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Characters / Mabinogi

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For a Free MMORPG, Mabinogi has quite a story and cast of characters. If you're looking for the original Welsh mythology, that should be at Mabinogion.

WARNING! This page contains visible spoilers in the character descriptions! Read at your own risk.

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    Multiple-Generation Characters 

The following characters appear across the storyline of Mabinogi.

The Milletian

The Milletians are beings foreign to Erinn, whose souls are being guided there by Nao through the Soul Stream. They are notably different from the Tuatha de Danann, the native humanoid races of Erinn, due to their rapid aging and their ability to be reborn, possibly changing their entire physical identity in the process. Milletians live out their practically immortal lives doing whatever their desire, from the various forms of combat to the many life skills.

Put simply, they are you, the players... for the most part.note 

Plotwise, only one specific Milletian is experiencing the conflicts of Erinn firsthand.note  In this sense, they are referred simply as the Milletian. Their story starts when the Goddess Morrigan speaks to them in dream, beseeching them to free her. note 

Tropes associated with the Milletian:

  • All Your Powers Combined: Their Nascent Divinity form in Generation 21 is described as the combination of all their various forms and blessings combining into a new form.
  • Born-Again Immortality: Sort of, through the game's rebirth system. Milletians' souls can move on to a new, younger body at will... As long as a full week has passed since the previous rebirth.
  • Dark Is Not Evil: A Dark Knight Milletian is still firmly on the side of good. You'll also gain Cichol's Shadow Spirit technique in Generation 11.
  • Forgettable Character: Milletians are naturally easy to forget, though this only applies to story irrelevant NPCs.
  • A God I Am Not: They refuse Nuadha's offer of godhood in disgust in Generation 12. When they're asked if the Milletian considers themselves a God in Generation 20 you can answer however you want, though only outright refusal nets you any positive points.
  • Hello, [Insert Name Here]: A given, being the player character.
  • Heroic Mime: For Chapter 1: Advent of the Goddess. In lieu of actually having to speak, the characters will often parrot what The Milletian is feeling or "saying."
  • Hour of Power: All of your transformations only last for a short while.
  • Late-Arrival Spoiler: The first chapter didn't reveal you were a Milletian until near the end of the third episode. Now it's common knowledge both in universe and out, and the first chapter has been rewritten so you're told immediately.
  • Light Is Good: Their Paladin transformation is about as holy looking as you can get. Some dialog implies the Milletian stays a Paladin even if you switched to Dark Knight.
  • Next Tier Power-Up: They get a few. Paladin/Dark Knight/Beast/Falcom, Demigod, Crusader powers, and Nascent Divinity.
  • Nice Job Breaking It, Hero! / Unwitting Pawn: NUMEROUS times throughout the mainstream storylines. As Price lampshades in Generation 2, it all seems to stem from your utter inability to NOT do anything and everything you're told.
    • Generation 1: By stopping Glas Ghaibhleann from going on a destructive rampage in Erinn, it self-destructs and blows open a hole in the barrier between worlds that the Fomors can use to invade Erinn.
    • Generation 3: What the Milletian destroys at the end of G3 is not Lia Fail, but a seal that was placed on Cromm Cruaich.
    • Generation 8: By saving Crumena by firing the Irinid Bolt at and killing Cromm Cruaich, Crumena is able to use Atrata to conduct the Gold Dragon ceremony for his own evil purposes.
    • Generation 11: Restoring and recovering the Brionac gives reason for Morrighan to think the Milletian has amassed too much power unto themself and starts to see them as a potential threat.
    • Generation 12: Nuadha is offers to make the Milletian a god in exchange for summoning the Goddess Neamhain. He then steals Neamhain's power.
    • Generation 13 and 14: The entirety of these generations have you playing an Unwitting Pawn to Shakespeare.
  • Physical God: They gain Demigod powers in Generation 10, making them a lesser example. By Generation 21 they're an outright Nascent Divinity.
  • Resurrective Immortality: Even when they do not have plans to be reborn into a new body, Milletians will not suffer a permanent death when they are killed like the Tuatha de Danann. They can simply revive either at the spot or elsewhere with little or no lasting injury.
  • Rummage Sale Reject: A lot of character outfits can get pretty wacky. A few NPCs joke that Milletians have notoriously bad fashion sense regardless of how stylish you may be.
  • The Scapegoat: In Generation 2. When Ruairi witness his brother's body fall from Tabhartas, Esras blames the Milletian for his death as revenge for ruining her plans. However, Prince Rian was already a reanimated corpse long before he was a component for Tabhartas.
  • Suddenly Voiced: From Chapter 2 onwards, the Milletian is occasionally given either monologues or dialogue during the cutscenes. Chapter 4 also gives The Milletian dialogue trees.

Nao Mariota Pryderi
A beautiful girl in a black dress with intricate patterns. Her deep azure blue eyes remind everyone of an endless blue sea full of mystique. With her pale skin and her distinctively sublime silhouette, she seems as if she belongs in another world.

The mascot of the game and the first character met by the player, Nao "lives" in the Soul Stream and guides souls from other worlds into the world of Erinn. She is actually Mari reborn. After her death, she came into the service of the Goddess Morrighan. Nao also gives players presents (Accessories) on their birthday. You can return the favor by gifting her with dresses found in-game.

Tropes associated with Nao:

  • Deity of Human Origin: She's some sort of lesser deity formed by fusing Mari with another goddess.
  • Healing Hands: She can resurrect you for free and bless all of your equipment, if you have the money, that is.
  • Jiggle Physics: Of every female in Mabinogi, only Nao has them.
  • Leitmotif: Has two: A Prayer for the Asleep, for when she arrives in the Soul Stream, and Words of the White Deer while speaking with her.
  • Meaningful Name: Nao Mariota Pryderi.
  • Memento MacGuffin: The Torque she wears around her neck in reference to the Torque her parents split in half and kept between the two as a promise to remain together.
  • Ms. Fanservice: Rather endowed and the only NPC with a changeable outfit? Indeed!
  • No Pronunciation Guide: She actually urges you to use her first name because she knows how hard her full name is to pronounce.
  • Pals with Jesus: She guides souls into Erinn under the service of Morrighan.
  • Pietà Plagiarism: The Generation 1 credits depict her cradling and crying for her dead father, Mores.
  • The Plan: Morrighan implies Nao was guiding souls to Erinn in the hopes that one of them would manage to free her (Morrighan).
  • She Is All Grown Up: Used to be Mari.
  • Simple Staff: Actually, a shepherd's crook, just for added symbolism.
  • Tomboy: Used to be one. Occasionally, remnants of this come out, usually prompting a hasty apology from Nao.


Goddess of War and Vengeance, Morrighan is one of the most well-known of the Gods by humanity in Erinn. Despite being a War Goddess, Morrighan is not a violent or vicious Goddess, and is, in fact, known more for her love in humanity and protection of warriors; she has often aided humanity in wars in the past, and helps warriors to obtain revenge. In the first war of Mag Tuireadh, Morrighan directly intervened in the combat when the Human forces were about to be destroyed by the Fomor army. She held the entire army off, alone, until she was eventually forced to sacrifice her own body to seal the passage, turning herself to stone for the sake of Humanity. The Goddess Statues built in each dungeon are in reverence for her.

The Generation 1 storyline reveals that, some time later, a human warrior name Ruairi began to receive prophetic dreams from her, begging for him to come to Tir Na Nog to save her. He joined forces with the Druid Tarlach and the young Archer Mari in an attempt to rescue her. However, in the end, it was revealed that Morrighan had chosen to betray humanity, and had instead lured the three into a trap to kill them. However, the player character will also receive dreams from Morrighan, in which she urges them to do the same. It is eventually revealed that Morrighan had been captured and sealed in Tir Na Nog just as she sealed the passages at the end of the First War by Cichol, the God of the Fomors, who proceeded to pose as her. The player character rescues her from Cichol near the end of the Generation 1 storyline, and Morrighan in return rescues the player when Cichol himself prepares to kill them after the Final Boss. She remains behind to protect the rift between Tir Na Nog and Erinn, and urges the player to become stronger.

She continues to guide the player through the Generation 2 storyline, urging them to become a Paladin and prepare for the inevitable war with Cichol's Fomors. During the Generation 3 storyline, Cichol's forces began to destroy her Statues, and Morrighan herself was finally beginning to lose in her efforts to keep Erinn and Tir Na Nog separate. Tarlach rescues her the second time however, and the two go to the players aid alongside Nao. She finally returns in Generation 10 to chide her sister Neamhain for nearly ruining the situation by attacking Cichol, and then urges the player to save the Soul Stream.

Morrighan appears again in Generation 11, urging the player to return the Caliburn to its alter to prevent the destruction of the world. More notably, some insight is given into her past; Morrighan orchestrated the destruction of the Partholonian race by bringing Cichol and the Fomors into Erinn. She then caused the Fomor-Human war by summoning Milletians into Erinn to destroy the Fomors in turn, and by the end of the Generation 11 storyline, the chain of fear continues on, with Morrighan becoming fearful of the player character's continued growth and swearing to destroy them personally.

However, the return of Nuadha in Generation 12 forces Morrighan to work alongside the player instead, lending her aid to defeat the King of the Gods. Afterward, Morrighan sends the Player on their way to save Neamhain, and more or less apologizes for her prior actions against them.

She appears next in G13, where she attempts to trick the player into killing Shakespeare, and after that fails, she summons The Grim Reaper to do the job instead. G15 shows that she can Cichol used to be friends. Shakespeare's vision of the future warns him that she intends to draw all Milletians into the Soul Stream to have them all killed.

G16 reveals her true motives however; the Soul Stream, which she built, presented a threat to Erinn. In G16 she urges Bella to perform a Heroic Sacrifice to purify the Soul Stream and make it save for Erinn. After succeeding in this, she promises not to harm the Milletians again, and sends Shakespeare home.

Tropes associated with Morrighan:

