in a way that highlights parallels between the characters and plots.
    • Otsuu gets Arata's outfit as the "hero" of the story. Like Arata she makes repeated attempts to reset time to save Little Mermaid.
    • Little Mermaid gets Shina's in game outfit as the heroine of the story. Like Shina Little Mermaid's death is inevitable, becomes something of a mother figure to the younger members, and is ultimately revived properly by a neutral aspect among the antagonists.
    • Alice gets Shina's reality outfit as the heroine of the series. Like Shina, Alice is already long since gone and returned to the group somewhat off, Alice being a Marchen copy of her former self and Shina being a creation of the Ludens based on Iris's memories. This one is especially interesting as, clothes and implied age difference aside, Shina is an obvious Expy of Alice appearance-wise.
    • Red Riding Hood gets Celica's outfit as the strongest among the team and being the upbeat big sister type. Like Celica, Red Riding Hood succumbs to despair and puts the group at risk because of it.
    • Cinderella gets Lydia's outfit as one of the younger members of the cast. Like Lydia, Cinderella is a tragic murderer and the situation surrounding that point proves vital in ending the story's repeating cycle.
    • Rapunzel gets Iris's outfit as the daughter figure of the group.
    • Hameln gets Al's outfit as the Genki Girl hero Otaku of the group.
    • Gretel gets Sumika's outfit, sharing an affinity for digging into unsettling truths surrounding them.
    • Kaguya gets Lucil's outfit, being ostracized by those around them before joining the group for their otherness. And they use floating chairs.
    • Thumbelina gets Lily's outfit being the twintailed members of the team with suppressed and extreme anger issues that lead to attempts at murder among their teams once they finally snap.
    • Snow White gets Rin's outfit, being among the most observant and competent within the group.
    • Sleeping Beauty gets Clea's outfit, being one of the more physically developed members of the group with a preference for ranged combat. Like Sleeping Beauty, Clea is actually quite timid, though better at hiding it, until pushed into a situation requiring her to assert herself.


Jack, Nightmare Jack
Click to view Nightmare Jack 
Voiced by: Kodai Sakai (Japanese), Khoi Dao (English)

The protagonist of Mary Skelter and one of six for Finale. Despite being timid, he has a strong heart and assists the Blood Maidens in finding a way out of the Jail.

  • Accidental Pervert: Gets caught in an handful of these moments, including falling into Sleeping Beauty's cleavage and being smothered by Red Riding Hood's butt.
  • All Men Are Perverts: Kaguya and Red Riding Hood demand that Jack return to the Dawn to retrieve clothes for a naked Rapunzel because, being a guy, he naturally can't be trusted around her. Alice jumps to his defense, but the ladies win in the end and Jack and Alice retrieve the clothes from Haru.
  • And Then John Was a Zombie: In Mary Skelter 2, Jack becomes a Nightmare. A Face–Heel Turn is avoided thanks to his link with Otsuu, though moments of extreme distress threaten to finally push him over and drag her along with. Discovering that the Mysterious Nightmare is the original Alice does finally push him over the line.
  • Apologizes a Lot: He is very, very timid and forgiving, which makes the moments where he does stand up for himself (such as when Kaguya compares him to a monkey due to his climbing obsession) that much more notable.
  • Attention Deficit... Ooh, Shiny!: Nightmare Jack has a tendency to stop in the middle of exploring the Jail to collect random discarded items, some seemingly trash while others are stated to be exceedingly rare and valuable, all of which turn out to be something that each of the girls would like.
  • Body Horror: Nightmare Jack, ye gods. He resembles a hybrid of an oversized baby and a beanstalk, with a black claw for a right hand, a single eye and an impossibly large and sideways mouth.
  • Came Back Wrong: Jack's reanimation as Nightmare Jack, overlapping with Came Back Strong. Jack's human form being brought back as Marchen copy of himself lacks the latter. Due to being created with only the residual powers of the Core that was otherwise consumed by Nightmare Jack fusing with Nightmare Alice, he was dying from the moment he was created as opposed to others brought back as Marchen who simply need a Jail environment to survive. This problem was discovered immediately after Snow White tries to find a positive in that they still had a Jack.
  • Comfort the Dying: After Alice attempts to save the mimic Jack by taking the Tower Nightmare's attack in his stead she asks him to smile for her one last time before dying, making it the last thing she sees. Jack himself dies immediately after.
  • Covered with Scars: It's never shown to the player directly, but an event with Red Riding Hood mentions that his time as a captive of the Marchens and repeatedly injuring himself in order to feed Alice his blood has left a good number of scars underneath his clothes.
  • Declaration of Protection:
    • Has a mutual one with Alice. He becomes very upset when he learns that he can't fight like the Blood Maidens, and his sheer desire to help her in some way moves Haru to develop the Mary Gun.
    • Taken to its (somewhat) logical conclusion in 2, when he finds out that a Nightmare Alice exists and tries to pull a Face–Heel Turn.
  • Emergency Transformation: Mary Skelter 2 begins with Jack suffering a fatal fall, only to be transformed by the Jail into a less grotesque version of the Tower Nightmares.
  • Fairy Tale: Jack and the Beanstalk
  • Flat "What": Gretel's opinion of their Blood Libidos gets this reaction from Jack, along with a Luminescent Blush.
  • Friendship Trinket: In Mary Skelter 2, he accidentally pulls off Alice's hair dec during their attempt to escape captivity. After being transformed into a Nightmare, he wears in on his right hand. This becomes a critical plot point.
  • The Heart: It's his caring nature that helps keep the group together, and convinces Gretel to join. The entire team comes to him to share their secrets, and his passion for his friends even moves the likes of Haru.
  • Heroic Sacrifice: You could be forgiven for thinking this was Jack's Blood Libido with how often he tries to pull these. It usually comes in the form of Taking the Bullet for others, but not always. It's usually only crippling for him, being a contributing factor to his constant anemia.
    • Mechanically he does this by taking attacks for the Blood Maidens or spilling his own blood to keep them healthy and sane.
    • He tries to protect Alice in the backstory and ends up getting knocked out cold by a Marchen.
    • In the first game he practically throws himself at Alice when she enters Blood Skelter in an attempt to reason with her and keep Red Riding Hood from killing her, the Dawn's biggest reservation about giving him the Mary Gun and sending him into combat is that they know he's likely to just kill himself protecting the others, he risks getting crushed by the Downtown Nightmare to save Cinderella's earrings, and he jumps off the Jail Tower and uses the Mary Gun to catch and slow the fall of whoever fell.
    • In the second he shields Otsuu from Alice when she's in Blood Skelter and then uses his own body to break Little Mermaid's fall at the beginning of the game, the only time this actually manages to kill him.
    • In the first game's remake he tries reasoning with Nightmare Otsuu much like he did with Alice in Blood Skelter, forcing the team to protect him until he finds a better way to reach her.
  • High-Pressure Blood: The Mary Gun allows Jack to spray his blood over great distances, and when fully upgraded with enough force to send the party flying, as well as slow an otherwise fatal fall from the top of the Jail.
  • I Should Have Been Better: Jack's final words before being reanimated as Nightmare Jack. Having helped save countless prisoners from the City Streets Nightmare and using himself to protect both Otsuu from Alice in Blood Skelter and then Little Mermaid from the fatal fall caused by the ground breaking open during Alice's rampage, he can only think about not being able to protect Alice herself.
  • Innocently Insensitive: For all of the times that Jack manages to connect with the Blood Maidens, there are a few instances where he completely fails to read the mood and makes them even more upset.
  • It's All Upstairs from Here: He is obsessed with climbing large structures. This mostly manifests itself as a desire to scale the Jail Tower, but it also hijacks his thoughts at the Temple.
  • Non-Action Guy: Jack is too kind-hearted to attack, but he can use himself as a human shield for the girls or try to calm their blood corruption with his Mary Gun. In the sequel, Nightmare Jack still can't attack, because it runs the risk of him losing control and going berserk, so he sticks to using his Nightmare Zone to paralyze enemies while Otsuu has to calm him down.
  • Oblivious to Love: Gains the affections of almost all of the girls, but fails to act on most of it, something a frustrated Cinderella laments. Alice seems to be the only exception.
  • Official Couple: The main timeline throughout Mary Skelter, Mary Skelter Finale, and Love Prison Tower Mary Skelter: True End allows for some Plausible Deniability regarding the relationship between Jack and Alice due to their harem mechanics, but Mary Skelter 2's timeline drops all pretense on that front.
  • Sympathy for the Devil: Before the final battle with the Devouring Armada Tower Nightmare Jack can't even find it terrifying anymore and finds the Massacre Pink's fate to be a pathetic one, comparing it to his own time as Nightmare Jack and the fact that being a Nightmare is something he wouldn't want anyone to go through. The reveal that Guillotine was the little sister of their master and his willingness to not only do that to them but to kill them when it begs for help completely enrages Jack.
  • Take a Third Option: In Mary Skelter 2, Nightmare Jack uses a nearby core to create a copy of himself so that he can join Nightmare Alice while still protecting the Blood Team's Alice.
  • This Is Unforgivable!: The normally kind-hearted Jack declares this after seeing Gatou kill the Carnivorous Overseer Nightmare just because the Guilotine part called him brother, showing nothing but contempt for him and seeing him as the one person he will never forgive.

Voiced by: Sumire Uesaka (Japanese), Cristina Valenzuela (English)

Jack's good friend, whose soft spot for him betrays her normally calm demeanor. She joins the Blood Maidens in order to escape with Jack from the Jail.

  • A-Cup Angst: Finding out that even Thumbelina has a larger chest than her causes her to snap for a little while.
    Alice: "How did hers get so big? Maybe it's my nutritional intake... I'm growing too, but... That's right... I don't need to worry... I just need to confirm..."
    Thumbelina: "Eek! Now you're freaking me out! H-Hey wait! T-Touching me isn't going to do any good!"
    Alice: "No... It will do good..."
    • She's hit with it again in Mary Skelter 2. Hanging out with Little Mermaid, the two try to push for some Petite Pride between themselves, only to start ranting about the uselessness of large breasts as Sleeping Beauty is passing by. She ends up fearing that she'll be useless over her breast size, and the two end up taking everything back to comfort her to the point that they drive themselves back into depression over being flat.
  • Alice Allusion: A girl named Alice in a fairy-tale themed game, of course she is an allusion. As with the rest of the Blood Team, her Marchen blood is explicitly trying to turn her into a walking, talking Alice in Wonderland reference.
  • Anger Born of Worry:
    • She becomes upset at Jack when he tries to downplay the physical toll that the fighting has taken on him. When he admits that he's been trying to put on a strong front, Alice snaps at him before telling him to rely on her more.
    • If she is the one who gets rescued in the True Ending, she rips into Jack for using his blood to slow their fall, audibly breaking down all the while.
  • Declaration of Protection:
    • She is fiercely protective of Jack, enough that Gretel teleporting Jack out of sight for a brief chat causes the logic-obsessed Alice to completely lose it until Red Riding Hood applies percussive maintenance to bring her back to her senses.
    • This is even referenced in the game mechanics, as she grants the party a damage boost while Jack is KO'd.
    • In Mary Skelter 2, she has a full-blown Hair-Trigger Temper when it comes to Jack. She verbally unloads on Red Riding Hood when the latter suggests that Jack might be a bother, and when the City Streets Nightmare hurts Jack, she drags herself over and hacks at it until she falls into Blood Skelter. For reference, Thumbelina hits Jack in front of Alice in the first game and the most Alice does is try to stop Jack from continuing to be Innocently Insensitive.
  • Fairy Tale: Alice in Wonderland
  • Finger-Suck Healing: When Jack's finger bleeds, Alice's immediate response is to kneel down and suck the blood away. She is so used to licking Jack's blood for comfortnote  that it's apparently become a Reflexive Response.
  • Friendless Background: She was an outcast from pretty much the day that she was born. She wasn't fond of Jack when they first met, but Jack nagged her until she started to like it and eventually grew to cherish his company.
  • Friendship Trinket: Her cross-shaped hair dec was given to her by Jack as a child, and she cherishes it despite thinking that she doesn't look good with it. It was important enough to her that it was recreated for her Marchen mimic, which proves vital in discovering the Mysterious Nightmare's identity as Nightmare Jack has the original fused to his hand.
  • Heroes Prefer Swords: All of her Jobs can use swords, and all but Marshal are depicted with one.
  • Heroic BSoD:
    • It takes at least a couple of chapters for her to completely get over lashing out at Jack while in Blood Skelter.
    • In Mary Skelter 2, she has one when the Love Nightmare and thus Nightmare Jack is killed, to the point where she completely ignores the others' pleas to get away and ends up getting killed by the upper Tower Nightmare.
  • In a Single Bound: In Mary Skelter 2 due to Jack gaining her old ability of setting up an exit/save point she in turn copies the effect of the fully upgraded Mary Gun, enabling her to jump up to six spaces ahead.
  • Informed Attribute: Her obsession, which effectively amounts to her being pushy and argumentative every once in a while, is a lot less pronounced than the others' quirks. (Aside from her Blood Libido character scenes, where it is dialed up well beyond her characterization in the main story.) If anything, her response to her Declaration of Protection being threatened is closer to the other characters' Blood Libido-induced panics.
    • Mary Skelter 2 gets around this by instead making her Blood Libido specifically an obsession with tea parties, rather than the need for logic, many of her side events focusing on trying to have one with Jack, Otsuu, and Little Mermaid.
  • Instant Expert: Played for Drama. The sight of a complete tea set causes her to suddenly know all there is to know about tea and tea parties. This completely irrational happening clashes with her obsession with things making logical sense, and she ends up finding herself lost in thought trying to figure out how and why that happened to her.
  • The Lancer: Despite being the newest member, she quickly ends up second in command to Red Riding Hood, thanks to being far more level headed than the other girls.
  • Love Hurts: Her Mary Skelter 2 story in a nutshell. She goes into Blood Skelter like the first game, except this time she believes that she has killed Jack instead of simply harming him. She has such a massive Freak Out that the Jail turns her into an Omnicidal Maniac Nightmare due to the grief of having killed Jack. She leaves behind a mimic with her original memories, who is completely unaware of the fact that she's a clone until she is exposed as such by Otsuu. In response to there being two Alices to protect, Nightmare Jack splits in two, one part fusing with Nightmare Alice to become the Love Nightmare. And after the Love Nightmare (and thus Nightmare Jack and Nightmare Alice) are eliminated by the Blood Team, the mimic Alice is promptly killed by the upper Tower Nightmare; her last words being that it was worth it to protect him even though he was already close to dying, and wondering if this odd feeling of happiness is fake just like her. Yikes.
  • Odd Friendship: Enjoys debating with Gretel over what type of logic should be accepted, arguing in favor of obeying social norms.
  • Properly Paranoid: She immediately distrusts everyone except for Jack and pushes him into helping her uncover what The Dawn is hiding from them. Her obsession, which revolves around making sense of logic and motive, probably has a hand in this.
  • Rejected Marriage Proposal: She avoids accepting Jack's proposal in her route of Love Prison Tower Mary Skelter: True End, reasoning that it would be selfish of her to go through with it while everyone else is still struggling in the new world. Charlotte eventually talks her into accepting, because people having a hard time in life isn't a thing that's ever going to end so she should take her happiness while she still can.
  • Senseless Sacrifice: Mary Skelter 2's mimic Alice dies protecting mimic Jack, despite Jack being seconds from expiring himself and actively urging her to get away.
  • Series Mascot: While Jack is the main character of the first game, Otsuu is the protagonist of the second game, and Red Riding Hood is the leader of the Blood Team, Alice is the overall face of the series. She is front and center of advertising in the first game and Finale, is still a major figure in the second game, and is the only character from the series to receive their own figure.
  • Wham Line: In Mary Skelter 2, when the group reaches the Graveyard's core the usual discussion about the core to fill in the new member goes on until Alice mentions that she woke up next to one when her Blood Skelter ended, the similarity of it to Cinderella's copies tipping the player off that this Alice is not the original.

     Red Riding Hood 

Red Riding Hood (Akazukin)
Voiced by: Rumi Ookubo (Japanese), Kira Buckland (English)

An older sister type who brazenly traverses through the Jail. Being the first Blood Maiden, she currently acts as the unit's leader.

  • The Berserker: In Mary Skelter 2. After recovering from Blood Skelter Red Riding Hood proves to be exceptionally unstable due to the Mysterious Nightmare killing everyone at the Dawn, flying into a rage at the sight of any Marchen or Nightmare that isn't Jack. Two early events with her center around her killing large numbers of Marchen and continuing to attack the corpses, completely unaware of her own injuries and willfully ignoring them when told about them. When first sighting the Nightmare in the City Streets area after finally returning, the group struggles to keep her from suicidally attacking it until they can destroy the core.
  • The Big Guy: While her job set allows her to work into almost any role plotwise she is treated this way. She's considered the most physically powerful among the Blood Maidens, with only Alice and Hameln keeping up with her training.
  • Blood-Splattered Warrior: In Mary Skelter 2, her now-white hoodie is permanently stained with Marchen blood
  • Cool Big Sis: The self proclaimed big sister of all the Blood Maidens. She comes to regret her emphasis on seeming cool as people start pushing her more toward cool things constantly instead of letting her be cute like she'd like to be.
    • She is still considered the Blood Maidens' big sister in Mary Skelter 2, but less of a cool type. As she lacks the trauma that lead to her taking things seriously, and later develops into The Berserker, the team's confidence in her is a bit lower compared to how things were in Mary Skelter and the only one to consistently return the sisterly sentiment is Little Mermaid. Snow White even clarifies after Thumbelina insists they're not sisters, that the use of the term "sister" is just one of respect as opposed to Little Mermaid's attachment.
  • Dramatic Irony: Should you have Otsuu accuse her of being a Marchen mimic and the Mysterious Nightmare being the real Red Riding Hood, warped by the Jail using her rage and suicidal tendencies, she'll forgive failing to remember the order of events and how that Nightmare was the cause of those traits but takes great offense at the idea that she'd ever kill her dad. Except she has killed him before and will again during the events of Mary Skelter.
  • Egocentric Team Naming: During the revised version of the true end in the remake while welcoming Mamoru's group into the team she refers to the Blood Team as "Sis and the Blood Maidens" and is immediately called out on it by Otsuu.
  • Evil Laugh: Her final event in Mary Skelter 2 has her letting out a drawn out and creepily deep laugh. Concerned about any further Sanity Slippage, Otsuu goes into her room to find out what's going on. Turns out she's just really happy with the red parka she was recently given. Nothing about the laugh changes but the context of it all ends up turning it into In-Universe Narm for Otsuu, suddenly finding the whole situation weirdly cute.
  • Fairy Tale: Little Red Riding Hood
  • Family of Choice: Red Riding Hood, moreso than any other character, sees the Dawn as her family. She even goes so far as to refer to Professor Tohjima as her dad. Sadly for her, this trope is played for tragedy in both games. In the first, she becomes increasingly defensive of the Dawn, between Kaguya's reveal about their origins (which Kaguya flat-out warns Jack will probably hurt Red Riding Hood the most) and the Blood Team's growing suspicions. This ultimately ends with her being left trying to reconcile her feelings of love for Tohjima as a father figure and disgust for all that he's done as Snark. In the sequel, the Dawn's Reasonable Authority Figures are long dead by the time she rejoins the team, and a number of her "sisters" die before she meets her own end.
  • Goo Goo Godlike: Downplayed. One of the first things that baby Red Riding Hood does in the prequel novel is finish off a Not Quite Dead Marchen with her bare hands. Granted, the Marchen was already injured, but it's still quite the feat given how resilient Marchens are.
  • Idiot Hair: She has a noticeable ahoge and is recklessly stupid at times, enough so that she's occasionally called Bakazukin or hooded idiot.
  • In the Hood: She's very protective of her hoods, as she becomes extremely distressed without them.
  • Little Bit Beastly: Gains wolf-like feet and hands, as well as an energy tail, in Blood Skelter. Her swimsuit in Mary Skelter 2 gives her furry wolf-like ears as well.
  • Little Red Fighting Hood: Red Riding Hood is more than capable of handling herself in a fight.
  • Motive Rant: Gives one to Otsuu and Little Mermaid regarding her suicidally reckless behavior.
    Red Riding Hood: "Guess that means I can ask you something... Well it's more a rant than a question. You know how I said I needed to keep my hatred to stay afloat? If I was stronger inside, then maybe that wouldn't be the case. But I'm weak, so I keep myself in check by filling myself with hatred... It's like hating the wolf while in its belly. Hatred is really my motivating factor now. I kept myself going by using hatred to fuel my want for vengeance. I know that's wrong, but I can't stop myself. Right now, I am hatred itself. Without it, I'll just be some kind of hollow."
  • My Greatest Failure: She was forced to kill Little Mermaid, who had entered Blood Skelter, at ten years old. The novel expands on this somewhat. Not only was she forced to kill Little Mermaid, but the only reason she ended up entering Blood Skelter was due to Red Riding Hood repeatedly fighting and covering her in Marchen blood despite the need to retreat due to their injuries. Part of her Cool Big Sis complex is because Little Mermaid first addressed her as a "dear sister" and after killing her the Professor introduced Cinderella to her as her younger sister.
    • She is every bit as uncomfortable as you'd imagine she would be in the remake when the subject is brought up again via Nightmare Otsuu. In the end, however, she gets a second chance to be Little Mermaid's big sister.
  • Necessary Fail: Her aforementioned failure led to the discovery of Blood Skelter, which altered the Dawn's approach to deploying the Blood Maidens. The "necessary" part isn't emphasized until the sequel, where the removal of this failure leads to all sorts of trouble.
  • Non-Indicative Name: In Mary Skelter 2, she wears white and blue clothes. The only part of her default attire that is a reddish color are the blood stains on her hoodie.
  • Please Don't Leave Me: In one cutscene, she has to take off her hood for it to be repaired. She tries her best to hide her anxiety from Jack, but when Jack thinks about leaving to find something for her to wear, she grabs him and begs him not to go. She feels slightly better when Jack places a napkin on her head as makeshift headwear, but remains uncharacteristically clingy for the rest of the scene.
  • Reality Ensues: Not only is she a surprisingly realistic depiction of what could happen to a ten-year-old forced to kill another human, her latter character arc and ending serve as reminders that it tends to be very difficult to break familial love, even if it is blatantly one-sided.
  • The Red Mage: Her Jobs cover a little bit of everything, allowing her to fit into almost any team build easily. Libero, her default, is specifically referred to as an all-rounder.
  • Shear Menace: Her default weapon is a pair of giant scissors, and uses them to destroy barriers in the Jail.
  • Stepford Smiler: She always tries to put on a brave face, even when it's clear that there's a lot bothering her. At one point, a reveal that calls into question the story of how the Professor found her causes her to start hyperventilating and forces the team to carry her out of the dungeon to be treated by Miko. As soon as she's recovered, she goes right back to downplaying it.
  • Supporting Leader: While she is officially The Leader of the team, Jack is still the main character.
  • Training from Hell: She's subjected Jack and Snow White to her personal training, the details of which are light but when attempting to help Kaguya train it comes out that she finds running half a marathon to be light exercise and it was fully expected that the weights she gave Kaguya were ridiculously heavy to be pinning her down.
  • Vengeance Feels Empty: Red Riding Hood even lampshades how, despite getting revenge on the Mysterious Nightmare, she doesn't feel any satisfaction in doing so due to knowing the truth behind it.
  • What the Hell, Hero?: In the True End to Mary Skelter 2, while Otsuu is trying to peacefully resolve things with Nightmare Alice, Nightmare Jack begins to have a breakdown over there being two Alices which in turn causes Nightmare Alice to try comforting him and Red Riding Hood attacks her for it. This prompts the fusion between the two Nightmares, with the Jack aspect of the Love Nightmare declaring that those who "tease" Alice must die. Cue the True Final Boss.


Thumbelina (Oyayubihime)
Voiced by: Rie Takahashi (Japanese), Cassandra Lee Morris (English)

A young girl often found scolding or pushing Jack around despite his best effort. Her dislike towards showing her true self often makes her act a bit fidgety in front of others, especially Jack.

