Once trampled upon by an unnamed gang, the Knight was rescued and was inspired to become a hero and beacon of hope in a world of darkness. While their sense of justice is strong, it has also branded them as arrogant to the eyes of their fellow squires.
- Light 'em Up: Has a cone-shaped attack that strikes enemies down with holy light.
- Luckily, My Shield Will Protect Me: They have a skill that lets them put their shield up, essentially making it a guarding stance.
- Screw the Rules, I'm Doing What's Right!: The major plot of the Knight's prologue, where they insist on helping a fellow squire who is too exhausted to keep up with their training, earning them the ire of their superior.
- Shield Bash: Has a dash attack that charges at the enemy shield-forward.
- Stone Wall: While they do carry some offensive abilities (though not to the extent of other classes), they are the sword-and-shield tank.
- Throwing Your Shield Always Works: A skill of theirs pitches their shield in a straight line in front of them, which then flies back, effectively hitting the enemy twice.
A youth who holds access to an immense dark power. The Berserker is, in reality, a human who has an ancient and powerful demon sealed within him, whose powers could potentially cause The End of the World as We Know It. Abandoned at birth by his birth parents who feared the darkness in him, he was rescued and adopted by Ten, one of the seven heroes of the Maple World. Raised alongside his adoptive sister Lilin on the remote polar island of Rien, the Berserker eventually sets his sights on defeating his father in combat in hopes of proving his absolute strength. When Ten is summoned by the Empress and doesn't return, the Berserker departs for the mainland in hopes of finding his missing father.
- Attack! Attack! Attack!: The Berserker's design philosophy is "the best offense makes the best defense", befitting of a Blood Knight. His entire gameplay style revolves around regulating HP while charging in and breaking down enemies as fast as possible with high DPS and power regardless of other factors, and with access to the Dark Aura passive which gives practically limitless Spirit, the Berserker can maintain almost indefinite offense until either he or the enemy dies, whichever comes first.
- The Berserker: Of course.
- Blood Knight: The Berserker makes it very clear how much they love fighting.
- Casting a Shadow: The following skills deal dark damage: Death Spin, Raging Slash, Void Slash and Dark Breaker.
- Cast from Hit Points: Blood Price buffs their attack power, but causes them to lose Health with each hit they land.
- Cursed with Awesome: Being the vessel to a demon mostly translates to powerful combat abilities. Lampshaded by voice line when idle:Male Berserker: I'm fine with the curse, if it makes me this strong!
- Dark Is Not Evil: His/Her powers are mostly darkness-based, but while the Berserker displays violent tendencies, he/she is an Anti-Hero at worst.
- Difficult, but Awesome: Their optimal playstyle is to deliberately reduce their HP with Blood Price, which activates their Adrenaline Rush passive, boosting their Spirit regeneration so they can spam their strongest attacks.
- Does Not Like Shoes: Used to go barefoot despite the snow until they caught a cold, prompting Lilin to make shoes to keep their feet warm.
- Hair-Trigger Temper: During the prologue, Lilin instructs the Berserker to gather flowers to control his/her temper. This works out for a while, until the Berserker accidentally destroys the flowers. He/She immediately flies into a rage and destroys the entire flower patch.
- Jerk with a Heart of Gold: Despite his vitriolic relationship with Lilin and Ten, the Berserker appears to truly care for his adoptive family.
- Life Drain: Bloodlust heals a large portion of their health if it connects, on top of dealing heavy damage.
- Sealed Inside a Person-Shaped Can: The Berserker's own body acts as the can for the demon inside of him. Incidentally, this is also where he draws his dark powers from.
While training to join the Henesys Green Hoods, the Archer was betrayed by their fellow student Haster and seemingly left for dead at the hands of the Dark Lord. After waking up, they found that Haster has left them with the Bronze Eagle, and they set out to investigate the reason for his betrayal.
- Annoying Arrows: Their damage.... isn't the best to say the least.
- Arrows on Fire: Rapid Shot continuously shoots flaming arrows which pierce through enemies.
- Attack Animal: The Bronze Eagle, who was once Haster's pet before being donated to you after his betrayal. It is summoned by scoring a Critical Hit, which boosts your dexterity, and once summoned it can be ordered to attack with Eagle Claw and Eagle's Majesty.
