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Characters / Manhunt

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This is a list of characters from Manhunt and Manhunt 2. Spoilers ahead!

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James Earl Cash

Voiced by: Stephen Wilfong

The unwilling protagonist of the game and a death row convict, whose execution is faked by Lionel Starkweather and is subsequently set loose in Carcer City to be the "star" of a snuff movie. Starkweather attempts to have him killed in his last "scene", but Cash escapes the assault, vowing to get revenge. After slaughtering his way through the director's mansion, killing all of the guards and Piggsy, Cash finally kills Starkweather. It is unknown what happens to Cash after the events of the game, though the "J.E.C. & Sons Construction" sign you can spot in Manhunt 2 hints that he may have opened the company after escaping Carcer City.

  • Anti-Hero: Of the Unscrupulous Hero variety. He's a death row convict who has no qualms about playing along with a snuff film director and brutally killing everyone he meets (although he's not really given much choice in the matter). All of his victims are way worse than him, though, ranging from pedophiles to neo-Nazis to drugged-up Satanist cultists to corrupt police officers. He also is shown to care about his family, and goes to great lengths to guide an innocent journalist to safety, even after she witnessed him killing several policemen. While he's not a saint, he's certainly better than the scum he's up against.
  • Ax-Crazy: If you make him do the more brutal executions he comes off as this. Bonus points if the player actually uses the ax to kill hunters in "Drunk Driving".
  • Bald of Evil: He is a death row convict and knows how to kill people efficiently. Even moreso if the player makes him do more brutal executions, as opposed to the quick ones.
  • Berserk Button: He shows little emotion throughout the game, but when Starkweather reveals that he had the Innocentz kill Cash's family, Cash flips out and demolishes the TV he just watched it on.
  • Big "NO!": Should Cash begin falling to his death, he’ll exclaim this. This can only be done in Deliverance after you kill Piggsy by having him plummet to his doom, after which you’re free to follow him down if you’re curious.
  • Chainsaw Good: He uses a chainsaw to kill Piggsy and Lionel Starkweather at the end of the game. He can also use one in the bonus level "Time 2 Die".
  • Combat Pragmatist: Extremely skilled in hand-to-hand combat and incredibly efficient with guns and all manner of improvised weaponry.
  • Even Evil Has Loved Ones: Starkweather claims he and his family weren't close at all, and that they weren't even at his execution, but he still tries to save them and gets really angry when Starkweather kills them anyway.
  • Eye Scream: The Gruesome execution for either the glass shard or the knife has Cash stabbing hunters In the Back, then gouging out both their eyes.
  • Half-Breed Discrimination: The Skinz believe he is mixed-race, and try to kill him for that reason alone.
  • Improbable Weapon User: How is Cash this good at killing others with improvised weaponry? That's when Fridge Brilliance sets in: Besides his survival instincts, this might be why he ended up on death row in the first place.
  • Jerk with a Heart of Gold: He may not say much, but from what little he does say, he's a bit of an asshole, threatening the Tramp and calling his family "idiots" and what have you. With that in mind, he appears to actually at least care about his family enough to wish them well when he frees them, and is noticeably devastated when he sees the videotape of them being slaughtered by the Babyfaces.
  • Named After Somebody Famous: Named after James Earl Ray, the man who assassinated Martin Luther King Jr..
  • Noble Demon: If trying to save his family and his interactions with The Journalist are of any indication.
  • Offstage Villainy: He apparently did something that landed him on death row in the past. What it is we'll never know.
  • Off with His Head!: Cash can behead enemies with the cleaver, machete, chainsaw, shotguns, sniper rifles, and partially with the baseball bat.
  • One-Man Army: Cash kills easily over a hundred people during the events of Manhunt, be it with plastic bags, knives, bats, pistols or rifles.
  • Pet the Dog: We're not given a whole lot of reasons to like Cash, but (trying) to save his family has to count for something. And later on he does help the journalist reach her apartment safely and urges her to leave the city, even after she witnessed him murder several police officers.
  • The Quiet One: He only talks in five levels, and has very little dialogue in all but one: An "Oh, shit!" when he first faces the Cerberus mercenaries at the end of "Road to Ruin", when he tells his various family members to escape in "Strapped for Cash", when he tells the Tramp to either stay put or follow him in "Drunk Driving", during the cutscene at the end of "Divided They Fall", and finally directs most of his dialogue, the same as with the Tramp and in cutscenes, at the journalist in "Press Report". Justified with the situation he's in, where he needs to stay quiet and talking to himself could get Cash discovered by the hunters.
  • Revenge Before Reason: He goes through great lengths, including fighting a lot of gung-ho corrupt cops, to make sure the journalist gets the evidence she needs to put Starkweather into jail, but declines her offer to comes with her, telling the journalist that she is his "backup" in case he dies, and ultimately decides that he wants to kill Starkweather on his own. Though this is understandable, as Starkweather killed his whole family, tried to kill him, and forced him to fight for his life even before that, causing him to slaughter dozens of people.
  • Serial-Killer Killer: By the end of the game, he has to count as this, what with the hundreds of serial murdering sickos he's personally butchered at Starkweather's behest and on his way to get Starkweather.
  • Shout-Out: He is named after the real life criminal James Earl Ray. Zero Punctuation snarked that his name sounded like a portmanteau of James Earl Jones and Johnny Cash.
  • The Stoic: He shows little emotion throughout the game, except when his family is killed and when he first encounters Piggsy. When he first encounters the Cerberus mercenaries he also seems surprised and/or frightened.
  • Unscrupulous Hero: He is only slightly better than the victims he has killed.
  • Unstoppable Rage: When his parents and siblings are killed. Crosses with Roaring Rampage of Revenge, as what started as being in a sick game for The Director becomes a Punisher-like motive for Cash, especially for the players.
  • Villain Protagonist: Cash is a death row convict, and given how cold and emotionless he is with his brutal executions, he is most certainly guilty of whatever got him the death penalty.