  • A-Cup Angst: She's not amused when the rest of the group assumes that the only reason Cinderella had no problem recognizing her was that she must not have grown at all since they were children.
  • Big Sister Instinct: Thumbelina tries her hardest to be a model big sister for Sleeping Beauty and Snow White. She becomes incredibly upset when her sisters tell her not to worry so much and snaps at Jack in a fit of resentment when he tries to help. Mary Skelter 2 has her protective behavior pushed so far she becomes a Control Freak, ruling over their lives until it nearly gets them killed at which point she quickly eases up on them and falls more in line with how she was in Mary Skelter.
  • Claustrophobia: Inverted. Her obsession is claustrophilia, meaning that she finds comfort in small, cramped spaces.
  • Death Dealer: Her default class weaponizes cards.
  • Fairy Tale: Thumbelina
  • For Want of a Nail: Chiaki's death at the hands of Cinderella, or more precisely a mimic of her, and by extension Professor Tohjima prior to the events of Mary Skelter 2 resulted in her, as well as her sisters leaving to join Michiru at the Order of the Sun. This drives her into The Paranoiac and severely strains her relationship with her sisters.
  • Girlish Pigtails: Styles her hair in this manner.
  • Hive Mind: In the novel it's revealed that she and her sisters showed some traits of this, being capable of fighting in unison unlike Red Riding Hood and Cinderella, and the Professor tested them with that concept in mind.
  • I'll Kill You!: Seeing her sisters attacked by a Nightmare has her saying this repeatedly, stopping just short of falling into a Madness Mantra. After running into who she's been told was Chiaki's killer, Cinderella, she does it again.
    Thumbelina: I'll kill her! I'm gonna tear her to shreds!
  • Interrupted Declaration of Love: In her ending, she was going to tell Jack that she wanted him to be with her forever before she's interrupted by the others. When Jack asks her what she was going to say, she angrily tells him that she wants to stay friends with him.
  • Just Eat Gilligan: Shortly after joining with the Blood Team in Mary Skelter 2 she questions the logic of keeping Nightmares like Jack and Hansel around, as they are still a threat if they go berserk. Jack's blood is not a good enough reason, as it would be simpler to just kill him and preserve the blood for use in emergencies. Otsuu and Little Mermaid refuse, insisting that he's still their friend despite his form. Gretel shuts her down entirely. The idea would be sound except that testing had shown that his blood's effect rapidly degrades upon release, if it's not fresh it's useless, and then deliberately posing the question of whether or not she could stand killing her sisters if they ever fell into Blood Skelter because then they would be the threat.
  • Little Big Sister:
    • The oldest of the three sisters, she's smaller than Snow White and Sleeping Beauty. In more ways than one. Mistaking her for the youngest doesn't go over well.
    • She asks if she's taller in her level-up quote in the English dub.
  • Luminescent Blush: She blushes quite a few times, usually when she's apologizing to Jack or otherwise being honest with her feelings.
  • The Paranoiac: In Mary Skelter 2, she has massive trust issues due to Cinderella leaving the Dawn and then seemingly killing Chiaki. She suggests that Jack and/or Hameln's familiar destroy the core out of fear of the Jail retaliating against the humans, and even once Gretel shuts down her logic, she still refuses to let her sisters fight until Snow White and Sleeping Beauty stand up to her for using the rest of the Blood Team like tools.
  • Pervert Revenge Mode: In true Tsundere fashion, she's usually the one to make Jack pay (or at least threaten to) for his Accidental Pervert moments.
  • Punny Name: A joke to her name is Lost in Translation. The Kanji for Oya in Oyayubihime mainly holds meanings relating to familial closeness, fitting for someone with sisters, but it also roughly means "card dealer" as well tying in to her Weapon of Choice.
  • Square-Cube Law: The main purpose of her Tiny Princess ability in the original version of Mary Skelter. Most equipment, when shrunk, loses the vast majority of its power in exchange for speed making the best options of this the heavier types that drop speed by default. The exceptions to this are rare, often running on Rule of Sexy, such as the Nurse Outfit armor becoming purely more powerful than their normal sized versions.
  • Squishy Wizard: This is role that she generally serves, with the player deciding whether she is a Glass Cannon, The Medic, or focused on buffs/debuffs.
  • Suspiciously Specific Denial: Again, in true Tsundere fashion.
    Thumbelina: ''J-Jack! It's nothing! I'm not baking cookies or anything!"
  • Teeth-Clenched Teamwork: Early on after joining the group in Mary Skelter 2 she can barely contain her aggression toward the Blood Team, Jack and Hameln in particular, thanks to the grudge she has against the Dawn. It's not until this behavior drives Snow White and Sleeping Beauty away, and in to the local Nightmare forcing cooperation to save her sisters, that she begins to ease up. And then the group gets to the Downtown area.
  • Tsundere: She uses abrasiveness to cover up feelings that she's too embarrassed to vocalize, including her feelings for her sisters and her claustrophilia urges. To her credit, she's very quick to realize when she's being obnoxious and apologizes for many of her outbursts.
  • What the Hell, Hero?: Unable to kill Cinderella while she was in Blood Skelter, Thumbelina lets Little Mermaid use Jack's blood on her to bring her back. And promptly starts strangling the girl, who is now harmless and utterly confused and horrified by the fact that everyone she knew is now standing before her as adults. Otsuu manages to pull her off, but Cinderella quickly retreats further into the Downtown area alone.

     Snow White 

Snow White (Shirayukihime)
Voiced by: Marika Kouno (Japanese), Christine Marie Cabanos (English)

She always tries to lend a gentle but clumsy hand to Jack. Her fear of mirrors may be due to her lack of self-confidence.

  • All for Nothing: Lampshaded by Snow White in Mary Skelter 2 when the Blood Team clears up the situation regarding Jack, Alice, and their respective mimics only for all four to die.
  • Cartoon Bomb: Her Scientist Job is depicted with several of these, and these are also what is left laying around using her Poison Bomb Blood Ability.
  • Face Your Fears: She is afraid of mirrors, but eventually works up the courage to look into one with Jack's help. Unfortunately, while she wasn't frightened by her reflection itself, it just fed into her crippling self-depreciation.
  • Fairy Tale: Snow White
  • For Want of a Nail: Chiaki's death at the hands of Cinderella, or more precisely a mimic of her, and by extension Professor Tohjima prior to the events of Mary Skelter 2 resulted in her, as well as her sisters leaving to join Michiru at the Order of the Sun.
  • Heroic Self-Deprecation: She constantly puts herself down in comparison to others. She frequently insists that she's fat, plain, and boring, and anything she's praised for someone else is obviously better. She gets better about it.
  • Hive Mind: In the novel it's revealed that she and her sisters showed some traits of this, being capable of fighting in unison unlike Red Riding Hood and Cinderella, and the Professor tested them with that concept in mind.
  • Innocent Fanservice Girl: In one cutscene, Snow White wants to try out a dress picked out by Thumbelina. Unfortunately, Thumbelina didn't take into account the differences in chest sizes between the two, with the dress barely keeping Snow White's endowments in check. Snow White, being Snow White, blames herself for being fat.
  • Innocently Insensitive: She has a few instances of this, such as telling Cinderella that she's a fit for her "Plain Alliance," which naturally makes Cinderella angry. (She was referring to Cinderella's plain, down-to-earth nature, not her looks.)
  • Meganekko: Her Blood Chemist class gives her a pair of cute glasses.
  • Nice Girl: She's very kind, though at least partially because she fails to recognize good traits in herself.
  • Nice Hat: She wears a black beret, and is even referred to as Beret Girl before Jack learns her name.
  • Power Copying: One of her alternate Jobs, Mimic, specializes in this.
  • Science Hero: Unlike Gretel, who is more of a Mad Scientist, Snow White simply uses various sciences from her job set to help the team, be it through her personal bomb supply, optimizing the use of their item supply, tampering with the Jail's sense of logic to sway outcomes in their favor, or helping to adjust the rate blood is drawn. Outside of combat she is a fairly normal, if not highly observant, girl.
  • Suspiciously Specific Denial: She trains with Red Riding Hood to improve her stamina; it totally has nothing to do with losing weight or anything. Upon hearing this Blatant Lie, Red Riding Hood attempts to drag her to the cafeteria to build her strength through eating.
  • Third-Person Person: She alternates between referring to herself in the first- and third-person.
  • Yamato Nadeshiko: Fittingly enough, being the "fairest one of all" in Japan. Visually about the only detail missing is the Hime Cut, instead sporting a '20s Bob Haircut that could easily grow out into one. While generally submissive and simply going with the group, or her sisters if there's a split, she is quick to assert herself should she notice something seemingly vital that everyone else has over looked or when a behavior is blatantly self destructive, such as noting the lack of eyes in the Dorm area or stepping in to stop any fighting among the group over trivial matters in the Tower.

     Sleeping Beauty 

Sleeping Beauty (Nemurihime)
Voiced by: Yuki Nagaku (Japanese), Brianna Knickerbocker (English)

A young girl with a kind heart. Her approach is often mysterious, but ultimately helpful. She conveys her feelings through head nods, and always looks tired and sleepy.

  • Annoying Arrows: Her Rose Arrow ability is primarily used for flipping switches, but can also be used to stun Nightmares for a couple seconds.
  • Beware the Nice Ones: Her Massacre transformation is one of the more jarring ones, going from drowsily moving about to screaming that she's going to put the Marchens to sleep.
  • Bokukko: She's not particularly a tomboy, but she still tends to use boku. It's just shorter than watashi.
  • Buxom Is Better: She's the most developed between her, Thumbelina, and Snow White, which Gretel quickly points out along with casually noting that people like full figures. Natually, Jack gets roped into this conversation and is made out to be a pervert by Thumbelina and even Snow White.
  • The Chick: If it isn't Jack doing it, Sleeping Beauty is often the one to calm things down.
  • Curse Escape Clause: In her ending, she claims that her sleep curse has been lifted and talks with more enthusiasm and almost-complete sentences.
  • Elective Unintelligible: Under normal circumstances she's slow to speak, getting her point across in a couple words at most. Speaking with Rapunzel, however, she becomes incredibly chatty but limited to the first two syllables of the girl's name. The rest of the team can only look on in confusion at the conversations only the two of them understand.
  • Fairy Tale: Sleeping Beauty
  • For Want of a Nail: Chiaki's death at the hands of Cinderella, or more precisely a mimic of her, and by extension Professor Tohjima prior to the events of Mary Skelter 2 resulted in her, as well as her sisters leaving to join Michiru at the Order of the Sun. Due to Thumbelina pushing Sleeping Beauty regarding her duty as a Hitsuka, she speaks in slightly longer sentence fragments than the original game until she's urged to just be herself.
  • Friendly Sniper: Much like Kaguya most of her Jobs, including Sniper, lean toward the use of bows and guns. Unlike Kaguya she's quite pleasant to be around, when she's awake.
  • Funbag Airbag: Jack falls face-first into her chest at least twice.
  • Gainaxing: Her sprite's animation loop causes her massive breasts to constantly move up and down without stopping.
  • Heavy Sleeper: She's almost always asleep, often while still moving about the Dawn HQ and the Jail labyrinths and talking with the others. Some of her later relationship cutscenes imply that it's actually contagious, as she almost immediately puts Jack to sleep.
  • Hive Mind: In the novel it's revealed that she and her sisters showed some traits of this, being capable of fighting in unison unlike Red Riding Hood and Cinderella, and the Professor tested them with that concept in mind.
  • Irony: Despite being a perpetual sleepyhead, she is one of the fastest characters in the game, especially in her Speed Gunner class.
  • Lap Pillow: She lets Jack sleep in her lap in one cutscene.
  • Unkempt Beauty: Has messy, long hair. And the "beauty" part is right in her name.

Voiced by: Atsumi Tanezaki (Japanese), Abelina Sabrina Rios (English)

A girl who lived in the Dorm area with the Nightmare, Hansel. Naturally curious, but seems to lack a sense of right and wrong. For whatever reason it may be, Jack's kind nature seems to spark great interest within her.

  • Anti-Villain: She was responsible for numerous deaths of Dawn exploration groups, but reasons it away as having defended her home and that she did leave clues for them to be able to safely escape.
  • Because You Were Nice to Me: Joins the Blood Team despite them killing her "brother" because Jack's a Nice Guy.
  • Blue-and-Orange Morality: She tends to act and view the world more on a scale of logic than any sense of morality.
  • Constantly Curious: Her thirst for knowledge is one of her obsessions.
  • Custom Uniform: Wears a white jacket over a black shirt with blue lining, as opposed to the normal Dawn uniform. It's pretty much the same outfit she wears at the Dorm except with a hairband, a black dress instead of a tattered top, and Dawn armband. In Mary Skelter 2, she flat out wears her clothes from the Dorm, tattered top and all.
  • Dramatic Irony: When confronted about not mourning Hansel's death in Mary Skelter 2, she mentions that she is fine with it because it happened for a purpose, and that she doesn't know how she would have reacted if he died for nothing. Those who played the first game already know exactly what would happen, as there is no Little Mermaid to prevent the encounter with Gretel from going completely sideways.
  • Dropping the Bombshell: Shortly after joining she isolates Jack and herself so that no one else can hear what she has to say. She quickly changes the nature of Jack and Alice's suspicions about the Dawn and the Order dropping several of these.
    Gretel: "Maybe someone in the Dawn is working with the Jail to monitor us. Has that ever occurred to you?"

    Gretel: "It's because my brother, Hansel, called himself a Nightmare."
    Jack: "But the people at the Dawn created the name 'Nightmare'..."
    Gretel: "Create? Maybe they just knew it."

    Gretel: "If the Blood Maidens harbor danger within themselves, what'll happen to them after our escape?"
    Jack: "As long as I use my blood, I can stop Blood Skelter."

  • Emotionless Girl: Understandably, being The Sociopath, Gretel almost never exhibits any real emotional responses outside of reacting to her Blood Libido or while in Massacre or Blood Skelter states. In Mary Skelter 2 it's even observed that, contrary to her words, her treatment of Hansel is closer to that of a subordinate than a brother. Even after his death, while everyone else is mourning him she simply moves on with life as though nothing happened. When confronted about why she shows no sorrow she has to take time to think on it and comes to the conclusion that it must be pride in him she feels because his death, unlike most in the Jail, served a purpose so she has no reason to be sad. Unlike in the first game his death doesn't even make her feel like she might go into Blood Skelter, though she does wonder if a meaningless death would've provoked anything in her.
  • Fairy Tale: Hansel and Gretel
  • I'll Kill You!: While learning how to make sweets from Little Mermaid and Hikari, Hameln comes along and tries to be their taste tester and is immediately threatened with death for it. Given that their style of cooking is largely improvised and would require taste testing, Little Mermaid and Hikari are visibly terrified at the thought of continuing the lessons while Otsuu quickly abandons her plan of sneaking a bite when nobody's looking.
    Hameln: "Uh, I... have to go now. I'll see you all layter..."
  • I'm a Humanitarian: Of a sort. She used to take advantage of Hansel's regeneration to take an endless supply of candy directly from his body.
  • Innocent Innuendo: Completely and utterly defied. Otsuu and Thumbelina break into her room after hearing Jack screaming, only to see Gretel in her underwear directly between Jack's legs. She's determined to find out if Nightmares have a sex drive, and is rather thrilled with who came in as it gives a chance to test if Jack likes them bigger or has a "Lolita fetish". Jack takes the opportunity to run during the ensuing fight.
  • Intrigued by Humanity: She finds normal humans to be utterly fascinating, noting the city to be logically designed despite lacking cohesiveness and the people's tendency to obey rules without questioning the reasoning for them.
  • Meta Twist: Each Blood Maiden has a cutscene where they are temporarily upset by Jack...except Gretel, where instead Jack becomes upset at her for the way she talks about humans.
  • Nerd Glasses: She sports a pair that are significantly larger than Miko's more stylish glasses. Hansel obtained them from one of the prisoners.
  • Not So Different: She holds this view toward Jack and Alice, holding them in higher standing than the rest of the Blood Team due to her feeling their obsessions are based more on a desire for logic and knowledge than caving to their emotions like the rest.
  • Not So Stoic: Despite her alleged lack of emotions, she finds pleasure in sweets, tries to tell jokes, and feels the beginnings of a Blood Skelter when Hansel dies.
  • Odd Friendship: Enjoys debating with Alice over what type of logic should be accepted, arguing in favor of a more survival of the fittest approach. Otsuu is also surprised to see her bonding with Hameln over board games.
  • The Peeping Tom: One of the first things she does after moving into the Hameln Liberated District is confirm whether or not Otsuu and Little Mermaid have had sex, then demand to be informed when they do so she can watch. All For Science! of course.
  • Power Copying: Her default Job, Mimic, specializes in this.
  • Science Hero: Unlike Snow White, Gretel is more of a Mad Scientist version of this. She also helps by optimizing the use of their item supply, tampering with the Jail's sense of logic to sway outcomes in their favor, or helping to adjust the rate blood is drawn. Out of combat however, she treats much of the team as guinea pigs of one sort or another and spends time working with Professor Tohjima on his research.
  • The Smart Guy: She proves to be the most intelligent of the group, often assisting the Professor in his research. As well as assisting in picking holes in Snark's cover story.
  • Sociopathic Hero: While a member of the Blood Team she's not particularly interested in their goal of escaping the Jail, the process and location just give her new things to research including the rest of the team. The English site for Mary Skelter 2 specifically describes her as "The Friendly Psychopath Next Door", while the Japanese one provides the much more blunt "Psychopath Girl".
  • The Spock: While not as emotionless as she initially believes herself to be she still goes out of her way to favor a logical approach to everything, which frequently puts her at odds with the more emotional team members. At one point she states that she views emotionally based activities, Blood Libidos specifically, as being no different than "indulging in orgasm". The English dub gives her the voice patterns to match.
  • Sweet Tooth: As anyone familiar with Hansel and Gretel might have guessed. In fact, she gets her first taste of sweets and immediately identifies them as her Blood Libido.
  • The Un-Smile: Whenever she tries to smile, it ends up looking like this. Otsuu even compares it to an omen of something to come.
  • What Is This Thing You Call "Love"?: Her relationship, and later marriage, with Jack is her trying to figure this out in her route of Love Prison Tower Mary Skelter: True End.
  • Youkai: Gretel's transformations draw inspiration from the Futakuchi-onna. A spectral head begins to overlap her own, with mouths to either side. Blood Skelter provides her an additional pair of disembodied hands, in place of the traditional serpentine limb hair.

Voiced by: Ari Ozawa (Japanese), Sarah Williams (English)

A golden-haired girl full of energy, who sometimes mistakes Jack for food. She seems to like Sleeping Beauty and can be found taking naps on her chest.

  • Berserk Button: Miko suggests that Rapunzel cuts her hair and Rapunzel throws a massive fit in response, which leads Miko to conclude that keeping long hair is one of her Blood Libidos.
  • But Not Too Foreign: It doesn't come up in the games themselves, but the Mary Skelter Visual Collection & Story Guidebook notes that she's only half Japanese.
  • Drop the Hammer: Uses a massive hammer as her default weapon.
  • Elective Unintelligible: While her ability to speak is already fairly limited it rapidly devolves into this any time she holds a conversation with Sleeping Beauty, the two only speaking the first two syllables of each others' names. The rest of the team can only look on in confusion at the conversations only the two of them understand.
  • Expy She's essentially Perpell, but younger. Hell, they have the same English VA.
  • Extreme Omnivore: She tries eating a door and regularly complains about Nightmares disappearing when they die as she never gets to try eating them.
  • Fairy Tale: Rapunzel
  • Fastball Special: To catch Hameln in a game of tag Cinderella suggests using their "super combo attack", Golden Shot, which involves Rapunzel curling up into a ball and being kicked at Hameln.
  • Hair Tropes: Given the name, it's to be expected that she covers a lot of these.
    • Dumb Blonde: Given that she's a feral child she's not exactly the smartest person around, to the point where the world is made of two things to her: Food and not food.
    • Godiva Hair: Any time she ends up naked, this comes up taken to extremes. The only thing left uncovered is a single eye.
    • Mega Twintails: Her hair is done up like this in the first game, while the second has it done up as a Mega Tomboyish Ponytail.
    • Prehensile Hair: Her hair can be used to grab distant objects, disarm spike trapped doors, and move across some elevated rails.
    • Rapunzel Hair: It's right there in her name.
  • Hidden Depths: Hearing her contemplating the nature of emotions and differences in individuals, Otsuu notes that ever since she met Cinderella she's become pretty philosophical and mature for her age and that, despite being a feral child, is highly intelligent regarding reasoning and understanding. She's still very much so a child, latching onto the word "mature" as though it means she's ready to be a mother, but she's far more than the wild animal of a person she used to be.
  • Hulk Speak: Talks this way, having apparently been alone since birth. This is pushed even further by her Japanese text completely lacking the use of any kanji and most katakana outside of names, she can repeat the words but she doesn't necessarily understand them completely.
  • Not So Different: Rapunzel's Blood Skelter form is incredibly similar to that of the Waterside Nightmare.
  • She Is All Grown Up: Her marriage event in Love Prison Tower Mary Skelter: True End takes place many years after Mary Skelter Finale's ending, and reveals that she and Jack only started dating about a year prior to that. The two talk about how much she's grown, physically and mentally, before she points out the one thing that hasn't changed; She wants babies.
  • The Talk: She repeatedly tries to get people to explain how children are made to her, flustering everyone involved.
    • Otsuu manages to temporarily stop this by bringing up the stork, and prevents Gretel from undoing it entirely by reasoning that the lie is fine for the time being as information needs to come in in a proper order to avoid confusion. The desire for children does remain and get expressed, but more often in a sense of thinking about what she needs to do to prepare for it rather than demanding others teach her how to have them. This allows her to better interact with others and, paired with having another child around to play with, leads to her developing into a relatively normal child as opposed to her near purely feral behavior in the first game.
  • Troubling Unchildlike Behavior: As having children is part of the story of Rapunzel, she is obsessed with the idea of having babies herself and becomes aggressive when the subject is avoided or is told it's too early.
  • Wild Child: A far more extreme case of having grown up isolated than Hameln, who at least had manga as a point of reference, Rapunzel has no real grasp on society, can barely speak, is prone to growling at Nightmares and Marchen like a dog, and attempts to eat just about anything be it other people or the very buildings and furnishing around her.

Click to view Cinderella as she appears in Mary Skelter 2 
Voiced by: Asami Imai (Japanese)

A girl with a holier-than-thou attitude, which she uses to mask her very modest nature. She has a quirk of wanting to keep things sparkling clean. She often dwells on what she did, even to the point of self-loathing.

  • Age Lift: Mary Skelter 2's Cinderella looks notably younger than the first game's incarnation. She also has a completely different "default" portrait, whereas the other characters simply have their portraits from the first game updated with their new character designs. It is justified in-universe by her time in Blood Skelter stopping her from aging.
  • All Love Is Unrequited: It becomes very obvious that Cinderella views Jack as her "prince," but he never returns her feelings.
  • Berserk Button: In the backstory, the Professor introduces Cinderella to Red Riding Hood and refers to the latter as her big sister. Cinderella doesn't take it well at first, because she has memories of being bullied by older sisters, and the Professor has to specify that he meant that in a figurative sense.
  • Can't Catch Up: In the Mary Skelter 2 prequel novel, she becomes very concerned about her performance in Professor Tohjima's tests. It comes to a head when Chiaki asks about the Professor's plan involving seven Blood Maidens, and Cinderella realizes that Kaguya's recent arrival means that there are eight at the Dawn and thus one will become unnecessary. And then her eyes start glowing pink...
  • Cold Sleep, Cold Future: Less "Cold Sleep" more Blood Skelter anyway, but the effect is the same. Cinderella comes to surrounded by children she knew, now all adults, Thumbelina trying to kill her for things she has no recollection of, and the news that her home has been destroyed and nearly everyone else she knew has been brutally murdered by the Mysterious Nightmare.
  • Combat Stilettos: One of her shoes in her default class is a literal combat stiletto, the other fits the spirit of this trope.
  • Easily Forgiven: While it wasn't intentional , or even directly her herself doing, causing the events that lead to Chiaki's death is forgiven quickly among the Blood Team, Thumbelina coming around to it in the end thanks to being rescued and some nudging from Rapunzel. Averted in regards to faceless members of the Order of the Sun, who openly lash out at her while Thumbelina is trying to reconcile with her.
  • Fairy Tale: Cinderella
  • The Fashionista: Thanks to her Blood Libido, Cinderella is driven to accessorize and make herself beautiful even though what "beauty" really means isn't fully known to her and has difficulty explaining it when asked.
  • Fastball Special: To catch Hameln in a game of tag Cinderella suggests to Rapunzel that they use their "super combo attack", Golden Shot, which involves Rapunzel curling up into a ball and being kicked at Hameln.
  • Freak Out: One of her obsessions is that she feels ugly and useless whenever a part of her outfit goes missing. So when she loses an earring running from a Nightmare, she goes absolutely ballistic, even lashing out against the other Maidens.
  • Ghost Memory: Cinderella is unique among the Blood Maidens in that she has memories lifted directly from the fairy tale, some of being bullied by her stepfamily others of a mother who assured her she was beautiful. She is at least somewhat aware that these are not her memories, as in Mary Skelter 2 she speaks both of the loving mother and never having a mother to begin with.
  • Hidden Depths: For all of her apparent vanity, she is very kind at heart, willfully giving her batch of cookies (which are rare within the game's setting) to Rapunzel and going so far as to rip her dress without a second thought to wrap Jack's wound. Even her obsession with fashion appears to be focused around gaining Jack's attention.
  • Interface Spoiler: When fought in Blood Skelter the resulting entry is placed alongside Hameln and Kaguya, with a gap between Kaguya and her. The second time she's fought, no longer in Blood Skelter, you'd assume this fills in that blank space but instead it sets her along with the various Core Guardian Marchen. Your second hint after her portait retaining her lost pendant that that Cinderella is a Marchen copy.
  • Just in Time: She spends the fight against the copies of her in a panic, but pushes through it in order to save Thumbelina from one that had ambushed her.
  • Kick Chick: Her default fighting style.
  • Neat Freak: Her other obsession. She is seen more than once with broom in hand, cleaning up around HQ.
  • Me's a Crowd: The Blood Team ends up fighting multiple mimics of Cinderella in Mary Skelter 2.
  • My Friends... and Zoidberg: Played for Drama. Cinderella frequently comes last, or worse is treated like a complete afterthought. Early on in Mary Skelter Red Riding Hood assumes she died and just tries to block it out until Cinderella finally shows up for a meeting, having been distracted by a need to clean. In 2's prequel novel she consistently provides the worst results among the Blood Maidens during testing, feeding into her crippling lack of self esteem. Then Chiaki, by complete coincidence, calls her in last for questioning and mentions the need for seven Blood Maidens which ultimately drives her to run away. In the remake, when Otsuu and Little Mermaid are explaining the previous timeline, she begins to worry about what she was like if they'd save her for last, paired with earlier concerns about how Jack and Otsuu had compared her to Little Mermaid's corpse without really clarifying.
  • Noblewoman's Laugh: She gives out a hearty laugh a number of times, such as when she finishes off a Marchen.
  • Not the Intended Use: She has Jack help her apply lipstick by rubbing it on his finger and then rubbing his finger across her lips. Cue embarrassment when Cinderella thinks to look at the instructions.
  • One-Letter Name: In Professor Tohjima's notes on Blood Skelter she's known as Experimental Subject "S". It makes less sense in the English version with Gretel assuming it's based on how it sounds like her name might start with an S when it technically would in Japanese being written as "シンデレラ", "Shinderera".
  • OOC Is Serious Business:
    • She completely shuts down Jack when he tries to smooth things over after Kaguya drops The Reveal, in contrast to her usual behavior around him.
    • In the sequel, this is used to differentiate the real Cinderella from a mimic. One Cinderella is wearing a glass slipper pendant and taking the current situation fairly well, while the other is missing a glass slipper pendant and is completely scared out of her mind. The latter is indeed the real Cinderella; the pendant is a Red Herring, as the copy's claim that only the fake would lose it could hold weight. The solid proof against her is that, unlike the real Cinderella who was terrified even with her pendant, she shows no concern about the fact that everyone is much older than she remembers.
  • Out-of-Context Eavesdropping: The Professor's plans hinged on there being at least, not exactly, seven Blood Maidens. This misunderstanding helped lead into her Can't Catch Up tragedy.
  • Replacement Goldfish: Originally the Professor had intended to keep all the Blood Maidens completely separated. After Little Mermaid's death he instead chose to introduce Cinderella to Red Riding Hood as a replacement "little sister" to help her cope.
  • She's Got Legs: Being a Kick Chick, this is to be expected. Just to drive the point home, she wears her Dawn armband around her thigh in her default class.
  • Super Speed: Her Blood Ability, Twelve Dash, temporarily grants this; it allows the player to outrun crumbling floor panels. In Mary Skelter 2 it gains an additional effect of increasing the distance of jumps off of springs.
  • Tempting Fate: She claims that Jack doesn't look very reliable, and when she's assigned to the team claims that her presence will be an asset to everyone. The aforementioned Freak Out happens that same chapter and puts everyone in danger.
  • Vapor Wear: Her default adult portrait makes it fairly obvious that she's not wearing anything under that dress. Her default child portait however, due to the dress being shortened down to little more than a shirt, has Modesty Shorts.
  • Weight Woe: Has a little bit of this once she learns what calories are.