  • Antiquated Linguistics: Her dialogue is all very formal and proper in G1 and G2. She mysteriously begins to use much more informal dialogue in G3. Then she switches back in G10.
  • Badass in Distress: ... Lots of times. She's sealed by Cichol in G1 and G3, and nearly killed by Nuadha in G12. Though, to be fair to her in all situations, Cichol is The Chessmaster and only seals her in both situations when she was already badly weakened, and Nuadha is the freaking King of the Gods.
  • Beware the Nice Ones: She is the Goddess of War and Revenge, and will prove it if you anger her. She's also highly paranoid by nature and eliminates anything she perceives as a threat to the Gods. Whether or not she's decided to overlook you is still up in the air.
  • Big Bad: She's made to see this way through G1, but it's actually Cichol posing as her. She actually is the Big Bad of Chapter 4, though.
  • Big Good: Although the player does all of the work, Morrighan guides you on what to do.
  • Bitch in Sheep's Clothing: Chapter 3 begins to show the dark side to her character. It's a prelude to her being the Big Bad of Chapter 4.
  • But Now I Must Go: After her plan succeeds in G16, she opts to leave Erinn unless something particularly dangerous for it comes up.
  • Call to Adventure: She's the one issuing them, by way of Psychic Dreams for Everyone.
  • Chained by Fashion: Her arms are chained closely together at the wrists. You can see it on her profile if you look close enough.
  • Color-Coded for Your Convenience: Double Subversion; Morrighan has black hair and wings, but wears white clothing. Cichol does the opposite.
  • Dark Is Not Evil: Her wings are black, but she's the good one. Until Chapter 4.
  • Deus Exit Machina: Something will always tie her hands. Until the G12 Final Boss. She fights directly alongside you for that.
  • Easily Forgiven: Whether or not she is is up to you; it's decided by your decision to either become a Dark Knight after Generation 3, the antithesis of what She intended for you to become, or remain a Paladin, as she originally wanted.
  • Eyes Always Shut: Unless she's fighting.
  • Flash Step: She has the power to teleport in-game.
  • Glowing Eyes of Doom: She's downright scary when she opens her eyes. Not only does she has this but she drops her usual calm expression for a much more hateful one.
  • God's Hands Are Tied: The first three generations actually have fairly reasonable excuses for her to be leaving all the work to you; In Generation 1 she was captured and sealed by Cichol after using up most of her power in a You Shall Not Pass! moment again an entire army, and then at the end, despite being free she's too weak from imprisonment to act directly, and during Generation 2 and Generation 3 she's busy doing another You Shall Not Pass! moment to prevent the Fomors from invading En Masse through the breach between Tir Na Nog and Erinn. Cichol only manages to nearly capture her again by the very end of Generation 3, by which point she's exhausted herself again, and needs rescuing from Tarlach. After that she just kinda vanishes until Chapter 3, but doesn't do much until it's revealed she's actually out to kill you, coming to fruition in Chapter 4.
  • God Is Good: Morrighan is just as much known among the people for her love for humanity and her eternal protection for them as she is known as the Goddess of War and Vengeance. She sacrifices her body destroying an entire army of Fomors single-handed to ensure the humans who were about to be destroyed could escape with her lives. Despite Cichol's attempts to make it seem otherwise. She gives no mercy to anything she views as a threat to the Gods though, and this aspect of her character seems to be leading to her becoming a villain in the future.
    • In the end, it's ambiguous whichever side of good or bad she stands on. In the long run, she has Erinn and the Tuatha de Danans' best intentions at heart, but her methods can be downright cruel.
  • Healing Hands: Will resurrect your character three times without penalty during the G10 final boss.
  • Humans Are Special: Morrighan's primary belief.
  • I Have Boobs, You Must Obey!: Ruairi doesn't hide very well the fact that he's hoping for a reward from the beautiful Goddess.
  • Leitmotif: Goddess With Black Wings
  • Manipulative Bastard: Uses various factions to eliminate her enemies without her having to put any effort into it of her own.
  • Ms. Fanservice: Not as much as Nao, but she does have the Sexy Backless Outfit, and her outfit allows for some serious Sideboob. Fanart takes this Up to Eleven, and even recent official art seems to have increased her bust size to rival Nao's. Finally, her Eyes Always Shut also lends a certain Moe charm to her.
  • Nice Job Breaking It, Hero!: Nice job causing the whole Fomor War, Morri.
  • Put on a Bus: Vanished just before the Generation 3 final boss and fails to show up again until just before the G10 final boss.
  • Run, Don't Walk: Reversed: Morrighan can't be bothered to run, even when in combat. Luckily, she can Flash Step instead.
  • Sealed Good in a Can: Almost happens to her twice, but Tarlach saves her before the second time fully set in.
  • Sexy Backless Outfit: Given the wings, what other kind of dress could she plausible wear?
  • Taken for Granite: Happens in the backstory. She seems to have gotten over it.
  • Well-Intentioned Extremist: All her actions throughout Chapter 4 were revealed to be an attempt to save Erinn through stabilizing the Soul Stream - which was endangering it.
  • We Used to Be Friends: G15 reveals she and Cichol were once very close.
  • What the Hell, Hero?: Cichol calls her out at the end of G3 on not ever telling humanity know that Erinn is actually Tir Na Nog, an the Other World is simply an alternative wasteland and not the true paradise, and for using Milletians to fight the war between good and evil. She claims she has her reasons, but hasn't yet explained them. Whether or not your character forgives her is determined by whether you become a Dark Knight or remain a Paladin. She got called out again by Cichol in the backstory for refusing to seal the gap in Erinn.
  • You Shall Not Pass!: Happens two known times, and neither ends very well for her.

Remember this... The future that's been promised to you is a lie, my dear uninvited guest.
(Cichol, to Shakespeare)

God of the Fomors and Darkness. A cruel god who seeks to wipe out Humanity to bring about a rather ill-defined utopia of some kind. He was behind the previous wars against humanity by the Fomors, and was the cause of Morrighan's disappearance from the world. He's also an effective manipulator, and has deceived nearly all of the Dragons currently under his command.

Cichol traps and seals Morrighan before Generation 1 begins and poses as her in a bid to wipe out humanity. He plans to revive Glas Ghaibhleann, among many other generally nasty creatures of various types. Cichol is the primary villain of Chapter One (Generations One to Three of the storyline) and during Generation 9 and 10, but he falls Out of Focus during Chapter 2 (Generations 4 to 8), and ends up being usurped as the villain during Chapter Three (Generations 9 to 12), after Neamhain has him killed in Generation 11. He returns at the end of Generation 12 and seems ready to resume his role as the main villain.

G15 reveals that Cichol and Morrighan were once friends, but went separate ways when they argued over how to deal with the Soul Stream; Cichol argued for its destruction, while Morrighan wanted to leave it open to see what affects the Milletians would have on Erinn. Cichol's plan is revealed as well; he wants to purify Erinn with the blood of those who live there.

Tropes associated with Cichol:

  • 0% Approval Rating: The Fomors rapidly lose all faith in Cichol in Generation 11 due to him being willing to work with the humans to stop Caliburn. Unlike normal uses of this trope, they actually renounce him as their god and move under their own volition from there on.
  • Absolute Xenophobe: Really comes across this way; everything but the Fomors are Cichol's enemies.
  • Ax-Crazy: Really begins to seem this way by the time of G16; his intention is to purfy Erinn with rivers of blood.
  • My Death Is Just the Beginning: He didn't plan to die, but by giving his powers to the player character, he manages to ensure that the Fomor race is saved from the threat of Neamhain and the Caliburn from beyond the grave anyways.
  • Not Worth Killing: He thinks you are, but he goes ahead and tries it anyways.
  • Papa Wolf: To his Fomor followers. He aids the player in Generation 11 in order to protect them from being destroyed by the Caliburn.
  • "The Reason You Suck" Speech: If he's talking to somebody He doesn't like, Hh's usually saying something like this.
  • Unexplained Recovery: Shows up again without explanation after Generation 12 ends. Well...not completely unexplained just not explicitly.... when your character enters Falias for first time your Shadowspirit spells flares up briefly and disperses....Cichol stored a portion of his soul inside you as he was dying so that he could feed off the spirits you absorbed with Shadow-spirit and eventually revive himself, but since you brought him directly to Falias, he simply left and used the energy there to reform himself much more quickly then he originally planned.
  • We Used to Be Friends: G15 reveals he and Morrighan were once very close.

    Chapter One Characters 

The following characters appear prominently in Chapter One of the storyline, which includes Generation One: "Advent of the Goddess", Generation Two: "Paladin", and Generation Three: "Dark Knight"

A man wearing a light brown robe silently glares this way. He has wavy blonde hair and white skin with a well defined chin that gives off a gentle impression. Behind his thick glasses, however, are his cold emerald eyes filled with silent gloom.

The leader of the Three Warriors, and an accomplished Wizard (known in Mabinogi as Druids) who went to look for Tir Na Nog to rescue Morrighan. Tarlach's sister was killed by Fomors, causing him to become obsessed with finding Tir Na Nog, which is known to be a paradise where wishes are granted. When his friend Ruairi received a prophetic vision from Morrighan, begging for help, the two set out to find Tir Na Nog, and were joined along the way by the young Archer Mari. Unfortunately, their efforts ended in failure and the three haven't been heard from since.

Tarlach survived the events at Tir Na Nog, but he was crippled internally and left frequently ill and unable to cast magic anymore. The Succubus Kristell saved his life and nursed him back to health, but, finding himself to be unworthy of her intense devotion, left her and took up refuge in Sidhe Sneachta, where he forages for Mana Herbs by day as a Bear to survive. After the player deduces his identity, he (initially unwillingly) helps them throughout Generation One and Three. Afterward, his involvement in the storyline comes to an end, but he plays an instrumental role in obtaining a Spirit Weapon.

Tropes associated with Tarlach:

  • Animorphism: Changes into a Bear during the day.
  • Bears Are Bad News: Turns into one by day so he can eat Mana Herbs to survive; his human form is allergic to them.
  • Big Damn Heroes: Manages to avenge his previous failures in G1 by completely saving the day for you in G3, first by saving Morrighan, and second by stopping Morgant from killing you.
  • Depower: Lost his ability to properly use magic as a result of his failure at Tir Na Nog.
  • A Druid Did It: How he got his powers back in G3 goes totally unexplained, which is even more mind boggling since he goes right back to living up north afterward. Nao Did It? Morrighan Did It? Then again, it he HAD been "resting" for quite a while. It's possible he COULD use magic, but doing so would destabilize his body. Again.
  • Heroic Self-Deprecation: Feels responsible for the loss of Ruairi and Mari, and feels terrible about it.
  • Improbable Weapon User: "Wields" a Mandolin, except it works just about as well as one could except a Guitar to work when you're fighting evil monsters: not at all. The fact that its on his sub-weapon slot should be a hint.
    • The instrument was added after they nerfed the G1 quest-line to give Tarlach a melee attack (Discord), as a back-up, since previously his unarmed attacks and inability to use counter made melee enemies impossible if you ran out of mana. Of course all the other updates have made basic bolt spells so strong it's not even needed unless you simply can't figure out how to play magic.
  • It's Not You, It's Me: He left Kristell because he doesn't find himself to be worthy of her love.
  • Leitmotif: The Legendary Magician.
  • Overrated and Underleveled: Tarlach's spell repertoire is depressingly lacking considering how much the storyline hypes him up as a master druid. Partially explainable in that abilities were all capped much lower at the time that Generation 1 was developed, and advanced spells hadn't even been made yet.
    • Actually Tarlach is very powerful for a druid... for a druid (all he's really missing is blaze and he'd have about the same skill set as Berched). Wizards and Druids ARE different things, even if mechanically they're very similar and are part of the same order. Druids gain their spells through study and research exclusively and favor a more restrained and balanced approach, while wizards generally have to have inborn talent to achieve anything beyond the most basic of spells, and even then, Magic is the power of the Fomors so it's difficult for humans to use and tends to have negative consequences (like Mores's advanced aging) if they delve too deeply into advanced magical powers. Millitians of course have no such difficulties. Alchemy was actually created as an attempt to side-step the issue and mass-produce Wizards.
  • Power Trio: Super-ego, to Ruairi's Id and Mari's Ego; the cool headed leader of the group.
  • Rage Against the Heavens: Tarlach swears revenge against Morrighan after Cichol tricks him into believing She had betrayed humanity and caused the death of his friends. After learning the truth he gets over it.
  • Robe and Wizard Hat: He has the robe, but not the hat.
  • Silly Rabbit, Idealism Is for Kids!: Has a period of this before he learns the truth behind the events of G1. Afterward his faith in Morrighan is restored.
  • Squishy Wizard: Unfortunately, you have to solo an RP dungeon as him, and expect to get knocked out quite a bit if you're being too hasty. When you get to fighting Kristell, though, it's another story.


A friend of Tarlach's, and one of the Three Warriors. Ruairi received Psychic Dreams for Everyone from Morrighan, urging him to come to Tir Na Nog and rescue Her. The fact that Morrighan is beautiful comes up for him quite often... Ruairi was the swordsman of the group, and excelled at Melee combat, yet too was lost when the expedition for Tir Na Nog failed, and is presumed dead. His younger brother is Rian, the current lord of Emain Macha.

Ruairi finally resurfaces during the G2 storyline, where he has lost a lot of his happy demeanor as a result of the events at Tir Na Nog. The Dragon Morgant, and his daughter Triona, took care of Ruairi, who was comatose since the incident. During his time with Morgant, Ruairi came to trust in the Dark Lord, and when it seemed that Rian, the last living person Ruairi cared for any more (as he believed Tarlach and Mari to be dead) had also died, he pulled a Face–Heel Turn and became a Dark Knight like Morgant.

At the end of the G3 storyline, he learns Tarlach and Mari are still alive and betrays Cichol, however, Cichol uses Ruairi as a sacrifice to call out the stone Cromm Cruaich. After the fake is destroyed, the genuine article arrives and decides to take Ruairi with him to ease his suffering. Ruairi later appears in the G8 storyline alongside Cromm Cruaich, who evidently is planning to sacrifice the young man to summon Adniel, the Golden Dragon. However, it eventually is revealed Ruairi wasn't the intended sacrifice, and Cromm Cruaich was killed either way by another dragon, sparing the young man. Ruairi seems to return to Uladh alongside the Milletian, but he's next seen, much later, in G18 in the form of the Black Dragon Knight. At the climax of Saga 2, he sacrificed himself to complete a ritual that connect Erinn to other worlds.

