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This is a list of characters and their related tropes from the Atelier Iris spinoff Mana Khemia: Alchemists of Al-Revis. Very, very, very likely to contain spoilers, ranging from harmless early-game material, to things you only find out at the very end of the game. Read at your own risk.

Supposedly, the Japanese take their horoscopes and blood types very seriously, and thus said information from the manual will be mentioned in here.


Here is a separate sheet for the characters of the second game, The Fall Of Alchemy.

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Flay Cave

    In general 
Our heroic group of eight (nine including Sulpher), officially led by Flay, but since he doesn't seem to bother with his leadership duties too often, that role unofficially officially falls onto our protagonist. Despite being made up of characters with rather basic stock personalities, they're rather well fleshed out, and you can't help but like them. At the very least, some of them.

At times they can appear to barely be struggling through Teeth-Clenched Teamwork on account of maybe a Sour Supporter/Sarcastic Devotee or two, but don't let that fool you; like any good True Companions, should you threaten or in any way harm a single one of their members, you'll face the wrath of them as a group. Like that one boss lategame did.

Most of the time though, they get along well. Strange how they can manage that, considering only a few of the clashing personalities...

Plus they go through enough Friendship Moments anyway for you to ever doubt the fact that they like each other and get along very well. Although for some, it's somewhat questionable...

Buncha weirdos, on account of their recruitment methods, the recruitment criteria, as well as who does the recruiting in the first place.

    Vayne Aurelius 

Vayne Aurelius (JP: Vain Aureolus)

Voiced by: Akira Ishida (JP); Liam O'Brien (EN)

Mr. Zeppel invited me to attend Al-Revis Academy. There, I was almost kidnapped(?), was forced to join Flay's Workshop, met Jess and Nikki, and we got an Assignment...
I only lived with Sulpher before, so it was strange being with so many people. But I guess it was fun. Will it be like this everyday?

The 16-year old as of the beginning of the game protagonist. He was born on September 28th, Libra, unknown blood type. 5'6'', weighing 126 pounds. Before coming to Al-Revis, he lived up in the mountains alone with his cat/Mana Sulpher, who raised him.

Vayne's not too good with people on account of this. There's also the fact that whenever he goes into a village, he's given the evil eye by the townsfolk on account of his 'unexplained abilities.' After he first arrives at the academy, he worries over whether or not he'll be able to keep up with everyone else there, as when he received his invitation, it was the first he'd ever heard of alchemy. He doesn't need to worry; it's soon revealed that one: he's got a ridiculous amount of talent for alchemy, and two: he's the son of one of the most famous alchemists in recent history.

He's never quite learned how to say no, it seems, although he's quite capable of doing it when it matters, like when being offered some shady...medicine (which is better than what some others can say). Because of this, he's taken advantage of by pretty much all of the workshop members at some point barring Roxis, who probably abhors the thought of ever having to ask Vayne for anything.

But he's a nice guy, really, though a bit shy and weak-willed. He doesn't mind the workshop's antics, at least; he puts up with the rest of them and he's the one that reaches out to each member and fully pulls them into the fold. Even the ones who hate him. He'd be devastated should anything happen to them, and it's in those moments that you'll see his rarely used angry expression.

He wields a sword-katar-thing in battle and is pacted to Sulpher.
  • All There in the Manual: Literally, his bio in the manual sets some of his stats as ????, as foreshadowing that he's an Artificial Human
  • Artificial Human: Sort of. Vayne seems to be biologically human, but possesses the power of a Mana within himself.
  • Badass Boast: "I can't hold it...I WILL DESTROY ALL!"
  • Cannot Spit It Out: His obliviousness to the feelings of others, and his own, led into some troubles. See: Jess' fourth Character Quest and the lead-up to Pamela's fifth Character Quest.
  • Chaste Hero: Vayne is...decidedly clueless to Nikki's advances. Also, in one event, Vayne receives a letter. Upon someone asking whether it's about a date, or from a girlfriend, or something, Pamela grins and says cheerfully (several times): "This is Vayne we're talking about; that's impossible!~"
  • The Chew Toy: He's the one picked on the most.
  • Create Your Own Villain: Try to guess why Flay started on his way to being an Evil Overlord.
  • Deadpan Snarker: He frequently points out when the others have stupid ideas and complains about it. He still goes along with the general insanity in the end.
  • Enemy Scan: The "Analyze" skill is an ability unique to Vayne.
  • Extreme Doormat: He's one of the most weak-willed RPG heroes ever. Justified, as he is the Anthropomorphic Personification of other people's desires.
    • Pointed out by Muppy, claiming that, out of all the people he met, Vayne was the easiest to manipulate...
  • Final Boss: In the Bad Ending. In the other endings, the manifestation of his power takes up the slack.
  • Friendless Background: Before coming to the academy, Vayne's only friend was his cat, Sulpher.
  • Gratuitous German: The name of his Finishing Burst, Einzelkampf.
  • Heroic Sacrifice: By the end of the game, Vayne's depressed and in enough of a funk that he believes doing this will be the best way to avoid hurting the people he cares for. Yeah, and he's blind to the fact that vanishing will probably hurt them more than anything else he could do. Luckily, they talk him out of it, unless...
    • You didn't get anyone to like you enough via character quests. Then Vayne tells them to get out because he 'has something he needs to do', and they leave, though Roxis puts it best: "We'll be waiting for you. You'd better come back!" Guess what Vayne doesn't do?
  • Heroes Prefer Swords: Sulphur's weapon form, though he's more of a katar.
  • Humanoid Abomination: Sulphur's not his mana, he's Sulphur's mana.
  • Laser-Guided Amnesia: Vayne has trouble remembering much, if any, of the information pertaining to his past. The info the instruction booklet tells you is practically all you/he knows until the story sheds more light. Subverted, once you find out that he doesn't HAVE a past; he's an artificial Mana.
    • Locked Out of the Loop: It doesn't help that Sulpher hides certain facts about his past until the situation either requires him to or Vayne finds out by other means.
  • Not Good with People: His bio states his dislikes as "People in general". Unfortunately for him, Flay and the others don't really give him a choice about hanging out with them and...well, see Extreme Doormat above.
  • Only Sane Man: Barring the Muppy incident (and even so he starts to catch on to the fact that there's something wrong), Vayne's very existence seems to revolve around keeping up with the antics of his workshop and hanging lampshades on things such as Jess' bag, Flay's mask, and so on.
  • Ordinary High-School Student: Subverted, as he turns out to be an artificial human.
  • Person of Mass Destruction: Any wish, you say? Bending reality? Oh dear. Good thing he's nowhere near anything that can be described as evil, though depression's fair game.
  • Raised by Wolves: Vayne was raised by a talking cat.
  • Reality Warper: Has the power to grant any wish.
  • Sidekick: To "The Flay/Defender Of Justice/Hero #1" during Free Time Events.
  • Sidekick Graduations Stick: Becomes "Alchemy Man" to fight his own mentor. Aaalll against his will. So he says, at least.
  • Tomato Surprise: Sulpher is a normal cat. Vayne is his Mana.
  • Weirdness Magnet: 2 out of 7 friends aren't exactly ordinary, and the others aren't quite normal either, because of their quirks; and then there's the various misadventures they drag him into...And he himself isn't ordinary either...
  • Western Zodiac: Libra.
  • What the Hell, Hero?: Throughout Jess' Character Quests, he is the Secret Keeper for her condition. When he finally decided to let the rest of the workshop in on the details, they promptly get angry at him.
  • White Hair, Black Heart: Mostly averted, since he's such a Nice Guy. The Other Vayne, however...
  • Woobie, Destroyer of Worlds: But not of his own conscious will.
  • Younger Than They Look: If Isolde is to be believed...Vayne is actually just around six years old at the end of the game.