- Charged Attack: Screwdriver Shot can be held for up to one second, greatly increasing its damage based on the level of charge.
- Death by a Thousand Cuts: Their attack stat isn't the highest, but they make up for it with skills that deal damage insanely fast for as long as the skill key is held down.
- Fire/Water Juxtaposition: The Archer can shoot 3 arrows with different techniques resulting in two elemental skills: Fire by shooting in quick succession (Rapid Shot) and Ice by releasing them in different directions (Ice Arrow).
- An Ice Person: Ice Arrow shoots three freezing arrows that deal less damage, but slow down affected enemies, freezing them solid after stacking the slow enough times.
- Long-Range Fighter: Obviously, as bow-wielders, they prefer to stay further away from the action. The long range of their attacks allows them to stay out of harm's way, compensating for their poor durability and mobility.
- Rain of Arrows: Arrow Storm, one of their skills, causes arrows to rain down over a sizeable area for several seconds, constantly damaging enemies.
- Spin Attack: Bow Swing has you bash the enemies around you with your bow, dealing bonus damage to frozen targets.
- Status Buff: Sharp Eyes increases the critical rate and accuracy of allies.
- The Straight and Arrow Path: Wields bow and arrows as their Weapon of Choice.
An engineer who was about to power the whole town of Edelstein with a magic-surpassing fusion core, only to get foiled by The Resistance's antics. The resulting explosion angered the mayor and he demanded compensation for the destruction caused by the Heavy Gunner, but Ladin steps up and agreed to pay for the damages in return for rebuilding the fusion core while running a few errands.
- BFG: Their forte. However, as it is technically a long-ranged weapon, they are categorized as Bowmen in-game.
- Charged Attack: Electric Blast can be held up to one second to deal great electric damage.
- Combat Medic: Can learn the skill Med Kit, which drops a first aid kit that heals anyone who picks it up.
- Composite Character: Mixes characteristics of several "Pirate" classes from MapleStory, such as the Cannoneer, Gunslinger, and Mechanic.
- Gatling Good: Starts with Bullet Spray and Gatling Fire, two skills that hit many times for a small percentage of damage.
- Glass Cannon: Hits hard, but has a low HP stat.
- Insufferable Genius: Several pieces of dialogue give them a rather arrogant tone."Such a difficult question...do I even have flaws?""I hope I can handle the fame that is coming."
- Irony: The Heavy Gunner is depicted as a tech-savvy genius that constantly boasts about how important science is, yet Intelligence is actually one of their weakest stats.
- Lightning/Fire Juxtaposition: Besides attacking with bullets, the Heavy Gunner can either use magnetismSkill or plasmaSkills to deal Electric damage, or launch MissilesSkills or set ExplosivesSkill to deal Fire damage.
- Screams Like a Little Girl: Using the surprise emote sometimes causes the male Heavy Gunner to let out a high-pitched shriek.
- We Used to Be Friends: Their introduction shows a photo of the Heavy Gunner in a school as classmates with Claudine, the four job instructors, and Xenon of MapleStory, however their prologue quest in the present day has them being at odds with the Resistance, as the latter wants to take the Heavy Gunner's technology to abolish magic.
A student of the Ellinel Magic School who doesn't attend classes much. She's often skipping them to the annoyance of Einos, but underneath her spacey attitude is an astounding amount of untapped potential and surprisingly high grades. Her casual outlook on school irks class president Kaitlynn, who sees her as a rival in the classroom. One magic duel and a razed classroom later, the Wizard is then sent out on a journey to become an archmage... even though said trip was booked far in advance.
- Brilliant, but Lazy: To the point that their prologue is called The Lazy Genius. They hate being cooped up in a classroom and frequently skip classes, but as Einos points out, they don't need classes to bring out their talent.
- Composite Character: The Wizard in MapleStory 2 is essentially a mixture of the two separate Wizard/Mage classes from MapleStory, the one that specializes in fire and poison and the one that specializes in ice and lightning respectively.
- Fire, Ice, Lightning: Their elements of choice in the skill repertoire.
- Genius Ditz: The prologue presents the wizard as someone who's a bit airheaded and skips out on classes, yet still does extremely well in exams and has great potential in magic.
- Playing with Fire: As displayed in the prologue, where a female Wizard set fire to a forest and later the classroom in a magic duel. This puts her on the road to becoming an archmage, as it displays how much raw talent she has.