Tropes associated with Ruairi:

  • BFS: Ruairi's Krutta Broadsword isn't actually one based around size, but its description claims the weapon is too heavy to be used period by anyone else, and Ruairi himself even has trouble wielding it gracefully due to its weight. And sure enough, although it's a sword, he uses the animations normally associated with Blunt weapons. Later, he wields a Claymore, which is closer to the letter of this trope.
  • Break the Cutie: He wasn't really a cutie, but he was the most carefree and vibrant of the three warriors. He ultimately went through so much hell in his life that he's completely unlike the man he used to be.
  • Cynicism Catalyst: Rian's death is the final nail in the coffin that sparks off his Face–Heel Turn.
  • Deuteragonist: Ruairi has only failed to appear in chapters 3 and 4, making him the most-recurring non-god character in the game. A lot of the game's plotlines are influenced by his actions..
  • Good Is Dumb: Just a slightly above average swordsman type during the RP dungeons. Beats your character around like a red-headed stepchild during all of G2 and G3, and even stays toe-to-toe with Cichol for a while.
  • Heel–Face Revolving Door: Turns back to the heroic side when he learns Tarlach and Mari are alive, and that Cichol doesn't plan to keep them that way.
  • Hero Killer: In all of the years of the game's story, the Millitian has never once managed to defeat Ruairi in a straight fight. That's after five times in a row. When he finally dies, it is because he sacrificed himself to complete the ritual rather than being defeated by the Millitian despite Ruairi being the final boss fight of Saga 2
  • Jumped at the Call: Ruairi makes it pretty clear just why he jumped too...
  • Missed the Call: Aside from the player, Ruairi is the other person Morrighan asks for help. It doesn't end well.
  • My Death Is Just the Beginning: The ritual that took his life opens up Erinn to other worlds, potentially allowing other gods from other worlds to interfere in the world.
  • One-Winged Angel: He turns into a literal half human half dragon hybrid with one wing in his final confrontation with the Milletian in saga 2.
  • Out of Focus: Doesn't contribute much to the overall story of G1, Ruairi makes up for it in G2 and G3, and even continues to appear in G8 while Tarlach has long since settled into the background.
  • Parental Abandonment: Ruairi's father is not a pleasant guy.
  • The Poorly Chosen One: He was Morrighan's first choice as her hero. Cichol's machinations make him side with the Fomor instead, and he remains a major problem through the Generations no matter which side he's currently on.
  • Power Trio: The Id of the group, to Tarlach's Super-ego and Mari's Ego. The carefree swordsman who was enamored by the beautiful Goddess.
  • Psychic Dreams for Everyone: Its how he got his mistaken call for adventure.
  • Silly Rabbit, Idealism Is for Kids!: Becomes noticeably more serious and cynical by the time of his reappearance.
  • Smite Me, O Mighty Smiter!: Once he loses Rian, the only person he had left, he demands Morrighan take pity on him and set things right for him. When She fails to deliver, he makes a Face–Heel Turn.
  • Took a Level in Badass: He gains a bit more combat skills after Generation 1...
  • Took a Level in Jerkass: ...unfortunately he's become cynical come Generation 2, and it goes very downhill from there.


A young archer girl who traveled with Tarlach and Ruairi in the hopes that the Goddess could restore her memory. Despite her youth, her skills in archery were nearly on par with Tarlach's magic and Ruairi's swordplay. She too was lost when the expedition for Tir Na Nog failed. Unlike Tarlach and Ruairi, she actually did die, but her spirit ascended through the Lia Fail and she was reborn on the other side as Nao.

She is the daughter of Mores and Sheila. Her mother sent her away as an infant and sealed her memory in order to protect her, just before she lost her own life. The village elder of Tir Chonaill, Duncan, took her in and raised her as his granddaughter.

Tropes associated with Mari:

  • Happily Adopted: Although it's not made clear whether or not she knows Duncan isn't her real grandfather.
  • Laser-Guided Amnesia: Has trouble remembering things, her motivation to rescue Morrighan is her hope that the Goddess will cure it. Her mother Sheila cast the amnesia upon her to protect her from the people who killed her parents.
  • Memento MacGuffin: Her bow was given to her by Duncan.
  • My Death Is Only The Beginning: She didn't actually plan for it, but having her killed was likely Cichol's most disastrous mistake He could have ever made.

A gray beard and long hair shade the deep wrinkles lining the chief's forehead. He definitely looks like an elderly man with decades of untold experiences. But his beaming eyes defy his age, and his deep voice resounds with dignity and authority no young ones dare to disobey.

The town chief of Tir Chonaill, and the first NPC met by a human player starting in Uladh upon arriving in Erinn proper. He assists new players in settling in by providing easy initial quests, and inadvertently sets the player upon the beginning of the G1 storyline. Later, his wisdom and experience assists the player numerous times through the G1 and G3 storyline.

After the death of Mari's parents, he raised her as his adoptive Granddaughter, and still maintains ties with her, as Nao.

Tropes associated with Duncan:

  • Chekhov's Gunman: The first thing the player learns about Duncan is that he knows Nao personally. This knowledge is put to the test when Tarlach asks you to find somebody who knows Nao without providing hints otherwise.
  • I Was Quite a Looker: You can catch a glimpse of younger Duncan during the post-G3 missions. He wasn't bad looking then.
  • Painting the Medium: When the player first speaks to Duncan, he writes the players name in the air with his finger. Though he then says it's so the owls know the players name do deliver his quests, it's obviously referencing how your name floats above your head in the air.
  • The Patriarch: To Tir Chonaill. The other villagers often defer to him for advice.

This priestess, in her neat Lymilark priestess robe, has eyes and hair the color of red wine. Gazing into the distance, she wears a tilted cross, a symbol of Lymilark, around her neck. She wears dangling earrings made of the same material which emanate a gentle glow.

The Priestess of the Dunbarton branch Church of Lymilark. In truth, she's an ex-Succubus who became Human out of her love for Tarlach. Her knowledge of Fomors and their language proves invaluable through Chapter One, and she provides the means for the player to reach Tir Na Nog to save Morrighan. She also saved Tarlach's life after his failed attempt to rescue Morrighan, and nursed him back to partial health before he left her.

Tropes associated with Kristell:

  • Big Damn Heroes: Saves you from Morgant in G3.
  • Good Costume Switch: Traded out her Leotard of Power for a Nun's Habit.
  • Heel–Face Turn: She cast aside her succubus life to live as a human out of her love for Tarlach.
  • Horny Devils: Used to be one. During the 2010 Valentines Day event, she actually loans out her old outfit to female characters, letting them be Horny Devils for three days.
  • Love Redeems: Her feelings for Tarlach prompted her Heel–Face Turn.
  • Red Eyes, Take Warning: Subverted - Kristell's not dangerous at all. Instead, her red eyes serve as foreshadowing that she's an Ex-Fomor.
  • What Is This Thing You Call "Love"?: Her experiences with adventurers that had come to Rabbie Dungeon before Tarlach lead her to believe love was about dominating your partner. With Tarlach's help she eventually realized what it was really about.
  • Yandere: A gentler former example, mostly caused by her confusion on what love really meant. She attempted to defeat Tarlach during his fifth journey in Rabbie Dungeon in an attempt to cause Defeat Means Love.


A peerless master druid (later turned Archmage once the 2nd Fomor War required more magical power then Druidism alone offered), Tarlach's mentor, and a hero of the Second Fomor War, alongisde Lugh Lavada, the legendary Knight of Light. He gave his life to defeat an arch-wizard among the Fomors, and is remembered to this day as a hero. He's Mari's father. In truth, he was betrayed by his close friends and Ruairi's father: the Lord of Emain Macha at the time. He was rendered comatose for several months and left in a dungeon to die, during which time his wife was killed and his daughter spirited away. When he awoke, he was shown the events that happened while he was away and convinced into joining the Fomor's cause.

He began to question his new employer, however, when he was ordered to kill his own daughter and pupil. He sent Tarlach away from Tir Na Nog, where he was found and saved by Kristell, but the death of his daughter left him resenting the Fomors. He eventually discovered that the Morrighan he thought he had been serving was, in fact, Cichol, and began to discreetly work against him. At the end of the G1 storyline he reveals this and attempts to turn on Cichol, but ends up becoming the God's first victim in the storyline.

Tropes associated with Mores:

  • Senseless Sacrifice: He tries to bring Cichol down with him, but he fails pretty badly. The final straw is when he pulls a Taking the Bullet for you, when your character literally cannot die.
  • Squishy Wizard: He would be one, but he's far too badass for that nonsense.
  • Taking the Bullet: He ultimately dies taking one of Cichol's attacks that was meant for your character.
  • A Taste of Power: The Mores RP shows what specialized casters will be able to do someday, though minus the advanced magic.
  • Younger Than They Look: He's actually just in his late thirties, despite his appearance and everyone claiming he's an old man. His aged appearance is a side effect of his Magical duel with the Arch-wizard Commander of the Fomors during the 2nd Fomor War when the latter attempted to drop Ladeca (the big blue moon) on Erinn. Both were believed killed in the ensuing battle, but Mores barely survived (though Morgant claims it's because Jabediel (The Archwizard, who was also a human helping the Fomors) had a change of heart during the battle, and chose to spare Mores after his plan was thwarted, sacrificing himself to save him).

Morgant/Dark Lord

If you're curious, he's referring to Ruairi, Mari and Tarlach, in order. Or if you want to take a different interpretation, Mari, Ruairi, and Tarlach.

A powerful dark swordsman, serving as Cichol's right hand, and leader of the Ghost Armors. Morgant is responsible for converting most of Cichol's human servants over to his services. Ironically, Morgant himself is a human who has joined Cichol; he is Lugh Lavada, the legendary Knight of Light who has crossed over to become a Dark Knight for reasons yet unexplained. In Generation 2 and 3, he took interest in Ruairi and spared his life, and then trained him in the ways of the Dark Knight. His daughter is Triona, the current host of the Goddess Macha. Morgant was last seen leaving Baol dungeon with Triona, though he promises to return one day. His son, Elatha is later introduced in Chapter 3.

Tropes associated with Morgant:

A young man of medium height with sandy hair down to his shoulders, and eyes the color of ash. His leg seems to be bothering him, as he is shifting his weight onto the wooden cane in his right hand. His well defined chin, serene eyes and lips convey a handsome charm, but his eyes seem dry and desolate.

The sole survivor and inhabitant of the Other World's Tir Chonaill, Dougal offers some basic supplies to the player upon their arrival, and directs them in how to find Goddess Morrighan. In truth, he is the soul of the Glas Ghaibhleann found in G1, forced out of his body and into a Human one by Mores and Cichol so that it could be more easily controlled. He helps the player to thwart Cichol's plans in the hope he can return to his proper body if it were defeated. Even after G1 ends, however, Dougal can always be found in the same place, for reasons unknown.

Tropes associated with Dougal:

  • Black and Grey Morality: Provides some concerning the nature of Good and Evil, specifically, the differences between a Paladin and Dark Knight.
  • Chekhov's Gunman: The book you receive on the Glas Ghaibhleann mentions that one can bypass having to tame the monster by removing its soul, but not much more is said on that. Dougal is what you get when you actually do that.
  • Cloudcuckoo Lander: If he's not being a Deadpan Snarker, he's usually being this, saying some pretty unusual things for a person to say. This is because he's not human.
  • Deadpan Snarker: Generally if you try to ask about normal town infrastructure that the alternate Tir Chonaill blatantly lacks.
  • Eldritch Abomination: The soul of one, technically.
  • Grand Theft Me: In a bit of a switch, nothing takes his place inside his proper body; the Glas Ghaibhleann is simply left a soulless, mindless monster.
  • Handicapped Badass: At first, it seems he's crippled because of his bad leg. In truth it's because he's been foced out of his proper body.
  • It's Personal: Doesn't get much more personal than having your body stolen.
  • Last of His Kind: The last human alive in the alternate Tir Chonaill. Or not.
  • Puny Earthlings: Dougal is said to come from another world, and finds his current human body too weak for his tastes. Otherwise he doesn't seem to dislike humans any more than the next person.
  • Smarter Than You Look: You wouldn't expect a creature like a Glas Ghaibhleann to have any intelligence period just by looking at it, and yet, Dougal certainly isn't mindless, though that could simply be a side effect of being in a Human body. It's also possible that Glas Ghaibhleanns are not unintelligent by nature despite their looks; removing their souls simply does that to them.
  • Villain Over for Dinner: You find out that Dougal is actually the soul of the very creature you've been trying to prevent the summoning of for the later half of G1, only after he's been helping you for the past hour or so.