    Jessica Philomele 

Jessica "Jess" Philomele (JP: Philomel Hartung)

Voiced by: Sakura Nogawa (JP); Kate Higgins (EN)

...I blew up the atelier again. It's so weird though...
Vayne helped me clean up again, but I know this is bad. I played around with alchemy before I came to this school, so if I get kicked out, I'll be stuck in jail.
Oh, but next time I do a difficult synthesis, Vayne said he'll help me. Then I can't mess up, right?

A 16-year-old Gemini (June 12th) of blood type O, height 4'11'', and 88 pounds, Jess is the first person other than Zeppel that Vayne meets at Al-Revis, and the two quickly bond.

Well, not so much bond as "Jess attaches herself to the person sitting next to her and Vayne doesn't say anything to stop it." She's, as Sulpher puts, Vayne's "first human friend," and despite how pushy the above description makes her sound, she's not. She's actually a rather upbeat and cheery girl with a decent head on her shoulders.

She's somewhat clumsy, but she's bright enough- she helps the small workshop through some of their earlier assignments. She's probably one of the more sane members of the workshop. Her friendliness is infectious. She could probably do with a tad more maturity, though...

All bets are off when she's experimenting with her bombs or medicines though, as many of the workshop members have had to learn firsthand.

You learn early in her character quests that she's also has a shorter lifespan that most people, on account of a mistake in the process used to cure her of a plague she had when she was a child. It rid her of the disease, but at the cost of the rest of her lifespan. Despite this, she's accepting of her fate (and...a bit oblivious to how death affects other people) and resolved to live life with everything she's got.

...Perhaps a little too accepting.

In battle, she wields her...bag. And everything inside. Like bombs, test tubes, flowerpots, giant hammers, chariots...

Pacted to the Mana of Wind.
  • Bag of Holding: Lampshaded. And given an epileptic tree to work with.
  • Blow You Away: A few of her attacks, due to her pact with the Mana of Wind. The most obvious is her Finishing Burst
  • Bread, Eggs, Milk, Squick: visual example with her attacks, the last blow of which, as mentioned, is a chariot.
  • Catchphrase: "Aw, boo." Sometimes (but not always) followed by "How boring."
  • Chaste Hero: Maybe not in the same vein as, er, Vayne, but when first meeting Nurse Melanie, she teases them, and, well...Just watch out for Ms. Melanie's entry further down this page.
  • Combat Medic: For an RPG healer, Jess can deal quite a lot of damage, since mages in this game (her, Pamela, Roxis and Muppy) rely on the MGK stat for normal physical attacks.
  • Cuteness Proximity: Way too obsessed with Muppy.
  • Distressed Damsel: Twice. Once when Tony kidnaps her, and the second time in her fourth Character Quest. Happens a third time if the player chooses her as the one to pursue a relationship with.
  • Drop the Hammer: Her Thundering Hammer skill.
  • Dub Name Change: Her first name was changed from Philomel to Jessica, with Philomel being made her family name and Hartung being dropped entirely.
  • Genius Ditz: She's actually a pretty good alchemist (Her synthesis ability is among the best in the team) with a good head on her shoulders, but she's got enough quirks to push her almost into Cloudcuckoolander territory.
  • Genki Girl: Pretty upbeat.
  • Hypocritical Humor: In Pamela's fourth Character Quest. She states its not nice to make people drink strange medicines. She literally does that to Nikki, who calls her out on it.
  • Ill Girl: It comes up later on as the story continues.
  • Improbable Weapon User: Not only does she use random chemicals she throws in battles, but she uses her bag in some of her skills.
  • Inept Mage: Jess can be good at synthesis, as long as she sticks to the recipe and doesn't try anything too crazy. The problem is that she likes to experiment, and her experiments tend to either work too well or just explode, no matter how stable the ingredients are. Considering what some of her "medicines" are meant to do, this may be for the best.
  • Lethal Chef: She likes to make strange potions. Like one that enhances cavity pain by a factor of 20. Her food is also very...unique.
    Vayne: Um...what's that purple stuff?
    Jess: It's good.
    Vayne: It's...moving?!
    Jess: It's good.
    Vayne: Um...I...have to go.
  • Mad Scientist: Played For Laughs. Jess is infamous for creating medicine with dangerous side-effects and accidentally making things explode; so much that if there's even the slightest mention of her medicine, expect anyone to go Oh, Crap!.
  • Magic Skirt: Jess has to hold her skirt down during some of the animations for her specials, though.
  • Nightmare Fetishist: Loves scary stories and takes delight in mentioning things like how an Ice Bomb freezes the body enough to shut down biological functions.
  • Noodle Incident: The time the VP faints at the mere sight of her room.
    VP: There are complaints of strange smells coming from your room.
    Jess: Smells? Oh no...maybe it got rotten...
    VP: And they can hear strange noises.
    Jess: Noise? Uh oh...maybe it's the one that got away...
  • Perky Goth: An optional scene reveals that Jess prefers to wear very dark colors outside school.
  • Power Gives You Wings: Wind's Whisper, Jess's Finishing Burst, in which she combines powers with her Mana and sprouts white angel wings.
  • Secretly Dying: Subverted. She's known since childhood and doesn't see what the big deal is. The subject just didn't come up.
  • Shout-Out: Her family name, Philomele, to Greek princess Philomele/Philomela. The least you know about her, the better. Accidentally, she becomes a nightingale in the end, a background more fitting for Nikki.
  • Sticky Fingers: A minor case, but her first idea when an explosion goes off is to hide the evidence and then replace the tools by stealing them.
  • Stuff Blowing Up: She likes bombs. She likes experimenting. She's somewhat (very) incompetent while experimenting. She's clumsy. What does this get you? A wrecked workshop. At least twice.
  • Throw Down the Bomblet: If there is a bomb, regardless of the element, she will know of what it can do, how it can be used, and how to make it. She'd be a Mad Bomber if she were even more enthusiastic about it.
  • Trash of the Titans: Her room is so messy that the vice-principal took one look at it and passed out.
  • Western Zodiac: Gemini.
  • Your Days Are Numbered: She's going to die young because of factors beyond her control and she knows it.

    Nicole Mimi Tithel 

Nikki - Nicole Mimi Tithel (JP: Titil Mimi Nike Mele)

Voiced by: Miyuki Sawashiro (JP) and Stephanie Sheh (EN)

Ahh, I know I shouldn't go for taken guys, but I also didn't think they would be mad enough to chase me...
Either way, this won't stop me. I need to take as many husband candidates as I can back to the village. And I have to have a lot of kids!

Standing at 4'9 (or 5'1 if you include her hair), we have Nikki, the 16-year-old beastgirl. Born on March 6th (Pisces), of blood type B and weighing 101 pounds, she's the second person that the Vayne and Jess duo meet and befriend. She's rather outgoing and straightforward as well as easygoing. Nikki's a rather energetic catgirl who tends to slack off on her studies somewhat.

She's a little impulsive, doesn't think before she acts, and has troubles sitting still, but she's possibly the most down to earth member of the workshop as well as the one who possesses the most common sense, so you'd think she wouldn't be such a troublesome workshop member; whatever quirks she has can't beat Jess blowing up the workshop, right...?