- Squishy Wizard: Like in the first game, their defense and health stats leave a lot to be desired.
- Whatevermancy: Can learn passive skills Pyromancy, Cryomancy and Electromancy, which give further boost to fire, ice and electric spells, respectively.
A young and upcoming Guardian Priest, a mage specialized in healing and support magic who is deigned to serve the will of the light. Brash and reckless, the Priest has long been the subject of many a harsh word from Allon, the commanding officer supporting the base at the Shadow Gate. When an altercation with Turka, one of the Black Mage's commanders, nearly kills him, the Priest decides to wander the world in hopes of proving himself to Allon and the world.
- Divergent Character Evolution: In MapleStory, the Priest acted as a promoted class for the Cleric class, which in turn was one of the possible promoted classes for the Magician class. In MapleStory 2, they are now classified as an independent class with their own set of skills and backstory.
- Healing Hands: As the name suggests, this class specializes in healing.
- Light 'em Up: From divine lightning to bursts of holy light, they've got that in tow.
- Stuff Blowing Up: One of their starting Actives is Holy Blast, which creates a medium-ranged Light explosion around them. If a target is afflicted with Celestial Light, hitting them with Holy Blast causes a chain reaction that creates a smaller explosion for each enemy afflicted with Celestial Light.
- White Mage: Specializes in healing and holy skills.
Formerly a member of The Rooks, the Assassin was an emotionless killer that was forced to purge any sense of emotion to better their mentality to kill. One day, their emotions returned, eventually turning away from their allies...only for their former allies to betray the Assassin. The past is but a mystery to even themselves, wandering the land to rediscover their origins.
- The Atoner: The purpose of their quest is to amend their life-style of murdering and find a new purpose in life.
- Divergent Character Evolution: In MapleStory, the Assassin class was one of the possible promoted classes for the Rogue class. In MapleStory2, the Assassin class is now completely separate, with it's own set of skills and a new backstory.
- Emotion Suppression: Subjected to this when they were a Rook. This eventually came undone by the time the game begins.
- The Stoic: Deconstructed. They were originally purged of any emotions in order to become efficient killers. However, the player started to develop emotions again, causing them to eventually betray the Black Mage and find a new purpose in life.
- Token Evil Teammate: Technically the only class to have ever worked for the antagonists at some point. Even post-HeelFace Turn, they're an anti-hero at best.
Masters of spell and sword hailing from Terrun Calibre. After the murder of their teacher, the Runeblade is on a hunt for Holstatt, traitor to the runeblades.
Originally captured for an experiment, the Soul Binder escaped the facility and found themselves on an island filled with humanoid animals. They trained under them to use anima, but about a year later, they are under attack by the same group who captured the Soul Binder. The master tells the Soul Binder to seek help in Tria, and thus begins their journey to the outside world.
- The Comically Serious: They always talk in a dull monotone voice, with an overall literal wording structure and stoic demeanor. But that doesn't stop them from engaging in the same ridiculous scenarios as the other classes.
- Kamehame Hadoken: Several of their skills are variations of this, from the simple Radiant Salvo and Spirit Bound, to the enormous Flash Strike.
- Ki Manipulation: This is essentially what their anima powers are.
- Shock and Awe: One of their skills, Expansion Blast, shocks targets to deal electric damage.
- That Makes Me Feel Angry: When things don't go their way (such as not being able to mine or forage something), they declare themselves angry.
- Trauma-Induced Amnesia: They can't remember their life before arriving at Halo Mountain, outside of bits and pieces that surface in their nightmares. Orde tries to use a spell to recover their memories, but fails.
A martial artist who uses their strength to protect the weak. After biting off more than they can chew with Blackstar, they are forced to work for Wei Hong.
- Red Baron: They are known and feared as the Gray Wolf.
NPCs (Beware of spoilers)
He also appears in the Grand Hall of Tria.
- Drill Sergeant Nasty: Is harsh to his trainees even though one of them isn't fit to continue.
- Adaptational Villainy: The MS1 Resistance were mostly stubborn but well-meaning people rightfully rebelling against a police state, and eventually became a pillar in the Alliance. Here, they're shown as antagonists that wish to eradicate magic.
- Hypocrite: They hate magic. Brighton is a magician.