The Journalist

Voiced by: Kate Miller

A female reporter who helps Cash in the later stages of the game.

  • Escort Mission: ‘Press Coverage’ has you escort her down the street to her apartment, and unlike the Tramp, she will run to your side if you stray too far from her, no matter how terrible of a idea it may seem. Thankfully it’s a short walk to her apartment, only slowed down because of the police presence.
  • Intrepid Reporter: She has been investigating Lionel Starkweather for quite some time.
  • Kindhearted Cat Lover: Judging by the pictures in her apartment, she is one.
  • No Name Given: Although her name begins with "Rob".
  • Sanity Slippage: After Manhunt, it's revealed that events of the first game have caused her to develop extreme mental paranoia.

Lionel Starkweather

Voiced by: Brian Cox

The Big Bad and leader of a snuff film ring, who directs the entire manhunt for Cash.

  • A Date with Rosie Palms: He gasps ecstatically and masturbates to scenes of Cash's murders.
  • Ain't Too Proud to Beg: Once Cash has him cornered, he tries to offer to make a sequel with him. Seeing how this is the man who ordered his entire family slaughtered, Cash doesn't listen.
  • Beard of Evil: Has a scraggly beard.
  • Big Bad: Well, duh.
  • Carpet of Virility: Type 2.
  • Even Evil Has Standards: He has a low opinion of the Skinz gang, and tells Cash to slaughter them since he's fed up with their racism.
  • Expy: In a file photo of him, he looks like Orson Welles.
  • Fat Bastard: Clearly overweight, and a Manipulative Bastard when forcing Cash through his "scenes".
  • Faux Affably Evil: Shifts between this and jerkassery cutscene-wise, speaking to Cash in a friendly manner and acts as if they were buddies, though his tone is usually mocking. He is this gameplay-wise when Cash performs up to his "standards", complimenting him on his kills and reacting with glee at the more brutal executions.
  • "Get Back Here!" Boss: During his "boss fight", he runs and hides behind pillars while Cash gives chase, while shooting wildly with his pistol.
  • Glass Cannon: Starkweather is not a very tough man to eviscerate in his boss fight, but his revolver can hurt bad if you’re not careful to close the distance before charging.
  • In Love with Your Carnage: Gets very excited when Cash kills the hunters in more brutal ways, and is heavily implied to actually masturbate to them.
  • Kick the Dog/Kick the Morality Pet: Terrible as a person that he is, Cash did not deserve to watch his entire family (or at least what was left of them at that point) be murdered. Especially considering that he was shown to actually care about them, at least to an extent.
  • Kill ’Em All: Should you forfeit stealth in favor of open combat:
    “That’s it. To hell with hiding. SLAUGHTER EVERYTHING THAT MOVES!”
    • He also has rather low opinions of certain gangs, particularly the Skinz and Smileys, and will gladly advocate for their deaths.
    (On the Skinz) “Butcher them Cash! Cut ‘em up, beat ‘em down, and choke the fuckin’ life out of them!”
    (On the Smileys) “Just keep capping these crazies, they come out of the woodwork like termites!”/“That’s it Cash! Don’t let a single one of these nutjobs back onto the streets!”
    • In general, Starkweather will giddily motivate you to gun down more targets in the more action oriented levels should you start chaining a lot of kills together.
  • Mad Artist: Fancies himself as a great director and artist, and went nuts when his movies started to flop, eventually resorting to filming snuff films, still seeming to believe he is a great director in his insanity.
  • Manipulative Bastard: After drugging Cash and dropping him into his "scenes", he takes this one step further by kidnapping Cash's family, and holding them hostage. Then he has them all killed, just to spite Cash.
