An orphan boy who has had to raise himself in the post-ApocalypticAustralia, reverting to an almost animalistic level of savagery. He dwells near the pumping station that the Vermin are attacking and escapes with the station's survivors.
- Battle Boomerang: Fittingly enough for a post-apocalyptic movie set in Australia, the Kid's weapon of choice is a metal boomerang, which he uses to kill Wez's boyfriend at one point.
- Child Soldiers: Albeit one by choice.
- Elective Mute: Presumably can talk, but never does on screen.
- Free-Range Children: Doesn't appear to have any parents or guardians in the settlement and seems to roam around the Outback by his own volition. Presumably his family had already died in the nuclear war or the direct aftermath.
- Hero-Worshipper: He is instantly drawn to Max, especially after Max gives him the music box. In return, Max protects him during the final chase, implying that Max refuses to let another child die as his own son had. In his narration, he notes that "most of all, I remember the Road Warrior."
- The Narrator: The adult man that narrates the opening and conclusion of the second film is in fact the Kid himself.
- Narrator All Along: The reveal that he's The Narrator doesn't come until the final scene.
- No Name Given: Is never given a name, thus "Feral Kid".
- Wild Child: Right at the name!
The Gyro Captain
A motor-mouthed opportunist mechanic who roams the wastes on a homemade gyro, a primitive one-man flying vehicle. He attempts to steal the fuel from Max's car and is instead captured and roped into Max's fight against the Vermin for his trouble.
- Ace Pilot: He provides air support during the big chase sequence, lobbing Molotov Cocktails at the raiders.
- The Beastmaster: He rears venomous snakes and keeps them in his gyro.
- Cowardly Lion: Craven and pathetic as he might first appear, the Gyro Captain turns out to be quite a loyal formidable ally both to Pappagallo's tribe and to Max himself.
- Crouching Moron, Hidden Badass: His role as a Butt-Monkey can make one forget that the Gyrocaptain is quite shrewd. His rearing of snakes to kill others for fuel is highly successful, his suspicion of Max keeps him alive while later in the film, Toadie's killed by the same trap he avoided, and his role as air support is very useful in a world that's mostly grounded. At one point he hits Lord Humongous with a molotov cocktail, badly burning him.
- Death from Above: Being the only person in the entire franchise to be capable of providing air support means whatever side he's on has a massive advantage over their foes.
- Everyone Has Standards: Though he's intially portrayed as something of a backstabbing coward and bandit, he's visibly horrified when watching Lord Humongous and his men raping and murdering a couple from Pappagallo's tribe. This is the first hint that he's actually a decent person.
- Fire-Forged Friends: Him and Max meet one another on the wrong end of a blade, but they eventually develop a grudging respect for each other, cemented when he rescues Max from the wreckage of the interceptor's explosion.
- Friendly Rivalry: He and Max's dog have a thing going.
- Hidden Depths: Despite his portrayal as kind of a sniveling opportunist, he becomes the new leader of the Feral Kid's tribe after their escape and establishes a new mighty tribe in the north.
- Improbable Aiming Skills: He's quite adept at hitting people with things (Molotov cocktails, snakes) that he drops from his gyrocopter while in flight.
- Improbable Weapon User: He's deadly accurate with his ranged weapon of choice - live snakes.
- Jerk with a Heart of Gold: Ultimately, he can't bring himself to abandon the tribe and stays to fight for the trailer. In the end, he becomes their leader.
- Kavorka Man: "Homely" is something of an understatement, he looks and acts like a drunk wharf rat, but still hooks up with who appears to be the youngest and healthiest girl in the village.
- The Lancer: He thinks he's this to Max. It's not really until the end of the film that Max agrees.
- Lethal Joke Character: Don't let his goofy looks, cowardly personality, and rotten luck fool you: make an an enemy of the Gyrocaptain and those he trusts and you might find yourself subject to death by molotov cocktail or airdropped venomous snakes.
- No Name Given: Like the Kid, doesn't have a name, and is refered to simply by his vehicle.
- Properly Paranoid: He correctly surmises that Max has a concealed weapon next to his explosive trap should anyone try to force him to disable it.Gyrocaptain: A fella, a quick fella, might have a weapon under there. I'd have to pin his head to the panel.
- Undying Loyalty: Almost like a puppy, you treat him even the least bit kindly, you have a friend for life.
- Weapon of Choice: Snakes!