However, the reason she came to the school was to find herself a husband.

Or several.

And bring home lots of kids.

That, combined with her not-quite-so-great judgment as to who to flirt with, and a lack of foresight for the repercussions of her actions gets her, and by extension the workshop, into a fair amount of...situations.

Incidentally, she's also a talented singer, which is a fact she uses to attract guys...A lot of them, who form a fanclub that practically worships the ground she walks on.

In battle, she uses a humongous freaking hammer and is pacted to the Mana of Trees.
  • Babies Ever After: What Nikki's plans are. She eventually succeeds in her ending.
  • Becoming the Mask: Vayne becomes The Beard for Nikki to get her fans off her back, and it was during the course of these events that Nikki started to develop real feelings for Vayne.
  • Big Eater: She's often found in the Cafeteria whenever the other party members can be found around the school, rather than in the atelier where they usually would be.
    Nikki: "Argh! It just pisses me off! Stupid Principal, stupid Mr. Zeppel...You know what, we have to eat! Join me, Vayne!"
  • Butt-Monkey: Easily gets scared, check. First to fall into a trap by certain characters, check. First to fall in certain confrontations, check. Made a Loveless Potion that worked a little too well, check. Intentionally left behind to distract a teacher while said teacher was giving a long-winded story...ooooh, check.
  • Cat Girl: Cat beastmen.
  • Cute Monster Girl: Again, Cat beastmen.
  • Expressive Hair: Her Idiot Hair can get as angry as she is...
  • The Glomp: towards Vayne in the opening theme.
  • Green Thumb: She enters a pact with a Wood Mana.
  • Healing Factor: Activated by her Defend Assist.
  • Idiot Hero: Not too idiotic, but prone to impulsiveness. And related...
  • Idiot Hair: Look at that! The manual actually goes to mention her height with and without it! During one of her character quests a character mentions her stupid hair...
    • It's even further Lampshaded by the name of her main theme, "Stupid Hair Saga".
  • Idol Singer: Throughout her entire Character Quests. Add obsessed Otakus into the mix, and Hilarity Ensues...
  • Implied Love Interest: It's worth noting that her ending is the most overtly-romantic of them all, what with both Vayne and Nikki bearing a massive litter of children.
  • Monster Allies: Although it's not in the same vein as Pokémon, she had to "catch" the mons first before using them in battle.
    • By that, we mean Defeat Means Friendship. Kill em with Heart Cracker/Heartful Action, and as she says, "You're mine!"
  • The Tease: She flirts with a good deal of the male student population due to the fact that Beastmen prioritize having children over romance. This causes problems as she starts attracting boys with girlfriends and when she breaks up with them they refuse to leave. Flay literally has to threaten them to scare them off.
  • Western Zodiac: Pisces.

    Pamela Ibis 

Pamela Ibis

Voiced by: Asuka Tanii (JP); and Brianne Siddall (EN)

My library was taken over by a monster! But the students were happy about it. I was mad; I took my group to go get rid of the monster.
But everyone's so mean. When we beat the monster, they said I was bad for not doing my job. Sure I slack off sometimes, but they're just mean. I was so sad and hurt.
I left Vayne to clean up.

A sweet-looking young ghost that haunts the library. The workshop is first introduced to her in Chapter 3, in which she's been scaring the freshman. Of course, the workshop has to get to the bottom of this mystery, as ghosts don't exist, right? Thus begins the horror night that Flay sets up in the middle of summer break. Something goes awry though, and the trio ends up helping Pamela discipline one of her monster friends that got a teeny bit out of hand. Oh dear. But we're introduced and everything now, and everything's good now! The group interests her enough for her to join, as she was once a student at the academy.

...Actually, Flay's plan from the start (which was wrecked) was to have Pamela scare our freshman trio. Flay reveals that she's like the school's summer special. All the upperclassmen hide her existence until summer, where...

Well, she's traumatized at least one freshman.

It also turns out that she's very, very old, having haunted the school for a least a century or two- but she sure as heck doesn't act it. She acts somewhat immaturely, thinking mostly (if not completely) of herself, enjoys scaring people, and seems to have memory issues. She acts (perhaps thinks like it too) quite like a child, though she means well. We think. (It's hard to tell anything with her.)

And beyond the soft, fluffy, and cute exterior, she also seems to have a somewhat sadistic streak, if her battle quotes and conversation concerning her teddy bear mean anything. Teddy? You want more? It puts quite a different light on some of her actions then, at least...Even so, it's hard to resist her puppy dog eyes, especially with a face like that.

She likes cute things and her Teddy Bear (note the capitals), and dislikes...non-cute things.

She uses her possessed teddy bear as a weapon in battle. Be afraid. Be very afraid.

Pacted to the Mana of Life, who lives in her bear.
  • Beware the Nice Ones: Oh so much.
  • Blessed with Suck/Cursed With Awesome: Either one or the other, or both. It was never explained how she wound up like that in the first place anyway. Also, as it was revealed late in her Character Quests, she is technically trapped inside the school, for, if she leaves, she will pass on.
  • Cast from Hit Points: A good lot of Pamela's spells are examples of this.
  • Cloud Cuckoo Lander: Most of the time.
  • Companion Cube: Her Teddy Bear. Sort of.
  • Cute Ghost Girl: As per usual in Gust.
  • Cuteness Proximity: She loves cute things and will often try to coax Vayne into getting them.
  • Elegant Gothic Lolita: Pamela dresses in a toned down style of this, complete with ribbons.
  • Foreshadowing: Something that hints at her final Character Quest: an optional conversation early-game where Vayne asks Pamela if she has ever set foot outside the school's area. Pamela's a bit...touchy on the subject.
  • Karma Houdini: In one of her later character quests, she makes a lethal potion and gives it to several students, thinking it's a good medicine but is actually hurting them. She gets off completely scot-free. See Puppy-Dog Eyes below for more.
  • Killer Rabbit: She's cute on the outside, deadly on the inside. Yep, that's Pamela, alright.
  • Laser-Guided Amnesia: Pamela can't remember her own personal past, but remembers a lot of other things.
    • Who says she's not lying though? Though, it's implied that she's been a ghost so long she's forgotten...
  • Lethal Chef: her medicine may be just as bad as Jess's. Maybe even worse.
  • Monster Allies: Her "Everyone, be nice~" skill.
  • Nightmare Fuel Station Attendant: Pamela's reasons for liking teddy bears creeps Vayne out, with good reason.
  • No Hero to His Valet: While the other students are amazed at the revel about Vayne's father, she was more or less nostalgic. After all, she played with him as a student since she knew most of the adults in the series personally.
  • Obfuscating Stupidity: She knows a lot more than she lets on about a lot of things. You have to remember, she's a lot older than she looks and knows it.
  • Older Than They Look: As a ghost, she's apparently a century (or more) old.
  • Puppy-Dog Eyes: How she gets her way. To elaborate, one of her character quests has her handing out medicine that have sent more than 20 boys to the infirmary. They know its bad for them, but one look into her eyes and they can't resist. Roxis even falls for it.
  • Legacy Character: She is neither the first, nor the last, "Pamela Ibis" in the Atelier series.
  • Speaks Fluent Animal: She can talk to monsters, which comes in handy a lot of times.
  • Squishy Wizard: Subverted. She has high resistance to magic, and once she gets Physical Immunity she becomes one of the game's best tanks. It's easier for her to deplete her own health, and even then her deaths don't stick for long.
  • Stone Wall: She has high magic resist, she can gain immunity to physical attacks, and she can gain the ability to auto-revive.
  • This Is a Drill: One of her strongest weapons is an electric claw with drills attached.
  • The Tease: A bit to Vayne.
    Pamela: Hehehehehehehe... I'm not going to let you sleep tonight...
  • Walking the Earth: This is strongly implied to be her fate in her ending.