Kaguya (Kaguyahime)
Voiced by: Hiromi Igarashi (Japanese), Kayli Mills (English)

An amazingly lazy girl known for always cruising on her special ride, Bamboo 1. She seems to have some secrets up her sleeve, which are used to help her general laziness.

  • But Now I Must Go: In one cutscene, Kaguya tells Jack that she has a strange feeling that she belongs elswhere, but doesn't want to go and tells Jack to stop her if she tries to leave. This is a Blood Libido; Kaguya from The Tale of the Bamboo Cutter ends up leaving her adopted family to return to the Moon.
  • Cold Sniper: Like Sleeping Beauty most of her Jobs focus on Bow and Gun attacks from a distance. Unlike Sleeping Beauty, Kaguya goes out of her way to drive people away from her. Sniper is even her default Job.
  • Crocodile Tears: A bottle of fake tears is one of many methods she uses to convince others to do her bidding.
  • Defrosting Ice Queen: Starts out cold to the Blood Team, but slowly warms up to them, culminating in her calling them friends as she breaks down into tears while dropping The Reveal.
  • Don't You Dare Pity Me!:
    • Following The Reveal below, the rest of the Blood Team treat her differently, something that she is not happy about. In particular, she snaps at Jack with a "Please don't try to console me!" when he tries to smooth things over.
    • In Mary Skelter 2 after repeated attempts by Otsuu and Little Mermaid to get her to stop pushing herself after her prolonged time in Blood Skelter, she snaps at them and reveals that she feared failure to push herself and provide results would be met with more extreme experimentation or being thrown out. The poor girl drilled into herself that she needs to provide good results so severely that it actually got her to stop being lazy until she was repeatedly assured the Dawn was gone for good and her fears could no longer happen.
  • Fairy Tale: The Tale of the Bamboo Cutter
  • The Gadfly: She teases Jack on top of forcing him to do random things for her so that she can continue to be lazy. She actually manages to make him angry by laughing at his obsession, though she at least apologizes for that.
  • Get Out!: "Please leave." Spoken when the Blood Team tries to convince her to work, and later when her rejection of Jack's concern for her starts an argument.
  • Hates Being Alone: Rather paradoxically thanks to her Blood Libido. She becomes uncomfortable with the fact that the other girls are willfully complying with her demands rather than pulling away and resisting her and becomes furious when Jack suggests she tries just giving them space, noting that he of all people should be fully aware of her urge to outright leave everyone she's close to and how much it distresses her. Basically if she feels she's The Friend Nobody Likes that's a safe balance in distance, if she's actually close to people she has to completely abandon them and it horrifies her.
  • Hidden Buxom: When asked how she doesn't get fat, despite being so lazy, she insists that she is but refuses to say where she's fat. Cue the other girls feeling around under her outfit, only to find out she's bigger than Alice, Red Riding Hood, and Thumbelina.
  • Hypocritical Humor: She accuses Miko of being lazy for ignoring her suspicions about the traitor, Kaguya of course being the laziest character in the game.
  • Letting Her Hair Down: Wears her hair loose in Mary Skelter 2.
  • Parental Abandonment: Her adopted parents were all too eager to dump her on Professor Tohjima, which was the last straw on her road to becoming a bitter recluse.
  • "The Reason You Suck" Speech: Kaguya delivers one to the Order of the Sun's followers when they briefly discard their beliefs and descend into an angry mob following the death of the fake Michiru.
  • Repressed Memories: Downplayed. Kaguya never quite forgot, but Rapunzel leading the Blood Team to a Marchen corpse that was almost certainly her mother causes painful memories to resurface in Kaguya. resulting in a brief panic.
  • The Reveal: She's the one that reveals that Blood Maidens are born from Marchens and are thus not true humans. It's not a coincidence that she drops this reveal, as Kaguya from The Tale of the Bamboo Cutter ends up revealing that she is not from Earth.
  • The Slacker: Her defining trait. She uses every trick in the book to avoid having to do actual work.
  • Took a Level in Kindness: She is said to be "positive and put together" in Mary Skelter 2, which would be a far cry from the first game's bitter, haughty version of the character.
  • Unexplained Accent: In the English version, she speaks with a notably different, vaguely generically English, accent than the other characters. No explanation is offered in-universe. It is likely there to play up her Gentlewoman Snarker-esque aura.
  • We Want Our Jerk Back: She actually starts doing things for herself after she gets into a fight with Jack and tells him to leave her alone. He makes up by telling her that everyone is concerned that she's doing her own work and that she should go back to being lazy.
  • Weak, but Skilled: Kaguya's laziness has left her with near crippling atrophy. When Hameln and Red Riding Hood are trying to get her to exercise they bring up such light activities like half a marathon, Otsuu steps in pointing out that that's only light to them suggesting a simpler starting point of just going for short walks. That's still too much work. The three finally get her to agree to lift some light dumbbells, provided by Red Riding Hood, and she's immediately pinned to the floor by the weight. Thinking it's another case of Red Riding Hood's idea of light Otsuu quickly goes to get it off Kaguya, only to find that it weighs almost nothing. All that aside, Kaguya has no problems keeping up in combat, thanks to all of her tools.

Voiced by: Ayaka Imamura (Japanese), Hiyori Kono (Japanese, Finale), Ryan Bartley (English)

A young girl who struggles in articulating ideas, which disrupts the aura of fear she attempts to convey. She treats everyone arrogantly except for Alice, who she reveres.

  • Ambiguously Bi: She quickly becomes utterly devoted to Alice, calling her m'lady, insisting on escorting her around, and tending to any possible, often imagined, needs. But she comes to be quite attached to Jack as well though the events tied to her affection levels.
  • Animal Motifs: Rats. Her Necromancer design has her commanding a monstrous rat head, which later becomes a recurring enemy type in her home in Mary Skelter 2. Her shield as a Fighter has a rat head design to it as well.
    • Vocally she has a slight cat motif, as her slurring in the Japanese versions most frequently has her "na"s become "nya"s. Clara helps to emphasize it with the t-shirt given to Hameln in Finale; The "Demon King" gets a lion, the "King of Beasts".
  • Ascended Extra: She is an optional character in the first game. While she has her own scenes, the script of the main story is clearly written without her in mind, meaning that she barely interacts with the Blood Team there. In the sequel, she is the first Blood Maiden to permanently join Otsuu and Little Mermaid.
  • Black Cloak: She has one in her default Necromancer outfit, made from the skins of dead Marchen, to help her "Demon King" act. It mostly just gets in the way of that, tripping over it when she tries to be serious.
  • Character Exaggeration: Thanks to actually being a part of the story in Mary Skelter 2 she gets a bit of this due to no longer being limited to barely a dozen short scenes. In Mary Skelter she turned to manga to find out what friendship and teamwork really mean at Gretel's suggestion and admits she has no idea how to seriously figure these things out due to being alone her entire life, while the sequel has that as her default point of reference for personal interactions from the start and has enough of an interest in the medium beyond that to try making her own when supplies for it are found.
  • Chuunibyou:
    • In line with one interpretation of the Pied Piper, she insists that she's a demon. She often attempts to be excessively dramatic as well, only to end up slipping up or saying the wrong words.
    • Mary Skelter 2 has her deciding to job change away from "Demon King" to "Hero" due to joining forces with friends. Appropriately enough her default class changes to Fighter, though she is still relying on her magic to produce a sword and shield.
    • In Mary Skelter Finale she has taken to calling herself the "Great Overlord" from time to time.
  • Critical Research Failure: In-Universe. Thanks to whatever manga she was reading, she believes that the game of "tag" involves chasing down the other party and killing them. She eventually gets corrected on it as she plays it with Rapunzel, Cinderella, Thumbelina, and Alice a couple times later on. Mostly corrected anyway, Cinderella and Rapunzel's destructive Golden Shot apparently being fair game in her mind.
  • The Cuckoolander Was Right: Should Hameln be recruited before the fight against the Station Grounds Nightmare she'll claim that the reason Snark retreated is that it fears her. Given that Snark is actually quite weak despite the stories but definitely smart enough to not go picking fights he can't win, it wasn't her specifically but any and all of the group.
  • Dark-Skinned Redhead: By default her hair is an incredibly light pink, it goes white like any other in Massacre and Blood Skelter forms.
  • Died in Your Arms Tonight: She manages to deal with the second Tower Nightmare while Otsuu and Little Mermaid were unconscious though she finally dies from her injuries after the two wake up, being held by Little Mermaid and Otsuu as she goes.
  • Discard and Draw: Hameln is an exceptionally powerful Necromancer, but in Mary Skelter 2 opts to leave her familiars to defend the people at the Hameln Liberated District. In turn she takes up being a Fighter, eventually becoming physically comparable to Red Riding Hood and Alice as she learns to control her equally devastating strength.
  • Distinction Without a Difference: The only real difference between "Demon King" Hameln and "Hero" Hameln is the clothes. This is specifically discussed in an extra scene in the remake. Otsuu and Little Mermaid spend time telling the group some things about the previous timeline, and Gretel assumes that Hameln would have been on the opposite spectrum of things due to the drastically different terms used to describe her. Otsuu clarifies that not only is she the same, she's amazingly the same.
  • Does Not Know Her Own Strength: Early on in Mary Skelter 2 she tries holding Otsuu's hand and nearly breaks it in the process. She had been regularly crushing her familiars' hands when trying to do so with them, unaware of why until Otsuu and Little Mermaid explain it to her and teach her how to hold someone's hand without destroying it in the process.
  • Easily Forgiven: The second her deadly game of tag ends, almost everyone involved is immediately willing to accept her as a friend. Mamoru, however, accepts her help but refuses to use a nickname for her, calls her gullible for thinking they're all immediately friends, and considers her a troublemaker. He comes around pretty quickly anyway.
    • She's much less easily forgiven about it in Mary Skelter Finale, as Itsuki, Kaede, and Takumi are still quite angry with her about the time she pulled it in Hikari no Arika. It doesn't help that she has no shame about it this time around, even taking their criticism of her behavior as compliments which only further serves to enrage them.
  • Endearingly Dorky: Try as she might, she can't quite get being terrifying right, and just ends up endearing herself to others instead.
    • In Mary Skelter Jack questions her on her habit of speaking in an arrogant manner, specifically in regards to her constant use of Ware and Kisama in the Japanese version, but ultimately comes to the conclusion that she's a good girl despite her awkward, but unintended, arrogance.
    • In Mary Skelter 2 Hameln being easily derailed from her deadly game of tag by the word "friend" and habit of slurring her speech causes Takumi to immediately switch from extreme terror to calling her cute and everyone but Mamoru to completely drop their guard with her.
  • Eye Tropes: Hameln covers several of them.
    • Black Eyes of Crazy: Her Blood Skelter form is unique in pulling this off, further playing up her demonic appearance.
    • Eye Beams: Her hat is capable of attacking the entire party with these. Expect it to be the first and last thing you see if you go into her boss fight unprepared.
    • Eyes Do Not Belong There: Her Magician, Counselor, Necromancer, Blood Witch, Fighter, and swimsuit outfits all include eyes that, judging by the model used in her boss fight, are functional rather than strictly ornamental. Much like the weapons and outfits of the Overlords.
    • Hellish Pupils: As with the reddish pink coloring, Hameln's eyes by default are in Massacre's white slit state regardless of whether or not there's exposure to Marchen blood.
    • Red Eyes, Take Warning: Unlike the other Blood Maidens, Hameln's eyes are permanently locked into the bright reddish pink coloring and simply become a brighter shade when glowing. The Mary Skelter Visual Collection book explains this as being a sign that a person is more Marchen than human rather than the usual half.
  • Fairy Tale: The Pied Piper of Hamelin
  • Flash Sideways: In Mary Skelter Finale Hameln lacks a clear memory of what happened in the Mary Skelter 2 timeline, but retains two distinct emotional attachments to it without understanding them; Her friendship with Otsuu and Little Mermaid, feeling as though they've been her friends far longer than anyone else in the Blood Team despite having only known them for a couple of days, and her complete and utter failure to protect anyone she promised to, feeling that her failure to stop the Massacre Pink was another one happening despite having never failed to keep them safe before from her perspective.
  • Gameplay and Story Integration: Being the self proclaimed strongest among the Blood Maidens has some backing during the Hopeless Boss Fight against Guillotine. While nobody's going to be doing more than one or two damage on Normal or Fear, the stat drop on Easy is just enough to leave everyone else still doing that little while Hameln herself starts hitting for damage in the fifty to sixty range. She's still not going to win the fight, but she's the only one who's capable of at least putting up a fight.
  • Giver of Lame Names: The Hameln Liberated District's name is noted to not really make sense as it isn't really liberated from anything, she's just slapping her name on the destroyed Liberated District's and giving the name to the subway ruins she lives in. While the group does go with it, they're less accepting of calling the district's residents and growing Blood Team "Hero Hameln's Party" as they're not a part of Hameln's heroic fantasies.
  • Goggles Do Nothing: Wears a pair of goggles on her Nice Hat in Mary Skelter 2.
  • Good Costume Switch: She was never evil, but dressed the part as part of her "Demon King" persona. She decides to switch to clothes more befitting a hero very early into Mary Skelter 2.
  • Heel Realization: Being hunted down by Gretel in Blood Skelter in Finale causes Hameln to realize that being chased by someone who's going to kill you isn't a game and really sucks, since she never did get that lesson back in Mary Skelter.
  • Hidden Depths: Early on in Mary Skelter 2 Jack can find supplies for drawing manga, which Hameln quickly takes for herself and Otsuu just figures it's part of her manga obsession. By the end of the game Hameln shares what she's made so far with Otsuu, who is legitimately surprised by the quality of her work.
  • Hot-Blooded: Whether its her many attempts at heroics, playing with the children in the group, or just making an announcement Hameln goes all out with it. Gretel even calls her hot-blooded, though Hameln would much rather she use the word "dependable".
  • Hypocritical Humor: This sort of thing happens with her quite regularly.
    • In Mary Skelter she tries to stop Jack from interrupting Sleeping Beauty's nap by shouting at him.
    • In Mary Skelter Finale Hameln only really knows of Clara by name and eventually asks what exactly she did at the Dawn and blames Clara's lack of presence for not knowing about her, despite Hameln herself having no presence at all in the first game's main story.
    • Another Finale example has her, after constantly being called out on her slurred speech by Clara, mocking her for doing it once. And she manages to slur that line anyway.
  • In the Name of the Moon: Otsuu and Little Mermaid find her practicing one of these early on, as she believes a hero needs to be able to make a dramatic entrance as necessary. The practice is clearly needed.
    Hameln: "Hark! Do know that none of my friends shall be harmed!" shing "Here I go! Let's see you take thyyss! Urk! Ow..."
  • Kill It with Fire: Hameln overreacts to finding a bug in her room, and proceeds to start trying to burn the place to get it. Fortunately Jack was nearby and was quick about getting water.
  • Let Me at Him!: This ends up being a Running Gag for her in Finale, always attempting to rush into battle with something or someone and being restrained by Gretel. By the time she tries to attack the Jail Tower of Salvation Nightmare, she reflexively blames Gretel before realizing it's Sleeping Beauty holding her back.
  • My Greatest Failure: Everyone but Otsuu and Little Mermaid dying before her. As she was dying, she claims that her failure to save anyone proves that she was never the Hero, always the Demon King, and laments that it was only then that she finally understood what Mamoru and the others meant when speaking of friendship.
    • This failure continues to haunt her even after time had been reset and she no longer remembers it, as she views the Massacre Pink's attack as having failed once again but is unsure of why she says she's failed "once again".
  • No Social Skills: She has a bit of difficulty adjusting to life around humans. Made worse by Hameln trying to obtain said social skills from manga.
  • Old Shame: In-Universe. In Mary Skelter 2 she becomes embarrassed when the group's first meeting with her and her idea of "tag" gets brought up, poorly denying the whole thing.
  • Only the Chosen May Wield: Hameln's pipe. Despite her best efforts, Kaede is unable to get it to make a sound. Whether it only responds to Hameln or can be used only by Blood Maidens never gets to be confirmed, as Otsuu puts a stop to Little Mermaid trying it on the grounds that it'd be an Indirect Kiss with both Hameln and Kaede.
  • The Power of Friendship: It's this very trope that convinces her to join in Mary Skelter 2. Completely overpowering Otsuu's group, Mamoru attempts to stall her alone to buy the others time to keep running. The others refuse to leave him, which confuses Hameln until Mamoru tells her that they refuse to abandon each other because they are "friends". Hameln immediately recognizes that word from her manga and wants in on it, ceasing all hostility, offering them shelter, and abandoning her self proclaimed "Demon King" title in favor of "Hero".
  • The Promise: Early on in Mary Skelter 2 she promises to help reunite Otsuu and Little Mermaid with their friends from the Dawn. After Tohjima's body had finally been found, and only Alice and Red Riding Hood remain unaccounted for, Hameln begins to feel distressed about the end of their agreement and how even then she's been less and less able to be her idea of a "hero" for them due to everyone relying on each other equally. Otsuu proposes a second promise, to get the survivors out safely when the time comes to escape the Jail. She fails.
  • Romantic Wingman: While already a couple, Hameln goes out of her way to convince Little Mermaid and Otsuu to make their relationship official after finding out they aren't actually married.
  • The Sixth Ranger: The only optional member of the team in the first game, Hameln only joins if her home is found and is beaten.
  • Speech Impediment: She has a tendency to slur her words a bit, most frequently occuring when she's excited or nervous. It becomes something of a Running Gag that, should she not correct it herself, someone will let her know she's doing it or, later on, call attention to the fact that nobody has bothered to comment on it.
  • Stepford Smiler: In Mary Skelter 2. For all her attempts to be a Stock Shōnen Hero her inability to truly grasp the concepts of friendship and heroism eats away at her just as it did more openly in Mary Skelter, only letting the mask slip away when alone with Otsuu. Or when everyone around her begins to die, unable to do anything to prevent it.
  • Stripperific: She wears nothing but straps around the important bits and a Badass Cape to provide some semblance of modesty. Her clothes in Mary Skelter 2 appear to be significantly more modest.
  • Token Evil Teammate: Very briefly in Mary Skelter 2, as she's still learning how to interact with people. Otsuu's group are "friends", and Blood Maidens from the Dawn will be "friends", so she's all for protecting them. Hansel and Gretel are neither so Murder Is the Best Solution as far as she's concerned the second Gretel's questions start causing Jack distress, all despite Little Mermaid's insistence that they are only trying to pass through the area in peace. Little Mermaid's willingness to sacrifice herself to earn Gretel's trust, and the peaceful resolution that follows, gets Hameln to calm down in that regard from there on.
  • Unknown Rival: Despite the lower opinions of her in Mary Skelter 2, Red Riding Hood is still seen as reliable. So the few times Otsuu and Little Mermaid begin being hopeful about being reunited with her Hameln becomes jealous, and worried at what it may mean for her self proclaimed role of Hero, declaring a rivalry with her. Red Riding Hood is, obviously, completely unaware of this.
  • What Measure Is a Non-Human?: While Hameln herself is prone to harming, if not outright killing, her Marchen familiars that only comes from a lack of understanding her own strength and the difference between reality and manga. She's uncomfortable with Thumbelina's suggestion of sending them off on suicide missions to find the Jail's cores for them, just so the more human Blood Maidens don't have to risk themselves exploring. She also shows gratitude toward Mamoru and Hikari for helping to take care of the familiars and make their lives easier.

     Little Mermaid 

Little Mermaid (Ningyohime)
Voiced by: Aya Suzaki (Japanese), Reba Buhr (English)

A Blood Maiden who fell victim to Blood Skelter at a young age and lost her life as a result. She is alive in Mary Skelter 2, placing others' happiness before her own and deeply loving her "prince" Otsuu.