  • Mission Control: Sometimes he actually goes through the effort to give Cash some advice, but most of the time he really just urges him to murder people creatively and throws childish tantrums whenever Cash takes too long.
    • Mission Control Is Off Its Meds: Perform poorly by taking too long, standing idle or getting spotted and he’ll start insulting you, threatening to blow your cover and harshly making fun of you for screwing up.
  • Named After Someone Famous: Named after Charles Starkweather, a spree killer who killed eleven people in the states of Nebraska and Wyoming between December 1957-January 1958.
  • Non-Action Big Bad: While he does arm himself, he doesn't do much as you kill him with a chainsaw in the final fight.
  • Sadist: He literally gets a hard-on from watching people suffering and dying.
  • Sinister Shades: His character model has a pair of sunglasses.
  • There Is No Kill Like Overkill: He is more enthusiastic the more brutal Cash's kills are. In the end, Cash kills him by using a chainsaw to split his belly open horizontally, causing his guts to spill out of his stomach. Cash then uses the chainsaw to pulp Starkweather's head, before jamming it into what's left of Starkweather's corpse.
  • This Loser Is You: He's a creepy weirdo sitting in a darkened room in front of a computer screen, watching the player character through a camera and urging him to commit unspeakable acts of violence for no better reason than his own sick amusement. Three guesses as to who he's meant to represent.
  • Voice with an Internet Connection: He occasionally gives Cash advice to navigate through Carcer City.


Voiced by: Hunter Platin

An insane man who is kept chained in Starkweather's mansion.

  • An Arm and a Leg: When the floor gives out from under Piggsy, he desperately cling to the edge. Cash uses Piggsy's own chainsaw to slice his hands off, causing Piggsy to plummet to his doom.
  • Ax-Crazy: He's a psychopathic chainsaw-using killer and cannibal who acts like a pig.
  • The Brute: An almost mindless shell of a man that's perfectly capable of killing dozens of armed guards by himself. He's just about the last thing Cash has to deal with before he reaches Starkweather.
  • Chainsaw Good: It's his Weapon of Choice. Once he’s dead, Cash uses it to kill Starkweather.
  • Disney Villain Death: Falls to his doom after he gets his hands cut off. Subverted since a level "Hard As Nails" features Piggsy's body gored from the fall. Although you can't reach the area it is in, unless you use a hack.
  • The Dreaded: The Cerberus mercenaries are apparently terrified of him. Starkweather keeps him chained up in his attic.
  • Expy: Of Leatherface from The Texas Chainsaw Massacre, both are mentally unstable, overweight, chainsaw welding psychopaths who wear masks made out of skin and serve as Dumb Muscle to a much more intelligent (but much less psychically threatening) boss.
  • Fat Bastard: Very fat, highly sadistic, incredibly dangerous.
  • Full-Frontal Assault: That pig mask is the only thing he's wearing.
  • Hoist by His Own Petard: Cash kills him using his own chainsaw.
  • Hulk Speak: The few times he speaks between the squeals are like this.
  • I'm a Humanitarian: Yes, he eats people.
    • Fed to Pigs: ...They're usually the victims of Starkweather's games.
  • Made of Iron: He gets stabbed in the back three times and is still kicking.
  • Mad Woman In The Attic: For whatever reason, Starkweather has this thing chained up in the floor below his office.
  • Pig Man: Not a real one, but he wears the flesh of a pig head over his own.
  • Puzzle Boss: Killing him involves backstabbing him several times and then tricking him into falling into a hole.
  • Psychopathic Man Child: The game's own fan wiki describes him as a mentally broken down man who've been brought down to the state of a animal- and child-like psyche. Due to how he looks and how he acts, it may be true.
  • Serial Killer: The manual and other background material states that Piggsy was a frequent "star" of Starkweather's Snuff Films.