    Flay Gunnar 

Flay Gunnar (JP: Gunnar Damm)

Voiced by: Kenyuu Horiuchi (JP); Richard Epcar (EN)

Today was quite meaningful.
I had my doubts about Vayne truly having the potential to become a Defender of Justice, but my eyes did not deceive me. He solved the vicious crime (I set up) like a true hero, with passion for justice!
But he lacks power. I'll have to train his strength if I'm to reach my ultimate goal!

Loudmouthed and completely unpredictable, this troublesome delinquent is known by the entire school. Flay Gunnar, the 19-year-old Duke of Destruction of Sophomore year is the first person that the Vayne and Jess duo meet and befriend. Possibly because he shows up to barely save the two from being recruited(?) by the Mook Squad, the peons of eeeevviiiillll.

He stands at 6 feet tall, the tallest of the main cast, has blood type AB, and was born on December 10th: Sagittarius.

His entrances are unexpected, his actions a complete mystery. He seems to recruit most of the workshop members because it'll be interesting, which suits his needs; he wants an exciting life and detests the thought of a boring world. They Flay Cave officially belongs to him, but he seems to spend more of his time out...doing...something, rather than doing the mundane task of organizing the workshop.

...He's flunked Sophomore year twice by the time he meets you, and another time once you get into Senior year to stay by your side. Don't let that fool you into thinking he's stupid though; he's anything but. After all, all he did was not show up for any of the tests...Bah, who needs tests; it's all intuition! Though some characters still doubt this, claiming that it's incomprehensible that Flay'll be allowed to graduate with them.

He causes quite a bit of trouble in the workshop (and school) from time to time, and quite enjoys plotting with another character you might get to know later on. He also seems to have access to a lot of items that strangely resemble modern day technology; no one knows where he gets things like his Flayputer or Walker Talker.

By the way, don't tell him we told you this, but he's secretly the Defender of Justice. Secretly. Remember, you didn't hear it from us! While we're on the subject, his sidekick, Hero #2 and later on Alchemy Man, is really Vayne. Really!

In battle, his weapon of choice is a big freaking sword. Pacted to the Mana of Gold.
  • As Long as There is Evil: Parodied as the motive for his so-called Start of Darkness.
    "If evil disappears, so will the hero. But if evil lives..."
  • Ass Kicking Pose: Parodied, of course. His "superhero" poses look like something from a Super Sentai.
  • Bad "Bad Acting": His first Character Quest, dear lord.
  • Boisterous Bruiser: He hits hard and speaks loudly.
  • Boring, but Practical: His finishing move is to get into his mana, Super Robot style, and rush the enemy to punch it really hard, once.
  • Brilliant, but Lazy: Catches onto things quickly and has an intuitive understanding of alchemy.. but would rather play superhero than study.
  • Card-Carrying Villain: What he decides to be after his Character Quest.
  • Chronic Hero Syndrome: His fourth Character Quest. That is all.
  • Clark Kenting: Somehow, Flay's 'superhero costume' actually does fool people. This is lampshaded by Vayne.
    • Said costume is a mask. A butterfly, you know, the masquerade ball ones, mask. Yeah.
  • The Corrupter: In a way. If you do his character quest, he slowly converts Vayne to The Cape. Best seen if you compare his first character quest to his last. During the first, Vayne stated multiple times that it was very obviously set up, while in the last, he completely rolls with it without a second thought (granted, the actors were better at this one, but it was still far too cliched to be true).
  • Counter-Attack: calling him in for a Defense Assist guarantees this.
  • Defeat Means Friendship: How Flay finally got his mana to make a pact with him.
  • Delinquent: He's got this kind of reputation in school, and respected enough by the guys in school that the referee agreed to take Vayne's place as his partner in the school combat tournament.
  • Dumbass Has a Point:
    Flay: "And how does that help us?"
    Roxis: "Well..."
    Flay: "You rely too much on your logic. We must defeat the enemy in front of us!"
    Roxis: "...Sometimes, I envy your simplicity."
  • Evil Overlord: Humorously enough. According to his ending, Flay apparently conquered half of their world just to get Vayne's attention. Unless, of course, he's just faking it, big time...It wouldn't be the first time.
  • Gadgeteer Genius: He doesn't look it, but in Task-Sharing, his expertise is in machinery-related items...and just look at his sword...
  • Gosh Dang It to Heck!: Jeebus!
  • Grumpy Bear: His Mana.
  • Heroic Build: Dude's ripped.
  • Hidden Depths: He can give you some very useful advice once in a blue moon and seems to be capable of keeping his Rag Tag Bunch Of Misfits together. And even the Mana of Light compliments him on his skills for scheming.
    • He's also a pretty good food critic.
  • Impossibly Cool Weapon: Honestly, considering the weapons everyone else uses in battle it shouldn't be so strange, but a mechanical sword? That can transform into humongous drills and shoot shurikens from the tip?
  • It Amused Me: In his last character quest, he admits this was the main reason behind his "hero of justice" spiel.
  • No Indoor Voice: Even when he's not being "hammy", he sometimes comes across as speaking like this.
  • Mighty Glacier: One of the slowest characters in the game and his specials make him one of your main damage dealers.
  • Names to Run Away from Really Fast: He's not evil, but to flay means to skin someone, usually alive.
  • Obfuscating Stupidity: Once made a potion by following instinct instead of recipe...and it worked.
  • Odd Friendship: His Mana with...Roxis's Mana. Both contractors were not pleased when they learned of the fact.
  • Older and Wiser: Averted. While he is the vice-principal in the sequel, he is in no way wiser, and doesn't really do them mentor thing all that much, except once or twice by accident.
  • Right Behind Me: Flay has a habit of doing this because of how he pops up.
  • Running Gag: his tendency to literally appear out of nowhere, carried over into Fall of Alchemy.
  • Shock and Awe: Has an ability that can increase his attack power, with the side effect of making all of his attacks electric-based.
  • Shout-Out Theme Naming: His Japanese name. is a pun to Gundam.
  • Start of Darkness: His last Character Quest. Right...
  • Stealth Hi/Bye: A master of these despite his personality.
  • Steven Ulysses Perhero: Wait for it- the "Flayvor of Evil".
    • Before his "so-called" Face–Heel Turn, Flay once referred to himself as "The Flay".
  • Suspiciously Similar Substitute: Downplayed. Flay is similar to Edge from Atelier iris 3, thanks to the spiky red-hair and weapon, but their personalities are nothing alike.
  • Swiss Army Weapon: A combination BFS, giant shuriken, drill, and Wave-Motion Gun.
  • The Syndicate: Organizes one.
  • The Trickster: Not in battle, but he easily entraps and incapacitates everyone in the Flay Cave (including Anna) except Vayne. He's got other plans for him.
  • This Is a Drill: Some of his more powerful attacks change his sword into a drill..or a double drill...or a honkin' big one.
  • Too Many Belts: he has suspenders holding up his belts? That's the hallmark of a true hero, Flay.
  • Western Zodiac: Sagittarius.
  • Where Does He Get All Those Wonderful Toys?: Flay's "weird" gadgets, oddly based on different items from real life. Like the Flayputer. And the walkie talkie walker talker. And...various other things like that gadget that supposedly detects love...supposedly.
  • You Do NOT Want To Know: Flay's answer to the question of what he would have done to the world if Vayne didn't go after him.