Esras is a beautfiul lady in a resplendent dress that reminds you of a grand Priest's ceremonial robe.
Her skin is so pale that it seems almost transparent, yet her hair is shiny and full of life.
She has a confident manner and her voice rings out in a clear tone.
As soon as she feels my gaze, she stares back cooly at me with her lavender eyes.

Esras is the Prime Minister and Druid of Emain Macha, and is currently the caretaker of the current lord, Rian, Ruairi's younger brother. Due to his dwindling heath however, much of the administration of the city is left in Esras' hands. The player meets her early in G2, where she provides the player the means to begin their training as a Paladin. In truth, Esras is a Necromancer, and was most likely the one responsible behind the death of Rian and Ruairi's father. She resurrected Rian as a sad half-dead shell of his former self to continue her hold on the city. She began to use the Paladins to steal resources from other lands, most notably Bangor, by making them hunt down Kobold Miners, so that she could use the Gold to create Tabhartus, the guardian of Lia Fail, so that she could use Lia Fail to become a God.

The Player faces off with her at the end of G2, and after succeeding Lugh Lavada as a True Paladin, defeats Tabhartus and Esras, but not before being framed as the murderer of Rian in the eyes of Ruairi as a result of Esras' machinations, prompting him to declares It's Personal.

Tropes associated with Esras:

  • Big Bad Wannabe: Even if she defeated you, she still had Cichol, a god and all his armies to contend with. She was doomed, one way or another.
  • "Blind Idiot" Translation: About half the time she's referred to with male pronouns.
  • Bread and Circuses: Despite being an Evil Necromancer, she runs Emain Macha highly efficiently and the people under her have no complaints of her administration.
  • Evil Chancellor: Subverted; she's officially the chancellor, but she's really the effective Lord of Emain Macha, as Rian is simply her puppet.
  • A God Am I: Her motive is to become one.
  • Mook Maker: She summons Dark Skeletons to kill you during the fight with her.
  • Necromancer: What she really is.
  • Only the Worthy May Pass: She challenges anyone attempting to train as a Paladin to give up quite a deal of their own wealth to prove their willingness to sacrifice for the people. In reality, she's just trying to amass a large supply of gold to create Tabhartus.
  • Tempting Fate: Challenges the idea that the True Paladin will come to save you and Redire from Tabhartus. Five minutes later, you become the True Paladin. Cue ironic defeat.
  • Villains Never Lie: Ruairi still trusts Esras enough to believe her word that you were the one who murdered Rian.

You can spot this man from a mile away with his bulging muscles, thick arms and neck, as well as his protruding chest. His clothes are a bit shaggy and his headband that is tightly holding up his hair looks to be slightly soaked in sweat. Once you get close to him, you can't help but notice his big smile that covers his face, and his mustache that twitches each time he speaks.

His clothes and face are definitely Price, but something is different about him. With anger and remorse written all over his face, he almost looks like a different person. It's his eyes that have completely changed his persona. Though everything else about him looks gloomy, his eyes are brightly shining like a blazing flame.

A traveling merchant who wanders Uladh, selling a collection of strange wears. After the player character gives up their official Paladin Training, Price helps keep and ear out for rumors to steer the player in the direction of a True Paladin, urging them to follow the path of Lugh Lavada, rather than his successor; Redire.

In truth, this is because Price is Redire himself, having lost his pride and nearly executed due to the machinations of Esras. Redire still keeps contacts in Emain Macha, unwilling to simply allow the city to fall to ruin at Esras' hands. He helps the player through the end of G2, and helps the player again in a critical moment of G3.

Tropes associated with Price:

  • 10-Minute Retirement: For a while he simply gives up on Emain Macha and spends his days drinking. Once he gets over himself, he works behind the scenes to try to bring Esras down.
  • Big Damn Heroes: Saves the player from Morgant, Ruairi and Cichol about a third of the way into G3.
  • Chivalrous Pervert: His NPC Chatter lines indicate he's out looking for ladies.
  • Drowning My Sorrows: Had a brush with this in his backstory.
  • Despair Event Horizon: Came dangerously close to it in his backstory, but his sense of duty caused him to turn away.
  • Eyes Always Shut: Until you get to know him better.
  • Gameplay and Story Integration: After you learn the truth behind Price's identity his description changes permanently.
  • Inadequate Inheritor: Redire himself thinks he is one; he urges the player to pursue his predecessor, Lugh Lavada, rather than Redire himself.
  • Love Letter Lunacy: Cruelly subverted. Esras used this to ensure Redire would be absent during the Fomor raide of Emain Macha, ensuring the blame would fall squarely on Redire for it, setting up his Despair Event Horizon.


A mysterious young girl who nurses Ruairi back to health after his fateful defeat in the other world. Introduced in G2 alongside Ruairi. She is Morgant's daughter, and the cause of the Fomor Raid on Emain Macha; Redire found her as an infant in Math Dungeon, and Morgant laid siege to the city to get her back. During the course of the story she falls in love with Ruairi, as he is the only person to accept her.

G3 reveals she's currently the host of the Goddess Macha, and much of Cichol's plans revolve around releasing Macha from Triona. His plans ultimately fail thanks to the intervention of Tarlach and Ruairi's Heel–Face Turn. She is last seen leaving Baol dungeon alongside Morgant. She died at some point afterwards.

Tropes associated with Triona:

  • All of the Other Reindeer: Both Fomors and Humans distrust her.
  • Bus Crash: Triona died at some between G3 and G16, and Bella began to pose as her to her father through brainwashing.
  • Dandere: Ruairi is the only person who will really listen to her.
  • Missing Mom: Her mother who was later revealed to be Neamhain is nowhere to be seen.
  • Precocious Crush: Falls for Ruairi during the course of G2 and G3.
  • Sealed Evil in a Can: It's not really clear though whether she's the evil itself, the can, or some combination of both.
  • What the Hell, Hero?: Upon you, along with preemptive Heel Realization for the main character; the last stage in your Paladin training involves you being ordered to murder a seemingly perfectly defenseless little girl, during which your character happily plays along before realizing Triona really is a perfectly defenseless little girl, and quitting the training as a result of the incident. Excluding the Macha factor anyways.

    Chapter Two Characters 

The following characters appear prominently in Chapter Two of the storyline, which includes Generation Four: "Pioneers of Iria", Generation Five: "Elves of the Desert", Generation Six: "Giants of the Snowfield", Generation Seven: "Ancient Secrets of Irinid" and Generation Eight: "Dragon". Ruairi also appears during Generation Eight: "Dragon", but he is listed among the Chapter One characters.

Between her toned shoulders are slender yet trim muscles and her naturally flowing hair falls softly over her collar bone. Her sparkling eyes are reminiscent of a wild animal and she is always gazing far away across the horizon as if taking in the grand prairies of Iria.

The head of exploration at Qilla Base Camp, situated in the area Rano, on the continent of Iria. She provides Exploration tools and Exploration quests, though her involvement in the overall storyline is minimal aside from occasional appearances in Chapter Two's quests, and at the beginning of the latter half of the G10 mainstream.

Tropes associated with Alexina:

The bleary voice coming through some wet paper... Her unfocused pupils glow in the coolness of the air.

Leader of the Elves of Connous, Castanea greets Elven Players upon creation of their characters and gets them started on the beginner Elf quests. She also offers alliances to Human Players, and will reward them with an Elf Support card if they agree.

She has a dark side about her, however, as sole person aware among the Elves of their gruesome fate; that someday every Elf is cursed to transform into a Desert Wraith. She alters the memories of all involved to keep this secret.

Tropes associated with Castanea:

  • Easy Amnesia: She uses the memory tower to cause this upon all Elves and Desert Wraiths to prevent the truth of their relationship from coming out.
  • Fantastic Racism: Toward Giants. The feeling is mutual.
  • Mama Bear: Claims to love all Elves deeply.
  • Unperson: What she is likely forced to do every time an Elf becomes a Desert Wraith.
  • Well-Intentioned Extremist: She conceals the truth behind the Desert Wraiths to prevent the Elves from collapsing into total despair.

Like the snow that glistens under the moonlight, her skin is clear and translucent as if it would melt at any moment. Her gaze is so cold, even the heat of the desert would have no choice but to cool for her.

The quiet healer of the Elf Village. She once healed the champion of the Giants, Taunnes, from near-death. Castanea imprisoned and mind-wiped her for it. Crumena attempts to use her to summon a corrupted Golden Dragon in G8, but the player and Taunnes rescue her.

Tropes associated with Atrata:

  • All of the Other Reindeer: Thanks to her hair color. Her black hair is considered a bad omen to her kind.
  • Easy Amnesia: Atrata's memories of the time she spent healing Taunus have been erased.
  • Fantastic Racism: Averted - Atrata is the only Elf who doesn't mind Giants.
  • Good Samaritan: Atrata goes out of her way to heal the giant Taunus when he was abandoned in the desert, despite the war between their races.
  • Memento MacGuffin: The bell she carries to let the near-blind Taunes know when she was coming, while she was healing him. She later throws it in Crumena's direction so Taunes would know where to strike, allowing him to kill the Red Dragon.

Peering out from behind his shabby old robe, that looks worn out as if by some powerful wind, his cool red eyes seem to twinkle like the scales of a fish just below the water. The slow, throbbing sound of his voice seems to reverberate hollowly in moist, dark air.

Yoff is the Arena Keeper of the Connous Battle Arena, located outside of Filia. He is involved in the early parts of the elf transformation quest. He was once an Elf named Phasneus, but the ancient curse upon his kind transformed him into the Desert Wraith who would become known as Yoff. Castanea wiped his own memory, as well as that of all who knew him, making him an Unperson.

Tropes associated with Yoff:

  • Body Horror: Yoff's face is hidden behind a scarf, but the part that is visible looks like a skull. He's actually turning into a desert wraith.
  • Unperson: Castanea made him one when he turned into a Desert Wraith.

King Krug
His imposing red tattoo around his eye, his snow leopard armor and commanding loud voice, makes you quickly realize that you're standing in the presence of the Physis Giant king.

King of the Giants, Krug can be found within his house in Vales. Together with his wife Queen Kirine, he welcomes newly created Giant characters to Erinn and gives out many of their beginner quests. Like Castanea of the Elves, he offers alliances to Human Players and a Giant Assistant Character Card if they agree.

Tropes associated with King Krug:

  • Fantastic Racism: Without a doubt the most outspoken of the Giants in their anti-Elven beliefs; He makes it clear he'd like them banished from Iria entirely.
  • No Accounting for Taste: Krug's relationship with his wife is rather poor, mostly because she's more interested in Taunes than Krug. Krug tries his best to be at least civil with her, however.
  • Requisite Royal Regalia: While most of his outfit is made of various furs, it manages to be much more detailed and downright fancy-looking than any other giant clothing offered in the entire game.
  • Warrior Prince: Giants are a Proud Warrior Race.


Blacksmith of the Giants, Taunes was once their greatest warrior before he lost his eyesight and Krug's favor in a botched campaign against the Elves. Taunes appears in G8, saving both Atrata and Iria from Crumena. With her help, he kills Crumena in one shot.

Tropes associated with Taunes:

  • Big Damn Heroes: Arrives at the end of G8 to stop Crumena and save Atrata.
  • Handicapped Badass: His vision is very poor from a failed campaign on the Elves. He finally loses it entirely at the end of G8.
  • Papa Wolf: Harm Atrata, and he'll show you why he was once Physis' greatest warrior.
  • Technical Pacifist: Doesn't like the idea of any further warring with the Elves, but is willing to fight anybody to protect Atrata.
  • Unperson: Cast aside his old identity from shame over his past actions. Most Giants today don't know who he really is.