Cerberus Leader

Voiced by: Brian Maillard

The leader of Starkweather's Cerberus mercenaries.

  • Authority Equals Asskicking: Is noticeably tougher than the other Cerberus mercenaries.
  • Co-Dragons: With Ramirez. While the Leader is in charge of Starkweather's own personal mercenary unit and drags Cash from one set to the next, Ramirez rallies the various hunter gangs for Starkweather and is the first one Starkweather tells to catch Cash after the latter escapes the "scene" supposed to kill him.
  • Decapitation Presentation: He tells his subordinates that he wants Cash's head on a spike.
  • Flunky Boss: Always escorted by his fellow troops. It is possible to kill him first, but Cash will still need to kill the Leader's escorts to get the needed key.
  • No Name Given: Nobody states his name, and he's only listed as "The Cerberus Leader" in the credits.
  • Psycho for Hire: A former NSA agent hired by Starkweather, and doesn't seem to have a problem with all the depraved murdering at all.
  • Screw This, I'm Outta Here!: He planned to do this after dealing with both Cash and the run-amok Pigsy, saying Starkweather can "clean up his own mess" this time. Cash kills him before he has a chance to run.
  • Static Stun Gun: Uses a taser on Cash at the end of "Trained to Kill".


Voiced by: Barry Carl, Chris McKinney

The leader of the Wardogs. He is also seen giving orders to the Skinz and the Innocentz, seeming like Starkweather's primary go-to guy for rallying the gangs up in preparation for the film shoot.

  • Authority Equals Asskicking: He can take way more bullets than his fellow Watchdogs and beats the shit out of Cash at the beginning of "Divided They Fall".
  • Co-Dragons: With the Cerberus Leader. While Ramirez rallies the various hunter gangs for Starkweather and is the first one Starkweather tells to catch Cash after the latter escapes the "scene" supposed to kill him, the Cerberus Leader is in charge of Starkweather's own personal mercenary unit and drags Cash from one set to the next.
  • Cowardly Boss: Runs away and calls for reinforcements when Cash manages to kill the Wardogs guarding him.
  • General Ripper: It is unknown if he used to be in the military, but his behavior towards the various gangs makes him appear as this.
  • Named After Someone Famous: Named after Richard Ramirez, a serial killer known as "the Night Stalker" who was convicted for thirteen counts of murder, five attempted murders, eleven sexual assaults, and fourteen burglaries.
  • Neck Lift: Besides doing this to a Skinz hunter before snapping his neck, he also grabs Cash by the throat when he and the other Wardogs ambush him, complete with banging Cash against a fence while throttling him.
  • Neck Snap: Does this to an unfortunate Skinz hunter. Whether he does it due to the gang's racism, because he wants to make sure the gang knows that failure will not be tolerated, or just out of amusement is unknown.
    • It's also possible because he's meeting with white supremacists, one of them having laughed menacingly at him, and he's a black guy. He wants them to know he won't take their shit.
  • No-Sell: The only enemy in the game that cannot be executed, and he'll throw Cash off of him if you try to.
  • No-Holds-Barred Beatdown: Inflicts one on Cash at the beginning of "Divided We Fall", though it should be noted that he caught him by surprise.
  • Scary Black Man: He even was one of Starkweather's... "stars" at one point.

Gary Schaffer

Voiced by: (uncredited)

The chief of the Carcer City Police Department, highly corrupt and in Starkweather's pocket.