    Roxis Rosenkrantz 

Roxis Rosenkrantz (JP: Loxis Rosenkranz)

Voiced by: Daisuke Kishio (JP); and Patrick Seitz (EN).

Finally... finally, I made a contract with a Mana!
But the trade-off was huge. To be forced into being friendly with Vayne...
Sure there were things I misunderstood about him, but still... I'll stop thinking about it. At least, with a Mana's power, my alchemy skills should increase.

Roxis is 17 years old when you meet him. He's a Virgo born on August 24th, stands two inches taller than Vayne at 5'8'', and has blood type A.

Your first glimpse of Roxis, barring the opening, would be in Chapter 2- halfway through freshman year. He's introduced as the transfer student, and when telling you about him, Nikki mentions that he reeks of suspicion. Good enough for Flay. He drags Vayne off to recruit the new guy, who happens to be a member of the famous Rosenkrantz family. He's reading a book (one that he seems to carry everywhere) in the corner when they get to the classroom, but upon talking to him, it's revealed Tony already got to it first. Flay will remember this. Mark his words.

Anyways, Roxis is a cool-tempered and somewhat sarcastic young man; seems he's nothing but that cliche at first, along with hating Vayne for some inexplicable reason. He's shown to be more honorable than the others in his workshop though, as he apologizes for their actions from time to time and doesn't actively try to get in your way.

...He's forcibly recruited into your workshop via a bet in Chapter 4. If Flay's workshop wins, they get Mr. Foureyes here, if Tony's does, Flay's workshop has to do anything they say. Surprisingly, Tony's the hesitant one while Roxis is all for it, claiming that they won't lose.

He's more than the cliche he seems to be. And much less aloof than he tries to let on; quite a few of the funniest moments in the workshop are at his expense. He's quite polite and formal, whether or not he means it, and is a very diligent and hard-working person. You'll often find him either with his nose in his book, or working on some synthesis, or something.

You learn that he's the first from his family in a century to have had a chance at becoming an accomplished alchemist. That's...a lot of pressure, and it explains why he's so single-minded / determined to beat Vayne, at least. He's determined to prove himself, and Vayne's utterly effortless superiority irks him; though they manage to come to an understanding of sorts. Still, Vayne's early attempts to help are viewed as a slap in the face on account of Roxis believing that Vayne looks down on him. Doesn't help that the game quite clearly states that while he's good at studies, he doesn't have that much talent at alchemy, though that's a total lie.

He dislikes unconsciously insensitive people, and apparently doesn't have any likes, though he has some aptitude for synthesizing desserts.

In battle, he wields cards- both as throwing items and a whip. Pacted to the Mana of Light.
  • Badass Longcoat: Roxis, at the very least in name/by definition.
  • Beam Spam: Most of his attack skills involving his Mana.
  • Butt-Monkey: Not as bad as Nikki, but some of the most hilarious moments of the game are caused by Flay and his own Mana having fun at his expense.
  • Cannot Spit It Out: This is what the True Companions thought his feelings were regarding Pamela. It's not.
  • The Chew Toy: With a Mana like that. See: His first, second, and fourth Character Quest, especially the fourth. Pamela's fourth Character Quest. A scene where he is forced to drink one of Jess' potions and then spends the following week unable to sleep. Fainting when he first 'meets' Pamela, leading to an issue with sudden appearances/'spooky' places (what else would you describe the places Pamela haunts as?) later on.
  • The Comically Serious: A near perfect textbook example, mostly thanks to his Mana and Flay...
  • Defeat Means Friendship:...not quite friendship, but he does join you after you beat him. And then later in his final character quest, this is played straight.
  • Defrosting Ice King: He's not too bad once Vayne gets to know him.
  • Don't You Dare Pity Me!: Comes into effect during his first two character quests, where Vayne attempts to help, but Roxis is enraged when he thinks Vayne looks down on him. It doesn't help that in the beginning, the latter has a sort of inferiority complex.
  • Flechette Storm: his Attack Assist, which causes Silence status.
  • Heel–Face Turn: Joins Flay's Cave after being defeated in the tournament.
  • Heterosexual Life-Partners: His ending seems to imply this, especially the "I'll follow you until I win (subtext: forever)" aspect.
  • Honor Before Reason: Roxis, despite the fact that accepting them would be the 'polite' thing to do, learn from Vayne's example and don't go anywhere near those potions that Jess and Pamela offer force on people.
  • Impoverished Patrician: His family is famous for producing brilliant alchemists, but he's the first in over a century to show any potential. He mentions in one cutscene that his father made the money they lived on by playing cards.
  • Informed Flaw:...Right, so, um, having 'hardly any talent in alchemy' equates to being able to synthesize most usables with an Easy or Super Easy ranking? If anything, he's one of the more capable alchemists in the workshop. Perhaps it's just a low self-opinion, since when Vayne brings up the fact that Roxis is getting better, Roxis only retorts that Vayne must be slacking.
    • And then we have him apparently being 'not that tough.' ...He's better at taking hits than Anna. And is one of the most useful characters in the party.
  • New Transfer Student: Enters the academy during Chapter 2.
  • Painting the Medium: One of his specials has him using one of the cards from the turn order gauge to damage the opponent. He can also clear enemy time cards, move ally cards forward, and weaponize the empty ones.
  • Pet the Dog: Shown in a scene you can find by wandering the school. He takes care of a kitten. He gets more upon later interactions with the party.
    • Know how weird it is to see The Quiet One with glasses say things like "wubie-dubie" to a cat? Do you?
    • And in his last Character quest, he outright admits to having enjoyed his time at the workshop.
  • Reflecting Laser: Used in his Finishing Move, with his cards.
  • Scary Shiny Glasses: His glasses are always in this state in the overworld map sprites, unless he's cleaning his glasses. In battle, his idle animation will have his glasses glint ominously every couple seconds, and sometimes while attacking, like in Purifying.
  • Sour Supporter: At first. Justified as Roxis unwilling joined Flay's after losing in the tournament.
  • Stoic Spectacles: And he fulfills both of the bonus point criteria!
  • Sugar-and-Ice Personality: Roxis isn't that bad to everyone; he's distantly polite with a side helping of The Quiet One. Unless Vayne's involved.
  • Unknown Rival: From the beginning of the game, Roxis shows a one-sided rivalry with Vayne and even thinks of competing against him during marathon, which is after he's joined Flay's workshop.
    • May be subverted by completing his Character Quest, as Vayne and Roxis will develop a Friendly Rivalry.
  • Western Zodiac: Virgo.
  • Whip It Good: When you upgrade the number of hits enough, his normal attack has him using his cards in this manner.
  • The Woobie: in-universe, those present during his Character Quest 4 feel nothing but pity for the poor guy after he gets rejected by Pamela.

    Anna Lemouri 

Anna Lemouri (JP: Anna Laemmle)

Voiced by: Ui Miyazaki (JP); Danielle Judovits (EN)

Today, Vayne came to morning practice with me. At first, I thought (disrespectfully) that I would be training a weak man. But he was able to keep up with the entire thing. Maybe he has amazing talent. If I can make that talent bloom... No no no! I am still an amateur. How dare I think of others. I must concentrate on my own training first.

