Apartment 33 | Monsters (F3, F2, F1, GF, Basement) | NPCs

Labyrinth
The first floor has strange and unnerving properties that anyone exploring it will quickly discover. It is far bigger and more labyrinthine than it has any right to be in a way that makes it very easy to get lost if one does not pay careful attention to their surroundings. This floor is also infested with gigantic rats, and is endlessly patrolled by their profane monarch.
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Floor 1
Worm Body

- Increasingly Lethal Enemy: It gets larger and more powerful the longer you let it live, eventually topping off at 640 HP, double from its initial 320 HP.
- Non-Malicious Monster: Unlike the other worm monsters, this one isn't very aware of its surroundings and won't immediately attack you upon walking into it. You need to explicitly initiate battle for it to fight back.
- The Worm That Walks: Rather than being a single worm mass with many smaller worms budding off from this, this one seems to be entirely made out of many individual worms entwined together.
Worm Hand

- Bitch Slap: One of its attacks is to "daintily slap" one of your party members, in hilarious contrast to its more standard moves like "biting with many jaws".
- Explosive Breeder: If it takes root in the building's ventilation system, it will start to lay eggs in there. Then those eggs will hatch, and the entire building will become infested with dozens of additional hand mutants wherever there's a ventilation grate. The smaller ones resemble Creepy Centipedes, but the stronger ones almost resemble simulacra of Nestor with multiple extra coiling arms and finger-covered limbs.
- Increasingly Lethal Enemy: The longer it takes for you to find the hand, the stronger it will be once you fight it. It starts off with 240 HP, but will get nearly three times as much health by its final stage.
Worms

(counterclockwise from top left) Worm, Large Worm, Great Worm
If the Worm Body is left alive, it will eventually start spawning worms all around it. One of these worms, named Kevin, is friendly (For Kevin's tropes, look here).Rats
In General

(clockwise from top left) Normal Rats, Large Rat, Eye Rat, Teeth Rat

(clockwise from top left) Tongue Rat, Tail Rat, Throat Rat, Belly Rat

Giant Rat

Rat Swarm
Rats found all over the Rat-infested Apartment and the Rat Den.
- Ambiguous Situation: All rats have a resistance to Corruption Damage, a damage type which is primarily only dealt by the Hellsword and Shades. How much of them is related to the Hellsword and Shades is unknown, as it's a strangely unifying detail for a unique damage type.
- Animate Body Parts: You get their tails for killing them, which you can trade to the Rat Hole. The text describes how the tails slither out of your pack towards the Rat Hole on their own.
- Animorphism: They were turned from humans into rats (or mutated rats) after being bitten by the Rat King.
- Cyclops: Eye Rats have a single large eye in place of their faces.
- Belly Mouth: Belly Rats have a humanlike head on their bellies.
- Foreshadowing: If wearing the Rusty Crown, one rat will angrily remark that they didn't vote for you, although they won't be hostile. Rat Hell is an entire section of rat mutants who are hostile and will greatly disapprove of you if you wear the Rusty Crown, calling you a false king and such.
- The Goomba: The normal rats are numerous, but they're pathetically weak, with only 8 health each. They compensate by always attacking in groups.
- A Head at Each End: Tail Rats have another face in place of their tails, which have long noses that look like rat tails.
- More Teeth than the Osmond Family: Teeth Rats have a maw filled with several teeth, which they will use to bite you.
- Nested Mouths: Tongue Rats have a small human head in place of their tongue.
- Rat Men: A Body Horror example. A number of them are people who have been mutated into rodent monsters with human faces sticking out of random body parts. They can still talk, but only to those wearing a Rusty Crown, and are hostile otherwise.
- Rodents of Unusual Size: A number of the more mutated rats are large when compared to normal rats. Taken further with the Giant Rat, which is exactly what the name suggests, and has a lot more health and attack power because of it.
- Shout-Out: If talked to while wearing the Rusty Crown, one of the Teeth Rats will tell you "PISS OFF. I HATE ROYALTY! I DIDN'T VOTE FOR YOU!"
- Stock Animal Diet: If you wear the Rusty Crown, you'll be able to access a shop run by a rat named Clara. The only thing she sells is cheese.
- Was Once a Man: Despite being rats, several will mention that they used to be human if you talk to them while wearing the Rusty Crown. One of the "normal" rats even mentions being a professional bagpipe player. Many of these rats also happen to have once been Fabrice, whose mutation not only transformed him into the Rat King, but also split parts of himself off that became these rats.
- You Dirty Rat!: Played with. They're normally hostile on sight, unless you're wearing the Rusty Crown. Then, they become friendly and you'll find they're actually quite intelligent (all or most of them actually used to be humans). The rodents found in Rat Hell play this far straighter; they're far more rude and hostile even when you understand them, refuse to heed your authority should you be wearing the Rusty Crown, and plan to execute Ernest and Squeakums, the former for accidentally intruding on their territory and the latter for being a "traitor" for siding with Ernest.
- Zerg Rush: Contrary to several previous enemies, they usually attack in packs of three to four to compensate for lower health and damage. Stronger versions such as Giant Rats don't use this tactic.
Rat Freak