  • Dirty Cop: Starkweather bribes Schaffer to cover up his crimes, and to give him access to various areas in Carcer City to film his various... projects.
  • The Evil Genius: In a sense. He is competent enough to cover up Starkweather's projects and even give him access to quite a lot sections of Carcer City. His involvement with Starkweather would have likely never been known if Cash hadn't helped the journalist get the evidence she needed.
  • The Ghost: He only appears in one scene, as the voice Starkweather talks to on the phone in the beginning of "Press Report". Naturally this also means he is the only antagonist Cash never fights.
  • Named After Someone Famous: Named after Gerard John Schaefer Jr., a convicted ex-Deputy Sheriff and suspected serial killer.
  • Offscreen Karma: Possibly. Cash never even meets him, but at the end of the game his involvement with Starkweather's crimes and his corruption are mentioned in the news, though he pleads "not guilty". Ultimately, his fate remains unknown.

White Rabbit

Voiced by: Renaud Sebbane

One of Starkweather's "stars", appearing in the level "Kill The Rabbit".

  • Cowardly Boss: Runs away into a tower and hides behind several Cerberus mercenaries when it's clear that Cash will come after him.
  • Dirty Coward: He lures Cash in an ambush supposed to kill him, but still begs Cash for mercy and cries out for his mother when about to be shot.
  • Follow the White Rabbit: Well, duh.
  • Oh, Crap!: When he sees that Cash survived the ambush meant to kill him and realizes that he's got the keys to get out of the facility.
  • Smug Snake: Mocks Cash throughout the level and has quite the cocky attitude, but then Cash survives the ambush meant to kill him and the Rabbit's confidence breaks like a twig.

The Hoods

The first group of "hunters" on Starkweather's payroll, who try to find and kill Cash.

  • Alas, Poor Villain: One of them will try to plead for his life by saying that he has a family, all while Cash has him completely pinned down and at his mercy
  • Batter Up!: When they aren't using Good Old Fisticuffs, The Hoods are armed with either wooden baseball bats, or blackjacks (i.e., a mini-bat).
    • I Know Madden Kombat: May be a coincidence, but considering some idle dialogue has them muttering about how they're going to "miss the game tonight for this", some may be baseball players or baseball fans.
  • Gangsta Rap: It seems, from their slang, that they're into this music genre.
  • It Gets Easier: At least one idle line acknowledges this, claiming that "It's weird at first, but you get used to it."
  • Joisey: Their accents indicate them as this, and since Carcer is apparently a little bit off from LibertyCity, it's possibly they really are (or at least the Manhunt/GTA equivalent)
  • Malevolent Masked Men: True to their "Hoods" namesake, they wear ski-masks or socks on their heads.
  • Plucky Comic Relief: Compared to the other gangs in the game, these guys are more funny and bumbling than near anybody else.
  • Punch-Clock Villain: They aren't really insane or cruel, just ordinary crooks. They seem it be in it mostly for the money promised by Starkweather.
  • Warm-Up Boss: See above. They serve as being as "basic training" before the true hunters show up.
  • White Gang-Bangers: Most members appear to be white, low-class, and occasionally dress in punk attire.

The Skinz

The second group of "hunters" who call the local junkyard their home. They hunt Cash down under the belief that he is a 'half breed' that must be lynched.

The Wardogs

The third group of "hunters" who patrol around the Carcer City zoo, being led by Ramirez. They appear again later after having ambushed Cash and releasing him to hunt him for sport, this time without Starkweather to help.

The Innocentz

The fourth group of "hunters" who inhabit the streets and cemetery. The Innocentz are two separate gangs merged into one for the film: the Skullyz, who are made up from Latino gangsters and Satanists, and the Babyfaces, a gang of pedophiles and criminally insane.

The Smileys

The fifth and most dangerous group of "hunters", this gang demented sociopaths, criminals and mental patients have overtaken the Darkwoods Penitentiary that once held them and use it as a base.