- We Used to Be Friends: With the Heavy Gunner, who ditched when they revealed their plans to abolish magic.
- Funny Animal: He's an anthropomorphic bird.
- Jerk with a Heart of Gold: He's a harsh teacher who dislikes the Soul Binder, but he's still willing to risk his own life to protect them.
- Offscreen Moment of Awesome: He once fought Vasara Chen to a standstill, marring the fighter's otherwise perfect record.
- Hair of Gold, Heart of Gold: He's your closest ally for most of the story, next to Joddy.
- Cowardly Lion: When the player first meets him, he's running in terror from a friendly dog. He becomes more courageous as he grows into his role as a soldier, but still frequently gets nervous in the face of danger.
- Heroic Sacrifice: During the Battle of Tria, he jumps in front of a fireball to protect his fellow soldiers and dies shortly afterward.
- Clear My Name: It's made evident from the outset that he was framed, and a later arc revolves around proving his innocence.
- Well-Intentioned Extremist: It's revealed later on that he has mostly good intentions in trying to protect Eve, he just turned to the wrong people to try to do it and is terribly misguided.
- Ninja: He dresses like one, and his fighting style makes heavy use of shurikens.
- Like Brother and Sister: She has such a relationship with both Katvan and Lennon, which makes it hard for her when the two become enemies.
- Suspiciously Similar Substitute: You'd be forgiven for thinking she's just Athena Pierce from the first game at first glance.
- Academic Alpha Bitch: She's the smartest student in the school, knows it, and won't hesitate to rub it in. She looks down on the rest of the students, either for not being on her level, or in the Wizard's case, for being a threat to her superiority.
- An Ice Person: Dominantly uses ice magic during the magic duel.
- Defrosting Ice Queen: Belittles the player at first, but slowly warms up to them over the course of the Ellinia arc. After the player saves Einos, she fully respects them and offers her help with minimal complaint.
- The Rival: To the playable Wizard, albeit one-sided. Kaitlynn despises the Wizard for their high grades despite not putting any effort into their studies; the Wizard is completely oblivious to her animosity.
- Teacher/Student Romance: She really wants to be the teacher's pet, complete with...ahem, private study lessons. She's even starry-eyed for him in the prologue. It doesn't go anywhere beyond her swooning, however.
- Blessed with Suck: His lifeforce is linked to The Last Of The Vayar. The only effect this visibly has is making The Last Of The Vayar into a giant Voodoo Doll for him, resulting in both of them getting cursed and him dying once The Last Of The Vayar is destroyed.
- Heroic Sacrifice: He dies fighting off The Last Of The Vayar, who is Brainwashed and Crazy, even though that would kill him since their lifeforces are linked. Muztafa, his wolf partner, decides to fight and die alongside him.
- Arrogant Kung-Fu Guy: He takes immense pride in his strength, but his short temper and inability to admit his shortcomings lead him down the path of failure.
- Inferiority Superiority Complex: He wasn't born into the tribe and secretly worries that they don't fully accept him; his self-importance seems to be him trying to compensate. His discovery that he's descended from the Inakimo magnifies these fears.
The tactical officer of Sky Fortress, and the Green Hoods faction leader.
- Ambiguously Bi: She flirts with the player regardless of gender, and also seems to have a thing for Nairin.
- Anti-Hero: She refers to some of her less questionable methods as "morally justifiable crime". Nonetheless, she's working for the good of Maple World and has the trust of Blackeye and Ereve.
- The Cracker: One of her specialties. Early on she enlists the player's help in hacking into a group of servers transmitting important data.
- Jack Bauer Interrogation Technique: Her preferred method of extracting information, though she's currently forbidden from using it.
- Mission Control: She serves as this during Dark Wind missions.
- Misery Builds Character: He firmly believes this and laments that modern technology and culture have made the player soft.
- Mission Control: He serves as this during Imperial Vanguard missions.
- When I Was Your Age...: Back in his day, soldiers had discipline and weren't too lazy to walk dozens of miles to get to their destination.
- Bunny-Ears Lawyer: His chuuni tendencies make it very hard to take him seriously, but there's a good reason he was chosen to represent the Lumiknights.
- Chuunibyou: He loves telling stories about the dark powers, evil weapons, and unfortunate curses he totally, definitely has, usually using them as excuses for why he can't perform some task he's obviously capable of. Interestingly, he is a genuinely skilled magic user with some very impressive powers, just not the dark and edgy ones he claims to have.