  • Affectionate Nickname: Otsuu refers to Little Mermaid as "her princess". It's a bit strange in the Japanese version, where nearly half of the Blood Team has "princess" as part of their names.
  • All-Loving Hero: While she won't hesitate to defend herself or others Little Mermaid would rather see that everyone lives, Nightmares included. Where Jack failed in the original Mary Skelter she manages to peacefully put an end to the fight with Hansel and Gretel by stopping the others from dealing a killing blow to Hansel, as their goal was to reunite the "family" from the Dawn not to go tearing others apart just because a Nightmare's involved. In the original timeline she defended Otsuu, who at that point was still a Nightmare, from some Marchen without hesitation.
  • Back from the Dead: She is revived in the remake once Otsuu's and Jack's Ripple Effect-Proof Memory kicks in.
  • Blade on a Stick: Fittingly enough her spear type weapon is depicted as a trident. Curiously most of her jobs can't actually use spear type weapons, including the one specifically showing her using it.
  • Chekhov's Gun: There's a scene in Mary Skelter 2 where issues with her microphone set off her Blood Libido. Takumi resolves the issue, and fixes the recording function on the mic, which captures Little Mermaid's song and the conversation afterwards. In the remake, Jack comes across this mic while the team is exploring the Government Building and plays back the recording, which restores his memory of the sequel timeline.
  • Childhood Marriage Promise: With Otsuu, who was in love with her from the moment they met as children and asked to be her wife. Little Mermaid agreed to it, but said Otsuu would have to be her "Prince" too. The prologue has the two repeatedly mention being married.
  • Death of a Child: Using the estimates provided by the Mary Skelter 2 prequel novel would place her at a mere 5 years old when she found herself on the wrong end of Red Riding Hood's scissors.
  • Dramatic Irony: It's an open secret that she died in the backstory to the first game. The fact that she's around in the second game, combined with the remarkably-similar premise of the game and developer comments, add to the mystery of the game's setting.
  • The Dulcinea Effect: She ends up causing this in Otsuu as children, being rescued and then immediately being asked to marry her despite having just met. She does this as a game mechanic for everyone in a Big Sister Instinct manner in the Switch version of the remake with "Beloved", driving the entire party's damage up regardless of type when she's in danger.
  • Dying as Yourself: At the end of Mary Skelter 2, during the reenactment of her Death by Origin Story, she regains her memory of the Mary Skelter 2 timeline right as she's impaled by Red Riding Hood's scissors. Realizing thet Otsuu granted her wish, she smiles and thanks her as she passes away.
  • Fairy Tale: The Little Mermaid
  • Finger-Suck Healing: There's a variation in the prologue of Mary Skelter 2, where Little Mermaid offers to suck on Otsuu's bleeding arm.
  • For Want of a Nail: In Mary Skelter 2 she's alive and working for the Dawn with her girlfriend Otsuu, in addition to Red Riding Hood, who together find Jack and Alice. Lack of knowledge of Blood Skelter results in Alice's transformation throwing the group, excluding Red Riding Hood, down into the caves below. The increase in injuries sustained leads to Jack becoming a friendly Nightmare not so different from Hansel. The lack of realization regarding his behavior leaves Tohjima free to push his unethical experiments without pause, resulting in Cinderella instead becoming the first known victim of Blood Skelter. This lack of restraint would leave Haru needing to devote even more of an effort to keep him in line rendering him incapable of taking on Clara as an apprentice, resulting in her becoming the Wandering Merchant instead. This is a result of Otsuu's interference in the past.
  • Grave Robbing: In the remake, the Blood Team and Nightmare Otsuu dig up her grave, only to find that her corpse is still fresh due to having been killed while in Blood Skelter. This makes it possible for Nightmare Otsuu to revive her.
  • Idiot Hair: She has a rather impressive, almost fish shaped ahoge. Unlike Red Riding Hood, Little Mermaid isn't treated as being particularly dumb nor having any other personality traits often associated with the look.
  • My Own Private "I Do": Hameln asks Little Mermaid and Otsuu when their wedding was, only to find out there never was one. Insisting that they do it properly, like her manga says they should, the two agree to have one with everyone there once they escape the jail. Once the couple are alone, they opt to not wait and exchange vows and a kiss.
  • Official Couple: With Otsuu in the sequel. Their character summaries on the game's Japanese website and promotional materials mention the two having feelings for one another.
  • Posthumous Character: She's long since dead by the time the first game starts, having been killed by Red Riding Hood defending herself after she had gone into Blood Skelter. She gets little development in the novel before dying.
  • Scatting: Little Mermaid's song consists of nothing but "La"s of various lengths.
  • Schoolgirl Lesbians: In Love Prison Tower Mary Skelter it's rumored that she's dating Otsuu, as opposed to the main games where they're openly an Official Couple.
  • Team Mom: She tends to take a more emotional angle in handling the team's disputes, actively supporting Otsuu in that regard when matters don't naturally deescalate and need a softer touch. During Thumbelina's introduction and attempts to share information with the group, Little Mermaid repeatedly restrains Hameln before she can say something stupid and derail the meeting. When it comes to outright hostilities, such as with Hansel & Gretel, she's insistent that the matter be handled without fatalities on either side.
  • Tomboy and Girly Girl: She's the girly girl while Otsuu is the tomboy. That said she's a Girly Girl with a Tomboy Streak, being far more assertive than Otsuu in most situations and takes well to Hameln's lesson about getting loud when it comes time to show it.
  • You Can't Fight Fate: She has to die for everyone to have a happy ending.


Otsuu (Tsuu)
Voiced by: Rika Abe (Japanese), Laura Stahl (English)

The protagonist of Mary Skelter 2, who serves as Little Mermaid's "prince." She shares a mental link with Nightmare Jack.

  • Animal Motifs: The Red-Crowned Crane. The red and white portions of her hair are similar to the heads of Red-Crowned Cranes, and she has a crane belt buckle in her Altair outfit.
  • Bifauxnen: Is referred to as "Prince?" in the opening video and, chest aside, looks very boyish. Chiaki even assumed that she was a boy at first.
  • Bokukko: In addition to her boyish looks, she has incredibly masculine speech patterns.
  • Childhood Marriage Promise: With Little Mermaid. Otsuu was in love with her from the moment they met as children and asked Little Mermaid to take her as her wife. Little Mermaid agreed...sort of, but said Otsuu would have to be her "Prince." The prologue has the two repeatedly refer to them being married to one another.
  • Cosmic Plaything: She searches for Little Mermaid for ten years in the original timeline, only to find out that she's long dead. She is reborn as a Blood Maiden and rescues Little Mermaid, creating the sequel timeline...where she and Mermaid are the only Blood Maidens to survive the game's events, leading to the couple giving up their happiness for their allies' sake. The only question is whether she or Alice have it worse in Mary Skelter 2.
  • D-Cup Distress: She isn't terribly happy to have one of the bigger chests in the group, especially because Little Mermaid tends to get upset every time it's mentioned.
  • Debt Detester: Given the premise of her tale, this is naturally her Blood Libido. She puts emphasis on the concepts of what people "owe" and whether an act was to "repay" it. Most of the time she'll confirm that some action of hers was to "repay" what she "owes" to someone who helped her in some fashion before. It gets turned around on her in the remake, with Jack informing her that saving her was a way to "repay" her for everything she did for him in Mary Skelter 2.
  • Dramatic Irony: After the Dawn is sacked by the Mysterious Nightmare, Otsuu muses to herself that the situation would be a bit less bleak if Professor Tohjima was still around. Not only was he running hazardous experiments on them, Tohjima was responsible for the entire conflict and had plans to send the Blood Maidens to their doom for his own goals.
  • Earn Your Happy Ending: Otsuu ultimately saves Little Mermaid, but not before she goes through the first game's events, the second game's events, and the first game's events again.
  • Fairy Tale: Tsuru no Ongaeshi (Crane's Return of a Favor), translated as "The Grateful Crane" during a conversation with Gretel.
    • The exact nature of how this fairy tale drives Otsuu is a topic of debate. Gretel speculates that Otsuu is hiding a "true form", which only serves to creep her out, and that her Blood Libido is "marriage" while Otsuu insists that it is "repayment", specifically driving her need to confirm that she "owes" someone so that she can "repay" them. Despite insisting that her love is simply its own thing, Gretel is convincing enough to have her second guessing how true her love really is. Her doubts are not helped by having heard the same assumption from some people at the Dawn in the past.
  • Fashion Designer: While making clothing is merely a hobby for her in Mary Skelter Finale, and limited to accessories due to a lack of material, she handles making clothing for everyone in Love Prison Tower Mary Skelter: True End. Notably she makes her own tuxedo, as well as one for Jack, and Little Mermaid, Hikari, Kaede, and Jack's wife's wedding dresses.
  • For Want of a Nail: While not as drastic as Little Mermaid, the second game's prequel novel is dedicated to showing how her mere existence sends the backstory flying off of the rails. While not the primary or even secondary reason why Chiaki gets murdered by a mimic of Cinderella, she puts Tohjima's Blood Maiden strategy way ahead of "schedule" and inadvertently causes Chiaki to become more suspicious of the setting than the first game, which sets the stage for the aforementioned tragedy.
  • It's Personal with the Dragon: Otsuu becomes almost completely fixated on becoming stronger than Guillotine specifically, with many of her scenes devoted to her training physically and mentally for the inevitable rematch. She never gets the chance to completely settle things, despite getting two rematches. The first she only manages to convince Guillotine to get serious, before being called away. She manages to catch Guillotine off guard thanks to Jack intentionally pushing her Berserk Button as a distraction during the second, but the master "saves" her at the last moment and turns her into a Nightmare that will not necessarily ever even be fought by Jack's team. When Guillotine arrives to help her master during the Final Boss fight, he kills her for her poor choice of words before the fight even begins.
  • Master of All: Otsuu's job set is unique in that it draws from all other job sets with each one, esentially allowing her to be a superior Libero. Altair draws from the Fighters, Milky Way from Magicians, Hercules from the Archers, Stargazer from the Scientists, and Weaver providing passive buffs to all stats driving home the "superior Libero" concept.
  • Mismatched Eyes: One eye is an odd shade of red, drifting between a dull pink or purple depending on the lighting, while the other is blue. That red eye is a subtle hint toward her true nature as a Nightmare, but like Hameln and Michiru's eyes requires external information to catch.
  • My Own Private "I Do": Hameln asks Little Mermaid and Otsuu when their wedding was, only to find out there never was one. Insisting that they do it properly, like her manga says they should, the two agree to have one with everyone there once they escape the jail. Once the couple are alone, they opt to not wait and exchange vows and a kiss.
  • Luminescent Blush: Pretty much any public display of affection from Little Mermaid causes this, making it a regular occurrence.
  • Official Couple: With Little Mermaid; her character summary and the sequel's prologue on the official Compile Heart website state she's been in love with Little Mermaid since they met as children.
  • Parody Sue: A tragic, rather than comedic, example. She has access to just about every power any other character has, has almost everyone's immediate and extreme respect, and the world seems, if only for a moment, better off for her simply existing, and even once things do fall apart she can pull it all back together again. Having forced herself into this very role by using the second Jail's core to rewrite history for her own happiness with Little Mermaid, reality is warped in such a way that ultimately proves to make everyone else more miserable before killing them all off. She opts out of this in the true ending and remake's timeline, legitimately working toward the happiness she desires even at the risk of sacrificing herself.
  • Pietà Plagiarism: Otsuu holds Little Mermaid in this manner while reviving her in the Mary Skelter remake's timeline.
  • Plagued by Nightmares: In Mary Skelter 2 the beginning of most chapters involve running through a dream she and Nightmare Jack are sharing. In these dreams her point of view is of something searching for Little Mermaid through versions of the Jail areas that don't quite match up to those while awake. These are memories of the previous timeline, and that something is her when she used to be a Nightmare.
  • Sarashi: She wraps her chest in an attempt to enhance her image as a "Prince", even being retained while in Blood Skelter. Despite this, she's still beaten only by Sleeping Beauty and Charlotte in terms of chest size among the Blood Maidens.
  • Scarf of Asskicking: She wears not one, but two nice scarves.
  • Schoolgirl Lesbians: In Love Prison Tower Mary Skelter it's rumored that she's dating Little Mermaid, instead of openly being a couple like they are in the main games.
  • Screw Destiny: With the help of the Remake Blood Team, she revives Little Mermaid in the original Mary Skelter timeline instead of making another futile attempt at reviving her through time travel.
  • Stalker with a Crush: She isn't but it's a conclusion some characters reach hearing about how she and Little Mermaid met.
  • Team Dad: Most disputes among the group usually end up with her as an observer, only willingly stepping in if both sides continually escalate the matter. She's easily flustered when dragged into matters that require a softer touch, often needing support from Little Mermaid to get through them. Dealing with more hostile encounters, such as Hansel & Gretel or the girls who've fallen into Blood Skelter, her planning rarely goes much further than "Subdue first, figure out the rest after".
  • Tomboy and Girly Girl: The princely tomboy to Little Mermaid's girly girl nature. That said she's a Tomboy with a Girly Streak, being much more demure in their relationship than Little Mermaid and having an excessively cute way with words when she's not forcing the princely act. It's best shown with what little we get to see of her ideas for lyrics to Little Mermaid's song, Little Mermaid and Rapunzel agree that she'd have made it so the song Tastes Like Diabetes.
  • Unwitting Instigator of Doom: Her attempt to change Little Mermaid's fate by altering the past only makes things worse for everyone.

Voiced by: Asami Shimoda (Japanese)

A mysterious woman who, like Mary, lived in the same district as Jack and Alice. She somehow knows of Jack and the Blood Maidens, as well as secrets only they should have known. Although she knows she is a Blood Maiden herself, she chose to live in the shadows alongside Mary, rather than join the Dawn.

After the Massacre Pink attack, she decided to join the fight herself in order to protect Mary and Alice.

  • Ace Custom: Storyteller, her default Job, is just Blood Chemist with some extra healing spells added on and using Fighter's stats to improve her durability.
  • All Your Powers Combined: Watch End, her truly unique Job among what is otherwise a standard Scientist set replaces Logic and grants her access to all four elements and numerous Job specific passive skills from all sets including Otsuu, Mary, and Pyre's unique ones.
  • Animal Motif: Has a rabbit ear like hair decoration and a small rabbit dangling from the end of her book hammer.
  • Beauty Mark: Below her right eye.
  • Boobs of Steel: She may very well be larger than even Sleeping Beauty, and her top barely manages to come down enough keep them covered.
  • Bystander Syndrome: She specifically considers herself to be nothing more than an observer, so even after figuring out that she was a Blood Maiden she intentionally avoided getting involved with the events of the first two games. It takes the Massacre Pink's attack to finally push her into action.
  • Fairy Tale: Alice in Wonderland. She's based on Alice's unnamed older sister. Her name, as well as Mary's, are taken from the middles names of the real Alice Liddell's sisters. Coincidentally, they also share the name with Lewis Carroll's sister Mary Charlotte Dodgson.
  • The Gadfly: She has a tendency of bringing up the others' embarrassing secrets when meeting them in a way that makes it hard to tell if she's teasing them or if she's simply a Fangirl gushing over the Blood Maidens' more heartwarming or comedic moments.
  • Hair Color Spoiler: Black hair with a pink underside? She's Alice's older sister.
  • Impossibly Cool Clothes: Her outfit was created by the Jail using Mary's delusions. Which explains why it manages to keep her covered and not get torn off by her numerous massive books attached to it, the Jail and its creations rarely ever actually obey the laws of physics as it is.
  • It Can Think: Charlotte's Blood Skelter is unique in that she appears to be able to speak normally rather than being limited to screaming and crazed giggles. Sadly for the party, this does not save her from losing her marbles and attacking everyone when in that form.
  • The Nameless: The prequel novel reveals that, like Mary, she was not born with a name. This lack of a name led her to believe she was not a Blood Maiden despite knowing she wasn't a normal person, as all the ones she could see instinctively knew their names and that all were from fairy tales. It's only after giving Mary her name that "Charlotte" comes to mind as her own.
  • Outside-Context Problem: More of an Outside Context Ally, but still Charlotte is a complete mystery to everyone and it makes it difficult for them to anticipate her behavior. Even when Jack asks Michiru about Charlotte and Mary, she can only confirm that Mary was created by The Little Match Girl but is utterly confused by Charlotte as she doesn't match up to anything in her book of fairy tales.
  • Remember the New Guy?: She lived in the Liberated District, and even knows about everyone on the team and a great deal of the Dawn's secrets thanks to her ability to view them from a distance. She somehow completely avoided getting brought in by the Dawn though. Her habit of talking about their personal lives and secrets as if she were there tends to disturb them. Being Alice's older sister is normally not something possible, given that their mother would have died giving birth to Charlotte well before Alice came along. They are sisters simply because their Marchen blood is specifically making it so.
  • Seeing Through Another's Eyes: She's able to see the other Blood Maidens when she closes her eyes. Sometimes she has their point of view, at others what she sees is as though she's watching them from the sky.
  • Shipper with an Agenda: In Alice's route for Love Prison Tower Mary Skelter: True End hearing that Alice had turned down Jack's marriage proposal, simply because she felt it wasn't right to do so while everyone's still rebuilding society, causes Charlotte to start pushing them together before Jack ends up falling for one of the other girls. For Charlotte Alice's happiness comes first, even if it has to be forced on her.
  • Throw the Book at Them: Her weapon is massive hammer with the normal head replaced with one of her many large books.
  • Wrong Assumption: As a child she felt that the Dawn's exploration team were the "protagonists" of the "story" within the Jail before they were wiped out.

Voiced by: Atsuki Nakamura (Japanese)

One of Mary Skelter Finale‘s protagonists. She’s always lived in the same liberated district as Jack and Alice, but due to her lack of presence, she’s always been alone without being recognized by others. She accepts and even enjoys being by herself, and she lives with a rather positive attitude while striking her matches and seeing visions.

The one who recognized her and gave her her name is Charlotte, so she treats her like a parent with a twisted attitude. After the Massacre Pink attack the group, she ends up working together with Charlotte and Alice.

  • Ace Custom: All of her Jobs are edited versions of a standard Libero, adding in skills from various Fighter, Archer, and Scientist types' skillsets without taking anything away. Each one pulls its stats from the Fighter type Jobs of the same slot rather than the usual Libero types', granting her significantly greater physical power with only a slight decrease in magical power.
  • Aside Glance: Burying her head halfway into Charlotte's breasts, Mary looks straight at the player with a smug grin. She does the same in the prequel novel, after using her matches and a core to make Charlotte's outfit.
  • Bokukko: Far more so than Sleeping Beauty and Otsuu, but only half the time. She uses ore while in her more outgoing and delusional moods, but when something brings her back to reality she becomes much more timid and switches to atashi.
  • Chekhov's Gun: Her ability to feed a Jail core pure information through her matches becomes very important later on. How much so, you ask? This very ability is what Charlotte used in the many previous timelines to reset time in an attempt to prevent Alice's death.
  • Chuunibyou: In her chapter for the Finale prequel novel she saves a young boy from a Marchen attack, is thanked by him, and when more Marchen arrive she distracts them with a copy of herself made by her matches before tossing a bunch of extra matches in for a Demon Slaying Inferno Prison to finish off all but the strongest of them. And then the match she was watching it in burned out, bringing the reality of being a nameless nobody that is incapable of being noticed crashing back down on her.
  • Fairy Tale: The Little Match Girl
  • Fire Purifies: She's able to use her matches to purge Corruption in combat, offsetting the lack of a Mary Gun user. Somewhat unique in that it isn't the fire itself directly purifying, but rather what can be seen within the flames. Temporarily blocking out reality with the happiest thing they can imagine quickly reduces stress, which in turn reduces the amount of built up Corruption.
  • Gameplay and Story Segregation: At the start of her portion of the first chapter, she confirms she has only a couple boxes of matches left. By the time she joins up with Jack's group and no longer needs to use them for purification she's down to just a couple matches left, even if you never once put the ability to use.
  • Handsome Lech: A Rare Female Example. Mary gleefully endulges in her fantasies of being pampered by a big breasted girl after meeting Charlotte, who for her part goes along with it. She also guilt trips her into wearing a revealing outfit by claiming the Jail must've screwed it up and it'd be a waste of her life to burn another match to make more.
  • Harem Seeker: An Invoked Trope but ultimately Defied. Her introduction in game involves her talking about her awesome harem delusion, being popular with both men and women. Seeing Jack on their way to the surface causes her to immediately backtrack on the idea, considering it a nice fantasy but in reality Charlotte's all she needs.
  • Invisible to Normals: Fitting given her Fairy Tale, Mary went completely unnoticed by everyone and didn't even have a name of her own until she met Charlotte.
  • Invisibility: She's capable of making the entire party mostly invisible for a few seconds with her Air Human skill, allowing them to slip through various security sensors and making it harder for Nightmares to find them.
  • Mood-Swinger: Her mood swings easily between being extremely timid and extremely arrogant, largely dependent on whether or not she's currently indulging in her fantasies.
  • Mundane Utility: Her inability to be noticed and the ability to project her delusions into her matches allows her to gain access to the Jail's cores without a fight and feed them pure information. What does she use this for? Making clothes.
  • Remember the New Guy?: She apparently lived in the Liberated District the entire time, everyone just ignored her existence until Charlotte came along and gave her a name.
  • Sympathy for the Devil: Defied. While Jack and Otsuu are sympathetic to the Devouring Armada Tower Nightmare, and even Alice, Charlotte, and Little Mermaid are put off by its master killing it while it begs for help. Mary views the whole situation as fully justified and could not care less. Having never experienced being a Nightmare herself, and having been specifically targeted by Guillotine for assassination that only failed because of her lack of presence and her familiar wearing her clothes to bed, Mary has no common ground and a deeply personal grudge to keep her from having any sympathy.
  • Technicolor Fire: Her matches and the flame on her birdlike familiar burn pink.
  • What Measure Is a Non-Human?: Despite being little more than a voiceless living doll type of Marchen, Mary cares for her familiar enough that its death is part of what traumatizes her about Guillotine's attempt to assassinate her. She later burns another one of her matches at a core to revive it, despite having come to value her own life by that point.
  • You Can See Me?: During their initial meeting, the shock of anyone talking to her causes Mary to snap out of her delusions and shut down for a moment while trying to process it before asking if Charlotte could actually see her.
  • Your Days Are Numbered: Charlotte believes that, like the girl in the fairy tale she was based on, Mary will die when she runs out of matches. Mary feels that it'd be worth it, though she's not above using the possibility of it being true to guilt trip Charlotte into doing something.

The Dawn Liberation Force

     Professor Tohjima
Voiced by: Kanehira Yamamoto (Japanese)

A researcher who holds vast knowledge of the Jail, and is extremely passionate about escaping from the Jail. He raised Red Riding Hood from infancy, thus bringing her to call him "Dad".

  • Absent-Minded Professor: He tends to forget things, often resulting in communication breakdowns between himself and the rest of The Dawn.
  • Advertised Extra: He is given a profile on Mary Skelter 2's official website, and is a fairly regular topic of discussion by multiple characters. He never appears on screen in the game itself, having been killed off by the Mysterious Nightmare though confirmation doesn't come until much later compared to the other victims.
  • Custom Uniform: Like Gretel his outfit reverses the usual layout of white and black, though he doesn't replace the red.
  • Ignored Epiphany: In the novel. After failing to heed Haru's advice that it's far to early to be sending Red Riding Hood out into combat, leading to her being forced to kill Little Mermaid, he begins to consider experimenting on Red Riding Hood and Cinderella to figure out the nature of Blood Skelter before coming to the realization that he has been completely crossing the moral concepts of research. The lesson is quickly lost after getting Thumbelina, Snow White, Sleeping Beauty, and Kaguya, treating the four as glorified lab rats.
  • The Illegible: He is stated to have terrible handwriting. To get the True Final Boss, the player has to use this fact to catch him in a lie regarding the Jail Memos' origins.
  • Let's Split Up, Gang!: When The Order of the Sun requests that the Dawn investigate the Dorm and Waterside areas the Professor is quick to suggest that the growing team split up and cover both at once, ignoring the strain this would put on Jack until called out on it.
  • Mad Scientist: At the best of times his research and experimentation could simply be considered creepy, such as his use of live Marchen. Most of the time it goes straight into immoral territory, as he occasionally but temporarily figures out, such as nearly anything he does with the Blood Maidens.
  • Motivational Lie: He tells Cinderella that Little Mermaid was killed by Marchens in an attempt to garner sympathy for a mourning Red Riding Hood.
  • Took a Level in Jerkass: From what can be gathered about him in Mary Skelter 2, his Ignored Epiphany was more of an Occasionally Remembered Epiphany and so lacking it his experimenting was far more severe. Cinderella and Kaguya were traumatized by it all, and Thumbelina and her sisters outright left when Chiaki is killed by a mimic the jail created of Cinderella after she went into Blood Skelter. Though given that he's Snark, it's also less that he took a level and more that he's just not hiding it as much.
  • What the Hell, Hero?: While not called out on it while he's present, Jack and Snow White both note and discuss how completely counterproductive it would have been for him to tell them all that they're the children of Marchen right before a major mission because it could've traumatized them had they not already worked that out themselves and had time to cope.

     Miko Ueshima
Voiced by: Natsue Sasamoto (Japanese)

She's cool and calm, but also very kind-hearted. She gives counsel to the Blood Maidens, and also works closely with the professor.

  • Adjusting Your Glasses: All of her portraits have her holding the corner of her glasses.
  • Advertised Extra: She is given a profile on Mary Skelter 2's official website. She never appears on screen in the game itself, having been killed and apparently dismembered by the Mysterious Nightmare.
  • Dark and Troubled Past: She has no memories of her biological parents and lost her mentor Dr. Ueshima in the Snark incident. It hurt Miko enough that she decides to take on her mentor's last name and follow in her footsteps as a doctor.
  • For Science!: She's helping out the Professor because she's intrigued by his vast knowledge and wants to know what happens to the Jail once the Dawn's plan succeeds. She's so intrigued that she turns a blind eye to the Professor's dealings. In fact, if she's accused of being a traitor, she reveals that she knew from pretty much the beginning that he was a fraud; she felt that that she was too weak and afraid of her emotions to make a move against him.
  • Hollywood Atheist: Quickly comes up with a snarky retort when the Professor makes a light-hearted suggestion that the Blood Maidens are gifts from God, and deeply distrusts the Order of the Sun. Ironic, given her name.
    • She does, however, eventually admit that Michiru is worth having around as a source of hope for the survivors.
  • Hospital Hottie: She appears to be the Dawn's primary medic and she's quite attractive.
  • Improbable Age: She already had basic medical skills in her early teens, and was an important doctor and researcher at 18 years old. She's roughly eight years older than Red Riding Hood, which would put her at a slightly-less-improbable 28 years old during the game's events.
  • Omnidisciplinary Scientist: Her scientific area of expertise is ambiguous; she serves as a medical doctor for the Dawn, but also calls herself a researcher and is interested in studying the development of the Jail.
  • Properly Paranoid: She correctly guesses that the Order of the Sun has a benefactor other than Michiru and Chiaki.
  • Team Mom: Being the medic of the Dawn, she effectively serves as this to the Blood Team. She also attempts to rein in the Professor's experiments when Haru's not available to keep Tohjima in line, such as in the backstory of Mary Skelter 2 where the Professor suggests testing the limits of Massacre mode by essentially torturing a Blood Maiden.
  • What Measure Is a Non-Human?: When the Blood Team starts calling themselves monsters, she tells them to stop and assures them that they're every bit as human as she is.
  • What the Hell, Hero?: She's both on the giving and receiving end, depending on choices made during the endgame interrogation.
    • If you have Jack accuse Tohjima of being a traitor, the team comes to the conclusion that Haru and Miko are at the very least complicit in his schemes. Miko admits that this is at least partially true on her end, for which Kaguya accuses her of being lazy.
    • If you have Jack accuse Haru of being a traitor, he admits that he was onboard with Snark's plan until the massacre of the Dawn expedition fifteen years ago. Miko isn't very happy about that and demands an explanation for Haru's silence on the matter. Which, given the above, is a bit hypocritical.
    • On the other hand, if you have Jack accuse Miko herself of being a traitor, she calls out Jack's (and, by extension, your) ill-formed logic, claiming that it might get him killed.