  • The Alcoholic: "Barry" is implied to have been an abusive alcoholic who murdered his wife during an argument.
  • Ambiguous Disorder: It's not clear what kind of conditions the Smiles suffer from, though they are all violent, have no grasp on reality, and tend to speak complete nonsense.
  • Ax-Crazy: They're all mental patients who took over the asylum with violent force.
  • Cloud Cuckoolander: An extremely dark variety, since they're all criminally insane, but most of them do fit the bill quite nicely. To name some:
  • Creepy Crossdresser: Half of them wear female blouses or dresses.
  • Dead Person Impersonation: The defining trait of "Barry", a Smiley who pretends to be his wife (who he murdered with a crowbar).
  • Death Seeker: One of the Smileys, named Fug, will state that he's happy and ready to die when he is pinned and about to be murdered by Cash.
  • Disproportionate Retribution: The "Shoes" Smiley was a victim of this as a child. His mother beat him when he lost his shoes, and he ends up on the giving end of this when he tries to kill Cash under the mistaken belief that he was the shoe-thief.
  • Domestic Abuse: What ‘Barry’ was guilty of, and what he accuses Cash of, as part of his Dead Person Impersonation
    ”Oh sure, beat up on your wife, show the world what a BIG man you are!"
  • Freudian Excuse: The "Shoes" Smiley heavily implies that his mother would beat him for losing his shoes.
  • Girl with Psycho Weapon: Well, somewhat. The above Smileys who cross dress often times wield meat cleavers.
  • "Have a Nice Day" Smile: Their gimmick for their masks, albeit screwed-up beyond their happy tone.
  • Insane Equals Violent: The personification.
  • Large Ham: All of them love shouting their bizarre or sadistic threats at the top of their lungs.
    "I saw you with that WHOOORE! "
  • Third-Person Person: The defining trait of "Fug", who talks in Hulk Speak.
  • Nightmare Fuel Station Attendant: Probably the creepiest gang in the game.
  • Psychopathic Manchild: One of the Smileys believes himself to still be a child with an abusive mother, all while chasing after Cash and trying to kill him for taking his shoes.
  • The Unintelligible: One of the Smileys speaks almost entirely in grunts, squeals, and growls, and only rarely shouts a coherent word or sentence.
  • Video Game Cruelty Potential: At the beginning of ‘Mouth Of Madness’, there’s a patient strapped in an electric chair that must be electrocuted to lure a Smiley that refuses to investigate any noises Cash makes. After dispatching that Smiley, the player is free to leave the patient cooking without turning the chair off, to the point where his screams can still be heard much later into the level.
  • Zerg Rush: The mission ‘Kill The Rabbit’ has Cash get into a shootout against a truly ridiculous amount of Smileys, and at 2 different points he’s locked in a cell block with no way out as all of the cells begin releasing a horde of armed Smileys.

Carcer City Police Department

The main police force of Carcer City, encountered after Cash has escaped from the other hunters. They are assisted by a SWAT team, and are lead by Gary Schaffer.

  • Berserk Button: The SWAT team that corners Cash at the end of "Trained to Kill" are particularly angry that Cash killed so many of their friends. Enough that they attempt to outright kill him rather than bring him to Starkweather alive. However, the Cerberus show up and kill them all before they can.
  • Beating A Dead Player: They always beat Cash's corpse when he dies, unlike the other gangs' members, who only do so when at low health.
  • Dirty Cop: Carcer City policemen deal drugs and beat the homeless for their own amusement, and actively collaborate with Starkweather, ignoring his snuff film productions and targeting the Journalist at his request.
  • Dirty Coward: One of the street cops is a meek man with a nervous voice who is scared half to death by the idea of confronting the crazy homeless man he's tasked to find, wishing for a safe desk job instead. He's also more than willing to resort to violence and intends on finding a safe, quiet spot where the perpetrator isn't at and let the other cops do the work instead.
  • Elite Mooks: The SWAT team put up a better fight than the regular officers, and are placed in situations where guns are more useful than stealth kills.
  • Gun Accessories: The SWAT team's weapons usually come with mounted flash lights, a trait that makes combat noticeably more difficult when you can't even hide from your Hunters anymore.
  • Killer Cop: While Cash is a convicted criminal and a prison escapee, the CCPD are still more than eager to murder him and be done with it out of an unwillingness to do the extra paperwork, or because they just plain enjoy murdering people. Because of this, they can be considered to be another group of hunters despite not being an official part of Starkweather's snuff film.
  • Kill the Poor: Carcer City police despise the homeless and would rather see them either gone or dead, and believe Gary Schaffer's lie when he told them that the escaped death row convict on a murder spree is actually a homeless man high on drugs.
  • Police Brutality: They will kick and punch Cash's body when they defeat him. The other hunters don't do so unless Cash has died after putting up a good fight.
  • Punch-Clock Villain: Some of the police officers are just doing their jobs, unaware of just what their chief of police is keeping from them. This is balanced by the fact that all of them display a fondness for unwarranted violence and ridding Carcer City of troublesome and allegedly criminal homeless people, so there's not much sympathy to be had.
  • Swat Team: A SWAT team is called in to assist the regular police units after Cash saves the Journalist. Unlike the CCPD though, the SWAT are simply responding to a murderous cop-killer running around town, and seem to have no idea about what's actually going on. They do utilize SWAT tactics when chasing Cash, meaning that his stealthy tricks are less effective.