Born on August 5th (Leo), blood type A, stands at 4'7'', and weighs 75 pounds.

Serious and disciplined, 12-year-old Anna Lemouri mastered the art of swords at a very young age and now seems to plan on doing the same with alchemy. You first meet her in Chapter 5, where it quickly becomes apparent that soon after starting your Sophomore year, Flay's kidnapped another Freshman to join the workshop.

Anna is the game's reference to the far East, in her weapon choice, clothing style, and overall manner.

She's mature beyond her years and is probably the only person that can keep Flay in line. In a confrontation, she's one of the more composed members, being one that's more likely to ask questions before shooting. Yes! Someone normal!


She's also a neat freak, however - to the point that no one wants to show up for her scheduled cleaning days.

And heaven forbid her imagination get the better of her...That's the sort of thing that leads to her first character quest as well as Pamela's third quest, where it's very clearly demonstrated that she can wipe out the rest of the workshop - and school. Granted, they weren't aiming to harm her, and she actually was them, but still. It's in those moments that she actually seems more her age. She realizes that her imagination can get out of hand (and apologizes profusely when it does happen and she calms down), but that doesn't do much to prevent them in the first place, much to the chagrin of the workshop members who regularly receive injuries because of them.

Her weapon of choice is a katana that can tear through dimensions. Pacted to the Mana of Illusion.
  • Absurdly Sharp Blade: Her katana can apparently cut through reality.
  • Back Stab: her Attack Assist, which guarantees her a move that same turn.
  • Cry Cute: Her 'damaged' victory pose has her crying her eyes out. Also happens in her last character quest.
  • Cutscene Power to the Max: Anna has proven herself very capable with that katana. Very deadly. Like wiping out the workshop deadly. Seeing as the workshop seems to be a good amount more competent than most of the school, we can probably extend that to "wiping out the school" deadly. In actual gameplay, she's usually outdamaged by Flay and Nikki, but has the second highest speed.
  • Combat Pragmatist: Unfortunately for Vayne, Anna becomes this in her ending, and a person that freely applies extremely lethal poisons to their weapons isn't very fun to fight.
  • Gory Discretion Shot: Her Finishing Move, in which the final blow shows a silhouette of the enemy being sliced clean in two. It doesn't necessarily mean they're killed in the very attack though, which is rather amusing when the two halves are hastily put back together.
  • Innocent Prodigy: Naturally talented at swordplay and alchemy, but emotionally immature and lacking a grasp on reality.
  • Lady of War
  • Lightning Bruiser: Her attack is not that high, but she criticals a lot.
  • Little Miss Badass: The youngest and smallest member of your workshop, and the most dangerous...story-wise, at lest.
  • Ms. Imagination:
    • Played for laughs. Her overblown sense of imagination and ability to completely misinterpret things makes for several interesting experiences in the workshop; namely, things like Anna character quest 1 and Pamela character quest 3.
    • Played For Drama during Pamela's third Character Quest. It's also the only time Anna isn't remorseful of what she's done during said Quest. And, to Anna's defense, she meant well...just took it a little too far.
  • Not So Different: If you get her ending, she becomes a Combat Pragmatist, which means she's not above using trickery to win her battles, like Flay. She can also be a bit hammy. She also sees Vayne's potential for swordsmanship and wants to train Flay with his Ally Of Justice schtick.
  • Not So Stoic/Not So Above It All: Flay's mannerisms may irk her, but she's been the cause of many an interesting situation as well, via her imagination.
  • Older Alter Ego: In her Finishing Move.
  • One-Time Dungeon: Her third Character Quest takes place in one, where Anna and Vayne literally stumble upon a small cave under the Interior Heights.
  • Pintsized Powerhouse: Is one of the physically strongest party members.
  • Unskilled, but Strong: Sort of. In one of her Character Quests, it's discovered that her grades had been gradually slipping, due to fact she never learned (and therefore had a lot of trouble comprehending) the basics of synthesis, despite being quite skilled at more complicated synthesis'.
  • Well-Intentioned Extremist: In Pamela's third Character Quest. She notices Pamela shed a single tear, and immediately assumes that it's because she's come mourn her fate as a ghost bound to the school. As such, she decides to help her rest so she can go to killing her. As it turned out, it was merely a yawn from boredom. Anna reluctantly backed down once it became clear she had made a mistake, but, Pamela was quick to forgive her since, the entire time, Anna had been acting with her happiness in mind.
  • Western Zodiac: Leo.


Muppy Oktavia Vonderchek VIII (JP: Mupe Oktavia Wondrastschek VIII)

Voiced by: Yūichi Nagashima/Choo (JP); ? (EN)

Today was quite productive. The fools guided me around campus, oblivious to my plans. However, it may not be a bad idea to learn alchemy.
Note to self... The pompom on my head seems to attract human interest. I must change the activation lock for the defense mechanism. If I keep self-destructing, they may suspect something...

Introduced to your party at the end of Chapter 6, this guy's quite clearly not-human. No, he does not have birth defects, don't let his hastily made cover story fool you. For one thing, he doesn't have blood, his weight can range anywhere from 0 to 550 tons with his gravitational device- yes, you heard right- and he stretches and shrinks with the humidity. His birthday's unavailable in Earth time, so...

Plus, what human can spawn bunches and bunches of "Children of the Muppy" on their own?

Still, despite this, the workshop does accept him- if only because they're just as crazy.

He's somewhat quirky because of being an alien, and apparently wherever he comes from is much, much more advanced than the Earth that Al-Revis exists in, because on first joining the workshop, he routinely references anime and strategy role-playing games. How dare you imply that aqua units aren't as useful as land or air units!

But he also highly regards the ideas of chivalry, loyalty and obligation, and brotherly honor. Oh, right, he dislikes the dull commoners. Didn't we tell you? He's also a prince.

So he's really a decent guy, once you get past that...molluscoid form...and somewhat off-kilter personality (...Men must resist what is hard to resist, and endure what is hard to endure. But if you need help, I'll always be here to laugh at you.)

...And if you believed that, he'll be over there cackling madly to himself at how easy it will be to take over the world. Foolish earthlings.

Not pacted to anything, on account of his being an alien.
  • Alien Non-Interference Clause: Spoofed. Muppy is teaching a class about the advancements in his planet, and Vayne asked if there was a "law" forbidding Muppy from doing such. Muppy's reaction from remembering the law? Priceless.
  • Black Comedy: The "Children of the Muppy" Character Quest takes this literally. Vayne and Jess seem to be the only ones to have a problem with this.
    • Well, given that they are literally empty inside and you have to pop them like balloons...WHEEEEEE!!!
  • Drop-In Character: Every once in a while, he makes a witty comment, even in Character Quests that shouldn't involve him at all.
  • Genre Savvy: Muppy knows about RPGs and Anime, which are unheard of on Vayne's planet.
  • One Size Fits All: Exactly how does Muppy wear the Dragonscale or Fishscale armor?
  • Out of Focus: After the initial scene of getting him, Muppy only has a one voiced line in the main storyline (unless you completed his character quest), which is during the ending. Also, he is the only party member that does not appear in the opening, has no special attachment to Vayne and even if you ignore him, the story doesn't change a bit.
  • Playing with Fire: Muppy's missile attacks (unlike the signature attacks of the other characters, which have no elemental alignment), are of the fire element.
  • Psychotic Smirk: When Muppy's going through whatever plot to take over the world he's got now, this is sure to crop up on his face. It's played for laughs. Really.
  • Puny Earthlings
  • Self-Destruct Mechanism: Muppy's UFO comes with one, and it can also be unlocked in the Grow Book as an ability.
  • Significant Anagram: Muppy enters himself as a Transfer Student from...Waiiha.
  • Token Evil Teammate: Out of all of the members of the Flay cave, he's the one who suggest more lethal or dangerous items when synthesizing.
  • Weaponized Exhaust: his Attack Assist, which causes Sleep status.
  • What Happened to the Mouse?: His brother never gets any mention anywhere else, not even in his ending.
    • Also, the lead-up to the events leading to the group finding Muppy; they were supposed to have a summer project. Said project was all but forgotten when Muppy came into the scene.
    • Well, it can be argued that finding him is the project.
  • What Measure Is a Non-Cute?: Inverted: Muppy is a Pokémon-like cute alien who is actually a selfish jerk bent on taking over the world.