Clara (Kurara)
Click to view Clara as she appears in Mary Skelter Finale 
Voiced by: Yui Nakajima (Japanese)

A bright and lively young girl who works as Haru's doting assistant. She is usually found manning the general store.

  • Affirmative Action Legacy: She trains as an apprentice under Haru and takes his place during the game's climax. In the sequel, she is instead taught by the Wandering Merchant of the first game how to safely travel about the Jail and the merchant's trade.
  • Ascended Extra: She is one of the six main protagonists of Finale, after being the Liberated District's shopkeeper and weapons mechanic in the first game and the Wandering Merchant in the second game.
  • Because You Were Nice to Me: How she met Haru and why she's so devoted to him is finally addressed in full in Finale. After losing her grandmother she turned to thievery to survive. Unlike anyone else who caught her stealing, who would beat her and leave her there, Haru simply scolded her. Being the only other person to show any concern for her, she quickly latched onto him and kept going after him until he took her in.
  • Cryptic Conversation: During her second meeting with Otsuu, she offhandedly mentions people at the Dawn having talked about her and something about "Blood Maiden". Otsuu only catches on to this as the girl is leaving, unable to get the matter clarified. This is a call-back to a scene in the first game, where Clara mentions that the Professor once asked about her name, the implication being that she might be a Blood Maiden, and was disappointed to learn that her grandmother named her.
  • Fairy Tale: The Nutcracker. Unintentionally. She shares her name with the one used for the heroine of the story in some adaptations, which was enough to catch Professor Tohjima's attention before disappointing him with the perfectly normal origin for it.
  • Fun T-Shirt: Clara makes these as a hobby. In addition to her cat and dog ones seen in the first two games, she makes one for the girls in her group in Finale. Rapunzel's is a baby chicken, Hameln's is a lion, Gretel's is another cat, Pyre's is a cow, and Sleeping Beauty's is a sleeping koala.
  • Intrepid Merchant: She becomes the randomly-occurring Wandering Merchant in Mary Skelter 2. She goes into more detail on what led to her living that way the second time she's met, plotwise. As in the original timeline she was a thief, but this time around she was expelled from the Dawn's Liberated District. She was taken in and taught her current trade by someone who is implied to be the original Wandering Merchant.
  • Japanese Ranguage: In addition to the confusion surrounding her name detailed below, Clara's shirt in Mary Skelter 2 has a dog face and "one" written on it. Comparing it to her shirt in Mary Skelter with a cat face and "nya" it becomes clear the intent for the dog shirt was "wan", a bark.
  • Spell My Name with an "S": The English version of the first game has her name as Clara, while the Japanese version has it specifically spelled out as Curara in the Character Bonus section. The second game's site and Finale's intro has her listed as Kurara. It makes perfect sense in the Japanese version (Tohjima assumes her name is the western "Clara", but it is actually the Japanese "Kurara") but causes her to become an Odd Name Out in the English version, due to Idea Factory International being forced to choose one or another.
  • Took a Level in Badass: Going from manning a regular store in relative safety to being the Wandering Merchant would mean she's picked up on the skills to avoid being caught by Marchen and Nightmares, as opposed to her inability to not get caught by Haru when stealing from him. It turns out her teacher showed her how to get around the Jail undetected.

     Towa Kadowaki
Voiced by: Fukuji Ochiai (Japanese)

The guard at the entrance to the Liberated District. Despite being a normal human, he's strong enough to hold off the Marchens.

  • Accidental Proposal: In the Eisern Jail Tower he tells Kunai that he can put everything he has into his job as a guard because she's there. She takes it as a confession, complete with a Luminescent Blush, before he continues on to explain that she's the only other human in the group and he has no reason to protect anyone else there.
  • Advertised Extra: He is given a profile on Mary Skelter 2's official website. He lasts just long enough to have his innards pulled out by the Mysterious Nightmare.
  • Blood Knight: He greatly enjoys getting to take care of the Professor's Marchen disposal. Fighting with them until they're too broken to move and then torturing them to death. His only complaint about it is that only weaker Marchen can be safely captured so they're all just too easy and the fun is starting to fade.
  • Carry a Big Stick: He carries a crude club which is presumably his Weapon of Choice against the Marchens.
  • Dark and Troubled Past: His parents were murdered by Marchens right in front of him.
  • Do Not Call Me "Paul": He's not fond of people calling him Towa, preferring Mr. Kadowaki instead. Red Riding Hood insists this is because he doesn't like how cute "Towa" is.
  • Eyes Always Shut: He has his eyes closed in most of his portraits. When they open, expect it to be for a Death Glare in response to a perceived attempt to deny him his hobby or sympathy toward the unfortunate Marchen in question.
  • Hey, You!: Not out of disrespect, to Jack's relief, he just has a hard time remembering people's names.
  • Karmic Death: In Mary Skelter 2 his death at the hands of the Mysterious Nightmare is this, suffering a slow torturous death before it finally finishes him off. He got something stronger than the usual Marchen to play with.
  • Laughing Mad: In the Japanese version and audio only. During the scene exposing his treatment of Marchens most of his dialog is broken up by bouts of maniacal laughter. These sudden outbursts only occuring after they show up is why Jack and Alice felt the whole thing was an act.
  • Mask of Sanity: For the most part Towa seems to be a fairly normal man, though the very topic of Marchens is enough to show his madness and his boredom with the ones he gets his hands on seems to make it worse. Jack and Alice mistake their first exposure to this side of him as Obfuscating Insanity instead.
  • Never Hurt an Innocent: Towa absolutely will not cause harm to another human, at least not directly. This helps to explain why he's terrified of Kunai breaking out a frying pan when he can kill Marchens, he can't really fight back against her.
  • Psycho Party Member: His torturing of Marchen he's supposed to be simply executing is noted by other members of the Dawn, but it's accepted partially out of fear of what may happen if he's denied his outlet for his trauma.
    • Checking the gates at night when finding a note that "he isn't there to protect his secret" reveals that Towa has been leaving the Liberated District gates open at night, as if to intentionally invite an invasion to satisfy his desire to fight stronger Marchens.
  • Quest Giver: In Finale he gives out the sidequests for Toh's party.
  • Teeth-Clenched Teamwork: The realization that Haru, the Blood Team, and Mamoru's group aren't entirely human turns him against them in Finale, but he continues to work with them as the alternative is to be stuck dealing with the Jails and Massacre Pink alone.
  • The Worf Effect: He's the only non-Blood Maiden fighter from the Dawn that we get to see, so of course Mary Skelter 2 establishes the Mysterious Nightmare as a threat by having it murder Kadowaki right in front of the party.

Voiced by: Kaoru Komatsu (Japanese)

A woman who was originally in charge of odd jobs at the Dawn. She has bad memory and is clumsy, so she’s troubled by what she can do to help. However, whenever she finds something she can help out with, she’ll give it all she has without giving up on it. She also tends to have bad timing and ends up seeing things that she isn’t supposed to see.

  • Ascended Extra: Originally just a nameless nurse who would be present only when Miko was unavailable in Mary Skelter, Kunai is now one of Red Riding Hood's allies in Finale, even traveling with her through the Jail Tower of Extreme Cold, and plays a significant role in Towa's character development.
  • Cute Clumsy Girl: Her profile refers to her as such and Towa constantly calls her Dojikko in their interactions. That said, the trait itself rarely if ever actually comes up making it more of an Informed Attribute.
  • Frying Pan of Doom: When words alone aren't enough to keep Towa in line, there's always the threat of her frying pan to fall back on.
  • I'm Not Doing That Again: After following Red Riding Hood's group through the Jail Tower of Extreme Cold, she's asked how she felt about her first trip through a Jail Tower. She complains about the cold and how miserable the whole experience was, and that she never wants to do it again. True to her word, she stays at the camp for the Jails that follow.
  • Morality Chain: She serves as one for Towa, something he says himself, and spends her time trying to urge him to see the others in the group as people even if they aren't exactly human.

The Order of the Sun


Chiaki, Hitsuka
Voiced by: Shunichi Toki (Japanese)

A calm and stern young boy, who is also the sub-leader of the Order. He works closely with Oohime and preaches her words to her followers.

  • Ambiguous Situation: Between the Mary Skelter 2 prequel novel, the game itself, and the first game there are hints that Chiaki's death was not actually a freak accident, but nothing confirms it either. In the Novel it's revealed that he figured out what the Dawn was actually up to, questioning the Blood Maidens to confirm his findings and was allegedly putting together a combat unit to oppose the Dawn. At the time that Professor Tohjima was informed of this he was openly discussing his intent to push one of the redundant Blood Maidens into what would later be known as Blood Skelter. The sheer number of eyes in the Downtown area and research papers regarding and confirming the existence of Blood Skelter prove a high level of observation that would include both Cinderella being in Blood Skelter and the Marchen mimics of her. The Dawn's official search for Cinderella could not make it past the Liberated District's entrance for safety, but Chiaki's group was able to make it into the Downtown area and back with the ambush killing only Chiaki. After discovering the Cinderella mimics, Otsuu questions how much of it was coincidence and how much was someone or something's plans and notes that, given its intelligence and the limited casualties, it likely killed with purpose.
  • Do Not Call Me "Paul": He tries to avoid having anyone know his real name, Chiaki, and gets embarrassed when it's used.
  • Embarrassing Nickname: He's not too fond of people knowing Michiru calls him "Chii" either.
  • Fairy Tale: Subverted; one would assume that he would be an adaptation of Tyltyl from The Blue Bird, but there's no relation beyond being Michiru's brother.
  • For Want of a Nail: In the prequel novel for Mary Skelter 2, Otsuu tells Chiaki that Tohjima's experiments with Marchen blood and a hug given by Michiru invoke the same kind of feelings in her. This rubs Chiaki the wrong way and drives him to start investigating both the Dawn and the newly-formed Order of the Sun. Instead of simply serving a high position in the Order to protect his sister as in the first game, he uses his status to further advance his knowledge of the Jail. One of his interrogations ends up sending Cinderella beyond the Despair Event Horizon, which eventually becomes his undoing.
  • Jerk with a Heart of Gold: He changes from being nice to a bit of a jerk as he grows up, but it's only because he's trying to protect his sister. In Mary Skelter 2's prequel novel, it's explained that he also becomes more distant to protect Thumbelina and her sisters from whatever danger he might be exposing himself to in his investigations.
  • Reincarnation: He died on the day that the Jail was planted, but the Jail reincarnated him thanks to his sister's desire.
  • Sudden Sequel Death Syndrome: Chiaki is killed in the backstory to Mary Skelter 2 by Cinderella, during an investigation of the Jail. The game itself further clarifies that it was a mimic of her created by the Jail, as the Blood Team puts together the order of events leading to it figuring out Cinderella had already been in Blood Skelter before his death so there was no way for her to be the "blue haired girl" that did it.

     Blue Bird 

  • Fairy Tale: The Blue Bird, though in this case it's the 17th century fairy tale (in which the Blue Bird often brings gifts) instead of the 20th century play that Michiru is based on.
  • The Man Behind the Man: It's heavily implied that the Blue Bird is the one who supplies The Order of the Sun. It turns out that the Blue Bird is none other than Snark, who is attempting to poison the minds of Michiru and her followers.
  • Narrator: In the handful of instances in which a narrator is required, the Blue Bird is the one who does it.

Voice by: Fuka Osawa (Japanese)

A calm woman who’s a member of the Order of the Sun. While she wants to be as strong as their leader Michiru, she knows inside that it’s not possible for her. So she decides to keep believing that the Sun exists, so that she can live a life without shame when the Sun does come up.

  • Ascended Extra: Originally a nameless questgiver in the first game, and completely absent in the second, Sukui is given a name, is one of Clara's allies in Mary Skelter Finale, and helps to teach Pyre that relying on others is not a weakness.
  • Beauty Mark: Below her left eye.
  • In the Hood: She wears a hooded robe with the Order of the Sun's blue and white color scheme.
  • Meaningful Name: Sukui can mean religious salvation, fitting as she joined the Order of the Sun in hopes of becoming more like Michiru and helping people.
  • Quest Giver: This is her sole purpose in the first game, and she continues to do so in Finale for Clara's group.
  • Peek-a-Bangs: Her right eye is covered by her hair.

Hameln Liberated District Residents

     General Tropes 
  • Hero of Another Story: They are the central characters of the sidestory novel Mary Skelter: Hikari no Arika, which tells the first game's events from their perspective. They play roles in the first two games proper but are out of focus, climbing a separate section of the Jail Tower to help the Blood Team advance in the first game while standing in for Tohjima, Haru, Miko, and Clara in the second.
  • Intergenerational Friendship: Itsuki, Kaede, and Takumi are 26, 28, and 31 respectively, while Mamoru and Hikari are 16 and most of the Blood Team are assumed to be in their early teens or younger. Despite the age gap, they all quickly become friends in both Hikari no Arika and Mary Skelter 2.
  • Freakiness Shame: Being obviously reanimated corpses plays into the group's hesitation to return to the surface with the rest of the Liberated District, not wanting to terrify anyone. Clara assures Mamoru that it'd be fine because everyone was hurt fighting for freedom, they just got it a bit worse than normal, while Otsuu and Little Mermaid work to convince the rest.
  • Ghost Memory: They each inherit the memories of a member of the original Dawn Expedition team that appears in the Prologue novel; this occurs after Mamoru's team is buried near the expedition team's remains and subsequently revived. Mamoru gains the memories of "Leader", Hikari gains the memories of "Doctor", Kaede inherits "Mother", and Takumi inherits "Chief". Itsuki gains "Professor's" memories, which he points out shouldn't be possible since the Professor they know is still living. It's ultimately revealed that "Assistant" was Snark, who is impersonating the Professor.

Voiced by: Ryota Ohsaka (Japanese), Sean Chiplock (English)

  • All Men Are Perverts: The main thing that Clara used to convince Mamoru that he should go to the surface despite his Freakiness Shame wasn't that he earned it, but that there'd be beaches and that means he could see Hikari in a swimsuit.
  • Dropping the Bombshell: After gaining the memories of "Leader", the Blood Team is skeptical of his story up until he mentions how "he" was the one who found Red Riding Hood as a child in the Station Grounds, seeing her destroy Marchen with her bare hands, and her name specifically.
  • Empowered Badass Normal: Originally just a normal young man, Mamoru was more than willing to stand alone against a Blood Maiden or Nightmares in combat to protect others and was even the only normal person to face off against the Mysterious Nightmare and live. The revised true ending in the remake confirms that the process of being reincarnated by a Jail core has left him and the rest of his group as something functionally identical to a Marchen, putting them well beyond normal human abilities. The purely human form does unfortunately leave him and the rest of the group weaker than monstrous Marchen, but he's able to serve as the camp's guard in Finale while Jack and the Blood Maidens are away.
  • Guest-Star Party Member: Mamoru is playable for a Hopeless Boss Fight against the Mysterious Nightmare in Mary Skelter 2, alongside Hansel.
  • Off with His Head!: His head is cut off by the Tower Nightmare in Hikari no Arika. Scarring remains on his neck after his resurrection, as can be seen in Finale.
  • One Dialogue, Two Conversations: Due to confusion surrounding who was asking about if the Nightmare that killed them had been dealt with. Jack, assuming it's Mamoru asking about the Tower Nightmare, assures him it was killed. "Leader" asks what the trick to it was and then wishes he had known about the cores during the failed expedition, prompting Jack to clarify that only a Nightmare was killed and Snark is still alive. "Leader" had never heard of Snark before this, both he and Mamoru were killed by the Tower Nightmare.
  • Quest Giver: Serves this role in Mary Skelter 2 in place of Sukui. Many of the requests come from the district's named residents and provide more insight into their lives upon completion. He takes the role again in Finale, providing sidequests for Jack's group.
  • Tempting Fate: In the new True End for the Mary Skelter remake, Mamoru's words are quite hopeful. Finale would prove him wrong, no more than a few minutes after having said this.
    Mamoru: "We saw rock bottom, so we can only go up from here!"
  • What Measure Is a Non-Human?: One late sidequest in Mary Skelter 2 has Mamoru and Hikari request that Otsuu find replacement shovels for them. Completing this they reveal that they've been preparing graves for Hameln's familiars that died defending the area. Hameln is grateful that they would bother doing so.

Voiced by: Daiki Abe (Japanese)

  • Beleaguered Bureaucrat: Making sense of Professor Tohjima's research, handling blood testing on Jack and Hansel, and providing the more technical services that the Blood Maidens may need is already a lot for him to handle, lacking any assistants that could've helped at the Dawn. In one scene Otsuu proves willing to wait until he finds time to help her, only for Kaede to come in demanding help with a sign, followed by Takumi needing something to clean rust, Hameln needing repairs to her "hero goods", and then Mamoru, Hikari, and Gretel all burst in in rapid succession with unseen requests. All of this stated to be a regular occurance. By the time he finally has a moment, Otsuu had completely forgotten what she was going to ask of him.
  • Bio-Augmentation: Provides this service to the Blood Maidens. Should they bring him blood packs he can identify what powers the blood would grant, then use it in a blood transfusion to grant them those powers. It takes numerous transfusions of the same type to bring the powers up to anything resembling their natural abilities, but the process greatly expands their skillsets.
  • Childhood Friends: With Kaede.
  • Off with His Head!: The Tower Nightmare manages to cut off half his head in Hikari no Arika. His face is visibly scarred after his resurrection on his updated portrait in Finale.
  • Suspiciously Similar Substitute: He is the scientist of the Underground District, roughly serving as the sequel's equivalent to Professor Tohjima and Miko Ueshima.

Voiced by: Makiko Miura (Japanese), Deneen Melody(English)

  • An Arm and a Leg: The Tower Nightmare cuts off all of her limbs in Hikari no Arika. As noted below, she hides the scarring from her resurrection.
  • Beauty Is Never Tarnished: Finale updates the group's designs to include scarring left over from their deaths at the hands of one of the Tower Nightmares. Kaede's scars are hidden underneath some black bands added to her arms and legs, so it appears as though nothing actually happened to her.
  • Childhood Friends: With Itsuki.
  • Cool Big Sis: She is described as a strong-minded older sister type.
  • The Nicknamer: She apparently likes to come up with nicknames for people. In one scene she decides that Sleeping Beauty is "Strawberry Princess", Snow White is "Noise Beauty", and Thumbelina is "Tiny Sister Leader", though it never does get stated what sort of nicknames she's got for others.
  • Off-Model: Her arm band in Finale, shown on the game's site and in the art book, is missing in game.
  • She's Got Legs: She doesn't appear to be wearing any pants, which exposes all of her thighs.

Voiced by: Takashi Narumi (Japanese)

  • Bunny-Ears Lawyer: A "self-centered eccentric" who randomly chooses different Japanese Pronouns for himself on a whim, but also a weapons expert who originally worked for the Dawn.
  • Half the Man He Used to Be: Takumi is cut in half diagonally by the Tower Nightmare in Hikari no Arika. In Finale some of the scarring left over from his resurrection can be seen leading down from his shoulder near the neck.
  • Suspiciously Similar Substitute: He is a Blood Weapon mechanic, serving as the sequel's equivalent to Haru.
  • Unintentional Backup Plan: The simple act of repairing Little Mermaid's microphone proves vital in providing Jack a way to regain his memories of the Mary Skelter 2 timeline during the remake's timeline, in turn allowing him to know what Nightmare Otsuu was about to do and find a way to save Little Mermaid that doesn't involve trapping everyone in a Stable Time Loop, ultimately fulfilling both Nightmare Otsuu's plan to save Little Mermaid and Otsuu and Little Mermaid's plan to save everyone else.
  • What the Hell Is That Accent?: To compensate for the lack of equivelant terms in English for Japanese Pronouns, Takumi's quirk in the dub is instead flipping between accents and slang at a whim instead.

Massacre Pink

     General Tropes 
  • Alas, Poor Villain: Despite the fact they're cold-hearted murderers, their fate of being turned into a Nightmare before getting killed off by their master is treated with horror and sympathy from some of the members of the Blood Team, especially Jack, Otsuunote , Little Mermaid, Alice, Charlottenote , and Pyrenote . Mary is the only one who does not sympathize with them, since she doesn't have experience being a Nightmare and had been targetted for assassination by them.
  • Amazing Technicolor Population: They have grey skin, in contrast to everyone else's more normal skin tones.
  • Big, Screwed-Up Family: The name isn't just for show, for either reading. For Guillotine, Iron Maiden, and Kubitsuridai their kill counts were in the hundreds before they were even 10 years old at the orders of their master and "Papa", the older sisters torment Pyre for not being a mass murdering psychopath, and said master is Guillotine's actual older brother, who hates them all and is planning to kill them along with everything else.
  • Blood Magic: While not really magic, the Gore Suits used by them greatly enhance their powers and gives them special abilities. The Gore Suits are fueled by human blood. Since Pyre refuses to partake in the killings of humans, her Gore Suit breaks down at the end of the first chapter.
  • Designer Babies: The third prequel novel chapter reveals that, after finding Guillotine, someone had taken to intentionally causing prenant women to be turned into Marchen with the sole purpose of creating more execution themed children with the goal of wiping out all life.
  • The Dreaded: Following their introductions, the Massacre Pink girls are treated as such. The Blood Team would rather avoid fighting with them, acknowledging how little their chances of beating them in a head on fight are, and would rather spend the effort hiding from them instead.
  • Dub Name Change: Genocide Pink to Massacre Pink, keeping in line with all other substitutions of the term Genocide with Massacre.
  • Exotic Eye Designs: Except for Pyre, all of the members of the group have bright blue eyes with the same vaguely circular mass of scribbled lines for pupils that the Blood Maidens have in Blood Skelter.
  • Invincible Villain: With the exception of Hikari and her godlike powers, so far there hasn't been anyone who can come close to defeating them. Even the Nightmares follow their commands. The first battle against them results in complete defeat, while the following ones are revealed to be case of them playing around. Only to effortless stomp the Blood maidens into the ground the moment they get serious. Even Pyre the Token Good Teammate is a Crutch Character, stronger than Sleeping Beauty and Rapunzel when you first get her as she is locked in permenant Massacre Mode. To prevent the team from having that strong of an ally, The Gore Suit breaks down at the end of the first chapter. Though this trope eventually becomes downplayed as time passes on.
  • Loss of Identity: It is the aversion of this in the process of becoming a Marchen that creates a Massacre Pink, though some are still born like Blood Maidens. That said, the transformation eventually brings about insanity, as the Finale prequel novel brings up those who had been shaped by Magical Girl and Sentai concepts do gradually go from genuine heroes to full blown Knight Templars with cults worshipping them.
    • The person specifically going out of their way to create Execution themed Massacre Pink had been primarily using the Blood Maiden method of creation, as this method's rate of failure is nearly 100%. Pyre was the only successful attempt at replicating the process that created the Justice themed ones.
  • Made of Evil: The four Massacre Pink involved in the game itself were not made from the ideas that the ones discussed in the prequel novel were, but instead methods of brutally killing humans.
  • Non-Indicative Name: All of Massacre Pink's members lack any of the pink that's typically associated with Blood Maidens, their eyes and flames (or whatever those are) being a light blue instead.
  • Nonuniform Uniform: Like the Blood Team their oufits are composed primarily of black and white, though that's where the similarities end. They add in a teal cape and their outfits are more exposed and yet also add in pieces of armor on their legs and forearms. Beyond that the designs vary greatly. They are also numbered, with Guillotine being 1, Iron Maiden being 2, Kubitsuridai being 3, and Hiaburibashira being 4.
  • The Psycho Rangers: Like the Blood Team they're a group of people changed by the Jails with inhuman powers, kept in a permanent Massacre Mode by their Gore Suits. Unlike the Blood Team they're, mostly, a group of murderous psychopaths.
  • Public Execution: Their team's theme, as well as the source of their Meaningful Name. Hiaburibashira's theme is Burn the Witch!, Guillotine's is the guillotine, Iron Maiden similarly is the Iron Maiden, and Kubitsuridai is the gallows.
  • Super OCD: Like the Blood Maidens the Massacre Pink appear to have an obsession relating to their execution style.
    • Guillotine wants to waste no more time and effort than necessary to maximize the number of things she can kill.
    • Iron Maiden wants to taste the blood of her victims.
    • In the prequel novel Kubitsuridai turns her murders into guessing games, such as forcing the victims to pick among themselves who dies and awarding points to her sisters if they can correctly guess who'd be picked for death. By time of the game itself, she's taken to more direct mind games and tries to guide her victims into singling someone out.
    • Pyre has extreme urges to burn humans which is at odds with, and largely suppressed by, her peaceful nature. She ends up having a breakdown over suppressing it for so long, needing to be restrained by the Blood Maidens as they don't fully register as "human" for her, until she can calm back down and not be a threat to the full humans at camp.
  • Transhuman: This was done to the four Execution themed Massacre Pink in order to give them an advantage over the more numerous and various Justice themed ones, using any means necessary such as drugs, machines, and Marchen parts. Pyre even more so than the others as she had been forcibly changed into who she is like most other Massacre Pink, while Guillotine, Iron Maiden, and Kubitsuridai had been born like Blood Maidens. These modifications are the reason for their unusual skin color and blue eyes replacing the normal pink.
  • Villain Forgot to Level Grind: While they remain a massive threat from the start, the gap between them and the Blood Team are reduced each time they encounter one another. Going from a Curb-Stomp Battle at first to a Curb Stomp Cushion with each passing encounter.
  • White Hair, Black Heart: All of them have white hair like the Blood Maidens in Massacre or Blood Skelter, but are a murderous group of antagonists. Pyre, the Token Good Teammate, is the only one to have half her hair a more natural looking black.