The Cerberus

A group of mercenaries who act as Starkweather's private security force. Commanded by The Cerberus Leader, the Cerberus drags Cash from one snuff film set to the next, and provide the security for Starkweather's mansion in the final mission.

  • Artificial Brilliance: Cerberus tend to subvert old behaviors shown in previous Hunters: they prefer to investigate noises in groups (and will sometimes even wait for backup before proceeding), will often shoot into the shadows to flush Cash out, do not give up on searching as easily as other Hunters and catching the attention of one Cerberus will usually have him radio in everyone else to come to his location for a fight.
  • Elite Mooks: By far the most difficult "hunters" that Cash faces, and are powerful enough to ambush and kill the CCPD SWAT team.
  • Gas Mask Mooks: Their dialogue complains about the lack of peripheral vision given by them.
  • More Dakka: Most of their members are equipped with assault rifles, making them the most well-armed enemies in the game.
  • Pædo Hunt: One of the searching lines a Cerberus may use is this:
    "I bet this guy’s a pedophile! Only a paedo would hide like this!!"
  • Private Military Contractors: They're mercenaries who seem to work exclusively for Starkweather.
  • Red and Black and Evil All Over: Pitch-black bodysuits, with red colored glasses for their masks.
  • Villainous Rescue: At first it was their job to escort Cash across different film shoot locations after he got himself knee-deep in a gangs territory, but it truly becomes a rescue when Cash is surrounded by a SWAT team about to summarily execute him on the spot before the Cerberus suddenly arrive to gun them all down and kidnap Cash to Starkweather mansion.


    Manhunt 2 

Daniel Lamb

Voiced by: Ptolemy Slocum
  • Action Survivor: He is very reluctant to kill at the start of the game, though in his situation he quickly learns to at least cope with it. Though this is Played With, since the blackouts he gets are really Leo taking over his body momentarily.
  • And I Must Scream: Possibly implied after Dr. Pickman mind controlled him into calming down and obeying his orders after Daniel/Leo murdered their wife. Though Danny was seen calmly sitting down to watch TV and forget what happened, the last shot is a close up of Daniels face as he screams in agony in his mind.
  • Anti-Villain: Type II, as he clearly regrets what he's doing. Most of his and Leo's targets are members of the Project, but the Anti-Villain line is blurred as there are some civilians and cops that he has the option to horrifically torture. While Leo pushes Daniel to commit these acts, Daniel has no desire or pleasure to.
  • The Apprentice: Leo views Daniel as this in some of his quotes.
    Leo: You've become a bigger killer than I ever could. I'm fucking proud of you, brother!
  • The Atoner: In the good ending, specifically by burying his dead wife that he murdered.
  • Badass Bookworm: A lab technician who fights his way through scores of hardened criminals and killers during the course of the game. Also because he was under the control of his split personality as well.
  • Book-Ends: Starts the game off with no recollection of his past, and reverts back to that state in the good ending.
  • Expy: His appearance is based on the infamous sketch of the Zodiac Killer.
  • Four Eyes, Zero Soul: Subverted. Unlike Leo and despite being able to commit acts of senseless cruelty, he doesn't take any pleasure from the torture he inflicts on others.
  • Genius Bruiser: A normal lab technician turned brutal killer with a degree in biochemistry.
  • Heroic BSoD: When he finds out how his wife died. He then proceeds to try to rid Leo for causing it.
  • Identity Amnesia: He starts the game not knowing where he is, or who Leo is. He starts to remember by the end of the second level.
    • Occurs again in the good ending, but this time with a note giving him a new identity and address to take in from a mysterious provider.
  • Improbable Weapon User: Goes from axes to sledgehammers and sickles... to pliers, syringes and even a pen. Not that it makes it any less gruesome.
  • Jekyll & Hyde: The Jekyll to Leo's Hyde.
  • My God, What Have I Done?: He seems very reluctant to kill, which is most present when he kills one of the doctors in the mental institute. He reacts with this when he realizes that he murdered his wife.
  • Laser-Guided Amnesia: In the good ending Daniel rids himself of Leo and wakes up on a road in the woods, possibly from either killing his split personality or from Dr. Whytes own doing. He has no memory of anything that has happened or even his own name, and he follows a note left for him that gives him a new identity and address for a new home to live in peace in.
  • Nice Guy: The reason why he is in this mess was because he wanted to support his family, after all. He is at least friendlier than Leo.
  • No-Holds-Barred Beatdown: Inflicts this with a shovel on Leo in the good ending.
    Daniel: My name... is Daniel Lamb. My NAME... is DANIEL LAMB!!
  • One-Man Army: He takes on assassins, sexual deviants, scientists, militia, gangbangers, corrupt hicks and pimps with relative ease. Though his split-personality might have something to do with that.
  • Professor Guinea Pig: He was a member of the Project, and volunteered to have Leo inserted into his head to support his family.
  • Teach Him Anger: In order for them to survive, Leo makes Daniel to have no quarrels about killing in order to live, despite Danny's wishes. He gains the will to kill, though Leo later ends up regretting it.
  • Unscrupulous Hero: Was involved in The Project in order to support his family and later, forced to resort to brutal methods in order to stay alive. Becomes a Villain Protagonist if the player chooses to torture and kill some civilians and cops. Having him give in to this will allow Leo to take over his personality.
  • Woobie, Destroyer of Worlds:Both Manhunt 2's website and the game itself showcase the horrible things that the Project does to people for science; Before volunteering as their guinea pig, Daniel used to work for them as a researcher. Daniel can be considered The Woobie, but one can't help but wonder if he's also a Karma Houdini.