Mana allies



Don't think too hard. You look sad enough already.

Vayne's faithful companion, best friend, and big brother figure. Sulpher is a black cat who seems to know more than he's letting on, much to Vayne's chagrin after finding out the information in question after the fact. During battle, he serves as Vayne's weapon and armor- generally a katar with a red eye at its center, with black ribbons extending over Vayne's shoulders, though he can easily shift to other forms as the situation demands. Before contracting with Vayne, he traveled with his father, Theofratus Aurelius.

He's rather quiet most of the time when Vayne's with others, but he's not afraid to make his opinion of others known, on account of being somewhat different for a Mana in that he can't be understood by others, only Vayne. The latter usually has to tell him to be nicer. But he's blunt, sarcastic, and somewhat mean-spirited- isn't that how we all like our Deadpan Snarkers?

Despite this, he really does care. For Vayne at least. He holds a rather disdainful opinion of other alchemists in general. One wonders how that happened...
  • Badass Normal: He's actually a normal cat. He still works pretty well when Vayne turns him into a Morph Weapon katar though.
  • Chekhov's Gun: There's more to Sulpher than just being Vayne's Mana...In fact, he's anything but a Mana. Vayne, on the other hand....
  • Cool Old Guy: He actually dies of old age before Vayne revives him.
  • Deadpan Snarker: Despite not being able to openly talk.
  • Equippable Ally: He turns into Vayne's weapon and armor during battles.
  • Familiar: To Vayne. Although in reality, it's the other way around.
  • Foreshadowing: Sulpher being a normal cat is heavily hinted by his sickness, and because only Vayne can understand what he says, unlike the other Manas.
  • Jerk with a Heart of Gold: While he insults Nikki for not catching a mouse, it's in hopes of it being her first step in becoming a truly great cat.
  • Magic Feather: Acts as this to Vayne, since the magical and alchemical power Vayne attributes to him is really Vayne's own.
  • Morph Weapon: Turns into a blade that can be worn before morphing into different kinds of sword.
  • Secret Secret-Keeper: Vayne's true origin is privy to Sulpher and Sulpher alone; he doesn't even tell Vayne himself.
  • Snarky Nonhuman Sidekick: A cat who gets snarky to even Nikki.

    Other Manas 
Manas pacted to the main characters. They are: The Mana of Wind (pacted to Jess), the Mana of Trees (pacted to Nikki), the Mana of Life (pacted to Pamela), the Mana of Gold (pacted to Flay), the Mana of Light (pacted to Roxis) and the Mana of Illusion (pacted to Anna).
  • Blow You Away: Naturaly, the Mana of Wind uses wind magic.
  • Boring, but Practical: When Flay summons his Mana to do his Finishing Move, all he does is charge right at the enemy and punches it so hard the ground broke and creates a shockwave.
  • Cute Mute: The Mana of Trees can talk, but it's usually incoherent.
  • Defeat Means Friendship: Flay spent a year fighting the Mana of Gold before he agrees to be his mana.
  • Demonic Dummy: The Mana of Life spends most of her time posessing Pamela's Teddy bear, only emerging for her finishing burst.
  • Elemental Powers: Each Mana have the powers of the element they represents.
  • Green Thumb: The Mana of Trees helps Nikki out in battle with fast-growing trees that can drop massive acorns on enemies.
  • Large and in Charge: The Mana of Gold is probably larger than those dragons you fight and about as large as most large bosses.
  • Life Drain: The Mana of Life can suck the life out of enemies and then breathe it into Pamela, healing her. At its peak, she can drain every enemy on the field and then use their stolen life force to heal the active party.
  • Light Is Not Good: Downplayed. The Light Mana is something of a troll and enjoys messing with Roxis.
  • Odd Friendship: The Mana of Gold and the Mana of Light are old friends. Both are delighted that their pact masters are friends, so they can make up for the centuries they haven't seen each other, much to the dismay of their pact masters.
  • Optional Party Member: The Mana of Light is recruited during Roxis' Free Time events, so it's possible to beat the game without getting him.
  • Out of Focus: They don't get much screentime compared to Sulpher. The Life and Illusion Manas don't even have lines.
  • Suspiciously Similar Substitute:
    • The Mana of Trees looks like a member of the fairy clan from Atelier Iris.
    • The Mana of Illusion is very similar to Faustus from the same game.
  • Too Dumb to Live: You don't see it in the game, but she was caught by Jess with a net. Yeah, the one you use to catch butterflies. She denies it, of course.
  • Trickster Mentor: The Light of Mana, nevertheless, helped Roxis to let go of his unfounded hatred and to learn how to work together with others, even if it hurt.
  • Troll: The Mana of Light enjoyed Roxis' attempts to form a pact with him, as it provided opportunities to give him grief. Then agreed to the pact, when someone remarked that he could do this all day long then.
  • Wolverine Claws: Pamela's equipped weapons are new claws for Teddy's paws, working from cloth and plastic up to metal claws, then more ludicrous options like electric drills.

Rival Workshop

    In general 

In general

Schools and their cliques. Cliques and their rivalries. These guys seem like a threat in the beginning (especially when you realize that their head, Tony, has a rivalry going on with Flay), and they are, as you'll be fighting them several times throughout the game: they're the Quirky Miniboss Squad.

That is, until you get roughly to the halfway mark and their (read: Tony's) antics become a running gag. Don't let your guard down though, they still can fight as well as you and their ability to meddle is perfectly fine.

Seems they're taking orders from someone.
  • Leitmotif: "Ah, Youth Discipline Committee" (Ah, Disciplinarian of Youth).

    Tony Eisler 

Tony Eisler (JP: Toni Eisler)

Voiced by: Mitsuaki Madono (JP); Derek Stephen Prince (EN)
Who the hell are you calling a mook!?
You- Rrrgh- Of all the things to say...Anyway! We're taking that egg!
(Renee) Sorry guys. It's like his whole life is dedicated to annoying you.
You're involved in this too!