Voiced by: Yuki Nagaku (Japanese)

  • Berserk Button: Her victims not dying in one hit, and slowing her down in any way. Jack and the Blood Maidens surviving her attacks leaves her repeating irritating and This Is Unforgivable! before regaining her composure. Hikari holding the Massacre Pink in place for little more than a second, then attempting something else has Guillotine break down again and scream to the others to "kill the feathered one NOW".
    • Also talking about her master in anyway. While all the Massacre Pink girls have a master that they are loyal to, Guillotine's goes much further. Her devotion is such to the point that it borders on the line of fanaticism. Even the very notion of anyone asking even the simplest things about her master is enough to send her into a blinding rage.
  • BFS: Guillotine wields a massive sword that has a built in guillotine.
  • The Dragon: She leads the Massacre Pink, but is completely devoted to their master
  • Meaningful Name: Her name and method of execution are one and the same.
  • My Master, Right or Wrong: Even if it goes against her nature or would actively harm her, she will comply with anything her master tells her to do. Her devotion is so great that the instant he tells her to kill Iron Maiden and Kubitsuridai so he can fuse them into a Nightmare, she does so.
  • No-Nonsense Nemesis: Because of her Blood Libido, Guillotine prefers to kill her enemies as quickly and efficiently as possible.
  • OOC Is Serious Business: Guillotine prioritizes speed and efficiency in her kills and spares no one, so telling Reilly to pick one among her sisters by the count of ten or have everyone die is unusual. Even more unusual is that she drew the count out, "one" alone took several seconds. Children have the highest chance at surviving the process that creates a Massacre Pink, and she was under orders from her master to bring one back. The choice wasn't who dies, it was who lives to be an experiment.
  • "Well Done, Son!" Guy: Her extreme loyalty to their master is due to the fact that he's her older brother. Everything she does is an attempt to gain his approval and affection.

     Iron Maiden
Voiced by: Marika Kouno (Japanese)

  • The Brute: She's the most physically imposing of the Massacre Pink thanks to her iron maiden limbs, is the only one to enjoy an actual fight, and is also the first among them that the Blood Team truly get to fight against.
  • Cyborg: The most obvious among the four to have recieved mechanical upgrades, thanks to the parts of her iron maiden being attached to her back by black mechanical arms.
  • In-Series Nickname: She's refered to as Mei by both Kubitsuridai and herself.
  • Meaningful Name: Her weapon and execution basis is an iron maiden.
  • Paranoia Fuel: She provides some In-Universe for Red Riding Hood's team under orders by informing them that "Snark is watching" before leaving them in the Eisern Jail Tower. She has no idea what it means herself, and it ultimately had no purpose other than to make the group paranoid.
  • Say It with Hearts: She ends many of her sentences with a ★.

Voiced by: Rie Takahashi (Japanese)

  • Despair Event Horizon: She loves to bring her targets to despair by targeting what they hold most precious first. Wanting to see them wallow in despair before she kills them.
  • Dark Chick: She's the least direct about fighting among the Massacre Pink, preferring to turn her victims against each other first.
  • Faux Affably Evil: Arguably the most cheerful and easy going of the Massacre Pink girls, however underneath it, she's still a cold blooded killer who enjoys committing murder and causing suffering.
  • Green-Eyed Monster: Pyre tells the group about her, and it puts her tendency of taking things from her victims in this light. She wants whatever others have but once she has whatever it is, it rarely continues to interest her and will dispose of it even if she doesn't kill who she stole it from. Pyre herself is a common target, having taken and later killing her pet Marchen some time in the past as well as using her former human identity and an attempt is made to take away Pyre's newfound friendships.
  • Meaningful Name: Her name means "hanging platform", essentially gallows, which is both her weapon and execution basis.
  • Shapeshifting: One of the unique functions of her Gore Suit allows her to disguise herself as other people. She joins the group as Rachel in order to make Pyre completely miserable before killing her and everyone else.
  • Why Don't You Just Shoot Him?: A Fatal Flaw of hers. She loves to toy around with her targets so much that she can forget about her mission and even allow her targets to escape because of her obsession of inflicting despair upon them. This ends up screwing her over, as she wasted numerous chances to assassinate Pyre because she wants to break her emotionally. By the time she gets ready to actually kill her, Pyre has forged an unbreakable bond with her new friends and along with her new friends have grown strong enough to defeat her.

Surface Survivors

Voiced by: Hisako Tojo (Japanese)
A young girl living on Leichhardt Island. She and her younger sister Elie were taken in by Rachel's family. She treats them as though they were her own family.
  • Badass Adorable: As well as Badass Normal. She's a normal human child who is more than capable of taking on Marchen with a weapon made for her by her Rachel's father along with whatever she might find laying around.
  • Mechanically Unusual Fighter: Her equipment can't be changed and her normal attacks do 1 point of damage at best. She needs to make smart use of her limited item supply to safely get through Leichhardt Island's Jail, making her portions of the game almost a pure Survival Horror.
  • She Is All Grown Up: When you first have the chance to play with her and her sister, they are but children. When the Blood Team encounters them for the first time, they are grown adults.
  • That Man Is Dead: In a variation on the concept, Reilly keeps her name but throws away her familial relationship with Elie as she feels she is completely unqualified to be anyone's sister after attempting to sacrifice Rachel to ensure she and Elie would survive.

Voiced by: Ayaka Fujimoto (Japanese)
A young girl living on Leichhardt Island. She and her older sister Reilly were taken in by Rachel's family. She's jealous of Rachel, who has been getting Reilly's affection.
  • Badass Adorable: As well as Badass Normal, just like her older sister.
  • Better to Die than Be Killed: Rather than allow Guillotine to kill her and Reilly, she grabs her sister and jumps into a nearby pit to commit suicide. It's revealed immediately after that they managed to survive the fall.
  • Mechanically Unusual Fighter: Just like her sister, for the same reasons.
  • She Is All Grown Up: When you first have the chance to play with her and her sister, they are but children. When the Blood Team encounters them for the first time, they are grown adults.

The Jails and Nightmares

     Subterranean Jails 
The setting of the first two games, this Jail is a massive tower that forced a portion of Tokyo over 600 meters below the Earth's surface and turned it into a fairy tale themed hellhole. The alternate ending to Mary Skelter reveals a second underground Jail formed from the remains of the Tokyo Metropolitan Building and is revealed in the remake to have been based around a Tanabata festival.
  • Big Bad: Took over a large Japanese city, transforming it into the strange place it is in game, and changed almost every living thing within it into Marchen. The survivors are regularly kidnapped and tortured for its own satisfaction.
  • Big Bad Ensemble: The Jail is the primary enemy to the city as a whole, Snark and the Mysterious Nightmare are more personal enemies to the main cast in the first and second game respectively, and Nightmare? is responsible for the events of Mary Skelter 2 entirely, though unintentionally.
  • Bizarrchitecture: Much of the Jail's "buildings" make no sense at best, and utterly defy physics at worst. Walls and objects visible only from certain angles, blood fountains that flow in reverse, doors that replicate to open both directions at once, entire rooms and hallways only accessable by destroying walls, various objects and parts of walls growing out from other walls, flickering lights that, upon closer inspection, are actually just flying around at extraordinary speed between the objects seeming to produce them. The inconsistency on what exactly is off about the place between games leaves it up to speculation on how much of this was intended and how much of it was just graphical bugs left in.
  • Character Customization: In both Mary Skelter 2 and the remake you're given the ability to edit the Jail's behaviors and abilities to further adjust the game's difficulty beyond the three presets. There are two separate methods of doing so.
    • The first applies specific drawbacks in return for some advantage, for example permanently disabling the use of maps in exchange for more experience or random chance stat decreases for boosted drop rates on certain things.
    • The second is a Point Build System editing of the reward roulette, being able to stack in multiple copies of an effect to increase the odds of the Jail providing you that option.
  • Chaos Architecture: The Jail's exact layout varies between Mary Skelter, its remake, and Mary Skelter 2. It is at its most extreme in the latter with nearly every area having its very color scheme changed up and arranged around the tower in a different order and including new areas. The remake being different from the original is justified by being the third time the Jail has grown, rather than just being a game simplifying design choice.
  • Doing In the Wizard: Zigzagged. The Jail is actually a terraformation device intended to remake the Earth in the image of Snark's and Haru's homeworld. Unfortunately for them, it's a bit too sensitive for its own good, and its first meal (Michiru and her storybook) result in it transforming into a fairy tale-themed monstrosity. It's Zigzagged because, while this explains mimicry and the transformation of humans into Marchens, it does not work for its ability to alter the past.
  • Eldritch Location: While the Jail could always have been considered one, the Mysterious Nightmare's mere existence takes this trait and amplifies it. Ever since it showed up Otsuu, Gretel, and Rapunzel feel something direly wrong about the Jail, even by its own nightmarish standards, with Gretel openly comparing it to the feeling of giant bugs crawling about inside thin walls.
  • Fairy Tale: Each region within the Jail takes some aspects of the fairy tales related to Jack and the Blood Maidens.
    • Jack and the Beanstalk: The Jail Tower is very loosely styled after a beanstalk, which is part of what compels Jack to try climbing it.
    • Alice in Wonderland: The City Streets are lined with card soldiers and nonsensical clocks, with the doorways being shaped like keyholes giving a distorted sense of size. Guillotines are a common trap as well.
    • Little Red Riding Hood: The Station Grounds have become a forest like area with wolves and baskets laying around.
    • Thumbelina, Snow White, and Sleeping Beauty: The Graveyard is covered in roses and thorny vines, with massive tulips in the background. Moles, frogs, and dwarves can be found all around as well.
    • Hansel and Gretel: The Dorms are built out of, and filled with, various types of candy. Hansel and Gretel also leave white stones by teleporters that aren't trapped to keep one going in circles.
    • Cinderella: The Downtown region has pumpkin shaped carts made of lights, glowing glass slippers locked away in cages. The loading screen depicts the area's signs as having an excessive foot focus as well.
    • The Tale of the Bamboo Cutter: The Temple is surrounded by a massive bamboo forest, much of which is faintly shining gold, and in some places appearing more mechanical than natural giving it an alien feeling.
    • The Pied Piper of Hamelin: The walls of the Underground Cavern are covered in whistling and singing mouths, and cages full of rats can be found everywhere
    • The Waterside is an odd exception to this, as there is almost nothing here but train tracks, water and cages. The cages themselves are often stacked high like towers, the closest thing the area has to touching on the story of Rapunzel outside of the enemies present.
    • The Little Mermaid: The Aquarium Ruins resemble glass tunnels winding around under the sea, with the majority of the Marchen present being aquatic animals.
    • Crane's Return of a Favor: The Art Alley is styled like old fashioned Japanese buildings with cloth floating overhead bearing images of cranes, while some windows show a silhouette of cranes. There are Marchen that resemble a cross between paintbrushes and cranes, with their necks caught in a bloody bear trap.
    • The Cowherd and the Weaver Girl: The second Jail, formed around the Metropolitan Government Building takes advantage of the building's structure to pull it off. Two towers remain almost normal early on, though now connected by a milky white webbing. There is a heavy star theme as well, with false stars on the ground and in the sky. The final floor also has exactly two chests containing a Wedding Dress armor hidden behind breakable walls, one to what's left of each tower.
  • Fisher Kingdom: Everything except for the few remaining survivors were changed when the Jail arrived. Eventually it stopped actively changing things quite so drastically, though depending on what the survivors eat or expose themselves to they may still end up changing. The Marchen within each area are generally thematically tied to the story that served as its basis as well. Otsuu originally suffered from this as well. Born a plantlike Half-Human Hybrid Nightmare, her time trapped in the Jail's Underground Cavern looking for Little Mermaid eventually warped her form into the stony mechlike body she is seen in in Mary Skelter.
  • Genius Loci: The Jail is essentially a metropolis sized Mimic. It doesn't appear to takes sides, though; if the Blood Maidens sate its desires, it'll reward them and/or punish its own denizens without a second thought.
  • I Have Many Names: The Weird Moon has a few different terms for it based on what it is and does. The moon, the white core, and the egg all come up in Mary Skelter while Mary Skelter 2 reveals that the Nightmares themselves have taken to calling it Witchcraft. In a discussion about the term, and what exactly it is capable of regardless of the name, Otsuu also specifies that the Jails would more properly be known as Theophil.
  • Inconsistent Dub: Some things refer to the Jail's depth as simply being 600 meters below ground, others 666.
  • Jackass Genie: The Jail, whether through malice or incompetence, has a tendency to twist any and all desires it tries to grant. This is speculated to be due to the Jail having a poor environment for its growth. Compared to it the Metropolitan Office Jail, having a better environment from a Tanabata festival, proves to be a Benevolent Genie, going above and beyond in Otsuu's attempt to revive Little Mermaid by aging her up to the rest of the group and restoring Otsuu's human form.
  • Loves the Sound of Screaming: Screams are a lullaby to the Jail, which drives the Marchen to capture and torture humans to help satisfy its need for sleep.
  • No Plans, No Prototype, No Backup: All of Snark's plans rely on the Jail doing what it was intended to, its failures making it necessary to start from scratch. Eventually it's proven that there are actually multiple Jails that landed on Earth. The original game leaving it an ambiguous "what if" alternate ending, Mary Skelter 2 making it official and expanding on it. More Jails are involved in Finale as well.
  • Not the Intended Use: An In-Universe example, rather than a gameplay one, revealed by the Finale prequel novel. The Theophil were never intended to be used on an inhabited planet, much less get dropped in the middle of Tokyo. While searching for such a planet the ship carrying them was struck by a meteor, causing them to crash on Earth. The presence of humans, animals, and countless ideas threw them wildly off their intended purpose. Snark was ultimately forced to make the most out of an unexpected catastrophe.
  • Overdrawn at the Blood Bank: One of the perks the Jail may grant in battle is doubling Marchen bleeding, the aftermath of which generally leaves everything, the floor, ceiling, and walls, within four tiles completely pink, with splatters occasionally reaching out even further.
  • Plant Aliens: The Jails came from another world and have traits of both plants and animals. They have intelligence, desires, blood, and organs, yet they have roots and grow like plants, including trimming them to get it to grow the way you want it to.
  • Turns Red: Mary Skelter 2 introduces a mechanic relating to the Jail's current mood. Every battle progressively aggravates the Jail, enhancing the stats of Marchen and Nightmares as well as increasing the rate of Nightmares showing up. Passing 60% causes a noticeable increase and the Jail begins glowing red and constantly screaming. Only by constantly satisfying the Jail's needs can its rage be kept in check.
  • Villains Never Lie: The Jails are always clear on exactly what they want from those within, though their non verbal method of passing this information along with the moon colors is vague at best.
  • The Walls Have Eyes: The eyes are quickly noted, and the Blood Team wonders what the world was like before the Jail arrived if that was somehow normal. The Dorm utterly lacks any such eyes, something that bothers Snow White enough to speak out about it. As it turns out the eyes are functionally cameras Snark has set up to monitor everywhere in the Jail. Because Hansel and Gretel killed everyone who pushed too far into the Dorm, there was never a chance to set them up there.
    • In Mary Skelter 2 the Downtown region is excessively covered in eyes. Few rooms are lacking in them, and several consist of nothing but eyes. This is a Call-Back to the first game's novel. Tohjima wanted to study Blood Skelter, and he was not going to a miss a thing Cinderella does during her rampage there with this many eyes set up.
  • Weird Moon: The moon changes between glowing white, blue, and pink, depending on its current primary desire, which will be easier to satisfy and provide a slower roulette for the reward. The moon also isn't a moon at all, it's an egg.

     The Devouring Armada Tower and Surface Jails 
The setting for Mary Skelter Finale. The colossal Devouring Armada Tower flies over the Earth's surface, with several smaller Jails below it; The Jail Tower of Judgement, the Jail Tower of Extreme Cold, Leichhardt, the Eisern Jail Tower, the Grave Jail Tower, and the Jail Tower of Salvation.
  • Abandoned Hospital: The Jail Tower of Salvation is a blindingly white and mostly empty hospital, with the occasional gurney, straitjacket, mostly barren shelf, chair, or computer for decoration, as well as countless nooses and other blood red ropes hanging from the ceilings and making up the walls, and Marchen made of medical equipment and hanged bodies.
  • Amusement Park of Doom: The Grave Jail Tower is an amusement park full of guillotines, ferris wheels with cages replacing the normal cars, monster clowns, and mascot animals turned into Marchens.
  • Brutish Bulls: The Jail Tower of Judgement is full of small bull-like Babymares that will actively interfere with the Blood Team in combat. In less literal examples of bulls, but continuing the area's use of it as a secondary theme, there are also brazen bulls partially submerged in the coins that make up the floor and one depicted on the area logo.
  • Character Customization: Like the subterranean Jails in Mary Skelter 2 and Mary Skelter's remake, these Jails can be modified by the player to set a personalized challenge using the same two systems as before.
  • Genius Loci: As with the subterranean Jails, these locations are massive living creatures whose desires must be satisfied by their inhabitants.
  • Giant Flyer: In comparison to the more common Jail Towers, the Devouring Armada Tower flies above the Earth's surface.
  • Gratuitous German: Leichhardt and the Eisern Jail Tower are locations with German names in what's left of Tokyo.
  • Horrifying the Horror: After two Jails of suffering extreme pain upon the destruction of a core, Toh tries to communicate with the Grave Jail Tower's. All he manages to get out of it is that it is completely terrified of the people going around killing its guardian Marchens, unlike the suberranean Jail being happy about such actions, before it's destroyed as well.
  • Inconsistent Dub: The English website refers to the main Jail Tower as the "devouring Jail", devouring not used as a proper noun. In their stream announcing it had it referred to as the "Devouring Armada Tower".
  • Mad Scientist Laboratory: Leichhardt Island is an artificial island made of bisected train cars that has been converted into a massive lab with various giant needles full of glowing liquids sticking out of its walls.
  • Man-Eating Plant: The Devouring Armada Tower. Jack gets to see how it earned this name, watching from the Eisern Jail Tower as it chases down a group of humans and absorbs them with its tentacles.
  • Odd Name Out: Leichhardt Island's Jail area is just "Leichhardt", since it's not technically a tower and simply spreading across the artifical island.
  • Organic Technology: The Devouring Armada Tower's interior is a bizzare mixture of flesh and machines. Brains with glowing monitors and camera eyes watch the halls from above while throbbing veins and circuitry run along the floors and walls everywhere.
  • Plant Aliens: Just like the subterranean Jails, these too are alien plants with numerous animal traits. The Devouring Armada Tower in particular leans more heavily into the animalistic side, being a highly active predator.
  • Public Execution: Like the Massacre Pink, the Jails visited on the surface are all execution themed with additional Cold-Blooded Torture added in as well.
    • Iron chairs can be found in multiple Jails. Marchen made of iron chairs are found in numerous Jails, as are ones made of severed limbs in a shrew's fiddle or small animals with their heads crushed in a vise.
    • The Jail Tower of Judgement leans heavily into a brazen bull theming. The Struggle line of Marchen are bull headed demons with a horn, continuing the theme.
    • The Jail Tower of Extreme Cold is depicted on the loading screen with numerous water tanks, with chairs being lowered into them. Numerous people can also be seen frozen completely solid, and are found in game. Numerous Marchen appear to be frozen over or have ice spikes worked into their bodies.
    • Leichhardt has numerous needles full of glowing liquids, giving it a lethal injection theme. Leichhardt lacks Marchen that fit into the theme, primarily drawing from ones found everywhere. The Prison Wolf line of Marchen are three headed dogs bound by a scavenger's daughter.
    • Eisern Jail Tower is full of iron maidens, along with other bloodletting devices. Curiously, like Leichhardt, no Marchen within fits the theme, though a few fall into Leichhardt's lethal injection theme including the area's Nightmare.
    • Grave Jail Tower is full of guillotines, crucified and decapitated bodies, and pendulum scythes. Guillotines and scythes are frequent body part replacements for the Marchen inside.
    • The Jail Tower of Salvation has little more than nooses, but they are far more numerous than any other method in any other Jail. Many of the Marchen similarly incorporate ropes or complete nooses into their design.
    • The Devouring Armada Tower has high tech versions of iron maidens, gallows, and guillotines. A few types of Marchen appear to have been partially flayed, the Karma demon types almost entirely so.
  • Schizo Tech: The technology inside the Devouring Armada Tower is all over the place. Iron maiden styled acid tanks, gallows with a Hard Light noose, laser guillotines, floppy disks and CDs in the walls, massive CRT monitors doubling as jail cells.
  • Slippy-Slidey Ice World: The Jail Tower of Extreme Cold is completely frozen over, however it lacks the slick ice floors often found in this sort of area.
  • So Last Season: These Jails have multiple cores all linked to a single Nightmare, as opposed to the subteranean Jails having a one core one Nightmare setup. Toh and Charlotte are aware of this and warn their groups of this when they notice it, Pyre doesn't even bother trying to find both cores and just uses the first one found to shut the local Nightmare down, and all other groups only find out after their area's Nightmare has been dealt with.
  • Sorting Algorithm of Evil: The subterranean Jails and the more standard Jail Towers among the group, along with their Marchens and Nightmares, are now considered to be the safe places to be. Leaving these Jails puts a person at the mercy of the much more aggressive and mobile Devouring Armada Tower.
  • Swirly Energy Thingy: Rather than a white core, numerous golden lights that take this form are found at the end of these Jails. Some groups run experiments to find out what they are, some have someone who already knows. They're a type of wormhole that moves nutrients from one Jail to the next, ultimately leading to the Devouring Armada Tower.
  • Torture Cellar: Eisern Jail Tower appears to be a cross between this and a high class restraunt, being filled with iron maidens, bladed walls, blood spewing out of the walls, tubs filled with blood, and fancy lamps, mirrors, and tables.
  • Treasure Room: The Jail Tower of Judgement's floors are a neverending pool of golden coins, with the occasional vase or similar objects, given the entire place this look.


     Nightmares in General 
  • Dub Name Change: Many of the Nightmares have their names shortened down to one or two letters and Nightmare in the English versions due to character limits.
  • Evil Is Not Well-Lit: The presence of a Nightmare quickly cuts away all lights, short of the glow provided by spilled Marchen blood. Mary Skelter 2 plays with this with "White Darkness" generated by the Nightmares, functionally the same as normal darkness that is somehow also blindingly white. Marchen blood still shines through.
  • Exactly What It Says on the Tin: Most Nightmares are simply named for where they roam. For example the City Streets Nightmare is the Nightmare of the City Streets, and so on.
  • Flat Character: Most Nightmares receive no real characterization, being more comparable to unstoppable forces of nature than individuals. This works to help amplify the It Can Think reveal. Mary Skelter 2 similarly leaves most of them undeveloped, focusing instead on the threat of Blood Skelter through most areas of the Jail. And again is used for a reveal, by creating the character for Otsuu from a complete blank slate that the original Nightmare? was.
  • Hell Is That Noise: Any time a Nightmare begins hunting the Blood Team it is announced by a loud growling noise.
  • Implacable Man: Nothing short of death will stop them from chasing you. Escaping only grants a brief period of relative safety to continue exploring the labyrinths.
  • Nigh-Invulnerability: Even if you break them apart, all that does is slow them down while they reform. It's only after the Core in their territory is destroyed can they be put down permanently.
  • You Don't Look Like You: Almost all of the original Nightmares had their appearances updated for Mary Skelter 2, some as minor as adjustments to their colors while others receive entirely new body parts.