Cromm Cruaich
Love them... and take care of them... Whether it be a human being like you, or other living creatures... whether it be the world you live in... or, most importantly, the very being that lives and breathes every day, YOU... Differences will disappear in the name of understanding, and that would be the true calling of beings like you that have come to this world. That's how the world will be shaped and formed... through your very own two hands... The next time you summon me, I hope to see more things in Tir Na Nog go through positive changes...

Cromm Cruaich, leader of the Blue Dragons, is a Fomorian Dragon who is a pet of the Goddess, Macha. Petrified Cromm Cruaich is the final boss of G3, or not. It's not the real thing; it's a stone copy. The real one shows up after to take Ruairi away.

Cromm Cruaich served the Fomors during the first war, during which he ate Nuadha's sword Claimh Solas, and killed Nuadha himself. He appears in Chapter 2, intending to use Ruairi to summon the Golden Dragon Adniel. However, Crumena succeeds in tricking the player into aiding him to kill Cromm Cruaich.

Tropes associated with Cromm Cruaich:

  • Cruel Mercy: Takes Ruairi away to sacrifice him as the conduit in the summoning of the Golden Dragon, under the pretense that Ruairi is the most miserable human in the world and that it would be a Mercy Kill. Averted, however; the ritual to summon the Golden Dragon does not require the conduit to die.
  • Did You Just Punch Out Cthulhu?: He killed The King Of the Gods, and ate his sword. For comparison, Morrighan struggled in single combat against him in G12.
  • Heel–Face Turn: Possibly; it's unclear if the Cromm Cruaich that served Cichol and Macha in the first war was the real one or the stone fake fought in G3.


Crumena is the leader of the Red Dragons in Zardine, he ultimately wants to corrupt the summoning of Gold Dragon. At first, during G8, you help him, under the guise that there are other Dragons trying to prevent the summoning. He has you help him kill Cromm Cruaich, sending him into a fiery demise. He is the final boss of G8, attempting to use Atrata to summon a darkened version of the Golden Dragon, Adniel. Taunes arrives to aid the player, however, and slays the dragon in one blow.

Tropes associated with Crumena:

  • Big Damn Heroes: Saves the player from a Wyvern attack during his first appearance.
  • Death from Above: Watch for Meteor!
  • Manipulative Bastard: Tricks the player into helping him kill Cromm Cruaich.
  • Sealed Evil in a Can: He and the Red Dragons are sealed in Zardine by the Irinid. His goal is to undo that and claim all of Iria for himself.
  • Self-Fulfilling Prophecy: He's the one who first claimed black haired Elves would cause disaster. His claim is correct because he makes sure any black haired Elf does cause disaster, making this an interesting case of the prophesier actively fulfilling his own prophesy.

Her fingers comb through her short hair with great familiarity. Over the white volcano smoke appears a subtle smile that speaks of sweet mystery.

One of the members of the Zardine expedition, and the local healer and fossil examiner, Belita provides most of the quests during the late part of G8.

Tropes associated with Belita:

  • Noodle Incident: Exactly what Lucas did to her is never explained...
  • Unwitting Pawn: She's just as surprised that Crumena was actually evil. He saved her the same way he saved the player at some point in her life.

Scales that resemble the serene blue color of Caldera and voice as calm and cool as a lake. The eyes of the dragon that are constantly drifting far away quietly tells of the mystery of a recluse.

Legatus is a Blue Dragon who helps you in Generation 8. He directs the player to find Ruairi, and then takes them to the site of the final battle.

Tropes associated with Legatus:

  • Call-Back: Somewhere between this and Call-Forward anyways; Legatus mentions the names of some of the player characters appearing in Vindictus.
  • Meaningful Name: The word "legatus" in Latin means "lieutenant".
  • Mr. Exposition: Talks in depth of the time of the dragons in one of his dialogue options.


Adniel is a golden dragon who was resummoned to defend the Irian lands and assault the Shadow Realm. First appears at the end of G8, and features prominently in the G9 final, where he helps the player kill Claimh Solas. Can be summoned once per ingame day to rain destruction on enemies in the Shadow Realm.

Tropes associated with Adniel:

    Chapter Three Characters 

The following characters appear prominently in Chapter Three of the storyline, which includes Generation Nine: "Alchemist", Generation Ten: "Goddess of Light", Generation Eleven: "Sword of the Gods" and Generation Twelve: "Return of the Hero".


Royal Alchemist of the Aliech Regime, Leymore helps the player frequently throughout the Chapter 3 storyline.

Tropes associated with Leymore:

  • The Ace: Known in-story as one of the greatest alchemists of his generation.
  • An Ice Person: Leymore gains access to Frozen Blast during the Escort Mission sequences in G11 and G12.
  • Artificial Stupidity: Leymore as an NPC ally could have been fantastic, due to his all rank 1 Skills and unlimited supply of Alchemy crystals, but his AI is depressingly bad.
  • Liquid Assets: His most deadly Alchemy skill; Life Drain.
  • Making a Splash: Leymore's primary form of offense is the Water Cannon Alchemy skills.
  • Sensitive Guy and Manly Man: Sensitive guy to Cai's manly man.
  • Squishy Wizard: Despite having powerful, high ranked alchemy, in his few RP missions he actually has less health than Tarlach, and only a tad bit more defense. If you have a high enough total level for hard mode, he can die in two or three hits from the mobs if you don't use him right. For people who have a lower total level and easier missions, he may seem like...
  • A Taste of Power: The player performs a Role-play mission early in G9 where they play as Leymore; the point is almost certainly to demonstrate to the player how Alchemy skills are meant to be used. Leymore plays as a very powerful Alchemist with a number of Rank 1 abilities.
  • Those Two Guys: Strangely, he and Cai become this in G11; their overall involvement in the plot becomes somewhat reduced about midway through.


Another Royal Alchemist, and Leymore's longtime best friend. Acts as The Mole during G9, having given up on the Fomor's ideals after briefly joining them. He pulls a Heroic Sacrifice to save Leymore from his own, and Comes Back Wrong in G10, until the player saves him in the final battle. From there, he supports the player through G11 and G12.

Tropes associated with Cai:

  • Face–Heel Turn: In the hopes of finding a way to resurrect his beloved.
  • Heel–Face Revolving Door: Tries to change his ways but goes back to evil when he finds he disagrees with their beliefs. Tiamat calls him out on it.


A member of the Tailltean Alliance Forces, and a Temple Knight, Jenna spends most of G9 playing the Distressed Damsel, barely appears in G10 at all, but finally becomes important in G11 when Neamhain makes her her pawn to fulfill her plans. Leymore's childhood friend, her forgotten past holds a terrible truth.

Tropes associated with Jenna:

  • Ms. Fanservice: Especially in her blacksmith outfit.
  • Roaring Rampage of Revenge: Swears revenge against the Corrupted Alchemists and the Royal Alchemists when she learns of their involvement in the murder of her parents.
  • Unwitting Pawn: Neamhain uses her to claim Brionac, and nearly sacrifices her to purge Tir Na Nog.

His clear, inky eyes gaze intently at you. And his silent expression holds the depth of ancient secrets.

The town priest of Tailteann, and a Priest of the Royal Court. He is an old friend of Jenna.

Tropes associated with Collen:

A blood-red cape billows behind her. Her uniform practically goes all the way up to her chin, giving her an air of austerity and resolve.

Human Praetorian Captain of Taillteann. She is in charge of giving out most of the quests for Generation 9: Alchemist. She is also the adopted daughter of Lezzaro, Minister of the Royal Palace.

Andras is actually an elf, her ears hidden by the scarf she wears around her head. She has been friends with Elatha since he saved her life when she was ten years old.

Tropes associated with Andras:

  • Because You Were Nice to Me: Elatha was the first person not to scorn her on sight. She, likewise, was the same for him.
  • The Blacksmith: She isn't really one in the storyline, but in gameplay she repairs metal gear just like one. She has a unique 96% success rate, making her the third best in the game behind Edern and Granat.
  • Dark and Troubled Past: Being an Elf on the Uladh continent before the discovery of Iria, and therefore Elves, young Andras was thought to be a Fomor and subjected to Fantastic Racism.
  • The Lancer: She's Fallon's Lancer, but Fallon himself vanishes quickly in G9, leaving her in charge.


You can almost feel the chills of her native snow fields emanating from the crimson tattoo around her eyes and the confident bellow of her voice.

Sister of King Krug, and leader of the Giant Expeditionary Force in Tailteann.

Tropes associated with Karpfen:

  • The Blacksmith: She isn't really one in the storyline, but in gameplay she repairs metal gear just like one.
  • Fantastic Racism: Subverted; she dislikes the Elves as much as the next Giant, but she's willing to endure them for the sake of the Alliance.
  • Requisite Royal Regalia: Not as fancy as her brother, but it's still there.
  • Statuesque Stunner: She's not bad-looking for a Giant.


Although his smile and voice appear serene, you sense the strong spirit of a Connous Warrior inside him, granting him confidence even in the midst of a tense situation.

Leader of the Elf Expeditionary Force in Tailteann.

Tropes associated with Granat:

His age is apparent through his deeply chiseled features, and his voice is faintly reminiscent of a woodwind instrument echoing across a wide plateau.

A druid who lives near Tailteann's Stonehenge. His granddaughter was Cai's lover, but she was sickly and died. He also knew Elatha, and saved him at some point years ago. He was the mentor of Mores, who in turn was the mentor of Tarlach.

Tropes associated with Berched:

The steam escaping from the fiery hot Alchemy ovens dances around an elegantly dressed older woman.

The town alchemist of Tailteann. Many quests in Chapter Three involve helping her with her research. G12 reveals she's one of the Four Vates; the most skilled and respected Alchemists in the Aliech Regime.

Tropes associated with Dorren:

His dark red eyes mimic the color of the skies in the Shadow Realm, and his deep, unfocused voice oozes like thick liquid through the dead air.

An incubus who spends his time in the Shadow Realm, known as the Shadow Walker. He appears to have a close friendship with the Human Praetorian Captain, Andras.

He is in fact the son of Neamhain and Morgant, and brother of Triona.

Tropes associated with Elatha:

  • I Was Just Passing Through: It doesn't appear that he was actively intending to save Andras; he just happened to show up at the right time.
  • Magic Knight: Has both high ranking melee and magic skills.
  • Missing Mom: While Morgant remains an active force in his life (thought it seems likely Elatha doesn't know of their relationship, Neamhain is nowhere to be seen for him.
  • Mr. Fanservice: He is an Incubus.


A Fomor commander whom you meet multiple times throughout the Generation 9 storyline.

Tropes associated with Tethra:

  • Graceful Loser: Takes his death rather well, all things considered.
  • Magic Knight: Knows some thunder magic to go with his swordplay, and his alchemy.
  • Red Herring: Initially presented as the leader of the Fomor forces in Tailltean, until Fallon is revealed as the one in charge.


The leader of the Alliance forces stationed in Tailltean, Fallon summons all players of a certain level to request their aid in the Shadow Wars. Unfortunately, his squad is ambushed and decimated shortly into G9 and Fallon himelf is not heard from from again. Until it's revealed late in G9 that he's betrayed humanity and joined the Fomors to see his dreams come true. He's the first to die at the hands of Claimh Solas; the final boss of G9.

Tropes associated with Fallon:

  • Big Damn Heroes: Fallon saves the player early on in G9 after a close encounter with Glas Ghaibhleann.
  • Call to Adventure: Issues them to all players when they reach a certain level, summoning them to aid in the Shadow War at Tailltean.
  • Death by Irony: Claimh Solas immediately kills him upon its transmutation. Fallon was the commander of the Fomors working to transmute it.
  • Handicapped Badass: Its mentioned that he received an injury during the Fomor wars that has hampered his skills.
  • Magic Knight: Knows some magic to go with his skill with the sword.
  • Red Herring: A scene midway through G9 implies Fallon saved your life from Tethra. The fact he was on the Fomor's side implies something much less virtuous.
  • A Taste of Power: Fallon can easily be this, since any new player now can almost immediately access his RP mission if they go the right way. Fallon is quite powerful, more than a match for his enemies.


Goddess of Light, also known as "The Irinid", a spirit worshiped in Iria. Also the wife of Lugh Lavada, and mother of Elatha and Triona. After witnessing the wars of Humans, Elves and Giants, she gives up on all races and makes it her goal to purge Tir Na Nog. In the long run, she often ends up unknowingly working for other villains, and her powers are ultimately stolen by Nuadha in G12, leaving her on the brink of death. Her current state is unknown.