- Advertised Extra: Little more than a miniboss, yet this monster is the one seen on the thumbnail of the itch.io demo version of the game.
- Ambiguously Human: While most of the other rat monsters on Floor 1 can safely be written off as rats transformed into Witnesses, the Rat Freak's more upright stance and humanoid frame carries with it the horrific possibility that the creature was once a normal apartment dweller.
- Body of Bodies: It has multiple rats fused into and growing out of its flesh, including its empty eye sockets.
- Flunky Boss: It can summon additional rats to support it in the fight.
- Mini-Boss: It's nowhere near as tough as the Rat King, but you'll likely still get the "You feel the urge to run away." prompt when you encounter it, encouraging you to avoid it, grab the Mars Disc and come back later.
- Skippable Boss: You need to get past it to get the Mars Disc so you can access the Ground Floor, but you can avoid fighting it with some careful movement. Alternatively, you can bypass fighting it entirely if you beat the Rat King first and wear the Rusty Crown it drops, causing the Rat Freak to become non-hostile like all other rats and even gift you the Rat Claws it would normally drop upon death for free.
- Rat Men: A Body Horror version. It appears to be a humanoid with several rat parts merged with it.
- Villain Respect: It's normally hostile and will attack you on sight, but if you've already defeated the Rat King and are wearing its crown, the Rat Freak will bow in respect and give you its Rat Claws for free.
Rat King
Fabrice