Voiced by: Hiroshi Nakamura (Japanese)
A Nightmare that lives in the Dorm area. He kills any persistent intruders to protect his home and his sister Gretel. In Mary Skelter 2 he moves with her to the Hameln Liberated District, and continues to keep his new home safe.
  • Anti-Villain: He was responsible for numerous deaths of Dawn exploration groups, but reasons it away as having defended his home against those who pushed on through Gretel's traps. He keeps Gretel out of the fights against the Blood Team out of a desire for her to live a normal life, urging her to go with them should he die. According to Gretel he never made any attempts to kill humans outside of the persistent intruders to their home.
  • Belly Mouth: Has a large round mouth on his stomach.
  • Eyes Do Not Belong There: Hansel has massive eyes on each of his shoulders, and as his armor breaks away it reveals the eyes on his head are on the right side rather than where they'd normally be.
  • Fairy Tale: Hansel and Gretel
  • For Want of a Nail: Hansel is not slain by the Blood Team in Mary Skelter 2, and travels to the Hameln Liberated District alongside Gretel. He instead dies in battle against the Mysterious Nightmare.
  • Forgotten Fallen Friend: The entire reason Otsuu and Little Mermaid opt for a Reset Button Ending to Mary Skelter 2 is that, while the Jail's egg core could be used to revive the Blood Maidens who died in the Tower, everyone else would still be left dead. Setting the timeline back to the way it should be is the only way they can think of to save everyone else. Even once memories of the Mary Skelter 2 timeline are restored, Hansel is pretty much completely forgotten with no attempt at all to find a way to revive him being made.
    • He is finally remembered in Gretel's route to Love Prison Tower Mary Skelter: True End, as Jack's initial interest in taking care of Gretel, before honestly falling in love with her, comes from his guilt over killing Hansel and honoring his wish for the Blood Team to take her in.
  • Guest-Star Party Member: He is playable in the Hopeless Boss Fight against the Mysterious Nightmare in Mary Skelter 2, alongside Mamoru.
  • Mundane Utility: The candy portions of his body apparently are actual sweets. Gretel would take advantage of his regenerative abilities for an endless supply of snacks, only bothering to learn how to make normal sweets after the destruction of the core in their home rendered him incapable of regrowing them.
  • Murder the Hypotenuse: Platonic example - Hansel murders a prisoner (who was secretly a Dawn researcher) that was appealing to Gretel's curiosity in a fit of primal jealousy.
  • Wake-Up Call Boss: This first Nightmare to have single target attacks that ignore a Paladin's Cover, making for a quick loss if the rest of the party's defenses are not kept up at least a little bit.

     Tower Nightmares 
The Nightmares that live in the Jail Tower. They, rather than Snark, were responsible for the deaths of the Dawn's expedition team.
  • Adapted Out: Averted. As the fairy tale's page here states the giant's wife is often left out of adaptations of the story. The Tower is guarded by not one, but two, Nightmares based on the giants.
  • Diabolus ex Machina: In Mary Skelter 2, the second Nightmare waits until the Blood Team is weakened after defeating the True Final Boss to ambush them.
  • Fairy Tale: Jack and the Beanstalk
  • Interface Spoiler: Mary Skelter 2 lacks sufficient enemy slots in the enemy listing for both Nightmares, giving away that something is up with the second Nightmare to anyone who played through the first game.
  • Nothing Is Scarier: In Mary Skelter 2, in the upper levels of the Tower the Blood Team is disturbed by the the fact that while they can hear the Nightmare it never once shows itself or gives chase.
  • Opportunistic Bastard: In Mary Skelter 2, the second Nightmare only deigns it appropriate to appear after the team has exhausted themselves fighting the Love Nightmare.
  • Power of the Void: In the Prlogue novel, the Tower Nightmare displayed the ability to control the darkness it produced to erase anything that came in contact with it. It was used to quite gruesome results against the Dawn expedition 15 years prior to the game. Of course this entire power was made up by Snark himself while "explaining" what happened to the expedition team.
  • The Scapegoat: The Tower Nightmares, while powerful in their own right and actually responsible for the failed expedition, have their actions and powers greatly exaggerated by Snark himself. He even went as far as to claim specifically that one identified itself as Snark, the Boojum, to Leader before consuming him. A claim that is disproven when Mamoru gains Leader's memories and had never even heard the name "Snark" before.
  • Took a Level in Badass: In Mary Skelter 2, the upper Tower Nightmare successfully kills off most of the Blood Team.
  • The Unfought: The second Nightmare goes completely unencountered in Mary Skelter 2. Until it takes advantage of the Mysterious Nightmare weakening the Blood Team to kill them all.

     Other Nightmares 

C.S. Nightmare (City Streets Nightmare)

The Nightmare that lives in the City Streets. Its initial attack introduces Blood Skelter in both Mary Skelter and Mary Skelter 2.

G. Nightmare (Graveyard Nightmare)

The Nightmare living in the Graveyard. In Mary Skelter it attacked Thumbelina and her sisters, taking the eldest sister captive.

T. Nightmare (Temple Nightmare)

The Temple area's Nightmare. In Mary Skelter it hunts the Blood Team while specifically calling out to Kaguya.

D. Nightmare (Downtown Nightmare)

The Nightmare found in the Downtown area. In Mary Skelter it chases the Blood Team and takes Cinderella's earrings.
  • Fairy Tale: Cinderella
  • Giant Foot of Stomping: This is the form the Nightmare takes. As it takes damage the rats riding it fall away, the slipper breaks, and the head comes off leaving only a giant rotting foot with carved up toes behind.
  • It Can Think: This is the first or second Nightmare to display the ability to speak, depending on how you approach Chapters 3 and 4.
  • Multiple Head Case: In Mary Skelter 2, beneath the pumpkin-like head is a cluster of three bloodied heads, the stepmother and stepsisters, still stomping around on the giant rotting foot.

W. Nightmare (Waterside Nightmare)

The Waterside area's Nightmare.

S.G. Nightmare (Station Ground Nightmare)

The Nightmare that lives in the Station Grounds.

L.M. Nightmare (Little Mermaid's Nightmare)

The Aquarium Ruins' Nightmare. Its attack renews Little Mermaid's trauma from the Mysterious Nightmare's attack on the Dawn, driving her into Blood Skelter.
  • Despair Event Horizon: It brought about one. While the Mysterious Nightmare destroying the Dawn's Liberated District pushed Little Mermaid to her limits, this Nightmare's arrival during her search for survivors pushed her to the breaking point and pushed her into Blood Skelter.
  • Fairy Tale: The Little Mermaid
  • Odd Name Out: Most Nightmares either have a specific name, or are just referred to by where they roam. The newer Nightmares instead refer directly to the Fairy Tale they come from.

O. Nightmare (Crane's Return of a Favor Nightmare)

The Nightmare found in the Art Alley.
  • Fairy Tale: Tsuru no Ongaeshi (Crane's Return of a Favor)
  • Odd Name Out: Most Nightmares either have a specific name, or are just referred to by where they roam. The newer Nightmares instead refer directly to the Fairy Tale they come from.
  • Waddling Head: The Nightmare is just a giant two faced head walking around on its large seven fingered hands.

M. Nightmare (Metropolitan Office Nightmare)

The Nightmare found in the Metropolitan Office Jail Tower. It works to keep the Blood Team and Nightmare Otsuu from being able to revive Little Mermaid at any cost.

Jail Tower of Judgement Nightmare

The Nightmare found in the Jail Tower of Judgement.
  • Brain Monster: Breaking away the Nightmare's helmet reveals that the upper half of its head is an exposed brain.
  • Nested Mouths: This Nightmare is a floating head with a mouth inside its mouth inside its mouth.

Jail Tower of Extreme Cold Nightmare

The Nightmare roaming the Jail Tower of Extreme Cold.
  • Matryoshka Object: Breaking the cube form of this Nightmare reveals it to be a giant matryoshka doll.
  • Ominous Cube: Its first form is that of a simple cube with faces on every side.

Leichhardt Nightmare

The Nightmare living on Leichhardt Island.
  • Mushroom Man: This Nightmare is a mass of mushrooms arranged to look like an electric chair with a face.
  • The Unfought: Rather than destroy Leichhardt's core that she came across, Pyre simply uses her administrative authority over that Jail through the core to order the Nightmare to just stop. Clara's group find the Nightmare frozen in place, completely unresponsive, unaware that this was not a unique behavior of the surface Jails' Nightmares after destroying one of Leichhardt's two cores.

Eisern Jail Tower Nightmare

The Nightmare found in Eisern Jail Tower.

Grave Jail Tower Nightmare

Grave Jail Tower's Nightmare.
  • Goofy Suit: This Nightmare appears to be a bizzare mascot costume. It's a pink frog with a mass of balloons for a body.
  • Multiple Head Case: Breaking the Nightmare reveals numerous colorful human heads underneath the balloons on its body. The one place you'd expect to find a head, under the frog mask, is just a guillotine.

Jail Tower of Salvation Nightmare

The Nightmare roaming the Jail Tower of Salvation.
  • Angelic Abomination: The Nightmare resembles a broken angelic doll with a spiked orb coming out of its back instead of wings. Breaking the orb reveals a second massive and deformed head.
  • One-Hit Kill: It often begins the fight using a highly accurate full party instant death attack, and can use it many more times throughout the fight, making the use of the few death resistance equipment in the game, and mercifully found within the Jail Tower of Salvation, a necessity.
  • Shear Menace: It is armed with a pair of scissors that are easily larger than itself, and uses them to attack the party when not using its deadly magic.

Devouring Armada Tower Nightmare

The Devouring Armada Tower's Nightmare, an artificial Nightmare made by the Massacre Pink's master.

Walking Spoilers

Multiple Games


Snark, Hauteharode

Click to view The King of Nightmares 
(Major Spoilers for the entire series, so proceed with extreme caution)

The "King of Nightmares". A being of unknown origin, Snark met with Professor Tohjima long ago, but has not been seen since.

  • Bus Crash: As Professor Tohjima there is a long period of Never Found the Body for him, supporting the idea to those that played the first game that the Mysterious Nightmare is a legitimately powerful new form for Snark. Later on in the game his corpse finally turns up, though nobody ever discovers his true identity.
  • Complexity Addiction: Snark has a story for every situation. Even those that really don't need it. Blaming the already hope crushing defeat of the Tower expedition team on Snark the King of Nightmares who possesses the Power of the Void when just revealing the existence of the invincible Tower Nightmares would've been enough was one of his earliest unnecessary stories that, down the line, just get used to expose him when finally confronted with a person willing to bother questioning these stories.
  • Composite Character: Snark also has traits of The Big Bad Wolf, having long since replaced the man who found Red Riding Hood.
  • Conveniently Unverifiable Cover Story: With the entire expedition team wiped out, Professor Tohjima being a known recluse, and a facial injury there's nobody alive who could honest question him about who he is. Some doubts are briefly raised in the prequel novel, and he uses that reclusive nature specifically to get them to drop it.
  • The Dreaded: Single handedly wiped out the original team attempting to escape the Jail. Even after they find a way to kill Nightmares the Professor insists that they do everything they can to avoid him. This is because Snark is specifically crafting such an image of himself to survive as he is actually incredibly weak, only capable of killing things already in the process of dying. He didn't even wipe the original team out, it was the Tower Nightmares who did it.
  • Driven to Villainy: Had the ship looking for an uninhabited planet not been struck by a meteor, the Theophil would've functioned as intended rather than becoming Jails and Snark would've been a hero for saving his world rather than the villain who would sacrifice another to do so.
  • Evil Plan: His ultimate plan is to create a new Jail that he can exert god-like control over. To do this, he manufactures a conflict between humans and Marchens, nurtures a religion while mentally poisoning its divine figure, uses the Blood Team to focus all of the Jail's energy into the tower, and leads the religious followers into the tower for their souls to be sacrificed and their collective desire to be used to fuel a new Jail egg. Either he completely succeeds, in which case everything goes to hell, or the Order of the Sun's followers are saved, in which case he uses Marchens and himself as sacrifices instead.
  • Fairy Tale: The Hunting of the Snark and Little Red Riding Hood
  • Greater-Scope Villain: While serving as a Big Bad in the original Mary Skelter, he is this for the series as a whole. Snark is not a Nightmare at all, but rather an alien that came along with the Jail, a tool that was supposed to recreate his homeworld. When the Jail began to mimic Earth instead he opted to guide things toward creating a new Jail egg, fertilize it, and, if necessary, fuse himself with it becoming a god that could make the world he desired in the first place. With the confirmation of multiple Jails he is responsible for the suffering in all of them, even without his direct manipulations, and because there were multiple Jails Nightmare? was able to cause the events of Mary Skelter 2 to happen well after Snark's death.
  • I Have Many Names: Snark, the Boojum, Hauteharode, the Blue Bird, and Professor Tohjima. Learning his real name, Hauteharode, from Jabberwock, Toh even calls him a man of many names.
  • Light Is Not Good: Unlike other Nightmares Snark is brightly colored, primarily white. This extends to his reversal of black and white in the Dawn uniform as Professor Tohjima as well.
  • The Man Behind the Man: He is behind all three factions in the game, being the King of Nightmares, the Blue Bird, and Professor Tohjima.
  • Manipulative Bastard: He manipulates every single faction in the game, and uses Plausible Deniability to cover up the holes in his story as they open up. He even comes up with explanations seemingly on the fly to cast doubt on Jack's evidence, only coming clean when Haru calls him by name and tells him that he's been figured out.
  • Sore Loser: In the process of figuring out his identity Jack finally starts getting him to stumble when bringing up the monitor room and Haru steps in to end the charade before he can figure out some new lie. Exposed, cornered, and out of allies Snark pulls a gun on everyone to allow himself to retreat and finish his plans for the Jail.
  • Well-Intentioned Extremist: Trying to save his world is a noble goal. Sacrificing another to do so is what makes him a villain. Finale adds a more tragic detail to this, in that Earth itself is already almost entirely lost due to the freak accident that brought him and the Jails there. His goal would have simply sped up Earth's end to save his own.
  • You Have Outlived Your Usefulness:
    • Does this to the Station Grounds Nightmare. Though in hindsight, he's essentially leaving all of the Nightmares to be wiped out by the Blood Team to further his own goals.
    • He also tries to get the Blood Team killed by suggesting that they split up, then plays it off when they call him out on how dangerous his plan is. Once his schemes come to light, he tells Red Riding Hood that she's not needed anymore.


Nightmare?, Nightmare Otsuu (Nightmare Tsuu)

(Spoilers for the first two games, so proceed with extreme caution)

A Nightmare encounter in the Underground Cavern. While the Blood Team fights and defeats it, its nature is unknown until the second game, where it is revealed that this Nightmare is actually Otsuu.

  • Actually a Doombot: Mary Skelter 2 reveals that the Nightmare? killed at the end of the Underground Cavern was a copy created to be a decoy after the first escape so she could retreat back to the second Jail tower.
  • Ambiguous Gender: It is interesting to note that this Nightmare's true form does not even have the prominent breasts that the already-boyish Blood Maiden incarnation of Otsuu has.
  • Because You Were Nice to Me: She alters the past entirely because Little Mermaid was nice to her ten years ago.
  • Bonus Boss: In the original version of the first game.
  • Composite Character: Originally just a Nightmare seeming to avoid its responsibilities, much like the citizens of Hamelin not paying the Piper, Mary Skelter 2 and the remake of the original expand on this by incorporating her drive to do anything for Little Mermaid out of gratitude.
  • Despair Event Horizon: Nightmare or not, she very clearly crosses the horizon in the remake after asking the Blood Team about Little Mermaid and learning that she's dead.
  • Fairy Tale: The Pied Piper of Hamelin combined with Crane's Return of a Favor, as well as The Cowherd and the Weaver Girl
  • A Form You Are Comfortable With: She is dropped into the past as a Blood Maiden after using the Jail seed, in order to save Little Mermaid. She ends up reverting to her true Nightmare form for a bit in the True Ending.
  • Gameplay and Story Segregation: Nightmare? is incredibly timid, doing whatever it can to avoid the Blood Team. The original version of the game was able to play this up with the area's massive size, it would spawn somewhere well away from you so you'd hear it but likely never find it until the scripted battles. The remake version of the area is incredibly small, making it almost impossible to avoid encountering her at which point she will chase you just the same as any other Nightmare.
  • Greater-Scope Villain: For Mary Skelter 2. Despite Otsuu being the protagonist for that game, her Nightmare form's selfish actions are unintentionally responsible for all of the death and suffering the cast went through.
  • Happy Ending Override: If the way that the endgame plays out in the remake is canon rather than the original game, she used the Goverment Building's Jail seed after the team had defeated Snark.
  • "I Know You're in There Somewhere" Fight: In the remake, the last battle against Nightmare? amounts to this for Jack, who at that point has regained his memory of Mary Skelter 2.
  • Interspecies Friendship: She really wanted to be friends with Little Mermaid, who was kind to her despite her appearance, but doesn't work up the courage to talk to her until it's too late.
  • It Can Think: And far moreso than most Nightmares, given her clear goals and understanding of how to use the Jail cores toward her own ends.
  • Mini-Mecha: Not mechanical, but appears to piloted in a similar manner. You can see a humanoid inside after breaking the outer shell. In the remake, after being defeated for real in the second Jail the mechlike body disintegrates like any other Nightmare while leaving Nightmare Otsuu's original body behind, who continues to fight the Blood Team on foot.
  • Plant Person: Mary Skelter 2 gives a closer look at the humanoid form inside, revealing her to be this. In her Nightmare form, Otsuu's left arm and tail are made of bamboo, while her hair becomes a leafy green.
  • The Reveal: This Nightmare is the original Mary Skelter timeline's version of Otsuu, aptly titled Nightmare Otsuu. She is an incredibly weak Half-Human Hybrid who grew fond of Little Mermaid during her time at the Aquarium. While searching for Little Mermaid, she gets lost in the Underground and ends up encountering the Blood Team. She narrowly escapes and, after learning about Little Mermaid's death, decides to grow the Government Building's Jail until it can reach its Jail seed. She wishes for a way to protect Little Mermaid, and is reborn in the past as a Blood Maiden named Otsuu. She rescues Mermaid before a young Red Riding Hood can arrive, kicking off the sequel timeline.
  • Right Red Hand: She has an inhuman eye and one of her arms contains a mass of tentacles instead of a hand, but she becomes friendly to the Blood Team once Jack helps her remember the Mary Skelter 2 timeline.
  • Ripple Effect-Proof Memory: Downplayed, as it takes a while for her to remember and it is apparently pretty painful, but she eventually recalls the Another Story ending in Mary Skelter 2 and the events of Mary Skelter 2 in the remake.
  • Screw This, I'm Out of Here!: The first time Nightmare? loses its armor, it bails out instead of continuing to fight the Blood Team. The sequel and the remake reveal that she survived the second encounter as well by leaving a copy of herself to handle that fight, and is pursued by the Blood Team until she uses the Jail seed (leading to the sequel), or has her memory restored (leading to the remake's Golden Ending).
  • Sequential Boss: Notable in the remake in that she has three forms the final time that she's fought: a Murder Hunt battle, a battle against the unarmored Nightmare, and finally a battle against the humanoid Nightmare Otsuu.
  • Sheathe Your Sword: In the remake the only way to defeat this Nightmare's final form is to stop attacking and use the various items Jack had found both as a human and Nightmare in order to restore Otsuu's memories.

Click to view Hikari as she appears in Mary Skelter Finale 
Voiced by: Manami Numakura (Japanese), Kimberly Woods(English)
(Spoilers for Mary Skelter and Mary Skelter Finale, so proceed with extreme caution)
  • The Cavalry: Hikari wakes up from her coma just in time to slow the moon's approach at the end of Mary Skelter Finale, giving Jack just enough time to make use of the white core to save the world.
  • Drama-Preserving Handicap: Her profile for Finale states that given her godlike powers, she could have easily dealt with the Massacre Pink. Why didn't she? "Someone" ran her through with a spear before she could do any more than hold them still for a second. The injury also causes her attempt to teleport the group away to backfire and instead scatter them, and the Massacre Pink, among the surrouding Jail Towers. She continues to push herself despite the injuries, creating a fully upgraded Mary Gun for Clara before teleporting her to Leichhardt, and ends up slipping into a coma.
  • Friend to All Living Things: It's repeatedly commented on at how well Hikari gets along with anyone, even Marchens and Nightmares when they're not torturing people.
  • Late-Arrival Spoiler: Hikari's transformation into an angelic goddess at the end of Mary Skelter is in no way hidden in the advertising for Finale.
  • Messianic Archetype: In a setting full of Meaningful Names it should be little surprise that Hikari leads everyone to the surface and their salvation under the sun as an angelic goddess after her resurrection. Even as a human in Mary Skelter 2 she's noted to bring cheer to everyone, human and Marchen alike, where ever she's at.
  • The Omniscient: As a goddess created with the concept of salvation, Hikari instinctively knows when someone is in grave danger, where that someone is, and who could best resolve the situation. It is because of this that she creates Clara's Mary Gun and teleports her to Leichhardt from the Jail Tower of Judgement in order to save Hameln from Gretel, who is now hunting her down while in Blood Skelter, as well as to return Gretel to normal.
  • Spanner in the Works: Using the power of the Jail core to transform into an angelic goddess is essentially the only reason Snark fails. Were it not for her granting Jack and the Blood Maidens the means to try fighting the Jail Tower itself, Snark would have been able to remake the world as he saw fit.
  • What Measure Is a Non-Human?: A few of her sidequests in Mary Skelter 2 have her trying to find ways to improve the lives of Hameln's familiars. One has her requesting helmets to protect them from injuries while another has her and Mamoru request that Otsuu find replacement shovels for them so they can continue preparing graves for the familiars that died defending the area. Hameln is grateful that they would bother doing so.

     The Jail AI 

The Jail AI, Cheshire Cat

(Spoilers for Mary Skelter 2 and Finale, so proceed with extreme caution)
  • The Fourth Wall Will Not Protect You: In the True End for Mary Skelter 2, the Jail AI suddenly begins speaking in a much wider range than before to directly address the player.
  • Mouth of Sauron: The AI that became part of the Jail in Mary Skelter 2 serves to allow it a greater, though still quite limited, range in communication regarding its desires.
    • The AI returns in Finale to serve as a voice for the surface Jails starting at the Grave Jail Tower and, like the Subterranean Jail's, exists to inform people of what the Jails want in a limited fashion. Toh spends some time trying to get it to explain what it actually is only for it to suddenly break from the generic responses to say "The future may change the past." repeatedly.
  • No Name Given: Like Jabberwock, her real name is never given. She's only ever known as the Jail's AI or her Cheshire Cat pseudonym.
  • Together in Death: Cheshire Cat drops the act after a few lines during Toh's Heroic Sacrifice to die alongside her husband as herself.
  • Villains Never Lie: The AI itself makes it a point to inform those that it's speaking with that it was created to only tell the truth, and like the Jails themselves is simply at worst vague about things.
  • Wetware CPU: The AI isn't really an AI at all, but a woman who was absorbed into all of the Jails. She was Cheshire Cat, Snark's wife.

Mary Skelter

Voiced by: Yuji Kameyama (Japanese), Kaiji Tang (English)

A craftsman with a bad mouth and a worse attitude, though he seems to care for Jack, who often questions his own usefulness.

  • Anti-Hero: He, along with Snark, were responsible for the Jail's creation. Unlike Snark, he's willing to settle on the coexistence with Earth the Jail has has taken to rather than desiring to try over and over again to recreate their world regardless of the destruction it would cause and subtly guides Jack toward undoing Snark's plans.
  • Advertised Extra: He is given a profile on Mary Skelter 2's official website. He never appears on screen in the game itself, having been killed and apparently having his eyes gouged out by the Mysterious Nightmare.
  • Guilt Complex: Being partially responsible for its existence, Haru feels he has no right to leave the Jail. He also questions whether or not he has the right to see the sun after betraying Snark and their plan to save their own world. Miko has to convince him he owes it to Clara to get him to come to the surface with the rest of the group.
  • Jerk with a Heart of Gold: Despite his rough exterior, he takes in Clara and helps Jack stop Snark's schemes.
  • Late-Arrival Spoiler: Finale makes no attempt to hide his part in Snark's plans, nor the fact that he's a Human Alien.
  • Luminescent Blush: Jack manages to get him to blush a few times, much to Miko's amusement.
  • Tsundere: A non romantic version of it, he easily drops his usual aloof behavior for Jack and Clara and becomes embarrassed when this behavior is called out.
  • Ultimate Blacksmith: Haru creates, maintains, and upgrades the Blood Weapons and the Mary Gun.


Michiru, Oohime
Voiced by: Maya Yoshioka (Japanese), Kimberly Woods(English)

A religious leader of the Order who speaks with a shroud of mystery. She is known as Lady Oohime but her real name is Michiru. She uses confusing words which possess an odd sort of divinity.