Tropes associated with Neamhain:

  • Big Bad Wannabe: Girl just can't catch a break, Cichol and Tuan make a fool of her in G10 and G11 respectively, and Nuadha finally finishes her in G12.
  • Bitch in Sheep's Clothing: But when you learn what The Irinid has done to Iria, it shouldn't be much of a shock.
  • But Not Too Black: To quote Yahtzee, Neamhain appears to have been dipped in tea.
  • Color-Coded for Your Convenience: Unlike Cichol and Morrighan, she's utterly played straight - this villainous goddess has black hair, black wings, black clothing, and is even dark skinned.
  • Mama Bear: Although she doesn't show it until after her son's death.
  • Moral Myopia: She's more or less personally responsible for the hellish life Elatha lived, including the circumstances leading to his death, by not showing any real care for his well being until he was about to die. After that, she still sees fit to have Cichol killed in retaliation.
  • Out-Gambitted: Everything she tries to do only backfires or serves another villain's purposes.
  • Parental Abandonment: She's just not there for either of her kids.
  • Rage Quit: She basically Rage Quit on the Elves and Giants after they came into conflict over the Heart of Courcle, and in a big way, cursing both them and their lands.

Python Knight Tuan mac Cairill, the Prince of Partholon

The leader of the Python Knight armies that roam the Shadow Realm's Tara Castle.

He is actually the ancient Partholonian prince, and used the player's character to reawaken the Brionac so that he can ressurect his fallen race. He warns the player not to trust Morrighan, and indeed, her true colors begin to show after his defeat.

Tropes associated with Python Knight:

  • Cool Mask: His snake mask, which covers up Dem Bones.
  • Dem Bones: Just like all the other Python Soldiers.
  • Final Boss Preview: He's not quite the final boss of G11, but he is its main villain, and he showcases the power of his Shadow Death skill when he kills Matta.
  • Fisher King: Jenna states that Tuan's grief is what created the shadow realm.


Leader of the Corrupt Alchemists faction. He plays a small role in the beginning of Chapter 3, mostly taunting Jenna in shadow missions. He was once good friends with Lennox. His role in Chapter 12 is somewhat larger; culminating in a large scale battle between the Royal and Corrupted alchemists.

Tropes associated with Helvetius:

  • Scars Are Forever: His face is horribly scarred from Neamhain's attack on him in Generation 11.
  • Taking You with Me: When it is clear that his faction has lost their battle against the Royal Alchemists, he blows up the Alchemy steam ovens in the middle of the battle field, killing himself and Lennox.

The top alchemist in the entire Aliech Kingdom glances at you with a curious expression. The thin wrinkles around his forehead make him seem wise and experienced.

A high-ranking Royal Alchemist, inventor of the Alchemy Tower Cylinder, and Leymore's father.

Tropes associated with Lennox:

  • Heroic Sacrifice: Sacrifices himself to save Jenna from Helvetius' final attack.
  • Like Father, Like Son: Just like Leymore, he sacrificed himself to protect another from death.
  • Magic Versus Science: He was the individual in charge of the Royal Alchemists who killed Jenna's parents. While he didn't directly order them to do it, he didn't stop them either.
  • Permanently Missable Content: Once you complete a certain mission in Generation 12, his room in the castle is locked, and he cannot be found elsewhere (since he dies during that mission).
  • "Well Done, Son!" Guy: Inverted. Leymore has disowned him, and Lennox would like to earn back his son's respect.


(The Milletian to Nuadha)

The king of Mabinogi's gods. Nuadha lost his original right arm in battle, but replaced it with a silver prosthetic. He was killed by Cromm Cruaich later, but returned to life as a result of the Corrupted Alchemist's homunculus experiments upon Claimh Solas. Upon his return, he becomes intensely afraid of death, and set out to gain immortality. Morrighan and the player join forces to defeat him, and upon his defeat he's sealed away inside Falias. G14 reveals he was later moved to Avon to be imprisoned there at some point.

Tropes associated with Nuadha:

  • Fate Worse than Death: Nuadha's actions through G12 make him impossible to destroy, so Morrighan deals with him by reversing the seal he place on Falias and keep him trapped inside, unable to influence the world, forever.
  • Final Boss Preview: You get to see some of Nuadha's moves while he's busily smacking around Neamhain and Morrighan at different points in G12.
  • Winged Humanoid: He's somewhat unique though in that he's the only god to actually fly.

A boy with a cowlick atop a bowl-cut haircut. His bright eyes and slight smile make him seem friendly and approachable.

Eabha is a young boy working as Dorren's apprentice, who helps her out by selling alchemy supplies.

Eabha is actually a Homunculus, created when Dorren, Lennox, Helvetius, and another powerful alchemist were asked by the Ailiech Royal Regime to save a dying child.

For some reason, Eabha is identical to the Gatekeeper of Falias.

Tropes associated with Eabha:

  • Hand Wave: Why the Gatekeeper of Falias looks like Eabha isn't really explained.

     Chapter Four Characters 

The following characters appear prominently in Chapter Four of the storyline, which includes Generation Thirteen: "Hamlet", Generation Fourteen: "Romeo and Juliet", Generation Fifteen: "The Merchant of Venice" and Generation Sixteen: "Macbeth".


Yeah, you read that right. The same playwright William Shakespeare from real life.

Shakespeare, also known as the Tragic Bard, lived during the time of Partholon, in the city of Avon. Being a seer, he foresaw the destruction of Partholon as the result of the plague Morrighan and Cichol unleashed, for the Partholonian's abuse of the Caliburn. When he was unsuccessful in warning the Partholon, Shakespeare saved the children by luring them away with his Enthralling Performance. They went on to become the Tuatha de Danann.

The gods, infuriated by Shakespeare's interference, imprisoned him within Avon and moved it to another dimension, where he remained for untold years. During his imprisonment, Shakespeare wrote several plays, including Hamlet and Romeo and Juliet and spent his time creating the Paper Sheep and Paper Butterflies, and divided Avon into equal light and dark halves.

At the start of G13, Morrighan appears before the player to warn them that Shakespeare had escaped from Avon, and to ask them to help stop him. Instead, the player ends up helping him throughout G13 and G14, bringing about Morrighan's anger.

In G15, it is revealed that Shakespeare himself is the very first Milletian, who somehow traveled over from our own world into Erinn. During his early days in Erinn, Shakespeare met and fell in love with a girl named Bella, but they were separated when Cichol attacked the two, warning that Shakespeare was an uninvited guest and should leave.

Shakespeare sets off the plot of G15 by telling Shylock to attempt to take Antonio's heart. In reality, he intended to drive Shylock into despair so that he would willingly give up his body to Shakespeare, so that Shakespeare could use it to escape Morrighan's eyes forever. Before he could finish his plan, Morrighan caught up with him and recaptured him. The generation ends with a dark vision of the future, showing all Milletians dead at Bella's hands.

In G16, Bella and Shakespeare reunite, and she deceives him into killing the King of Tara. This is all a part of Lugh Lavada's plan to take the throne of Erinn. Shakespeare spends the rest of the Generation preparing for a confrontation with Bella, only for Lugh to kill her before he can see her again. In the end, with Bella dead and no reason to remain in Erinn, Shakespeare demands Morrighan to send him home, and she obliges. Upon his return, the skills and memories he learned in Erinn were lost forever.

Tropes associated with Shakespeare:

  • And I Must Scream: How long was he kept imprisoned, alone, in Avon?
  • Beethoven Was an Alien Spy: This is the William Shakespeare, who after his time in Erinn, goes back to Earth to write his plays and sonnets.
  • Cassandra Truth: The people of Partholon didn't heed his warnings. They were destroyed by a plague.
  • Karma Houdini: Can be seen as this; the events of G15 are his fault, but he's not called out on it.
  • No Good Deed Goes Unpunished: He was imprisoned for saving the lives of children.
  • Purposely Overpowered: Being the very first Milletian, Shakespeare has had the most time to do everything a player can hope of doing in Mabinogi. As such, during the rp missions as him in G16, he has the highest rank of nearly every skill in the game, including race-specific ones, giving him incredible power. So much so that Morrighan changed the rules so Millitians could no longer change their race once they'd incarnated for the first time in an early effort to curb the potential damage they could cause.
  • Rage Against the Heavens: At the end of G16, he tries to challenge Morrighan, holding her responsible for Bella's death.
  • Took a Level in Badass: Several levels. The first rp missions as Shakespeare has him with no skills and no equipment. With each rp, he gains new skills and equipment, culminating in him achieving the upper limits of what the most elite player can manage.
  • Unwitting Pawn: He starts off the plot of G16 by falling squarely for Bella and Lugh Lavada's scheme by murdering the King.


A nobleman merchant based primarily in the Dominion of Belvast. He becomes best friends with Bassanio after saving him from a shipwreck and maintains a merchant rivalry with Shylock.

Unlike the other Generations in Chapter 4, the backstories of Antonio and the other characters from The Merchant of Venice are only loosely based upon the original play, and instead of being actors within the Globe Theatre, they are actual people living in the world of Erinn.

Tropes associated with Antonio:

  • A Friend in Need: Antonio doesn't balk for even a second at the notion of spotting Bassanio three million gold so he can propose to his beloved.
  • Back-to-Back Badasses: With Bassanio when they first met.
  • Honor Before Reason: He has few qualms with following through on the contract he made with Shylock - that would result in his death.
  • Nice Guy
  • Red Oni, Blue Oni: Blue to Bassanio's Red; he's the more level-headed of the two.
  • Self-Made Man: Interestingly, for being a Blue Blood. When he first met Bassanio, he was just a low-level sailor, but in more current times, he's a successful businessman.


A former nobleman burdened with debt. Long ago, he met and fell in love with Portia in Iria while traveling the world. While he would not permanently stay in Iria, nor would he bring her along, he promised to come back to her once he wished to settle down. The emergence of his debt curbed those plans, as he wished to only come back to her a wealthy man, and he resorted to alcoholism.

Tropes associated with Bassanio:

  • Altar the Speed: Rushes his engagement with Portia so he could use her inheritance to square Antonio's deal with Shylock when it begins to look like Antonio might not be able to on his own.
  • Back-to-Back Badasses: With Antonio when they first met.
  • Blue Blood: A fallen example. It doesn't stop him from having a sense of entitlement because of it.
  • Cloud Cuckoo Lander: He was fishing merrily among a shipwreck when Antonio first met him.
  • Drowning My Sorrows: His incompetence at business and inability to gain Portia's hand caused him to fall into alcoholism for a time.
  • Happily Married: With Portia in the end.
  • Improvised Weapon: He uses the fishing pole to fend off pirates.
  • I Owe You My Life: To Antonio. Ironically, Antonio almost loses his while helping Bassanio win the woman he loves.
  • Jerk with a Heart of Gold: If he's your friend, he's this, otherwise he can be a full on Jerkass.
  • Red Oni, Blue Oni: Red to Antonio's blue; he's the hot-headed one.

A girl with lovely blonde hair and blue eyes is looking you, smiling. Her rosy cheeks radiate with mischievous mirth. As if greeting a friend after a long time apart, she throws both of her hands in the air in greeting.

An elven heiress in Filia. Her beauty is known across Erinn as being comparable to even that of Morrighan's, and many men from around the world have traveled to Filia in hopes of marrying her. However, her deceased father had set up a riddle for those who would dare propose; those who answered wrongly would not be allowed to marry her. Portia, however, had already found a lover in Bassanio, and waited for his return after his departure from Iria until a section of the Memory Tower containing her memories of him would break apart and distort her memories of him. After the Milletian returns the piece to her, she remembers and finds a new resolves to meet with Bassanio once more.