Leo Kasper

Voiced by: Holter Graham

Dr. Pickman

Voiced by: Richmond Hoxie

Asylum Patients/Orderlies

Daniels fellow asylum inmates and the staff that take care of them, The Project uses this asylum as a dumping grounds for their insane failures. The plot of the game kicks off when a thunderstorm knocks out the power and releases everyone, including Daniel, from their cells, much to the horror of the staff.
  • Church Militant: One of the inmates is deluded and lucid, shouting at you like a priest with religious references.
  • Deadly Doctor / Dr. Jerk: They're not exactly doctors, but the Orderlies/Nurses of the asylum have an obvious disdain for the inmates and would rather beat them to death than help.
  • Insane Equals Violent: All of the patients are manic and violent, although there's context: apparently this is where The Projects failed attempts to brainwash effective killers are dumped.
  • Driven to Suicide: Some inmates take the chaos of the situation as an opportunity to end their own lives.
  • Killed Offscreen: The tutorial to sneaking past hunters on the move is started with an inmate ambushing and dragging an Orderly into another room to stomp his brains out. Leo recommends you carefully avoid him.
  • Mook Horror Show: Not only are you free to pick off stragglers in the chaos for easy kills, but both sides are ending each other brutally. Special mention goes to an inmate in the fetal position being stomped to death by a pair of Orderlies, an inmate who got wedged in an elevator shaft and was torn in half by the moving elevator, and an inmate who got their head torn open not even 30 seconds into the mass escape.
  • No-Holds-Barred Beatdown: Both sides are seen ganging up on each other, but the Orderlies in particular are seen most often ganging up on defenseless inmates to beat them to death. Thankfully, this means they're too busy to stop you from escaping in the chaos.

The Watchdogs:

Black suited men sent out to silence any escapees and witnesses to The Projects experiments, they act as their first choice in cleaning up unintended messes.

The Pervs:

The Project employs The Pervs to manage one of their fronts. When they aren't conscripting new members into The Project, they're kidnapping people to satisfy their blood lust via torture in 'The Dungeon'.

The Red Kings:

A gang seen seizing control of a section of town (and murdering a civilian by ripping his tongue out), they happen to stand in the way of safely reaching the safehouse Daniel set up for himself.

Project Militia:

The (former) primary fighting force of The Project, this militia is comprised of former criminals given a chance of freedom at the exchange of fighting for them.

The Pimps:

Another front for The Project, this gang acts as the employees of a hotel called The Bee's Honey Pot, racking in the money from both their prostitution business and their Project benefactors.

The Bloodhounds:

Bands of Hired Guns called upon to find and kill Daniel when all else fails.


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