"K N E E L"
Frederic's friend who was unfortunately exposed to his painting of the Visitor. He was mutated into a gigantic rat monster that now patrols the hallways of Floor 1, killing anything in its path. Anyone unlucky enough to not be slain is eventually turned into a lesser rat monster by his bite.- Acid Attack: If you kneel before the Rat King, he spews a "royal ichor" on your entire party, damaging everyone and causing Acid and Charm status effects. The Rusty Crown that he bequeaths allows the wearer to use the Vomit skill, a watered-down version of this which only hits one target and doesn't Charm.
- And Then John Was a Zombie: Being defeated by the Rat King after being deemed worthy results in Sam somehow becoming the Rat King.
- Animorphism: The Rat King was once a normal human until he looked at a painting of the Visitor by his friend Frederic, which turned him into the Rat King. He then caused this trope to the people he bit, turning them into rats or rat mutants.
- Asskicking Leads to Leadership: Upon defeat, the Rat King will drop a crown. When worn, all other rats (except in rat Hell) become non-hostile and can be spoken to, most of which will praise you as their new leader. Some will give you items while one in specific is a Secret Shop.
- Bound to an Area: Its Non-Standard Game Over implies that the reason he stays on Floor 1 and never roams anywhere else in the building is because he is so physically large that he can't fit through the stairwell, much less the elevator, thereby trapping him to wander the floor's endless halls.
- Body of Bodies: He is visibly made out of dozens of giant rats fused together, with five pairs of jaws, at least seven limbs, four lashing tails, and countless eyes all over.
- Bold Inflation: To communicate the gravitas, authority and thunderousness with which he speaks, all his dialogue is rendered in massive screen-covering red text with huge spaces between it and no punctuation.
- The Chooser of the One: He is able to choose who will be his successor by vomiting royal ichor onto them. If he beats you after deeming you worthy, he will forcefully place his crown on you and transform you into the new Rat King. If you managed to kill him instead he will still bequeath his crown and title to you, but Sam gets to keep his human body.
- Cool Crown: He wears a crown on its head and drops the Rusty Crown upon being killed if you knelt before it. It's not for show either, as all other rat-based enemies will become friendly if the player wears it on their head, seeing you as their new leader.
- The Dreaded: A number of other NPCs will warn you about the extremely dangerous monster roaming the halls of the 1st floor. These are very obvious hints from the game you should avoid getting into a fight with the Rat King when you first encounter him, because he's probably the strongest monster you will have encountered by the time you get to Floor 1.
- Expository Pronoun: The Rat King is referred to as "his" while offering his crown to you, further conforming that he was once Fabrice.
- Graceful Loser: If you kneeled, then fought him, and managed to defeat him, he will deem you to be a worthy successor and willingly give you his Rusty Crown with his last breath.
- Handicap Mission: Acquiring the Rusty Crown effectively requires willingly handicapping yourself in the fight by allowing the Rat King to severely weaken the entire party with a Herd-Hitting Attack before the fight begins. If you fight him without doing this, he won't drop the crown when killed, with the narration saying it crumpled to dust.
- It Can Think: At first the player may get the vibe that the Rat King is merely some kind of mindless roaming monster (especially since other "wandering" bosses encountered later like the Boiler Beast definitely are as such). But if you enter into combat with it, it becomes abundantly clear that not only is he still lucid and intelligent, but he is also a cruel tyrant of a monarch.
- A Lighter Shade of Black: Compared to the rest of the hostile monsters roaming the apartment, the Rat King is willing to call you worthy and willingly give you his Rusty Crown as he dies should you kneel before him. The Non-Standard Game Over associate with him is also downright benevolent compared to many others, as outside of being unable to fit into any of the doorways and scaring people, nothing during the game over sequence suggests that Sam loses his mind like many other deaths in the game.
- Klingon Promotion: Killing the Rat King after he declares you a Worthy Opponent and equipping the Rusty Crown he gives you will make all the remaining rat mutants see you as their new king, with the exception of the rats in Rat Hell, who consider you a disgusting human usurper.
- Kneel Before Zod: He will aggressively demand you kneel before him should he run into you. The subsequent battle is more difficult if you kneel and then attack the Rat King, but this is the only way to obtain its Rusty Crown.Rat King: [If you refuse to kneel] T R E A S O N
- Large and in Charge: A gigantic rat abomination that rules over all the other smaller rat abominations.
- Legacy Character: Getting beaten by the Rat King after being deemed worthy will cause it to bestow its crown onto Sam's unconscious body... who then wakes up as the new Rat King.
- Logical Weakness: His nature as a giant rat means he's weak to crushing damage, akin to crushing a rat via a spring-loaded mousetrap.
- Marked to Die: When he gets close enough, he'll open the fight with a "licks its lips" move, which gives one character the Marked status. On the next turn, he'll unleash a powerful bite attack on that character.
- Monster Progenitor: A number of Rats as well as the Rat Hole imply that the other rats came to be after their once-human selves were bitten by the Rat King.
- NO INDOOR VOICE: It only speaks in large, red, all-capitals font.
- Patrolling Mook: While definitely not a mook, this thing roams the first floor and, unless you get out of the way, he will see you and start the chase.
- Pun-Based Creature: The Rat King is both the ruler of the rats and a monstrous version of a literal "rat king" (a rare phenomenon where many rats become tangled together).
- Rat King: Like his name suggests, he's the biggest Rat in the game and lords over all of them. Killing him after obeying his command to kneel will drop the Rusty Crown, which when worn will make all other rats, including the Rat Freak non-hostile and even allow you to speak to them.
- Rodents of Unusual Size: He's the largest rat in the whole game, dwarfing even the Rat Freak. Fittingly, he also lords over all of them.
- Optional Boss: When first encountered, the game will hint to you that "you have an urge to run away", while the music changes to his unique boss theme. Considering that he's a powerful enemy at the point where you can first fight him, running is often the safer option unless your weapons are strong enough.
- Talking Animal: Despite being a giant rat monstrosity, it still has the capability to talk, telling the player to K N E E L, calling out T R E A S O N if they refuse to, and calling them W O R T H Y if they accept.
- Terse Talker: It only speaks in single words, like K N E E L, T R E A S O N, and W O R T H Y.
- Vader Breath: If you get close enough to him, you will be able to hear his wet, raspy breathing. It also appears as a sound effect a couple of times in his fight, and once more as a final defeat noise once you beat him.
- Victor Gains Loser's Powers: If he deems you worthy when you beat him, he gives you the Rusty Crown. Wearing this allows the wearer to use an acid Vomit attack like his "royal ichor", but is single-target and doesn't Charm.
- Violation of Common Sense: You might think it's bad to kneel before the Rat King and have him spew noxious vomit all over you, but if you want the very useful Rusty Crown item, you have to agree to this. Otherwise, the crown is destroyed when the Rat King dies.
- The Virus: A secret shopkeeper will mention that the rat king bit him several times, causing him to transform into a rat-like mass. It's implied that the other rats you see were humans transformed into rats after being bitten by him.
- Was Once a Man: Despite being a giant rat monster, this thing actually used to be a human named Fabrice, who mutated after looking at Frederic's painting of the Visitor.
- Worthy Opponent: Kneeling before him will have him spew "Royal Ichor" out of his mouth onto your party (a nasty gunk that inflicts Acid and Charmed). If you survive, he will deem you "W O R T H Y" to succeed him and hand over his crown to you with his dying breath once you beat him.
- You Dirty Rat!: A gigantic mutant rat that rules over all the other rat enemies in the game. Interestingly, killing him after being deemed worthy and equipping its crown will make all the other rats friendly to you.
Poison Rat and Lantern Rat

