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Look Outside: Monsters -- Floor 3

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Characters in Look Outside: Monsters -- Floor 3
Exploring

The immediate surroundings of Apartment 33 are fraught with danger. While many rooms are initially locked off, over the course of several days they gradually begin to open up and reveal a variety of morbid encounters.


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Floor 3

    Onlookers 

Onlooker / Observer / Gawker / Witness / Eternal Eye

https://static.tvtropes.org/pmwiki/pub/images/onlookers.png
(top) Stage One Onlooker (bottom) Stage Two Onlooker

https://static.tvtropes.org/pmwiki/pub/images/onlookers2.png
(left to right) Observer, Gawker, Witness, Eternal Eye

Some of your other neighbors who looked outside and were reduced to a shambling, zombie-like state. While initially non-threatening, keeping them alive for too long can make things spiral out of control...


  • Ambiguously Related: They are vulnerable to Corruption damage, a damage type only primarily dealt from by the Hellsword and Shade enemies. How much of them is related to the Hellsword and Shades is unknown, as it's a strangely unifying detail for a unique damage type.
  • Boss in Mook Clothing: The enemy in Vincent's bathroom already starts out as a Gawker, and after two turns it mutates into the Witness which attacks twice in a turn, then the Eternal Eye which attacks thrice a turn. The game even warns you that "you have a bad feeling about this one" and "This is rapidly getting out of hand. Maybe it's time to bail..." as it mutates further.
  • The Goomba: Onlookers are the first enemies you encounter after the Wounded Neighbor, and some of the weakest, while the Observers they transform into are still weak. That said, they won't stay that way for long, so you still need to deal with them quickly. Fortunately, the early stages are weak enough this is unlikely to be a concern, even when they attack in groups.
  • Eyes Do Not Belong There: In the later stages of transformation, they'll start sprouting extranumerary eyeballs all over their bodies.
  • Increasingly Lethal Enemy: Most of these start out as The Goomba, but leaving them alive will cause them to rapidly transform into a stronger, tougher, deadlier form, eventually turning into a Boss in Mook Clothing (fortunately, Onlookers are so easy to kill that, even alone, Sam can defeat two at once without much issue):
    • Onlookers start out looking mostly human, but slowly mutate into the purple-skinned Observers as turns go by. They're a non-threat even though they can inflict the Panic status.
    • Observers are still a non-threat, but will transform into Gawkers if left alive for too long.
    • Gawkers can use a gaze move to inflict Confusion, and will turn into Witnesses two turns later.
    • Witnesses attack twice a turn for heavy damage, and turn into Eternal Eyes a turn after that.
    • Eternal Eyes can attack thrice a turn for heavy damage, which will likely kill a starting player from half health. The game even hints to you to Run or Die when it reaches this form.
  • Logical Weakness: As eye-based creatures, they're all vulnerable to piercing damage which can poke their eyes out.
  • Meaningful Name: They all have names based on eyes, or looking at something using said eyes.
  • Metamorphosis Monster: If not defeated quickly enough, they will gradually mutate into an increasing more powerful form, with seven stages of transformation in total. Although initially starting out somewhat human-like, it'll eventually turn into a black monster of many eyes and numerous clawed appendages with more than triple the health it originally had.
  • One-Steve Limit: Averted with the Witness. In the game's lore, Witnesses are people who have seen the phenomenon outside and started mutating, but the Witness here is a specific monster.
  • Transformation Horror: This enemy is unique in that you actually get to see it transform over the course of several turns, from a mostly-human Onlooker into a multi-eyed eldritch monstrosity in the Eternal Eye.
  • Significant Name Shift: As they mutate further, their name changes to signify their Slow Transformation into something increasingly inhuman and dangerous.
  • Slow Transformation: The process of an Onlooker turning into an Eternal Eye takes up several turns, with each form becoming more dangerous than the last, and the end result is a multi-eyed abomination that's a far cry from the human-looking Onlooker it used to be. They also have a chance of invoking transformation as an attack move every turn, allowing them to transform two stages in sequence. On Cursed Mode, the transformation is sped up, taking only two turns per turn instead of three.
  • Useless Useful Spell: Even the weakest versions in Onlookers and Observers can inflict the Panic status via their gaze, which temporarily prevents the use of your skills. This is unlikely to be an issue at the point they're found since basic attacks can get rid of them just fine.
  • Was Once a Man: While almost every monster in the game was a human transformed by the Visitor, the Onlooker has this played out the most straight; in their base form, they're the most humanoid enemies in the game, looking more like zombies than anything eldritch. Then, if not dealt with quickly, they transform again and again, ending up as monstrosities covered in eyes and tentacles.

Apartment 38

    Louis 
https://static.tvtropes.org/pmwiki/pub/images/lizardwhole_open.png
"HAHAHAHAHA!! YESSSS! THE POWER OF A COMPLETE BREAKFAST!"
An avid Chococroc enthusiast and fursuiter who ventured outside to get food, believing that his Chococroc costume would be enough to shield him from the Visitor. Unfortunately, he was wrong.
  • Asteroids Monster: After killing him, he'll split in two and revive by the next day. Killing these two pieces causes both pieces to divide again and revive a second time.
  • Becoming the Costume: He went outside wearing his Chococroc OC fursuit secretly hoping he would become one with his costume. It didn't quite work out the way he hoped to say the least; instead of becoming one with the costume, he degenerated into a mess of flesh fused to the suit's inner lining.
  • Becoming the Mask: His fursuit isn't actually Chocodragon, but an OC he created based on a Chococroc video game that never got produced called "Fiber Dragon". Over the course of Sam's conversation with him, he starts to believe he is Fiber Dragon as he loses his mind.
  • Body Horror: The Visitor fused him to his suit. During the latter half of his boss fight, his visibly decayed and misshapen body can be seen trying to claw its way out of the costume's mouth.
  • Breakfast Cereal Mascot: Louis is a furry who's obsessed with a cereal mascot called "Chococroc" to the point of designing a fursuit based off of him, parodying the real world Furry Fandom's interest in mascots like Tony the Tiger.
  • Half the Man He Used to Be: After defeating him, the next day his body will split into two animate halves that will both attack you again, the bottom half outside the apartment, and the top half inside it. And then the next day his body, head, tail, and leg reanimate and attack you!
  • Ironic Allergy: He's completely obsessed with a brand of sugary breakfast cereal known as Chocorocks. However, he can't actually eat it on more than rare occasions because he has diabetes, a fact which he is a bit self-conscious about.
  • Not Quite Dead: After you apparently kill him, he'll pop back to life again the next day, having split in half. He'll do this again after both halves are killed. You need to defeat him on three separate days in order to put him down for good.
  • Original Character: An in-universe example. His fursuit isn't actually Chococroc, but a fan character he calls the Fiber Dragon that's based off some rejected concept art for a cancelled Chococroc video game.
  • Sanity Slippage: He actually starts out lucid, if a bit creepy due to his obsession with Chococroc, but after speaking with him for a while he soon loses his mind and becomes as hostile as most of the other mutants in the buildings.

Apartment 36

    Wounded Neighbor/Leering Husk 
https://static.tvtropes.org/pmwiki/pub/images/wounded_neighbor.png
"I will help you see... you just need a little help..."(Enable Cursed Mode?)
One of your neighbors and the first enemy you fight. Initially just a disturbed man with a knife, he quickly proves to be worse than that. In Cursed Mode, he stabs himself even more after his first turn, revealing more eyes and turning into the Leering Husk.
  • Animation Bump: The Wounded Neighbor is the only enemy in the game to receive a fully-animated cutscene in the middle of his battle, namely of him walking toward you as the eyeball on his stomach suddenly opens up.
  • Ax-Crazy: Like most of your neighbors, seeing the Visitor has reduced him to a raving lunatic with a knife.
  • Comically Missing the Point: If you tell him to hand over the knife when he starts stabbing himself, he'll tell you he's still using it so you need to get your own!
  • Establishing Series Moment:
    • In all difficulties, he provides the first look at what the Visitor can do to people as the fight drags on, revealing that he has gained a massive eye in his chest after stabbing himself.
    • In Cursed mode, he turns into the Leering Husk, a Wake-Up Call Boss that can easily end you unlike his normal encounter. This establishes that Cursed Mode is going to be far more difficult than the usual fare and you're going to have to prepare for the unexpected.
  • Extra Eyes: Midway through the battle, he'll stab himself in the gut, revealing a huge eye poking out of his abdomen. On Cursed Mode, he'll keep on stabbing himself all over in the next turn to reveal even more eyes all over his body, turning into the Leering Husk.
  • Eyes Do Not Belong There: Partway into the fight, he'll begin stabbing at his chest wound, eventually causing a massive eyeball to emerge from his chest. His transformation into the Leering Husk in Cursed Mode is spurred by stabbing himself even more, revealing more and more eyes that cover more or less the entirety of his left side, including one on his finger.
  • The Goomba: Justified as he's the first enemy you come across and is meant to teach you combat. He spends two turns dealing 9 damage maximum while also stabbing himself (and even then he can miss), grows an eye before the third turn and is guaranteed to die on that turn. Subverted in Cursed Mode, where he transforms into the Leering Husk and hits much harder.
  • Hard-Mode Mooks: In Cursed Mode, he'll turn into the Leering Husk, an even harder enemy with multiple eyes on his body.
  • No Name Given: Justified, as you never spoke to the guy or knew his name, so he's just called "Wounded Neighbor".
  • Posthumous Villain Victory: He can potentially "help you see" even after his death, if you take his knife after killing him. If you don't use the knife in battle, it can prompt a social event where Sam has an intrusive thought about slicing himself open to find out if there really are eyes inside him too. This will kill him if you act on it, although there's a random 1/3 chance that there will turn out to be eyes inside him. This will drive him insane, which also causes a Game Over.
  • Self-Harm: He's initially encountered stabbing himself and even begins the fight by cutting open his wound further.
    Sam: Give me that knife!
    Wounded Neighbor: Get your own! I need it!
  • Slasher Smile: The only expression on his face is a demented Cheshire Cat Grin, which only gets wider when he sees the eye peeking out of his wound...
  • Starter Villain: The very first combat encounter in the game, and the least mutated enemy you have to face. He's there to set the tone of the game, where it only gets worse from there.
  • Uncertain Doom: Although you apparently kill him, the eye in his stomach will turn to look at you if you take his knife from his body.
  • Wake-Up Call Boss: In Cursed Difficulty, he transforms into the Leering Husk, which has much more HP and can not only do more damage, but also inflict Bleed via his stabs. It's very possible to lose against him if you come underprepared or fail to use your strongest attacks on him.

Apartment 37

    Vincent 
https://static.tvtropes.org/pmwiki/pub/images/vincent_08.png
"That's no way to treat a friend..."
The tenant of Apartment 37 and another one of your floor neighbors who was unfortunate enough to look outside.
  • Ambiguously Related: Given that he appears on Edwin's equipment rental sheet and had hired out the use of Edwin's slide projector, it seems like he was somehow affiliated with the Astronomers. However, none of the other Astronomers ever bring him up or make reference to him, making it altogether unclear what his relation to them was or, if he was unaffiliated, what use he would have for a slide projector that can imprint negatives onto photo paper.
  • Eye on a Stalk: Three of the eyes on his belly will extend out on stalks, turning into individual separate enemies.
  • Eyes Do Not Belong There: Even worse than the wounded neighbor. Vincent kicks the fight off by opening up his jacket to show his bloated belly absolutely riddled with eyes.
  • Fat Bastard: He's a big guy, and also a hostile mutant like the others.
  • Flunky Boss: The eyes on his belly will sprout out on stalks, each turning into a separate enemy that can attack and be attacked. Killing Vincent will fortunately kill all three.
  • Incessant Music Madness: Apparently did this the night before the incident by hosting a party, as your character mentions hearing loud music last night. Also explains the amount of Onlookers in his apartment.
  • Nice Job Fixing It, Villain!: It's implied the reason most of the windows on the 3rd Floor are shut is thanks to the party he threw last night, giving you a chance to not instantly mutate when exploring.
  • Slasher Smile: He gives you one hell of a grin after revealing the eyeballs riddling his stomach.
  • Small Role, Big Impact: Although he's one of the first and easiest enemies you'll fight, he indirectly contributes to the endgame via his pet guinea pig, which plays a role in multiple endings, and can ultimately help save or doom humanity.
  • Warm-Up Boss: Vincent doesn't have too much health and a few strong attacks on him will take him down, killing all his eyestalk flunkies in the process.

    Eye Legs 
https://static.tvtropes.org/pmwiki/pub/images/eye_legs.png

  • Body Horror: His lower half has been completely replaced by a single gigantic eyeball.
  • Dual Boss: "Boss" might be hyperbolic, but it's fought alongside the Wiggle Eye.

    Wiggle Eye 
https://static.tvtropes.org/pmwiki/pub/images/wiggle_eye.png

  • Dual Boss: "Boss" might be hyperbolic, but it's fought alongside Eye Legs.
  • Oculothorax: A giant eyeball walking on several tendrils. It's not clear if this was a person who turned into a single eyeball, or an eyeball that gained autonomy and dropped off a person.

Apartment 31

    Stargazer 

Edwin

https://static.tvtropes.org/pmwiki/pub/images/stargazer.png
"A beast with dozens of telescopes for eyes..."
An Astronomer that was warped by the Visitor upon looking through his telescope, and is now invisible in the light.
  • Aerith and Bob: Compared to the rest of the Astronomers, Edwin is a much more mundane name compared to the main quartet's Colorful Theme Naming.
  • Animation Bump: The 1.6 update adds a special fade-in and unique overlay graphic to the Stargazer's fight to emphasize the monster's astral theming.
  • Apocalyptic Log: His apartment has several notes detailing his descent into monstrous insanity after making visual contact with Visitor.
  • False Friend: Using blue paint to communicate, it initially offers to "Help You", opening its apartment and letting Sam's party take its stuff. Then it starts barricading doors shut, and paints a smile and multiple arrows directing Sam to turn off the lights, at which point it ambushes the party.
  • Forgotten Fallen Friend: To the astronomers at least, who never ask about his condition even if the player figures out that the Stargazer was Edwin. Understandably, the astronomers have bigger problems to worry about.
  • He Was Right There All Along: Stargazer is actually stalking you through its apartment for the entire time you're in there despite it looking empty, only revealing itself once you find what you're looking for.
  • Invisible Monsters: Stargazer is completely invisible while illuminated by light; this means that its apartment appears completely empty at first despite the "HELP YOU" graffiti outside on the wall. Then the player will likely notice that whenever they enter a room, the door opens and closes a second time behind them...and finally, it will draw some more graffiti on the ground saying "HELLO :)" and pointing to the light switch on the wall once you pick up the Void Disc, which turning off will suddenly reveal it.
  • Limit Break: When Stargazer's telescopes "fill with stars", it's about to use its most powerful move, Astral Vision. It will then have to wait a few turns before using it again.
  • Maker of Monsters: He's responsible for the horrible, fleshy abominations in Apartment 31, due to crushing and mangling any neighbours that came to check up on him. Somehow, this turned them into mangled abominations of living guts and viscera instead of killing them outright.
  • Mercy Kill: Edwin's crumpled notes indicate he started seeing normal people as Uncanny Valley monsters after his transformation into a telescope mutant. So he made it his duty to "help" them by crushing them to death to put them out of their misery. This didn't actually kill them though, but warped them into Body Horror monstrosities.
    "How they live like tis? How? I can help
    let me help I can make you right"
  • Mind Rape: When using Astral Vision, it will project a vision of the stars into the mind of a party member, dealing very heavy damage to them and inflicting Confusion.
  • Minor Major Character: In spite of being a relatively easy boss in the starting area Stargazer was once Edwin, one of the first Astronomers and played a vital role in both discovering and stopping the Visitor, albeit mutating himself in the process with Sam and the remaining astronomers having to finish the job.
  • Non-Malicious Monster: As detailed by Edwin's Apocalyptic Logs, it thinks that it's "helping" people by crushing them to death as part of some residual instinct of Edwin's psyche. This is supported by the number of corpses in Apartment 31 that it's already killed.
  • Obliviously Evil: His transformation into a telescope monster completely warped his psyche to the point he started seeing normal people as "wrong" and repeatedly tried "helping" them by putting them out of their misery.
  • Properly Paranoid: Sybil in the "Promise" ending reveals Edwin had tried to convince Sybil to destroy everything relating to the Visitor and what she learned. She remarks in hindsight with the damage the Visitor caused that Edwin might have had the right idea all along.
  • The Reveal: It's Edwin, one of the co-founders of the Astronomers' group (along with Sybil).
  • Reality Warper: Maybe. Dialogue from Stretchface indicates that time distortion is a thing in the inverted Apartment 33. Considering that Mr. Henderson's apartment undergoes similar time distortion after he mutates, it implies a similar effect must have been caused by Stargazer.
  • Sanity Slippage: His Apocalyptic Log details the mental degradation that came about after he saw the Visitor.
  • Skippable Boss: Downplayed. You can technically get everything you need from Edwin's apartment (the Negative and Pluto discs) without having to fight Stargazer if you move quickly and carefully, but the way that the encounter is set up is designed for it to ambush you in a way that makes combat with it nearly impossible to avoid, especially on your first playthrough.
  • Transformation Conventions: An astronomer happened to transform into a mass of telescopes, cloaked in a void that glimmers like the night sky.
  • The Virus: He's able to turn other people into monsters with similar invisibility in the light by crushing them to death. Spine's Non-Standard Game Over indicates that these monsters can themselves also remake others to be like them through the same method.
  • Wake-Up Call Boss: While the Grinning Beast is designed to be tough but beatable with just Sam and Baby Teeth is a Warm-Up Boss, Stargazer is very likely the first monster you will encounter that you will not be able to reliably beat without more party members, at least not without getting very lucky and using a lot of resources. This is thanks to its high damage for the early game, resistances to all normal types of damage, various multi-attacks and ability to inflict Panic and Confusion which eats into your action economy.
  • Was Once a Man: This thing used to be Edwin, a former friend of the Astronomers who went insane after witnessing the Visitor.
  • Zombie Infectee: Like Sybil, Edwin was one of the very first people to be mutated into a Cursed by looking at a photograph of the Visitor, to the point where he changed several weeks before it even arrived. However, since he was a bit of a recluse, no one really noticed his disappearance and he didn't seem keen on telling anybody, as the other Astronomers mention that he simply vanished one day.

    Confusion 
https://static.tvtropes.org/pmwiki/pub/images/confusion_close.png
"How. It's you. The sleeper. You...see me this time? How are you?! How are you?"
A monster native to the mirror version of Apartment 33 that can confuse your party.
  • Eyes Do Not Belong There: It has eyes growing out of its hands.
  • Logical Weakness: Its multitude of arms makes it vulnerable to slashing damage, as it would cut them off.
  • Meaningful Name: It's named Confusion, and it can inflict the Confused status. The introductory quote also reads as a reaction of confusion that Sam can see it in the flesh.
  • Multi-Armed and Dangerous: It has multiple arms.
  • Required Secondary Powers: It was created by being crushed so it's resistant to Crushing damage.
  • Stalker Without a Crush: Contrasting Spine, who has a crush, Confusion has been obsessively watching Sam to the point of having serious beef with him for existing in the same "space" as it and sleeping for "weeks at a time". How much of it is an actual grievance as opposed to the side effects of being crushed and reformed is anyone's guess.
  • You Can See Me?: The introductory quote for the battle against it implies this kind of reaction.
  • Word-Salad Horror: After rambling about how "lazy" Sam is, Confusion arbitrarily gives him an "assignment" to bash it's brains in, with sugar on top. For some reason.

    Stretchface 
https://static.tvtropes.org/pmwiki/pub/images/stretchead_alt_1png.png
"I can hold it together. I've been here for years. I can do it."
A monster native to the Apartment 33 facsimile with a powerful bite attack.
  • Facial Horror: It stretches out its face after two turns while attacking you.
  • Logical Weakness: Its multitude of arms makes it vulnerable to slashing damage, as it would cut them off.
  • Major Injury Underreaction: Zig-zagged. When the "stretch" part of its name happens, The Scream as described below happens, but then it just nonchalantly says it's hard to think and asks Sam if getting your face stretched out has ever happened to him.
  • Meaningful Name: It stretches out its face, as per its name.
  • Multi-Armed and Dangerous: Similarly to Confusion, it has multiple arms.
  • Required Secondary Powers: It was created by being crushed so it's resistant to Crushing damage.
  • The Scream: It belts out an "EEEEEEEEEEEAAAARGH!!" when stretching its face, possibly out of pain as much as anger.
  • Year Inside, Hour Outside: A random detail it throws out before living up to its namesake is that a minute in the "normal" apartment space is twenty-three in the inverted Apartment 33. Whether the time distortion is the Visitor's fault or Stargazer's is anyone's guess, though the fact that Mr. Henderson's apartment goes through something similar implies the latter may be responsible.

    Spine 
https://static.tvtropes.org/pmwiki/pub/images/crawler_close.png
"Ah. Here you are. I'm glad we finally meet. Face to face, I mean."
A Cursed that was remade by the Stargazer that lives in the bizarre liminal meat cave in Apartment 31. She has been sneaking into Sam's apartment and silently watching him.
  • Abhorrent Admirer: She's a monster that has developed some kind of weird, perverse infatuation with Sam, to the point where she invades his home and watches him while he sleeps. Even more horrifically, since Spine was created by the Stargazer long before the Visitor arrived, she says she has been doing this to Sam for weeks before this whole thing even started.
    Do you like it? When my spine tickles you. When you sleep, I like to crawl in with you. I hold you close.
  • Blue-and-Orange Morality: Similar to the Stargazer and other Cursed, she seems to adamantly believe that turning Sam into a creature similar to her is not only a charitable act, but one that is wholly desirable, with her insisting that "it's for the best" as she remakes him. While beating her does allow Sam to make her back off from forcing him into this transformation and respect his limits, she nevertheless still insists on the merits of it and believes his refusal to accept it comes from how "hasty" she was and the fear of the pain that it would consist rather than, you know, not wanting to become a fleshy blob thing.
  • Developer's Foresight: If you plant a Sapper Charge on the fleshy rubble blocking the front door while Spine is still alive, she'll make a comment about it (she'll be so confused that this is one of the only times where the dialogue isn't coloured).
    What are you doing? Is that a bomb?
  • Does This Remind You of Anything?: The way she expresses herself while talking about touching and rubbing herself against Sam is eerily similar to that of a more "mundane" Stalker fantasizing about their targets. More explicitly, if Sam does accept her offer to be assimilated, her comments take on a tone that sound like they come from another intimate act entirely...
    I feel your heart beating against my lungs. I've needed this so badly. It's so... relaxing.
  • Do Well, But Not Perfect: In order to get Spine to surrender and turn passive, you have to attack her at least once, but without killing her. Otherwise, she won't realize that you are strongly against wanting to be "remade".
  • Expository Pronoun: If you meet Spine and don't kill her, the text triggered when she brushes up against Sam in his apartment begins to use "she/her" pronouns. Aside from this, the only indication that she's female is in her unique death scene narration.
  • Eye Scream: Downplayed compared to the nauseating conditions related to their vision other Cursed like Eyecluster are suffering from, but her left eye is nevertheless hanging out of it's socket. Also, if Sam ends up being "remade" by her, the player gets a lovingly described paragraph where his eyeball is ripped out by her hand while he is swallowed as a pain he never thought was possible flows through him.
  • Guest-Star Party Member: She'll temporarily join your party if you talk to her over the course of a few days and then try and enter Meat World through the liminal version of Sam's apartment without any other party members.
    Hang on. Wait. You're not going there on your own, are you?
  • Invisible Monsters: You know all those weird messages that sometimes pop up while moving around your apartment, saying that you can feel a spine brush against your leg or a clammy hand on your back? That's this thing, silently watching you. Tellingly, these messages go away once she's killed.
  • Logical Weakness: Her multitude of arms makes her vulnerable to slashing damage, as those would be vulnerable to getting cut off.
  • Multi-Armed and Dangerous: In the process of being remade by Stargazer, Spine was turned into an octopedal creature with as many as eight clawed limbs.
  • Non-Standard Game Over: Getting killed by her (or sparing her and later accepting her offer to be "remade") causes you to get a unique game over event where she embraces Sam and remakes him in a similar manner to how Stargazer once remade her. The worst part? The narration implies that Sam ends up liking whatever horrific procedure she does to him.
    I know you're scared. But don't worry. We're friends. I would never let anything bad happen to you. [...] This is going to be scary. And painful. Change always is. But in the end, you'll see. It's for the best. We will never be alone again.
  • No Sense of Privacy: This thing invades Sam's home and tries to touch him whenever she gets the chance to, all while being invisible.
  • Required Secondary Powers: She was created by being crushed so she's resistant to Crushing damage.
  • Sheathe Your Sword: If the fight drags on for long enough (typically only possible if you refrain from attacking her altogether until she exhausts her dialogue), you will eventually get the option to spare her as she decides to leave you alone, allowing you to bypass the encounter peacefully.
  • Single-Issue Wonk: Even if you turn her into a non-hostile NPC, Spine still only has one thing on her mind, and that's remaking Sam. Attempting to talk to her or trade with her has her shunt the conversation back toward you getting remade. That said if you return to talk to her daily, she does get more character depth including wondering if her previous self had lingering issues left unresolved and being surprised Sam wants to see her even though he doesn't want to be remade.
  • Stalker with a Crush: She's been following Sam into his apartment, giving him occasional touches and hugging him in his sleep. Her dialogue is particularly intimate once you confront her.
  • Vagina Dentata: A huge, toothy slit-mouth covered in spines runs down the entire length of her misshapen back.

Apartment 32

    Toothling and Teratoma 
https://static.tvtropes.org/pmwiki/pub/images/teethlings.png
Teeth shed by Baby Teeth that have become alive and now infest Apartment 32.
  • Elite Mook: Teratoma is a (marginally) more dangerous version of the borderline harmless toothlings.
  • The Goomba: Toothlings are one of the most basic enemies you will encounter in your travels, with pitiful health and damage.
  • King Mook: The Teratoma is just a larger and stronger version of the Toothlings.
  • Meaningful Name: "Teratoma" refers to a type of tumor made out of various types of tissue, but the most infamous types of teratoma are ones that grow teeth.
  • Unique Enemy: There is only about one Teratoma in Apartment 32, and by extension, the whole game.

    Clint 
https://static.tvtropes.org/pmwiki/pub/images/teeth_man.png
"The teeth... they're spreading... I need to BITE... g-grow the teeth on YOU!" (Some time later, if you neglect killing him...)
Joel's father, who appears in the hall on the second day. He was bitten by his infant daughter on the arm after she looked outside, which caused him to rapidly mutate.
  • Ax-Crazy: Joel says he went out to get help, but by the time you meet him he is obsessed with further spreading the teeth that his youngest child gave him. If Clint is alive and you die to Baby Teeth, the ensuing description will note that he's beaming down at Sam with great pride.
  • Developer's Foresight: In the event that you don't kill him for some reason, losing against Baby Teeth will have the Non-Standard Game Over narration make note of the fact that he's still alive.
    Clint is beaming down at you with pride.
    He looks so happy.
  • Glasgow Grin: His mouth is full of extra teeth that contorts his whole face into an extra wide smile.
    Clint: She was in her crib... gnnkk... out by the window when it happened...
    I have her smile... her beautiful smile...
  • Increasingly Lethal Enemy: If you refrain from killing him early on, over time he will aberrate into a much larger and more dangerous tooth monster.
  • Only Friend: Downplayed. While it's ambiguous if he considered him a friend and if he had other friends, if Sam killed him, he'll reminisce on how Clint was the only person he regularly talked to and liked.
  • Red Right Hand: If his Glasgow Grin didn't tip you off about his condition, his arm turning into a massive tooth-lined club will.
  • Would Hurt a Child: Clint is so far gone that even his own son isn't exempt from attack, and he openly acknowledges he's attacking him, to boot.

    Madison 
https://static.tvtropes.org/pmwiki/pub/images/teeth_mom.png
"You've grown so much in just a few days. You must be hungry! Come, let mama nurse you." (Some time later, if you neglect killing her...)
Joel's mother. She was bitten by her infant daughter while breastfeeding her.
  • Ax-Crazy: Even more deranged than Clint, she can't tell Sam isn't her baby. Regardless, 'nursing' now means 'biting a lot'.
  • Bizarre Dream Rationalization: If you leave her to mutate further, the next time you encounter her she'll try to comfort you (still thinking you're Rosie) by saying that the horrors of the apartment are all a bad dream.
  • Deadlier Than The Male: While her husband Clint is found outside their flat and serves as introduction to teeth monsters, Madison is the second-most dangerous enemy of the location thanks to her multi-hit bleeding attacks. Her child is still deadlier.
  • Fan Disservice: At first she's a little farther back and her chest is covered by her shirt, but as she gets closer she opens it wide and bares her chest. Her whole torso, including her breasts, have become additional horrible mouths.
  • Increasingly Lethal Enemy: If you refrain from killing her early on, over time she will aberrate into a much larger and more dangerous tooth monster.
  • Obviously Not Fine: When encountering her, she mistakes Sam for her baby daughter, and forgives "her" for biting her, claiming she's all healed up now… before revealing her chest, showcasing that, no, if she's "healed" it's into Too Many Mouths.
  • Soft-Spoken Sadist: Compared to her madly babbling husband, the Cursed Madison always speaks softly and gently when confronting the group, which is somewhat justified because she believes she's talking to her baby daughter and wants to "nurse" them by biting them repeatedly.
  • Too Many Mouths: Her entire torso has caved in to become a cluster of gaping mouths, including a few Nested Mouths. These mouths can attack together for multi-hit bleeding.

    Benjamin 
https://static.tvtropes.org/pmwiki/pub/images/teeth_kidsitting_close_1.png
(Some time later...)
Joel's little brother. His baby sister bit him while they were playing.
  • Berserk Button: He'll attack Sam if he takes his toys from him.
  • Comfort the Dying: Sam can do this by playing with Benjamin using his Army Guy Figurine, and soon after Benjamin will further mutate and completely lose his humanity, effectively dying. He'll give you a few snacks right before he dies if you played with him; depending on how well you played with him, he'll also give you a teeth pendant and his favourite video game.
  • Death of Personality: Although he won't literally die, he'll eventually degenerate into a sessile pile of teeth and mangled flesh, permanently losing what little sentience he had remaining.
    "He waves goodbye, but freezes and gets lost in thought again. This time, he doesn't come back from that unaware state. He's gone."
  • Empty Shell: As his mutation progresses to its final phase, he will lose all self-awareness and become nothing more than a motionless mound of flesh and teeth rooted to the ground. Still alive, but only technically.
  • Littlest Cancer Patient: Benjamin isn't much older than a toddler, yet he's already been wracked with what is basically a fatal mutation. By the end of your play session with him, the teeth consume him and he's gone.
  • Mercy Rewarded: The ultimate outcome is the same whether you fight him or play with him, but playing with him will reward you with some snack foods and the Tooth Pendant before he dies. Playing with him flawlessly rewards you with the game cartridge for Kill to Shoot.
  • Multipurpose Tongue: As his mutation worsens, he'll lash out a very long, tooth-covered tongue, which he uses to pick up more toys.
  • Non-Malicious Monster: Horrific teeth mutations and weird spiky tongue aside, Ben is just a little kid playing with his toys. If you have the Army Guy Figurine from Madison's room, you can join in on his play session to give him a little comfort as his mutations overtake him.
  • Player Nudge: If you bring his older brother Joel along when you play with him, he makes it much easier to get Kill to Shoot, given he'll tell you all the right dialogue choices to have a perfect play session.
  • Transformation Horror: A particularly tragic example. Ben is just a little kid who's undergoing an ultimately fatal infection by tumorous teeth. As you play with him, his mutations will get worse and worse as the teeth grow and spread until he eventually splits apart and loses all sentience.
  • Video Game Caring Potential: You can attack Benjamin on sight - the only child Sam can attack who hasn't initiated combat first - or comfort him by playing with him. It won't affect your story progress either way, but you'll be rewarded a few healing items, a useful necklace, and/or a video game if you make his last moments a little more pleasant.

    Baby Teeth 

Rosie

https://static.tvtropes.org/pmwiki/pub/images/baby_teeth_1png.png
"So it's kind of like a rash, but it's... teeth. ... Don't like that."
Joel's infant sister, who was teething when she saw the Visitor, and then spread her condition to the rest of the family.
  • Ambiguously Related: She and the rest of her family are immune to Corruption damage, which is only usable by the player via the Hellsword, and primarily dealt to the player via Shade enemies. Whether she and the Shades have a connection is unclear.
  • Background Music Override: Disturbingly, the fight with Baby Teeth does not have any of the normal Battle Theme Music, instead merely playing the reverberated baby wails that normally play in her family's apartment.
  • Boss Tease: After you encounter Joel and get the doorknob, walking past the exposed floorboards will prompt Baby Teeth to lumber past you in the darkness underneath, setting up that there's an upcoming boss encounter in this apartment.
  • Enfant Terrible: A giant Body Horror-affected baby who will attack the player.
  • Eye Scream: Baby Teeth's eye sockets have reconfigured into rings of razor-sharp teeth, and teething is usually painful for infants normally. When she throws a tantrum mid-battle, her eye-mouths will open to reveal tongues.
  • Flunky Boss: She can shed a tooth to make Toothlings.
  • Improbable Infant Survival: She's a heavily deformed infant and also one of the only enemies in the game to survive the boss fight with them, retreating underneath the floorboards.
  • Logical Weakness:
    • She's vulnerable to Piercing damage as much of her is made of teeth, which don't take well to getting drilled. Furthermore, she's a baby, and it's generally a very bad idea to keep sharp, pointy objects near babies.
    • Her nature as a baby also hampers her combat ability since one of her moves is to cry, which only blinds her and lowers her accuracy for a few turns.
  • Monster Progenitor: She's the source of both the Toothlings as well as the tooth infection that has claimed her family, turning them into monsters.
  • Mook Maker: She can drop tooth clumps to create little creatures called Toothlings. These can be found roaming the apartment, but she will also spawn them during her fight.
  • More Teeth than the Osmond Family: Her mutation caused teeth to grow way out of control all over her body. Even worse, she can drop off bunches of teeth, which function as their own creatures, and can spread to tooth infection to others through biting.
  • Non-Lethal K.O.: Defeating her causes her to retreat back into the void beneath the floorboards, so her cries can still be heard echoing through the apartment.
  • Non-Malicious Monster: Her encounter only activates if you loot the refrigerator in her apartment. Word of God has clarified this is meant to imply she's attacking you simply because she's hungry.
  • Non-Standard Game Over: She's the first instance of an enemy who can cause this you're likely to meet; losing to Baby Teeth treats you to an extended description of Sam being the latest victim of the family's tooth overgrowth.
  • Skippable Boss: It's possible to skip her fight after she lunges out of the pit beneath the floorboards at you by staying out of her range for long enough. After a few moments, she'll retreat back into the darkness and won't attack again.
  • Too Many Mouths: Her eyes were transformed into two more sets of toothy maws.
  • Tragic Monster: She’s just a baby who turned into a monster when she caught a glimpse of the Visitor from her crib while also teething. There's no hope to cure her and her transformation causes her pain, not to mention she can spread the transformation through bites (which caused her to infect the rest of her family into teeth monsters because she was teething). The best the player can do is attempt to end her suffering.
  • Sole Survivor: Can potentially be this, as she is the only member of the tooth family that cannot be killed by Sam. Defeating her just makes her retreat under the floorboards.
  • Uncertain Doom: Even if you beat her back, she just retreats into the floors and her cries are still heard throughout the apartment. If you look in the mirror later, Sam will wonder if she can live on her own or if he condemned her to death.
  • The Virus: She spread her tooth mutation to the rest of her family by biting them. Fortunately, she can't do the same to you or your party members, unless you are defeated by her.
  • Villain: Exit, Stage Left: Baby Teeth is one of the rare monsters in the game that explicitly isn't killed at the end of your encounter with her—she instead simply retreats back under the floorboards of her family's apartment. Sam can even wonder later while showering if she'll be okay down there. Curiously, even when the apartment turns into a late game mini-dungeon much later and you can walk around on a floor below the main apartment, she doesn't make a second appearance.
  • Warm-Up Boss: Baby Teeth is likely the very first higher-level enemy you'll face in the game after clearing the mini-dungeon that is her family's apartment, but even then she's not too difficult as a way of showing you the ropes on how to deal with enemies that can wipe you out much more quickly.
    Tooth Fairy 
https://static.tvtropes.org/pmwiki/pub/images/toothfairy_3.png
"GIVE ME YOUR TEETH."
A winged tooth monster created by Baby Teeth.
  • Hard-Mode Mooks: It only appears on Cursed Mode.
  • Flunky Boss: You fight it alongside two Rotten Teeth enemies.
  • Tooth Fairy: A darker take on the concept—rather than a benevolent fair who gives money in exchange for teeth, this creature is a tooth monster with a weird obsession with teeth. Considering that it's found in a household with three children in it (one of whom was teething), the symbolism isn't lost.

Apartment 34

    In General 
A glacial, frozen-over apartment initially blocked off by fleshy growths. Several pathways in it are blocked off by huge chunks of ice, and require the usage of Ice Melt Salt to clear.
  • Attack of the Killer Whatever: Winter clothing is generally something that isn't deadly, but all these winter wear are monsters trying to kill you.
  • An Ice Person: They all have a common ice motif going on.
  • Logical Weakness: Being both crusted in ice and wearing flammable clothing, they're all susceptible to fire damage.
  • Theme Naming: All the enemies in this apartment are named after winter clothing ("Earmuffs", "Scarf", "Balaclava", "Tuque"note , etc.)

    Tuque 
https://static.tvtropes.org/pmwiki/pub/images/frozenguy6_tuque.png

  • Adorable Evil Minions: They're probably the cutest-looking Cursed you get to meet, looking like a crab with goggly eyes using a knit cap in place of a shell. Don't be fooled though, it's just as fierce as any other enemy, their status as The Goomba nonwithstanding.
  • Cranky Crabs: It resembles a crab, and is hostile just like everything else in the apartment.
  • The Goomba: Compared to everything else in the apartment, they're harmless. They're basically reskinned Toothlings in terms of health and damage.

    Trapper Hat 
https://static.tvtropes.org/pmwiki/pub/images/frozenguy1_stand.png

    Earmuffs 
https://static.tvtropes.org/pmwiki/pub/images/frozenguy2_stand_0.png

    Balaclava 
https://static.tvtropes.org/pmwiki/pub/images/frozenguy3_stand.png

    Scarf 
https://static.tvtropes.org/pmwiki/pub/images/frozenguy4_stand.png

    Triscarf 
https://static.tvtropes.org/pmwiki/pub/images/frozenguy5_stand.png

    Manteau and Choco 
https://static.tvtropes.org/pmwiki/pub/images/the_two_chucklefucks.png

    Pompom 
https://static.tvtropes.org/pmwiki/pub/images/frozenboss_stand.png
The largest monster in the frozen-over apartment blocked off by fleshy growths on Floor 3.

Apartment 30

    In General 
An apartment which once belonged to a prolific taxidermist. It becomes available on Day 4 after someone has opened the door and placed a mysteriously unidentifiable taxidermy creature in the hallway...
  • A Dog Named "Dog": Most of them have names outright telling you what they're made of, such as the Crocodile enemy being a waddling head mostly made out of crocodile parts, the Scissors enemy having numerous pairs of scissors as limbs, or the Limbs enemy being mostly just assorted animal legs.
  • Glass Cannon: With the exception of Taxidermy (the boss encounter), the monsters of the apartment all have a rather low health value and will go down in a single round of hard attacks. Let them hit Sam and his party, however, and you will discover they pack a nasty punch, being able to put most characters down in 2 attacks even by mid-game.
  • Logical Weakness: Slashing damage really harms them, given all the thin wires and cloth can easily be sliced apart. They also falter against acid (corroding), fire (melting), and cold (freezing until they're brittle and break easily) damage. On the flipside, crushing damage doesn't do much, due to the aforementioned wires and cloth absorbing the impacts fairly well.
  • Mix-and-Match Critters: Most of the monsters in this apartment that resemble actual taxidermy are made out of multiple animals crudely stitched together. It's not even clear if the Visitor caused humans to fuse with the taxidermy as with many other monsters in the apartment building, or if the taxidermy itself mutated since it's made at least partially out of organic material.
  • Parasite Zombie: invoked Word of God has clarified that the taxidermy itself is still dead, but the suture wiring underneath them is what is truly controlling them.
  • Taxidermy Terror: At first the apartment starts out normal-creepy, with creepy taxidermy animals lining the walls. Then it becomes apparent that not all of the taxidermy in this apartment is dead...

    Wirecutter 
https://static.tvtropes.org/pmwiki/pub/images/cutter_stand.png

  • Big Creepy-Crawlies: It looks like an oversized spider, and is very hostile.
  • Shear Menace: Its entire jaws are two huge wirecutters that it will gladly bite you with.

    Needles 
https://static.tvtropes.org/pmwiki/pub/images/needles_stand.png

    Scissors 
https://static.tvtropes.org/pmwiki/pub/images/scissors_dance.png

  • Shear Menace: It has many scissors, which it will use to attack you.

    Crow 
https://static.tvtropes.org/pmwiki/pub/images/crowflock_stand.png

    Crocodile 
https://static.tvtropes.org/pmwiki/pub/images/crocodileface_stand.png

    Limbs 
https://static.tvtropes.org/pmwiki/pub/images/limbs_stand.png

  • Body of Bodies: Resembles numerous people and animal parts sown together, having at least three heads, five mouths, eight arms, and nine legs.
  • Multi-Armed and Dangerous: It is mostly made of limbs, and will attack you on sight.

    Tiger 
https://static.tvtropes.org/pmwiki/pub/images/tiger_stand.png

  • Mix-and-Match Critters: It looks like a crude mashup of a tiger, a crocodile, a bear, and several other unidentifiable remains.

    Taxidermy/Suture Wire 
https://static.tvtropes.org/pmwiki/pub/images/taxidermy_fight.png
(Later into the battle...)
A monster made out of taxidermified animals and the wires binding them together. It was once the taxidermist to whom Apartment 30 belonged.
  • Animation Bump: Its battle sprite becomes animated in its third phase. It's notably one of the only enemies in the entire game to have an animated battle sprite.
  • Animate Inanimate Object: invoked A bizarre living taxidermy never shown to have any organic parts besides the fur sewn onto it. Word of God states it's not the statue that is alive, it's the wires underneath that are alive and which used to be the apartment's owner.
  • Balance Buff: Per Coulombe's comments, Taxidermy was always intended to be a dangerous Superboss, but time constraints meant that crucial aspects of the fight were left out and it ended up being added as a tough but not abnormally so Optional Boss when it was first included. The 1.6 update saw the monster's One-Winged Angel third phase added back in, as well as heavily increasing its overall stats to match.
  • Body of Bodies: It merges itself with a taxidermy rhinoceros, grizzly bear, and moose head mount in its third phase, allowing it to attack three times in one turn. Cursed Mode ups the ante by having it also fuse with a sailfish and a crocodile, allowing it to attack five times at once.
  • Body Surf: After the initial taxidermy sculpture it's possessing is damaged beyond repair, it assembles a new body for itself by pulling together other taxidermy animals from the far corners of the apartment to enter its third phase.
  • Charged Attack: When the Taxidermy is readying its "black hole" attack, its moose head will split open to reveal its real face underneath to let you know the attack is coming in the next turn.
  • Combat Tentacles: It uses its suture wiring both as a whip and as a razor-thin sharp blade for its various attacks.
  • Damage-Sponge Boss: All its phases and body parts combined give it a staggering 2200 HP, making it by far the most durable of any non-Final Boss enemy.
  • Early-Bird Boss: The entirety of Apartment 30 is available from as early as the third day, meaning it is very easy for you to encounter Taxidermy way, way too early in your playthrough. This is a Superboss designed to be fought with a late-game party, so trying to fight it with just a level 5 Sam is basically suicide.
  • Facial Horror: When its moose head is preparing to use its Black Hole ability, its face will peel open to reveal the wiring and a disturbingly still-human looking face underneath.
  • Gameplay and Story Segregation: Zigzagged. It can "puppet" unconscious party members in its third phase, which prevents you from being able to revive them. However, you can still flee the fight at this point, as per normal. However, the health they regained from being puppeted remains, technically allowing you to revive party members for free.
  • Genuine Human Hide: You can see that a portion of its leathery stitching is made out of a winking, upside-down human face, further confirming that it Was Once a Man.
  • Horned Humanoid: Its initial humanoid form doesn't even resemble any kind of living animal, instead looking like a giant humanoid being with large antlers.
  • Killer Bear Hug: The grizzly bear head of its third phase attacks with a crushing bear hug attack. This attack damages based on its remaining HP (specifically, damage output is equivalent to 50% of its HP) so it is likely to immediately One-Hit Kill a party member unless you damage it on the first turn.
  • Logical Weakness: It's vulnerable to Fire and Acid damage, as the former burns its flammable formaldehyde-treated fur covering while the latter melts the metallic suture wires and objects contained within.
  • New Powers as the Plot Demands: It suddenly gains the ability to shoot out a black hole in its third phase.
  • Nobody Here but Us Statues: Pretends to be an inanimate statue while in the hallway despite being anything but.
  • One-Winged Angel: Its most dangerous third phase, where the Suture Wire latches onto and fuses with the other taxidermy statues in the room, becoming an extremely powerful three-headed monstrosity.
  • One-Hit Kill: On Cursed Mode, its swordfish head has the Impale skill, which has a high 45% chance of one-tapping a party member. This is especially dangerous since any party member that gets one-shotted won't be revivable during this phase, and will in fact be forced to attack you.
  • People Puppets: If any party member is downed when the Taxidermy is in its third phase, it latches onto their unconscious body with its wires. This both prevents revival and causes the party member to attack you each turn. It can do this with every party member downed.
  • Percent Damage Attack: In its final form, the Moose head's "Pain" deals at least half the target's current HP plus a bit more, while its "Black Hole" deals at least a third of each party member's current HP plus a bit more.
  • Roar Before Beating: When it undergoes its transformation into its final phase, it lets out a guttural, animalistic roar to let you know that the real fight has only just started.
  • Sequential Boss: Unlike many other enemies in the game, Taxidermy's health is staggered out into three scripted segments that you have to defeat one by one until you expose all of the Suture Wire underneath its skin, which you can directly kill.
  • Superboss: The entirety of Apartment 30 is a Bonus Dungeon, though it contains quality Patchwork Armor made of human bits and a pretty good Crush weapon. Even then, Taxidermy isn't very hard to avoid while stealing all of its stuff after it becomes active once you insert the Shrunken Head into the patchwork door, so you can just leave if you don't care about claiming the Suturing Kit and Great Needle from it. If you do end up confronting it, though, it's one of the absolute toughest foes in the entire game with three extremely hard-hitting phases that gradually get more insane, and you will have no chance against it without a well-constructed party.
  • Suddenly-Harmful Harmless Object: The first time you enter its room, it is completely motionless. After the player explores some of the later rooms and returns to the room it's in, it'll come alive and chase them down.
  • Vacuum Mouth: Every few turns of its third phase, the middle head charges up a "black hole" Herd-Hitting Attack that effectively siphons your life force.
  • The Worm That Walks: None of the taxidermified animals that it possesses are actually alive—it's the dozens of suture wires lining them which is the real monster attacking you. This is why it can reform itself with other taxidermy after its initial host body is too damaged, and why it can possess and control your fallen party members. It's also implied that all the other taxidermy monsters in the apartment are Parasite Zombies it infested with its wiring.

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