- The Friend Nobody Likes: Seems to be one for the Sky Fortress crew. Condor argues with him constantly, the player character insults him to his face, and if the faction message boards are anything to go by, not even his fellow Lumiknights want anything to do with him.
- Mission Control: He serves as this during Lumiknights missions.
- Sixth Ranger: He isn't an official faction leader and wasn't chosen to be part of Sky Fortress' crew. Instead, he volunteered his services once he learned he and the Alliance were fighting a common enemy.
- Space Master: As a Psion, her specialty is spatial magic.
- Admiring the Abomination: While on the search for Lukarax, she's awestruck by its power compared to lesser dragons and frequently geeks out about it, before reminding herself that it's a monster she's supposed to be hunting down.
- Ascended Extra: She was originally just an NPC in Tria who offered tips to the Wizard class, but became a major player in the Awakening plotline.
- Fangirl: Of dragons. She knows everything about them and geeks out at the slightest opportunity.
- Heroism Incentive: She initially refuses to help because of her aversion to field work. Beatrice has to bribe her with a very rare and expensive dragon figurine.
Tropes applying to his incarnation in the first game are here.
- Big Bad: Naturally.
- Fallen Hero: It's all but stated that he is Cerian, the leader of the seven heroes. Though they don't do a good job of hiding it, seeing as he takes off his hood in the Priest's prologue.
- Well-Intentioned Extremist: Seems to be more pronounced here, seeing as he explicitly mentions trying to "save" the world in the opening of the Priest's story.
- Winged Humanoid: His design has wings now.
- Faux Affably Evil: He's polite and all, and also fully aware of what he's working for.
- The Dragon: Does the most out of any of the other commanders in the main story.
- The Grim Reaper: The scythe gives him this image.
- Spanner in the Works: Him giving Katvan a shadow seed directly sets off the chain of events that allows Eve to warn Ereve of the attack on Tria and prevent the city from falling.
- Suspiciously Similar Substitute: He could be one to Arkarium, as The Dragon who seems to be the villain's right hand.
- Freudian Excuse: Her father was never around, and she eventually stumbled down the path of evil.
- Suspiciously Similar Substitute: Her name, appearance, and status as the Black Mage's loyal sorceress makes her one of Hilla.
- When You Coming Home, Dad?: She blames her father for abandoning his family for his job, despite the fact that he still loved them dearly.
- Bare Your Midriff: In the Southeast Asian versions of the game, she wears a cape with no top underneath. The effect is that while her chest is covered, her entire stomach is on display.
- Even Evil Has Loved Ones: She had a loving relationship with her father, who sought the empire's help to treat her when she fell ill. The empire refused to help, and the entire family perished from the disease. Her father and the family servants are now vengeful spirits whose rage fuels the seal on Madrakan Castle, protecting it and therefore Madria from attack.
- Ill Girl: In the very distant past, a deadly illness swept through her household and left her bedridden. After she died, the Black Mage brought her back to life to become one of his commanders.
- Psychopathic Womanchild: She has a very childish manner of speaking and seems to view her massacres as a sort of game. When she's denied a chance to kill the player, she reacts like a child who's been asked to put her toys away.
- Stripperific: In the Southeast Asian versions of the game, she wears a cape with no top underneath, and extremely short, skintight shorts that almost look like underwear. The global release edited the shorts into a one-piece that covers her torso. This only applies to her character portraits, however; her model remains untouched.
- Enemy Without: He is the dark half of Einos. When Einos, as Maple World's Innocent, chose the path of light, Pathos emerged as a separate being. Einos is the "true" Innocent, but Pathos can reverse the roles by taking control of the former's body.
- Blood Magic: His power is in his blood, literally - he's only at his full strength when every last drop is inside his body.
- The Dreaded: The Alliance and Tristan are terrified of what he could do to Maple World, and the Crimson Balrogs are terrified of what he could do to them.
- Sealed Evil in a Can: He can't be killed, but draining his blood renders him dormant. The heroes who defeated him in the past sealed portions of his blood away in multiple places to prevent it from being gathered into one place.
- Sealed Inside a Person-Shaped Can: Technically for a brief while, after Tristan drinks some of his blood.