A hulking, near-naked, hockey-mask wearing raider warlord who is besieging a fuel-pumping station that Max is led to by the Gyrocaptain. Surprisingly eloquent and well-spoken, but uncaring about how many have to die for him to get the precious fuel he's after.
- Aborted Arc: Early treatments of The Road Warrior's script would have included a reveal that Humungus was actually Max's partner Goose from the previous film. Goose was driven to madness by the pain he endured in what appeared to be his death, and would have served as Max's Shadow Archetype. Though the idea was abandoned, hints of it are still present, such as Humungus's servants dressing in battered police uniforms and his head appearing horribly burned.
- A Father to His Men: Implied with the way he comforts Wez after his boyfriend is killed. A far contrast to the psychotic Toecutter from the first movie.
- Badass in Charge: This is already a prerequisite in order to command a horde of vicious raiders.
- To note, in the climatic chase scene in The Road Warrior, he is not sitting safely behind the raider convoy, his vehicle is among those in the lead in the chase for the rig. And not in the passenger seat but in the DRIVER'S SEAT.
- Big Bad: He's the leader of the raiders and demands to seize the gas.
- Body Horror: He always wears a mask, but the rest of his head is shown to be completely scarred with scant tufts of hair remaining. Also, if you look closely, he has no ears.
- Cool Mask: His iconic hockey mask.
- Equal-Opportunity Evil: Lord Humungus' crew includes several women.
- Guttural Growler: His voice sounds just as devastated as what little we can see of his face looks.
- Hand Cannon: Keeps a scoped .44 Magnum as a personal sidearm, though, due to its scarce ammunition (he only has five rounds for it), he only uses it on the truck.
- Made of Iron: Taking a direct hit from a Molotov Cocktail does little to hamper him. Doesn't save him from being run over.
- Meaningful Name: His name can easily be interpreted as a reference to his large, muscular figure.
- Not So Different: Is hinted at to have a similar origin as Max himself.
- Large and in Charge: Is a huge, muscular man and has a horde of raiders at his disposal.
- Pragmatic Villainy: Would prefer to Break Them by Talking rather than attempt to seize the pumping station by force.
- Reasonable Authority Figure: In the sense that unlike basically every other villain up to that point, Humungus is only after the oil rig and is, supposedly, willing to let the tribe leave peacefully instead of massacring them.
- Which is probably a lie since he allows his men to rape and kill escaping townspeople and straps them to his car as living fenders. He's not the most trustworthy person out there and there's zero reason to think he'll keep his word. Listen to what he's quietly promising Wez right after loudly promising to let the tribe go.
- Sinister Minister: The Ayatollah of Rock 'n' Rolla. This is little more than a fancy title, though.
One of the more psychotic members of the Vermin, who completely loses his mind with the need for vengeance after the Feral Kid's bladed boomerang kills his implicit boyfriend.
- Annoying Arrows: Max dodges a gangsters arrow-shot and it impales Wez through the arm. To intimidate Max, he yanks it out, and stores it on his belt with the rest of his arrows.
- Badass Biker: Rides around on a Cool Bike with his boyfriend.
- During the chase for the rig, Wez was the most proficient man on the raiders' side, committing many feats of awesomeness, such as jumping to another vehicle in front so he can get closer to the rig, killing more defenders on the rig individually than any other raider, wrecking the tractor of the rig seriously, and managing to throw himself at the tractor and almost climb into the driver's seat, and would have given Max serious trouble if Humungus had not crashed into the rig by accident and killed Wez and himself.
- Badass Gay: He's a psychotic leather-wearing biker who's just as competent as his boss, who's driven to rage by the death of his implied boyfriend.
- The Berserker: Goes mental when his boyfriend is killed and wants to go into the refinery compound, Leeroy Jenkins style. The Humungus ends up having to keep him chained like a dog to keep in under any kind of control, literally unleashing him for the final battle.
- Depraved Homosexual: He's an out and out psychopath who goes berserk when the Feral Kid kills his boyfriend. Although the relationship is almost more of a Pet the Dog factor than something used to vilify him.
- The Dragon: To Humungus. For most of the story, Wez is more dangerous than his own badass boss.
- Epic Flail: Grabs hold of a Morningstar-style weapon and attempts to use it against Max during the climactic chase.
- Even Evil Has Loved Ones: The death of Wez's boyfriend drives him to even further homicidal mania.
- Large Ham: Vernon Wells' portrayal of Wez is far from subtle with the majority of his dialogue being angry screaming.