Tropes associated with Portia:

  • Action Girl: Doesn't hesitate to break into the Belvast prison to help spring Antonio.
  • Eek, a Mouse!!: Swarms of rats, actually, so it's a bit less odious than the normal use of this trope.
  • Engagement Challenge: It's a big part of G15.
  • Gilded Cage: She lives in a opulent mansion in Filia set for life due to the fortune her father left her, but Portia wants to see the lands beyond Connous.
  • Hair of Gold, Heart of Gold: A blonde to rival Nao in general sweetness! Actually remembering the color and style is even a minor plot point about halfway through G15.
  • Hysterical Woman: Fortunately, she's the only example in the game, so it's more a unique quirk of her's.
  • Infinity +1 Sword: The Masterpiece Bow she wields is among the best bows available in the entire game.
  • Mood-Swinger: Portia is very emotional. She can go from overjoyed, to nervous, to lovelorn, to sobbing, all in a single scene.
  • Perfectly Arranged Marriage: Portia must marry the man who succeeds in the Engagement Challenge, or be striped of her inheritance and banished from Filia. So, luckily, Bassanio passes it.
  • Smitten Teenage Girl: She kinda comes across this way.
  • Trying Not to Cry: She tries to hold back at the prospect of never seeing the player again, but being a Mood-Swinger...

The sharp angles of his cheekbones and chin, along with his slate blue eyes, give him an intimidating appearance. He winces in pain now and then, deepening the furrows and wrinkles of his forehead. With cold eyes, Shylock glares at you and speaks.

A miserly aged man, and a business rival of Antonio's. Years ago, Shylock lost his wife and daughter to the cruelty of a noble named Videk. After Videk dies, Shylock holds Antonio responsible, reasoning that Antonio did not aid him in his time of need despite having the ability to do so. Antonio approaches Shylock early in G15, asking for a loan of 3 million gold. Shylock agrees, provided that Antonio pay back the loan in three months or give up his heart to Antonio.

In reality, Shakespeare made contact with Shylock just before Antonio did, and said he would reunite Shylock with his loved ones, provided he could bring Shakespeare Antonio's heart. In reality, Shakespeare knew Shylock wouldn't go through with it, and merely wanted to push Shylock far enough into despair that Shylock would give his body to Shakespeare so he could escape Morrighan's eyes forever. In the end, Shakespeare sends Shylock into the story of Golvan to reunite him with his family.

Tropes associated with Shylock:

What a nightmare... I remember it so clearly. The Milletians... they were all dead. Dead... by Bella's hand. This is war on the Milletians!
(Shakespeare concerning Bella)

A strange girl introduced in G15 that Shakespeare meets just as he arrives on Erinn, the two spend three years together and fall in love during that time. Bella is suddenly torn from Shakespeare when a group of Fomors attack the two lovers and take Bella way, leaving Shakespeare to die. At the end of G15, the player sees a bleak future, in which Bella murders them and Morrighan declares the extinction of the Milletian race.

In G16, Bella reluctantly tricks Shakespeare into killing the King of the Aliech, allowing Lugh Lavada to take the throne. Cichol reveals she's the "Emissary of Destruction" and has the power to control the minds of others. She poses to Lugh as his deceased daughter Triona, but near the end of G16 he sees through her facade and slays her. With her last breath, Bella gathers the souls of the recently killed and uses them to purify the Soul Stream, ending its dangers to Erinn.

Tropes associated with Bella:

  • Chekhov's Skill: Retroactive version; she taught Shakespeare Enthralling Melody, which he used to save the children of Partholon.
  • Heroic Sacrifice: It's heavily implied that Bella allowed Lugh Lavada to realize that she wasn't Triona, so that she could die an purify the soul stream.

His silver hair is cropped and combed with authoritative precision. Though his skin appears fine and pale, and he is impeccably dressed, you cannot help but notice the subtle signs of aging on his face. There is a hint of longing in his eyes, as he gazes out over the sea.

The Fleet Admiral of the Aliech Regime, stationed at Belvast. Owen achieved prestige when he managed to capture the unassailable Belvast Island, which was a Pirate stronghold at the time. He achieved this through landing hot air balloons on the island, rather than attacking by sea.

Owen aids the player throughout G15 and G16, especially by providing Princess Eirawen safe haven on Belvast, and leading the assault against Lugh Lavada.

Owen appears to be based off Macduff from the original Macbeth.

Tropes associated with Owen:

  • To Be Lawful or Good: Owen prefers that the law be followed, but he's not above bending it to do what's right.

A beautiful lady stands alone in the wreckage. Though the sun filtering through the rocks cast her in a warm light, a chill runs through your bones as you approach. What is this cold ire in her eyes...?

Admiral Owen's lover, cursed into taking the form of a hideous and malevolent witch during the day. She's forced to live alone in a cave in Scathach Beach to hide her curse. Her Witch form plays a role during G16 by warning the player of what Shakespeare is up to.

Scathach is partially based off the three witches from Macbeth except that she is only one witch.

Tropes associated with Scathach:

  • Ms. Fanservice: Lady Scathach.
  • No Sense of Personal Space: Witch Scathach doesn't believe in keeping her hands to herself...
  • Polar Opposite Twins: Technically, they're both just the same person, but Scathach's lady and witch forms couldn't be more seperate; Lady Scathach is kind though grim, and Witch Scathach is open but cruel and manipulative.
  • Purple Eyes: Lady Scathach, very softly. It's possible to mistake them for blue unless you look closely.
  • Red Eyes, Take Warning: Witch Scathach.
  • Stripperific: What her portrait doesn't show is that her dress also bares her shapely hips from the waist down. It really leaves very little to the imagination.
  • Trickster Mentor: Witch Scathach, possibly. She does provide warnings to the player and Owen as to Lugh Lavada's actions, but it's unclear if she's really doing it for their benefit or if it just amuses her in some strange way.

'The princess carries herself with all the grace and elegance you would expect from the heir of Aliech. A pair of violet eyes burn with determination on her snow-white face.'

The abrasive princess of the Aliech Kingdom of the Uladh continent. As King Ethur Mac Cuill II's seemingly only child, she is the first in line of succession for the throne. However, her inheritance of the throne is called into question with the appearance of the legendary Knight of Light Lugh Lavada, who reemerges in time to demand his right to the throne. Suspicious of Lugh Lavada and the nature of her father's death, she asks for the aid of the Milletian in order to find the truth and help reclaim the throne.

Her role in Generation 16: Macbeth parallels Malcolm from the original play, while her father parallels King Duncan.

Tropes associated with Eirawen:

  • An Ice Person: Subtle, but she wields an Ice Wand and casts Ice Spear.
  • I Owe You My Life: She doesn't actually say it, but her demeanor towards you noticeably softens after you save her from assasins.
  • Little Miss Badass: She does fight on the front lines alongside you during the attack on Tara Castle.
  • Only Sane Man: She immediately and correctly deduces that Lugh Lavada was behind her father's murder.
  • Purple Eyes: The color of royalty.
  • Security Cling: To you, provided you opt to give her a hug after the assassination attempt on her.
  • Spell My Name with an "S": Was initially "Eremon".
  • Trauma Conga Line: It's hard to blame her for being so harsh, considering all that happens to her in such a short space of time.
  • Trying Not to Cry: She doesn't grieve for her father very openly during the first quarter of G16, but this all comes crashing down when Callow and Betty are killed.
  • The Woman Wearing the Queenly Mask: Well, little girl wearing the queenly mask. Despite her youth she has a very forceful personality.

Lugh Lavada
(Morgant, AKA, Lugh Lavada.)

The legendary "Knight of Light", who led humanity to victory during the Second War of Mag Tuireadh, in place of the petrified Morrighan and deceased Nuadha. In honor of his heroism he was given the throne following the war, but he later abandoned it and vanished somewhere into the world.

He returns at first as a high ranking Dark Knight, calling himself Morgant during that time. He later returned in his original Paladin form to conspire for the death of the King, in order to retake his throne. He forms a pact with the undead of Peaca dungeon, intending to use them to snuff out all life in Erinn. He's the final boss of G16.

Lugh Lavada is a stand in for the eponymous character from the original Macbeth.

Tropes associated with Lugh Lavada:

  • Cool Sword: Pragarah, but he also wielded Caliburn at some point before it changed into the form of Brionac.
  • Irony: You're fully capable of wielding the Brionac against him.
  • Defector from Decadence: First from humanity, and later from Cichol and the Fomorians.
  • Light Is Not Good: He was morally ambiguous as Morgant, but he's just a flat out monster when he returns as Lugh.
  • Named Weapons: His two-handed sword Pragarah. Ruairi recognizes Morgant as Lugh when he is given the sword by the latter. Lugh himself never uses it while playing the part of Morgant.
  • Omnicidal Maniac: His plan is to kill everyone in Erinn.
  • The Red Baron: Known as "The Knight of Light".
  • Sanity Slippage: Triona appears to have died following G3, and Lugh Lavada... lost it... when she did.


    Chapter 5/The Saga: Iria Characters 

She stares at you with her gleaming, wild eyes. It is difficult to read her stoic, tight-lipped face.

A female shaman first met during G17. She was fighting alone to defend Courcle village from a swarm of demons, but was later captured by one of the Cessair that commanded them. She's saved early in G18 by the Milletian. Following that, she continues to assist the Milletian in combating the Cessair's scemes. She's capable of transforming into a giant panther. Later material suggests that the panther form is actually her original form. She was also one a student of Akule.

Tropes associated with Shamala:

  • Badass in Distress: You have to save her every now and again during the course of G17 and G18.
  • Dual Wielding: Despite the fact that only giants can dual-wield axes.
  • The Lancer: She's your most frequent partner while fighting the Cessair.
  • Magic Pants: The fact that this trope is averted is actually a plot point; you first discover that the King Black Panther is really a human woman by recovering Shamala's underwear that she's forced to leave behind after you run her off.
  • Not Good with People: Neither the people of Cor village nor her fellow shamans really trust or connect with Shamala.
  • Our Werebeasts Are Different: She can turn at will into a giant panther.
  • Raised by Wolves: She claims to be one herself. Whether she means this literally or just in spirit is unclear.
  • She Is the King: Her transformed shape is known as the King Black Panther.
  • Verbal Tic: She tends to growl or make other animal sounds while speaking. She claims this is due to being unused to speech.


A young girl who lost her father to the demons attacking Cor village. She swears revenge on those who killed her father and demands that the Milletian help her become stronger. Later, she was taken in by Akule as his apprentice. His apparent death struck her badly, causing her lapse into rage against the world and shaking her trust in everyone. Comments made by Black Mask and the Black Dragon Knight indicate she may be worthy of being a new vessel for Goddess Macha.

Tropes associated with Millia:

  • Cool Sword: She somehow managed to get her hands on a Ladeca Short Sword.
  • Older Than They Look: The in-game menu calls her 18, but she looks about 4 or 5 years younger than that.
  • Parental Abandonment: Her father is dead, but we haven't been told what happened to her mother.
  • Teeth-Clenched Teamwork: She does not like Shamala. This is an improvement from their first interactions, however, back when Millia held her responsible for her father's death.

"Black Mask"

The leader of a group of mysteriously black-robed and white-masked figures known as the Cessair, whose motives are unclear as they cause chaos around the continent of Iria. As Black Mask's moniker might suggest, his presence is easily marked by his usage of an inversion of the two main colors of the standard uniform for the Cessair: white robe and black mask. Together with the Black Dragon Knight, he works toward an unknown goal.

His connection to the Milletian is hinted at in Episode 6 of the Saga, and fully revealed with his identity in Episode 7. He's an aged Tarlach, aiding a similarly aged Ruairi in his plans to completely sever the gods' ties to Erinn.

Tropes associated with "Black Mask":

  • Plot-Relevant Age-Up: Like Ruairi, Tarlach was affected by the Soul Stream. Along with being liberated from his need to transform into a bear and his confinement to Sidhe Sneachta, Tarlach gained some Milletian traits. Most prominent of these traits is an aged appearance.
  • Light Is Not Good: He wears white robes, unlike the standard Cessairs, but he's no morally better than them.
  • Malevolent Masked Man: Like all the Cessair. As his name implies, he forgoes the standard White Mask of Doom.
  • Utopia Justifies the Means: He believes that destroying Falias and the Soul Stream will turn Erinn into a true paradise.

Black Dragon Knight

A supporter of the Cessair and a close confidant of Black Mask, the Black Dragon Knight oversees Shamala's imprisonment during the early parts of G18, and commands the defense of Zardine against the allied Elven and Giant forces. In Episode 6, he engages the Milletian in combat, revealing himself to be Ruairi. Judging from his name, he may have some associated with Bhafel, the black dragon, but the exact nature of their relationship remains unclear.