  • Advertised Extra: While better off than the members of the Dawn, she only shows up a couple times in Mary Skelter 2. Once basically just to prove that she's still around, and again much later to cryptically hint at the true natures of Otsuu and the other Blood Maidens before being escorted away by Clara.
  • Cloudcuckoolander: Michiru is not exactly the most coherent person. As the game progresses, she steadily gets worse and eventually devolves into a Talkative Loon due to constantly being fed bits of the Jail Tower itself over time. Though the progressive deterioration of her mental state is later revealed to be a case of Obfuscating Insanity as she didn't want to alert Snark that she was unaffected by his attempts to control her.
  • Does Not Like Shoes: Her official art reveals that she walks around barefoot.
  • Fairy Tale: The Blue Bird, though in this case it's the 20th century play instead of the completely-unrelated 17th century fairy tale. Notably, "Michiru" is how "Mytyl" is rendered in Japanese, and the English version of the first game slips up and refers to her as Mytyl whenever there's an event waiting at the Order of the Sun that involves her.
  • Mismatched Eyes: She has one red eye and one blue eye. As with Hameln and Otsuu, this is a subtle hint toward her true nature.
  • Reincarnation: She died on the day that the Jail was planted, but the Jail reincarnated her and her brother through mimicry.
  • Out-Gambitted: Both on the giving and receiving end. In the final chapter, she manages to successfully pull the wool over Snark's eyes through an act of Obfuscating Insanity, by pretending to go mad when in reality she was planning to turn the tables and capture him. Her giving Mamoru the communication devices allows him and his team to coordinate with Jack and reach the top of the tower.
    • However at the same time, she was unable to notice that Snark managed to have a marchen impersonate her and lure all her followers to a death trap. Weather or not she manages to save them depends on the actions of the Blood Team.
  • The Reveal: She is the girl in the "blue bird" skits between chapters, though her voice likely gives it away pretty early on. Depending on some endgame dialog choices, she possibly drops a few more: the Jail seed dropped onto her preschool and into her story book, creating the fairy tale-themed world that the game takes place in. She and Chiaki died that day, but her sheer desire revived them through mimicry. And finally, she was only pretending to go insane from the Jail's food so as not to alert Snark.
  • Unwitting Instigator of Doom: Zigzagged. She inadvertently caused the Jail to mimic fairy tales instead of Snark's homeworld, which created the creepy world that the game takes place but also pushed Snark's plans back at least fifteen years.
  • Vague Age: She is stated to be near the three Blood Maiden sisters' ages in the prologue novel, and yet she was close to ground zero when the Jail seed dropped onto the Japanese city. This is further muddied by she and Chiaki being mimics.

Mary Skelter 2

     Mysterious Nightmare 

Mysterious Nightmare, "Snark?", Nightmare Alice, Love Nightmare (Nightmare Love)

A Nightmare found shortly after escaping the Underground Cavern, having wiped out the Liberated District, that serves as the primary antagonist of Mary Skelter 2.

  • Bait-and-Switch: The site for Mary Skelter 2 has this Nightmare listed as "Snark?", and the Blood Team do put forth the idea as well given its proven capacity for destruction, and during the Final Boss Preview a few of its attacks names reference concepts of void, implying that the King of Nightmares has taken on a far more imposing form. The truth is that this Nightmare is in fact the original Alice.
  • Bishōnen Line: As their massive flower form is shattered, it reveals a pair of almost human bodies chained together inside, the bodies being the original forms of Jack and Alice.
  • Contrasting Sequel Antagonist: Snark is highly effective at planning and manipulating others, while the only plan the Mysterious Nightmare has is to shred everything that she comes across.
  • Eyes Do Not Belong There: She has a single eye on her stomach.
  • Fairy Tale: Alice in Wonderland and, later, Jack and the Beanstalk
  • Final Boss: The game ends with a battle against the Mysterious Nightmare, either as she appears normally or as the Love Nightmare.
  • Final Boss Preview: Mamoru and Hansel have a battle with the Mysterious Nightmare well before the ending of the game.
  • Fusion Dance: Pulls one with Nightmare Jack to become the Love Nightmare.
  • I Have Many Names: As a result of speculation on her identity, her actual identity, and her Fusion Dance, this Nightmare has numerous names.
  • Kick the Son of a Bitch: There will likely be no tears shed over the Mysterious Nightmare offing Snark, the Big Bad of the game's setting, in her rampage.
  • Love Makes You Evil: She is an Omnicidal Maniac Nightmare born from Alice believing that she had killed Jack. Even in this state, she refuses to harm Nightmare Jack; everyone else is fair game.
  • Made of Good: Kind Eyes, Guard Arm, and Love Gear are all parts of the Mysterious Nightmare. These are also the very concepts used in the creation of Nightmare Alice. She simply becomes an Omnicidal Maniac to exact revenge upon a world that would make her kill Jack.
  • Meaningful Rename: Once the player correctly deduces her identity, the game changes its name from Mysterious Nightmare (Nazo no Nightmare) to Nightmare Alice.
  • Plant Person: After her Fusion Dance with Nightmare Jack, they becomes a massive fleshlike flower with a small field of normal flowers and two massive arms inside.
  • The Reveal: This Nightmare is the Alice who falls into Blood Skelter at the beginning of the game.
  • Together in Death: As the Love Nightmare, Jack and Alice's final words even say as much.
  • Tragic Monster: The Nightmare is revealed to be Alice after she mistakenly assumed she killed Jack in Blood Skelter, and unable to erase the guilt, wished to destroy the world that took Jack away from her. Her fusion with Nightmare Jack represents their tragic love for each other. Even though the team deem it necessary to put them down, they still can't help but feel sorry for them. Even Red Riding Hood, who wanted revenge on Nightmare Alice, feels saddened by their deaths.

Mary Skelter Finale


Toh, (Ju)
Voiced by: Kodai Sakai (Japanese)

One of the protagonists of Mary Skelter Finale, Toh is a young man whose past is shrouded in mystery, as he’s lost his memories. He’s calm, logical, and won’t hesitate to be cold and cruel that’s what is needed to reach his goal.

Toh only remembers fragments, such as “the need to find his precious wife,” that he’s a Blood Youth, and he is part of the Jail, and acts based on that. After the attack splits everyone up, he ends up working together with Snow White and Princess Kaguya.

  • Amnesiac Hero: One of Finale's six protagonists, the only things Toh knows about himself are that he needs to find his wife, he's a Blood Youth like Jack, and that he's the Jail Tower.
  • Arc Symbol: The clasp on his necktie has the grinning moon usually found somewhere on Nightmares.
  • Dub Name Change: From Ju to Toh.
  • The Friend Nobody Likes: Due to his abrasive personality, and being completely honest about the fact that he's using the team toward his own ends, his relationship with them is regularly hostile and kept together only by the fact that both sides need each other. Early on it takes Kaguya threatening to abandon him to convince him the effort to heal Snow White needed to be made, before that he fully intended to leave her to die to her injuries from the Massacre Pink.
  • Heroic Sacrifice: As the Devouring Armada Tower begins to break down, he forces himself into it to take control and stablize it long enough for someone to make use of the white core. While inside he finally finds his wife, Cheshire Cat, and the two die together.
  • Human Aliens: Initially treated as a more extreme example of Ambiguously Human than the rest of the Blood Team, as he believes he's a part of the Jail itself, he's revealed to be a creation of the Jail. He's essentially a Marchen copy of Snark, an alien who had fused with the Jail, which itself is a plant. The only thing human about him is his appearance.
  • Line-of-Sight Name: When trying to figure out what to call him, the girls run through a list of names based on how he looks, such as Shiro for his white hair, before settling on Ju, presumably for his Mary Gun. It is revealed much later that Red Riding Hood chose the name because he reminded her of Professor Tohjima, taking the first kanji of his name and going with a different reading for it.
    • His name change for the English version gives away Red Riding Hood's reasoning far earlier in the game, having no possible double meaning.
  • My Name Is ???: For the entire first chapter Toh's name in menus and combat is ???. His dialog boxes are instead "White Haired Boy".
  • The Nameless: Like Charlotte and Mary he does not actually have a name of his own, or at least not one he can remember.
  • Not What It Looks Like: This sort of thing happens to him repeatedly.
  • Redemption Equals Death: Snark finally resurfaces in his mind in the final stretches of the Devouring Armada Tower, and dies saving both the Blood Team and the world he once attempted to sacrifice.
  • A Sinister Clue: Unlike Jack, Toh uses his left hand for his Mary Gun. He believes he's a part of the Jail itself and is in fact Snark.
  • Spell My Name with an "S": For the Japanese version. When spelled out in Roman characters Compile Heart has spelled his name as both Zyu and Ju, while the katakana more literally come out as Juu.
  • Suspiciously Similar Substitute: A Deconstructed Trope. Toh is one of Mary Skelter Finale's six protagonists and looks incredibly similar to Jack, just with flatter grey hair and glasses. His Mary Gun is even close in design to Jack's. And the two share the same voice actor. The similarities are noted by the girls in his group, as are their many differences. Constantly being compared to Jack is one of the few things to actually anger him. His similar appearance and voice are due to Snark's overwhelming envy and hatred of Jack, who was able to both greatly speed up and then completely ruin all of his plans. The Jail took that clear mental image and shaped him based on it.
  • Tomato in the Mirror: He's a reincarnated version of Snark made by the Jail. While it comes as a shock to him, due to his lack of memory of being Snark he insists that they are separate people and should be treated as such.
  • Took a Level in Kindness: This is essentially the entire point to his character development, going from a cruel ally with no problems leaving others to die if it serves his goals to finally remembering his life as Snark and still being willing to sacrifice himself to save others.

Voiced by: Kanehira Yamamoto (Japanese)

  • The Friend Nobody Likes: To be fair it isn't his fault that he looks like his brother, but naturally everyone around him is weary of him and avoids him like the plague early on. Their first meeting almost ended in disaster. Red Riding Hood is the first one to give him the benefit of doubt, mostly because she notices and brings up while there are many similiarities with Professor Tohjima, there are also several noticeable differences. Her words cause the others to reluctantly give him a chance, and even then it takes a while before he is accepted.
  • Human Aliens: Like Haru and Snark, despite looking completely human Jabberwock is one of the aliens that were looking for an uninhabited world for the Theophil before crashing into Earth.
  • Identical Stranger: Jabberwock is nearly identical to Snark's Professor Tohjima form, only lacking the scarring over his right eye which is instead covered by an eyepatch and having his hair hanging down over the left side of his face instead of the right.
    • This is a Justified Trope when it's revealed that he is actually Snark's younger brother.
  • I Never Said It Was Poison: His use of the terms "Blood Maiden" and "Marchen" increase Toh's suspicion of him once it's learned that people on the surface have been calling them "Massacre Pink" and "Contaminated Animal" respectively. He used the terms with the group because he had been in regular contact with Snark prior to the first game's events, and so stuck to terms he knew the group would already know.
  • Joke and Receive: Early on Toh accuses him of being Snark, that being his younger brother is nothing more than a less than Paper-Thin Disguise, and he simply throws back the accusation before admitting to just joking around and having no desire to turn the group against each other. The more time he spends with Toh, however, cause him to begin to think he was right and later confirms it with a blood test.
  • Late-Arrival Spoiler: His nearly identical appearance to Professor Tohjima and name being related to Snark's helps to give away the fact that those two are one and the same.
  • No Name Given: Jabberwock's real name is never stated even after his reveal of Snark's and the fact that they're simply using fairy tale based names on Earth.
  • Not Helping Your Case: Jabberwock's attempts to ease the group's suspicion of him are quickly undone due to his desperate attempt to get in contact with Snark in secret after finding out his brother might still be alive thanks to Iron Maiden's parting words in the Eisern Jail Tower.
  • Poetry: Jabberwocky, not technically a Fairy Tale itself is related to The Hunting of the Snark to keep with the series' Theme Naming.
  • Strong Family Resemblance: Snark and Jabberwock are specifically stated not to be twins, though you'd never guess that just looking at them.

     Yuuto Gatou
Voiced by: Yu Kitada (Japanese)

One of the only surviving humans on the surface, Gatou joins Mary's group and provides information about the world's current condition.

  • Big Bad Friend: Gatou spent a considerable portion of the game posing as an ally of Jack and Mary's groups, before his role as the Massacre Pink's master is revealed.
  • Cain and Abel: The Cain to the slightly less evil Guillotine's Abel. When his sister is of no further use to him, he turns her into a Nightmare and later kills her for daring to call him her brother.
  • Clothes Make the Superman: He develops a Gore Suit for himself, granting him enough power to fight off the Blood Team despite being a normal human.
  • Contrasting Sequel Antagonist: He's this to Snark even more so than the Mysterious Nightmare was in Mary Skelter 2, and is even this to the Mysterious Nightmare in certain ways.
  • Defiant to the End: He finds himself completely trapped by all three of the Blood Team groups on top of the Devouring Armada Tower and rather than allow them to force him to stop the Jail from dragging Earth's moon down, he continues to insult them, even downgrading them from mere "bugs" to "maggots", before jumping to his death satisfied that their victories over him in combat were still meaningless with the moon's approach.
  • Evil Counterpart: Gatou can best be summed up as "Towa, minus the Morality Chain". His response to losing his family to the Jails and Justice themed Massacre Pink was to wipe out all non human life on the planet and anyone sympathetic to them, which is to say everything left alive. Even worse is that he didn't lose his entire family like Towa, he just rejects his relation to his sister due to how she was born.
  • Fantastic Racism: Anything and anyone not human, such as Marchen or Blood Maidens, are dismissed as "bugs" to him and must be eradicated. Not even his sister is spared, having been born a Massacre Pink, he keeps her around only because she's useful in killing other "bugs" and doesn't hesitate to kill her once that use has been lost.
  • From Nobody to Nightmare: 20 years ago, he was just a normal boy living with his brother and parents, after the Jail Seed landed, he pretty much snapped and became the Marchen-hating person who would stop at nothing to end all of them.
  • Have You Told Anyone Else?: He doesn't ask the question directly, but the situation still plays out similarly. Mary was not paying close attention to who she saw help Alice in the Jail Tower of Judgement, leading to him passing it off as her delusions and that she really was the one to help Alice. Unfortunately, Mary insists that she knows the difference between the two and that even if she didn't the familiar saw it happen too and much more closely. This leads into the direct question of "Can it talk?". Oddly for the trope, this is not the reason he had Guillotine try to assassinate her and the familiar's death in that situation was a complete accident.
  • Humans Are the Real Monsters: Out of all the major antagonists of the series, Yuuto Gatou is the only one that is human and is downright rotten and irredeemable to the core, having none of the sympathetic qualities of the previous antagonists described under Contrasting Sequel Antagonist.
  • I Never Said It Was Poison: Like Jabberwock, his regular use of terms that should only be known among the cast that came from the subterranean Jail casts suspicion on him right from the start. Miko brings it up when he's being revealed as the Massacre Pink's master, noting that it was odd for him to habitually use the terms without an excuse for it like Jabberwock had.
  • Last-Name Basis: While his full name is given, and always present on his dialog boxes, other characters only ever refer to him as Gatou.
  • Mr. Exposition: Gatou's initial role is to fill in Mary's group on the state of the world on the surface, and then he promptly fades off into the background even more so than other non party members.
  • Ripple Effect-Proof Memory: Thanks to being in possession of a fragment of a white core he's able to retain his memories of every time loop Charlotte and Mary have been trapping the world in in their attempt to save Alice.
  • Shoot the Mage First: Finally meeting Mary and Charlotte allows him to put together who and how time has been being constantly reset, delaying his plan to wipe out all life on Earth, and orders Guillotine to assassinate Mary so her power to project her delusions can't be fed into a core to reset time again.
    • That he could never find the chance to do this to Hikari is a sore spot for him, as she manages to wake up from her coma just in time to slow the moon's approach. Jack's portion of the Final Boss fight against him is specifically stated to be an effort to keep him from finally doing so.
  • That Thing Is Not My Sibling: He does not view Guillotine as his sister thanks to the Jails turning their mother into a Marchen, resulting in her being born a Massacre Pink. He completely loses it when she calls him "brother" instead of "master", brutally killing her for it despite having expected her to serve as backup for him against the Blood Team not even seconds earlier.
  • Used to Be a Sweet Kid: When he still had his parents, he was, now, all that innocence is gone, replaced by hatred and contempt for the ones who ruined his life.
  • Viler New Villain: As explained under Contrasting Sequel Antagonist, Snark was a Well-Intentioned Extremist who wanted to recreate his homeworld, while the Mysterious Nightmare is a Tragic Monster who transformed and went on a rampage after apparently losing the one she loved. Both of them have someone they still cared about deeply that played a role in their motivesnote . Gatou, on the other hand, is an Omnicidal Maniac who wants to destroy everything just because he hates non-human beings beings that much, has none of the sympathetic or redeeming qualities of the previous antagonists, is indiscriminate in the lives he ruins, and has absolutely no one he cares about (he rejects the only remaining family he still had, Guillotine, just because she's not fully human, making his Freudian Excuse fall flat).

Voiced by: Nao Tamura (Japanese)
A young girl living on Leichhardt Island. Due to her age she's not great at judging the situation, leading to her needing to be protected by her new older sisters.
  • Collective Identity: Pyre and Kubitsuridai are both Rachel, Pyre being the real one seen in Reilly and Elie's portion of the game while Kubitsuridai takes on the identity to infiltrate Clara's group. Both are treated as the same character until The Reveal.
  • Conveniently Unverifiable Cover Story: Kubitsuridai as Rachel's story about what happened to her and her family in the Eisern Jail Tower can't really be questioned by anyone. Pyre doesn't remember that she's Rachel, and her sisters were supposed to be dead. It's only the complete coincidence that the sisters tried to rob their camp that causes the story to fall apart.
  • Lethally Stupid: She's as much this as Too Dumb to Live. Justified in that she's likely not even five years old, but she tries wandering off or running ahead multiple times in Leichhardt instead of sticking with her sisters. This behavior eventually leads the girls straight into Guillotine.
  • Shoot the Dog: Forced to choose between her sisters by Guillotine, Reilly finally caves at the last second and offers up Rachel. Ultimately inverted as Guillotine had planned to shoot everyone but the chosen "dog", the choice was for who got to live.
  • Spotting the Thread: Trying to turn everyone against Pyre, not referring to Reilly and Elie as her older sisters, and her story of what happened to her family not matching her sisters' all tip Gretel off that the Rachel the party meets in Eisern Jail Tower is not who she claims to be. It's Kubitsuridai, indulging in her hobby of taking things important from people, the real Rachel's identity and friends, before killing them.


Pyre, (Hiaburibashira, Shira), Rachel
Voiced by: Nao Tamura (Japanese)

The youngest sister from Massacre Pink, which scorched the earth. No matter who she’s with, she’s mischievous, a brat, and and stubborn. Her true name is Hiaburibashira but she’s called Pyre by others.

Although she’s part of the Massacre Pink, she has trouble hurting others and, as such, is scolded and mocked by the others. As she thinks of how to get back at them, she finds an unconscious Rapunzel and sets out to execute her…

  • Anti-Villain: Pyre can barely be called a villain at all, she's part of the Massacre Pink because that was forced on her and the closest she ever comes to killing anyone is when she swings at Clara once with an incredibly slow attack. She understandably goes through a Heel–Face Turn quite quickly once she's separated from the other Massacre Pink.
  • Becoming the Mask: Originally she was planning to kill Rapunzel, but her hesitation to do so leads to her protecting her and becoming friends with the excuse of planning to offer her up to her "papa" instead. However after being treated warmly and discovering the meaning of friends, she eventually gives up on that idea and truly joins the party instead.
  • Brought Down to Badass: While her Gore Suit breaking down did rid Pyre of all of its unique benefits (such as a permanent Massacre state and Blood Youth-esque purifying abilities), it didn't change the fact that she's still a Blood Maiden, and quite a powerful one at that.
  • Cain and Abel: Despite being treated horribly by her sisters, Pyre still cares for them and the thought of fighting or going against them is a painful topic for her. It reaches its logical and tragic conclusion in the Devouring Armada Tower as her sisters have been fused into a Nightmare that is specifically hunting her down. Even if her group is the one to fight them she does not kill them.
  • Dub Name Change: From Shira to Pyre. The change to Hiaburibashira is currently unknown.
  • Family of Choice: She quickly comes to view Rapunzel as a sister due to the two sticking together so much and Rapunzel being far kinder than the sisters she's already got, at one point the two even end up fighting over who's the big sister between them.
  • Heroic Willpower: Gretel makes note of the fact that Pyre's willpower must be utterly insane to have suppressed her Blood Libido for as long as she has. The girl has never killed anyone, despite the actual need to do so, through sheer determination.
  • In-Series Nickname: She's more commonly called Pyre. She gets the nickname from Rapunzel, as Hiaburibashira is far too much for her to memorize. Even the game itself stops using her name at that point.
  • Jack-of-All-Trades: Like Otsuu, Pyre's jobs draw from the standard sets, though not necessarily each set. Her default, Executioner, draws from Magician types with physically oriented stats like a Libero, Death Wanderer is a Destroyer variant, Torturer is a variant to Leech, Assassin is one for Dark Seeker, and Assassin is one for Sniper.
  • Meaningful Name: Hiaburibashira, roughly "Burning to death at the pillar", or less literally "Burning at the stake", has a massive pillarlike weapon with blue flames coming out both ends. Her Blood Skelter converts the weapon almost entirely into flame, and adds a second one.
  • Mechanically Unusual Fighter: Pyre is permanently locked into Massacre Mode while exploring and possesses the ability to purify corruption like a Blood Youth thanks to the Gore Suit's modification of her blood. The Gore Suit breaks down at the end of the first chapter.
  • Minion with an F in Evil: Pyre's never killed anybody and is much more open to conversation with her would be victims than her sisters, who are utterly ruthless and would only speak to play mind games with their prey or while under orders to find someone for their master.
  • Multicolored Hair: Pyre's hair is black on her right, and white on her left.
  • Nice Job Breaking It, Hero!: Shutting down Leichhardt's nightmare via the core was a good move. However not destroying was an oversight that later came back to haunt them. As the Devouring Armada Tower Nightmare, somehow managed to draw power from it, allowing it to retain its immortality. It was by pure luck that the Reilly and Elie along with the Wandering Merchant were in Leichardt at that time and thus was able to do something about it.
  • Professional Killer: Only technically as she has two separate Assassin jobs, Pyre herself never kills a single person.
  • Reforged into a Minion: Pyre is the only one among them to have become a Massacre Pink by retaining her form and sense of self after being forcibly turned into a Marchen, as opposed to the Blood Maiden style births of her "sisters". The novel even depicts her transformation, strapped to a table, screaming and crying Tears of Blood as the nearby core's vines dig into her body.
  • Technicolor Fire: She has a lot of blue fire to her. In addition to her weapon's normal state it becomes replaced by two pillars made of almost nothing but fire and chains on fire while in Blood Skelter, the circular device on her head emits flames in Massacre and Blood Skelter, and her cape itself ends in flames.
  • Third-Person Person: She almost always refers to herself by her name, making it easy to spot the point she makes her Heel–Face Turn as she stops calling herself Hiaburibashira and just Pyre instead.
  • Token Good Teammate: The youngest and least willing to bring harm to others among the Massacre Pink, Pyre's treated as an outcast among the group. Notably she hesitates to kill Rapunzel, who was unconcious after the initial attack, and ends up forming a group with her and Sleeping Beauty instead.
  • Tomato in the Mirror: She's the real Rachel, a fact that had been lost to her due to the trauma of her transformation and subsequent experiments. She still has a lingering attachment to Reilly and Elie, despite not fulling remembering them, and makes an effort to rebuild their relationship once she learns who she is.
  • Tsundere: A non romantic example. Being treated as an actual person, instead of a tool, causes Pyre to constantly flip between being excited at having an actual relationship and trying to force the cold hearted killer persona her "sisters" insist upon.
  • Villain Protagonist: She's one of the 6 protagonists of Mary Skelter Finale... despite being part of the game's resident Psycho Rangers.

    The Wandering Merchant 
Voiced by: Hiroshi Nakamura (Japanese)

  • Ambiguous Situation: The Wandering Merchant is all but confirmed to be the elder Gatou brother mentioned in Finale's prequel novel, as he also possesses a white core fragment and has a golden pocket watch which the elder brother was given at the same time the younger brother was given his silver one.
  • Ascended Extra: He goes from having no role beyond being a merchant in the first game and only alluded to in the second, to having quite a few scenes of his own in Finale and is vital in reaching the True End thanks to saving Reilly and Elie.
  • Because You Were Nice to Me: The Wandering Merchant offers to do something for Reilly, Elie, and Rachel for returning his lost pocket watch in Leichhardt, but they refuse the offer. Years later he saves Reilly and Elie from a swarm of Marchen and the Leichhardt Nightmare by pulling them through a wall, then escorts them to the core so they can destroy it. In the new world created in the True End he takes the two with him to explore, and regularly brings them back to the village Rachel's living in to visit.
  • Creepy Good: He's mostly content to just wander the Jails buying and selling things as he goes, and is noted to be rather creepy, but given a good enough reason he'll help out the people he finds. He waited years for a chance to repay his debt to Reilly and Elie, and took in Clara in the Mary Skelter 2 timeline to teach her how to get around the Jail safely.
  • Everyone Calls Him "Barkeep": The Wandering Merchant's name is never given. At most his last name might be Gatou, but there is never confirmation on it.
  • Ripple Effect-Proof Memory: Thanks to his white core fragment he's uneffected by the time resets just like Gatou. He visibly recognizes Clara when they meet, though he doesn't bring any of it up.

How well does it match the trope?

Example of:


Media sources: