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Look Outside: Monsters -- Floor 2

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Characters in Look Outside: Monsters -- Floor 2
Down the stairs

The apartment building's second floor is the most tranquil out of any of them. In Apartment 24 a survivor named Eugene has set up a shop full of supplies to share with his neighbours, while most of the other apartments are filled with inhabitants who are at least docile. Unfortunately, a mountain of rubble has effectively cut the floor in half, meaning a part of it can only be accessed from the elevator on the other side of the building.


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Floor 2

    Grasshopper 

Martin

https://static.tvtropes.org/pmwiki/pub/images/grasshopper.webp
A grasshopper-like mutant that appears in the Floor 2 hallway if you finish Leigh's side-quest.
  • Alas, Poor Villain: It was once Leigh's romantic partner, who did something so hurtful to her that she cut off all contact with him. He came over to her apartment to try and apologize and for the sake of her family, who were very worried about her, but became mutated into a mindless grasshopper monster in the process. Leigh is incredibly frustrated he did something that stupid when all she wanted was an apology.
  • Apocalyptic Log: He used his last moments of lucidity write down how sorry he is to Leigh about blowing up their relationship and he deserved her completely ghosting him.
  • The Atoner: He apparently travelled all the way to Leigh's apartment from who knows where to try and atone for the way he hurt her in the past. Exposure to the outside turned him into a giant grasshopper, giving him only had enough time to write a letter to Leigh to apologize for what he did before he completely lost his sanity.
  • Big Creepy-Crawlies: It resembles a gigantic grasshopper, with some human parts mixed in.
  • Morphic Resonance: He seems to have mutated into a giant grasshopper based on the pet name he had for Leigh.

Apartment 21

    Lokjaw 
https://static.tvtropes.org/pmwiki/pub/images/lokjaw_closeopen_1.png
A creature encountered in Lyle's walk-in closet, guarding a safe.
  • And I Must Scream: The face in the side of Lokjaw's body certainly doesn't seem to be enjoying itself.
  • Angry Guard Dog: A decidedly twisted example. Lokjaw runs on all fours, has sharp teeth, and is protective of the safe in Lyle's closet.

    Eyecluster 
https://static.tvtropes.org/pmwiki/pub/images/eyecluster_close.png
A monster shambling about aimlessly in Lyle's bathroom, behind which is the pathway down to Floor 1.
  • Acid Attack: It can cry acidic tears on you, which will deal acid damage.
  • Beef Gate: You find it guarding the shortcut between floors two and one, setting a precedent for the greater beasts you will encounter down below.
  • Bizarre Alien Biology: it's mutations have left its eyes with odd and unpleasant holes in them which have visible "seams" running criss-cross across the middle of the iris and pupil (like orange slices) to allow whatever function that allows it to "cry" acid to work. The eye at top left of the sprite shows how it spreads these section to open
  • Eyes Do Not Belong There: There's not much left of the Eyecluster but eyes.
  • Eye Scream: The eyes in it's body are constantly leaking out body-melting acid, and if the expression on what's left of it's mouth is any indication, it's not a painless process.
  • Logical Weakness: Being made of a mass of eyes, it would not take well to piercing attacks as well as bullets.
  • Toilet Horror: The creature has made its home in Lyle's bathroom, and will happily cry acid all over your party.

    Tumorhead 
https://static.tvtropes.org/pmwiki/pub/images/cancerhead_2.png
A monster locked in Lyle's bedroom behind the door with fleshy growths on it.
  • Mook Maker: The tumors that make up his head can grow so large that they fall off his head and act as minions in his fight.
  • Mystery Meat: The room he's in is filled with Raw Beef. Given that he drops Raw Beef when he's killed and it looks very similar to the meat of his tumor, you probably don't want to eat that...
  • The Topic of Cancer: His head is a giant, festering tumor with writhing tentacles coming out of it.

Apartment 23

    The Grinning Beast 

Leigh

https://static.tvtropes.org/pmwiki/pub/images/grinningbeast.png
"I think I did hear something large moving below. To think that was a monster chasing you..."
A monster that lives in the boarded-up apartment opposite from Eugene's.

For Leigh's tropes, look under her folder here.


  • Advancing Boss of Doom: As soon as it appears, it will keep chasing you until a certain point. If it catches you, it will start combat.
  • Boss Tease: Examining the barred door at the end of the Floor 2 hallway will note how you can hear something scraping from the other side. Walking back the other way, you'll hear the door being smashed down, and then the chase begins.
  • Kill It with Fire: The best chance to defeat it requires using the Molotov cocktail, which is likely to be the strongest single-use weapon you've acquired at this point in the game. The burning damage will cause significant damage likely to be fatal when in conjunction with further attacks of any kind.
  • Optional Boss: You're not required to defeat it and can simply escape it. However, you lose out on a potential party member if you run from it.
  • Wake-Up Call Boss: Likely one of the earliest tough enemies you'll meet, given your low level by the time you reach the second floor. Fortunately, the game gives you the option of just running away, although this will lock yourself out of a party member if you do this.
  • What Happened to the Mouse?: After fleeing from it, it'll simply disappear and won't come back.

Apartment 25

    Dan's Mom 
https://static.tvtropes.org/pmwiki/pub/images/bernadette_2.png
"Ohhhhh, it's so nice of you to be my Daaaaanieeeeeel's playmate, Sam. He has a hard time making friends, you know."
Dan's mother, who avidly watches her son's streams. Despite Dan's warnings, she looked outside and is now determined to make Dan stay with her...forever.
  • Alas, Poor Villain: Being forced to put her down is portrayed as a pure tragedy, and Dan is absolutely devastated that it had to come to this.
  • All There in the Script: Her sprite file gives her name as "Bernadette", which goes unspoken in the actual game.
  • Amazingly Embarrassing Parents: She proudly mentions avidly watching her son's streams and starts gushing about Dan making a new friend in Sam, calling him Dan's playmate like they're both toddlers. Dan is clearly embarrassed at her reactions and repeatedly apologizes to Sam over it.
  • Belly Mouth: The lower half of her couch-body is taken up by a toothy, rectangular mouth.
  • Body Horror: She has fused with the couch she was sitting on functionally making it her new lower body. On top of that the entire underside of said body is now nothing but a giant mouth.
  • Killer Bear Hug: She tries to give Dan a deadly hug with her long, sharp fingernails when you try to leave the apartment after retrieving the NeoDuo, which will kill him if you don't pull him away in time.
  • My Beloved Smother: Dan tries to escape his mother's apartment with his NeoDuo console without interacting with her too much, but she's already mutated and blocks the way out, ordering him to hug her and declaring that he'll never leave her again. A battle ensues where she has to be put down.
  • Optional Boss: She only becomes a threat during Dan's Side Quest.
  • Prefers Proper Names: At least in regards to her son Dan, she only ever calls him "Daniel", and stretches it out every time she says it.
  • Verbal Tic: She has an odd habit of exteeeeeeeeeeeeending certain syllables in her dialogue. She does this at least once every sentence, and always does it when she calls out her son's name.

Apartment 27

    Typewrither 
https://static.tvtropes.org/pmwiki/pub/images/typewrither.png
"The hunter had come face-to-face with his greatest fear. Ahead of him, the most dangerous of beasts: the many-headed hydra."
A novelist who wrote a manuscript about the Visitor, and was warped into a giant, multi-limbed, bloodthirsty typewriter-like monster.
  • Achilles' Heel: In order to use its more dangerous attacks, it needs to write a story on a manuscript. Destroying that manuscript makes it unable to use said attacks, although it will get angry if you do this enough times.
  • Allegorical Character: The story that it writes details a hunter hunting down a multi-headed hydra. The hunter actually represents the Typewrither itself, and the multi-headed hydra represents the party, with each head being a party member. True enough, whenever it writes about the hunter's next action against the hydra, that action happens to your party if its draft isn't destroyed.
  • Berserk Button: Destroy its drafts enough times, and it'll get furious and attack several times in one turn.
  • Boss-Only Level: It's the only enemy in its apartment, despite being a mandatory encounter if you want to go for the Golden Ending.
  • Calling Your Attacks: As it prepares new drafts, it describes some event happening in the story as allegory for the attack he'll use.
  • Charged Attack: Most of its special attacks require one turn to write a draft for, allowing you to potentially avoid it by attacking the tongue to destroy the draft, cancelling the move.
  • Couldn't Find a Pen: It appears to use its own blood to write its drafts, which are part of its own tongue.
  • Extra Eyes: Its eyes are the buttons on a typewriter, giving it 25 in total.
  • Flunky Boss: Sometimes it brings the drafts it creates to life as one of four types of enemy. This is preceded by the Typewrither writing the text "The hunter called for help!"
  • Healing Boss: Its attack "Lick Wounds Clean" allows it to replenish 100 HP.
  • Logical Weakness: Since it needs to write parts of a story on a piece of paper in order to perform its more dangerous attacks, destroying the piece of paper nullifies the attack.
  • MacGuffin Guardian: The player needs to defeat it in order to get a Loose Manuscript, which is needed for one of the four offerings.
  • Marked to Die: One of its attacks will have it mark a party member for its "Shove in Mouth" attack, which it will use next turn on them and has an 80% of instantly killing the marked party member. This is preceded by the hunter readying his bow and aiming for one of the heads.
  • Mechanical Monster: It's a little unclear. It's hard to tell just by looking at it if the writer fused with his typewriter to become the Typewrither (like several other unlucky Cursed who found themselves near machinery or electronics) or whether its whole body is Organic Technology that just resembles a typewriter.
  • Moveset Clone: It's more or less the same fight as the Garbage Worm in the basement with some cosmetic differences (the main gimmick of the fight involves attacking its tongue to get it to recede and prevent it from becoming dangerous, while also damaging the main body in order to kill it).
  • Nap-Inducing Speak: If the party fails to prevent its "hunter waited for the beast to sleep" manuscript, it'll tell a "monotonous story" that has a high chance to make your party members fall asleep.
  • One-Hit Kill: One of its attacks it can use via its drafts is to shove a party member into its mouth, instantly defeating them. This is preceded by having the hunter preparing to cut off one of the hydra's heads in a single strike, within the story it writes.
  • Our Hydras Are Different: The Typewrither writes a story about a hunter fighting against a many-headed hydra. Notably, this hydra is actually an Allegorical Character for the player's party, with each head representing a party member.
  • Overly Long Tongue: The Typewrither's manuscript takes the form of its long, fleshy tongue, which the typewriter keys on its face dig into to write on.
  • Punny Name: It's a living typewriter-like entity that writhes around.
  • Rage Breaking Point: Cut off its tongue (to stop its attacks) too many times and it will go berserk, causing it to attack six times at once (distributed over all conscious party members).
  • Riddle for the Ages: Despite its importance to the story, you learn almost nothing about who the Typewrither was before they mutated and how they got a written description of the Visitor.
  • Skippable Boss: Subverted. The Typewrither moves slowly enough and is centered in a position that makes it extremely easy to ransack its apartment for all the items and manuscripts lying around in it without having to fight. However, this is all a trick — If you want to acquire an actual written description of the Visitor, you have to claim the manuscript you get from killing it and then add the missing page still laying on its typewriter to it.
  • Status Infliction Attack: Several of its attacks will give a status effect to one party member (either paralyzing, poisoning, stunning, blinding, or putting them to sleep). It will tell you which status effect attack it will inflict in the next turn.
  • Third-Person Person: It refers to itself as "the hunter" in its own allegorical retelling of the current battle.
  • Tongue Trauma: In order to stop if from applying its nastiest status effects, you have to deal enough damage to its tongue to cut parts of it off and reduce it in length before it gets too long.
  • Transformation Conventions: A writer that turned into a giant typewriter beast.
  • Words Can Break My Bones: Every turn, it writes part of a story about a hunter (itself) performing actions to defeat a multi-headed hydra (the party); if the party fails to destroy the draft that turn, it'll use a move that mimics that of the written effects, inflicting status effects to the party, spawning in enemies, or even one-shotting a party member.

Apartment 28

    In General 
The mutated denizens of the flooded Apartment 28.
  • Fiendish Fish: They all presumably used to be Summer's pet fish, but the Visitor mutated them into piscine monstrosities.

    Crab 
https://static.tvtropes.org/pmwiki/pub/images/crab.webp

  • Half-Human Hybrid: It implies to all of the Apartment 28 mutants, but it's especially noticeable here. The Crab resembles a crab, but has human teeth, eyes, and hands for feet.

    Dragonfish 
https://static.tvtropes.org/pmwiki/pub/images/dragonfish.webp

    Drowning 
https://static.tvtropes.org/pmwiki/pub/images/drowning_start.png
A...thing that attacks you when your oxygen runs out.
  • Ambiguously Related: It might have been created in the same manner that the Shades were if Sybil's notes are anything to go by, considering that they seem to be connected to mental illness and Sanity Slippage, a lot of focus is put on Summer's anxiety in this apartment and it looks visually similar to many Shades.
  • Anthropomorphic Personification: It's hinted to be some kind of manifestation of Summer's anxiety, since she describes it as "a feeling like drowning".
  • Percent Damage Attack: Its "strangle" attack deals around half the target character's health, plus a little bit more or less. The same goes for its "suffocation" attack, except it hits your entire party.
  • Stalked by the Bell: If Sam's Oxygen Meter runs out while exploring apartment 28, you'll have to fight this extremely strong enemy that will almost certainly kill you or waste your resources if you don't run from it.
  • Strong Enemies, Low Rewards: it's an extremely deadly foe, but you get nothing for killing it except getting returned to right outside Apartment 28 as if you had ran from it.

    Jellyfish 
https://static.tvtropes.org/pmwiki/pub/images/jellyfish.webp

  • Body Horror: Instead of tentacles, it has numerous trailing intestines.

    Octopus 
https://static.tvtropes.org/pmwiki/pub/images/octopus.webp

    Piranha Guy/Piranhas 
https://static.tvtropes.org/pmwiki/pub/images/piranhaguy.webp
"Oh. Hey. Uh. I feel a bit weird. I think there's something wrong with me."(Later...)


  • Asteroids Monster: When you first encounter them, they're still one person and lucid. Almost immediately afterwards, they split into many individual fish monsters without any higher intelligence left. If you kill them before they split, it stops this from happening.
  • Body Horror: You encounter them on the verge of around splitting off into pieces, and then most of the individual piranhas have human internal organs, like a heart or intestines, hanging outside their bodies.
  • Misplaced Wildlife: It's the only freshwater species when all the others are primarily saltwater. Granted, they're half-human mutants and not real piranhas...
  • Piranha Problem: Mutant hostile piranhas that infest the entire apartment, frequently attacking in groups.
  • Sanity Slippage: When you first talk to them, they're still lucid. Immediately afterwards, they split into numerous individual piranha mutants with no more higher intelligence.

    Seastar 
https://static.tvtropes.org/pmwiki/pub/images/seastar.webp

    Shark 
https://static.tvtropes.org/pmwiki/pub/images/shark_close_6.png
A massive sharklike monster located in the bottom right of the apartment.
  • Skippable Boss: You need to get past it in order to acquire the Hadal Valve, but the room you encounter it in is so large that you can avoid engaging it if you're careful.
  • Threatening Shark: It's already a huge shark, but on top of that it has icky crustacean legs and several rows of extra, human-like teeth.

    Shrimp Knight 
https://static.tvtropes.org/pmwiki/pub/images/shrimpknight.png
A shrimp resembling a knight that guards Lethargy's boss chamber.

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