Flay's rival who does whatever he can to get in your way. Pacted to some sort of reaper Mana...
  • Angrish: He's not very...eloquent. "Whattaya- You, I mean, we... Grh, why do I...Bahh!"
  • Dishing Out Dirt: His Wall Upper skill.
  • Ineffectual Sympathetic Villain: You COULD say Tony is this, seeing as how it seems his only goal in life is to torment Vayne's workshop. Which he fails at. Miserably. Most of the time.
    • Or to even get their attention. As an Unknown Rival to Flay, or the workshop in general, the generic reaction to him (and Renee) is a sigh.
  • No Name Given: His Mana's title is not given.
  • Playing with Fire: His Twisted Flare skill.
  • She Is Not My Girlfriend: Exhibit A.
    Nikki: ...why don't you two practice your couple's comedy show somewhere else?
    Tony: Wh-what couple!? Gahh, this conversation is getting us nowhere...
    • In the sequel, it's implied that he's Happily Married to her...or someone, at the very least. He hasn't been home in ages, though.
  • Serious Business: He takes fishing seriously enough that he won't cheat.
  • Sinister Scythe: His weapon of choice. And his Mana also has one, natch.
  • Sitcom Arch-Nemesis: Flay's. This carry up to the sequel.
  • Troubled, but Cute: Renee cites this as a reason why she puts up with his "quirks".
    Renee: Ugh, you're so stubborn...I kinda like that.
    Tony: Now's really not the time for that.

    Renee Kearse 

Renee Kearse (JP: Lene Kier)

Voiced by: Ai Nonaka (JP); Danielle Judovits (EN)
Uh, well...I mean, it's not like I wanted to do this, you know?
Sorry, but I have to make it look like I tried.
Now then...I suppose I could use the exercise.

Tony's partner, who is much more down-to-earth compared to him. Pacted to the Azureflame Mana.

Faculty Staff

    In general 

In general

The teachers of the school. Quite an interesting bunch, really...
  • Adults Are Useless: The faculty at Al-revis are good at teaching, but not very good helping the students with their problems.

    Bernard Tieck 

Bernard Tieck (JP: Bernhard Tieck)

Voiced by: Naomi Kusumi (JP); Derek Stephen Prince (EN)

The principal of the academy.
  • Dogged Nice Guy: Apparently, he was like this when he was young, trying to ask Pamela out.
  • Everyone Calls Him "Barkeep": Only Pamela calls him by his real name, as they were childhood friends.
  • I Was Quite the Looker: Pamela refers to school-age Bernard as "a handsome man."
  • Parental Substitute: Adopts Muppy at the end of the latter's third Character Quest.
  • Secret Secret-Keeper: at some point in the story, Bernard seems to have gotten wind of Vayne's true origins (possibly heard it from Isolde). He laments this fact and that he couldn't do anything to stop Isolde from pulling anything on Vayne and his friends.
  • Supreme Chef: He does the cooking for the mock cafe and its impressive enough to earn the praise of the Flay Cave.

    Ernentraud Karnap 

Ernentraud Karnap (JP: Ernentraud Carnap)

Voiced by: Yukari Hishizu (JP); ? (EN)

The vice principal. Known to dislike Flay, and often the one to catch his shenanigans.
  • Clingy Jealous Girl: Not happy to find out Bernard asked Pamela out 40 years ago.
  • Everyone Calls Him "Barkeep": Despite having a name, she is nearly always referred to as the "Vice principal".
  • Face Palm: A few times.
  • Lethal Chef: According to the Principal at least.
    • Well, the one time we see her cooking, the first thing we hear is 'charcoal' and 'industrial waste'...
  • Reasonable Authority Figure: Her soft side is not often seen, however.
  • Stern Teacher: She comes off as harsh early on, though this is mostly due to Flay's antics. Her softer side starts showing when she is willing to give Anna a chance to catch up when her grades begin slipping and remind Jess to be careful when she found soot on her hand after she played with Alchemy since she would be arrested if kicked out. She is also one of the few people (aside from his fellow party members) to defend Vayne when his secret is let out, even going so far as calling the rest of the school staff out when they consider punishing and/or expelling him because he might be dangerous.
  • Tsundere: Towards the principal.
  • You Gotta Have Blue Hair: Her hair is a natural shade.

    Zeppel Kriever 

Zeppel Kriever (JP: Seppl Kleiber)

Voiced by: Kazuhiko Inoue (JP); Richard Epcar (EN)

The homeroom teacher of Vayne's class.
  • Extreme Doormat: Even in the first scene in his homeroom his students note Zeppel is unreliable, despite his good intentions.
  • Leitmotif: "Homeroom".
  • Nice Guy: The friendliest teacher.
  • Small Role, Big Impact: Other than being a teacher who used to be friends with Theofratus and Isolde, Zeppel don't have much of a role in the story; however he triggers the plot by inviting Vayne to the Al-Revis Academy.
  • Stalker with a Crush: Implied to have a crush on Melanie, as he is the only one who know about her food preferences.
  • Trash of the Titans: His workshop is the messiest in the school.

    Melanie Ruthers 

Melanie Ruthers (JP: Melhis Roythiers)

Voiced by: Rina Sato (JP); Wendee Lee (EN)

The School Nurse. She is in charge of certain Synthesis classes, and also provides various medicines and weapon recipes to the students.


Lorr - Cardinand Lorryale (JP: Carda Dii Rol Ale)

Voiced by: Ryuuta Iguchi (JP); ? (EN)

The combat instructor, a Beastman.





The keeper of the Athanaor
  • The Eeyore: Is very moody and don't like being bothered.
  • Face of a Thug: Jess' first encounter with him labels him as having a scary face. That being said, he's pretty helpful.
  • Flat Character: The only thing we learn about him is that he is an unfriendly and loner guy.

WARNING — the following characters are Walking Spoilers, so all the tropes about them are unmarked.

    Theofratus Aurelius 

Theofratus Aurelius

Vayne's lost father. Has contributed many to the world of alchemy and is said to be the greatest alchemist. He was a traveling alchemist before settling himself at an isolated mountain.

    Isolde Schelling 

Isolde Schelling

Voiced by: Ayako Kawasumi (JP); Wendee Lee (EN)
The other teacher in charge of Synthesis classes. Pacted to a draconic Mana of stone. Was Theofratus' girlfriend.
  • Climax Boss: She is Chapter 11 boss and reveals Vayne origins and powers before the battle.
  • Foreshadowing: The teachers' respective offices all have different layouts. Ever notice anything about Isolde's? In the very first chapter it's the same office where Tony was reporting his failure to recruit Vayne.
  • Karma Houdini: She actually kills one of the main characters! Alright, they get better, and she was confident in their survival because she was sure Vayne would resurrect them (aka didn't want them dead), but when confronted with it at the end, not only does she admit that she still resents Vayne, but he actually thanks her!! Okay, maybe it was his way of saying "I understand and I don't hate you" - the guy's not too sophisticated, but it sure sounds annoying.
    • Figured the "thanks" was for indirectly leading to the situation that forced him to realize how much his friends actually did care for him, and leading him to appreciate what he's got. And for at the very least making an attempt in the end to make up.
  • Leitmotif: "Smile of Ice".
  • Love Makes You Evil: Preserving her lover reputation is one of her reasons for opposing Vayne.
  • Treacherous Advisor: Literally, seeing as there have been *many* times has she guided the party to what could amount to nearly their dooms.
  • Well-Intentioned Extremist: She's working under the motive of protecting the world a potential threat and to preserve Theofratus reputation."
  • The Man Behind the Man: Responsible for most (but not all) of the Goldfish Poop Gang's interactions with the party.

    The Final Boss 

The Other Vayne / Crazed Eye

Voiced by: Daisuke Namikawa (JP); Liam O'Brien (EN)


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