Poison Rat

Lantern Rat
Two rat monsters fought simultaneously in Rat Hell.
- Dual Boss: They're fought together, and are weak to each other's primary elements (Poison Rat is weak to fire, while Lantern Rat is weak to Acid).
- Logical Weakness: Poison Rat is vulnerable to fire damage as heat can denature toxins, while Lantern Rat is vulnerable to acid damage as heat speeds up acid reactions.
- NO INDOOR VOICE: Both of them shout all of their dialogue very aggressively at you in all caps.
- Red Oni, Blue Oni: The Poison Rat talks in a somewhat eloquent, grandiose manner, while the Lantern Rat is loud, crude and profane.Poison Rat: YOU ARE NOT WELCOME IN OUR WORLD, HUMAN!
Lantern Rat: I'LL SET YOU ON FIRE, MOTHERFUCKER! - Transhuman Treachery: The Lantern Rat regards you with disgust and says it can't believe it was once human.Lantern Rat: I CAN'T BELIEVE I USED TO LOOK LIKE YOU. STUPID-LOOKING APE.
Rat Gladiators
Ratarius, Rodencutor and Brainrattler

(left to right) Ratarius, Rodencutor, Brainrattler
Three rat monsters fought simultaneously in Rat Hell.- Epic Flail: Brainrattler carries a massive flail that can inflict Stun on your party.
- Punny Name: They all have names that are both rat puns and Gratuitous Latin. In particular, "Ratarius" is a play on the type of ancient Roman gladiator known as a retarius, who fought with a trident and net as it does.
- Shield-Bearing Mook: Rodencutor carries a huge rectangular shield that it can use to Protect either of its two allies, causing any damage sent their way to be inflicted onto it instead.
- Son of an Ape: If you have the Rusty Crown equipped (allowing you to understand rat language), Rodencutor will insult you by calling you a wannabe hero "ape-thing".
- Wolfpack Boss: You have to fight all three of them at once.
Rat Beast

"CRUSH THE BONES!"
One of the two bosses of Rat Hell.- Blood Knight: All of its dialogue has it screaming about how it's going to kill you.
- Body of Bodies: It resembles a huge, Cerberus-like rat monster made out of three different rats.
- Cerberus: It's a gigantic three-headed rat with some kind of collar wrapped around its neck, heavily evoking a cerberoid design.
- NO INDOOR VOICE: All of its lines are written in an extremely large font.
- Route Boss: You can choose to fight this or the Rat Champion as the last enemy in Rat Hell. Defeating one locks you out of being able to fight the other.
- Villain Respect: If you've managed to defeat the Rat Champion and go back to talk to the Rat Beast, it will bow in respect to your strength.
Rat Champion

"Ah. Whose life must I end today?"
The other of the two bosses of Rat Hell.- Affably Evil: Unlike the other enemies in Rat Hell, who only scream bloody murder and hurl insults at you, this one speaks eloquently and is mostly polite to you.
- Duel Boss: You can only have one party member fight him at a time, which makes him especially challenging.
- Monster Knight: He is a monstrous rat man bedecked in armor and a cape.
- Route Boss: You can choose to fight this or the Rat Beast as the last enemy in Rat Hell. Defeating one locks you out of being able to fight the other.
- Villain Respect: If you've managed to defeat the Rat Beast and go back to talk to the Rat Champion, it will bow in respect to your strength.
Apartment 18
In General
An overgrown apartment on the first floor that has been strangled by mutated plant life.
- Foul Flower: You don't need to be a botanist to know that these plants are evil and dangerous.
- Logical Weakness: All of them are weak to fire and acid-based attacks, due to being plants. In an inversion, their plant nature means that crushing and piercing attacks are nearly useless against them and bullets are less effective, as they mostly lack organs to puncture or a proper bone structure to crush.
- Plant Person: The enemies in this apartment are all either mutated plants, humans who mutated by fusing with plants or some combination of the two.
Skull Flower