- Made of Iron \ Rasputinian Death: He's quite resilient in his tendency to get beaten to near-death. The final battle has Wez falling from the speeding tanker, and yet he only dies once nailed to a car that crashes onto a truck.
- Post-Apunkalyptic Armor: Along with Max's leather jacket, Wez's embellished American football armour is the Trope Codifier.
- Screaming Warrior: He screams loudly more than he actually speaks.
- Shoulders of Doom: His standard Post-Apunkalyptic Armor has feathers on the shoulder pads, further emphasising them. See his character image for more details.
- Roaring Rampage of Revenge/Unstoppable Rage: He completely goes insane after his boyfriend is killed and makes a move to storm the compound by himself, only being stopped from doing so sooner by Humungus having to keep him chained up.
Max's sole companion in the wasteland whom Max took care off some time after the death of his wife and son.
- Canine Companion: He's Max's only companion and assists him in fights.
- A Dog Named "Dog": He's only ever referred to as dog.
- Dropped a Bridge on Him: When Humungus's raiders take Max's car, one unceremoniously shoots him dead.
- Heroes Love Dogs: He is the companion and is cared by Max.
- Post-Apocalyptic Dog: The Trope Codifier in film. He follows Max loyally and even dies to defend him from the raiders.
The leader of the refinery settlers. He is the one who Max eventually makes a deal with to gain a vehicle capable of hauling their fuel tanker.
- A Father to His Men: He's one of the few wasteland leaders that Max comes across that actually tries to focus on keeping his people alive as opposed to the rape and pillage attitude of the raiders.
- The Leader: He heads up the refinery settlers. He's willing to sacrifice himself for their safety as well, originally intending to drive the truck once Max leaves.
- Reasonable Authority Figure: He knows that if the settlers give up the refinery that Humungus will have them killed. And even if he doesn't, he asks his followers what they'll do next.
- Wasteland Elder: A surprisingly young version, he nevertheless is the most experienced of the refinery settlers, leading them in their struggle to find The Promised Land.
The Warrior Woman
One of the refinery settlers, she is one of the few who wants to stand and fight against the raiders. Believing Max to be nothing more than a mercenary, she eventually warms to him.
- Action Girl: Before Furiosa, she was the resident badass female in the Wasteland. She even fights to defend the tanker in the climactic chase, but this doesn't work out for her.
- The Archer: Prefers a composite bow as her Weapon of Choice, but switches to a pair of crossbows later in the film, as they're easier to get a shot off more quickly.
- Defrosting Ice Queen: She's initially hostile towards Max, believing him to be nothing more than "Mercenary trash". When he delivers the tanker truck, she apologises to him for her initial reaction.
- Post-Apunkalyptic Armor: Like Wez, she wears sports armour, except in white.
- The Stoic: She's always calm and composed.
- Vasquez Always Dies: Compared to the other female characters, who ride safely in the bus, she stands and fights to defend the tanker and pays for it with her life.
The Golden Youth
A member of Lord Humungus' gang, he is a silent figure who most often rides pillion behind Wez on his motorcycle.
- Carry a Big Stick: Wields what looks like a wooden ax handle at one point, though he doesnt get to use it.
- Lover and Beloved: The beloved to Wezs lover.
- The Speechless / The Voiceless: Hes never shown speaking on-screen, and doesnt even make a sound when the Feral Kids boomerang nails him in the head. Whether he simply chooses not to speak or actually physically cant is undetermined.
- The Stoic: Shows no emotion. Ever.
- The Twink: Thin? Check. White? Check. Blonde? Boyish looks? Well, hes not called the Golden Youth for nothing.
- We Hardly Knew Ye: His back story is never given, and his lack of dialogue means the viewers dont get a good sense of who he was as a person.
The Lord Humungus' crier, he roams around with the gang and announces the gang's arrival in what few negotiations they attempt.
- Butt-Monkey: Loses his fingers and gets laughed at by the other raiders and eventually gets blown up while attempting to siphon fuel from the Interceptor.
- Fingore: Loses the fingers of his right hand when, against the advice of the entire gang, he attempts to catch the Feral Kid's boomerang.
- Large Ham: As the raiders' crier, this is to be expected. His over the top manner is used to introduce the Lord Humungus.
- Non-Action Guy: He's the only one of the raiders who doesn't fight, instead being a mouthpiece for them.
- Sinister Shades: He wears a pair of glasses with one dark lens.