Tropes associated with the Black Dragon Knight:

  • Co-Dragons: With Cessair's Heart.
  • Doppleganger Attack: He's capable of summoning at least two illusionary minions, and can easily and continuously replace them when destroyed.
  • Glass Cannon: Compared to other bosses in G18, he's slow and lacks in hp or skills, but he deals truly massive damage, making him capable of killing very strong players in one or two hits.
  • Wake-Up Call Boss: Literally the first thing you do in episode 6 is fight him, and his aforementioned high damage can take you by surprise.

Cessair's Heart

Black Mask's right-hand. Cessair's Heart keeps to the shadows during the first half of G18, reporting to Black Mask and performing clandestine actions on the cult's behalf. Episode 7 reveals that she's a woman and wields dual guns. She leads an assault on Vales to assassinate Krug.

Tropes associated with Cessair's Heart:

  • Boobs of Steel: She's quite stacked, and easily takes the king of the giants down.
  • Co-Dragons: With the Black Dragon Knight.
  • Guns Akimbo: Like all gunners in Mabinogi, she wields a pistol in each hand.
  • Samus Is a Girl: She wears robes and a mask, like the other Cessair, up until she discards them to attack Vales.
  • Sensual Spandex: Ironically, given she wears bulky robes over said spandex.

His arms bulge with well-toned muscles, almost as striking as the strange animal mask that hides his face. For some reason, your mind becomes clearer as you approach. You get the sense that he is smiling at you.

A master shaman, Akule invites the Milletian to Iria to purge them of demons. He's taken custody of Millia, and is her teacher in the magic arts. After performing a number of bizarre tasks at his request, he and the Milletian are attacked by Bhafel. Akule urges the Milletian to flee, while he holds Bhafel off.

He later turns out to have survived, in the form of Lelach. He reveals himself when Bhafel attacks the Shaman holy land, and springs a clever trap to finally destroy the black dragon. Afterwards, he continues to guide the Milletian, while searching for Millia.

Tropes associated with Akule:

  • Casual Danger Dialogue: Nothing seems capable of shaking his cool, not even an evil dragon.
  • Cool Mask: He is commonly seen wearing a monkey or eagle mask. In the NPC commentary, he claims to have many more.
  • Eccentric Mentor: He could give Dumbledore a run for his money...
  • Honorary Uncle: He calls himself Millia's uncle. It's possible he could be her literal uncle, but this trope seems more likely to be in play since she never calls him that.
  • Living Emotional Crutch: For Millia, but after losing so many people in her life at such a young age, it's unsurprising.
  • Mentor Occupational Hazard: Sacrifices himself to hold off Bhafel, but he actually survives, averting this trope.




    Chapter 6 Characters 







    Tir Chonaill NP Cs 


(See chapter one characters)


From his appearance and posture, there is no doubt that he is well into middle age, but he is surprisingly well-built and in shape. Long fringes of hair cover half of his forehead and his right cheek. A strong nose bridge stands high between his shining hawkish eyes. His deep, low voice has the power to command other people's attention.

The town martial arts instructor. He can teach the players a few skills and basic melee combat.

Tropes associated with Ranald:

  • Determinator: Judging from a book he wrote, this appears to be his philosophy on life.


Waves of her red hair come down to her shoulders. Judging by her somewhat small stature, well-proportioned body, and a neat two-piece school uniform, it isn't hard to tell that she is a teacher. The intelligent look in her eyes, the clear lip line and eyebrows present her as a charming lady.

The magic teacher of Tir Chonaill. She can teach the player a few basic spells, as well as instructing them in how magic mechanics work in Mabinogi.

Tropes associated with Lassar:


A specimen with a nice-looking armor that contours to his body, and a sword of average length fastened to his waist. He is definitely something to see... It's hard to see his face since the helmet covers his face up to his nose, but one cannot help but notice his passionate eyes shining through the slit on the helmet. His firmly closed lips seem to represent his will not show any emotion.

The town guard of Tir Chonaill. He teaches the player some very basic combat before sending them into their first dungeon of the game.

  • Determinator: He tried 86 times to clear Rabbie Dungeon without breaking a golden egg in the process, all to earn Dilys's respect. Although he eventually succeeds she thinks little of the achievement.
  • Dogged Nice Guy: He fervently pines for Dilys' heart. Sadly for him she Does Not Like Men.


The tall and slim lady looks wise beyond her years probably because of the green healer dress she is wearing. Her Dark bobbed hair falling to her neck is neatly combed, and her smiley brown eyes makes all those who talk to her feel comfortable and at ease.

The town healer. Dilys is a very serious woman, and a close friend of Lassar. She can teach newer players the herbalism, first aid and potion making skills.

Tropes associated with Dilys:

  • Brainy Brunette
  • Does Not Like Men: While she was studying abroad, a man (implied to be Lucas) nearly enslaved her with a special potion. She was narrowly saved by Lassar, but has hated men ever since.
  • The Medic: Well, the town healer, technically.
  • Perpetual Frowner: She has a constantly dour expression.


She is a young girl wearing an old apron that's too big for her, and a worn out hat which barely shows her soft, silky hair. She has a round face and a button nose. Her cherry eyes sparkle with curiosity. Her baby face and her snow-white cheeks make her look like a little doll. She's standing straight with her hands on her waist so that the apron doesn't slip down.

A little girl who minds the Tir Chonaill mill. She aspires to be a baker like Caitin. She's actually Lassar's sister, but doesn't seem to hold much respect for her elder sibling.

Tropes associated with Alissa:

His bronze complexion shines with the glow of vitality. His distinctive facial outline ends with a strong jaw line covered with dark beard. The first impression clearly shows he is a seasoned blacksmith with years of experience. The wide-shouldered man keeps humming with a deep voice while his muscular torso swings gently to the rhythm of the tune.

The smith of Tir Chonaill. Notorious amongst players for his poor repair skills; many a blade or armor plate have met an untimely end due to his ineptitude.

Tropes associated with Ferghus:

  • The Blacksmith: Although horrible at repairs.
  • Break Out Character: With special emphasis on "break". He's invoked memorable enough to have constant references long past G1, he's a character in Vindictus, and he even has his own meta show, Break Time with Ferghus, that's sometimes used for announcements.
  • Butt-Monkey: Almost every mention or appearance he has in the story will take potshots at his shoddy repair work, usually when the Milletian is in need of something to be fixed and Ferghus is the one they need to turn to.
  • Casanova Wannabe: When the game is not commenting at his repair skills, portraying him as this is one of the few other ways the game pokes fun at his character. His remarks to Ysolte on her blue eyes resembling those of Priestess Adelia, the namesake for Adelia Stream, is one of the more recent examples of this behavior.
    • That being said, he at least has the looks to win people over. You need only look at the comments section of Break Time with Ferghus to see that.
  • Flanderization: While his repair skills have been the butt of jokes since the pre-release preview videos, Ferghus was just as developed of a character as most of the other town NPC's — that is, to say, minimally developed and only saying the absolute essentials for quests. However, as more Generation updates were released and actual players began to genuinely hate him for breaking their weapons, devCat took notice and made "bad repairman" the very essence of Ferghus's character whenever he's mentioned in the story text.
  • Sucksessor: Compared to his Vindictus counterpart, who never fails a job. Turns out he's just a huge douchenozzle and tends to be drunk 99.9% of the time after coming to Erinn. He's actually a very competent smith (96% for 90% prices) if he really likes you (aka... the Friend of Ferghus title is equipped (+5 hp, +5 luck, +6% repair success with Ferghus)..but unfortunately, it's no longer available and was a completely random chance to even acquire it (every character was randomly assigned a Friend of X Title upon creation depending on who Duncan asked you visit during tutorial quest, which when worn would cause various NPCs to give you free items each in-game day if you talked to them. Except for Friends of Ferghus who they simply griped at and complained about instead).


She wears a simple black dress of a Lymilark priestess with no remarkable features. Her chestnut hair, in clear contrast with her transparent complexion, hangs down below her shoulders. The oval face and gentle eyes convey a calm and demure impression, but a slight smile showing through her tight lips hints at a strong will.

A priestess of the church of Lymilark stationed at Tir Chonaill. Unlike her superior Meven, she takes her duties very seriously.

Tropes associated with Endelyon:


Dressed in a robe, this composed man of moderate build maintains a very calm posture. Every bit of his appearance and the air surrounding him show that he is unfailingly a man of the clergy. Silvery hair frames his friendly face, and his gentle eyes suggest a rather quaint and quiet mood with flashes of hidden humor.

A missionary and the head priest of the Lymilark church in Tir Chonaill. He is known among the townsfolk for being very friendly and knowledgeable, and in fact was in on the secret of Tarlach's continued survival.

Tropes associated with Meven:


A girl with a well-ironed green apron that looks beautiful with her honey-blonde hair. Leaning forward with an innocent look, her bright eyes beam with the azure color of a serene lake. Dangling at the tip of her earlobes are cross earrings that peek in and out of her full shiny hair.

A girl living in Tir Chonaill who helps out at the inn. Her parents died when she was younger, and she's been raised by her uncle Piaras ever since. Despite her circumstances, she still has an optimistic outlook on life.

Tropes associated with Nora:

  • Happily Adopted: Although she naturally misses her parents, she gets along fine being raised by her uncle.


His straight posture gives him a strong, resolute impression even though he's only slightly taller than average height. Clean shaven, well groomed hair, spotless appearance and dark green vest make him look like a dandy. His neat looks, dark and thick eyebrows and the strong jaw line harmonized with the deep baritone voice complete the impression of an affable gentleman.

The innkeeper of Tir Chonaill. He's also Nora's uncle, and has raised her ever since her parents passed away.

Tropes associated with Piaras:

    Dunbarton NPCs 


(See chapter one characters)


This girl seems to be in her late teens with big thick glasses resting on her nose. Behind the glasses are two large, round brown eyes shining brilliantly. Wearing a loose-fitting dress, she has a ribbon made of soft and thin material around her neck.

The owner of the bookstore in Dunbarton. The player ends up speaking with her on numerous occasions to find certain books to help them on their way.

Tropes associated with Aeria:

    Other Characters 


A spirit sealed within a basic weapon of some sort, Eiry is given to you directly upon your arrival to Erinn. She serves a double purpose; to give out Tutorials, and to serve as a slightly better than average first weapon to use. She leaves the player's side for good after reaching level 26 (Human), or completing a certain beginner quest (Elf and Giant).

Tropes associated with Eiry:


A young girl from Emain Macha who was recently pushed into Commerce by her best friend Ysolte. The two are saved by a martial artist named Keane, and Cecilia falls helplessly in love with him. Later on in the side quest, Cecilia begins to learn martial arts from Keane. Depending on the player's actions during the short side story she appears, in she can either marry Keane or fall in love with the player instead.

Tropes associated with Cecilia:

  • Clingy Jealous Girl: She can act surprisingly mean to romantic rivals.
  • Feminine Women Can Cook: Averted - Cecilia can cook, but fire scares her so she prefers not to.
  • First Girl Wins: She's the first of the three to be introduced, and can become this if she marries Keane or falls in love with the player - it's more about your personal evaluation of what winning is.
  • Happily Married: If she married Keane.
  • Mama Bear: Herbert learns not to mess with Keane the hard way.


Cecilia's assertive best friend, Ysolte is seemingly less then impressed in Keane, but falls for him as well. Like Cecilia, Ysolte learns martial arts under Keane.

Tropes associated with Ysolte:

  • Ungrateful Bastard: She isn't the least bit thankful of the player's part in the rescue at the start of the side quest.


Keane's first disciple, she helps in assist the two girls at the start of the side quest. She becomes the girl's romantic rivals after their designs on Keane become clear. Mina was once a Bandit Siren, until Keane defeated her in battle.

Tropes associated with Mina:

  • Best Her to Bed Her: Mina once swore that she would only follow a man who could beat her in battle. Keane was that man.
  • Love at First Punch: An unusual male-on-female variety; Mina's first meeting with Keane involved him beating her up.

Meryl (Laighlinne)

A woman with curly red hair and red eyes stares out to sea. Her outfit makes her look like a seasoned adventurer.


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