- Bullet Seed: It has a chance to spit seeds at you like bullets.
- The Goomba: Compared to everything else infesting Apartment 16, it's comparatively harmless. That being said, it takes very little damage from Piercing and Crushing attacks, meaning that they're still a huge obstacle if encountered in the early game.
- Skull for a Head: This Cursed is more or less a skull with a flower growing out of it.
Ribcage Bloom

- Acid Attack: It will spray acid at you in battle.
- The Goomba: Similarly to the Skull Flower, it puts on a lackluster showing in combat.
Moss Freak/Mosslings

- Mook Maker: The Moss Freak will create lesser Mosslings out of its own corporeal structure to fight you with.
Great Flower

- Extra Eyes: It has eyes all over its flower.
- Foul Flower: It's an enemy mutant resembling a monstrous titan arum.
Seed Freak

- Cactus Person: It resembles a giant anthrpomorphic walking cactus.
- Multiple Head Case: It has more than one head.
Root Freak

- Extra Eyes: It has several eyestalks sprouting out of one eye socket.
- Eye Scream: It has roots growing out of one eye socket.
Grass Freak

- Foul Flower: It's an enemy resembling several white flowers.
- Non-Indicative Name: Despite its name, it actually resembles a bunch of lily or rose flowers rather than being grass-like.
- Stationary Enemy: It will only attack you if you get too close to it.
Crimson Bloom

- Evil Smells Bad: Implied. A swarm of flies have congregated in its room, probably because rafflesias are notorious for smelling like rotting flesh.
- Extra Eyes: It has numerous bunches of tiny eyes in a ring around its mouth.
- Foul Flower: Can't get any worse than a mutated stinking corpse lily.
- Logical Weakness: It is weak to fire- and acid- based attacks as the former burns plants and the latter acts like a herbicide.
- Nested Mouths: It has four toothed proboscises protruding out of its circular mouths.
- Toilet Horror: It is encountered in a bathroom surrounded by bloody skulls. Things go downhill from there.
- Vampiric Draining: It has the ability to extended numerous blood-sucking tendrils to drain your party's health.
Skitterbush

Marvin

"Ah... if only you knew how good this feels..."
- Bitch in Sheep's Clothing: He'll promise a very good gift if you come back "tomorrow", which he'll drag out until Day 10. By then, he'll have completed his transformation into a plant mutant and you'll find his "gift" is to devour a party member.
- Man-Eating Plant: He mutates into a gigantic pitcher plant-like mutant that will try and devour your party.
Fruit

- Half the Man He Used to Be: The fight against it ends with Hellen pulling a huge pair of garden shears and slicing the Fruit in half as it screams in terror. You get up to several very filling fruit slices from it.
- Poisonous Person: It attacks by spraying toxic pollen at the party to poison them.
- Was Once a Man: Implied. The roots of the plant it came from has a strangely humanoid-looking silhouette, although no one in the story comments on it.
Apartment 12
Hollow Husk

Obsession

- Anthropomorphic Personification: It's implied to be a physical manifestation of Sybil's feverish obsession with tracking the Visitor's progress toward Earth, and gradually became more prominent the more she learned about it.
- King Mook: It's a boss version of a Shade that even has its own achievement tied to it.
- Ominous Knocking: It causes knocking to be heard throughout the walls of Apartment 12, which Sybil writes about as creeping her out in her notes. The knocking suddenly getting faster after you pick up the Apartment 35 key is the indication that it's about to attack.
- Skippable Boss: There's nothing stopping you from running like hell after claiming the Apartment 35 key and not fighting it, as like with all Shades you don't get very good rewards from killing it. It is very fast, though, so it might catch you if you're not careful.
- Tulpa: It's heavily implied to be a physical manifestation of Sybil's increasing obsession with the Visitor caused by her physical and mental degeneration the longer she looked at it.
